THQ Nordic Teasing 7 Upcoming Games for Switch 2

Game Mess Mornings

Jeff Grubb is joined by Lex Luddy to jump start the week with news! We're chatting about Shuhei Yoshida sharing stories of PlayStation studios, Pragmata selling well, THQ Nordic teasing 7 unanounced games headed to the Switch 2, and more!

00:00 - Intro 
6:54 - Shuhei Yoshida says he was ‘fired’ from his role as PlayStation studio president because he ‘didn’t listen to’ Jim Ryan
22:40 - PRAGMATA sales top one million in two days
25:20 - BREAK
26:00 - THQ Nordic has 7 unannounced games headed to the Nintendo Switch 2
33:10 - Argonaut Games and Buck Bumble
35:00 - Developer Feels ‘Shut Down And Silenced’ After BAFTA Awards Pulled Her Game Over Its Subject Matter [Update]
41:20 - Dragon Ball Xenoverse 3 is finally coming, with designs by the late Akira Toriyama
44:00 - Tony Hawk's Pro Skater 3 + 4 developer lays off up to 90 employees
52:19 - One of the greatest run-and-gun games of the '90s is set for a reboot
55:25 - Valve received tons of new shipment Steam Controller
57:00 - As The Legend of Zelda movie wraps filming, its cinematographer shares a new look at Link
1:01:38 - The Super Mario Galaxy Movie continues charge in cinemas by nearing $750 million
‘Call of Duty’ Movie, From Taylor Sheridan and Pete Berg, Lands 2028 Release Date
1:04:00 - Live-action adaptation of Elden Ring coming to cinemas in 2028
2026-04-20 69 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, welcome to Game Best Mornings with Me Jeff Grub,
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.
<v Speaker 1>In this episode, we're gonna be talking about shoe Ya Yoshida,
<v Speaker 1>just just spilling all the tea and more. It's gonna
<v Speaker 1>be a good one because we have Lex Ludie on
<v Speaker 1>the show. Lexi, how are you doing?
<v Speaker 2>How long does an NBA last?
<v Speaker 3>Usually?
<v Speaker 1>You know, I think it's just that they go out,
<v Speaker 1>they go bad after a while, right you can soil?
<v Speaker 3>Yeah?
<v Speaker 1>Who could say? Yeah, that's good, that's good stuff.
<v Speaker 3>Oh? Lexi? Three mondays in a row. I love it.
<v Speaker 3>How are you doing?
<v Speaker 2>I'm not doing too bad. I had a nice weekend.
<v Speaker 2>I went to see A Kira in the cinema, first
<v Speaker 2>time seeing it on a big screen for that four
<v Speaker 2>hieth anniversary. I think it was probably yeah, yeah, and yeah.
<v Speaker 2>It was a lot of fun. Turns how that movie
<v Speaker 2>is really good and I was thinking a lot about it.
<v Speaker 2>I think the underlying theme of that movie, I know that,
<v Speaker 2>like themes is something that comes up a lot on
<v Speaker 2>Giant Bomb self of like does everything have a metaphor?
<v Speaker 2>You know, can can anything be a metaphor? And you know,
<v Speaker 2>Dan's quite sensitive around this subject. I think a Kira
<v Speaker 2>is about how sometimes a teenager just sucks.
<v Speaker 1>Yeah, what if a teenager has bad vibes? Is it
<v Speaker 1>okay to have to inflate them and have them explode?
<v Speaker 3>Like?
<v Speaker 1>That's yeah, that's an important question we all have to
<v Speaker 1>face at one point or another in our lives.
<v Speaker 3>It's been a hot minute since I've watched Akira.
<v Speaker 2>I turns out it still looks really fucking good, especially
<v Speaker 2>at four k Yeah.
<v Speaker 1>That's that is like the differently the thing. It's like
<v Speaker 1>man nineteen eighty six.
<v Speaker 3>Huh.
<v Speaker 1>They were making a movie that looked that good in
<v Speaker 1>nineteen eighty six, and then we were like, we need
<v Speaker 1>computers to do this, And obviously computers make things easier
<v Speaker 1>for the people who make movies like that. Whatever, But God,
<v Speaker 1>things don't need to look better than Akira.
<v Speaker 3>They just don't. God.
<v Speaker 1>Yeah, all right, yeah, Hey, it's uh, any any fun
<v Speaker 1>gaming over the weekend, anything you're catching up on staying busy?
<v Speaker 3>What do you got going on?
<v Speaker 2>I'm currently playing the Seance of Blake Manor for a
<v Speaker 2>research piece. Yeah, so I'm getting back to that. I
<v Speaker 2>need to have it done by like Thursday, so I'm
<v Speaker 2>kind of rushing to to do it some following a guide,
<v Speaker 2>more than I probably should be if I was playing
<v Speaker 2>it normally. But I've also been dabbling with Borderlands for
<v Speaker 2>because for some reason, I had a notion of I'm
<v Speaker 2>going to replay all of the Borderlands games because I'm
<v Speaker 2>doing great right now. I'm doing really well. Yeah yeah, really,
<v Speaker 2>what did you know that the new DLC for Borderlands
<v Speaker 2>for is basically like dead Space. It's just a horror DLC.
<v Speaker 1>It's weird, weird, Okay, I mean that's you know, that's
<v Speaker 1>like one of the genre of DLCs we get, right,
<v Speaker 1>like a horror theme thing going back to what was
<v Speaker 1>it called for dead Redemption undead? Yeah, yeah, I mean
<v Speaker 1>I appreciate that that that makes some sense. There's okay,
<v Speaker 1>So there's Borderlands, Borderlands two, Borderlands, the pre sequel Borderlands three, Borderlands,
<v Speaker 1>the one with Wonderlands I want the Little Lady, Yeah,
<v Speaker 1>Tiny Teens Wonderland, and then Borderlands four that's six.
<v Speaker 2>Yeah, and then the two tales from the Borderlands games,
<v Speaker 2>which I'm not playing for this mainly because the second
<v Speaker 2>one is really really terrible. But yeah, it's been I
<v Speaker 2>don't know. I just I have this nice PC and
<v Speaker 2>a lot of these are games that I played on console,
<v Speaker 2>and now being able to share the settings, it's like, oh,
<v Speaker 2>this is neat. Especially Borderlands, to which we've talked about
<v Speaker 2>this before, has the Nvidio physics stuff, and because they
<v Speaker 2>recently patched the physics stuff to work again on new graphics.
<v Speaker 3>Cards, I didn't know that.
<v Speaker 2>Yeah, so all titles that had in video phys x
<v Speaker 2>as they hold this and you can you can now
<v Speaker 2>play those on like fifty series cards with that crazy
<v Speaker 2>phys X stuff and it looks pretty cool. Turns out
<v Speaker 2>still looks pretty cool. It's no tress effects, but it's
<v Speaker 2>still pretty impressive.
<v Speaker 1>Yeah, definitely, Yeah, Okay, yeah, look at that. One of
<v Speaker 1>the driver updates kind of address this. I wonder if
<v Speaker 1>they're just like, we can we can brute force this,
<v Speaker 1>because my understanding.
<v Speaker 2>Was I think it's a thing.
<v Speaker 3>Yeah there's enough power.
<v Speaker 1>Yeah, it's like, yeah, they have enough power, they should
<v Speaker 1>be able to fake that. They can just emulate that
<v Speaker 1>hardware whatever it was inside of those old cards. So
<v Speaker 1>you're telling me I don't have to do the dumb
<v Speaker 1>ass thing of putting a like thirty thirty to fifty
<v Speaker 1>into my computer with a fifty ninety.
<v Speaker 2>You can still do that. No one's stopping you.
<v Speaker 3>I'm gonna do it. It's so stupid. I'm gonna do it.
<v Speaker 2>I meant to ask you know your computer able to
<v Speaker 2>unpag that matter? I know you're really struggling for power
<v Speaker 2>over there.
<v Speaker 1>It's doing all right, it's doing okay, got the path
<v Speaker 1>tration turned on. It's it's that's hanging in there.
<v Speaker 3>Yeah.
<v Speaker 2>I really think every now and again, whenever you're playing
<v Speaker 2>a new game, you should just send down whatever your
<v Speaker 2>frame rate is. Yeah, just to remind him that he
<v Speaker 2>has a lesser machine.
<v Speaker 3>Is this good? Here?
<v Speaker 1>Here's the thing really bothers him?
<v Speaker 3>Yeah?
<v Speaker 2>I can tell it actually annoys him.
<v Speaker 1>All right, let's get into things. Let's do all of this.
<v Speaker 1>Let's explain ourselves. We're Giant Bomb. We're independent games media.
<v Speaker 1>That means if you go to giant bomb dot com,
<v Speaker 1>slash join and become a premium member, what you're doing
<v Speaker 1>there is ensuring the future of independent games media, which
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<v Speaker 1>everyone who supports us by watching and telling friends.
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<v Speaker 1>However you support us is amazing. And if you do
<v Speaker 1>become a Premium member, which is incredible, You're gonna get
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<v Speaker 1>bunch of premium only stuff. You're gonna get early access
<v Speaker 1>to stuff like our upcoming endurance run for Bully that
<v Speaker 1>me and Mike did recorded on that couch right over there,
<v Speaker 1>which I brought into this room so we could do that.
<v Speaker 1>It worked great, look forward to all that very soon.
<v Speaker 1>That's Giant bomb dot COM's last join. Thank you so much.
<v Speaker 1>As far as this show goes most weekdays, I Jeff
<v Speaker 1>Greb will help piece your gaming life back together. That
<v Speaker 1>includes breaking nudes news and I said nudes. I said
<v Speaker 1>breaking nudes. That includes breaking news and maybe even some
<v Speaker 1>of our own original reporting for all these topics. I'll
<v Speaker 1>get the input of a bona fide expert who will
<v Speaker 1>make me look smart if you were someone has to.
<v Speaker 1>If you are watching live on twitch Welcome, you can
<v Speaker 1>always listen to the show later on podcast feeds by
<v Speaker 1>searching for game Mes Mornings or find the rs. I
<v Speaker 1>can just see the chat and all of the band
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<v Speaker 2>It's going real quick right now.
<v Speaker 1>Searching for game Mess Mornings or find the rss feed
<v Speaker 1>on giant bomb dot com. You can also catch the
<v Speaker 1>show later with chapters and timestamps on YouTube.
<v Speaker 3>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with Shoehey. Yoshida says he
<v Speaker 1>was quote fired from his role as PlayStation studio president
<v Speaker 1>because he quote they didn't listen to Jim Ryan. This
<v Speaker 1>is WRON Chris Scullion at VGC. Former PlayStation executive shoe
<v Speaker 1>Hey Yoshida claims he was fired from his role as
<v Speaker 1>SIE Worldwide Studios president because he didn't listen to then
<v Speaker 1>CEO Jim Ryan. The popular executive quit Sony last year
<v Speaker 1>after thirty one years at the company, where he helped
<v Speaker 1>launch the original PlayStation and served as its president of
<v Speaker 1>SIE Worldwide Studios between twenty eight and twenty nineteen. In
<v Speaker 1>twenty nineteen, it was announced that Yoshoulda had stepped down
<v Speaker 1>to work on a new initiative focusing on building relationships
<v Speaker 1>with indie developers, with Hermann Holst replacing him as president.
<v Speaker 1>Since then, however, Yoshoulda has stated a number of times
<v Speaker 1>that it wasn't his decision to step down as president,
<v Speaker 1>and that while he enjoyed his new role working with
<v Speaker 1>indie studios. He had to take it or leave PlayStation altogether.
<v Speaker 1>Yoshouda's latest comments came when he attended the Alt Games
<v Speaker 1>Festival in Australia this past weekend, where he was giving
<v Speaker 1>a talk on Sunday about what makes an indie game
<v Speaker 1>successful when he reportedly made the comments. As reported by
<v Speaker 1>This Week in Video Games, Yo should have listed some
<v Speaker 1>of his achievements as Worldwide Studios president, thing claimed he
<v Speaker 1>was fired for not agreeing to do certain things which
<v Speaker 1>he did not specify for Ryan, which makes it sound
<v Speaker 1>more nefarious. I helped Santa Monica to make God War,
<v Speaker 1>Naughty Dog to make Uncharted this is a quote now,
<v Speaker 1>and the last of us and Sucker Punch to make
<v Speaker 1>the beautiful Ghost of Sushima. Yo should have reportedly said,
<v Speaker 1>Ghost of Sushimo was one of the last games that
<v Speaker 1>I worked on as.
<v Speaker 3>The president of Worldwide Studios.
<v Speaker 1>But in twenty nineteen, after eleven years leading the First
<v Speaker 1>Party development, I was fired from the role. Jim Ryan
<v Speaker 1>wanted to remove me from First Party because I didn't
<v Speaker 1>listen to him. He asked to do some ridiculous things
<v Speaker 1>and I said no. The report states that Yo should
<v Speaker 1>have said this is a said this in a jovial manner,
<v Speaker 1>leading to laughter from the audience.
<v Speaker 3>But this isn't the first time Yo.
<v Speaker 1>Should have discussed his removal from Sie Worldwide Studios President role.
<v Speaker 3>I mean this is we always had this sense.
<v Speaker 1>He's made it, maybe not abundantly clear, but pretty clear
<v Speaker 1>that this is kind of how it went down. I'll
<v Speaker 1>tell you, Sony sound like working internally at Sony Interactive
<v Speaker 1>and Entertainment to me, Lexi, whenever I speak to people there,
<v Speaker 1>and it was always sounded like a political nightmare, Like
<v Speaker 1>the politics of navigating that place has always sounded rough
<v Speaker 1>to me. Now like it's the kind of thing where
<v Speaker 1>people occasionally ask me, Lexi, why do people share things
<v Speaker 1>with you? And it's because they get frustrated working in
<v Speaker 1>certain places, and those frustration levels, you know, rise or
<v Speaker 1>lower depending on how the leadership is handling things. But
<v Speaker 1>certainly at a place like Sony recently, it is because
<v Speaker 1>of the you know, at one point things were a
<v Speaker 1>lot like this, where it's just you can tell there's
<v Speaker 1>something rotten in the state of Denmark and it's it's
<v Speaker 1>and the people that you kind of were into like show, Hey,
<v Speaker 1>Yo shoulda We're paying the price for decisions being made
<v Speaker 1>by people above them because they wanted something else, And
<v Speaker 1>then years later we see the results of those people's
<v Speaker 1>decisions and it's like, oh, one of the people standing
<v Speaker 1>in the way of Sony and them stepping on their
<v Speaker 1>own toes was Shoe Hay And now here we are.
<v Speaker 1>I mean, do you think that Sony still like this
<v Speaker 1>to a certain extent? Do you think that this is
<v Speaker 1>like one of the things that explains how we've ended
<v Speaker 1>up where we are with PlayStation. Not that they're in
<v Speaker 1>some dire straits or anything like that, but people are
<v Speaker 1>certainly a little bit antsy about the games they're delivering
<v Speaker 1>these days, at least some of them.
<v Speaker 3>Do you think this explains some of it?
<v Speaker 2>I really don't think they should be like super surprising
<v Speaker 2>when you think about PlayStation has always been a feudal
<v Speaker 2>company in a lot of ways, even within the Sony corporation.
<v Speaker 2>You look at how things went for Ken Kuzulaghi of
<v Speaker 2>he basically had cat blanche at that company to do
<v Speaker 2>whatever he wanted until he fucked it up so bad
<v Speaker 2>that they spent a whole generation trying to light that ship.
<v Speaker 2>And now they have memory holed him are sensibly outside
<v Speaker 2>of the Astro Bob games where he gets to where
<v Speaker 2>they get to like talk about him every now and
<v Speaker 2>again and be like he made the PlayStation. Remember him,
<v Speaker 2>but like, yeah, there is a pretty long history of
<v Speaker 2>Sony execs doing really well until they didn't, and a
<v Speaker 2>lot of these companies are like that. But the thing
<v Speaker 2>a PlayStation was it always felt kind of like people
<v Speaker 2>were aware that there was politics going on a PlayStation.
<v Speaker 2>I'm not surprised about this, but you know, these disagreements
<v Speaker 2>show in the product in a lot of ways. You
<v Speaker 2>see that in the live service shift and now the
<v Speaker 2>counter shift and the recalibration. It seems like it does
<v Speaker 2>seem like two people or two enclaves having a very
<v Speaker 2>distinct idea of what the future of the company should
<v Speaker 2>look like and trying to polish in either direction. And
<v Speaker 2>it went in one direction up until Jim Ry, and
<v Speaker 2>now it's trying to readjust and in the course of readjusting,
<v Speaker 2>with all the other economic stuff it's dealing with, it's
<v Speaker 2>becoming like too much to turn the ship around, and
<v Speaker 2>the seas are too choppy to do it. And so
<v Speaker 2>I think that like, this isn't surprising. It's almost like
<v Speaker 2>just like nice that it's out there in very plain text.
<v Speaker 2>And I know Yashida's out there doing mainly indie game
<v Speaker 2>consulting at the moment. He has his own company, which
<v Speaker 2>that seems to be doing well for him, and I'm
<v Speaker 2>sure he had stocks that vested in all those sort
<v Speaker 2>of things, but yeah, it does seem like his like
<v Speaker 2>ever diminishing role at PlayStation. It was something that we
<v Speaker 2>all noticed. We all everyone noticed when he went from
<v Speaker 2>head Worldwide Studios to head of Indie's because it was
<v Speaker 2>there was no other way to look at it other
<v Speaker 2>than a demotion, and they kind of they framed it
<v Speaker 2>as a reshuffle of everything, but like, you can't avoid
<v Speaker 2>the fact that it's a portfolio worth a lot less
<v Speaker 2>that you were being assigned to. And so it has
<v Speaker 2>always been pretty clear. And it's a shame because from
<v Speaker 2>everything I hear, Yoshida is genuinely an incredibly nice and
<v Speaker 2>passionate guy who does care about the games in a
<v Speaker 2>way that a lot of people in those higher positions
<v Speaker 2>fundamentally don't. I'm sure that you know there are people
<v Speaker 2>like Herman Holts who have made games who have definitely
<v Speaker 2>the empathy of a game developer and they understand, you know,
<v Speaker 2>the difficulties that game developer faces. But for each one
<v Speaker 2>of those, there's a lot of people who kind of
<v Speaker 2>like Jim Ryan, who like were never coding anything. They
<v Speaker 2>were never in the back end, pulling the long nights
<v Speaker 2>and trying to get the right yeah, not not trying
<v Speaker 2>to get things out the door before launch. And so
<v Speaker 2>I think that voices like Yoshidah were really helpful to
<v Speaker 2>have in these organizations. And you even saw that, like
<v Speaker 2>the indie games that came out under his tenure partnered
<v Speaker 2>with PlayStation in that period are really good. There's a
<v Speaker 2>lot of great stuff. There's you know, things like Chickle.
<v Speaker 2>You got like a cold marketing deal, I think, and
<v Speaker 2>they had all yeah, actual game of the year on ironically,
<v Speaker 2>stop joking about it, giant bomb chat. But yeah, like
<v Speaker 2>I don't know, I wish him well, and I think
<v Speaker 2>that he's earned enough cultural cachet in the space that
<v Speaker 2>he's in that he can do a little shit talking
<v Speaker 2>if he wants, you know. He like also not like
<v Speaker 2>jim Mine's going to come back to PlayStation fa Yeah,
<v Speaker 2>I've just caused the monkey part.
<v Speaker 3>Don't I Mean?
<v Speaker 1>Don't threaten me with a good time, you know me.
<v Speaker 2>But yeah, he seems like a guy who has pretty
<v Speaker 2>much retired, So I don't feel like he is going
<v Speaker 2>to be out for retribution in a way. That's certain
<v Speaker 2>other people who you could talk sh about might be.
<v Speaker 2>So yeah, I'm curious if we get something similar to
<v Speaker 2>this on the Microsoft side as years go by. But
<v Speaker 2>that company gives much more of a vibe of hey,
<v Speaker 2>if you do shit talk us after you leave, will
<v Speaker 2>ruin your life with lawyers.
<v Speaker 1>Yeah, you know, And this is the kind of thing
<v Speaker 1>whereas like we sniff this out as it happened, as
<v Speaker 1>it gets confirmed more and more over time, we could
<v Speaker 1>begin to apply reasoning skills to other events, such as
<v Speaker 1>like when Sean Laydon suddenly announced he was leaving out
<v Speaker 1>of nowhere and there was no successor announced in that moment,
<v Speaker 1>and it's like, hm, that certainly seemed like a power
<v Speaker 1>struggle between him and Jim Ryan, And you know, Sean
<v Speaker 1>laden representing this idea of wanting to maintain the regional
<v Speaker 1>autonomy of the various Sony Computer entertainment divisions and saying
<v Speaker 1>and there should be these different regional headquarters kind of
<v Speaker 1>focusing on their different areas and Jim Ryan wanting to
<v Speaker 1>streamline globally and kind of consolidate power. And I mean again,
<v Speaker 1>another one of those ones where we look back on
<v Speaker 1>as like, man, what happened to why.
<v Speaker 3>Did we close Japan studios? Why did we do all
<v Speaker 3>this stuff?
<v Speaker 1>Why is why did the headquarters move from Japan to
<v Speaker 1>Los Angeles? And and yeah, it's like and then Sean
<v Speaker 1>Layden's out and Jim Ryan's in charge, and I think
<v Speaker 1>we can probably safely assume some things about what happened
<v Speaker 1>there as well. In terms of internal politics, this is
<v Speaker 1>the kind of thing where it's a big company. There
<v Speaker 1>are going to be big ideas about how to run it.
<v Speaker 1>But you would think that there would be some stronger
<v Speaker 1>hand at Like you don't hear about anything like this
<v Speaker 1>coming out of Nintendo, right. They have a good, good
<v Speaker 1>vision for what that company's supposed to be from the
<v Speaker 1>bottom all the way to the top, and the top
<v Speaker 1>sort of is in lockstep with the rest of that
<v Speaker 1>company about what it needs to be. I don't I
<v Speaker 1>think occasionally they're they're quality dips on many of their games,
<v Speaker 1>but but yeah, they have a good idea of what
<v Speaker 1>they're supposed to be, and Sony doesn't quite have that
<v Speaker 1>same and you know, maybe the you know I'm saying
<v Speaker 1>all this, maybe the pressure is just so much different
<v Speaker 1>on PlayStation because that business holds up so much of
<v Speaker 1>what Sony is these days.
<v Speaker 3>It's the most profitable.
<v Speaker 1>Part of their business a lot of years, and so
<v Speaker 1>it's got to kind of carry the water for the
<v Speaker 1>rest of the company that must put so much extra pressure.
<v Speaker 3>On PlayStation to grow year over year.
<v Speaker 1>So if you have, if you're going to be the
<v Speaker 1>person in charge, a big part of that job probably
<v Speaker 1>is finding ways to promise some untapped growth that hasn't
<v Speaker 1>already hit.
<v Speaker 3>And that's difficult for a company like that.
<v Speaker 1>I think, you know, PlayStation's got such an advantage in
<v Speaker 1>terms of its default status as.
<v Speaker 3>The gaming console right now.
<v Speaker 1>Excuse me that they can afford to make you know, airs,
<v Speaker 1>are these even airs they can afford to have these
<v Speaker 1>weird aspects to the way that their company has run
<v Speaker 1>and kind of brute force their way through that. Is
<v Speaker 1>there any threat of this stuff piling up over time
<v Speaker 1>and causing like good people that know what they're doing
<v Speaker 1>to leave, Because it feels like this company could use
<v Speaker 1>a shoe hey right now.
<v Speaker 2>I mean like we're seeing it, you know, we're seeing it.
<v Speaker 2>In However, many like half dozen projects they had to
<v Speaker 2>cancel and studios that they had to close, and a
<v Speaker 2>lot of it kind of went like I don't think
<v Speaker 2>people realized just how many studios PlayStation has closed recently
<v Speaker 2>because so many of them never shipped a game.
<v Speaker 3>And like since twenty twenty.
<v Speaker 1>We did, like we did a story about it a
<v Speaker 1>couple of weeks ago, and it was seven or eight
<v Speaker 1>studios or something like that.
<v Speaker 2>It was a lot like they they had that studio
<v Speaker 2>from the Call of Judy guy who they were partnering
<v Speaker 2>with and funding, and then they old funding from that studio,
<v Speaker 2>the studio shut down, and then they set up a
<v Speaker 2>new studio with that same guy that they owned, and
<v Speaker 2>then they shut that down to like that is talk
<v Speaker 2>about like inefficient money burning apparatus.
<v Speaker 3>Yeah, I and like.
<v Speaker 2>Losing quality people like Jade Raymond no longer at Sony
<v Speaker 2>that like a very high profile game. Yeah yeah. And
<v Speaker 2>these were people that they almost certainly partook in a
<v Speaker 2>tug of war to gain and to gesh making games
<v Speaker 2>for them and to get working on these projects for them.
<v Speaker 2>And then you see like baffling decisions, like kind of
<v Speaker 2>the God War spinoff game, the Son's a Spider game
<v Speaker 2>going to a studio that, like, let's be real, not
<v Speaker 2>a great choice for that game, and the result shows
<v Speaker 2>in the final product. And so I think, like, if
<v Speaker 2>you're asking, are we going to see repercussions from this,
<v Speaker 2>we kind of already are, like right now, Returnal is
<v Speaker 2>coming out and Wolverine is coming out later this year.
<v Speaker 2>But it's not like Sony has a sacked year, and
<v Speaker 2>if anything, Xbox has a busier year, which is also
<v Speaker 2>good news for like Sony is lucky that all the
<v Speaker 2>Xbox should is now coming to their platform too, because
<v Speaker 2>otherwise would be a pretty light year for like big
<v Speaker 2>blockbuster games on their platform. So yeah, like it is
<v Speaker 2>does it come home to roosting material form? That is
<v Speaker 2>something that like you're gonna only really see when the
<v Speaker 2>next generation hits and whether people are willing to spend,
<v Speaker 2>however many hundreds of dollars to double down in that
<v Speaker 2>ecosystem again, and if they feel like they got their
<v Speaker 2>money's worth out of this ecosystem, which I think, like
<v Speaker 2>I don't feel like I got my money's worth out
<v Speaker 2>of my PlayStation five. It's probably the console I've played
<v Speaker 2>the most almost in my lifetime by like the PlayStation
<v Speaker 2>two US as a child, But like, I don't feel
<v Speaker 2>like the console was the thing enabling that I would
<v Speaker 2>have played those games anyway, So yeah, I don't. It
<v Speaker 2>doesn't feel like the PS five has justified the investment
<v Speaker 2>in a PS six yet.
<v Speaker 1>Yes, And it's you know, running a company. I always
<v Speaker 1>go back to, like there's always the business person versus
<v Speaker 1>the the product person, the person who's very familiar with making.
<v Speaker 1>I always use like Boeing as an example and how
<v Speaker 1>that led to some tragic outcomes for them.
<v Speaker 3>But it's across the board, like at all.
<v Speaker 1>These different companies, it's there is a tilling of the soil, like, hey,
<v Speaker 1>we had the product person in charge for a really
<v Speaker 1>long time. They did a good job getting people excited
<v Speaker 1>about this stuff. Now we got to put the adults
<v Speaker 1>in charge and make some money, and there is a
<v Speaker 1>time for that. I think that the time for that
<v Speaker 1>at PlayStation specifically is probably running out in the moment
<v Speaker 1>and it is probably time to put someone back in
<v Speaker 1>charge or or I mean, you know, Harmonholst is a
<v Speaker 1>game guy. He is he's high up I think that's
<v Speaker 1>what they're thinking. But there's he's like co CEO with
<v Speaker 1>the business bow, like the business boy over here, and
<v Speaker 1>it feels like they're trying to walk that line. And
<v Speaker 1>it's like, I think what PlayStation does need in this
<v Speaker 1>moment is because they are the default business success in
<v Speaker 1>the space is to come back at it with the
<v Speaker 1>eye of hey, let's focus on what people who play
<v Speaker 1>are who play games and purchase our products are most
<v Speaker 1>excited about. And it doesn't feel like that has happened yet.
<v Speaker 1>Like they are they are trying to make the business
<v Speaker 1>case the forefront, and I think it's probably time to
<v Speaker 1>like just let loose a little bit and shift things
<v Speaker 1>up so that you don't get you don't you know,
<v Speaker 1>the reason you tell the soil is so you don't
<v Speaker 1>get these the ashen soil that turns into like a
<v Speaker 1>bad crop later. And you need to kind of need
<v Speaker 1>that right now because a choice right now will pay
<v Speaker 1>off somewhere midway through the PlayStation six. So it's like, yeah,
<v Speaker 1>you kind of have to commit one way or the other,
<v Speaker 1>and it feels like it's time to commit back towards
<v Speaker 1>the games.
<v Speaker 3>But of course that.
<v Speaker 1>Would be my opinion. I play the games, all right,
<v Speaker 1>let's keep going here. Pragmatis sales top one million in
<v Speaker 1>two days. Not bad at all. This is from sal
<v Speaker 1>Romano at Kamatsu. Total sales for science fiction hacking action
<v Speaker 1>adventure game Pragmata Pregmata Pragmata Pragmata surpassed one million units
<v Speaker 1>in two days. Capcom announced this is the game that
<v Speaker 1>came out last week. I did a launch look for it.
<v Speaker 1>I had a really good time with it. We were
<v Speaker 1>kind of expecting pretty good things for it. It sounds
<v Speaker 1>like it's delivered.
<v Speaker 2>Yeah, turns out that game is really good. Who knew? Yes?
<v Speaker 2>I think I was here this time last week when
<v Speaker 2>reviews were dropping, and you know, there's been discourse around
<v Speaker 2>that game. I'm not that interesting reliligating it. I like
<v Speaker 2>that game. I think it's fun. It feels fun to control,
<v Speaker 2>It plays really well. It is generally quite sweet and wholesome.
<v Speaker 2>I think that the weird handful of controversies manufactured over
<v Speaker 2>it have been one things Capcom should have seen coming
<v Speaker 2>in certain cases with like the twitch emos and two
<v Speaker 2>are extremely manufactured in the fake outrage over the content
<v Speaker 2>creators that they're working with and things like that. Shout
<v Speaker 2>out to Susie and yeah, that game is really solid
<v Speaker 2>and a million in two days is really good for
<v Speaker 2>a new IP. And I'm curious how what its word
<v Speaker 2>of mouth is like.
<v Speaker 1>Yeah, I mean, I got to imagine its word of
<v Speaker 1>mouth is going to just keep picking up. Yeah, I mean,
<v Speaker 1>we see people trying to target every game, They look
<v Speaker 1>for any angle to get the grift going again, that's
<v Speaker 1>you know, of course that's happening here. Capcom should have
<v Speaker 1>foresaw some of it, but other parts of it, it's
<v Speaker 1>just dumb as hell. But I'll say the game itself,
<v Speaker 1>standing on its own, has been excellent so far. I've
<v Speaker 1>really enjoyed playing it, and.
<v Speaker 3>I think it has earned its spots.
<v Speaker 1>It deserves the success, and it's earned its spot alongside
<v Speaker 1>the rest of Capcom's excellent output recently to the point
<v Speaker 1>where it's like, yeah, they should probably be bouncing back
<v Speaker 1>to this franchise quite frequently going forward, just as much
<v Speaker 1>as they do with you know, A Monster Hunter or
<v Speaker 1>a Devil May Cry. And I really hope that's the
<v Speaker 1>case and they can keep exploring that world.
<v Speaker 2>I'm very curious what a sequel would be too. Also,
<v Speaker 2>I said this on Blue Sky. I think Mattsler was
<v Speaker 2>out there talking about the game director having come from
<v Speaker 2>He worked on Neil Altomaher's weapon designs, and he worked
<v Speaker 2>on and melgear Rising the Vengeance's character design. For people
<v Speaker 2>like jets Stream Sam, this game is the jet Stream
<v Speaker 2>Sam of video games.
<v Speaker 3>Yes, likely is.
<v Speaker 2>It is like if jet Stream Sam became a actual
<v Speaker 2>full video game on his own. And I mean that
<v Speaker 2>in the nicest way possible.
<v Speaker 3>Yep, I agree.
<v Speaker 1>All right, let's uh, you know what, Let's actually take
<v Speaker 1>a break. When we come back, we'll get to the
<v Speaker 1>rest of the headlines. If you want to skip out
<v Speaker 1>on these ads, you could do so. Just go to
<v Speaker 1>giant bomb dot com slash Joined to become a premium member.
<v Speaker 3>We will be right back. We're back. It's Game as Mornings.
<v Speaker 1>I'm Jeff Grubb. That's Lexiletti. Let's do the next story here.
<v Speaker 1>THHQ Nordick has seven unannounced games headed to the Nintendo Switch.
<v Speaker 1>T s from Jack Connor at Tweaked Town Forget It
<v Speaker 1>Jake t HQ Nordick is quietly stacking its lineup for
<v Speaker 1>Nintendo's next gen platform, with new information revealing multiple unannounced
<v Speaker 1>projects already in development, and all of them are coming
<v Speaker 1>to Nintendo switch To. A recent update update to THQ
<v Speaker 1>Nordic's official website has confirmed that the publisher is currently
<v Speaker 1>working on seven unannounced titles for Nintendo switch To, as
<v Speaker 1>well as six additional unannounced projects for the original Nintendo Switch.
<v Speaker 1>The discovery offers one of the clearest indications yet that
<v Speaker 1>the third party support for Nintendo's upcoming hardware for Nintendo's
<v Speaker 1>current hardware is already well underway behind the scenes, which
<v Speaker 1>is likely relieving for some Nintendo Switch To owners who
<v Speaker 1>have been complaining.
<v Speaker 3>About the lack of new switch To titles.
<v Speaker 1>Although there's no guarantee that these will be new, I'm
<v Speaker 1>expecting a lot of these to be ports.
<v Speaker 2>Yeah, I was about to say, I bet three of
<v Speaker 2>these are the gothic games that they are currently doing
<v Speaker 2>remakes and remasters of, and all the three uh the
<v Speaker 2>of what's it called dark Side.
<v Speaker 3>Is Dark Siders, like all of.
<v Speaker 2>Those games, and there's a fifth new one coming out, so.
<v Speaker 1>I wouldn't surprised by a SpongeBob. Yeah, but some of
<v Speaker 1>these things could be like on Switch one and run
<v Speaker 1>on switch To, But yes, switch To, we'll get like
<v Speaker 1>stuff like that.
<v Speaker 3>Dark Siders.
<v Speaker 1>I bet a new game could sneak in there, maybe
<v Speaker 1>a couple, but yeah, I'm mostly I'm expecting ports. This
<v Speaker 1>story mostly, however, goes back to the story we talked about.
<v Speaker 3>What was it Friday chat?
<v Speaker 1>Maybe it was Thursday about Hey, there's a lot of
<v Speaker 1>smoke here in terms of Nintendo switch to games from
<v Speaker 1>a variety of sources, whether it's ratings agencies or now
<v Speaker 1>THHQ Nordic's websites of games that are unannounced and are
<v Speaker 1>either getting ratings or getting.
<v Speaker 3>Pages on this website.
<v Speaker 1>In addition to you know, reporting that Nintendo's got a
<v Speaker 1>lot of games itself that it needs to announce, and
<v Speaker 1>then games it needs to date like Splatoon, Raiders and
<v Speaker 1>then fire Emblem so and those games also got re
<v Speaker 1>rated as well recently. So all of this is sort
<v Speaker 1>of piling up as there very well could be another
<v Speaker 1>direct here very soon.
<v Speaker 3>Now.
<v Speaker 1>The reporting does say that we should expect a direct
<v Speaker 1>in June, but they could have like another partner showcase
<v Speaker 1>or a direct many for many of these games, a
<v Speaker 1>lot of these ports that maybe wouldn't make sense in
<v Speaker 1>the bigger direct for them to get announced something else.
<v Speaker 1>It does just feel like one is around the corner though,
<v Speaker 1>so yeah, more evidence piling up for that. Do you
<v Speaker 1>expect it to be like a port fest? When do
<v Speaker 1>third party developers sort of begin stepping up and being
<v Speaker 1>like the switch To is a viable platform for our
<v Speaker 1>focus on new games.
<v Speaker 2>I think it kind of depends how you view or
<v Speaker 2>how the developers view there their games. If it's something
<v Speaker 2>that they are building for PCs. The switch To is
<v Speaker 2>extremely scalable right now thanks to its DLSS, which yeah,
<v Speaker 2>the consoles the other consoles don't have, and so that's
<v Speaker 2>how you can get things like Pragmato running ash a
<v Speaker 2>extremely low internal resolution and still coming out with a
<v Speaker 2>better picture quality than the series s. And if that's
<v Speaker 2>the approach that you are taking, then yeah, lots of
<v Speaker 2>these are very scalable. If you are making your game
<v Speaker 2>primarily for PlayStation or something, then it becomes a different
<v Speaker 2>challenge because you are probably playing into things like the
<v Speaker 2>PlayStation's fast load times and it's more powerful CPU and
<v Speaker 2>things like that. So it's it depends how these developed
<v Speaker 2>or what developers are feeling like is their lead platform,
<v Speaker 2>But it's definitely I think something that you were going
<v Speaker 2>to see as developers get better at using these tools
<v Speaker 2>on consoles because a lot of a lot of DLSS
<v Speaker 2>usage is offloaded to in Nvidia on PC. It's kind
<v Speaker 2>of like, hey, you handle this and do your driver
<v Speaker 2>updates and make sure you're using the right end video
<v Speaker 2>software to get this to run correctly. As developers kind
<v Speaker 2>of get that running and get to grips with getting
<v Speaker 2>it running on a console, I think we're going to
<v Speaker 2>see more of DASH. Did you see that thing in
<v Speaker 2>the There was a recent Digital Foundry on Death Stranding too,
<v Speaker 2>and that includes Griller games. I'm just thinking about now
<v Speaker 2>because we're talking about Sony. It includes Grilla games internal
<v Speaker 2>upscaler that they use called PICO.
<v Speaker 3>I didn't see this.
<v Speaker 2>No, it's available in the Horizon Forbidden Down games on
<v Speaker 2>PC as well, but basically they were like, yeah, this
<v Speaker 2>is like better in some places than d LSS, and
<v Speaker 2>so it only seems to be being used currently in
<v Speaker 2>the Decima Engine games. Sure, but it was very interesting
<v Speaker 2>to see like another like there's XCSS and there's fsor
<v Speaker 2>and things like that, but there's very little on par
<v Speaker 2>with with LSS when it comes to upscaling. So between
<v Speaker 2>that and pssor Sony seem to have like quite a
<v Speaker 2>good stable of technology for this kind of upscaling technology,
<v Speaker 2>which is going to be the key to higher performance
<v Speaker 2>in the next generation of consoles. So yeah, I think
<v Speaker 2>it's going to be interesting to see how this stuff
<v Speaker 2>pans out on what scale of games we see coming
<v Speaker 2>to the switch to.
<v Speaker 1>But yeah, yeah, I mean, I think it's going to
<v Speaker 1>have to be a dam building in terms of consumer
<v Speaker 1>sentiment about third parties, Like it'll have to keep delivering
<v Speaker 1>consistently with very few missteps, very few games that are
<v Speaker 1>very problematic in terms of performance or missing content, so
<v Speaker 1>that people believe in investing in third party games on
<v Speaker 1>the switch To. People will occasionally pick up something there's
<v Speaker 1>a lot of people who only have a switch to,
<v Speaker 1>but typically the people that only have a switch to
<v Speaker 1>aren't buying a ton of Triple A third party games.
<v Speaker 1>They're probably into indies and stuff like that. So yeah,
<v Speaker 1>it'll have to be built up over time, and that
<v Speaker 1>anything could sort of be an obstacle in the way,
<v Speaker 1>including yes, games kind of getting improved on the other
<v Speaker 1>consoles to the point where they can't run on the
<v Speaker 1>switch too well anymore, and then suddenly, like the third
<v Speaker 1>party support just disappears overnight, so they kind of have
<v Speaker 1>to get everything right along the way, and that will
<v Speaker 1>start with probably the next direct really making a lot
<v Speaker 1>of big promises, and we don't even know if that's
<v Speaker 1>going to happen, all right, but.
<v Speaker 2>I'm also fawks that's because that's that's so totally happening.
<v Speaker 2>I was thinking about how much that staff Fax sequence
<v Speaker 2>is just an advert for staff Fox Gap. It's literally
<v Speaker 2>just like, hey, here's the box story for this thirst
<v Speaker 2>year old character that none of you know.
<v Speaker 1>Here's some music to be nostalgic about. So the plays
<v Speaker 1>like you know from Smash Brothers. Here it is in
<v Speaker 1>the movie. So now when you see it in the game,
<v Speaker 1>you'll have two points of reference and.
<v Speaker 3>You'll be even more excited.
<v Speaker 1>Yes, definitely, Uh, breaking news may be related. This is
<v Speaker 1>from the last couple of days. Le'll say you about
<v Speaker 1>two weeks ago, I saw someone talking about, Hey, just
<v Speaker 1>the pirate games or something. I don't know what they
<v Speaker 1>were talking about, but basically someone's like there was some argument,
<v Speaker 1>like there always is about how to acquire games, and
<v Speaker 1>someone's like, I don't know, like just go get buck
<v Speaker 1>bumble Ubiso not getting any money from not from that
<v Speaker 1>and Argonaut Games, which made buck Bumble China in about
<v Speaker 1>eight days ago and said we care we own it,
<v Speaker 1>not them.
<v Speaker 3>That's okay, yeah, but it's not like you're selling it well.
<v Speaker 1>In the last couple of days, they begin posting teases
<v Speaker 1>that is like a musical. I'm I mean, I haven't
<v Speaker 1>muted here, I can't hear, but I'm pretty sure that
<v Speaker 1>that's the Buck Bubble music playing. No, it's not, it's not.
<v Speaker 1>What is it?
<v Speaker 2>It's guess who's back?
<v Speaker 1>Okay, Well, the color scheme is a bumblebee in a
<v Speaker 1>yellow and black all right, so that we could probably
<v Speaker 1>assume that Argonaut is saying that they're back and that
<v Speaker 1>they will. I think buck Bumble is probably leading the
<v Speaker 1>charge here. They have recently put out Kroc. They brought
<v Speaker 1>those Croc games back. I think buck Bumble's next to
<v Speaker 1>get that same same treatment. And that's one that could
<v Speaker 1>also easily show up in a Nintendo direct. That music
<v Speaker 1>in a direct would actually get people going pretty good.
<v Speaker 1>I think I think it well for the yes, for
<v Speaker 1>the kinds of freaks that would show up at a
<v Speaker 1>like a Nintendo store or whatever to watch it live.
<v Speaker 1>They know the Buck Bumble music and they would go.
<v Speaker 2>Yeah right, total, yeah, sure, why not? Fuck it? Who
<v Speaker 2>cares anymore?
<v Speaker 3>Who can?
<v Speaker 1>Okay, let's just do yeah who ca Yeah right, No
<v Speaker 1>one's gonna stop you.
<v Speaker 2>Yeah, No one's gonna figure out who owns the lights
<v Speaker 2>to buck bumble.
<v Speaker 1>Just change the lyrics from bickety buck bumble to buckety
<v Speaker 1>big bumble and there you go.
<v Speaker 3>It's a new thing. Actually, don't do that. That would
<v Speaker 3>be terrible.
<v Speaker 1>All right, let's see here, let's get to this next story.
<v Speaker 1>Developer feels shut down and silenced after BAFTA Award pulled
<v Speaker 1>her game over its subject material. This is from Kenneth
<v Speaker 1>Shephard at Kotaku. The Quiet Things is an upcoming narrative
<v Speaker 1>game by Silver Script Games that tells an autobiographical story
<v Speaker 1>about studio founder Alex Jones's experience with mental health issues
<v Speaker 1>and childhood abuse and trauma. It was supposed to be
<v Speaker 1>featured during tonight's BAFTA Game Awards, but according to Jones,
<v Speaker 1>the trailer was removed from the showcase at the last
<v Speaker 1>minute due to its content. In a leaked in post,
<v Speaker 1>Jones says that she was informed via phone call the
<v Speaker 1>night before the show that The Quiet Things trailer had
<v Speaker 1>been cut for the ceremony. For the ceremony was pulled
<v Speaker 1>because the organizer. Organizers said there wasn't enough time to
<v Speaker 1>put the appropriate warnings in place for the audience. Jones
<v Speaker 1>said that when she offered to make further changes, she
<v Speaker 1>was ignored, which this is a sort of a quote here.
<v Speaker 1>What has upset me so much is not just the decision,
<v Speaker 1>but how this happens to me over and over. Doors
<v Speaker 1>closed because the subject matter might upset people or make
<v Speaker 1>them uncomfortable. I've stayed quiet to maintain relationships. I've taken
<v Speaker 1>the hits. I've tried not to burn bridges. I'm sick
<v Speaker 1>of it. The quiet things is deeply personal to me.
<v Speaker 1>It's my story. It's about trauma, abuse, survival and giving
<v Speaker 1>survivors a voice. It's about people being shut down and
<v Speaker 1>silenced and what that does to them. So there's something
<v Speaker 1>deeply painful about reliving that again. Now art should make
<v Speaker 1>people feel something. There's the trailer is available so people
<v Speaker 1>can watch that. Yeah, this is the one thing I've
<v Speaker 1>learned about trauma over time, or just dealing with with
<v Speaker 1>just obstacles in your life. There's plenty of ways to
<v Speaker 1>relive that shit all the time. You know, you know,
<v Speaker 1>have a kid born with a problem, and that like
<v Speaker 1>you solve the problem, right, you go through all the
<v Speaker 1>work to like, Okay, we've addressed it, and then it
<v Speaker 1>like still causes issues later in life. It's like, Okay,
<v Speaker 1>let's relive this trauma one more time. Uh yeah, this
<v Speaker 1>sounds like BAFTA causing Alex Jones to have to not
<v Speaker 1>that Alex Jones.
<v Speaker 3>To relive that trauma.
<v Speaker 1>Uh and boy, that seems real unfair and kind of
<v Speaker 1>I don't get it. Like it's art, right, We're talking
<v Speaker 1>about Europe thing that's supposed to be celebrating art.
<v Speaker 3>How do you do this?
<v Speaker 2>Have to put out a statement. I was following this
<v Speaker 2>over the weekend because I am I'm actually mutuals with
<v Speaker 2>Alex on Blue Sky. We haven't talked in a very
<v Speaker 2>long time. We were part of the same MCV future
<v Speaker 2>class back in like twenty twenty two, twenty twenty three.
<v Speaker 2>But they, yeah, have to put out a statement saying
<v Speaker 2>we made a compliance decision not to show the trailer
<v Speaker 2>of an unreleased game that contains themes that may be
<v Speaker 2>a trigger for some in consideration of our guests, as
<v Speaker 2>we were not in a position to sufficiently warn them.
<v Speaker 2>We fully support games that engage with difficult subjects, and
<v Speaker 2>we made the decision in relation to our event only,
<v Speaker 2>and with the well being of our guests as a priority.
<v Speaker 2>The problem with that defense is it implies that they
<v Speaker 2>were surprised by the contents of the trailer, which one
<v Speaker 2>Alex makes pretty clear they were working with them for
<v Speaker 2>going on two weeks to get a trailer submitted, and
<v Speaker 2>two surely someone at b After scouted the game for inclusion,
<v Speaker 2>and the Steam page talks about how this is an
<v Speaker 2>autobiographical game about abuse and has several content warnings, honush
<v Speaker 2>and this thing is a very bad look in the
<v Speaker 2>same year that BAFTA has had a similar scandal in
<v Speaker 2>the film space or not not similar but not aren't
<v Speaker 2>dissimilar in a lot of ways with how they are
<v Speaker 2>sensibly set up a mic around a man with Turette's
<v Speaker 2>and then bad shit happened and they didn't edit it
<v Speaker 2>out of the TV UH live or the TV broadcast,
<v Speaker 2>And so I don't know. I have never held After
<v Speaker 2>in especially high esteem or anything like. It's an award show.
<v Speaker 2>People really like gathering around it. I understand why these
<v Speaker 2>local award shows are important, and hell, I've tried to
<v Speaker 2>help organize an Irish equivalent for a long time. But
<v Speaker 2>also when you were that level of notrebioty, there was
<v Speaker 2>an expectation of responsibility and care to not just your
<v Speaker 2>like people watching the show, but the people that you
<v Speaker 2>are presenting and representing at the show. This seems sort
<v Speaker 2>of like gained quite a bit of traction on like
<v Speaker 2>Blue Sky. At least I know Dave Jones, who is
<v Speaker 2>a voice actor who who is in this game. He
<v Speaker 2>quoted my original post about this with just a picture
<v Speaker 2>of the stris And house, So yes, I think I
<v Speaker 2>think that's some that sums it up pretty nicely.
<v Speaker 1>Yeah, it was it wisely, Silver Script Games on YouTube
<v Speaker 1>has changed the title of the YouTube trailer for the
<v Speaker 1>Quiet Things Announcement to the Quiet Things Announcement trailer pulled
<v Speaker 1>from the BAF to game over It's twenty twenty six,
<v Speaker 1>which is exactly the right thing to do, just make
<v Speaker 1>it like clear that this is the thing that they
<v Speaker 1>couldn't handle. Now you get to watch it, yeah, and
<v Speaker 1>you know, visually the trailers are very tamed, very tamed.
<v Speaker 1>I kind of was watching it a little bit before
<v Speaker 1>we got started much a little bit more. I guess
<v Speaker 1>it's like you can hear like the dialogue that that
<v Speaker 1>definitely suggests and insinuates child abuse and things and various
<v Speaker 1>other traumas. Yeah, okay, I mean god, I feel like
<v Speaker 1>there's a movie about child abuse that wins a baf
<v Speaker 1>TO every single year.
<v Speaker 3>What do we what do we.
<v Speaker 2>Talk why this was if it was a movie, you know,
<v Speaker 2>when this would not have would not have been a Yeah.
<v Speaker 2>And I don't know whether it's them like playing with
<v Speaker 2>kid gloves for video games or being scared of alienating sponsors,
<v Speaker 2>whatever the reasoning is, it's not acceptable, you know, It's
<v Speaker 2>just a shitty thing that they have done. The excuses
<v Speaker 2>don't really matter at this point. The thing has been
<v Speaker 2>done on the treatment of the person is exceptionally shitty.
<v Speaker 1>So yeah, agreed. All right, Well let's shift to the
<v Speaker 1>natural follow up here. Dragon Ball Zenaverse three is finally
<v Speaker 1>coming with designs by the late Akira Toriama. This is
<v Speaker 1>from Andy Robinson at vgc Vandy Namco has officially announced
<v Speaker 1>dragon Ball xeno Verse three, the latest installment in its
<v Speaker 1>fighting game series, revealed during the annual Dragon Ball Games
<v Speaker 1>Battle Hour event in Los Angeles, Xenoverse was confirmed to
<v Speaker 1>be in development at DEMPS for PS five, Xbox Series,
<v Speaker 1>and PC, with a release window of twenty twenty seven.
<v Speaker 1>The last Xenoverse game was released a decade ago in
<v Speaker 1>twenty sixteen. Zeno Verse three continues the series's legacy with
<v Speaker 1>a completely new dragon Ball experience where players choose the
<v Speaker 1>hero they want to become in an unexplored dragon Ball
<v Speaker 1>world brought to life by the original author, Akira Toriyama.
<v Speaker 1>Band Dynamco said dragon Ball creator Toriyama died in twenty
<v Speaker 1>twenty four, rip so Zenaverse three will almost certainly be
<v Speaker 1>the last video game featuring his direct contributions. During a
<v Speaker 1>brief panel that followed this announcement, trailer Xenoverse three's developer
<v Speaker 1>showed a new look at male and female player characters,
<v Speaker 1>player characters designed by Toriama, Polygon reports, and emphasized that
<v Speaker 1>the artists creatively contributed to the design of the game's
<v Speaker 1>world and characters. In addition to the sequel, ban, Dynamico
<v Speaker 1>revealed the final chapter of Zenoverse two during the Los
<v Speaker 1>Angeles event. Future Saga Chapter four will mark the final
<v Speaker 1>DLC when it releases this summer. The last chapter brings
<v Speaker 1>the Dragon Ball Zenoverse two to a future saga pack
<v Speaker 1>set to a dramatic clothes reflecting on everything players have
<v Speaker 1>fought for, protecting history shape in the future, and facing
<v Speaker 1>god level power in a climactic final battle. I've never
<v Speaker 1>played a Zenoverse game. I might start. I might pick
<v Speaker 1>up three I know they're like my quasi RPGs, and
<v Speaker 1>then definitely Arena Fighters, and I think I might finally
<v Speaker 1>be in the mood for one of those, So yeah,
<v Speaker 1>I might play this game.
<v Speaker 2>My entire knowledge of the Zeno Verse games comes from
<v Speaker 2>the Giant Bomb Quick look where they create Goku Too.
<v Speaker 2>Finally a piel to think, Yeah, I think about Goku
<v Speaker 2>Too a lot.
<v Speaker 3>You should. Absolutely.
<v Speaker 1>Yeah, it's cool that Toriyama worked on this, and this
<v Speaker 1>will be the final thing that he probably did work
<v Speaker 1>on directly that will come out. And the trailer looked
<v Speaker 1>really good. It looked really good. It looked like some classic,
<v Speaker 1>awesome Toriyama art. So really looking forward to just kind
<v Speaker 1>of looking at the game and then we'll see how
<v Speaker 1>I feel about playing it. Arena Fighters are I mean, God,
<v Speaker 1>that's a Namco's entire bag at this point, it feels
<v Speaker 1>like sometimes hopefully they can make it even better this
<v Speaker 1>time around, deliver a better game than ever. All right,
<v Speaker 1>Tony Hawk's pro Skater three plus four before developer lays
<v Speaker 1>off up to ninety employees. This is from Alex Hopley
<v Speaker 1>at Game Reactor. It seems that yet again we're reporting
<v Speaker 1>on layoffs, as the developer behind Tony Hawk's pro Skater
<v Speaker 1>three plus four has revealed that it is going through
<v Speaker 1>a round of job losses due to the changing nature
<v Speaker 1>of the gaming industry. Kotaka reports that up to ninety
<v Speaker 1>employees could lose their jobs thanks to this decision to
<v Speaker 1>reduce the size of Iron Galaxy. This is the second
<v Speaker 1>round of recent layoffs for Iron Galaxy, after it lets
<v Speaker 1>sixty six people go in early twenty twenty five. So far,
<v Speaker 1>there has been no official word from the company responding
<v Speaker 1>to questions around how many people have been let go
<v Speaker 1>this time around. A number of teammates and friends are
<v Speaker 1>losing their jobs as we adjust to a new company structure.
<v Speaker 1>We are terribly sorry.
<v Speaker 3>To lose them.
<v Speaker 1>As we take steps to adapt to the climate of
<v Speaker 1>the video game industry, It's time for us to evolve again.
<v Speaker 3>The company wrote on LinkedIn.
<v Speaker 1>Players consume games in new ways, publishers have different criteria
<v Speaker 1>criteria for investing in the development of games. This new
<v Speaker 1>normal has impacted all our partners. As Iron Galaxy adapts,
<v Speaker 1>we must make painful decisions about what we can be
<v Speaker 1>as a company. It's impossible for us to sustain the
<v Speaker 1>team size that we've carried past year, even after our
<v Speaker 1>downsizing from last year. The post continues and echoes much
<v Speaker 1>of what we've heard in recent years as layoffs just
<v Speaker 1>seemed to be a regular part of the industry. Now, Yeah,
<v Speaker 1>I mean this is one of those reminders of just
<v Speaker 1>like Tony Hawks Pro Skater three plus four I think
<v Speaker 1>did do all right in terms of sales, and probably
<v Speaker 1>didn't do as well as one and two because one
<v Speaker 1>and two was a really massive success by my memory.
<v Speaker 3>I think I've said this before. I'm pretty sure it's true.
<v Speaker 1>The best selling Tony Hawks pro Skater game was one
<v Speaker 1>plus two, which is wild that game, that game series once.
<v Speaker 3>Ruled the world.
<v Speaker 1>But I don't think the success matters all that much.
<v Speaker 1>It really does come down to this climate, And you know,
<v Speaker 1>I feel like we say that and we don't really
<v Speaker 1>explain what that means. Often it means interest rates. It
<v Speaker 1>means interest rates. That's what they're talking about when you
<v Speaker 1>hear like, oh the Fed is it was they were
<v Speaker 1>going to lower interest rates, and then all this shit
<v Speaker 1>happened with the war and oil prices and inflation is back,
<v Speaker 1>and so now they're thinking about not just holding steady
<v Speaker 1>on interest rates. They might charge more. What does that mean.
<v Speaker 1>That means that the rate at which companies can borrow
<v Speaker 1>money goes up, So companies sell bonds. The like in
<v Speaker 1>bonds is basically just a way of like, hey, give
<v Speaker 1>us money and we'll pay you back later with interest.
<v Speaker 1>And a few years ago when we were getting all
<v Speaker 1>these companies making huge investments, that's back when interest rates.
<v Speaker 3>Were very very very low, practically zero.
<v Speaker 1>For a very long time in many countries, including the
<v Speaker 1>United States, and so borrowing money was essentially they looked
<v Speaker 1>at it free. That has changed and they use that
<v Speaker 1>money to pay employees like they borrow money to pay employees.
<v Speaker 1>Now that's not maybe how Iron Galaxy was working, but
<v Speaker 1>the companies that Iron Galaxy works with, like Microsoft to
<v Speaker 1>all these other ones, certainly do that.
<v Speaker 3>They sell bonds to fund stuff like that.
<v Speaker 1>And now that money's more expensive, they don't do that
<v Speaker 1>as much, or they have to do higher rates, so
<v Speaker 1>that they have to be a lot more careful with
<v Speaker 1>that money because people are just like you know, it's
<v Speaker 1>more difficult for them to do because they'd have to
<v Speaker 1>pay back a lot more money, so they're just doing
<v Speaker 1>it less frequently. So like, one of the first things
<v Speaker 1>that often gets hurt in that that ecosystem and in
<v Speaker 1>that climate are people's jobs. They just like, Okay, we
<v Speaker 1>can't borrow the money to pay these people anymore, so
<v Speaker 1>we need to cut them. And that's not getting any
<v Speaker 1>better anytime soon, Lexi. That reality is not changing. It
<v Speaker 1>seemed like it might steadily repair over time. That has
<v Speaker 1>been disrupted yet again by the incredible people who are
<v Speaker 1>in charge of our world for some reason. So, hey,
<v Speaker 1>we've been reporting on layoffs pretty consistently for a very
<v Speaker 1>long time. That's always been a part of the gaming industry.
<v Speaker 1>It's if it seemed more frequent recently. It has been,
<v Speaker 1>And I think the rate at which we are seeing
<v Speaker 1>this happen happening will just keep continuing until we get
<v Speaker 1>on the other side of whatever we're dealing with right now.
<v Speaker 2>Yeah, it's really hard to reckon with the fact that
<v Speaker 2>there's very little that you can do other than get
<v Speaker 2>to this mole went and for some people that feels
<v Speaker 2>like an insurmountable everest of Somehow, every day we wake
<v Speaker 2>up and things are somehow, somehow there's a different thing
<v Speaker 2>that is worse in a different way. Technology doesn't work
<v Speaker 2>as well as it used to, It's not as helpful
<v Speaker 2>as it used to be. Somehow things are more expensive again.
<v Speaker 2>Somehow your wage is still plateaued and or gone down,
<v Speaker 2>or somehow you have lost your job even though you
<v Speaker 2>worked on Metroid Prime Remaster, the Last of Us Part
<v Speaker 2>one PC port, Tony Hawk one plus two ports, and
<v Speaker 2>the Last of Us Remastered on PC, Like you're doing
<v Speaker 2>good work, but somehow it's still not enough, And the
<v Speaker 2>only thing that you can keep on doing in this
<v Speaker 2>moment is continue to exist and it sucks, and everything sucks,
<v Speaker 2>and try to find the joy where you can, and
<v Speaker 2>try to make art when you can, and try to
<v Speaker 2>make something incredible when you can. But if you can't,
<v Speaker 2>there's no failure in that, because you're not the one
<v Speaker 2>failing at the moment. There are systems in place designed
<v Speaker 2>around making things impossible for the lay person, right now,
<v Speaker 2>and there's systems that are in place explicitly designed to
<v Speaker 2>make sure that it's only the people at the top
<v Speaker 2>continue to be successful and to ingrain that success even
<v Speaker 2>further and institutionalize it even further. And I think that,
<v Speaker 2>like the video game industry, we kind of thought we
<v Speaker 2>were going to be extremely resilient to a lot of
<v Speaker 2>things because we were resilient to the pandemic. And that
<v Speaker 2>was a lie that was very convenient to tell ourselves
<v Speaker 2>to get funding. It was very easy to be like, well,
<v Speaker 2>we survived the you know, two thousand and eight financial crisis,
<v Speaker 2>and now we're surviving this. Look how great we are.
<v Speaker 2>And that was just a lie. The same economic factors
<v Speaker 2>affect the game industry that affect everybody else, especially when
<v Speaker 2>it comes to things like hardware and software distribution, which
<v Speaker 2>right now are incredibly hard to do successfully. So yeah,
<v Speaker 2>I like, ultimately my message to the people who were
<v Speaker 2>affected by this layoff is, please don't feel like you failed, because,
<v Speaker 2>like looking at the track record of Iron Galaxy, they
<v Speaker 2>were doing solid work in day and day out, and
<v Speaker 2>people were continuing to hire them to do solid work
<v Speaker 2>and then they stopped. And it wasn't because the work
<v Speaker 2>was bad. It was because their money farcish grew slightly
<v Speaker 2>harder to access and that shit sucks and I'm sorry.
<v Speaker 1>Yeah, and you know, if you're Iron Galaxy and you're
<v Speaker 1>looking at the outlook for the potential to keep doing
<v Speaker 1>projects like you have been doing, Yeah, you might be
<v Speaker 1>able to get in the room to talk to one
<v Speaker 1>of these companies about doing something very similar to a
<v Speaker 1>MATREI Primary Mastered or the Last of Us update. Your
<v Speaker 1>price is going to have to be pretty low because
<v Speaker 1>you're competing with a global market of now a lot
<v Speaker 1>of Asian studios that have a ton of extremely talented
<v Speaker 1>technical people who could do that work maybe a little
<v Speaker 1>bit and sometimes often for a lot less money. And
<v Speaker 1>so yeah, you can keep this business going, but you're
<v Speaker 1>going to lay off ninety people to make it make sense.
<v Speaker 3>And it's like ooh that that is also very frustrating.
<v Speaker 1>And the reality is you do all that and they're
<v Speaker 1>probably still going to go with an outsourced studio that
<v Speaker 1>is on the other side of the world because it
<v Speaker 1>is just that much cheaper still, and yeah, it's it's frustrating.
<v Speaker 3>It's definitely why.
<v Speaker 1>It's like they were trying to get Rumble Verse going,
<v Speaker 1>and man, I don't think I'll ever forgive Epic Games
<v Speaker 1>for Rumble Verse locking that thing off of Steam and
<v Speaker 1>sort of guaranteeing that it would never have a real
<v Speaker 1>chance of succeeding.
<v Speaker 3>And I bet the people at Iron.
<v Speaker 1>Galaxy will be like, look, we thought like, that's not
<v Speaker 1>the full picture. I don't care. That's I think that
<v Speaker 1>game should have been on Steam to have a chance
<v Speaker 1>to go.
<v Speaker 3>Yeah, it's a.
<v Speaker 1>Play Tony Olk's pros kater or three plus four. Everybody,
<v Speaker 1>I get it, you're upset that four is a little
<v Speaker 1>bit changed.
<v Speaker 3>It's a great game.
<v Speaker 1>Jesus Christ. Just go play the original four if you
<v Speaker 1>need it. That bad three plus four is so good.
<v Speaker 1>One of the greatest running gun games of the nineties
<v Speaker 1>is set for a reboot. This is from Thomas Phronsie's
<v Speaker 1>at Polygon. The iconic running gun games series Metal Slug
<v Speaker 1>is going to be rebooted. S and K confirmed. S
<v Speaker 1>and K owned by Saudi Arabia. Let's just say that
<v Speaker 1>around everything sucks, everybody.
<v Speaker 2>Yeah, I was gonna say, I'm very curious to see
<v Speaker 2>when this game is session.
<v Speaker 3>Yeah.
<v Speaker 1>S K confirmed this in a new video released to
<v Speaker 1>celebrate the franchise's thirtieth anniversary. The thirtieth anniversary retrospective video
<v Speaker 1>mostly features footage from classic Metal Slug games. The trailer
<v Speaker 1>ends with the message mission reboot and quote a new
<v Speaker 1>mission awaits. The Metal Slug thirtieth Anniversary website then confirms
<v Speaker 1>what's on the way with the message to celebrate thirty
<v Speaker 1>years of Metal Slug action, We're reigniting and rebooting the
<v Speaker 1>series with a wide range of exciting projects, including new
<v Speaker 1>ventures in gaming. Are you ever playing any Metal Slug?
<v Speaker 1>I know, it's like one of those franchises a lot
<v Speaker 1>of people actually have played.
<v Speaker 2>Yeah, I mean, like the Metal Slug games are very neat,
<v Speaker 2>like they are very fun to boot up and on
<v Speaker 2>an emulator and mess around with for a while. I'm
<v Speaker 2>not sure how much they work in the modern era,
<v Speaker 2>and I'm not sure how much I trust SNK as
<v Speaker 2>it currently stands to make a version that is not
<v Speaker 2>heygo kill some journalists or whatever it is they're going
<v Speaker 2>to have you do in the next one. And so yeah,
<v Speaker 2>you know, I'm I'm pretty hesitant of whether this game
<v Speaker 2>will be worthwhile or interesting, especially considering like S and
<v Speaker 2>K got out there and made such a big deal
<v Speaker 2>of like no guys were still independent and was still
<v Speaker 2>going to make the games that we want to make
<v Speaker 2>and love. And then you look at the City of
<v Speaker 2>the Wolves and you're like, Joe Dog, what the fuck.
<v Speaker 1>Here's the NBS's favorite DJH.
<v Speaker 3>Yeah, what do you mean?
<v Speaker 2>And so, yeah, good luck to them, I guess.
<v Speaker 1>Yeah, there's lots of ways that this kid, like you know,
<v Speaker 1>the Saudi Arabbia stuff aside, like you know, if they've
<v Speaker 1>used three D graphics or something like that, and that
<v Speaker 1>could be really disappointing. I mean, I like Metal Slug
<v Speaker 1>a lot, and I bet there's a lot of people
<v Speaker 1>working at S and K who still want to just
<v Speaker 1>make good games. I think a good Metal Slug these days,
<v Speaker 1>a rebooted Metal Slug would probably actually be a rogue light.
<v Speaker 1>Sorry to everybody who doesn't want that, but I think
<v Speaker 1>that'd be pretty good for this.
<v Speaker 3>But uh yeah, look, I can't help but be excited
<v Speaker 3>about that contract. I'm sorry, go ahead.
<v Speaker 2>What if Konami bought back contract again?
<v Speaker 3>Yeah, I'd listened.
<v Speaker 1>I played that Operation Galuga or whatever it was from
<v Speaker 1>a few years back.
<v Speaker 3>It's not that bad. It's not that bad. It's pretty okay.
<v Speaker 1>Actually, I think it got unfairly maligned. The one before
<v Speaker 1>that actually was trash though. H yeah, I think I
<v Speaker 1>can't help but be excited about that. Neo Geo, despite
<v Speaker 1>the association with Saudi Arabia.
<v Speaker 2>Is just a fucking cool piece of hardway. It's so
<v Speaker 2>hard to know.
<v Speaker 3>It's hard not to.
<v Speaker 1>Yeah, and it's you know, that one's a two fer
<v Speaker 1>because it's Saudi Arabia and Embracer working together.
<v Speaker 3>Beacons all here, Jesus, all right.
<v Speaker 1>Valve received a tons of new shipments of Steam controllers
<v Speaker 1>or like literal actual tons like in tonnage.
<v Speaker 3>This is from Video Cards. Brad Lynch not that one.
<v Speaker 3>I don't think.
<v Speaker 1>I don't brain know, it's not you right, said on
<v Speaker 1>Twitter that Valve received its first large quantity imports of
<v Speaker 1>quote a wireless PC controller in the US last week.
<v Speaker 1>It's like, oh god, what could that be. The post
<v Speaker 1>lines up with Valves already announced twenty twenty six steam
<v Speaker 1>controller plan, but Lynch did not include the source in
<v Speaker 1>his post.
<v Speaker 3>So we founded ourselves.
<v Speaker 1>The Video Cards got the manifest and saw that, Yeah,
<v Speaker 1>there's a huge amount of wireless PC controller that it's
<v Speaker 1>going to Valve that will be on this ship on
<v Speaker 1>this ship, on this imported ship. And yeah, so the
<v Speaker 1>very least they have them on these shores. So the
<v Speaker 1>expectation is they could release it any moment, or they
<v Speaker 1>could hold onto it until they're ready.
<v Speaker 3>Now.
<v Speaker 1>Valves previously said they want to release the three things together,
<v Speaker 1>the three things being you could be forgiven for forgetting
<v Speaker 1>now because it was months ago and they haven't talked
<v Speaker 1>about it because they've had to shut up because the
<v Speaker 1>pricing problems. But the Steam Frame, which is the VR
<v Speaker 1>headset that runs like a version of Android or whatever
<v Speaker 1>and has support for Steam games through compatibility layers. And
<v Speaker 1>then the Steam Machine, the Steam box, the Steam PC,
<v Speaker 1>which is a Steam OS PC that you put under
<v Speaker 1>your TV that's six times more powerful than the Steam Deck.
<v Speaker 1>They were going to launch that with the controller. The
<v Speaker 1>controller has a dongle, but you don't need to use
<v Speaker 1>the dongle to connect it to the Steam Machine because
<v Speaker 1>it has the dongle built in. They all work together
<v Speaker 1>at a certain point. The problems plaguing releasing the Steam
<v Speaker 1>Machine and the Steam Frame. LEXI are just holding back
<v Speaker 1>the Steam controller for no good reason, right because as
<v Speaker 1>we know, RAM prices, storage prices have just shot to
<v Speaker 1>hell and it's gone crazy, and that's caused them to
<v Speaker 1>have to rework their pricing that they have not told us,
<v Speaker 1>and the release schedule which they which they have not
<v Speaker 1>told us, the new release schedule. But those problems are
<v Speaker 1>not going to affect the controller all that much. So
<v Speaker 1>do you think that eventually they do just decouple these
<v Speaker 1>two things, of these three things and put the controller
<v Speaker 1>out on its own first.
<v Speaker 2>So there's two things. One vis viving is probably like
<v Speaker 2>the worst news for Valve possible because now they have
<v Speaker 2>to store them somewhere.
<v Speaker 3>I have to pay its costly.
<v Speaker 2>And the other thing is I'm not sure if you
<v Speaker 2>saw this, but last week the first public Gish hub
<v Speaker 2>for Steam running on armed devices finally went up, and
<v Speaker 2>so that stuff is starting to come together. Not a
<v Speaker 2>lot of about fifty percent of stuff that you try
<v Speaker 2>works on it, and the actual process of you know,
<v Speaker 2>getting Steam running on something like your electroid pocket is
<v Speaker 2>still a bit of a pain in the ass. You
<v Speaker 2>have to install Linux and then you have to install
<v Speaker 2>things over an SD card and it's a whole to do.
<v Speaker 2>Watching the few videos I've watched on it, but the
<v Speaker 2>actual technology for the translation layer for armed devices, or
<v Speaker 2>for Steam on armed devices, seems like it is starting
<v Speaker 2>to come together, which if you don't know, that is
<v Speaker 2>the chipset type that is being used for the Steam
<v Speaker 2>frame head SSH and so that being more readily usable
<v Speaker 2>and workable in a public space, or at least being
<v Speaker 2>out on the public gear shob means that things are
<v Speaker 2>probably pretty far along internally at Valve, which makes sense
<v Speaker 2>considering they wanted to have this released earlier this year.
<v Speaker 3>So yeah, yep, absolutely. Yeah.
<v Speaker 1>There's been a lot of advancements in the translation layer,
<v Speaker 1>Proton and wine and all that stuff on ARM in
<v Speaker 1>the community for a while while now, but it's always
<v Speaker 1>been kind of messy, and the hope is, all right,
<v Speaker 1>Valve's going to show up and make it very streamlined
<v Speaker 1>and very much like the Steam Deck, and that is
<v Speaker 1>that's super encouraging. And then once Steam games playing like
<v Speaker 1>Windows based Steam games on ARM is here, that opens
<v Speaker 1>them up to a future of a Steam Deck that
<v Speaker 1>is smaller, lighter, more power efficient, just as powerful. Uh
<v Speaker 1>maybe more affordable. Uh, there's a lot of.
<v Speaker 3>Cool things they could do once ARM becomes the basis
<v Speaker 3>for their home.
<v Speaker 2>Maybe at one point it would have been more affordable.
<v Speaker 3>Yeah, right, yes, the dream.
<v Speaker 1>All right, let's hit these last handful of movie stories
<v Speaker 1>all in one. The Legendizelda movie wraps up filming it's cinematography.
<v Speaker 1>Cinematographer shares a new look at Link. Jeff, if you
<v Speaker 1>could put this on the screen real quick, just I mean,
<v Speaker 1>this goes pretty hard. Actually, I think Link looks pretty
<v Speaker 1>cool in this image. Who knows if it's going to
<v Speaker 1>translate to motion picture. But in this photo where they
<v Speaker 1>have the clapper what it's called the clapper for like
<v Speaker 1>singing up audio and video, they have Umami, which is
<v Speaker 1>the code name for the movie that when they were
<v Speaker 1>filming it, which I like as well. But it's got
<v Speaker 1>a picture of what probably is concept art. Right, I
<v Speaker 1>shouldn't be getting le see, I probably shouldn't be working
<v Speaker 1>myself up so much over this one image, right.
<v Speaker 2>I mean it looks better than that first generically lish
<v Speaker 2>shot that we got for the deadline of Variety. But
<v Speaker 2>the lighting in those like set visit photos is always terrible,
<v Speaker 2>and this looks this looks way more like a actual
<v Speaker 2>movie quality thing. And I guess this movie's happening. I
<v Speaker 2>guess this is I think they said it on the
<v Speaker 2>next line of podcasts. But this feels like the one
<v Speaker 2>that the video game movie making craze hinges on of.
<v Speaker 2>If this does well, it is off to the races,
<v Speaker 2>let's license everything like people will like since in comic
<v Speaker 2>books around twenty ten. And if it doesn't do well,
<v Speaker 2>it is back to conservatism and kind of like, let's
<v Speaker 2>be more careful and do some prestige TV shows. So yeah,
<v Speaker 2>I'm very curious how this does.
<v Speaker 1>Yep, yeah, why did Clapper did sound like a slur
<v Speaker 1>when I said it to Altamont. I don't know, I
<v Speaker 1>just got one of them mouths. I can't help it,
<v Speaker 1>all right. And then the Super Mario Galaxy movie made
<v Speaker 1>seven hundred and fifty million dollars so far. You know,
<v Speaker 1>between the two movies, they've made two billion dollars. This
<v Speaker 1>thing's blown its way to a billion dollars worldwide. So
<v Speaker 1>well done.
<v Speaker 3>And then a Call.
<v Speaker 1>Of Duty movie from Taylor Sheridan and Pete Burg is
<v Speaker 1>coming in twenty twenty eight. Okay, look, I like Pete
<v Speaker 1>Burg as a fan of Dad movies. Well, first of all,
<v Speaker 1>he did Friday Night Lights the movie, but especially the
<v Speaker 1>TV show, and so he gets like sort of a
<v Speaker 1>lifetime pass from me for that. That's like the best
<v Speaker 1>sort of Americana show ever made. It's really well done.
<v Speaker 1>And then I also like his just straight up dad
<v Speaker 1>movie Patriots Day, which is about the Boston City bombing
<v Speaker 1>and just finding the guys that did that, and it's
<v Speaker 1>a basically police procedural. It's super dad movie. And then
<v Speaker 1>the oil rig movie I can't remember, but the one
<v Speaker 1>about was it the I can't remember the name of
<v Speaker 1>the the rig that caught on the fire.
<v Speaker 2>What's that deep horizon?
<v Speaker 1>Yes, exactly, deepwater Horizon. That movie also very good. It's
<v Speaker 1>basically just a tragedy happens. And then six months later,
<v Speaker 1>Pete Berg and Mark Wahlberg are like, we should make
<v Speaker 1>some money from this, and I go, all right, and
<v Speaker 1>then the movie's pretty good.
<v Speaker 3>So I like Pete Burg.
<v Speaker 1>Taylor Sheridan is an incredible hack just even the movie,
<v Speaker 1>So yeah, go ahead, please.
<v Speaker 2>There is one good Taylor Sheridan movie, and it's Hello
<v Speaker 2>High Washer. And it's because of because of the director,
<v Speaker 2>because David McKenzie is incredible. David McKenzie is like, go
<v Speaker 2>watch Relay, go watch start Up. David McKenzie fucking rules.
<v Speaker 2>Taylor Sheridan is a fucking dumb ass, one of the
<v Speaker 2>worst writers alive, and it is so funny that he
<v Speaker 2>has become like the poster boy for Powermount Americana.
<v Speaker 3>Like Coppa Gang.
<v Speaker 2>They're all checks and I'm not sure you you like
<v Speaker 2>folding ideas right the YouTube channel?
<v Speaker 3>I love them? Yeah, Danilson, Yeah yeah.
<v Speaker 2>I rewatched that video on Call of Udy Ghosts Yeah
<v Speaker 2>the other night because I was in a headspace for it,
<v Speaker 2>and boy, they're a match made in heaven. This this
<v Speaker 2>makes total fucking sense. This whole thing makes so much
<v Speaker 2>sense that I'm like, this is disgusting. Congrats you like
<v Speaker 2>knew the assignment.
<v Speaker 3>Good job. Yeah.
<v Speaker 1>I definitely was like, man, I will watch Yellowstone. That's
<v Speaker 1>exactly the kind of dad bullshit I want to watch.
<v Speaker 1>And then I watched the first half of the first
<v Speaker 1>season and it was the worst kind of I don't
<v Speaker 1>know if people have seen that clip of the South
<v Speaker 1>Park guys talking about how they write stories and they're like,
<v Speaker 1>you can never do. This happened, and then this happened,
<v Speaker 1>and then this happened, and then this happened, which is
<v Speaker 1>a Taylor Sheridan script, like you gotta.
<v Speaker 3>Do this happened.
<v Speaker 1>But because of that this happened and then therefore that happened.
<v Speaker 1>Like that's, oh yeah, that's how you should write a story.
<v Speaker 1>That's what makes things satisfying. And Taylor Sheridan's like, no,
<v Speaker 1>here's a fucking bear out of nowhere, and no, she
<v Speaker 1>just got punched in the face and is in a
<v Speaker 1>coma because whatever it. Oh my god, why is this
<v Speaker 1>stuff such nonsense and so popular? And it's because they
<v Speaker 1>wear cowboy hats and then they talk down to any
<v Speaker 1>liberal that shows up on the show.
<v Speaker 3>It's a power fantasy. It's great. Last thing.
<v Speaker 1>Live action adaptation of elder Ring is coming in twenty
<v Speaker 1>twenty eight. That one feels real as well, and that
<v Speaker 1>one's like an alternative track to whatever happens with Zelda Wright.
<v Speaker 1>Like elder Ring is not one of those ones that
<v Speaker 1>was obviously going to get made into a movie, and
<v Speaker 1>not obviously by A twenty four and Alex Garland, And
<v Speaker 1>if that works, I think it is this alternative to
<v Speaker 1>like going to the biggest publishers and turning their biggest
<v Speaker 1>properties into movies.
<v Speaker 3>But we'll see.
<v Speaker 1>Call of Duty is supposed to come out in twenty
<v Speaker 1>twenty eight. The movie and elden Ring which do you
<v Speaker 1>think it's more likely to actually come out between those two.
<v Speaker 2>Elderman by far, they have an actual cast put together.
<v Speaker 2>Like you look at the rundown of the cast these
<v Speaker 2>people have signed on to make a movie. Call of
<v Speaker 2>Judy is some ideas on like a board somewhere in Paramount,
<v Speaker 2>But this cast is actually pretty good. You have like
<v Speaker 2>Jonathan Price, Kit Knnor Ben Wishar, Kley Spanney. You have
<v Speaker 2>Peter Sarah Fenowitz, who people will know is in the
<v Speaker 2>Dark Souls Games is a fan of from soft Games,
<v Speaker 2>so and Nick Offerman, of course, who was one of
<v Speaker 2>the first people who signed on. So like, there is
<v Speaker 2>an interesting cast that I I wonder how you make
<v Speaker 2>this movie without just making a different version of Green
<v Speaker 2>Knife or the Green Knife. So yeah, I don't know.
<v Speaker 2>I run very hot and cold on on Alex Garland's work.
<v Speaker 2>I think Annihilation is like one of the best movies
<v Speaker 2>of the last fifteen years, but I also think Men
<v Speaker 2>is trash, So I don't know. I'm curious. I also
<v Speaker 2>do really like x Macina, and I like the twenty
<v Speaker 2>eight years Later movies that he's been viting. So yeah,
<v Speaker 2>I'm curious how this stands.
<v Speaker 3>Out all right.
<v Speaker 1>That does it for the headlines. No poll question from Friday.
<v Speaker 1>We did the Bomb twelve instead. I don't know if
<v Speaker 1>i've updated the form yat, but I'll get that done today.
<v Speaker 1>So if you go to giant bomb dot com and
<v Speaker 1>you just scroll down, you see the Bomb twelve on
<v Speaker 1>the left hand side.
<v Speaker 3>Here, it says vote here. Click that.
<v Speaker 1>It'll take you to the Google form submit your game
<v Speaker 1>for this week's Bomb twelve, and we'll wrap up the
<v Speaker 1>week with those twelve games that really matter to people
<v Speaker 1>who are really playing video games. I have a new
<v Speaker 1>poll question. We'll get to that here in a moment.
<v Speaker 1>Before we do that, Lexi, why don't you tell people
<v Speaker 1>where they can find you on the internet and all
<v Speaker 1>that good stuff.
<v Speaker 2>Yeah, you can find me on blue Sky at lexload
<v Speaker 2>dot xyz, and you can support my work by going
<v Speaker 2>over to stampmanu dot co dot uk. I'm finding us
<v Speaker 2>on Patreon, Patreon dot com, slash stop menu. We have
<v Speaker 2>had a bunch of really cool stuff on the website. Recently.
<v Speaker 2>We had reviews of Dosa Divas and prag Matter, both
<v Speaker 2>of which were some pay per views, which was really
<v Speaker 2>cool to be able to pay people for those. We
<v Speaker 2>had some interesting features recently around breaking down the Jeff
<v Speaker 2>Kaplan Lex Friedman interview and kind of looking at the
<v Speaker 2>questions that weren't asked and the implications of that as
<v Speaker 2>Jeff Kaplan is one of the vice presidents at Blizzard
<v Speaker 2>at what was ostensibly a pretty bad time to work
<v Speaker 2>a Blizzard, and so that was a really good piece
<v Speaker 2>that's worth checking out. But yeah, go check that out
<v Speaker 2>and check out my blues excellent.
<v Speaker 1>All Right, new poll question, which Zelda story do you
<v Speaker 1>think the movie is most likely based on?
<v Speaker 3>I saw a logo and it looked like Breath of
<v Speaker 3>the Wild.
<v Speaker 1>And then we saw that picture of Link holding the
<v Speaker 1>Hirulean Shield and Highlian Shield. I can't remembering how to
<v Speaker 1>say it, but and then the Master Sword looking like
<v Speaker 1>it's straight out of Okering of Time. So who knows,
<v Speaker 1>But your options are a Breath of the Wild, Ockering
<v Speaker 1>of Time or a different Zelda story.
<v Speaker 3>We'll get the results of that.
<v Speaker 1>Poll on Game mess Mornings here on Giant Bomb tomorrow. Okay, yeah,
<v Speaker 1>we can add the wand of Gamble on as well
<v Speaker 1>on us CAW. That's obviously the probably what it's based on.
<v Speaker 1>U speaking, a Giant Bomb today, we'll have some fun stuff.
<v Speaker 1>We're gonna go in a meeting right now that me
<v Speaker 1>and Jan are late for and figure out exactly what's
<v Speaker 1>going on.
<v Speaker 3>We'll tell you later today, but.
<v Speaker 1>Maybe probably not missed. We finished Miss four. We've got
<v Speaker 1>to figure out what's next. But we'll get some stuff
<v Speaker 1>going on on there for you. Let you know, and
<v Speaker 1>then the rest of the week you can expect the
<v Speaker 1>Bomb cast, you could expect light club, you can expect
<v Speaker 1>some fun stuff. Maybe we'll get some quick looks out
<v Speaker 1>there for you as well. Looking forward to delivering a
<v Speaker 1>fun week for you here on Giant Bomb. All right, LEXI,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talking about video games.
<v Speaker 3>I really appreciate it.
<v Speaker 2>There was too much news. I'm sorry you're like Vio meeting.
<v Speaker 1>No, it's I like it. That's I'd rather be here
<v Speaker 1>with you. All right, Thanks for watching everybody. Until next time,
<v Speaker 1>have a good one, take care of yourself, and goodbye.

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