Nintendo Partner Direct Round Up
Grubb is joined by Lord Cognito to do a round up of today's Nintendo Partner Direct, the Shadow of the Erdtree trailer, and a whole bunch of other BREAKING news!
2024-02-21
64 min
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You'll be bad. It's the Internet. You're busy. Let's do this for February twenty first, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today Nintendo highlighted games from its partners and Elden Rings back to take over at all video Games. But first, please join me and welcome me today's co host the Game Mess Mornings. It's Lord Cognito, cog. How are you doing today, Lord Jeff Grubb in the realm of the of the mess, of the messy realm. Absolutely God, tell people like where they can find you, where they should know you from, and all that stuff. I've been listening to your stuff for a while now, but I'm happy to have you here. Tell the kids about you. Absolute to go at Lord Cognito on Twitter or Lord Cognito of the Iron Lord's podcast Every Sunday is the Lord's Day on YouTube. Also do Defining Do get a Destiny podcast called The Last Words. So, uh, you know, I'm all over the place. A podcast and a lot you are podcasting is a lot is how I would describe it for sure, And you guys go and you guys have your Lord's Day podcast on Sunday. You guys go and go and go, And I'm always like, man, that is a marathon. I'm always impressed. Yeah, it's full life. Little friends love gaming. We talk about mostly the latest topics in gaming one pm Eastern. We try to avoid We were trying to avoid the lines of the forty nine ers, but we just couldn't get out of that. Is it too soon? Is it too soon? G No? I have accepted what happened. I'm a real deal, long, lifelong Lions fan, so the idea that we were even in the conversation for any of that stuff is still very exciting to me. In a couple of years, i'll become a really toxic fan where if they're not winning, I'll be miserable. But right now it's like, hey, they want a bunch and that rules. So I'm good over here. I'm making due. Future is bright. I'm getting over my heartbreak period. But other than that, future is bright and gaming looks good right now. So it's looking good all right, you know what, Let's explain what we do here, because we got plenty of news, so let's just get in the show most weekdays, I Jeff Garub will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome, You can always listen to the show later on podcast feeds by searching for Game Mess Mornings, or find therss on GiantBomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the Morning Mess with the Nintendo Partner Direct roundup. They had a Partner Direct today February twenty First, this is from my Nintendo News. The newest Nintendo Direct Partner showcase featured games full of poignant storytelling, puzzling challenges, and blah blah blah. There was a lot to stand out there. I was pretty happy with this Direct COG. There was a lot of stuff them in there. For me, not everyone's super happy. Partner Direct is always going to be hit and miss, depending on which games in there get you excited or if there are any and for some people that are like, I am here for the big things I recognize from Nintendo. So partner Showcase was now going to be for me, I was pretty happy with it. We can get some of these ones that stood out. But did you get a chance to watch the direct this morning? I did. I did I get a chance to stuck it in? And for me it was it was big because obviously with the news that's been going to with Xbox lately and the business updates, I just had a feeling, bru, I just had a feeling that I might see some things from ten those new partners. Yes, one of their newest closest partners, Microsoft Xbox Gaming. Yes, yes, So I put the tweet out and I put a little eyeball eboji and look, you know, for me, I wanted I guess my thing was always about the messaging, the verbiage. How would it present? And now it makes sense, you know. The way I looked at it is, you know, Microsoft got ahead of it first so that it wouldn't become a complete surprise to probably both bases, and then here we are. But yeah, I did get a chance. There's a lot of games that I had my eye on otherwise though, But I thought it was a solid showcase overall, but we can get it to the ditty gritty. Yeah yeah, So I mean, let's start with the Xbox games. Grounded was one of the earlier ones that in there that I'm a little bit surprised, but I mean, Grounded is not some really tough game to run, but it's like there's simulation and it's a survival game. There's a lot of stuff to keep track of, Like it seems like it might be tough to get running on the switch, and they opened up like basically one of the first games in there, Grounded coming there, and then Pentiment got kind of stuffed into the sizzle reel, which we joked about beforehand, but like that'd be weird if they did that, And then they did that. Now in context, it's like Pentiment is something I adore. I love that game. I think about it all the time. It's like really one of my favorites. But I understand that it's not necessarily even something that rises to the occasion of getting people excited in a Nintendo direct that is like lower in as a partner showcase. I'm fine with accepting that it's a niche game, but it's a really good one. I'm kind of just glad it was in a direct at all. Those are two games that make a lot of sense on switch right. Yeah, absolutely, I think they're perfect fits. I mean Grounded the yard style. You know, honey, I shrunk the kids the game in the backyard of industry. You know, it looked great, It looked like it ran great. They had to eat the playground mode. They're talking about cross play, I believe, and cross shave and stuff like that, which I think is huge. Yes, I am concerned about and this is no shade, but I'm concerned about the communication required for Grounded. That is the Nintendo Online app is keeping piece of shit. It's it's terrible. I despise it. This whole video idea with Mike Naughty where where you try to use that thing and it's just half an hour of us dunking on that and I don't think I've used it since it's terrible. Everyone just uses Discord instead. So okay, that's probably what will have to end up happening here. It is a game about like, Hey, I'm dealing with this giant spider over here. Can you come over and help me? So you're right that is gonna be a little bit of a headache on the switch. Yeah, so just just that aspect I was just curious about. But it's it's perfect to your point with Pentimate, man, same thing for me. You know, that is one of my underrated gems. I came in hating on Pentiment because at first I wanted Joshua to do a bigger game, absolutely, but then when I actually played the game, and I'm like, the way they are attacking this story in this specific timeline, He's history, yeah, historically accurate, the multiple perspectives and the way the story unfolds with the tires together, like to get the themes across about how like in real life we bury our history and in our personal lives we bury our history and what what is that? What are the ramifications of that special special game? Go down to the name, right, It's so deep. So I'm just excited that more people get a chance to experience that because these two games, you know, should be should be bigger in my opinion. So yeah, I think this is cool. These are perfect fit games to kind of jump into the Nintendo ecosystem and Kle can I give you a little breaking news all what we got High Fi Rush comes to PS five on March eighteenth. Who put it? This is? This is a grub exclusive. This is Warrior sixty four just posted this on Twitter. Okay much, Okay, yep. It looks like there's a a trailer and some key art here that is in Spanish, So maybe this got out a little bit early from some website or something, but hey, yeah, that's that's happening. High Fi Rush always also definitely seemed like that one that would probably be tough to get running on the switch, So not surprised that that didn't make them to direct and is coming to PS five instead. But hey, all three of the four games so far are now confirmed. We're just waiting on CF Thieves, which might happen a little bit later that they'll probably have their own, like separate announcement about that they've been getting that game ready for that song. It's kind of it's all lining up, And I guess, you know, how are you feeling about Microsoft strategy here? I think, look, ultimately, at first I was more so upset about how are they're going to handle the messaging, and obviously live service makes perfect sense, you know, I thought anything that's live service needs to be on it. I guess I was confused initially about High five Rush because I was like, Okay, this is kind of like their new up and coming budding title. But the way I look at it is look and if this is about sustainability and the way the industry is going and they need to do this as as a pivot or a shift, I'm for it in that respect. So I think the key for them is just to be transparent, which for the most what they did instead of name in the four, but maybe that was a legal issue, but they kind of explained what the four are. So that's where I'm at as far as you know future. As far as me being on the Xbox platform as a person who likes the ecosystem, it really doesn't affect me because again, I get to play these games in game Pass, most likely a year or a couple of months ahead of release, so it really doesn't affect me. And if more people get experienced those games, and if they didn't do well, I have to say this, I have to say. My guess is that I FI Rush may not have Actually I gotta create you, I gotta go ahead of it. I just known about you and the one that took the arrows for every So Bunny, did I take samarrows for that one? Yeah? I mean the truth. And I've never ever gone off this story. Hi Fi Rush costs this much and it made about this much. That's how I put it. That's the fair way of putting it. I think at the time I said it was appointing or something. That's not fair because Microsoft has their own way of measuring that that goes against that. Not just like oh, it's how profitable was it like selling retail copies or whatever on the digital store. That's not necessarily they're measuring it. They have other things like oh, how it performs in game Pass. And I know that that Microsoft internally loves that game and loves that studio. What's the name of the studio now it's blanking on Tangle Game Works. Thank you. I know they love them, and they're like we and that's why they were like very quick to come out and counter the story. They're like, we don't want Tango Game Works to think we're disappointed because we are doubling down on them. But the reality is the game costs this much, it made this much, and when they're looking around for ways to keep these studios like, you know, chugging along. One of the answers being, hey, make more money from the same game you already made that people really like by putting out PS five became a pretty quick answer of like, let's just do that for a game like that that has already tapped out what it can do on Xbox and PC and in game pass. Yeah. Absolutely, I appreciate your service. You took a lot of slugs. You took happened, you know, you went in there, and the life of the inside, of the life of the land, it comes with the territory. As you said, yes, the life of this insider. I suppose one thing about I gotta get your your percentile. Your track record is strong, so you know, it's cool to see how it played out. And look, ultimately we want Tangle, We want these people to make money and make these games sustainable and then ultimately, like the cool thing is this. What I also want to talk about is that for a whole new audience that never experienced these games right now, to Xbox has benefit if they decide to do a High Fire Rush too or a sequel. There is now familiarity. Now people know what that is on the other plaf what's happening here? Yeah, to generate interest. So I am coming along. I was, I was struggling to Yeah. I mean, I I'm a I have a Nintendo fanboy podcast. If Nintendo was suddenly talking about this stuff, I would be confused and maybe even like as a lifelong fan and this is childish, I think in my opinion of myself. But I think I'm would be a little bit hurt and be like, what is happening here? And I would I would process and I think I would end up in the same place you are, where it's like, how does this really affect me? More people are playing these games? Who cares? It would just take me, like, you know, a day or two to process that. So I completely understand. Yeah, And the final pointos stay on. It was just that, you know, for me, from a Microsoft standpoint, I just wanted them to see the vision through of once they made the acquisitions of Yes, but as an ABK, how does that look? You know? Does that improve game pass? And I think this strategy allows them to still do that while putting these other games that are maybe older on other platforms. And I'm okay with it now, and I think at the time, it was when people were first like getting really worried about what was happening here. They were like that that was something I heard from a lot of people. I just want those like twenty eighteen acquisitions to have a chance to come and do what they're going to do, to see if that can work before we start abandoning everything. And my point was always I think internally they're looking at the games that they're coming and being like, nothing is going to have the potential to move the needle like Starfield did, So why are we pretending that something's going to be as big as that? And that wasn't even as big as we needed. So I think they were just immediate like, Okay, let's look at what we're doing and change some things up, even though obviously they're mostly sticking to the same strategy that they've been having all right back to the direct Some things that stuck out to me Disney Epic Mickey rebrushed. I am not someone that ever played Epic Mickey. I know people mostly found that game to be disappointing, but this looked pretty good, especially since it's like it seems like it's a updated in multiple ways where it looks much better than the we game did, and at the same time seems like they could have a chance to edit what the game was and improve it in some ways. It's always what I think is a cool thing with video game remasters is this happens with the Zelda games, where they're like, hey, we're gonna just like make this section that you guys thought was kind of a slog a little bit shorter, and now it's edited, and now it's a much better game, even though we're gonna call it the same exact game. And hopefully they can do that here. But what's especially interesting is I had heard about this, and I heard about it alongside the news that Metroid Prime for might get it's some sort of CG trailer that pops off this summer, and I was kind of been like holding off on this, like yeah, waiting to see if some more things would get confirmed from from this set of leaks I got from the source. And now multiple things have been have happened, have been confirmed, and I'm like, Okay, I'm feeling I'm feeling a little bit better about Metro primarily work popping off this summer, So yeah, I was like, Okay, Wow, rebrushed is here and it's real. So there we go, and then Penny's big breakaway. That game looks fantastic to me. I'm a huge three D platformer fancog. I don't know. Did that set off any bells for you? Yeah? Look cool, it looks cool. Man. I'm not like like a big connos order series and stuff like that, but I thought what I saw looked good on screen. I didn't really have any complaints. I thought this was one of the ones that I'm like, oh, okay, it was. I had about like five and that was definitely in the list. I was like, okay, that got my uh. And we talked about the Xbox games coming to Switch and we saw there's two. There's actually seven if you count the five rare games that are coming to Intend to Switch Online. That includes Killer Instinctive, Battle Toads and Battlemaniacs, Snake Rattle, En'roll, and RC pro Am, and I think there was one. Oh yeah, so of course Blast Core. So yeah, I'm excited about all those. I'm a huge fan of rare Blast course one of my favorite games. So that's really cool to see people are like wondering, Hey, where the hell is like stuff like Donkey Kong sixty four. That one is one that seems like gonna make a lot of sense. I wonder like, hey, where's Diddy Kong Racing? Yes? Do you buy in to the theory that the reason we're not seeing those and that's that something like a Nintendo director for a Nintendo Switch online is because maybe we'll get full fledged remasters of those sold separately or maybe even like a rain makes I mean, one would hope so, right, I mean because it seems like curious omissions, right, yeah, yeah, So part of me is like I'm hoping that teams already have these set aside for these plays. I would love the remasters of these. People have been screaming these for the tops for so long, So yeah, I'm leaning on that direction for sure. I think it's possible that like Diddy Kong Racing uh gets that kind of tradement. I think Donkey Kong sixty four is such a massive game that even remastering it might be troublesome. But I don't know Nintendo has control of those games as well, Like that's a joint that like Rare made them, But I don't think a Rare has any sort of say in those games anymore, because they would have given up the copyright when they went over to Microsoft. So I wonder if these are like these games, these five games are like yeah, rare. Microsoft have control and they're making deals here and they're like, yeah, why not just throw those into Nintendo Switch Online as part of Hey, here's grounded and here is a pentiment. Maybe that makes some sense. And then Nintendo's like, well, we're gonna do Donkey Kong stuff when we're ready to do Donkey Kong stuff. But yeah, I do think it's it's a notable emission. It does stand out. It makes you think, where are those games? And maybe they have bigger plans for them. Star Wars Battlefront Classic Collection kind of a surprise. This is a new, fully online version, a new collection of and fully online version of those classic Battlefront games from the PS two era, and people are very excited about these games. I always kind of played them, was like, oh, this is fine, and moved on pretty quickly. But I know a lot of people who are much younger than me, about ten years younger than me or so, who adore these games, and they always yell at me and be like, no, these are some of the best games of all time, and so I'm going to play it again, COG and we'll see. Do you have any love for the Battlefront series? You were in the same vic. I get it. Yeah, way we're man of a certain age. Yeah, I'm like, look, I get it. That wasn't me. But I understand the impact of those titles. I remember when they dropped and how people were going crazy down of sixty four players and just the epic scale and taking your character off and all that. Like, I get it. I get it. So to see that on you know, Nintendo Switch, Super Doope, Super Dope, that's a big get. I'm gonna read up some of these other titles and I'll stop if something like strikes my fancy. You could do the same. Let me know south Park snow Day. It's that first person or maybe it's third percent of it, but it's a three D shooter kind of game based on South Park. Another Crabs Treasure, which I played at Summer Game Fest. It is sort of a underwater Pixar from soft game and that's actually a good time. I really enjoyed what I played of it. Contra Operation Galuga. Yes, I'm hoping this is a good contra. We like get some bad ones, really hopeful that this is going to play good, play well. I should say this one A chant helped me out. Is this the developer? Do we find out if this was INTI Creates or Way Forward, because either one would be pretty good. I hope this one is a is actually a solid contra. Pepper Grinder is another sort of indie game that looks like has a ton of potential. It looks like the old Drill Dozer game for the Game Boy Advance, which was a game free game. Contra is Way Forward. Okay, that's very encouraging. Way Forward has put out some great games. They have a B team as well, but Way Forward's very good. Sweet at games. Getting multiplayer mode expansion dlc OH, Super Monkey Ball, Banana Rumble. I'm excited about that because the last Super Monkey Ball didn't have online multiplayer. It was kind of a pain in the ass that we couldn't do the party modes online, especially since that game came out like kind of during the pandemic. And it's like now they're years later, we're getting this, and it' saying, man that this would have been perfect back in like twenty twenty one, but hey, I'm not complaining. Glad that complain, not that I'm complaining. You get it. Pocket card Jockey that the version that got released on app Arcade is now finally coming back to a Nintendo platform. And then Unicorn Overlord is the last one I'm going to call out that's from Vanilla Ware. More Vanilla are games should be on Steam and ben Switch, but hey, at least for getting the new one. And this continues to look pretty cool. Tactical fantasy RPG with that awesome Vanilla Ware artwork looks really cool, really look nice. Absolutely anything else you want to call it from the direct before we move on. Yeah, I had about five from me. Oh my shout out on what is it? I believe it's called Inder, Oh not interer Lili's It's Yes, inter Magnolia, Bloom in the Midst is the more Man. Yes, like the aust there, and I like that you kind of get beat the enemies, they kind of worked with you as companions and stuff like that. I thought that was no Zoo the EA original from Yes Cancerrazo. Yes, Yeah, and it was cool to see them I'm pulling from I believe he was at the Game of the Game Awards and you know, kind of like an emotional trip to his fathers in addition to kind of like kind of giving me like or mixed with Black Panther Wakanda vibe. Yeah, that's right. That is this game, and now that is that does have a striking look. It's a that's out April twenty third. They confirmed, yes, and then another one towards the end as far as they kind of rushed. This was right during the penimate sizzle real stuff. I thought, Kingdom Come Delivery, this is a big deal. That has that version that's a new version. Has king Kingdom Come been on switch before? I thought it might have been, But the very re least, it's like, oh yeah, that reminds me Kingdom Come is still this like really big RPG that has actually continued to grow and they're still supporting it. And I'm not like necessarily surprised by that, but it was just nice to be refreshed in my memory that they're still working on that game. Yeah. I think that the same thing for me because I had forgot about it. I remember when the announcement that they were going to do it, but I'm like, this is an ambitious put that is a huge game. It's like realistic Skyrim and they did well. So shout out to Warhalls of those guys. But it was cool to see that that's still coming along and shouldn't geting made ten say, I thought, really cool. Yeah, and it was. It was one more. It was like a kind of like an RTS kind of gay I'm trying to remember the name of it. It was like an RTS slid school. The artwork looked really cool. Uh. There is a Ranger, a role playing Avenger. Uh, there's a Gundam Breaker, Fantasy Life I Sword art online, a snuffkin melody of Mooman Valley Demon Slayer. Let's see if there's something else when missed. There's the artwork, there's the the Unicorn Overlord is like the tactical article. Yeah, Lord Lee, you know sword and Shield got up. Yeah. Fact, Yes, Unicorn aboard has always looked shit hot, and it looked even better here. So I've been very excited about that one. Yes, that's definitely one worth calling out. Absolutely. All right, me just make sure I didn't miss any detail. Yeah, Penny's Big Breakaway is out today. They announced that was a big surprise. There was those Nintendo Switch Online games are also coming today, and there was another pocket card. Jockey was the other one dropping today, stuff like Super Monkey Balls June twenty fifth. Some of these other ones are like a month or two or three away. But yeah, overall, I was pretty happy to direct up until I found out that in Japan they got Mother three added to the Nindo Switch Online and we're not getting that here. Now. I'm someone who has like, I think I appreciate Earthbounding Mother from a distance, but I'm like, this is gonna be the year I'm gonna actually give it a real shot to get into those games. And I would have really liked to have Mother three right there to make it a big deal where it's like, oh, everyone's playing this and now I can hop into that and play it alongside everybody. But uh, ebe never gonna happen. I don't know. Yeah, yeah, it don't feel like you got to make that that other account there, sir. Yes, I gotta log back into what just Jeff Japan, which is what it's called on my sweitch. I got called yeah you get it? Yeah again? Oh yeah, I haven't used it in forever. I forget what game I even got maybe actually, maybe I use it to get sweak a game. I don't think so. I think I waited for the English version. All right, let's keep moving along here. Elden Rings first expansion trailer confirms a June release date. This is from Tom the Machine. I've been at VGC band I, Namco and from Software have released the debut trailer for Elden rings highly anticipated expansion, Shadow of the Urd Tree viewable and now online. It confirms a June twenty first release date in this year for PS five, PS four, Xbox One, Xbox Series X, and s MPC. Sometimes I forget that game came out on Xbox One and PS four and that's still coming out to Xbox one. That's gonna run on the VCR Xbox One. That's a little bit wild to me. The old school joint, oh school joint. Yeah you an elderring guy. I'm not, but I respect power of that, yeah, describing it. Listen, I'm too old to go through that level of stress of my life at this point, but I respect y'all because here's the thing, like they the fact that they translated into that open world and then you can take all the tackle challenges, the way you want. I did try it. It's not for me, but I understand the appeal. And this is a highly anticipated expansion. People have been waiting for a long time, and I'm just I'm proud of the success of it. Like I'm like, I don't think they realized what they had and then when you just seen it explode, it was clearly just doing their thing right. They were just doing their thing, and they knew that it was like a good game. They make good games. But I don't think they were necessarily prepared and I don't think they've said as much for it to become like the TikTok trend that it became where it's just like everyone is talking about and everyone has comment on it, and all these celebrities were playing it. It's like, yeah, that that was not forle And so to be in the situation where we've been waiting for this DLC for a while, we've known about it. We knew from the beginning they were gonna have DLC, but they even said Shadow of the Er Tree more than a year ago. Now, I think, yeah, so it's been a long time since we've been like anticipating this got to the point where it's like, man, this is taking a little bit longer. I think expectations are very high for this in terms of the amount of content and like what's possible in it, and I think they're setting it up like, yeah, this is basically like gonna be a mini sequel built right into the game. Now, a lot of their DLC does like rise up to that level, but I think this is going to be even bigger than any one of those, just by the nature of what elden Ring is absolutely absolutely yeah, this is huge. But it's side out to the soul's community. I'm just it's so cool to see the genre get the love that again it almost become mainstream now, like oh yeah, because you know, always I felt like this niche thing that the hardcore used to do and challenge themselves and push themselves, and now you see more of the casuals kind of gravitating towards it, and I think that's super cool. Yeah, and it's you know, from software it gets a lot of the credit rightfully so or showing people that this is a viable way of making games where it's like, hey, we're going to prioritize animation and there is value in that it's not all about twitchy just I pressed the button and something happens right away. It's like, no, you're kind of engaged in this relationship with this game, and that means sort of a partnership and that's going to come through and the way the game feels. And they have stuck with that four years to the point where it's like everyone is now on board with that way of thinking. And that's impressive to me because I think a lot of publishers got scared off for years because they weren't a lot of publishers and developers were making games that felt this way. I think like Lost Planet is one that's getting some like love right now. Now. Lost Planet is no From Software game, It just isn't, but it has similar ideas in there, and people are like revisiting that, like, oh okay, well I do like that kind of thing. Now, maybe it's time for us to get more of that. And we'll see now going in and to be like, hey, I'm gonna make a game like From Software today might be a crazy thing to try to pull off, and a lot of developers can't quite do it. But yeah, it's a little saturated. Yeah, that audience ever bigger than ever. Absolutely Elden Rings Shadow of the R Tree again coming June twenty first. I'm trying, when is that Horizon MMO or DLC coming? Is there more Horizon stuff for this to overshadow? Because that continues to happen with Horizon, So they better boot a day, grow right, just get out of there, save yourself. Though we say that, I think the Horizon's like the best selling PlayStation game of all time, so it actually has never heard it. But it's on March twenty first on PC. Okay, so it has plenty of time. There we go. Congratulations, but reped a while got them the first time when they came, Yes, they did. You gotta be careful, move your day, keep your ego out of it. It gets get the most revenue if you get excellent. All right, you know what, let's take a quick break. We'll come back. We got plenty more to talk about. We'll get to all that right after this. Hello, Hey, Mike, what's up? What's upbody? Hey, how's it going? I just thought it was really that so like that Hi Fi Rush trailer, like, let's do this part of the show real quick. Okay, we're back and we're joined by special guests Mike Manati. Mike, what do you gotta say? Well, so that High Fi Rush places A five announcement only happened because the Latin America Bethesda account released the trailer, Yeah, accidentally, and it since has already been privated. I'm wondering what's going on there. It maybe arm raining anyway, It sure seems like that trailer was supposed to go up because a switch version was going to be announced, and then that got poled and not everybody got the memo. I don't know, Jeff, maybe I'm reading into things. I'll let you ruminate on that. You both have a good one. That's interesting. Yeah, I mean that's that's a possibility. I mean he's right about the timing, right, because that's how you know, just the way these things of the are processed, where you get the video, you get it uploaded, you're waiting for the direct to happen, and then you just schedule it out. Yeah. Maybe, I mean it also could be coincidence it wasn't in the direct, but no, maybe there's something there. Do you think like High Fi Rush is like maybe getting maybe they are struggling to get it run out on the switch and like that, let's just hold off until we know it's good. What do you think it's a good one, man? Because like you said, I mean, obviously we knew about the assets behind the scenes, and we knew that obviously the different shirts indicated the platforms that mister Chili was going to be on. So it's a good question. If I had to guess, go to my head, I'm just gonna say it's not ready yet. Maybe from a from a technical standpoint, it may not be ready, just need a little bit more time, you know, or they just haven't finalized the release day. But it is strange because you would think that the splash would have happened in conjunction with Pentimate and what you call it all grounded grinded. So I don't know what's your thought process here? What do you think you think? Are you thinking is it more technical or do you think and it's like legal, like what you did going on it? Like why did it not show? Yeah? If I had like if I like zoom out and I was like, Okay, what do I really think it's happened? I think it's probably coincidence, but I think it's at least worth noting what Mike said that things did line up and a lot of times that could be you know, a little bit of smoke, a little bit of fire. Uh. I don't think that's necessarily happening here, but it's a possibility. Interesting at the very least. It's the date on that is March eighteenth, That is less than a month out. So if it's not getting if it was, if it was never supposed to get announced, that to direct, where was it supposed to show up? And like, are we going to see that like later today or later this week? Or does Sony Does Sony have another small little thing, I mean, who knows. They just had I think they'd just have a state of play, right, and I just had a state of play. Yeah, that's my next question for you or the follow up, because I was curious as far as the PlayStation version and how that would be introduced. Is it something that Nintendo's being in It lined up most likely with this partner showcase. You know that they figured maybe they would give it then maybe that was the initial plan, But I'm just curious, like, well, PlayStation should ever get to announce any of these Xbox Game Studio games on their stage, Microsoft would be completely fine with that. And I think that the people who would have been like, I'm not so sure about that, namely Jim Ryan. He's like already one foot out the door, ready for retirement. You know, technically he's technically technically still there. But uh, to Tokey as the current person running it, and there's a reason we hear from him more of these days than we ever hear from Jim Ryan. Uh. And I think to Tokey would be like, yeah, that's that's fine, Like we don't we have a bunch of partnerships with Microsoft for like the cloud and all these things, and as you're and yeah, you're just another partner like any other. Of course you can be in there. You're you're gonna sell games on here, we get a cut of that money. That sounds great to me. So I think that he would be completely fine with that. But maybe I'm misreading it. I don't know the guy answer your question, I think so. But what does Sony have coming up like that anytime soon? If they have like a PlayStation showcase, that probably does happen in the early summertime, late springtime, and we're still a ways out from that, all right. Speaking of the Sony President he wants Bungie to be better at assuming accountability for development timelines. This is from Chris Sculliam f VGC GOG. I'm glad you're here for this one. Sony President. PlayStation chairman Hiroki Totoki has said Bungie could be better at assuming responsibility for its development timelines. During a Q and A session following Sony's latest financial results briefing, Totoke was asked for an update on Bungi and whether he had any initiatives planned for the studio in the next financial year. Totoke replied that while he was impressed by Bunge's ability as a video game developer, he felt it could make improvements from a business perspective. I visited the Bungie studios and had meetings with the management, and I saw that employment employees working at the studio were highly motivated, showing great creativity as well as an impressive knowledge of live services. However, I also felt that there was room for an improvement from a business perspective with regards to areas such as the use of business expenses and a use and assuming accountability for development timelines. I hoped to continue to the dialogue and come up with some good solutions. Now there's there's a little bit more here. But you're someone that's steeped in the Destiny community. Does what Totokey is saying here encourage you or are you worried about it? Or what is their reaction? Man? I am so I'm glad I'm here because this is definitely a talent. I'm so conflicted on here's the thing. You know, as a lifelong Destiny fan, Bungee fan, Halo fan, you know, I followed the studio from the very beginning and to see where they are all the different iterations and relationships they've had, my audience activision, the whole thing, and to see where they are now with Sony. So I'll say this, Look, they clearly Destiny clearly missed their internal targets. You know what is it about forty five percent? And thus final shape had to be delayed, which is their huge experience. They're really banking on this because of the failure that is Destiny Lightful did not hit. It was definitely the narrative was not strong, and they lost a lot of player base. Also during the time the frustration of the player base, they felt they were being over monetized, and now we understand why they need that revel They needed that income to come in. So now that the timelines are missed. To me, when I hear Pete Parsons from you know, CEO Bungie and now I hear it to Toky, this gives me the impression that they are going to tighten ship here. And the reality is this from my understanding, the way the board is constructed with Bungie, if they continue to miss targets there is they're at risk of having their board dissolved and having Sony retain you know, ownership of that. And that is something based on what I know from Bungie, that is something they do not want independence to avoid that. Yes, exactly, that's a situation where it might not be avoidable. It's eggs rough and that's the scary part because it may be out of their control. And here, you know, the other thing about hurricanes talking about what I was laughing when you're reading is he just recently made this similar statement when going through all of PlayStation's studios talking about an aggressive PC push. It's almost like, hey, you guys are great people, you're motivated, you work hard. But about these profits though about my money. This is what you get with the CEO. The financial guys get in there and they want to maximize profits. So that's what I see here. And look, I'm pulling for them. I'm pulling for Bungee hardcore. You know. They taking more time to get the final shape. It's down delayed till June. Yes, we'll see what happens by what it's going to come out like it about a week right, Yes, yes, that's the crazy thing and the way I'm happy because now get a chance to play final fantasy said making birth and you know, without my destiny addictioning around it. So I like that part. But I'm worried because it's like if it doesn't hit, what happens, right, Yeah, we're they're in an inflection point. This is very serious for Bungie. So I'm pulling for them, but we'll see what happens. This is this is Haroki's world right now, and I'm seeing the groundwork being laid on how things are gonna get run. Yes, so I mean and what you're speaking to there is like the real concern for Bungie and Bungee came into the Sony project where it was like, we are going to have our control, and that is like baked in. We are actually not even a PlayStation company. We're a Sony company. And that is like a distinction that they remind PlayStation about frequently. And now that has had to get quieted down a little bit because the money, the money's gone away for the most part, and so now they're looking like, oh shit, we need help from Sony and we can't. That means PlayStation and we can't be throwing our weight around so much anymore. So they're already losing some of that swagger that they came in with. Now swaggers, you know what is that? But like control the board of directors, that is that does act as a line of demarcation between Bungee and Sony, and then PlayStation, you're right, could evaporate in a moment if they don't meet certain metrics, and that is yeah, right, we don't know what that looks like, but as it stands right now, they're in desperation mode trying to make sure that this next thing hits. And to add on the other thing, the other concern a lot of friends of mine who are fans of Bungee is that It's kind of a dual role because not only do they have to worry about their ips themselves into successive destiny and obviously marathon, but then you are now the advisor to their live service portfolio, which is a huge undertaking, right, and some people call it brain drain. Are they being you know, are their resources enough for them to be able to do both things efficiently? Right? And that's the question. And again I'm hoping I'm pulled over, but I did. He have rumors that they assisted what hell divers too, but I'm not sure I got to day. I wouldn't be surprised to that. I mean from the beginning, like when that was first announced, even before Sony came out and said what they were doing, I'm like, this is about them coming in, having someone that actually made a live service game teaching everyone else how to do it. It was so clear from the very beginning. So every project that has even a little bit of live service stuff going on, I am sure that Bungie got involved in some way. It's definitely what I've heard from people that are there, and it's like, yeah, does that affect Bungie's core competency about them taking care of their jacks. I would hope not, but yeah, who knows, we'll see. I mean, in terms of timelines, let's just real quick on that. Do you feel like the games, the updates for Destiny are coming out at a clip that you're happy with or do you think at them advancing that timeline would be very beneficial to you as a player. Well, it's beneficial to be for them to take as much time they need to make Final Shape right. Final Shape needs to hit in the manner that tak And can hit and Forsaken hit. Those are their special moments where they really got it together. As far as the carent updates. Right now, they're in a tough spot because everyone knows there's a delay, so player count is down until the big expansion comes out, and then you've got all these rival games right now that's just killed it. We see hell Divers out here, we see Power World out here. The competition is so intense. It's not like back in the day where they were kind of like the sole console mmo, you know, thing in town, and they were able to get away with the good will that The main problem is this, Jeff, is that Budie has some of the one of the best communities I've ever seen. I'm talking about loyal die Hard and that what happened recently was a breaking point. And that's the first time I seen content creators say hey, yeah, I don't know looking from it, looking at it from the outside, I had never seen it go that hard where it was like, no, we actually are moving on from this. Yeah, that was surprising. That was surprising. So again I'm pulling for them. One thing about Bude, I'll say is in their defense, they're kind of like that kid who like who kind of coast through school just you know, it gets a little sixty five, he gets it, you know, season he just gets by, but when it's time for final report card or final market period, he aces it. So I'm hoping they continue their magic where it's like, oh dad, and this now sounds a lot like a Jeff Grubb to me. Hell yeah, I'm really for we was that kid, I was good homework, not doing homework, kidding me, give me that test, no problem. When it comes to that final fit, we own. No, how's my time to shine? That's right, exactly? All right, Well, well let's stick with the Sony news in Totoke Sonya is likely to launch a PS five Pro this year, according to analysts, is from Tom the machine I've in at VGC. A number of games industry analysts have reportedly said they're expecting Sony to launch a PlayStation five Pro console later this year. It was recently claimed that the platform holder is planning to release a PS five Pro console in late twenty twenty four, and that it will feature a proprietary d LSS like solution. A bunch of analysts are saying this, and I think coming out of that most recent financial report, things begin to line up where it's like, oh, yeah, they probably will do that. There's a couple of reasons. The big thing that stands out to me, COG is that when you look at that financial report and they talk about revenues being way up, not being able to sell it as many psfos as we want, but we really got her own profits because we discounted the PS five in a lot of plays to sell as many PS fives as possible. Well, now you're going into next year and you're not going to be able to sell as much because a lot of people that were waiting for a sale already jumped on those sales. So things are going to be tough unless you could do two things up that average sales price by putting out a PS five Pro that is very likely going to be six hundred dollars, and you know the subhead there is that sets up next gen to be either six hundred dollars or more because now you've got people used to that. So that is part of that stepping up that ladder. That is what's happening there. Also keeping the average sales price high is going to help them. But also putting out a new PS five pro it works. It's the Nintendo method for generations. Now, hey, there's a sucker out there called Jeff Greb and there's a lot of people like him. If we put out a slightly different model, he's going to buy that hardware again, and then he's either going to hand his old one to a friend or to a cousin, or he's going to sell it on the secondary market for a lot a lot less money. And that's going to create new users by charging the same person again, so that hardcore audience will show up for it. And that is something that also seems like would be a great benefit to PlayStation at the moment, because what This all goes back to and this is part of what the concern about them. Hey, BUNGEI were worried about how much money you're making. Is Phil Spencer's just just said it in one of these interviews. The console industry hasn't really grown in about six years. It is the same number of people spending about the same amount of money. And at a certain point you have two options. You can either make more money from those people by coming up with ways to you know, fleece them with nickel and diamond then with DLC or micro transactions, or by putting out hardware that's more expensive, or you can grow the audience. And Sony's in a situation where like I think they're like, well, right now, we have to make more money from the people that are like our most diehard fans, and so here we are PS five pro very likely for this year. What do you think you nailed it? I'm in complete alignment. I think that you know this is this definitely answers that question. Obviously, they're not happy with a lot of the internal targets that they did not hit from from console and revenue, and look, you know, I'm kind of the same Verson too. Like you give me a PS five Pro that allows you to hit maybe sixty frames and a lot of these games, or you know, in conjunction with an upcoming you know, Grand Theft Auto even though it's not coming out this year, but next year that'll be a big release to kind of tie. I don't know if they were able to get the marketing rights for that, but that would be huge to associate that platform with it. But I think it makes sense. I mean it's this is to me, PlayStation is at that point where they're just the brand dominant entity and people look at them the way you look at Apple, like I know, so I know people like that this is an Apple hole. We don't have Android, like I know that guy, right, So it's like, you know, PlayStation is at that point and they're counting on that brand strength to get people to buy and then this will be a premium product six D dollars. So dlssens excites me, you know, I like the techniques and stuff that utilize there for getting more performance out of these consoles. I'm curious to see how when you know, the digital foundaries and everyone gets ahold of these you know PS five PS five Pro, you know comparisons how much of a jump it does. But yeah, this is on schedule. The rumors have said, you know, stated this, but in order for them to kind of accelerate their financial they're hoping for this thing to really hit big into people, to double dip, triple dip or you know, get into this ecosom with a new product. So we'll see how they hail it. I'm curious to see those games around the window because I also believe for Rokis Tolkie made a statement stating that hey, not many first no more first party games coming out from the first party from existing not even second half of the year. For the whole upcoming fatal year, from from April of this year through March of next year, they will not have any franchise sequels. Basically, so new new Triple A games from existing franchises. That does not discount Hey, Blue Points got a new IP coming, maybe maybe that comes out this year, but that or you know, there's a number of things that could happen. I keep saying, I hear about Astro. I hear more and more about a new Astro game coming that probably lines up with the launch of a new Heart where since that's what they always do with Astro, but man, please just make that a real game. They'll have something, but it is they're You're right, they're definitely like looking around for man, we got to make some some waves here one way or the other, because we're not going to have the next Naughty Dog game, and we're not even going to have the next uh uh like Ghost of Sushima games, So that's right, part yeah, yeah, but I want to and I want to see how they navigate that. So one is usually clever with third party exclusive kind of deals to kind of like the obvious example there right where they're like people just associated that with PlayStation five to such an like an aggressive extent that it was like kind of a really impressive moment of marketing. How they were able to pull that off, and it was the right game at the right time to sew a lot of that stuff. So yeah, I think the PlayStation is going to keep looking at opportunities like that, not that there's a million of those out there, there aren't, so yeah, yeah, absolutely, no, I agree. For Microsoft, we already kind of know they're not going to respond with their own Xbox Pro model. Now I'm I am not super concerned about that. For one reason, I have one it's called my forty ninety in this machine good you good place all those games, So I'm good. But the other thing is, like Microsoft has been working on DirectX versions of machine learning to improve the way games run, and I don't necessarily think that they're going to need a pro to update a lot of that stuff to like maybe put that in to the Xbox and maybe like they have their version of DLSS ready to go as a software update for the Xbox and so they get a lot of that same juice without having to require you to buy new hardware. And that could look really good. Now, it won't change the calculus. People who want to get excited about new hardware are going to be more excited about new hardware. But I think this puts Microsoft in a situation where they can wait till that twenty twenty six and then put out a new generation then kind of way ahead of when PlayStation would be ready to put out there. So I'm with you. Now here's the question, gro you know that twenty twenty six, how we look in right now, how we feel it about this? I still feel pretty I think it's I mean that seems pretty likely. I mean it could easily. It could easily go into twenty twenty seven. But I think the way that they're talking about it, and they're already mentioned, hey, the biggest technical leap and all this stuff, I think they're ready to go hard and have something that is going to replace this generation in twenty twenty six. So that would give them like about a six year life cycle, and I think they would be happy to move on from that at that point. It's not like they're, you know, married to their install based the way that Nintendo and PlayStation are. That is a good point, and the way I look at it is almost like a soft reset almost in the terms of a three sixty. You control the narrative, you dictate when you drop, as opposed to always dropping at the same time. Ye PlayStation, they got to get out of that, right, It's a bad test to do for them. It's not a good place. You have to dictate terms on your own and separate that. So I'm with you, and here's the key thing for me where I do agree with them your thought process as far as they're not going to do a system right now. They may do like a slim or revision like all of us. Yes, yeah, see that. But as far as like upgrading the hallway like a true next step, if twenty twenty six happens, that makes sense. The other thing is between now and twenty twenty six, Xbox is in a unique position. They actually have the software lineup between now and then to hold them up, as opposed to the Xbox one X days when they were just relying on the performance of outperforming in the third party games with PlayStation I think that's gonna be huge for them. Mouse. We know about the Vial the hell Blades, but I think my booty said ten games this year for the next year. Yeah, and then he named a bunch and he did not name ten. So there's some stuff that we don't even know about. Yeah, yeah, tell you. There's a one that I'm still hoping that I heard about years ago. There's a Wu Tang game that's supposed to be like the Blow It's like, man, that would be really cool. Just having each one of those guys be a different class. That would be very cool. But I haven't heard much about it for years, so I need that thirty six. I hope it's still happening. That would rule we are sticking with Xbox News now. Xbox's strategy doesn't quote Hinge on people moving all digital, says Phil Spencer. This is from Luis Joshua Gutierrez at GameSpot. Physical media is slowly going the way of the DODO, but appears that Xbox isn't giving up on it just yet, despite having a disc list console. In an interview with game File, Xbox boss Phil Spencer shared his thoughts on physical media by explaining that Xbox is supportive of physical media, but we don't have a need to drive that disproportionate to the customer demand. We ship games physically and digitally, and we're really just following what the customers are doing. And I think our job is running Xbox. In running Xbox, is to deliver on the things that a majority of the customers want, and right now a majority of our customers are buying games digitally. Spencer then explained that gaming consoles themselves have kind of become the last consumer electronics device that have a disk drive, and this is a real issue just in terms of the number of manufacturers that are actually building drives and the cost associated with those, and when you think about cogs that were not you about cogs that we're going to go put in a console. And as you have fewer suppliers and fewer buyers, the cost of the drive does have an impact. I didn't really think about that, but that's a good point. You know, drives were dirt cheap for a long time because they were in everything, so the the you know, economies of scale would kick in. And now that's beginning to erode because no one's using dis drives anymore. So you've got to go find the one or two suppliers that are still making them, and now they can charge a bit more because you're like, oh, you're going to buy twenty five million of these over the next five years, and that's just for Microsoft. Okay, well we got you a little bit here over a barrel, so we're going to take that now. It's probably not still that not too expensive. I don't think these things are costing seventy dollars per system. They're probably still like ten dollars to put in. Yet I think he's probably I think he's half telling the truth when he says we are going in the direction of where the audience is going, where the customers are and most of the majority of them are buying digital. I think that happens when you sell a cheaper version that doesn't have a disk drive. That's just like you like kind of in urge people to move in that direction. And we know that that's this is where they want to end up because it's more beneficial to them. Right. So, but are you buying what Phil Spitzer's here that they're going to keep doing physical games in one way or the other for the foreseeable future. I mean, I think it's just a matter of time before it slowly starts to phase out. I mean, we just got to be honest. Yeah, we just gotta be honest with the nature of it. And literally the service that they're backing their future on with game Pass is an all digital you know service. So I see it, you know, I get it as a person who respects game preservation. You know, I understand the concerns overall where people who are against this, but I just think it's the way of the industry. I mean, we're from that era, like I mean, we had the VHS takes, we did the Blockbuster. I know how it is. I remember when Netflix used to come with a disc, you know, to your house. The game of a game fly and all that stuff. So look, I get it. I think it's ultimately a situation where I mean Xbox tends to be clairvoyant where the industry goes. The key for them is just sometimes they're messaging and maybe not being maybe being too aggressive to the push. So I think that's what this is. Phil has got to like still, they learned, they learn from the Xbox a little bit. They're not going to be super aggressive and completely stamp it out just yet, but it's clear it's a it's a pheasing out. You gotta ease them into it. That's how it's like an interception instead of a push, like I think the Xbox one. It's like, we are pushing you this direction because we are coming off the Xbox three sixty. We're feeling really good about ourselves. And then they realized really quickly. It's like, oh, we did not have the power to shape the market that we thought we had. So what's an alternative way to get to the same end that we want to get. Well, let's have a little bit more patience. Let's see the trends and let's go meet them there down on the down the like on the far side of the timeline, and here we are on the far side of the timeline, you know, so far removed from the launch of the Xbox One. And turns out that we kind of ended up where they thought we were gonna end up anyhow, just they could not push because people would push back. But if you go to meet us there, we will just kind of gladly walk ourselves there. And here we are. Yeah, it's uh, I mean, what what physical media looks like on next Gen? I'm still not really sure because I think both the PS six and an Xbox next Gen launch with like digital only and then you buy a disc drive and then you can't get that generation. It seems like we are there for that and then and then what which games actually get physical releases at that point? It's probably just the biggest ones and they don't get physical releases until they know their hits and then they sell them as one hundred dollars collector's editions only. And so it's going to very quickly, like now that we're there, it is going to be like that the straw that that you know, collapses the camel's back, and we are going to be on the other side of it, and suddenly it's like, oh okay, only like Boulder Skate three is already one where it's like at that, damn sure, like a physical right on like all stuff, and then you get the Collector's edition and stuff. Uh physically yes. So it's weird out there. It's going to keep getting weirder. But Microsoft has something for you if you don't want to have on your games really in any way. Phil Spencer said at least ten percent of all Xbox gaming is cloud based at the moment. This is firm Jonas Mackie at Game Reactor. Microsoft went all in on cloud gaming when this generation started, and a game Pass Ultimate subscription makes it possible to play most of the games without the need of a PC or an Xbox, but despite the many advantages, it wasn't very popular at first, although it seems to be picking up the pace recently. In an interview with journalist Steven Tatillo and shout out to Steven, he did a great job with this interview, the Microsoft Gaming boss Phil Spencer revealed there was a time when we weren't deploying more server blades because we had more supply than we did demand for the server acs that we had in place. That's clearly not true today. So he said, he goes on to say ten percent of Xboxes like gaming time. I guess I'm not even sure how he measures it, but that is happening on the cloud, and he says it's growing, And maybe the key thing here is it's growing with an audience that wasn't already playing on Xbox. This is a new market for them, which is what they claimed to be going after the entire time of cloud. Are you a believer at this point, Cog? Look, this is where the this is where they want to go, and there is growth there. They are seeing it trend upwards slightly. Now, the key for me with them is always going to be the software. It has to be compelling software to get you on there. And then obviously the advancements in technology where we you know, improve the latency, you know, substantial. So I wouldn't say like we're going to be doing these super fast twitch you know kind of kind of game, you know, competitive games on it, but there is an audience from me. I remember there were a couple of games that came out and they were talking about how how well you know, they were surprised how well he performed in Cloud And I think the key for them is also going to be these kind of markets, whether it be international who may not buy the traditional console, right, and the upcoming nations to be like all right, now everyone here buy a five hundred dollars console. No way, no way, right that that's gonna be huge for them. I'm very curious when now the ABK is part of the fold and you know, the Call of Duties and those things, the diabolos and those things are able to get into the service, how does that also affected because these are a lot of a lot of household mega titles that are under that umbrella. And yeah, this is something it's interesting that they said that they you know, they were at time they weren't deploying more cloud server Blaze, but that has changed now. So they must be seeing something internally on an uptick to continue to push in this direction. This is part of their pillars with Cloud Mobile, you know, this is all part of this whole vision that they're going for. Right, and Mike's and chat He's like, you know, he's pretty skeptical of the cloud and he's like, I already kind of I don't even believe that number he thinks ten percent is too big, and I get that. I get that reaction, but you got to like look in the context of this, like the cloud is easily accessible by a vast number of people that would have never bought a console, so you're gonna you literally are talking about billions of people now who have access to this, and it still only makes up ten percent of the Xbox business. It's like, actually, that is the number that can easily be truthful because it's like it was supposed to be taking off and like finding all these people that were, hey, I want to play games and I could string this on my phone. Great, and it's like, well, it's still struggling to convince those people, even in markets like you know, India and they have literally a billion people. In China has literally a billion people, and they're not jumping on board of this immediately to make it like the biggest thing that that Xbox has. I don't know ten percent can make sense in that context. I think, yeah, I get it, I completely get it. Uh, finally, did you see this King Makers game cog not. I gotta take them tak a look at it. Yeah, I'm gonna and I'm gonna play the trailer for everybody, let me get that going just a second. Where did I put that? Uh? I have it over here. Basically it it starts off looking one way and then it quickly changes into a different game. Uh. And I type this in YouTube real quick. It's kind of amazing. So it looks like a total war game or maybe a city builder. And where are you at in the trailer? Have you? Have you gotten to the to the turn? Yeah, your face is pope, I'm at I'm literally at the pot right now with a pickup truck and they going through what it's like? You know what? It reminds me like cavalry with like it's just as wild. Actually it's pretty cool. Yes, So how many p seasons sprites? Well, that's what that's what. It kind of looks like an Earth Defense Force, but it doesn't look like shit. It's kind of kind of amazing. But the guy just pops out of the pickup truck. Okay, the game starts. It's medieval. There are people like suits of armor, and it's like ancient villages and and there's a big battle and then all of a sudden, there's a pickup truck driving through a city. He goes through a portal, ends up back in the time, and it just starts driving through a bunch of these guys in the suits of armor, and then he steps out with the handgun and just shoots one. So it's insane. I think this is one of the best video game trailers I've ever seen, and I bet it'll be a pretty decent time. Apparently it has co op online all this stuff. That's gonna be a fun time. So yo, yeah, I'm glad you put me onto this. This is hilarious. I love the complete merging of two worlds and tell me would since and didn't put it together. And again it's giving me. You ever played this game Chivalry Chevaly too? Chivalry? Yeah, absolutely, which is just hilarious. But now in a modern person in that you know port you know, the fact that he got the trailer or to go to a horseback is hilarious. I'm done. This is hilarious, like the kind of thing where someone was playing Chivalry and it's like, wouldn't be cool if we had a mod where we could just like bring my truck in here and just mess people up. Yeah, And then all of a sudden, like now at the very end of the trailer, he's in the future. I don't know, there's something happening here. This game looks relief really come in. Yeah, I'm in making me too. Yes. And I saw it yesterday and like some people were like, this is the crazy trailer and I started it and I'm like city build or whatever, and I like stopped watching. And then today Dan was telling me, hey, no, watch that it really does go places. I'm glad I found it. But yeah, we'll see if it comes out twenty twenty four. It's gonna be an early access. I'm looking forward to it. Oh run destructively does Zoe Hanley, who wrote the headline for this, and it's called it an isa kai, which is like that the Japanese thing for like, oh, like a kid in King King Arthur's or like someone from one timeline going to another timeline and stuff like that, and something about that where it's like this is an isa kai, like kind of an anime manga thing. I'm like that, this just feels like someone being a jackass and making a fun game for the hell of it. Does not feel like the person that made this whatever say the word isakai, But I still still like that one hundred percent agree. This person having a ball, they have it a good time. Oh yeah, this team's having a blast. All right. Let's see here, we have a poll question from yesterday. Let's get to that. Are you going to try at least one of Hi Fi, Rush, Pentiment Grounded or Sea of Thieves on PS five and switch. I am going to vote yes, and thirty three percent of people said yes, twenty two percent said no, and forty six percent said I already played those games on Xbox and PC. And so basically they abstained. More people than not are interested in this though in terms of like, hey, if you if you haven't played them before, all right, is this a good thing for you? Yeah, thirty three percent versus twenty two percent. And that's not too surprising. Many of these are very good games. Yeah, no, absolutely. And I think what it is is, you know, let's be honest, a lot of people, once they're in an ecosystem, they're kind of married to it, right, you know, whether it be Nintendo and PlayStation, and I think it's one of those situations that once they see the game on their platform, and if there was a curiosity, it's going to be satiated. People are going to try it and then it's the new audience, and I'll ask I had a question for you, what do you think in reference to switch I thought maybe they would wait, like in terms of switch to, you know, a potential super switch, but these are looks like they come into the base switch. Yeah. I mean, you know, they didn't say anything about sea if thieves. I think I could still see that one going to the switch to. I thought high five Rush might even wait, but we'll see if that, Like now it's getting anough for PS five, maybe that still does get announced for switch To. But if that doesn't run at sixty frames per second, that's a rhythm game that kind of requires that. I bet they do be like, actually, let's pull the plug on that and wait and see. So I thought, technically, yeah, I mean switch To that's coming out March next year reportedly, now, so it's gonna be a ways out and your Microsoft, just if you can get a run on switch, just go for it. That has a one hundred and thirty five million units out there, you're going to probably sell pretty well, So why not go for it. I have a new poll question. We'll get to that here in a second, but before we do that, KG, why don't you tell people where they can find you on the internet what you have going on? All that good stuff, no doubt. Yeah. So at Lord Cognito on Twitter of the Iron Lords podcast every Sundays at Lord's Day, we usually go one pm Eastern Standard Time, rocking down talking about all the latest game news, Lord, King, Lord, Addic Lord. So my brothers just shout out to shout out to all of them. Gain was cold cool, cool to see you the pullow we pulled up, you know, say you pad. Oh that was so dope. That was what I just came out for. That absolutely. I also do Define Due mister Maddie plays again Xbox Focused podcast and then we're the Ebontis and thy guy Travis of IGN. I do the Last Word, which is our Destiny focused podcast, and that's usually on Thursdays on a Bontis channel. But yeah, man, I just loved the podcast and shout out to shout to you at the Delaware man got to see how the New York game it was we presented out there, and we're just trying to do different things and keep growing the brand in the pocket and also shout out to Lords'gaming dot in it. That's our site and media platform. We news reviews, all types of opinion pieces and shout out to the team over there that really puts out the work and I get to look good and take credit. Hey, that's part of the hustle, right, Yeah, you guys are out there. You guys are always trying to make it happen, and I always appreciate that because that's the only way anything gets done, is if you go out there and do it yourself. And I think you just subscribed to that. I appreciate that. I recognize that. Thinks too new pole question. What grade would you give the Nintendo Direct partner showcase A, B, C, D or F. I we'll have that up on YouTube dot com slash Giant bun Bomb underneath the community tab there you'll be able to find that and we will discuss it on games Mornings here on Giant Bomb. Tomorrow morning. Speaking to Giant Bomb, what do we have happening Later today? Blake Club returns. Mike Manati will be going back into into Mortal Kombat Michtology sub Zero. He could he might beat it. I've never seen anyone beat this game before. Cog He's gotten very deep into it, kind of got the hang of it. So that game is a magical really just a piece of crap and it's kind of amazing in every way. So we've really enjoying that. That'll happen at two thirty pm Eastern time. Everybody tune in. That's the normal time for Blake Club. We will also have Voice Small Dumb Truck you PF this week. Might play some old Super Mario Maker stuff since that's about to go offline. Might spend some time with that, and maybe I'll fit some hell divers in there. If that game is gonna work, we'll figure it out. If you get on them service, get them on them service. And that's a good game though. I'm just waiting to it to settle it. Then I'm in. Also, we have a special episode of BombCast Revengeance tomorrow. Who knows why we made it on Thursday instead of Friday. I guess you have to tune into find out. All right, God, thank you so much for spinning today talking with me about video games. Man. I deeply appreciate it. Oh love grub Man, love what you do. I love it the chance we get a chance to inter rack and work with each other. Love the energy is dope, community is super cool, and I just love that you love games. You know, that's what they'd always resonates with you and your energy has always been a one man. So when I got the call, I said, I got to come through the realm of a mess. You know, it's not that bad around here. We'll definitely get you back on you were a great guest, and get the rest of the lords on as well. I love those guys, so we'll make that happen. Thank you again, Thank you everybody for watching. You're one of the best audiences in gaming. In fact, you're the best. Until next time, have a good one, take care of yourself and goodbye.
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