Our Favorite Scary Games + The Seance Of Blake Manor

The Game Informer Show

It's Halloween on The Game Informer Show, and that means costumes, candy, and frights! Marcus, Kyle, and Eric take some time to discuss the latest spooky sleuthing game The Seance at Blake Manor, then dive into a full discussion on our favorite scary games.

Everything from the classics to modern darlings gets a shout, and we even surface some old cult-classics. If you're looking for something a little spine-tingling to play, tune in - and video viewers get an extra-special visual gag.

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
2025-10-31 79 min Transcript

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<v Speaker 1>Hello, Welcome to this spooky episode of the Game Informer Show,
<v Speaker 1>a weekly podcast covering the video game industry. Join us
<v Speaker 1>each and every Friday for discussion of the latest gaming news, reviews,
<v Speaker 1>and exclusive reveals with Game Informer staff and special guests
<v Speaker 1>from around the industry. Normally I would be your host
<v Speaker 1>Marcus Stewart, but on this All Hollows Eve, I have
<v Speaker 1>transformed into Massacre Stewart. Ooh spookyo. And of course, as
<v Speaker 1>you can see, normally Kyle Hilliard would be here, but
<v Speaker 1>not today because we've got kill Hilliard.
<v Speaker 2>Killiard, yes, say kill Killard.
<v Speaker 1>Yeah. And if we to round out our spooky trio,
<v Speaker 1>we've got the one and only eviscerate Van Allen.
<v Speaker 3>I would have gone Van Helsing. That's where people normally go.
<v Speaker 3>I don't know if Van Helsing's like spooky though. He's
<v Speaker 3>the guy that takes down the spooky folks. You know,
<v Speaker 3>he's he's like a vampire hunter, right.
<v Speaker 1>Well, he lives in a spooky world.
<v Speaker 2>Yeah, he's like party. He's Gothic, you know. Yeah, yeah,
<v Speaker 2>I think it means you.
<v Speaker 1>Have to be the villain. And who knows. He's probably
<v Speaker 1>mean to people. He's probably the villain to other people.
<v Speaker 1>You know, he's probably read to somebody, so.
<v Speaker 2>We all know he's the villainin Hotel Transylvania three, voiced
<v Speaker 2>by Jim Gaffigan. We've all seen it. We all love it.
<v Speaker 1>That I've never seen those Is it that that I've
<v Speaker 1>never seen those movies? Am I missing out?
<v Speaker 4>Kyle?
<v Speaker 1>Or does like Big Deals?
<v Speaker 2>Actually? Genuinely, Marcus, I think you would honestly like those
<v Speaker 2>movies because you're like a cartoon network kid, right, Yeah, yeah,
<v Speaker 2>it's gosh, this is uh, this is embarrassing. I mean
<v Speaker 2>it's not embarrassing, but I can't remember the director's name
<v Speaker 2>off top. I had, what the heck is this name?
<v Speaker 2>This is so stupid, but I gotta look it up.
<v Speaker 2>It's okay, this is altan generally related to Halloween. It's
<v Speaker 2>Jendy Tartakowski, directed of the first three Hotel Transylvania.
<v Speaker 1>Power Girls, Dexter and that.
<v Speaker 2>Yeah, that style is in there, like it has a
<v Speaker 2>really cool like the animation Hotel Transformantia. The first three
<v Speaker 2>at least are good and interesting and unique and so
<v Speaker 2>genuinely as like a fan of Gendi Tartakowski, Marcus, as
<v Speaker 2>I'm assuming you are you would like those movies? I
<v Speaker 2>truly you would like those movies. I'm not even kidding, man.
<v Speaker 1>Nice, I gotta have this on my my Halloween watch list,
<v Speaker 1>along with Centers and Weapons and that new Conjuring movie.
<v Speaker 2>I mean, right in between Sinners Hotel Transylvania, What perfect
<v Speaker 2>perfect Weapons Hotel trans.
<v Speaker 1>Figured it out hell of a Halloween? Here are watching?
<v Speaker 1>If you're watching the video version, can see we are
<v Speaker 1>in our Halloween best and brightest. Kyle, do you want
<v Speaker 1>to explain your fit at all? Or do you or
<v Speaker 1>is this even an outfit? Is it just I'm lunch
<v Speaker 1>you woke up and from Dragon Ball Go check out
<v Speaker 1>the video version if you're listening. I'm I'm the famous
<v Speaker 1>character who sort of disappeared when Dragon Ball Z started.
<v Speaker 1>I think she's in like one episode she's like at
<v Speaker 1>t M's house and that she's just kind of like,
<v Speaker 1>all right, I'm not in the show anymore. I think
<v Speaker 1>maybe she was in Battle of Gods. I think she
<v Speaker 1>was at the party. Maybe she okay? Is it weird
<v Speaker 1>to Is it weird to think that she technically died
<v Speaker 1>when Blue or when Boo blew earth like like Launch
<v Speaker 1>was killed at a certain point.
<v Speaker 2>She was poor.
<v Speaker 4>Launch.
<v Speaker 2>Yes, but she came back, so it's cool. So it's cool.
<v Speaker 1>That's true. Yes she did, she did.
<v Speaker 2>Yeah, I'm blue haired Launch blue haired version.
<v Speaker 1>Check out the video version. Yeah nice Launch. I am
<v Speaker 1>a I'm a Ghostbuster. My name text say is a bankman,
<v Speaker 1>specifically Peter Fakeman, Bill Murray, the best, the best, best Ghostbuster.
<v Speaker 1>I got a proton pack right here, so I'm ready
<v Speaker 1>to go. Whoa we need to go? If you guys
<v Speaker 1>see any ghosts, I'm all set here, we can do it.
<v Speaker 1>I don't have the ghost trap. I had to really
<v Speaker 1>stop myself from buying the ghost trap and the PK
<v Speaker 1>E meter at the store because I would have been
<v Speaker 1>more money than I would have felt comfortable spending. But
<v Speaker 1>I came very close, just because childhood. I've never been
<v Speaker 1>a Ghostbusters for Halloween, and it was always one of
<v Speaker 1>my childhood fantasies was to have the proton pack and
<v Speaker 1>the whole like everything.
<v Speaker 2>Basically, and the one you just showed is it looks
<v Speaker 2>pretty legit.
<v Speaker 1>Yeah, it's a nice one. It better be for how
<v Speaker 1>much it costs. It does turn on and light up,
<v Speaker 1>but I don't have batteries in.
<v Speaker 2>It right, So you just got to use your imagination.
<v Speaker 2>You know the sounds it makes of course, of course
<v Speaker 2>the famous sounds. And apparently Christmas has come early because
<v Speaker 2>Eric is our own resident Santa clause. I like to
<v Speaker 2>think you're off season, Stanta, like you're not, You're not
<v Speaker 2>ready yet, You're kind of like chilling at home, ye, Santa.
<v Speaker 3>Yeah, I'm Santa gear enough for the season. So girls
<v Speaker 3>home may may know that I moved recently from Austin
<v Speaker 3>up here to Minneapolis, so I'm still largely in boxes
<v Speaker 3>up here, so getting a costume together was not super
<v Speaker 3>on my my timetable.
<v Speaker 4>So for the.
<v Speaker 3>Actual Halloween party that I will be attending, I'm going
<v Speaker 3>to wrap myself in boxes and wrapping paper and stuff
<v Speaker 3>like that. The joke will be that I have just
<v Speaker 3>moved here. That is my costume. But I didn't want
<v Speaker 3>to do that for the pod because it would have
<v Speaker 3>taken like way too long and then I would have
<v Speaker 3>had to undo all the packing tape and stuff that's
<v Speaker 3>going to take to do that. So instead I found
<v Speaker 3>this Santa hat that says peace, love and wine on it.
<v Speaker 3>It is my my wine, Santa I love. That's That's
<v Speaker 3>what I've opted for.
<v Speaker 2>I love that you just moved to your unpacking. You
<v Speaker 2>got to prioritize what do I need right away? And
<v Speaker 2>I like that that made the cut.
<v Speaker 4>Wine Santa Hat has got to come out.
<v Speaker 2>Yeah yeah, here to have TV Santa Hat, consoles, clothes.
<v Speaker 3>I guess I still have all my retro games like
<v Speaker 3>in boxes. Is just completely packed up, taped and everything.
<v Speaker 3>But no, Wine, sayant A Hat came out?
<v Speaker 2>Of course you didn't. You don't have to explain yourself. Yeah,
<v Speaker 2>it's just your personality.
<v Speaker 1>Christmas. Yeah, yeah, Well, thanks for watching everybody. Before we
<v Speaker 1>jump into what will be a great Halloween themed episode
<v Speaker 1>of the show, we're gonna be talking about the seance
<v Speaker 1>of Blake Manner, of brand new and very spooky puzzle
<v Speaker 1>game that Eric and I have been playing and enjoying
<v Speaker 1>and are excited to dive into here, and then we're
<v Speaker 1>gonna spend the bulk of the show just talking about
<v Speaker 1>our favorite horror games, because again, it's the spooky time
<v Speaker 1>of year, this is the best time of year to
<v Speaker 1>play some games that's scared the pants off of you.
<v Speaker 1>So we're gonna be going around the horror talking about
<v Speaker 1>what horror games scared us the most, which ones do
<v Speaker 1>we think maybe maybe the best horror games of all time?
<v Speaker 1>Who knows, but it should be a fun discussion. I'm
<v Speaker 1>a big horror guy, so I'm excited to hear what
<v Speaker 1>you guys think about the horror genre and what your
<v Speaker 1>favorite picks are before we dive into that. But of course,
<v Speaker 1>if you would like to support Game and Former, you
<v Speaker 1>can go and get yourself a magazine subscription right now.
<v Speaker 1>We recently announced our next cover will be dragon Quest
<v Speaker 1>seven Reimagine, with a gorgeous, gorgeous cool cover that I'm
<v Speaker 1>really excited about. You can go to gaminformer dot com
<v Speaker 1>slash subscribe sign up for ten issues a year, both
<v Speaker 1>physical and digital versions. You can also get a digital
<v Speaker 1>only version for a reduced price. But it is a
<v Speaker 1>great way to support Game Reformer. Help us keep the
<v Speaker 1>lights on, and you'll get the best in video game reviews, previews,
<v Speaker 1>and features sent directly to your door ten times a year.
<v Speaker 1>It's the best.
<v Speaker 2>Also, crazy, first time dragon Quest has been on the
<v Speaker 2>cover Game Reformer. We've been around since ninety one and
<v Speaker 2>that's this is seven Reimagine is the first time dragon
<v Speaker 2>Quest is on the cover, which is cool. I was
<v Speaker 2>I was happy that we finally got a Dragon Quest
<v Speaker 2>cover on there.
<v Speaker 1>Yeah. Actually it's funny you have to like you have
<v Speaker 1>like mild brand synergy just because you're yeah, a toriy
<v Speaker 1>Yama character.
<v Speaker 2>That's right.
<v Speaker 3>Oh, I say with dragons, that makes way more sense.
<v Speaker 1>I mean, both things are true, it turned out, but yes,
<v Speaker 1>let's let's get into it. The seance of Blake Matter
<v Speaker 1>a game that I would wager until maybe last week
<v Speaker 1>not neither of us on his call were aware of either,
<v Speaker 1>maybe at all. And then we started seeing some yeah,
<v Speaker 1>some scuttle but online of people being really excited about
<v Speaker 1>We saw like Jason Schreier was tweeting saying like, Hey,
<v Speaker 1>this game's incredible. This is maybe it's going to be
<v Speaker 1>in my top ten. Might be goady material. You guys
<v Speaker 1>need to check this out. I saw Daniel Dwyer no
<v Speaker 1>clip talking about it, did a whole video highlighting how
<v Speaker 1>cool this game is. And Eric, you and I have
<v Speaker 1>been playing a few hours of it. Kyle, have you
<v Speaker 1>started yet at all? No?
<v Speaker 2>I haven't. I haven't really dug into it. I'm kind
<v Speaker 2>of looking at trailers and stuff while you guys tell
<v Speaker 2>me more about it.
<v Speaker 1>Yeah, the premise is that it's a it's a new
<v Speaker 1>sort of like what do we call these games out
<v Speaker 1>like investigation puzzle games? Uh?
<v Speaker 4>Solve them ups? Uh, you know, solve them.
<v Speaker 1>That's good.
<v Speaker 4>Yeah, I like that.
<v Speaker 1>Yeah, in the vein of something like a like a
<v Speaker 1>root trees or dead or like an Oberden, a case
<v Speaker 1>of a golden Idol, It's like it's in that sort
<v Speaker 1>of family of puzzle games, uh, detective games. Maybe you could.
<v Speaker 3>Even say, yeah, yeah, mystery games and and I think
<v Speaker 3>they share a lot of commonality with games that go
<v Speaker 3>way way back, you go to things like mist and
<v Speaker 3>stuff like that. I think you're gonna shine a lot
<v Speaker 3>of through lines there. I would say this is more
<v Speaker 3>of an Oberden. But the thing I'm liking about it
<v Speaker 3>is that it's not as reliant on you making every
<v Speaker 3>single connection. There are a lot of like sign posts
<v Speaker 3>and guides that help with a lot of the deduction
<v Speaker 3>to help get you there to the point that I
<v Speaker 3>think Obradin for a lot of people was bounced them
<v Speaker 3>off a little bit with how tough it could be
<v Speaker 3>at times, and this one feels a lot more manageable,
<v Speaker 3>but not any less rewarding. And I think it's really
<v Speaker 3>interesting that managed to strike that even divide of being
<v Speaker 3>a detective game that is not going to hurt your
<v Speaker 3>brain to solve as much as something like even a Blueprints,
<v Speaker 3>which Blueprints is probably one of my favorite games this year,
<v Speaker 3>but definitely a lot of people felt a little bounced
<v Speaker 3>by how how difficult that can be to put that
<v Speaker 3>game together and piece together what's trying to get you
<v Speaker 3>to figure out?
<v Speaker 1>Yeah, and Eric, you've played a bit more than I have,
<v Speaker 1>so I'm going to toss it to you. Can you
<v Speaker 1>explain to the lovely viewers? What is the seance of
<v Speaker 1>Blake Man or what's the what's the premise of this thing?
<v Speaker 1>It's a very Agatha Christie game, is what I would say.
<v Speaker 1>Is you are a detective that has been commissioned by
<v Speaker 1>an unknown party to go to this manor where Evelyn
<v Speaker 1>has disappeared, Evelyn Dean I believe, and you show up.
<v Speaker 1>It's I mean, I cannot emphasize Agatha Christy enough. It
<v Speaker 1>is so in that vein.
<v Speaker 3>But it has a very comic book style to it,
<v Speaker 3>like a very dramatic stylized style to it.
<v Speaker 1>It reminds me of old pulp serials.
<v Speaker 2>Yes, the art direction, Yeah, it's got kind of a
<v Speaker 2>self shaded look too, which seems pretty cool. Yeah.
<v Speaker 3>Yeah, it's a very distinct art style, and it even
<v Speaker 3>does a lot of the kind of panel cut ins
<v Speaker 3>and stuff like that for very dramatic moments that work
<v Speaker 3>super super well. You arrive and again you don't know
<v Speaker 3>who has contracted you, but you do know that a
<v Speaker 3>lot of spiritualists, magicians, healers, sort of alternative medicine folks
<v Speaker 3>are all gathering in this one manner that has kind
<v Speaker 3>of been converted from a mansion to a hotel of
<v Speaker 3>sorts for a seance. There's going to be a seance
<v Speaker 3>where rather than speaking to the dead through a medium
<v Speaker 3>or through a oisia board or something like that, they're
<v Speaker 3>apparently just going to summon ghosts and talk directly to
<v Speaker 3>the ghosts. And that's a big deal, and so.
<v Speaker 1>It is like a regular thing that happens apparently.
<v Speaker 3>Yeah, yeah, this is this is a thing that is
<v Speaker 3>big in their world. And they're all it's their E three,
<v Speaker 3>it's ghost and they are a couple of years ago.
<v Speaker 2>Is what you're saying, and it's not coming, and then
<v Speaker 2>are trying to you should probably.
<v Speaker 1>Put out to this takes place. I think like eighteen
<v Speaker 1>ninety seven.
<v Speaker 3>Ireland, Ireland, and that is actually very important to the story. Yeah,
<v Speaker 3>they really lean into the history of Ireland, of that
<v Speaker 3>land and kind of what happened to it as wars
<v Speaker 3>were waged and people take ownership of that lands.
<v Speaker 4>Yeah, it's like.
<v Speaker 1>Post potato famine, I think, like, yes, it's like references
<v Speaker 1>of like, yeah, this wasn't that long ago, so we're
<v Speaker 1>like parts of the country is though very much recovering
<v Speaker 1>from that.
<v Speaker 3>There's there's a character that can meet who's basically a
<v Speaker 3>druid who has some some pretty strong thoughts about the
<v Speaker 3>way that people comport themselves on the land and all that.
<v Speaker 3>And it's really really good in that sense, an incredibly
<v Speaker 3>well written game. But as you go through it, you
<v Speaker 3>basically are trying to figure out what happened to Evelyn,
<v Speaker 3>and in the process, it is heavily intimated that you
<v Speaker 3>might need to solve other people's mysteries too, in order
<v Speaker 3>to protect them from danger imminent danger. There's some bad portence.
<v Speaker 3>You get the sense that maybe what happens at the
<v Speaker 3>end of this time a lot you have is knock
<v Speaker 3>going to end well for everybody, and that you might
<v Speaker 3>want to try and figure out a way to convince
<v Speaker 3>them all like, hey, this is like a bad idea.
<v Speaker 4>So you're doing that.
<v Speaker 3>But every action you take, well most actions you take
<v Speaker 3>eat a minute, and you have only a certain amount
<v Speaker 3>of time in the day. People will move throughout the
<v Speaker 3>manner and around the grounds at different parts of the day. It's,
<v Speaker 3>you know, to use a very blunt comparison, it's very
<v Speaker 3>maj Or's mask in that way, where you have a
<v Speaker 3>certain set amount of time to do things and you
<v Speaker 3>have to work within those bounds, and you can run
<v Speaker 3>out of time early on. There are a few deadlines
<v Speaker 3>that the game gives you that say, hey, if you
<v Speaker 3>don't do X by this time, I'm going to like
<v Speaker 3>call you a fraud in front of it. I'm going
<v Speaker 3>to use it like a fake example, but I'm going
<v Speaker 3>to like allege that you are a fraud in front
<v Speaker 3>of everybody, and it will ruin your reputation in this
<v Speaker 3>manner and all that stuff like that, where there are
<v Speaker 3>time pressures, but I feel like it's also very lenient
<v Speaker 3>in that where the time is just meant to encourage
<v Speaker 3>you to be thoughtful and meaningful and intentional with what
<v Speaker 3>you do, and then also bake those moments where you
<v Speaker 3>have a little bit more freedom to say like, Okay,
<v Speaker 3>now I want to go back and want to check
<v Speaker 3>on that thing where I couldn't check on it before
<v Speaker 3>because I was just rushing to get this one deadline done.
<v Speaker 3>It's a really really interesting game. It's really tightly crafted,
<v Speaker 3>and I think it's deceptively interesting. I know that sounds
<v Speaker 3>like very strange to say, but it's like start a
<v Speaker 3>party crazy to say. Yeah, it seems like it's it
<v Speaker 3>seems like it's one thing on its face, and it
<v Speaker 3>goes a lot deeper than I expected it too. With that,
<v Speaker 3>it does a lot more with the concept because I
<v Speaker 3>think at first, I was just expecting an Obradin and
<v Speaker 3>I was just expecting this to be you walk around,
<v Speaker 3>you check things off of a box, you do logic puzzles.
<v Speaker 3>That's not to you know, say that obrat Din is
<v Speaker 3>a simple game either. But I expected this to just
<v Speaker 3>be you show up, you solve the mystery, you take
<v Speaker 3>care of things, and there have been a lot of
<v Speaker 3>really good games in that genre. But I think what
<v Speaker 3>this game is doing that's a little bit different is
<v Speaker 3>it's just playing with the idea of things around you.
<v Speaker 3>Changing and you having to adapt to them, this sort
<v Speaker 3>of timeline that you have to stick to, that it's
<v Speaker 3>not just important that you do something, it's important when
<v Speaker 3>you do something, and that certain openings can occur when
<v Speaker 3>people are off doing things. So I had to start
<v Speaker 3>noting that, oh, I want to talk to this person,
<v Speaker 3>but they're only going to be available to talk to
<v Speaker 3>between these hours, and so it actually becomes import and
<v Speaker 3>in conversations to talk to people and be like, hey,
<v Speaker 3>what are your plans for this weekend? Like what are
<v Speaker 3>you doing?
<v Speaker 1>Well, yeah, it's like yeah, like I found a schedule,
<v Speaker 1>Like here's everyone that works here, and there are times
<v Speaker 1>and like the character main characters like, yeah, this is
<v Speaker 1>going to be really important. Then you eventually get a
<v Speaker 1>map that just kind of shows you where everyone is
<v Speaker 1>in the manner at a certain time, Like you just
<v Speaker 1>kind of see their their icon in different rooms. You
<v Speaker 1>can kind of like in your like visualize, Okay, here's
<v Speaker 1>what they are. Now. They're going to go somewhere else
<v Speaker 1>at some point, So I need to work around kind
<v Speaker 1>of where everyone is currently and the advancement of time
<v Speaker 1>with touch On, cause it's not it's not timed in
<v Speaker 1>the traditional sense. Like there isn't like a timer counting down.
<v Speaker 1>It's like every action you do spends a minute of time.
<v Speaker 1>So like, yeah, the first mission kind of runs down
<v Speaker 1>it where like you get to the manor and you
<v Speaker 1>have one hour to sort of like get like an
<v Speaker 1>initial sense of like where Evelyn is, and so like
<v Speaker 1>you arrive at eleven pm, you have until midnight before
<v Speaker 1>you have to check into your room, and so every
<v Speaker 1>time you inspect something, it spends one minute of time.
<v Speaker 1>So minutes are almost like limited action is like you
<v Speaker 1>technically have sixty actions that you can do before the
<v Speaker 1>game is going to force you to move forward regardless
<v Speaker 1>sort of like of where you are at. So you
<v Speaker 1>can like interact with most everything. There's like a like
<v Speaker 1>a detective vision style thing that kind of highlights all
<v Speaker 1>the interactable objects in a room, but at the same time,
<v Speaker 1>not everything matters. Like you can look at like a
<v Speaker 1>lot of stuff and it'll you know, he'll comment on it,
<v Speaker 1>but it won't update, like sort of like your web
<v Speaker 1>or like you have like a flow chart of information
<v Speaker 1>and like an evidence board, and so you kind of
<v Speaker 1>like Eric Roseen, you'd be really thoughtful because you can
<v Speaker 1>very quickly get into the habit of like I'm going
<v Speaker 1>to open and look at everything, and then you look
<v Speaker 1>at the clock and realize, oh, I just looked at
<v Speaker 1>thirty things, so that means it's now eleven thirty. I
<v Speaker 1>have thirty actions left, and I have not really gotten
<v Speaker 1>closer to the main goal here.
<v Speaker 3>Yeah, on a path to an objective. And you start
<v Speaker 3>talking to a character because you're like, oh, I've I
<v Speaker 3>actually haven't talked to this character yet. I should like
<v Speaker 3>talk to them and start to get to know them.
<v Speaker 3>And then you realize, oh, I've been in this conversation
<v Speaker 3>for like twenty minutes, and the conversation spends time too. Yeah,
<v Speaker 3>everything you ask them spends a minute analyzing them too,
<v Speaker 3>which is very important. It gets you a lot of
<v Speaker 3>good conversation topics. And you do kind of the Sherlock
<v Speaker 3>Holmes thing of being like, Okay, I see that his
<v Speaker 3>hands are shaking and he has a chipped eye piece,
<v Speaker 3>and so I should probably ask about that to learn
<v Speaker 3>more about him and profile him. But in the process,
<v Speaker 3>like analyzing does take a minute, and which is very
<v Speaker 3>funny to imagine someone just staring at you for a minute,
<v Speaker 3>just like slowly looking you over and being like.
<v Speaker 2>You, uh, you.
<v Speaker 4>Shake a lot. I cannot imagine anything more.
<v Speaker 3>Yeah, I cannot imagine anything that would strike more anxiety
<v Speaker 3>into my heart. But it's that's what I think I
<v Speaker 3>mean by deceptively interesting, which is a very bad way
<v Speaker 3>to phrase it. It's more that it's a lot deeper
<v Speaker 3>than it peers at first, and also it's a lot
<v Speaker 3>more interested in the way you do things. There's something
<v Speaker 3>I don't want to spoil that happens early on where
<v Speaker 3>you have to make a choice just about how you
<v Speaker 3>kind of enter and leave an area, and it can
<v Speaker 3>affect the way that characters act around you when you
<v Speaker 3>do it, and it's a really really cool moment of
<v Speaker 3>the game telegraphing to you, Hey, it doesn't just matter
<v Speaker 3>that you go and kind of do the collectthon. I'll,
<v Speaker 3>you know, go pick up all the evidence pieces. I
<v Speaker 3>think I dislike when mystery games do that, where it
<v Speaker 3>feels like you're taking what is potentially the really interesting
<v Speaker 3>part of solving a mystery and turning it into like
<v Speaker 3>a rare Nintendo sixty four game or so, like, just
<v Speaker 3>pick up everything that's on the ground. Just get everything
<v Speaker 3>that's on the ground, and you'll be fine. It's like, No,
<v Speaker 3>I think there's the intentionality, the constraints, the time limits,
<v Speaker 3>the feeling that you can fail is important to a
<v Speaker 3>lot of these games and really helps drive them forward
<v Speaker 3>in an interesting way. And so having those moments of
<v Speaker 3>of the game noticing that you did something and responding
<v Speaker 3>in kind or saying, Okay, you need to talk to
<v Speaker 3>somebody right right now.
<v Speaker 1>In where I'm at.
<v Speaker 3>In the game, I have the thing that I need
<v Speaker 3>to solve a certain trunk, like a certain character's predicament.
<v Speaker 3>I don't know where they are and I don't have
<v Speaker 3>them on my itenterary. I don't know like where they're
<v Speaker 3>supposed to be. And the manner's pretty big. It's a
<v Speaker 3>pretty large manner, and I'm running around it and I'm
<v Speaker 3>seeing stuff like I'm seeing characters that was not able
<v Speaker 3>to talk to prior. I'm seeing people that I'm like, oh,
<v Speaker 3>I should go say something to them. I have something
<v Speaker 3>for them, but I can't burn minutes on it right now,
<v Speaker 3>and so I need to play that game. In my
<v Speaker 3>head of do I want to spend time on this?
<v Speaker 3>Do I think it's safe for me to spend time
<v Speaker 3>on this, Will this other character's story advance? Further and
<v Speaker 3>start to create problems for me that I didn't expect
<v Speaker 3>would come up. And I think that's the really really
<v Speaker 3>interesting part of this game. It reminds me it's a
<v Speaker 3>close show now. But there was a production in New
<v Speaker 3>York called Sleep No More that was a live action
<v Speaker 3>stage play that took place in a building and you
<v Speaker 3>would go in and yeah, everybody, they act out the
<v Speaker 3>play across all these different floors and sets and stuff
<v Speaker 3>like that, and the audience wears these like crazy like
<v Speaker 3>plague doctor masks, and you are explicitly you don't talk.
<v Speaker 3>You don't speak, you don't discuss things with each other.
<v Speaker 3>You walk and you don't touch anything, but you just
<v Speaker 3>observe as everything happens around you, and you can go
<v Speaker 3>where you want, and different things are happening in different
<v Speaker 3>places the entire time. It's like it's kind of like
<v Speaker 3>a video game in a weird way, but it's in
<v Speaker 3>a stage played setting and you basically get to just
<v Speaker 3>walk where you want to and see this play out
<v Speaker 3>and it loops several times. And so when I went
<v Speaker 3>and I was like, really, I got the chance to
<v Speaker 3>do this. You end up just finding characters and being
<v Speaker 3>like really interested in what this character is doing, and
<v Speaker 3>so you have moments where that character has a really
<v Speaker 3>dramatic interaction with another character and they both storm off,
<v Speaker 3>and you have a split second moment where you're like
<v Speaker 3>do I stay here? Do I chase after them? And
<v Speaker 3>it leads to a lot of really cool emotions where
<v Speaker 3>you have to make that gut reaction because if you
<v Speaker 3>don't react, they're going to run away and you just
<v Speaker 3>lost the thread. But maybe you want to stay here
<v Speaker 3>with this new character. This game hits a lot of
<v Speaker 3>those points. This game like gets that right in a
<v Speaker 3>lot of ways, in ways that I don't always see
<v Speaker 3>video games manage to accomplish, even though the concept I'm
<v Speaker 3>describing as very video gamy in its design, and I
<v Speaker 3>find that really really fascinating. And also, this is like
<v Speaker 3>a good scary game. I've been jump scared several times.
<v Speaker 1>I think that's something to point out, like this is
<v Speaker 1>a great Halloween game because it's got not only just
<v Speaker 1>like a spooky atmosphere, like you're in this creepy, strange
<v Speaker 1>manner and you're dealing with like you know, spiritualism and stuff,
<v Speaker 1>but there are like legit it scares and you're like,
<v Speaker 1>maybe there's things that happen where like like like freaky
<v Speaker 1>things start happening as you're doing investigations where you're kind
<v Speaker 1>of like it can put you on edge a little bit.
<v Speaker 1>And I liked that about it. It's weird because like
<v Speaker 1>Eric and I were I were talking about this game
<v Speaker 1>and saying how it's like it's like a weirdly cozy
<v Speaker 1>experience for us, because like, yes, we like these kind
<v Speaker 1>of games like Root Trees Are Dead. I is in
<v Speaker 1>my top ten for the year, Like I love these
<v Speaker 1>kind of games, and they are like a weirdly kind
<v Speaker 1>of like comfort food for me of just sitting in
<v Speaker 1>front of the cute at the computer, like late at night,
<v Speaker 1>maybe like raining outside with like a nice cup of
<v Speaker 1>coffee and just feeling like a detective for a few hours, like, Yeah,
<v Speaker 1>I'm gonna got all my clues here, I'm gonna go
<v Speaker 1>talk to this weird guy and look him up and
<v Speaker 1>down and see what's going on with him. And then
<v Speaker 1>you know, putting two and two together.
<v Speaker 2>But now you have to kind of the added thing
<v Speaker 2>of like, oh, there's like a I think I just
<v Speaker 2>saw like a weird like an apparition out of know where, and.
<v Speaker 1>I don't know what to make it.
<v Speaker 3>I saw something in the corner of my vision and
<v Speaker 3>I don't know what it was, but when I turned
<v Speaker 3>to look at it disappeared like, Yeah, there's a lot
<v Speaker 3>of that in this, and I think it plays its
<v Speaker 3>hand very well with that too, where I never felt
<v Speaker 3>there was only one time where I like jumped and
<v Speaker 3>just like had a reaction. Every other time it's been oh,
<v Speaker 3>this is just you know, spine tangling. It's bone chilling.
<v Speaker 3>But it's not like, you know, it's more mood. Yeah,
<v Speaker 3>it's not five Nights of Freddy's where you're just gonna
<v Speaker 3>get jump scared. I really, I really like that about it.
<v Speaker 3>And yeah, to your point, this is cozy because there's
<v Speaker 3>something about seeing the sort of logic of it all
<v Speaker 3>and I think the game, I think Seance at Blake
<v Speaker 3>Manner and the team behind it really understood. There's a
<v Speaker 3>very cozy logic to this where you learn something like again,
<v Speaker 3>I'll use a fake example like the killer wore a
<v Speaker 3>gold watch, and so you can say like, okay, well
<v Speaker 3>who has a gold watch and who doesn't have a
<v Speaker 3>gold watch, and you can start to be like okay,
<v Speaker 3>this that you start playing the guess who game of Okay,
<v Speaker 3>well he ball, but he had a curly mustache and
<v Speaker 3>all that, And there is like a very cozy logic
<v Speaker 3>to that that I think especially for people you know,
<v Speaker 3>who want something just a little bit more relaxing to
<v Speaker 3>sit back. It is like a little logic puzzle, and
<v Speaker 3>those are very relaxing to me at least.
<v Speaker 1>So yeah, yeah, I'm excited to play more of it.
<v Speaker 1>I've not looked up like how long it is or
<v Speaker 1>or whatever. I kind of I'm curious, but I also
<v Speaker 1>kind of don't want to know, but I'm trying to
<v Speaker 1>squeeze it in in the midst of all the like
<v Speaker 1>nineteen hundred games that we're trying to cramp through for
<v Speaker 1>Game of a Year right now.
<v Speaker 3>I have a sneaking suspicion about this game that I
<v Speaker 3>don't know if I should voice, so maybe I won't,
<v Speaker 3>But I do have the sense that maybe this is
<v Speaker 3>not necessarily a game that wants you to replay it,
<v Speaker 3>but a game that wants you to go back with information,
<v Speaker 3>if that makes sense. It's kind of reminding me a
<v Speaker 3>little bit of games like nine nine to nine and
<v Speaker 3>zeros late, like the Zeroscape series in that way, and hey,
<v Speaker 3>that's also scratching an itch for me, so.
<v Speaker 1>Oh yeah, what a seance of Blake Manner everyone. It's
<v Speaker 1>available now on PC only, but check it out. It
<v Speaker 1>seems like a great option to play during this, uh,
<v Speaker 1>the scariest time of year. And speaking of scary things, guys,
<v Speaker 1>we love us some horror games over here, at least
<v Speaker 1>with this panel, am I ride. We love being scared
<v Speaker 1>playing video games, and I want to talk about some
<v Speaker 1>of our favorite horror games of all time. And I
<v Speaker 1>kind of want to start with this might be like
<v Speaker 1>like a two prong question, but you might have the
<v Speaker 1>same answer for both, but sort of like what was
<v Speaker 1>the first horror game that you each remember playing? And
<v Speaker 1>what was the first time you remember like being visibly
<v Speaker 1>or like maybe not visibly actively scared in a video
<v Speaker 1>game if it's different than the first horror game that
<v Speaker 1>you played. Hm, Because for me, like in early like
<v Speaker 1>the first of what I would consider playing like a
<v Speaker 1>true horror game to my memory would have been the
<v Speaker 1>original Resident Evil. I remember playing that at a friend's
<v Speaker 1>house because he had it, and I'll never forget inviting
<v Speaker 1>me over and asking me like, hey, have you heard
<v Speaker 1>of Resident Evil? And that's what he sounded like as
<v Speaker 1>a fifth grader, just like he smoked a pack of
<v Speaker 1>cigarettes and I was like, no, it is this and
<v Speaker 1>he we played like the first like probably like in hindsight,
<v Speaker 1>like the middle of the game, like maybe the early middle.
<v Speaker 1>He just loaded up safe that he was, you know,
<v Speaker 1>in products going through and I saw like the Dog's section,
<v Speaker 1>like the jump the dog jumping through the windows, really
<v Speaker 1>famous section, and like freaking out, and I remember being
<v Speaker 1>like scared out of my mind, but it was like
<v Speaker 1>that awkward thing where you don't want to be scared
<v Speaker 1>in front of your friends, so you're like you're trying
<v Speaker 1>to keep it cool like next to him, but in
<v Speaker 1>my mind, like I've never seen anything like this. It's
<v Speaker 1>like half of me wants to like like to earn
<v Speaker 1>the game off and be like this is too much,
<v Speaker 1>But then the other half of me is like, what
<v Speaker 1>is There's something cool about this? I think it's like
<v Speaker 1>having an awakening of like I think I like this,
<v Speaker 1>and then eventually borrowing it from him. And that's how
<v Speaker 1>I played the first Residvil for the first time, but
<v Speaker 1>the first time I can remember being actively scared in
<v Speaker 1>a game. I don't know if this would be considered
<v Speaker 1>a horror game in the way that the movie that
<v Speaker 1>this game is based on, whether or not it's considered
<v Speaker 1>a horror movie. But I played the Jurassic Park game
<v Speaker 1>for sake of Genesis. I think it's just yeah, okay,
<v Speaker 1>I'm okay.
<v Speaker 2>I'm glad you guys aren't agreement here, because I was like,
<v Speaker 2>do I sound silly saying that this game scared me?
<v Speaker 1>Because I remember playing.
<v Speaker 2>It super scary, Well okay, maybe not super sick, Definitely
<v Speaker 2>a scared, definitely a creepy.
<v Speaker 1>Game for sure.
<v Speaker 2>I mean, Jurassic Park is a horror movie, you know.
<v Speaker 2>I mean we kind of almost don't think of it
<v Speaker 2>that way anymore, but you know.
<v Speaker 1>I still don't know if I could see it if.
<v Speaker 1>I always think of it of like an action adventure
<v Speaker 1>movie that is scary at times.
<v Speaker 3>I think of Jurassic Park as this. This might sound
<v Speaker 3>really crazy.
<v Speaker 4>It's like a.
<v Speaker 3>Young adults, not maybe kids, but like I think of
<v Speaker 3>it in that sense where I feel like all of
<v Speaker 3>us watch Jurassic Park at an age before it was
<v Speaker 3>theoretically intended for us to watch Jurassic Park. But I
<v Speaker 3>also feel like that's the age when you probably should watch.
<v Speaker 3>Jurassic Park is about ten to twelve is where most
<v Speaker 3>people saw that movie, and it was like, oh, this
<v Speaker 3>is there's dinosaurs everywhere and stuff like that. But it's also,
<v Speaker 3>I don't know, loses some of its luster when you're older.
<v Speaker 3>It's not quite as as creepy and scary the velociraptors are. Well,
<v Speaker 3>it probably would be nowadays.
<v Speaker 2>I mean, there's a lot of scary scenes in them.
<v Speaker 2>I mean, you guys, it's just so or like I mean,
<v Speaker 2>because the perspective of child right and now, I was
<v Speaker 2>like her, no, I know what I'm saying as a parent,
<v Speaker 2>Like I showed it to her like as a hey,
<v Speaker 2>this is your introduction to scary movies, you know, and
<v Speaker 2>there's like a lot of scary sequences in that movie.
<v Speaker 2>I mean, I think I would call Jurassic Park it's like,
<v Speaker 2>you know, it's like a slasher but with dinosaurs.
<v Speaker 3>I think it's weird because modern Jurassic Park feels very
<v Speaker 3>just generic action movie where it's like the stores are
<v Speaker 3>going to battle each other. I almost called it a
<v Speaker 3>battle anime, which is like maybe not too far off,
<v Speaker 3>but the indoor raptor is vegeta or whatever. But uh, yeah,
<v Speaker 3>I think original Jurassic Park is probably it is a
<v Speaker 3>really good first thriller, first scary movie.
<v Speaker 4>Yeah.
<v Speaker 1>I had a phase where I had nightmares about velociraptors
<v Speaker 1>the first time I saw Jurassic Park. Like I had
<v Speaker 1>the same nightmare of a raptor being in my house
<v Speaker 1>and finding me hiding under the covers of my bed
<v Speaker 1>and like killing me with his big hook his hook
<v Speaker 1>foot or whatever. But that was all to say that
<v Speaker 1>the really the intro to the Pega Genesis Jurassic Park
<v Speaker 1>game scared beat.
<v Speaker 2>Like yeah, remember shows the gate right, and it's like, yeah,
<v Speaker 2>I think, yeah, yeah, No. I played the kind of
<v Speaker 2>recently because what was it lined run like re released
<v Speaker 2>them like the whole Jurassic Park yeah right, And I
<v Speaker 2>like sat down and played because I have a lot
<v Speaker 2>of good memories though, and I played through them and
<v Speaker 2>then I was again playing just I was playing with
<v Speaker 2>my daughter and I gave her the controller to play
<v Speaker 2>as Alan Grant, you know in the in the Jurassic
<v Speaker 2>Park Genesis game, and I told her at the time,
<v Speaker 2>I was like, if you beat this tonight, I'll give
<v Speaker 2>you I'll give you fifty dollars because that game is
<v Speaker 2>like impossible. She was not able to do it, unfortunately,
<v Speaker 2>but she got further than I expected. It. Were sweating
<v Speaker 2>a little bit of why, oh crap, No I would
<v Speaker 2>if she dude, if she beat it, I'll totally give
<v Speaker 2>that up. Man, you could. But it was just funny
<v Speaker 2>to like. I was like, I just want to see
<v Speaker 2>if you can do it, and I want to give
<v Speaker 2>you a little incentive. You know, it is the start
<v Speaker 2>of the sports like Prestige film. Yeah, but yeah, no,
<v Speaker 2>I that that game's creepy, you know what I was thinking.
<v Speaker 2>I was like, because my my answer, Marcus is resumeble too.
<v Speaker 1>Right.
<v Speaker 2>That was the first one I sat down and played to.
<v Speaker 2>I played the N sixty four version. But in terms
<v Speaker 2>of like being creeped out by a video game, I
<v Speaker 2>think my first samples would probably have to be missed.
<v Speaker 2>And the PC adaptation of Rendezvous with Rama, which I
<v Speaker 2>don't know if you guys are familiar with this, but
<v Speaker 2>there's like it's like an Arthur's c. Clark book about
<v Speaker 2>an alien ship just showing up near Earth and in
<v Speaker 2>the novel they just send a bunch of astronauts to
<v Speaker 2>explore it, and the book is just about like they
<v Speaker 2>don't know what this thing is, they just enter it.
<v Speaker 2>It's very cool book. I read it kind of recently
<v Speaker 2>for the first time through, but there was like a
<v Speaker 2>PC point and click game for that, which is like
<v Speaker 2>it's a different era, but that that's it's a creepy
<v Speaker 2>idea of just like entering just this alien this empty
<v Speaker 2>alien ship that just happens to be kind of like
<v Speaker 2>going by Earth, you know. So that's that's my first
<v Speaker 2>memories of being like like creeped out by a game.
<v Speaker 2>But yeah, Resuable two was the one I played through
<v Speaker 2>and beat and and the liquor jumping through the two.
<v Speaker 1>Way mirror in therogation.
<v Speaker 2>Yeah.
<v Speaker 4>Yeah, my.
<v Speaker 2>Brother always describes it. He was like in another room
<v Speaker 2>and he just heard me kind of playing and you know,
<v Speaker 2>the footsteps of resid Evil, and then he heard a
<v Speaker 2>crash and I just went like ah, and then I
<v Speaker 2>just like her he heard like gunshots and then I
<v Speaker 2>was like, I was like, ah, just be goes the
<v Speaker 2>crap out of me. He just like heard that from
<v Speaker 2>the other room, just like, you know what.
<v Speaker 1>I'm disappointed. And so currently, if you're watching our super
<v Speaker 1>replay a Resident Evil outbreak, we had our first encounter
<v Speaker 1>with a liquor not too long ago, and they teased
<v Speaker 1>a window break that I felt was like, Oh, because
<v Speaker 1>it's resident evil, you have to have something jump through
<v Speaker 1>a window at a certain point because you see a
<v Speaker 1>liquor crawl outside the window. Like they have a nice
<v Speaker 1>shot where you're inside this hotel and a shot of
<v Speaker 1>like just it's it's panned out enough where you can
<v Speaker 1>see the liquor crawl down in the window that you're
<v Speaker 1>in front of, and you're like, oh, this is coming.
<v Speaker 1>And then it just appears in the hallway, just on
<v Speaker 1>a wall. And I was like, oh, you could have.
<v Speaker 1>I thought we were gonna get something there, But okay,
<v Speaker 1>what about you, Eric.
<v Speaker 3>I was gonna say, it's funny you mentioned the older
<v Speaker 3>PC pointing clicks because my earliest experience with Horror was
<v Speaker 3>The Seventh Guest. My mom actually really love that game. Yeah,
<v Speaker 3>and uh so my my dad would play Quake and
<v Speaker 3>Command and Conquer and stuff like that. My mom would
<v Speaker 3>play The Seventh Guest on our PC and that game,
<v Speaker 3>I wouldn't say it was really scary, but was definitely moody.
<v Speaker 3>Was definitely like like there was a vibe to the manner. Yeah,
<v Speaker 3>And I remember all the puzzles just being darn near
<v Speaker 3>impossible for my very small brain.
<v Speaker 2>That was when I played at like not a friend's house,
<v Speaker 2>but a parent's friend's house, you know what I mean,
<v Speaker 2>where like there were no other kids there, so they're like, hey,
<v Speaker 2>why don't you send your kids off in the dark
<v Speaker 2>little computer room and they could play Seventh Guest and
<v Speaker 2>I remember.
<v Speaker 4>Yeah, a wholesome kids game. Yeah, yeah.
<v Speaker 2>I played the VR adaptation a little bit recently, which
<v Speaker 2>was cool, which is like just I'm glad that exists,
<v Speaker 2>But it wasn't one that I played for more than
<v Speaker 2>like a like a thirty minutes or so.
<v Speaker 1>I can't imagine for VR.
<v Speaker 2>Yeah, it's like a it is a full remake they
<v Speaker 2>did all the FMVs that got new actors in and stuff.
<v Speaker 2>I mean, it's cool. It's a cool project. You know.
<v Speaker 3>FMV is back in vogue and it's kind of awesome honestly,
<v Speaker 3>like like people are doing obviously Sam Barlow's been doing
<v Speaker 3>a lot of stuff. Imagine we'll be talking about Sam
<v Speaker 3>Barlow's work in just a little bit here, But like
<v Speaker 3>FMV games broadly are like back and it's really fun
<v Speaker 3>to see what's being made in that space. But I
<v Speaker 3>think for my first scare, this is going to be
<v Speaker 3>really weird. So obviously everyone here has played Super Mario
<v Speaker 3>sixty four.
<v Speaker 1>Correct this.
<v Speaker 4>Yeah.
<v Speaker 3>Yeah, there's a specific noise that happens if you try
<v Speaker 3>to jump into a painting or a door that you're
<v Speaker 3>not supposed to be able to get into yet, where
<v Speaker 3>Bowser kicks you back out and he goes ha ha ha,
<v Speaker 3>and it when I was, when I was a tiny kid,
<v Speaker 3>scared the Jesus out of me. Like it was there
<v Speaker 3>was something haunting about that echoee laugh that just infiltrated
<v Speaker 3>my nightmares.
<v Speaker 4>Could not get it out of my head. Uh, yeah,
<v Speaker 4>that was that was That was bad.
<v Speaker 2>So I thought you were played piano. Oh I could
<v Speaker 2>see the piano. I didn't really play much.
<v Speaker 1>Oh yeah, I.
<v Speaker 3>Was at a Mario sixty four guy, like like my
<v Speaker 3>brother played a little bit more. My dad played a
<v Speaker 3>lot more. I was never I've never been a platformer guy.
<v Speaker 4>I don't know why.
<v Speaker 3>Just never worked for me, But maybe it was that
<v Speaker 3>maybe Bowser just bounced me out of the genre forever
<v Speaker 3>with that laugh.
<v Speaker 1>Kyle, was there a point where you thought Majors Masks
<v Speaker 1>was the scariest thing ever? Because doing that super replay
<v Speaker 1>with you and having that be my my first, like
<v Speaker 1>ever play through of the original version of that game.
<v Speaker 1>There was so much just imagery in there. I'm like,
<v Speaker 1>if I was a kid in two thousand, terrified me
<v Speaker 1>some of the things I'm seeing in this game.
<v Speaker 2>That's you. Sorry, Marcus, it's just had a sneeze. Yeah, No,
<v Speaker 2>Majora's Mask creeped me out for sure because it's like
<v Speaker 2>tonally just like overall a dark game, you know. But
<v Speaker 2>the if I'm thinking of Zelda, it's actually the Graveyard
<v Speaker 2>dungeon from Oquery of Time. I don't know if you
<v Speaker 2>remember with the big boss like hitting the bongos and
<v Speaker 2>stuff like where you're like you actually fight the boss. Like, yeah,
<v Speaker 2>that was scarier individually to me because of the rest
<v Speaker 2>of the game is kind of light around that one sequence.
<v Speaker 2>But Majora's Mask overall is just had like the beginning
<v Speaker 2>of that game with the happy mask salesman being so
<v Speaker 2>creepy and like it's so dream like in the beginning. Yeah,
<v Speaker 2>there's definitely like it's just creepy, but like Ockery of
<v Speaker 2>Time had moments that really like like singular moments that
<v Speaker 2>scared me. I guess you could say.
<v Speaker 1>Yeah, I guess going off the sort of the threat
<v Speaker 1>of not horror games that wind up being scary, like
<v Speaker 1>the original Metal Gear Solid the Cycle. Mansa's fight creeped
<v Speaker 1>me out as a kid, Like it's weird to think
<v Speaker 1>back to a time when you didn't know that he
<v Speaker 1>would do to things that he would do because it's
<v Speaker 1>become so well known now and a lot of people
<v Speaker 1>play it now for the first time. Kind of maybe
<v Speaker 1>going in knowing it that's gonna happen, just because of
<v Speaker 1>cultural atmosis, but as a kid that got it pretty
<v Speaker 1>much at launch and just no idea, never seen anything
<v Speaker 1>like that. And again like reading the memory card doing
<v Speaker 1>weird stuff with the control, like it.
<v Speaker 2>Feels like you're jealous distinctly because I knew about it
<v Speaker 2>going in, So I wish I had had that experience. Yeah,
<v Speaker 2>did he read your memory card? Did you have anything
<v Speaker 2>on there?
<v Speaker 1>I had Symphony the night?
<v Speaker 2>Oh oh perfect, Yeah, that's awesome, excellent.
<v Speaker 1>So it was like, it feels like your systems like possessed,
<v Speaker 1>like genuinely when you don't know what's happening and you're
<v Speaker 1>also a.
<v Speaker 2>Child, I can't imagine I, like I said, I'm jealous.
<v Speaker 2>I wish I had played the way that way.
<v Speaker 1>Yeah, yeah, I'm a little surprised I didn't just like
<v Speaker 1>chuck my controller at the screen like I think I
<v Speaker 1>was scared, but I had enough sense to be like,
<v Speaker 1>I think this is supposed to happen, even though I've
<v Speaker 1>never seen anything like this ever and anything, but I'm
<v Speaker 1>sure this is this is intended, because I get easy.
<v Speaker 1>There has to be stores of someone that legit like
<v Speaker 1>chuck their placetation out the window.
<v Speaker 2>I mean, that's kind of how I felt about the
<v Speaker 2>end of Metal Your Solid too, like true, where I
<v Speaker 2>was kind of like, I don't this almost feels like
<v Speaker 2>something is like outside of the video game here, you
<v Speaker 2>know if like I was, I really gave myself over
<v Speaker 2>to the end of Metal yourselid to the first time
<v Speaker 2>I played it, and it freaked me out in a
<v Speaker 2>way that I was like.
<v Speaker 1>This is incredible. The line where we won't spoil it,
<v Speaker 1>but when a certain character starts like his his portraits
<v Speaker 1>comes at like a skull, and there's a line where
<v Speaker 1>he says like, seriously, don't you think you've been playing
<v Speaker 1>a little too long or something like that, he breaks
<v Speaker 1>the fourth allus addressing the player directly.
<v Speaker 2>Like and like I had been playing like three hours
<v Speaker 2>straight at that point, Like it really like it was
<v Speaker 2>like I was like the perfect Like Couldjim imagining that
<v Speaker 2>whole sequence was like I was the perfect player in
<v Speaker 2>that moment, you know.
<v Speaker 1>Yeah, yeah, i'd say you like favorite horror games of
<v Speaker 1>all time for me? I mean it's shifted off, of
<v Speaker 1>course over the years, but kind of ones one that
<v Speaker 1>sticks out, and I know it's not technically a game,
<v Speaker 1>but I would almost go to bad and fight on
<v Speaker 1>that in terms of like sheer scares. PT is still
<v Speaker 1>my number one in terms of just like the scariest
<v Speaker 1>thing I've ever played, because it's the only game. As
<v Speaker 1>much as I love horror games, and I've played a
<v Speaker 1>lot of horror games, but I've never and even in
<v Speaker 1>horror movies too, PT is the only piece of horror
<v Speaker 1>media that has ever made me scream out loud, like ever,
<v Speaker 1>like I'm not that kind of person that like sort
<v Speaker 1>of reacts that way, like it's all internalized. And I
<v Speaker 1>remember playing the PT demo of the day it dropped
<v Speaker 1>and it was broad daylight outside too, which makes it
<v Speaker 1>and you didn't know what it was yet, right, no,
<v Speaker 1>this is when people still didn't know what it was.
<v Speaker 1>Like I just picked up on like the buzz of
<v Speaker 1>like there's this weird thing that just dropped and we
<v Speaker 1>don't know what it is, so I just downloaded it.
<v Speaker 1>And because it was during a Gamescom if I remember correctly,
<v Speaker 1>that I was paying attention to Gamescom News and saw that.
<v Speaker 2>Was connected to Kojima, he announced it.
<v Speaker 1>I don't remember. I don't think it was. I can't
<v Speaker 1>remember if he was known from the beginning or if
<v Speaker 1>it came out a little like a few hours later
<v Speaker 1>that it was him.
<v Speaker 3>Maybe came out a little later, if I remember correctly,
<v Speaker 3>but it was definitely something once people started beating it,
<v Speaker 3>I think.
<v Speaker 1>Yeah.
<v Speaker 2>I remember a like hours later that day, like the
<v Speaker 2>sort of twitch kind of being like wait, hold on
<v Speaker 2>a second, you know, and like seeing like the first
<v Speaker 2>couple of people that got through it and seeing what
<v Speaker 2>it was. That was cool, man, that was like a
<v Speaker 2>cool time.
<v Speaker 1>Yeah, yeah, because I play didn't one had beaten it yet,
<v Speaker 1>and again not having no idea what this is and
<v Speaker 1>not knowing what you're getting into, just completely unprepared. And
<v Speaker 1>I still that's still like my gold standard maybe for
<v Speaker 1>like atmosphere, like I still don't know if I've been
<v Speaker 1>in an environment in video games that's felt that oppressive,
<v Speaker 1>where it's like the moment you stepped in a hallway
<v Speaker 1>and it's just like, Nope, don't want to be here.
<v Speaker 2>Nope.
<v Speaker 1>Like everything like all of my like my my fight
<v Speaker 1>or flight. It's like kicking in in a way that
<v Speaker 1>I can't recall ever being feeling so intense and again
<v Speaker 1>not knowing what it was. And then the you know,
<v Speaker 1>the looping and all the like just the how masterfully yeah,
<v Speaker 1>the feet is in the sink. But I mean the
<v Speaker 1>thing that got me to scream out loud was the
<v Speaker 1>least a scared when she kills you, because it's like
<v Speaker 1>everything at that point had been so subtle and so
<v Speaker 1>subtle and so subtle, and it would tease like a
<v Speaker 1>big jump scare, but not do it. And that was
<v Speaker 1>like the first like in your face like jump scare.
<v Speaker 1>So they had like they had primed for it for
<v Speaker 1>a while and then it like and it happened so unexpectedly,
<v Speaker 1>and then it had a little bit of like before
<v Speaker 1>people started kind of figuring out the gears behind the demo,
<v Speaker 1>it had a bit of like mystery to its it
<v Speaker 1>seemed like it didn't happen at the same time for everyone,
<v Speaker 1>So once it started people hearing about it, then people
<v Speaker 1>would play kind of scared, not knowing when it was
<v Speaker 1>gonna happen.
<v Speaker 2>Yeah, it was inconsistent. I mean, I imagine people know
<v Speaker 2>exactly how to get through PT today, but I remember
<v Speaker 2>in those that first day, even the second day, it
<v Speaker 2>was like people weren't really sure what they had done
<v Speaker 2>to see the ending, you know, which was which was
<v Speaker 2>cool and it's creepy, you know it is separately like
<v Speaker 2>even just the sort of community aspect of it, right, Yeah,
<v Speaker 2>there's something about that where it's that almost the closest
<v Speaker 2>thing we have to a found footage game, where like
<v Speaker 2>when when Blair Witch Project came out, it was this
<v Speaker 2>whole thing about people being like was that real? Did
<v Speaker 2>that really happen? Like did that really happen?
<v Speaker 1>In real? That was me as a kid, I thought
<v Speaker 1>it was one hundred percent real.
<v Speaker 3>Yeah, And like that is part or like paranormal activity
<v Speaker 3>was the same way. It's like this is this seems
<v Speaker 3>a little too realistic, This seems a little too normal,
<v Speaker 3>and so it's that feeling. But then also using the
<v Speaker 3>interactive element to introduce that element of am I doing
<v Speaker 3>something that's affecting this or is this set in stone?
<v Speaker 3>Or can I change it? And that suddenly adds a
<v Speaker 3>new layer because all of a sudden, you're like, I
<v Speaker 3>just did something. It could be good, it could be
<v Speaker 3>really bad.
<v Speaker 4>Yeah.
<v Speaker 1>Yeah, It's like I said, it's still like I I
<v Speaker 1>still hold pt in like incredibly high regard for for
<v Speaker 1>horror experiences, and I will always anytime you do like
<v Speaker 1>a best horror game ranking, I willy fight to put
<v Speaker 1>it on there, even though some people be like, well
<v Speaker 1>it's not a game. I'm like, it's got a beginning, middle,
<v Speaker 1>and the end. It's a game.
<v Speaker 2>Yeah, it's got in the middle and well it was
<v Speaker 2>the end for that. That's the project. Yeah yeah, we'll
<v Speaker 2>see what looks like I guess, but.
<v Speaker 1>Yeah, I mean that's why I'm so excited for OD
<v Speaker 1>just because it's like, Okay, we've seen and like I said,
<v Speaker 1>Kajima is really good at like unintentional horror with metal
<v Speaker 1>geared or so many instances like you know, once we
<v Speaker 1>even even touch it of like metal gear being like
<v Speaker 1>weirdly scary, so.
<v Speaker 2>Like like just the first hour of Phantom Pain is
<v Speaker 2>like creepy as hell where you're like your way to
<v Speaker 2>the hospital and stuff that.
<v Speaker 4>Yeah.
<v Speaker 1>Yeah, like he has a mind for horror. And it's
<v Speaker 1>like I don't even know if he knew it until
<v Speaker 1>he started doing you know, Silent Hills, which is what
<v Speaker 1>PT was gonna be. So again it's like, Okay, you
<v Speaker 1>don't even you're you can scare me when you're technically
<v Speaker 1>not trying to, or at least not. It's like the
<v Speaker 1>dragon Ball thing of like you've only seen five percent
<v Speaker 1>of my power. Yeah, yes, right, So seeing him go
<v Speaker 1>like no, I'm going to try now and freak you
<v Speaker 1>out is exciting and also, uh, it makes me nervous.
<v Speaker 2>Yeah, it's not to sidetrack an od too much. But
<v Speaker 2>I remember I think it was your story that you
<v Speaker 2>wrote for the site, Marcus, or maybe I think it
<v Speaker 2>was you maybe, but you there's like Coajima released a
<v Speaker 2>quote or he said something of like knocking is scary,
<v Speaker 2>like the act of knocking is scary, right, or something
<v Speaker 2>like that, and I remember kind of thinking like what
<v Speaker 2>are you talking about, man, Like what is what? What
<v Speaker 2>do you mean? And then I watched that trailer and
<v Speaker 2>I was like, God, that is creepy. Just that knocking
<v Speaker 2>like this is effective. You know, maybe he does what
<v Speaker 2>he's talking about.
<v Speaker 1>If you heard a knock and you didn't know where
<v Speaker 1>that was coming from, that would be scary.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, knock of an unknown origin for sure, even known
<v Speaker 3>origin is freaking. If somebody knocked on my front door
<v Speaker 3>right now, I would not feel normal about.
<v Speaker 2>No.
<v Speaker 3>No, it was really tempted to, like knock the underside
<v Speaker 3>of my desk when I did that.
<v Speaker 2>Yeah, yeah, I got one. I want to talk about that.
<v Speaker 2>I there's like because to me, there's like scary games
<v Speaker 2>and then there's like horror. There's there's like horror games
<v Speaker 2>that I love that aren't super scary to me, which
<v Speaker 2>is it's funny. I really like horror games a lot,
<v Speaker 2>but I'm not a big horror film guy. I don't
<v Speaker 2>really like the genre. I mean, I have horror films
<v Speaker 2>I like, but it's not a genre I seek out.
<v Speaker 2>But horror games. I think it's having the control or
<v Speaker 2>something that really like makes the difference for me. But
<v Speaker 2>still one of my favorite horror games is Dead Space Too.
<v Speaker 2>I really love Dead Space Too. I like the whole franchise.
<v Speaker 2>I like parts of three even but in the remake
<v Speaker 2>of one recently was good, but two is my favorite
<v Speaker 2>just because my favorite, you know, I I like, I
<v Speaker 2>just said, I don't really seek out horror generally, but
<v Speaker 2>I do like sci fi horror. Like I I'm always
<v Speaker 2>there for the new alien stuff. I like when stuff
<v Speaker 2>goes wrong in space and Dead Space too, I think
<v Speaker 2>is like the best version of that. And it's just
<v Speaker 2>this fantastic like Resonu belfour inspired shooter that's just this
<v Speaker 2>really compelling, like horror story, like I and I love
<v Speaker 2>the ending of that game. I don't know if you
<v Speaker 2>guys remember the ending, but the ending is so cool
<v Speaker 2>and really plays with your expectations, and there's like the
<v Speaker 2>sequences where you up to space jump between stations, and
<v Speaker 2>like it is a game that kind of did the
<v Speaker 2>one shot like camera follows you the whole time with
<v Speaker 2>no cutsk like before God of War did it frankly,
<v Speaker 2>which I think just works really well for a horror
<v Speaker 2>game in space and being stuck with Isaac as he
<v Speaker 2>like goes through this whole sequence and like, yeah, I
<v Speaker 2>just it's like it probably it might be my favorite
<v Speaker 2>horror game, even if I don't think it's the scariest
<v Speaker 2>horror game. I just like I played through that game
<v Speaker 2>like twice, two or three times in a row when
<v Speaker 2>it came out. I just it totally uh like hooked
<v Speaker 2>me in in a huge way. And yeah, Dead Space too,
<v Speaker 2>Like I would put it in my top three like
<v Speaker 2>favorite horror games probably.
<v Speaker 1>Yeah, I don't know how you guys feel like the franchise.
<v Speaker 1>I think it's the best that Space. I love that Space, yeah,
<v Speaker 1>And I think one is great, but I think I
<v Speaker 1>think two is the pinnacle. And I know everyone talks
<v Speaker 1>about like the eyeball scene is like one of the
<v Speaker 1>kind of like standout scenes in that game, and rightfully so,
<v Speaker 1>it's it's it's rough seem to get through, but I
<v Speaker 1>think that the nursery or the school, whatever it is
<v Speaker 1>that sens like genuinely I still think one of the
<v Speaker 1>most disturbing kind of like sequences in any game, because
<v Speaker 1>like you're fighting like these necromorph kids and when you
<v Speaker 1>kill them, they just scream and they just sound like
<v Speaker 1>normal kids. Like they don't sound like, they don't sound
<v Speaker 1>like monstrous, they just sound like children dying, and it's
<v Speaker 1>like this really haunting reminder of what they used to
<v Speaker 1>be and I remember the first time, and I have
<v Speaker 1>a really really thick skin with horror media, but even that,
<v Speaker 1>like the first time I remember killing one of them,
<v Speaker 1>I like stuff like, oh, oh my God, like you're
<v Speaker 1>gonna make me do not I did not expect to
<v Speaker 1>hear that what I killed, this little baby monster thing.
<v Speaker 1>And I actually knew a guy in college who he
<v Speaker 1>could not get through it because he he was a father,
<v Speaker 1>and he said I could. I couldn't do it. He's like,
<v Speaker 1>I've never been dead space.
<v Speaker 2>To that happens to you. I wonder if I could
<v Speaker 2>go back to it, Like there's movies now like I
<v Speaker 2>can't watch train Spotting anymore, you know, after becoming a
<v Speaker 2>dad and stuff like that. But yeah, I wonder if
<v Speaker 2>that would affect me differently nowadays. But it's funny that
<v Speaker 2>that game's not really jump scare heavy to my memory,
<v Speaker 2>but in the in the nursery, there is one jump
<v Speaker 2>scare where like this like son just like falls down.
<v Speaker 2>It's like it's like a stage prop that just like
<v Speaker 2>comes down and like skins. That's like the big jump
<v Speaker 2>scare in the game.
<v Speaker 1>You know.
<v Speaker 4>It's funny.
<v Speaker 3>It's the cat in Alien where it suddenly the cat
<v Speaker 3>just jumps out of nowhere and you're like, oh, and
<v Speaker 3>it's it's not the scary thing, but it is enough
<v Speaker 3>to kind of take you out.
<v Speaker 4>Of your your kind of lull there. You know.
<v Speaker 3>I love Dead Space as a series. Dead Space one
<v Speaker 3>and two. We used to play them in college. We
<v Speaker 3>would literally just be a Saturday morning, like after we'd
<v Speaker 3>hung out the night before. We'd be like, what do
<v Speaker 3>you want to do today? Who wants to play Dead Space?
<v Speaker 3>And we'd loop runs of that game.
<v Speaker 2>And so the multiplayer and Dead Space too that wasn't
<v Speaker 2>destination freaking.
<v Speaker 3>And the Dead Space remake I think gave me like
<v Speaker 3>a new appreciate appreciation for the craft that went into it,
<v Speaker 3>because you mentioned all of the different stuff that goes
<v Speaker 3>into just focusing on that one shot, but also I
<v Speaker 3>think having the health on the spinal column and having
<v Speaker 3>the AMMO indicator and all that. Basically it doesn't just
<v Speaker 3>mean that there's no uys, there's there's a thinner veil
<v Speaker 3>between you and the action that's happening on screen. But
<v Speaker 3>also it keeps your eyes like focused on the center
<v Speaker 3>of the screen like almost as effectively as a crosshair,
<v Speaker 3>and you're constantly looking there which means that things happening
<v Speaker 3>in the periphery can kind of unnerve you and unsettle you,
<v Speaker 3>and you have that moment where you're like, I just
<v Speaker 3>see something move on the wall or something like that,
<v Speaker 3>and it just works so well for that game. I
<v Speaker 3>love the Dead Space games absolutely fingers for ass we
<v Speaker 3>get that remake of two? Yeah, I mean I like,
<v Speaker 3>I love it, but yeah, I think too. I mean,
<v Speaker 3>to be fair, I haven't played two in a while,
<v Speaker 3>but I think it probably still holds up. I played
<v Speaker 3>through Dead Space one with min Max for a deepest dive,
<v Speaker 3>like I don't know, a year or something before the
<v Speaker 3>remake came out, and I was like, this is still good,
<v Speaker 3>Like this this holds up well?
<v Speaker 1>You know.
<v Speaker 2>So yeah, I don't know. I mean, it's one of
<v Speaker 2>those things, is like I don't really need a remake
<v Speaker 2>of two, but if you guys gave it to me,
<v Speaker 2>I would play the hell.
<v Speaker 1>Out of it, you know.
<v Speaker 2>I mean, I'm not gonna lie. Yeah, what about you, Alex?
<v Speaker 2>Look at like we're talking about our favorites, right, Like,
<v Speaker 2>what's your you got?
<v Speaker 4>Like a I got Alex by Kyle? You love to see.
<v Speaker 1>I wasn't gonna call him out. Yea, I know it's
<v Speaker 1>fun to do. Just keep it moving, keep us moving.
<v Speaker 4>Yeah.
<v Speaker 3>So Immortality, if we want to talk about FMV games,
<v Speaker 3>I think Immortality is one that's got to be in
<v Speaker 3>the conversation for best horror games because I think that's
<v Speaker 3>one that uses game mechanics in a way that I
<v Speaker 3>didn't expect it to. It's one of Sam Barlow and
<v Speaker 3>half Mermaid's games.
<v Speaker 1>That's about.
<v Speaker 3>You have a film archive of this actress named Marissa
<v Speaker 3>Marcel who has made three movies over the past several
<v Speaker 3>decades and then disappeared and no one's heard from her since,
<v Speaker 3>and you are scanning through the archives trying to figure
<v Speaker 3>out what has happened. Ostensibly you're trying to build a
<v Speaker 3>film archive, a collection of her lost works that have
<v Speaker 3>been difficult to find over time anyways, but you're also
<v Speaker 3>kind of encouraged to solve the mystery as you do
<v Speaker 3>and figure out what happened. And you know, it would
<v Speaker 3>feel like giving away the game to tell you much
<v Speaker 3>more than that, but there is I think it is
<v Speaker 3>that perfect marriage of you know, digging too deep where
<v Speaker 3>you ought not to have and looking further and further
<v Speaker 3>into things and it does this very clever thing, the
<v Speaker 3>whole mechanic that kind of pins the thing together. It's
<v Speaker 3>a film archive. But the way they have for you
<v Speaker 3>to go through it is you match cut, So you
<v Speaker 3>have a little crosshair and you can freeze frame and say,
<v Speaker 3>I want to match cut this, I want to match
<v Speaker 3>cut this apple, or I want to match cut this
<v Speaker 3>person's face, and it zooms in and then zooms back
<v Speaker 3>out to a different scene. And it could be in
<v Speaker 3>the same movie, it could be in a different movie.
<v Speaker 3>It could be in behind the scenes footage, it could
<v Speaker 3>be in sort of like location scouting type stuff, or
<v Speaker 3>even just maybe somebody with their little handheld camera behind,
<v Speaker 3>you know, with the cast and all that, there's all
<v Speaker 3>kinds of different places it goes, and it is. It
<v Speaker 3>is a horror game, you know. It is very much
<v Speaker 3>a scary game and maybe has one of the most
<v Speaker 3>frightening things I've ever seen in a video game ever,
<v Speaker 3>like the scene that still gives me chills.
<v Speaker 1>I might know what you're talking about. Yeah, it feels
<v Speaker 1>like there's multiple ones, but there's one that Oh yeah, again,
<v Speaker 1>without spoiling, cause it's like it's kind of a spoiler
<v Speaker 1>to even explain why the game is scary, but it's
<v Speaker 1>the closest comparison is sort of like if you've watched
<v Speaker 1>it enough, sort of like Haunted House or Possession or
<v Speaker 1>like like ghost hunting kind of movies. Like there's usually
<v Speaker 1>a scene where like the people investigating the occurrence will
<v Speaker 1>like record something like Okay, we're gonna record or take
<v Speaker 1>pictures of this house. And then there's always a scene
<v Speaker 1>where they're going through their footage and they see something
<v Speaker 1>that they did not see why they were there, like
<v Speaker 1>like physically in the house, but something shows up in
<v Speaker 1>the film that is like really unnerving. It's it's kind
<v Speaker 1>of like that, like as you're scrubbing through footage, you
<v Speaker 1>just see things You're like, I, what is that all?
<v Speaker 1>What is happening there?
<v Speaker 4>Wait a minute, What's what's that? What? What is that?
<v Speaker 3>And you start investigating and it's the idea of you
<v Speaker 3>have to match cut it. It's funny. Someone I think
<v Speaker 3>compared it to Time Crisis and said, it's like it's
<v Speaker 3>kind of like that where if Time Crisis was a
<v Speaker 3>horror game, and I was like, that's that's interesting. Yeah, yeah,
<v Speaker 3>but like that's that's an interesting thought that the idea
<v Speaker 3>of you have to intentionally pull the the you know,
<v Speaker 3>metaphorical trigger to go from one place to another. And
<v Speaker 3>another one of my games that we'll probably talk about
<v Speaker 3>when it wheels back around to me, the idea of
<v Speaker 3>people walked where they ought to have, crawled, they dug
<v Speaker 3>where they ought not to have. That's it's that sense
<v Speaker 3>of oh, I shouldn't be here, this is not for me.
<v Speaker 3>I if I was a normal person doing this, I
<v Speaker 3>would walk away. And honestly, it does give you that
<v Speaker 3>feeling of, even as a player in the removed sense,
<v Speaker 3>being like I don't know if I should be looking
<v Speaker 3>into this, and it gets it gets very very good.
<v Speaker 3>I highly recommend it, especially if you have a group.
<v Speaker 3>I think a lot of horror games, the likes of
<v Speaker 3>Until Dawn and things like that lend themselves well to
<v Speaker 3>one person driving, but a lot of people engaging in
<v Speaker 3>the activity with you. Not only does that make it,
<v Speaker 3>you know, less scary in some ways, but there's something
<v Speaker 3>fun about everybody participating in the activity. And Immortality is
<v Speaker 3>one where I actually played it with the friends and
<v Speaker 3>we were sitting there and just looking through stuff and
<v Speaker 3>they'd be like, oh, look at that, Like oh, what's
<v Speaker 3>that and I'd be like, oh, I don't know, should
<v Speaker 3>we look at it? And it's there's really something engaging
<v Speaker 3>about that. So if you have if you have someone
<v Speaker 3>in your life that you've wanted to kind of have
<v Speaker 3>a scary game with and maybe they don't want to drive,
<v Speaker 3>but they want to experience it, Immortality is a pretty
<v Speaker 3>good one for that.
<v Speaker 1>Yeah, kind of on in a similar vein I guess
<v Speaker 1>for my next game. It's also a little hard to
<v Speaker 1>talk about, but uh, Dokey Dokey Literature Club a game
<v Speaker 1>that I really really like and I really really enjoy,
<v Speaker 1>and it's it's a tough game to recommend because it's
<v Speaker 1>it's very much a spoiler to sort of get into
<v Speaker 1>what makes it scared, because if you just look at
<v Speaker 1>the Steam page, it sort of the presentation is like, oh,
<v Speaker 1>it's an anime visual novel with like pretty girls, like
<v Speaker 1>a dating sim. There's like a million of those on Steam.
<v Speaker 1>Why should I care about this one? And it's something
<v Speaker 1>where I've had to explain the friends of like I
<v Speaker 1>know what it looks like. I know it doesn't look
<v Speaker 1>like your thing, trust me. Just it's like you have
<v Speaker 1>to kind of commit to, like play the first like
<v Speaker 1>forty five minutes hour of it, and like, stick with it.
<v Speaker 1>You'll like sort of the only clue that you get
<v Speaker 1>when you boot it up that's something is a miss
<v Speaker 1>is that there is a constant warning in the beginning.
<v Speaker 2>Yeah.
<v Speaker 1>Yeah, and you're just like that's weird because and you
<v Speaker 1>almost forget about it when you keep playing it, because
<v Speaker 1>it's like it plays it straight for a good while,
<v Speaker 1>like long enough to kind of lully you into a
<v Speaker 1>false sense of security, so you're like, oh, this is
<v Speaker 1>about what I would expect from this, and then things
<v Speaker 1>start to go off the rails and in ways that
<v Speaker 1>like it's creepy because it's very very kind of fourth
<v Speaker 1>wall breaking, like it's very meta. Yeah, and it's it's
<v Speaker 1>it's like if you were if you were a person
<v Speaker 1>that when we were talking about sort of the way
<v Speaker 1>it's middle Gear Solid too sort of breaks the fourth
<v Speaker 1>wall and kind of is aware that it is a
<v Speaker 1>game being played that is kind of the core of
<v Speaker 1>Dopy Doky Literature Club. And I'm almost hesitating to kind
<v Speaker 1>of go much deeper than that, but it's sort of
<v Speaker 1>like a game that knows what it what it's trying
<v Speaker 1>to be, and kind of knows what you expect out
<v Speaker 1>of it and sort of takes what you think about
<v Speaker 1>it and flips it on its head, and a lot
<v Speaker 1>of very surprising and like really well done ways, uh,
<v Speaker 1>and also in like really really like unsettling ways.
<v Speaker 3>It's a really fascinating game because I do think it
<v Speaker 3>kicked up a lot of discussion around because it is,
<v Speaker 3>I mean, ultimately a game that wants to catch you
<v Speaker 3>off guard on your expectations, but when the way it
<v Speaker 3>catches you off guard is in a lot of ways
<v Speaker 3>that could be very affecting for some people.
<v Speaker 4>It it actually kicked up.
<v Speaker 3>A lot of really good conversations I think about content
<v Speaker 3>warnings in this sort of circumstance, which are probably good
<v Speaker 3>for us to have because I think for a lot
<v Speaker 3>of these games they do come with some level of
<v Speaker 3>often content warnings, and that was stemming out of a
<v Speaker 3>lot of discussions that happened around this, uh. And it
<v Speaker 3>can sometimes be like, Okay, well if I go in
<v Speaker 3>knowing that it's gonna happen, and you know, is that
<v Speaker 3>going to ruin the experience for me? But also I
<v Speaker 3>feel like now you see something like Dokie Doki, because
<v Speaker 3>there have been many imitators, many spiritual successors to Doki Doky,
<v Speaker 3>and even Doky Doki arguably not the first to do this.
<v Speaker 3>There was a I can't remember the name of it.
<v Speaker 3>There's a visual novel that did something very similar before it,
<v Speaker 3>And I think now, if we see something that's a
<v Speaker 3>little too saccharin, a little too like everything's hunky Dory
<v Speaker 3>and happy Ville, it's like, okay, there, you're you're gonna
<v Speaker 3>You're gonna do something at some point. Yeah, yeah, it's
<v Speaker 3>it's the the Simpsons bit where he's like, oh, I
<v Speaker 3>don't want to go yet.
<v Speaker 4>That guy hasn't done anything that. Yeah, when you're not looking.
<v Speaker 3>Ah, favorite Simpsons bits by the way, Yeah.
<v Speaker 4>It's it's a good one. Uh So.
<v Speaker 3>I but I think Dokie Doky is really fascinating and
<v Speaker 3>that it didn't just become this obviously very interesting, very
<v Speaker 3>fascinating story of what you can do, even like what
<v Speaker 3>you can do with I think it's all in renp
<v Speaker 3>if I remember correct. So it's a really interesting story
<v Speaker 3>of what you know, small devs, small cycles, small tools
<v Speaker 3>can still do and still affect on a larger scale.
<v Speaker 3>But also, yeah, it kicked off a whole wave of
<v Speaker 3>stuff and a lot of cool conversations around it. So
<v Speaker 3>Dokie Dokie definitely like a very very important horror game
<v Speaker 3>when we look at the landscape of the last ten years. Yeah,
<v Speaker 3>and unconventional, like it's sort of different, a different way
<v Speaker 3>to do horror.
<v Speaker 4>Kyle, how about you?
<v Speaker 2>Oh, it feels like most a I don't know, like
<v Speaker 2>an easy one to call out, an easy guess, but
<v Speaker 2>Silent Hill two was a huge one for me. I'm
<v Speaker 2>kind of like feeling I'm referencing like older games here,
<v Speaker 2>but like, yeah, I and the remake is good. I
<v Speaker 2>really like to remake a lot. There's a lot of
<v Speaker 2>stuff I like in it. But yeah, like that first
<v Speaker 2>through playthrough of Silent Hill too, especially after I'd played
<v Speaker 2>like Resident Evil and more action horror games that were like,
<v Speaker 2>this game's scary because it has a big monster in it,
<v Speaker 2>you know, And Silent Hill two does have monsters in it,
<v Speaker 2>but just tonally, just the mood of that game and
<v Speaker 2>the quietness of that game, we're just so affecting for me.
<v Speaker 2>And there's a sequence I don't know midway through the
<v Speaker 2>game where you're sort of making your way deeper and
<v Speaker 2>deeper and deeper underground, and you just keep going down.
<v Speaker 2>You're down like seven or eight levels, and you just
<v Speaker 2>keep going. You're going down these like hugely long stairwells,
<v Speaker 2>and you come into this room that's just this like
<v Speaker 2>concrete room that has like grass on the ground, and
<v Speaker 2>there's graves and there's one with your name on it
<v Speaker 2>that's open, and to progress forward, you have to step
<v Speaker 2>into that grave. And I just remember like like it
<v Speaker 2>was like this time, like like where I played a
<v Speaker 2>video game where I was like, I don't I don't
<v Speaker 2>want to do that, Like I'm like so deep underground.
<v Speaker 2>I feel like I'm in a hell right now, and
<v Speaker 2>you're just like and now I have to like enter
<v Speaker 2>my own grave. And it was such a like perfect
<v Speaker 2>effective moment of horror that wasn't anything jumping out at
<v Speaker 2>me or scaring me necessarily. It was just this cerebral
<v Speaker 2>kind of horror. And that's how a lot of the
<v Speaker 2>game is, Like it's broken up with these sequences of action,
<v Speaker 2>but like I don't really remember the action from the
<v Speaker 2>original Silent Hill too very well. I just remember these
<v Speaker 2>unsettling cut scenes and just the strange mood of the
<v Speaker 2>town and just moving through these like creepy places. It
<v Speaker 2>just was like incredibly effective, and there's a reason that,
<v Speaker 2>like it was just sort of held as this classic
<v Speaker 2>and continues to be held as a classic for so long. Yeah,
<v Speaker 2>Silent Hill too, just like one of my favorite horror games.
<v Speaker 2>I love Silent Hill too, and I like the remake too.
<v Speaker 2>The remake is different, but it's good and it's fun
<v Speaker 2>to play.
<v Speaker 1>Oh yeah, have you played a Sound Hill F yet?
<v Speaker 2>I started it. I'm like three or four hours in. Yeah,
<v Speaker 2>I'm enjoying it so far. Yeah, okay. Yeah, of all people,
<v Speaker 2>I've been most interested to get your take on that game. Yeah,
<v Speaker 2>it is the one. It is my Like you know
<v Speaker 2>how we all have like those single player games that
<v Speaker 2>we're working our way through right now, if that makes sense, Like,
<v Speaker 2>we have the one that I'm working on. It's Sold
<v Speaker 2>Hill F. That is when I go to play video
<v Speaker 2>games on my own time. That's what I'm booting out.
<v Speaker 2>But I am taking it slow, but I'm enjoying it.
<v Speaker 1>Yeah. Yeah, cool, Eric.
<v Speaker 3>I want to shout out another more recent game in
<v Speaker 3>the survival horror genre that I think I have shouted
<v Speaker 3>out on this podcast before, but it once is never enough.
<v Speaker 3>Signalis is a really excellent isometric survival horror game, isometric
<v Speaker 3>top down and somewhere in between, where you are playing
<v Speaker 3>as an android that is going into a facility where
<v Speaker 3>something has gone very wrong and you are looking for
<v Speaker 3>someone who means a lot to you, And it has
<v Speaker 3>a lot of that Silent Hill two vibe to it,
<v Speaker 3>I think, where it's very spacey, it's very strange. It
<v Speaker 3>is a sci fi game, which you know, is really interesting.
<v Speaker 3>It makes it really different, and I think the world
<v Speaker 3>of Signaledge that it builds around itself is really fascinating.
<v Speaker 3>But also just the gameplay of it just sticks with me.
<v Speaker 3>It's so straightforward, but there's so many little moments that
<v Speaker 3>mean so much. Where I remember runs from one room
<v Speaker 3>to another where I only had a few inventory slots.
<v Speaker 3>I knew I'd have to pick something up on the way,
<v Speaker 3>so I could only bring so many bullets. And do
<v Speaker 3>I have a flare? Do I want to flare something?
<v Speaker 1>You know?
<v Speaker 3>Do I want to take out one of these enemies
<v Speaker 3>is going to come back at some point later? Or
<v Speaker 3>can I leave it on the ground or can I
<v Speaker 3>just dodge around it? Just constant tension, and I think
<v Speaker 3>that's one of the underrated aspects. We talk a lot
<v Speaker 3>about scares and even chills and thrills, but tension is
<v Speaker 3>such an important part of a good horror and Signalis.
<v Speaker 4>Does it so well.
<v Speaker 3>Where you are always just a little bit undergunns. You know,
<v Speaker 3>you don't have the perfect setup for what you need,
<v Speaker 3>you don't have a limitless inventory, you don't have all
<v Speaker 3>the tools that you wish you had. There's always something
<v Speaker 3>that is making you the underdog in every situation, even
<v Speaker 3>though you are this futuristic android that's supposed to be
<v Speaker 3>super powerful. It's like if to be was in the
<v Speaker 3>middle of a horror game, and I really like that.
<v Speaker 3>I think it's a really cool mood that they established.
<v Speaker 3>And then the art direction is just incredible. Like I
<v Speaker 3>struggled to think of many other games that look like Signalis.
<v Speaker 3>It has such an amazing art style that just you
<v Speaker 3>see it and you immediately recognize it.
<v Speaker 4>So yeah, I love that game.
<v Speaker 2>That was one which I don't into a lot through.
<v Speaker 2>Another horror game I did it with was Loura Lai.
<v Speaker 2>But where I started it up to just play like
<v Speaker 2>ten to fifteen minutes of it. Let me see what
<v Speaker 2>this thing is, let me take a look at this
<v Speaker 2>and then it was like an hour past and I
<v Speaker 2>was like, oh, well, I'm not not beating this, you know,
<v Speaker 2>Like I don't have that often, but Signalis was a
<v Speaker 2>recent one where I was like, let me check this
<v Speaker 2>thing out, and I was like, well, I'm finishing this.
<v Speaker 2>There's I can't stop playing this, and it was It's great.
<v Speaker 2>It's a great game.
<v Speaker 1>Yeah. Also, I'm glad you called Loralai a horror game
<v Speaker 1>because I kind of thought that it's like it's scary,
<v Speaker 1>it's creepy. Yeah, yeah, it's.
<v Speaker 2>I remember I was talking I was on a Blue Sky.
<v Speaker 2>Rebecca over at ign was talking about like how she
<v Speaker 2>was like turned off by elements of it because it
<v Speaker 2>was like it seems like too scary, like monsters coming
<v Speaker 2>after you and stuff, you know, but it's like, that's
<v Speaker 2>not that's not actually what's happening when you play that game.
<v Speaker 2>Even the sequences were enemies are coming, enemies quote unquote
<v Speaker 2>are coming after you are actually the game trying to
<v Speaker 2>be like, hey, we're gonna give you a puzzle because
<v Speaker 2>you're clearly stuck right now, so we're gonna chase you
<v Speaker 2>down and give you a puzzle. So yeah, don't don't
<v Speaker 2>get scared away by that game. If you see, if
<v Speaker 2>you're playing it for a bit and it's like you
<v Speaker 2>start getting chased by things, it's like, no, it's it's
<v Speaker 2>all just creepy mood. It's not really gonna, like, you know,
<v Speaker 2>kill you.
<v Speaker 4>It's fine.
<v Speaker 3>You should let the monster catch you. It's totally chilled
<v Speaker 3>the Monster Commission.
<v Speaker 2>They're just trying to keep you engaged when you're stuck,
<v Speaker 2>that's all.
<v Speaker 1>Yeah. If someone approaches even the woods at night and
<v Speaker 1>you don't know who it is and let them come,
<v Speaker 1>they might have a puzzle for it.
<v Speaker 4>Puzzle.
<v Speaker 2>Yeah, wait, are we talking about Laura? We talking about
<v Speaker 2>real life? Now? What's on here?
<v Speaker 1>What's the difference? I guess I'm start to wind down here.
<v Speaker 1>Just a few sort of like quick hits of some
<v Speaker 1>some standouts for me that I've always kind of hold
<v Speaker 1>near and dear. One is the original Fear. Yes, it's
<v Speaker 1>one that doesn't get talked about a ton, but I
<v Speaker 1>love the first Fear, like and it scared the crap
<v Speaker 1>out of me at the time, which I always thought
<v Speaker 1>was impressive because it's like half of it's like a
<v Speaker 1>first person shooter, which and it's on its own isn't
<v Speaker 1>like terrifying, Like you're like gutting down soldiers for like
<v Speaker 1>a good portion of the game. But then you get
<v Speaker 1>into these like psychological horror segments with all the antagonists
<v Speaker 1>who is this like weird super powerful psychic girl, where
<v Speaker 1>like the walls are bleeding and it's just messing with
<v Speaker 1>their head and it's like it's like genuinely unnerving. And
<v Speaker 1>I remember being so scared playing that game back, and
<v Speaker 1>like god, it was like oh seven, if I remember correctly,
<v Speaker 1>when Fear came out, and I've always held a hope
<v Speaker 1>that we would get another one, because I call Fear
<v Speaker 1>two was solid Fear three. But you know we lost
<v Speaker 1>oh yeah, I'm sorry, yes, Fear three.
<v Speaker 2>H Okay, you know what you're talking about.
<v Speaker 1>Okay, yeah, yeah, you know, and it sucks. You know,
<v Speaker 1>we lost Monolith, the developer earlier this year was shut down,
<v Speaker 1>so you know, who knows. It's highly unlikely we'll see
<v Speaker 1>another Fear game ever again. But yeah, I highly recommend
<v Speaker 1>people revisit that that first Fear. I think it's it's
<v Speaker 1>a gem of the sort of PS three Xbox three
<v Speaker 1>sixty generation I talked about PT earlier. I think like
<v Speaker 1>PT has spawned countless sort of like imitators, and I
<v Speaker 1>think probably the best one is a game called Visage
<v Speaker 1>that came out what was that twenty nineteen twenty twenty
<v Speaker 1>terrifying game. It's set in a spooky house. It's going
<v Speaker 1>for like the PT sort of like almost like photorealistic visuals,
<v Speaker 1>but it's like this really well rendered house. It's haunted
<v Speaker 1>like they the way they do tension of like like
<v Speaker 1>the subtle things are what scare you? Where you're questioning
<v Speaker 1>like is that just house no noises or is there
<v Speaker 1>something else going on here? And you're kind of forced
<v Speaker 1>to go through a couple of different sort of like
<v Speaker 1>campaigns almost trying to Like the hardest thing about PT
<v Speaker 1>is trying to solve puzzles while actively being terrified beause
<v Speaker 1>you don't know what is going to come around a
<v Speaker 1>corner and do something to you while you're you know,
<v Speaker 1>inspecting things. And this is is kind of that time
<v Speaker 1>ten dreamed it a couple of times. Probably one of
<v Speaker 1>the funniest dreams you've ever done was having known Scaredy Cat.
<v Speaker 1>Alex Stadnik played that game and some some really great
<v Speaker 1>last and South there. I encourage people to look to
<v Speaker 1>find the archive of that on YouTuber sometime. But yeah,
<v Speaker 1>this is is great. And in terms of Resident eviluse,
<v Speaker 1>I'm a huge Resident Evil fan. It's one of my
<v Speaker 1>favorite just series in general. Uh So, it's like it's
<v Speaker 1>it's hard to call out one in particular because there's
<v Speaker 1>so many great ones, but I'm gonna go with Village
<v Speaker 1>strictly because of the Dollhouse segment, which is the best
<v Speaker 1>part in the game. Like, the the castle is great,
<v Speaker 1>the Lady Dematresca stuff is great, but in terms of
<v Speaker 1>like the the most scary thing in that game is
<v Speaker 1>the dollhouse and I remember being so surprised at how
<v Speaker 1>effective that section was because it's it's basically like, oh,
<v Speaker 1>we're just gonna do Resident Evil seven here, just in
<v Speaker 1>this one spot, We're gonna do some Resident Evil seven stuff,
<v Speaker 1>like you're gonna don't have any weapons, you gotta sneak
<v Speaker 1>around as very creepy doll. I'm fun fact about me.
<v Speaker 1>Creepy doll stuff is like terrifying to me. Like that's
<v Speaker 1>like my like I don't know what you would call it,
<v Speaker 1>but like the thing that gets you in horror, like
<v Speaker 1>the tropes creepy dolls and Mannikins or Minus.
<v Speaker 2>Yeah.
<v Speaker 1>Yeah, like Chucky's the scared of hell out of me
<v Speaker 1>as a kid. Uh so, like being in this house
<v Speaker 1>full of these weird dolls and then being stalked by
<v Speaker 1>a thing I won't spoil, but it is absolutely horrifying
<v Speaker 1>when you see what it is. Yeah, yeah, so I'll
<v Speaker 1>shout out Village, which overall is a is a great game.
<v Speaker 1>But yeah that that, to me is one of the
<v Speaker 1>best sort of like singular segments of any game in
<v Speaker 1>the last sort of like five years.
<v Speaker 2>Yeah, I would like I would say two remake and
<v Speaker 2>four are probably like my favorite ones to play, right
<v Speaker 2>but like overall, over like Larger seven, I think maybe
<v Speaker 2>the scariest overall, even if he squence, you know, yeah, yeah, yeah.
<v Speaker 2>I Also I want to shout out sort of as
<v Speaker 2>we're doing a couple rapid fire ones in here or at
<v Speaker 2>the end of Inside and Limbo. Absolutely adore those games,
<v Speaker 2>Like Inside is, like I've played through that game so
<v Speaker 2>many times now it's hard for me to remember like
<v Speaker 2>how much it creeped me out the first time I
<v Speaker 2>played it, you know, and like that little that that
<v Speaker 2>girl that like is chasing you in the water and
<v Speaker 2>stuff like that I love that game so much inside
<v Speaker 2>I was probably in my top five favorite games of
<v Speaker 2>all time, and it's like it's it is horrifying unless
<v Speaker 2>you play it, you know, eight times, and then you're
<v Speaker 2>just kind of enjoying it for what it is.
<v Speaker 3>I think, if I'm going to popcorn, if you a
<v Speaker 3>recent one again, Mouthwashing, I just don't say anything about it.
<v Speaker 3>Just just go play Mouthwashing. You'd like, go go play it.
<v Speaker 3>I hope it hurts. It's that one's great. Until Dawn
<v Speaker 3>mentioned earlier, I think the original, the remake it you know, like, yeah, yeah,
<v Speaker 3>it's perfect, such a good game. It's a really fun one.
<v Speaker 3>And I think they actually added this with the remake,
<v Speaker 3>to sit down and say everybody gets a character and
<v Speaker 3>they play that character, and that's actually a really fun
<v Speaker 3>way to play through that whole game. But it's also
<v Speaker 3>just if you love more of the slasher side, the
<v Speaker 3>campy horror side of things, absolutely a great one to play.
<v Speaker 4>And then the last one.
<v Speaker 3>I'd popcorn is I tried to pick one from among
<v Speaker 3>this kind of uvra of games, and I'm gonna pick Soma.
<v Speaker 3>I think Soma is absolutely fantastic, maybe some of the
<v Speaker 3>best writing in games that I've seen. Just the story
<v Speaker 3>of it is absolutely incredible, and there is a mode
<v Speaker 3>where you can turn off the monsters. Whether you don't
<v Speaker 3>like the scares or whether like me, you don't like
<v Speaker 3>run and hide gameplay all that much. I'm just not
<v Speaker 3>a personal fan of it. It never feels very rewarding
<v Speaker 3>to me, which is why I wouldn't mention something like
<v Speaker 3>Anisia the Dark Descent, which also scared the Bejesus out
<v Speaker 3>of me once I played it. But I wasn't always
<v Speaker 3>a fan of just hide behind crate until big stompy
<v Speaker 3>guy goes away and then go like do half the
<v Speaker 3>puzzle and then go hide again because it triggered and
<v Speaker 3>now he's coming back and all that. I'm just never
<v Speaker 3>a huge fan of that. But that, oh, an Alien
<v Speaker 3>Isolation didn't get messing. But Alien Isolation is great also
<v Speaker 3>really really scary, and get some really clever scares out
<v Speaker 3>of the alien and the way the alien moves and
<v Speaker 3>I really like that.
<v Speaker 1>Yeah, awesome. Well, I hope listening to this you guys
<v Speaker 1>all have a very large list of horror game recommendations
<v Speaker 1>for you going into the spooky season Halloween tonight. At
<v Speaker 1>the time you're listening to this probably. I hope everyone
<v Speaker 1>has a great time out there. Are you guys doing
<v Speaker 1>trigger treating? I like to think you're never too old
<v Speaker 1>to do it, as long as you wear a mask
<v Speaker 1>or you look vaguely teenagers.
<v Speaker 2>I think this might be. I think last year was
<v Speaker 2>my daughter's last time trigger treating. I think maybe, which
<v Speaker 2>is which makes me sad. But we'll see. Maybe we'll
<v Speaker 2>find out tomorrow.
<v Speaker 1>I guess. Yeah, yeah, well, yeah, thanks for watching, everyone,
<v Speaker 1>Just some quick housekeeping before we dip out here. Of course,
<v Speaker 1>you can follow the three of us on social media.
<v Speaker 1>I am at Marcus Stewart seven on Blue Sky. You
<v Speaker 1>can find Kyle at Kyle M. Hilliard and Eric Van
<v Speaker 1>Allen at Sea Moosey correct, see moosey Sure, Son, Alex.
<v Speaker 4>You're gonna this is my horror game?
<v Speaker 1>Is I show? Sorry?
<v Speaker 3>By the way, No, that's incredibly funny when it happens. No,
<v Speaker 3>but that's that's my personal horror game. As I show up,
<v Speaker 3>and I've been Alex all along, I've been I've been
<v Speaker 3>like living split lives this entire time.
<v Speaker 4>Has it?
<v Speaker 1>Has it happened? The other way? Is anyone called Alex Eric?
<v Speaker 4>Yes? That has also happened.
<v Speaker 3>Okay, Yeah, if it only happened one way, I would
<v Speaker 3>you know, that would be not great. But it happens
<v Speaker 3>both ways, so I find that very funny. Can make sure,
<v Speaker 3>I guess you can go follow Alex too, since we
<v Speaker 3>brought him up somewhere. But yes, be sure also to
<v Speaker 3>check out our Twitch channel and YouTube channel. We've got
<v Speaker 3>some ongoing series every Wednesday streaming new games, usually with
<v Speaker 3>Eric and Alex, so you can't confuse themcause they're both
<v Speaker 3>there to get there especially confusing. Yeah, and of course
<v Speaker 3>myself and Charles Hart we have our ongoing Resident Evil
<v Speaker 3>Outbreak super replay. At the time you're listening to this,
<v Speaker 3>there's a chance we might have beaten the game because
<v Speaker 3>we are at the beginning of the final scenario. I've
<v Speaker 3>got a special costume prepared specifically for this episode because
<v Speaker 3>it's airing on Halloween that I'm excited to bust out.
<v Speaker 1>I think it's gonna be indistinguishable from the character that
<v Speaker 1>I'm portraying, as You're gonna be like, wow, It's like
<v Speaker 1>it's like playing the game twice. It's like, how was
<v Speaker 1>he here and there at the same time. Who would
<v Speaker 1>have thought? But yes, fingers crossed. We'll see we can
<v Speaker 1>put this to bed this week. But that's been a
<v Speaker 1>very fun series. Check out the twitch channel and the
<v Speaker 1>YouTube channel for the VODs on that, and of course
<v Speaker 1>you can also go once again to gamiformer dot com
<v Speaker 1>slash subscribe. Subscribe to the magazine ten issues a year,
<v Speaker 1>digital and physical. We got our upcoming launch of the
<v Speaker 1>next cover, which is Dragon Quest seven Reimagined, a very
<v Speaker 1>great story written by Wesley LeBlanc. Be sure to give
<v Speaker 1>that a read. And also it's a great way to
<v Speaker 1>support us, and five percent of every magazine subscription goes
<v Speaker 1>to Saint Jude Medical Research, So not only you're helping us,
<v Speaker 1>but you're helping a lot of very awesome kids that
<v Speaker 1>need it. So it's a great cause that we're very
<v Speaker 1>proud of to support. And yeah, guys, thank you for watching.
<v Speaker 1>I hope you guys all have a fun and safe Halloween.
<v Speaker 1>I hope to see both of you alive and well Monday.
<v Speaker 1>I say, you know, in case you know, creepy things
<v Speaker 1>happen on Halloween, we'll see you know. If you guys, approach,
<v Speaker 1>if someone approached you when you decided to embrace them,
<v Speaker 1>hoping that you would get a puzzle.
<v Speaker 4>Yeah, yeah, I would.
<v Speaker 3>There should be people that just distribute puzzles. This is
<v Speaker 3>how my theory of why the world should just be
<v Speaker 3>Professor Layton, there should just be puzzle distribution happening at
<v Speaker 3>all times.
<v Speaker 1>I always thought The Riddler was a cautionary tale, but.
<v Speaker 2>It was gold hashtag.
<v Speaker 3>I realized recently that if I was going to turn
<v Speaker 3>into a Batman villain, it would not be the Joker,
<v Speaker 3>it would be the Riddler. I would absolutely go down
<v Speaker 3>that path. And the Riddler is kind of just Jigsaw
<v Speaker 3>when you think about it.
<v Speaker 1>So yeah, Jigsaw is basically the Riddlers where you go yes, yeah, yeah,
<v Speaker 1>you're right. Yeah. Well, thank you for watching, guys. We
<v Speaker 1>will see you next week on the Game of Former show. Bye.
<v Speaker 2>We

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