Level 1: Donkey Kong (1981) - The Popeye Game That Changed Nintendo Forever

Surely You Can't Be Serious Podcast

Donkey Kong almost starred Popeye, Olive Oyl, and Bluto. Learn the shocking origin story behind Nintendo's 1981 breakthrough hit: the near-fatal lawsuit, how Mario and Donkey Kong got their names, and why their lawyer became immortalized in gaming history. This is the untold story of the arcade classic that launched a gaming empire and defined 1981 as the golden year of video games.
2026-01-20 24 min Transcript

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<v Speaker 1>Here we are for level one Donkey Kong.
<v Speaker 2>All right, everybody take out a quarter, insert it, press
<v Speaker 2>one player, and here we go.
<v Speaker 1>All right.
<v Speaker 2>So all these games that we're going to talk about
<v Speaker 2>came out in nineteen eighty one. Yes, where do you
<v Speaker 2>want to start?
<v Speaker 1>How about November seventh, nineteen twenty seven. Wow? Okay, So
<v Speaker 1>that is when a gentleman named Hiroshi Yamuchi was born.
<v Speaker 1>His dad abandoned him. His mother realized she couldn't raise him,
<v Speaker 1>and so she gave him to her parents. His grandfather
<v Speaker 1>ran this little playing card company named Nintendo. Wow.
<v Speaker 2>Nintendo was created in September of eighteen eighty nine as
<v Speaker 2>a card playing company.
<v Speaker 1>Yes. So, Hiroshi grew up with his grandparents, ended up
<v Speaker 1>getting married, going to study law. But while he was
<v Speaker 1>studying law, his grandfather, president of Nintendo, has a stroke,
<v Speaker 1>so he leaves school comes over to run the company
<v Speaker 1>at the behest of his grandfather. He doesn't want to
<v Speaker 1>do it because I don't want to do it. His
<v Speaker 1>grandfather's like, you have to do it. I'm not gonna
<v Speaker 1>make it. You neither run the He's like, okay, but
<v Speaker 1>I won't do it unless we agree that no one
<v Speaker 1>else in the family can be a part of the
<v Speaker 1>company because he doesn't want the competition, right, So his
<v Speaker 1>grandfather's like, okay, your cousin fired, and he starts running
<v Speaker 1>this company. And so the cards back in Japan were
<v Speaker 1>just card cards. They weren't the plastic cards that we're
<v Speaker 1>familiar with. And so he decides, I'm going to make
<v Speaker 1>cards like they make in the West. I want to
<v Speaker 1>make these plastic cards. And he starts doing that and
<v Speaker 1>reaches a hit number one by having an agreement with Disney,
<v Speaker 1>Walt Disney to create the Walt Disney playing cards that
<v Speaker 1>end up blowing up because Walt Disney is huge and
<v Speaker 1>makes the company a bazillion dollars, right, Okay, okay, And
<v Speaker 1>so he's like, okay, time for us to diversify. I'm
<v Speaker 1>going to start a taxi company. I'm going to start
<v Speaker 1>a love hotel. You know, love hotel is I think
<v Speaker 1>I do? Yes, you could probably get it. It's rentable
<v Speaker 1>by the hour. And apparently he would frequent those kind
<v Speaker 1>of hotels that he started, okay, and an instant rice company,
<v Speaker 1>well sure, why not? And so as it turns out
<v Speaker 1>all of those failed, Yeah, and so they're at the
<v Speaker 1>brink of bankruptcy. He's fretting. He sees this guy that's
<v Speaker 1>an engineer of his in the factory named gun Pay Yochi,
<v Speaker 1>and he's playing with a claw and I mean you
<v Speaker 1>imagine the claw in the in the cartoons where it's
<v Speaker 1>like you squeeze it and the little arms go back
<v Speaker 1>and forth. You know, it stretches out to grab some
<v Speaker 1>That's the thing that this guy is invented. And he's
<v Speaker 1>like that, that's awesome. Figure out how the factory can
<v Speaker 1>make it. And that's what he does. And it's called
<v Speaker 1>the Ultra Hand ultrahnd and it makes him another bazillion dollars.
<v Speaker 1>It's hit number two. Okay. So he realizes at that point, hey,
<v Speaker 1>what am I doing with taxis and love hotels and
<v Speaker 1>instant rice. We're a game company. We made playing cards,
<v Speaker 1>We've got the Ultra Hand. And so they start toy making,
<v Speaker 1>which leads to game making. Yes, and he sees the
<v Speaker 1>potential video games and he says, I want to break
<v Speaker 1>into that world, okay, And so they invent a few games.
<v Speaker 1>And one of the games that they start is called
<v Speaker 1>Radar Scope. Okay, and Radar Scope becomes a hit in Japan.
<v Speaker 1>It's huge. It is second only to Pac Man okay
<v Speaker 1>that we just mentioned. So he's like, okay, ship three
<v Speaker 1>thousand of these over to the American coast. We are
<v Speaker 1>going to break into the North American video gaming world.
<v Speaker 1>And they sell one thousand out of three thousand, one
<v Speaker 1>thousand out of three thousand, and then nobody orders anymore.
<v Speaker 2>And the other two thousand are sitting in this warehouse, Yes,
<v Speaker 2>this crappy, little dusty Nintendo.
<v Speaker 1>Warehouse, Yes, the Nintendo America, the newly formed Nintendo America warehouse.
<v Speaker 2>And they start to panic.
<v Speaker 1>Yeah, they're like, holy crap, we've got all these games.
<v Speaker 1>The Nintendo America is going down already. I mean they've
<v Speaker 1>they've gotten excited about things and are completely devastated by
<v Speaker 1>the lack of sales. And so they say, what are
<v Speaker 1>we going to do? And so Hiroshi Yamuchi says, I'm
<v Speaker 1>going to find a guy to make us a game
<v Speaker 1>that's going to be a hit. And who does he find.
<v Speaker 2>He finds this guy called Saguerro Miyamato.
<v Speaker 1>So, Sagiro Miyamato, forgive us, we're stupid Americans. Yes, we
<v Speaker 1>have no Japanese education whatsoever. So we're probably mispronouncing these names.
<v Speaker 2>The most Japanese we know how to say, we learned
<v Speaker 2>from a stick song in nineteen eighty three.
<v Speaker 1>No more, I got them. Hey.
<v Speaker 2>For my part, though, I did look at Radar Scope.
<v Speaker 2>I checked it out. Yeah, and when I when I
<v Speaker 2>got online and looked at it, yeah, I did not
<v Speaker 2>recognize the game as one that I had played. Right,
<v Speaker 2>But the gameplay is very similar to Space Invaders or Gallaga, yeah,
<v Speaker 2>except it's kind of tilted. It's it's a tilted shoot
<v Speaker 2>him up.
<v Speaker 1>Game, right, It's almost like Space Invaders if you were
<v Speaker 1>about three feet tall on a regular game and you're
<v Speaker 1>like looking at an angle. It's not It's very odd. Yeah,
<v Speaker 1>I can see why it did not overwhelm the United States.
<v Speaker 1>And so he hits up Shagiro Miyamato and says, I
<v Speaker 1>want you to come up with a game. And Shagiru
<v Speaker 1>Miyomtu was not an engineer, Okay, he was an artist. Okay.
<v Speaker 1>He had wanted to be a magna artist. You know
<v Speaker 1>magna is yeah, Okay, so he had wanted to do that,
<v Speaker 1>but had gotten this job with Nintendo instead and had
<v Speaker 1>done he had done work on one of Nintendo's other games.
<v Speaker 1>Called Sheriff, and he had done work on radar scope,
<v Speaker 1>but it was all kind of artistic development as opposed
<v Speaker 1>to the engineering side of things. Okay, but he does
<v Speaker 1>something unprecedented. He develops a story before any of the
<v Speaker 1>programming is done.
<v Speaker 2>First story. Yeah, involved in a video game?
<v Speaker 1>Yes? And do you know who is supervising the development
<v Speaker 1>of this game?
<v Speaker 2>Who's that?
<v Speaker 1>Gun pay Yoki, the guy who had invented the ultra hand,
<v Speaker 1>All right, yeah, mister Altrahan. Mister Alterrahan, who, by the way,
<v Speaker 1>also went on later on to invent this thing you
<v Speaker 1>might have heard of called the game boy, the game boy, Yes, ultrahand,
<v Speaker 1>the game Boy, not a bad resume. And our guy
<v Speaker 1>Segeru Miamato. He invents another game down the road you
<v Speaker 1>may have heard of, called Zelda. Yes again, and he
<v Speaker 1>develops the story of a character. But talk about the
<v Speaker 1>two three really biggest icons of video games in the
<v Speaker 1>mid eighties. He started Mario, he started Donkey Kong, and
<v Speaker 1>he started Legend of Zelda.
<v Speaker 2>This guy's a he's a legend.
<v Speaker 1>He is. So when he starts developing this game, he
<v Speaker 1>wants to do a Popeye love triangle. He wants Popeye
<v Speaker 1>Olive Oil and Blue Dump.
<v Speaker 2>You know I heard this in researching Donkey Kong. I
<v Speaker 2>read this and I would I almost fell out of
<v Speaker 2>my chair because I can now every time I play
<v Speaker 2>this game, I will see Blueto grabbing Olive Oil and
<v Speaker 2>Popeye rushing to save her.
<v Speaker 1>Yep. If you look at the outside of the cabinet, Pauline,
<v Speaker 1>the woman looks like somebody out of King Kong, like
<v Speaker 1>her dress is torn. She's blonde, she's buxom, kind of gorgeous.
<v Speaker 1>If you look at her in the game, she looks
<v Speaker 1>like Olive Oil's got the the skirt down to her ankles,
<v Speaker 1>she's got the hair and a ponytail. She does not
<v Speaker 1>look like the one on the side of the game cabinet. Okay,
<v Speaker 1>so they say, hey, Popeye, people who make Popeye license
<v Speaker 1>it to us, and they say no, right, So Miamatto
<v Speaker 1>comes up with a different set of characters that are
<v Speaker 1>still in this love triangle. Blueto becomes this gorilla, Olive
<v Speaker 1>Oil becomes this pretty woman instead of this gangly woman.
<v Speaker 1>I guess her name is Pauline. We'll get there. Sorry, No,
<v Speaker 1>that's all right, No, that's good. Pauline is her name? Okay,
<v Speaker 1>and jump a man, jumpman? Who is a carpenter? Yes
<v Speaker 1>he is?
<v Speaker 2>So is he a carpenter or a plumber? That's so
<v Speaker 2>if you'll notice.
<v Speaker 1>In Donkey Kong the game takes place on a construction site, right,
<v Speaker 1>oh yeah, yeah, okay, yeah, So Mario Matt started off
<v Speaker 1>as carpenter. Okay. They only changed him into a plumber
<v Speaker 1>later on when they developed Mario Brothers, which was him
<v Speaker 1>and his brother Luigi working in pipes and doing plumbing stuff.
<v Speaker 1>They both had the same look. You got overalls, you
<v Speaker 1>got a hat. He could be a carpenter or a plumber.
<v Speaker 1>But in the original Donkey Kong there's no plumbing going on,
<v Speaker 1>but he is swinging a hammer around. So they create
<v Speaker 1>the game, they send it to the United States. The
<v Speaker 1>guys in the United States are like, I really don't
<v Speaker 1>know about this. This is kind of weird. Yes, and
<v Speaker 1>they're like, do you have a name for the game,
<v Speaker 1>And so that he had tried to come up with
<v Speaker 1>an American name for this game, since it was the
<v Speaker 1>objective was to be a hit in North America. Right,
<v Speaker 1>you know how it came about? I think, so go
<v Speaker 1>for it. Okay.
<v Speaker 2>So in Japan, a common term for a gorilla is Kong, yes,
<v Speaker 2>which that works in America too, right, you have King
<v Speaker 2>Kong in Japan gorilla. And so I always heard the
<v Speaker 2>urban legend that it was a mistranslation, that Donkey Kong
<v Speaker 2>should have been monkey Kong, and that it was a misspelling.
<v Speaker 2>And by the time they figured it out, it had
<v Speaker 2>already been printed a million times and it was too much,
<v Speaker 2>and so they just became Donkey Kong. But based on
<v Speaker 2>what I have read, and according to Miamato, what he
<v Speaker 2>wanted to do was he wanted to translate stubborn gorilla.
<v Speaker 2>He used a posaurus to come up with the term
<v Speaker 2>for stubborn, and when he looked up the term stubborn,
<v Speaker 2>one of the things he found was the term donkey,
<v Speaker 2>and that's how he came up with the name donkey Kong.
<v Speaker 1>Right, the idea is simply stupid or stubborn. Eight. So
<v Speaker 1>now onto the names of the other characters. We know
<v Speaker 1>how Donkey Kong got his name. He, by the way,
<v Speaker 1>was supposed to be a pet of jump Man who
<v Speaker 1>had escaped and taken Jumpman's woman with him.
<v Speaker 2>Now, because people have pet gorillas in Japan.
<v Speaker 1>Sure they do, right, or America right or whatever. Yeah, okay,
<v Speaker 1>so how did we get the name Pauline? You know
<v Speaker 1>this one?
<v Speaker 2>No?
<v Speaker 1>I don't, all right, So they ship it to America.
<v Speaker 1>It goes to the going to the warehouse where they
<v Speaker 1>have those two thousand radar scope games sitting right right.
<v Speaker 1>The manager of the warehouse is this guy named Don James.
<v Speaker 1>His wife is named Paulie, and so for her they
<v Speaker 1>say Paulie James. We're gonna call her Pauline as the
<v Speaker 1>character nice. The guy who owns the warehouse, their landlord
<v Speaker 1>who's angry at them because they're going broke and they're
<v Speaker 1>not paying their rent, is a guy called Mario Cigale,
<v Speaker 1>and so they name Jumpman after Mario. Those people all
<v Speaker 1>become very wealthy in a short amount of time. I
<v Speaker 1>bet they do. Don James is still the executive vice
<v Speaker 1>president of Operations for Nintendo America.
<v Speaker 2>Fantastic.
<v Speaker 1>He's been with them for what forty years? Almost? Yeah,
<v Speaker 1>forty years now. Yeah, that's the thing. All of these
<v Speaker 1>games are forty years old this year.
<v Speaker 2>It's incredible.
<v Speaker 1>It's crazy. So he went from being a warehouse manager
<v Speaker 1>to executive vice president of operations for Nintendo for a
<v Speaker 1>Nintendo of America yes wow, which he was also, by
<v Speaker 1>the way, involved in developing the Nintendo Entertainment System.
<v Speaker 2>The n E S.
<v Speaker 1>Harry Christ. So they get the first game in to
<v Speaker 1>North America. The guys who are the Nintendo distributors are
<v Speaker 1>guys named Ron Judy and Alstone. And they look at
<v Speaker 1>this and they're like, this sucks. There's no way that
<v Speaker 1>this is going to be a hit in the US.
<v Speaker 1>We need to start looking for other jobs. Wow. And
<v Speaker 1>so should say Ron Stone, No, Ron Judy and al Stone? Okay, yes, yes, I.
<v Speaker 2>Was gonna say Ron Stone quit van Halen and bailed
<v Speaker 2>on Donkey Kong Jr. It was Mark Stone Okay, Sorry,
<v Speaker 2>Oh my gosh, that guy was done looking again in
<v Speaker 2>the Little World.
<v Speaker 1>Okay. So the way that they did it, they realized
<v Speaker 1>that they could restructure the circuit boards on the Radar
<v Speaker 1>Scope games in order to make it into this new
<v Speaker 1>game Donkey Kong. Okay. But these guys looking at saying this,
<v Speaker 1>this is a waste of time. This is not gonna
<v Speaker 1>be a success. But they give it a try, you
<v Speaker 1>know why not. They're in Washington, go to a couple
<v Speaker 1>of bars in Washington and say, hey, can we put
<v Speaker 1>this game in here.
<v Speaker 2>You know the names of those two bars, go for it.
<v Speaker 2>The names of those two bars Seattle Washington Goldies and
<v Speaker 2>Spot Tavern.
<v Speaker 1>Right, and so At Goldies and Spot Tavern. People start
<v Speaker 1>playing the game, and they keep playing the game, and
<v Speaker 1>they keep playing the game, and the game is making
<v Speaker 1>thirty dollars a day in Quarters and we're talking about quarters. Yeah,
<v Speaker 1>thirty dollars worth of quarters is a lot for a
<v Speaker 1>bar that's not open twenty four hours a day, right, right,
<v Speaker 1>it's not an arcade, right, And so suddenly they realize,
<v Speaker 1>holy crap, people love this game, right, And so Ron Judy, Alstone,
<v Speaker 1>Don James, all of those guys go to work at
<v Speaker 1>the two thousand left over Radar Scope games that they
<v Speaker 1>have in there, and they start gutting them and converting
<v Speaker 1>them all into Donkey Kong games and sell them all immediately,
<v Speaker 1>and within a couple of months are selling four thousand
<v Speaker 1>Donkey Kong games a month. They end up selling sixty
<v Speaker 1>thousand within their first year, and Ron, Judy and else Stone,
<v Speaker 1>who had been thinking they should go look for other jobs,
<v Speaker 1>become millionaires. That is awesome. Let's talk about the music
<v Speaker 1>on this real quick. Okay. Music is composed by a
<v Speaker 1>guy named Yuki oh Ken. It's a variation of the
<v Speaker 1>Dragnet theme. What, Yeah, you're gonna hear the Dragnet theme.
<v Speaker 2>Now you're blowing my mind.
<v Speaker 1>There we go. Yep, you got it.
<v Speaker 2>Hey, I want to talk about gameplay for just a second.
<v Speaker 1>Okay, yeah, okay.
<v Speaker 2>So the interesting thing about Donkey Kong is it's a
<v Speaker 2>level up game, right, which was unusual. I think it's
<v Speaker 2>maybe the first of its kind where you start at
<v Speaker 2>the bottom to the top. Yes, along the way, you
<v Speaker 2>have Donkey Kong throwing barrels at you. Yes, you have
<v Speaker 2>fireballs that will change direction and sort of random. Yes,
<v Speaker 2>But the real thing that was really hard on gameplay
<v Speaker 2>was the crazy barrels. Yes, okay, so normal barrels would
<v Speaker 2>roll down the level and you'd see them coming. Occasionally
<v Speaker 2>they'd take a ladder down. But the crazy barrels, you
<v Speaker 2>had no idea where they're going. They're random, and you.
<v Speaker 1>They were falling down without any rolls at all. Mean,
<v Speaker 1>all the way to the bottom.
<v Speaker 2>I mean, you know how many words those crazy barrels.
<v Speaker 1>Caused me in my life. Donkey Kong is an incredibly
<v Speaker 1>difficult game. It's very difficult it is arguably the most
<v Speaker 1>difficult video game of nineteen eighty one.
<v Speaker 2>Well, you have all those random movements that it's hard
<v Speaker 2>to figure out what to do.
<v Speaker 1>And we're just talking about level one. I mean, when
<v Speaker 1>you get to the elevator level, holy crap, that thing
<v Speaker 1>is impossible. But I shovel my quarters in Hey, yeah,
<v Speaker 1>you dude.
<v Speaker 2>I like the beginning. It shows screen one twenty five
<v Speaker 2>meters and it always asks you how high can you get?
<v Speaker 1>Yeah? That has been pretty high. Yeah, I bet you
<v Speaker 1>would read.
<v Speaker 2>It's like taunting you.
<v Speaker 1>It also had cut scenes in it where it would
<v Speaker 1>give you a little bit of a storyline in between
<v Speaker 1>each of your competitions, each of your levels, yep, which
<v Speaker 1>was nice. You get to figure out what's going on
<v Speaker 1>with the gorilla and the lady and you, which was
<v Speaker 1>something we would we would see also again in mis
<v Speaker 1>pac Man.
<v Speaker 2>All right, I got something for you, Yes, all right,
<v Speaker 2>I had to dig deep on this. Here are a
<v Speaker 2>few celebrities that are good Donkey Kong players.
<v Speaker 1>Oh okay, all right, yeah, all right.
<v Speaker 2>Three celebrities that I found are reasonably good to excellent
<v Speaker 2>Donkey Kong players.
<v Speaker 1>Okay.
<v Speaker 2>Number one Michael Jackson, Okay, the Moonwalker himself, all right,
<v Speaker 2>Like Donkey Kong played it a lot. I couldn't find
<v Speaker 2>any solid info on how good he actually was.
<v Speaker 1>You don't know his high score.
<v Speaker 2>I do not know his high score, okay, Okay. Number
<v Speaker 2>two Steven Spielberg had a Donkey Kong cabinet in his
<v Speaker 2>office and is said to be a very good Donkey
<v Speaker 2>Kong player.
<v Speaker 1>Okay.
<v Speaker 2>Number three Eminem, Okay, he actually tweeted out his high
<v Speaker 2>score and I saw it on Twitter today. It's something
<v Speaker 2>like four hundred and sixty five thousand. Wow, fantastic score, right,
<v Speaker 2>Like that's really good. It's like halfway to world record status.
<v Speaker 1>Right, and world record status. I mean yeah, it's like
<v Speaker 1>one point one. Yeah. I mean when they made when
<v Speaker 1>they made King of Kong, and we looked at Billy
<v Speaker 1>Mitchell's score, he was top with eight hundred and something thousand,
<v Speaker 1>and next below him was five hundred and something thousand.
<v Speaker 1>So Eminem was within one hundred thousand points of second place. Yeah. Wow, yep,
<v Speaker 1>there you aggressive. Okay.
<v Speaker 2>So, as I understand it, there was a lawsuit involving
<v Speaker 2>Universal Studios and Nintendo Donkey Kong.
<v Speaker 1>Yes, So this started the year after it came out
<v Speaker 1>not even a full year after it came out. It
<v Speaker 1>started in April of eighty two, when Sid.
<v Speaker 2>Sheinberg flashed back to our Jaws episode.
<v Speaker 1>YEP, learned about the game success and thought it might
<v Speaker 1>be a trademark infringement on Universal's King Kong.
<v Speaker 2>Is there a possibility that Sid Sheinberg saw this game
<v Speaker 2>in Steven Spielberg's office.
<v Speaker 1>Could be so they filed a lawsuit against Donkey Kong, claiming,
<v Speaker 1>among other things, trademark infringement, copyright.
<v Speaker 2>Infringement on their King Kong title.
<v Speaker 1>On there, Yeah, from King Kong, Donkey Kong. They're saying, no,
<v Speaker 1>this is they have obviously stolen this. Howard Lincoln was
<v Speaker 1>Nintendo's lawyer. He was not a litigator. He was the
<v Speaker 1>guy they were calling about trademarking Donkey Kong. And when
<v Speaker 1>they asked him, he's like, I'm sorry, what did you say? Donkey?
<v Speaker 1>Can you spell that? He was expecting them to be
<v Speaker 1>calling them about bankruptcy. He didn't realize how much the
<v Speaker 1>success Donkey Kong had, and so Universal sues Nintendo America.
<v Speaker 1>Now this is going to be a huge deal because
<v Speaker 1>they're just they're literally just coming up. They're just becoming big,
<v Speaker 1>and Universal is already gigantic and can decimate them. Right,
<v Speaker 1>But Howard Lincoln knows another lawyer named John Kirby and
<v Speaker 1>gives him a call. He says, here's our problem, and
<v Speaker 1>John Kirby is just this humorless aggressive, meticulous, bad a
<v Speaker 1>cross examining lawyer. He's like, all right, let's go do
<v Speaker 1>some research. And so where they go to do research
<v Speaker 1>but Japan. So John Kirby goes out there and he
<v Speaker 1>finds Kong in use for car washes and sandwiches and
<v Speaker 1>about one hundred other different things, and it's always in
<v Speaker 1>reference to some sort of ape. It's not have anything
<v Speaker 1>to do with King Kong the movie, right, And so
<v Speaker 1>he's looking at this and he's like, these lawyers a
<v Speaker 1>Universal have got to be crazy to file this lawsuit.
<v Speaker 1>They're just looking to bullyus. And as he does more research,
<v Speaker 1>he realizes, wait a minute, Universal got sued before about
<v Speaker 1>King Kong being a copyright infringement of somebody else's story,
<v Speaker 1>and at that time they argued that it was public domain.
<v Speaker 1>So not only should they know better, they have to
<v Speaker 1>know that their argument is crap and that they're just
<v Speaker 1>trying to bully us, and so not only does he
<v Speaker 1>win the case for them, but they have to pay
<v Speaker 1>all the legal fees one point eight million dollars to
<v Speaker 1>Nintendo America. Nice. So after that, John Kirby, the bulldog lawyer,
<v Speaker 1>gets boats that are all called Donkey Kong. Yes, and
<v Speaker 1>there's a character that you might have heard of. As
<v Speaker 1>a matter of fact, I sent you a picture of it.
<v Speaker 1>He's round and pink and one of Nintendo's big characters.
<v Speaker 1>And his name is Kirby.
<v Speaker 2>How about that. Yeah, that's fantastic. That blows my mind. Yes,
<v Speaker 2>I owe Kirby.
<v Speaker 1>I was hoping to blow your mind. Yes, they created
<v Speaker 1>the character Kirby from the attorney that won the Donkey
<v Speaker 1>Kong loss. Wow. And when asked about that, he was like,
<v Speaker 1>I don't really think I gave them permission to use.
<v Speaker 2>My That is fantastic, all right. That Mario character from
<v Speaker 2>Donkey Kong has appeared in over two hundred video games.
<v Speaker 1>I've played a lot of the Super Mario Brothers is
<v Speaker 1>without question, my favorite game of all times. Played it
<v Speaker 1>in the arcade. I can remember with absolute clarity, sitting
<v Speaker 1>in front of the TV in nineteen eighty five and
<v Speaker 1>that first advertisement for the Nintendo Gaming System comes on
<v Speaker 1>and I see the robot, see the gun. I'm like,
<v Speaker 1>this is pretty cool. And for about three quarters of
<v Speaker 1>a second, I see Mario jump up and hit a coin,
<v Speaker 1>and I said, oh my gosh, this is the only
<v Speaker 1>thing that I want for Christmas. I don't care if
<v Speaker 1>you get me anything else. I have to have in
<v Speaker 1>a Nintendo game. Wow, that's awesome. And I got it
<v Speaker 1>and I spent hours. Yeah, my dad said he used
<v Speaker 1>to have dreams where the Super Mario Brothers music was
<v Speaker 1>playing in his grips because I was up so lately
<v Speaker 1>playing that game.
<v Speaker 2>Okay, which I know, yea, all my kids for Yeah, okay,
<v Speaker 2>it's twenty twenty. That came out in nineteen eighty five.
<v Speaker 2>Then Dune Dun du.
<v Speaker 1>Yeah, I could do that.
<v Speaker 2>It's ingrained in our childhood.
<v Speaker 1>Absolutely.
<v Speaker 2>Well, that's gonna wrap it up for Donkey Kong YEP.
<v Speaker 2>Come back next week as we dive into another title
<v Speaker 2>from nineteen eighty one.
<v Speaker 1>It's been fun.
<v Speaker 2>Yeah, it's gonna play some names. Yes, Doom Doo doo
<v Speaker 2>do do do Doom now

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