Astro Bot Review Round Up and Balatro Coming to Mobile!
Jeff Grubb and Jan Ochoa do a review round up of Astro Bot, some more news on Concord shutting down, somehow we get Switch 2 rumors circulating again, and BALATRO COMING TO MOBILE?
2024-09-05
63 min
Transcript
Available Results
Generated results are saved to the knowledge database for reuse and search.
No generated results are available for this episode yet.
Extract Knowledge
Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.
Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.
Transcript
<v Speaker 1>You'll be like a dummy bit. <v Speaker 2>It's the Internet. You're busy. <v Speaker 1>Let's do this for September fifth, twenty twenty four. For <v Speaker 1>the next hour or so, let me help you sort <v Speaker 1>through the world of gaming on Game Best Morning's Live <v Speaker 1>with me Jeff Grubb. Today, Astrobot reviews are in and <v Speaker 1>it seems all right. Also the obligatory we found a <v Speaker 1>reason to talk about switch to goes here. <v Speaker 2>I probably should have replaced that with something else. <v Speaker 1>But first, please join me and welcome today's co host <v Speaker 1>to Gameless Mornings. <v Speaker 3>It's Janet Cho. Everybody, jan how are you doing? I <v Speaker 3>am doing terribly, but that's fine. Nothing stops astrobot. Not <v Speaker 3>even knops Astrobot. <v Speaker 2>That's right. <v Speaker 3>Mortal coils cannot stop the train of positivity that astrobot <v Speaker 3>brings to us. Jeff Grubb, we don't care that you <v Speaker 3>and Mike Manati have COVID. <v Speaker 2>Here you go. So, hey, I did get out of cure. <v Speaker 1>To me, I was, I was pretty rough yesterday when <v Speaker 1>I like really and that was my first day that <v Speaker 1>I really could play a ton of astro and I <v Speaker 1>slept through most of the day, but then I woke <v Speaker 1>up and then like the first thing I did was <v Speaker 1>start playing astro, and I felt better every since I <v Speaker 1>did test positive for COVID. Everybody, it's the first time <v Speaker 1>I've tested positive for COVID. If I've had it before, <v Speaker 1>I never noticed, so this time I'm like, oh, yeah, <v Speaker 1>I'm definitely feeling a little bit, a little bit run down, <v Speaker 1>a little bit of a headache, stuff like that, but <v Speaker 1>already feeling better. <v Speaker 2>So mild case if it is one. <v Speaker 1>I think Mike's feeling a little bit more rough, but <v Speaker 1>he's got that doctor dad that's got him on the <v Speaker 1>good stuff, so he's gonna bounce back. <v Speaker 2>Here pretty soon. <v Speaker 3>He also has those German non FDA approved drugs. <v Speaker 1>That's right exactly. He's going to be just fine over there. Honestly, <v Speaker 1>that's really what's going on. He's just in bed doing <v Speaker 1>those whatever they are. Queludes. I have no idea, but yeah, <v Speaker 1>I'm feeling pretty good. I know I sound a little rough, <v Speaker 1>but I was. I missed the show, I missed you, Jan, <v Speaker 1>I miss doing all this stuff, So honestly, this will <v Speaker 1>put me in good spirits and I think get me <v Speaker 1>back on them as well. <v Speaker 3>Here's the cheesy thing, grub and I'm not saying this <v Speaker 3>because there is someone from our parent company just off <v Speaker 3>camera looking at me sternly. It's nice to go into <v Speaker 3>work when you like where you work. <v Speaker 1>Yeah, absolutely, I mean that PAS was a very good time. <v Speaker 1>I saw the pictures you put in the slack the <v Speaker 1>Marino had of the audience for the Blake club A panel. <v Speaker 1>It was just jam packed. It was a good time. <v Speaker 1>It just yeah, I want to get back into the <v Speaker 1>swing of things. Also, you know, like the Zelda embargoes up. <v Speaker 1>We could talk about that maybe later today. Astro will <v Speaker 1>get into the reviews a little bit. We'll have a <v Speaker 1>full conversation about that at some point on this website <v Speaker 1>here pretty soon. I want to do all that stuff <v Speaker 1>because it's just like, yeah, video games make me happy, <v Speaker 1>like to talk about this stuff and like to hang <v Speaker 1>out with you guys. So yeah, absolutely, let's explain what <v Speaker 1>we do here most weekdays. I Jeff Grubb, will help <v Speaker 1>piece your gaming life back together. That includes breaking news <v Speaker 1>and maybe even some of our own original reporting for <v Speaker 1>all these topics. I'll get the put up a bona <v Speaker 1>fide expert who will make me look smart. If you <v Speaker 1>are watching live on twitch welcome, you can always listen <v Speaker 1>to the show later on podcast feeds by searching for <v Speaker 1>Game Mess Mornings, or find the RSS. <v Speaker 2>On giant bomb dot com. <v Speaker 1>You can also catch the show later with chapters and <v Speaker 1>timestamps on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>We have a lot to get into, so let's start <v Speaker 1>the morning mess with those Astrobot. Reviews are in and <v Speaker 1>it's doing very well. I think it has a ninety <v Speaker 1>five on Open Critic. It's around that same same zone <v Speaker 1>on Metacritic. Simon Cardi at IGN gave it a nine <v Speaker 1>out of ten. Set a very inventive platformer in its <v Speaker 1>own right, but Astrobot is particularly special for anyone with <v Speaker 1>a place in their heart for PlayStation Christian Donellan at <v Speaker 1>Eurogamer gave it a five out of five. Sony's glassy, <v Speaker 1>glossy mascot gets an outing filled with imagination and loving craft. <v Speaker 1>Mark Delaney at GameSpot gave it a nine out of ten. <v Speaker 1>Team of Sobey cements itself as an essential PlayStation studio <v Speaker 1>with an imaginative platform for the ages, and Janet Ochoa <v Speaker 1>from Giant Bomb gave it a five mio mialbeans, holypoop, <v Speaker 1>this game is great. Is it bad that I start <v Speaker 1>to care less about the normal astrobots? <v Speaker 2>No? I think that's that's normal. I'll tell you. Okay, So, yeah, <v Speaker 2>we've all been playing this game. <v Speaker 1>It's one of those situations where PlayStation does this occasionally <v Speaker 1>where they're very confident in the game. They just gave <v Speaker 1>everybody in the world a code. We all got one, <v Speaker 1>We've all been playing it. Janet Rules, I just beat <v Speaker 1>it kind of overnight, and uh, and I'm gonna I'm <v Speaker 1>gonna Platinum, not because it's like I care about platinums, <v Speaker 1>but just because it's like, all this fun stuff is <v Speaker 1>still there to do and I want to go back <v Speaker 1>and play more of it. I just really really enjoyed <v Speaker 1>this game. <v Speaker 2>How about you? <v Speaker 3>Oh, one hundred percent, Greb'll we'll definitely talk about this <v Speaker 3>more on the BombCast as Astrobot dedicated bcr But my <v Speaker 3>main thing is there's not a lot of games where <v Speaker 3>I'm playing it where I'm like, actually, for shoot, constantly smiling, <v Speaker 3>constantly because I'm having a good time, and that is <v Speaker 3>a feeling sorely missed, especially in like this current landscape <v Speaker 3>of games and games media, game development and everything. And <v Speaker 3>it definitely feels like I am being respected as a <v Speaker 3>gamer crub, which doesn't often happen sometimes you feel like <v Speaker 3>kind of taken advantage of by bigger studios, But tim <v Speaker 3>Asobi just has poured so much love and craft into Astrobot. <v Speaker 3>Where I think you said it like every ten minutes <v Speaker 3>you are finding a new mechanic or a different spin <v Speaker 3>on a current mechanic, and it is just such a <v Speaker 3>simple game when you boil it down where you're just jumping. <v Speaker 3>It's a hop and bop where you occasionally will get <v Speaker 3>a different power up, and those power ups wind up <v Speaker 3>affecting the whole game and turning it on its head, <v Speaker 3>and then that frown is now upside down if you <v Speaker 3>were sad because it's it's just a great time and <v Speaker 3>just all the various Easter eggs. It just makes me, <v Speaker 3>I don't know, so happy to have grown up with <v Speaker 3>the PlayStation. Yeah, and it respects that one hundred percent, <v Speaker 3>And it respects that from wherever entry point you've gone <v Speaker 3>into the PlayStation, whether it was the original PS one, <v Speaker 3>PS two, even the PS three, if that was your <v Speaker 3>entryway into the PlayStation ecosystem, it one hundred percent respects <v Speaker 3>that and pays homage to that, and it's just like, oh, <v Speaker 3>smiling from ear to ear. <v Speaker 1>Grub yep, I uh I the PlayStation and miss of <v Speaker 1>the game was even more affecting than I was expecting <v Speaker 1>it to be. Uh it was, but excuse me, by <v Speaker 1>the end of the game really kind of even emotional. <v Speaker 1>But the most emotional aspect for this for for me <v Speaker 1>with this game is something very similar. And we're gonna <v Speaker 1>discord and Dan says he hasn't felt this way about <v Speaker 1>a game since Breath of the Wild, and I have <v Speaker 1>a similar feeling because when I played Breath with the Wild, <v Speaker 1>the idea I was like, oh my god, Nintendo can <v Speaker 1>still do this. They can still come back, look at something, <v Speaker 1>take something familiar, and then take it to the next <v Speaker 1>step and do something that feels like it will set <v Speaker 1>up gaming for the next ten years, which is exactly <v Speaker 1>what happened with that game. Here, it's like, oh my god, <v Speaker 1>PlayStation can do this in the first place, they've never <v Speaker 1>really made a platformer like this before. And the fact <v Speaker 1>that they are now in the conversation with three D <v Speaker 1>platformer that is right there, mount rushmore top four or <v Speaker 1>five three D platform of all time, like it really <v Speaker 1>has gone. There are the three D Mario games, and <v Speaker 1>then kind of everything else a little bit behind that, <v Speaker 1>and now this is like right in the mix with <v Speaker 1>all of those best three D Mario platformers. I think <v Speaker 1>it's equivalent to a super Mario Galaxy three and really like, yeah, <v Speaker 1>a new mechanic every ten minutes, sure, yeah, but like <v Speaker 1>something playful every thirty seconds. <v Speaker 2>Are you're going to And that's I think the. <v Speaker 1>Really the key to this game is that you will <v Speaker 1>get into a level and you'll see something shiny and <v Speaker 1>you'll go hit it and it will explode into a <v Speaker 1>million little voxley pieces and you'll just have fun like <v Speaker 1>spinning around knocking all these things around, and it looks great, <v Speaker 1>it sounds incredible, and it just makes you want to. <v Speaker 2>Go interact with the world. <v Speaker 1>It encourages that play and that exploration to such a <v Speaker 1>degree that it makes the whole world feel alive and <v Speaker 1>it encourages you to like become part of the world. <v Speaker 1>It's on another level in many ways compared to similar games. <v Speaker 2>Yeah. <v Speaker 3>I'm not normally a person that wants to one hundred <v Speaker 3>percent of video game or try and find every single <v Speaker 3>collectible or secret, but for whatever reason, the last two <v Speaker 3>games that make me that have made me want to <v Speaker 3>do this is this Astrobot game an Assassin's Creed Brotherhood. <v Speaker 3>Oddly those two Brotherhood was the one after. It's like <v Speaker 3>two to one. I think, yeah, okay, I love Brotherhood too. God, <v Speaker 3>that's such a good game. Such a banger, Yeah, real banger, absolutely. <v Speaker 3>I yeah, I don't know. I think the best thing <v Speaker 3>is everyone knows that this staff in particular has varying <v Speaker 3>game tastes, and for all of us to kind of <v Speaker 3>be on board with one singular game means that it <v Speaker 3>is definitely special. You know, like Dan is more of <v Speaker 3>a dewey platformer guy. You occasionally ride that line as well, Grubb, <v Speaker 3>I'm kind of like a story let's get sad type <v Speaker 3>of guy. And this somehow ticks off all of the <v Speaker 3>boxes for everyone, including Nicki and Sean and Backla are included, <v Speaker 3>where where all of us are just having a great <v Speaker 3>time and as soon as they had the speed running, <v Speaker 3>it is going to destroy this website. <v Speaker 1>It's going to destroy everything. Yes, it's going to be <v Speaker 1>a real problem. Yeah, we'll move on here in a second. <v Speaker 1>But yeah, I just think that that we know video <v Speaker 1>games can be so many things. They could be anything, <v Speaker 1>they absolutely can, but they definitely should also always be <v Speaker 1>this like there should be something like this coming out <v Speaker 1>every once in a while, every year or so. At <v Speaker 1>this point, I know games take longer than ever, so <v Speaker 1>whatever whatever the timeframe is doesn't matter. <v Speaker 2>Gaming should never lose this. <v Speaker 1>This is a canonical entry in video games in the <v Speaker 1>terms of the like that doing this, that that feeling <v Speaker 1>like you could just go in there and play. You know, <v Speaker 1>my kids have been coming home every day from school <v Speaker 1>and rushing down here and like, okay, my turn, like <v Speaker 1>basically ripping the controller away from me because they could <v Speaker 1>just recognize it too, that this is something special and yeah, <v Speaker 1>Sony has nailed it. It is And yeah, I just <v Speaker 1>said this on Twitter. I think this is the best <v Speaker 1>game PlayStation has ever made. I really think that. Now <v Speaker 1>there's some variance there if you start talking about games <v Speaker 1>they publish so technically they're involved in the making of it, <v Speaker 1>like blood Borne and stuff like that. It's a conversation <v Speaker 1>at least it's right there with all of those games. <v Speaker 1>And yeah, this team just absolutely knocking out of the park. <v Speaker 1>And I hope that they are able to build on <v Speaker 1>this going forward, and really I hope that this game <v Speaker 1>gets like some more content. I hope that that those <v Speaker 1>challenges in addition to the speed running moodes, the challenge modes, <v Speaker 1>I hope those are great. I'm just expecting amazing things <v Speaker 1>from this game and this developer going forward forever. <v Speaker 3>It just like if you have ever been a fan <v Speaker 3>of PlayStation for whatever time, whatever generation, there is something <v Speaker 3>in this game that will appeal to you. Because there <v Speaker 3>have been multiple times where I've stood up from my <v Speaker 3>chair started clapping my hands, going, I can't believe you'll <v Speaker 3>remember this. <v Speaker 2>We should. <v Speaker 1>I'm not going to spoil anything, but each Nebula, which <v Speaker 1>is like the galaxies or the solar systems inside the <v Speaker 1>galaxy as you're exploring the overworld map. Fantastic overworld map, <v Speaker 1>by the way, a lot of fun stuff to do <v Speaker 1>on the overworld map, one of the best overworld maps <v Speaker 1>since Super Mario World, which has been unmatched in my <v Speaker 1>opinion in terms of over world maps. But each Nebula <v Speaker 1>ends with a big sort of reference and level to <v Speaker 1>another game. And I think if we had chat try <v Speaker 1>to list every single game that they do, there's no <v Speaker 1>way they would get them. They would get them all correct, <v Speaker 1>they would they just no way. It's incredible some of <v Speaker 1>the stuff that they pull there. Oh, it's it's just <v Speaker 1>it's so what a what a grand game? All right, <v Speaker 1>let's let's go ahead here. There is some Astrobot news. <v Speaker 1>The DLC will include challenge in speed speed run levels soon. <v Speaker 1>This is from Andy Robinson at VGC. Astrobots DLC plan <v Speaker 1>will include new challenge levels and speed Run mode. This <v Speaker 1>developer team Assobe revealed the plans during a studio visit <v Speaker 1>attended by VGC last month. A presentation suggested that initially <v Speaker 1>planned to add ten challenge levels and five speed run levels. <v Speaker 1>They said that those numbers could change. I am encouraged <v Speaker 1>by the number of speed Run levels. I'll tell you <v Speaker 1>that much. I don't want there to be fifty. I <v Speaker 1>don't want there to be I don't want there to <v Speaker 1>be so many that it's just a war of attrition <v Speaker 1>and who has the most time because I have the <v Speaker 1>least amount of time. Let's be clear here, but my <v Speaker 1>brain is broken in such way that if there are <v Speaker 1>fewer levels, I will then spend the most amount of <v Speaker 1>time on those handful of levels, because I'm a broken person. <v Speaker 2>But yes, I mean, hey, this sounds great to me. <v Speaker 1>I don't know, how are you feeling about the deep <v Speaker 1>the potential DLC for Astrobot. <v Speaker 3>I think it's a smart choice to have a limited <v Speaker 3>amount of speed running levels, in particular because we have <v Speaker 3>the brain broken people like yourself, grub yes, that will <v Speaker 3>only ever play the first world of a game like <v Speaker 3>Neon White, sure, and never see the rest of the game. <v Speaker 3>I don't remember if you want to finishing the rest <v Speaker 3>of the game, I don't think that's besides if I <v Speaker 3>did fantastic, Yes, But like the beauty part is, you're <v Speaker 3>not being kept away from the whole game. If those <v Speaker 3>specific speed running levels are just that portion of the game, <v Speaker 3>I am incredibly excited about the prospect of whatever more <v Speaker 3>challenge levels will look like, or what that even looks like. <v Speaker 3>We were talking about how some of those specific Sony <v Speaker 3>IP homages to end a Galaxy are, like, I can't <v Speaker 3>wait if maybe these challenge levels could be framed after <v Speaker 3>specific Sony IP like, I don't know, maybe they want <v Speaker 3>to give me a blastoh level. <v Speaker 2>Yes, that would be fantastic. <v Speaker 1>Yeah, I mean, and I hope that that is the <v Speaker 1>direction the DLC goes in where it's yes, it's doing <v Speaker 1>more to get people back in terms of here's more content, <v Speaker 1>but here's some surprises. They weren't in the core game <v Speaker 1>or something like that. Not you know, we're saying one <v Speaker 1>thing is in there, in there whatever, just yet that <v Speaker 1>would be a cool surprise. I do think that if <v Speaker 1>this game does especially well, I think this DLC would <v Speaker 1>just kind of be the start and they could maybe <v Speaker 1>do a round two and then yeah, another five speed <v Speaker 1>running challenges. I think the ideal scenario for me jan <v Speaker 1>is it is maybe you do get a roster of <v Speaker 1>like twenty to twenty five speed run challenges, and then <v Speaker 1>each week it is like, here are the three that <v Speaker 1>we're going to focus on, and we'll take your aggregated <v Speaker 1>time from all three, and we'll have you know, winners <v Speaker 1>for each of the individual challenges, and then it's like <v Speaker 1>a rotation. <v Speaker 2>So it is like. <v Speaker 1>Basically what we were hoping to know a World championship <v Speaker 1>would be, just do that here. Yeah, but you know, <v Speaker 1>I recognize that what we're talking about is a niche thing, <v Speaker 1>like this is a smaller part of the audience, but <v Speaker 1>bully it's important to me. So I really hope that <v Speaker 1>that's the way they go. Yeah, though, whatever, I'll take <v Speaker 1>what they give me. <v Speaker 2>At this point. <v Speaker 3>I mean, I imagine like this isn't the major focus <v Speaker 3>for all of team Asobi, So like maybe a smaller <v Speaker 3>chunk of the team can focus on these speed running <v Speaker 3>levels or the challenge levels in like a way where like, <v Speaker 3>you know, we'll occasionally get a Tetras ninety nine skin <v Speaker 3>that is lovingly crafted after something. <v Speaker 2>Right, give us that, Yeah, give us all the good stuff. Yeah, <v Speaker 2>go ahead. <v Speaker 1>I was gonna like, oh, yep, it's a very good game. <v Speaker 2>I'm trying to see. <v Speaker 1>I there's nothing else from this story. Sob has already <v Speaker 1>released a stream of new content for the predecessor game, <v Speaker 1>Astro's play Room, with new characters added to that game <v Speaker 1>carrying over the next release. That's a good point. They <v Speaker 1>supported supported, They like use that game as a platform <v Speaker 1>to hype up this game and add a new stuff <v Speaker 1>many years later. So it's not like they abandoned these projects. <v Speaker 1>They have them around ready to go. So I think <v Speaker 1>that this is a game that years from now could <v Speaker 1>still be getting new stuff, and I hope that's exactly <v Speaker 1>the way it goes. <v Speaker 3>Treat this like PlayStation Home. Have this be the hub. <v Speaker 3>You know, you're in your little world, and then suddenly like, oh, <v Speaker 3>what's that box over there? Oh my god, you're remaking <v Speaker 3>or you're remastering Bloodborne. Holy smokes, there it is. Oh <v Speaker 3>my god, Blasto's coming back. <v Speaker 2>Blast though too. <v Speaker 1>There was no blast though too, right, there should have been. <v Speaker 1>I like blast though, even though it's not a good game. <v Speaker 2>Uh all right. <v Speaker 1>Sony executive says company lacks new IP across games, film <v Speaker 1>and anime. This is from Blair Martell at GameSpot. Despite <v Speaker 1>the recent failure of Concord to reach an audience, Sony <v Speaker 1>has a library of original PlayStation games and a intellectual <v Speaker 1>property that few in the video game industry can match. However, <v Speaker 1>Sony Chief executive Canishiro yo Shoulda believes that the company <v Speaker 1>is lagging behind in IP and wants to devote resources <v Speaker 1>to creating more originals. While speaking with The Financial Times, <v Speaker 1>yo should Have indicated that Sony won't stop providing content <v Speaker 1>for the various streaming services and services, including Netflix and Max, <v Speaker 1>but he believes that the company has to focus on <v Speaker 1>making new IP in order to better compete in the <v Speaker 1>entertainment industry, whether it's for games, film, anime. We don't <v Speaker 1>have that much IP that we fostered from the beginning, <v Speaker 1>added Sony's chief financial officer, Herokei Totoke. We're lacking the <v Speaker 1>early phase of IP. That's and that's an issue for US. <v Speaker 1>Sony has already successfully adapted the Last of US, Twisted <v Speaker 1>Metal and Grand Tarismo into live action projects based on <v Speaker 1>the company's hit video games, but according to the report, <v Speaker 1>Sony's looking to lean more on the anime series and <v Speaker 1>it distributes through Crunchy Role and produce or co produce <v Speaker 1>news shows. <v Speaker 2>Sony also wants. <v Speaker 1>To drive more and more PlayStation Plus subscribers to Crunchy Roles, <v Speaker 1>anime streaming service. This was a difficult one for me <v Speaker 1>to parse, especially after just playing astro Jan. You know, <v Speaker 1>chock full of original IP many of which have been <v Speaker 1>dormant recently or dormant for more than a decade. And <v Speaker 1>I saw a headline I can't remember where it's from. <v Speaker 1>I think it was from the Gamer where it's like, hey, <v Speaker 1>you know, Astrobot's not even really a celebration. It's kind <v Speaker 1>of a graveyard for a lot of these dead franchises, <v Speaker 1>and it's like, yeah, I mean something, they would be <v Speaker 1>great if they would take many of these things that <v Speaker 1>are beloved and could bring them back. Now, I think <v Speaker 1>what he's getting at is that they aren't in the <v Speaker 1>business of actively. <v Speaker 2>Creating a ton of new IP in the moment. <v Speaker 1>And at the same time, I think he's saying that <v Speaker 1>the IP that they're thinking of are properties that can <v Speaker 1>easily be transmedia events. They can be games, they can <v Speaker 1>be filmed, they can be anime, and maybe they don't <v Speaker 1>look at Blasto that way. Jan maybe that's not I know, <v Speaker 1>that's a shame, although I get it. Yeah, I kind <v Speaker 1>of wish though. It's like, maybe if you were a <v Speaker 1>little bit bolder, you could just believe in some of <v Speaker 1>those IP and just bring those back and get them <v Speaker 1>working just for making new IP. <v Speaker 2>I don't know. <v Speaker 3>Yeah, I start to think about how Japan Studios would <v Speaker 3>be great to still have around and especially with a <v Speaker 3>sentiment of like wanting to create new and original IP <v Speaker 3>like around for Dog, And I think you're right, it <v Speaker 3>is a lack and uh uh not the desire to <v Speaker 3>be bold and make miscellaneous random stuff like Concord is <v Speaker 3>a triple a dip into the well versus like these <v Speaker 3>smaller attempts that may be more sustainable for game development <v Speaker 3>to like, if this fails, it's not going to be <v Speaker 3>as big of a hit. But yeah, looking. Framing Astrobot <v Speaker 3>has a graveyard is kind of pretty depressing in that, Sony, <v Speaker 3>y'all do have a bunch of IP that could be <v Speaker 3>adapted to all these things that you want. Just do <v Speaker 3>something with it. Uh, where's my Day's Gone? <v Speaker 2>Anime? <v Speaker 3>Huh? Where's my Day's Gone? Isai anime? <v Speaker 1>Where's the so comm CBS procedural for retirees? <v Speaker 2>Oh my god? Put David Briannis David so right? Oh <v Speaker 2>my god, it's why do I want that? <v Speaker 1>I know I do too. I don't know why, but <v Speaker 1>they should just make that. It makes perfect sense to me. <v Speaker 3>Oh and David Brienne is as blast though, Okay, I <v Speaker 3>really want that absolutely. <v Speaker 2>What Like, I don't know. <v Speaker 3>I see a game like astro and it's like someone <v Speaker 3>may think it's a baby game because it's a platformer. <v Speaker 3>They're incredibly wrong if they think of games that way. <v Speaker 3>But like, yo, Sony, you maybe you make more games <v Speaker 3>without guns? <v Speaker 2>Yep, yeah, I mean you make more. <v Speaker 3>Games where you just hop and bop around and you <v Speaker 3>got to spin attack. Remember when Crash Bandicoot was your dude? <v Speaker 1>Yeah, And I get why they like they're saying we're <v Speaker 1>gonna like maybe start making original shows as anime, because <v Speaker 1>my understanding is anime is pretty cost effective because they <v Speaker 1>treat the people that make those shows pretty poorly, it's <v Speaker 1>my understanding, or at least maybe the people that make <v Speaker 1>them all and then that's where it starts from. <v Speaker 2>But they're not talking about that. They're starting from the. <v Speaker 1>Shows, and so that could be experimental and they can <v Speaker 1>build on that, I guess, but that there's not like <v Speaker 1>some clear pathway from creating a successful anime to then <v Speaker 1>turning that into quality games and film and live action television. <v Speaker 1>That's been a fraught path so far. A lot of <v Speaker 1>that stuff just hasn't worked out. So you know, that <v Speaker 1>doesn't mean that's not original IP and that doesn't count that. <v Speaker 1>I get what they're going for here, but I I <v Speaker 1>think that they if I were them, instead of having <v Speaker 1>this conversation, I would be looking back to the roster <v Speaker 1>of dormant franchises. Bring back Colony Wars. I don't know <v Speaker 1>that was them, right. There's stuff that they can do <v Speaker 1>that I think, you know, star Hawk or Warhawk, there <v Speaker 1>are things where like you could bring back I think <v Speaker 1>we get enough of a pop and if you gave <v Speaker 1>it the love and attention that it needs. You could <v Speaker 1>have something there that would get enough excitement that you <v Speaker 1>can then get the ball rolling and do something else <v Speaker 1>with that, whether that's a TV show or anime or something. <v Speaker 3>Like that, somehow throw Warhawk into the hell Divers universe. <v Speaker 2>Yeah, Like there's so crop. <v Speaker 3>Like we could go down the fandom wiki of PlayStation <v Speaker 3>IP and just list out all these different ideas of <v Speaker 3>stuff that has been dormant. Oh jeez, Like I don't know. <v Speaker 3>Kill Zone could be a fun show. Not a fun show, <v Speaker 3>but a show. And David Brienna is in so calm. <v Speaker 1>I think, like you know you as Sean points out, <v Speaker 1>and we've we've talked about on this show, Sony has <v Speaker 1>acquired all of anime like they do. They own Crunchy Role, <v Speaker 1>They owned them the previous competitor that they've brought into <v Speaker 1>Crunchy Role. Now if like you do have and I <v Speaker 1>know they're not making us a Sly Cooper game, They're <v Speaker 1>not making a Sly Cooper game, but you got Sly <v Speaker 1>Cooper there, make a Sly Cooper anime. Uh, you could <v Speaker 1>keep these things relevant on the side in some other <v Speaker 1>ways so that if they do come back around and <v Speaker 1>want to make a game it's there, But honestly, you <v Speaker 1>don't even have You don't have to make the game <v Speaker 1>like they can just like say, hey, you a Sly <v Speaker 1>Cooper animated series could be something that stands on its own. Yeah, so, <v Speaker 1>I I think they really want the trans media thing, <v Speaker 1>and I get that, but I mean, Twisted Metal didn't <v Speaker 1>like that game never actually came out. That is a <v Speaker 1>tough thing to pull off to get everything going in <v Speaker 1>one direction. So at the same time there is a <v Speaker 1>game on the shelf and a show and whatever else <v Speaker 1>you want to do with that stuff, so that when <v Speaker 1>you do try to make that work, half the time <v Speaker 1>it's not going to pan out the way you thought. <v Speaker 1>So maybe just kind of start from the perspective of <v Speaker 1>let's take some of these other IP and do some <v Speaker 1>stuff with it and keep them relevant some other ways. <v Speaker 3>Give give another studio a chance, or like a smaller <v Speaker 3>dev some of the IP. Like I'd be interested to <v Speaker 3>see another fresh, brand new take on something like Jack <v Speaker 3>and Daxter or a Sly Cooper, perhaps a Ridge Racer. <v Speaker 3>So Mikey's finally satiated. Yeah, But on top of that, like, yeah, <v Speaker 3>you know, maybe some of your trans media stuff doesn't <v Speaker 3>need to be transmedia stuff. Maybe focus on one aspect <v Speaker 3>of that triangle before you go off into movies and anime. <v Speaker 3>I think it's interesting to say that the Uncharted movie <v Speaker 3>was a successful adaptation. <v Speaker 1>Yeah, yeah, I mean, I don't know how they measure <v Speaker 1>that stuff. They are making another one, right, they're making <v Speaker 1>it Uncharted too. I think that's correct. I don't know, <v Speaker 1>it's it's not what I want from them. <v Speaker 2>I get that. <v Speaker 1>I think it's what they want themselves to be, like, hey, <v Speaker 1>we have Uncharted, We'll make the Uncharted movie. It'll start <v Speaker 1>big stars, it'll be a kind of a blockbuster. <v Speaker 2>I don't know. <v Speaker 1>But what I really want from them is to look <v Speaker 1>at what Astro's done and replicate that. Smaller teams kind <v Speaker 1>of playing around in fun spaces, and Astro's kind of <v Speaker 1>a relatively newer IP for them. I know, in the <v Speaker 1>grand scheme of thing, it's been around for a while, <v Speaker 1>but in the grand scheme of things, the way IP <v Speaker 1>goes and video games relatively new. I want them to <v Speaker 1>be more experimental. And I know they closed the trans studio, <v Speaker 1>so it's a little bit tougher for them. Man, Timisobe <v Speaker 1>feels like it has picked up the slack there and <v Speaker 1>is trying to carry that torch on where but. <v Speaker 3>Also grub let me let me throw this out into <v Speaker 3>the universe, sony, feel free to get the check book ready. <v Speaker 3>Where is my PaRappa the Rappa anime? <v Speaker 1>Yeah, I mean the PaRappa the Rapper universe. Right, you <v Speaker 1>can have a little general Lammy in there and stuff <v Speaker 1>like that, and. <v Speaker 2>Yeah, right, I mean you got the check Yeah. <v Speaker 1>I think coming out of Astro when when they're going <v Speaker 1>to see it, I think this game is going to <v Speaker 1>do very well and people are gonna you know, one <v Speaker 1>of the things that happened with me with this game <v Speaker 1>is as I was playing through these segments and seeing <v Speaker 1>these references, I was like, man, I kind of want <v Speaker 1>to play this game. I never really wanted to. I <v Speaker 1>haven't cared about playing forever again, when I actually play <v Speaker 1>these games now, I think that they're going to see <v Speaker 1>that they have more of an appetite for a lot <v Speaker 1>of these things than they realize, and hopefully they come <v Speaker 1>out the other side being like, hey, let's find ways <v Speaker 1>to bring these things back and within a reasonable budget. <v Speaker 1>Because I'm not saying bet the house on anything here, <v Speaker 1>don't stop betting the house. Well, maybe maybe you got <v Speaker 1>to figure out if always to make games. Jan you listen, <v Speaker 1>you you always win. <v Speaker 3>So I can't bet the house grub if I don't <v Speaker 3>own a house. <v Speaker 2>And that's there you go. That's hey, that's cheat code. <v Speaker 2>There you go. <v Speaker 1>All right, let's keep going here. Actually, you know what, <v Speaker 1>let's take a quick break when we come back. We've <v Speaker 1>had the kind of the good news parade for Astro <v Speaker 1>from Sony. Let's fit like kind of wrap up what's <v Speaker 1>going on with Concord right after this. All right, we <v Speaker 1>are back next headline. Concord dev thanks fans for their support, <v Speaker 1>but admits none of us know what is next. <v Speaker 2>This is from Eddie mccooo. <v Speaker 1>Game Spot PlayStation's latest big game, the multiplayer arena shooter Concord, <v Speaker 1>launched in late August and struggled so much out of <v Speaker 1>the gate that Sony decided to stop sales and take <v Speaker 1>the game offline beginning tomorrow, September sixth. Lead character designer <v Speaker 1>John Wuznouski has now thanked fans for their support ahead <v Speaker 1>of the server shutdown, while acknowledging that the studio doesn't <v Speaker 1>know what the future holds. Posting on social media, was <v Speaker 1>Nuski said the team at Firewalk Studios is packed with <v Speaker 1>tenacious fighters who built Concord amid a number of challenging scenarios. <v Speaker 1>These included multiple acquisitions, the latest of which was Sony's <v Speaker 1>buyout of the company in twenty twenty three, along with <v Speaker 1>an engine upgrade from Unreal Engine four to Unreal Engine five. <v Speaker 1>Was Nuski also mentioned how Concord was developed during the <v Speaker 1>pandemic in fase delays, noting that the fact that we <v Speaker 1>shipped at all is legendary to all the players who <v Speaker 1>showed up for Concord. <v Speaker 2>Thank you. <v Speaker 1>The positivity and constructive feedback in the face of overwhelming <v Speaker 1>noise was huge for everyone at Firewalk. Building a positive <v Speaker 1>community was why we did this. We saw you every stream, <v Speaker 1>post threat emoji, we saw it all, the developer added. <v Speaker 2>As for the. <v Speaker 1>Future, was Nusky admitted, none of us know what's next, <v Speaker 1>and I do know that this team is peopable of <v Speaker 1>wild energy. When faced with a challenge and Sony announced <v Speaker 1>the news that Concord would shut down, game director Ryan <v Speaker 1>Ellis said, well, many qualities the qualities of the experience <v Speaker 1>resonated with players. We also recognize that the other aspects <v Speaker 1>of the game and are and also recognize that other <v Speaker 1>aspects of the game and our initial launch didn't land <v Speaker 1>the way we intended. Ellis said that the team will <v Speaker 1>explore options for how to better reach players. <v Speaker 2>Yeah. <v Speaker 1>I mean, there's there's not a zero percent chance this <v Speaker 1>game comes back, but I think it's pretty close to zero. <v Speaker 1>And I mean when you begin, like Jim, we sit <v Speaker 1>down at a table and you get a paper in <v Speaker 1>front of you and you start writing, what are the <v Speaker 1>ways to get Concord make Concord relevant again? I mean <v Speaker 1>everyone's going to say free to play, but I just <v Speaker 1>I don't know, it doesn't feel like that is really <v Speaker 1>the solution to the specific problem of Concord, which doesn't <v Speaker 1>feel like a specific problem, feels. <v Speaker 2>Like a myriad of issues, right mm hmm. <v Speaker 3>Yeah. Simply taking off the price tag and the the <v Speaker 3>admission price to get in, I don't think is going <v Speaker 3>to immediately solve any of the problems. If a lot <v Speaker 3>of those people even during like the beta phase grub <v Speaker 3>which just weren't interested in checking it out. <v Speaker 1>And then that was a beta phase that was like <v Speaker 1>a pre order only to get into the beta, and <v Speaker 1>then they dropped that and made it just anyone can <v Speaker 1>get in the beta for free basically, and no one played. <v Speaker 3>Yeah, it's just a it's a bigger problem where the <v Speaker 3>general gaming audiences are not into or aren't after another <v Speaker 3>one of these, or at least like however, Sony was <v Speaker 3>pitching and framing it and I, you know, I never <v Speaker 3>want a game to fail, but it just it just <v Speaker 3>stinks that so much work, so much time. We talked <v Speaker 3>about the BombCast, but eight years got poured into this <v Speaker 3>game and now that's just vanished. <v Speaker 2>Yep, yep. <v Speaker 1>Yeah, it's uh, it's really frustrating because it's you know, <v Speaker 1>this game's still going to be part of the culture <v Speaker 1>war and all that stuff. And you'll hear people say. <v Speaker 2>It's because you know, the characters are are black or <v Speaker 2>day and it's like, man, have you seen Overwatch? Have <v Speaker 2>you seen Apex? <v Speaker 1>Legends Like these games are are chock full that stuff. <v Speaker 1>When people sit down to play the game, I think <v Speaker 1>it's nice to have the representation, but most people sitting <v Speaker 1>down aren't really even thinking about any of that stuff. <v Speaker 1>They just want to have a fun game, and they don't. <v Speaker 1>They're not hating it because these characters are there. They're <v Speaker 1>not loving it because these characters are there. They're liking air, <v Speaker 1>loving it because they're having a good time with their friends. <v Speaker 2>And I just don't think. <v Speaker 1>Concord was over overcoming that particular challenge, which seems to <v Speaker 1>be the most important one. And so with that in mind, yeah, <v Speaker 1>I don't know if there is. I mean, maybe it's <v Speaker 1>the kind of thing where you go make it a <v Speaker 1>mobile game or something like that. Maybe it could do <v Speaker 1>better with that audience, but it's just not worth probably <v Speaker 1>all that effort it would take to change that game <v Speaker 1>into a whole other game at this point. <v Speaker 3>No, no, And this is incredibly it's just upsetting across <v Speaker 3>the board crub where you know, I bet there the <v Speaker 3>thing that's going to be unfortunate is that this game <v Speaker 3>did not succeed. But I think Marvel Rivals will have <v Speaker 3>an audience and succeed, and the wrong lessons will be taken. <v Speaker 3>Where Okay, as you know, put my my PlayStation sony <v Speaker 3>hat on, all right, they didn't want to Guardians at <v Speaker 3>the Galaxy Hero Shooter. Let's just make it like an <v Speaker 3>all Marvel type of thing. <v Speaker 2>Yep. <v Speaker 1>I mean this will lead to more licensing of IP again, <v Speaker 1>which bad. Yeah, And we've oscillated back and forth. I mean, <v Speaker 1>you know, this show isn't that old. We've been doing it. <v Speaker 2>For two years ish uh. <v Speaker 1>In that time, we've oscillated from like, hey, it's all <v Speaker 1>about having an original IP. We want to invest in <v Speaker 1>our own stuff because we want to own IP, and <v Speaker 1>then quickly after that it was these companies going, hey, <v Speaker 1>we're eang. We just got done having a nightmare with <v Speaker 1>Star Wars, but now we're making multiple Marvel superhero video <v Speaker 1>games because it's easier to license something that's already popular <v Speaker 1>than to create a new IP. <v Speaker 2>That is, because that takes just as bunch of money <v Speaker 2>and it's riskier. <v Speaker 1>And now it feels, you know, there was a chance <v Speaker 1>like time in there where it's like, I don't know, <v Speaker 1>Sony's saying it right now, we want to have more IP, <v Speaker 1>original IP and it's coming out of Concord so well, <v Speaker 1>that seems very difficult to pull off. Maybe it would <v Speaker 1>have been smarter just to go license something. And it's <v Speaker 1>going to keep going back and forth. These companies at <v Speaker 1>their core are just rained for data to tell them <v Speaker 1>what to do. They and I think that when you <v Speaker 1>do get the occasional like breakout, here is something that <v Speaker 1>has a vision that has had that's you know, trying <v Speaker 1>to do something that has a conviction that it is <v Speaker 1>fun to play and has an appeal, like you know, <v Speaker 1>like astro That stuff will break through. But it's not like, Okay, <v Speaker 1>well let's just go follow that formula the rest of <v Speaker 1>the time. They got to keep spending money because they <v Speaker 1>got to spend money to make money. So they will <v Speaker 1>come back to hey, right now we're going to be <v Speaker 1>licensing IP or whatever. I don't know what the next <v Speaker 1>five years from gaming looks like from Sony, but I <v Speaker 1>do think they get much more risk averse. <v Speaker 3>Yeah, which is the opposite route that I want them <v Speaker 3>to take, yep, yeah, because then everything starts to feel <v Speaker 3>super homogenized and just very sterile looking, where we're only <v Speaker 3>getting three types of games from them, and I just <v Speaker 3>don't want them to beat like the Astrobot horse to death, <v Speaker 3>where you know, they're they're taking this pony out constantly, <v Speaker 3>and we are we start to get filled with fatigue <v Speaker 3>over it, because what is it. It's going to be <v Speaker 3>a god of war, a god of war, an astrobot <v Speaker 3>and like a spider Man, and are we eventually going <v Speaker 3>to get tired of those? Despite all those games probably <v Speaker 3>being very good. <v Speaker 1>Yeah, and you know, I mean, coming out of astro <v Speaker 1>I am feeling like, hey, there is a vision here <v Speaker 1>for let's take smaller teams that focus on a ton <v Speaker 1>of creativity and make smaller things. And I think the <v Speaker 1>goal for those games shouldn't be like sell forty million <v Speaker 1>copies like a Nintendo game, but make games like Nintendo <v Speaker 1>does a little bit more for the next few years. <v Speaker 3>I know that. <v Speaker 1>Like they would probably point back to, like, well, we <v Speaker 1>tried that with Japan Studio. It's like, yeah, but I <v Speaker 1>felt like you did that with Japan Studio and sort <v Speaker 1>of let the energy slowly zap out of that and <v Speaker 1>you were disappointed with the results. It's like, actually reinvigorate it, <v Speaker 1>try something new, and give several new teams a chance <v Speaker 1>to to like do stuff along those lines. <v Speaker 2>Make a party game, I don't know. <v Speaker 1>Make a play an Astrobot party game or something like that, <v Speaker 1>you know, or PlayStation partyo game party game that has <v Speaker 1>sort of asteroids like the backbone so you could play <v Speaker 1>around the space. Do a lot more stuff like that, <v Speaker 1>and see if you can get a few more of <v Speaker 1>these hits that can pay for a bunch of other <v Speaker 1>games while costing very little to make and use that <v Speaker 1>to fund the party. <v Speaker 2>A little bit. <v Speaker 3>Yeah, that's the other thought that I had earlier in <v Speaker 3>the show, where Astrobot is just a fun game. And <v Speaker 3>remember when Sony just made fun games. It's been a minute. <v Speaker 3>Did they forget that they can do that? They don't <v Speaker 3>just have to be the sad dad triple A genre. <v Speaker 3>Maybe Aloyd just has a fun beach vacation. <v Speaker 1>Right, Yeah, I mean I think that there is a <v Speaker 1>lot of space for them to explore and and you're right, <v Speaker 1>and focus on fun, lighter fare and. <v Speaker 2>And make some of the stuff work. <v Speaker 1>And in the meantime, I get that the big bets <v Speaker 1>were live service and of one of those really really <v Speaker 1>hits that can pay for the whole thing. But I mean, <v Speaker 1>I don't know, hell Divers two really really hit, and <v Speaker 1>even that feels like it's not going to pay for <v Speaker 1>everything else. It's sort of like it had its time <v Speaker 1>in the sun. And it's a great I mean, it's <v Speaker 1>a great game that I would look forward to going <v Speaker 1>back to at any moment. <v Speaker 2>Yeah, but I think this. <v Speaker 1>Is why a Last of US Factions was something that <v Speaker 1>they were scared of putting out because it's like, let's say, <v Speaker 1>the best case scenario of a last of US factions happens, <v Speaker 1>it's that thing just gonna end up still costing us <v Speaker 1>more money as we have to make more content down <v Speaker 1>the line. I mean that's what they said. I think <v Speaker 1>that's true. <v Speaker 3>It's not going to pay for everything grub because the <v Speaker 3>scale that they want and keep operating on is too big, <v Speaker 3>like the symbiosystem of the Giant Bomb chat. I know <v Speaker 3>this is set as a goof, but I honestly believe this. <v Speaker 3>Are we saying gaming needs a strong middle class? <v Speaker 2>Yeah, yeah, one hundred Yeah, definitely. <v Speaker 3>We need that line between like Triple A and ind <v Speaker 3>I hate the Triple I kind of label that has <v Speaker 3>developed over the last couple of years, but we need <v Speaker 3>those solid B games. <v Speaker 2>Yeah. <v Speaker 1>And you know, I think if we look around, like <v Speaker 1>what we're saying is we want Sony to do that <v Speaker 1>stuff because those games are like in this last week, <v Speaker 1>like a Kemboc came out, which is like a ratch <v Speaker 1>clank from the guy that made Pumpkin Jack. <v Speaker 2>And there's that Monster Truck game that just came out. <v Speaker 1>It's like, man, you know, we used to get like <v Speaker 1>a big extreme sports vehicle games from a bunch of <v Speaker 1>bit major publishers, and now we're getting this Monster Jam <v Speaker 1>game from a smaller team. Things like that, And and <v Speaker 1>then you know, a Saber put out Space Breeing two. <v Speaker 2>It's got like an A three or something on Metacritic. <v Speaker 2>That's incredible. <v Speaker 3>Dave jew at a game spot is doing backflips. <v Speaker 2>Right now, and it's you know, Saber. <v Speaker 1>You know, I think is the ideal the middle class <v Speaker 1>game developer where they I think they just crush it. <v Speaker 1>They know what they're making, they have really good handle <v Speaker 1>on their technology. <v Speaker 2>That stuff is happening. It's out there. Yeah. <v Speaker 1>I think that Sony needs to find like the space <v Speaker 1>between that and Concord and there's got to be something <v Speaker 1>in between there. <v Speaker 3>And I know, folks listening at home, that that space <v Speaker 3>does exist because we just listed off a couple of <v Speaker 3>games that do that. And that place is actually the <v Speaker 3>PC where the middle class of games finds an audience <v Speaker 3>and succeeds. But it is very important for a big <v Speaker 3>publisher like Sony or Microsoft to encourage that because that <v Speaker 3>just keeps the whole industry healthy because then that console <v Speaker 3>audience that isn't as plugged into PC games will find <v Speaker 3>those games, and those games can succeed and blow up <v Speaker 3>where we can continue to pay for the God of <v Speaker 3>Wars out there and it is less of a stress <v Speaker 3>if a concord fails. <v Speaker 1>Yeah, and people pointing to Returnal, Yeah, good example. I <v Speaker 1>think do a handful more of those. I think Returnal <v Speaker 1>is a good game, not a great game, but it's <v Speaker 1>definitely one that I think Returnal too, I think will <v Speaker 1>very easily be great or whatever. <v Speaker 2>They follow it up with. <v Speaker 1>So yeah, I think that they know they can do this. <v Speaker 1>I just wish they would emphasize it a little bit <v Speaker 1>more and believe in their that that is an answer <v Speaker 1>to their problem, and the way that they seem to <v Speaker 1>believe live service games were an answer. <v Speaker 2>Clearly it is a problem unto itself. <v Speaker 3>Give me so Calm. I don't even need a headset anymore, <v Speaker 3>it's my controller. <v Speaker 2>Yep. <v Speaker 1>Yeah, I think I think they had greenlit a so <v Speaker 1>Calm instead of a concord in fair Games. <v Speaker 2>I think they'd be feeling much better right now. <v Speaker 3>As crazy as that is, I don't know if it's <v Speaker 3>just nostalgia crub that has made me a so Cam freak. <v Speaker 1>But yes, but that nostalgia is real for a lot <v Speaker 1>of people. I never played much So Calm and even <v Speaker 1>I'm like, man, I would I would be paying. I <v Speaker 1>would be curious to see what a socom looks like <v Speaker 1>right now. <v Speaker 3>Yeah, imagine if we had a So Calm, but your <v Speaker 3>squad is just PlayStation IP. You get Days Gone guy, right, <v Speaker 3>you get a Crash Bandicoot but he's grizzled, and then <v Speaker 3>you get Spiral the Dragon. <v Speaker 1>And one operator Crash Bandicoot and Spire the Dragon. It's <v Speaker 1>a very good image, yes, and then. <v Speaker 3>Your main character in this PlayStation So Calm is Blasto. <v Speaker 2>Okay, yes, I'm down. Let's get this. <v Speaker 3>Happened blade Blasto crump, Well. <v Speaker 2>Boy, we can fix that. <v Speaker 1>That's a delight club god, I don't know, it's delightful <v Speaker 1>because of what's his name, Phil part Larman. Yes, thank you, <v Speaker 1>all right, let's keep going here. As promised, switch to <v Speaker 1>rumors are hitting a fever pitch. <v Speaker 2>This is from Ethan Gotch at Kotaku. Shout outst Ethan. <v Speaker 1>Nintendo Switch owners have been waiting for upgraded hardware for years. <v Speaker 1>They might finally get a glimpse of that later this month, <v Speaker 1>as rumors continue pouring in about an imminent reveal, A <v Speaker 1>potential imminent reveal of a switch to console in September, <v Speaker 1>including that it will boast backward compatibility so that fans <v Speaker 1>vast collections can come along for the ride. There's been <v Speaker 1>speculation about Nintendo teasing at least a glimpse, excuse me, <v Speaker 1>a glimpse of the upcoming console this month. <v Speaker 2>For a while. <v Speaker 1>That's because the company followed a similar timeline with the <v Speaker 1>rollout of the original Switch and recently jumbled around its <v Speaker 1>normal Nintendo Direct schedule to seemingly make room for some <v Speaker 1>kind of showing something of something in September. Now, fans <v Speaker 1>increasingly feel like the switch ining might finally be underway. Yesterday, <v Speaker 1>games industry dopis head Christopher Drink teased industry whispers that <v Speaker 1>something Switched To related would be happening this month, describing <v Speaker 1>the vibe in a follow up tweet as just chatter <v Speaker 1>from Folks. Editor in chief of VGC Andy robinsonport both <v Speaker 1>hot and cold water on the report, saying, seems a <v Speaker 1>bunch of press. I've heard this, he posted, but I <v Speaker 1>still wouldn't. <v Speaker 2>Bet my house on it. <v Speaker 1>Yeah, there's definitely chatter, but I mean, I'm I'm with <v Speaker 1>Andy about this, where it's. <v Speaker 2>Like I wouldn't. I'm not going to guarantee anything here. <v Speaker 2>I don't know. <v Speaker 1>I've I've heard these these rumors going around people. A <v Speaker 1>lot of it is people piecing things together, right They <v Speaker 1>a direct normally happens in September. It does seem like <v Speaker 1>they moved a direct into August to make space for <v Speaker 1>something or for whatever reason. Maybe it was a conflict, <v Speaker 1>like maybe Miyamoto was going to go on vacation or something. <v Speaker 1>Who knows, but they did move it, and the suggestion <v Speaker 1>is like they moved it so that they could have <v Speaker 1>a switch to reveal in September. That is definitely still possible. <v Speaker 1>That is within the timeframe of what they said they're <v Speaker 1>going to announce the switch to in some way before <v Speaker 1>the end of the fiscal year. That's before the end <v Speaker 1>of the fiscal year in March, but then there's a <v Speaker 1>lot of days after that where it could still be announced. <v Speaker 1>I think that Nintudo might be feeling a little bit <v Speaker 1>more ready to go though, And maybe one of the <v Speaker 1>reasons that they did move things around is because they <v Speaker 1>did look at how the switch is performing. They wanted <v Speaker 1>to sell fifteen million units this year this financial year. <v Speaker 2>They're not on pace to do that. <v Speaker 1>Maybe they're like, maybe they're saying, oh, okay, we are <v Speaker 1>going to miss that, so let's actually get things going <v Speaker 1>a little bit sooner than we originally planned or or <v Speaker 1>maybe originally originally we did plan it for around this timeframe, <v Speaker 1>so we're ready to go. <v Speaker 2>What do you think? <v Speaker 3>It is one of those things that is inevitable, grub, <v Speaker 3>and it's coming any day now. I am starting to <v Speaker 3>get tired of the switch to. Even the switch to <v Speaker 3>is occupying the same brain space for me as GTA six, <v Speaker 3>where yeah, yeah, it's coming, all right, cool, like everyone <v Speaker 3>everyone relaxed. There's nothing we can do until the people <v Speaker 3>behind the scenes just decided to publish the trailer or <v Speaker 3>like with the name out. At this point, my shoot <v Speaker 3>idea Grub as to why Nintendo has yet to announce <v Speaker 3>the switch to is because they don't know what to <v Speaker 3>call it. Sure there is like there are like several <v Speaker 3>departments across the world with throwing papers in the air, <v Speaker 3>going like I don't know what to call it. Super switch. <v Speaker 3>Turns out SS is a bad acronym. <v Speaker 2>But not a good one. <v Speaker 1>Oh no, one likes that super Nintendo Switch. Do you <v Speaker 1>have to call SNS? I don't like the way that <v Speaker 1>sounds either, and it probably it is too close to <v Speaker 1>Super Nintendo, so they is Super Nintendo, so they probably <v Speaker 1>wouldn't like that either, because it's like it's confused and <v Speaker 1>we already did. <v Speaker 3>That exactly Super Nintendo love sn NOL. <v Speaker 2>Yeah there is. <v Speaker 1>Yeah, no, no, I don't think so, I don't think <v Speaker 1>I'm don't ring a bell or anything. Uh yeah, I <v Speaker 1>mean this story goes on to talk about how like <v Speaker 1>analyst Dave Gibson from MST Financial says that, like one <v Speaker 1>of the production companies that Nintendo works with is talking <v Speaker 1>about ramping up spending on on equipment and manufacturing an <v Speaker 1>auto automation in a huge way in Vietnam in this <v Speaker 1>next quarter or whatever. <v Speaker 2>And you know that stuff is like not online yet <v Speaker 2>if they're going doing it in the next quarter. <v Speaker 1>But either way, production, like everyone speculating production is a <v Speaker 1>like that is happening very soon. This thing is actually <v Speaker 1>gonna be They're gonna begin if they're not actually assembling <v Speaker 1>the switch to itself, the components that make up the <v Speaker 1>switch to are definitely happening happening very soon, if not already. <v Speaker 1>And then once that stuff is sitting around, well they're <v Speaker 1>not gonna want it sitting around two lungs. That's just <v Speaker 1>a waste of money. They will begin actually assembling those <v Speaker 1>things and then and then at that point it's gonna leak, <v Speaker 1>so and the Nintendo knows this, so they're going to <v Speaker 1>talk about it at that time. I think all that <v Speaker 1>lines up to suggest this thing probably does get announced <v Speaker 1>this month. But that's just a guess. And I say <v Speaker 1>that because it's like I think September makes the most sense, <v Speaker 1>and then after that October, November, December maybe don't make <v Speaker 1>quite as much sense. Then maybe we are waiting till <v Speaker 1>either maybe late December or January. But I don't know <v Speaker 1>if they want to wait that long. So if with <v Speaker 1>all that in mind, I say it probably does happen <v Speaker 1>this month. <v Speaker 3>Also, you know, end of the month is Tokyo Game Show, <v Speaker 3>so that the direct time to show off whatever games <v Speaker 3>are are going to be ready to play, or if <v Speaker 3>hardware isn't ready yet, that's at least a place to <v Speaker 3>be like, hey, now we're taking public appointments for this thing. <v Speaker 3>We all know it exists now. <v Speaker 1>And there's room for there to have like tertiary partners <v Speaker 1>finally get their hands on like dev units or something. <v Speaker 1>Now that it's public, it's like, hey, Nintendo's presidence at <v Speaker 1>Tokyo Game Show is, let's take a meeting. Yeah, band <v Speaker 1>I Namco, you've had a dev kit for a long <v Speaker 1>time now. But like all these other smaller studios in <v Speaker 1>Japan that we continue to love working with, let's make <v Speaker 1>sure you get in line so you can get your <v Speaker 1>stuff as well. Now that you know it exists, we <v Speaker 1>have no problem with like here fell out the paperwork, <v Speaker 1>give us the deposit, and we'll. <v Speaker 2>Get your unit right away. Yeah. <v Speaker 1>I think circumstantially a lot of that stuff makes sense, <v Speaker 1>but I just like it is a little bit. I <v Speaker 1>get why people get frustrated with this stuff because it's like, God, <v Speaker 1>we hear the speculation. <v Speaker 2>It's ceaseless. <v Speaker 1>People do also like speculating about it, so it always <v Speaker 1>kind of it bubbles back up. And yeah, well we'll see. <v Speaker 1>I think that we probably do. If it happens, it <v Speaker 1>probably is in the next couple of weeks, and where <v Speaker 1>we're at September fifth, so maybe I mean next week, <v Speaker 1>the week after that, and then Tokyo Game Show is <v Speaker 1>the week after that, last week of September, So yeah, <v Speaker 1>we'll see. <v Speaker 3>Hey, that being said, someone send us the Tokyo Game Show. <v Speaker 1>Yeah, come on Tokyo Game Show, but I will bring <v Speaker 1>your boys out love a good time. <v Speaker 3>Oh my god, imagine the Germany crew. What if we <v Speaker 3>find the Japanese equivalent of DJ as TETs. <v Speaker 2>That's got to exist. <v Speaker 1>Absolutely, we can have them DJ battle. That would be incredible, <v Speaker 1>real quick. Part of this story, one of the other <v Speaker 1>rumors is kind of a reconfirmation of something that we've <v Speaker 1>had confirmed a little bit. You know, so as much <v Speaker 1>as we can confirm anything for a system that doesn't <v Speaker 1>technically exist yet, that the switch to will have backward compatibility. <v Speaker 1>Nathan Hate, who is a Nintendo insider, kind of an <v Speaker 1>insider generally, but Nintendo folks to Nintendo quite a bit. <v Speaker 1>He mentioned that, Yeah, this thing has full backward compatibility, <v Speaker 1>or he just said it is backward compatible. I think <v Speaker 1>it's how he phrased it. Yeah, the expectations were there. <v Speaker 1>We've talked about this a lot where there were reasons <v Speaker 1>to be skeptical. Part of that is Nintendo being Nintendo. <v Speaker 1>Other parts are the hardware isn't It doesn't make it <v Speaker 1>easy to just bring everything from the switch to the <v Speaker 1>switch to it. <v Speaker 2>There was going to be a challenge there. <v Speaker 1>Excuse me, but I think Nvidia Nintendo likely figured that <v Speaker 1>out solved it. <v Speaker 2>And by that I mean Nvidia. <v Speaker 1>Did the work and Nintendo, you know, paid them money <v Speaker 1>for the chips, and that's kind of how it goes. <v Speaker 2>Thanks, all right. <v Speaker 1>Ubisoft stock sinks to a ten year low as Star <v Speaker 1>Wars Outlaws underperforms. This is from Steven T. Wright at GameSpot. <v Speaker 1>Star Wars Outlaws is the first open world Star Wars <v Speaker 1>game ever, but it seems that the galactic low life <v Speaker 1>adventure isn't quite living up to sales expectations. Ubisoft's share <v Speaker 1>prices has fallen twelve point six percent since Outlaws released <v Speaker 1>on August twenty seventh, and it now sits at the <v Speaker 1>lowest level since twenty fifteen. Ubisoft's sales target for US <v Speaker 1>Star Wars Outlaws is unclear. The company didn't announce a <v Speaker 1>public number, but the market results indicate that it's not <v Speaker 1>a hit. Per Reuters, JP Morgan analyst Daniel Curvin said <v Speaker 1>that the game has struggled to meet sales expectations despite <v Speaker 1>positive critical reviews. The analysts lowered his sales expectations for <v Speaker 1>the game from seven point five million to five point <v Speaker 1>five million through March twenty twenty five, noting that Outlaws <v Speaker 1>budget was at least thirty percent higher than that of <v Speaker 1>last year's Assassin's Creed Mirage. Outlaws, of course, is that <v Speaker 1>the only thing weighing on ubisoft stock price. Initial interest <v Speaker 1>in the companies free to play online shooter X Defiant <v Speaker 1>has cooled off in recent months, which contributed to the <v Speaker 1>slide Ubisau's in the next major release will come on <v Speaker 1>November fifteenth, with Assassin's Creed Shadows. Yeah, I think it's <v Speaker 1>hard to put my finger on the pulse of how <v Speaker 1>Outlaws is Outlaws is doing. It's kind of feels like <v Speaker 1>it's punching above its weight based on how it did <v Speaker 1>review Like I go, seventy five is a good score <v Speaker 1>in a lot of ways. Definitely a lot of games, <v Speaker 1>you know, struggle to get that high, for sure. I <v Speaker 1>think it's a little disappointing for what people were expecting <v Speaker 1>from this game. I think many people are disappointed with <v Speaker 1>this game. Myself, as I continue to play it, I <v Speaker 1>think it gets better and better. I think a lot <v Speaker 1>of people feel that way as they continue to play it. <v Speaker 1>So maybe it's kind of a bad Pepsi challenge thing <v Speaker 1>where it's like people take the taste and they don't <v Speaker 1>like it as much they thought they wouldn't they just. <v Speaker 2>Put it away. <v Speaker 1>But either way, I think there's also just this general <v Speaker 1>vibe of people being skeptical about spending seventy dollars on <v Speaker 1>new video games and they look for an excuse enough <v Speaker 1>to do it, and I think it hurt this game <v Speaker 1>in particular. <v Speaker 3>Yeah, it's it's a whole mix of different issues grub <v Speaker 3>like the seventy dollars issue. Maybe people are tired of <v Speaker 3>Star Wars across the board. <v Speaker 2>They feel burned by it, for sure. <v Speaker 3>People also feel burned by you be Soft as a company. <v Speaker 3>And then the other aspect of this is maybe Ubisoft <v Speaker 3>got to chill with their expectations, especially if they are <v Speaker 3>being labeled as expectations. <v Speaker 1>Yeah, I mean those expectations they you know, they don't <v Speaker 1>come out of nowhere, right, It's it's based on how <v Speaker 1>much money they spend on something. They spend that much <v Speaker 1>because they can justify it by saying we expect to <v Speaker 1>sell this much. <v Speaker 2>But yeah, I mean, you're you're right, still. <v Speaker 1>Like I don't this game would have been significantly worse <v Speaker 1>if it didn't have that extra suspent on it that <v Speaker 1>they did versus Assassin's Crew miarrage. It does feel like <v Speaker 1>they had a lot more ideas and then in the <v Speaker 1>end they were able to sort of piece together what <v Speaker 1>they had in a relatively cohesive way. But it feels <v Speaker 1>relatively cohesive, and I think if you keel back thirty <v Speaker 1>percent of that polish, this is a game that is <v Speaker 1>much worse, much rougher, and I think is doing even worse, <v Speaker 1>way worse on metacritics. So it needed that investment to <v Speaker 1>be what it is. And then the only reason you <v Speaker 1>could justify that is saying. <v Speaker 2>It's Star Wars game. It should sell pretty well. <v Speaker 1>I wonder if this thing gets a little bit of <v Speaker 1>a bump during the holidays, if they could drop to <v Speaker 1>fifty dollars and get it through Black Friday, and the <v Speaker 1>word of mouth does seem to be picking up a <v Speaker 1>little bit. I think there's a chance it kind of <v Speaker 1>has a second wind here. <v Speaker 3>Lex pointed this out in chat. But there is that <v Speaker 3>expectation with Ubisoft games for them to go on sale <v Speaker 3>pratty dramatically pretty quickly after the release, So I think <v Speaker 3>that is also informing the consumer of like, hey, I <v Speaker 3>know what to expect from Ubisoft. Yep, we're eventually going <v Speaker 3>to drop that price. Also, the holidays are coming up, <v Speaker 3>so maybe you know, I know, we're still in September, <v Speaker 3>but there's that Black Friday proximity effect happening where I'm <v Speaker 3>just gonna wait for stuff. <v Speaker 1>It's a I think people have are finding a lot <v Speaker 1>of reasons to argue with themselves against buying this game <v Speaker 1>right now. Like we talked about how every purchase is <v Speaker 1>a conversation with yourself, justifying things to yourself, and I <v Speaker 1>just think this one had too many entries in the <v Speaker 1>con column for making a purchase right now, and the <v Speaker 1>pro column was I like Star Wars, but god, everything <v Speaker 1>about Star Wars right now is bumming me out, and <v Speaker 1>all this like there's just so many caveats that I <v Speaker 1>think it hurt this game overall and stuff they couldn't predicted, <v Speaker 1>and I think they did kind of the best they <v Speaker 1>could with the game that they were making. For the <v Speaker 1>most part, there's definitely you know, obviously people some people <v Speaker 1>don't want a stealth game, like, yeah, there's there's issues there, <v Speaker 1>but I. <v Speaker 2>Don't know, I'm enjoying it. <v Speaker 1>It's now that I'm done with Astro where you know, <v Speaker 1>I'll clean up Astro, but I'm still going to be <v Speaker 1>playing Star Wars Outlaws as my main game. <v Speaker 3>Especially, it's hard to justify that seventy dollars grub when <v Speaker 3>you're constantly betting the house. <v Speaker 1>Yep, yep, yeah, And that's Ubisoft. It seems like they're <v Speaker 1>in the business of we have to bet the house constantly, <v Speaker 1>and they have when that's blown up in their faces <v Speaker 1>now multiple times they have had to like we're delaying everything, <v Speaker 1>we're freaking out over here, and they've kind of done <v Speaker 1>that so many times and now they're like, well, we <v Speaker 1>got to bet the house on this next thing because <v Speaker 1>we just missed out money from these last fiscal year <v Speaker 1>because we didn't release anything. So yeah, I all that said, <v Speaker 1>I think Assassin's Creed Shadows is going to do pretty well. <v Speaker 1>I think the game as long as it's like a <v Speaker 1>pretty high quality, if it's like one of the better <v Speaker 1>Assassin's Creeds, I think it's got a chance of doing <v Speaker 1>pretty well. All right, let's see here, last couple of stories. <v Speaker 1>Destiny Mobile game is in the works at net ease. <v Speaker 1>There's a this is a rumor I post on threads <v Speaker 1>that this is real, it's happening. It's going to be <v Speaker 1>basically Destiny on mobile. Instead of making your own character, <v Speaker 1>you have hero characters. So it's going to be a <v Speaker 1>little bit different. Net Ease is doing the vast majority <v Speaker 1>of the work on this game. There are people from <v Speaker 1>Bunchie working on it, but they're doing you know, they <v Speaker 1>do the kind of stuff we It's like, does this <v Speaker 1>make sense with our universe? We approve, like the use <v Speaker 1>of rip in these various ways, that sort of thing. <v Speaker 1>It is not like a retelling of Destiny one or two. <v Speaker 1>It's a whole other new story things like that. So <v Speaker 1>could get announced here any minute and then it should <v Speaker 1>come out in twenty twenty five. I don't know any <v Speaker 1>interest in Destiny Destiny what is it called Destiny Rising <v Speaker 1>on Mobile? <v Speaker 2>Jan Nah? <v Speaker 3>Not really, but hey, I know there's Destiny freaks out there. <v Speaker 3>I just can't imagine doing one of those raids on <v Speaker 3>my phone based off of how long they're expected to take. <v Speaker 1>Yeah, I mean, I think there's probably an audience out <v Speaker 1>there that, like, you know, of younger, younger kids who <v Speaker 1>are getting into that kind of like playing games with <v Speaker 1>their friends in a really strong way who that really <v Speaker 1>appeals to, But I'm with you, that's that couldn't be me. <v Speaker 1>Acer revealed the Nitro Blaze seven handheld their own handheld PC. <v Speaker 1>This from Darren Bonfiusic game Spot. Interesting thing about this <v Speaker 1>is instead of using the Z one processor that like <v Speaker 1>the Roger ally has, it uses an AMD rise in <v Speaker 1>seven eighty eight forty hs. Excuse me, that's going to <v Speaker 1>have the rise in AI And I know that's marketing, <v Speaker 1>but really what that means is this could have improved <v Speaker 1>upscaling so that AI could be used directly to improve <v Speaker 1>the image quality and frame rate and all this other stuff. <v Speaker 1>At least that's the it seems to be the intention here, <v Speaker 1>So maybe this thing could end up having some really <v Speaker 1>nice features in terms of run the game at a <v Speaker 1>lower frame rate, lower resolution, but it's going to look <v Speaker 1>really good and we're going to save a ton of <v Speaker 1>battery life in the process. That that rise in seven, <v Speaker 1>that eighty eight to forty chips already very efficient, so <v Speaker 1>could be a cool thing. I'm glad there's more competition. <v Speaker 1>These things tend to come in a little bit more <v Speaker 1>expensive than the steam Deck. Steam Deck is definitely the <v Speaker 1>one that is subsidized, so it's gonna be more expensive, <v Speaker 1>but you know, you get the Windows thing if you <v Speaker 1>want that, you know, not that I do. <v Speaker 2>And then finally, Jan watch out. <v Speaker 1>Blatro is coming to iOS and Android and Apple Arcade <v Speaker 1>on September twenty six. This is from sal Ramano Kamatsu <v Speaker 1>publisher Place Deck and develop a local Thunk will release <v Speaker 1>Bilatro for iOS via App Store and Android via Google <v Speaker 1>Play on September twenty sixth or ten dollars. The company's <v Speaker 1>announced it will also be available via Apple Arcade. It's <v Speaker 1>not like exclusive the Apple Arcade. So that's pretty that's <v Speaker 1>pretty cool. She was like the biggest game in the <v Speaker 1>world if it's able to do that, because most of <v Speaker 1>these games, like they get the Apple Arcade money and <v Speaker 1>they get locked down. Oka't lockdown, Bolotro. Come on, this <v Speaker 1>game's massive. I'm I will buy this thing again. You're <v Speaker 1>gonna be okay, bud Jan, It's gonna listen, man, you <v Speaker 1>don't have to download it. You could just you know, <v Speaker 1>put your phone in a lock box or something, keep <v Speaker 1>it away, go cold turkey. Man, It's gonna be okay. <v Speaker 3>Dude, grub I uh why why why why why? Why <v Speaker 3>why why Why why does the world do this to me? <v Speaker 1>Yeah, I mean they know they're coming for you. That's <v Speaker 1>just how it is. I uh, I'm gonna play a <v Speaker 1>lot of this sham. I already been kind of getting <v Speaker 1>the itch to go back to Blattro, and this seems <v Speaker 1>like the exact way to do it. <v Speaker 2>I bet it's gonna look great on phone too. <v Speaker 1>Yes, I'm very blot while driving, of course, lane mc COSSU, <v Speaker 1>and don't ask stupid questions. <v Speaker 3>Pass out to my degenerates out there. The grub. The <v Speaker 3>thing that I'm scared of is that they've been teasing <v Speaker 3>another thing, like another like mode update. <v Speaker 2>Like a really like a big expansion. <v Speaker 3>Yeah, yeah, yeah, and I fear that it may be <v Speaker 3>mobile oriented where it's gonna it's gonna punch me in <v Speaker 3>the pants, grub. Yeah, it's gonna just punch me right <v Speaker 3>in the jeans. <v Speaker 2>Yeah. <v Speaker 1>I mean, god, they've already got the like rogue light <v Speaker 1>thing locked down, so it's like, what else can they do? <v Speaker 2>But yeah, I don't know, we'll see. Maybe they're gonna be. <v Speaker 3>Sorry I just caught pneumonia and start gurgling. Oh man, <v Speaker 3>this is great. It's absolutely fantastic for shoot, though, that <v Speaker 3>there's gonna be so many people playing this grub now <v Speaker 3>that it's available on phones, it's gonna be wild. And <v Speaker 3>you know what, it's great because Bilotro is a fantastic game, <v Speaker 3>and up until Astrobot it was a lot for my <v Speaker 3>game of the Year, and now it's like a it's <v Speaker 3>a grudge match. <v Speaker 2>Yeah, it's a conversation, yeah, man. <v Speaker 3>For me personally, it's it's a three way. It's a <v Speaker 3>triple threat between Astrobot, Bilatro and Infinite Wealth. I don't <v Speaker 3>know what to do. <v Speaker 1>Infinite Wealth is right there for me as well, and <v Speaker 1>then Prince of Persia. Yeah, what fucker game? Whatever the <v Speaker 1>fuck that thinks? <v Speaker 3>Cool? <v Speaker 2>I can never remember it. Lost Sword. <v Speaker 1>I have no idea, but yes, there's God, there's a <v Speaker 1>lot of great games this year for sure. Yeah, Lost Crime, <v Speaker 1>thank you, chat appreciate that. Okay, Pole question from ancient past. <v Speaker 1>The last time I did this this show six days ago, court, Yeah, <v Speaker 1>last week sometime. Do you think Konami will really port <v Speaker 1>metal Gear Solid for to modern devices? Seventy two believe <v Speaker 1>and say yes. Twenty eight percent still think no. I <v Speaker 1>just think they don't want. <v Speaker 2>To be hurt. <v Speaker 1>I don't blame it all right, we'll have a new <v Speaker 1>poll question here in a second. We'll get to that momentarily, <v Speaker 1>But first, Jim, what do we got going on the website? <v Speaker 3>Well, I want to take today to wish a happy <v Speaker 3>one yearish anniversary to our dear friend Nikki Grayson for <v Speaker 3>working with us for a year and some change now. Also, <v Speaker 3>just Miscellanea shouts out to Turbo Shan just because of <v Speaker 3>Sean being Sean. Today we've got another episode of the <v Speaker 3>Voicemail Dump Truck. Tomorrow will be a you know what, <v Speaker 3>We're just going to stream Astrobot. Maybe we'll start from <v Speaker 3>the very beginning, just so we don't spoil anything for <v Speaker 3>folks at home that don't want to see the later content. <v Speaker 3>And there will be a BCR either today maybe tomorrow, <v Speaker 3>who knows, dedicated to Astrobot, because that is the actual <v Speaker 3>game of the week. <v Speaker 2>Yep, exactly, yep. <v Speaker 1>And when we do that BCR, we'll do a quick <v Speaker 1>little nugget on the Zelda stuff that we got to <v Speaker 1>see at PACs because we've got to see an extended demo. <v Speaker 1>Very excited about that game. It looks very good, like <v Speaker 1>already like filling out my Game of the Year list <v Speaker 1>and it's like, oh yeah, a Zelda is still coming. <v Speaker 2>And from what I played, it's like, oh yeah. <v Speaker 1>This takes all the stuff I like about, like link <v Speaker 1>between worlds and links awakening, and then adds in that <v Speaker 1>creativity element that was in Breath of the Wild and <v Speaker 1>Tears of the Kingdom and it's just astounding stuff. So yep, <v Speaker 1>very much looking forward to that. All right, new pole question. <v Speaker 2>Let's see here. Are you getting after a bot? Yes <v Speaker 2>or no? <v Speaker 1>We'll talk about the results of that on Games Mornings <v Speaker 1>here on Giant Bomb tomorrow. Well, last thing speaking to <v Speaker 1>Giant Bomb. Stick around. We'll have some more stuff at <v Speaker 1>some point, I don't know. Yeah, look, you hang out <v Speaker 1>with us. And one last shout out to everybody that <v Speaker 1>did come out to the panels at packs. Yeah, it <v Speaker 1>was fantastic. All right, Jan thank you so much for <v Speaker 1>hanging out with me today and talk about video games. Man, <v Speaker 1>I really appreciate it. <v Speaker 3>It's my favorite way to start a Thursday. <v Speaker 2>Thank you all for watching and listening. You're the best <v Speaker 2>audience in gaming. <v Speaker 1>Until next time, have a good one, Take care of yourself, <v Speaker 1>goad bye, We're back. <v Speaker 2>Everybody whoa <v Speaker 1>Mm hm
Chapters
No chapters available.