Death Stranding 2 Review Round Up

Game Mess Mornings

Jeff Grubb and Jason Fanelli go over review scores and how Death Stranding 2 is tracking, indie developers having difficulties with Switch 2 Dev Kits, problems with secondhand Switch 2s, layoffs at MindsEye, and even more to start the week!
2025-06-23 64 min Transcript

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<v Speaker 1>He'll be bad. Hey everybody, welcome to Game Best Mornings
<v Speaker 1>with Me Jeff Grubb, your host from giant bomb dot com.
<v Speaker 1>Thank you for tuning in. In this episode, we're gonna
<v Speaker 1>be talking about death Stranding two reviews, and why you
<v Speaker 1>might want to check that switch to before buying it
<v Speaker 1>on Craigslist. It's gonna be a good one because we
<v Speaker 1>have Jason Finelli on the show, which is what I
<v Speaker 1>brought to you by kind of Funny. I'm gonna geah,
<v Speaker 1>why not I read I'm gonna read this again. I
<v Speaker 1>love to hear from the first week. But first, Jason,
<v Speaker 1>how are you doing.
<v Speaker 2>I've apparently fought to you by kind of funny.
<v Speaker 1>Hey, no, I brought to you by kind of buddy.
<v Speaker 1>That's right. I didn't know I'm dead over here, man.
<v Speaker 1>I'm just I'm dealing with it. I was telling you
<v Speaker 1>I didn't fall asleep till five am for no good reason,
<v Speaker 1>and you were like, I was just getting up to
<v Speaker 1>work out. So let's bring this different energy throughout. Maybe
<v Speaker 1>we'll cause a video game tornado as our like high
<v Speaker 1>pressure and low pressure system mixes together here.
<v Speaker 2>Yeah, big big singularity of video games here. Now I'm
<v Speaker 2>doing well, thank you. Shout out to Greg Miller who
<v Speaker 2>didn't know I worked for him, and I didn't know
<v Speaker 2>I worked for him.
<v Speaker 1>Either, but yeah, yeah, mate.
<v Speaker 2>Had to make some lemonade out of some lemons. Over
<v Speaker 2>this past weekend, was supposed to be at Magic Con
<v Speaker 2>in Las Vegas, and a big storm rolled through the
<v Speaker 2>Philly area on Thursday night and canceled my flight, so
<v Speaker 2>turned into a family weekend. I guess my wife could
<v Speaker 2>sense my my my sadness or disappointment, whatever you would
<v Speaker 2>call that, and kind of made it, kind of got
<v Speaker 2>it out of my head, you know, let me just
<v Speaker 2>you know, deal with it my own way. We did
<v Speaker 2>some family things, had two birthday parties that helped as well.
<v Speaker 2>I played a video game I was saying before the
<v Speaker 2>before the show started with my free time, actually started
<v Speaker 2>and finished a video game, which is which is something
<v Speaker 2>everyone should PLAYMO the Smiling Man, and it should be
<v Speaker 2>the next thing you play. It's a rudimentary game, as
<v Speaker 2>I said, it's a lot of just picking menu, picking
<v Speaker 2>choices and menus to move the conversation along using the
<v Speaker 2>think or review function. A lot just to go through
<v Speaker 2>and you know, basically figure out where you are in
<v Speaker 2>the story, but man, it's a good story. I would
<v Speaker 2>kept me guessing the entire time. And as I mentioned,
<v Speaker 2>the epilogue of the game, after the credits roll, there's
<v Speaker 2>an epilogue and you'll know you're there because the title
<v Speaker 2>of the game changes, no spoilers, and you play that
<v Speaker 2>epilogue for like it's like twenty minutes. It's just just dialogue.
<v Speaker 2>You don't have to do anything. There's no like piecing
<v Speaker 2>clues together. You're just selecting continue and the conversation continues.
<v Speaker 2>And then part of it is like a ten minute
<v Speaker 2>anime episode that you watch fully animated. Looks great, but
<v Speaker 2>it completely and creepily recontextualizes the entire twelve chapter story
<v Speaker 2>you had just seen in twenty minutes. It is wild.
<v Speaker 2>It's one of those things that I'm going to dwell
<v Speaker 2>on and think about for quite a bit. Play Emmy
<v Speaker 2>the Smiling Man.
<v Speaker 1>Please. Did you ever play the Famicom Detective Clug Club games? No?
<v Speaker 2>The remakes for Switch sit in the pantheon of games
<v Speaker 2>that I like to call purchase but never played. I
<v Speaker 2>bought them on sale and then they just sat there
<v Speaker 2>on my switch forever.
<v Speaker 1>This is a successor to that, so maybe it's time
<v Speaker 1>to check in on those Yeah, maybe it's.
<v Speaker 2>And there is one of the characters who I do
<v Speaker 2>know from those games, but not because of those games,
<v Speaker 2>because of her Super Smash Brothers trophies. Yumi Tachubana is
<v Speaker 2>your companion detective in this game, and they do reference
<v Speaker 2>they do reference things in those previous games that I
<v Speaker 2>was not obviously privy to. But it does make me
<v Speaker 2>want to go and find out what is going on there.
<v Speaker 2>Maybe it We'll add a slight bit of context to this, though,
<v Speaker 2>I will say from front to end end epilogue, this
<v Speaker 2>does stand on its own as its own story. I
<v Speaker 2>don't think you need that context to be able to
<v Speaker 2>play this, certainly stop me. So if you're thinking about it,
<v Speaker 2>there is a demo. You can go check it out
<v Speaker 2>the gameplay and see if you're okay with how the
<v Speaker 2>dialogue piecing together works and the different choices that you
<v Speaker 2>can do. But once you figure it out, you get rolling.
<v Speaker 2>And like I said, I finished in the weekend and
<v Speaker 2>it was quite good. Well, let's do the nerd debate
<v Speaker 2>podcast thing. Who would win in a fight? The smiling
<v Speaker 2>man or the quiet man? Jason, you're the expert. You
<v Speaker 2>tell us now the smiling man easy, right, smiling man
<v Speaker 2>is oh, we're allowed to curse again. I keep forgetting
<v Speaker 2>he's fucked up.
<v Speaker 1>But yeah, let's go all right, Well, let's explain ourselves
<v Speaker 1>from what we do here. This is Giant Bomb. We're
<v Speaker 1>a small team. We create video game stuff. We want
<v Speaker 1>to create a lot more stuff. We do that with
<v Speaker 1>your help. If you go to giant bomb dot com
<v Speaker 1>slash Join, you could become a member and support us
<v Speaker 1>and we could do more cool stuff. In fact, now
<v Speaker 1>that we got this all going today, Mike Minati is
<v Speaker 1>going to start Monday Mornings Missed with Mitch and that
<v Speaker 1>tonight is Mega Man, and that's an acronym for Monday
<v Speaker 1>or Monday evenings gaming at Mike's at night. I think
<v Speaker 1>that's what it is. Either way, like we're gonna be
<v Speaker 1>doing stuff like that, We're gonna be doing a lot
<v Speaker 1>more stuff along those lines, a lot more stuff along
<v Speaker 1>the lines what we did at Summer Gamefest. Because of
<v Speaker 1>your support, that's Giant Bomb dot Com slash Joint. Go there,
<v Speaker 1>help us out. There's also some info about other ways
<v Speaker 1>you could support us there on this show, however, most weekdays,
<v Speaker 1>I Jeff grub will help piece your gaming life back together.
<v Speaker 1>That includes breaking news and maybe even some of our
<v Speaker 1>own original reporting. For all these topics, I'll get the
<v Speaker 1>input up a bona fide expert who will make me
<v Speaker 1>look smart. If you are watching live on twitch, welcome.
<v Speaker 1>You can always listen to the show on podcast feeds
<v Speaker 1>by searching for Game Mess Mornings, or find the RSS
<v Speaker 1>feed on giant bomb dot com. You can also catch
<v Speaker 1>the show later on YouTube. Hello YouTube. All right, we
<v Speaker 1>have a lot to get into, so let's start the
<v Speaker 1>Morning Mess with Death Stranding two on the Beach. Reviews.
<v Speaker 1>Game is out soon. Reviews have popped off this morning,
<v Speaker 1>plenty of insights from a lot of people who have
<v Speaker 1>been playing the game, and it has a ninety one
<v Speaker 1>on Open Critic, which I know has just got to
<v Speaker 1>be devastating to Coachman, who wanted the game to be
<v Speaker 1>bad Diego. Nicholas Arguello at GameSpot gave it a seven
<v Speaker 1>out of ten and said Death Stranding two on the
<v Speaker 1>Beach is fixated on revisiting past ideas, which limits its
<v Speaker 1>impact to being a good but not great sequel. Giovanni
<v Speaker 1>Colantonio at Digital Trends gave it four stars and said
<v Speaker 1>even when its faith is shaken like an overloaded porter
<v Speaker 1>tripping down a rocky mountain, Death Stranding two still stands
<v Speaker 1>firm in its belief that we're all better off together
<v Speaker 1>no matter what comes next. And then PlayStation Universes Joe
<v Speaker 1>Richards gave it a nine point five and said Death
<v Speaker 1>Stranding two is a triumph in what it sets out
<v Speaker 1>to achieve. This isn't a game interested in converting willing
<v Speaker 1>consumers into fans. It's a game that takes bold steps
<v Speaker 1>in order to succeed what to succeed what came before it.
<v Speaker 1>If you need a proof that Hideo Kojima is still
<v Speaker 1>the titan of the industry that he's hailed as, this
<v Speaker 1>game is that proof. I was left truly speechless by
<v Speaker 1>the end, and I have a feeling that many others
<v Speaker 1>will too, I think. So, Yeah, Dan's been playing a
<v Speaker 1>lot of this. I started it him still very early.
<v Speaker 1>We'll be talking about it plenty on the bomb cast.
<v Speaker 1>But from what I could see, it's like, Yeah, they're
<v Speaker 1>like all of the good ideas in one have been
<v Speaker 1>boiled down to their like to like, oh, here's just
<v Speaker 1>the good stuff. And then and then he sort of
<v Speaker 1>rebuilt the game back up around those good ideas to
<v Speaker 1>kind of make the ideal version of death Strand and
<v Speaker 1>here for Death Stranding too. How exciting? How excited are
<v Speaker 1>you for this game? After these reviews?
<v Speaker 2>No based there's a post on Blue Sky from Dominic
<v Speaker 2>Tarrison that I think, uh, kind of boils down what
<v Speaker 2>I've got, what I've gathered from these reviews, and that
<v Speaker 2>is here's what they say.
<v Speaker 1>It's funny to see.
<v Speaker 2>Death Straining two reviews split into it changes too much,
<v Speaker 2>it changes too little, and even a few it doesn't
<v Speaker 2>change anything at all, Plus a few it changes all
<v Speaker 2>the right stuff from DS one, and it ruined everything
<v Speaker 2>I liked. The scores might not be the Kajima's liking,
<v Speaker 2>but it sounds like the overall opinions are the exact
<v Speaker 2>sort of division that he wanted. In that regard, it
<v Speaker 2>sounds like it's going to be a very much a
<v Speaker 2>Hideo Kajima game, which means it's something that when I
<v Speaker 2>finally have the time sometime in twenty thirty and after
<v Speaker 2>I play the first one, I will very much enjoy.
<v Speaker 2>Not surprised, not surprised that it's getting high scores. Also
<v Speaker 2>not surprised that the opinions within are a little divide,
<v Speaker 2>a little weird, a little all over the place. That
<v Speaker 2>is the hallmark of a Kajema game, after all, has
<v Speaker 2>been since Metal Gear. I remember those debates about Metal
<v Speaker 2>Gear Solid two going the way it did and then
<v Speaker 2>three going back in time. He's always done this stuff,
<v Speaker 2>so it sounds very much in line into what he
<v Speaker 2>wants to do, And frankly, it kind of makes me
<v Speaker 2>want to play it a little more. Wants to make
<v Speaker 2>me move Death Stranding one and Now two up the
<v Speaker 2>backlog list a little bit, just to see how Kajima
<v Speaker 2>weird they get. Yeah, I mean, I'm not surprised by
<v Speaker 2>any of this. It's exactly what I expected to hear,
<v Speaker 2>right down to the ninety one now ninety two according
<v Speaker 2>to Chad apparently Open Critic score.
<v Speaker 1>Wow, Yeah, that's so. As always, it's worth pointing out,
<v Speaker 1>you know, the numbers are only so useful. I think
<v Speaker 1>they're pretty useful for anyone who's just trying to make
<v Speaker 1>a purchasing decision. But when it comes to like tracking
<v Speaker 1>how a game's performing on something like Open Critic, ninety
<v Speaker 1>one is very hard to get. Ninety two is extremely
<v Speaker 1>hard to get. Honestly, high eighties is ending up in
<v Speaker 1>the high eighties, it's like, oh wow, that's you know,
<v Speaker 1>almost never happens. So this is really really high review score,
<v Speaker 1>you know, the you know, the collective review score, and
<v Speaker 1>it does seem like it comes down to, hey, yeah,
<v Speaker 1>it's it's but they made the combat good and that's
<v Speaker 1>been my experience so far, where I can quickly drop
<v Speaker 1>everything on my back with the press of a button.
<v Speaker 1>I think you just hold down triangle and you drop everything,
<v Speaker 1>and then you just pick out your gun, which is
<v Speaker 1>a you know, modern military weapon that fires non lethal bullets,
<v Speaker 1>and you can kind of knock everyone out because if
<v Speaker 1>they die, you know, the void out whatever that's still
<v Speaker 1>part of the story of the game. Is like yeah, yeah, yeah, sure,
<v Speaker 1>just just shoot them and then move on. And now
<v Speaker 1>combat feels pretty fun. So I'm like, okay, this they
<v Speaker 1>kind of just dealt with the issues that anyone might
<v Speaker 1>have had with the first game. I feel like so far,
<v Speaker 1>but I'm curious to see whether I end up caring
<v Speaker 1>about the story. Although you know, man, I haven't met
<v Speaker 1>that puppet yet. As long as I get that puppet
<v Speaker 1>in my life, I'm gonna be very happy. Jason.
<v Speaker 2>Yeah, I keep forgetting the different trailers that we have watched.
<v Speaker 2>There's the puppet, There's Higgs, the guitar man, the guitar
<v Speaker 2>room man. I was calling him for a little while. Uh,
<v Speaker 2>just a lot of weird, a lot of weird Kajima stuff.
<v Speaker 2>I love it, and I will I will correct. I
<v Speaker 2>did actually go to Open Critic. It is now in
<v Speaker 2>ninety with sixty conviews in. Yeah, still still nothing to
<v Speaker 2>shake a stick at by any means. It's uh, yeah,
<v Speaker 2>I mean the puppet. We need, we need. I need
<v Speaker 2>to know everything about this puppet. I need Death Straining
<v Speaker 2>three to be called puppet stranding, but just more puppet Please,
<v Speaker 2>uh make an ape escape, but make it puppets. I
<v Speaker 2>don't care whatever you need to do with this guy.
<v Speaker 2>To put him in every single thing that you can
<v Speaker 2>put him in from now on every PlayStation game. Just
<v Speaker 2>put him in the PlayStation studios intro for every single
<v Speaker 2>game that comes out.
<v Speaker 1>Now.
<v Speaker 2>I want to start Intergalactic in twenty twenty nine and
<v Speaker 2>the first thing I see is that face or whatever's
<v Speaker 2>going on a puppet man forever.
<v Speaker 1>Yeah, sure, I agree with that. As we've been playing
<v Speaker 1>like Dan's been like texting be some things that he's
<v Speaker 1>been experiencing because he's been playing a lot of it.
<v Speaker 1>And it got to one chapter that apparently was just
<v Speaker 1>all about puppets. But he was like confused because he
<v Speaker 1>thought it was like going to be a metaphor like
<v Speaker 1>about how like we're all controlled by strings, and then
<v Speaker 1>the whole thing turned out to be No, it's actually
<v Speaker 1>just about the puppet guy. Here's all the details about him.
<v Speaker 1>It's like, hell, yeah, all right, that's that's a video game. Yeah,
<v Speaker 1>I'm I'm into it. I think, well, I'm it's my
<v Speaker 1>idea of a game anyhow of like, hey, make a
<v Speaker 1>game about traversal and and explorate exploration and walking around
<v Speaker 1>and maybe building up infrastructure to make that stuff easier. Yeah,
<v Speaker 1>that's I like Roadcraft, I like, uh, you know, snow Runners.
<v Speaker 1>It's my kind of thing. Anyhow, This game is like, hey,
<v Speaker 1>what if we built a koj of a game around
<v Speaker 1>those ideas? Okay, fantastic, I'm all for it. And I
<v Speaker 1>think that Death Stranding too, seems to be like the
<v Speaker 1>ideal formulation of those ideas coming together. So hey, I'm
<v Speaker 1>I'm into it. I'm gonna be playing a lot more
<v Speaker 1>of it up. I mean, the first one did pretty well,
<v Speaker 1>but it feels like this one with these review scores,
<v Speaker 1>now that people have like an idea of what Death
<v Speaker 1>Straining is, that it's had years to like kind of
<v Speaker 1>build an audience with the original version and then the
<v Speaker 1>director's cut and going to different platforms, this game should
<v Speaker 1>pop off.
<v Speaker 2>Right, I would like to think so, if not solely
<v Speaker 2>based on what you said, then based on the names
<v Speaker 2>attached to it. There are some but not just in
<v Speaker 2>the gaming space, like Norman read Us is well known
<v Speaker 2>market quality. I think her name is is well known.
<v Speaker 2>It's just it's a there's a lot of high profile
<v Speaker 2>names attached to it that would give it that universal appeal.
<v Speaker 2>So even like a casual player who even like the
<v Speaker 2>Madden FIFA type might say, oh, I know Norman Reatas
<v Speaker 2>from The Walking Dead or Boondock, saying so that movie
<v Speaker 2>that I or show that I like, he's in this game.
<v Speaker 2>I'll try it just based on that, And if they
<v Speaker 2>haven't done so already, maybe Death Strening two's reviews will
<v Speaker 2>convince them to do so. Because as somebody put out
<v Speaker 2>in chat, and I'll look this up too, first one
<v Speaker 2>did not score that highly right.
<v Speaker 1>It was the lower eighties. It was like an eighty
<v Speaker 1>two or eighty three I think, which is not right.
<v Speaker 2>No, not at all. But it wasn't ninety right eighty
<v Speaker 2>three yes on open critics. So it's a huge gap there.
<v Speaker 1>Every point above that, like a three, is that much
<v Speaker 1>harder to get.
<v Speaker 2>Yeah, right, And that was two hundred reviews, so there's
<v Speaker 2>still some more reviews to come out. We'll see how
<v Speaker 2>this one shakes out. Ninety at sixty is still very impressive,
<v Speaker 2>but seeing ninety as an average, may you know, switch
<v Speaker 2>some light bulbs on it. Oh, maybe this isn't the
<v Speaker 2>weird outur experience that I expected it to be. Maybe
<v Speaker 2>this is one that I should keep an eye on.
<v Speaker 1>Yep, yeah, I think so. I think as a chance
<v Speaker 1>of finding that slightly wider audience, I don't think the
<v Speaker 1>appeal will ever be as broad as like a metal
<v Speaker 1>gear solid like what that had of like something about that,
<v Speaker 1>just like it goes to magazine covers and when you're
<v Speaker 1>a kid and you just see that, you're like, well,
<v Speaker 1>I got whatever this is. I got to play this
<v Speaker 1>and then but even then it had like the name
<v Speaker 1>recognition of like oh I remember your meddle gear solid
<v Speaker 1>on nes when I was a kid and stuff like that,
<v Speaker 1>or metal gear. I should say, des Stranding is never
<v Speaker 1>going to have quite that appeal. But I think you're
<v Speaker 1>right with this number and just Kojub's name and all
<v Speaker 1>the people involved, it should break through, which was the
<v Speaker 1>original question. So yeah, I think I agree with you,
<v Speaker 1>and all right, yeah, Jay, he's gonna hate it because
<v Speaker 1>it's not divisive. Yeah we'll see. Yeah, yeah, you're I
<v Speaker 1>think you might be onto something like the early kind
<v Speaker 1>of like like debates, like maybe it's gonna be divisive
<v Speaker 1>within that ninety range. Oh, it's a great game, but
<v Speaker 1>here's the stuff that I like or didn't like or whatever,
<v Speaker 1>and those conversations could still happen. Maybe he'll get what
<v Speaker 1>he wants in the end. Uh all right. Nintendo prioritizing
<v Speaker 1>switch to dev kits for indies needing quote extra oomph
<v Speaker 1>says devs. This is from PJ O'Reilly at Nintendo Life.
<v Speaker 1>As we all know by now, the switch to has
<v Speaker 1>been off to a rocket of a start in terms
<v Speaker 1>of its hardware sales. However, with regards to its current
<v Speaker 1>games lineup and with a particular I on its indie offerings.
<v Speaker 1>There's still certainly been quite a bit of heavy lifting
<v Speaker 1>done by Mario Kart World in these early days and weeks.
<v Speaker 1>If you'd been expecting a few more switch to indie
<v Speaker 1>offerings at this point, though, you aren't alone, and there's
<v Speaker 1>at least a reason for the relative slow going in
<v Speaker 1>these early days. Speaking with Games Industry dot is, a
<v Speaker 1>bunch of indie devs have been explaining the pre launch
<v Speaker 1>DevKit access situation, with some getting their hands on the
<v Speaker 1>necessary tech ages ago, while others are still waiting. Tony
<v Speaker 1>go galland Yam said Galland from Aunt Orcshop, the team
<v Speaker 1>behind the excellent into the Restless Ruins, says slow access
<v Speaker 1>to DevKits is in a new thing and that on
<v Speaker 1>the switch to Nintendo seems to be prioritizing games that
<v Speaker 1>need the extra grunt, which I'm not sure what that
<v Speaker 1>means of, probably extra power, extra processing power. This tracks
<v Speaker 1>when we consider the likes of No Man's Sky, with
<v Speaker 1>Hello Games saying they'd been working on the switch to
<v Speaker 1>Port for a year when they announced the switch to
<v Speaker 1>version as it's a showy example of just how much
<v Speaker 1>better a game can be on the new console in
<v Speaker 1>terms of devkid availability in so quote. Now there's been
<v Speaker 1>a similar situation to the OG switch, which was also
<v Speaker 1>like Hen's Teeth for a good six to seven months
<v Speaker 1>after launch, said Galland the indie folks I know who
<v Speaker 1>have been successful in getting kids are working on games
<v Speaker 1>that are in need of the switch. Tow's extra ownth
<v Speaker 1>Citizen Sleeper two, which has gone down a treat on
<v Speaker 1>Switch one. They gave it a nine out of ten
<v Speaker 1>at this site. Is is one game that it was
<v Speaker 1>aiming for a Switch to launch, but according to its creator,
<v Speaker 1>Gareth Damien Martin, it wasn't possible. Chris Wright, founder and
<v Speaker 1>managing editor of Fellow Traveler, publisher of Citizen Sleeper two,
<v Speaker 1>stated that they still don't have dev kits, but that
<v Speaker 1>this is fairly normal, even if it can be irksome
<v Speaker 1>for some indie dev's plans. Yeah, this just sounds like,
<v Speaker 1>you know, maybe Nintendo has limited resources when it comes
<v Speaker 1>to this, whether that is actual limited dev kits, which
<v Speaker 1>I honestly have no idea Jason, what it takes to
<v Speaker 1>produce a dev kit. Do they have a ton of
<v Speaker 1>these things? Is it just a switch to with extra
<v Speaker 1>features turned on? Probably not. I really am just stupid
<v Speaker 1>about that, But you know, it could be that, or
<v Speaker 1>maybe it could be like Nintendo wants to develop a
<v Speaker 1>direct relationship with these people before they hand something like
<v Speaker 1>that over, and so they're like just slowly going through
<v Speaker 1>that process, which is just a limited resource of time
<v Speaker 1>and people at a certain point. So either way, I
<v Speaker 1>could see there being like a hold up there. But
<v Speaker 1>this is a problem that should sort itself out soon enough. Right,
<v Speaker 1>The Switch one quickly became the indie platform of choice.
<v Speaker 1>I don't think that's going to change anytime soon with
<v Speaker 1>the Switch too.
<v Speaker 2>Right, No, not at all. Once these dev kits get
<v Speaker 2>out into the wild where they belong, and these developers
<v Speaker 2>have the technology in front of them, you should see
<v Speaker 2>the Switch to go right back to number one in
<v Speaker 2>the indie scene before long. I'm surprised by kind of
<v Speaker 2>I didn't realize it. It took six or seven months
<v Speaker 2>with the first Switch. That does make sense.
<v Speaker 1>I would have done indie games at first, So yeah,
<v Speaker 1>I was also surprised by that.
<v Speaker 2>I would have thought that even with that delay here
<v Speaker 2>it may have been less ed. Now graded we're only
<v Speaker 2>what we're not even a month in, We're two weeks,
<v Speaker 2>three weeks in so I would have thought maybe it
<v Speaker 2>would be a little bit sooner. Maybe it still can
<v Speaker 2>be maybe two or three months, because Nintendo had to
<v Speaker 2>know that indies were huge on its platform and want
<v Speaker 2>to support that to keep that going. But I kind
<v Speaker 2>of get an indie studio like Hello Games getting access
<v Speaker 2>to dev kits before someone like aunt Ant Workshop, which
<v Speaker 2>no offense to Ant Workshop into the Restless Ruins.
<v Speaker 1>Apparently they gety good.
<v Speaker 2>But yeah, sure, it sounds like they're understanding of that too,
<v Speaker 2>and they're just waiting patiently for it to happen. I
<v Speaker 2>did want to point out that the word extra grunt
<v Speaker 2>and Hen's teeth made me look up Tony Gallon's country
<v Speaker 2>of origin and he's Scottish, so maybe, yeah, yeah, maybe
<v Speaker 2>Jordan can explain it to us one day. But no,
<v Speaker 2>this it's surprising at first, but the more you think
<v Speaker 2>about it, and the more you realize we're still only
<v Speaker 2>two weeks in the biggest studios are going to get
<v Speaker 2>these dev kits first. It doesn't mean that the indies
<v Speaker 2>aren't going to be a part of Switch to like
<v Speaker 2>they were at Switch one. It's just going to take
<v Speaker 2>a little bit longer. Patience is a virtue as they say.
<v Speaker 2>So I get it. It's you want to play the
<v Speaker 2>new indie games, right, you want to see what these
<v Speaker 2>indie devs can do on this new, more powerful console.
<v Speaker 2>But I get the frustration with not having those dead though.
<v Speaker 2>I will say as the last time we were on
<v Speaker 2>we were speaking about Koe Techmo, talking about the switch
<v Speaker 2>to being more powerful than they thought.
<v Speaker 1>This is good news too.
<v Speaker 2>The fact that these indie developers are that this drive
<v Speaker 2>to want these dev kits even after launch tells you
<v Speaker 2>that even those in the know are aware of what
<v Speaker 2>this thing can do and what they can possibly do
<v Speaker 2>with it, and it just will just make the entire
<v Speaker 2>platform stronger as a whole. So I like hearing this.
<v Speaker 2>It's frustrating for them. I hope they get their stuff soon,
<v Speaker 2>but ultimately I think it's all positive news, if that
<v Speaker 2>makes sense.
<v Speaker 1>Yeah, totally. I think it's just yeah, it's about a
<v Speaker 1>demand in the switch to being a platform where these
<v Speaker 1>developed developers can thrive, and that will be waiting for
<v Speaker 1>them as they get their dev kits. In the meantime,
<v Speaker 1>if you are one of these studios that may not
<v Speaker 1>necessarily need the extra OOMP or the extra grunt, you
<v Speaker 1>can put your game out on Switch one and it'll
<v Speaker 1>work on switch to, and if you unlock things that
<v Speaker 1>could even take advantage of some of those graphical features,
<v Speaker 1>so you know, you still have a way onto the
<v Speaker 1>switch to. And honestly, for an indie game, a downloadable
<v Speaker 1>game in the E shop, I guess maybe not having
<v Speaker 1>that switch to badge that you can like paste onto
<v Speaker 1>the JPEG of your screench or your cover art, maybe
<v Speaker 1>that hurts a little bit because it's like, maybe people
<v Speaker 1>are looking for that and it gets more likely greases
<v Speaker 1>up the wheels to get them to spend more money,
<v Speaker 1>I suppose. But really, they're gonna see your game on
<v Speaker 1>their switch to. If it's appealing, they're gonna buy it
<v Speaker 1>for that reason. So yeah, it's not like they're being
<v Speaker 1>completely left out in the cold here.
<v Speaker 2>But also too, I think with indie developers specifically, it
<v Speaker 2>is well documented that the E Shop on Switch one
<v Speaker 2>is garbage rough and switch tows is better but not.
<v Speaker 1>Not quite there yet.
<v Speaker 2>Yeah, so that switch to banner that you're speaking of
<v Speaker 2>may have more value than initially seems because it will
<v Speaker 2>get them front and center on the new E shop,
<v Speaker 2>you know what I'm saying. So if they can make
<v Speaker 2>the switch to editions or switch to versions, sooner they
<v Speaker 2>get onto the currently more efficient e shop faster. So yep,
<v Speaker 2>that yeah, that makes sense.
<v Speaker 1>Too, all right, Yeah, I'm with you on then, And
<v Speaker 1>that's like the kind of thing where because there's no
<v Speaker 1>discoverability really on the switch to or on the e Shop,
<v Speaker 1>and I guess there's a little bit it's a little
<v Speaker 1>bit improved. I actually, like early on, when I was
<v Speaker 1>in the hotel room waiting for us you have to start,
<v Speaker 1>and I had the switch, I was like making some
<v Speaker 1>videos and one I didn't end up posting was like, hey,
<v Speaker 1>they kind of improve the shop. And really the improvements
<v Speaker 1>are it's faster to use, which I'm sure actually does
<v Speaker 1>increase the amount of money people spend because if it's
<v Speaker 1>easier to find stuff, easier to move around there, you're
<v Speaker 1>just more likely to use it, which probably every minute
<v Speaker 1>use probably equates to so much more money spent. So yeah, great.
<v Speaker 1>But there's also a small discovery tool where it's like
<v Speaker 1>you know, Steams recommendation thing where it's like a slideshow
<v Speaker 1>of games that like, hey, because you played this, maybe
<v Speaker 1>you'll like that. The e shop has that now, And
<v Speaker 1>that's like the one thing that might resurface games that
<v Speaker 1>have fallen off the sales page or the featured page
<v Speaker 1>or the new page, which is a lot for a
<v Speaker 1>lot of these indie games. They probably are struggling to
<v Speaker 1>end up on any of those, you know, those surfaces
<v Speaker 1>for people to find, so it's like maybe they can
<v Speaker 1>rely on that. But in the meantime, if you do
<v Speaker 1>have a switch to version, you're probably much more likely
<v Speaker 1>to end up in all that stuff. So yeah, you're
<v Speaker 1>definitely right, and I don't think it's very far off. Though.
<v Speaker 1>Those deb kits should go out to everybody here pretty soon. Sure,
<v Speaker 1>all right, next story here, Nintendo's actually you know what,
<v Speaker 1>before we get to that, it's eleven thirty. Let's take
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<v Speaker 1>It's Game Mess Mornings. I'm Jeff Grubb. That's Jason Finelli.
<v Speaker 1>Let's get back into the show. Nintendo's strict policy on
<v Speaker 1>MiG krts is creating a problem for second hand switch
<v Speaker 1>to buyers. This is also from Pja O'Reilly at Nintendo Life.
<v Speaker 1>As we reported last week, Nintendo has been banning switch
<v Speaker 1>to consoles from using online services if it finds them
<v Speaker 1>to be using meg carts, effectively bricking the new consoles
<v Speaker 1>by denying them any online access whatsoever. Nintendo has seemingly
<v Speaker 1>decided to come down tough on this issue for its
<v Speaker 1>new generations of systems, with social media and internet forums
<v Speaker 1>slowly coming to live with users who have been faced
<v Speaker 1>with an air code twenty one to twenty four forty
<v Speaker 1>five zero eight message. However, a potential knock on effect
<v Speaker 1>is that the secondhand market for switch to consoles may
<v Speaker 1>be becoming a bit dodgy, becoming a bit of a
<v Speaker 1>dodgy death round, they say, for those seeking a cheaper
<v Speaker 1>option on Nintendo's new hardware. As reported by Android Authority,
<v Speaker 1>at least one potential switch to owner has shown up
<v Speaker 1>online to report that their console bought at a discount
<v Speaker 1>was actually bricked with the same air code message. Not ideal.
<v Speaker 1>Piracy has been a scourge for Nintendo, particularly over the
<v Speaker 1>past few years, with some high profile pre release leaks
<v Speaker 1>with carts such as the MiG providing a route to
<v Speaker 1>play ripped pirated copies of games, it's perhaps inevitable that
<v Speaker 1>potential buyers are going to have to be extra careful
<v Speaker 1>going forward. In the case above, where the console was
<v Speaker 1>bought at a Walmart, it was an easy case of
<v Speaker 1>returning the console for a refund without an issue. Start
<v Speaker 1>getting these problems with tech bought on the likes of eBay,
<v Speaker 1>gum Tree or other sites, though, and forging out a
<v Speaker 1>secondhand switch to could end up being quite the sweat
<v Speaker 1>inducing prospect. I wonder like, okay, so they bought it
<v Speaker 1>at Walmart, maybe they someone returned it themselves to Walmart
<v Speaker 1>gallery package. It was like an open box discounts. That
<v Speaker 1>must be what happened there. Yeah, I mean, this is
<v Speaker 1>the kind of thing that happens when you buy secondhand,
<v Speaker 1>you know, buying secondhand GPUs. For the last ten years,
<v Speaker 1>Jason has been a roll of the dice of has
<v Speaker 1>this thing been used seven for the last year and
<v Speaker 1>a half to mind cryptocurrency, And there's a strong chance
<v Speaker 1>the answer to that question is yes. So when you
<v Speaker 1>got and get your good deal on it and the
<v Speaker 1>ten eighty TI back in the day, actually that was
<v Speaker 1>right before people were using those chpus to buying bitcoin.
<v Speaker 1>But you know, the example still stands. Yeah, chances are
<v Speaker 1>you were getting something that had been run into the ground.
<v Speaker 1>That doesn't mean it doesn't work anymore. And a lot
<v Speaker 1>of times that those that those factors were priced into
<v Speaker 1>the overall market. At this point though that's not happening
<v Speaker 1>with the switch to yet that price is going to
<v Speaker 1>be as high as can be because it's a hot
<v Speaker 1>commout of the item. Sure, they're more readily available than
<v Speaker 1>some consols have been, so that's helping a little bit.
<v Speaker 1>So like this, you know, people aren't going out there
<v Speaker 1>and buying a two thousand dollars switch to on eBay
<v Speaker 1>just to get their hands on one, and then that
<v Speaker 1>turns out to be break But still, no matter what,
<v Speaker 1>it's a frustrating thing. And as this person says, if
<v Speaker 1>you go to Craigslist, you go to Facebook Marketplace, there's
<v Speaker 1>a good chance you could get really screwed there eBay E.
<v Speaker 1>Basically like they go back and forth. I don't know
<v Speaker 1>where they're at right now, and sort of their you know,
<v Speaker 1>oscillation between preferring the buyer versus preferring the seller. But
<v Speaker 1>a lot of times they prefer the buyer. And if
<v Speaker 1>you just say this thing's messed up, they'll be here's
<v Speaker 1>all your money back, and that the seller has to
<v Speaker 1>pay for it. You know what do people do here, Jason?
<v Speaker 1>I mean, you just got to test the thing right
<v Speaker 1>before you buy. This may be actually where if you
<v Speaker 1>don't want to deal with all the hassle of buying
<v Speaker 1>something online, getting it finding it's broken, they have to
<v Speaker 1>going through some support thing. Maybe actually don't buy them
<v Speaker 1>for Facebook Marketplace, but doing your due diligence and turning
<v Speaker 1>it on, connecting online, making sure it works. It's probably
<v Speaker 1>your best bet. But people are gonna have to be
<v Speaker 1>safe or be careful here, right, Yeah, I.
<v Speaker 2>Think due diligence is going to be the order of
<v Speaker 2>the day here. When it's possible, I would suggest maybe
<v Speaker 2>holding off on eBay unless it's a you know, still
<v Speaker 2>in box sort of situation, and even then you don't
<v Speaker 2>know if it was if they were able to crack
<v Speaker 2>it open with it.
<v Speaker 1>You know, it's.
<v Speaker 2>Basically if it were me. If it were me, I
<v Speaker 2>would go with patients for a brand new console in
<v Speaker 2>a big box store or from Nintendo themselves before secondhand.
<v Speaker 2>But I have the luxury of being able to do that.
<v Speaker 2>I understand if you have the luxury of being able
<v Speaker 2>to wait. As much as it sucks and as much
<v Speaker 2>as fomo is the thing, that's what I should tell
<v Speaker 2>you to do. That's what I'm going to tell you
<v Speaker 2>to do. But if you were going to go this
<v Speaker 2>this secondhand route, do something where you can meet with
<v Speaker 2>the seller directly. Stay off of eBay, stay off of
<v Speaker 2>those sites. Make sure when you are face to face
<v Speaker 2>with this person that you test everything that you want
<v Speaker 2>to test, you make sure it works, You make sure
<v Speaker 2>the charger works, and you make sure it connects to online.
<v Speaker 2>If you see two one two four h four five
<v Speaker 2>oh eight or as I've looked up to one two
<v Speaker 2>four dash four zero zero seven, both of them are error.
<v Speaker 2>This is from Nintendo's website. Error codes that indicate that
<v Speaker 2>the switch console you are using has been permanently banned
<v Speaker 2>from connecting to the internet due to a breach of
<v Speaker 2>the user agreements. Now, it's very vague. A breach of
<v Speaker 2>your user agreements may include, but is not limited to,
<v Speaker 2>activities such as fraudulent or unauthorized transactions or violation of
<v Speaker 2>the Code of Conduct. That's all it says. I don't
<v Speaker 2>have the time to go through the Code of Conduct
<v Speaker 2>right now. But if you if you see either of
<v Speaker 2>those codes when you turn this thing on and try
<v Speaker 2>to connect it to your internet, maybe through your your
<v Speaker 2>phone as a hotspot, just you know, quickly get out
<v Speaker 2>of there. You're like, no, this thing's brick doesn't work.
<v Speaker 2>I'm out of here. No diligence, Diligence and intelligence will
<v Speaker 2>win the day here for you. Just be smart about it.
<v Speaker 2>And because people are very good at trying to get
<v Speaker 2>one over on their fellow man. Just make sure you're
<v Speaker 2>not one of them.
<v Speaker 1>Yep, exactly. And this is not all that new either.
<v Speaker 1>I guess if you've been buying stuff on a Craiglist
<v Speaker 1>or a Facebook marketplace or whatever, you probably are a
<v Speaker 1>little savvy. You've dealt with stuff before. You know, always
<v Speaker 1>do those exchanges, and like, my, my, where are you
<v Speaker 1>to live? There used to be a meet up point
<v Speaker 1>right outside the police station, which was really fun. You
<v Speaker 1>used to go there and they're like, hey, we got
<v Speaker 1>cameras pointed at you everywhere, and we're right inside, so
<v Speaker 1>no problem. But like, even like the Xbox three sixty
<v Speaker 1>was a very common console to hack, and those eventually
<v Speaker 1>started getting banned from online the exact same thing. This
<v Speaker 1>isn't some Nintendo being weird thing. This is a common
<v Speaker 1>move from these companies. It goes all the way back
<v Speaker 1>to that, maybe even before. But I just remember it
<v Speaker 1>really happening with the three sixty to the point where
<v Speaker 1>it was very difficult to navigate buying used three sixties
<v Speaker 1>on a Craigslist back then. And you know, I eventually
<v Speaker 1>did find one, but I had to like go through
<v Speaker 1>and they're like Hey, we got to go in your house,
<v Speaker 1>connect connect this thing to the TV, turn it on
<v Speaker 1>and see that it works. And so yeah, the people
<v Speaker 1>who have done this for a while will be used
<v Speaker 1>to this. It's just going to be switch has a
<v Speaker 1>slightly different audience that maybe is a little bit more broad,
<v Speaker 1>and those people will have to like either learn to
<v Speaker 1>navigate this or do as you said, have some patients
<v Speaker 1>pay a little extra money, get those guarantees, get a warranty,
<v Speaker 1>you know, like not even like the extra store warranty,
<v Speaker 1>but like, you know, just be guaranteed that your warranty
<v Speaker 1>is gonna work for Nintendo and that you have a
<v Speaker 1>return policy. Like those things can be huge. When you're
<v Speaker 1>spending that much money, you might as well spend the
<v Speaker 1>extra cash and just have that coverage and have that
<v Speaker 1>peace of mind. Yep, for sure, all right, forget switch
<v Speaker 1>to game key cards full on the cart, physical releases
<v Speaker 1>or what people want, says publisher lost and call this
<v Speaker 1>from Damian McFerrin at Nintendo Life, it's fair to say
<v Speaker 1>that switch to game key cards haven't gone down all
<v Speaker 1>that well with consumers. While Japanese video game consultancy firm
<v Speaker 1>KIOS Incorporated insists that publishers are thinking Nintendo for the
<v Speaker 1>move following rising production costs of physical media. Others are
<v Speaker 1>less keen on them. Almost seventy percent of you said
<v Speaker 1>you wouldn't be buying game key card releases, and many
<v Speaker 1>companies within the industry have said they dislike the approach.
<v Speaker 1>Game key cards are Nintendo's attempt to bridge the gap
<v Speaker 1>between code and a box releases and traditional game cards. Basically,
<v Speaker 1>they're just a game code on a card so that
<v Speaker 1>people can put it in their system. It will work
<v Speaker 1>if the download everything, but then you can hand the
<v Speaker 1>card to someone else or sell it on the secondhand
<v Speaker 1>market and get some money from it. But nothing of
<v Speaker 1>the game is on there, and eventually people are matching
<v Speaker 1>twenty years from now. This won't work at all. Who knows,
<v Speaker 1>but yeah. Lost in Cults Ryan Brown, who has already
<v Speaker 1>spoken to us about the subject, has taken to social
<v Speaker 1>media to issue a rallying called to developers. People don't
<v Speaker 1>want game key card releases, so if your studio is
<v Speaker 1>looking to produce a physical switch to release, they should
<v Speaker 1>get in touch with the boutique publisher. Ryan T. Brown
<v Speaker 1>from Lost in Cults, says developer Slash publishers, talk to me,
<v Speaker 1>We'll give you full on the card, switch to physical releases.
<v Speaker 1>It's what people want, it's what you want, and we
<v Speaker 1>can make it work for you. Hit me up. Do
<v Speaker 1>you think there could be a really especially after this
<v Speaker 1>launch where we heard that some of these physical games
<v Speaker 1>from third parties didn't maybe do quite as well either,
<v Speaker 1>it will be a big rush back toward let's just
<v Speaker 1>bite the bullet and put as many games as we
<v Speaker 1>can on the full card so that we can get
<v Speaker 1>the benefits of people being like I want to collect
<v Speaker 1>these things.
<v Speaker 2>Yeah, I mean, I think unfortunately, as much as I
<v Speaker 2>personally am okay with the game key card feature, I
<v Speaker 2>admittedly use it a little more because I have children,
<v Speaker 2>and I'm sure you would agree being able to pass
<v Speaker 2>the digital key card is convenient. The term game key
<v Speaker 2>cards kind of has this negative connotation around it at
<v Speaker 2>the moment, right, So you're going to get that ground
<v Speaker 2>swell of people as soon as as soon as the
<v Speaker 2>publisher says game key card, they're going to start rabble
<v Speaker 2>rousing and being pissed off. So yeah, I think for
<v Speaker 2>the moment, maybe like the next year or so, if
<v Speaker 2>your game's coming out the next year year and a half.
<v Speaker 2>Let's say you just go full card. You just put
<v Speaker 2>everything on the cartridge, and you bite the bullet, as
<v Speaker 2>you said, and you basically see where it goes from there.
<v Speaker 2>It is there a way to do both options right
<v Speaker 2>out of the gate, I don't know. I think they
<v Speaker 2>would prefer the one or the other approach. So then, yeah,
<v Speaker 2>you would have to go with the full switch to
<v Speaker 2>cartridge because I just don't until more people use the
<v Speaker 2>technology and see what it can do and see how
<v Speaker 2>it can benefit I think that the term kind of
<v Speaker 2>has this hex around it that is turning people off because,
<v Speaker 2>let's let's face it, most of the hardcore crowd, they're
<v Speaker 2>not they don't need to share their game key cards
<v Speaker 2>because they don't have no one to share it with.
<v Speaker 2>They're just on their own consoles. Their friends have their
<v Speaker 2>consoles with their games on them. They don't need to
<v Speaker 2>use this. So I think I think you're right that
<v Speaker 2>on the cart physical releases are the way to go,
<v Speaker 2>especially in the third party sector, for perhaps as as
<v Speaker 2>long as the next two years.
<v Speaker 1>Yeah, and I think you know, Ryan T. Brown from
<v Speaker 1>Lost in Cult sort of like being hey, we're the solution.
<v Speaker 1>I mean obviously that's to his benefit, but I do
<v Speaker 1>think he's also not wrong where if you are someone
<v Speaker 1>that wants a physical game that is on the card,
<v Speaker 1>as someone who produces games, going the britique route probably
<v Speaker 1>is going to be the answer. Where like you talked
<v Speaker 1>about doing both right, maybe like the game launches on
<v Speaker 1>a game key card standard because that's the most affordable
<v Speaker 1>and logical option for a lot of these situations. And
<v Speaker 1>then quickly you work with a boutique outlet, whether whether
<v Speaker 1>it's Lost in Calt which you know, looks like they're
<v Speaker 1>going to do some awesome work in terms of their
<v Speaker 1>packaging and stuff looked really nice. You go that route
<v Speaker 1>will be like Okay, now here is the seventy eighty
<v Speaker 1>dollars version of the game with a really cool look,
<v Speaker 1>and it has the full game on the card, and
<v Speaker 1>that's something you really care about as a collector. Well,
<v Speaker 1>now here's the collector's edition. I just think this probably
<v Speaker 1>is the route, even though of course that's again to
<v Speaker 1>mister Brown's benefit here, I just don't think he's wrong necessarily.
<v Speaker 1>So you know, it is that a pain, yeah, and
<v Speaker 1>it is Nintendo going to put it on in their
<v Speaker 1>games on game key cards. No, doesn't seem like it,
<v Speaker 1>so and like that, will Nintendo make the slightly smaller
<v Speaker 1>versions of its cards available that aren't the sixty four
<v Speaker 1>kigabyte very expensive ones. I guess there's rumors going around
<v Speaker 1>that like that's sixteen dollars or something like that for
<v Speaker 1>a sixty four gigabyte card for each each single one
<v Speaker 1>that you produce, which is a lot more than the
<v Speaker 1>pennies it cost to produce like a Blu Ray these days. Yeah,
<v Speaker 1>that's that's rough stuff. So I get why publishers are like,
<v Speaker 1>no way, that's so much of our profit margin. But
<v Speaker 1>if you can sort of make it make sense, I
<v Speaker 1>guess it. Maybe even eighty dollars doesn't make sense for
<v Speaker 1>the Lost and Cult version at some point, But there
<v Speaker 1>are people who really want this stuff as a collector's item.
<v Speaker 1>I just don't think it's a big enough audience to
<v Speaker 1>like completely do away with game key cards. But yeah,
<v Speaker 1>there's an answer here, something in the middle.
<v Speaker 2>Somewhere in the middle, they'll figure it out. And as
<v Speaker 2>you said as the last bullet point on the article here,
<v Speaker 2>Nintendo itself has said it will not be using game
<v Speaker 2>Geek game key cards for any of its first party games,
<v Speaker 2>so if they're not, how can they? It just gives
<v Speaker 2>third party publishers and developers more of a argument to
<v Speaker 2>be like, well, if you're not using your own technology,
<v Speaker 2>then what the hell why don't we have to use it?
<v Speaker 2>And then they can go this boutique route. But then
<v Speaker 2>you wonder, based on our previous story about the MiGs,
<v Speaker 2>if if lost and Colt's not getting their cartridges from Nintendo,
<v Speaker 2>could the switch to then mistake the.
<v Speaker 1>No, they are getting it from Nintendo. It's just I
<v Speaker 1>think they're saying we could find a way to make
<v Speaker 1>it make sense, and to me, that sounds like like
<v Speaker 1>Boston cults physical games for people that don't know it's
<v Speaker 1>they look like Criterion Collection, like like they like they
<v Speaker 1>have really cool art and specialized boxes that aren't just
<v Speaker 1>like the typical plastic switch to boxes, And so they're
<v Speaker 1>going to be like, the way we'll make it make
<v Speaker 1>it make sense is we're gonna do a lot of
<v Speaker 1>extra effort so people don't think about the fact that
<v Speaker 1>they're paying extra to make up for that sixteen dollars
<v Speaker 1>that it cost to put this thing on a sixty
<v Speaker 1>four gigabyte card. Sure, sure, I think that's again, I
<v Speaker 1>think that's fair. Ideally, though, we get to a point
<v Speaker 1>where eight and sixteen gigabyte cards are readily available to
<v Speaker 1>third parties, So if your game is small enough, it
<v Speaker 1>could just go on there. And then if your game
<v Speaker 1>is massive, it was always going to go on a
<v Speaker 1>game key card, and you might as well just do
<v Speaker 1>it that way anyhow. True, All right, let's see, man,
<v Speaker 1>it's just sixty four gigabyte. The sixty four gigabyte cards
<v Speaker 1>being that expensive just means that we probably will go
<v Speaker 1>this entire generation without having one hundred and twenty eight
<v Speaker 1>bit cards or whatever, something big enough for like most
<v Speaker 1>modern games. And I've got how expensive would those be?
<v Speaker 1>Probably you know, forty yeah, exactly the entire price of
<v Speaker 1>the game. Yeah. Sega accidentally leaked six years of sales
<v Speaker 1>data for some of their games. Sega did it in
<v Speaker 1>oop see this is everywhere, but I've found this on
<v Speaker 1>Reddit and in this this Reddit post is now you
<v Speaker 1>can weaponize these numbers in irrelevant fan wars or something.
<v Speaker 1>All right, So Persona five Royal, that's a game that
<v Speaker 1>did very well, Jason. This apparently these sales do not
<v Speaker 1>include any of the sales for the original Persona five.
<v Speaker 1>In its first fiscal year, he did one point zero
<v Speaker 1>three million, then seven hundred thousand, this is like annual sales.
<v Speaker 1>Then three hundred thousand or three hundred fifty thousand, then
<v Speaker 1>one point eight two million. In its fourth year one
<v Speaker 1>point six million, and it's fifth year one point seven
<v Speaker 1>to five million. And it's yes, sixth year, yeah, fifth
<v Speaker 1>and sixth year. Yeah, So it's did a total of
<v Speaker 1>seven point twenty five million in sales just for Royal. Uh,
<v Speaker 1>that's got to be like it going to Switch and
<v Speaker 1>PC and stuff. I mean, I don't know, what will
<v Speaker 1>you say looking up I A I am?
<v Speaker 2>So it hit PS four worldwide March thirty first, twenty twenty.
<v Speaker 2>It hit Switch, PS five PC and Xbox on October
<v Speaker 2>twenty first, twenty twenty two. So that would explain fiscal
<v Speaker 2>year twenty twenty three being so absurd plus twenty four
<v Speaker 2>and twenty five just more ubiquity for a Persona five
<v Speaker 2>Royal does make sense. And yes, seven point two five
<v Speaker 2>million copies of Persona. People do like their Persona, don't they.
<v Speaker 1>It's also like, okay, this thing I had its best
<v Speaker 1>year in twenty twenty th or fiscal twenty twenty three,
<v Speaker 1>but then it did not miss much of a beat,
<v Speaker 1>Like it did better than it's launch year. Obviously that's
<v Speaker 1>just one platform versus all these other platforms. But whatever,
<v Speaker 1>money's money, it did better in the in the last
<v Speaker 1>three years than it did in that launch year. What
<v Speaker 1>do you need a Persona six for? Like, maybe you
<v Speaker 1>should just keep selling Persona five Royal for a while
<v Speaker 1>because it's just fine now. Obviously sales this kind of price,
<v Speaker 1>like all that stuff should be factored in to how
<v Speaker 1>much money they're actually making from all this. But I
<v Speaker 1>you know, at a certain point, one point eight one
<v Speaker 1>point seventy five million at thirty dollars versus sixty dollars
<v Speaker 1>whatever it is, it's still a ton of money. Sure,
<v Speaker 1>But yeah, you kind of see at a certain point
<v Speaker 1>why they are taking their time letting Persona five fully breathe,
<v Speaker 1>even though it's been a very long time since that
<v Speaker 1>game originally came out, because it's doing just fine, and
<v Speaker 1>that gives them time to you know, really reload with
<v Speaker 1>the Persona six. And then of course they had the
<v Speaker 1>other game last year that his name is slipping my mind.
<v Speaker 2>And also sort of a metaphor fantastic Thank you. It
<v Speaker 2>also sort of informs how in the marketing, you know,
<v Speaker 2>showcase and stuff like that, how Sega Atlas and Xbox
<v Speaker 2>have been a little more cozy. I think they expected
<v Speaker 2>a bump in sales when it hit those other platforms.
<v Speaker 2>I don't think they expected three hundred and fifty k
<v Speaker 2>and fiscal year twenty two to one point eight two
<v Speaker 2>million in fiscal year twenty twenty three.
<v Speaker 1>So when they.
<v Speaker 2>Saw that and they saw you know, because you know
<v Speaker 2>PS five to Tendo switch, sure, but also PC and
<v Speaker 2>X and both Xbox consoles, that's a lot of Microsoft.
<v Speaker 2>They weren't counting on that must I'm assuming that that's
<v Speaker 2>where Phil and his and his friends were able to
<v Speaker 2>swoop in and be like, hey, see, this is a
<v Speaker 2>viable platform for you. You should come hang out with
<v Speaker 2>us more often. And then you see the appeal of
<v Speaker 2>that from there. Yeah, very impressive stuff.
<v Speaker 1>So it definitely behaves that way where it's like, yeah,
<v Speaker 1>we've had a good experience working with Xbox, We're going
<v Speaker 1>to keep doing that. Yeah. I don't think you're right.
<v Speaker 1>If recently seen that Sonic Frontiers did a total of
<v Speaker 1>four point five to seven million, with three point two
<v Speaker 1>million in its first year and now it's doing about
<v Speaker 1>seven twenty and six ten in the following years. Team
<v Speaker 1>Sonic racings at three point five million. Total War three Kingdoms,
<v Speaker 1>I believe is at three point two million. That's very good.
<v Speaker 1>It continues to like that. One's just regularly trending down,
<v Speaker 1>but it had a very good launch and it's been selling.
<v Speaker 1>It did seventy thousand last year versus two point one
<v Speaker 1>million in its first year. Yakuza Like a Dragon did
<v Speaker 1>two point eighty six million. It did four hundred and
<v Speaker 1>fifty thousand in its first fiscal year, then seven hundred
<v Speaker 1>and twenty or seve hundred twenty thousand the year after,
<v Speaker 1>and it's had you know, up and down depending on
<v Speaker 1>like whether or not a new platform is released or
<v Speaker 1>something like that. It did six hundred and eighty thousand
<v Speaker 1>and fiscal year twenty four and then three hundred and
<v Speaker 1>sixty thousand and fiscal year twenty five. Sonic Superstars did
<v Speaker 1>two point four million total. War War Hammer three did
<v Speaker 1>two point three. Shimagami Tense five this includes both five
<v Speaker 1>and Vengeance. I think yep I Switch one, Yeah, the
<v Speaker 1>Switch one it did two point one million, so it
<v Speaker 1>was nine hundred and ninety thousand, one hundred and fifty thousand,
<v Speaker 1>one hundred thousand, then nine hundred and sixty thousand. PERSONA
<v Speaker 1>three reload is at two million already, Infinite Wealth is
<v Speaker 1>at one point six million, and like a dragon guide
<v Speaker 1>in The Man who Erased his Name is at nine
<v Speaker 1>hundred and sixty thousand total. I you know, it's kind
<v Speaker 1>of like, man, I hope Infinite Wealth does better over time.
<v Speaker 1>I bet that game is one of these ones that
<v Speaker 1>as it like oh, shows up on switch to things
<v Speaker 1>like that, easily could see another one of those bumps
<v Speaker 1>of like oh, ear three actually was way better than
<v Speaker 1>year two or something like that. You know, we get
<v Speaker 1>these kinds of numbers from companies like Nintendo who are
<v Speaker 1>like a little bit more open with their investors. We
<v Speaker 1>don't see this a lot from other publishers, but like
<v Speaker 1>now that we now they see these numbers chasing, a
<v Speaker 1>lot of Sega's choices make sense to me, Like I
<v Speaker 1>kind of get why they do what they do, and
<v Speaker 1>it's like, yeah, I really appreciate having that insight. I
<v Speaker 1>guess I suppose what we could say is now we
<v Speaker 1>can kind of figure that like use that logically and
<v Speaker 1>in the future when a publisher does make a certain decision,
<v Speaker 1>probably assume that the numbers reflect that. But yeah, do
<v Speaker 1>you have any other insight into this?
<v Speaker 2>Sonic fans are just as rabid as they've ever been.
<v Speaker 2>Three point two million for Sonic Frontiers in that launch year.
<v Speaker 2>That's pretty impressive, ITCHI mon Kasiga is apparently very popular
<v Speaker 2>because four hundred and fifty k for Yakuza seven one
<v Speaker 2>point one eight million infinite Wealth in year one, So
<v Speaker 2>that's that's also very very cool out. Yeah, I think
<v Speaker 2>we'll see. I think that'll hit over two million by
<v Speaker 2>the time it hits switch To and any other consoles
<v Speaker 2>it may hit.
<v Speaker 1>Now.
<v Speaker 2>The post said it leaked sales data for some of
<v Speaker 2>its games. That means some might be left out here.
<v Speaker 2>I find that an interesting omission from this list is
<v Speaker 2>Metaphor that you mentioned earlier, because that game was so
<v Speaker 2>critically acclaimed, although I guess technically we're only right at
<v Speaker 2>the end of fiscal year twenty five, so maybe they
<v Speaker 2>hadn't gotten that data yet or just wasn't part of
<v Speaker 2>the leak. But I would like to see where an
<v Speaker 2>original Atlass game that's not Persona fits in this list.
<v Speaker 2>Just riding on the pedigree of the studio that created it.
<v Speaker 2>But no, like I do like seeing Total War up
<v Speaker 2>here as well. That is a franchise that kind of
<v Speaker 2>sits on my periphery, just not being a PC centric guy,
<v Speaker 2>not being a strategy guy. I know it's always there
<v Speaker 2>and I always find it interesting. It's just not something
<v Speaker 2>that I that I normally like think about or remember.
<v Speaker 1>I don't.
<v Speaker 2>I don't always think about the Total War Roman Empire.
<v Speaker 2>It's not what I do. But I like that it's here.
<v Speaker 2>I like that the fans are getting what that are
<v Speaker 2>getting the games that they want here too. Three point
<v Speaker 2>two million for Three Kingdoms and two point three million
<v Speaker 2>for Warhammer three. That's very impressive. You have to like
<v Speaker 2>like Sega kind of fits in that capcom space right
<v Speaker 2>right now where they're just kind of doing what they're doing.
<v Speaker 2>They're making the games that they want to make. If
<v Speaker 2>people like them, great, If not, just on to the
<v Speaker 2>next one. You got another Sonic Racing coming out this year,
<v Speaker 2>which gets more and more insane the things that they
<v Speaker 2>as they make announcements for it. Love that demo at
<v Speaker 2>Summer Games Fest. I'm sure to get a chance to
<v Speaker 2>play it. I thought that played really really cool, an
<v Speaker 2>interesting alternative for Mario Kart. Once the Mario kartt world
<v Speaker 2>dies down, that's going to swoop right in in September.
<v Speaker 2>I think that's going to fill that niche. It could
<v Speaker 2>be very successful. Yeah, it's it's it's good, healthy numbers
<v Speaker 2>that you want to see from a game developer with
<v Speaker 2>all the doom and gloom and ever and well, you know,
<v Speaker 2>deserved you know, layoffs and things like that, things that
<v Speaker 2>people are obviously worry about. Sometimes it's just nice to
<v Speaker 2>see that a company that's been around a while is
<v Speaker 2>selling video games.
<v Speaker 1>And that's what this is. Yep. Just as a comparison,
<v Speaker 1>a persona five Royal on Steam has about seventy thousand reviews.
<v Speaker 1>Metaphor Refundasio has twenty thousand reviews, you know, the estimator
<v Speaker 1>stuff on like Steam. dB has Metaphor around one million
<v Speaker 1>copies sold. The average for a person of five is
<v Speaker 1>around two point five to three million. This is just
<v Speaker 1>on Steam. So it's like, yeah, that that kind of
<v Speaker 1>lines up with kind of these numbers that we get
<v Speaker 1>leaked here and probably if you try to algorithmically figure
<v Speaker 1>out how well Metaphor is doing based on some of
<v Speaker 1>this data. You can probably piece it together a little bit.
<v Speaker 1>But it's like, yeah, for a game that just kind
<v Speaker 1>of popped up out of nowhere from att less, a
<v Speaker 1>new one seems like it really kind of immediately it
<v Speaker 1>is doing better than a lot of these other games
<v Speaker 1>from Sega.
<v Speaker 2>So we get I think, yeah, we're gonna fell in
<v Speaker 2>did twitch chat checking in some guy named Tolkato tolcot To,
<v Speaker 2>I don't know. I don't know. Two million announced for Metaphor,
<v Speaker 2>at least separately, which is great. Uh, and then I'm
<v Speaker 2>getting made fun of in chat here Magic the Gathering
<v Speaker 2>is Jason Finelli's Holy Roman Empire and show kid me.
<v Speaker 1>No that's right, Uh, all right, let's see here. Expedition
<v Speaker 1>thirty three actor felt like a total fraud after they
<v Speaker 1>became a game became a massive success. Basically, Charlie Cox
<v Speaker 1>is like, I went for half a day and recorded
<v Speaker 1>my voices. After my agent's like, hey, do you want
<v Speaker 1>to do vo for a game? He's like, well, I
<v Speaker 1>don't play games. So eventually someone told me. Someone came
<v Speaker 1>in to me like, hey, that game was awesome and
<v Speaker 1>you're great in it. He's like wait what and he said,
<v Speaker 1>like I felt like a total frog. Now people keep
<v Speaker 1>doing that and I had no idea. It's like, I,
<v Speaker 1>I just did a little bit of work and I'm
<v Speaker 1>just happy for that studio. I'm really happy to be involved.
<v Speaker 1>It's like, yeah, that's got to be a little weird.
<v Speaker 1>I don't know if I believe him. Half a day's
<v Speaker 1>of work so I get all that, but I don't know.
<v Speaker 1>I guess I don't know what that process is. Like,
<v Speaker 1>maybe that's true either way. I'm sure like it was
<v Speaker 1>just a couple of days. If it was more than that,
<v Speaker 1>so it probably felt like a very short experience, and
<v Speaker 1>then to have it to find out it had such
<v Speaker 1>a massive effect has to be a weird thing, right, Yeah,
<v Speaker 1>for sure, I would.
<v Speaker 2>I would have loved to have been a fly on
<v Speaker 2>the wall the first time someone was like, oh I
<v Speaker 2>loved him, and have him be like wait what. I
<v Speaker 2>would have loved to have seen that reaction play out
<v Speaker 2>in real time. If it's if he was only in
<v Speaker 2>the studio for four hours for that amount of voice
<v Speaker 2>acting power to him, right, Like, that's yes, that's pretty
<v Speaker 2>wild and power to land Uh sand Fal, excuse me, Landfall,
<v Speaker 2>sand Fall, I did magic the othering again? Sandfall interactive.
<v Speaker 2>If they're able to make it only four hours long
<v Speaker 2>that process, we may need to do a deep dive
<v Speaker 2>into their development situation here because not only are they,
<v Speaker 2>you know, improving on potential VO times. And again I'm
<v Speaker 2>dumb to it too, so I don't know what goes
<v Speaker 2>into it, but like they came out with this game
<v Speaker 2>with their limited studio, I don't know how much the
<v Speaker 2>number is. I'm not going to prognosticate. But however, many
<v Speaker 2>people worked on this game. It came out and just
<v Speaker 2>floored everyone. And now they're and now we're finding out
<v Speaker 2>that they're really efficient with their vo What else are
<v Speaker 2>they doing and how can they help everyone in the
<v Speaker 2>game industry become more efficient?
<v Speaker 1>Wow?
<v Speaker 2>But back to Charlie Cox, I hope, honestly, I hope
<v Speaker 2>this convinces him to do more VO right, like for
<v Speaker 2>him to him, for him to think it was just
<v Speaker 2>like a one to two session, four hours whatever it was,
<v Speaker 2>and then have this effect on people to the point
<v Speaker 2>where he feels like a fraud.
<v Speaker 1>Wow, Like good for him, and I hope yeah. Good.
<v Speaker 1>And there's some zero complaints about THEO. In fact, there's
<v Speaker 1>just nothing but praise out there for the act exactly
<v Speaker 1>exactly like and apparently a skill up. Like talked to
<v Speaker 1>Ben starring in English and they both said quickest vo
<v Speaker 1>work they've ever done, as far as lines per hour recorded.
<v Speaker 1>So that was just a common thing and you can
<v Speaker 1>play that game and it's not it's not like, oh,
<v Speaker 1>lack of effort is apparent. No, it's not like that
<v Speaker 1>at all. So very cool stuff. Maybe it's just a yeah,
<v Speaker 1>I mean, you know, if you know what you're doing,
<v Speaker 1>you know we didn't need that much time. That's my motto. Uh,
<v Speaker 1>Mind's eyemaker reportedly facing mass layoff as players seek refunds. Yeah,
<v Speaker 1>there's not much more to say about this story other
<v Speaker 1>than like it was always a weird studio. That much
<v Speaker 1>money being important into a new effort. Uh to make
<v Speaker 1>a GTA like and then to release something that is
<v Speaker 1>a fraction of what GTA three even was in terms
<v Speaker 1>of your ability to do stuff in the world feels
<v Speaker 1>like mismanagement. I do think that the co CEO somewhere else.
<v Speaker 1>I don't know if it's here in this story, but
<v Speaker 1>I guess accused his developers are being lazy and incompetent,
<v Speaker 1>which is just a bad look. Yeah, it's worse than
<v Speaker 1>a bad luck. Right, that's criminal. Yeahside him with a
<v Speaker 1>rubber hose kind of thing like that. Yeah.
<v Speaker 2>Just prior to launch Build a Rocket Boy, CEO accused
<v Speaker 2>naysayers of being paid bots and both the chief legal
<v Speaker 2>and financial officers of company.
<v Speaker 1>Oh no, that's said something else, so he.
<v Speaker 2>Mocked his Oh god, oh no, let me see here
<v Speaker 2>if you can find that.
<v Speaker 1>While I kind observed, Mindzi co CEO supposedly slams devs
<v Speaker 1>as lazy and incompetent. This is from Game Reactors Marcus
<v Speaker 1>the Man is surrounding Minds Eye, one of this year's
<v Speaker 1>more most bizarre blah blah blah. Former employees have already
<v Speaker 1>described a dreadful and at times outright toxic work environment
<v Speaker 1>where games are developed like it's still two thousand and
<v Speaker 1>five and upper management refuses to listen to anyone below them,
<v Speaker 1>And as if that weren't enough, one of the top
<v Speaker 1>execs has now blamed the workers for being lazy and incompetent.
<v Speaker 1>The statement reportedly came from Mark Gerhard, a close ally
<v Speaker 1>of former Grand Theft auto producer Leslie the Benz Benzi's
<v Speaker 1>and co Build a Rocket Boy. It follows other report
<v Speaker 1>it's that the eternal internal atmosphere has sour dramatically post launch,
<v Speaker 1>somehow turning even more negative. This lines up with many
<v Speaker 1>statements found on the sites, on sites like glass Door,
<v Speaker 1>which people have been going through and finding a lot
<v Speaker 1>of interesting things being said about the studio. But yeah,
<v Speaker 1>that's that's the information we have here, you know, Jeffy
<v Speaker 1>say where that came from?
<v Speaker 2>You know, jeff going back to sand Fall. Maybe the
<v Speaker 2>secret is just people loving what they.
<v Speaker 1>Do, just I mean, and like you know, caring for
<v Speaker 1>every little detail about it so that the management does
<v Speaker 1>feel cohesive and well thought out and executed in a
<v Speaker 1>way that is humane. Yeah.
<v Speaker 2>Maybe maybe just general respect for your fellow man is
<v Speaker 2>what gets a great game like Kilabscure made, and not
<v Speaker 2>someone like this guy you said, look them up on
<v Speaker 2>a glass door. They probably want to throw his ass
<v Speaker 2>out the glass door.
<v Speaker 1>To finistrate his ass. That's right.
<v Speaker 2>They fenestraight the motherfucker, that's right. I just I cannot believe.
<v Speaker 2>How does I, oh, somebody brought this up and chat
<v Speaker 2>over here? How does io feel about all this? They
<v Speaker 2>gave them one third of their of there we wanted
<v Speaker 2>e three cringeback, so we brought it ourselves showcase the
<v Speaker 2>Monday night of SGF. A whole third of their show
<v Speaker 2>was Mine's eye. What they gotta be? Like, what we
<v Speaker 2>gotta be? We gotta we gotta fix our our what's
<v Speaker 2>what's the betting for vetting process? Thank you? We gotta
<v Speaker 2>make sure that these guys are on the level, because
<v Speaker 2>what the hell just happened over there? The the Benz
<v Speaker 2>had a flat tire maybe two and now all these
<v Speaker 2>people who went to work for him, who have been
<v Speaker 2>suffering enough, it sounds like, are being mercy mercy mercifully
<v Speaker 2>brought back into the labor force, and because is the trend,
<v Speaker 2>may not come back to video games because of their experience.
<v Speaker 1>It's depressing. Yep, yeah, we'll we'll we'll wrap up the
<v Speaker 1>headlines here in a second. But it's, uh, it's it's frustrating.
<v Speaker 1>And you know what, Leslie Benzy's it was cute the
<v Speaker 1>Bens the whole the Bends thing and all that stuff,
<v Speaker 1>but this this is it, man, you burned it. I
<v Speaker 1>don't want to hear it anymore. Take take all the
<v Speaker 1>money you got from Rockstar from either the settlement or
<v Speaker 1>lawsuit I can't remember, and get the fuck out. We don't.
<v Speaker 1>We don't need this anymore. Your game sucks that all
<v Speaker 1>this stuff is this sideshow clown business. Get out of here, don't.
<v Speaker 1>We don't. We're like, yeah, two thousand and five is right.
<v Speaker 1>This feels like mid two thousand's management, like dictatorial bullshit,
<v Speaker 1>and it's just there's no place for it anymore. There's
<v Speaker 1>too many cool people making too many cool games for
<v Speaker 1>us to give that much more oxygen to this. So
<v Speaker 1>I'm done with Mind's Eye. I hope the people that
<v Speaker 1>worked on the game can get out of there and
<v Speaker 1>find work, but yeah, fuck off. All right, let's let's
<v Speaker 1>see here new pull a question from last week, when
<v Speaker 1>do you think Metroid Prime four is out summer, fall
<v Speaker 1>or holiday? Eight percent think it's going to be out
<v Speaker 1>this summer, forty one percent think it's out this fall,
<v Speaker 1>and fifty one percent think it's out during the holiday season.
<v Speaker 1>Now exactly what those look like? Danny, wonder what you
<v Speaker 1>think those mean? I don't know, but most people are
<v Speaker 1>thinking later rather than sooner. Sorry.
<v Speaker 2>Oh, if you get the first comment on the pole
<v Speaker 2>that said Jeff too scared to put twenty twenty six
<v Speaker 2>on the pole, that would acknowledge that Dan was right.
<v Speaker 1>Listen, we can't. We just can't, all right. I can't
<v Speaker 1>deal with that.
<v Speaker 2>I actually voted Fall because they seem to like putting
<v Speaker 2>out one game a month, right, and there's that September window.
<v Speaker 2>I don't think they have anything in September at the moment.
<v Speaker 1>I know it's a month on date. It's like k
<v Speaker 1>Kirby's Air Riders, but that's like a December game. It
<v Speaker 1>feels like.
<v Speaker 2>Sure, that feels like a December game for sure. And
<v Speaker 2>Pokemon's there in October, which which which is also a
<v Speaker 2>kind of putting like a like a roadblock into that
<v Speaker 2>sort of holiday lineup thing. Trying to figure out where
<v Speaker 2>Metroid fits. I also wouldn't be surprised if it's late August,
<v Speaker 2>because that's a common Metroid release place.
<v Speaker 1>I don't remember other.
<v Speaker 2>M and twenty ten came out in late August, and
<v Speaker 2>I think Trilogy was around that time as well, the
<v Speaker 2>prior year or the year after. So maybe late mid
<v Speaker 2>to late August. Just the school's coming back, give the kids,
<v Speaker 2>the kids and the teens something to do after a
<v Speaker 2>long day at school. Go go fight some more chosos
<v Speaker 2>or whatever we're going to do in Metroid Prime for
<v Speaker 2>but yeah, I'm thinking I'm thinking somewhere in the late
<v Speaker 2>August to October window, early October window, which would put
<v Speaker 2>it in.
<v Speaker 1>Full Yep, sounds good. We have a new pole question.
<v Speaker 1>We'll get to that here in a second. The meantime,
<v Speaker 1>Jason Finelli tell people where they can find you on
<v Speaker 1>the internet, what you have going on, all that good stuff.
<v Speaker 2>I am at big Man Finelle on all social media.
<v Speaker 2>If there is a social media platform, I am on
<v Speaker 2>that is the name. Just had a preview go up
<v Speaker 2>right before we came on for Shadow Labyrinth, the Metroidvania
<v Speaker 2>slash Total lore dump for all of Bandy Namco history.
<v Speaker 2>It turns out there's a forty year timeline of all
<v Speaker 2>of their games that has been maintained by them secretly
<v Speaker 2>according to them, behind the scenes, that is now online.
<v Speaker 2>I linked to it in my preview over on GameSpot
<v Speaker 2>and that game. That game could be one of those
<v Speaker 2>like what the fuck is going on in this thing?
<v Speaker 2>It's full of references to their lore, Like, as I
<v Speaker 2>was playing this demo, there's this tribe of friendly people
<v Speaker 2>that the Hooded Swordsman and Puck run into. They're called
<v Speaker 2>the Bosconians. Which is an old Bandy Namco game. There's
<v Speaker 2>a reference to it. There's a reference to a potential
<v Speaker 2>bad guy named Emperor Gallagha. There's the Queen of the Bosconians,
<v Speaker 2>refers to my character as a Galaxian Puck. The name
<v Speaker 2>the name of the pac Man robot Puck is a
<v Speaker 2>reference to pac Man's original name puck Man, which was
<v Speaker 2>changed before it came over to America. There are enemies
<v Speaker 2>in the demo that look like wild out Pookahs and
<v Speaker 2>five Gars from dig Doug. One of the bosses was
<v Speaker 2>named Jen with this hockey mask on this rule splatterhouse
<v Speaker 2>wild stuff I could not believe. And the other boss
<v Speaker 2>that we fought was called g dash Host and it
<v Speaker 2>was this robot with a pink.
<v Speaker 1>Ghost attached to it. What is this game?
<v Speaker 2>I just it is going It's one of these games
<v Speaker 2>that people are gonna play it and be like, what
<v Speaker 2>the fuck is going on here? There were moments in
<v Speaker 2>this demo that I don't think I was supposed to
<v Speaker 2>see that, Like I did referge them in my in
<v Speaker 2>my in my piece that you're safe with me so
<v Speaker 2>far Bandai.
<v Speaker 1>On the show, No know, but like.
<v Speaker 2>Eyebrows were raised that's all I'll say. Eyebrows were raised
<v Speaker 2>about things that were said, and I'm so shocked, Like
<v Speaker 2>I thought we were just going to get like a
<v Speaker 2>Metroidvinia that followed up an Amazon Prime. But it turns
<v Speaker 2>out Ban Dynamico's just like, here's all our lore, do
<v Speaker 2>what you want with it, and yeah, it's fucking wild, wild,
<v Speaker 2>wild wild. So yeah, you can go read that on
<v Speaker 2>game Spot right now. Still have three Summer Games Fest
<v Speaker 2>promos for coming to MMRBG soon. Have been kind of behind.
<v Speaker 1>I know.
<v Speaker 2>I mentioned at the beginning of the show that Thursday
<v Speaker 2>night I missed my flight to Magic Con. It also
<v Speaker 2>knocked out my internet until twenty minutes before this show started.
<v Speaker 2>It came back. Really, it came out right. I was
<v Speaker 2>going to do this show on my phone, yeah, propped
<v Speaker 2>up right here, because I told you i'd be on it.
<v Speaker 2>I assumed that the Internet will be back already, and
<v Speaker 2>the Internet blessed me. Twenty minutes before the show started.
<v Speaker 2>We came back. So yeah, so I still owe those previews.
<v Speaker 2>There's Fallen Feathers, which spoiler alert, it's just gonna be
<v Speaker 2>talking about how I can kick my ass for thirty minutes.
<v Speaker 2>What the hell else do I owe him?
<v Speaker 1>Oh?
<v Speaker 2>God, uh, sonic, No, that's how I should. Shoby Shanoby
<v Speaker 2>was very very cool, and the third one eludes me
<v Speaker 2>at the moment, but I'll remember by the time I
<v Speaker 2>write it. Yeah, so a lot a lot of good
<v Speaker 2>stuff going on there. Uh and then oh uh, I
<v Speaker 2>probably will go. If you're following me on social media,
<v Speaker 2>get ready for Disney posts.
<v Speaker 1>I want to get Mi Manati. Uh.
<v Speaker 2>Thursday night, we're going to Fort Lauderdale to visit my
<v Speaker 2>in laws for two days and then we're driving from
<v Speaker 2>Fort Lauderdale to Disney World Sunday to Thursday. Wednesday is
<v Speaker 2>my wife's birthday, July the second, and we will be
<v Speaker 2>in Magic Kingdom all day, breakfast with the princesses, Bibity
<v Speaker 2>Bobbity Boutique falls, and just doing the Magic Kingdom thing
<v Speaker 2>all day long. We're not going to the Rainforest Cafe,
<v Speaker 2>so maybe I won't go full Mike Manati, but uh,
<v Speaker 2>you know, I never right, But yeah, so that that'll
<v Speaker 2>be fun. So once I get back from that couple things,
<v Speaker 2>hopefully in the pipeline EVO is around the corner. We'll
<v Speaker 2>see what's happening there. And if I make it out
<v Speaker 2>to Vegas for that. Uh yeah, you know, just living
<v Speaker 2>the dream man one day at a time.
<v Speaker 1>It sounds fantastic. That's awesome. Looking for you having a
<v Speaker 1>good time at Disney. All right, new poll question? Are
<v Speaker 1>you gonna play Depth Stranding too? Yes or no? Whole
<v Speaker 1>question go up on YouTube. You go to YouTube dot
<v Speaker 1>com slash at Giant Bomb. You go to the post
<v Speaker 1>tab there you can find it. You can vote, We'll
<v Speaker 1>get the results. We'll talk about it on Wednesday show.
<v Speaker 1>Tomorrow's The BombCast. Talk about on Wednesday here on Giant Bombs.
<v Speaker 1>Speaking of Giant Bomb in a little bit, we have
<v Speaker 1>Monday Morning Missed with Mitch mala More. We're gonna do
<v Speaker 1>some moolah and then later tonight it's Monday Evening gaming
<v Speaker 1>at Mike's. At nights Mega Man returns from the Ether
<v Speaker 1>for the first time ever. Uh, definitely check out both
<v Speaker 1>those things. It'll be a lot of fun. I'll be
<v Speaker 1>hanging out with Mike for both. I think it.
<v Speaker 2>Needs a theme song, super Fighting Tocado.
<v Speaker 1>There it is, Mega Man. Jason Bedelli, thank you so
<v Speaker 1>much for hanging out with me today and talk about
<v Speaker 1>video games. Man.
<v Speaker 2>I really appreciate it always always a pleasure. My dude,
<v Speaker 2>You take a nap, will you?
<v Speaker 1>And I'm gonna try and got a bunch of shit
<v Speaker 1>I gotta do today. Thank you all for watching and listening.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself and goodbye. He'll
<v Speaker 1>be bed

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