The Blood of Dawnwalker Exclusive Details & Forza Horizon 6 Review

The Game Informer Show

In this week's episode, we dive into the exclusive details of our Blood of Dawnwalker cover story, including an early look at romance options in the vampiric role-playing game from The Witcher 3's former game director. The crew also discusses Forza Horizon 6 and where the racing game goes next, why Directive 8020 disappointed executive editor Kyle Hilliard, and Call of the Elder Gods, another puzzle game from Out of the Blue Games. Finally, we wrap the podcast with a new wave of listener questions!

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Timestamps:

00:00 - Introduction
05:02 – Forza Horizon 6 Review
25:46 – Directive 8020 Review
38:39 – The Blood of Dawnwalker Exclusive Details (Cover Story)
01:11:44 – Call of the Elder Gods
01:23:11 – Listener Questions

Submit a question or topic you'd like to hear us discuss: Podcast@GameInformer.com
2026-05-16 118 min Transcript

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Transcript

<v Speaker 1>Welcome back everyone to the Game Informer Show, a weekly
<v Speaker 1>podcast covering the video game industry. Join us every Friday
<v Speaker 1>for a discussion of the latest gaming news, reviews, and
<v Speaker 1>exclusive reveals, alongside game and from her staff and special
<v Speaker 1>guests from around the industry. I'm one of your hosts
<v Speaker 1>today Alex van Aiken, and today I'm joined by Marcus Stewart.
<v Speaker 1>How you doing, Marcus, I'm doing well.
<v Speaker 2>I just realized we were talking off camera about Man
<v Speaker 2>at the Box by Alison Chains, and it just dawned
<v Speaker 2>on me that we are all men in boxes right now.
<v Speaker 1>Yes, yes we are. It's uh we we can't escape this.
<v Speaker 2>This gnup if I?
<v Speaker 1>Yeah? Yeah? Also joined by Kyle Hilliard, how are you?
<v Speaker 2>Hey?
<v Speaker 3>What's up? I thought spoon Man was an Allison Chains song.
<v Speaker 4>That sound is not bake music fan.
<v Speaker 3>I realized my mistake.
<v Speaker 1>Is what I know I have. I have never heard
<v Speaker 1>of that song.
<v Speaker 3>So a friend about spoons, so I center that song
<v Speaker 3>as a cool older oh perfect.
<v Speaker 2>Part, and he said, check out this Alis and Chains song.
<v Speaker 3>She said cool, and then.
<v Speaker 1>She We're joined by Brian Shay rounding this out. How
<v Speaker 1>are you, Brian?
<v Speaker 4>I'm doing great? Every time we talk about like the
<v Speaker 4>layout of the podcast. It reminds me of that viral
<v Speaker 4>video where they had like the kind of Brady Bunch
<v Speaker 4>layout of the celebrities singing we are the Champions, and
<v Speaker 4>I sure clearly thought he was going to be in
<v Speaker 4>the middle. So he's looking all around all angles.
<v Speaker 1>And remember COVID, Remember when they were like, imagine no
<v Speaker 1>the people first week of COVID.
<v Speaker 4>God, that saved me.
<v Speaker 3>That saved me, That sent me.
<v Speaker 1>Into a spiral. I started eating toilet paper.
<v Speaker 2>It wasn't good.
<v Speaker 1>Let's get into the show proper. Of course, if you
<v Speaker 1>want to support the show, you're a longtime listener, please
<v Speaker 1>head over to gam Informer dot com slash subscribe consider
<v Speaker 1>picking up the latest issue of the magazine written The
<v Speaker 1>cover story is written by one Brian Shay on this call,
<v Speaker 1>let me pull the cover the cover spread out because
<v Speaker 1>it's absolutely gorgeous. The design team did just such a
<v Speaker 1>good job. But this also support the show ten issues
<v Speaker 1>a year. What are we going to say, Brian?
<v Speaker 4>That cover spread is also the pack in poster for
<v Speaker 4>this issue, So.
<v Speaker 1>Absolutely still have time. If you're listening to this and
<v Speaker 1>you want to get this issue and the pack in
<v Speaker 1>poster for free. The packing posters included for free. Please
<v Speaker 1>head over to gaminformer dot com slash subscribe. If you
<v Speaker 1>are in the United States, you can subscribe and get
<v Speaker 1>ten issues delivered to your door, which includes the pack ins.
<v Speaker 1>If you are not in the US but you still
<v Speaker 1>want to pick up the issue, you can head over
<v Speaker 1>to your local news state and if you're in the
<v Speaker 1>United States, that's places like Barnes and Noble Books, a
<v Speaker 1>million Game Stop. If you are in Canada, that's Indigoing
<v Speaker 1>Chapters tg Jones in the UK, Adelaide in Australia or
<v Speaker 1>the Amsterdam Airport. Weren't a lot of places. We don't
<v Speaker 1>have all of them listed, so if we are trying
<v Speaker 1>to get those, So if you are out there you
<v Speaker 1>see us in your local bookshop, your local newsstand, please
<v Speaker 1>send us a photo. On social media, you can find
<v Speaker 1>us at Game Informer or at Game Informer magazine almost everywhere,
<v Speaker 1>and if you want to follow a crew here this week,
<v Speaker 1>you can follow Kyle at Kyle Hilliard. You can follow
<v Speaker 1>Marcus at Marcus Stewart seven. On Blue Sky, you can
<v Speaker 1>follow Brian at Brian P. Sheche. You can follow me
<v Speaker 1>at It's Van aken on Blue Sky and Instagram. Okay,
<v Speaker 1>let's get into the show, guys. I think the big
<v Speaker 1>the big talker this week is gonna be the Blood
<v Speaker 1>of the Dawn Walker cover story. We're gonna get to that,
<v Speaker 1>but we also have some reviews I want to get
<v Speaker 1>through real quick. We've got the Forts of Horizon six review,
<v Speaker 1>which we're about to jump into. We played Directive eighty twenty,
<v Speaker 1>which is the latest game from super Massive UH. And
<v Speaker 1>after after our cover story, we'll get into the Call
<v Speaker 1>of the Elder God's review from Marcus, and then we've
<v Speaker 1>actually got a bunch of listener questions back. We we
<v Speaker 1>brought this segment back finally. I think it's one that
<v Speaker 1>we've been wanting to bring back. And when we when
<v Speaker 1>we were first revived and the podcast came back, we
<v Speaker 1>just had a lot going on and we're like, let's
<v Speaker 1>just stick to, like, you know, covering games. But I
<v Speaker 1>think we've wanted to inject that sense of community we
<v Speaker 1>used to have on the podcast, uh, from from before
<v Speaker 1>we were shut down last year. Now that we're back
<v Speaker 1>and we've we've got the band with we're like, okay,
<v Speaker 1>let's start doing this again. So if you do want
<v Speaker 1>to be a part of the podcast and submit your questions,
<v Speaker 1>please send an email questions at game or podcast rather
<v Speaker 1>podcast at gaminformer dot com uh and or if you're
<v Speaker 1>in our discord, you can leave a comment in the
<v Speaker 1>appropriate channel. But Brian, let's let's get into your review
<v Speaker 1>of Forts Horizon six, the latest from Playground Games and
<v Speaker 1>Xbox Game Studios. I played it as well. It feels
<v Speaker 1>like more of the same, which is not a bad thing,
<v Speaker 1>like that series has really been refined and polished to
<v Speaker 1>the umpteenth degree. But I know there are some differences,
<v Speaker 1>and you've played, I mean, you beat it, so I'm
<v Speaker 1>gonna pass it over to you kind of give us
<v Speaker 1>the overview and what's different about this Forts of Horizon game?
<v Speaker 4>So yeah, I mean, first and foremost, the big difference
<v Speaker 4>is the setting, right, So Forts Horizon five was set
<v Speaker 4>in Mexico. This is set in Japan. I think that
<v Speaker 4>Mexico was maybe a bit more of a dynamic setting.
<v Speaker 4>But that said, there are still a ton of amazing
<v Speaker 4>biomes in across Japan. You know, Tokyo City is the
<v Speaker 4>biggest city that Forts of Horizon has ever featured, and
<v Speaker 4>it really is impressive. But you know, Alex, you and
<v Speaker 4>I have been to Japan together actually, and we've seen
<v Speaker 4>firsthand how massive that city is. It's impossible to capture
<v Speaker 4>how how huge Tokyo is in a video games, so
<v Speaker 4>it doesn't quite capture the all inspiring sprawl of Tokyo
<v Speaker 4>in real life, but it would be almost impossible to.
<v Speaker 4>But like that, that is one thing to keep in mind.
<v Speaker 4>The other thing to keep in mind is that there's
<v Speaker 4>no Osaka or Kyoto or any other cities in this game.
<v Speaker 4>It is only Tokyo, which I was actually a little
<v Speaker 4>bit surprised by. I thought we would get some other,
<v Speaker 4>like kind of iconic parts of those other cities, but no,
<v Speaker 4>Tokyo is like the only major city, and then outside
<v Speaker 4>of that is just like kind of countryside small towns,
<v Speaker 4>mountains up north, stuff like that. But you know, it
<v Speaker 4>is beautiful. It's it's an incredible playground no pun intended,
<v Speaker 4>given that the developer is playground games, but it you
<v Speaker 4>know it, it really does capture the feeling of Japan,
<v Speaker 4>and it captures kind of like the spirit of it,
<v Speaker 4>and I love that there are ways to kind of
<v Speaker 4>interact with the culture as well. It's not just the like, oh,
<v Speaker 4>we're in Japan, let's just go race. And there is
<v Speaker 4>a lot of that obviously, but there's there's a Horizon storyline,
<v Speaker 4>and then there is a Discover Japan storyline. The Discovered
<v Speaker 4>Japan storyline is a lot about interacting with the culture.
<v Speaker 4>Like there are like guided tours where like your tour
<v Speaker 4>guide will like teach you about either an element of
<v Speaker 4>the culture or an element of like the car you're driving.
<v Speaker 4>Like one of the earliest ones I did was like, Hey,
<v Speaker 4>you're driving in an old Honda Civic. Here is the
<v Speaker 4>history of this car, and like it's really cool that
<v Speaker 4>they are like giving you information about like here's why
<v Speaker 4>the Honda Civic rose to prominence and you're driving one
<v Speaker 4>right now, So like it really gives you like a
<v Speaker 4>sense of like, oh yeah, I'm like kind of experiencing
<v Speaker 4>this like in a virtual sense. And I love that
<v Speaker 4>about this game because it it does make the setting
<v Speaker 4>feel distinct. And they did a lot of that in
<v Speaker 4>Force the Horizon five as well. But obviously, like you know,
<v Speaker 4>interacting with Japanese car culture and interacting with like Mexican
<v Speaker 4>car culture is going to give you a completely different flavor.
<v Speaker 4>There's also other things like you can take up jobs,
<v Speaker 4>like if you want to get like extra money, you
<v Speaker 4>can actually driver.
<v Speaker 1>Is this so much fun too? Yeah? I played it,
<v Speaker 1>And so essentially you are you to make money?
<v Speaker 2>You are.
<v Speaker 1>They've the festival is partnered with local uh you know,
<v Speaker 1>essentially like an uber eats kind of app uh, and
<v Speaker 1>you then deliver foods. You go, you pick up the
<v Speaker 1>food and then you deliver it to where it's going.
<v Speaker 1>But along the way there are sort of like these
<v Speaker 1>conditions you have to fill out, like which get ridiculous,
<v Speaker 1>Like I did one where they wanted their food really
<v Speaker 1>shaken up, so I had to drive into as many
<v Speaker 1>obstacles as I could along the way.
<v Speaker 4>There's other verse is true as well, where it's like, oh,
<v Speaker 4>you cannot hit anything because this like you don't want
<v Speaker 4>to mess up this ramen that we're delivering, or like
<v Speaker 4>you know, drift as much as possible, like they really
<v Speaker 4>want you to deliver this in style or get here
<v Speaker 4>as fast as possible because this food needs to be
<v Speaker 4>eaten as hot as possible.
<v Speaker 1>And I like that one too. It's like you have
<v Speaker 1>to if you are under ninety miles per hour for
<v Speaker 1>more than thirty seconds, than you lose Oh, it's speed,
<v Speaker 1>and then it sends you through the city where there's
<v Speaker 1>like a bunch of turns and stuff. It's fun.
<v Speaker 4>That's a really cool request.
<v Speaker 2>If anyone listening is like a food delivery driver, let
<v Speaker 2>us know how accurate somebody's uh, customer stimulations are if
<v Speaker 2>you normally get these special requests, I would like to know.
<v Speaker 1>Yeah.
<v Speaker 4>So yeah, like that's a really fun Like I kind
<v Speaker 4>of look at that as like the side story is
<v Speaker 4>the discovered Japan stuff, because that also has like kind
<v Speaker 4>of like the unsanctioned races like head to head battles,
<v Speaker 4>street races and stuff like that. Then you go over
<v Speaker 4>to the festival side and that is like I would say,
<v Speaker 4>the main story where you're in the Horizon festival. These
<v Speaker 4>are sanctioned races, so it's like circuit races, dirt races,
<v Speaker 4>which are kind of like rally cross, and then like
<v Speaker 4>you know kind of sprints where you're going from point
<v Speaker 4>A to point B against like a lineup of cars.
<v Speaker 4>And it that also includes like a lot of like
<v Speaker 4>the festival centric activities like going around and like smashing,
<v Speaker 4>like the regional mascots that are scattered throughout those I
<v Speaker 4>got so into like hunting, hunting those those regional mascots
<v Speaker 4>down and like the bonus boards where a grant XP
<v Speaker 4>they're just like hidden throughout the environment and you'll see
<v Speaker 4>them on the map and it'll just be like, I'm
<v Speaker 4>not that far from that. Let me go veer off
<v Speaker 4>course from where I'm going to go track down this
<v Speaker 4>this like you know, cartoony bowl of ramen or this
<v Speaker 4>cartoony like Macha tea or whatever, like curry rice. So
<v Speaker 4>all the regions have a different mascot that you track
<v Speaker 4>down a bunch of them and run your car into them,
<v Speaker 4>and that's how you collect them. And there's two hundred
<v Speaker 4>of those scattered throughout.
<v Speaker 2>The world and they're okay with this.
<v Speaker 4>They are okay with this. Yes, that is the goal
<v Speaker 4>of this.
<v Speaker 1>There is like a weird I wanted to get into it.
<v Speaker 1>There is like a weird energy or or like juxtaposition
<v Speaker 1>of we are going on. I played one of these
<v Speaker 1>missions where it was like one of the tours you've
<v Speaker 1>talked about discovered Japan, and we all had muscle cars
<v Speaker 1>and we were driving through the Eto region and they
<v Speaker 1>were talking about like all of these you know, this
<v Speaker 1>one wasn't so most wasn't really focused on like these
<v Speaker 1>sacred places or anything like that, Like you're not really
<v Speaker 1>like driving through shrines or anything. But you're like they're
<v Speaker 1>talking about like the beauty of the landscape and stuff.
<v Speaker 1>And then you get a challenge halfway throw where it's like, Okay,
<v Speaker 1>you have to score one hundred and fifty thousand point
<v Speaker 1>style points within three minutes, and the easiest, one of
<v Speaker 1>the easiest ways to do that just to smash through everything.
<v Speaker 1>So there's like this weird energy where you're like, okay,
<v Speaker 1>are we are we respecting this place that we're guests in,
<v Speaker 1>or okay, you're giving me points to run through the
<v Speaker 1>bamboo forest and tear down all of the bamboo. And
<v Speaker 1>then it just feels like it's a weird like I
<v Speaker 1>feel like they they could have easily added in okay,
<v Speaker 1>hit one hundred and fifty thousd or maybe reduce it
<v Speaker 1>hit one hundred thousand score without you know, destroying such
<v Speaker 1>and such, and it's like, Okay, that means I have
<v Speaker 1>to do my drifts do this while also kind of
<v Speaker 1>respecting the landscape. But when they just say, hey, just
<v Speaker 1>get this score and reach the end, it's like, well,
<v Speaker 1>when I'm when I'm like, I'm trying personally to not
<v Speaker 1>mess this place up, but I'm not really worried about
<v Speaker 1>it when I'm smashing through the bamboo because I'm getting points.
<v Speaker 1>It's just like a weird it's a weird uh kind
<v Speaker 1>of thing you're looking for is contradiction.
<v Speaker 2>Hey, I was gonna say that has always been the
<v Speaker 2>case for the Horizon series. Like I've always thought you
<v Speaker 2>could these games could be a horror game if you
<v Speaker 2>set them. But it was from the perspective of the locals,
<v Speaker 2>and they're watching all these like super excited influencer driver
<v Speaker 2>like people just take over their they're a country and
<v Speaker 2>just smash cars into everything and they're like why do
<v Speaker 2>why are you here? Like what is happening? Mascots?
<v Speaker 1>Yeah, So it's like like but the writing is very
<v Speaker 1>much like look at this beautiful play. It's just like
<v Speaker 1>this weird and very much I'm reminded like, oh, yeah,
<v Speaker 1>I'm in a video game, which is I guess fine,
<v Speaker 1>But I feel like they really are trying to like
<v Speaker 1>immerse you in like the local culture, and and it's
<v Speaker 1>it can feel like very surface level because of like
<v Speaker 1>that that dissonance there. I almost wish like they would
<v Speaker 1>make like the next game, they would dial up the destruction,
<v Speaker 1>but like put it in like a fictional place and
<v Speaker 1>like or America, because you know, we can take it.
<v Speaker 1>We're used to it. But this kind of transition into
<v Speaker 1>a different topic. But you know, this game represents like
<v Speaker 1>the the sort of like years and years and years
<v Speaker 1>of dialing in this format and this and working with
<v Speaker 1>this engine, and it's so you know, I wouldn't say
<v Speaker 1>it's perfect, Like I have my qualms with it, but
<v Speaker 1>it's like, I don't know where you take it next
<v Speaker 1>in its current form besides another place. And I think
<v Speaker 1>that's what they've been doing. And that's like, yeah, that's
<v Speaker 1>the answer. I would love to see the forts Are
<v Speaker 1>Horizon or maybe it's a separate, you know, spin off.
<v Speaker 1>You know, we've got to it this point we got
<v Speaker 1>this is a spin off itself of FORTSA. I would
<v Speaker 1>love to see this team introduce a destruction mechanic, like
<v Speaker 1>I think it's just burnout style burnout style destruction, Like
<v Speaker 1>I they've got the like whenever you smash into things,
<v Speaker 1>you're already your vehicles taking damage. I would love to
<v Speaker 1>see that expanded on and really kind of turned up
<v Speaker 1>because I think it could. Really it's already an arcade racer.
<v Speaker 1>It's they've already got the they've already got like the
<v Speaker 1>shader tech to like you know when you when you
<v Speaker 1>scratch your car, it shows up on the car. You know,
<v Speaker 1>your car can get really messed up, but it's always
<v Speaker 1>very Uh it feels weird when you crash into the
<v Speaker 1>tree at ninety miles an hour and your car just
<v Speaker 1>kind of hits it and stops and there's no The
<v Speaker 1>problems that I.
<v Speaker 4>Know about that is the reason that Burnout never had
<v Speaker 4>licensed cars is because these manufacturers desperately don't want to
<v Speaker 4>see their cars in flaming piles.
<v Speaker 1>I would just tell them to suck it up. I
<v Speaker 1>think that's a good typically answers.
<v Speaker 2>Yeah, you do look like they're gonna have any cars
<v Speaker 2>in your game.
<v Speaker 3>Yeah, I mean you can make it.
<v Speaker 1>What if?
<v Speaker 3>What if? Okay, so what if you took what if
<v Speaker 3>you got out of the car and you were like
<v Speaker 3>walked around and you were in like a fantasy setting,
<v Speaker 3>like what do you do you think does that sound?
<v Speaker 3>And the game could still start with an f like
<v Speaker 3>we could maintain that and it could also be followed
<v Speaker 3>by a vowel, and I think that would be okay.
<v Speaker 1>So for you're wanting to get out, you're running to
<v Speaker 1>get out of the car and onto a skateboard.
<v Speaker 3>I was going with Fable.
<v Speaker 1>Yeah, Fable got it.
<v Speaker 2>Yeah, he was crucial, the crucial piece of Richard. Yeah.
<v Speaker 4>So Fable is also coming from Playground Games, so they're
<v Speaker 4>gonna have presumably two big releases in a very.
<v Speaker 2>Short stand here.
<v Speaker 1>Hell, I'll tell you the game is gorgeous. It's I mean,
<v Speaker 1>you've seen more regions than I have, Brian, What what
<v Speaker 1>are your favorite? Would have been your favorite areas to
<v Speaker 1>explore in the game so far?
<v Speaker 4>I like up North because they have that like famous
<v Speaker 4>snow road that I'm sure you've seen on like Instagram,
<v Speaker 4>TikTok where it's like the walls of snow are like
<v Speaker 4>forty high, Like that's super cool and like you can
<v Speaker 4>jump over that and and do all that. Like there's
<v Speaker 4>all kinds of like altitude changes up there. Driving in
<v Speaker 4>snow feels different than like driving on dirt or driving
<v Speaker 4>on like they do a great job with making the
<v Speaker 4>surfaces feel different.
<v Speaker 2>The weather is the weather's like like the seasons or
<v Speaker 2>the seasonal stuff.
<v Speaker 4>Yeah, yeah, yeah, so like about two weeks into my
<v Speaker 4>or about a week into my gameplay, like, it switched
<v Speaker 4>from spring to summer.
<v Speaker 2>So that's pretty cool.
<v Speaker 4>I'm sure eventually it'll switch over to fall and then
<v Speaker 4>eventually winter. But yeah, they are doing like the full
<v Speaker 4>like seasonal cycle in terms of like actual in game seasons. Yeah,
<v Speaker 4>I mean it's it's very much a continuation of what
<v Speaker 4>we got in Forts the Horizon five. I think I
<v Speaker 4>like it a little bit less. I think Mexico I
<v Speaker 4>probably prefer that map just a little bit more. I
<v Speaker 4>think there's a little bit more diversity of biome in that,
<v Speaker 4>whereas like Japan has like some beaches, it has like
<v Speaker 4>the snow up north, it has Tokyo City, which is amazing,
<v Speaker 4>but outside of that, it's just mostly like green countryside,
<v Speaker 4>which is fine. I like that a lot too. It's beautiful.
<v Speaker 4>But you know, Mexico had like rainforests and deserts and
<v Speaker 4>beaches and and cities as well, like all kinds of stuff.
<v Speaker 4>Nothing on the scale of Tokyo City, but yeah, yeah,
<v Speaker 4>it's Forts the Horizon five was my favorite racing game
<v Speaker 4>of all time. This is deserving of being mentioned alongside that,
<v Speaker 4>So I'm not complaining or bashing, And I gave you know,
<v Speaker 4>Forts Horizon five a nine point five, which is tied
<v Speaker 4>for my highest game and former review ever Forts Horizon
<v Speaker 4>six slightly worse nine point twenty five. So it's it's
<v Speaker 4>not like I'm saying either of these are bad games.
<v Speaker 4>The contrary, they're both amazing games. But I think I
<v Speaker 4>prefer the Mexico map just a little bit more. But
<v Speaker 4>you know, everything else in this game feels just kind
<v Speaker 4>of slightly more polished. It looks a little bit better
<v Speaker 4>in terms of like graphical fidelity and resolution. Though I
<v Speaker 4>haven't gone back and played it since any of like
<v Speaker 4>the recent updates. I think they did put out like
<v Speaker 4>a like a kind of like up like upres or
<v Speaker 4>up resolution like update at some point for Forts Horizon five,
<v Speaker 4>So maybe I should go back. But yeah, like I
<v Speaker 4>thoroughly enjoyed all of my time in Forts of Horizon six,
<v Speaker 4>and I plan on playing all weekend as well, Like
<v Speaker 4>this is going to be like a game I continue
<v Speaker 4>to play throughout the throughout the next coming months.
<v Speaker 1>I would say, yeah, I never play games in my
<v Speaker 1>living room ever, I'm always just here at my desk
<v Speaker 1>playing and I've got all my stuff hooked up, but
<v Speaker 1>I think I'm gonna be taking the Xbox downstairs, and
<v Speaker 1>I just kind of want to have this game at
<v Speaker 1>the ready when I'm just on the couch. I think
<v Speaker 1>like racing games are perfect for that, and this one
<v Speaker 1>has inspired me to do so, which I haven't done
<v Speaker 1>in a while. So and also I think Kayla, my wife,
<v Speaker 1>she she likes racing games, and so I think it'd
<v Speaker 1>be like, oh, we can both kind of maybe spend
<v Speaker 1>some time in the evenings because it's just so zen,
<v Speaker 1>even if you're not doing a race, just driving.
<v Speaker 2>Around her Drive Guitar program.
<v Speaker 1>I know, right, yeah, I need to get her.
<v Speaker 4>That's something we haven't talked about that that the forts
<v Speaker 4>of Horizon series does extremely like this extremely cool feature
<v Speaker 4>called drive Guitar. It carries over to the regular forts
<v Speaker 4>A series as well, where I if you've ever played
<v Speaker 4>a forts A game, it logs how you drive in
<v Speaker 4>those games. And then if like say Alex has never
<v Speaker 4>played Forts of Horizon six and I've been playing it
<v Speaker 4>we're friends on Xbox Live, I will see his driver
<v Speaker 4>like his his like username appear above like a car
<v Speaker 4>and I'm when I'm playing offline and it will behave
<v Speaker 4>at like similar to how he behaves when he's playing
<v Speaker 4>on his game, so.
<v Speaker 1>Like, yeah, it will be very aggressive.
<v Speaker 4>Yeah, I'm pretty aggressive as well. And like our editor
<v Speaker 4>in chief Matt Miller messaged me and he's like, your
<v Speaker 4>drive autitar keeps like ramming into me around turns. I'm like,
<v Speaker 4>that is exactly how I handle turns and Forts of
<v Speaker 4>Horizon like I am.
<v Speaker 1>Yeah, I have raced against you a couple of times.
<v Speaker 1>Actually in the REV footage you can probably spot yourself,
<v Speaker 1>but you were very agro and I was very agro,
<v Speaker 1>so weird. I was just like constantly pushing you off
<v Speaker 1>the edge of the road and it's just a chariot race.
<v Speaker 1>Andwhile everyone else is like driving very nicely, like Jesse
<v Speaker 1>Telly's driving past me like very on on his line.
<v Speaker 3>You know, stopping at stop lights.
<v Speaker 2>Yeah, yeah, like Driva tars quote is the only AI
<v Speaker 2>model I want to train is a dry guitar.
<v Speaker 1>I agree, yeah, you can. You can have my data
<v Speaker 1>for that nothing else.
<v Speaker 4>I also do want to shout out the radio stations.
<v Speaker 4>That is something I've always loved in the Forts of
<v Speaker 4>Horizons series.
<v Speaker 1>Streamer mode for captures. Oh yeah, experience it turn.
<v Speaker 4>The radio stations on now that you're done capturing Alex,
<v Speaker 4>because I was constantly shazaming songs. I mean, it tells
<v Speaker 4>you what the song title is when it starts. But
<v Speaker 4>like you can flip through different genres. There's one that's
<v Speaker 4>like all Japanese music, so like and even like the
<v Speaker 4>DJ is Japanese, so like they're they're speaking in Japanese,
<v Speaker 4>so it's it does feel authentic in that regard. I
<v Speaker 4>found so many new like artists and so many new
<v Speaker 4>songs and everything to add to playlists like shout out
<v Speaker 4>to them, because they did that for five as well,
<v Speaker 4>like and I mean other games in the series too,
<v Speaker 4>but like five was when I was really like, oh man,
<v Speaker 4>I love exploring these radio stags and like finding which
<v Speaker 4>like genre because they're all different genres too, Like there's
<v Speaker 4>one that's like kind of hard rock, there's one that's
<v Speaker 4>like kind of alternative. One in this game, it's like
<v Speaker 4>all like Japanese rock and jpop, and then like you know,
<v Speaker 4>new wave stuff like just on down the line and
<v Speaker 4>you can choose which one you want to listen to.
<v Speaker 4>They all have like their own distinct DJs that we'll
<v Speaker 4>talk to you and like even like react to things
<v Speaker 4>that are going on in the festival that you've done,
<v Speaker 4>where it's like when you complete the big set piece moments,
<v Speaker 4>they'll be like, hey, like they just completed this. That's
<v Speaker 4>really cool, Like that's really an incredible feat. Or like
<v Speaker 4>if you find like a treasure car or like a
<v Speaker 4>barn find, they will call out like, hey, there was
<v Speaker 4>like a like imagine you're just driving around and there's
<v Speaker 4>this porstcha just sitting in like this abandoned garage, Like
<v Speaker 4>imagine how cool that would be. It's like, well, for
<v Speaker 4>one person, they don't have to imagine because they just
<v Speaker 4>found it. And it's like, oh, that's kind of neat
<v Speaker 4>that they call out like kind of local news stories
<v Speaker 4>going on with the festival, which is is pretty neat.
<v Speaker 1>That's cool. I do have one question before we move
<v Speaker 1>on to the next game that we're gonna talk about today,
<v Speaker 1>but it's a bit of a technical one. Can you
<v Speaker 1>remind me when you are playing multiplayer races because I
<v Speaker 1>was playing pre release and I saw like one dude
<v Speaker 1>online shout out to shadow Fox. I think, but when
<v Speaker 1>you are remind me, do you get a limited unlimited
<v Speaker 1>rewinds in like a multiplayer race or do you get
<v Speaker 1>no rewinds? How does that work?
<v Speaker 4>Do you get any rewinds? Because otherwise how would that work? Like?
<v Speaker 1>Yeah, I was like if there was, surely it would
<v Speaker 1>have to be like one because it would pull everyone back.
<v Speaker 1>But yeah, that makes more sense that there's there's none.
<v Speaker 4>I mean, I again, my my multiplayer experience was fairly
<v Speaker 4>limited as well because it was all pre release and
<v Speaker 4>there's not a huge player base. Even as we were
<v Speaker 4>recording this, it's before the early access period starts. But
<v Speaker 4>I'm pretty sure you don't get rewinds, And if you do,
<v Speaker 4>I guess, like the way it would work is like
<v Speaker 4>everybody else keeps going. It doesn't pause time the way
<v Speaker 4>it does in.
<v Speaker 1>Like offline play.
<v Speaker 4>That's something I do want to I want to shout
<v Speaker 4>out the approachability mechanics that they have built in because
<v Speaker 4>like you know, you can adjust how many assists you
<v Speaker 4>want in this, Like you can be like, oh, I
<v Speaker 4>want the rate, like the race line that tells you
<v Speaker 4>like when you need to accelerate, when you need to break,
<v Speaker 4>when you need to just like drift, like going into
<v Speaker 4>a turn, Like you can have that like added, you
<v Speaker 4>can have rewinds enabled and what they do, and you
<v Speaker 4>can also adjust like the difficulty of the drive A
<v Speaker 4>Tars you're facing, and based on the difficulty that you set.
<v Speaker 4>They don't penalize you aside from like if you have
<v Speaker 4>like all of them set and you have like the
<v Speaker 4>drive A Tars on easy, it may give you less credits,
<v Speaker 4>whereas if you turn all of them off and make
<v Speaker 4>the difficulty higher, they will give you a higher multiplier
<v Speaker 4>on the credits you get. So it's like it doesn't
<v Speaker 4>throttle your story progress, it just makes it so you
<v Speaker 4>can get a little bit less money, which means you
<v Speaker 4>just can't buy as many cars. But like even doing
<v Speaker 4>it on I mean I was doing race, Yeah you
<v Speaker 4>can rerace, you can. I had it on I think
<v Speaker 4>above average as my my drive guitar skill seting. And
<v Speaker 4>then I had like everybody like all the other like
<v Speaker 4>like assists, like like in terms of like the normal assists,
<v Speaker 4>nothing like egregious. I had a lot of them enabled,
<v Speaker 4>like the racing line and rewinds if it came to it,
<v Speaker 4>but I tried not to use them as much as possible.
<v Speaker 4>But like I was never really hurting for money, like
<v Speaker 4>you're they're constantly doling out like like wheel spins, which
<v Speaker 4>either give you like a cosmetic item, a lump sum
<v Speaker 4>of credits, or new car.
<v Speaker 3>Like it was very rare that I was like.
<v Speaker 4>Oh man, I'm almost out of money like it right now.
<v Speaker 4>I think I have like two million credits just sitting
<v Speaker 4>around as I'm working like through these events that are
<v Speaker 4>still scattered across the map.
<v Speaker 1>Love it? That's cool. Well, guys, let's move on, uh
<v Speaker 1>to Directive eighty twenty. That is the uh, the new
<v Speaker 1>game from super Massive. Kyle, you've been playing this? How
<v Speaker 1>is it? Is it good?
<v Speaker 3>I don't like it? Alex?
<v Speaker 1>Oh, okay, why don't you like it?
<v Speaker 2>So?
<v Speaker 3>I gave it a five out of ten on our
<v Speaker 3>review scale, And I mean the reason I don't like
<v Speaker 3>it is because, like I just was not engaged with
<v Speaker 3>the story or the characters. And that is like the
<v Speaker 3>primary goal of these super Massive games, right, It's not
<v Speaker 3>really about the gameplay. It's not really about I mean that,
<v Speaker 3>it's not about the gameplay. It's about like, are you
<v Speaker 3>interested in the fate of these characters and the choices
<v Speaker 3>you make and what they do? Like where does that
<v Speaker 3>lead you? And like I just like, was I just
<v Speaker 3>was really like borderline like frustrated by the characterizations of people.
<v Speaker 3>It just felt like it's it's a very much a
<v Speaker 3>like a a riff on like the thing and alien
<v Speaker 3>and stuff like that, and it just felt like it
<v Speaker 3>just didn't feel unique or creative in that way. The
<v Speaker 3>performances are pretty under whelming. There are times where like
<v Speaker 3>it looks really good, like it's it's it's weird, but
<v Speaker 3>it's like if you have a close up shot of
<v Speaker 3>a character's face, the game looks great, but then when
<v Speaker 3>you like zoom out, like I felt like it was
<v Speaker 3>like like an outdated kind of performance capture where it's like,
<v Speaker 3>you guys probably know what I'm talking about. There's this
<v Speaker 3>era of performance capture where they were still sort of
<v Speaker 3>like enamored with the technology and they were acting with
<v Speaker 3>their arms a lot.
<v Speaker 2>You know the Sonic six PC.
<v Speaker 3>Yeah, I mean it wasn't that it's not that bad.
<v Speaker 3>I wouldn't throw it to Sonic O six but there's
<v Speaker 3>just a sort of a a pepper ring of that
<v Speaker 3>and like and then like just the the larger writing
<v Speaker 3>was just is just rough. Man, it just like like
<v Speaker 3>one like just as an example, like you know, characterization
<v Speaker 3>is just delivered in really like overt sort of obvious ways,
<v Speaker 3>like you know, you you wake up and like one
<v Speaker 3>character goes up to the captain of the ship because
<v Speaker 3>you're in like cryo sleep and you wake up and
<v Speaker 3>you're like, hey, captain, I just I forgot Can you
<v Speaker 3>tell me like how you feel about this mission and
<v Speaker 3>it being potentially your retirement mission? And it's just so
<v Speaker 3>transparent and like even early on there's like a character
<v Speaker 3>who is like, you know how we got to go
<v Speaker 3>fix the ship. But hold on a second, i gotta
<v Speaker 3>watch this video that my wife and daughter sent me
<v Speaker 3>from Earth telling me how proud they are of me.
<v Speaker 3>We'll fix that thing that where you know that the
<v Speaker 3>air is like leaking out of the ship. It was
<v Speaker 3>just like a bunch of things like that where it
<v Speaker 3>just felt like just lame and just so cliched and
<v Speaker 3>like and it's like in terms of and and the
<v Speaker 3>story also like they go through a lot of trouble
<v Speaker 3>too and repeatedly to be like we're the best, like
<v Speaker 3>we're saving Earth. We're like we're leaving Earth on this
<v Speaker 3>four year mission to find a new planet because Earth
<v Speaker 3>is like going to Hell, and like we went through
<v Speaker 3>this amazing process where a bunch of geniuses no one
<v Speaker 3>else on Earth can do this mission where the best
<v Speaker 3>there is, and then where the elite. And then you
<v Speaker 3>play the game and it's like there are choices outside
<v Speaker 3>of your hands. Obviously like that you're not making literally
<v Speaker 3>every choice, but so often I'm just like you guys,
<v Speaker 3>you are not the smartest people on Earth. This is
<v Speaker 3>like ridiculous, like this, you guys are so dumb, and
<v Speaker 3>it's like in a horror game. Yeah, go ahead, Marcus, have.
<v Speaker 2>You have you have you considered that if these guys
<v Speaker 2>are the best of the best, but Earth has collapsed
<v Speaker 2>on itself, maybe that is an accurate representation of just yeah,
<v Speaker 2>like I mean maybe maybe that explains a lot.
<v Speaker 3>Maybe, but yeah, I I could that could be and
<v Speaker 3>maybe that's why. But that's why it's that's why it's
<v Speaker 3>accurate for the future. But like, like you play something
<v Speaker 3>like Until Dawn or like the other super Massive. When
<v Speaker 3>I played was like a man of Dan. I played
<v Speaker 3>a little No did I start the quary? I might
<v Speaker 3>not have started. I don't remember. But like there is
<v Speaker 3>fun in watching you know this, like what super Massive
<v Speaker 3>sort of developed for themselves of like you watch people
<v Speaker 3>in panic mode make bad decisions and sometimes you're like
<v Speaker 3>brought into that to try to help them, and like
<v Speaker 3>you fail a QTE or something right, and it's like
<v Speaker 3>that's fun, Like it is fun to watch people in
<v Speaker 3>panic make bad decisions. But like the whole setup here
<v Speaker 3>of like these uh astronauts on the spaceship is like
<v Speaker 3>we're the smartest, We're taking this very seriously, we're very thoughtful,
<v Speaker 3>We've trained for this, and it just and when that,
<v Speaker 3>like when they sort of fall into the super massive
<v Speaker 3>style of like, well, something's going wrong and we don't
<v Speaker 3>know what to do, it just it just feels lame.
<v Speaker 3>It just feels dumb, and like it was to the
<v Speaker 3>point where it was like frustrating. So I really, yeah,
<v Speaker 3>I did not I did not like Directive eighty twenty.
<v Speaker 3>And maybe I'm a sci fi snob, like you know,
<v Speaker 3>maybe that's part of it. Is like I just want
<v Speaker 3>to watch smart people make good decisions in space and
<v Speaker 3>and like and react to things going wrong and like
<v Speaker 3>and I just it just did not do it for me. Man,
<v Speaker 3>Like I really was really bummed out by this. And
<v Speaker 3>it's like I'm really I'm making an effort to play
<v Speaker 3>all the astronauts are dealing with bad stuff happening in
<v Speaker 3>space games this year, like like Mada and Sorrows and
<v Speaker 3>DIRECTI Baty twenty and I've started a Fellion but I
<v Speaker 3>haven't I haven't made a lot of progress yet. But yeah,
<v Speaker 3>I just yeah, I really didn't like this game, man,
<v Speaker 3>I was really bummed out by it. Did it really
<v Speaker 3>underwhelmed me?
<v Speaker 1>You should you should install like a steam mod to
<v Speaker 1>have all of them in Space Force uniforms, and then
<v Speaker 1>maybe you would really become like sitcom. Well that's based
<v Speaker 1>on the real Space Force though, oh I know, I
<v Speaker 1>know that our government. Yeah yeah yeah. And if they're
<v Speaker 1>all in space, they're in Space Force suits and they're
<v Speaker 1>talking about how smart they are, we're the best of
<v Speaker 1>the best, that might work, yeah yeah. And then then
<v Speaker 1>it becomes a you know, sort of a parody or yeah,
<v Speaker 1>it could be because.
<v Speaker 3>The homages are so transparent that they're like there was
<v Speaker 3>like a mystery that they set up kind of early,
<v Speaker 3>and like I'm like, okay, oh yeah, so that's what
<v Speaker 3>it is, got it? And then but then the characters
<v Speaker 3>don't clue themselves into it for like another four hours,
<v Speaker 3>and it just it's like It's like it's like they're
<v Speaker 3>like treating this thing as this mystery and I'm like, yeah, no,
<v Speaker 3>I I know what's going on this. You guys have
<v Speaker 3>made this very clear, like what is happening, Like I
<v Speaker 3>don't know why this is a discussion, Like.
<v Speaker 2>We really hope you've never seen the thing.
<v Speaker 3>Yeah, I mean yeah, And I mean I think if
<v Speaker 3>you ask super Massive they'd be like, yeah, no, we
<v Speaker 3>love the thing, and that's what we were trying to do.
<v Speaker 3>But it just it just doesn't right. There's a line
<v Speaker 3>between like homage and like just feeling like they didn't
<v Speaker 3>come up with any original ideas and it just I'm sorry,
<v Speaker 3>but it just falls in the no ideas sort of
<v Speaker 3>category for me.
<v Speaker 2>Yeah. The new uh, the gameplay stuff didn't do anything.
<v Speaker 2>So that was one of the those things they were touting.
<v Speaker 2>Were like when I played at SGF last year, they
<v Speaker 2>were like, you know, it's it just controls like a
<v Speaker 2>video game, which they kind of been veering more and
<v Speaker 2>more towards that direction with every like dark cause this
<v Speaker 2>technically a dark Pictures in game.
<v Speaker 3>Yeah it's not even title like it is.
<v Speaker 2>Yeah, yeah, We're like, you know this, this plays more
<v Speaker 2>like a video game now and this one when I
<v Speaker 2>played it, they're like, oh, you can sneak around freely,
<v Speaker 2>and there's like enemies you have to avoid, just like
<v Speaker 2>a stealth game. Like none of that stuff hit no, No,
<v Speaker 2>didn't hit. Yeah.
<v Speaker 3>I mean it's a lot of waiting for bad guys
<v Speaker 3>to turn their backs and then you walk past them,
<v Speaker 3>which is like not fun or scary or intense. Really,
<v Speaker 3>it's just kind of like just waiting, and like the
<v Speaker 3>puzzles are pretty underwhelming. It's like a lot of like, oh,
<v Speaker 3>I need to turn this switch on so this door
<v Speaker 3>will open, and I got to sneak around while, you know,
<v Speaker 3>while I'm trying to figure that out. And yeah, just
<v Speaker 3>another aspect of the game that was ultimately underwhelming. And
<v Speaker 3>and also like you can basically undo any choice or
<v Speaker 3>QTE you miss immediately, which means it's.
<v Speaker 2>Like like yeah, they like like a rewind thing or
<v Speaker 2>something now, right.
<v Speaker 3>It just felt like nothing mattered because a.
<v Speaker 1>Couple like a couple of games ago, didn't they and
<v Speaker 1>people don't like this like Correy they introduced it.
<v Speaker 3>I just know it just I just want to lock
<v Speaker 3>into the story and let the things that happen happen, right,
<v Speaker 3>it's like if if I lose somebody because I messed
<v Speaker 3>up a QTE like and but if I can just
<v Speaker 3>rewind that and get it right, then it's like then
<v Speaker 3>I feel nothing ultimately, you know, It's like it's weird,
<v Speaker 3>like knowing the permutations. Once I see the story to
<v Speaker 3>its conclusion, let me hop back into the story and see, oh,
<v Speaker 3>where could have this gone? Where could have this gone?
<v Speaker 3>But like for that first playthrough to just be like, oh,
<v Speaker 3>every mistake can be undone, it's like, well then I
<v Speaker 3>don't care about anything, Like I'm not like why try.
<v Speaker 2>Yeah, it's weird. I don't. I don't. I didn't play
<v Speaker 2>to Qurey Alex. I don't know if it was in there.
<v Speaker 2>But I played the casting of Frankstone and finish that,
<v Speaker 2>and that didn't have a rewind. But they had a
<v Speaker 2>feature where like they had some like a mode basically
<v Speaker 2>where you could go back and chapter by chapter, a
<v Speaker 2>moment by moment you could see every possible outcome of
<v Speaker 2>a thing that you did, and then you could just
<v Speaker 2>hop right back into that scene directly, so you won't
<v Speaker 2>have to replay sections to get back to a decision
<v Speaker 2>that you wanted to redo. Yeah, which I think is
<v Speaker 2>what you would want, Like I see, like, Okay, I've
<v Speaker 2>done everything, and then I can immediately go into this
<v Speaker 2>other menu and then be like, oh, actually I want
<v Speaker 2>to replay Chapter three, Part five again and just do
<v Speaker 2>that over.
<v Speaker 4>I do.
<v Speaker 2>I do want that.
<v Speaker 3>I just don't want it there right away, like the
<v Speaker 3>first character that dies, I don't want to see like
<v Speaker 3>you want to do that just yeah, you can just
<v Speaker 3>tap the touch pad on the PlayStation five controller and
<v Speaker 3>it's at a certain point. I just had to commit,
<v Speaker 3>like just personally and be like, well I want to
<v Speaker 3>I'm going to make that experience for myself and just
<v Speaker 3>ignore the temptation of fixing my mistakes, you know.
<v Speaker 1>But yeah, yeah, I think I did look it up.
<v Speaker 1>I think that rewind feature. I think I was thinking
<v Speaker 1>of the news story that came out I think like
<v Speaker 1>a year or a year and a half ago where
<v Speaker 1>they were saying they were working on that. I think
<v Speaker 1>this is actually the first one that has it.
<v Speaker 2>Yeah, it kind of sounds like it's a Life is
<v Speaker 2>Strange game now, or at least the first one rewind
<v Speaker 2>everything when you do something.
<v Speaker 3>Well yeah, basically, but yeah, I just yeah, I I
<v Speaker 3>love you know, until Dawn It was like a very
<v Speaker 3>memorable experience, like playing through with my wife, and like
<v Speaker 3>those games, those games are cool, like in a group
<v Speaker 3>setting and like it's fun in those like so especially
<v Speaker 3>like the Slasher sort of like you know, can you survive?
<v Speaker 2>But like I just it just did not work for
<v Speaker 2>me here. I just I just really and like I said,
<v Speaker 2>maybe it's just like just a little bit of like
<v Speaker 2>a sci fi snobbery of just like I know what
<v Speaker 2>I want from sci fi and this isn't it. But
<v Speaker 2>yeah I can't.
<v Speaker 3>Yeah five out of ten for me, didn't didn't love
<v Speaker 3>directing Mayty twenty Yeah.
<v Speaker 1>Bummer, yeah, bummer. Well, we're gonna take a quick break
<v Speaker 1>and then we're gonna come back and talk through our
<v Speaker 1>Blood of the dawn Walker cover story with Brian. It's
<v Speaker 1>gonna be great. I'm really looking forward to it, and
<v Speaker 1>then we'll get into call the Elder Gods and some
<v Speaker 1>listener questions. We'll be right back right after this. Look,
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<v Speaker 1>is finally here, and welcome back everyone to the game
<v Speaker 1>and former show. Brian, we're gonna toss it over to
<v Speaker 1>you again. I want to know all about Blood of
<v Speaker 1>the Dawn Walker. I know that this is, uh, the
<v Speaker 1>former game director on the Witcher three is start at
<v Speaker 1>a new studio. I know it.
<v Speaker 3>His brother as a book as well, right, Brian, Oh yeah,
<v Speaker 3>he was one.
<v Speaker 4>He was like a secondary director on Cyberpunk. But like
<v Speaker 4>he was like, from what I understand, one of like,
<v Speaker 4>if not the main director of the Witcher three.
<v Speaker 1>Yeah, and I know he started a new studio, Rebel Wolves.
<v Speaker 1>I believe his brother is the creative director, art director,
<v Speaker 1>creative director. Yeah, creative director. But this is like from
<v Speaker 1>what I know outside looking in, this is sort of like, Okay,
<v Speaker 1>what if we took everything we learned from the Witcher
<v Speaker 1>three and make a new RPG that is with vampires.
<v Speaker 1>That's that's my knowledge on the game, right, now, So
<v Speaker 1>I'd love for you to kind of tell us more
<v Speaker 1>about it, tell us what you learn on the cover story,
<v Speaker 1>and please, guys, if you have any questions for him,
<v Speaker 1>jump in.
<v Speaker 2>Yeah.
<v Speaker 4>So, I mean it very much does feel that way.
<v Speaker 4>I tried to go into this cover story actually like relatively,
<v Speaker 4>Like where'd you go, Brian? I went to Warsaw Poland
<v Speaker 4>there we go. So Eric Van Allen and I flew
<v Speaker 4>out to Warsaw, Poland and it's a little bit of
<v Speaker 4>a hike, but it was worth it. We got to
<v Speaker 4>the studio. It's funny because Eric and I the night
<v Speaker 4>before the like the trip into the studio, we were
<v Speaker 4>just looking for like a quick dinner and we saw
<v Speaker 4>there was like a pretty well rated pizza place, like
<v Speaker 4>not too far from our hotel. So we went over,
<v Speaker 4>got pizza, came back, and then when we rode in
<v Speaker 4>the uber over to the studio the next morning, it
<v Speaker 4>was the exact same building that the pizza place was in,
<v Speaker 4>so it was like, oh, we were like probably probably
<v Speaker 4>had one to and pizza. It was It's a one
<v Speaker 4>stop shop, baby, So yeah, you know, I tried to
<v Speaker 4>go in like without as much knowledge as possible for
<v Speaker 4>this one because I wanted to like kind of experience
<v Speaker 4>like the full like this is what we're doing with this,
<v Speaker 4>and I knew it was going to be kind of
<v Speaker 4>like an overview, so I wanted to kind of hear
<v Speaker 4>it straight from them. And I'm kind of glad I
<v Speaker 4>took that approach because I came away from this like
<v Speaker 4>extremely impressed. Like so there was a longer demo that
<v Speaker 4>happened that was not it was not necessarily like exclusive
<v Speaker 4>to us. There were other journalists that had made the
<v Speaker 4>trip as well, who which you know sometimes happens for
<v Speaker 4>our cover stories, and you know they they were also
<v Speaker 4>there for like a wider preview event, and you've probably
<v Speaker 4>seen some of those previews if you're following this game
<v Speaker 4>hit a couple of weeks ago and including on Game
<v Speaker 4>Informer dot com, where we saw basically like a large
<v Speaker 4>chunk of the prologue of this story, and its like
<v Speaker 4>it tells the story of how like you know, you're
<v Speaker 4>the protagonist's name is Cohen. You're up in the Carpathian
<v Speaker 4>Mountains in the fourteenth fourteenth century Europe, which you know
<v Speaker 4>Europe at that point is going through a lot of
<v Speaker 4>a lot of hardships, we'll say a lot of crises.
<v Speaker 4>The one that they choose to zero in in this
<v Speaker 4>game is the plague the Black Death, So you know
<v Speaker 4>that is spreading throughout Europe like wildfire, and it opens
<v Speaker 4>up and you Cohen, are running through like kind of
<v Speaker 4>the woods with your sister and the soldiers are chasing
<v Speaker 4>after you, and they have instructions to like stop the
<v Speaker 4>spread the plague by any means necessary, and that means,
<v Speaker 4>you know, killing anybody who was infected. So they kill
<v Speaker 4>your little sister and while she's like you know, barely
<v Speaker 4>hanging on, these vampires show up and feed her their
<v Speaker 4>blood to revive her, and then they slaughter the soldiers
<v Speaker 4>and like, you know, months pass and you're like all right,
<v Speaker 4>well that was weird, and you're having like this kind
<v Speaker 4>of like idyllic like like mourning with your family, you know,
<v Speaker 4>like you're chopping wood, and then suddenly your your sister
<v Speaker 4>disappears and Cohen decides to like follow her and like see,
<v Speaker 4>like all right, where's she goes? She just kind of
<v Speaker 4>silently wandered off into the woods. And as you're going deeper,
<v Speaker 4>you know, the imagery is getting weirder and weirder and
<v Speaker 4>more grotesque. He coen starts having these like like visions
<v Speaker 4>of vampires, and these soldiers come out of nowhere and
<v Speaker 4>attack him, and they they end up stabbing him, and
<v Speaker 4>the vampire or your sister then gives you her blood
<v Speaker 4>and is able to you know, and then like he
<v Speaker 4>wakes up in a cold sweat. Basically, right, he has
<v Speaker 4>like during that that sequence where the sister feeds in blood,
<v Speaker 4>he suddenly has these vampiric powers where he can like
<v Speaker 4>slash enemies with his claws. He doesn't have to have
<v Speaker 4>a sword anymore, and he has kind of like supernatural abilities.
<v Speaker 1>So the vampires weren't like feeding on like they're they
<v Speaker 1>seem like altruistic, like they they saved her. There's there's a.
<v Speaker 2>Reason for all of this.
<v Speaker 4>So he wakes up in like a cold sweat, and
<v Speaker 4>it seems like maybe it was a dream. But then
<v Speaker 4>it starts like appearing that maybe that was just like
<v Speaker 4>a dream of something that happened a long time ago.
<v Speaker 4>Because like they're having like a like a contentious breakfast
<v Speaker 4>in this family, Like they're all like trying to like
<v Speaker 4>eat their breakfast, but like the mom, for whatever reason,
<v Speaker 4>is like refusing to eat, and she won't. She won't
<v Speaker 4>say why, she's just refusing to eat, and like they
<v Speaker 4>try to force feed her nothing, and the dad looks
<v Speaker 4>at Cohen and goes, you know what he'll do if
<v Speaker 4>she is weak. And basically what has happened was this
<v Speaker 4>group of like immortal vampires has taken control of this
<v Speaker 4>small town up in the mountains, and basically they have
<v Speaker 4>this deal with them where they have it seems like
<v Speaker 4>it's every month they have a blood mass, and they
<v Speaker 4>what they do is they bring everybody into the church.
<v Speaker 4>The pastor or priest or whoever just basically praises them
<v Speaker 4>as saviors, the vampires, and they cut their hands and
<v Speaker 4>drain their blood into a bowl and as a as
<v Speaker 4>a result, like basically that is for the humans to drink.
<v Speaker 4>And what that does is that heals them. That gives
<v Speaker 4>them like you know, kind of like you know, immunity
<v Speaker 4>to diseases. It heals like physical ailments. But they also
<v Speaker 4>have to cut their hands into a bowl so the
<v Speaker 4>vampires can feed on their blood. And it's kind of
<v Speaker 4>like this give and take, but it's not like fully
<v Speaker 4>voluntary because it turns out that like that's why the
<v Speaker 4>mom's refusing to eat anything, but we'll get back to
<v Speaker 4>that in a little bit.
<v Speaker 2>So oh there.
<v Speaker 1>So basically like this this is cool.
<v Speaker 4>After the mom refuses to eat, the dad and like
<v Speaker 4>you know, force feeding isn't working, the dad looks at
<v Speaker 4>you and it's like, hey, you need to go to
<v Speaker 4>the herbalist in town and like get some herbs that
<v Speaker 4>will fortify her body because like this blood mass is
<v Speaker 4>happening and we need to like make it so they
<v Speaker 4>don't like spot that she's like refusing to eat for
<v Speaker 4>this reason. So you're like, all right, cool, I'll go
<v Speaker 4>do that. And then you're just let out into the
<v Speaker 4>world and you know, as you're walking, there's like people
<v Speaker 4>who come up to you and like beg you for help.
<v Speaker 4>Like there was this woman that ran up and was
<v Speaker 4>like please help me, Please help me, and like the
<v Speaker 4>demo were was like, no, we're not going to help her. Instead,
<v Speaker 4>like you know, you come up on this person who's like, hey,
<v Speaker 4>my my pig wandered into the woods and I haven't
<v Speaker 4>seen him since or haven't seen her since, and like
<v Speaker 4>please help me, and you accept that quest, and then
<v Speaker 4>you come up on another person's like hey, my brother
<v Speaker 4>like went to go do this thing. Out in the
<v Speaker 4>woods and he's been missing all day, like can you
<v Speaker 4>go find him? Like just kind of typical video game
<v Speaker 4>quest type of things, but they're not labeled in like
<v Speaker 4>main quest or side quest. It's kind of like the
<v Speaker 4>after talking to the developers, it's kind of set up
<v Speaker 4>and positioned almost like Breath of the Wild style, where
<v Speaker 4>it's like there are no things that are required of
<v Speaker 4>you in this story aside from the main goal is
<v Speaker 4>to storm the antagonist's castle and rescue your family, like
<v Speaker 4>that is like basically the only main quest in the game.
<v Speaker 4>So what they do is they don't call a main
<v Speaker 4>quest or side quest. There are things that are more
<v Speaker 4>important than others to the overarching story, but you can
<v Speaker 4>ignore them if you want, kind of like in Breath
<v Speaker 4>the Wild, you can ignore like all the Divine Beast quests. Like, yes,
<v Speaker 4>it does help in the end if you've gone through
<v Speaker 4>and done all the Divine Beasts and everything, but like
<v Speaker 4>you don't have to. If you want to just go
<v Speaker 4>straight to I Roll Castle and Breath the Wild, you
<v Speaker 4>can do that, and it sounds like you can do
<v Speaker 4>that in this game as well. So basically in this
<v Speaker 4>playthrough of the prologue, the person doing the demo veered
<v Speaker 4>off and just did like these two quests, right, like
<v Speaker 4>the missing brother and the missing pig, because they're in
<v Speaker 4>the same vicinity. So on the way to like looking
<v Speaker 4>for the brother, you find like this kind of like
<v Speaker 4>guy living out in the woods and like he's like
<v Speaker 4>clearly something's up about him. So like you figure out
<v Speaker 4>that like he has stolen the pig, and so you
<v Speaker 4>do like a fistfight with him and you end up,
<v Speaker 4>you know, you defeat him, but the pig gets gets
<v Speaker 4>away and runs off, so like that you have to
<v Speaker 4>keep chasing the pig. But then in the process of that,
<v Speaker 4>you find the cave and you or you find like
<v Speaker 4>the cart that the brother was was the missing brother
<v Speaker 4>was like pushing through the woods and it's abandoned. So
<v Speaker 4>what you can do is you can use like kind
<v Speaker 4>of like a like a detective vision type of thing,
<v Speaker 4>like or like what your sense if you want to
<v Speaker 4>make the closer parallel where it's like you can see like, okay,
<v Speaker 4>well are there footprints or anything nearby, and then you
<v Speaker 4>try you track that to find that there is a
<v Speaker 4>like a cave that he fell down into. And the
<v Speaker 4>way this game operates is having certain conversations, spending time
<v Speaker 4>with certain characters, or doing certain quests consumes a time slot.
<v Speaker 4>Every day and every night has eight time slots, almost
<v Speaker 4>like persona style, where it's like you have to like
<v Speaker 4>choose what you're going to devote your time to, and
<v Speaker 4>from what I understand, you can't do everything, so like
<v Speaker 4>you have to be judicious with how you spend your time,
<v Speaker 4>and the game itself plays out over the course of
<v Speaker 4>thirty days and thirty nights. And so he goes down
<v Speaker 4>into the cave and from what they and the brother's
<v Speaker 4>still alive. But from what they tell me is if
<v Speaker 4>you wait and you do this later in the day,
<v Speaker 4>the brother might be dead. So like there are like
<v Speaker 4>you should prioritize like more time sensitive sounding quest if
<v Speaker 4>you want to complete them, and so you know, you
<v Speaker 4>trace through it. There's like all these hints in this
<v Speaker 4>cave down there of like there's like a like a
<v Speaker 4>civilization that like is gone, and like there's like drawings
<v Speaker 4>on the cave walls of like a guy like burning
<v Speaker 4>everything in the room, including himself, to like prevent something
<v Speaker 4>from happening. And then you come across a mini boss,
<v Speaker 4>which is the first mini boss in the game, and
<v Speaker 4>it's it's very traditional like this is a strong enemy
<v Speaker 4>and you have to like you know, dodge, and the
<v Speaker 4>combat in the game is very directional based, so it's
<v Speaker 4>not only like timing your perry like you would see
<v Speaker 4>in like a like a witcher, where you you actually
<v Speaker 4>have to like not only time the parry, but also
<v Speaker 4>choose what direction you want to deflect it. So if
<v Speaker 4>the guy is coming overhead, you want to deflect it upwards.
<v Speaker 4>If they're coming from like underneath, you want to deflect
<v Speaker 4>it downwards, and same thing for like, yeah, I was
<v Speaker 4>just gonna say sound it's more they basically were like
<v Speaker 4>we we've seen like with some of these like especially
<v Speaker 4>now they're more prevalent some of these combat systems where
<v Speaker 4>it's just like kind of rhythmic timing with like when
<v Speaker 4>they're swinging, you just you just push the perry button
<v Speaker 4>and that's it. You start to kind of zone out
<v Speaker 4>and like kind of like feel detached from it. Like
<v Speaker 4>we want to make sure you're always like you know,
<v Speaker 4>zeroed in and focused during a combat, because that's how
<v Speaker 4>you would be in real life if you're fighting somebody
<v Speaker 4>with a sword. You're not just like, oh, here comes
<v Speaker 4>a fight or here comes a strike, let me press
<v Speaker 4>the pery button. It's like no, you have to like
<v Speaker 4>calculate every little part of that and stay focused and
<v Speaker 4>like not like you know, kind of like go into
<v Speaker 4>like you know, kind of the Tetris effect where you're
<v Speaker 4>just like you know, zoomed in on that.
<v Speaker 1>So it was hands off, right.
<v Speaker 4>This was hands off. Correct, that's the unfortunate part of this.
<v Speaker 4>But basically, you know, and then the mini boss also
<v Speaker 4>has unblockable attacks, so like that's that's indicated by like
<v Speaker 4>the like a red skull that pops up and is
<v Speaker 4>like winding up for his attack.
<v Speaker 3>So you just have to like dodge out of the way.
<v Speaker 3>So you do that, you can.
<v Speaker 4>You have the choice then after you exit the thing
<v Speaker 4>of like all right, do I escort him back to
<v Speaker 4>his brother or do I say, all right, I saved
<v Speaker 4>you go back there and like you know, carry on.
<v Speaker 4>And you know, they even were like they made a
<v Speaker 4>joke like, oh, he'll probably be fine if we just
<v Speaker 4>let him go back on his own. Probably, So like that,
<v Speaker 4>I'm assuming there are times where like if you don't
<v Speaker 4>choose to escort them, they will be they'll they'll die
<v Speaker 4>on the way back or something. So you continue, you
<v Speaker 4>find the pig, you bring it back to the guy,
<v Speaker 4>and then it turns out that he's like, oh, well,
<v Speaker 4>actually the reason I wanted this pig so bad is
<v Speaker 4>I was I was gonna butcher, butcher, butcher her for dinner.
<v Speaker 4>And it's like you can choose if you want to
<v Speaker 4>like save the pig or help him butcher the pig,
<v Speaker 4>or just be like all right, yeah, you do you like,
<v Speaker 4>and like if you help him, he actually will give
<v Speaker 4>you meat to bring back to your family. So it's
<v Speaker 4>like there's all these different choices that and like how
<v Speaker 4>they spider web out. So because of this, you did
<v Speaker 4>not like go to the herbalist and help your mom,
<v Speaker 4>and then you didn't help that woman who was begging
<v Speaker 4>you for help before. So when night comes around that night,
<v Speaker 4>it's the blood mass. So you know, looking at the
<v Speaker 4>cut scene that's playing out, everybody's sitting in like this church,
<v Speaker 4>and the woman who was begging you for help earlier
<v Speaker 4>is not in the cut scene, and somebody mentions like, oh, yeah,
<v Speaker 4>she was accused of murder, so we killed her. So
<v Speaker 4>you basically that was like a if you play that quest,
<v Speaker 4>they told me that was like a false accusation towards her,
<v Speaker 4>and you could help clear her name and she would
<v Speaker 4>be alive in this cut scene as a result. And similarly,
<v Speaker 4>in the cut scene that they're playing, you did not
<v Speaker 4>go to the herbalist to like give get these herbs
<v Speaker 4>for your mom to make her like fortify her body.
<v Speaker 4>That like disguises the fact she hasn't been hasn't been eating.
<v Speaker 4>So when the vampires taste her blood, they realize that
<v Speaker 4>she hasn't been eating and like that's in defiance of
<v Speaker 4>what they've ordered her to do, so they kill her.
<v Speaker 4>And oh, so like you can actually like it seems
<v Speaker 4>like you can affect the story and how the events
<v Speaker 4>play out pretty substantially. And meanwhile, the brother that you
<v Speaker 4>rescued is there and the cut scene and so is
<v Speaker 4>like the butcher that you helped out. So there's like
<v Speaker 4>all these different ways that you can influence this, and
<v Speaker 4>it also plays out over the course of that day
<v Speaker 4>night cycle. Right, So it turns out that you know,
<v Speaker 4>Cohen has been I'm not gonna spoil every single story beat.
<v Speaker 4>If you want to read more in depth, you can
<v Speaker 4>read the cover story. But Cohen has been infected by
<v Speaker 4>the vampire like not virus, but like he's been he's
<v Speaker 4>been turned into a vampire. Yeah, I guess curse is
<v Speaker 4>the best way. He's afflicted by vampirism, and so basically,
<v Speaker 4>but like as a kid, he used to work in
<v Speaker 4>the silver mines and as a result, he inhaled a
<v Speaker 4>lot of silver dust, and so he has silver dust
<v Speaker 4>in his bloodstream. And because even though he was turned
<v Speaker 4>into a vampire, the silver dust actually prevented him from
<v Speaker 4>turning full into a vampire. So he is a don walker,
<v Speaker 4>hence the name the Blood of Dawn Walker. He is
<v Speaker 4>a you know, a human by day and a vampire
<v Speaker 4>by night. So in the daytime, you know, you're fighting
<v Speaker 4>with a sword and you can actually in combat. By
<v Speaker 4>the way, I forgot to mention this, you can do
<v Speaker 4>omnidirectional blocks. It just takes more stamina to like block
<v Speaker 4>from all directions. So if you really want to do that,
<v Speaker 4>you can do omni directional blocking. But yeah, you also
<v Speaker 4>have to be more mindful of your stamina if you
<v Speaker 4>want to do that. And then when he's so when
<v Speaker 4>he's a human, he fights with the sword, he can
<v Speaker 4>fist fight. When he's a vampire, you know, he has fangs,
<v Speaker 4>he has claws, so he doesn't necessarily need a sword,
<v Speaker 4>but you can use a sword if you want, but
<v Speaker 4>you know, he can fight with his claws. You can
<v Speaker 4>also feed on enemies and that will restore some of
<v Speaker 4>your health. And then there's also like traversal supernatural traversal
<v Speaker 4>and combat abilities that you unlock as you go. Oh, so,
<v Speaker 4>like the first one we get is you can basically
<v Speaker 4>like if you see a ledge off in the distance,
<v Speaker 4>you can teleport to that ledge. And then there's another
<v Speaker 4>one where like if you see like a certain type
<v Speaker 4>of material up on the wall, you can like kind
<v Speaker 4>of walk up or climb up that wall. And then
<v Speaker 4>there's another one called claw ride where if there's like
<v Speaker 4>if you're up on a steep cliff, you can actually
<v Speaker 4>like dig your claws in and like kind of like
<v Speaker 4>ride the wall down so you don't like fall down
<v Speaker 4>right like so you can like descend faster. And there's
<v Speaker 4>other ones that mattioush who is the creative director, is
<v Speaker 4>the brother of the founder of the studio. He was like, yeah,
<v Speaker 4>my favorite is this one that we actually saw in
<v Speaker 4>the opening cut scene where you know, the the vampire
<v Speaker 4>slaughtered the soldiers that were killing your sister where you
<v Speaker 4>I'm assuming it uses like a lot of like whatever
<v Speaker 4>resource they have, but like you can like super focus
<v Speaker 4>on this one guy, like one enemy and basically make
<v Speaker 4>their blood I guess like explode, so like they just
<v Speaker 4>like like explode in a bloody cloud.
<v Speaker 2>Like Avatar.
<v Speaker 4>It seems like that is one of the more powerful
<v Speaker 4>like combat abilities that you can unlock. But like there's
<v Speaker 4>all these different ways. But then there's also this really
<v Speaker 4>cool mechanics. So based on what time of day you
<v Speaker 4>were playing, you know, you're gonna be either a vampire
<v Speaker 4>or a human, which means certain quests are available to you,
<v Speaker 4>certain quests are not available to you. People will react
<v Speaker 4>differently to you, quests can play out differently. But also
<v Speaker 4>as a vampire, you have a blood hunger. And they
<v Speaker 4>were like, yeah, that is because I was I was
<v Speaker 4>getting into like kind of their philosophy of designing, like
<v Speaker 4>what things about vampires they carried into this, what things
<v Speaker 4>they didn't and what they did was they were like, well,
<v Speaker 4>the thing that was like the most like we need
<v Speaker 4>to have this element in is their hunger and thirst
<v Speaker 4>for blood. And they were like, that is like a
<v Speaker 4>defining characteristic of vampires. If you don't have that and
<v Speaker 4>like you don't have this urge to like kill in
<v Speaker 4>order to survive and drink blood, you like you're just
<v Speaker 4>a superhero at that point. There's no like give and take.
<v Speaker 4>So they wanted to keep that. So like we saw
<v Speaker 4>this where like you know, he's having a conversation with
<v Speaker 4>an NPC and there's all these dialogue choices, and like
<v Speaker 4>the hungrier for blood Cohen was getting, the more those
<v Speaker 4>dialogue choices were like replaced with like give in to
<v Speaker 4>your hunger, and like if you do that, you know
<v Speaker 4>you'll kill the guy that you're talking to. And if
<v Speaker 4>you go long enough without feeding, you can actually what
<v Speaker 4>will happen is like you'll lose control and the next
<v Speaker 4>NPC you see you will just automatically kill to feed
<v Speaker 4>and that I'm.
<v Speaker 2>Gonna accidentally kill so many people.
<v Speaker 4>Well that's what they said, is like that actually like
<v Speaker 4>gives you incentive because if like, because all of it
<v Speaker 4>is basically optional, you can actually kill like really important
<v Speaker 4>characters to like the overall story through this, And I
<v Speaker 4>saw it happen one time, but it's like the scripted
<v Speaker 4>one that that was like the tutorial of it where
<v Speaker 4>it's like you're just like this guy's like, oh hey,
<v Speaker 4>like what's going on in there? And then you just
<v Speaker 4>like like grab him and feed and so like you
<v Speaker 4>can actually do that where like they're like you can
<v Speaker 4>kill like a consequential character as a result of that,
<v Speaker 4>so like you will want to remain well fed. But
<v Speaker 4>like I love that idea, And like they were talking
<v Speaker 4>about how like that idea they drew like inspiration from
<v Speaker 4>like early CRPGs and and like where it's like, yeah,
<v Speaker 4>you could just go any direction you want, and they
<v Speaker 4>specifically reference like fall Out one and two where it
<v Speaker 4>was like, you know, you can just emerge from the
<v Speaker 4>vault and do whatever you want, and like if you
<v Speaker 4>want to just like go somewhere you're not supposed to yet,
<v Speaker 4>you can do that, and they wanted to kind of
<v Speaker 4>reference that. And there will be elements like that where
<v Speaker 4>you can wander wherever you want once you're out of
<v Speaker 4>the prologue. And what that will do is like, yeah,
<v Speaker 4>there are there is Like the way they describe the
<v Speaker 4>level scaling for me, because it's so open ended, is
<v Speaker 4>like certain areas will have a base of like once
<v Speaker 4>they reach this, like like they'll have a base bottom,
<v Speaker 4>like a basement level right where it's like, all right, well,
<v Speaker 4>this is like level fourteen or whatever, and like if
<v Speaker 4>you're level eight and you go in there, you're probably
<v Speaker 4>gonna get messed up. But like everywhere else, like once
<v Speaker 4>you reach level fourteen, those ones that have like level
<v Speaker 4>eight as their basement will be level fourteen with you,
<v Speaker 4>so they kind of scale with you. But there are
<v Speaker 4>areas where it's like you should probably go level up
<v Speaker 4>more at before you do this. So God, based on
<v Speaker 4>like all of that, you know, it's gonna be really
<v Speaker 4>interesting to see how you like choose what to spend
<v Speaker 4>your time on, what choices you make, what characters you
<v Speaker 4>decide to help, and like that. The prologue demo kind
<v Speaker 4>of ended with like your your father being kidnapped and
<v Speaker 4>like your entire family aside from your mom obviously because
<v Speaker 4>she was killed in that earlier cut scene, but I'm
<v Speaker 4>assuming if you help her out, like she will be
<v Speaker 4>there and she'll be one of the people kidnapped as well.
<v Speaker 4>So it's like it's very cool the way they're doing this,
<v Speaker 4>and like they're really putting the hands of the character
<v Speaker 4>in the hands of the players. Team is Brian I
<v Speaker 4>don't know how big it is in terms of like,
<v Speaker 4>like the map is pretty sizable. We do if you
<v Speaker 4>actually have an issue a copy of Game Informer this
<v Speaker 4>coming month, you will get the full map printed in
<v Speaker 4>the inside cover of this issue. And I mean, I
<v Speaker 4>guess I'll flash it out real quick here, but you know,
<v Speaker 4>it's a pretty sizable map, and it's different, different biomes
<v Speaker 4>and everything in different areas you can explore, and like
<v Speaker 4>the castle is kind of like the centerpiece and that
<v Speaker 4>is where the final showdown will happen.
<v Speaker 3>And it doesn't seem overwhelming though, which is nice.
<v Speaker 2>You know, yeah, it's not huge. I have some a
<v Speaker 2>question about the castle. You mentioned that the game takes
<v Speaker 2>place over thirty days and thirty nights. Is that like
<v Speaker 2>a hard time limit, Like what happens if you don't
<v Speaker 2>storm the castle before that time expires? Or is it
<v Speaker 2>like once you get to the last day that is
<v Speaker 2>stormed to castle day, no matter how ready you are.
<v Speaker 4>I mean, I think you can neglect it. But like
<v Speaker 4>I'm they didn't specifically say this, but the way that
<v Speaker 4>I picture in my head is like they're going to
<v Speaker 4>kill them at the next blood mass, which is why
<v Speaker 4>it takes thirty days and thirty nights, so like they
<v Speaker 4>will be sacrificed. So if you don't, like they'll just
<v Speaker 4>kill your entire family, which defeats the entire purpose of
<v Speaker 4>like the overarching narrative of the game. So because like
<v Speaker 4>we asked them, is there a way to get a
<v Speaker 4>bad ending? They would, oh, yeah, oh absolutely there is.
<v Speaker 1>Huh.
<v Speaker 2>So I was wonder if you would be funneled into like,
<v Speaker 2>all right, it's time to go save your family. But
<v Speaker 2>you can totally not do that if you wanted to.
<v Speaker 4>I would assume we didn't. Obviously, they're not going to
<v Speaker 4>tell me a whole lot about like those endings. But
<v Speaker 4>they did say that there is a bad ending, and
<v Speaker 4>I'm assuming that you attain that by either killing everybody
<v Speaker 4>yourself or just neglecting to save your family by the time,
<v Speaker 4>like the time limit that they give you.
<v Speaker 2>That'sentially it's like it's like breath of a while, but
<v Speaker 2>a time when.
<v Speaker 4>It yeah, thirty days. You know, I'm assuming it's going
<v Speaker 4>to be pretty substantial. I think they told me, God,
<v Speaker 4>what is the They did give me a conversion on
<v Speaker 4>my cover story. I asked them, like, hey, how long
<v Speaker 4>is this game? And like much usually they're like, oh,
<v Speaker 4>we don't want to say anything quite yet, but like
<v Speaker 4>this time they actually did give me like oh, well,
<v Speaker 4>like you know, internal testing is telling us this, so
<v Speaker 4>talk amongst yourselves so I can.
<v Speaker 1>Yeah, yeah, well I was gonna meet.
<v Speaker 2>Like it's one of the skates where it feels like
<v Speaker 2>everyone will have if you if you played the game
<v Speaker 2>from starting to finish, you'll probably roughly have the same
<v Speaker 2>amount of playtime because you're on a you're on a schedule,
<v Speaker 2>like you're on a thirty day calendar, so it's like
<v Speaker 2>you're gonna spend this many hours in the game no
<v Speaker 2>matter what, because things are chugging along no matter what
<v Speaker 2>you do.
<v Speaker 1>I have to say after this conversation, this has like
<v Speaker 1>shot up my my list, yeah, which which is not
<v Speaker 1>typical for me necessarily with cover stories. Like you know,
<v Speaker 1>I'm not just saying that.
<v Speaker 3>It's sounds really just the sort of flexibility of the
<v Speaker 3>narrative and like just that that Witcher three sort of
<v Speaker 3>lineage of like it sounds it feels like reading Bent
<v Speaker 3>and Bryan's cover story and talk to him now that
<v Speaker 3>it's like they took that and it's not at the
<v Speaker 3>scale of Witcher three which is like not a bad thing,
<v Speaker 3>like because Witcher three gets out of hand at a
<v Speaker 3>certain point, frankly, you know, and it's like to sort
<v Speaker 3>of have those hopefully, you know, those lessons they learned from,
<v Speaker 3>like how to tell a gray story right with like
<v Speaker 3>choices that like make a difference. It seems like they're
<v Speaker 3>really leaning into that in a big way, which is
<v Speaker 3>cool and it sounds it sounds exciting. Also sounds like
<v Speaker 3>it's like a lot of times being a vampire in
<v Speaker 3>media usually focus on all the cool stuff and not
<v Speaker 3>so much in the drawbacks, like the idea of like
<v Speaker 3>you can involuntary feed on someone because you just hadn't
<v Speaker 3>in a long time, Like I think that's super cool.
<v Speaker 2>Again, it is like, yeah, like that's probably out. I
<v Speaker 2>would worry like, oh I just haven't killed and satity
<v Speaker 2>blood in a while. I guess I'm just gonna accidentally
<v Speaker 2>or in a rage, just kill the person in front
<v Speaker 2>of me.
<v Speaker 1>Yeah.
<v Speaker 4>So I got the the quote that from Conrad Tamaskovich,
<v Speaker 4>who is the founder and game director. He said that
<v Speaker 4>when they started work on it, they were aiming for
<v Speaker 4>forty hours. He said, like play tests, Like people are
<v Speaker 4>you know testing it, right, now because the game's coming
<v Speaker 4>out in September. He said the average for a playthrough
<v Speaker 4>is about fifty hours at this moment, so like it's
<v Speaker 4>a long game, but not overwhelming. It's not going to
<v Speaker 4>be like, all right, I need to put, you know,
<v Speaker 4>my entire life on hold while I play through this game.
<v Speaker 2>Yeah.
<v Speaker 1>Yeah, it's also interesting. It seems like I was watching
<v Speaker 1>the trailer just now, and it seems like the vampires
<v Speaker 1>are from all different kind of places.
<v Speaker 4>Yes, yeah, so that the main I think his name
<v Speaker 4>is brentsis Is he's like the main vampire and he
<v Speaker 4>is a former Roman legioneer, so he has like all
<v Speaker 4>these like strategic background and like like like insight into
<v Speaker 4>how to like fight and everything.
<v Speaker 2>So he's been a lot for a long time. Then
<v Speaker 2>if he's Roman.
<v Speaker 4>Yeah, so like that's the thing is like that that
<v Speaker 4>was one of the reasons they wanted to go with
<v Speaker 4>vampires is because they wanted to tell stories across different
<v Speaker 4>time periods as well, So like they didn't just want
<v Speaker 4>it to be like, all right, we're going to make
<v Speaker 4>this that it's going to be this character that felt
<v Speaker 4>like that it just follows him for three three games
<v Speaker 4>or whatever, because he was like, yeah, you know, we
<v Speaker 4>did that with the Witcher and we started getting burnt
<v Speaker 4>out on that time period and that setting, so like
<v Speaker 4>we wanted to tell a story where yeah, we could
<v Speaker 4>follow the same character if we wanted to, but also
<v Speaker 4>like it would be it would enable us to tell
<v Speaker 4>a story in a different time period if we decided
<v Speaker 4>to do that, and they did. They did say that
<v Speaker 4>this dawn Walker series is going to be a saga,
<v Speaker 4>so they plan on doing more with this story after
<v Speaker 4>this game.
<v Speaker 2>Yeah, the sequels in the twenty twenties maybe.
<v Speaker 4>But also in addition to that, you know, we we
<v Speaker 4>got pulled away from this like broader event for an
<v Speaker 4>exclusive hands off demo and it was given to us
<v Speaker 4>by Conrad Tamaskovich, who was the again the game director
<v Speaker 4>and founder of studio and the CEO of the studio,
<v Speaker 4>And this was what happened if you decided to follow
<v Speaker 4>that quest line to help your mother. And we didn't
<v Speaker 4>get to see the end result of it, but it
<v Speaker 4>did give me insight into a few other things. So
<v Speaker 4>you go, you show up to the herbalist and like,
<v Speaker 4>you know, she's not there, and you look down by
<v Speaker 4>the river and she's like washing a sigil that's on
<v Speaker 4>her arm. She's like washing it in the river water.
<v Speaker 4>And then she's like, oh, let me come help you.
<v Speaker 4>And she's like you're asking her for like that, we
<v Speaker 4>need to fortify my mom, like she's not been eating
<v Speaker 4>the blood masses tonight. And they're like, oh, okay, yeah,
<v Speaker 4>but it's gonna be rare ingredients. It's gonna cost more
<v Speaker 4>than usual. So it's like you have a pre existing
<v Speaker 4>relationship with this woman and then like this giant storm
<v Speaker 4>swoops in and it turns out that she's also your
<v Speaker 4>Latin in structure instructor, so you're like you're doing like
<v Speaker 4>this Latin lesson with her, and then like a tree
<v Speaker 4>like there's like a little bit of like chemistry between
<v Speaker 4>the two characters, you see, and you're like huh oh yeah,
<v Speaker 4>like there you can tell that, Like I think it's unreal. Five,
<v Speaker 4>So like it's very like high fidelity and like the
<v Speaker 4>every little like facial like animation like hints at some
<v Speaker 4>sort of like something between these characters. And then like
<v Speaker 4>a like the storm that swept in like knocks over
<v Speaker 4>a tree and it crashes into like her like kind
<v Speaker 4>of like greenhouse, like her her shack where she grows
<v Speaker 4>all of her herbs and you run out to help her.
<v Speaker 3>It's like, I don't get it.
<v Speaker 2>So all my plants are destroyed by a bigger plant, but.
<v Speaker 4>Like she slips and falls on her way out to
<v Speaker 4>grabbing it and like cuts herself. So like after you
<v Speaker 4>save the plants, like you bring her back and like
<v Speaker 4>you know, you help like dress her wound and everything.
<v Speaker 4>And there is like definitely like something going on between
<v Speaker 4>these characters. Like Cohen's getting more and more flirtatious with
<v Speaker 4>her and she's like not exactly holding back and like
<v Speaker 4>nothing happens in scene, but like he like he delivers
<v Speaker 4>like a line on the way out that's like kind
<v Speaker 4>of flirtatious. And it was very much hinting at like
<v Speaker 4>romance options in this game, and they're not specifically going
<v Speaker 4>into romance, but like you can, like you can definitely
<v Speaker 4>tell that there will be romance options, and they did
<v Speaker 4>confirm as much that there will be.
<v Speaker 2>Yeah, I was gonna, well, this is a different character.
<v Speaker 4>This is the herbalist, this is the rbalst.
<v Speaker 2>Yeah, oh, this is the verbalist. Yeah, but she's younger.
<v Speaker 2>I guess now. I was gonna say, like he's flirting
<v Speaker 2>with her after she just lost like her life's work. Well,
<v Speaker 2>I mean she he helped her save it. It just
<v Speaker 2>broke through the roof and grabbed all of them and
<v Speaker 2>put them in a safe spot.
<v Speaker 3>It's fine.
<v Speaker 2>I was gonna say, I was just gonna maybe I
<v Speaker 2>don't know if she wants to right now.
<v Speaker 1>Yeah.
<v Speaker 4>Yeah. So yeah, like they basically were like, yeah, there's
<v Speaker 4>there's like kind of like a reputation system, there's a
<v Speaker 4>relationship system. This was talking to Matteosa ta Moscovich. She
<v Speaker 4>was Conrad's brother and also the creative director. He was like, yeah,
<v Speaker 4>like there's like we have all these systems that track
<v Speaker 4>how every character like thinks of Cohen as well as
<v Speaker 4>like how people think of him in general. So like
<v Speaker 4>if you're like killing people left and right, like people
<v Speaker 4>might be more afraid of you. If you're like, you know,
<v Speaker 4>helping everybody out, they might be more welcoming of you.
<v Speaker 4>And then like obviously, like dialogue choices that you make
<v Speaker 4>with people will also influence your personal relationship with that character.
<v Speaker 4>So it's not just the quests that are influenced by this,
<v Speaker 4>like the choices you make, it's also the relationships and
<v Speaker 4>reactions that you will get from characters that will influence
<v Speaker 4>it as well. Wow, well this is one of those
<v Speaker 4>ones where it's like I came out of that demo
<v Speaker 4>and I was like, oh, yeah, this is a super
<v Speaker 4>cool game and easily one of my most anticipated games
<v Speaker 4>for the rest of twenty twenty six.
<v Speaker 1>Yeah, so it so, yeah, it sounds I'm really excited
<v Speaker 1>to play this. Well cool, Brian, thanks for thanks for
<v Speaker 1>even into that. Of course, people can once again, I'll
<v Speaker 1>plug the magazine. You can pick up a copy of
<v Speaker 1>Game and Former magazine. Head over to Gaminformer dot com
<v Speaker 1>slash subscribe to get axces to this cover story. You
<v Speaker 1>can read more how many pages of.
<v Speaker 4>The cover story, Brian, This is a sixteen pager.
<v Speaker 1>Yeah, so a lot of details for you to go read.
<v Speaker 1>So sign up now if you're if you're watching this podcast,
<v Speaker 1>you can you can still subscribe. You've probably got I
<v Speaker 1>can actually pull up the deadline, so I know people
<v Speaker 1>like to like to know that, but I'll keep talking.
<v Speaker 1>Mind I look that up. But if you are not
<v Speaker 1>a subscriber, you can go and find us at your
<v Speaker 1>news stand. Like I said, if you're in the US,
<v Speaker 1>it's you know, Barnes and Noble books a million that
<v Speaker 1>sort of thing, game stop and places like Indigo chapters
<v Speaker 1>in Canada. Okay, I've pulled up the issue. This is
<v Speaker 1>three seventy eight, right, Brian, I believe so, yes, yes,
<v Speaker 1>You've got until May twenty seventh to order the issue
<v Speaker 1>on our website. And if you're looking to buy it
<v Speaker 1>on new stands, just individually, those will hit in the
<v Speaker 1>like June eighth or ninth.
<v Speaker 4>They should be hitting the beginning then, so, like you know,
<v Speaker 4>you will vary by location, Like I've gone to a
<v Speaker 4>Barnes and Noble to look for a specific issue and
<v Speaker 4>they'll have last months. And I'll go to the one
<v Speaker 4>like a few like you know, a few towns down
<v Speaker 4>and they'll have the new issue. So it's going to
<v Speaker 4>be very dependent upon the location.
<v Speaker 2>So just keep that in mind.
<v Speaker 4>Don't don't show up on June ninth and be like
<v Speaker 4>what the heck, guys, like, where's my magazine? Because like
<v Speaker 4>it just like subscribers get their issues at different times
<v Speaker 4>throughout the month based on region, so to do stores.
<v Speaker 4>Just keep that in mind.
<v Speaker 1>Well, cool, guys, Let's let's move on one last game
<v Speaker 1>before we before we get to listener questions. Marcus you
<v Speaker 1>have been playing Call of the Elder Gods, which is
<v Speaker 1>the sequel to what Call of the Sea. We've done
<v Speaker 1>some exclusive NGT stuff on this new gameplay today for
<v Speaker 1>those who are unaware. It's one of our video video series.
<v Speaker 1>But yeah, i'd love to hear like how the game
<v Speaker 1>ended up, how it shaped up, what your final thoughts
<v Speaker 1>were on the game.
<v Speaker 2>Yeah. I liked it, and I really liked Call It
<v Speaker 2>to See. I reviewed that for us, and that was
<v Speaker 2>over five years ago. Now I keep I don't know
<v Speaker 2>why the gap of time. You it was twenty twenty,
<v Speaker 2>like late twenty twenty.
<v Speaker 1>If I remember, welckly, but that's what started working here.
<v Speaker 2>It was one of my I think it was like
<v Speaker 2>the third review I wrote for GI. But that game
<v Speaker 2>was setting as just a quick recap. It was set
<v Speaker 2>in the nineteen thirties. He played as this woman, Nora Everhard,
<v Speaker 2>who had this kind of like weird mysterious disease that
<v Speaker 2>her husband, to try to help cure it, traveled to
<v Speaker 2>this specific island to try to find a cure and
<v Speaker 2>instead found just this like Lovecraftian whore that kind of
<v Speaker 2>kept him stranded there for months. So then as his
<v Speaker 2>wife who was like if I Rembercerca was like a scholar.
<v Speaker 2>She goes to the island to try to find him
<v Speaker 2>in bring him home, and gets wrapped up in this
<v Speaker 2>grander supernatural mystery that either ends with her death or
<v Speaker 2>or or not we heard that where she either leaves
<v Speaker 2>the island or she kind of goes with the weird
<v Speaker 2>supernatural force that is sort of behind that game. All
<v Speaker 2>this to say is that this sequel is set twenty
<v Speaker 2>years later, where now you are uh Nora has depending
<v Speaker 2>on how you into a game, she has passed on,
<v Speaker 2>but she is the narrator of this adventure and instead
<v Speaker 2>you're controlling two protagonists, one of which is her husband,
<v Speaker 2>who's Professor Harry Everhart. Who ever since the events of
<v Speaker 2>the first game, it's been having these weird visions of
<v Speaker 2>just this black ooze that was kind of central to
<v Speaker 2>call the sea. It's basically this it's like tied to
<v Speaker 2>two elder gods. If you're a Lovecraft fan, this is
<v Speaker 2>all stuff that kind of like checking the boxes of love.
<v Speaker 1>Crafts that kind of stuff.
<v Speaker 2>Yeah, we're like, if you touch exactly, if you touch
<v Speaker 2>this black ooze, it just drives you insane immediately, and
<v Speaker 2>then eventually kills you. So you're controlling he's having these
<v Speaker 2>weird visions of this ooz. He keeps hearing his wife's voice.
<v Speaker 2>He doesn't know why. And then the other protagonist is
<v Speaker 2>this university student name Evangeline, who is an engineer, and
<v Speaker 2>she has been having these weird visions of herself in
<v Speaker 2>this weird ancient city and interacting with these weird race
<v Speaker 2>like almost like otherworldly like alien race perhaps, and she
<v Speaker 2>doesn't know what these what these visions mean. And so
<v Speaker 2>the two kind of like come together because they're familiar
<v Speaker 2>with each other, and they kind of are like, hey,
<v Speaker 2>we're having similar experiences here. Maybe we can kind of
<v Speaker 2>compare notes and try to get to the bottom of this.
<v Speaker 2>On top of the fact that there is this sort
<v Speaker 2>of like sinister secret society that is after this artifact
<v Speaker 2>that the professor has for their own kind of gain.
<v Speaker 2>So you're you're on like kind of like a globe
<v Speaker 2>trotting journey to try to chase these guys to stop
<v Speaker 2>them from getting their hands on this black ooze while
<v Speaker 2>also trying to figure out what is going on between
<v Speaker 2>the two of you. All to dead. I really liked
<v Speaker 2>the game. I thought I'm a little less hot on
<v Speaker 2>it than I was calling to see. And I think
<v Speaker 2>a lot of that is, like they're very similar games
<v Speaker 2>first person uh eventurep yeah, kind of puzzle box or
<v Speaker 2>just like like puzzle box slash kind of like clue collecting,
<v Speaker 2>like you're a lot of the game is going into
<v Speaker 2>environments and just finding clues and recording them in a journal,
<v Speaker 2>and then using those clues to solve a big central
<v Speaker 2>puzzle that moves you to the next area.
<v Speaker 1>Got it.
<v Speaker 4>Uh.
<v Speaker 2>The puzzle in this game I think are quite good.
<v Speaker 2>They're all really unique from each other. There's not really
<v Speaker 2>any repeats, and then the few mechanics that do repeat
<v Speaker 2>kind of build on each other thematically. Throughout the game,
<v Speaker 2>there's like stuff where like, oh, you're you, you find
<v Speaker 2>like this ancient kind of like we'll call them aliens
<v Speaker 2>for the sake of, you know, categorizing them as something.
<v Speaker 2>But these creatures, like you find like a form of
<v Speaker 2>music that they use, or at least to humans, it
<v Speaker 2>sounds like music, and they have like these notes, and
<v Speaker 2>so you have to like decipher how these notes function
<v Speaker 2>and then figure out how to play this kind of
<v Speaker 2>like piano like device to open a door or there's
<v Speaker 2>like like sequences where and maybe one of the biggest
<v Speaker 2>differences between the two games is that since there's two characters,
<v Speaker 2>you're switching between them, and there's puzzles where you have
<v Speaker 2>to switch between the two to kind of like tag
<v Speaker 2>team a solution, such as like one where Evangeline needs
<v Speaker 2>to get through a series of rooms, so you have
<v Speaker 2>to control Harry, who's like controlling the doors of these rooms, like, Okay,
<v Speaker 2>I need to open this door so that Evangeline could
<v Speaker 2>move through, But there's also this weird creature in here
<v Speaker 2>that's gonna kill her if they're in the same room.
<v Speaker 2>So you're trying to figure out strategically how to get
<v Speaker 2>Evangeline across while also kind of like separating her from
<v Speaker 2>the creature like stuff like that, and it's all really fun.
<v Speaker 2>I wish there was a bit more of the kind
<v Speaker 2>of like tag team puzzles, just because like the ones
<v Speaker 2>that they ever good, and I think, like I said,
<v Speaker 2>it's kind of the the big difference between Us and
<v Speaker 2>Call of the Sea is that you have two characters
<v Speaker 2>to play with, so I kind of wish I would
<v Speaker 2>almost think there could be an argument that maybe every
<v Speaker 2>puzzle should have just been both of them involved with it,
<v Speaker 2>just to kind of play off the dual protagonist thing.
<v Speaker 2>But like I said, what they what's there is good
<v Speaker 2>and it's it's it's weird. Like in the six years
<v Speaker 2>between this and Called to See, there's been so many
<v Speaker 2>really good puzzle games, whether it stuff like Laurli and
<v Speaker 2>the Laser Eyes or Blue Preads that for me, the
<v Speaker 2>bar for like a really good, like kind of narrative
<v Speaker 2>focused puzzle game is probably the highest has ever been, honestly,
<v Speaker 2>and so this game just by that visue, like, it's
<v Speaker 2>still quite enjoyable. And I think if you enjoy puzzle
<v Speaker 2>games or and also if you're into lovecraft stuff, like
<v Speaker 2>this is a totally fun game. But I do think
<v Speaker 2>it's like just a couple runs down the ladder from
<v Speaker 2>where the bar has now been raised. Since Calling Sea
<v Speaker 2>came out, Like when Call ofc came out, I gave
<v Speaker 2>that an eight to five, and this game, I'm giving
<v Speaker 2>an eight just because it's like, oh yeah, Like it's
<v Speaker 2>just like I'm just not as impressed with their style
<v Speaker 2>of puzzles, even though they are quite enjoyable, just with
<v Speaker 2>what's become out before. And there's also just other little
<v Speaker 2>annoyances that kind of reared their heads. Like one of
<v Speaker 2>the things that bothered me was the journal taking stuff.
<v Speaker 2>So this is one of those games where you're finding
<v Speaker 2>clues all the time, and if you miss one clue,
<v Speaker 2>you're probably not going to solve something. And it can
<v Speaker 2>be very easy to miss something just because of like
<v Speaker 2>sometimes clues are either smaller or just like you just
<v Speaker 2>miss things, you know, like they're not like they don't
<v Speaker 2>go out of the way to highlight things, like you
<v Speaker 2>really need to walk up to something and see if
<v Speaker 2>you can interact with it or not. But when something
<v Speaker 2>is recorded in a journal, it's usually written in character
<v Speaker 2>as in like whether it's Evangeline or Harry, like this
<v Speaker 2>is how they would phrase something based on the note.
<v Speaker 2>And it's one of those situations where some of the
<v Speaker 2>descriptions or like the task ahead, it's not communicated as
<v Speaker 2>clearly as I would have liked it to be, where
<v Speaker 2>like they're labeling like this is what this does, and
<v Speaker 2>there's just enough sort of like room for interpretation, whereas
<v Speaker 2>like I don't totally think I understand how like I
<v Speaker 2>see I think I see what you're saying, but I
<v Speaker 2>feel like i've there's like three ways I can interpret this,
<v Speaker 2>and they're all kind of confusing, and because the game
<v Speaker 2>kind of doesn't really funnel clues to you kind of
<v Speaker 2>one at a time. It's like, here's all the information
<v Speaker 2>spread out in front of you that you can collect.
<v Speaker 2>It's a lot to kind of like sift through once
<v Speaker 2>you're ready to sit down and tackle the problem at hand,
<v Speaker 2>because it's like, Okay, I have no context for like
<v Speaker 2>the ten things I just found. I'm getting some contents,
<v Speaker 2>I'm reading stuff, but it's still just like, how am
<v Speaker 2>I even supposed to begin to put these together? And
<v Speaker 2>when the notes are kind of written in a way
<v Speaker 2>that's sort of just like, I don't know. Maybe I
<v Speaker 2>think think I know what this character means when they
<v Speaker 2>say that a socket can be plugged into this cable,
<v Speaker 2>but it might not be valid. I don't know if
<v Speaker 2>I like, am I reading this too literally? Or is
<v Speaker 2>it the game? Yeah? Thankfully there's a yeah. And that's
<v Speaker 2>one of the hard things that we're reviewing a puzzle game,
<v Speaker 2>right is trying to determine like is it the gamers
<v Speaker 2>at me? Am I dumb? Or is the is the
<v Speaker 2>game falling short in some way? And to that end,
<v Speaker 2>there is a hint system that I really like. You
<v Speaker 2>can it's no penalty whatsoever. They make it upfront, like
<v Speaker 2>you can use the hints and it's not going to
<v Speaker 2>disable achievements or anything. This is just we just don't
<v Speaker 2>want you to get stuck. And it has like slides basically,
<v Speaker 2>or like the more you kind of dive into the
<v Speaker 2>rabbit hole, the more explicit the hints become, where at
<v Speaker 2>first is like little nudges and then it ends, but like,
<v Speaker 2>here's just the solution.
<v Speaker 4>So it's kind of like the voluntary version of a
<v Speaker 4>Treus or Sully in like a God of Or or
<v Speaker 4>Uncharted game where they're like, hey, what about those pillars
<v Speaker 4>over there, and then suddenly it's like, hey, rotate the
<v Speaker 4>pillars to match the painting and exactly. This sounds entirely
<v Speaker 4>voluntary exactly, which is nice.
<v Speaker 2>And I like that it's like no penalty, like it's
<v Speaker 2>not going to be like, oh, I guess you're not
<v Speaker 2>going to get a cheapest now because you need to help.
<v Speaker 1>Yeah.
<v Speaker 2>That's great, especially for me because I'm very stubborn when
<v Speaker 2>it comes to puzzle games, Like I it physically pains
<v Speaker 2>me to use a hint system like it really wounds
<v Speaker 2>my ego.
<v Speaker 1>Yeah, but fair enough.
<v Speaker 2>But there were a couple instances where it's like I
<v Speaker 2>just I feel like I'm just not getting what they're
<v Speaker 2>trying to tell me here. And then I would read
<v Speaker 2>the description and the hint and it would say the
<v Speaker 2>same thing, but just in a more straightforward fashion, and
<v Speaker 2>it was almost annoying, where like there was no new
<v Speaker 2>information that you're actually giving me here, but you've just
<v Speaker 2>written this better, and I wish this was just the
<v Speaker 2>way it was written in the journal.
<v Speaker 3>Oh sure, fair enough.
<v Speaker 2>Yeah, uh, And there's like enough times where that happens
<v Speaker 2>where it just kind of it just started becoming a
<v Speaker 2>bit irksome. But ultimately, like I said, the puzzles themselves
<v Speaker 2>are like really creatively designed, like a lot of stuff
<v Speaker 2>that I can't really say I've seen too much of
<v Speaker 2>and other puzzle games nice, and like the overarching story
<v Speaker 2>is it didn't like knock my socks off, and like
<v Speaker 2>the characters and especially the villains aren't the most memorable
<v Speaker 2>in the world. But it's like I totally it is
<v Speaker 2>like the definition of like it is a broadly fine
<v Speaker 2>and like like just boiler played entertaining little mystery that
<v Speaker 2>has like some decent little unexpected twists and again like
<v Speaker 2>the cosmic horror angle is always like a fun little
<v Speaker 2>like wrinkle to throw into it, because yeahs into some
<v Speaker 2>weird stuff.
<v Speaker 1>What what I'm sorry if you said this and I
<v Speaker 1>missed it. What what did you review this? Score wise?
<v Speaker 2>I give it an eight? Like I think it's fun. Yeah,
<v Speaker 2>like I do think it soundsy about like yeah, like
<v Speaker 2>if you like this, like, if you like puzzle games,
<v Speaker 2>especially if you like the first game, you should check
<v Speaker 2>this out. But I if you don't need to play
<v Speaker 2>the first game to play this, like, you know, it's
<v Speaker 2>not you know, they don't go out of their way
<v Speaker 2>to try to beat you over the head with too
<v Speaker 2>many references for there are some, but it feels like
<v Speaker 2>you could just come into this one fresh and not
<v Speaker 2>be lost. But yeah, it's it's fine, respectable little game.
<v Speaker 1>I liked it nice. Well, let's get into our final segment,
<v Speaker 1>which is listener questions. We pulled these from our discord.
<v Speaker 1>I thank you everyone for submitting questions. It's very much appreciated.
<v Speaker 1>We're excited to get into these. I haven't seen these
<v Speaker 1>yet real.
<v Speaker 4>Quick out of curiosity since it's changed a couple of
<v Speaker 4>times over the course of our existence and our relationship
<v Speaker 4>with Discord. How do people join the game and former
<v Speaker 4>community Discord.
<v Speaker 1>That's a very good question, Brian. It used to be
<v Speaker 1>that you would subscribe to our Twitch page and that
<v Speaker 1>would get you in. We are still working on an
<v Speaker 1>official way to get your back in again. So that's
<v Speaker 1>why you want to question. Yeah, so that's why. Yeah,
<v Speaker 1>that's why. If you want to be involved, you, like
<v Speaker 1>I said at the top of the show, email us
<v Speaker 1>podcast at game Informer dot com. We will see your
<v Speaker 1>questions there while we figure out how we're gonna because
<v Speaker 1>we just don't want to open the discord up to
<v Speaker 1>the masses and invite trolls and that kind of thing, Like,
<v Speaker 1>we want to make sure it's a protected space for
<v Speaker 1>for our fans, it's a safe place to kind of
<v Speaker 1>get to know people and that kind of thing. And
<v Speaker 1>so we're just figuring out the logistics of opening that
<v Speaker 1>back up again. But for the purposes of the listener questions,
<v Speaker 1>email us podcast at game Informer dot com.
<v Speaker 2>You should get Charles to make us a jiggle for
<v Speaker 2>listener questions.
<v Speaker 1>By the way, we should we should write that down, Marcus,
<v Speaker 1>can you write that down for me. Yeah, uhh, yeah,
<v Speaker 1>it's done. Yes, yes, Matt Storm, right then, friend of
<v Speaker 1>the show, Matt Storm, former editor of this podcast. Hopefully
<v Speaker 1>you'll see them again on this On this podcast as
<v Speaker 1>a guest, Matt says, what is your most listened to
<v Speaker 1>video game soundtrack? Mine is probably Super Oh no, it's
<v Speaker 1>actually probably Grindstone. Probably Grindstone.
<v Speaker 2>We're not counting. We're not counting listening to the soundtrack
<v Speaker 2>while playing the game. This is just like all all
<v Speaker 2>like on YouTube.
<v Speaker 1>Or just the Yeah, I think I think that. Knowing Matt,
<v Speaker 1>I think that's the spirit of the question. But I
<v Speaker 1>would say Grindstone, composed by Sam Webster, who is a
<v Speaker 1>really cool dude. I actually interviewed him for a documentary
<v Speaker 1>project that has not been published yet on my personal
<v Speaker 1>channel vport that I'm need to get to and edit.
<v Speaker 1>But he's a really cool guy. He makes incredible music.
<v Speaker 1>He mentions in my unpublished interview with him about like
<v Speaker 1>being inspired by m F Doom and stuff like that
<v Speaker 1>early on and how that kind of led to his
<v Speaker 1>very sample heavy video game beat making. So that's probably mine.
<v Speaker 1>What about you, guys?
<v Speaker 3>I have? Mine are probably like the original Danny Baranowski,
<v Speaker 3>Super Meat Boys soundtrack, The Anamanagucci Scott Pilgrim Versus the World,
<v Speaker 3>the game soundtrack, and then the other one that always
<v Speaker 3>comes up for me that I listen to a lot
<v Speaker 3>is Sword and Sorcery. You guys know that game?
<v Speaker 1>Yeah, yes, yes, that that was going to be my
<v Speaker 1>answer before I changed it to Grindstone. Before that was
<v Speaker 1>my most listened to.
<v Speaker 3>Who's the composer? I feel like you know probably right now?
<v Speaker 1>Oh, Jim Gothree, Yeah, Jim go three.
<v Speaker 2>Yeah.
<v Speaker 3>And you know what, the funny thing about that one is,
<v Speaker 3>I've never actually like played the game for more than
<v Speaker 3>like twenty minutes. I don't particularly like the game, but
<v Speaker 3>the soundtrack I freaking love.
<v Speaker 1>It's incredible. I'm gonna let you guys keep talking. Feel
<v Speaker 1>free to get to the next question there. I want
<v Speaker 1>to show some stuff that's in my closet, so you
<v Speaker 1>guys keep talking. It applies to the next question too,
<v Speaker 1>if you decide to go to that one. Ok.
<v Speaker 2>Yeah, Yeah.
<v Speaker 3>Soundtracks video game soundtracks that you've listened to the most
<v Speaker 3>out of the game.
<v Speaker 2>Yeah, this is hard because I don't I do listen
<v Speaker 2>to video game music outside of the games. But not
<v Speaker 2>nearly as much as probably you guys do. And usually
<v Speaker 2>it's like individual tracks and not the entire soundtrack. Sure,
<v Speaker 2>so by default it might be either the Sonic the
<v Speaker 2>Hedgehold two soundtrack, just because I think that's it's arguably
<v Speaker 2>my favorite soundtrack of all time, like every every track
<v Speaker 2>in that every level like song is like an absolute
<v Speaker 2>banger in that game, and I would still argue it's
<v Speaker 2>probably still the best Sonic soundtrack. And then other than that,
<v Speaker 2>maybe the Mega man X four soundtrack. Four Yes I
<v Speaker 2>was a Blizzer Magallo Yeah no, no, no, the Ice
<v Speaker 2>Boss and four is frost Wallrush right right, yes, yes, yes,
<v Speaker 2>it has a really good and like really you know,
<v Speaker 2>part of the pund chill theme. Like it's like if
<v Speaker 2>you just want to relax, you put on the frost
<v Speaker 2>Waller's theme, particularly the second very because every theme, because
<v Speaker 2>the way the levels are, there's like two versions of
<v Speaker 2>each level, and so they each have like two variations
<v Speaker 2>of the same theme, and like I think it's the
<v Speaker 2>second version of Frost war Was theme that's like the
<v Speaker 2>more just like oh wow, it's like a winter wonderland.
<v Speaker 2>I just want to chill out and go ice skating.
<v Speaker 4>It's like, did you call this out on one of
<v Speaker 4>my podcasts, the frost Waller's themes. This sounds very familiar
<v Speaker 4>the way you're describing it.
<v Speaker 2>I might I really like the frost Waller's theme.
<v Speaker 4>Right, would not stop talking about the frost Waller's theme.
<v Speaker 2>I mean, everyone else has a great theme in two,
<v Speaker 2>Like uh, they're like like cyber Peacock has a pretty
<v Speaker 2>badass theme in that game.
<v Speaker 3>But yeah, that soundtrack is fantastic. I was just sort
<v Speaker 3>of like charmed by you saying four specifically. I love
<v Speaker 3>every Mega maat X soundtrack, but like one is the
<v Speaker 3>one that I listened to the most.
<v Speaker 2>But yeah, fours four was the Megan Man X scene
<v Speaker 2>I played the most, Like I had it for PS
<v Speaker 2>one as a kid, and I was obsessed with it,
<v Speaker 2>Like I thought it was the coolest Mega Man game.
<v Speaker 3>And I animated scenes.
<v Speaker 2>Yeah yeah, Bana cut scenes really like that anime opening
<v Speaker 2>with like zero and X. So I was like, this
<v Speaker 2>is incredible. This is the power of the PlayStation even Yeah,
<v Speaker 2>I love.
<v Speaker 4>Real quick. My mine are I don't know if this
<v Speaker 4>is an order or just random order, but my top
<v Speaker 4>three would be Persona five, Final Fantasy X and Sonic
<v Speaker 4>three and Knuckles.
<v Speaker 1>I for the next question, which kind of extends on
<v Speaker 1>Matt's Duke, Faison writes and says, do you own any
<v Speaker 1>game soundtrack on physical media format? Digital doesn't count?
<v Speaker 2>I definitely don't. I have so many.
<v Speaker 3>Final boy, RIGHTA, I just remember my collection.
<v Speaker 1>Out, so I've got I'm gonna switch cameras to this
<v Speaker 1>real quick. I've got a short hike.
<v Speaker 4>I've actually well listened to Still in the Plastic.
<v Speaker 1>That's because I have two. Uh yeah, I love a
<v Speaker 1>short you know, it's funny. I I actually only recently
<v Speaker 1>got a record player. I had been collecting vinyl for
<v Speaker 1>years for video game soundtracks. So the new one day,
<v Speaker 1>I was gonna spend the money and get a nice one.
<v Speaker 1>And then for my birthday, my wife Kayla bought me
<v Speaker 1>one a really nice one Monument Valley. Uh, let's so
<v Speaker 1>listen to these days. I don't know why about this one.
<v Speaker 1>I haven't even opened it. It's the Halo Infinite Ut
<v Speaker 1>all right, what else we got here? I'm just going
<v Speaker 1>through my I'm not showing that one. That's not a game,
<v Speaker 1>and I don't particularly care for it anymore. Oh, this
<v Speaker 1>one is just for collecting purposes. But Viva Pinata.
<v Speaker 2>The TV show.
<v Speaker 1>Yeah, I hadn't opened one of these. I had an
<v Speaker 1>open Sword and Sorcery, but I gave it to a friend.
<v Speaker 1>It was actually the limited edition version that I gave
<v Speaker 1>to a friend for an accomplishment he had done. But
<v Speaker 1>so I just picked up another one for for my purposes.
<v Speaker 1>Shout out to the homie signals from the Outer wilds.
<v Speaker 3>Mm hmm, very cool. Good banjo up in there. I'm
<v Speaker 3>sure I.
<v Speaker 4>Will say my probably my prized vinyl collection, my prize
<v Speaker 4>game soundtrack vinyl edition was. I was in Tower Records
<v Speaker 4>in Shibuya. Oh the below soundtrack, Well you Talk, and
<v Speaker 4>the you know, they have a whole video game section
<v Speaker 4>in Tower Records, and I found a limited edition Japanese
<v Speaker 4>only release of the Super Mario World soundtrack on vinyl.
<v Speaker 1>Oh wow.
<v Speaker 4>And it was like, you know, even with the incredibly
<v Speaker 4>generous like currency conversion rate from yen to US dollars
<v Speaker 4>back this was August of last year, I think, so
<v Speaker 4>it was before you know, the dollar kind of you know,
<v Speaker 4>got a little weaker. It was still like one hundred
<v Speaker 4>twenty dollars. And I was like, well, it's not that
<v Speaker 4>many songs on here, but so worth it again another
<v Speaker 4>one of my favorite game soundtracks. But yeah, that was
<v Speaker 4>one that I was pretty I do have a lot
<v Speaker 4>of like I have like the box sets of Persona three, four,
<v Speaker 4>and five, and those are pretty awesome.
<v Speaker 2>Yeah. Mine, mine is cheating because the only one I
<v Speaker 2>the only vinyl I have was given to me by
<v Speaker 2>the people that made this game, just as a little like, hey,
<v Speaker 2>thanks for covering us, but I have the Outer Worlds
<v Speaker 2>too soundtrack, Like hell yeah, they sent they sent me
<v Speaker 2>a vinyl, like I think right after the game came out,
<v Speaker 2>because I did the cover story for that game a
<v Speaker 2>few months prior, so I was like, oh, okay, yeah,
<v Speaker 2>so yeah, but I'm cool like you guys, basically because
<v Speaker 2>I can I have.
<v Speaker 4>I will say that that that has happened a couple
<v Speaker 4>of times for me as well. One of the coolest
<v Speaker 4>things that happened was because I wrote the Final Fantasy
<v Speaker 4>seven Rebirth cover story. Naoki Hamaguchi, the director of that.
<v Speaker 4>I just got a random message out of nowhere from
<v Speaker 4>Square n XPRS like hey, can you send your address?
<v Speaker 4>Hamagu Son is asking, and I'm like, uh, yeah, sure,
<v Speaker 4>and I.
<v Speaker 2>Guess like he's coming over.
<v Speaker 4>He personally packaged up and shipped me a copy of
<v Speaker 4>the final Fantasy seven Rebirth soundtrack and he signed it,
<v Speaker 4>which was very nice of him.
<v Speaker 3>That's awesome, that's cool.
<v Speaker 2>Uh.
<v Speaker 1>Next question comes from Luke Skywalker. They asked, Yeah, in
<v Speaker 1>honor of Diablo four secret Cow level being found, what
<v Speaker 1>are some of your favorite secret or hidden levels in games?
<v Speaker 1>I was actually just talking about this the other day
<v Speaker 1>with some friends. I'm plane, they're playing decided to go
<v Speaker 1>back to Wow Classic uh and in iron Ford, which
<v Speaker 1>is the dwarf in Capital City, they were like, in
<v Speaker 1>this big throne room, uh, and it's like very empty.
<v Speaker 1>There's a lot of like it's really just like some
<v Speaker 1>guards and like the throne and they're like, why is
<v Speaker 1>this room so empty? And then I was like, actually, uh,
<v Speaker 1>And there were you can clip through at least back
<v Speaker 1>in the day, you could clip through the walls and
<v Speaker 1>there was an entire underground city that had been designed
<v Speaker 1>but never used in the game called Old Iron Forge,
<v Speaker 1>and you could like walk down into it and it's
<v Speaker 1>essentially like almost it reminds me of like, uh, the Root,
<v Speaker 1>like the of Moria when they're like running down the
<v Speaker 1>big giant steps going under like while they're being chased
<v Speaker 1>baldly ballrog and uh yeah, reminds me of that, But
<v Speaker 1>that's probably that's the thing that comes to mind for
<v Speaker 1>me the most. But what about you guys favorite secret
<v Speaker 1>or hidden levels and games. I guess mine isn't necessarily
<v Speaker 1>a level, it's unused assets, but I think it counts.
<v Speaker 3>And yeah, I mean Marcus bring up Mega Man X four.
<v Speaker 3>It's not a level though, but like I get unlocking
<v Speaker 3>the street Fighter attacks in Mega Man x one and two. Yeah,
<v Speaker 3>or it was like was like one of the last
<v Speaker 3>instances for me of like pre Internet, like that's not
<v Speaker 3>really a thing. Then to find out like yeah, no,
<v Speaker 3>it is a thing, and it's like a huge pain
<v Speaker 3>to unlock. It's really complicated. And then in Mega Man
<v Speaker 3>X two it's weird. It has a bunch of Wayne's
<v Speaker 3>World references, like when you find the what's the uppercut
<v Speaker 3>that you could do with Street Fighter that Ken does? Sure, yeah,
<v Speaker 3>sure you can, and it's like that you find it
<v Speaker 3>and there's like the dialogue is all Wayne's World references.
<v Speaker 3>It's just like it's so weird. But that that then
<v Speaker 3>X can do like a Hadukin and the Kyle.
<v Speaker 2>I'm surprised you didn't bring up the Metal Gear Solid
<v Speaker 2>three nightmare sequence.
<v Speaker 3>Oh yeah, that's a good one. Yeah, that's that's a
<v Speaker 3>more recent one. Yeah you can. It's if you can
<v Speaker 3>have a nightmare and make Metal your Solid three and
<v Speaker 3>Metal your Solid three Delta. That takes you to an
<v Speaker 3>entirely different game, which is wild. It's kind of crazy.
<v Speaker 1>Yeah, hack and Slasher kind of game.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, we showed it off in a new game play today.
<v Speaker 3>I think we did.
<v Speaker 1>Yeah, we did. We did.
<v Speaker 3>Yeah, you go find that.
<v Speaker 2>Yeah, I was gonna say, you brought up the Albow.
<v Speaker 2>It's funny. I've never I've never experienced this secret level
<v Speaker 2>myself when I ate the game, but I've seen videos
<v Speaker 2>and I love the orition of it. But uh and
<v Speaker 2>Diabolo three whimsy Shire, which is the are guess familiar
<v Speaker 2>with this? Yeah, so whimsy Shire is the secret like
<v Speaker 2>area that it just looks it's just rainbows, like it
<v Speaker 2>just looks like a My Little Pony level and it's
<v Speaker 2>just got like sunshine and like all it's just nothing
<v Speaker 2>but happiness, and it just looks completely unlike anything else
<v Speaker 2>in the game. And the reason this level exists is
<v Speaker 2>because it it was made to address the fan criticism
<v Speaker 2>when Diabolo three was first shown that it was too colorful,
<v Speaker 2>and if you remember that controversy, like there's too much
<v Speaker 2>color and Diabolo three it looks too cartoony, and so
<v Speaker 2>Blizzard was like, okay, So they just it was like
<v Speaker 2>they made a level based on like the exaggerated reaction
<v Speaker 2>that some fans were throwing at them. And I just
<v Speaker 2>love the level of like I don't know if you
<v Speaker 2>want to call it pettiness or just like tongue and
<v Speaker 2>cheeking it, but I just I've always been tickled by
<v Speaker 2>that level just because of the story behind it, and
<v Speaker 2>it's fun to look up videos and images of it.
<v Speaker 1>Yeah, I'm looking up it looks ridiculous. I love it.
<v Speaker 4>For me, it's probably I mean, not a whole lot
<v Speaker 4>comes to mind, but I do like the story of
<v Speaker 4>the Chris Houlihan room and a link to the past
<v Speaker 4>where it's like he was a contest winner that like
<v Speaker 4>got a designated room in the game, and then it
<v Speaker 4>turned out to be completely inaccessible because they just decided
<v Speaker 4>to remove it in development, and then they ended up
<v Speaker 4>making it a fail safe where for whatever reason, the
<v Speaker 4>game can't determine where to place link. He just spawns
<v Speaker 4>in the Chris Houlihan room and there's like a sign
<v Speaker 4>that says, hey, my name's Chris Houlihan. This is my
<v Speaker 4>top secret room. Keep it between us please, And like
<v Speaker 4>that is like it's just such a random thing that
<v Speaker 4>like is like basically like if the game is about
<v Speaker 4>to crash, it will spawn link into this this room
<v Speaker 4>of this contest winner.
<v Speaker 2>He still is, he still with us. We should get
<v Speaker 2>him on the podcast see what he's up to.
<v Speaker 3>I'm sure, sir, I think I like I've read him
<v Speaker 3>talking about it.
<v Speaker 1>Maybe prodible rights in what does each person's niche franchise
<v Speaker 1>where that person would fight to get the assignment for
<v Speaker 1>a review or preview? Man, I don't know. If it's
<v Speaker 1>a niche, but a New Dishonored game, I would I
<v Speaker 1>would do things too, although reviewing a game is like
<v Speaker 1>you got the whole like deadline and stuff like it's.
<v Speaker 3>It can be a curse kind of. Yeah. Yeah, I
<v Speaker 3>like to a lot, but like I'm obsessed with play
<v Speaker 3>Dead and like you know, gend design and stuff, like
<v Speaker 3>I want.
<v Speaker 1>To know what you're doing you know, and gen Design
<v Speaker 1>is a really good one.
<v Speaker 2>Yeahs out there for me too.
<v Speaker 3>Yeah, I don't know, Like yeah, I mean we we
<v Speaker 3>It's it's interesting because like I don't like games will
<v Speaker 3>come out that I'm really excited for. And Brian, sometimes
<v Speaker 3>you'll message me and be like, hey, I'm actually gonna
<v Speaker 3>not have you on this review. Maybe someone else takes it,
<v Speaker 3>and I'm always kind of like that's fine. I'm like, well,
<v Speaker 3>like I take no offense, Like I if it's a
<v Speaker 3>game I really love and I'm excited about, I will
<v Speaker 3>play it on my own. I think, take it out
<v Speaker 3>of the review.
<v Speaker 1>The what is it? Their new studio, the new game
<v Speaker 1>from Rafael coll Antonio, who who opened up former former Dishonored.
<v Speaker 1>Uh what uh director wolf I Studios. They're working on
<v Speaker 1>a new immersive sim and I would oh, he was
<v Speaker 1>the founder of Arcane. Why did I say the game
<v Speaker 1>director was the founder? Anyways, that's probably my.
<v Speaker 2>Yeah, mine's probably like it's to say niche because the
<v Speaker 2>ones I'm thinking of are like well known franchises, I guess,
<v Speaker 2>but like, yeah, Ratching, Rationing Clank has always been one
<v Speaker 2>of my all time favorite series. I played every game
<v Speaker 2>in that series and a beating him. Prince of Persia
<v Speaker 2>would be up there to God of War. God, there's
<v Speaker 2>I'm sure there's like less obvious things I could say
<v Speaker 2>that I'm trying to trying to I'm able to think of,
<v Speaker 2>but I'm just thinking of. You know, what's the opposite
<v Speaker 2>of this question, interestingly is from Software. Well, like I
<v Speaker 2>love everything they do, but I'm terrified to review in case.
<v Speaker 2>I like, it's like the scary It is like the
<v Speaker 2>weirdest feeling of like, hell yeah new from software, and
<v Speaker 2>if Brian assigns me to review is like, oh God.
<v Speaker 2>Like when I had to review Shadow of the Ur Tree,
<v Speaker 2>he was like the weirdest dichotomy of like yes, but
<v Speaker 2>then oh god, oh god, how much time do I have? Okay,
<v Speaker 2>can I get through this?
<v Speaker 1>For me?
<v Speaker 4>I mean it's might be. I mean, these aren't really
<v Speaker 4>niche franchises because they're a Nintendo, but like they're they're
<v Speaker 4>kind of treated like niche franchises, especially one of them,
<v Speaker 4>Splatoon and star Fox, even though I am pretty sure
<v Speaker 4>I'm not going to be reviewing star Fox because there's
<v Speaker 4>other stuff that is gonna require.
<v Speaker 2>Because I'm going to take out the time, I'm the
<v Speaker 2>Star Fox guy in no Abertay.
<v Speaker 4>Yes, clearly, but no, there's there's some other stuff coming
<v Speaker 4>out around that time that I will unfortunately be my
<v Speaker 4>attention will be focused on. But yeah, that's one that
<v Speaker 4>I'm super excited for and I'd love to review or preview,
<v Speaker 4>but we'll love to see how it plays out.
<v Speaker 2>Yeah. Also, everyone go watch our Star Fucks Super replay.
<v Speaker 3>It was fun.
<v Speaker 2>It was super fun.
<v Speaker 1>Uh, Grofels writes in Existentialism of Gaming Industry. I think
<v Speaker 1>we are all and should feel nervous with the game
<v Speaker 1>industry based on annual layoffs since twenty twenty two and
<v Speaker 1>a set industry standard for many pursuing companies to maintain
<v Speaker 1>dev's is a gig industry worker. So how do you
<v Speaker 1>reconcile these issues with the industry while trying to maintain
<v Speaker 1>optimism with future game releases? Okay? So yeah, like everything's bleak.
<v Speaker 4>You figure it out, let me know.
<v Speaker 3>Yeah, that's.
<v Speaker 2>Answer. Yeah.
<v Speaker 1>Yeah, there's a lot of I think, like we when
<v Speaker 1>we record these shows and stuff, we want to be
<v Speaker 1>entertaining and and uh, you know, kind of on for
<v Speaker 1>people a bit, and not that we're not our genuine selves,
<v Speaker 1>but you know, you want to. You don't want to
<v Speaker 1>be doom and glum all the time. But I think
<v Speaker 1>probably behind the scenes, there's a lot more of that
<v Speaker 1>than maybe I don't know. For me, there is uh.
<v Speaker 2>Yeah, it's a lot of uh for me at least.
<v Speaker 2>And this extends beyond this specific I guess plight with
<v Speaker 2>just like life in general. Like a big thing I
<v Speaker 2>keep in mind is trying to control the controllable, and
<v Speaker 2>I there's like things are like a lot of that
<v Speaker 2>stuff is things that are is ultimately out of my control.
<v Speaker 2>And that's not to say I don't feel like crappy
<v Speaker 2>about it, of course I do. But I think when
<v Speaker 2>I to stop myself from like spiraling, because I think
<v Speaker 2>you have a habit of trying to be like you
<v Speaker 2>feel like you have to do something or you have
<v Speaker 2>to put all that weight on your shoulders, and it's
<v Speaker 2>there's like if you try to like get power or
<v Speaker 2>regain power over to some of that stuff, is like, Okay, well,
<v Speaker 2>what can I do to control the situation, if at all?
<v Speaker 2>And the answer is like I can't. I can't control
<v Speaker 2>what a company does to their employees. I can only
<v Speaker 2>react to it. And then it's kind of like, well,
<v Speaker 2>what is my reaction going to be, whether it's I
<v Speaker 2>don't know, if I can help, you know, raise awareness
<v Speaker 2>for the people that just lost their jobs to try
<v Speaker 2>to find new jobs, or you know, just shout out
<v Speaker 2>the creator's works or whatever it is like like stuff
<v Speaker 2>like that. I don't know. Maybe only for me, I
<v Speaker 2>find like a little bit of solace and like I
<v Speaker 2>can help in like that ultimately kind of small way.
<v Speaker 2>But yeah, there's like I know that can kind of
<v Speaker 2>sound like I don't know, maybe giving it to like
<v Speaker 2>the futility of it all. But I think but also
<v Speaker 2>it is like the it is the reality, right, It's
<v Speaker 2>like I literally I cannot do anything about this. Not again.
<v Speaker 2>You should always maintain empathy and and and feel something
<v Speaker 2>when something like that happens. I think you lose if
<v Speaker 2>you don't feel anything, that's probably or it is a
<v Speaker 2>problem at least I.
<v Speaker 3>Think it is.
<v Speaker 4>Yeah, but I control is that feeling a great way
<v Speaker 4>to put it. It's almost that feeling of like when
<v Speaker 4>they're like everybody should be recycling and using paper straws,
<v Speaker 4>and then you see like, oh, this company emitted this
<v Speaker 4>much carbon dioxide in the past week, and it's like
<v Speaker 4>completely new gates any effort that you could have done
<v Speaker 4>by like an exponential amount, and it's like, yeah, like
<v Speaker 4>we can still do stuff on our personal level, but
<v Speaker 4>like like you know, trying to recommend games that people
<v Speaker 4>may not have heard of, or trying to you know,
<v Speaker 4>on our professional basis, we are all about like game
<v Speaker 4>discovery and trying to like push people towards the good stuff,
<v Speaker 4>and you know, that's ultimately all we can do. It's like,
<v Speaker 4>you know, we we we we're members of the media.
<v Speaker 4>We're not like, you know, saviors of the industry or
<v Speaker 4>anything like that. So it's like all we can really
<v Speaker 4>do is like the core function of our job, which
<v Speaker 4>is you know, recommending good games and steering people towards
<v Speaker 4>those games, and yeah, reporting the news and stuff like
<v Speaker 4>that to the best of our ability. You know, we're
<v Speaker 4>also a very small team, so it's always going to
<v Speaker 4>come down to like what we have space for. We
<v Speaker 4>wish we could review twice, thrice, four times the number
<v Speaker 4>of games that we could, and I know that the
<v Speaker 4>pr people in our inboxes wish we could as well,
<v Speaker 4>But you know that's not the reality. The situation as
<v Speaker 4>it stands right now, there's a lot of game is
<v Speaker 4>coming out, and that that's part of the problem, quite frankly,
<v Speaker 4>is there's a lot of games coming out, and there's
<v Speaker 4>a lot of people who have less money than they
<v Speaker 4>typically do right now because of whether they're in this
<v Speaker 4>industry or elsewhere. You know, the job market is really tough,
<v Speaker 4>the economy is really tough. Everything is very expensive right now.
<v Speaker 4>So it it's it's kind of an uphill Sisyphian battle,
<v Speaker 4>but like, you know, we we do what we can
<v Speaker 4>in that regard.
<v Speaker 2>Yeah, because it Sian battle, by the way.
<v Speaker 1>Next question, Legend of Gamer one or two asks My
<v Speaker 1>question is in gaming related necessarily, but more of a
<v Speaker 1>check in with how crazy life seems to be for
<v Speaker 1>everyone everywhere. How are y'all doing? Mental health and taking
<v Speaker 1>time for ourselves is so important and often overlooked. I'm
<v Speaker 1>just hoping everyone is okay.
<v Speaker 3>That was less of a question. Long pause, Let me
<v Speaker 3>attack this person now. That is that is wonderful. That
<v Speaker 3>is very sweet, and yeah, I mean, I think we're
<v Speaker 3>all trying to draw lines around work in life and
<v Speaker 3>it's hard in this job, and I don't know if
<v Speaker 3>I'm doing the best at it, but you know, I'm trying.
<v Speaker 2>Yeah, I could I could go a lot of things
<v Speaker 2>I just said about you just kind of control the controllable,
<v Speaker 2>and for me, practicing gratitude makes a big difference, Like
<v Speaker 2>just focus on what you have and hold on to
<v Speaker 2>it as best you can because it can always be worse,
<v Speaker 2>and just you know, when you kind of ground yourself
<v Speaker 2>like that, at least it helps make the the the
<v Speaker 2>existential crisis of it all less of a I don't know,
<v Speaker 2>less suffocating totally.
<v Speaker 1>I think I'm thanks for checking in on us.
<v Speaker 2>I appreciate it.
<v Speaker 1>Yeah, I appreciate that. Bob.
<v Speaker 3>One more?
<v Speaker 1>Huh?
<v Speaker 2>We got two more?
<v Speaker 3>Two more?
<v Speaker 1>Two quick ones, Bob Mule. What's your favorite game that
<v Speaker 1>no one talks about?
<v Speaker 3>My favorite game that no one talks about?
<v Speaker 2>Yeah, I got one. I think I've referenced that maybe
<v Speaker 2>wants in a Blue Move, But uh, John d Arc
<v Speaker 2>for the PlayStation Portable PSP, The game Rules. No one
<v Speaker 2>ever talks about this game. I guess it's Yeah, it's
<v Speaker 2>about it's a it's Body Level five back when he
<v Speaker 2>used to make games all the time, and it's a
<v Speaker 2>turneday strategy game and it's basically an anime version of
<v Speaker 2>the Joan of Arc story. Like you play as Joan
<v Speaker 2>of Arc, but if you combined it with like Power
<v Speaker 2>Rangers or like maybe more accurately and even more obscure
<v Speaker 2>Property Mystic Mystic Knights of tiernanogue, where Joan has the
<v Speaker 2>ability to like turn into like a super night like
<v Speaker 2>she's like normal Joan, but then in the battle she
<v Speaker 2>can go like full like night like power Armor mode.
<v Speaker 2>And it's got like anime cutscenes and it's a really
<v Speaker 2>good game, and I really loved it at the time.
<v Speaker 2>No one ever talks about this game. It's never been
<v Speaker 2>anything yeah PSP Yeah, it's I still have my copy
<v Speaker 2>of it. It's never been poured it to anything. Surprisingly,
<v Speaker 2>and yeah, I think more people should play that game.
<v Speaker 2>But that's actually but also that's kind of hard to do.
<v Speaker 2>You got to get a PSB my.
<v Speaker 3>I have one that I think about. I I I've
<v Speaker 3>done a bajillion hours of podcasting and game coverage throughout
<v Speaker 3>my entire life, but I don't know that I've ever
<v Speaker 3>really talked about the Legend of Kirandia, which was like
<v Speaker 3>a point and click adventure game. There were like three
<v Speaker 3>of them, and it's like everyone else was playing like
<v Speaker 3>Monkey Island, you know, or something like that like, uh
<v Speaker 3>or the Losers, the losers, and then the one that
<v Speaker 3>I just happened to have, because that's how it was
<v Speaker 3>back then, I'm sure for all of us, where just
<v Speaker 3>games just kind of ended up in your house for
<v Speaker 3>some reason. Was the Legend of Kirandia, which my brother
<v Speaker 3>and I played a lot, like a fantasy point and
<v Speaker 3>click adventure game. You know that wasn't King's Quest basically. Yeah, yeah,
<v Speaker 3>never hear anyone talk about the Legend of Kyirandia, but
<v Speaker 3>there were three entries.
<v Speaker 2>Yeah, I've never heard of it.
<v Speaker 4>Yeah, my I mean, I'll go a different route with
<v Speaker 4>this because I played a lot of like mainstream games
<v Speaker 4>as a kid, Like it was like Mario and Donkey
<v Speaker 4>Kong Country and Street Fighter and Sonic. For me, I'll
<v Speaker 4>go with a recent game which just got a sequel announced. Actually,
<v Speaker 4>that's a Dead Zone rogue. That game is so much fun.
<v Speaker 4>It's super super solid first person shooter roguelike. Highly recommend.
<v Speaker 4>It just came on switch to, which is why it
<v Speaker 4>got on my radar because at GDC it was it
<v Speaker 4>was at one of like those Nintendo Indie World directs,
<v Speaker 4>like in early March, I think, and I was like
<v Speaker 4>it looks really like a generic sci fi first person shooter,
<v Speaker 4>and then when I played it, I was like, Oh,
<v Speaker 4>I get it, like just going room by room clearing
<v Speaker 4>out all that stuff. Like. I wrote a review for
<v Speaker 4>Game Informer because I love the game so much. Even
<v Speaker 4>though it came out in twenty twenty five, it came
<v Speaker 4>to switch to in twenty twenty six, and I gave
<v Speaker 4>it a nine out of ten, so it's a it's
<v Speaker 4>a very good game.
<v Speaker 1>I think mine is going to be. I was initially
<v Speaker 1>gonna say Hrk's Adventures.
<v Speaker 3>Dreamcast or PlayStation Wow, but I think.
<v Speaker 1>I'm actually gonna pick a recent game that's an early
<v Speaker 1>access right now. I think it's peak players. Was only
<v Speaker 1>ever like fourteen hundred all time peak, but it's still going.
<v Speaker 1>It's still got like usually like fifty fifty to sixty
<v Speaker 1>people play it a day. They're still doing updates on it.
<v Speaker 1>It's still an early access coming out. It's called Intruder.
<v Speaker 1>It's a stealth multiplayer simulator from super Boss Games. It's
<v Speaker 1>supposed to be like the They call it like the
<v Speaker 1>Ultimate spis Orus Guards simulator. So if you are a
<v Speaker 1>fan of the old splinter Cell multiplayer games, Spisorus Merks
<v Speaker 1>or if you are you know you like things like
<v Speaker 1>Dead by Daylight, like asynchronous or not asynchronous, asymmetrical multiplayer
<v Speaker 1>where you know, you know, each team have different capabilities.
<v Speaker 1>You should go play this game, please, because I want
<v Speaker 1>more people to play it, because I want more people
<v Speaker 1>to play it with. But yeah, you are. It's it's
<v Speaker 1>currently an early access. It's been an early access since
<v Speaker 1>twenty nineteen. They've continued to continually work on it. They
<v Speaker 1>still I mean, their most recent update they posted an
<v Speaker 1>update literally last week, two weeks ago, and before that
<v Speaker 1>they did an April update where they put out a
<v Speaker 1>new gadget in the game. But it's really really fun,
<v Speaker 1>really really cool. I think it's like, if you are
<v Speaker 1>looking for that kind of experience, this is the one
<v Speaker 1>to get in on, This is the one to support.
<v Speaker 3>It's really good.
<v Speaker 1>Intruder Intruder. Yeah, so you're looking for a multiplayer asymmetrical
<v Speaker 1>Spies Verse Guards, It's really really good and you should.
<v Speaker 1>You should download it and play it. Hell, let me know,
<v Speaker 1>I want to play this so bad people that Like
<v Speaker 1>if people reach out to me and they're like, hey,
<v Speaker 1>I got Intruder, let's do like's set up like a
<v Speaker 1>community game night. I would love to do that. So yeah,
<v Speaker 1>just just the heads up, but yeah, intruder, that's the game.
<v Speaker 1>Thanks Bob for the question. Everyone should go listen to
<v Speaker 1>ninety nine questions Jay Herb Hello, familiar familiar face. You are.
<v Speaker 1>Last question of the day. What's your favorite game of
<v Speaker 1>twenty twenty six so far and what's your most anticipated
<v Speaker 1>to come? I think for me, I'll just answer really quick. Uh,
<v Speaker 1>my favorite game of the year so far if we're
<v Speaker 1>counting early access stuff, would probably be Slay This Spire too.
<v Speaker 1>If we're not, then it would be Pocopia. I really
<v Speaker 1>love Pocopia. I put a lot of hours into it.
<v Speaker 1>I think it's really excellent and my most anticipated to come. Honestly, Uh,
<v Speaker 1>Blood of the Blood of do Walker's pretty up there
<v Speaker 1>after hearing what Brian talked about today. But uh uh
<v Speaker 1>I'm really interested to see what's coming with with Thick
<v Speaker 1>of Thick as Thieves. Uh the warre Inspector, the new
<v Speaker 1>game from warre Inspector's studio, and it's been in some
<v Speaker 1>weird like they made some pretty big pivots. It was
<v Speaker 1>gonna be a pvpve uh. Stealth Thieves versus thieves game
<v Speaker 1>where you're like doing heists and stuff, and now they've
<v Speaker 1>changed it, uh to be single player slash co op driven,
<v Speaker 1>and the introductory campaign is actually coming out this month,
<v Speaker 1>I think, like maybe next week, and uh, I'm really
<v Speaker 1>interested these warre Inspector of course notable for for many
<v Speaker 1>games des X all sorts of like thief stealth games
<v Speaker 1>and immersive sims from back in the day, and this
<v Speaker 1>is supposed to be kind of in that that sort
<v Speaker 1>of similar thread.
<v Speaker 4>But I'll go next, so I'll say my my favorite
<v Speaker 4>game so far this year is probably Fords the Horizon
<v Speaker 4>six Pocopia is right on its tale. And then number
<v Speaker 4>I mean most anticipated is honestly probably Wolverine. Oh yeah,
<v Speaker 4>yeah a Marvel guy love Insomniac, So yeah, that's what
<v Speaker 4>I grew up reading. Grew up reading Wolverine, So that's
<v Speaker 4>definitely on my list for to that.
<v Speaker 3>Yeah, mine's I'm i I'm kind of it depends on
<v Speaker 3>the day, but it's it's Sorrows versus Pragmata For me,
<v Speaker 3>I really loved both of those games. And then I mean,
<v Speaker 3>and then for me, I mean, it's kind of the
<v Speaker 3>obvious one, but GT six I want to play that.
<v Speaker 1>Oh god, yeah, what am I saying?
<v Speaker 3>Like, that's the one that it's like, if I could,
<v Speaker 3>you know, you lay out the rest of the if
<v Speaker 3>you put all the upcoming games of the year in
<v Speaker 3>front of me, like, I'm gonna grab GTA six and like,
<v Speaker 3>because i want to see what that thing is. You know,
<v Speaker 3>I'm excited.
<v Speaker 1>You're absolutely right. I'm just still skeptical that that's coming
<v Speaker 1>out this year, but we'll see.
<v Speaker 4>Yeah, absolutely, yeah, even if it comes out this year,
<v Speaker 4>I'm taking Wolverine.
<v Speaker 3>Sorry, that's Brian. That's good, I know.
<v Speaker 4>But like every time I say that, people are like, oh,
<v Speaker 4>but you're forgetting GTA six conducted.
<v Speaker 2>No I'm not.
<v Speaker 4>No, I'm not. I'm excited for GTA six, don't get
<v Speaker 4>me wrong, but like, Insomniac's superhero games are so in
<v Speaker 4>my wheelhouse, it's insane.
<v Speaker 1>Fair enough, Yeah, same.
<v Speaker 2>Mind. I'm kind of in a three way tie. I
<v Speaker 2>know that sucks, but it's seeing Pacopeia, Resident Eval and
<v Speaker 2>Neo three. Actually oh really, of course, this is my
<v Speaker 2>my reminder, like halfway to end of your discussions that
<v Speaker 2>you guys should really play Neo three because it's awesome.
<v Speaker 2>And then I guess most anticipated. I mean it's probably
<v Speaker 2>GTA six and it's like I'm a gt fan, a
<v Speaker 2>game will probably be fun. But I'm kind of like
<v Speaker 2>echoing what Charles Hardist said, where like I'm like half
<v Speaker 2>anticipating that game the same way you anticipate a presidential
<v Speaker 2>election or like you know, like this is just a
<v Speaker 2>big deal, Like it's just this is going. I just
<v Speaker 2>I'm as much excited and interested to see the cultural
<v Speaker 2>impact that this game has more so than like is
<v Speaker 2>it a good video game?
<v Speaker 3>Yeah, I'm just I really am optimistic about an adult
<v Speaker 3>romance in a video like I I you know what
<v Speaker 3>I mean, Like we'll see, like maybe maybe the ball
<v Speaker 3>gets dropped. But I mean like Red Dead Redemption two
<v Speaker 3>like really approached sort of realistic relationships with people, and
<v Speaker 3>but romance was sort of a not really like a
<v Speaker 3>focus for Red Dead Redemption to it was there, but like,
<v Speaker 3>I just I want to play like an adult video
<v Speaker 3>game that like looks at a relationship between two people
<v Speaker 3>and like the game like I I'm really hopeful for that,
<v Speaker 3>and you know, like it could be who knows, maybe
<v Speaker 3>it's not great, but like I'm that's that's one of
<v Speaker 3>the reasons I'm excited for G six.
<v Speaker 2>Yeah, to your point about Red Dead that's the other
<v Speaker 2>big reason I forgot about. It's like, this is their
<v Speaker 2>first game since Red Dead two, which I think is
<v Speaker 2>by far their best written game, and it's one of
<v Speaker 2>my favorite games of all time. So it's like, Okay,
<v Speaker 2>you have shown me that you can write at this level.
<v Speaker 2>I want to see you bring that into a g
<v Speaker 2>t A now contemporary.
<v Speaker 3>Yeah, I'm I'm hopeful.
<v Speaker 2>Yeah.
<v Speaker 1>Cool.
<v Speaker 4>To be clear, I am very excited for Grand Theft
<v Speaker 4>Auto six.
<v Speaker 2>No, you're you.
<v Speaker 1>You seem like you're you seem like you might be
<v Speaker 1>having some PTSD from certain events.
<v Speaker 2>Well, the three of you.
<v Speaker 4>Grand Theft Auto six is a game I'm looking forward to,
<v Speaker 4>and I love c t A five, and I love
<v Speaker 4>R d R two and one.
<v Speaker 1>And looking as if you were the subject of a
<v Speaker 1>certain subreddit. Yeah, well, Tennis, I could possibly comment yes,
<v Speaker 1>fair enough, fair enough, but no, I.
<v Speaker 4>Am excited for that, and I think that that that's
<v Speaker 4>probably it's in my top three for the rest of
<v Speaker 4>the year for sure.
<v Speaker 1>Fair enough. Yeah uh well, thanks everyone for listening to
<v Speaker 1>the podcast this week. Thanks for for recounting your cover
<v Speaker 1>story for US Brian, of course, I'll say it again.
<v Speaker 1>Game Informa dot com slash subscribe. Best way to support
<v Speaker 1>the show. Second best way is to share the show
<v Speaker 1>with a friend. If you know someone who would like
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<v Speaker 1>please send them the link, send them your favorite episode.
<v Speaker 1>That would be awesome. That's gonna do it for the week. Everyone,
<v Speaker 1>We'll see you next week. Hope you have a great week. Goodbye,

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