Sony Has Ideas for the PlayStation 6
Jeff Grubb and Jesse Norris from XboxEra end the week with a slew of updates from PlayStation like the possibility of a PlayStation 6, more monthly players are finally on the PlayStation 5, pricing adjustments coming to PS Plus, and more news in and around the industry!
2025-06-13
60 min
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<v Speaker 1>Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Greb, <v Speaker 1>your host from GiantBomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>In this episode, we're gonna be talking about the PlayStation <v Speaker 1>six because I guess it's time to start doing that. <v Speaker 1>And does Konami have another secret game in the works. <v Speaker 1>It's gonna be a good one because we have Jesse <v Speaker 1>Norris on the show. Jesse, how are you doing. <v Speaker 3>I'm good. I somehow avoided the jet lag. I mean <v Speaker 3>it's only the three hours I know for sure. Yeah, <v Speaker 3>my co worker John's got the eight and he is <v Speaker 3>he is. <v Speaker 2>Uh, I didn't I saw you a bunch. I didn't <v Speaker 2>see John at all. <v Speaker 3>Yeah, when when when I saw you, he was in <v Speaker 3>the the Xbox stuff all day. <v Speaker 1>So he wasn't that he was in a different place <v Speaker 1>and Mike was doing that for us and so we're. <v Speaker 2>Like, we don't need to get over there. <v Speaker 3>Begged our way in and got to see a couple <v Speaker 3>of things, not all of it. So he was there <v Speaker 3>for that. <v Speaker 2>Sounds like it went away for a lot of people. <v Speaker 1>Yeah, I am hoping that the ibuprofen holds up. <v Speaker 2>I think I'm getting I think I'm getting sick. <v Speaker 1>A little bit of a soreness in the throat has <v Speaker 1>been just getting worse over the past couple of days. <v Speaker 1>A little bit of a thing in the ears. Maybe <v Speaker 1>a great time I had. <v Speaker 3>I had to travel prl in my pocket the entire time, <v Speaker 3>every time I touched any anything at all. I looked <v Speaker 3>like a maniac. But it worked. I feel fun. <v Speaker 2>Gotta do what you gotta do. Yeah, yeah, so I'm <v Speaker 2>holding up well enough. <v Speaker 1>Ready for the weekend though, ready for a day where <v Speaker 1>I could just really really sleep in catch up on <v Speaker 1>some stuff. But yeah, it was great to see you <v Speaker 1>with the same night. Yeah right, see six feet exactly <v Speaker 1>with productive SGF. <v Speaker 2>Felt like you got a lot done. <v Speaker 3>Yeah, I still have to. Like, we've written up a ton. <v Speaker 3>I wrote up Capcom and then Microsoft Start decided to <v Speaker 3>publish it way early, which really sucked. I got to <v Speaker 3>delete it, but not before you probably saw a ton <v Speaker 3>of people covering it, which really blue because it didn't <v Speaker 3>actually like publish on our site. It's just published there. <v Speaker 3>And then I had to go in and delete that. <v Speaker 3>But I don't know. It throt me crazy. But capcom <v Speaker 3>stuff look real good. Only mush looks amazing. Pragmat is <v Speaker 3>not only real, but was very fun in the twenty <v Speaker 3>minutes we got to play. Yeahh like, it's just really <v Speaker 3>it's interesting that whole you aim little android lady on <v Speaker 3>your back, then hacks with the little grid and you're <v Speaker 3>just figuring that out with the mix of their guns. <v Speaker 3>It was really cool. <v Speaker 2>Yeah, it kept me on my toes. I was I <v Speaker 2>was engaged. <v Speaker 1>I'll say, you know, like you said twenty minutes, I <v Speaker 1>think that demo ended right when it was about to <v Speaker 1>really get interesting with a loss fight and they take <v Speaker 1>the controller away. I was kind of like poking and <v Speaker 1>prodding around that world a little bit, just kind of <v Speaker 1>seeing what else I could do. <v Speaker 2>It was kind of like, okay, they want me to <v Speaker 2>go there, let me look around here. <v Speaker 1>It's say, okay, now it's it's gonna be a game <v Speaker 1>where it's like, no, just go to the place they <v Speaker 1>want you to go and do the fighting. And then <v Speaker 1>once you're in that combat, it's like, Okay, this is <v Speaker 1>where it's bread is buttered. <v Speaker 2>And Yeah. I wonder if they can keep that interesting. <v Speaker 1>I imagine the simplicity of that hacking mini game actually <v Speaker 1>is going to make it so they can probably introduce <v Speaker 1>a lot of fun ideas into that really tiny little <v Speaker 1>changes that you will get again keep you on your toes. <v Speaker 3>So yeah, there was those little pickups, got like defensive <v Speaker 3>stuff and I think the most Jeff Grub game I <v Speaker 3>saw though was Crimson Desert. <v Speaker 2>Yeah, I didn't get a shit to check this out. <v Speaker 1>You're not the only one to tell me that people <v Speaker 1>were into Crimson Desert, which was that on again. <v Speaker 3>So it's a perlibis Korean publisher or developer, and I <v Speaker 3>think the're publishing it's their own engine. Looks amazing, runs <v Speaker 3>real well. It's a huge RPG that's focused on almost <v Speaker 3>being half of a fighting game, because you can combo <v Speaker 3>everything you can do together, like you can do this <v Speaker 3>big green fist and throw yourself up in the air <v Speaker 3>and then dive kick and then fist back up in <v Speaker 3>the air. And it's all physics based and like chemistry based, <v Speaker 3>so like when you got an arrow and you put <v Speaker 3>it on fire and then you have stuff like it's <v Speaker 3>it's I just immediately thought of you with how heavy <v Speaker 3>everything was on physics and just creating your own crazy <v Speaker 3>interactivity as they just give you all these system them <v Speaker 3>since say hey go for it, non. <v Speaker 1>Sit yep, that that sounds like my jam right there. <v Speaker 1>All right, Yeah, well I'll try to track that down. <v Speaker 2>Any idea. Is it out soon? Yeah? I feel okay, right, fantastic, <v Speaker 2>I'll check that out. All right. <v Speaker 1>You know what we should let's get into the show <v Speaker 1>before we do that, Let's explain what we do here. <v Speaker 1>You should go to Giant bomb dot com slash join. <v Speaker 2>To help us out if you like what we do. Uh, <v Speaker 2>that's the best way to support us. <v Speaker 1>It keeps us thriving and doing stuff like we did <v Speaker 1>at SGF where we had a bunch of people come <v Speaker 1>together for gb at night and pull off pull off <v Speaker 1>things like that in the future, and also able to <v Speaker 1>do stuff like we did yesterday, a real big long <v Speaker 1>stream for switch to where we could just hey, people <v Speaker 1>wanted to see us do that. Like, yeah, let's give <v Speaker 1>the people what they want. So Giant bomb dot Com <v Speaker 1>slash Joint gets you ad free podcast. It's gonna get <v Speaker 1>you some extra goodies here real soon. Like I've been saying, <v Speaker 1>I'm gonna try to get excuse me, grub snacks up <v Speaker 1>and running again. That is a little bit of a <v Speaker 1>premium future half premium with like the community interaction, and <v Speaker 1>then we'll put that out for everybody. That's a plan <v Speaker 1>right now, but like we're investigating all these things right now. <v Speaker 1>That's that's number one on my plate on my Trello board, <v Speaker 1>which I've set up. <v Speaker 2>Now, Jesse, you've got a Trello board, so we probably <v Speaker 2>need to do that. Yeah, it's we're starting to realize that. <v Speaker 1>Oh yeah, there's just the five of us, but we <v Speaker 1>got to know what everyone's working on. So yeah, that's <v Speaker 1>number one on my list. But if you go to <v Speaker 1>giant bomb dot com slash join, you can help us <v Speaker 1>do stuff like that in the future, thanks to everyone <v Speaker 1>who has If you want to take advantage or like <v Speaker 1>a little feature there, go to giant bomb dot com <v Speaker 1>slash chat. There you get the Twitch feed without the <v Speaker 1>automated ads. It's an ad free feed except for the <v Speaker 1>ads that will bake in that one will still be there. <v Speaker 1>All the regular Twitch ads will be off. So if <v Speaker 1>you don't have Twitch Premium or whatever, you don't subscribe <v Speaker 1>to us on Twitch, you could still get the advantages <v Speaker 1>of that. I go into giant bomb dot com slash <v Speaker 1>chat if you are a member of our Premium Premium subscription. <v Speaker 1>As far as far as this show goes, most weekdays, I, <v Speaker 1>Jeff Grubbin, will help piece your gaming life back together. <v Speaker 1>That includes breaking news and maybe even some of our <v Speaker 1>own original reporting. For all these topics, I'll get the <v Speaker 1>input of a bona fide expert who will make me <v Speaker 1>look smart. If you are watching live on twitch welcome, <v Speaker 1>you can always listen to the show later on podcast <v Speaker 1>feeds by searching for Game Mess Mornings, or find the <v Speaker 1>RSS on giant bomb dot com. You can also catch <v Speaker 1>the show later on YouTube. Hello YouTube. All right, we <v Speaker 1>have a lot to get into, so let's start the <v Speaker 1>morning mess with PlayStation six. Sony says future platform is <v Speaker 1>top of mind exploring new and enhanced ways to play. <v Speaker 1>This comes from Andy Robinson at VGC. Sony Interactive Entertainment's <v Speaker 1>new president and CEO, Hideaki Nishino was asked during a <v Speaker 1>business segment meeting about the future of PlayStation console hardware <v Speaker 1>and whether it could be superseded by cloud gaming. Nishio <v Speaker 1>emphasized that the PlayStation now has multiple generations of experience <v Speaker 1>providing players with cloud based gameplay, and stated that while <v Speaker 1>he views it as a viable option for players, he <v Speaker 1>believes overall demand remains for the local execution of games. <v Speaker 2>Here's a quote from him. <v Speaker 1>Cloud streaming is progressing well from a technical standpoint, as <v Speaker 1>we have demonstrated with our offerings, but end to end <v Speaker 1>network stability is not in our control, Nishino said, and <v Speaker 1>the higher cost per playtime compared to traditional console model <v Speaker 1>remains a challenge. Cloud gaming is increasingly providing an additional <v Speaker 1>option for players to access content, but our belief is <v Speaker 1>that the majority of players continue to want to experience <v Speaker 1>gaming through local execution without dependency on network conditions, and <v Speaker 1>PS five and PS five pro have validated. <v Speaker 2>This thesis, I believe. <v Speaker 1>The CEO went on to reference how Sony's console business <v Speaker 1>has evolved into a multifaceted platform, with a significant portion <v Speaker 1>of its one hundred and twenty four million monthly active <v Speaker 1>users still playing on PlayStation four. <v Speaker 2>We'll get into that in a little bit. Yeah. <v Speaker 1>Yeah, I mean he's asked about the cloud, asked about <v Speaker 1>the future. Sounds like he's saying, yeah, definitely, but we're <v Speaker 1>not gonna, like not do cloud gaming. We're gonna make <v Speaker 1>a PS six we're doing here, and that's like, I mean, <v Speaker 1>that's not surprising to me in the least. I don't <v Speaker 1>think it's surprising to anybody right now. <v Speaker 3>A lot of this, like the it was pr talk <v Speaker 3>is being so good at saying nothing committal or nothing new, <v Speaker 3>and a lot of this is just the most basic <v Speaker 3>stuff in a lot of words to make it sound <v Speaker 3>like you're really saying and committing to things, and people <v Speaker 3>will buy into that. It works, that's why. <v Speaker 2>They do it. <v Speaker 3>But like we've they've talked about it before. We saw <v Speaker 3>it with the the FTC case with Xbox and Sarah <v Speaker 3>Bahd saying we lose money every time someone plays Fortnite <v Speaker 3>on the cloud because you know they're paying for all <v Speaker 3>of that energy to do it. So unless you're in <v Speaker 3>there just buying every goddamn chun leaskin, they're not making <v Speaker 3>a bunch of money. And we the PS five cloud <v Speaker 3>is good, but it's a lot more limited because obviously <v Speaker 3>they're they're having to take their scs and stuff and <v Speaker 3>throw them into the cloud. We've seen how much that's <v Speaker 3>affected a stock across Xbox and PlayStation is not interested <v Speaker 3>in being that ways and it's not going to change <v Speaker 3>with a PS six. They want to sell their hardware <v Speaker 3>first for anything else and then everything else is just <v Speaker 3>kind of a monus. So they were never going to <v Speaker 3>be the type to move quickly away from their own <v Speaker 3>hardware because they are the default third party platform. Like <v Speaker 3>it's just what people are used to globally for the <v Speaker 3>most part outside of Japan, which is switch. <v Speaker 2>Uh. <v Speaker 1>You know, Andy here references the the FTC documents that <v Speaker 1>some league some were just you know public in other ways, <v Speaker 1>and you know, as part of that there's a little <v Speaker 1>bit of research, a little bit of like Sony giving <v Speaker 1>some of its information up because it was like, you know, <v Speaker 1>not suing. But however they would phrase that for being <v Speaker 1>part of the FTC trials, and it's at that time, <v Speaker 1>it's like, oh, PlayStation six by twenty twenty eight, does <v Speaker 1>that still sound right to you? <v Speaker 2>I think twenty twenty. <v Speaker 1>Eight is probably right, but not you know, obviously not <v Speaker 1>till the very end of twenty twenty eight at the earliest. Right, <v Speaker 1>there's no way it's going to be earlier than that. <v Speaker 3>Like they're pretty much always seven seven to eight. So <v Speaker 3>what you would think the difference this time will be <v Speaker 3>U handhelds because there's been tons of leaks that Sony's <v Speaker 3>working on two scs at Microsoft's doing all of this. <v Speaker 3>Whatever they end up doing, probably mostly third parties and <v Speaker 3>having maybe their own reference hardware for next gen timing <v Speaker 3>is going to be weird, and I don't think it's <v Speaker 3>gonna be the they both go at the same time <v Speaker 3>type of situation. Again, I do think it's going to <v Speaker 3>be a little more spread out and become that more <v Speaker 3>multiple things during a generation to take advantage of uplift. <v Speaker 3>Maybe not so much with PlayStation, but if they end <v Speaker 3>up doing that handheld and it's like a PS four <v Speaker 3>native that can stream PS five games, it can stream <v Speaker 3>PS six games, and maybe weaker PS six games it <v Speaker 3>could run type of deal. Because they also said as <v Speaker 3>part of this like only had they're finally half PS <v Speaker 3>five or more than half user based PS five compared <v Speaker 3>to PS four, but that they're just barely so they're <v Speaker 3>gonna keep supporting the PS four for a long time, <v Speaker 3>like a lot most indie games can still run on it, <v Speaker 3>no problem. How long is that going to go? Yeah, <v Speaker 3>this whole these generations just don't work the same anymore <v Speaker 3>because everything's just a PC that can essentially have backwards <v Speaker 3>compatibility as long as AMD figures it out for him. <v Speaker 2>Yeah, you know, let's let's do that real quick. <v Speaker 1>Let's talk about this next story, Sony confirms PS five <v Speaker 1>has more monthly players than PS four for the first time. <v Speaker 1>This is from Chris Scolling a VGC all good, No, <v Speaker 1>it's all part of the same story. <v Speaker 2>Really. <v Speaker 1>Sony has noted for the first time that more players <v Speaker 1>are using PS five each month than the PS four. <v Speaker 1>It's twenty twenty five. These things did come out in <v Speaker 1>twenty twenty. This is the first time PS five has <v Speaker 1>more users than the PS four. During Sony's YEP, that's <v Speaker 1>a very different world than we used to have. During <v Speaker 1>Sony's Business segment meeting in May twenty twenty four, Sony <v Speaker 1>Interactive Entertainment shared an update on the PlayStation business. This <v Speaker 1>included a slide which showed the number of monthly active <v Speaker 1>users on PS four and PS five was around forty <v Speaker 1>nine million each, making it a. <v Speaker 2>Solid fifty to fifty split. <v Speaker 1>The company has now held a similar meeting this year, <v Speaker 1>with SIE providing similar presentation with updated slide. Now, the <v Speaker 1>same slide no longer shows the exact same numbers, but <v Speaker 1>clearly shows PS five taking a larger share than PS four, <v Speaker 1>not much more, but larger. It also noted that combined, <v Speaker 1>there are a total of one hundred twenty four million <v Speaker 1>monthly active users compared to a figure of ninety seven <v Speaker 1>million and last year's report. So that's pretty impressive. But <v Speaker 1>I wonder if there's other ways that they're getting monthly activities. <v Speaker 3>Oh yeah, lots of PC that's right. <v Speaker 1>All right, So you know, like Zaki Zaki and Chat <v Speaker 1>points out it's like, hey, like, of course twenty twenty eight. <v Speaker 2>These things came out in twenty twenty. <v Speaker 1>And while it's like, obviously just linear time works in <v Speaker 1>one way and yeah it's been that's seven to eight years, <v Speaker 1>and that's how stuff has traditionally worked. I think these <v Speaker 1>companies are at a position like, you know, we gave <v Speaker 1>a bunch of reasons just a second ago of why <v Speaker 1>this is a little bit different. The PS four is <v Speaker 1>still a viable console for a huge portion of the audience. <v Speaker 1>The PS five pro came out not that long ago <v Speaker 1>and really kind of still feels like it's justifying itself, <v Speaker 1>let alone the PS five feeling like that generation's only <v Speaker 1>just got started in the eyes of many people who <v Speaker 1>bought that thing on day one. So I just don't <v Speaker 1>think they're looking at it like, well, it's been seven <v Speaker 1>to eight years, so it's time to do the next thing. <v Speaker 1>I think they're looking at the reality on the ground <v Speaker 1>as it is in this moment, and that that could <v Speaker 1>easily cause them to shift things from twenty twenty eight <v Speaker 1>to as far as twenty thirty. In my opinion, this <v Speaker 1>could be a ten year like a real ten year generation, <v Speaker 1>where like the PS six doesn't feel necessary until that point. <v Speaker 2>I mean, I guess this. <v Speaker 1>Is a vibes based question, Jesse, but like, I don't <v Speaker 1>feel like there's been a series of games like one <v Speaker 1>after the other where it's like, yes, now the PS <v Speaker 1>five and the Xbox Series X have felt like we <v Speaker 1>needed those consoles to get these games. <v Speaker 2>I just it hasn't gotten to that point for me yet. <v Speaker 2>What do you think. <v Speaker 3>There's there have been. It's been my favorite Generation four <v Speaker 3>games ever, but the games have it's a great way <v Speaker 3>to play games. Yeah, they haven't felt tied to the generation. <v Speaker 3>And the biggest factor is if you go backwards as <v Speaker 3>loading times, like we got away from everything being one <v Speaker 3>to three minutes to load, and it really hurts to <v Speaker 3>go back, but that's a really difficult thing to market. <v Speaker 3>And so it has felt like even Call of Duty <v Speaker 3>is still coming out this year with that great and <v Speaker 3>disappointingly good trailer. It's still coming out on this on <v Speaker 3>Xbox One and PS four this year. There's just too <v Speaker 3>many people there for them not to. Supposedly next year <v Speaker 3>is finally the one where they're going to move away <v Speaker 3>from it. But if that big of a game and <v Speaker 3>that performance of a game is still jumping on those <v Speaker 3>systems and running it, you know, forty five fps, it's <v Speaker 3>because they just they don't want to give it up. <v Speaker 3>And I don't see them giving up all their PS <v Speaker 3>five sales or even all those series like they saw. <v Speaker 3>Twenty thirty million consoles is a lot, because like as <v Speaker 3>much as we all love the Steam Deck, it's like, <v Speaker 3>what four you maybe going to five for just the game? Yeah, <v Speaker 3>it's really good, but then you got to remember just <v Speaker 3>how many consoles are out there. And once Sony's got <v Speaker 3>seventy eighty million PS fives and they're about to do, <v Speaker 3>you know, a couple of years later, a PS six, <v Speaker 3>they're not going to drop PS five support for a <v Speaker 3>long time anyways. So for most people who are on <v Speaker 3>those things, like it just looks and runs better, but <v Speaker 3>it's gonna be mostly the same stuff again for a <v Speaker 3>long time. So it is that incremental. While I don't <v Speaker 3>need the iPad Air twenty twenty four, I've already got <v Speaker 3>an iPad Air twenty twenty two. I'm fine type of <v Speaker 3>mindset that people are going to have, especially with how <v Speaker 3>expensive everything. <v Speaker 1>Is, right, and it's it's almost like, yeah, the PS <v Speaker 1>five will be, you know, more than just viable. It <v Speaker 1>will be the way most people are just gonna want <v Speaker 1>to play because you're right, it's going to be expensive <v Speaker 1>to upgrade. And then that just begs a question of <v Speaker 1>how does a company like Sony position a PlayStation six <v Speaker 1>to make it feel you know, necessary, to make it <v Speaker 1>feel like to give to create a sense of urgency, <v Speaker 1>to do a little bit of a forced obsolescence. Okay, <v Speaker 1>here's what you give from the PS six you can't <v Speaker 1>give from the PS five. It's like, well, do we <v Speaker 1>want people to feel that way? We kind of want <v Speaker 1>people And now they tried that with the PS five <v Speaker 1>versus PS four, and people still regardless stuff with their <v Speaker 1>PS four. So they'll probably feel pretty comfortable being like, <v Speaker 1>here's the stuff that makes six different. But if because <v Speaker 1>we know many of you are not going to care <v Speaker 1>about that, and you're just gonna keep using your PS <v Speaker 1>five because you like money more than then you care <v Speaker 1>about fomo. <v Speaker 2>It's like, yeah, that that's completely fair. <v Speaker 1>But it's like, this is a company that's still going <v Speaker 1>to have to find a way to make a console, <v Speaker 1>make a new console feel necessary, and there's just no <v Speaker 1>there was no obvious way to do that with the <v Speaker 1>PS five, let alone the PS five Pro, and then <v Speaker 1>really let alone, a PS six eight K is just <v Speaker 1>not ever really going to be a real thing, right, <v Speaker 1>not for not for video games, not for content generally, <v Speaker 1>until like TVs are one hundred and fifty inches, which <v Speaker 1>they probably aren't going to because a certain size. You're <v Speaker 1>just talking about the size of people's homes not being <v Speaker 1>able to accommodate that. <v Speaker 3>You can get like sixty five and s TV's that <v Speaker 3>are really nice for like four or five hundred bucks now, <v Speaker 3>like right, people don't need that. Yeah, is never going <v Speaker 3>to go above that because then you need a bit <v Speaker 3>rate that most don't want to do already for four K. <v Speaker 3>And like they tried real hard with the power of <v Speaker 3>the SSD and all that stuff on the PS five, <v Speaker 3>Like they're really good with their marketing to try and <v Speaker 3>push up because we'ren't lying. It's a good SSDH. It's <v Speaker 3>not special, and it wasn't necessary for most games like <v Speaker 3>godfollow was PS five one, but no, it eventually came <v Speaker 3>to everything, including last generation. Like they know how to <v Speaker 3>talk things up. I'm sure they'll figure something out and <v Speaker 3>people will buy it for the first few years and <v Speaker 3>then come back and look at it and be like, <v Speaker 3>oh yeah. <v Speaker 2>Fun games, Yeah exactly. <v Speaker 1>And it's so it's like they're gonna be like what <v Speaker 1>we're talking about Nintendo not being film with the switch <v Speaker 1>to it's like, yeah, everyone's going to be kind of <v Speaker 1>in that same boat where it's gonna come down to <v Speaker 1>the games and that's you know, prohibitive in its own <v Speaker 1>way for a Sony and a Microsoft ware Well, they're <v Speaker 1>trying to be the most immersive, the most high fidelity, <v Speaker 1>and that stuff's expensive to produce and to be able <v Speaker 1>to stand out in that crowd, you're gonna have to <v Speaker 1>spend like you're gonna have to spend rock Star and <v Speaker 1>Naughty Dog money, and most people are just gonna say, well, no, <v Speaker 1>we're not going to do that. Find other ways to <v Speaker 1>stand out, and the real the reality is the list <v Speaker 1>of other ways to stand out other than spend more <v Speaker 1>money than everyone else is very short and really just <v Speaker 1>comes from some you know, genius team of designers that <v Speaker 1>are able to create new ideas that are stuff that <v Speaker 1>feels new. <v Speaker 2>And fresh, like a breath of the wild or something <v Speaker 2>like that. <v Speaker 3>And that's, you know, one of the things I think <v Speaker 3>in a million. The way Xbox is attacking it from <v Speaker 3>what we saw is like their teams working together on <v Speaker 3>Unreal Engine five for their own four because like they're <v Speaker 3>not bigger obsidians, not a big team. But the Outer <v Speaker 3>World's two looks infinitely better than the first one did. <v Speaker 3>Wasteland three was but ugly, but then Clockwork Revolution is <v Speaker 3>friggin gorgeous, And it's because they've got the coalition, they've <v Speaker 3>gotten ninja theory, they've got even undead labs like all Who, <v Speaker 3>they got multiple motion capture studios, all that type of stuff. <v Speaker 3>Spreading out those Take two style rage engine costs is <v Speaker 3>one way a PlayStation was really good having their EXTEV <v Speaker 3>go around and help with stuff, and then they fired <v Speaker 3>a whole bunch of them. So it's like, I'm not <v Speaker 3>sure because they've been fighting the ever increasing costs like <v Speaker 3>they wanted to do Spider Man three split in two <v Speaker 3>eighty bucks each, Like it's just it's got that that <v Speaker 3>was going to. <v Speaker 1>Be the answer there, and it's like, oh, yeah, no, <v Speaker 1>that's that where we're where we are really at with this, <v Speaker 1>and you know, it doesn't sound like they might follow <v Speaker 1>through with that, but just like heavily considering it was like, oh, okay, <v Speaker 1>that's to me, that's a bad sign for where you <v Speaker 1>think games are at if that's the answer to Hey, <v Speaker 1>these things are getting expensive to make, and to be clear, <v Speaker 1>they're getting very expensive to make. Spider Man two was <v Speaker 1>three hundred million dollars according to those weeks. <v Speaker 3>It was the the financials a couple months ago, and <v Speaker 3>they're like, we've essentially they said, we've rained in costs, <v Speaker 3>like that was a big focus. I want their margins <v Speaker 3>higher because they're making a bajillion dollars. They just want <v Speaker 3>to keep more. <v Speaker 2>Yep, exactly, they like they want they want that growth. <v Speaker 1>They want to see what, hey, we are we have <v Speaker 1>really figured out how to get these trains to run <v Speaker 1>on time over here at PlayStation to the point where <v Speaker 1>are where we are making a lot of money, but <v Speaker 1>we have tapped out on that growth. Like it's very <v Speaker 1>profitable profits are not what you know, make investors happy. <v Speaker 2>It is growth and god, that's that's. <v Speaker 1>Very frustrating because it's like, man, Sony really did get <v Speaker 1>to a point where they figured out their business and <v Speaker 1>it should be applauded and should be like, hey, this <v Speaker 1>is an impressive thing you have running here that this <v Speaker 1>should be you should be rewarded for it. <v Speaker 2>And it's a Nope. A bunch of investors are going like, <v Speaker 2>all right, now, can you do two. <v Speaker 3>X three x men you carry this entire corporation even more? <v Speaker 2>Please? Uh huh. <v Speaker 1>It's it's wild and stupid and I think everyone knows <v Speaker 1>it at this point. <v Speaker 2>Yeah. <v Speaker 1>Stick with a couple more Sony stories here. Sony says <v Speaker 1>it will continue to adjust PS Plus pricing as more <v Speaker 1>players choose higher tiers. This is from Chris Sculling at VGC. <v Speaker 1>Sony Interactive Entertainment's CEO says PlayStation Plus prices will continue <v Speaker 1>to change, noting that subscribers continue to opt for higher <v Speaker 1>tier despite price hikes. In its latest business segment meeting, <v Speaker 1>Sony noted that in its financial year twenty twenty two, <v Speaker 1>twenty twenty three, and twenty twenty four, the percentage of <v Speaker 1>PlayStation Plus subscribers on higher tiers is continued to grow. <v Speaker 1>Subscribers are increasingly choosing our premium and Extra tiers, which <v Speaker 1>now represent approximately thirty eight percent of total subscribers. Sie <v Speaker 1>president and CEO Hidioking Need you Know said during the presentation. <v Speaker 1>This was supported with a chart showing that while seventeen <v Speaker 1>percent of PS plus subscribers we're on the premium tier <v Speaker 1>and thirteen percent we're on Extra in fiscal year twenty <v Speaker 1>twenty two, this had creased to twenty twenty two percent <v Speaker 1>or twenty two percent and sixteen percent, respectively for fiscal <v Speaker 1>year twenty twenty four. So basically, they're like, excuse me, Hey, <v Speaker 1>we raised prices, more people are still getting it. We're <v Speaker 1>going to keep an eye on this, and we are <v Speaker 1>like we They're like, we're going to raise prices. We <v Speaker 1>know everyone's going to raise prices on everything across the board. <v Speaker 1>The cost of buying a physical game, the cost of subscriptions, <v Speaker 1>the cost of the consoles, the cost of the accessories, <v Speaker 1>all this stuff has gone up. It will continue to <v Speaker 1>go up, just like everything goes up in price. Although <v Speaker 1>I do think we got a little insulated in video games, <v Speaker 1>having you know, fifty dollars games for so long than <v Speaker 1>having sixty dollars games for more than a decade, like <v Speaker 1>much longer than a decade actually, And so it's like <v Speaker 1>at a certain point, like that anchor price really set <v Speaker 1>into our psychees. And now it does feel like, man, <v Speaker 1>these companies are coming for us because I think they <v Speaker 1>realized they got us a little bit like fish in <v Speaker 1>a barrel, where we have made it clear that, yeah, <v Speaker 1>even though there are these other options, if you have <v Speaker 1>not gone to PC or whatever for cheaper games over <v Speaker 1>there by this point, it's probably because you really really <v Speaker 1>don't want to. And so if we keep raising the price, <v Speaker 1>you're going to keep paying it because you love this <v Speaker 1>hobby and you're gonna kind of kind of do whatever. <v Speaker 1>And obviously it's going to push out some people. But yeah, <v Speaker 1>the price is going to go up here, and I <v Speaker 1>think they're right that more people continue to subscribe. Do <v Speaker 1>you think they'll be able to make the value proposition <v Speaker 1>feel fair as they're doing this? <v Speaker 3>I am curious how, because they never going to go <v Speaker 3>to day one on their own games outside of maybe <v Speaker 3>some of the really small ones. Man, it's rough. I <v Speaker 3>don't know the PS plus is fine. I think if <v Speaker 3>it wasn't going up against game Pass and how kind <v Speaker 3>of on fire that one has been for a while now, <v Speaker 3>people would be okay with it because they are so <v Speaker 3>used to spending the ten bucks at least a month <v Speaker 3>to be online for multiplayer paid games. If Microsoft does <v Speaker 3>end up going to that PC is our main thing <v Speaker 3>and we just make back compat it feels like a <v Speaker 3>console thing and they end up having to drop that <v Speaker 3>cost or multiplayer paywall because PC players will tell them <v Speaker 3>to go stuff it. I am curious what they could <v Speaker 3>add or change or make different to keep it at <v Speaker 3>that twenty or maybe twenty five by then. I don't <v Speaker 3>know what Sony would do outside of just some more <v Speaker 3>third party deal so like Firebreak Coming, they had some <v Speaker 3>more stuff they showed at the State of Play that <v Speaker 3>was day one, and they do a few a year <v Speaker 3>and they're normally pretty good at picking them. I guess <v Speaker 3>maybe a little more of that, because I know Game <v Speaker 3>passes the same way where it's like ninety plus percent <v Speaker 3>Ultimate or something ridiculous when it. <v Speaker 2>Ran Ultimate console, the biggest one over there. <v Speaker 3>Yeah, so people went Once you're in for like fourteen <v Speaker 3>bucks and you see another four bucks can get you <v Speaker 3>all this extra stuff. You're like, yeah, sure, why not. <v Speaker 2>It's the popcorn thing. <v Speaker 1>It's like, oh, it's only get a quarter more to <v Speaker 1>get the medium, or they'll get the large popcorn over <v Speaker 1>the medium. You don't think about the fact that you're <v Speaker 1>already paying twenty five bucks. Yeah, all right, let's finish <v Speaker 1>up the Sony segment here, Sony explains how it plans <v Speaker 1>to defend PlayStation against switch To. This is from my <v Speaker 1>Nintendo News. The Nintendo switch To has proved to be <v Speaker 1>an incredible launch for Nintendo, with the system breaking records globally. <v Speaker 1>The company's competitors are all watching closely how the system <v Speaker 1>affares after launch, given the success of the original Nintendo <v Speaker 1>Switch console. One such company is Sony, who were asked <v Speaker 1>by investors how they plan to combat the threat of <v Speaker 1>Nintendo on the PlayStation business. One question was especially succinct <v Speaker 1>with the question about how they will transition youngsters who <v Speaker 1>grow up on Nintendo hardware. <v Speaker 2>Let's see, here's the first question. <v Speaker 1>Some investors are concerned that improves specs for the switch <v Speaker 1>to and Nintendo's improved relationship with third party publishers will <v Speaker 1>lead to tougher competition for PlayStation. <v Speaker 2>In the next few years. <v Speaker 1>What do you think of those concerns, Nishino said, We <v Speaker 1>closely monitor the overall gaming industry, including the action of <v Speaker 1>other marketplace participants. Additionally, a catalyst in the market is <v Speaker 1>great for the industry as a whole, as they invigorate excitement, <v Speaker 1>the demand, and the demand for product. So it's great <v Speaker 1>to have people launching new things. As I mentioned previously, <v Speaker 1>we have a different strategy than Nintendo. PlayStation five is <v Speaker 1>designed for immersive gaming experiences, and this includes the innovative <v Speaker 1>dual sense controller features as well as well as other things. <v Speaker 1>We believe the PS five level performance is required to <v Speaker 1>achieve a great experience on big screens, and in this way, <v Speaker 1>we have provided a unique offering for players and creators. <v Speaker 1>In this current console generation, publisher strategies are increasingly shifting <v Speaker 1>toward being multiplatform, so more platforms can run the same game, <v Speaker 1>which is great for a creator's perspective among those platforms. <v Speaker 1>Our mission is that we will continue to be the <v Speaker 1>best place to play and to publish. <v Speaker 2>To me, that sounds like. <v Speaker 1>Yeah, we feel like we're the default, so we're going <v Speaker 1>to take advantage of that because it's not like this <v Speaker 1>stuff he's talking about really sets. <v Speaker 2>Them that far apart otherwise. <v Speaker 1>But they do have the default advantage of being the <v Speaker 1>thing that people think of, Hey, if I want to <v Speaker 1>play a Capcom game that's going to be on PlayStation, <v Speaker 1>and they're not wrong, and by is that enough going forward? <v Speaker 3>Kind of weird. Some of the smaller ones like Spike <v Speaker 3>Chunsoft and a few others are just switched now. Yep, <v Speaker 3>half anything anything that's like main place is Japan, just <v Speaker 3>as like we want to be a Nintendo. If Microsoft <v Speaker 3>wants to give us a game pass deal, maybe we'll <v Speaker 3>go there other than that PC. So I am curious <v Speaker 3>how it keeps going. Again, the industry is dominated by <v Speaker 3>like the top ten to fifteen games in every region, <v Speaker 3>and it's nearly impossible to break through on them. I <v Speaker 3>know they talked a lot about live service and really <v Speaker 3>being committed to it because like half their money came <v Speaker 3>from micro transactions, and they would like to keep one <v Speaker 3>hundred percent of more micro transactions instead of just the <v Speaker 3>thirty percent or even less, depending on if it's like <v Speaker 3>Activision and some of the bigger companies that can get <v Speaker 3>better deals. So it's going to be it's going to <v Speaker 3>be a strange one. I don't think they like the <v Speaker 3>switch has always kind of been a little more expensive <v Speaker 3>now so maybe less, but it's always been the extra console. <v Speaker 3>I think for a lot of people like, yeah, I'm <v Speaker 3>gonna have a switch, and then I'm going to either <v Speaker 3>get a piece PlayStation, an Xbox or a PC like <v Speaker 3>type of thing. Like the switch is its own thing, <v Speaker 3>So I don't think they have to defend that hard <v Speaker 3>against it. The thing they really need to defend against <v Speaker 3>are the piecing only begining a set takeoff I don't <v Speaker 3>know where, like REPO or m schedule one, like those <v Speaker 3>types of lightning in a bottle, and then they've held <v Speaker 3>on all year. Type of games that don't come to <v Speaker 3>a console, right or. <v Speaker 2>Don't happen on console, right. They first of all, they <v Speaker 2>they don't organically blow up. <v Speaker 1>On a console, but in many cases you're pointing out, <v Speaker 1>don't even come to console, and if they do, it's <v Speaker 1>years later, like some of them will one, yes, exactly, <v Speaker 1>and that's you know, that's fine. But clearly when I'm like, <v Speaker 1>if I'm here standing back, like what is the healthiest platform, <v Speaker 1>it is the it's going to be the platform where <v Speaker 1>a repo or a schedule one can happen where it's <v Speaker 1>like any developer can pop off and have a global, <v Speaker 1>massive blockbuster success. <v Speaker 3>Out where an early access program. Yeah, like they still <v Speaker 3>don't have one. It's been it was a big thing <v Speaker 3>for getting like Power World and other stuff onto Xbox <v Speaker 3>in their PC store sooner, especially because I think if <v Speaker 3>you do play anywhere, you're in that twelve percent bracket <v Speaker 3>instead of thirty percent. For what Microsoft keeps having something <v Speaker 3>like that, Seams always thirty percent. They can do whatever <v Speaker 3>they want because they are. <v Speaker 1>There's some wiggle room on Steam if you like sell <v Speaker 1>them tonally copies or whatever. <v Speaker 3>But yeah, yeah, yeah, it will be really it's gonna <v Speaker 3>be a weird one. <v Speaker 2>Man. <v Speaker 3>Everything's changing, and change is scary, but it can also <v Speaker 3>be really good for us as consumers. Less for the <v Speaker 3>I want a corporation to beat the corporation bullshit that <v Speaker 3>we run into all the time. But as far as <v Speaker 3>actual game availability and all that and just playing, like <v Speaker 3>I got a review code in in that game just <v Speaker 3>is a multiplayer thing that I can play with anyone, <v Speaker 3>and that used to just not be a thing. It <v Speaker 3>have to have, Oh I don't have this code freaking <v Speaker 3>night rain. You don't have this platform, well you can't <v Speaker 3>play with anyone, sorry. Like that's just less and less <v Speaker 3>and less. And the more we go down that path, <v Speaker 3>the less the whole like third party console exclusive ever <v Speaker 3>really makes sense. And I don't know how PlayStation fights <v Speaker 3>against that outside of just making sure they always have everything, <v Speaker 3>like that is their their main thing. We we get <v Speaker 3>pretty much everything, yep. <v Speaker 1>Exactly, and that that that you know, how much of <v Speaker 1>a a benefit is that really, because it it feels like, no, <v Speaker 1>that's great, of course you want that, but it doesn't <v Speaker 1>feel like a big, strong story you could tell. And <v Speaker 1>I think they also try to be like, hey, we <v Speaker 1>are going to be the platform they can partner with <v Speaker 1>like a square Enix and be the home of the <v Speaker 1>Final Fantasy thing. <v Speaker 2>We're gonna of games. <v Speaker 1>We're gonna give them a lot of money to ensure <v Speaker 1>they just they just put their games out on PlayStation <v Speaker 1>and that that didn't really work. And then meanwhile and <v Speaker 1>Tato's like, we're just gonna be more Nintendo than ever. <v Speaker 1>We're gonna be you know, Buckwilden, and it's like, oh <v Speaker 1>and now we kind of own Japan. And I think <v Speaker 1>Sony like I don't think I don't think this. <v Speaker 2>We know this. Sony kind of gave up on Japan. <v Speaker 1>They moved their headquarters from Japan like ten years ago now, <v Speaker 1>they closed Japan studios. They were like, hey, no, we <v Speaker 1>want to be the global company. We're a global gaming company. <v Speaker 1>We have games that have a global appeal, and like <v Speaker 1>doing that. It's like, okay, I don't know how much <v Speaker 1>you're going to gain by doing that. <v Speaker 2>Now. <v Speaker 1>Again, very successful company, but that story you could tell <v Speaker 1>of what are you what makes you different? <v Speaker 2>Well, that feels like that's faded a little bit. <v Speaker 1>And over here Nintendo's like, hey, we sold almost a <v Speaker 1>million switch tos. <v Speaker 2>In the first week in Japan. That number is bananas, Like. <v Speaker 1>That's like a bonkers level of crazy for a console <v Speaker 1>in Japan. There's not as many people in Japan, it's <v Speaker 1>a lot of other countries, and so a million in <v Speaker 1>a week is just off the charts. And that's cause <v Speaker 1>Nintendo now owns that country in terms of console gamers, <v Speaker 1>and you know, that country has a sort of weird <v Speaker 1>relationship with games where it's like yeah, no, you know <v Speaker 1>they that was the birthplace of the console in a <v Speaker 1>lot of ways, or the modern console in a lot <v Speaker 1>of ways, and they're like, oh, well that's great, but <v Speaker 1>now we like playing games on our phones, like we're <v Speaker 1>a mobile gaming country now, and so well, well that <v Speaker 1>was happening. A lot of people are saying, well, that's <v Speaker 1>the end of the story for the console in Japan, <v Speaker 1>and it's like, we don't think so, and just kept <v Speaker 1>going for it, and now they've been proven right that <v Speaker 1>there is a desire for that, but it's just for <v Speaker 1>the switch now, the switch to. <v Speaker 3>And they kept the price down, which was very smart. Yes, <v Speaker 3>lots teper there there anywhere else yep. <v Speaker 1>And then meanwhile, PlayStation's like, yeah, well that's great, but <v Speaker 1>we are going to be the global blockbuster company and <v Speaker 1>it's like, well, yeah, you're heading right for a wall <v Speaker 1>of that being really expensive and challenging to pull off. <v Speaker 3>Is that really weird thing of trying to do the <v Speaker 3>short term and long term, whereas Microsoft's has definitely shifted <v Speaker 3>to long term while still making more money than they <v Speaker 3>ever have before. That's also the thing people are like, oh, <v Speaker 3>they're struggling. Nobody is struggling. Everybody's making insane amounts of money. <v Speaker 3>The issue is smaller games struggling to beat up against <v Speaker 3>the big game. So like small dist pushers and fans <v Speaker 3>are struggling, but the actual platform holders are the healthiest <v Speaker 3>they've ever been. <v Speaker 2>Yep, all right, We're gonna take a break. <v Speaker 1>Women come back plenty more to talk about the Xbox handheld, <v Speaker 1>like what's the state of that? Lots of other headlines <v Speaker 1>if you want to miss these. If you don't want <v Speaker 1>like these ad breaks, go to giant bomb dot com <v Speaker 1>slash join and you can miss out on these in <v Speaker 1>the future. <v Speaker 2>For now, though, let's go to the break. <v Speaker 1>This episode of giant Bomb is brought to you by <v Speaker 1>giant bomb dot com slash Join. Join us there, become <v Speaker 1>a member. It helps us make fun stuff. It gets <v Speaker 1>you add free content. It also helps us make some <v Speaker 1>extras here and there that will give exclusively to you <v Speaker 1>as members. It's giant bomb dot com. Slash Join for <v Speaker 1>ten dollars a month or one hundred dollars a year, <v Speaker 1>where you save twenty dollars you could support us in <v Speaker 1>making all the cool stuff that we make over here <v Speaker 1>at giant Bomb once again. That's giant bomb dot com <v Speaker 1>slash Join. Become a member now, Yeah, that's right. <v Speaker 2>Thank you. <v Speaker 1>Our sponsor me Hi All right, it's gay mess Mornings, <v Speaker 1>Jeff Gruffer, Giant bought on, there's Jesse Norris. Let's get <v Speaker 1>back into the headlines here. Xbox handheld device quote essentially canceled. <v Speaker 2>According to a report. This comes from Eddie mccooat Game Spot. <v Speaker 1>Though Microsoft never announced an official Xbox handheld device, there <v Speaker 1>were rumors about how such a device might factor into <v Speaker 1>the company's next gen console plans. Those plans are continuing <v Speaker 1>to evolve, it seems, as a new report said Microsoft's <v Speaker 1>own Xbox handheld is essentially canceled. A report from The Verge, <v Speaker 1>citing insiders, said such a device is no longer going forward. <v Speaker 1>This follows on from a report at the end of <v Speaker 1>May that suggested plans for an Xbox handheld or sidelined. <v Speaker 2>You know, I think when we were talking about this previously. <v Speaker 1>A couple of weeks ago, it sounded like it was <v Speaker 1>on pause and that they might come back to it <v Speaker 1>saying essentially canceled. I don't know if that is that <v Speaker 1>just a different interpretation of what's happening here. I'm of <v Speaker 1>the opinion that clearly and probably rightly, Microsoft is focused <v Speaker 1>on the software experience that can go on other devices, <v Speaker 1>because that's what the main competition is doing with Steam <v Speaker 1>OS and Linux, and they have to build a wall <v Speaker 1>against that even before they have a decent reference device, <v Speaker 1>because they have partners already making hardware. It is the <v Speaker 1>software experience where they are most at threat. So if <v Speaker 1>that's their focus, I think that's the right move. Although <v Speaker 1>I was really looking forward to seeing like what the <v Speaker 1>surface team maybe could do with Xbox hardware. <v Speaker 2>How are you feeling about this? <v Speaker 3>Annoyed about insiders always setting expectations. This thing never existed, <v Speaker 3>They've never talked about it. It's not a thing where <v Speaker 3>it is, where it's at. What they're doing internally, no idea. <v Speaker 3>I've kind of gotten to the point where I know <v Speaker 3>it really pushes SEO. It's amazing. People are way into <v Speaker 3>leaks and all that type of stuff, and reporters should report. <v Speaker 3>But as far as like what this means, no idea, <v Speaker 3>Like it could mean everything, it could mean it's gone, <v Speaker 3>it could mean nothing. That is just instead of coming <v Speaker 3>out in twenty twenty seven, it's twenty twenty eight or <v Speaker 3>something like. Because when they've talked about taping out their <v Speaker 3>hardware before, it's like a decade long process to build <v Speaker 3>a console. It's not quick. It's not generally a few years. <v Speaker 3>Like the PS five Pro was a few years, which <v Speaker 3>was surprising, but that it was also mainly a GPU <v Speaker 3>upgrade and getting some new ray racing tech. It's essentially <v Speaker 3>the same CPU and all that stuff. So what it <v Speaker 3>ends up meaning like they're big push and they talked <v Speaker 3>about it in their only four Games experiment, which went <v Speaker 3>wildly successful, which is why they're doing everything now. Meeting <v Speaker 3>a couple of years ago of the forwards compatibility team. <v Speaker 3>So the supposed plan they get emulation working. You need <v Speaker 3>a baseline of these specs to be able to emulate <v Speaker 3>the Series S in earlier because I don't think they'd <v Speaker 3>want like maybe on a powerful PC you could push <v Speaker 3>for Series X because that would take a lot. Sure, <v Speaker 3>but like on the handheld side especially, they have the <v Speaker 3>Series S and it would be easier like three six, <v Speaker 3>the Xbox one Original, all those things having that backwards <v Speaker 3>compatibility set up. Then you go to some hardware like <v Speaker 3>you figure it out, like you have your reference hardware <v Speaker 3>compared it to to like an AMD or an video <v Speaker 3>where it's like hit all these specs have all this stuff. <v Speaker 3>Here's the SoC in the memory, you guys figure out <v Speaker 3>the rest and you can add and do all this <v Speaker 3>type of stuff. Yeah, I could definitely see that around <v Speaker 3>the turn of the decade. It's not the type of <v Speaker 3>thing they have to have right away if they've got <v Speaker 3>like if AMD keeps doing these mobile chips, which are <v Speaker 3>very expensive, So I don't know that it's a guarantee, <v Speaker 3>like this is the first Z two Extreme, even though <v Speaker 3>they've talked about this chip for a while, it'd be <v Speaker 3>the first thing to actually have it, because there's expensive <v Speaker 3>as shit, like the Xbox Lix is probably going to <v Speaker 3>be like eight or nine hundred at the very least, <v Speaker 3>even if they eat some of it. <v Speaker 1>PlayStation Handle is also rumored to be using that C <v Speaker 1>two Extreme as well, So yeah. <v Speaker 3>Yeah, And those can't do Series S profiles easily, like <v Speaker 3>they can't run them natively. There are seven you want <v Speaker 3>to run around seventeen ish because they're a lot better <v Speaker 3>for that now than they used to be. But even <v Speaker 3>that is comparable to running the old one at twenty <v Speaker 3>five watts. And then you plug a Series S into <v Speaker 3>a wall and you get over one hundred, right, and <v Speaker 3>like a PS five into a wall and you get <v Speaker 3>three hundred because they actually use a really shitty power supply. <v Speaker 2>Yeah, they're GPU's crazy in there. <v Speaker 3>You Yeah, like they're just very different targets for performance. <v Speaker 3>So they need to figure out all that software stuff. <v Speaker 3>It's going to take time. But if anyone, it's. <v Speaker 1>Way more important to figure out the software first, Like, <v Speaker 1>you know, the hardware can come later. But if this, <v Speaker 1>if making the Xbox games run on PC doesn't ever <v Speaker 1>make sense, it's like there's kind of no point for <v Speaker 1>that in the first place. And you know, kind of <v Speaker 1>bringing it all together, even just running Windows based games <v Speaker 1>in a way that like feels like a consolized experience <v Speaker 1>the way the steam Os has kind of did out <v Speaker 1>of the gate and has only improved over time to <v Speaker 1>the point now where people are like very excited about <v Speaker 1>steam Os running on other hardware, including a Roger Ally. Yeah, <v Speaker 1>this is a point of contention and a point of <v Speaker 1>like a threat for Microsoft in Windows that they have <v Speaker 1>to shore against. <v Speaker 2>And I think they know that. <v Speaker 1>I think that's why they are taking this route of <v Speaker 1>whatever was happening with our hardware team, that's great. We <v Speaker 1>need to get something out that looks good, plays great, <v Speaker 1>and kind of does that thing that we've been promising <v Speaker 1>of bringing your Xbox games into the Xbox interface along <v Speaker 1>with your Steam and Epic Game Store games. We're gonna <v Speaker 1>play nice with everybody, and this is going to kind <v Speaker 1>of be the future or platform but it needs to <v Speaker 1>make more sense on a handheld first, So and they <v Speaker 1>could do that with a partner, and you know, I'm <v Speaker 1>looking forward to it. <v Speaker 2>Sounds like good things out of that Asis rog. <v Speaker 3>Yeah. Our editor in chief second michin Eko John Clark, <v Speaker 3>who's in chat, got to play around with it for <v Speaker 3>a little bit and he was like he's got an <v Speaker 3>ally X and he's like, Yeah, this feels better in <v Speaker 3>pretty much every way. The ergonomic center are real good. <v Speaker 3>And I know Jazz from Windows Central I talked about <v Speaker 3>how they're looking to move away from two distinct platforms <v Speaker 3>for deb environments and just have PC that makes everything <v Speaker 3>play anywhere, that makes everything work on these types of <v Speaker 3>devices across the board. And then when we're on. <v Speaker 1>That long term planning of like they kind of feel <v Speaker 1>like that is going to be their future. <v Speaker 3>So yeah, and even on these types of devices, you <v Speaker 3>could probably get backwards compatibility for like Xbox one, three <v Speaker 3>sixty and original Xbox working. You just need something better <v Speaker 3>for like series S. <v Speaker 1>But yes, you know, yeah, and that could be like, <v Speaker 1>you know, if you get all the other backward battle <v Speaker 1>Billy working and they have a very good backward compatibility team, <v Speaker 1>that'll be good for now, and they could always be <v Speaker 1>like and now all the stuff from Xbox series S <v Speaker 1>works at this point. A lot of those games were <v Speaker 1>made with PC in mind, though, so it's not like <v Speaker 1>they're going to be missing anything really, Like Glaring Out. <v Speaker 3>Of the Game even got Blackmith Wukong working on there <v Speaker 3>only a few months after saying it would take them years. <v Speaker 2>Yeah, there you go. <v Speaker 1>Uh all right, FGC says the new Castlevania game is <v Speaker 1>still coming. This is from a Nintendo News VGC stated <v Speaker 1>a few months ago that new big budget that a <v Speaker 1>new big budget Caslvania project is currently in development at Konami. However, <v Speaker 1>the company broadcast its large summer presentation yesterday and the <v Speaker 1>game was noticeably absent. One eager fan messaged the article's author, <v Speaker 1>Andy Robinson to find out what is happening with the game. <v Speaker 1>Robinson replied that the new Caslovania is still coming as <v Speaker 1>far as he knows, and I'm happy to hear that. <v Speaker 1>I also think, yeah, that makes sense. I mean multiple <v Speaker 1>times over this summer game festalone, Jesse, there was stuff <v Speaker 1>that popped up where it's like, oh my god, I <v Speaker 1>reported about this four years ago and we haven't heard <v Speaker 1>anything since that. You know that what does might call him? <v Speaker 1>The Wuton group game that showed up. Finally it's like, yeah, <v Speaker 1>that's that happens where these things I hear about him <v Speaker 1>very early and then years later they do actually still <v Speaker 1>manifest and so yeah, this sounds right to me. Where <v Speaker 1>it's like that Caslavania project probably was part of an <v Speaker 1>early initiative a of Konami looking around being like, hey, <v Speaker 1>Silent Hill is working, we are serious about metal Gear, <v Speaker 1>we should have something else. <v Speaker 2>Caslovania is really popping off on Netflix. <v Speaker 1>Let's make a game of that, And it's like that <v Speaker 1>was the one that was just the very earliest part <v Speaker 1>of that initiative. So when Andy's reporting about metal Gear <v Speaker 1>and Silent Hell and oh also Cassylvania, that's the one <v Speaker 1>that feels like, oh wait, where is that game. Oh <v Speaker 1>it's just gonna take a little bit longer than people <v Speaker 1>are expecting. So yeah, sure, maybe I was hoping we <v Speaker 1>would see it at this Konami thing, but I'm not <v Speaker 1>surprised we didn't. <v Speaker 2>These things take time. <v Speaker 3>So we got a new Bloodstain coming, which look nice, but. <v Speaker 1>One the one that was like, I'm the guy that <v Speaker 1>made that game, even though he didn't like make the <v Speaker 1>original Castlovania or wasn't even like the director of cympthony <v Speaker 1>On Knight, he's the one that actually pulled off the <v Speaker 1>I'm the guy that did that. I'm going to make <v Speaker 1>another one of those. And then Bloodstain was pretty good. <v Speaker 3>Yeah, it was. Joe Stateton put up a tweet that <v Speaker 3>got deleted. He was like, oh, I'm really glad to <v Speaker 3>see the Wuotang thing. They had been with Xbox Publishing <v Speaker 3>when I was there, but yeah, that definitely. We had <v Speaker 3>heard that that game was in shape and was a <v Speaker 3>Diablo like and now it's not even that anymore. <v Speaker 2>So it's an action RPG in a different way. Now. <v Speaker 2>It is kind of o they're framing it. <v Speaker 1>I when I asked about them, it's like they were like, hey, <v Speaker 1>we were you know, we were choosing the right external partners. <v Speaker 2>I'm like, oh, yeah, what's it like working with external partners? <v Speaker 1>They looked at each other and did not elaborate, so <v Speaker 1>I wonder if that had to do with Xbox there. <v Speaker 1>But yeah, let's see Caslvania. <v Speaker 2>What do you want from it? <v Speaker 1>I think I want them to go all out, if <v Speaker 1>it's gonna be a big budget game, make a big <v Speaker 1>new three D Castlevania, because I think a two D <v Speaker 1>Metro a Venia these days is something we're getting a <v Speaker 1>lot of from a lot of different shortage. There's no shortage, <v Speaker 1>right and listen. I want them to go back and <v Speaker 1>do another two D Castlevania Metro Vanya style game again <v Speaker 1>at some point. But if we're talking about Konami, like <v Speaker 1>bursting back onto the scene, like be willing to look <v Speaker 1>around and be like, you know, obviously frum Soft games <v Speaker 1>are deeply inspired by Castlevania. I wouldn't mind seeing their <v Speaker 1>own take on that, but also still being very Castlevania, <v Speaker 1>like actually go fight Dracula in a in a Soulisborne <v Speaker 1>style game. I would be fine with that, But I <v Speaker 1>don't think that's necessarily the only so here. A three <v Speaker 1>D Metroid Vanya game that's big budget from from Konami, <v Speaker 1>I think would be very welcome. But do you have <v Speaker 1>anything specific that you would want. <v Speaker 3>An evolution of it? Like Wu Chang is a Soul's like, <v Speaker 3>but it doesn't feel like a Soul's game right to <v Speaker 3>me when I played it. Ninjagating four, from what I heard, <v Speaker 3>is just a straight up action game. It's not a <v Speaker 3>Soul's like. It's a Ninjagating game. And if they're going <v Speaker 3>to do a big three D you know, behind the <v Speaker 3>back Castlevania camera game, I'd hope that they'd be able <v Speaker 3>to find something different than just doing the luck on <v Speaker 3>dodge rolling mechanics with bonfire equivalent s type stuff, like, <v Speaker 3>make something that feels Castlevania with those trappings. <v Speaker 2>Maybe yep. <v Speaker 1>God, I guess those save rooms in like Super Metroid <v Speaker 1>kind of are like blondfires, aren't they? <v Speaker 2>All right? <v Speaker 1>That's VGC Sanda new Castlevania game is still coming. Next story, <v Speaker 1>Xbox continues quietly abandoning physical games. This is from Etha <v Speaker 1>Goatcha Kotaku. Basically, let's see here. The Outer Worlds too, <v Speaker 1>will get a standard disc option on PlayStation five, but <v Speaker 1>only a code in a box for Xbox Series X owners. <v Speaker 1>It's the latest example of a growing preservation nightmare for <v Speaker 1>Microsoft's current generation of consoles. Now, I think like this <v Speaker 1>is a chicken and egg situation. <v Speaker 2>We had Kelsey. <v Speaker 1>Lewin on the on the show at GB at night <v Speaker 1>during SGF, she runs multiple video game stores and she's like, <v Speaker 1>we'll order four copies of every new Xbox game that <v Speaker 1>has physical copies, and we will always sell just one <v Speaker 1>of those. And it's like, you know, that audience has <v Speaker 1>just moved on to digital. Whether that's because the Xbox <v Speaker 1>Series S was popular or because of Game Pass, whatever, <v Speaker 1>the reason is, those games are still many of them <v Speaker 1>were still coming out physically and. <v Speaker 2>People have stopped buying them. <v Speaker 1>So at a certain point, when does Microsoft just respond <v Speaker 1>to the market. Now, I won't deny that Microsoft created <v Speaker 1>the conditions in which digital would drive. <v Speaker 2>Clearly they did that, but. <v Speaker 1>They did not do the thing of like, let's take <v Speaker 1>it away so people can't buy it. They gave people <v Speaker 1>the option, and people no longer exercise that option. So <v Speaker 1>I'm like of the opinion of if people are buying <v Speaker 1>one copy from a store of every new Xbox game <v Speaker 1>that goes out on a disc, why at a certain point, <v Speaker 1>why would you keep making those things? <v Speaker 2>I wouldn't. <v Speaker 3>It's they also, I don't think they ever did the <v Speaker 3>licensing for like triple Layer Blu rays, so they stop <v Speaker 3>at eighty and a lot of games end up being <v Speaker 3>above that, so they're never really going to be on <v Speaker 3>the disc because they didn't. They don't they have the <v Speaker 3>laser that can read them, because you can do movies <v Speaker 3>and stuff. But they didn't pay because they make most <v Speaker 3>of their Blu rays I think in Mexico, and you <v Speaker 3>got to pay all the licensing fees depending on what <v Speaker 3>type of Blu ray you got, and from what we know, <v Speaker 3>they're like ninety eight percent digital as a company, and <v Speaker 3>I do think it's a mix of the play anywhere. <v Speaker 3>Dual entitlement is pretty attractive for people who have multiple things. <v Speaker 3>The backwards compatibility gives you that, you know, confidence and <v Speaker 3>it should always be air quotes around corporations, but confidence <v Speaker 3>that your your payments stay and that your purchases don't <v Speaker 3>go away as they used to do with a lot <v Speaker 3>of other things across the board. Eventually, once the audience <v Speaker 3>has made it clear they're not going to buy something, <v Speaker 3>you're gonna stop essentially wasting money making it, which does <v Speaker 3>suck a lot for preservation. I know Phil has talked <v Speaker 3>before about wanting to figure out ways to help with that, <v Speaker 3>but even as the CEO of Microsoft Gaming, if he <v Speaker 3>can't figure out a good return on investment for that, <v Speaker 3>even if it's just really good press, then he's going <v Speaker 3>to be told no. <v Speaker 2>Yep. <v Speaker 1>Yeah, And I like I think if Microsoft has a <v Speaker 1>game that you know, it's game of the year and <v Speaker 1>it feels really special, I think they'd be willing to <v Speaker 1>work with like a Lost in Cull to make a <v Speaker 1>criterion version of a fiscal version of a game later <v Speaker 1>that can people can collect at that point. But releasing <v Speaker 1>a game on a disc day one when you don't <v Speaker 1>know if people actually there's a demand for that, yeah, <v Speaker 1>I kind of see why they're backing off of that. Now, <v Speaker 1>that doesn't mean that all the preservation nightmares aren't there. <v Speaker 1>They are, but you know that that's gonna be an't <v Speaker 1>last forever anyhow. <v Speaker 3>And everything's on PC, so in the long run, the <v Speaker 3>games themselves won't go away. Those versions might, but those <v Speaker 3>versions are just mediocre PC ports that don't run the best. <v Speaker 1>Yeah, and really, when we look at preservation for old <v Speaker 1>video games, so yeah, we have those cartridges. The preservation <v Speaker 1>thing is happening with Rom's Online, like that's where preservation <v Speaker 1>really happens. And yeah, having a lot of these games <v Speaker 1>as PC games. You're right that that will be one solution, <v Speaker 1>although people are gonna want the Xbox version as well. <v Speaker 3>Yeah, it would be It would be nice to have. <v Speaker 3>I hope it can be figured out. <v Speaker 2>Yep, same, all right, a couple more stories here. <v Speaker 1>GameStop CEO surprisingly says, is it that surprising that the <v Speaker 1>company's future isn't in video games? <v Speaker 2>This is from my Nintendo News. <v Speaker 1>It seems GameStop isn't convinced anymore that it's turbulent future <v Speaker 1>is is in video games as it once thought, or <v Speaker 1>as much of its futures in video games as it <v Speaker 1>once thought. The company has been trying to diversify its <v Speaker 1>offerings for quite some time now, and the current train <v Speaker 1>of thought is to focus more on trading cards. With <v Speaker 1>Pokemon trading card game proving immensely popular at the moment, <v Speaker 1>with more and more people purchasing their games digitally, GameStop <v Speaker 1>has had to rethink its entire purpose. <v Speaker 2>Cohen said that, and that's Ryan Cohen, who is a <v Speaker 2>dipshit right. <v Speaker 1>Cohen has said that continuing to focus on trading cards, <v Speaker 1>including the incredibly popular recent Pokemon card set, is a <v Speaker 1>natural extension of incredibly popular recent Pokemon card sets is <v Speaker 1>a natural extension of Gamestop's business. He added that the <v Speaker 1>collectibles could have potential for high profit margins. It's no <v Speaker 1>mystery why game stop has increased its focus on trading cards. <v Speaker 1>It's revenue in the first quarter of twenty twenty five <v Speaker 1>search by over fifty percent on a year over year <v Speaker 1>basis largely due to Pokemon. Just se I wonder if <v Speaker 1>there's a bunch of hobbyist stories that are like looking <v Speaker 1>over at GameStop and just laughing, being like, oh, really, <v Speaker 1>this is the business you think you're going to thrive in. <v Speaker 2>Good luck, Good luck with that. <v Speaker 1>First of all, yeah, you could sell cards, Target sells cards, <v Speaker 1>get them there. But if you're gonna be one of <v Speaker 1>these hobbyist places, you also have to like run a community, <v Speaker 1>be willing to like run game nights and have people <v Speaker 1>come in there hangout, and then you got to get. <v Speaker 2>Into warframe miniatures. <v Speaker 1>Like it's game Stop does not seem like it has <v Speaker 1>the culture to support that sort of thing, And really <v Speaker 1>the culture is kind of like the antithesis of that, <v Speaker 1>where people hate hanging out in the game Stop because <v Speaker 1>they are so aggressive and they forced their associates to <v Speaker 1>be so in your face, and their they're commission based <v Speaker 1>and all this stuff. <v Speaker 2>I don't I just don't know if it's really gonna <v Speaker 2>work for them long term. <v Speaker 1>But hey, good luck. I guess your other business is <v Speaker 1>buying a lot of bitcoins. So maybe this is yep, exactly. <v Speaker 3>Maybe you thought that NFTs were going to take off <v Speaker 3>and they're really going to have to invest in them. <v Speaker 1>Yeah, they had their whole NFT and they had their <v Speaker 1>blockchain game business and stuff like that. It's uh, yeah, <v Speaker 1>what do you think Gamestop's future is bankruptcy? <v Speaker 2>Yeah? <v Speaker 3>Yeah, it sucks. It could there's ways to figure it out. <v Speaker 3>You have to scale down a bit. Sure, the I <v Speaker 3>think it was what Canadian game Stop is going, Oh <v Speaker 3>you got a visitor, Canadian game Stop is going to <v Speaker 3>was sold off to a guy who just really likes <v Speaker 3>video games and hobbyist type stuff and all that. This <v Speaker 3>could be the future for it. But when you're hitching <v Speaker 3>your entire bandwagon and then Pokemon takes maybe it takes <v Speaker 3>a dive for a few years, then you're screwed completely. <v Speaker 3>Like it's not going to go away, but maybe it's <v Speaker 3>just not as popular. So you've got to always diversify <v Speaker 3>and figure things out, and he seems really bad at <v Speaker 3>figuring anything out, so I don't have any confidence in them. <v Speaker 2>Yep, he was the pets dot Com guy. I don't know. <v Speaker 2>I think he sold that to Amazon. I'm like, I <v Speaker 2>never really cared to find out. I think that's right. <v Speaker 1>And I did say war Frame minies, which I'm not <v Speaker 1>gonna ba. <v Speaker 2>Yah'd be cool, all right? <v Speaker 1>Hitman dev gives update on mysterious fantasy project. <v Speaker 2>This is another one. <v Speaker 1>It's like years ago Dragon. Yeah, project Dragon. I was <v Speaker 1>hearing about this. This is from Aaron Garst at GameSpot. <v Speaker 1>Io Interactives teased more than their upcoming James Bond game. <v Speaker 1>In a recent game spot interview, Studio CEO Hakan a <v Speaker 1>Brac briefly mentioned that their sixth original IP is currently <v Speaker 1>a previously confirmed fantasy project, The Passion, and this is <v Speaker 1>quote the Passion and being able to pour some of <v Speaker 1>yourself into this extremely important, is extremely important for us creatively. <v Speaker 1>A Brac said on GameSpot's Summer Gamefest live stream, Io <v Speaker 1>has done. We've really been blessed five original ips from <v Speaker 1>the ground up throughout the years. We're doing our sixth, <v Speaker 1>which is a fantasy project Double seven first Light is <v Speaker 1>io Interactive's first license game. A Brac said that the <v Speaker 1>only reason they took the project on is that their <v Speaker 1>partners gave them the freedom to express themselves within the <v Speaker 1>game from the get go. We didn't want to do <v Speaker 1>a gamification of a movie. A Bracts said, we really <v Speaker 1>wanted to have a swing at our young James Bond <v Speaker 1>and his origin story. It's something a bit more dynamic <v Speaker 1>and youthful. Didn't say anything more about their fantasy project <v Speaker 1>during the interview, but he did bring it up unprompted, <v Speaker 1>meaning that they have more to share some about it <v Speaker 1>in the future. So this isn't something where it's like, oh, <v Speaker 1>we've heard about this, tell us, come on, give us <v Speaker 1>something here, and he was like, oh, but grudgingly offering <v Speaker 1>it up, He's like, no, we're still working on that. <v Speaker 1>It's coming, we're looking forward to it. I bet this <v Speaker 1>is another one that is, you know, six years away <v Speaker 1>before he really maybe even see anything from it, because <v Speaker 1>that's just the way time works with these games now. <v Speaker 2>But I'm happy to. <v Speaker 1>Hear that, Like I owe obviously in a weird place <v Speaker 1>right now, trying to do the publishing thing with the <v Speaker 1>mind's eye, but I don't think this is holding back <v Speaker 1>that studio in terms of being a developer and putting <v Speaker 1>out games like this. <v Speaker 2>I'm still very hopeful. <v Speaker 3>How about you, I am. Did you say they wanted <v Speaker 3>to do hit Man World Assassination right from the very <v Speaker 3>beginning and PlayStation told him no. It made me mad <v Speaker 3>when I heard that, because I had hit Man World <v Speaker 3>Assassination is amazing, It's one of the best things ever made. Yep, <v Speaker 3>whatever they're working on, if they've got that type of <v Speaker 3>creativity going into it. I know this one had been <v Speaker 3>rumored to be in a project with Mysoft for a while, <v Speaker 3>but it didn't seem like that anymore. <v Speaker 2>You never know, like that thing. <v Speaker 3>Yeah, yeah, because they're they're still busy somehow, still working <v Speaker 3>on contraband huh. Honestly, I really do think that one <v Speaker 3>might be next like shown next year. I don't know, <v Speaker 3>because they were like resetting for just showing closer stuff <v Speaker 3>for them. Yes, but yeah, no, I love Io, I <v Speaker 3>love their games. I would be excited to see what <v Speaker 3>it is. I do not expect to see it for <v Speaker 3>a while that you would imagine still doing content for <v Speaker 3>Hitman so you got a little team on that and <v Speaker 3>doing stuff every now and then, but everyone's probably all <v Speaker 3>hands on deck for they're very bland looking James Bond. <v Speaker 1>Yeah, I'm I'm not sure how I feel about that <v Speaker 1>James Bond game. I go back and forth the. <v Speaker 3>Game I think looks cool just him, Yes, very bland. <v Speaker 1>Right that too, Like how do I feel about this <v Speaker 1>character model? I'll tell you what. I'm glad that it's <v Speaker 1>a younger James Bond and that does feel like there's <v Speaker 1>more face to play around and try some stuff and <v Speaker 1>like even like give the characters some ocean you wouldn't <v Speaker 1>normally associate with James Bond. <v Speaker 2>But yeah, I'm not sure I feel about that Cares. <v Speaker 3>This is before he's murdered thousands of people as executioner. <v Speaker 1>We'll just do that exactly. Oh sh I'm making my <v Speaker 1>table go down here. All right, let's see anything else <v Speaker 1>I wanted them to say about that. Yeah, they have <v Speaker 1>a new like an office they opened up a few <v Speaker 1>years ago, so clearly they have expanded to take on <v Speaker 1>a lot of projects. <v Speaker 2>But you're right, I bet it's all. <v Speaker 1>Focused on James Bond in this moment, because that's just <v Speaker 1>when you have a project like that, that's like, that's <v Speaker 1>our focus and we want to get that out so <v Speaker 1>we could make some money. <v Speaker 2>That's just naturally happens. <v Speaker 3>You might have like some small team in pre production <v Speaker 3>and maybe some partners helping with stuff, but it's it's <v Speaker 3>it wouldn't be close and stuff like that unless you're <v Speaker 3>obsidian who can somehow do everything at the same time. <v Speaker 2>They're magicians. <v Speaker 1>Yeah, all right, we have a poll question from yesterday. <v Speaker 2>Let's get to that. <v Speaker 1>Let's see here, are you going to play Resident Evil <v Speaker 1>Requiem in first or third person? I'm going to vot <v Speaker 1>to get my results. I'm going to say first person <v Speaker 1>because it is recommended. And here's this is closer than <v Speaker 1>I was expecting. Thirty seven percent said they're going to <v Speaker 1>play in first person. Sixty three percent said they're going <v Speaker 1>to play in third person. <v Speaker 3>I where was the third option? <v Speaker 1>Both yes, right exactly said I will do the first <v Speaker 1>person and then when I get too scared, Jesse, I. <v Speaker 2>Will switch to third person. <v Speaker 3>Well, because though the rumors are not to spoil I'm <v Speaker 3>not saying anything else, but there's going to be the <v Speaker 3>seven Survival horror side and the Refour remake action side <v Speaker 3>the things. So now I think for action probably Third <v Speaker 3>Giant bombs. <v Speaker 1>Mike Minatti did notice that when when it went to <v Speaker 1>that menu, it did say first person parentheses recommended. I <v Speaker 1>wonder when it jumps between those two things, if they <v Speaker 1>start you off in third person for the action side <v Speaker 1>of things. I wouldn't be surprised if it's like, oh, <v Speaker 1>that's recommended over here, and they bounce back and forth. <v Speaker 3>The game is around you. You need you need third right. <v Speaker 1>The game does feel like it's more ambitious than a <v Speaker 1>lot of like than any residuable game before. <v Speaker 3>Yeah, we'll see lots of rumors about it. You might <v Speaker 3>want to avoid if you don't want spoilers, but it's. <v Speaker 1>Exactly yes, some stuff that sounds cool, some stuff that <v Speaker 1>I think is hilarious regarding some of those characters. All right, <v Speaker 1>that's that poll question. We have a new pool question. <v Speaker 1>We'll get you here in a second. Before we do that, <v Speaker 1>Jesse Norris, why don't you tell people what you have <v Speaker 1>going on where they could find you? <v Speaker 2>Come about Console Wars? <v Speaker 3>This thing right here? <v Speaker 2>Yeah, right there. <v Speaker 3>If you're in if you're in the North America or <v Speaker 3>the Europe, you can go to Amazon. You can just <v Speaker 3>type Console Wars the card game in there. It's a <v Speaker 3>dumb little game that our editor in chief and our <v Speaker 3>lead art guy who we are unbelievably lucky to have made. <v Speaker 3>I haven't actually opened through all the cards in mind, <v Speaker 3>but it is a little card game with a bunch <v Speaker 3>we got to have any actual I want a funny <v Speaker 3>goddamn damn it, I don't, all right, anyways, you're just <v Speaker 3>trying to It's a card game where you are trying <v Speaker 3>to essentially win the Console Wars by having the most <v Speaker 3>IP where it gets the four full sets of IP <v Speaker 3>first wins. We got stupid names like hang Out instead <v Speaker 3>of Fallout or the rest of us, so we don't <v Speaker 3>get sued. It's a lot of fun three to five players, <v Speaker 3>various DLC packs so you can add and change the <v Speaker 3>games as you want. I think it's like thirty bucks <v Speaker 3>in the US and a little less in the UK <v Speaker 3>because of terrors. <v Speaker 2>Of course, this is cool. <v Speaker 1>It's something that I know you guys had been working <v Speaker 1>on for a long time over there. Yeah great that <v Speaker 1>you Grace were actually able to launch it have a <v Speaker 1>product and it looks it looks really cool. <v Speaker 2>So yeah, that's Console Wars. You can get an on <v Speaker 2>Amazon right now. <v Speaker 3>Everybody Console Wars game dot com and you can also <v Speaker 3>have Call of Shooting as your own IP. <v Speaker 1>Fantastic Actually I'm my favorite one oh h with the <v Speaker 1>Halo treatment. Anything else you want to tell people about that, <v Speaker 1>you have work that you've been working on. <v Speaker 3>There'll be more previews coming up on Summer Games Best <v Speaker 3>and everything's just at xbox era dot com. While we've <v Speaker 3>got another company's name in our name. We just like <v Speaker 3>video games. We try to not do this, which is <v Speaker 3>why we made fun of it in the video card game. <v Speaker 3>But yeah, just Xboxer dot com for all your video <v Speaker 3>game coverage needs, mostly focused on Xbox. <v Speaker 1>All right, New Pole question, do you collect physical video games? <v Speaker 2>Yes? Or no? Those are your options. <v Speaker 1>I want to hear what people have to say, and <v Speaker 1>I guess, like you know, answered how you want. But <v Speaker 1>it's like, well, I buy physical games. Do do I <v Speaker 1>consider myself a collector? <v Speaker 2>I don't care. <v Speaker 1>You just answer yes or note to that question however <v Speaker 1>you feel like whatever's in your heart. We'll get the <v Speaker 1>results of that. We'll talk it about it on Games <v Speaker 1>Mornings on Monday. Here on Giant Bomb. Looking forward to <v Speaker 1>seeing y'all. Then, speaking of Giant Bomb, we're going to <v Speaker 1>go right into upf here, We're going to play some <v Speaker 1>Mario Kart World. <v Speaker 2>We're going to do some knockout tour with the community. <v Speaker 2>We'll put some room codes out well. <v Speaker 1>We will refresh it from time to time so new <v Speaker 1>people can get in. We did a little bit yesterday, <v Speaker 1>but the plan was always to play a lot more today. <v Speaker 1>We're gonna do that for a couple of hours, and <v Speaker 1>then we're going to finish up the week with voicemail <v Speaker 1>dump truck once Backlar gets off one of his many <v Speaker 1>mini ca so we'll make that all happen here for <v Speaker 1>the rest of the day. <v Speaker 2>Looking forward to it in the meantime. <v Speaker 1>Jesse Norris, thank you for hanging out with me today <v Speaker 1>man to talk about video games. <v Speaker 3>I really appreciate time. Yeah, it's a lot of fun. <v Speaker 2>Oh yeah, another quick thing. <v Speaker 1>On Monday, we are going to catch up with the <v Speaker 1>game trailers that we either missed from Summer Game Fest <v Speaker 1>or the Xbox Show or the many day of the <v Speaker 1>devs had a ton of stuff, so there was so <v Speaker 1>much stuff that we weren't able to like just sit <v Speaker 1>down and watch. So I've been asking people to send <v Speaker 1>me some stuff on Blue Sky or even if you <v Speaker 1>want to start like a Reddit thread people, and might <v Speaker 1>just start putting stuff in there that you would like <v Speaker 1>us to watch. We'll do that on Monday, so that'll <v Speaker 1>be after Games Mornings on that. <v Speaker 2>Day, all right. <v Speaker 1>I thank Jesse, Thank thanks Jan for producing the show. <v Speaker 1>Thank you all for watching and listening. You are the <v Speaker 1>best audience in gaming. Until next time, have a good one, <v Speaker 1>Take care of yourself, goodbye. <v Speaker 2>You know, be
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