Xbox Lays Off 650 More Gaming Emplyees

Game Mess Mornings

Jeff Grubb and Jan Ochoa are BACK with video game news! We chat about the current situation with Microsoft laying off 650 emplyees, PlayStation wanting to make family games, the PlayStation disc drive selling well, and much more!
2024-09-12 66 min Transcript

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Transcript

<v Speaker 1>He'll be a go be beer.
<v Speaker 2>It's the Internet. You're busy. Let's do this for September twelfth,
<v Speaker 2>twenty twenty four. For the next hour or so, let
<v Speaker 2>me help you sort through the world of gaming on
<v Speaker 2>Game Mest Mornings Live with Me Jeff Grub. Today, even
<v Speaker 2>more job cuts at Xbox, the PS five disk drive
<v Speaker 2>is selling out, and Tony Hawk may yet return again.
<v Speaker 2>But first please join me and welcoming today's co host
<v Speaker 2>the Game Mest Mornings. It's Jane Choa. Everybody, Jan how
<v Speaker 2>are you doing?
<v Speaker 3>I am doing absolutely terrible grub, but it's okay because
<v Speaker 3>I'm here with you on a Thursday morning.
<v Speaker 1>That's right. We're gonna make it happen.
<v Speaker 2>We're gonna we're gonna get things out there, and we're
<v Speaker 2>gonna handle them mostly video game related, a few personal issues.
<v Speaker 1>I'm here, I'm back. Let's do it. That's right.
<v Speaker 3>Discord tried to silence us, but the news got to
<v Speaker 3>keep going.
<v Speaker 2>When the news train never stops except for when I'm
<v Speaker 2>out on assignment. Then it stops a little bit, and
<v Speaker 2>then I come back and we started up again.
<v Speaker 1>Yeah.
<v Speaker 3>Yeah, it's like a pit stop for like an F
<v Speaker 3>one car. But since it's a train, it's gonna take
<v Speaker 3>a second. Yeah, at the momentum, it's just so much
<v Speaker 3>heavier everybody.
<v Speaker 1>You don't under look emotion and everything.
<v Speaker 3>We gotta Sean and Nicky got to get like the
<v Speaker 3>hand card out and do like the seesaw thing.
<v Speaker 1>Yeah, that's we can't do that. Our hands would get dirty.
<v Speaker 3>The concept of coal scares Dan. It's a whole it's
<v Speaker 3>a whole operation, guys. Probably true.
<v Speaker 1>I don't.
<v Speaker 2>I they like, I'm under embargo for the trip and
<v Speaker 2>they embargo with my life, so I can't even like say,
<v Speaker 2>really where I was. I'll say I was in the
<v Speaker 2>state of Arizona, because that's not going to arrow down
<v Speaker 2>enough to do anything. So went to Arizona for a trip,
<v Speaker 2>got back. We'll be able to talk about what I
<v Speaker 2>was doing pretty soon. It was a really good time.
<v Speaker 2>Might have some fun like things to share during the
<v Speaker 2>upf or something that could be a good time. But yeah, back,
<v Speaker 2>we're gonna do news for the rest of the week.
<v Speaker 2>We're gonna have you know, Blake Club will be back.
<v Speaker 2>We're gonna do it on a Thursday instead because I'll
<v Speaker 2>tell you what. The thing that I noticed is Dan's
<v Speaker 2>very ready and rare and to go for a new
<v Speaker 2>episode of Blake Club. He's like very excited that Mike
<v Speaker 2>is suffering with this game and he does not want
<v Speaker 2>to miss it. And I don't blame him. I don't
<v Speaker 2>want to either, But here we are.
<v Speaker 3>Has Dan done the calculus that the faster and the
<v Speaker 3>more Blake Clubs Mike does, the closer he's gonna get
<v Speaker 3>to his Blake Well, I think I.
<v Speaker 2>Think that's maybe another reason why he's so excited, because
<v Speaker 2>he's yet again being been able to push it out
<v Speaker 2>further because now Lucy is between Mike and Dan's next
<v Speaker 2>game because what happened at Pax West. So uh yeah,
<v Speaker 2>I think he's like totally fine with it.
<v Speaker 1>It's it's it's incredible.
<v Speaker 3>Why I feel bad that I just slacked Lucy and
<v Speaker 3>our general slack and said, hey, you're on the Blake
<v Speaker 3>Club panel. Now.
<v Speaker 1>She was, you know, to show behind the scenes. She
<v Speaker 1>was pretty excited.
<v Speaker 2>She we're you know, we're not gonna make her play
<v Speaker 2>some really long games. She's gonna come in there play
<v Speaker 2>a bad game for an episode or two, and she's
<v Speaker 2>excited about that.
<v Speaker 1>So we still can send her a cost him.
<v Speaker 2>Thoughts oh, one hundred percent, Like, that's most of the
<v Speaker 2>fun for me is other people having address up like idiots.
<v Speaker 1>Like that's a good time.
<v Speaker 2>Let's explain what we do here most weekdays, I, Jeff
<v Speaker 2>crub will help piece your gaming life back together. That
<v Speaker 2>includes breaking news and maybe even some of our own
<v Speaker 2>original reporting. For all these topics, I'll get the input
<v Speaker 2>of a bona fide expert who will make me look smart.
<v Speaker 2>If you were watching live on twitch welcome, you can
<v Speaker 2>always listen to the show later on podcast feeds by
<v Speaker 2>searching for Game Mess Mornings, or find the RSS on
<v Speaker 2>giant bomb dot com. You can also catch the show
<v Speaker 2>later with chapters and timestamps on YouTube.
<v Speaker 1>Hello YouTube.
<v Speaker 2>All right, we have a lot to get into, so
<v Speaker 2>let's start the Morning Mess with Xbox cuts six hundred
<v Speaker 2>and fifty more gaming jobs, but no studios closed or
<v Speaker 2>games canceled. This is from Eddie McCoo at GameSpot. Microsoft
<v Speaker 2>has implemented another round of heavy cuts to its Xbox
<v Speaker 2>gaming team following the acquisition of Activision Blizzard. In this
<v Speaker 2>latest round of layoffs, Microsoft is eliminating around six hundred
<v Speaker 2>and fifty positions from its gaming team, but no additional
<v Speaker 2>studios have closed. No other games have been canceled as
<v Speaker 2>a result of these moves, which Microsoft Gaming CEO Phil
<v Speaker 2>Spencer confirmed on September twelfth. In January, Microsoft cut one
<v Speaker 2>nine hundred gaming positions, bringing the number of cuts to
<v Speaker 2>the company to about two thousand, five hundred and fifty
<v Speaker 2>since the seventy five point four billion dollars deal to
<v Speaker 2>buy Activision Blizzard closed in October twenty twenty three. In
<v Speaker 2>a memo to staff obtained by IGN, Spencer said the
<v Speaker 2>cuts came as part of Microsoft's effort to align the
<v Speaker 2>company's post acquisition team structure and managing our business. They
<v Speaker 2>just want to save money. They got people doing these
<v Speaker 2>jobs already. They want to save money by cutting out
<v Speaker 2>Redundancy happens every time. Of course it's happening again, but god,
<v Speaker 2>it's such big numbers.
<v Speaker 1>Every time.
<v Speaker 2>Another six hundred and fifty human being and their families
<v Speaker 2>now disrupted by this yet another sort of acquisition coming
<v Speaker 2>in like a wrecking ball. And these companies are not
<v Speaker 2>really thinking long term, right.
<v Speaker 1>No, absolutely not.
<v Speaker 3>I mean for the company as a whole, and like
<v Speaker 3>their portfolio, what it's going to look like to make
<v Speaker 3>this gigantic acquisition. Sure, great, that's a lot of money
<v Speaker 3>being thrown down. I know, Scout, I am also upset
<v Speaker 3>by the news.
<v Speaker 1>But.
<v Speaker 3>They I'm sure both sides Activision that was going to
<v Speaker 3>get acquired, and Microsoft knew that this was coming, and
<v Speaker 3>maybe putting hoping for the inevitable, to put off the
<v Speaker 3>inevitable of like layoffs happening, not justifying layoffs at all.
<v Speaker 3>It's just incredibly unfortunate that within Microsoft Alane grub to
<v Speaker 3>get two thousand plus and if this is the temperature
<v Speaker 3>that is happening right now, I can't imagine what could
<v Speaker 3>we could possibly see for the rest of the year
<v Speaker 3>for Microsoft. Yeah, I'm also curious, you know, I feel like,
<v Speaker 3>you know, Phil Spencer has always been a very public
<v Speaker 3>facing persona for Microsoft, and right before the summer he
<v Speaker 3>kind of shied away from that. He did make an
<v Speaker 3>appearance at packs, right, I'm curious to see what this
<v Speaker 3>means for Microsoft's presence in the public eye for the
<v Speaker 3>rest of the year. Like Game Awards is gonna come
<v Speaker 3>up in December. Do they hope that other news is
<v Speaker 3>just gonna sweep this all under the rug, or are
<v Speaker 3>they just gonna wait and fire that last salvo of
<v Speaker 3>like layoffs later in the year.
<v Speaker 2>Yeah, and it's I mean, it does feel like now
<v Speaker 2>he has You're right, we're gone into the shadows a
<v Speaker 2>little bit, and now is only coming out when there's
<v Speaker 2>bad news.
<v Speaker 1>And it's like, well, that doesn't seem like a good
<v Speaker 1>strategy either.
<v Speaker 2>But I mean, I get that he's the one that
<v Speaker 2>has to take responsibility for these things, so he's got
<v Speaker 2>to come out and say the bad news. But you
<v Speaker 2>don't know if the if the idea was like let's
<v Speaker 2>let the games speak for them elves a little bit,
<v Speaker 2>Well that's.
<v Speaker 1>Not happening either.
<v Speaker 2>So you know, not that I care about like how
<v Speaker 2>people are perceiving Microsoft or it's leadership all that much,
<v Speaker 2>but it's like it's kind of thing where it's like,
<v Speaker 2>what are you guys thinking over there? Like you were
<v Speaker 2>talking for so much you kind of you were the
<v Speaker 2>app in company. You'd be out there always pointing out
<v Speaker 2>all these things were happen all the time.
<v Speaker 1>And then and then you.
<v Speaker 2>Realize that had that has officially backfired a little bit,
<v Speaker 2>and now you're out here having to like only come
<v Speaker 2>out sayd why you're laying people off. So it continues
<v Speaker 2>to be a bad look for them. You know why
<v Speaker 2>why does this stuff happen? I mean, they say it,
<v Speaker 2>and it's like we just got to keep believing them
<v Speaker 2>when they talk. I Mean, he says in this thing,
<v Speaker 2>with these changes, our corporate and supporting teams and resources
<v Speaker 2>are aligned for sustainable future growth and can better support
<v Speaker 2>our studio teams and business units with programs and resources
<v Speaker 2>that can scale to meet their needs. I mean, just
<v Speaker 2>like all these companies, and just like we've been saying
<v Speaker 2>on this show and other shows for a long time,
<v Speaker 2>they these companies are wondering where the growth is going
<v Speaker 2>to come from, and when they're in this position of
<v Speaker 2>it's hard to borrow money and it's and there's not
<v Speaker 2>a lot like happening in terms of being able to
<v Speaker 2>release huge game after a huge game very quickly. The
<v Speaker 2>growth comes from, on paper, spending less money on labor,
<v Speaker 2>and so they're gonna and like they have to cut
<v Speaker 2>these jobs to make it look like they're growing because
<v Speaker 2>that's what their investors need to see.
<v Speaker 1>And here we are yet again grub.
<v Speaker 3>Would it have the same effect if someone in a
<v Speaker 3>higher role, perhaps Phil Spencer, someone similar to Phil Spencer
<v Speaker 3>were to take a pay cut would that affect the
<v Speaker 3>numbers and improve them just as much as laying off
<v Speaker 3>a bunch of people would.
<v Speaker 2>Yeah, I mean I would imagine that there's probably not.
<v Speaker 2>It would take far fewer pay cuts probably to get
<v Speaker 2>to the same number pretty quickly. I mean, I don't
<v Speaker 2>know what the management structure and Activision Blister looked like.
<v Speaker 2>I'm sure it was a mess for sure. Leading up
<v Speaker 2>to the acquisition, like starting with the pandemic and leading
<v Speaker 2>into the acquisition actually happening, Activision Blister did hire a
<v Speaker 2>lot of people. They hired a ton of people. Their
<v Speaker 2>head count grew drastically. So a lot of this is
<v Speaker 2>just like a car racing forward and getting ready to
<v Speaker 2>hit a little bit of a wall of They're hiring
<v Speaker 2>a bunch of people, and these are almost certainly going
<v Speaker 2>to be jobs that could be covered by this new
<v Speaker 2>acquisition once once it happens. But you know, Activision Blitter
<v Speaker 2>can't operate under the like when they when that was happening.
<v Speaker 2>They couldn't operate under the assumption that the acquisition was
<v Speaker 2>going to go through and and hiring people was much
<v Speaker 2>more affordable than when when interest rates were still low.
<v Speaker 2>And yeah, so this always felt like inevitable to a
<v Speaker 2>certain degree, but it doesn't make it suck any less.
<v Speaker 2>And it's it just begs the question of like, Okay,
<v Speaker 2>you keep cutting jobs. You're looking for growth, and that's
<v Speaker 2>your excuse, you know, as much of an excuse as
<v Speaker 2>that is, Like what do we care if you're growing?
<v Speaker 2>That has really nothing to do with us. And when
<v Speaker 2>you're out here staying like, oh, we're aligned for future growth,
<v Speaker 2>you're He's not speaking to anyone who's listening to the show,
<v Speaker 2>really people who care about the games and playing those
<v Speaker 2>games and having good games made by good people.
<v Speaker 1>So it is just this.
<v Speaker 2>Vapid, soulless corporation once a getting out here, Sam hey
<v Speaker 2>for our own investors the thing that really matters to us,
<v Speaker 2>And I think that it's getting really old at this point.
<v Speaker 1>I think, yeah, I you know it.
<v Speaker 3>At first, it seemed a nice tidbit of this news
<v Speaker 3>that studios aren't closing, But then I imagine those studios
<v Speaker 3>are going to be filled with short term contractors and
<v Speaker 3>that is going to hamper the overall product of whatever
<v Speaker 3>they're developing, and that grub is just going to lead
<v Speaker 3>to further losses down the line of like quality of
<v Speaker 3>the game. There's going to have to make a bunch
<v Speaker 3>of compromises because hey, we lost all these people that
<v Speaker 3>really knew what to do with these tools. And not
<v Speaker 3>that there's anything wrong with these new people, but there
<v Speaker 3>has to be a whole process of onboarding them, getting
<v Speaker 3>them acclimated to working with the tools that it just
<v Speaker 3>feels dour across the board looking forward.
<v Speaker 2>Yeah, You've got to wonder if it's when they were
<v Speaker 2>doing the round of nineteen hundred layoffs. I wonder if
<v Speaker 2>they in their head they're like, Okay, maybe this will
<v Speaker 2>be everything and we can get on the other side
<v Speaker 2>of this and began building up some positive momentum in
<v Speaker 2>terms of public relations and how people feel about the
<v Speaker 2>acquisition and feel about our games. And is this like
<v Speaker 2>a sign that things are worse than we know. I
<v Speaker 2>think there's a chance, especially with you know, the Xbox
<v Speaker 2>console sales being in a weird in between place of
<v Speaker 2>people aren't really sure why they're out why they should
<v Speaker 2>be out there buying the console and the games kind
<v Speaker 2>of like fluctuating between being locked down to the console
<v Speaker 2>and going to other places. Microsoft clearly looking for ways
<v Speaker 2>to make more money from these projects, and it's like
<v Speaker 2>always that is that also not enough and you had
<v Speaker 2>you had to do this, or is this more of
<v Speaker 2>a like, Okay, well, we've continued to look at at
<v Speaker 2>the numbers, and we've looked at these jobs, and this
<v Speaker 2>really is just doubling up in redundant jobs, and we
<v Speaker 2>have people doing this work already. And again, either way,
<v Speaker 2>it sucks. Either way, this is a huge number of
<v Speaker 2>people being affected by this. I guess what I'm getting
<v Speaker 2>at is, does it, like you were saying earlier, does
<v Speaker 2>this continue through the rest of this year? Does this
<v Speaker 2>continue into twenty twenty five where people are like, hey,
<v Speaker 2>let's survive to twenty twenty five, things are gonna could
<v Speaker 2>turn around. Then if this, you know, we get it
<v Speaker 2>to early next year and there's another round of layoffs
<v Speaker 2>like this, which feels significantly possible. At this point, I
<v Speaker 2>think this industry is going to like kind of wake
<v Speaker 2>up and go, oh man, we were fooling ourselves. Things
<v Speaker 2>actually aren't going to get that much better. And it
<v Speaker 2>could like Domino and Microsoft could set off a bunch
<v Speaker 2>of other studios to be like, okay, even Microsoft can't
<v Speaker 2>make this work. We got to start laying people off
<v Speaker 2>as well. It's a scary proposition.
<v Speaker 3>Yeah, yeah, it doesn't. It doesn't bode well for anyone.
<v Speaker 1>Yeah. Oh crap makes me, It makes my tummy hurt. Yep,
<v Speaker 1>it's it's so very frustrating. Yeah.
<v Speaker 2>Again, they're saying these jobs are corporate and supporting teams,
<v Speaker 2>and god, that is a black box. Like we have
<v Speaker 2>a little bit of insight into the studios, the people
<v Speaker 2>that actually like make the corporate structures work and connect
<v Speaker 2>these studios together and all that stuff. They never really
<v Speaker 2>show us what's happening there. Those people are never named.
<v Speaker 2>You know, they probably show up in the credits of
<v Speaker 2>these games, but it is like hard to piece together like, Okay,
<v Speaker 2>where are you working? So it's gonna be very hard
<v Speaker 2>for us to put our finger on the pulse of
<v Speaker 2>this and figure out, okay, is this now?
<v Speaker 1>Is this truly aligned.
<v Speaker 2>For future growth the way that you need it to
<v Speaker 2>be so that we don't have to do another one
<v Speaker 2>of these goddamn headlines.
<v Speaker 3>But yeah, I remember, like the one one of the
<v Speaker 3>positives we were hoping for with this merger is that
<v Speaker 3>you know, there would be better management and folks would
<v Speaker 3>not at Activision, Blizzard would have to deal with less
<v Speaker 3>you know, harassment than they were originally dealing with under
<v Speaker 3>the old regime. It is definitely not a better trade
<v Speaker 3>off if there if they don't have to deal with that,
<v Speaker 3>But they get fired. And I can only imagine being
<v Speaker 3>one of those Activision Blizzard employees hoping for the best
<v Speaker 3>of like this transition being handled well, and unfortunately just
<v Speaker 3>seeing team members across the board, if not themselves, get
<v Speaker 3>let go. And the worst part is Greb, like you said,
<v Speaker 3>families are completely being uprooted across the world.
<v Speaker 1>These people are going to leave the industry, like you know,
<v Speaker 1>after maths. Just that's that story. But we've heard that
<v Speaker 1>for a.
<v Speaker 2>Long time about people just kind of they get laid
<v Speaker 2>off enough times from video game the video game business,
<v Speaker 2>and they're like, I gotten this business in the first
<v Speaker 2>place because of some passion and willingness to.
<v Speaker 1>Take some risks because I.
<v Speaker 2>Wanted to work in games, and now I have a
<v Speaker 2>mortgage in a family and those risks, you know, And
<v Speaker 2>I've seen the you know, the sausage factory. Now that
<v Speaker 2>passion has been stamped out and I'm going to go
<v Speaker 2>work at a bank. And it's like, who blames them?
<v Speaker 2>I don't, I don't, yep, all right, Moving along here,
<v Speaker 2>PS five disk drive is selling out online after PS
<v Speaker 2>five pro reveal. This is from zax wysen a Kotaku. Hey, Jan,
<v Speaker 2>I was I was out for this. I think you
<v Speaker 2>were out for this. Seven hundred dollars for that thing.
<v Speaker 1>Huh.
<v Speaker 3>Yeah, we were both out for this, and then I
<v Speaker 3>remember seeing the price in thinking why. I also though
<v Speaker 3>I remembered one game mess Mornings m A Fife. Yeah,
<v Speaker 3>seven hundred dollars yep, and right on the money. So
<v Speaker 3>I'm just never gonna bet against m A Fife ever
<v Speaker 3>be against Fife.
<v Speaker 2>Absolutely not. Yeah, it's uh. We were in a meeting
<v Speaker 2>earlier this week and I think someone's like said six
<v Speaker 2>fifty and Beckler is like, no way, that's too high.
<v Speaker 2>I'm like, Backler, I don't know, man, I'm getting I'm
<v Speaker 2>thinking it could be even higher. Let's see, I was
<v Speaker 2>just talking to m A Fife. She told me seven hundred.
<v Speaker 1>I don't know. It's like, I it was.
<v Speaker 2>So easy to be like those numbers are just too
<v Speaker 2>high at like at first glance, and then when you
<v Speaker 2>like start thinking about all the factors that go into
<v Speaker 2>these companies pricing things, it's like, wait a second, why
<v Speaker 2>wouldn't they charge seven hundred dollars? And one of the
<v Speaker 2>reasons they would not not charge seven hundred dollars is
<v Speaker 2>this disk drive thing is already selling out. This system
<v Speaker 2>is going to sell out as well. Yesterday, Sony officially
<v Speaker 2>unbuild the PlayStation five Pro after months of rumors and leaks.
<v Speaker 2>The souped up console will cost seven hundred dollars, let
<v Speaker 2>you play mini games at higher frame rates, but does
<v Speaker 2>it come excuse me with a disk drive? The last
<v Speaker 2>part has seemingly led to a lot of people buying
<v Speaker 2>up the PS five disk drive, leading in turn to
<v Speaker 2>console accessories selling out. The console accessory selling out on
<v Speaker 2>many sites. On September tenth, Sony announced the PS five
<v Speaker 2>Pro and the reaction was a lot of people going
<v Speaker 2>Holy monkey, seven hundred dollars, mixed with people going wait,
<v Speaker 2>it doesn't come with a disk drive.
<v Speaker 1>Nope.
<v Speaker 2>Like the Xbox Series S A PS five Digital Edition,
<v Speaker 2>the PS five Pro does it include a disk drive,
<v Speaker 2>But Sony does offer an optional optical drive that you
<v Speaker 2>could buy for about eighty dollars and slap onto your
<v Speaker 2>PS five and this drive will also work with the
<v Speaker 2>PS five Pro. In the twenty four hours since the
<v Speaker 2>PS five Pro's official reveal, it has become harder to
<v Speaker 2>buy a PS five Blu ray drive. Currently, Amazon, best Buy,
<v Speaker 2>and Target are all sold out. Over at Walmart, according
<v Speaker 2>to the Stores Tracker, one hundred plus people have bought
<v Speaker 2>a PS five drive in the last day or so.
<v Speaker 2>Around another two hundred plus people have had it in
<v Speaker 2>their cart currently. Meanwhile, on Amazon, the PS five disk
<v Speaker 2>drive is the fifth best selling video game related item,
<v Speaker 2>and it's currently out selling fiscal copies of Astrobot.
<v Speaker 1>Yeah.
<v Speaker 2>I think, for one, people are worried, so they're rushing
<v Speaker 2>to get this thing, so they were probably expecting something
<v Speaker 2>like this to happen. But I think that there's people
<v Speaker 2>that just want the newest thing, the newest, best thing,
<v Speaker 2>no matter what, and they want to have all the
<v Speaker 2>options when they do get that thing. So here they
<v Speaker 2>are spending essentially in the United States at least around
<v Speaker 2>eight hundred dollars to get this console all once they're
<v Speaker 2>all in.
<v Speaker 1>It is absolutely insane.
<v Speaker 3>Jeff Grubb, you know I am not in sit in
<v Speaker 3>purchase purchasing a disc drive for a PS five Pro.
<v Speaker 3>If I were to get a PS five Pro, just
<v Speaker 3>because everything I consume now is digital, which isn't the
<v Speaker 3>best I will admit, I wonder how much of this
<v Speaker 3>are people perhaps trying to flip them after the fact.
<v Speaker 2>There's definitely going to be some of that, but that's like,
<v Speaker 2>where does that come from? That comes from receive demand,
<v Speaker 2>which is likely actual demand. So that's all the same
<v Speaker 2>thing at the end of the day, which is I
<v Speaker 2>mean that goes back to why this thing is seven
<v Speaker 2>hundred dollars in the first place, because the PS five
<v Speaker 2>was a frequently like flipped item early on. Oh yeah,
<v Speaker 2>and it was done that way because people were willing
<v Speaker 2>to pay a higher price to be able to get
<v Speaker 2>access to that thing. And Sony saw the data and
<v Speaker 2>they're like, we could have just had that money ourselves.
<v Speaker 2>Why did we do this? We should have just priced
<v Speaker 2>this thing at least six hundred, but probably seven hundreds
<v Speaker 2>is what they came away thinking. And now here we
<v Speaker 2>are they're doing exactly that. So yeah, I think there's
<v Speaker 2>probably a lot of scalpers showing up to buy this
<v Speaker 2>thing right now. Uh, but I think they are right
<v Speaker 2>in guessing that the demand for this thing will be
<v Speaker 2>there because you know, I was casually talking to some
<v Speaker 2>people when this thing was happening, and multiple people said
<v Speaker 2>I should go buy that Distrive. This is before we
<v Speaker 2>knew it was selling out. I should go get that
<v Speaker 2>distry right now. So I think I think they're onto
<v Speaker 2>something there.
<v Speaker 3>Yeah, I also wonder if this is this is people
<v Speaker 3>realizing how hard it was to get a PS five
<v Speaker 3>initially and thinking like, well, I got to beat the
<v Speaker 3>heat in everything and and prepare for the scalpers ahead
<v Speaker 3>of time, so I will just get this component for
<v Speaker 3>a PS five down the line there you mentioned Greb,
<v Speaker 3>like people just want to get the hottest new tech
<v Speaker 3>and everything, and it's it's just so interesting and so funny.
<v Speaker 3>Maybe it's because like I have the new iPhone and
<v Speaker 3>I'm fine with it, and I have a PS five
<v Speaker 3>and I'm fine with it, but I just can't imagine
<v Speaker 3>shelling out seven hundred dollars for something that's going to
<v Speaker 3>marginally improve my gaming experience.
<v Speaker 2>Well, and I think that's you know, let's remind everybody,
<v Speaker 2>like how this went down with the PS four pro.
<v Speaker 1>I think of all the PS four sold, and of course.
<v Speaker 2>It came out later in the generation, so the numbers
<v Speaker 2>are just inherently going to be lower. But when all
<v Speaker 2>was said and done, I think about thirteen percent of
<v Speaker 2>total PS four sold or PS four pro. So you know,
<v Speaker 2>maybe going forward from when the PS four pro came out,
<v Speaker 2>it was like a quarter of every PS four sold
<v Speaker 2>from that point forward was a PS four PRO. I
<v Speaker 2>think that we could probably expect similar numbers here. So
<v Speaker 2>you know, one out of ten PS five sold will
<v Speaker 2>be a PS five pro. So you know, if you
<v Speaker 2>want to say, like one out of ten people like
<v Speaker 2>really want to make a big deal to go out
<v Speaker 2>and get this thing that sounds about right, And I
<v Speaker 2>think they recognize that that's another reason why the price
<v Speaker 2>is so high. That one out of ten is the
<v Speaker 2>number of the super freaks who are ready to spend
<v Speaker 2>just about any price to have the best thing on
<v Speaker 2>the platform that they prefer. And I think, you know,
<v Speaker 2>they they kind of just do this to throw a
<v Speaker 2>little like jet fuel. It's a little nase that they're
<v Speaker 2>turning on the on the engine of selling consoles. Right,
<v Speaker 2>they put a little bit of fuel into the you
<v Speaker 2>know a little bit of like the one hundred proof
<v Speaker 2>whiskey into the into the engine, and it's like, okay, yeah,
<v Speaker 2>that's just a little bit to keep things mixed up.
<v Speaker 1>And give it an extra kick.
<v Speaker 2>And that extra kick is these people who already own
<v Speaker 2>PS fives, many of them will sell them off and
<v Speaker 2>or trade them in.
<v Speaker 1>We saw game stops saying that.
<v Speaker 2>We'll give you up to four hundred and ten dollars
<v Speaker 2>for your PS five. Now, that's if you're that's if
<v Speaker 2>you're like a ps R a game stop, like pro
<v Speaker 2>member and all this stuff. But it was still a
<v Speaker 2>pretty high number otherwise. And it's like people are going
<v Speaker 2>to take advantage of that, and but those people that
<v Speaker 2>take advantage of that again are going to be the
<v Speaker 2>ones that have to have this thing right away.
<v Speaker 3>I wonder, like, for not everyone has a four K TV, right, yep,
<v Speaker 3>some people are are playing way more now than like.
<v Speaker 1>Ten years ago, for sure, but yes, not everybody.
<v Speaker 3>But like say, there's some people playing games out their desk,
<v Speaker 3>and maybe even their monitor isn't like a super good monitor.
<v Speaker 3>Maybe it's like an old Dell that they stole from
<v Speaker 3>their place of employment prior to COVID.
<v Speaker 1>Right, let's just say, I just.
<v Speaker 3>Can't imagine like a lot of folks seeing the differences.
<v Speaker 3>Jesse in the chats chimed in of like if you
<v Speaker 3>have the zoom in to a picture to show me
<v Speaker 3>the differences. It's not gonna matter for a lot of people.
<v Speaker 1>It was I thought a little bizarre. Yes it was.
<v Speaker 2>And even when they were zooming in, I'm like, am
<v Speaker 2>I what am I looking at now? To be fair,
<v Speaker 2>I'm watching on my phone, But a lot of people
<v Speaker 2>are watching the stuff on their phone. And then even
<v Speaker 2>when they are watching their on their TV, even if
<v Speaker 2>it is a four K TV, jan, if the TV's
<v Speaker 2>small enough, like if it's fifty inches even like that's
<v Speaker 2>small enough, you're not going to see that much of
<v Speaker 2>a difference between like, you know, the slightly blurrier resolution
<v Speaker 2>sort of rendering at eighteen hundred p instead of a
<v Speaker 2>full you know, four K or whatever. Yeah, I I
<v Speaker 2>think what we predicted when we were talking all the times,
<v Speaker 2>we were like saying, hey, PS five Pro is gonna
<v Speaker 2>come out. What is the marketing sort of key going
<v Speaker 2>to be for play for Sony and PlayStation Uh, like
<v Speaker 2>the way it was four K for the PS four Pro.
<v Speaker 2>And the answer was they don't They didn't really have one.
<v Speaker 2>They don't have one. So they're very much relying on
<v Speaker 2>this time on a little bit of fomo from the
<v Speaker 2>most hardcore people instead of being like making a compelling
<v Speaker 2>case to a wider audience. So now you know, the
<v Speaker 2>good news for them is PlayStation still has a lot
<v Speaker 2>of momentum and people really want to be playing PlayStation games,
<v Speaker 2>and people in the console space now kind of considered
<v Speaker 2>the default. So I think they'll be able to take
<v Speaker 2>advantage of it still. But they they didn't come out
<v Speaker 2>and say eight K. They didn't come out and really
<v Speaker 2>talk a lot about one feature that's like gonna make
<v Speaker 2>or break people's gaming experience, because there isn't one in
<v Speaker 2>this moment. Excuse me, There's just not one that that
<v Speaker 2>is going to make that much of a difference. Games
<v Speaker 2>look about as good they need to look, and we're
<v Speaker 2>not gonna get past that anytime soon.
<v Speaker 1>Yeah, just drive.
<v Speaker 2>I don't know, are are you thinking about getting a
<v Speaker 2>PS five pro.
<v Speaker 3>Jan No, not at all. I'm lass, I don't know. Hey, PlayStation,
<v Speaker 3>you want to send a couple for a review?
<v Speaker 1>Yeah, well, we'll see if they send us some.
<v Speaker 2>And it's like, but if I'm like, I am debating,
<v Speaker 2>if they let's say they don't, and I have to
<v Speaker 2>make the decision. I would like to have another PlayStation
<v Speaker 2>in my house, and so I'm like, I'm beginning to
<v Speaker 2>build the case to convince myself to do this one.
<v Speaker 2>But it's not easy the other aspect of it, and
<v Speaker 2>this is more of like an aesthetics thing.
<v Speaker 3>But I wish it just looked different, yeah, and looked cooler.
<v Speaker 1>Well, I think it like if if it.
<v Speaker 2>Had the black panels, even like it was like the
<v Speaker 2>black PlayStation instead of the white one. I think that
<v Speaker 2>would be a different enough for me.
<v Speaker 3>But yeah, yeah, like a different color, a different shape.
<v Speaker 3>I don't know, make it.
<v Speaker 2>Slim usually says we will make fun of you if
<v Speaker 2>you get it, and it's like, yeah, fair, I expect
<v Speaker 2>nothing less.
<v Speaker 1>Oh, of course, of course I'll do it too. Please, like,
<v Speaker 1>give me.
<v Speaker 3>Like the Slim PS two flip up disc drive, even
<v Speaker 3>if it doesn't have the disk drive, Just give me
<v Speaker 3>a flip up door and like, oh, I can put
<v Speaker 3>a business card in.
<v Speaker 1>There, yep, are you.
<v Speaker 2>I'm actually a little surprised that it's like the PS
<v Speaker 2>five Pro doesn't have like oh, in the PS five
<v Speaker 2>Pro disc edition that just comes bundled with the disk drive,
<v Speaker 2>and they could sell that for I guess they probably
<v Speaker 2>didn't want a unit on.
<v Speaker 1>The store shelves that said eight hundred dollars.
<v Speaker 2>They probably didn't want that actually, so this is their
<v Speaker 2>way of secretly doing that by having it seven hundred
<v Speaker 2>and they get the other thing for eighty dollars.
<v Speaker 1>It's yep, fair enough, we'll see.
<v Speaker 3>But grub also, you know, why would I need this
<v Speaker 3>if they haven't brought up a game that is really
<v Speaker 3>making pushing players.
<v Speaker 1>Like, oh, I guess I need a Peri Pro to play.
<v Speaker 3>There's yeah, I mean at least building the excitement for that, right, I.
<v Speaker 2>Mean that's again, whether there is no caste to be made,
<v Speaker 2>that's simple and easy for them.
<v Speaker 1>Now.
<v Speaker 2>I do expect them to work closely with Rockstar to
<v Speaker 2>have some stuff to announce for GTA six, But and
<v Speaker 2>that's next year, and that would be like, you know, again,
<v Speaker 2>this first five percent of the people who are going
<v Speaker 2>to buy this thing. You know, of all the PS
<v Speaker 2>four users, So the first like fifty percent of people
<v Speaker 2>that are going to show up to just get a
<v Speaker 2>PS five Pro, they're gonna buy it no matter what.
<v Speaker 2>They just are this is their thing and they want
<v Speaker 2>the best thing, and they have to have it, and
<v Speaker 2>they they this is their hobby. They spend most of
<v Speaker 2>their money and time on why wouldn't they if they're
<v Speaker 2>gonna do that, why wouldn't they have the best thing?
<v Speaker 1>So and Sony's counting on that. So that's why there.
<v Speaker 2>Is no big compelling argument in the moment. And then
<v Speaker 2>next year when maybe when things start to fizzle out
<v Speaker 2>and slow down a little bit, they better have something
<v Speaker 2>like a GTA six to make an argument of listen,
<v Speaker 2>maybe does a run on sixty frames per second, which
<v Speaker 2>is still it seems very likely in this moment, but
<v Speaker 2>we'll see with the maybe it is GPU bound, maybe
<v Speaker 2>it is going to be about it probably is not
<v Speaker 2>going to be GPU bound, but maybe we don't know yet,
<v Speaker 2>And having the AI upscaling will make a difference and
<v Speaker 2>help get that thing to sixty frames per second. If
<v Speaker 2>that's the case, that's the only way to place GT
<v Speaker 2>six at sixty frames per second on console. That's a
<v Speaker 2>pretty big thing, and that that will help them sol
<v Speaker 2>a lot more when that thing comes out that you know,
<v Speaker 2>even if they can have like a forty five frames
<v Speaker 2>per second mode with VRR, I think that will make
<v Speaker 2>a difference as well. But yeah, the compelling case from
<v Speaker 2>from one game or one feature is definitely not there.
<v Speaker 3>Like, I don't know, bundle it with something like give
<v Speaker 3>me a game, sony, yep, let me give me a
<v Speaker 3>free game, yep.
<v Speaker 2>It's I think I think they were expecting to have
<v Speaker 2>more for this system, and clearly they just keep pushing
<v Speaker 2>things back. Like you know, I've said before that that
<v Speaker 2>state of play is coming later this month. It's probably
<v Speaker 2>coming in about let's say twelveish days, and in about
<v Speaker 2>twelve ish days there will have a state of play,
<v Speaker 2>not a showcase, And it's like still, you know, a
<v Speaker 2>year goes by with no PlayStation showcase where it's like
<v Speaker 2>here's all our big stuff, and it's like, so people
<v Speaker 2>are gonna set expectations low again, and it's like, man,
<v Speaker 2>you don't even have like do you.
<v Speaker 1>Have Ghost of SUSI mean to talk about yet?
<v Speaker 2>Do you have like all these like is there gonna
<v Speaker 2>be a Naughty Dog game this generation? Like it is
<v Speaker 2>beginning to look a little bit like, oh man, it
<v Speaker 2>is taking them even longer than I think they expected
<v Speaker 2>to get these games out, and that is hurting them
<v Speaker 2>in a situation like this where they try to go
<v Speaker 2>out and make a case for why this thing's worth
<v Speaker 2>seven hundred dollars and they just don't have anything to
<v Speaker 2>go along.
<v Speaker 1>With that, Like I don't know.
<v Speaker 3>I have Chapel Roan sign a PS five Pro and
<v Speaker 3>then maybe I'll buy it.
<v Speaker 1>Okay, maybe I'll buy it.
<v Speaker 2>It's pretty pretty good performance last night in the VMAs
<v Speaker 2>ronavarc Yeah, oh man, that's very good.
<v Speaker 1>All right, So let's see here.
<v Speaker 2>PlayStation wants to more emphasis on family friendly games.
<v Speaker 3>CEO says, I'm sorry, I didn't mean a cuss.
<v Speaker 2>Nah, you're right though. This is from Evan Campbell at GameSpot.
<v Speaker 2>When thinking about PlayStation the Last of Us might come
<v Speaker 2>to mind, or maybe Marvel's Spider Man, Horizons Zero Down
<v Speaker 2>or God of or when I think of PlayStation jan,
<v Speaker 2>I think of a person on Twitter with a Krados avatar.
<v Speaker 1>That's what I think.
<v Speaker 2>But looking ahead and soon, he seems set on and
<v Speaker 2>concentrating more on family friendly games like Astrobot, According to
<v Speaker 2>PlayStation CEO Herman Holst, spotted by Eurogamer, Holst spoke with
<v Speaker 2>Astrobot creative director Nicholas Dusse on the Official PlayStation podcast
<v Speaker 2>about family friendly games after the recent launch of the
<v Speaker 2>Q platformer.
<v Speaker 1>I think it's massively important.
<v Speaker 2>That PlayStation studios developers develops games in various genres, and
<v Speaker 2>the family market I think is really important for us
<v Speaker 2>to focus on, Holst said. Astrobot has become the best
<v Speaker 2>reviewed game of the year so far, showcasing the possibilities
<v Speaker 2>for the franchise and brand for PlayStation. It's something Holst,
<v Speaker 2>who became PlayStation's joint CEO earlier this month, seems very
<v Speaker 2>aware of. Astro is very, very important to PlayStation, said Holst. Obviously,
<v Speaker 2>we had the pre installed Astro's player in when the
<v Speaker 2>PlayStation five that millions and millions and millions of people
<v Speaker 2>have embraced and loved, and I think that's become a
<v Speaker 2>little bit of a platform to launch this new game now. Additionally,
<v Speaker 2>PlayStation is bringing Lego Horiz and Adventures excuse me Tos
<v Speaker 2>to PC, PlayStation four and PlayStation five, oh and Nintendo
<v Speaker 2>Switch sometime this holiday season.
<v Speaker 1>Yeah.
<v Speaker 2>I mean, obviously, after Astro you kind of can't deny
<v Speaker 2>the family market. But I mean this is just something
<v Speaker 2>that they absolutely need to reckon with because my kids
<v Speaker 2>just PlayStation did not exist to them until they started
<v Speaker 2>getting into Astro and now Astro has sort of won
<v Speaker 2>them over to the point where it's like this is
<v Speaker 2>why I want to get a second PlayStation because they're
<v Speaker 2>constantly want to play, want to play on that thing
<v Speaker 2>for Astro, and it's like that's just one game, like
<v Speaker 2>you want to keep that. This is how Nintendo has
<v Speaker 2>retilled the soil over and over again with Pokemon right
<v Speaker 2>where it's every new generation comes up with Pokemon, you
<v Speaker 2>kind of need to get them while they're.
<v Speaker 1>Young, grub.
<v Speaker 3>I don't understand how Sony and Microsoft for that matter,
<v Speaker 3>have forgotten that Nintendo is their other competitor.
<v Speaker 1>It does feel like they forgot, Yes.
<v Speaker 3>While it seems like Nintendo and a sorry PlayStation and
<v Speaker 3>Microsoft are trying to, like in this eternal grudge match
<v Speaker 3>with each other, about Call of Duties, your sad father's
<v Speaker 3>Triple A games?
<v Speaker 1>What about if Zelda summoned a table? Huh? What about that? Man?
<v Speaker 2>Do you watch that fun that new trailer came out
<v Speaker 2>this morning that she's like shit hot, God, that looks good.
<v Speaker 3>Right, Like I get more excitement seeing like the trailer,
<v Speaker 3>like that tweet for the new Mario and Luigi game
<v Speaker 3>and the timing of that tweet impeccable showing off Concordia.
<v Speaker 3>But like you have to imagine, like you have to
<v Speaker 3>capture that younger generation of gamers, like the gimmicks that
<v Speaker 3>are still maybe a little bit too young to perhaps
<v Speaker 3>get into something like a Fortnite.
<v Speaker 1>But like you know, you look.
<v Speaker 3>At dib as an example, digs Fortnite but dropped Fortnite
<v Speaker 3>completely to go play Astrobot PlayStation. You have the IP
<v Speaker 3>what if it yo yo, hey, everyone turn up the headphones,
<v Speaker 3>get ready to cut the check. All right, all right,
<v Speaker 3>we're sat were tired of got of war. We're a
<v Speaker 3>little tie tie of God of War, right, you know
<v Speaker 3>the end of the last one, you know, it was
<v Speaker 3>a little somber, a little sad. What about you know
<v Speaker 3>Crados's son Atreas we get a spinoff game and it's
<v Speaker 3>the platformer.
<v Speaker 1>What if it's the three D platform huh?
<v Speaker 2>And I don't think that's crazy in the little bit,
<v Speaker 2>even a little bit jam because I play an Astrobot
<v Speaker 2>and you know people have in their hands now, not
<v Speaker 2>gonna spoil in the specifics, but they do take some
<v Speaker 2>elements from other games from the sonyu Wa and they
<v Speaker 2>expand on those inside of astro And it's such a
<v Speaker 2>reminder of like God, they did some stuff like that
<v Speaker 2>today and it's not even like make another one of
<v Speaker 2>those games, although for all the games that they played
<v Speaker 2>around and I would want them to make new ones.
<v Speaker 2>It was a really good time. It is like, maybe
<v Speaker 2>do some more like party games, like have Astro be
<v Speaker 2>a party game where you take all these games and
<v Speaker 2>and like they're all they can all play together, and
<v Speaker 2>then Kratos can be in the party game setting. And
<v Speaker 2>it makes total sense in that in that moment, and
<v Speaker 2>it's like, I don't know, just do a lot more,
<v Speaker 2>be a lot more bold in the way that you
<v Speaker 2>approach your IP and in the family space, and it
<v Speaker 2>feels like money left on the table.
<v Speaker 1>I think you're absolutely right to say that.
<v Speaker 2>They have like moved the window of like of their
<v Speaker 2>attack along with us as we all get older, and
<v Speaker 2>they're like, these are the people that spend a lot
<v Speaker 2>of money on games. We got to be focused on them,
<v Speaker 2>and so our window of attack is against Microsoft in
<v Speaker 2>this one space, and they have just it's completely void
<v Speaker 2>over here for them, and Nintendo just filled that vacuum
<v Speaker 2>and expanded to the point where when you get the
<v Speaker 2>Family Game Award at at the Achilles every year, it's
<v Speaker 2>like four or five Nintendo games and that it's just
<v Speaker 2>is that that's not sustainable.
<v Speaker 3>No, no, absolutely not of it. And to let that
<v Speaker 3>market go for so long. Uh, and you know they're
<v Speaker 3>there are Fortnite, Rodblox, Call of Duty. Some of these
<v Speaker 3>multiplayer shooters have become like little social hubs for people,
<v Speaker 3>and like, yes, we have like kids playing Fortnite, but
<v Speaker 3>they're all on a discord. Like to create something to
<v Speaker 3>cater to those kids to like get together, like perhaps
<v Speaker 3>a PlayStation home, but like an Astrobot home or I
<v Speaker 3>don't know, a blast dozone for for the kids to
<v Speaker 3>get together.
<v Speaker 1>I was playing blast over the week. Uh it's a
<v Speaker 1>huge of course it works.
<v Speaker 3>So you just say something enough times and then it
<v Speaker 3>comes into someone's head.
<v Speaker 1>Yeah.
<v Speaker 3>It just seems like such a missed opportunity and such
<v Speaker 3>a no brainer, especially when you have like an amazing
<v Speaker 3>game like Astrobot and then you were unlocking some of
<v Speaker 3>those bots and seeing.
<v Speaker 1>Like, hey, I remember that game. That game would be
<v Speaker 1>great all over again.
<v Speaker 3>In twenty twenty four, we showed off the First World
<v Speaker 3>or like the ending of the First Galaxy. Last week
<v Speaker 3>on UPF you gelt one hundred percent turn Ape Escape
<v Speaker 3>into like a family friendly game. Have those apes pop
<v Speaker 3>off as like just as much as rabids have, as
<v Speaker 3>much as the minions have, and then like those apes
<v Speaker 3>could be like different guest characters from other ip I
<v Speaker 3>don't know, like, oh, there's a Deadpool ape.
<v Speaker 1>There's so many opportunities grub. I don't know why they
<v Speaker 1>don't see it. Yea.
<v Speaker 3>Also, it seems was it Sony that canceled the Crash
<v Speaker 3>Spiral game.
<v Speaker 2>No, that was Activision before the Microsoft merger.
<v Speaker 3>Got it, got it, goy we love hop and bops,
<v Speaker 3>we love platformers. Yeah, and there's also that space like
<v Speaker 3>with the speed Run stuff coming out, the challenge levels
<v Speaker 3>coming out, that will appeal to older gamers.
<v Speaker 2>YEA family game these days really does mean the whole family.
<v Speaker 2>I think it means a wider appeal and everyone can
<v Speaker 2>enjoy it. I mean, it's Animal Crossing, it's Pokemon, it
<v Speaker 2>is generations coming together to play something. And I don't
<v Speaker 2>think the idea here is that these games are going
<v Speaker 2>to be able to come in and unseat roadblocks and
<v Speaker 2>Minecraft like, that's not what this is not what we're
<v Speaker 2>talking about. We are talking about a company like Sony
<v Speaker 2>being able to end Microsoft, to be able to fertilize
<v Speaker 2>a new generation of gamers that care about their their
<v Speaker 2>platform in a wider way. I always go back to
<v Speaker 2>it the Phil Spencer letter of like, hey, we used
<v Speaker 2>to control retail, and we were the only ones that
<v Speaker 2>could put games in stores, and so we were the
<v Speaker 2>de facto game companies that people thought of, and so
<v Speaker 2>they had to sort of build an affinity for us.
<v Speaker 2>People fucking had an affinity for Majesco to a certain degree.
<v Speaker 2>It's like I at least know this name, I see
<v Speaker 2>it on a game. I played their game before, and
<v Speaker 2>now I see another Majestico game. Maybe that is completely shot.
<v Speaker 1>Now.
<v Speaker 2>The only way you could build infinity is by putting
<v Speaker 2>out a wide variety of games that people have a
<v Speaker 2>deep seated care for. And that does start when people
<v Speaker 2>are younger, and that is worked for Pokemon over and
<v Speaker 2>over again. And you're you're not gonna be able to
<v Speaker 2>go out and do Pokemon if you're a Sony or Microsoft.
<v Speaker 1>But that doesn't mean you can't try.
<v Speaker 2>And I think Astrobot is an example of, Oh, if
<v Speaker 2>we put the efforts that we put into a last
<v Speaker 2>of Us into a platformer, clearly we can come up
<v Speaker 2>with something. And I don't know, I would impossible argue
<v Speaker 2>with what Astrobot is doing.
<v Speaker 3>I think I think it's funny that you bring up
<v Speaker 3>Majestico as an example, because I goof around all the
<v Speaker 3>time about IP like Blinks the Time Sweeper. But that's
<v Speaker 3>because Blinks the Time Sweeper has despite never playing it,
<v Speaker 3>because it is like a platform or adjacent style game
<v Speaker 3>targeted perhaps towards a family, It is like stuck around
<v Speaker 3>in my mind, like we could name off Grub, We
<v Speaker 3>could go back and forth for quite a while out
<v Speaker 3>naming mascot platformers, because like there is like some it
<v Speaker 3>will talk the power of juju, right sure.
<v Speaker 1>Yeah, the voodoo events.
<v Speaker 3>Yeah, it's see uh tie the Tasmanian Tiger exactly because
<v Speaker 3>there is like that some type of like brand recognition
<v Speaker 3>or like style recognition that Sony has been sorely missing
<v Speaker 3>because I just think of sad fathers and I have
<v Speaker 3>no problem as a sad father, as someone with a
<v Speaker 3>sad father bod myself. Uh, but injects some fucking happiness
<v Speaker 3>into your platform, Sony, yep.
<v Speaker 2>And I mean again the way the astro does it
<v Speaker 2>with bringing all those IP into the space where it's
<v Speaker 2>like my kids now are asking about Krados and I'm like, well,
<v Speaker 2>which which game has the least amount of threesomes?
<v Speaker 1>Give me a second, let me think, And it's.
<v Speaker 2>But but yeah, like this does sort of have a
<v Speaker 2>Smash Brothers like effect, where now all these characters are
<v Speaker 2>all here and they have a pre and people and
<v Speaker 2>these kids are asking questions about them, and it's like, okay,
<v Speaker 2>you've done that now with this platform or game. I
<v Speaker 2>think you've got to treat this as an opportunity to
<v Speaker 2>jump off into several other genres.
<v Speaker 1>I think a party game should happen.
<v Speaker 2>A platform fighter is probably a good idea. I knowpe
<v Speaker 2>they're scarred from PlayStation battle all starts Battle Royale. But
<v Speaker 2>an astro platform fighter with these characters all dressed up
<v Speaker 2>like these other characters and getting their powers, like it
<v Speaker 2>could work.
<v Speaker 3>Yo, Grub make an astro animal crossing.
<v Speaker 2>Yeah, I mean, yeah, you know, it doesn't off to
<v Speaker 2>be astro, but a lot of it should probably be
<v Speaker 2>astro at least for the next fight five to ten years.
<v Speaker 1>It just is working so well. So yeah, at least
<v Speaker 1>they're saying it now.
<v Speaker 2>At least they're like recognizing that the family game space
<v Speaker 2>is something that they should be focusing on, and I
<v Speaker 2>don't know if they have much choice because when they
<v Speaker 2>talk about, hey, the space that we're the spaces that
<v Speaker 2>we're going to grow into and where we're going to
<v Speaker 2>find growth, they can't they can't go to investors to
<v Speaker 2>say it's the live service games anymore. There probably will
<v Speaker 2>still be some growth from live service, but they can't
<v Speaker 2>go and tell that tale to investors because they're not
<v Speaker 2>gonna want to hear it after Concord. So they're gonna
<v Speaker 2>have to have a new story to tell. And the
<v Speaker 2>only place where they've had a dub recently in terms
<v Speaker 2>of an area where they haven't had success recently, has
<v Speaker 2>been this family game. So I think that by default
<v Speaker 2>they found themselves arguing that this is going to matter.
<v Speaker 2>But I think they will also have to follow up
<v Speaker 2>on that to a certain extent.
<v Speaker 1>So I'm hopeful. I'm hopeful.
<v Speaker 3>I am also hopeful Jeff Grubb because Sony has continued
<v Speaker 3>their like up and down wave this year and at
<v Speaker 3>you know, the price of the PS five pro being
<v Speaker 3>announced definite low for me, seven hundred dollars.
<v Speaker 1>I don't want to spend it.
<v Speaker 3>So let's see what they're gonna do and bring us
<v Speaker 3>back up, baby, get us back up.
<v Speaker 2>All right, let's see here. We're gonna take a quick break.
<v Speaker 2>When we come back, Tony Hawk is back in some
<v Speaker 2>way right after this.
<v Speaker 1>Oh, all right, we're back.
<v Speaker 2>Let's do the Tony Hawk News as we always do
<v Speaker 2>on the show. Welcome to the Tony Hawk News segment.
<v Speaker 2>Tony Hawk says he has been talking to Activision ahead
<v Speaker 2>of the Pro Skaters game's twenty fifth anniversary. This is
<v Speaker 2>from Darren bamf Use at GameSpot. Skate Boarding legend. Tony
<v Speaker 2>Hawk recently hinted that he had been talking to Activision,
<v Speaker 2>teasing that something is being planned for the franchise ahead
<v Speaker 2>of its twenty fifth anniversary. I wish I could tell
<v Speaker 2>you more, but I could tell you that I had
<v Speaker 2>been talking to Activision again, Hawks said in a mythical
<v Speaker 2>kitchen video when asked about the future of the Tony
<v Speaker 2>Hawk's Pro Skater series. It's insanely exciting. We're working on something.
<v Speaker 2>It'll be something the fans truly appreciate. Hawk's comments aligned
<v Speaker 2>with a recent refresh of the Tony Hawk's Pro Skater
<v Speaker 2>social media accounts, as these were updated with new images
<v Speaker 2>bearing a twenty twenty four copyright Watermark. Fans had begun
<v Speaker 2>speculating that this could mean, and what this could mean
<v Speaker 2>and if the anniversary will lead to an announcement of
<v Speaker 2>Tony HAWKX pro Skater three and four remasters. Back in
<v Speaker 2>twenty twenty two, Hawk claimed that Vicarious Visions was working
<v Speaker 2>on remasters of those games before it became a support
<v Speaker 2>studio under Blizzard Entertainment. That's kind of understanding what happened there.
<v Speaker 2>They are Blizzard Entertainment now. They like kind of went
<v Speaker 2>in there and took over what was it, Diablo, Uh,
<v Speaker 2>basically got Diablo over the finish line.
<v Speaker 1>I think it was Diablo.
<v Speaker 2>But yeah, that Vicarious Visions took their talent in there
<v Speaker 2>and it's kind of made reinvigorated a Blizzard.
<v Speaker 1>Yeah. Hey, I'm getting my hopes up for this.
<v Speaker 2>I'm like, I want to believe that it's gonna be
<v Speaker 2>as something as big as a Tony Oaks pro Skater
<v Speaker 2>three and four. Jan do you need to like talk
<v Speaker 2>me off the ledge here? Do you think it's gonna
<v Speaker 2>be something less than that?
<v Speaker 3>I want to I want to Allie off the ledge
<v Speaker 3>with you, Grub and hope there's a secret tape there.
<v Speaker 1>Bud.
<v Speaker 3>Yeah, but I've been burned, especially by Activision Blizzard. Uh,
<v Speaker 3>And I just want I just want Tony to be happy.
<v Speaker 3>I want Tony's legacy to live on.
<v Speaker 1>You know.
<v Speaker 2>I mean he always talks about how like his legacy
<v Speaker 2>was secured by those games and getting like the first
<v Speaker 2>check for like four million dollars or something after that
<v Speaker 2>game crushed was of course when his life really changed.
<v Speaker 2>So yeah, he, of course, I think, has a deep
<v Speaker 2>seated love of these games and wants to make sure
<v Speaker 2>that the legacy does continue. It is you know, Activision
<v Speaker 2>now Microsoft, do they have any of that spirit for
<v Speaker 2>this franchise.
<v Speaker 1>I would hope so, but who knows. Yeah, I would
<v Speaker 1>hope so.
<v Speaker 3>And I you know, I feel, I feel deep within
<v Speaker 3>my bones only wanting to bring Tony Hawk's Pro Skater
<v Speaker 3>three and four or whatever this could potentially be is
<v Speaker 3>not completely a wholeheartedly financially motivated. Those games did such
<v Speaker 3>a big and gigantic job and encouraging people to try
<v Speaker 3>skating for the first time, and you know, skating has
<v Speaker 3>become popular again. But that being said, like you know,
<v Speaker 3>these games inspire audiences to try and pick up a
<v Speaker 3>board at least buy a skateboard. Try it out, and
<v Speaker 3>I can see that being a big thing for Tony
<v Speaker 3>wanting to continue the sport in the art of skateboarding,
<v Speaker 3>and honestly, in terms of digital preservation, I would love
<v Speaker 3>to see Tony Knock's Pro Skater three and four three,
<v Speaker 3>one of my all time favorite games up up there
<v Speaker 3>with the whole franchise. Maybe not the whole franchise project date,
<v Speaker 3>we can leave in the in the dirt, but I
<v Speaker 3>would really really want to see this, especially with like
<v Speaker 3>how good of a job one and two was.
<v Speaker 1>It hurts me inside grub it hurts me inside. Yeah,
<v Speaker 1>you know, I saw.
<v Speaker 2>I think my Cheolan chat was like, hey, this could
<v Speaker 2>just be like soundtracks, and it definitely could be soundtrack collections.
<v Speaker 1>Yeah, I hope that. Right.
<v Speaker 2>You never know when like a celebrity talking to a
<v Speaker 2>company and they're like saying, it's an exciting thing. I
<v Speaker 2>mean they're excited a lot of times because they are
<v Speaker 2>just going to get the check again, right, But and
<v Speaker 2>and so it's hard to like take Tony Hawk's words
<v Speaker 2>and extrapolate into exactly.
<v Speaker 1>What this could be.
<v Speaker 2>I just I hope, I hope they're going to make
<v Speaker 2>more Tony Hawk games. Those It's not like we're sitting
<v Speaker 2>here arguing like, listen, look, we know that it didn't
<v Speaker 2>sell very well, but no, Tony Hawk's pro Skater one
<v Speaker 2>of two best selling Tony Hawk game ever made. It's
<v Speaker 2>they It was a massive success for them. So I
<v Speaker 2>don't know what kind of don't know what we're talking
<v Speaker 2>about here, other than I get that a dollar spin
<v Speaker 2>of Call of Duty is more valuable to them than
<v Speaker 2>a dollar spent on anything else. But that's you know,
<v Speaker 2>that fever's got to break at some point, and maybe
<v Speaker 2>they should be ready for it to break by having
<v Speaker 2>some other pokers in the fire.
<v Speaker 1>I don't know. Yeah, I don't know.
<v Speaker 3>Call of Duty is not for every single video game
<v Speaker 3>player out there. It's not for me, and so I'm
<v Speaker 3>not rushing to play Blop six. But if you told
<v Speaker 3>me there was a Tony Hawk Pro Skater three four
<v Speaker 3>coming up tomorrow, buddy, I'm strapping on my helmet and
<v Speaker 3>the rolling down the hill with my skateboard to go
<v Speaker 3>to my local game store and buy it. Then realize
<v Speaker 3>I buy everything digital, so I'm gonna have to skate uphill.
<v Speaker 1>That's hard.
<v Speaker 2>It's tough. Go get those uploads and those downloads I. Yeah,
<v Speaker 2>people are mentioning some later Tony games that were good
<v Speaker 2>and American skate Land, not American Wasteland, which I think
<v Speaker 2>was also good. But American skate Land on the DS
<v Speaker 2>is probably the last one that I really truly loved.
<v Speaker 2>That was a great game. It was also it was
<v Speaker 2>especially cool because it was I had I had enjoyed
<v Speaker 2>the Tonyak portable games on the Game Boy advance up
<v Speaker 2>to that time, but that was you know, there's two
<v Speaker 2>face buttons on there, so you were doing a lot
<v Speaker 2>of stuff on the shoulders and now we get used
<v Speaker 2>to that, but having the four face buttons on the
<v Speaker 2>DS and like, oh my god, this is just a
<v Speaker 2>full Tony Hawk game now on my handheld, and it
<v Speaker 2>feels awesome and it looks great. So I had the
<v Speaker 2>the cell shading on there. That was that was really cool.
<v Speaker 1>I played a ton of that game. Grub.
<v Speaker 3>I'm not saying that I've been itching to get into
<v Speaker 3>a fight so I can punch someone in the face, right,
<v Speaker 3>I'm not saying that I'm not advocating for violence. That
<v Speaker 3>being said, I want to punch Eric Sparrow in the
<v Speaker 3>face again.
<v Speaker 1>Give me thug. In twenty twenty four, Yeah, I need it.
<v Speaker 2>I was just thinking that if there is something beyond
<v Speaker 2>three and four that they were gonna do, and not
<v Speaker 2>something like less than three and four, like where three
<v Speaker 2>and four remaster woulduld maybe be the biggest thing they
<v Speaker 2>could do. I guess a full new Tonyak game would
<v Speaker 2>be the biggest. But I was trying to be somewhat reasonable,
<v Speaker 2>but like, let's okay, let's take.
<v Speaker 1>It down a notch.
<v Speaker 2>If they did a Thug remaster that like just was
<v Speaker 2>a remaster but like you know, kind of brought it
<v Speaker 2>out and like re released it on Steam and everything,
<v Speaker 2>and then made sure it was like really compatible with
<v Speaker 2>the modding tools that people are doing, so we can
<v Speaker 2>have the Thug Thug online stuff that people have done.
<v Speaker 2>That would be really good for me. I would love that.
<v Speaker 2>I think that could be very cool.
<v Speaker 3>I don't I to this day. I remember the character
<v Speaker 3>that I designed for Thug. The face looked like me.
<v Speaker 3>He had cool white sunglasses and a blue ponytail for
<v Speaker 3>some reason, and he was a banger.
<v Speaker 1>I was a pro in Thug Man.
<v Speaker 2>They should they should just bring back Tony Hawk's pro
<v Speaker 2>Skater five remastered. There we go. Everyone Everyone's clamoring for it.
<v Speaker 2>The kids demand the return of Tony Hawk's pro.
<v Speaker 1>Climb up grub. No one's clamoring.
<v Speaker 2>Stop clamoring, kids, all right, Let's keep going here. Steam
<v Speaker 2>launches Families, which is a weird thing to say, allows
<v Speaker 2>users to share, allowing users to share games. This from
<v Speaker 2>Jordan Miller at VGC. Steam has launched Steam Families. It's
<v Speaker 2>new solution for sharing games between groups of players. A
<v Speaker 2>Steam Family could consist of five members and will allow
<v Speaker 2>members to purchase a title once, giving every member of
<v Speaker 2>the Steam Family access to the game. Developers can choose
<v Speaker 2>whether or not to support the future. If a game
<v Speaker 2>currently supports the Steam Family sharing system that was previously
<v Speaker 2>in place, it will automatically support Steam Families the new version,
<v Speaker 2>players don't need to be online to share a shared game,
<v Speaker 2>so long as the game itself supports the future, all
<v Speaker 2>games will automatically be shared between all family members. However,
<v Speaker 2>using parental controls, it's possible to block games from younger
<v Speaker 2>users within the Steam Family account, something that I have
<v Speaker 2>taken advantage of. I've been using this in beta for
<v Speaker 2>the last few months.
<v Speaker 1>It rules. This is to me.
<v Speaker 2>They'd like to say a game changing feature. It is
<v Speaker 2>the way that digital game sharing should work. I am
<v Speaker 2>very happy with this. It is very very cool. There
<v Speaker 2>are still some hiccups here and there where let's say, okay,
<v Speaker 2>is this game going to work and say, well, if
<v Speaker 2>we're both playing trying to play the same game at
<v Speaker 2>the same time, No, that's not gonna of course it's
<v Speaker 2>not gonna work.
<v Speaker 1>You get one copy.
<v Speaker 2>But if you want, maybe if you started up offline
<v Speaker 2>and maybe maybe you could play it and then it won't.
<v Speaker 1>Kick you off.
<v Speaker 2>If you're on the Steam Deck offline, you can just
<v Speaker 2>keep playing it. So there's ways to get around some
<v Speaker 2>of those things still, But for the most part, the
<v Speaker 2>old thing was you would do the Steam Family sharing
<v Speaker 2>and one person could be using any game from the
<v Speaker 2>account at any one time, and then if someone else
<v Speaker 2>tried to use it they get they would get kicked off.
<v Speaker 1>Now it is if you.
<v Speaker 2>Are trying to play a different game and it's in
<v Speaker 2>the Steam Family library and it's so no one else
<v Speaker 2>is playing that game, you could just keep playing it
<v Speaker 2>without any issue while someone else is using that Steam library.
<v Speaker 2>Up to four other people could be using something else
<v Speaker 2>in that library. As long as you're using different games
<v Speaker 2>and it's very very cool.
<v Speaker 1>So I'm into this.
<v Speaker 2>I I do like wonder like this is going to
<v Speaker 2>lead to new horror stories because apparently, if one of
<v Speaker 2>the players in your family, let's say they get banned
<v Speaker 2>from a game from online multiplayer. Uh huh, everyone in
<v Speaker 2>that family gets banned from playing that game online.
<v Speaker 1>So you might want to think about who you let
<v Speaker 1>into your family a little bit.
<v Speaker 3>Ok.
<v Speaker 2>You can also you can get kicked out of families,
<v Speaker 2>and then if you, if you like, leave a Steam family,
<v Speaker 2>I don't think you can join another one for like
<v Speaker 2>a calendar year or something like that. So you're not
<v Speaker 2>gonna be able to bounce around between and be like, Okay,
<v Speaker 2>I'm gonna go play this from this friend's games and
<v Speaker 2>now this friend's games. There are some limitations on there,
<v Speaker 2>but I don't know a lot of them makes sense
<v Speaker 2>to me because it's like, I listen, I just want
<v Speaker 2>to use this. So you know, I got the two
<v Speaker 2>Steam decks in my house, and I got the gaming PC.
<v Speaker 2>Uh yeah, and I got the gimmicks. I just want
<v Speaker 2>to be a make sure that they could play my
<v Speaker 2>games while without interfering with me doing the work that
<v Speaker 2>I need to be doing, and this feature has enabled that. Uh,
<v Speaker 2>and so for me, this is great. And then people
<v Speaker 2>that are going to try to maybe like squeeze a
<v Speaker 2>little extra usability out of this to get get some
<v Speaker 2>more games for free, you're gonna be able to do that.
<v Speaker 2>You're gonna be able to make that work to a
<v Speaker 2>certain extent. But it's it's not like some uh and
<v Speaker 2>end all be all solution for those people. I don't know,
<v Speaker 2>janis is something that you have any interest in.
<v Speaker 1>With Steam?
<v Speaker 3>Not immediately, just because I'm the only one in my
<v Speaker 3>household and and friend group that really does play video
<v Speaker 3>games on DPC. But perhaps we could, you know, use
<v Speaker 3>I'm not going to say that out loud. Perhaps we
<v Speaker 3>make a Giant Bomb family account.
<v Speaker 1>I'm a Giant Bomb. We're hey, we're a family. We're
<v Speaker 1>a family. When you're here, you're family. That's right.
<v Speaker 2>We'll leave the lights on for you. Yeah, what other
<v Speaker 2>hotel slogans are there? Yeah, I've been hoping that someone
<v Speaker 2>would do exactly this. I'm not surprised at Steam. Do
<v Speaker 2>you think like a Nintendo does this anytime? In let's
<v Speaker 2>say this century.
<v Speaker 3>Grub you silly, silly man. That would require Nintendo being
<v Speaker 3>open to that and not thinking that you are spreading
<v Speaker 3>piracy throughout your family, even if it is for innocent purposes,
<v Speaker 3>like letting the gimmicks play a Mario game while you
<v Speaker 3>were playing an other game on your switch. Also, that
<v Speaker 3>would require the infrastructure to do that, and I'm just
<v Speaker 3>not one hundred percent confident in Nintendo that way.
<v Speaker 2>Yeah, I mean, I think this should be the sort
<v Speaker 2>of bar that all these other services are going to
<v Speaker 2>be measured by. I just don't think Nintendo is going
<v Speaker 2>to care that we are measuring them against this. They
<v Speaker 2>just won't care. So, yeah, it's gonna it's you know,
<v Speaker 2>I guess a little bit my fault for buying digital
<v Speaker 2>games on a Nintendo platform. And we can do like
<v Speaker 2>the the account sort of like a friendly handshake where
<v Speaker 2>two accounts can sort of like have one system where
<v Speaker 2>it's like that's my primary account, but you're going to
<v Speaker 2>use that over there, so your secondary account on that
<v Speaker 2>system can have access to all those games even when
<v Speaker 2>you know I'm not around, and then I'll have I'll
<v Speaker 2>just log in remotely for my account on this other system,
<v Speaker 2>a secondary account, and as long as I'm just playing
<v Speaker 2>on that account, I can use those games digitally. So
<v Speaker 2>two people, two systems works pretty okay. But I got
<v Speaker 2>two kids, so there's three of us, and that makes
<v Speaker 2>it just a complicated enough. That's like, Oh, I guess
<v Speaker 2>I wish I had physical games so I could just
<v Speaker 2>share to the kids. But I don't really wish that
<v Speaker 2>because they would fucking lose them.
<v Speaker 1>They would just lose those things. They would lose those
<v Speaker 1>little bastards.
<v Speaker 3>So I have four Nintendo Switch cards. I don't know
<v Speaker 3>where any of them are. Now I'm an adult.
<v Speaker 2>My kids were like they for some reason, they're obsessed
<v Speaker 2>with the many stuff right now, many kitchens, many little
<v Speaker 2>clothes to dress up their characters in, and they would
<v Speaker 2>They took one of my Nintendo Switch carters is just
<v Speaker 2>danced twenty seventeen. So I did get it launch and
<v Speaker 2>I just dropped, and they were pretending it was a
<v Speaker 2>tablet for one of their toys.
<v Speaker 1>So many tablets, so huge. Yeah, that's what we have
<v Speaker 1>going on over here.
<v Speaker 3>I think the gimmicks would love hit clips.
<v Speaker 1>They would love oh, the gimmicks who love hit clips.
<v Speaker 1>That's very many.
<v Speaker 2>All right, last couple of things here. Flappybird is finally
<v Speaker 2>returning ten years after its demise. This is from Chris
<v Speaker 2>Holt at d Gadget. But basically the story is, I
<v Speaker 2>guess some holding company bought the trademark and then they
<v Speaker 2>bought a version of a game that plays like Flatpybird,
<v Speaker 2>and they made it up to look like Flappy Bird,
<v Speaker 2>and they're going to re release it. There's a bunch
<v Speaker 2>of Flappy Bird clothes already, so I at a certain point,
<v Speaker 2>I'm like, how is this that different from from those?
<v Speaker 2>Although I guess this officially has the name.
<v Speaker 1>I love flappy Bird. I really liked Flappybird. I was.
<v Speaker 2>I was into Flappy Bird in a deep way, and
<v Speaker 2>I guess I'm glad it's back.
<v Speaker 1>The thing is, I've always.
<v Speaker 2>Continued to have access to it for the most part,
<v Speaker 2>although I bet it doesn't work on this latest phone,
<v Speaker 2>but I'd have to double check that. But I was
<v Speaker 2>playing it like last year, so yeah, I don't.
<v Speaker 1>I don't know.
<v Speaker 3>Yeah, any any love for Flappybird jan not at all. No,
<v Speaker 3>no love for this bird man at all. It was
<v Speaker 3>flapping like crazy. I don't know what you're talking about.
<v Speaker 2>Xbox is bringing back friend friend Request. This is from
<v Speaker 2>Tom Iben at VGC. Microsoftist announced plans to bring back
<v Speaker 2>friend Request on Xbox. The feature was last years during
<v Speaker 2>the Xbox three six generation before being replaced with a
<v Speaker 2>social media style followers system when Xbox One launched in
<v Speaker 2>twenty thirteen. An updated Friends and Followers experience will be
<v Speaker 2>made available this week to Xbox Insider members on the
<v Speaker 2>Alpha Skip Ahead ring on consoles, and to users who
<v Speaker 2>signed up to the PC Gaming Preview on PCs and
<v Speaker 2>handheld devices. They'll be able to test that it's working
<v Speaker 2>as intended before it's rolled out. We're thrilled to announce
<v Speaker 2>the return of friend requests. Now you can easily send, accept,
<v Speaker 2>or delete friend requests, making it simpler to connect with others.
<v Speaker 2>Friends are now a two way invite and approved relationship,
<v Speaker 2>giving you more control and flexibility.
<v Speaker 1>Yeah, it was one that was I never.
<v Speaker 2>Really understood the follower system on Xbox jen that was like,
<v Speaker 2>so anyone could just follow me, and if I don't
<v Speaker 2>want that, I have to like set a different privacy set. Honestly,
<v Speaker 2>it was like at that point, I never learned why
<v Speaker 2>I should care about the way that that thing worked,
<v Speaker 2>and I still have never learned about it. And to
<v Speaker 2>be a part of that is like maybe a big part,
<v Speaker 2>a significant part of why the Xbox Live experience like
<v Speaker 2>fizzled out for me during the Xbox one generation.
<v Speaker 3>I one hundred percent thinks so because like getting friend
<v Speaker 3>requests in the three sixty era is like a big
<v Speaker 3>component of like right, oh, like yeah, let me add
<v Speaker 3>you blah blah blah, and then just having that whole
<v Speaker 3>system changed to a following system, and then even then
<v Speaker 3>being confused.
<v Speaker 1>Like hey, are we friends or following you? Are you
<v Speaker 1>following me?
<v Speaker 3>I don't see you. It was always confusing and similar
<v Speaker 3>about grub. I never bothered to learn the actual system.
<v Speaker 3>So whenever we would play a multiplayer game on Xbox
<v Speaker 3>or like Xbox Launcher on PC, I would just be
<v Speaker 3>terribly confused of like, wait, are we friends?
<v Speaker 1>Do I have to change anything?
<v Speaker 3>Xbox is, Steam is bringing families back, Xbox is bringing
<v Speaker 3>friends back.
<v Speaker 2>It is it's a beautiful world that is healing right
<v Speaker 2>before our very eyes.
<v Speaker 1>Yeah.
<v Speaker 2>Not everything needed to be a social media platform, and
<v Speaker 2>even some social media platforms have that exclusivity thing that
<v Speaker 2>was the whole Facebook idea. I watched that movie. It
<v Speaker 2>was like yeah, yeah you can. You have to like
<v Speaker 2>approve people before they could be your friends and stuff
<v Speaker 2>like that, and say, oh yeah, yeah, that there's some
<v Speaker 2>cachet there and Xbox just gave all that up to
<v Speaker 2>be like and now we're gonna.
<v Speaker 1>Be like Twitter. It's it was weird.
<v Speaker 3>You know you and it's just like real life grub.
<v Speaker 3>You do have to approve people of being your friends.
<v Speaker 1>Yes, that's right. Absolutely.
<v Speaker 2>Hey, I don't just probably not going to like suddenly
<v Speaker 2>change everything, but uh I am. I'm glad that it's
<v Speaker 2>going back to the way I I think it should be.
<v Speaker 1>It should be this way.
<v Speaker 2>I'm glad it's going back to that. Yes, all right,
<v Speaker 2>last thing is real quick. Analog Pocket has six new
<v Speaker 2>colors that are based on the game Boy game like color,
<v Speaker 2>the color schemes.
<v Speaker 1>They look really good.
<v Speaker 2>I don't need another game or another Analog pocket, but
<v Speaker 2>whether those are good looking colors. So yeah, they have
<v Speaker 2>the the purple, the Indigo I think they called it.
<v Speaker 1>I like that. That's a good looking there. Some of
<v Speaker 1>these look real.
<v Speaker 2>Pretty, yeah, Marino says, Crayola Bold colors for sure. Yes,
<v Speaker 2>that that Crayola period that we were all in for
<v Speaker 2>a while there that I was super into.
<v Speaker 1>All right, let's see here. That does it.
<v Speaker 2>For the headlines. We do have a pull question that
<v Speaker 2>I will get up here in a second, So let
<v Speaker 2>me do that. Click there, bum bum boom there we go,
<v Speaker 2>and then go down here. How are you feeling about
<v Speaker 2>Fair Games? Two percent said optimistic, five percent are cautious.
<v Speaker 2>So we got seven percent of people are like or hey, no,
<v Speaker 2>I'm optimistic, and then twenty two percent are optimistic and
<v Speaker 2>maybe the most damning thing, seventy one percent said, uh,
<v Speaker 2>what is fair Games?
<v Speaker 1>Now?
<v Speaker 2>Of course, Sony's got a lot of opportunities to kind
<v Speaker 2>of come out and re explain what this game is.
<v Speaker 1>Yeah, but they've done that once a little bit. Yeah.
<v Speaker 2>I think this just goes back to if there was
<v Speaker 2>an assumption that Sony could sell anything to PlayStation gamers,
<v Speaker 2>and it's like, n you told them you were going
<v Speaker 2>to make a certain kind of game, and they've showed
<v Speaker 2>up for that kind of game, And if you're not
<v Speaker 2>talking about that kind of game, they're not paying attention.
<v Speaker 2>And I think fair Games Concord obviously proved that. I
<v Speaker 2>think Fair Games might do the same thing as well.
<v Speaker 2>Of course, Jane, fair Games plays in a way that
<v Speaker 2>people just can't ignore, Like it's it's not just some
<v Speaker 2>like another hero shooter. I don't think it is like
<v Speaker 2>a heist PVPVE game. I think I'm like pulling out
<v Speaker 2>of memory. Maybe that's something people just have to have,
<v Speaker 2>and that could change the story for this thing. But
<v Speaker 2>in this moment, I would I would be worried if
<v Speaker 2>I was working on Fair Games.
<v Speaker 3>Yes, for a hot second, I forgot that it was
<v Speaker 3>an actual game and not a studio.
<v Speaker 2>Yes, I just learned the name of the studio so
<v Speaker 2>I could like bring it up, and I forgot.
<v Speaker 1>Again, and then god, what even right? And there's a
<v Speaker 1>dollar sign in the logo.
<v Speaker 2>Or the nurse a dollar sign in the logo, which
<v Speaker 2>is bad as tandpointed on a Friday. It makes it
<v Speaker 2>look like a crypto related game, which is not what
<v Speaker 2>you want these days.
<v Speaker 3>No, no, even for like the regular audiences, like dollar
<v Speaker 3>signs have been co opted by the crypto bros.
<v Speaker 2>And we've lost it forever. We've lost it and we
<v Speaker 2>don't want to backgack. Actually, do you guess you can
<v Speaker 2>keep it? You've tainted it and it smells bad. Yeah,
<v Speaker 2>fair Games, rough spot. We'll see next time. Maybe maybe
<v Speaker 2>there's more fair Games in this upcoming state of play.
<v Speaker 2>We'll see, But uh, I don't know. If the game's fun,
<v Speaker 2>I'll try it, just like I did Concord. Uh, and
<v Speaker 2>I hope it's even better than Concord.
<v Speaker 3>I'm gonna I'm gonna ask this question. What is the
<v Speaker 3>difference between a dollar sign with a single vertical line
<v Speaker 3>versus two vertical lines.
<v Speaker 2>I don't know if there is a difference. I think
<v Speaker 2>it's a style thing. I okay, maybe there's a difference.
<v Speaker 2>Jan I could be wrong. I could definitely be wrong
<v Speaker 2>on that.
<v Speaker 3>I know you have never you and I have never
<v Speaker 3>been to the point we have never been wrong.
<v Speaker 2>Yeah, I would say, yeah, I think that the in general,
<v Speaker 2>like yeah, two is correct, That's how I would do it.
<v Speaker 2>But I think just style people some most sometimes stylize
<v Speaker 2>it with one line, two dollars one on sense, but
<v Speaker 2>the scent has its own symbol, chuckle nuggets. It's like
<v Speaker 2>the sea with the line through it. Right, So yeah, whatever,
<v Speaker 2>all right, this is the discourse we need to bring
<v Speaker 2>up on the internet.
<v Speaker 1>That's right.
<v Speaker 2>Games Mornings is fully back, now, Janichoa, what do we
<v Speaker 2>have going on on gibomb dot com.
<v Speaker 3>Well, to make up for a missing Blake Club yesterday,
<v Speaker 3>we've enabled Mike Manatti to blink again.
<v Speaker 1>We've activated Yes, yes, we've activated him.
<v Speaker 3>We are going to have Blake Club later today at
<v Speaker 3>twelve pm Pacific, three pm Eastern, and then immediately following that,
<v Speaker 3>we've pushed the dump truck to follow that bad boy up.
<v Speaker 3>We're gonna be rolling straight into the dump truck after that.
<v Speaker 3>Tomorrow we have another episode of Game Mornings for your peepers,
<v Speaker 3>as well as unprofessional Spice Marine.
<v Speaker 1>Headed to you.
<v Speaker 3>We're gonna dip into co op and figure what that's like.
<v Speaker 3>And then I'm just gonna be yelling or quietly muttering
<v Speaker 3>to myself Spice Marine, Spice, Spice Burray, why do we
<v Speaker 3>hould myst.
<v Speaker 1>So we can kill tyranids? Yeah? I'm looking forward to that.
<v Speaker 1>What time was up Blake Club today?
<v Speaker 3>Twelve my time? So three year time?
<v Speaker 2>Okay, and so like an hour before voicemail dump truck.
<v Speaker 2>All right, let's I'm fine because that means a more
<v Speaker 2>episodes of of uh yeah, yeah, okay, yeah, cool, we'll
<v Speaker 2>do It'll be a hot sixty.
<v Speaker 1>That'll be good.
<v Speaker 2>All right, that'll be happening later today. Everyone should look
<v Speaker 2>out for that. In the meantime, new poll question, do
<v Speaker 2>you want PlayStation to make more family friendly games. Yes
<v Speaker 2>or no, it's an easy one, I think, but whatever,
<v Speaker 2>we're coming back easy. We're gonna make it an easy
<v Speaker 2>time for everybody. Also, apparently Unity is canceling the run
<v Speaker 2>time fee, which gotta be honest, thought they already did.
<v Speaker 1>Just assumed.
<v Speaker 2>I think I assumed that they already did in that
<v Speaker 2>huge backlash and they're like, hey, yeah, we messed up.
<v Speaker 2>I guess all they did was say they messed up,
<v Speaker 2>and they never actually undid this. People that don't remember.
<v Speaker 2>Unity was going to charge like twenty cents or something
<v Speaker 2>for every download of a game, like even a free
<v Speaker 2>to play game. I think what they were really going
<v Speaker 2>after was Ginchin impacts, the Ginchen impacts of the world,
<v Speaker 2>and they like, so every time someone installed that game,
<v Speaker 2>Unity wanted to get theirs and it was gonna but
<v Speaker 2>it was gonna apply to just about every game. And
<v Speaker 2>then they carved out a small little exception rule for
<v Speaker 2>very small indie games that were gonna get decimated by this. Uh,
<v Speaker 2>they are canceling the run time tub I just came
<v Speaker 2>up with a million dollar idea of PlayStation Get ready
<v Speaker 2>to pull your check book out again? Oh all right,
<v Speaker 2>all right, I think there's been the common sentiment of
<v Speaker 2>people saying like, oh my god, if these astrobots were
<v Speaker 2>physical toys, I'd buy them because they look like this PlayStation.
<v Speaker 1>I'd pee that.
<v Speaker 3>I'm fond for stream bows. Yeah a street bos hear
<v Speaker 3>me out, Jeff Greb, hear me out. PlayStation get ready
<v Speaker 3>to cut the check? You make a gotcha game with
<v Speaker 3>the astrobots, Okay, Jan, don't do then? You know, spin
<v Speaker 3>to win, baby, Jan? You want you want that? Like
<v Speaker 3>you want that s Tier Crados astrobot. We'll go buy
<v Speaker 3>some tikies, baby.
<v Speaker 2>People are like people, I want to be able to
<v Speaker 2>just buy these things and choose some story shelf. You're like,
<v Speaker 2>what if we made it sick though? What if we
<v Speaker 2>made it disgusting and vile?
<v Speaker 1>That would be better for me? Yeah? Yeah, oh hey,
<v Speaker 1>you know what.
<v Speaker 3>You can mix and match parts for your astrobots, but
<v Speaker 3>you need the parts.
<v Speaker 1>Why don't Okay, why don't you let's see.
<v Speaker 3>What what if there's uh, you know, uh a j
<v Speaker 3>RPG astrobot, but you want them to have Nathan Drake's
<v Speaker 3>half tuck shirt.
<v Speaker 1>I do kind of want that. Uh, you know, I
<v Speaker 1>was expecting.
<v Speaker 2>More of a halftuck than we got all right. That
<v Speaker 2>was Gays morning.
<v Speaker 1>I believe. I don't know if we do anything else here.
<v Speaker 2>I think what I do is I say Jana Choa,
<v Speaker 2>thank you so much for spinning today talking with me
<v Speaker 2>about video games.
<v Speaker 1>Man, I really appreciate it.
<v Speaker 3>It's the only way to start a Thursday grub.
<v Speaker 2>Thank you all for hanging out, thank you for listening
<v Speaker 2>and watching. You're the best audience and gaming. Very happy
<v Speaker 2>to be back. Until next time, have a good one,
<v Speaker 2>take care of yourself and goodbye.

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