Crimson Desert Review And More w/ Hayes Madsen

The Game Informer Show

One of the biggest releases of early 2026 is out now, and The Game Informer Show crew is here to dig into all of it. Contributor Hayes Madsen, the writer of our Crimson Desert review, joins Marcus and Eric to talk about Pearl Abyss' plunge into single-player open-world action, and whether all the sights and sounds make up a memorable experience or not.

Then, Marcus takes the war to the bugs in Starship Troopers: Ultimate Bug War. And after a quick break, Hayes highlights the short-but-sweet RPG Etrange Overlord, and Marcus and Eric check in on their Pokemon Pokopia progress. It's another packed week on the podcast, so grab a cold drink and settle in!

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.

Jump ahead to specific sections here:
00:00 - Intro
06:46 - Crimson Desert
48:27 - Starship Troopers: Ultimate Bug War!
1:03:24 - Etrange Overlord
1:13:37 - Pokemon Pokopia
2026-03-20 92 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>Hey, everybody. Welcome to the Game and Former Show, a
<v Speaker 1>weekly podcast covering the video game industry. Join us each
<v Speaker 1>and every Thursday or Friday or Saturday, whatever day of
<v Speaker 1>the week you listen to us for a discussion at
<v Speaker 1>the latest gaming news, reviews, and exclusive reveals with Game
<v Speaker 1>and Former staff and special guests from around the industry.
<v Speaker 1>I am your host, Marcus Stewart. We've got a tri
<v Speaker 1>force of a panel here. I if I represent the
<v Speaker 1>tri force of power, let's say, as the host, then
<v Speaker 1>the triforce of wisdom goes to Eric Van Allen.
<v Speaker 2>Hello, that's crazy.
<v Speaker 3>I look, I'm not saying I'm the courage try force, because.
<v Speaker 2>I'm definitely not.
<v Speaker 3>But wisdom's a little little I don't know if that's
<v Speaker 3>in my ballpark.
<v Speaker 2>Are smart guy? Yeah? Okay, so I'm not.
<v Speaker 3>I promise I'm not trying to like seek attention here
<v Speaker 3>with this.
<v Speaker 2>I do. I do really dumb things too.
<v Speaker 3>I'm not saying that I'm a I'm a stupid guy,
<v Speaker 3>but I'm saying that there is a balance, there is
<v Speaker 3>a counterbalance.
<v Speaker 1>Well, you know what, Eric, what is wisdom then learning
<v Speaker 1>from one's mistakes.
<v Speaker 2>You're so right, You're so right.
<v Speaker 1>Yeah, actually I should take that. That's a wise thing
<v Speaker 1>to say. I should be wisdom.
<v Speaker 2>Yeah, yeah, I'll take power. I'm down for power.
<v Speaker 3>I'd be responsible with power. I don't think absolute power
<v Speaker 3>would corrupt me. I think I I think I could
<v Speaker 3>tank it. That's what they all say.
<v Speaker 1>And joining us special guests Freelancer Extraordinaire returning to the
<v Speaker 1>GI Show Hayes Mattson, who wields the Triforce of Courage.
<v Speaker 4>Hello, Hello, I just courage fits me now. No, I'm
<v Speaker 4>back in the freelance world. You know, I think that
<v Speaker 4>works forging.
<v Speaker 1>Yeah, yeah, yeah, you know what triforce? I thought of courage.
<v Speaker 1>A cowardly dog, who is like, what if it was
<v Speaker 1>like that? He was the triforce trifle course of courage,
<v Speaker 1>the cowardly dog. I don't know where I'm going with that.
<v Speaker 1>This is really just the blame word association joke and
<v Speaker 1>also an excuse to express that I enjoy courage. A
<v Speaker 1>cowardly Dog's a good show.
<v Speaker 2>It's it's like a there's gotta be fan art of courage.
<v Speaker 3>Wearing like a green tunic and having the shield and
<v Speaker 3>everything like that has to exist. I'm sure there's no
<v Speaker 3>way we're the first people to think of that.
<v Speaker 2>It's got to be right.
<v Speaker 1>Yeah, So Muriel is Zelda then, and Eustace is clearly
<v Speaker 1>the Gannandorf.
<v Speaker 3>Oh yeah, oh Eustace Ganandorf goes pretty hard.
<v Speaker 2>In my mind's eye.
<v Speaker 3>I'm not gonna lie like that's I'm envisioning like Eustace
<v Speaker 3>as Gannendorf and him flinging the fireballs.
<v Speaker 2>You stupid dog. Be real good.
<v Speaker 1>The next Selda game have Gannador but like you, stupid
<v Speaker 1>hero of time.
<v Speaker 2>I don't know, yeah, yeah, yeah, I.
<v Speaker 1>Believe it or not. Despite this opening, we are not
<v Speaker 1>gonna be talking about Zelda. Though it is the Zelda
<v Speaker 1>fortieth anniversary this year, so maybe this is our way
<v Speaker 1>of paying tribute. But we are gonna be talking about
<v Speaker 1>a brand new RPG that is getting a lot of
<v Speaker 1>Zelda comparisons in some ways. We are gonna be diving
<v Speaker 1>into our review of the much anticipated Crimson Desert, which
<v Speaker 1>releases this week. Hayes is here to talk about the
<v Speaker 1>game because he wrote the review for US. Eric has
<v Speaker 1>also been spending some time playing peerl Abysses massive massive RPG.
<v Speaker 1>We're gonna unload all of our thoughts on that. We're
<v Speaker 1>also gonna be talking about Starship Troopers, Ultiman bug War,
<v Speaker 1>as well as a few other games. But first before
<v Speaker 1>we dive into all of that, if you would like
<v Speaker 1>to support Game Informer, the best way to do it
<v Speaker 1>is to go to Game Informer dot com slash subscribe, because,
<v Speaker 1>believe it or not, we make a print magazine each
<v Speaker 1>and every month. We're always working on this thing. And
<v Speaker 1>if you would like to get a issue Game and
<v Speaker 1>Former magazine, Gamiformer dot com slash subscribe gets you Tennis
<v Speaker 1>is a year print and digital. We're holding up our
<v Speaker 1>latest issue on Invincible Verses, which is a cover that
<v Speaker 1>I wrote and Eric Van Allen also helped me put
<v Speaker 1>this together. Right now, there's still time to subscribe to
<v Speaker 1>get this as your first issue, and I would say
<v Speaker 1>that you should get a move on it because for
<v Speaker 1>one of the I think the first time we've ever
<v Speaker 1>done it, we have dual covers. You see here we
<v Speaker 1>have dual cover art. The front cover illustrated by Invincible
<v Speaker 1>co creator Corey Walker, the back cover illustrated by Invincible
<v Speaker 1>Versus developer Quarter Up. And if you want to get
<v Speaker 1>the version that has the Corey Walker art first, front
<v Speaker 1>and center, you're going to have to become a subscriber,
<v Speaker 1>because when this issue hits news stands in the coming weeks,
<v Speaker 1>it'll actually be reversed. The new stand edition has the
<v Speaker 1>quarter up art in the front and the Corey Walker
<v Speaker 1>art in the back, So I mean, you're gonna get
<v Speaker 1>both anyway, But if you want the version that has
<v Speaker 1>it in the front, or if you want to collect
<v Speaker 1>both versions, you're gonna have to become a subscriber right now.
<v Speaker 1>Get yourself this issue, as well as nine more throughout
<v Speaker 1>the year. It's a very very good issue filled with
<v Speaker 1>other stories. You can see Eric they're showing off our
<v Speaker 1>Warhammer forty K feature that's in here.
<v Speaker 3>I actually hadn't looked at this feature yet. I was
<v Speaker 3>looking forward to reading it. It's a Warhammer forty K
<v Speaker 3>like primer essentially on all the virtual world of forty
<v Speaker 3>K by our good Palin contributor Luis Gutierrez, and it
<v Speaker 3>looks really good. Good job design team they popped off
<v Speaker 3>on this one.
<v Speaker 4>I read that because I constantly feel like I don't
<v Speaker 4>understand Warhammer, and I enjoyed it quite a bit.
<v Speaker 3>Yeah, say, Warhammer forty K is like it's it's space
<v Speaker 3>marines and Orcs Like, there's kind of like a bell
<v Speaker 3>curve to it where you start out as like, oh, there's,
<v Speaker 3>you know, kind of some cool stuff going on here.
<v Speaker 3>I like the imagery. I like space marines, I like orcs,
<v Speaker 3>Like that's kind of fun. You go up the bell
<v Speaker 3>curve and it's like tons of lore and knowledge and
<v Speaker 3>the Horus heresy and things like that, and you come
<v Speaker 3>back down the Bell curve, you're like man Orc's rule.
<v Speaker 3>They they literally manifest space power by yelling wog. That's awesome.
<v Speaker 1>The other thing I know about is that it's like
<v Speaker 1>Henry Cafell's favorite thing ever, and it's.
<v Speaker 3>All yeah, that and reloading his fists. You know, I'll
<v Speaker 3>never I'll never not think about that scene.
<v Speaker 1>Yes, yes, one more time. Game Informer dot com slash
<v Speaker 1>subscribe uh support Game Informer gets youself an issue, and
<v Speaker 1>of course, five percent of every magazine subscription goes towards
<v Speaker 1>supporting Saint Jude's Children Hospital, wonderful cause that we're very
<v Speaker 1>proud to hoop support. So yes, Crimson Desert Pearl abyssas
<v Speaker 1>giant single player RPG, the makers of such games like
<v Speaker 1>Black Desert Online and eventually and honestly guys. This is
<v Speaker 1>why I'm most excited that this game is because it
<v Speaker 1>means we're closer to them talking about dok av. There
<v Speaker 1>are other big rpg that looks awesome that it's gonna
<v Speaker 1>come out one day probably, I swear. But until then,
<v Speaker 1>we got to talk about Crimson Desert Haze. You have
<v Speaker 1>put upwards of one hundred hours into this thing. Your
<v Speaker 1>Rodar review, you scored the game a seven out of ten.
<v Speaker 1>There is a contingent of people online that probably are
<v Speaker 1>upset with you for that score, because for whatever reason,
<v Speaker 1>there's a I don't know, there's certain games like that
<v Speaker 1>that really gets that the community online really gets behind
<v Speaker 1>in a way where they really pour a lot of
<v Speaker 1>their hopes and dreams into certain games, to the point
<v Speaker 1>where when the game comes out and critics get their
<v Speaker 1>hands on it and they say it's just fine that it,
<v Speaker 1>it tends the way to irk them in a way
<v Speaker 1>that can be a little I don't know. It's it's
<v Speaker 1>it's it's it's it's a fascinating look at like the
<v Speaker 1>human Psyche.
<v Speaker 3>Sometime we'll say, if I may be so bold, it's
<v Speaker 3>it's a bit of a speculation thing like it it
<v Speaker 3>seems to happen fairly cyclically at this point and has
<v Speaker 3>has only gotten more and more like fever pitched since
<v Speaker 3>you know, a lot of speculation things have sprung up
<v Speaker 3>around the way that we consume stuff. But like, this
<v Speaker 3>is not too dissimilar from the likes of cyberpunk from
<v Speaker 3>I mean.
<v Speaker 2>I was gonna say witch a three.
<v Speaker 3>Yeah, I'm going to reach real far back for those
<v Speaker 3>in the audience that there are probably people reading about
<v Speaker 3>this hotly discussing this online who weren't around or who
<v Speaker 3>were too young for Fallout New Vegas back in the
<v Speaker 3>day that was a whole thing. So this is not new.
<v Speaker 3>In fact, this is frankly old hat for the industry.
<v Speaker 3>But h yeah, some people tie tie a lot of
<v Speaker 3>I don't know, they're their own faith, some belief system
<v Speaker 3>to whether a game scores well or not.
<v Speaker 2>And uh, I don't go play the game. I don't
<v Speaker 2>think idiot.
<v Speaker 3>I don't think anybody who ever scores a game poor
<v Speaker 3>is telling you that ten, right, which is good. It's
<v Speaker 3>also yeah, it's a seven out of ten. It earned
<v Speaker 3>more points than a loss, let's put it that way.
<v Speaker 1>Yeah, And it seems to be relatively the consensus of
<v Speaker 1>running industry. There are some higher scores out there, but
<v Speaker 1>it seems like, no, I've not seen anyone say this
<v Speaker 1>is a bad game, Like it has not like earned
<v Speaker 1>an abysmal score. From what I've seen, it seems to
<v Speaker 1>be the general median seems to be it's fine. This
<v Speaker 1>game is just it's fine with some with some caveats.
<v Speaker 1>But heyce uh, you know, like I said, you put
<v Speaker 1>one hundred hours into this game, tell us all about it.
<v Speaker 1>What is it about Friends of Desert that so fine?
<v Speaker 1>I think the crux is that it feels a little
<v Speaker 1>messy and a lot of different regards. It's it's a
<v Speaker 1>little jumbled. It's hard to put this in my review
<v Speaker 1>that there are so many different elements to this game
<v Speaker 1>that it's almost hard to talk about it succinctly like
<v Speaker 1>it's an open world RPG, but it has this melee
<v Speaker 1>combat that is almost like Dynasty Warriors esque in the
<v Speaker 1>way that it's hack and slash, but then it integrates
<v Speaker 1>like these crazy physics elements and wrestling moves. And then
<v Speaker 1>outside of combat, you know, you have all the open
<v Speaker 1>world stuff you have on this exploration and this Zelda
<v Speaker 1>kind of puzzle solving you have this base building element
<v Speaker 1>as you reunite your allies the Gray Mans. You have
<v Speaker 1>side quests and gathering you have to chop wood and
<v Speaker 1>gather or for upgrading your weapons, all this stuff. So
<v Speaker 1>you know, this game started as a new MMO that
<v Speaker 1>Perlibis was making, and then it kind of transitioned into
<v Speaker 1>a single player RPG at some point, and you can,
<v Speaker 1>to me, you can still see the bones of that
<v Speaker 1>experience here in the way that it structures its quests.
<v Speaker 1>It's all very like a lot of a lot of
<v Speaker 1>kind of like fetch quests and go here to this
<v Speaker 1>point MMO quest design, right like you go to a point,
<v Speaker 1>watch a watch dialogue or a cutscene, go to another point,
<v Speaker 1>you have to gather a bunch of materials and it.
<v Speaker 4>You know, Final Fantasy sixteen kind of had this in
<v Speaker 4>the same way where it had that kind of like
<v Speaker 4>single player MMO design, and I can see that in
<v Speaker 4>this game too. It's just that Final Fantasy sixteen focused
<v Speaker 4>on being like a single player action game versus this
<v Speaker 4>focuses on being this expansive open world experience. And I
<v Speaker 4>think the exploration is what's really good in this That's
<v Speaker 4>what that's the part that really captured me because even
<v Speaker 4>though it's not quite as I guess, I don't want
<v Speaker 4>to well designed is what I'm going to say, But
<v Speaker 4>that's maybe not quite what I mean, right, But but
<v Speaker 4>for the Wild like really sign posts all of its
<v Speaker 4>content really well and it meticulously designs it out Crimson Desert.
<v Speaker 4>It's more about you stumble upon things as you're exploring.
<v Speaker 4>You're not you're not seeing it and then going to it,
<v Speaker 4>like in Breath of the Wild. You're just kind of
<v Speaker 4>stumbling upon it as you as you progress. But there's
<v Speaker 4>a bunch of little frustrations in this game that I
<v Speaker 4>think really hold it back from achieving greatness. And it's
<v Speaker 4>it's just this pile of things that stack up like
<v Speaker 4>Death by a Thousand cuts. Basically, like the inventory management
<v Speaker 4>is super frustrating. You don't really have a storage place
<v Speaker 4>for all your inventory. You start with a limited inventory.
<v Speaker 4>You get more inventory by buying items at shopkeepers to
<v Speaker 4>expand your bag, or you complete side question you get
<v Speaker 4>inventory expansion. We can talk about this. That was actually
<v Speaker 4>something that changed halfway through development or not development the
<v Speaker 4>review process. I mean, so inventory management was actually a
<v Speaker 4>lot more frustrating for like the first half of the
<v Speaker 4>time I was playing this game, it's admittedly quite better now.
<v Speaker 4>And then you have like the combat controls, which the
<v Speaker 4>skill tree of this game is really cool. It actually
<v Speaker 4>has one of the better skill trees I've ever seen
<v Speaker 4>in an RPG, especially in terms of how it like
<v Speaker 4>expands your combat options. But the problem with that then
<v Speaker 4>is that there are so many controls and so many
<v Speaker 4>combat options that while I enjoy how much you can do,
<v Speaker 4>I often found myself accidentally hitting the wrong button. So like,
<v Speaker 4>for example, there's a move that you have called blinding flash,
<v Speaker 4>where you hold your sword up and reflect light. You
<v Speaker 4>can use it in puzzles, you can use it to
<v Speaker 4>blind enemies, and it's you do it by hitting both
<v Speaker 4>bumpers at the same time. But during combat, you lock
<v Speaker 4>onto an enemy by hitting the left bumper and then
<v Speaker 4>the right bumper is your attack button. So if you're
<v Speaker 4>doing basic attacks occasionally you might accidentally use blinding flash instead,
<v Speaker 4>and I had this happen quite a few times.
<v Speaker 1>Can can you remap or like turn off commands at all,
<v Speaker 1>like in the combat.
<v Speaker 3>So there's an alternate like lock on. I don't know
<v Speaker 3>if it's an alternate lock on system or something, but
<v Speaker 3>you can hit down on the d pad to also
<v Speaker 3>do a like like a different because there's kind of
<v Speaker 3>like a free form, free flow lock on that you
<v Speaker 3>can have, or you can like just say single target
<v Speaker 3>this guy and that's that's down on the d pad.
<v Speaker 3>But that's also like a weird button to go down
<v Speaker 3>and hit when you're in the middle, like like in
<v Speaker 3>the middle of combat. Because like the pace of this
<v Speaker 3>game is so fascinating.
<v Speaker 2>I don't very fast paced, Yeah, I'm not.
<v Speaker 3>I'm not sure if there's button remapping on controller. I
<v Speaker 3>genuinely did not check.
<v Speaker 4>So right now, there's there's rebinds for keyboard mouse what
<v Speaker 4>there is not revines for controller yet, but I believe
<v Speaker 4>that's something that they're adding post launch, so it will come.
<v Speaker 1>Okay, is the uh the combat I'm curious most about,
<v Speaker 1>how to say, because that's the only So I played
<v Speaker 1>this game at games Come twenty twenty four, and the
<v Speaker 1>demo that I played it was more focused on just
<v Speaker 1>combat and a boss battle that it was about exploring
<v Speaker 1>the open world. And so I remember and I'm a
<v Speaker 1>big Stylus action game like I love crazy spectacle like
<v Speaker 1>fast spaced action, so I was excited for this game,
<v Speaker 1>and I remember playing a demo and immediately feeling that
<v Speaker 1>this combat was just it was just kind of a
<v Speaker 1>mess back then, like it was too chaotic, but it did.
<v Speaker 1>It was chaotic, but it didn't feel good. Like the
<v Speaker 1>it felt kind of floaty, it felt kind of like
<v Speaker 1>a little irresponsive, like the control like the actual configuration
<v Speaker 1>didn't make total sense to me, and like it didn't
<v Speaker 1>feel natural. And you know, you talk that up at
<v Speaker 1>the time to like, well, you know, this game is
<v Speaker 1>still very much and development. They're figuring it out. I
<v Speaker 1>told the demo West who was asking me my thoughts,
<v Speaker 1>I expressed all of this to him and was just
<v Speaker 1>but I walked away overall just kind of a little
<v Speaker 1>bummed out because that was one of the things I
<v Speaker 1>was most excited for for this game, especially when you
<v Speaker 1>because I've played a bit of Black Desert years ago,
<v Speaker 1>and I was like, oh, I feel like I like
<v Speaker 1>this better in Black Desert than I do here. I
<v Speaker 1>don't know what, you know, what what happened? Has that
<v Speaker 1>everything I have just expressed, has any of that ring
<v Speaker 1>true for you?
<v Speaker 2>Unfortunately? Yeah, I do.
<v Speaker 4>Combat is such a like like everything in this game,
<v Speaker 4>it's it's a very mixed bag, right, Like, there's things
<v Speaker 4>I really like about it. It has a lot of
<v Speaker 4>a lot of weight to it, and fighting a bunch
<v Speaker 4>of enemies is very fun, and especially as you unlock
<v Speaker 4>a ton of abilities later in the game, it can
<v Speaker 4>get really fun when you just can cause chaos. But
<v Speaker 4>the one of the game's biggest problems honestly is boss
<v Speaker 4>battles because this combat system is not does not feel
<v Speaker 4>great in one on one situations. The boss battles are
<v Speaker 4>frustrating in ways that don't feel fair a lot of times.
<v Speaker 4>A lot of the bosses feel almost over designed in
<v Speaker 4>a way, I guess is how I'd say, where they
<v Speaker 4>have all of these really big moves that can cause
<v Speaker 4>a lot of like area of effect damage or explosions
<v Speaker 4>that can damage you, and they have very very tight
<v Speaker 4>windows on when you can cause damage. And these genuinely
<v Speaker 4>some of the most frustrating boss battles I've played in years.
<v Speaker 1>In any game, what kind of boss? What is their
<v Speaker 1>approach to boss that are they going for? Like a
<v Speaker 1>if it's like a stylish action game, is ay thing
<v Speaker 1>like you just go in there and swing and maybe
<v Speaker 1>read some patterns or taking some souls inspiration where it's
<v Speaker 1>about animate like studying enemy patterns already, even doing like
<v Speaker 1>witch your style where you can you have the prepit
<v Speaker 1>advance or like you need specific you know, enhancements or
<v Speaker 1>things to deal with this enemy.
<v Speaker 2>Like, yeah, you're gonna need the prepid advance.
<v Speaker 3>You're gonna need to cook a lot of food because
<v Speaker 3>that is the healing system. I think you pointed out,
<v Speaker 3>Hayes in your review was another strange sprinkle in all this,
<v Speaker 3>and that you it has a very Skyrim healing system
<v Speaker 3>and that it's one of those you just start eating
<v Speaker 3>food halfway through a fight to recover health. And actually,
<v Speaker 3>fun fact for I've only played like a tenth of
<v Speaker 3>what you've played, because I was just playing this to
<v Speaker 3>get the gameplay.
<v Speaker 2>Capture for our video review.
<v Speaker 3>And I think it was about five hours in that
<v Speaker 3>I discovered that I had not been using healing and
<v Speaker 3>so I'd been going through some of those fights really
<v Speaker 3>just banging my head against the wall, not realizing that
<v Speaker 3>I could have been eating those delicious smoked eggs that
<v Speaker 3>I had bought from a shopkeeper. Uh, but yeah, that's
<v Speaker 3>what you just like hork food in the middle of
<v Speaker 3>a fight, and that's how you recover health. But that
<v Speaker 3>means you have to have food on you either bought
<v Speaker 3>from a shop keeper prepared, or you really need to.
<v Speaker 4>Prepare stuff because basic food does not heal hardly anything.
<v Speaker 4>The way you get stuff that heals a good amount
<v Speaker 4>is by cooking dishes.
<v Speaker 3>You clearly haven't eaten enough eggs. You gotta you gotta
<v Speaker 3>laid down those eggs.
<v Speaker 1>It kind of sounds like a little a little bit
<v Speaker 1>of like Zelda like Breath of the While a.
<v Speaker 4>Bit yeah, yeah, sure, yeah, but you I wish there was,
<v Speaker 4>like I really wish there was an option in this
<v Speaker 4>game to just like go in because you have to
<v Speaker 4>find a bonfire to cook first off, and I wish
<v Speaker 4>when you did that, you could just say like auto
<v Speaker 4>cook everything in my inventory optimized because you have to
<v Speaker 4>go in and you have to cook every single dish
<v Speaker 4>one by one, and you because you need so many
<v Speaker 4>healing items in the middle of this game. And you know,
<v Speaker 4>later in the it's a little better because you've improved
<v Speaker 4>all your stats and you have good items and you've
<v Speaker 4>upgraded all your weapons. But in the middle of this game,
<v Speaker 4>when you're kind of in that growing phase, like there
<v Speaker 4>are a few bosses that literally became do I have
<v Speaker 4>enough food to heal through the damage, And that was
<v Speaker 4>the only way I could beat them is if I
<v Speaker 4>simply had enough healing items to mitigate the damage enough
<v Speaker 4>that I could finish the battle, and in a few
<v Speaker 4>cases I didn't, so I had to go back out
<v Speaker 4>and collect food for an hour and cook stuff up,
<v Speaker 4>and then go back and do the same thing again.
<v Speaker 4>And that's kind of indicative of a lot of things
<v Speaker 4>in this game that I feel like. The number one
<v Speaker 4>thing I wish is that it respected your time a
<v Speaker 4>little more, because everything I like in this game is
<v Speaker 4>kind of padded out by it making you do a lot.
<v Speaker 4>I send my review that, like, I played this game
<v Speaker 4>for one hundred hours, but I kind of feel like
<v Speaker 4>it should have been more like sixty hours, just because
<v Speaker 4>like that food thing where you have to go and
<v Speaker 4>you have to collect a lot of food and cook everything,
<v Speaker 4>and I think, you know, I would have even preferred
<v Speaker 4>that I could just go buy a bunch of healing
<v Speaker 4>items at a store and then not think about it.
<v Speaker 4>And even the quest design, like so many of the
<v Speaker 4>quests are just ride to this point, do an objective
<v Speaker 4>ride to another point, and it kind of pads stuff out.
<v Speaker 4>Like the example I use in my review is the
<v Speaker 4>quest that you get to learn how to dye your clothes.
<v Speaker 4>You have an ally and they're like, hey, come to
<v Speaker 4>me to this die shop. We're going to learn how
<v Speaker 4>to die. You go there, and then you get to
<v Speaker 4>the shop and they're like, oh, sorry, we moved the
<v Speaker 4>cauldron that you use to dye stuff into town, so
<v Speaker 4>you got to go into town to use it. So
<v Speaker 4>you have to ride five minutes into town where they
<v Speaker 4>moved it and then create the dyes and then you
<v Speaker 4>use them and get the ability to die, and there's like, okay,
<v Speaker 4>go back to the die shop to die your items
<v Speaker 4>to finish the quest. So it's another five minutes to
<v Speaker 4>go back to the die shop, and this quest ends
<v Speaker 4>up taking like fifteen to twenty minutes in total, when realistically,
<v Speaker 4>like you could.
<v Speaker 2>Have just gone to the die shop and learned how
<v Speaker 2>to die and that's it.
<v Speaker 3>It's it's like very MMO design, and that way, like
<v Speaker 3>that exact quest progression would not feel out of place
<v Speaker 3>to me and say a Final Fantasy fourteen expansion or
<v Speaker 3>something like that. But I think the key difference here
<v Speaker 3>is there's also a deliberate haste to the game A
<v Speaker 3>very A lot of people have drawn comparisons to either
<v Speaker 3>Dragon's Dogma or red Ded Redemption two in terms of this,
<v Speaker 3>this game really wants to lean into the heft of things.
<v Speaker 3>The weight of things. In combat, it's very yeah, yeah, yeah.
<v Speaker 3>In combat, it's very fast, frenetic. You're doing superhuman things.
<v Speaker 3>I personally like combat unlocked for me when I learned
<v Speaker 3>how to wrestle and I was doing.
<v Speaker 2>Just wrestling stuff is phenomenal. That that stuff's awesome. The
<v Speaker 2>second I was.
<v Speaker 1>Can you name a wrestling move that appears in this game?
<v Speaker 3>Stone cold stunner is the one where you do the
<v Speaker 3>run up and you grab them and you boom and
<v Speaker 3>that that one goes crazy hard. I did that to
<v Speaker 3>a boss and I have never felt cooler.
<v Speaker 4>You like pile drive people through walls and they explode,
<v Speaker 4>and it's like, okay, genuinely really good bombastic stuff.
<v Speaker 3>In our review and maybe in the b roll footage
<v Speaker 3>they'll be showing alongside that, I show some footage of
<v Speaker 3>when I finally went into the skill tree and was like, okay,
<v Speaker 3>let's unlock some combat skills. Let's do that, And I
<v Speaker 3>got some wrestling moves, and at one point I throw
<v Speaker 3>a guy through a tent that then knocks over a
<v Speaker 3>brazier and lights the entire tent on fire. And I
<v Speaker 3>was like, that's like, like they're this game has really
<v Speaker 3>really good system interactions and ideas, like like it really
<v Speaker 3>does capture those moments.
<v Speaker 1>But what can you that two tables and light them
<v Speaker 1>on fire?
<v Speaker 3>No, you cannot stack two table? Well yeah, you know what, Yeah,
<v Speaker 3>I think you could try. Yeah, and someone prove us wrong,
<v Speaker 3>stack two tables and light them on fire. But to
<v Speaker 3>the earlier point, like there is a deliberateness in terms
<v Speaker 3>of you have to early game, you don't have a
<v Speaker 3>lot of fast travel access. You have to find the
<v Speaker 3>fast travel access literally and you often you solve a
<v Speaker 3>puzzle or something in the process of doing so. And
<v Speaker 3>I could not find any sort of you know, to
<v Speaker 3>make a dragon's dogma comparison a carriage service or anything
<v Speaker 3>like that where I could toss some coins to somebody
<v Speaker 3>to say, hey, take me to this town or something
<v Speaker 3>like that. It seemed like the intention was mostly go
<v Speaker 3>on foot, go on horseback, and it's it's like a
<v Speaker 3>moderately you know, fast pace, but it's still going to
<v Speaker 3>take you probably about five ten minutes to get anywhere
<v Speaker 3>from from one quest point to another in the game,
<v Speaker 3>and you end up retreading a lot of the same paths.
<v Speaker 3>You end up having to kind of stop and check
<v Speaker 3>your map and be like, Okay, where am I And
<v Speaker 3>I don't feel like it's grabbing the immersion that it
<v Speaker 3>wants to. I feel like it is just kind of
<v Speaker 3>increasing the tedium. I feel like it needed to either
<v Speaker 3>move the needle further one way or move the needle
<v Speaker 3>further the other way, either like make it a lot
<v Speaker 3>easier to do and give you more fast travel right
<v Speaker 3>off the bat, things like that, or push it the
<v Speaker 3>other direction and say, like you don't have a mini map,
<v Speaker 3>you have to look at a paper map and say,
<v Speaker 3>if they said you got to go really hard into
<v Speaker 3>the immersion aspect, then maybe I'm getting like a little
<v Speaker 3>bit more on board with it. But it feels like
<v Speaker 3>it's kind of straddling the middle line there, and I.
<v Speaker 4>Think the extra weird part there. I've seen a lot
<v Speaker 4>of people say, like, this isn't supposed to be a
<v Speaker 4>story game, right, a story focused game. It's an open
<v Speaker 4>world exploration game. But the key thing there is that
<v Speaker 4>this does kind of want to be a store game
<v Speaker 4>because the main story is very like single player RPG
<v Speaker 4>cutscene focused, very traditional story, and that kind of clashes
<v Speaker 4>against the open world immersion element a lot of times
<v Speaker 4>because the standard story is very linear, very boss battle focused,
<v Speaker 4>a lot of dialogue that doesn't really mean anything because
<v Speaker 4>this game does not take time to delve into its
<v Speaker 4>characters or tell you who they are, give them.
<v Speaker 1>Things like that, what is the like premise of this game,
<v Speaker 1>Like can you just touch on, like like who's the protagonist?
<v Speaker 1>What's his deal?
<v Speaker 2>Yeah, so, Lyff, let's talk about Cliff.
<v Speaker 4>The basic setup is you play as Cliff, who's a
<v Speaker 4>member of what's called the Gray Manes, which is kind
<v Speaker 4>of in the the country of paylun with. They're kind
<v Speaker 4>of like noble Viking warrior mercenaries, right, Like, they're kind
<v Speaker 4>of peacekeepers in pay. And there's another faction called the
<v Speaker 4>Black Bears that ambushes your company one night and kills you.
<v Speaker 4>It's not spoiler, it happens literally at the beginning of
<v Speaker 4>the game. They kill you, Cliff, and they scatter your
<v Speaker 4>forces and you kind of get resurrected by this supernatural entity.
<v Speaker 4>You don't really know what it is and go to
<v Speaker 4>this place called the Abyss, which are these floating islands
<v Speaker 4>in the sky of the world, and you get this
<v Speaker 4>directive essentially to like put the world right and fight
<v Speaker 4>whatever forces are kind of disrupting the Abyss and save
<v Speaker 4>high well the world. You learn a little bit more
<v Speaker 4>about that, but this game never really explains exactly what's
<v Speaker 4>going on or what the Abyss is or things like that.
<v Speaker 4>But essentially your main goal at the start is to
<v Speaker 4>reunite the Gray Manes and rebuild your organization, and then
<v Speaker 4>halfway through that focus kind of shifts onto more like
<v Speaker 4>supernatural story kind of stuff. That's kind of the basic setup.
<v Speaker 4>But Cliff is a bizarre character because he's almost a
<v Speaker 4>silent protagonist. He does have dialogue, but you never learn
<v Speaker 4>anything about his past really outside of a few couple elements,
<v Speaker 4>and most of the time his dialogue is people talking
<v Speaker 4>to him and him going hmm or that's weird or
<v Speaker 4>things like that. He's just like just reacts.
<v Speaker 3>He's like a nerve ending of a protagonist that like
<v Speaker 3>if you hit him with the hammer, the knee kick,
<v Speaker 3>like the leg kicks, but it's it's kind of like
<v Speaker 3>stopping at that point where I don't in the beginning,
<v Speaker 3>like the very start of the game, which is very
<v Speaker 3>I don't know if you even want to call it
<v Speaker 3>in media arrests. It's just you open with one of
<v Speaker 3>your comrades has fallen and everybody's kind of mourning them
<v Speaker 3>and things like that. You don't have any context for
<v Speaker 3>who this person was or what has happened to lead
<v Speaker 3>to it. Yeah, yeah, it's it is a very sudden opening,
<v Speaker 3>which I felt like I was a little fish out
<v Speaker 3>of water for and I was like, okay, I'll give
<v Speaker 3>them some some grace, some leway, let's let's see where
<v Speaker 3>it goes. And you have a brief moment of Cliff,
<v Speaker 3>you know, mourning this this comrade, and then immediately you
<v Speaker 3>have all the stuff that Hayes was just talking about
<v Speaker 3>where the company gets scattered to the winds and you
<v Speaker 3>kind of just start doing stuff. And that's maybe one
<v Speaker 3>of the weirder parts of the early story of this
<v Speaker 3>game is that there aren't really a lot of NPCs
<v Speaker 3>telling you, hey go do this next, Hey go do
<v Speaker 3>this next. There's a lot of the UI telling you
<v Speaker 3>this is where you go next to continue the story,
<v Speaker 3>and I felt it made me start to realize, like
<v Speaker 3>Cliff is not really a person that's involved in the
<v Speaker 3>story in a significant way. He's He's just he's there
<v Speaker 3>to be the player character. And I'm sure there's probably
<v Speaker 3>some deeper stuff the further in I get, because again
<v Speaker 3>I've played a small amount of this game compared to
<v Speaker 3>what Hayes has played.
<v Speaker 4>But we're going to point out too that there's two
<v Speaker 4>other playable characters in this game.
<v Speaker 2>That you unlock us and you can kind of like
<v Speaker 2>one between them.
<v Speaker 4>At any time, like GTA four or sorry GT five style,
<v Speaker 4>where you like select them and you pan out into
<v Speaker 4>the whole map and then zoom into the next character,
<v Speaker 4>and they have their their own skill trees, their own weapons,
<v Speaker 4>all of their own stuff. But I didn't really play
<v Speaker 4>as them much because one, they're not really as good
<v Speaker 4>as Cliff in anything. They don't have as good as
<v Speaker 4>traversal abilities, and they don't have as good as combat abilities.
<v Speaker 4>And also like the upgrade items that you guess these
<v Speaker 4>abyss artifacts that you find and you know, you find
<v Speaker 4>them through puzzles and you find them in the world
<v Speaker 4>and you kind of a crou them as you beat
<v Speaker 4>enemies too, but they're so limited that. I never found
<v Speaker 4>any reason that I would use them to upgrade these
<v Speaker 4>other characters when I need to update Cliff to because
<v Speaker 4>he's you have to use him in.
<v Speaker 2>All the main stories in story missions. Yeah.
<v Speaker 1>Yeah, I was going to ask, like, what what purpose
<v Speaker 1>did the other playable characters serve in the story? Did
<v Speaker 1>they have their own narrative beats like and is there
<v Speaker 1>points in a story where they push you to like
<v Speaker 1>you're gonna want to be this person? Or do they matter?
<v Speaker 4>They have their beats in the story, and each one
<v Speaker 4>specifically has one battle where you have to play as them,
<v Speaker 4>and that's it. Other than that, they're just kind of
<v Speaker 4>there if you want to do it. And I guess
<v Speaker 4>so you finish the main story and you get more
<v Speaker 4>artifacts and stuff, maybe you can invest in their skill
<v Speaker 4>trees more and play as them. You can also, again
<v Speaker 4>this wasn't there when I started reviewing the game, but
<v Speaker 4>there's now an option to summon them so they can
<v Speaker 4>help you in battle, but it only works in the
<v Speaker 4>open world. You can't some of them during main story
<v Speaker 4>missions or anything like that.
<v Speaker 1>That's such a weird approach for like, it just sounds
<v Speaker 1>like they're just a step above what would normally be
<v Speaker 1>a regular RPG party member, Regius just hang out with you.
<v Speaker 1>But it feels like, I mean, maybe going back to
<v Speaker 1>the criticism of this game is trying to be everything
<v Speaker 1>and like Jack of all Trades Master of None, where
<v Speaker 1>it feels like peerl Abiss looked at GTA five and
<v Speaker 1>was like, Wow, that's cool, let's do that too, But
<v Speaker 1>we're not gonna We're not gonna put the work in
<v Speaker 1>that Rockstar did to make all three characters be fully
<v Speaker 1>fleshed out personalities with their own fleshed out story arcs,
<v Speaker 1>and also make the effort to weave their stories together
<v Speaker 1>to make it to justify why we have three different
<v Speaker 1>playable characters. It sounds like we did the work of
<v Speaker 1>you're gonna switch between three, but really Cliff is the
<v Speaker 1>only one that actually matters, so there's little incentive to
<v Speaker 1>play the other two. We just thought it'd be cool
<v Speaker 1>because you know, like we we thought about whether or
<v Speaker 1>not we could do it, whether or not then rather
<v Speaker 1>than should we do it? You know.
<v Speaker 4>I think that's the story of this game is like
<v Speaker 4>it looked at all of these different open world games
<v Speaker 4>and what they did and said, that's cool. We want
<v Speaker 4>to do that and kind of threw it in. You know,
<v Speaker 4>it has like exploration of Breath of the Wild and
<v Speaker 4>some of the like esoteric elements Dragon's Dogma and has
<v Speaker 4>that character thing like GTA, and has side quests like
<v Speaker 4>Witch or three, and it does all this stuff, but
<v Speaker 4>everything kind of has an unrefined element to it. There's
<v Speaker 4>a little bit of frustration with almost everything. And I
<v Speaker 4>think that had the game really focused in on a
<v Speaker 4>specific set of things it wanted to do, it'd be
<v Speaker 4>stronger for it. There's just, like you said, it does
<v Speaker 4>too much. It's spread too thin, and it doesn't really
<v Speaker 4>master anything. Even though the one thing I will say
<v Speaker 4>is like technically it's incredibly impressive, Like the engine is
<v Speaker 4>crazy impressive. Graphically it's impressive. This entire world is rendered
<v Speaker 4>as one, like you load into the game and everything
<v Speaker 4>is just there. There's no loading screens outside of that
<v Speaker 4>first load or unless you fast travel them.
<v Speaker 2>You have a fast travel thing.
<v Speaker 4>And just the scope of it and the world itself
<v Speaker 4>is gorgeous. So technically it's really good, but in terms
<v Speaker 4>of like gameplay design, it just feels like it doesn't
<v Speaker 4>master any one thing.
<v Speaker 3>I feel like this is this is a game I
<v Speaker 3>would have loved in college, maybe if I could only
<v Speaker 3>buy one game for the semester, and I just want
<v Speaker 3>to have something that I could return to over and
<v Speaker 3>over and over again. I mean, that's what Skyrim was
<v Speaker 3>for me in a lot of ways. And this certainly
<v Speaker 3>scratches a Skyrin itch in my brain of I'm never
<v Speaker 3>going to run out of things to do here. I'm
<v Speaker 3>never going to want for something some activity to pursue
<v Speaker 3>in this game. And you know, some of them are decently,
<v Speaker 3>like like good fun. You know, the combat, I think,
<v Speaker 3>like going to clear out bases and things like that,
<v Speaker 3>you can just have some fun wrastling and then doing
<v Speaker 3>some cool moves and things like that. But also it
<v Speaker 3>just it doesn't really reach the heights. And I think
<v Speaker 3>that's where it falls a little bit short for me,
<v Speaker 3>Like Hayes was saying, is that I feel like it's
<v Speaker 3>missing that that key X factor, whether that is having
<v Speaker 3>a character like Gerald or Arthur Morgan at the center,
<v Speaker 3>or whether that is having a little bit more intentionality
<v Speaker 3>behind the high fantasy and the vibes that are happening.
<v Speaker 3>There's some really cool sites that you can see in
<v Speaker 3>this game. I went to Scolasti Zone is like the
<v Speaker 3>scholar cities.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, and that was really good to look fair every year. Yes, Yeah,
<v Speaker 3>that's that's where the book fair is. That's that's where
<v Speaker 3>I thought I kept it underpants. Yeah it's and that's
<v Speaker 3>like a really cool city and you go there and
<v Speaker 3>you start talking to people and you suddenly realize they're
<v Speaker 3>these systems going on and all these sorts of things
<v Speaker 3>that you can do and explore that are really really
<v Speaker 3>cool and exciting. It's just missing that like thematic connective
<v Speaker 3>glue that that makes it all like I'm doing this
<v Speaker 3>for a purpose, and instead it ends up being I'm
<v Speaker 3>doing this because I want to play a video game
<v Speaker 3>right now. And that can certainly state a need, but
<v Speaker 3>I don't think that makes it something that's going to
<v Speaker 3>be particularly memorable for me in the long run.
<v Speaker 4>Yeah, And like I feels like, oh no, you go ahead, heads.
<v Speaker 4>I was gonna say, like, I played one hundred and
<v Speaker 4>ten hours of this game. I had a good time.
<v Speaker 4>I don't regret that I played it. It's the kind
<v Speaker 4>of thing you're gonna play and you're like it's good.
<v Speaker 4>I had fun. But I don't think i'll ever go
<v Speaker 4>back to it, and I may not think of it
<v Speaker 4>in five years and say, oh, this was so good
<v Speaker 4>versus like I've played Breath of the Wild three times,
<v Speaker 4>and I've played the Witcher four A Witcher three three times.
<v Speaker 2>You played the Witch four. I wish i'd played, But
<v Speaker 2>I've played both of those.
<v Speaker 4>Games multiple times because I just love going back to
<v Speaker 4>those worlds. This is not a game that I think
<v Speaker 4>I will do that with. I will play it once
<v Speaker 4>and I will say that was good, and I will
<v Speaker 4>move on.
<v Speaker 1>Yeah, I think a lot of because I've seen I
<v Speaker 1>don't know what you guys think of this, this take
<v Speaker 1>from I don't know, we'll say the more ornery gamers
<v Speaker 1>out there about this game, or it seems like the
<v Speaker 1>one taking the most offense that the middling reaction to
<v Speaker 1>this game is that, well, a lot of things you're criticizing.
<v Speaker 1>I could say the same about Elden Ringer, or or
<v Speaker 1>the modern Zelda games, or or even maybe to a
<v Speaker 1>lesser extent, Dragon's Dogma. And I I look at those
<v Speaker 1>and I think, well, I think there's an inherent flaw
<v Speaker 1>of like in some cases it's the little apples and oranges.
<v Speaker 1>But also I think those games are like, yeah, they're
<v Speaker 1>big games, but they're also infinitely more focused comparatively to
<v Speaker 1>what this game is trying to do. And Eric you
<v Speaker 1>like you got.
<v Speaker 3>I'm going to be nice. I'm going to hold the
<v Speaker 3>audience's hand while I say this. Elden Ring is one
<v Speaker 3>of the most narratively dense games of the last few years.
<v Speaker 3>Like frum Soft does not skimp on the deep lore
<v Speaker 3>the world building. There are literal video channels in the dozens,
<v Speaker 3>if not hundreds, dedicated to breaking apart this lore and
<v Speaker 3>analyzing it and how all these item descriptions and things
<v Speaker 3>come together to create this grander world. And for what
<v Speaker 3>it's worth, I think Crimson Desert has some ideas in
<v Speaker 3>that realm.
<v Speaker 2>It has some of that lore too.
<v Speaker 3>I'm a I'm a big fan of the learning mechanic
<v Speaker 3>because there's something honestly, if they lean into this personality
<v Speaker 3>aspect of Cliff, I would have enjoyed Cliff a little
<v Speaker 3>bit more. When you look at something you like slowly,
<v Speaker 3>you have a progress bar that goes up and then
<v Speaker 3>you learn it and you're like, aha, I've learned it,
<v Speaker 3>and this is for everything.
<v Speaker 2>So at one point I was a milk and you
<v Speaker 2>get a cover. Yeah, milk.
<v Speaker 3>He's like, I learned what milk is, and I'm like,
<v Speaker 3>that's I kind of wish Cliff, what is milk. It's
<v Speaker 3>it's a It's a white, slightly viscous liquid that uh
<v Speaker 3>is used for cereal. I suppose, uh, I guess usually
<v Speaker 3>didn't have cereal in in Crimson Desert, not that I know,
<v Speaker 3>but yeah.
<v Speaker 1>One of the things the game doesn't have is serious.
<v Speaker 3>Oh it's barley, uh, lentils a lot of a lot
<v Speaker 3>of the grains.
<v Speaker 2>Uh No, it's a lot of me in this game.
<v Speaker 3>I think the learning mechanic is really cool because it
<v Speaker 3>does encourage curiosity, encourages you to go look get things.
<v Speaker 3>You'll get that little bar loading up, or you'll see
<v Speaker 3>somebody doing something in combat and it'll go into like
<v Speaker 3>a weird uh blue bullet time effect where you're watching
<v Speaker 3>them do something and then Cliff is like, I think
<v Speaker 3>I could do that too, and you like learn you.
<v Speaker 4>Have an example of like I wish they'd leaned into
<v Speaker 4>Cliff in a little more of this way very quick.
<v Speaker 4>There's like a little quest you take where two of
<v Speaker 4>your gray Manes have a disputed about soup and they
<v Speaker 4>want better soup. So you go out with one of
<v Speaker 4>them to get soup and you got to go get ingredients,
<v Speaker 4>and you like, you gotta get meat. And then she's like, oh,
<v Speaker 4>we got to get vegetables too, and Cliff goes, no
<v Speaker 4>vegetables and she's like, yeah, soop without vegetables, and then
<v Speaker 4>Cliff just goes, it's meat soup, just dead.
<v Speaker 1>That's it. It's just he's a big fan of constantpation.
<v Speaker 2>Yeah. Yeah.
<v Speaker 3>Like honestly, if they leaned into Cliff as as like
<v Speaker 3>a bit of a meathead a little bit more, I
<v Speaker 3>kind of would have found because at least that's a
<v Speaker 3>personality trait, you know. That's that's that's like a personality
<v Speaker 3>that someone can have. I'm not saying it's it's a
<v Speaker 3>good or a bad one, but it is one to have.
<v Speaker 1>And that's kind of a.
<v Speaker 3>Four year old Yeah, yeah, that he needs ketchup when
<v Speaker 3>he eats steak, like that sort of thing. Like I'll
<v Speaker 3>rock with that because it's better than nothing. But like
<v Speaker 3>I think, to be frank, a lot of discussion like
<v Speaker 3>this is happening because people have, for whatever reason, built
<v Speaker 3>expectations or hopes that this game will be something that
<v Speaker 3>they want uh. I don't really know if there's a
<v Speaker 3>pre order situation around this stuff. I personally think the
<v Speaker 3>pre ordering games in this day and age is kind
<v Speaker 3>of strange unless you're trying to get some sort of
<v Speaker 3>physical collector's edition or something like that. But if you're
<v Speaker 3>if you're just trying to get a game on launched
<v Speaker 3>age by it on launch day, it's we don't have
<v Speaker 3>scarcity in the digital age, but it's I I also
<v Speaker 3>think there's a degree of people lobbing expectations on a
<v Speaker 3>game that they themselves have not played yet, is what
<v Speaker 3>I will say. And I almost kind of wish there
<v Speaker 3>was a demo situation or something like that to where
<v Speaker 3>people could play this, play the first couple hours and
<v Speaker 3>kind of maybe start to see some of the like
<v Speaker 3>where this is coming from, and get their own sense
<v Speaker 3>of whether they still rock with it or not, because
<v Speaker 3>I don't think it's a failing to want to enjoy
<v Speaker 3>this game or anything like that. There are plenty of
<v Speaker 3>good critics I know who really really like this game,
<v Speaker 3>and I'm somebody who's a little bit more on the
<v Speaker 3>lukewarm side, and that's natural. That is how we interpret
<v Speaker 3>arts and then express our opinions to each other, and
<v Speaker 3>there doesn't need to be this whole justifying and rigmarole around,
<v Speaker 3>like we need to ascertain the objective truth of what
<v Speaker 3>this thing is. No, it's like we're all having opinions
<v Speaker 3>about this thing that we are reacting to. That's normal
<v Speaker 3>human experience.
<v Speaker 1>So yeah, and even some of the criticism again to
<v Speaker 1>go back to the well what about this and that,
<v Speaker 1>it's like, I mean, again, everything's subjective, like you said,
<v Speaker 1>but I think when you're comparing it's something like the
<v Speaker 1>modern Zelda as an Elder Ring or red De Redemption too, whatever,
<v Speaker 1>because those games are just again comparatively smaller to this game,
<v Speaker 1>which is kind of wild to say about those games,
<v Speaker 1>but because of there are a lot more focused they
<v Speaker 1>they do to things that they're trying to do better,
<v Speaker 1>Like they excel at most, if not all, of what
<v Speaker 1>they're trying to do, whether it's storytelling, whether it's combat,
<v Speaker 1>whether it's puzzle solving. It's such a high degree that
<v Speaker 1>it's why we hold those games in high regard. Like
<v Speaker 1>Wichard three is an incredible role playing experience, red De
<v Speaker 1>Redemption is an incredible, incredible narrative experience. Breath the Zelda
<v Speaker 1>games are incredible like just exploration, puzzle solving experiences, where
<v Speaker 1>again going back to what you guys have said about
<v Speaker 1>this game, where it's trying to do so much and
<v Speaker 1>it's spreads itself so thin that it doesn't It only
<v Speaker 1>does maybe a hand a couple of things exceptionally well,
<v Speaker 1>and everything else it does okay, or maybe in some
<v Speaker 1>cases just badly. And that's maybe one of the key differences.
<v Speaker 1>It's like, yeah, on paper, there they're going for the
<v Speaker 1>same things, but this game is is burdening itself by
<v Speaker 1>trying to be everything, and so it's like it's sinking
<v Speaker 1>by the weight of its own ambition, you know.
<v Speaker 4>Yeah, I think that's exactly it. Yeah, I will say
<v Speaker 4>I do think this is a case of like I
<v Speaker 4>think the fact that it has all that is a
<v Speaker 4>kind of a core design issue. But I do think
<v Speaker 4>this is going to be like a Final Fantasy fifteen
<v Speaker 4>situation as well, where like one two years down the road,
<v Speaker 4>I think they've probably this game could be fairly different
<v Speaker 4>after patches and updates and things like that, but that
<v Speaker 4>doesn't you know, that doesn't negate how the game is
<v Speaker 4>at this moment, and I don't think it will assuage
<v Speaker 4>all of those issues in terms of doing too much
<v Speaker 4>like that.
<v Speaker 1>Yeah, that's kind of what I'm wondering. Like, I haven't
<v Speaker 1>played the game yet, and I'm almost tempted to like, like, oh,
<v Speaker 1>I'll play it as it is, but I'm almost tempted
<v Speaker 1>to like largely leave it alone for the next six
<v Speaker 1>months because I don't know if they've announced their post
<v Speaker 1>launch like support plans. I haven't really kept up. But
<v Speaker 1>it is, like I said, this does have the potential
<v Speaker 1>to be like if they address some things through updates,
<v Speaker 1>it could be a it just be a better experience overall.
<v Speaker 1>But that's also like again I don't know what they've
<v Speaker 1>talked about on that subject, like no promises. I guess
<v Speaker 1>on that either. But yeah, but like I said, like
<v Speaker 1>anyone that might be throwing their their shoe at the
<v Speaker 1>screen right now, it's like it doesn't sound like any
<v Speaker 1>of us, or at least you two, because you've played it.
<v Speaker 1>No one's saying that this is a bad game. First
<v Speaker 1>of all, if we said it was a bad game,
<v Speaker 1>it really shouldn't stop you from you know, we're not
<v Speaker 1>telling you to not go play it. Do what you want.
<v Speaker 2>You can know any bad games. I like a lot
<v Speaker 2>of bad game Yeah.
<v Speaker 1>Yeah, really.
<v Speaker 3>One of my favorite games of all time is a
<v Speaker 3>notoriously like it had a terrible launch. It was Bugrind,
<v Speaker 3>it was a Vampire the Mass, Great Bloodlines. It had
<v Speaker 3>a raw launch and a really rough state. It's still
<v Speaker 3>if you don't patch it, it's in a rough state.
<v Speaker 3>But I love that game nonetheless. So it's it's enjoy
<v Speaker 3>what you enjoy, and then also, I don't know, seek
<v Speaker 3>out other opinions to just kind of widen your scope
<v Speaker 3>of what other people enjoy. That's the whole endeavor at
<v Speaker 3>the end of the day. So yeah, honestly, we all
<v Speaker 3>had the same opinion be kind of boring.
<v Speaker 2>So yeah, which.
<v Speaker 1>I mean that happens sometimes. But sometimes games are either
<v Speaker 1>that good or that flawed where everyone kind of lines
<v Speaker 1>up in the in the same way where we're like,
<v Speaker 1>I don't know, but again, I mean, if anything, it
<v Speaker 1>seems like most people again are kind of lined up
<v Speaker 1>in me it's fine camp, It's it's fine, like there
<v Speaker 1>is enjoyment to be had with some with caveats. Yeah,
<v Speaker 1>well that's Crimson Desert everyone. It is out now at
<v Speaker 1>the time that you were watching or listening to this. Yeah,
<v Speaker 1>let us know what you think of the game if
<v Speaker 1>you've already dived into it, and you know, if you
<v Speaker 1>agree or disagree with some of the points raised here.
<v Speaker 1>But yeah, this is definitely I feel like this is
<v Speaker 1>going to be. I wonder, like how much of a
<v Speaker 1>talker this game will be like six months from now, well,
<v Speaker 1>you know, like again if they continue to support it
<v Speaker 1>or as people continue to dig deeper and deeper into it,
<v Speaker 1>like I'm I'm really curiously where this game lands sort
<v Speaker 1>of like end of your discussions and stuff like that.
<v Speaker 3>Like, it's also a surprisingly packed window that it launched
<v Speaker 3>into that I don't think a lot of people anticipated,
<v Speaker 3>and I don't think you would have assumed, you know,
<v Speaker 3>six months ago that like Pocopia Marathon was the other
<v Speaker 3>game that hit in that exact release window that was
<v Speaker 3>also a big game. There's been a lot of Slay
<v Speaker 3>Aspire too early access. Yeah, yeah, there's there's been a
<v Speaker 3>lot of games hitting recently like that that are pretty
<v Speaker 3>big attention getters, that are pretty big, notable releases that
<v Speaker 3>have garnered a lot of public attention and stuff, And
<v Speaker 3>so there's no shortage of other stuff. You want a
<v Speaker 3>playb you don't like Crimson Dessert. If you don't like
<v Speaker 3>that other stuff, you might like Crimson Desert. But like,
<v Speaker 3>we're not hurting for games. But that also means that, Yeah,
<v Speaker 3>that's it's already a bit of a crowded year in games,
<v Speaker 3>which is fun, it's exciting. I love that, but definitely
<v Speaker 3>makes you wonder what December is going to look like.
<v Speaker 1>Yeah, for sure, Well how about we get off of pie.
<v Speaker 1>Well I believe that's the name of the world in
<v Speaker 1>Crimson Desert, correct, Yeah it is. Yeah, let's let's get
<v Speaker 1>on our rocket ship here and let's take to the
<v Speaker 1>stars because we're going to be talking now about something
<v Speaker 1>completely different, which is Starship Troopers Ultimate Bug War. The
<v Speaker 1>bugs are back, guys, can you believe it? And it's
<v Speaker 1>only it's up to the Federation to put them down again.
<v Speaker 1>I am they always come back. I've been playing a
<v Speaker 1>bit of this game, so this is a this is
<v Speaker 1>an interesting game. So this is a again Starship Troopers.
<v Speaker 1>If you don't know Starship Troopers one, you should go
<v Speaker 1>out of your way to go watch that movie nineteen
<v Speaker 1>ninety seven cult classic. It's also kind a book. I've
<v Speaker 1>never read the book, have you ever read Starstroopers, the
<v Speaker 1>book from like the fifties or sixties. I think it's
<v Speaker 1>from the fifties.
<v Speaker 3>I watched the movie for the first time during the pandemic,
<v Speaker 3>and that was my experience with Starship Troopers.
<v Speaker 1>Yeah.
<v Speaker 2>Yeah, it is one of many nights.
<v Speaker 3>Like it during the pandemic where I was like, I
<v Speaker 3>am inside in doing nothing. What do I do right now?
<v Speaker 3>I might as well just watch a movie I haven't
<v Speaker 3>seen before, And I was like, I should probably watch
<v Speaker 3>Starship Troopers. I feel like I hear people talk about
<v Speaker 3>that pretty often. I should know what this thing is,
<v Speaker 3>and yeah, I've probably watched it several more times since then.
<v Speaker 3>It is cheesy, fun goodness. It's yeah, yeah, it is
<v Speaker 3>so campy, and I really do enjoy a good campy
<v Speaker 3>rop like that.
<v Speaker 1>Yeah, it's satire increasingly relevant unfortunately these days. But yes,
<v Speaker 1>if you don't know Starship Troopers, it's largely about like
<v Speaker 1>just this uh uber Patriotic Earth Federation that is in
<v Speaker 1>this all encompassing intergna actually intergalactic war with these insect
<v Speaker 1>like aliens. But it's really just it's a satire about authoritarianism,
<v Speaker 1>about like elitism, uh, just like the the perils of
<v Speaker 1>like like like like late late late stage capitalism and
<v Speaker 1>just like uber patriotism. Uh if you are a hell
<v Speaker 1>Divers fan, you you are already a fan of Starship
<v Speaker 1>Troopers rather than realizing it, because Hell Divers draws basically
<v Speaker 1>everything about it from Starship Troopers the movie, which you know,
<v Speaker 1>even the developer Health Divers will tell you like, yeah,
<v Speaker 1>we really.
<v Speaker 2>Like Starship Troopers.
<v Speaker 1>We're not We're not hiding that. Uh So this game
<v Speaker 1>I was wondering because of how popular Hell Divers to
<v Speaker 1>and specifically was I was wondering what this game was
<v Speaker 1>going to be of, Like, are they gonna like, is
<v Speaker 1>it gonna like snake eating his tail? Like this is
<v Speaker 1>just gonna be Hell Divers but with the actual star
<v Speaker 1>Ship Trooper's license And the answer is basically no. So
<v Speaker 1>this is not a as far as not a multiplayer
<v Speaker 1>squad they shooter. This is a single player first person
<v Speaker 1>shooter where you are playing a Federation soldier. This is
<v Speaker 1>set I don't know where in the timelins. I know
<v Speaker 1>there's other Starship Troopers sequels that I've never seen. I
<v Speaker 1>think they're all like direct to DVD, but this is
<v Speaker 1>at least sometimes passed because they actually got Casper Van
<v Speaker 1>Dyne back as Johnny Rico, who is like the leader
<v Speaker 1>in this game, like he is the head of the
<v Speaker 1>Federation and right off the bat. One things I love
<v Speaker 1>about this game is that it has a heavy use
<v Speaker 1>of F and V. Like there are so many live
<v Speaker 1>action cutscenes that they have recorded with Johnny Rico who
<v Speaker 1>was speaking to you, and they break the fourth wall constantly.
<v Speaker 1>We're right off the bat, they're saying, hey, thanks for
<v Speaker 1>buying this video game. You are supporting the Federation by
<v Speaker 1>buying this video game, and through this video game, you
<v Speaker 1>are going to learn how to be a good Federation
<v Speaker 1>soldier and go out there and kill those bugs. And
<v Speaker 1>it's just a bunch of these actors just looking right
<v Speaker 1>down the barrel of.
<v Speaker 4>The lens manuel for Federation soldiers.
<v Speaker 1>I don't I don't even think it's that. There's a
<v Speaker 1>point in one of the scenes where they just flash
<v Speaker 1>the box art on screen. But maybe it's in universe,
<v Speaker 1>like maybe this game also exists in universe. I'm not sure.
<v Speaker 3>I like that that's a fun concept, like that you
<v Speaker 3>have bought the training simulation for being a Starship trooper
<v Speaker 3>and now you are like going through it.
<v Speaker 2>That's I like that, well, but.
<v Speaker 1>Then you're not because so the game focuses on the
<v Speaker 1>exploits of one soldier named Samantha Deads, who is also
<v Speaker 1>a present like there is a live actor portraying this person,
<v Speaker 1>but it is an older version this character, and the
<v Speaker 1>idea is like you are going to relive her career,
<v Speaker 1>so you're playing in the past or you're playing a
<v Speaker 1>younger version of her, Like you start with her in training,
<v Speaker 1>you go through the chaining sequences with her crew, and
<v Speaker 1>then you go out on your first few missions and
<v Speaker 1>it's just her being molded into I guess this acclaimed
<v Speaker 1>and accomplished soldier that she is when she's speaking to you,
<v Speaker 1>like but yeah, it's like, hey, come experience my story
<v Speaker 1>because I guess in universe, I'm one of the most
<v Speaker 1>decorated Federation soldiers and now you're gonna get to see why.
<v Speaker 1>So I don't know if it's a trading manual.
<v Speaker 2>Or just it's in universe propaganda.
<v Speaker 3>It's like this is this is definitely a same that
<v Speaker 3>they yeah, that they give to kids to be like
<v Speaker 3>this is great, go play this and then go be
<v Speaker 3>a hero. That sort of thing that that would be
<v Speaker 3>very on the nose, sadly.
<v Speaker 1>One of my favorite things about this game is that
<v Speaker 1>there are a bunch of like little ads in between
<v Speaker 1>the like Johnny Rico telling you how important it is
<v Speaker 1>to kill the bugs. Like there's a an ad where
<v Speaker 1>they're selling few cemetery plots for soldiers saying like, hey,
<v Speaker 1>you can reserve your now, or you can send us
<v Speaker 1>a bunch of money and we can cremate you and
<v Speaker 1>put your ashes in bullets so that even in death
<v Speaker 1>you can serve the Federation by taking out these bugs. Like,
<v Speaker 1>there's a lot of really good advertisements in this game
<v Speaker 1>that I've It's probably one of my favorite, like rewards
<v Speaker 1>for completing missions and just seeing another FMV like cutscene
<v Speaker 1>or whatever, especially because Johnny Rico, because he has an
<v Speaker 1>eye passion now he just looks like the one dude
<v Speaker 1>from Austin Powers that is like doctor Evil's main mention. Yes. Yeah,
<v Speaker 1>but the game itself first person action. It's got like
<v Speaker 1>a very boomer shooter kind of look like it's got
<v Speaker 1>like nineties kind of like polygonal style graphics. Like all
<v Speaker 1>the other soldiers that are with you are all just
<v Speaker 1>like flat animated characters that I kind of dig in
<v Speaker 1>a very kind of like late nineties FPS era, and
<v Speaker 1>you're just dropped the knees big explorable hubs and you're
<v Speaker 1>just completing different missions where you'll land on a planet.
<v Speaker 1>You'll see multiple waypoints saying hey, go over here and
<v Speaker 1>do this, whether it's go over here and defend a
<v Speaker 1>point from a waves of bugs, or go over here
<v Speaker 1>and collect a bunch of explosives that you need to
<v Speaker 1>plant on these giant bugs that are launching basically mortars
<v Speaker 1>and the soldiers and like just complete all these objectives
<v Speaker 1>until we send it a ship to pick you up
<v Speaker 1>and you're done. So it's got a hell divers like
<v Speaker 1>structure and nap way. But just if it was single player,
<v Speaker 1>you can have like you can have soldiers follow you,
<v Speaker 1>Like you can kind of make a little squad by
<v Speaker 1>just pointing to someone and be like, hey, come here
<v Speaker 1>and they can help you out, or they'll follow you
<v Speaker 1>on your own. What's great up this game is that
<v Speaker 1>they're friendly fire too, So a lot of times I
<v Speaker 1>was like mowing down my own guys just because they've
<v Speaker 1>got in the way or they were in the vicinity
<v Speaker 1>of a grenade blast, and it's like oh well, there's
<v Speaker 1>a but just like the vibe of its game, it's
<v Speaker 1>so Starship Troopers and just the weird, just patriotic grunts
<v Speaker 1>and and like there's even a dedicated button for saying
<v Speaker 1>I'm doing my part, like you click the right stick
<v Speaker 1>and Samantha her she just does a little like fist
<v Speaker 1>animation and she'll just be like, I'm doing my part,
<v Speaker 1>and I'm like, I love that I can just do
<v Speaker 1>that at will. That's pretty great.
<v Speaker 2>They said the line. They did a good job.
<v Speaker 1>Yeah, and it you can make her say the line
<v Speaker 1>as much as you want.
<v Speaker 2>That's the line.
<v Speaker 3>Yeah, it's I Does it feel I guess, meaningfully different
<v Speaker 3>from Hell Divers, because that's kind of my concern nowadays
<v Speaker 3>with the Starshipt Troopers game is that Hell Divers has
<v Speaker 3>kind of realized the fantasy, so to speak. And it
<v Speaker 3>does sound like a boomer shooter approach, like a doom
<v Speaker 3>or a quake style approach to this might be meaningfully
<v Speaker 3>different from what Hell Divers is is a sort of
<v Speaker 3>third person hord action hord shooter game type thing. Does
<v Speaker 3>it does feel meaningfully different?
<v Speaker 2>Yeah? And squad based?
<v Speaker 1>Yeah, Yeah, I think the boomer shooter kind of angle
<v Speaker 1>does make it feel different because it's not it's less
<v Speaker 1>squad based. It's it's less tactical, and it's more about
<v Speaker 1>it's got a little bit of a mousau feel, honestly,
<v Speaker 1>because you're gonna be shooting waves of bugs constantly, like
<v Speaker 1>they're coming at all angles. They're rushing you and you're
<v Speaker 1>just like armed to the teeth and just blowing them away.
<v Speaker 1>And depending on what difficulty you play on, like you
<v Speaker 1>can either like there's four difficulties. I started with the
<v Speaker 1>third one and it was like pretty challenging, and then
<v Speaker 1>I bumped it down to one because I wanted to
<v Speaker 1>be a little bit more like I think I just
<v Speaker 1>want to get in there just mindlessly modise guys down
<v Speaker 1>because it's just kind of satisfying because the shooting does
<v Speaker 1>feel pretty good. Uh, and it's like the weapons have
<v Speaker 1>a light of weight. There's some like nice recoil, like
<v Speaker 1>it feels like it's got a it packs a punch
<v Speaker 1>to like blow these these bugs apart. But yeah, it's
<v Speaker 1>got it's got that satisfying musau feel with a with
<v Speaker 1>the boomer shooter stuff to where it's a little you know,
<v Speaker 1>outside of just completing objectives it's just a little bit
<v Speaker 1>more mindless in a way that I actually kind of enjoy.
<v Speaker 1>Like there's one point where can get into those mechs
<v Speaker 1>and stomp around and just murderized like a thousand of
<v Speaker 1>these things, and that feels pretty good. And yeah, like
<v Speaker 1>combined with just the humor and just the silliness of it,
<v Speaker 1>it's actually like I'm having more fun with it than
<v Speaker 1>I thought I would. There's different bugs you can kill
<v Speaker 1>two Like, it's not just the main iracnids that I
<v Speaker 1>think most people recognize. There's like and I don't know
<v Speaker 1>if any of these were in the sequels. I don't
<v Speaker 1>know if they made these bugs up or if these
<v Speaker 1>already existed in the universe. But there's like these grasshopper
<v Speaker 1>kind of things that shoot acid at you, so that
<v Speaker 1>are more like ranged inene me. So There's these little
<v Speaker 1>like beetle guys that can sneak up on you. There's
<v Speaker 1>these larger giant like bugs that just I think I
<v Speaker 1>mentioned before, they just fire mortar type people. There's like
<v Speaker 1>boss bugs, like this big armored guy, and so there's
<v Speaker 1>like decent variety. Because I was a little worried that
<v Speaker 1>again I only have seen the first movie, but I
<v Speaker 1>largely just remember the big irackned guys, so it's like,
<v Speaker 1>you know, am I gonna get bored just shooting those
<v Speaker 1>over and over? So they do mix it up, and
<v Speaker 1>they mix it up like right off the bat to
<v Speaker 1>like the first mission, you're fighting like upwards to like
<v Speaker 1>four or five different enemy types, which is pretty neat.
<v Speaker 1>I don't know if that like how much that evolves
<v Speaker 1>throughout the game. Like again, I've only finished the first
<v Speaker 1>couple missions, but like to have that that much variety
<v Speaker 1>from the first mission was like promising it, so you know,
<v Speaker 1>hopefully it keeps kind of like layering it on. The
<v Speaker 1>other cool thing about this game, or at least interesting,
<v Speaker 1>is that you can play missions where you play as
<v Speaker 1>the bugs. So every time you okay, yeah, so every
<v Speaker 1>time you finish a human mission, it unlocks a corresponding
<v Speaker 1>bug mission, and in Universe they frame it as well,
<v Speaker 1>the only way to beat your enemy is to know
<v Speaker 1>your enemy, so we've set up these simulations where you
<v Speaker 1>can play as certain bug types. So like the first
<v Speaker 1>one I played, you don't even plays the iraqnan ones.
<v Speaker 1>I played it this weird, like it was a bug
<v Speaker 1>that I don't even think I fought yet, but it
<v Speaker 1>was like this weird long tail, like like a mix
<v Speaker 1>between like a beetle and a scorpion or something, but
<v Speaker 1>it could fly too, but it like the bug had
<v Speaker 1>different modes, and you were more doing a similar structure structure,
<v Speaker 1>but just from the other side of the coin where
<v Speaker 1>the goal was to terrorize Federation outposts. So you I
<v Speaker 1>was traveling from outpost to outposts and switching basically like
<v Speaker 1>transformations or stances, so like you can have like a
<v Speaker 1>tank stance where you're a little sturdier but you can
<v Speaker 1>shoot fire, or you can have the basic combat stance,
<v Speaker 1>which is more melee focus, or you can have the
<v Speaker 1>flying stands where you just sprout wings and that's primarily
<v Speaker 1>how you get around is flying around to these camps.
<v Speaker 1>But you can like dive bomb down and you you're
<v Speaker 1>just destroying all of their crap until you fill a
<v Speaker 1>meter where they're like they've been appropriately terrorized. Is you've
<v Speaker 1>destroyed all their homes and their and their weapons, and
<v Speaker 1>now they don't know what to do and you're just
<v Speaker 1>slaughtering all these little like two D soldiers running around.
<v Speaker 1>I don't like that as much as just the standard
<v Speaker 1>human emissions, but they're they're kind of like fun and
<v Speaker 1>just like almost like a Kaiju Godzilla way of just
<v Speaker 1>like I'm just gonna be a big dumb monster and
<v Speaker 1>go around and rext uh and and that kind of
<v Speaker 1>sums up the main appeal in this game, Like it's silly,
<v Speaker 1>it's it's it's just fun to get in there and
<v Speaker 1>just like blast Bugs and honestly, like either have a
<v Speaker 1>podcast on the background. Except for the cut scenes. You
<v Speaker 1>should absolutely watch those cut scenes because they're very funny.
<v Speaker 1>Uh and Yeah, it's just like it's just it's dumb
<v Speaker 1>fun Like it feels like if this had come out
<v Speaker 1>and like Arcades back in the day, it would it
<v Speaker 1>might be considered like a bit of a cult classic.
<v Speaker 1>But it's cool so far. Also for this is a
<v Speaker 1>dot em you published game. Yeah, have you ever played
<v Speaker 1>the Earth Defense Force games? Because this sounds like to me,
<v Speaker 1>sure I've played god I forget which one, but it
<v Speaker 1>was on three sixty. I I'm not I don't play
<v Speaker 1>the series, but I played one of them. But now
<v Speaker 1>that you mention it, yeah, I guess I could. I
<v Speaker 1>could see that. So, like I think if you h yeah,
<v Speaker 1>like cheesy, those games also have like a B movie
<v Speaker 1>like cheesy fun vibe too, right, Yeah, yeah, like I honestly, yeah,
<v Speaker 1>I think if you if you're a fan of that, like,
<v Speaker 1>I think you could find some enjoyment here. There's probably
<v Speaker 1>that Finn diagram of EDF and Starship Trooper fans. It's
<v Speaker 1>probably pretty big, honestly, so I think EDF was partially
<v Speaker 1>inspired by Starship Troopers. Honestly it feels like it was. Yeah,
<v Speaker 1>but uh yeah, I'm enjoying it. I don't know how
<v Speaker 1>much more I'll keep playing in it, but I could see,
<v Speaker 1>like because it's all mission based, like just checking in, like,
<v Speaker 1>oh I'm just gonna just gonna play a quick mission,
<v Speaker 1>just get in narrow, shoot some bugs. I do want
<v Speaker 1>to see what other weapons do unlock. But yeah, it's
<v Speaker 1>it's cool so far. It's a it's a totally like dumb,
<v Speaker 1>fun kind of game, and it's cool to see. I'm
<v Speaker 1>most happy that it is separating itself from Hell Divers
<v Speaker 1>honestly more than anything.
<v Speaker 2>Awesome.
<v Speaker 1>Yeah, but yeah, BA is Starship Troopers Ultimate Bug War.
<v Speaker 1>It is also out now as of this week. It's
<v Speaker 1>on I believe basically everything I want to say. Maybe
<v Speaker 1>it's on switch. I mean check real quick check what
<v Speaker 1>it is on. It is on switch switch to specifically,
<v Speaker 1>which honestly was probably would be a fun littlewitch channel
<v Speaker 1>game was gonna yeah, but yeah, check it out if
<v Speaker 1>you Starship Troopers fan. Seems pretty neat. But yeah, we
<v Speaker 1>are gonna take a quick break and when we come back,
<v Speaker 1>we are going to be talking about some Pokemon pocopia
<v Speaker 1>as well as a Trange.
<v Speaker 2>Overlord will be range.
<v Speaker 1>Hey everyone, welcome back, and Hayes, you have been playing
<v Speaker 1>a game that I have not heard of, but I'm
<v Speaker 1>interested to hear about called a Trnge Overlord, which I
<v Speaker 1>believe is the correct pronunciation. Uh, can you confirm whether
<v Speaker 1>or not is how you pronounce it? And what the
<v Speaker 1>hell is.
<v Speaker 4>A Trnge Overlord? I believe it is a trnge. Yes,
<v Speaker 4>it's actually the new game from the creator of Dysgaya.
<v Speaker 1>Oh.
<v Speaker 4>He founded a studio called super Niche and it's been
<v Speaker 4>kind of working on working on this for a while,
<v Speaker 4>and he was writing stuff under a pen name. I
<v Speaker 4>think he's credited under his pen name in this. But yeah,
<v Speaker 4>it's very big disguia vibes. It has that same kind
<v Speaker 4>of like irreverent sense of humor almost.
<v Speaker 1>Yeah, I'm looking at it now. The character designs especially, yeah,
<v Speaker 1>character designs especially, Yeah. But it's a really nice, like
<v Speaker 1>short and sweet, really compact, twelve to fifteen hour RPG.
<v Speaker 1>What really impressed me is that, like it feels so
<v Speaker 1>impeccably designed, Like every little element of this game, from
<v Speaker 1>like progression to combat to the story pacing just kind
<v Speaker 1>of feels like perfectly fit together for that little compact experience. Essentially,
<v Speaker 1>it starts out with Atrong Trong von Ronsenberg is her name.
<v Speaker 1>She's like a noble in this sort art online asque
<v Speaker 1>kind of fantasy kingdom, and right at the very beginning
<v Speaker 1>of the game, she's falsely accused for assassin aiding the
<v Speaker 1>king and Queen and she's beheaded and goes to hell.
<v Speaker 1>Like literally that's the beginning of the game. E Trun's
<v Speaker 1>getting killed and going to Hell, and she's like she
<v Speaker 1>knows she's wrongfully there, and she kind of has this,
<v Speaker 1>you know, the anime trope of like the overpowered, overconfident hero.
<v Speaker 1>She's kind of that character where she's really confident in
<v Speaker 1>herself and she has really powerful magical abilities. So she
<v Speaker 1>goes to hell and She's like, oh, I was sent
<v Speaker 1>here wrongly, so I'm just going to I'm going to
<v Speaker 1>live a happy life in Hell, and I'm going to
<v Speaker 1>take over Hell and live a happy life. And that's
<v Speaker 1>what she does. She starts defeating the demons there and
<v Speaker 1>recruits them to her side, and she goes to fight
<v Speaker 1>the overlord of Hell and ultimately kind of go to
<v Speaker 1>Heaven eventually as well. There's some really is that how
<v Speaker 1>that works?
<v Speaker 2>Yeah, you can't fight her way out of Hell? Yeah,
<v Speaker 2>it's allowed.
<v Speaker 4>There's some okay, interesting religious elements in this game. I
<v Speaker 4>won't say it's like it's not this like huge thematic piece,
<v Speaker 4>but it definitely has some stuff to say about religion.
<v Speaker 4>But that's essentially kind of the structures. You fight through
<v Speaker 4>Hell and you take it over, and she doesn't want revenge.
<v Speaker 4>She literally just wants to live a happy life and
<v Speaker 4>just and you recruit all these demons who are kind
<v Speaker 4>of scared of you, but also like I think that
<v Speaker 4>you're great, and they want to be your helpers and
<v Speaker 4>see your kingdom realized. And it's really well written, like
<v Speaker 4>surprisingly well written. The dialogue is surprisingly good in this
<v Speaker 4>It's really snappy and witty, and.
<v Speaker 1>I mean, the Sky games were always great up to
<v Speaker 1>like that's one of my I've only beaten the first
<v Speaker 1>this guy, but I remember loving just how funny and
<v Speaker 1>sharp the humor specifically in those pretties.
<v Speaker 2>Yeah you was really good.
<v Speaker 4>And it specifically tries to like play around with a
<v Speaker 4>lot of anime and RPG tropes, Like it has a
<v Speaker 4>lot of stuff about it subverts a lot of Isakai
<v Speaker 4>stuff and kind of comments on the generic feel of
<v Speaker 4>Isakai stories. And they have a whole bit here where
<v Speaker 4>like she accidentally creates a harem and doesn't mean to,
<v Speaker 4>and the hare.
<v Speaker 1>A harem.
<v Speaker 2>Happens more often than you'd think.
<v Speaker 4>Yeah, yeah, yeah, it plays around with a lot of
<v Speaker 4>little tropes and stuff, and uh, it's a fun little experience.
<v Speaker 4>Combat is The combat is is surprisingly simple, but layers
<v Speaker 4>in a lot of like little different elements. So each character,
<v Speaker 4>you have a bunch of different characters and they all
<v Speaker 4>have their own attack and special attack, and that's very simple.
<v Speaker 4>But then it has this lane system where in every battle,
<v Speaker 4>power ups and items will run across these like musical
<v Speaker 4>notes that are on these lanes and you pick them up,
<v Speaker 4>and like you can pick up bombs and throw out
<v Speaker 4>characters and activate machines, and it's really good at like
<v Speaker 4>layering in little gimmicks on each level.
<v Speaker 1>Is it like, is it like fighting in a battlefield
<v Speaker 1>with like conveyor belt sushi kind of going around?
<v Speaker 2>Yeah, okay.
<v Speaker 4>I think this was when this game was announced. I
<v Speaker 4>think it was like conceptually called like conveyor Sushi RPG
<v Speaker 4>or something that's sick. It's also it's also a musical.
<v Speaker 4>I didn't I didn't mention that.
<v Speaker 2>Wait, what Like they sing and dance and everything.
<v Speaker 4>It bills itself as a musical. It's the musical elements
<v Speaker 4>are a little less present than I thought they would be,
<v Speaker 4>Like scattered throughout there are musical performances. It's in Japanese,
<v Speaker 4>so it's Japanese musical.
<v Speaker 1>But are they good?
<v Speaker 2>They're fine.
<v Speaker 4>I would They're not bad. I wouldn't say like the
<v Speaker 4>musical element is not the focus. It's fine. I wish
<v Speaker 4>it was there kind of like a little bit more.
<v Speaker 4>But it's fun and it kind of like just enhances the.
<v Speaker 2>Rest of the game.
<v Speaker 4>But I was really surprised by just like a breezy
<v Speaker 4>twelve hours and I finished it and I was like,
<v Speaker 4>oh wow, man, that was that was really fun. I
<v Speaker 4>not a single second was I born?
<v Speaker 2>And the hour too right there is?
<v Speaker 1>Yeah, I say twelve hours, that's barely the intro of
<v Speaker 1>a the Sky game.
<v Speaker 4>Yeah, let me tell you after after one hundred hours
<v Speaker 4>and Crimson Desert, I played that and I was like,
<v Speaker 4>oh my god, what a different experience.
<v Speaker 1>Holy cow.
<v Speaker 2>It's like the little like ice cream Sunday at the
<v Speaker 2>end of the like five course, That's exactly what it was.
<v Speaker 4>Like, Oh yeah, cool, Like I it's forty dollars, I
<v Speaker 4>want to say forty or fifty.
<v Speaker 3>It's not full right, So yeah, also like kind of
<v Speaker 3>budget oriented and stuff like that. I've been liking that
<v Speaker 3>a lot from a lot of the RPG publishers there
<v Speaker 3>out there. Square has been doing some of this too,
<v Speaker 3>where games are a little bit more targeted towards the
<v Speaker 3>middle range of they're going to put out a demo,
<v Speaker 3>they're gonna price the game a little bit more like
<v Speaker 3>lower than kind of what is full cost quote unquote nowadays,
<v Speaker 3>and kind of target a new audience and just kind
<v Speaker 3>of like try to drum up some some excitement around
<v Speaker 3>new IP or something like that. I've been I've been
<v Speaker 3>enjoying a lot of those games that have been falling
<v Speaker 3>in that category, they've been just the right amount, just
<v Speaker 3>the right length. Paranormo site was a great example, and
<v Speaker 3>now it's already like we're two games in, going on three.
<v Speaker 4>So yeah, and this falls into that same exact category
<v Speaker 4>where it's like this just this is really good. Little
<v Speaker 4>experience does something different. Thats exactly what it wants to be.
<v Speaker 4>And I appreciate that it doesn't overstay it what's welcome.
<v Speaker 4>It does its thing and moves on.
<v Speaker 2>That's awesome.
<v Speaker 1>I love the faces on some of these characters, Like
<v Speaker 1>some of these characters have like just cute cheaty faces.
<v Speaker 1>But then there's like a soldier guy to just it's
<v Speaker 1>like he has a very defined chat face. He's my
<v Speaker 1>favorite Schwartz. He's like a legendary mercenary who joins your
<v Speaker 1>forces because you beat him and he's kind.
<v Speaker 2>Of scared of you, but it's okay, okay.
<v Speaker 4>And then there's like like you fight Cerberus at one point,
<v Speaker 4>who's the guardian of the underworld? Right, and uh, and
<v Speaker 4>it turns into three anime.
<v Speaker 1>Cat girls and I'll have like it goes from a
<v Speaker 1>dog to a cat. I guess they're dog girls. Actually,
<v Speaker 1>now that I think about.
<v Speaker 3>It, Yeah, like like like animalistic in some way. Yeah, exactly, Yeah,
<v Speaker 3>feral anime girls. Yeah, don't don't google that or do
<v Speaker 3>I'm not your dad.
<v Speaker 2>I don't know.
<v Speaker 1>I need to see if this game that seems like
<v Speaker 1>this would be a really good switch game, and see
<v Speaker 1>if this is coming to switch because it's not. It's yeah,
<v Speaker 1>which one.
<v Speaker 4>Though, there's not like a native switch to versions, just
<v Speaker 4>switch one version.
<v Speaker 3>I'm wondering though, if it gets the because the handheld
<v Speaker 3>boost just came Yeah, right, I would imagine Earth yeah,
<v Speaker 3>the TV thing Yeah yeah, yeah.
<v Speaker 1>Yeah, uh yeah uh a Trane Overlord. It's not out yet.
<v Speaker 1>It comes out March twenty six. It looks like so soon. Yeah,
<v Speaker 1>yeah soon. But there is a demo on Steam at least,
<v Speaker 1>I don't know if it's on console. But you can't
<v Speaker 1>play a Steam demo of it right now. Yeah, I
<v Speaker 1>want to check this out. This I had not heard
<v Speaker 1>this at all, but like a new game from the
<v Speaker 1>most people. That's what most people have said to me.
<v Speaker 3>Yeah, this came out of nowhere and it went immediately
<v Speaker 3>from hey, check out this game. It's got a demo,
<v Speaker 3>And now I'm hearing I'm kind of I don't know.
<v Speaker 4>If there's like some rights issues or something, but they
<v Speaker 4>are not advertising it as like, hey, this is the
<v Speaker 4>disguis a creator's new game, and I feel like that's
<v Speaker 4>something you should do, right.
<v Speaker 1>Yeah, I don't think it would hurt you know, poplersheries.
<v Speaker 1>They still make those. Yeah, there's there's a wait. So
<v Speaker 1>does he not does he still make this guy or
<v Speaker 1>did he leave the series on one? Yeah?
<v Speaker 2>He left?
<v Speaker 4>Like what this guy that he's stopt the company and
<v Speaker 4>he founded he found his own studio. Okay, And I asked,
<v Speaker 4>Japan makes this guise right?
<v Speaker 1>Okay? Interesting? Yeah, I don't know to the lineage of
<v Speaker 1>the Diskaia series, I'm not familiars, I don't I'm curious now,
<v Speaker 1>like which intrigue was his last one? Like how long
<v Speaker 1>has this series been going without.
<v Speaker 2>I don't know exactly. I'd have to look that up.
<v Speaker 1>Okay. Yeah it Tron's Overlord March twenty six. Yeah, check
<v Speaker 1>it out. I will download that demo and give this
<v Speaker 1>a look. Yeah. We're gonna round out the show now
<v Speaker 1>with a segment we like to call the uh PO
<v Speaker 1>Copia check In because we've been playing Pokemon Pocopia Eric
<v Speaker 1>and I. I've not had a chance to talk about
<v Speaker 1>this game on the podcast, but I've been enjoying my
<v Speaker 1>time with this game greatly as someone that only got
<v Speaker 1>into Animal Crossing with New Horizons and has not really
<v Speaker 1>been into Pokemon in like a real way since Gen
<v Speaker 1>one really maybe a bit of Gen two, but it's
<v Speaker 1>always been a series that despite being obsessed with it
<v Speaker 1>when it first came to the States, I fell off
<v Speaker 1>of it pretty early. But because of how much I
<v Speaker 1>was into him when it first came out, I've always
<v Speaker 1>had a sauce spot for Pokemon and I always kind
<v Speaker 1>of like admire them from afar, and I tell myself
<v Speaker 1>every time there's a new like mainline RPG, like, maybe
<v Speaker 1>this will be the one I get back in, and
<v Speaker 1>then I never do when I just keep moving that
<v Speaker 1>goalposts back for myself. So this is easily the most
<v Speaker 1>I've played of a Pokemon game, probably since the initial
<v Speaker 1>Pokemon Go craze in twenty sixteen, and it's been a
<v Speaker 1>very fun like way to kind of like reunite with
<v Speaker 1>some of the like og Pokemon that I grew up with,
<v Speaker 1>but also to meet the like nine hundred that I'm like,
<v Speaker 1>I don't know what you are, but you look kind
<v Speaker 1>of cool.
<v Speaker 3>There's so many post Pokemon now, Marcus. I hate to
<v Speaker 3>tell you there's there's a there are more Pokemon you
<v Speaker 3>don't know than Pokemon.
<v Speaker 2>You know.
<v Speaker 1>Oh, I've known that for you. I mean that was
<v Speaker 1>the case pretty much going to starting in the Game
<v Speaker 1>Boy Advance era. But yeah, this has been This is
<v Speaker 1>like a really fun avenue to like be introduced to
<v Speaker 1>Pokemon instead of just like catching him in a while,
<v Speaker 1>Like just hanging out in my little town that I've
<v Speaker 1>been building up, and all of a sudden, I see
<v Speaker 1>some bushes shake and I'm like, oh, somebody's here. And
<v Speaker 1>then some weirdo jumps out and I'm like, what the
<v Speaker 1>hell are you? I don't know what are you? A
<v Speaker 1>new guy? Have you been around for a while? You're
<v Speaker 1>new to me? If I could, I got a guy
<v Speaker 1>that carries like he's like a muscle burro and he
<v Speaker 1>just carries a steel beam Arale.
<v Speaker 2>I think it's his name is it's Girder? Is the
<v Speaker 2>first one.
<v Speaker 1>Okay? Because I have I have the first one because
<v Speaker 1>he shows up first, because I think he's like one
<v Speaker 1>of your main He's like the first guy that kind
<v Speaker 1>of helps you build things makes and then I guess
<v Speaker 1>I got his evolve form because they look similar. But
<v Speaker 1>he carried the first guy, the young one, he's just there.
<v Speaker 1>He carries a two by four, so he's like Hacksaw
<v Speaker 1>Jim Duggan. But then this guy carries a full on
<v Speaker 1>steel beam, like he's putting a skyscraper together. And I'm
<v Speaker 1>wondering if, like again, we're getting into like some some
<v Speaker 1>like rabbit hole Pokemon question. I'm like, today, did they
<v Speaker 1>just come with that? Is it like a far fed
<v Speaker 1>situation where they just always have like an accessory timber.
<v Speaker 2>Organ Yeah?
<v Speaker 1>Yeah, like is that part of their body that gird
<v Speaker 1>that steel beam is his heart? And then I want
<v Speaker 1>to know, like, oh, is there a third form and
<v Speaker 1>what's he gonna.
<v Speaker 2>Carry it is? Yeah?
<v Speaker 3>There there is there is a third form. You will
<v Speaker 3>not don't lock him't tell me what it is. Yeah,
<v Speaker 3>oh yeah, I wanna be a surprise. He carries so much. Yes, yes, okay,
<v Speaker 3>he's much later in the game from where you are,
<v Speaker 3>and he's awesome.
<v Speaker 2>Okay, also of a monster, but we love him for it.
<v Speaker 1>Uh yeah, I mean they're all monsters technically.
<v Speaker 3>Yeah, yeah, yeah, and and the thing that I think
<v Speaker 3>is is really charming about you experiencing new Pokemon this
<v Speaker 3>way is that they all talk. Now, they all have
<v Speaker 3>personality because because pomon is obviously.
<v Speaker 2>Beat Pokemon.
<v Speaker 3>Yeah, because like this is again the dragon Quest Builders team,
<v Speaker 3>who was doing so much incredible work in those first
<v Speaker 3>two Builders games giving personality in life to these otherwise
<v Speaker 3>kind of you know, samey n PCs and things like that.
<v Speaker 3>All the the muscle bros of dragon Quests and stuff
<v Speaker 3>like that get like these really fun personalities that you
<v Speaker 3>get to learn as you go through each area. And
<v Speaker 3>they brought a lot of that clever writing into Poucopeia.
<v Speaker 3>So now you've got everybody has been loving Southern Keyogre
<v Speaker 3>Cowboy Kyogur.
<v Speaker 2>Yes, I bet Cowboy he's he's so good.
<v Speaker 1>Uh.
<v Speaker 3>There there are a few other Pokemon who also, for
<v Speaker 3>some reason just kind of talk like a cowboy, and
<v Speaker 3>it's been a whole thing. Bulbosor talks in a really
<v Speaker 3>funny way, so does Venosare and Cyth.
<v Speaker 1>Cyther's like a like a dude bro and I love.
<v Speaker 3>Him, Yeah, but I gave him flowers the other night
<v Speaker 3>and he was like, I thank you. I don't like
<v Speaker 3>talking to other people about how much I like flowers.
<v Speaker 3>But I really like flowers. This means you're like and
<v Speaker 3>he got like a little heart and I was like, oh, cytherea.
<v Speaker 1>He has like an image to keep and it's like, oh,
<v Speaker 1>is this like your guilty pleasure? It's flowers. I feel
<v Speaker 1>like you can talk to anyone about this.
<v Speaker 2>Yeah, He's like, thank you so much, Please don't tell
<v Speaker 2>anyone about this. I'm like, yeah, dude, I got.
<v Speaker 1>You, but it also got you. It also exposed the
<v Speaker 1>like the like hidden or like the inherent tragedy of
<v Speaker 1>having blade arms because he asks you for flowers, because
<v Speaker 1>he says, hey, I love flowers, but I can never
<v Speaker 1>like pick them when i'm destroying them because I have
<v Speaker 1>these blade arms. And he never he's so enthusiastic about
<v Speaker 1>chopping things all the time, Like you bring him logs
<v Speaker 1>and he's like, hey, man, if you bring me some logs,
<v Speaker 1>I will cut some lumber. And I love doing it.
<v Speaker 2>But he's never not making a lumber for me. He's
<v Speaker 2>always on a number.
<v Speaker 1>I feel the little community bend just for him to
<v Speaker 1>give him something to do when I'm not there. But
<v Speaker 1>then he's like, hey, listen, there's a dark side to
<v Speaker 1>my existence, you know everything. I touched eyes technically, and
<v Speaker 1>I really love flowers, but I can't pick them as
<v Speaker 1>I destroyed them. Can you bring me some flowers?
<v Speaker 2>He's he's Edward Scissorhands basically, which is awesome. Yeah. I
<v Speaker 2>love I love this game so much.
<v Speaker 3>I have been staying up later than I should every
<v Speaker 3>single night since this game has come out, just to
<v Speaker 3>play more. I have rolled credits now, I have finished. Yes, okay,
<v Speaker 3>I don't want to look in my switch hours yet.
<v Speaker 3>I have started in the free build town to start
<v Speaker 3>to build what I am envisioning of a city, of
<v Speaker 3>a of a thriving town. I know some people kind
<v Speaker 3>of renovate the existing zones, but I wanted to kind
<v Speaker 3>of go into a free build area first and just
<v Speaker 3>start to learn the building process that way and put
<v Speaker 3>it all together and kind of envision what I want
<v Speaker 3>to make, and then maybe I'll go back to the
<v Speaker 3>free zone or the main story zones and do stuff there.
<v Speaker 3>But last night, yeah, I got done with I was
<v Speaker 3>doing my podcast Acts of the Blood God, and I
<v Speaker 3>was doing a bunch of other stuff and I got
<v Speaker 3>to like night, and I was like I'm so tired.
<v Speaker 2>I burned out. I sat on the couch. I just
<v Speaker 2>played poc Opia for a few hours and built a
<v Speaker 2>basically like a train stop.
<v Speaker 3>I might put some b roll here of me just
<v Speaker 3>building in that zone so you can see it, but
<v Speaker 3>it was basically just a little brick train station with
<v Speaker 3>some nice bushes and fencing and lights and stuff like that,
<v Speaker 3>and kind of a place where eventually I'll have my
<v Speaker 3>rail system for this place come in, because i want
<v Speaker 3>to have public transportation around all of this zone that
<v Speaker 3>I'm building. And there's something that just it's soothing. It's
<v Speaker 3>just I'm I'm putting stuff together, I'm making it look nice.
<v Speaker 3>I'm I'm mixing and matching and finding like the right
<v Speaker 3>things that are going to fit here to build a
<v Speaker 3>cool roof or a nice little overhang and things like that,
<v Speaker 3>and it's it's a delightful game. I think they really
<v Speaker 3>cracked the code on like Pokemon Builders and and somehow
<v Speaker 3>just nailed it in one go.
<v Speaker 1>Yeah, I'm having as much as I like Animal crossing
<v Speaker 1>new horizons, I'm liking this so much more because again
<v Speaker 1>having that soft spot for Pokemon, but also Pokemon I
<v Speaker 1>are just inherently more interesting than like animal crossing villages
<v Speaker 1>to me, like, I get far more of a thrill
<v Speaker 1>seeing a new Pokemon show up than I did than
<v Speaker 1>I ever did of a new village of showing up
<v Speaker 1>just because like one just like designed by his pokemon
<v Speaker 1>or interesting, but also because Pokemon have like powers associated
<v Speaker 1>with them. It's like, oh, you're here. I might get
<v Speaker 1>an ability now from I did on to copy, so
<v Speaker 1>that's exciting that.
<v Speaker 2>Yeah.
<v Speaker 1>Yeah, So it's like, oh yeah, I got like I'm
<v Speaker 1>only in the second zone right now because I'm playing
<v Speaker 1>this deliberately, like slowly on purpose, where I was like,
<v Speaker 1>I don't want to move too far ahead because I
<v Speaker 1>would like my areas to be decently built up, like
<v Speaker 1>houses and stuff, because I do feel bad about like
<v Speaker 1>just advancing and everyone's still sleeping outside. Even it's like
<v Speaker 1>you guys should have homes. I feel like I built
<v Speaker 1>a home for myself.
<v Speaker 2>Yeah. Yeah, we are here to move forward, We're here
<v Speaker 2>to build.
<v Speaker 3>And so I teased it because we were talking before
<v Speaker 3>the podcast about this and I was saying, yeah, no, Well,
<v Speaker 3>for many of those areas when I finished them, they
<v Speaker 3>were still kind of low environment level because I was
<v Speaker 3>not building homes or dens or anything like that. I
<v Speaker 3>would kind of just put a habitat down, and the
<v Speaker 3>Pokemon would always be like, oh, like make this area.
<v Speaker 3>This is where this type of Pokemon might like to
<v Speaker 3>show up. And then they show up and they're like, actually,
<v Speaker 3>I like this completely different area that's way more complicated.
<v Speaker 3>And I'm like, okay, fine, I build that and I
<v Speaker 3>take them there and they're like, actually, I'm still at
<v Speaker 3>like average comfort level.
<v Speaker 2>Can you put me in a house? And I'm like,
<v Speaker 2>oh my gosh, can you just be happy you're You're like, they're.
<v Speaker 1>A difa because they don't want to sleep outside.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, I'm like most in most Pokemon games, y'all are
<v Speaker 3>chilling in the tall grass, all right, like the it's
<v Speaker 3>and it's we're getting a little picky, a little choosy here.
<v Speaker 3>And I tease that I do a monstrous thing, which
<v Speaker 3>is I don't nickname my Pokemon.
<v Speaker 2>They don't get nicknames.
<v Speaker 1>Oh I don't either. I never did that in the
<v Speaker 1>old games either.
<v Speaker 3>Yeah, okay, I thought this is a podcast that supports that. Okay, good,
<v Speaker 3>we don't. We don't nickname the Pokemon.
<v Speaker 1>Remember in the first anime that kid Ritchie who was
<v Speaker 1>like ashes doppelganger, like the Canto League final. Remember he
<v Speaker 1>nicknamed all his Pokemon, like he had pretty much the
<v Speaker 1>same Pokemon as Ash, but they had names. So it's
<v Speaker 1>like his Peaka Tree was sparky and even as a kid,
<v Speaker 1>I was like that kid, it's lame.
<v Speaker 3>Yeah, Pokemon's fake, Ash, That's that's why you lost.
<v Speaker 2>He left the mental attachments.
<v Speaker 1>Well technically I think he did better than Ash in
<v Speaker 1>that tournament, but a beat No, Oh, I don't know,
<v Speaker 1>I didn't watch.
<v Speaker 2>I think the first tournament.
<v Speaker 1>He beats Ash. Yeah, but Ash knocks him out of
<v Speaker 1>the first tournament, Like he's the reason that Ash gets eliminated.
<v Speaker 2>Oh okay, yeah, because my point, don't nickname your pokemon.
<v Speaker 1>Yeah exactly, don't don't be a richie be an Ash. Yeah.
<v Speaker 2>Yeah, he will eventually win the Pokemon League.
<v Speaker 3>Like, I don't know.
<v Speaker 2>After twenty years of the anime ry.
<v Speaker 4>There's so many Pokemon now, it's like I can't come
<v Speaker 4>up with a name for a thousand Pokemon, like.
<v Speaker 1>And some of them are good wordplays already, where it's
<v Speaker 1>like I can't top I can't top Girder.
<v Speaker 3>Oh, I can't Alec Kazam is already a great name
<v Speaker 3>for a Pokemon.
<v Speaker 2>I'm not coming.
<v Speaker 3>I'm going to call him spoon bender, like I there's
<v Speaker 3>there's nothing good there, spoody o man uh, I don't know.
<v Speaker 3>It's never done anything for me. And also, when you
<v Speaker 3>were a kid, everybody just nicknamed their Pokemon butt or
<v Speaker 3>something like that, right, Like nobody actually used it to
<v Speaker 3>be like I named it after my dog.
<v Speaker 2>No, they just called it like a curse word and
<v Speaker 2>moved on.
<v Speaker 1>Yeah, some kind of slur.
<v Speaker 2>But I don't know what school you're going to.
<v Speaker 1>I grew up in a rough neighborhood. But yeah, but no,
<v Speaker 1>I'm having a blast with this game. I'm it's it's
<v Speaker 1>like you actison becoming like before a bad game. I'm
<v Speaker 1>like in bed, chilling on my switch. Sometimes I'll have
<v Speaker 1>an ASMR video playing as I'm playing this game, and
<v Speaker 1>it's just like ultimate relax mode. As I'm putting a
<v Speaker 1>nice house together because I actually care about my Pokemon.
<v Speaker 1>I think my mouth should have a nice house to
<v Speaker 1>live in.
<v Speaker 2>I'm building houses now.
<v Speaker 1>The public hours remember any time? How much? Yeah, yeah,
<v Speaker 1>it's getting it now. They don't have to wait for me.
<v Speaker 1>I'm like you know what we came in.
<v Speaker 2>Yeah, yeah, infrastructure take time.
<v Speaker 1>Yeah, there's just like I said, there is a compelling
<v Speaker 1>hook here between having just the most appealing sort of
<v Speaker 1>like I guess residents to to build a sort of
<v Speaker 1>like life sim game around, to the progression being satisfying,
<v Speaker 1>to like there's always something to do in, something to chase,
<v Speaker 1>and it's just it's just such a nice looking world
<v Speaker 1>to be in, Like it's like I just love occupying
<v Speaker 1>this world and it you know, everything you do in
<v Speaker 1>a game feel satisfying, Like I love just punching things
<v Speaker 1>and breaking blocks.
<v Speaker 2>That feels good. HU Dragons Fielders was really good about
<v Speaker 2>that too.
<v Speaker 1>Yeah. Yeah, and I liked what I played at the build.
<v Speaker 1>I never finished him, but I did enjoy what I
<v Speaker 1>played to those builder games because of that. But yeah,
<v Speaker 1>I guess again, maybe it's just having it wrapped up
<v Speaker 1>in a license that I care about a little bit
<v Speaker 1>more again, which is weird to say because I haven't
<v Speaker 1>played a proper Pokemon game in like decades, but I
<v Speaker 1>still hold dear to my heart that I do Dragon Quest. Yeah,
<v Speaker 1>this is this is a it's a blast, Like I'm
<v Speaker 1>having a good time and right now because I'm only
<v Speaker 1>in a second. I'm in I'm in Bleak Bleak Beach.
<v Speaker 2>Yeah.
<v Speaker 1>Yeah. Can you change the names any places, because like
<v Speaker 1>the first place, I think it's called like oh, because
<v Speaker 1>I'm like, the first place, what is it like withering wasteland?
<v Speaker 1>And I'm like, it looks like a gated community. Now
<v Speaker 1>I think we can draw like potht apocalyptic name now,
<v Speaker 1>like it does not look like a wasteland anymore in
<v Speaker 1>my game. It's actually quite nice.
<v Speaker 2>They they have other names.
<v Speaker 3>But I know there are some people because having recently
<v Speaker 3>done the podcast about this game, there are some people
<v Speaker 3>who still don't know kind of the big concept of
<v Speaker 3>what is actually happening in this game. And I don't
<v Speaker 3>want to spoil that for somebody who doesn't know, because
<v Speaker 3>I it's something you you will figure it out in
<v Speaker 3>the first hour of playing this game, like what is
<v Speaker 3>actually happening here? And it's a fun reveal, it's neat.
<v Speaker 3>So if you somehow have not spoiled yourself on it,
<v Speaker 3>I won't do it for you.
<v Speaker 2>But there are.
<v Speaker 3>You're in the world of Pokemon, let's put it that way.
<v Speaker 3>Reading those taking place on a different planet or timeline
<v Speaker 3>or anything like that, Yeah, reading.
<v Speaker 1>Those diarrantries has also been to explore. Yeah, there's there's
<v Speaker 1>some good stuff in those. Yeah, but yeah, that is
<v Speaker 1>our Poco Pia check in. We'll probably have some worthies
<v Speaker 1>because they're all pretty and damper to put this gay
<v Speaker 1>excuse me? Uh, hayes have you? Are you planning to
<v Speaker 1>dive into pocoke?
<v Speaker 4>I'm going to now. I bought it when the day
<v Speaker 4>it came out, and then I had to review Crimson Desert,
<v Speaker 4>so yeah, I put in like an hour. But now
<v Speaker 4>that I have some more free time, that's like the
<v Speaker 4>first thing I'm playing this week. Are you gonna build
<v Speaker 4>your Pokemon homes immediately? Or are you gonna wait for
<v Speaker 4>hours and hours and hours? I feel guilty about things
<v Speaker 4>very often. This one, we'll probably build them home. You
<v Speaker 4>have a heart, and yes, that'll only hold you back
<v Speaker 4>in my experience.
<v Speaker 1>Well, yeah, Pokemon pok Ope it's out now. It's a
<v Speaker 1>lot of fun. Uh check it out. Read our review
<v Speaker 1>on the website as well, and yeah, that will wrap
<v Speaker 1>up this week's episode of the Game Informer Show. Everyone,
<v Speaker 1>thank you so much for watching and listening. Once again,
<v Speaker 1>If you want to support Game Informer, go to Game
<v Speaker 1>Informer dot Com slash subscribe get yourself a magazine issue
<v Speaker 1>ten isshes a year, digital and physical, as well as
<v Speaker 1>go to your local store and bookstore and newstands. We're
<v Speaker 1>in Barnes and Noble wearing books a million. We're even
<v Speaker 1>in game stops now go pick up a copy if
<v Speaker 1>you can't get a subscription. Either way, it's a great
<v Speaker 1>way to support us, keep us doing what we're doing. Hey,
<v Speaker 1>thank you so much for joining us this week. Is
<v Speaker 1>there anything you'd like the plug?
<v Speaker 2>Yeah, if you you know.
<v Speaker 4>If we want to follow me, go to Blue Sky
<v Speaker 4>at so Fleet. I'm over on RPG site regularly. I'm
<v Speaker 4>a contributor there now and i run my own RPG
<v Speaker 4>newsletter bye way by weekly newsletter called an Evening at
<v Speaker 4>the end. It's kind of a mix of criticism for me,
<v Speaker 4>original reporting, sometimes interviews things like that. So go follow
<v Speaker 4>me on Blueskine and find that.
<v Speaker 1>Awesome. And you can also follow us on social media.
<v Speaker 1>I'm at Marcus Stewart seven, Eric is at cmucy. Be
<v Speaker 1>sure to check out visit Gaminforma dot com. Check out
<v Speaker 1>our Twitch channel for our weekly stream. Switch dot Tv
<v Speaker 1>Slash Game Informer visit our YouTube channel. We're still rolling
<v Speaker 1>out Invincible versus Coverage. We got a few a couple
<v Speaker 1>more video features and the hopper including a rapid fire
<v Speaker 1>coming your way in the next couple weeks or so.
<v Speaker 1>And yeah, I think that about cover zet. Let's get
<v Speaker 1>the hell out here. Let's go keep playing some Pocopia
<v Speaker 1>and maybe diving into some Yeah, let's go. We gotta
<v Speaker 1>I gotta build like five more Pokemon centers or something
<v Speaker 1>for all I know.
<v Speaker 2>Yeah, yeah, I gotta.
<v Speaker 3>I gotta establish a combini. I think is my next
<v Speaker 3>uh is my next project. We're gonna put up a
<v Speaker 3>convenience store.
<v Speaker 1>Oh can you put a corner store in here? Can
<v Speaker 1>I have? Oh my god, I want. I want my
<v Speaker 1>Pokemon to walk around with forties and paper bags sick
<v Speaker 1>sound in front of the cyther with like his just
<v Speaker 1>like blade arms piers through like two paper bags walking
<v Speaker 1>around or maybe that's his next request. He's like, hey, listen,
<v Speaker 1>I don't talk about this, but I really love forties.
<v Speaker 1>But I can't ever drink grasp him. Can you just
<v Speaker 1>like pour it in my mouth for me? Please?
<v Speaker 2>I look, anything's possible in Bocopia.
<v Speaker 1>Anything is possible in Pocopia. Thanks for listening, guys. We'll
<v Speaker 1>be back next week with another episode of the Game
<v Speaker 1>Informer show Bye Bye,

Chapters

No chapters available.