Switch 2's Boost Mode Significantly Impacting Battery Life
Jeff Grubb is joined by MinnMax's own Ben Hanson to end the news week! Today we chat about CD Projekt's upcoming projects, Pearl Abyss has a huge launch on Steam despite the mixed reviews, Switch 2's boost mode draining the battery significantly, and more!
00:00 - Intro
7:40 - Witcher 4 And New IP At CD Projekt Get Fresh Updates; Here's The Latest
15:53 - Pearl Abyss has huge launch on Steam and mixed user reviews
24:40 - BREAK
24:47 - Switch 2 boost mode noticeably affects battery life
30:10 - Reinstated Subnautica 2 Dev Says Krafton's Release Date Announcement Was Potentially "Damaging"
38:01 - Fortnite Adding Peak Skins That Will Probably Cost More Than Peak Itself
42:55 - Destiny 2 And Magic Are Gathering For A Big In-Game Collab
47:45 - Jim Carrey Is Back For Sonic The Hedgehog 4, With Big Stars In Tow
55:06 - Kena: Bridge of Spirits hits Switch on March 26
55:21 - Europe vs Nintendo
58:07 - Poll
1:02:31 - Bomb 12
00:00 - Intro
7:40 - Witcher 4 And New IP At CD Projekt Get Fresh Updates; Here's The Latest
15:53 - Pearl Abyss has huge launch on Steam and mixed user reviews
24:40 - BREAK
24:47 - Switch 2 boost mode noticeably affects battery life
30:10 - Reinstated Subnautica 2 Dev Says Krafton's Release Date Announcement Was Potentially "Damaging"
38:01 - Fortnite Adding Peak Skins That Will Probably Cost More Than Peak Itself
42:55 - Destiny 2 And Magic Are Gathering For A Big In-Game Collab
47:45 - Jim Carrey Is Back For Sonic The Hedgehog 4, With Big Stars In Tow
55:06 - Kena: Bridge of Spirits hits Switch on March 26
55:21 - Europe vs Nintendo
58:07 - Poll
1:02:31 - Bomb 12
2026-03-20
65 min
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<v Speaker 1>Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're gonna be talking about <v Speaker 1>how the launch is going for one of the biggest <v Speaker 1>releases of the year, and the downsides of one of <v Speaker 1>Switch two's new features. It's gonna be a good one <v Speaker 1>because we have Ben Hansen on the show. Ben, how <v Speaker 1>are you doing? <v Speaker 2>Hello? Thank you for having me on the show. Big fan, <v Speaker 2>longtime fan here, Happy to you boys. <v Speaker 1>Yeah, I'm glad we could make it happen. Thanks for <v Speaker 1>reaching out. It's like, Oh, it's one of those things <v Speaker 1>where I'm like, I'm on East Coast time, so anyone <v Speaker 1>in a time zone before me, I'm like, is that <v Speaker 1>too early for them? And you're you're a parent, so <v Speaker 1>it's not it's definitely not right. Yeah, you're up and <v Speaker 1>ad them pretty early. <v Speaker 2>Yeah, they can do the show at six thirty in <v Speaker 2>the morning and I'd be exactly, I'd be just fine. <v Speaker 2>But yeah, I think I have pangs of sympathy every <v Speaker 2>once in a while for thinking of the people who <v Speaker 2>are like whoor who is sprinting in the industry and <v Speaker 2>like a Jeff Grubb, who's scrambling to get guests for <v Speaker 2>this podcast all the time. It's like I see it <v Speaker 2>every once in a while and I have this longing <v Speaker 2>in my heart. I'm like, I want to be a <v Speaker 2>guest on that. I want to talk more gaming news. <v Speaker 2>And so I'm glad we're able to connect the dots here. <v Speaker 3>Man. <v Speaker 1>Yeah, and I know you like I've heard from like <v Speaker 1>your community of like, oh, I love Bannon to do <v Speaker 1>a show like this. You're too busy to do something <v Speaker 1>like this. Let's just get you on here more often, right? <v Speaker 2>That works for me. It's like I think people know <v Speaker 2>it's a tall order. It's like it's a big thing <v Speaker 2>to tackle. It's like, oh, just do a daily news show. <v Speaker 2>It's like assuming that can consume your entire life, as <v Speaker 2>you know very well, you know, and so it's like <v Speaker 2>would that really be the most effective use of time? <v Speaker 2>You know, there's always a debate at mid max of <v Speaker 2>what should we do, which direction should we push in? <v Speaker 2>And you think about, you know, as we continue to <v Speaker 2>expand and you maybe bring on more people, it's like, <v Speaker 2>what would be the most helpful thing. Do we bring <v Speaker 2>on a newsperson and they do a news show every day. <v Speaker 2>It kind of I don't know, no offense. <v Speaker 3>To news people. <v Speaker 2>It kind of busies up the feed maybe in a <v Speaker 2>way that's like, is it detracting from the views from <v Speaker 2>the other content then, But it's worth it because some <v Speaker 2>stuff might break out. These are the pros and cons <v Speaker 2>of news as I'm sure you know. <v Speaker 1>Oh yeah, absolutely, And you know I enjoyed doing it <v Speaker 1>and got to a point where it's like, you know, <v Speaker 1>you could kind of make it a well oiled machine <v Speaker 1>at this point. Working with Jam makes it's super easy. <v Speaker 1>But uh yeah, it's when when Mike takes over, he <v Speaker 1>always tells me, He's like, that's that's a lot of work. <v Speaker 1>I'm like, oh yeah, I guess I do. Just have <v Speaker 1>to make a huge chunk of the hours in the <v Speaker 1>morning dedicated to this every day. I don't really think <v Speaker 1>about it, but that's just time gone. And you know, <v Speaker 1>we don't get it back, so uh you know what <v Speaker 1>we might get it back. <v Speaker 2>We don't. We don't know what happens when we die. <v Speaker 2>We might get all our time backcond. <v Speaker 1>Point, Yeah, I'm just putting coins in the bucket and <v Speaker 1>I'll get that bucket back when I die. You think <v Speaker 1>that's how it works. Which religion? Is that Zooism or something? <v Speaker 3>Yeah, I'm not sure. <v Speaker 2>Yea, I'll podcast about games when I'm dead. But there's <v Speaker 2>there's something I don't everyone's want to think about. Like <v Speaker 2>I listened to the Game Business Podcast, which a very <v Speaker 2>good podcast out there, and I think about it, like, <v Speaker 2>is it is it a rare breed of cat. Maybe <v Speaker 2>I'm playing too much emogenics, but a rare breed of <v Speaker 2>cat that's super into game news to this obsessive degree, <v Speaker 2>Like it is it not as many people as we think. <v Speaker 2>Most people are normal and rational, but there's something where <v Speaker 2>it's like, it's fun to stay on top of this <v Speaker 2>industry for as long as we have. <v Speaker 3>At this point, to keep that ball rolling. <v Speaker 1>Yeah, you know, it's it's definitely a targeted audience. And yeah, <v Speaker 1>going to GDC, it was nice to hear several game <v Speaker 1>developers being like, when I am driving to work in <v Speaker 1>the morning, we're listening to the Game mess Mornings. It's like, <v Speaker 1>that's okay, that actually is kind of what I was <v Speaker 1>aiming for. So glad to hear that. That's the way <v Speaker 1>it's it's panning out. You know, the show keeps growing <v Speaker 1>so it's it's nice to see. Yeah, how are things <v Speaker 1>going over at mid Max. <v Speaker 2>It's going well, it's going well, yeah, it's you know, <v Speaker 2>I was just on vacation for two weeks, which was delightful, <v Speaker 2>going to Puerto Rico, and I just I love it <v Speaker 2>down there. <v Speaker 3>And at the same time, it's like getting to come back. <v Speaker 2>What a privilege and like sit down and have like <v Speaker 2>those days where it's like, oh, I have nothing scheduled <v Speaker 2>for the back half of this day. I'm just gonna <v Speaker 2>sit down and start to like map out the future <v Speaker 2>of mid Max. Let's send a ton of emails, Let's <v Speaker 2>make some connections happen, line up future interviews, and so <v Speaker 2>it's in that fun kind of crouching down, ready to <v Speaker 2>jump phase. But no, we just we had a fun <v Speaker 2>guest on the mind Max Show podcast this week where <v Speaker 2>we had Eric Woolpoh from Valve, writer of Portal and <v Speaker 2>so many other things and stuff psych co writer and stuff. <v Speaker 2>So it's fun to have him on because we were <v Speaker 2>talking about we had this series at mid Max, which <v Speaker 2>we're lining up more of right now, called Midmax Spotlight, <v Speaker 2>where we go out and like visit developers and stuff <v Speaker 2>and actually visit a studio and do a quick tour <v Speaker 2>and stuff, and so we were talking about making one <v Speaker 2>of those with him of just like visiting his farm <v Speaker 2>that he bought in West Virginia. That's like, that's a <v Speaker 2>good video. There's a video that's just called like the <v Speaker 2>farm that Portal bought, and then it's just Leo Vader <v Speaker 2>and I like helping out on the farm, like genuinely <v Speaker 2>helping out. I thought that'd be so fun, and he <v Speaker 2>was very on board with it. But then he rightfully <v Speaker 2>was like, you know, it feels too self serving. It <v Speaker 2>feels too much like look at me and my farm. <v Speaker 3>So I'm going to back right, which, yeah, I guess <v Speaker 3>I understand. <v Speaker 1>Like it actually end up being that, but I don't <v Speaker 1>blame him for feeling that way. But of course it <v Speaker 1>would end up being much more interesting than feeling like <v Speaker 1>a self serving video for one developer, you would, it <v Speaker 1>would just inherently be more interesting. Here's I do have <v Speaker 1>a request for you along the lines of content like that. Yeah, <v Speaker 1>I'm pretty sure you're aware you might have been the <v Speaker 1>person that told me about this. I want you to <v Speaker 1>go to the Tim Sweeney Tree, the tree that he <v Speaker 1>climbed in that video. And just let's do a whole <v Speaker 1>documentary about him climbing that tree. That's what I want <v Speaker 1>to see. <v Speaker 3>Oh wouldn't that be nice? <v Speaker 2>Yeah, we should actually secretly chop down that tree and <v Speaker 2>then make chairs out of it or something and make <v Speaker 2>the walking sticks and sell it. That's what Epic should <v Speaker 2>be selling, Not these v bucks, not this nonsense out there. <v Speaker 1>We're gonna be doing the Giant Bomb road trip soon. <v Speaker 1>It's like, I want to like go down to the <v Speaker 1>mall that Epic bought and see if we can go <v Speaker 1>like sneak in there and see what's going on with <v Speaker 1>that thing, because they bought that mall a couple of <v Speaker 1>years ago and I haven't heard anything about it. <v Speaker 2>This is this is what I want from the video industry, <v Speaker 2>and maybe it exists out there, I'm not sure, but <v Speaker 2>I want like reminders of all those news stories. Yeah <v Speaker 2>it's the same, you know, I think world news, political <v Speaker 2>news is the same. It is just everything moves so <v Speaker 2>fast that I feel like a lunatic for being like, <v Speaker 2>remember that news story that happened four years ago that <v Speaker 2>yeah ever followed up on and like I don't know <v Speaker 2>if that's an entire position or entire series is like, <v Speaker 2>let's just follow up on old news stories. But is <v Speaker 2>there some way I could just automate a newsfeed from <v Speaker 2>like one year ago, five years ago, ten years ago, <v Speaker 2>to just keep that fresh in my mind, that epic <v Speaker 2>bottom All. <v Speaker 1>Yeah, the way to do that is you just go chuck, <v Speaker 1>make that tool on giant Bomb get to work. God, <v Speaker 1>I'm sick. He's sick. Pathetic. All right, let's get into <v Speaker 1>it and explain ourselves. We're giant Bomb over here. Thanks <v Speaker 1>for watching everybody. If you want to support us and <v Speaker 1>support independent games media and the process, go to giant <v Speaker 1>bomb dot com slash join and become a premium member. <v Speaker 1>Gets you ad free versions of our shows, gets you <v Speaker 1>a bunch of cool premium stuff. We just did a <v Speaker 1>new Marry Me Tomadacci, the best and hottest dating show <v Speaker 1>on the internet right now. You can catch that and <v Speaker 1>more if you become a premium member by going to <v Speaker 1>giant bomb dot com slash joining becoming that premium member. <v Speaker 1>It's worth pointing out we notice everyone who has joined <v Speaker 1>us joined up with us and supports us, and it <v Speaker 1>means the world. Thank you so much. As far as <v Speaker 1>this show goes most weekdays, I Jeff Grubb will help <v Speaker 1>piece your gaming life back together. That includes breaking news <v Speaker 1>and maybe even some of our own original reporting. For <v Speaker 1>all these topics, I'll get the input of a bona <v Speaker 1>fide expert who will make me look smart. If you <v Speaker 1>are watching live on Twitch, welcome. You can always listen <v Speaker 1>to the show later on podcast feeds by searching for <v Speaker 1>game Mes Mornings, or find the RSS feed on GiantBomb <v Speaker 1>dot com. You can also catch the show later with <v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we <v Speaker 1>have a lot to get into, so let's start the <v Speaker 1>morning mess with Witcher four and new IP at CD <v Speaker 1>Project Red or just CD project gets fresh updates. Here's <v Speaker 1>the latest from Eddie McCoo at GameSpot. Polish developer CD <v Speaker 1>Project Red has announced that it's hired more than two <v Speaker 1>hundred people in the past year and that the majority <v Speaker 1>of the new high came aboard to work on specifically <v Speaker 1>the Witcher four as part of CD Project's latest earning support. <v Speaker 1>Joint CEO Michael Noahkowski said more than two hundred and <v Speaker 1>twenty people joined the companies of various teams in the <v Speaker 1>past year. Most of the new hires are now working <v Speaker 1>on that Witcher four to quote help improve the quality <v Speaker 1>and scale up the project, which that really does. It <v Speaker 1>does feel like looking at the bar graph that they <v Speaker 1>provided looks like they specifically are are scaling up. He said. <v Speaker 1>The new staff will be working on solutions from the <v Speaker 1>unreal Festech demo for the Witcher four and trying to <v Speaker 1>implement these things across the entire game. I'm not a developer. <v Speaker 1>I don't know what that means. As of February twenty <v Speaker 1>eighth this year, the Witcher four had five hundred, four <v Speaker 1>hundred and ninety nine people working on it, which was <v Speaker 1>up from four hundred and forty seven at the end <v Speaker 1>of October twenty twenty five and four hundred and eleven. Basically, <v Speaker 1>they have five hundred people working on this video game, <v Speaker 1>which is going to be their next one. They did <v Speaker 1>have more here. There's like around one hundred and sixty <v Speaker 1>people working on Cyberpunk two, and then there's about twenty <v Speaker 1>to thirty people working on their new IP, which is <v Speaker 1>like Project had Are or something. I have it written <v Speaker 1>down here, but yes, they they have a lot of <v Speaker 1>a lot of irons in the fire, but they are <v Speaker 1>intending to get Witcher four out soon and you can <v Speaker 1>kind of feel that when they're like, hey, we have <v Speaker 1>scaled up from around eight hundred and fifty total employees <v Speaker 1>getting close up to nine hundred and fifty total employees. <v Speaker 1>They're hiring, they're getting busy, ageah Whatcher four starting to <v Speaker 1>feel a little bit more real? It is. <v Speaker 2>Yeah, Like you know, at the last Nvidia Community update <v Speaker 2>thing that happened around GENDC, they showed off like some <v Speaker 2>tree tech and it's like, oh, this is being using <v Speaker 2>Witcher for and even just like flying through the forest <v Speaker 2>of Witcher four. It's like, oh, okay, that's right. I <v Speaker 2>need to remember to be excited about this game. This <v Speaker 2>is gonna, yeah, look amazing when eventually comes out. But <v Speaker 2>what a what a privilege to have a company just <v Speaker 2>be like, here's the exact number of people working on <v Speaker 2>these games. Compared to most I feel like, you know, <v Speaker 2>Triple A Studios in the States at least, where they <v Speaker 2>just say we're not comfortable sharing exact numbers, but around <v Speaker 2>eight is the best we can get for number of <v Speaker 2>workers on these things. <v Speaker 1>You know. Yeah, this transparency is really cool. I think <v Speaker 1>it is a byproduct of them being a publicly traded <v Speaker 1>company in Poland, but whatever, I mean, regulations are cool <v Speaker 1>sometimes and this is what we get from that. Yeah, <v Speaker 1>it does sort of signify to us. Okay, yeah, we <v Speaker 1>could pay attention to this and see just how much <v Speaker 1>they are scaling up. You know, after Cyberpunk and the <v Speaker 1>story there, they probably have learned a lot of lessons <v Speaker 1>about what is required to get a good launch out <v Speaker 1>of a major game like this. It feels like the <v Speaker 1>studio has learned those lessons right and will apply them <v Speaker 1>directly to Witcher. <v Speaker 2>For I think so it's just so funny to think <v Speaker 2>of what a disaster Cyberpunk was at launch and now <v Speaker 2>it's just is the takeaway from Cyberpunk at this point <v Speaker 2>for them being like mission accomplished, awesome, Like people in <v Speaker 2>my life are still now picking up Cyberpunk, being like, <v Speaker 2>why didn't somebody tell me about this? This is the <v Speaker 2>best game ever, and it's like it's just been such <v Speaker 2>a slow, amazing burn that. Yeah, hopefully they can go <v Speaker 2>to the gate a little bit stronger this time. But <v Speaker 2>I'm curious about like in the full breakdown, wha, weren't <v Speaker 2>there rumors about them making a new expansion for which <v Speaker 2>are three? <v Speaker 3>Does that account for that? <v Speaker 1>And there? Yeah, I do wonder about that. Yeah, there <v Speaker 1>were there rumors or did they even say that. I <v Speaker 1>guess it was a rumor, wasn't it. Yeah, I don't <v Speaker 1>see that reflected here like necessarily. You know, I guess <v Speaker 1>there's the other category and that's a smaller handful of <v Speaker 1>people than the new IP by quite a margin, actually, <v Speaker 1>But yeah, I would think that that is probably maybe <v Speaker 1>that's still the which your four team. Maybe that's part <v Speaker 1>of it, like they're like part of that team. Is <v Speaker 1>like getting up to speed on which your tech and <v Speaker 1>or like what your lore or whatever whatever they need <v Speaker 1>to get up to speed on. <v Speaker 2>Yeah, you know it'll be interesting, is if because talk <v Speaker 2>about getting up to speed? It's weird to think of <v Speaker 2>them going back to the old engine and right right, <v Speaker 2>so is there some way they could do such a <v Speaker 2>standalone expansion now of like would it be in the <v Speaker 2>real engine? Would like launch a different engine if you <v Speaker 2>centered up you know, like just it'd. <v Speaker 1>Be hard to expand alone. <v Speaker 2>We call it yeah, yeah, a little bit like a <v Speaker 2>Miles Morales. I think that'd be kind of a cool idea, <v Speaker 2>But I don't know how well they could convert what <v Speaker 2>they had built into unreal if they're doing that, but. <v Speaker 1>Paul Task, Yeah, I think so. <v Speaker 2>Yeah, But I'm curious too about that. If you remember, <v Speaker 2>there's that studio called Molasses Flood that made games like <v Speaker 2>the Flame of the Flood and Drake Hollow, and then <v Speaker 2>in twenty twenty one, I think several or State Project <v Speaker 2>bought them and they were based out of Boston, and <v Speaker 2>now they've just kind of been absorbed into the studio. <v Speaker 2>But they were making a multiplayer witch Er spinoff, which, <v Speaker 2>based on that team's pedigree I would think would probably <v Speaker 2>be like an isometric multiplayer thing. And now that that <v Speaker 2>was called Project Serious, and now with it being merged <v Speaker 2>and not being accounted for here, I'm curious if that's <v Speaker 2>completely gone, if they just absorbed that into the Witch <v Speaker 2>or four team as well, or what the. <v Speaker 3>Status of it is. But I was curious to see <v Speaker 3>what that was. <v Speaker 1>Yeah, they were, I mean, like a lot of these studios, <v Speaker 1>they often have more projects and then they begin to <v Speaker 1>call them. They were doing what didn't they have a <v Speaker 1>plans for, like a multiplayer cyberpunk thing, and that guy <v Speaker 1>scrapped a few years back, and like, obviously I think <v Speaker 1>they want to put their eggs in the basket where <v Speaker 1>they expect to get the biggest return on investment. But yeah, <v Speaker 1>I mean, look, things have worked out for this studio. <v Speaker 1>You mentioned it, people coming up to you telling you <v Speaker 1>talking about Cyberpunk at this point. They said that as <v Speaker 1>well in this public disclosure that sales were up this <v Speaker 1>year and largely due to selling Cyberpunk. I bet a <v Speaker 1>big part of that was, you know, switch to that, <v Speaker 1>you know, launching the game on the card, entirely having <v Speaker 1>it run well on the switch to being the standout <v Speaker 1>third third party game at that time. They're probably, hey, yeah, <v Speaker 1>we saw the we reaped those rewards, and it's helping <v Speaker 1>us continue and it shows us just how much these <v Speaker 1>games can live on the There was a time when <v Speaker 1>catalog sales did not account for much of a publisher <v Speaker 1>or developers like this, This is a big business, and <v Speaker 1>now it's something that they can, you know, not rely on, <v Speaker 1>but can sort of build into their model of if <v Speaker 1>we put this much effort into this game, it's still <v Speaker 1>going to be making us a significant amount of money five, six, <v Speaker 1>seven years later. And it's not the only example of that, <v Speaker 1>Skyrim being the most obvious one, and that one's maybe <v Speaker 1>a bit egregious in how they've done it, but there's <v Speaker 1>there's a way to sort of rely on these games <v Speaker 1>making money for a long time, which gives me some <v Speaker 1>confidence that, like, we can continue getting these big Triple <v Speaker 1>A games in a world where the investors for these <v Speaker 1>kinds of studios demand big live service things that are <v Speaker 1>these lottery tickets that just make all the money in <v Speaker 1>the world every year for ten years. <v Speaker 2>Yeah, I'm curious if if City Project is factoring in <v Speaker 2>the success of like cyberpunk edg Runner and like how <v Speaker 2>that boosted the game again to have that successful show <v Speaker 2>at that And it's like, but at the same time, <v Speaker 2>it's like, are they going to get any drop of <v Speaker 2>excitement from like the Witcher season nine starring a different <v Speaker 2>actor once again? <v Speaker 3>It just feels like a zero. <v Speaker 2>And so like, I wonder if even at this point <v Speaker 2>they're thinking about trying to sync up, could we do <v Speaker 2>with Witcher animated show or something that would launch at <v Speaker 2>that same time as what you're forward to kind of <v Speaker 2>bake that bump in. <v Speaker 1>Yeah, I mean, that's definitely something that they are wondering <v Speaker 1>for sure, because they were the poster child for getting <v Speaker 1>success from a TV show on Netflix. That first Witcher <v Speaker 1>season was the one that showed everyone in the in <v Speaker 1>the industry, we need to be doing this. So they're <v Speaker 1>well aware of that. Whether they're able to replicate that <v Speaker 1>or rescue whatever whatever is happening with which you're on Netflix. <v Speaker 1>They probably know that's a knot that's hard to untie, <v Speaker 1>but I'm sure they're curious if they can do that. <v Speaker 1>There was a Witcher animated show. Okay, yeah, people are <v Speaker 1>saying there's a Witcher anime, so it's like they've already <v Speaker 1>played they already played that card as well. Yeah. Liam <v Speaker 1>Hemsworth is probably not doing them any favors. Yeah, that's <v Speaker 1>not working all right. Let's uh, let's keep going here. <v Speaker 1>Peerl Abyss has a huge launch on Steam with Crimson Desert, <v Speaker 1>but it also gets mixed user reviews. So let's just <v Speaker 1>hit a couple of the numbers here and then we'll <v Speaker 1>talk about it. It peaked at two hundred and thirty <v Speaker 1>nine thousand concurrent users on Steam yesterday. That's a Thursday, <v Speaker 1>so the expectation as usual as it will be even <v Speaker 1>higher on the weekend. That is, you know, a massive number. <v Speaker 1>A couple of years ago, I remember Secro being like <v Speaker 1>one of the first story times I noticed and wrote <v Speaker 1>a story on like games Beat about you know, the <v Speaker 1>concurrent numbers on Steam when it launched, and that had <v Speaker 1>like eighty to ninety thousand, and that was really really <v Speaker 1>really good. So and since then, more people are playing games. <v Speaker 1>Steam grows all the time, so those you know, these <v Speaker 1>launches have been bigger and bigger. This is enormous and <v Speaker 1>it's despite you know, the the some of the reviews <v Speaker 1>that were a little bit cooler than I think a <v Speaker 1>lot of the built in pre bake fandom was expecting <v Speaker 1>the people coming from TikTok, but they also just didn't <v Speaker 1>care about that because they were they decided they were <v Speaker 1>going to be into this game because of what they <v Speaker 1>saw in those TikTok videos. Now, since launching it is, <v Speaker 1>you know, we're seeing their user reviews and there's a <v Speaker 1>lot of them dropping on Steam and it has sixty <v Speaker 1>eight percent positive reviews, which is mixed. And I was saying, <v Speaker 1>I was kind of expecting it to be like a <v Speaker 1>soft positive just because you know, a game like this, <v Speaker 1>it's huge. It's going to have technical issues. People are <v Speaker 1>going to have problems running this game for whatever reason. <v Speaker 1>That stuff will probably get a little bit more ironed <v Speaker 1>out over time. It didn't seem like it was going <v Speaker 1>to be a cyberpunk. Oh this game is falling apart <v Speaker 1>at the seams. But it does have some technical issues. <v Speaker 1>And that's definitely a lot of the reviews, but it's <v Speaker 1>not all of them. Quite a few of the negative <v Speaker 1>reviews are are talking about, hey, this game is not <v Speaker 1>for me in the way I thought it was. It <v Speaker 1>does feel like an MMO that has been turned into <v Speaker 1>a single player game. So there is some like this <v Speaker 1>is this what I was hoping for? And then there <v Speaker 1>are still quite a few positive reviews. But I think <v Speaker 1>this is reality setting in a little bit for this game. <v Speaker 1>I wonder, man, you think it's gonna matter because it's <v Speaker 1>so successful out of the gate. <v Speaker 3>I am so confused about this. <v Speaker 2>How TikTok you're saying I feel like the oldest man <v Speaker 2>on earth for being like, is this the reason? Because <v Speaker 2>in my mind, yes, it was like, oh, this game <v Speaker 2>you would get trailers, everyone started a killee thing. It <v Speaker 2>looked ambitious, all right, moving on, and then it was like, <v Speaker 2>you know, listening to other friends per second podcast and <v Speaker 2>skill up over there, He's like, oh, this is this <v Speaker 2>is the most trafficked and hype I've seen from the <v Speaker 2>community since elden Ring, like, wait, what Crimson Desert, what <v Speaker 2>is happening? <v Speaker 3>Yes, and TikTok is thet. <v Speaker 1>It's TikTok and Instagram reels, Yeah, but it sounds like <v Speaker 1>specifically TikTok. It was popping off in the way Eldering <v Speaker 1>popped off after it came out. Before it came out, <v Speaker 1>you know, people just hyping it up, and you know, <v Speaker 1>and you know, we have Turbo Shawn over here that <v Speaker 1>was kind of like talking to some of his friends <v Speaker 1>and he was explaining to me, it's like there are <v Speaker 1>a lot of people out there that are very strapped <v Speaker 1>for cash, and they compare this to something like Resident <v Speaker 1>Evil nine and that conversation about dollars per hour does <v Speaker 1>it's just something that sticks in their crawl. And this <v Speaker 1>game is promising the exact opposite, endless hours of content <v Speaker 1>for the same price or similar price, And it just <v Speaker 1>feels like this could be the everything game that the <v Speaker 1>casual person does very much want. And it looks like <v Speaker 1>the everything game that just looks beautiful and gorgeous, like <v Speaker 1>a modern Triple A game. So it kind of fulfills <v Speaker 1>a lot of the you know, the these fantasies about <v Speaker 1>what you could get out of a video game, or <v Speaker 1>at least it looks like it was going to do that. <v Speaker 1>And I think for a lot of people, a big <v Speaker 1>bucket of content, and especially if it looks pretty slick, <v Speaker 1>is still more important than a very super well considered <v Speaker 1>video game like a Resident Evil Requiem. But yeah, this <v Speaker 1>thing was popping off because of social media, and yeah, <v Speaker 1>we were seeing some pretty big numbers about people being <v Speaker 1>interested in this, and that's just our community who is <v Speaker 1>very tapped into just you know, not They're not on <v Speaker 1>TikTok for the most part. So yeah, some excitement about <v Speaker 1>this and that translated immediately into massive out of the <v Speaker 1>gate sales. <v Speaker 3>That that's amazing. <v Speaker 2>Yeah, now everyone's just complaining about the controls and trying <v Speaker 2>to wrap their heads around, Okay, what actually is this game? <v Speaker 2>If it's packed with everything? Is it a Jack of <v Speaker 2>all trades Master of none? But it is the appeal <v Speaker 2>in some ways, So yeah, so I spent some time <v Speaker 2>with it. <v Speaker 1>I'm jack of all you know, jack all trades, master <v Speaker 1>of none is exactly how I would describe it. It <v Speaker 1>u you know, and not finding the core fun and <v Speaker 1>then branching off from there and instead just like you know, <v Speaker 1>I got a bunch of branches, can I build a <v Speaker 1>tree out of? That? Kind of is what they ended <v Speaker 1>up doing here. And it's like, yeah, very much an <v Speaker 1>anti Jeff games. So I'm continuing to look forward to <v Speaker 1>other people who have varying opinions from mine, but as <v Speaker 1>I play more of it, I continue to butt my <v Speaker 1>head up against it pretty bad. Yeah, the core issue <v Speaker 1>for me is moving the character around feels terrible, you know, <v Speaker 1>other than that, Other than that, you know, and it's like, <v Speaker 1>you know, people are like, oh, you had Frame gen <v Speaker 1>turned on. It's like, yeah, I did. I had it <v Speaker 1>turned off previously, and when I was doing that, the <v Speaker 1>character still felt very sluggish. Combat has never felt too bad. <v Speaker 1>Like that's okay, it's decent. It feels like Assassin's Creed. <v Speaker 1>A lot of the game feels like Assassin's Creed actually, <v Speaker 1>But yeah, even now, I try to turn off Frame <v Speaker 1>Gen and the game crashes. So that's that's where I'm <v Speaker 1>at with this thing. Yeah, I'm gonna keep playing it, <v Speaker 1>but I do wonder like where the hype goes from here? <v Speaker 1>Does does this thing carry this momentum forward? Are the <v Speaker 1>people who were excited about it still talking about it <v Speaker 1>in two weeks in a month, the way that we <v Speaker 1>were about Element Ring. I really don't know. <v Speaker 3>Ben, Yeah, I don't know either. <v Speaker 2>I mean, I know everybody's too laser locked into Steam <v Speaker 2>Concurrent users and all that stuff. <v Speaker 3>But I mean we've seen. <v Speaker 2>It recently where numbers are very high and then it <v Speaker 2>dropped off. But you know, with a game like this, <v Speaker 2>people might stick around. But I'm rooting for success just <v Speaker 2>so maybe we'll get more funding going into Doka V. <v Speaker 2>The only game that really matters. You're on the planet <v Speaker 2>Earth's Pearl of business, Doka V. <v Speaker 1>Yep, that's the weird sort of Pokemon on a treadmill, <v Speaker 1>like getting fed into a machine game. Right, yeah, it's <v Speaker 1>got just like this game. That one also has every <v Speaker 1>single feature possible, and I yeah they have guns? Right? <v Speaker 1>Do they have guns in that one as well? I <v Speaker 1>can't remember. <v Speaker 2>It's been a long believe it or not, it's been <v Speaker 2>like seven years or something. <v Speaker 1>That stupid trailer has it? Really? <v Speaker 2>No, I bet it's been five. <v Speaker 1>Okay, that's still nuts. It feels like just it feels <v Speaker 1>like just yesterday, Ben, I can while you're doing that <v Speaker 1>also point out technical issues one of the things that <v Speaker 1>could be contributing at least in some way to the <v Speaker 1>mixed reviews. You know, yeah, mixed reviews on Steam as <v Speaker 1>they call it. The game is not working on Intel <v Speaker 1>Arc GPUs at all, just straight up doesn't work, and <v Speaker 1>the studio is not being like, hold in there, we'll <v Speaker 1>help you. They're saying, yeah, it's not gonna work, go <v Speaker 1>get a refund. So that's it's kind of a little <v Speaker 1>bit of a bad look. Although Intel Arc GPUs are <v Speaker 1>by far third place, behind AMD, which is by far <v Speaker 1>second place after Nvidia. Still though, that's you know, it's <v Speaker 1>five to six percent of the audience, and that is <v Speaker 1>going to hurt those numbers a little bit. <v Speaker 2>Yeah, for sure, Hey, last time, I'll derail this podcast <v Speaker 2>and drag things back. <v Speaker 1>To Doka VI. But don't promise that. <v Speaker 2>No. At Dice, I heard some developers talking and publishers talking, <v Speaker 2>and we're like, well, of course this happens all the time, <v Speaker 2>and I had never heard it, but it was seen <v Speaker 2>as common sense. <v Speaker 3>I'm curious if you've heard it as well about like, well. <v Speaker 2>Of course, people just release trailers and there's no intention <v Speaker 2>to making the game and the trailer is just a <v Speaker 2>way to test the wishless Oh, Like, if a game <v Speaker 2>gets wishless, then it's like, all right, let's actually put <v Speaker 2>this game into production. And if it doesn't on the <v Speaker 2>revealed trailer, then all right, it said forever like it's <v Speaker 2>it seems absurd. <v Speaker 3>But then it gets like, why wouldn't you do that? <v Speaker 1>I guess that wouldn't say that. I mean, once you <v Speaker 1>once you explained it like that, I'm surprised, but I'm <v Speaker 1>but I'm like, why was I surprised? That makes a <v Speaker 1>ton of sense. Like the Steam wishless thing is so crucial. <v Speaker 1>There's a reason every developer talks about it, and every <v Speaker 1>trailer does end with at it the Steam wish list, <v Speaker 1>and uh, you know this is one of those games <v Speaker 1>that did get a lot of Steam wish list and <v Speaker 1>you know it was in the top two or three, <v Speaker 1>and that was powering a lot of the excitement as well. <v Speaker 1>So I guess if I were a studio, why wouldn't <v Speaker 1>that be a strategy? That's a really interesting idea. <v Speaker 3>And I guess you just need to burn trust. <v Speaker 2>I guess with people just being like, hey, this game's <v Speaker 2>coming up, never mind those game's coming never mind, and <v Speaker 2>it's like it's still I think it's not when you. <v Speaker 1>Could do all the time, right, it's got to be <v Speaker 1>you got to like, it has to clear a bunch <v Speaker 1>of other checks before you pull that card. Right at least, <v Speaker 1>I would imagine you don't want to be the studio <v Speaker 1>that has fifteen trailers or games that never had actually <v Speaker 1>came out. That would be that would be troublesome one <v Speaker 1>or two games where it's like, well no one cares, <v Speaker 1>so like, you know, I we care about Dokave, of <v Speaker 1>course we do. Does anyone else at this point? I <v Speaker 1>don't know. <v Speaker 2>It's hard to say, but I mean I could see <v Speaker 2>that being in that arena. I mean, yeah, the trailer <v Speaker 2>came out in November of twenty nineteen, and it's like <v Speaker 2>they're probably just like, all right, let's just gage it <v Speaker 2>and then okay, let's build up a team and actually <v Speaker 2>try and make this thing now. <v Speaker 1>Exactly all right, let's go ahead and take that break. <v Speaker 1>We're gonna go to these ad messages, but you could <v Speaker 1>skip out on these if you've become that premium member <v Speaker 1>and go to GiantBomb dot com slash joined. There you <v Speaker 1>can find ad free versions of the audio and video program. <v Speaker 1>In the meantime, we will be right back, Yes mornings, <v Speaker 1>I'm Jeff Grubb. That's been Hanson. We're getting right back <v Speaker 1>into the news. Switch to boost mode noticeably affects battery life. <v Speaker 1>There is a post on Reddit that kind of just <v Speaker 1>did a quick comparison for Doom twenty sixteen. Although they <v Speaker 1>said Doom twenty nineteen and that there's some a due <v Speaker 1>there's a Doom movie that came out in twenty I <v Speaker 1>don't think that's what they're talking about. I think they <v Speaker 1>meant Doom twenty sixteen. Anyway, they ran that a boat <v Speaker 1>like on a switch to and they did it once <v Speaker 1>with the boost mode turned on and once with the <v Speaker 1>boost mode turned off. And as a reminder, this is <v Speaker 1>the boost mode that enables Switch one games to run <v Speaker 1>on the switch to as if they are running on <v Speaker 1>a switch one in docked mode. I hope that's not <v Speaker 1>too confusing. I think most people get it. There's a <v Speaker 1>lot of benefits there, but one of the detriments is <v Speaker 1>that the battery life for the switch to running twenty <v Speaker 1>Doom twenty sixteen in boost mode it went from five <v Speaker 1>hours and five minutes before to three hours and forty <v Speaker 1>three minutes. This is one of the things they Nintendo <v Speaker 1>did warn us about. It would affect battery life. I <v Speaker 1>don't think that that is like the end of the world, <v Speaker 1>but that's a pretty big percentage drop in battery life. <v Speaker 2>Yeah, And do you think the idea is they wanted <v Speaker 2>to delay this so they could get kind of launch impressions, <v Speaker 2>launch reviews of the system out there, because if this <v Speaker 2>launched this way, then everyone say all the battery sucks, <v Speaker 2>and then maybe that would make some headlines, whereas now <v Speaker 2>everyone's like, ah, whatever, we like to switch to Pucopia rules, <v Speaker 2>let's move on. <v Speaker 1>For Nintendo, it's it's always possible, because they are they <v Speaker 1>consider every single thing like that when they launch something. <v Speaker 1>I think it's probably more likely that they just really, <v Speaker 1>we'll get around to that eventually. Engineers need to focus <v Speaker 1>on this check mark and this check mark more, and <v Speaker 1>that'll be a nice to have eventually. And it really, <v Speaker 1>it really is a nice to have. It does improve <v Speaker 1>quite a few of those games. But for Nintendo, obviously <v Speaker 1>the priority was let's get a lot of switch to <v Speaker 1>editions done first for a lot of these games, and <v Speaker 1>then we'll worry about the leftovers. When when we're through <v Speaker 1>the bulk of those. I mean, they're going to keep <v Speaker 1>doing Nintendo switch to editions, but I think they expect <v Speaker 1>diminishing returns on the effect of that. Starting with like <v Speaker 1>Super Mario Brothers Wonder that you know that's getting its <v Speaker 1>switched to edition, that'll that'll get a boost because of <v Speaker 1>the Mario movie. I don't think it'll get such of <v Speaker 1>a such a boost because of the switch to edition <v Speaker 1>necessarily so on the Mario wonderfront. <v Speaker 3>I finished that game. I had a fine time with it. <v Speaker 2>The hype for that game, I feel like for people <v Speaker 2>like read at launch reviews were it was over the moon, <v Speaker 2>and I think you're in that arena of like being <v Speaker 2>very plugged into the Mario scene. Am I just am <v Speaker 2>I pissy about not loving that game as much as <v Speaker 2>I thought I was going to based on the fact that, like, <v Speaker 2>I feel like, over the years since it released, I <v Speaker 2>have not heard a single person talk about it. I <v Speaker 2>hear more people talk about Bowser's Fury than Mario Wonder. <v Speaker 1>YEP. I do not think that you are wrong about <v Speaker 1>the common sentiment. Now, I still really like that game <v Speaker 1>because I think it's the punchiest controlling Mario platformer in <v Speaker 1>a while, it just feels so good to run and jump, <v Speaker 1>and that's a game. You know. Mario games are ones <v Speaker 1>where I kind of play like light versions of speed <v Speaker 1>running games where I'm just running really fast and like <v Speaker 1>taking on every obstacle instantaneously and reacting really fast and <v Speaker 1>trying to like rescue myself. And it has all these <v Speaker 1>great texts for doing that. So it fit with how <v Speaker 1>I play Mario games really well. Everyone I've talked to <v Speaker 1>sounds like they kind of have a similar situation, whether <v Speaker 1>it's you know, as you know as much as you do, <v Speaker 1>or maybe just a little bit. They they tend to <v Speaker 1>agree with your general sentiment there, So I don't think <v Speaker 1>you're off base. <v Speaker 2>Okay, I do want to check it out. I mean, <v Speaker 2>what was it called Welcome to Pedal Park? <v Speaker 1>Should we? Yeah? Should we try to remember off the <v Speaker 1>top of our headspin it's it's it's Super Mario Brothers <v Speaker 1>wonderh Nintendo Switch to Edition plus Welcome to bell A <v Speaker 1>Bell Parker. Yeah, that's what you got from Bella Bell Park, <v Speaker 1>I think is what it is. Yeah, it's it's silly. <v Speaker 1>It is the most absurd name that they've done for <v Speaker 1>these Nintendo switch to editions, and they've had a lot <v Speaker 1>of those absurd names. There was the one for Mario Party, <v Speaker 1>Super Mario Party, Jamboree Plus. Yeah, Jamboree TV, Nintendo switch <v Speaker 1>to Edition. Yeah, Nintendo's good at that. <v Speaker 2>It's what a mess, But I mean that I am <v Speaker 2>looking forward to going back to that game. I feel <v Speaker 2>like I need to give it another. <v Speaker 1>Due kind of. <v Speaker 2>Yeah, everyone's not talking about it, let's actually see how <v Speaker 2>this thing holds up. <v Speaker 1>Did you play any of the multiplayer like with friends <v Speaker 1>and stuff like that. <v Speaker 3>No, I think it's just a single player affair. <v Speaker 1>Yeah, so yeah, get on, get online, get some friends together, <v Speaker 1>and play through just the regular platforming stages with four <v Speaker 1>people that you're talking to. And that's that really makes <v Speaker 1>the game single quite a bit more, especially even if <v Speaker 1>I played it online, you know, Journey style, where it <v Speaker 1>was just partnering, partnering me up with random people online. <v Speaker 1>I really like that as well, because it was fun <v Speaker 1>to be like, hey, I know where this thing is. <v Speaker 1>This is like this character or this person I'm playing with. <v Speaker 1>Their profile name is just mom, and i'say I want <v Speaker 1>to help her out, Like, let's I'm going to go <v Speaker 1>show you where this thing is follow me, and that <v Speaker 1>really adds a lot to the connective tissue of that game. <v Speaker 1>But as the amount of hype, I think, especially for <v Speaker 1>like the Wonder Seeds, Yeah, I think that that stuff <v Speaker 1>just didn't hit the way people were expecting it to. <v Speaker 1>And even for me. <v Speaker 2>Yeah, I just think if you did, like a ranking <v Speaker 2>of the best Mario games right when the game launched, <v Speaker 2>for people that were reviewing it, you'd be very high. <v Speaker 2>And if they redid it now, it'd be drastically different. <v Speaker 1>Yeah, I do. I wonder where we'd end up online again. <v Speaker 1>I really like it, But do I like it like <v Speaker 1>in the way that I enjoy Super Mario Brothers three <v Speaker 1>or Super Mario World. Probably not. Yeah. Uh okay, let's <v Speaker 1>continue you here. Reinstated Subnautica two dev says Crafton's release <v Speaker 1>date announcement was potentially damaging. This comes from Blair Marnell <v Speaker 1>at GameSpot. Let's go ahead and read through some of <v Speaker 1>this here. It's becoming a recurring theme. But the legal <v Speaker 1>legal drama between the leaders of Subnautica two developer Unknown Worlds, <v Speaker 1>and its parent company Crafton isn't over. Lawyers for the <v Speaker 1>reinstated CEO, Ted Gill and founders Charlie Cleveland and Mac <v Speaker 1>McGuire say Crafton set Subnautica two's early access release without <v Speaker 1>consulting them. According to game File, shuts out to Steven Tatillo, <v Speaker 1>everyone go get game File. It's a great newsletter. The <v Speaker 1>legal team for Gil, Cleveland and McGuire filed a complaint <v Speaker 1>with the court, alleging that Crafton's announcement potentially damaged quote <v Speaker 1>the game and sowed additional confusion among the Subnautica community. <v Speaker 1>The letter to the court goes on to note that <v Speaker 1>Unknown World Studio had Steve Papoostis patas, I'm not I'm <v Speaker 1>never gonna get that one right. What do you think? <v Speaker 1>How do you think? <v Speaker 3>I think? Papus? You know what's funny about. <v Speaker 1>That, guys? What's what's funny about papuzzas. <v Speaker 3>A couple things that are funny about Papoosa's. <v Speaker 2>First of all, he was the head of Visceral and <v Speaker 2>so I interviewed him when we did a cover story <v Speaker 2>game Informer for Army of two, Devil's Cartel Everybody's favorite <v Speaker 2>Visceral game, of course, but that was that was an <v Speaker 2>interview where he insisted we have a saying around here <v Speaker 2>and it's quad a all day's. <v Speaker 1>Oh. <v Speaker 2>But what's the other thing that's exciting about him is <v Speaker 2>he's the bassist for the punk band No Use for <v Speaker 2>a Name. <v Speaker 1>What. <v Speaker 2>Yeah, it's really weird, man. It's like the least punk <v Speaker 2>rock role he has in the world now right in theory, <v Speaker 2>he has some cred uh. <v Speaker 1>He's got a great legal team apparently as the Bassis. <v Speaker 1>That's that's wild. Anyway, he said that that the people <v Speaker 1>over at craft that have no authority to make the <v Speaker 1>make this Subnautica too early release announcement because it came <v Speaker 1>after Gil was reinstated to his CEO position following a <v Speaker 1>recent ruling. It further contends that Crafton's announcement occurred without <v Speaker 1>the quote significant marketing activity, fanfare, and community coordination that <v Speaker 1>would have normally accompanied such news. The following filing. What <v Speaker 1>also suggests that Crafton purposefully leaked the memo and later <v Speaker 1>confirmed in defiance of the earlier court order. So, just <v Speaker 1>as a reminder here, this is the situation where craft <v Speaker 1>and CEO talked to his lawyers and said, hey, we <v Speaker 1>acquired Unknown Worlds, and when we did that, we promised <v Speaker 1>them two hundred and fifty million dollars in bonus payouts <v Speaker 1>if when they released Subnautica to an early access it <v Speaker 1>reaches a certain threshold. And I'm looking at these numbers, lawyers, <v Speaker 1>it's going to reach that threshold. What can we do <v Speaker 1>to not pay that two hundred and fifty million dollars <v Speaker 1>because and he stopped to twirl his mustache and said, <v Speaker 1>I'm evil And they were like, homie, you're stuck doing this. <v Speaker 1>This is this is it, Like there's no way out. <v Speaker 1>So he went to chat GPT and said, how can <v Speaker 1>I get out of it? It gave him some ideas, <v Speaker 1>some bad ideas. He took those to his lawyers and <v Speaker 1>they're like, nope, no, God, please don't do that. He <v Speaker 1>did it anyhow, that caused him to fire the the <v Speaker 1>CEO of Unknown Worlds and delay the game and all <v Speaker 1>this stuff, and he got sued and has to reinstate <v Speaker 1>that CEO. And as part of reinstate reinstating the CEO <v Speaker 1>of Unknown Worlds, it was it was just declared by <v Speaker 1>the judge, Hey, you have to let them make the <v Speaker 1>decisions about how to release this game. When they released <v Speaker 1>this game, how to message it. It is up to them. <v Speaker 1>And the first thing that they did. After that was <v Speaker 1>at Crafton announced the release date of the game, apparently <v Speaker 1>in defiance of what the studio wanted. So the hits <v Speaker 1>keep on coming, Ben, what do you make of all this? <v Speaker 2>It's it's like you're diving in the ocean trying to <v Speaker 2>keep up with the story every time. <v Speaker 3>Is so much going on? <v Speaker 2>Like the part that I'm confused about is like, did <v Speaker 2>he just tell his lawyers that he consulted with chet <v Speaker 2>GPT or as part of the court drama here did <v Speaker 2>they get like a history of his chet GPT searches <v Speaker 2>and they saw him sneakily being like, how do I <v Speaker 2>not pay human beings? <v Speaker 1>Yeah? I remember, like early on, like when this story <v Speaker 1>first broke, there's like there's rumors that he talked to <v Speaker 1>chat GPT and that felt like before Discovery and all <v Speaker 1>that stuff. <v Speaker 2>So do you what, I don't understand how that gets <v Speaker 2>out there. <v Speaker 1>I don't know either, But I mean unless he was <v Speaker 1>bragging about it, right, and that's the kind of thing <v Speaker 1>that a guy like that would do of like, oh, <v Speaker 1>don't worry, I talked to the AI and everyone knows <v Speaker 1>that's flaw you know, faultless and we can't go wrong <v Speaker 1>by listening to chat GPT it runs the world. Now, <v Speaker 1>that's what these guys think. So I'm you know, I'm <v Speaker 1>guessing I don't have any insight into that, but that <v Speaker 1>would be that would be my guest based on the <v Speaker 1>temperament of the people that we're talking about here. <v Speaker 2>Yeah, it is overwhelming and confusing, and the sad part is, <v Speaker 2>like I love Sunautica, I'm looking forward to playing Samodica too. <v Speaker 1>Wow. <v Speaker 2>I feel like every time they poke their head up <v Speaker 2>to be like, here are some features in Subnatica too, <v Speaker 2>that's just drowned up by six other news stories about <v Speaker 2>dipshits trying to keep millions of dollars. <v Speaker 1>I mean, you know, the good news for the people <v Speaker 1>at Unknown worlds now is despite what you just described, <v Speaker 1>which is happening. Uh, the noise is just lifting up <v Speaker 1>this game and it feels like people want to buy <v Speaker 1>it in defiance of Crafton. Uh you know, and Crafton's <v Speaker 1>got a bad reputation at this point. As a reminder, <v Speaker 1>they're the pubg people. That's not why they have a <v Speaker 1>bad reputation. They have a bad reputation since because since <v Speaker 1>then and since you know, working on the what was <v Speaker 1>the the Space sci Fi's survival game. <v Speaker 3>Yeah, the Glenscowfields one. <v Speaker 1>The Glennscowfield game. Yes, either way, God, I got to <v Speaker 1>look it up. <v Speaker 2>I looked it up too long ago, I know, like <v Speaker 2>the Dead Space successor what is that game? <v Speaker 1>Callisto Protocol. Since then, they have like made no bones <v Speaker 1>about it. They're like, we're an AI first company. We <v Speaker 1>want to like replace a lot of our studio labor <v Speaker 1>with AI. So they have a bad rip reputation with <v Speaker 1>a lot of people are like that sounds like that. <v Speaker 1>That sucks shit, we don't want that. And so they <v Speaker 1>you know, that reputation is already making them the bad <v Speaker 1>guys in Unknown World's now now the good guys and <v Speaker 1>people are hearing, Hey, if we buy Subnoutica two, it's <v Speaker 1>gonna hurt crafting because they have to pay these cool <v Speaker 1>people two hundred and fifty million dollars the basis for <v Speaker 1>a punk band. It's gonna get a lot of money. <v Speaker 1>Let's let's go to work, everybody, let's go buy this game. <v Speaker 1>So I think when this thing does launch, it just <v Speaker 1>it's gonna be one of those Slay the Spire two <v Speaker 1>situations where it's like this indie game in early access launched, <v Speaker 1>and look how many concurrent players it has on Steam right. <v Speaker 2>Yeah, yeah, the tiktoks are blowing up in the legal world. Hey, <v Speaker 2>on the craft of note, did you follow the release <v Speaker 2>of PUBG blind Spot at all earlier this year? <v Speaker 3>Did you see that thing? <v Speaker 1>No? I think I heard it mentioned once and then <v Speaker 1>I was like, well, I couldn't care about anything less <v Speaker 1>and I moved on with my life. What happened with <v Speaker 1>PUBG blind Spot? <v Speaker 2>It's a bit of a blind stuff for so did <v Speaker 2>you are you PUBG guy? <v Speaker 1>In general, I love PUBG. I still love PUBG to <v Speaker 1>this day. <v Speaker 2>Okay, I do too, and I haven't played it in years, <v Speaker 2>but in my heart I love PUBG And so I <v Speaker 2>was curious about this, and it's like, it's an isometric <v Speaker 2>game that's focusing a lot on kind of shadows, like <v Speaker 2>wherever you're. <v Speaker 1>Lou sight lines and stuff like that. <v Speaker 2>Yeah, exactly. Like you remember there's that stealth game that <v Speaker 2>was shown off in the last State of Play that <v Speaker 2>was kind of a similar thing of like isometric focusing <v Speaker 2>a lot on that, and I've played it. I kind <v Speaker 2>of like it. I know it's not cool to say, <v Speaker 2>I kind of like this crafting game. But it's like, <v Speaker 2>it's just it's fun to have like a leveling of <v Speaker 2>the playing field because I'm like, you know, at this point, <v Speaker 2>I'm gonna get annihilated and pubg but like isometric shooter, <v Speaker 2>like I can hold my own on this team based sure, Yeah, cool. <v Speaker 1>It's it's a bunch of other dads playing in that game. <v Speaker 1>So yeah, yeah, you're good to go. What is it <v Speaker 1>is it? Is it on PCs on steams and mobile game? Yeah? <v Speaker 2>Yeah, it's I think it's free to play on PC here. Yeah, <v Speaker 2>but it's like I thought it was kind of cool, <v Speaker 2>but it's just a weird anomaly that I think is <v Speaker 2>just going to be washed away the tides of time. <v Speaker 1>I want to check it out now, I'll take a look, <v Speaker 1>all right, moving ahead, Fortnite. Let make sure I'm on <v Speaker 1>the right one. Yeah, there we go, Fortnite adding Peak <v Speaker 1>skins that will probably cost more than Peak itself. We're <v Speaker 1>a weird upside down world that's just actually probably true. <v Speaker 1>This is from Chris Copindio at GameSpot. Another popular indie <v Speaker 1>title is crossing over with Fortnite with skins based on <v Speaker 1>agro Crab and Landfall's social climbing game Peak coming to <v Speaker 1>the Fortnite Shop this week. Agro Crab announced the collaboration <v Speaker 1>in a YouTube short which shows four scouts from Peak <v Speaker 1>with Fortnite character proportions. It looks like these scouts have <v Speaker 1>grown taller after consuming so many berries and hot dogs. <v Speaker 1>This video announces that the Peak Bundle releases on March <v Speaker 1>twenty first. While the video does it include any pricing details, <v Speaker 1>it's safe to predict that purchasing the Peak Bundle would <v Speaker 1>cost more than buying Peak itself, which is only eight dollars. <v Speaker 1>That's especially true with the price hike for Fortnite's in <v Speaker 1>game currency v Bucks. As of the start of Chapter <v Speaker 1>seven Season two, players have to shell out nine bucks <v Speaker 1>for a hundred yeah, nine dollars for eight hundred v bucks, <v Speaker 1>twenty three dollars for twenty four hundred v bucks, thirty <v Speaker 1>seven dollars for forty five hundred v bucks, and ninety <v Speaker 1>dollars for twelve thousand, five hundred v bucks. It's that <v Speaker 1>one's also wild that aspect of it. It's like you <v Speaker 1>could it's your fake currency, the idea that inflation happens <v Speaker 1>on that side, and then you can also raise like <v Speaker 1>that you know the cost of how much skin cost <v Speaker 1>in v bucks, so you're getting us on both sides. <v Speaker 1>Is the exact kind of thing that makes me scream, <v Speaker 1>Please lean A Khan come back and do something about <v Speaker 1>these people. It'd be nice. <v Speaker 3>Yeah, well, they got to pay the bills. What are <v Speaker 3>you gonna do? You know, there's something lights off in that. <v Speaker 1>Mall if they got to buy another mall. Yeah, yeah, mall. <v Speaker 2>And you know, in the spirit of Peak, it's like <v Speaker 2>thirty five hundred v bucks, that's really five thousand v <v Speaker 2>bucks and five thousand v bucks it's really seventy five <v Speaker 2>hundred v bucks forever that what was from that interview <v Speaker 2>a while ago. <v Speaker 1>The exact right, exactly. Yeah, but yeah, uh Peak skins. Sure, <v Speaker 1>that makes a lot of sense. It is weird that <v Speaker 1>the skins cost more than the game, right, It's just <v Speaker 1>a weird thing. <v Speaker 3>Yes, I agree. <v Speaker 2>Also weird to think of the fact that Agrocrab is <v Speaker 2>in the same office as Megacrit, the slatest fire developers. <v Speaker 1>Yes, yeah, I saw that video of them being there <v Speaker 1>when they were counting down to launch it. That was <v Speaker 1>very cool. <v Speaker 2>Yeah, are therey other teams in that space? Is there <v Speaker 2>something in the walls, something in the water over there, <v Speaker 2>like that is a good office vibe for success these days. <v Speaker 1>Yep. Absolutely. I mean, you know, obviously they're probably probably swapping, <v Speaker 1>you know, best practices, and that's a big part of <v Speaker 1>like launching a game on Steam is making sure you <v Speaker 1>know all the tricks of the trade. But they also <v Speaker 1>just made games that people really like, right, That's that's <v Speaker 1>the real key, and it's impressive. I you know, we <v Speaker 1>were we were in a world once where it's like <v Speaker 1>a game like Peak, an indie game, you know, it <v Speaker 1>crossover with all the other indie games, and Fortnite is <v Speaker 1>is definitely one of those ones where it's like we <v Speaker 1>want to have as many crossovers as possible. We've already <v Speaker 1>done every major ip. They kind of have to start <v Speaker 1>working with the things that maybe are a little bit <v Speaker 1>less expected. But Peak is so big that this just <v Speaker 1>makes sense and point. <v Speaker 3>Right yep, keep crossing over. <v Speaker 2>Yeah, I want to say why not you know, if <v Speaker 2>it gives more exposure to Peak, Hey, that's a great thing. <v Speaker 2>Cool move, But pricing is wonkyous. <v Speaker 1>Oh no, hang on, hang on, oh. <v Speaker 2>His mic has cut out, So I'm going to use <v Speaker 2>this opportunity. Everybody to talk about Epic in general, specifically <v Speaker 2>Harmonics chat. How do you think Harmonics is doing over <v Speaker 2>there within the the hollowed halls of Epic. Every once <v Speaker 2>in a while, I just want to get like a <v Speaker 2>temperature check. I just want a meter to see, like <v Speaker 2>all the former Harmonics developers, how happy they are at <v Speaker 2>any point. <v Speaker 1>You know. <v Speaker 2>That's what I'm curious about. Oh, Jeff greb will be <v Speaker 2>right back. People are saying they're doing bad not great. <v Speaker 2>I mean, are people playing the music Rhythm game in there? <v Speaker 2>I checked it out at launch and I thought it <v Speaker 2>was all right, Hey, Jane, I assume we're. <v Speaker 1>Still live, right, Yeah, We're still live? All right? Great. <v Speaker 3>I can monologue of the Harmonics for a long time <v Speaker 3>if you want. <v Speaker 1>That'd be great, Thanks, Ben. Great. Yeah. <v Speaker 2>So I just read Blake Hester, friend of the Show, <v Speaker 2>his book that he wrote called The Oral History of <v Speaker 2>a Guitar Hero, Rock Band and the Music Game Boom, <v Speaker 2>which is awesome just to have, like a book that <v Speaker 2>walks through the entire history of Guitar Hero and rock <v Speaker 2>band and specifically like the culture of Harmonics and then <v Speaker 2>when Guitar Hero went over to Neversoft, how that culture <v Speaker 2>was just drastically different, and the book makes it seem <v Speaker 2>like never saw as much more kind of the hard <v Speaker 2>drinking it's cool to be edgy crowd compared to Harmonics, <v Speaker 2>which is all about the music, man and the art. <v Speaker 3>Jeff Grebber, you alive. <v Speaker 1>Yeah, this is why I appreciate doing the show with you, <v Speaker 1>and you could just handle things. When my goxer dies, look, <v Speaker 1>I like, I still like the goxer, but it's time <v Speaker 1>to find something new. Everybody. I tried to press my <v Speaker 1>push to I'm gonna do it one more time because <v Speaker 1>I'm gonna need it. Let me see if it's gonna work. <v Speaker 1>All right, Yeah, the mute button actually does work. Everybody there, <v Speaker 1>we go, all right, let's get through the rest of <v Speaker 1>the show before I shoot this thing. Destiny Too and <v Speaker 1>Magic are gathering for a big in game collab. You <v Speaker 1>can appreciate that headline from Jason Finelli over at game Spot. <v Speaker 1>While many bunch of fans are focusing on the team's <v Speaker 1>new extraction shooter, Marathon, it's flagship title, Destiny Too continues <v Speaker 1>to add new features, cosmetics, and collaborations. Ben This is <v Speaker 1>another one of those ones where yeah, this makes sense <v Speaker 1>because Fortnite has shown you do need these collaborations to <v Speaker 1>kind of get people excited, but a lot of other <v Speaker 1>games have shown it's hard to do that if you're <v Speaker 1>not Fortnite with everything Destiny has done it with Star <v Speaker 1>Wars and a handful of things where it's like, we're <v Speaker 1>gonna make this, make this work our way, but it's <v Speaker 1>got to be a lot more work than Fortnite, which <v Speaker 1>is just the McDonald's of like, hey, we can include <v Speaker 1>anything in these happy meals, so them finding a partner <v Speaker 1>like magically gathering to make that kind of collaboration make sense, <v Speaker 1>and it's also one that should move the needle. It's like, Okay, yeah, <v Speaker 1>you're working with a much shorter list of possible partners, <v Speaker 1>but you are finding ones that people should get excited <v Speaker 1>about and also won't be like that doesn't make sense <v Speaker 1>in my destiny too, right. <v Speaker 3>Yeah, I feel like magic. <v Speaker 2>That tone could kind of work with space wizards, wizards <v Speaker 2>that come from the moon. That feels like I'm magic <v Speaker 2>type thing. But it made me think about just a <v Speaker 2>vision of the future. We're like, you think marathons are <v Speaker 2>going to struggle with collaborations because it's such a distinct <v Speaker 2>tone that eventually when they do have the the RB's collaboration, <v Speaker 2>people are gonna riot. <v Speaker 1>Yeah, I do, but it's you know, they started that <v Speaker 1>game a while ago, and you know, that is one <v Speaker 1>of the things that caused the downfall of factions, the <v Speaker 1>multiplayer aspect of the Last of Us part too. It's <v Speaker 1>like I remember talking to some sources at the time <v Speaker 1>and they were like, hey, we're we're going to go <v Speaker 1>in there and look at this and uh. And it <v Speaker 1>was people from from Bungee went in there and hey, Okay, <v Speaker 1>you're you're gonna have to try to make this game <v Speaker 1>work with a bunch of potential collaborations. Are you prepared <v Speaker 1>for that? And no one at Naughty Dog really was. <v Speaker 1>They're like, we we We'll just try some different kinds <v Speaker 1>of skins from our universe. And even that was going <v Speaker 1>to be a lot of work for them, that was <v Speaker 1>the other side of it. It was just going to be <v Speaker 1>a ton of labor to make those things. Uh. And <v Speaker 1>it's like, yeah, if you can't do that, a game <v Speaker 1>like this maybe does not stand as much of a <v Speaker 1>chance to go up against something like Fortnite. So yeah, <v Speaker 1>I think Marathon will have some struggles with that. They <v Speaker 1>obviously are very creative to make it make sense in <v Speaker 1>some cases, and we are talking about something that is <v Speaker 1>probably years off for them, because it did kind of <v Speaker 1>take years for Destiny to get to that point where <v Speaker 1>they were like, Hey, we need to be monetizing the <v Speaker 1>people who are most dedicated to us and giving them <v Speaker 1>the stuff they're excited about. The Marathon will certainly get there. <v Speaker 1>So yeah, I do think it will struggle, but that's <v Speaker 1>hey Marathon's defense. But like to the check mark, it's <v Speaker 1>a forty dollars game. Still, Destiny has shifted to a <v Speaker 1>free to play game, so they are a long way <v Speaker 1>off from having to solve that. And the game seems <v Speaker 1>like to me, I don't know. You tell me, Ben, <v Speaker 1>like what you think based on the response from people, <v Speaker 1>Marathon's found its footing and has established itself as a <v Speaker 1>cool thing on its own, right, Yep. <v Speaker 2>Yep, I think so, even if it's not a juggernaut, <v Speaker 2>I think it's in my mind it's a success so far, <v Speaker 2>even if people are zooming in on player acount numbers <v Speaker 2>and all that stuff on Steam and obsessing about it. But <v Speaker 2>I do want to know about magic the gathering about <v Speaker 2>just like it feels like the last three years four <v Speaker 2>years have just been like this should be analyzed for <v Speaker 2>how to keep a property like that alive? And is <v Speaker 2>it just like the crossovers with Final Fantasy and other <v Speaker 2>stuff that is putting it over the map there. <v Speaker 1>I mean, obviously that stuff is helping. Right. The Final <v Speaker 1>Fantasy numbers we heard was, you know, when they launched <v Speaker 1>that the biggest entertainment like weekend ever, it made more <v Speaker 1>money than anything did, like two billion dollars in a <v Speaker 1>day or two or something like that. Yes, it was <v Speaker 1>bigger than any movie, bigger than any video game launch. <v Speaker 1>That set just crushed. And so obviously that is helping. <v Speaker 1>But to me, it's like the excitement comes from both <v Speaker 1>sides of that Final Fantasy. People were into it magically, <v Speaker 1>the Gathering people were into it, and so it's like, <v Speaker 1>where's all this excitement for Magic the Gathering coming from? <v Speaker 1>And it's just they, I don't know, they just are <v Speaker 1>paying attention to that audience and nurturing it slowly but <v Speaker 1>surely over time, and it's paid off for them. I <v Speaker 1>bet people who are into it have much more in <v Speaker 1>depth opinions about what that looks like and feels like. <v Speaker 1>And I know there's always the contention between hey, do <v Speaker 1>we like these collaborations with outside things as opposed to <v Speaker 1>original Magic the gathering art, but they still do those <v Speaker 1>as well. <v Speaker 2>So yeah, yeah, and it seemed like it was really <v Speaker 2>well done. But it made me think of remember they <v Speaker 2>made that Magic game that was on the cover of <v Speaker 2>Game Informer called Magic Legends, those kind of like a <v Speaker 2>Diablo like. Yeah, and it feels like that game just exploded. <v Speaker 2>I don't even think it launched. I think they killed <v Speaker 2>it off before it launched and pretend it never existed. <v Speaker 2>But it seems like that was maybe the low point, <v Speaker 2>and I feel like ever since that point in twenty <v Speaker 2>twenty one, Magic has just been on this upward climb <v Speaker 2>that's really commendable. <v Speaker 1>All right, last couple of stories here. Jim Carrey is <v Speaker 1>back for Sonic the Hedgehog four with big stars in tow. <v Speaker 1>This is also from Chris Copindio over at GameSpot. As <v Speaker 1>the live action Sonic the Four movie ramps up production, <v Speaker 1>we finally have official confirmation that Jim Carrey, among other stuff, <v Speaker 1>is returning to the franchise, and he'll be joined by <v Speaker 1>other prolific Hollywood actors new to the series. Per Variety, <v Speaker 1>Carrie will don the mustache and goggles yet again as <v Speaker 1>doctor Robotnikty. Variety also reported that Idris Elba whose knuckles, <v Speaker 1>Keanu Reeves who is Shadow, Colleen O'Shaughnessy who is tails, <v Speaker 1>James Martis mars Martsen Marsden who is a human, Tika <v Speaker 1>Sumpter who is I think also a human being, and <v Speaker 1>Lee Madge Dube who is the Agent Stone character. They're <v Speaker 1>all returning. Additionally, Ben Kingsley and Nick Offerman are offering <v Speaker 1>their voices as well to characters sounds like animated characters. <v Speaker 1>Matt Barry and richer iod Ayoade also joined the cast, <v Speaker 1>and then Ben Schwartz of course is back as Sonic <v Speaker 1>and Kristen bell is Amy Rose. So we did get <v Speaker 1>Ben Kingsley and Nick Offerman as as confirmed in the movie, <v Speaker 1>but we don't know who they're voicing. People are saying <v Speaker 1>nick Offerman might be playing Big the Cat. I love that. <v Speaker 1>That makes a ton of sense. <v Speaker 2>I think that's a very cozy voice for Big the Cat. <v Speaker 2>Where did you go? <v Speaker 3>I can hear his voice saying it now. <v Speaker 2>Yeah, Kingsley probably rouged the bat. <v Speaker 1>I don't know, I right, No one else has the <v Speaker 1>the you know, the gravitas to pull that off. <v Speaker 3>I think so. Yeah. <v Speaker 2>By the way, still amazing that this feels like I <v Speaker 2>don't think it was a good idea, but I do, <v Speaker 2>but that they let the Tails voice actor have that <v Speaker 2>role when they're shoving just Hollywood talent everywhere else and <v Speaker 2>they're like, you know what we'll do a we'll throw <v Speaker 2>your bone here you go, Tails voice actor. You can't <v Speaker 2>be top Like good get for her that she's locking <v Speaker 2>that down. <v Speaker 1>It shows like, you know, you know, we hear about <v Speaker 1>the Nintendo working on its movies and Mia motos like <v Speaker 1>deeply involved in all this stuff. We don't necessarily hear <v Speaker 1>that same sort of thing about Sega's collaboration with with <v Speaker 1>these films. But it does sound like the people making <v Speaker 1>the Sonic movies are tapped in enough to know that <v Speaker 1>that was a very smart and cool move. Like they <v Speaker 1>have all the star power the way that these movies <v Speaker 1>have needed since you know, Robin Williams was in Aladdin <v Speaker 1>as the Genie, right, you got to have that star <v Speaker 1>power at least in the opinion of the people who <v Speaker 1>produce those films. And they have that, and they have <v Speaker 1>enough so to be like Okay, can we you know, <v Speaker 1>like you said, throw a bone to not just the <v Speaker 1>voice actor, but to the community that really knows this actor. Yeah, <v Speaker 1>that it just feels it shows a keen sense of <v Speaker 1>awareness of how to like please this audience. And I'm <v Speaker 1>I'm kind of a big fan of these movies now, <v Speaker 1>especially after Sonic three out. That is such a fun movie. <v Speaker 1>If they can keep that energy going, I will be <v Speaker 1>showing up for them continuously. <v Speaker 2>I they're great playing movies. I've enjoyed watching all of them. <v Speaker 2>I do have this feeling where they get so much <v Speaker 2>praise that I'm always wanted to come in a little <v Speaker 2>bit like does does anybody care about James Marsen and <v Speaker 2>his girlfriend? Like that entire storyline is like a big <v Speaker 2>chunk of all these movies. <v Speaker 3>No one likes looking at it. <v Speaker 1>It's it's it's bad. It's like it's almost like, uh, <v Speaker 1>it shows how how good the rest of the movie <v Speaker 1>is by comparison when you get to those spots. <v Speaker 3>Yeah. <v Speaker 1>Yeah, for me, it's all about Jim Carrey doing the <v Speaker 1>cool dance moves and stuff like that. He really nailed <v Speaker 1>it and signed. <v Speaker 2>What you said to me. The Sonic movie is good <v Speaker 2>because Jim Carrey does dance. <v Speaker 1>Yeah, and it is. It's it's wild. What makes those <v Speaker 1>movies actually tick? It's yeah. <v Speaker 2>I don't know if you have this thought too, but like, <v Speaker 2>I think the action in those movies is really well done, <v Speaker 2>especially in the third one, Like the choreography is like <v Speaker 2>this is this is great. And I have the same <v Speaker 2>thought when I'm watching the trailers for the Mario movie, <v Speaker 2>the Mario Galaxy Movie, where there's a part of me <v Speaker 2>that feels like, are we going too hard and making <v Speaker 2>these kid kids movies action movies? Like the choreography from <v Speaker 2>like the fight scenes in the Mario Galaxy movie looks <v Speaker 2>like the Matrix five. I'm like, what is going on here? <v Speaker 2>It's almost like too much effort is being put into it. <v Speaker 2>But I guess I'm not complaining. <v Speaker 1>It's yeah, it's almost like the people making, you know, <v Speaker 1>doing that work can't help themselves because they probably all <v Speaker 1>come from that world of making Marvel action movies and <v Speaker 1>stuff like that. So yeah, that's a big part of it. Yeah, <v Speaker 1>I'm looking forward to it. I think the Super Mario <v Speaker 1>Galaxy movie looks like a lot of fun. I'm gonna <v Speaker 1>show up day one for that and that's you know, <v Speaker 1>I know what to expect from that one. I don't <v Speaker 1>think it's gonna be as good as Sonic Three than <v Speaker 1>the movie, but wow, yeah, I mean it's yeah. I'll <v Speaker 1>watch Sonic three every every day if I could. <v Speaker 2>Hey, you're you're a news sound right? You want to <v Speaker 2>dive back in the shast again? What do you make <v Speaker 2>of that weird leak? I'm trying to remember where it was. <v Speaker 2>I think it was like on some merch that it <v Speaker 2>was like, hey, oh, no, it was it was in <v Speaker 2>an announcement from Illumination, like Beard in an email or something, <v Speaker 2>right that the name of the next Mario movie was <v Speaker 2>going to be Super Mario World. <v Speaker 3>Do you remember that? <v Speaker 2>I then I do, yeah, And then like two months later, <v Speaker 2>it's like, it's Super Mario Galaxy. Wait, do you think <v Speaker 2>they pivoted with the name of the movie. <v Speaker 1>No, my my guess would be And I think we <v Speaker 1>speculated about this at the time that the person putting <v Speaker 1>together that press release is wasn't as tapped in as <v Speaker 1>as we would think, you know, they like they might <v Speaker 1>have just been like, hey, what what what what should <v Speaker 1>I put down here? And someone's like, I don't know, <v Speaker 1>it's probably gonna be is it super Mario World, maybe <v Speaker 1>super Mario Galaxy and they just wrote down the first <v Speaker 1>one that would be my guess. I don't think it was. <v Speaker 1>I don't think it was. <v Speaker 2>Uh. <v Speaker 1>It came down from the people actually making those decisions <v Speaker 1>and then they change their mind. I think it's something <v Speaker 1>a lot more akin to a mistake. <v Speaker 2>Yeah, okay, yeah, I'm just thinking about it more and <v Speaker 2>more with it seems like, you know, the Pickman stuff <v Speaker 2>you all talked. <v Speaker 3>About on the BombCast this week. <v Speaker 2>But yeah, if they are going more into that world <v Speaker 2>of there's different dimensions, different worlds means different galaxies. <v Speaker 1>Galaxy, Yeah, serves them so well for that right where <v Speaker 1>it's like, now we can we could do the multiverse <v Speaker 1>thing or just different planets, right hopefully. I hope it's <v Speaker 1>not multiverse. I hope it's just there is a planet <v Speaker 1>where where Fox McLeod lives and you know, his his <v Speaker 1>spaceship shows up in the end credit scene and that's <v Speaker 1>how they tease, uh, the you know, Smash Brothers movie. <v Speaker 1>Mike said this, and I agreed with him. I hope <v Speaker 1>that it takes a while to get to the Smash <v Speaker 1>Brothers movie and they give all of these characters their <v Speaker 1>own film first, so that there's a long build up. <v Speaker 1>But do you think that's possible? <v Speaker 2>Look, come on, man, Yeah, we got to sit down <v Speaker 2>as adult nerds here we're saying we're happy that's our <v Speaker 2>Fox is in a movie, but he needs his own <v Speaker 2>movie before we get to Smash Meedy, are we? Come on, man, <v Speaker 2>just we should be just celebrating and throwing popcorn at <v Speaker 2>the screen like it's a chicken jockey that Fox McLoud <v Speaker 2>might show up on a big screen, right. <v Speaker 1>Yep, yep. And and you know they are gonna just <v Speaker 1>rush to the Smash Brothers thing that's such a big name. <v Speaker 1>The people at Illumination know that they would want to. Yep, <v Speaker 1>they would. They would want to do it pretty quickly. <v Speaker 2>And you talk about fight scenes. I mean, that's gonna <v Speaker 2>be incredible. And I think like that. I understand though <v Speaker 2>we don't want to rush to the Justice League thing, <v Speaker 2>but I think there's something to that in terms of, <v Speaker 2>like we want to I don't know, build up to <v Speaker 2>that storyline, whereas like Smash Brothers, there's a magic hand <v Speaker 2>that picks up toys and they fight each other like <v Speaker 2>there's no story subspace a emissary. What does the story <v Speaker 2>that you didn't really care about gravitas for that? Like <v Speaker 2>the sooner we get to seeing a bunch of tender <v Speaker 2>characters fighting on screen on a big screen. I'm honestly happier. <v Speaker 2>I'm fine, yep, all right last day and you said yep, <v Speaker 2>you mean Mike Binnatti is dead wrong and I'm dead right? <v Speaker 3>Is that what that yick meant? <v Speaker 1>Oh? Every time, every time? Ben, of course. So you <v Speaker 1>just come on here and you should just burst into <v Speaker 1>these calls sometimes and correct the record and put him <v Speaker 1>in his place. That's what I need. Cana Bridge of <v Speaker 1>the Bridge of Spirits, which is the first It's Cana, <v Speaker 1>isn't it. Cana Bridge of Spirits hit switch on March <v Speaker 1>twenty six, That is the first one that was confirmed <v Speaker 1>by the e shop. I'm rushing through that because there <v Speaker 1>is another story here that we want to hit real <v Speaker 1>quick that just broke. Europe might be forcing Nintendo to <v Speaker 1>revise the switch to According to the reporting at the <v Speaker 1>Knee k, which is a Japanese news source, they might <v Speaker 1>be forced by European regulations. And it wouldn't I guess <v Speaker 1>it wouldn't just be Nintendo, but they're reporting the k <v Speaker 1>and they're focusing on Nintendo, so the switch too might <v Speaker 1>have to be redesigned to have a replaceable battery because <v Speaker 1>of European regulations. I don't hate that. I love that, <v Speaker 1>in fact, especially if it's like it would apply to <v Speaker 1>the dual sense, right. You know, I spend a lot <v Speaker 1>of money on these controllers, and I feel like I <v Speaker 1>can notice the battery degradation very quickly, in a matter <v Speaker 1>of months, not years, And it's always one of the <v Speaker 1>reasons that you know, preferred is maybe strong, but I <v Speaker 1>just I appreciate the Xbox controller having just hey, just <v Speaker 1>put in double A batteries. I get some decent rechargeable <v Speaker 1>double A batteries and that's worked well for me. Having <v Speaker 1>having it replaceable is a huge, you know benefit, because <v Speaker 1>these are expensive things and I want them to last forever. <v Speaker 1>I want to be able to use these controllers twenty <v Speaker 1>five years from now, and having to break it open <v Speaker 1>to replace the lithium ion battery, well I might forget <v Speaker 1>and that thing could bulge and cause problems. Yeah, this <v Speaker 1>is this seems good to me. <v Speaker 3>I think so. <v Speaker 2>Yeah. I mean, the last time I tried to use <v Speaker 2>my WU that game pad is just unusable of the battery. <v Speaker 1>Point and you's got to be plugged in all the time. Yes, absolutely, yeah. <v Speaker 2>And so the more customize a customizable options here, the better, <v Speaker 2>I think. <v Speaker 1>Yep yep uh. Project Cafe wints out. Switch pro controller <v Speaker 1>lasts forever one of my favorite controllers. That's that's fair. <v Speaker 1>The switch two pro controller I have is is kicking ass. Still, <v Speaker 1>that's a good controller. <v Speaker 2>Hey, do you ever you know we hear so much <v Speaker 2>more battery life for all these things and talking about <v Speaker 2>you know, boost moode battery life for all that stuff. <v Speaker 2>How often are you really testing that out? Do you <v Speaker 2>ever pull like a full wirecutter situation like I'm gonna <v Speaker 2>run this so I can test it personally to see <v Speaker 2>how long this is actually gonna go? <v Speaker 1>No, I I you know, And even when I was <v Speaker 1>like testing this stuff, I would always kind of go <v Speaker 1>on real life situations. Want I want it to be, <v Speaker 1>like did I notice poor battery life? Using it the <v Speaker 1>way a human would use these things. That was kind <v Speaker 1>of always my angle when I was doing like more <v Speaker 1>hardware coverage, and so I kind of try to maintain <v Speaker 1>that and it's I hey, with a dual sense, I <v Speaker 1>do notice it. Yes, that is a problem for me. <v Speaker 1>I will pick up that controller and more often than not, <v Speaker 1>the battery will be dead. Despite the fact that I <v Speaker 1>think the last time I used that, I played for <v Speaker 1>like an hour and a half. What's going on there? <v Speaker 1>And it's like, I think that is more useful. Well, <v Speaker 1>it's useful in conjunction with the people that do the <v Speaker 1>hard reviews and the scientific style reviews, and it's like, yeah, <v Speaker 1>I compare that up with my experience and that sounds <v Speaker 1>right to me, and I think that's kind of how <v Speaker 1>I would always look at it. <v Speaker 3>Yep, I'm totally with you. <v Speaker 1>All right, that does it for the headlines, everybody. We <v Speaker 1>have a poll question from yesterday. Let's go ahead and <v Speaker 1>hop over to that. I'm refreshing. Let's get the freshest results. <v Speaker 1>This is from yesterday. Are you getting Crimson Desert? You know, <v Speaker 1>this poll mostly happened after the reviews, So people who <v Speaker 1>read the review said sixty one percent said no, they're <v Speaker 1>not going to get it, fifteen percent said they don't <v Speaker 1>know what that is, like what is that? And then <v Speaker 1>twenty three percent said yes. So you know, nearly a <v Speaker 1>quarter of the audience they are like, hey, I'm in <v Speaker 1>for it now. Of course, of course a lot of <v Speaker 1>those people could be saying yes when it's on sale, <v Speaker 1>but still any sort of intent to buy, that's a <v Speaker 1>pretty big number. You know. This game could still just <v Speaker 1>you know, peel away from this moment where it's already <v Speaker 1>doing very successful and take over the world. Still, I <v Speaker 1>do wonder what the conversation will be like around it <v Speaker 1>at the end of the year. Ben, I don't know <v Speaker 1>what you expect that. <v Speaker 2>I don't know if it's going to be Gody territory. <v Speaker 2>It just it has that weird ground swell. I don't know, God, <v Speaker 2>what am I blanking on? What was the European Game <v Speaker 2>and the fifteen hundreds from last year? <v Speaker 3>King You Come Deliverance, right, Oh. <v Speaker 2>Yeah, King comes a little last It just kind of like, oh, <v Speaker 2>it feels like there is a groundswell that I'm not <v Speaker 2>tapped into that is all on board for this, you know, <v Speaker 2>And so it seems like it has that momentum without <v Speaker 2>the the Game of. <v Speaker 3>The Year contention at this point so far. <v Speaker 1>Yep, I definitely think that's like this one will come <v Speaker 1>in even kind of under King Kingdom Come Deliverance too. <v Speaker 1>When it's all said and done. Yeah, all right, it's <v Speaker 1>no new poll question today everybody, because we're gonna end <v Speaker 1>up the week with the bomb twelve as always there. <v Speaker 1>We'll get to that here in a second, So let's <v Speaker 1>wrap up everything else. Then, why don't you tell people <v Speaker 1>where they can find you on the internet. What's going <v Speaker 1>on with men Max all that good stuff? <v Speaker 2>Yeah, mid Max it's a YouTube channel and podcast network. <v Speaker 2>You can subscribe to min Max the mid Max Show <v Speaker 2>on your favorite podcast app. Again, we had Eric Wolpof <v Speaker 2>from Portal Fame just gushing about Slay the Spire two, <v Speaker 2>So if you're into that those two things, then that <v Speaker 2>podcast episode might be for you. But we also have <v Speaker 2>pew pw Bang, which is our women led podcast. <v Speaker 3>The new episode just dropped. It's all about this. <v Speaker 1>The one podcast I still listen to. I do. I've <v Speaker 1>been want to get a chance. I need more recommendations <v Speaker 1>from you about podcasts listen to, But yeah, QP Bang <v Speaker 1>is the one I don't miss. <v Speaker 3>Yeah, it's so fun. <v Speaker 2>So they all bought PSPs and then we're playing it <v Speaker 2>and the kind of unpack their experience and run down <v Speaker 2>the history of the launch of the PSP and all <v Speaker 2>that stuff, which is fun to hear, but on the <v Speaker 2>on the podcast front, friends per second, very good. <v Speaker 3>Into the eighth is my. <v Speaker 1>Most I listened that because yes, I heard you recommend <v Speaker 1>it once and I was listening to that whilst traveling <v Speaker 1>the other day. Eleve into the eighth, Well there I go. <v Speaker 3>Yeah, it's fantastic. <v Speaker 2>Otherwise, at Trivia Tower, we have our community video game <v Speaker 2>trivia show. It's coming back on the thirty first of <v Speaker 2>March on that Tuesday. So if you sport mid Max <v Speaker 2>on Patreon and even the two dollars tier, you can <v Speaker 2>compete in game trivia and win game codes and a <v Speaker 2>whole bunch. More So, if you have fancy no one <v Speaker 2>a thing or two about video games, this is your test. <v Speaker 2>You know, maybe Clisto protocol will show up and then <v Speaker 2>you can struggle to remember that name type of thing. <v Speaker 1>That's one type of everybody. That's all you get. I <v Speaker 1>actually don't know if that's the rules. That is the rule. <v Speaker 1>All right, Let's see, Giant Bomb has some stuff happening today. <v Speaker 1>In fact, I'll just click over on the Calendra. Sure <v Speaker 1>I get it all. Let's see. Yeah, we're gonna be <v Speaker 1>doing the uf UPF today is gonna be a co <v Speaker 1>op play of Slave the Spire two. We have Bailey <v Speaker 1>Meyers coming in to help us out. She knows her shit, <v Speaker 1>so that's gonna be really helpful later this evening, everybody, <v Speaker 1>it's I think this is the name, everybody. I think <v Speaker 1>we got it. Jen woke up. I got a message <v Speaker 1>on Discord. What would be I think Jance five thirty am. <v Speaker 1>I think he shot out of bed, had this and <v Speaker 1>Rando Discord to say launch Athon, the launch athon for <v Speaker 1>Crimson Desert. It's gonna be happening at six pm Eastern, <v Speaker 1>three pm Pacific today, everybody. Mike's gonna play the game <v Speaker 1>for several several hours from the beginning, and I think, <v Speaker 1>like a lot of you, I'm curious to see what <v Speaker 1>he thinks. He comes at these games from a very <v Speaker 1>different angle than I would. He's played a lot of MMOs. <v Speaker 1>I think he's gonna have a lot more patience for <v Speaker 1>stuff that I don't have the patience for. So I'm <v Speaker 1>looking forward to see seeing what his early opinions are <v Speaker 1>of that game. And we're all gonna be able to <v Speaker 1>do that together here for the launch athon. <v Speaker 2>Smart No, hang on, this is launch look is messy. <v Speaker 2>I'm in the camp of just call everything a quick look. <v Speaker 3>Why not? It doesn't mean any thing anymore. <v Speaker 2>But launch it on. That implies like over four hours <v Speaker 2>for the stream. <v Speaker 1>Is that what he usually does over? Yes, he usually <v Speaker 1>does about five hours. <v Speaker 2>Okay, that feels like a thought. <v Speaker 3>That feels like a thought. <v Speaker 1>Yes, yes, yes, it's a long play through through the evening. <v Speaker 1>And I don't think he's ever done less than four hours. <v Speaker 1>Four hours might be the minimum he's done, but usually <v Speaker 1>it's like five to six. All right, I think with <v Speaker 1>all that out of the way, it's time for the <v Speaker 1>bomb twelve. Everybody, these are the twelve games that really <v Speaker 1>matter to people who are really playing video games this week. <v Speaker 1>I have the results right here. In fact, I'm gonna <v Speaker 1>go get to the list I sent to Jan as <v Speaker 1>he puts it on the screen for you. Everybody, Let's <v Speaker 1>go ahead and start with number twelve, which is Street <v Speaker 1>Fighter six, getting that Alex bump, which I guess has <v Speaker 1>also a lot of implications, but we'll just move on. <v Speaker 1>Karen at number eleven, World of Warcraft Midnight at number ten. <v Speaker 1>Number nine is Death Stranding two, Number eight is Monster <v Speaker 1>h Her Stories three. Number seven is Crimson Desert. Number <v Speaker 1>six is Esoteric EBB. Number five is Umu Musume. I <v Speaker 1>think that's how I think that's how you're saying. Number <v Speaker 1>four is Slay the Spire two, then three is Resident <v Speaker 1>Evil Requiem, number two is Marathon, and number one still <v Speaker 1>is Pokemon Pacopia. That deservedly so in my opinion, did <v Speaker 1>you did you get into Pokopia of it at all? Yeah? <v Speaker 2>Yeah, I need to spend more time with it, but <v Speaker 2>I am loving it. It is making me so happy, <v Speaker 2>and it's just that it's weird to just have like <v Speaker 2>good funny writing from a post. <v Speaker 1>Yeah. <v Speaker 2>Game is so that we've never show our period. <v Speaker 1>Yeah, the characters are all hilarious and I like spending <v Speaker 1>time in that world. And uh yeah, I like any <v Speaker 1>game that does make tasks feel cool and pleasurable. And <v Speaker 1>then kind of is building you up to feeling good <v Speaker 1>about taking on bigger things that maybe come from your <v Speaker 1>own desire to be Like, I appreciate that you've taught <v Speaker 1>me how to build a house, because now I think <v Speaker 1>I want to go build a cool like seaside mansion <v Speaker 1>of villa or something, and I have the skills to <v Speaker 1>do that. There is an art to that that is <v Speaker 1>just bremming in Pocopia, and I'm sure it was in <v Speaker 1>Dragon Quest Builders, which I never played. All right, Hey, <v Speaker 1>if you want to submit your game for the Bomb <v Speaker 1>twelve for next week, you can do so. Go to <v Speaker 1>giant bomb dot com. If you scroll down a little bit, <v Speaker 1>you could see this week's Bomb twelve, which I'll update <v Speaker 1>here very soon. And then on the left hand side <v Speaker 1>there there's a vote here link. You click there, it <v Speaker 1>takes you to a Google form submit your game and <v Speaker 1>you can contribute to the Bomb twelve. We really appreciate <v Speaker 1>everyone who does so. Every week it's about six hundred <v Speaker 1>and or seven hundred people that do so, so thank you. <v Speaker 1>Everyone really means a lot. All right, Ben, I think <v Speaker 1>with all that out of the way, I gotta do this. <v Speaker 1>Thank you so much for hanging out with me today <v Speaker 1>and talking about video games. Man, I really appreciate it. <v Speaker 3>Yeah, it's my pleasure. Appreciate it. Jumping on. I'm down <v Speaker 3>for jumping on whatever I can. <v Speaker 1>Yeah, let's make it happen again soon. Thank you all <v Speaker 1>for watching and listening. You are the best audience in gaming. <v Speaker 1>Until next time, I have a good one. Take care <v Speaker 1>of yourself. Goodbye.
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