Xbox Building and Using AI to Generate Video Game Assets and Actions
Jeff Grubb and Jan Ochoa start your morning with some news around Xbox's new AI tools that it's hoping to implement to revive old games and speed up development, the Space Marine II devs working on some Hasbro based IP, updates on the now cancelled Last of Us II multiplayer mode, and many more stories for your Thursday!
2025-02-20
53 min
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<v Speaker 1>Bit, it's the internet. You're busy. <v Speaker 2>Let's do this for February twenty twenty twenty five. For <v Speaker 2>the next hour or so, let me help you sort <v Speaker 2>through the world of gaming on Game mess Mornings Live <v Speaker 2>with me Jeff Grub. Today Xbox has new AI tools <v Speaker 2>to help people make video games, and nobody seems happy <v Speaker 2>about it. But first please join me and welcoming today's <v Speaker 2>co host, the Game Best Mornings. It's Jan Oh Choa. Everybody, Jan, <v Speaker 2>how are you doing? <v Speaker 3>I am doing surprisingly okay today. <v Speaker 4>Yeah, we did it. Everybody had some sleep. That's right, Scout, <v Speaker 4>That's right, Scout. Uh, sleep is cool. Indeed, Grub, did <v Speaker 4>you uh? <v Speaker 1>Did you eat a cinnamon role? You've just been thinking <v Speaker 1>about cinnamon rolls. <v Speaker 3>I've just been thinking about cinnamon rolls. I've been thinking <v Speaker 3>about a lot of baked goods. Grab right. Uh. I <v Speaker 3>have this really odd idea for a donut that I <v Speaker 3>don't want to share until I make it, okay, and <v Speaker 3>then I've been thinking about Tiara Massoux a lot, but <v Speaker 3>not like coffee Tira Massou. I'll let this one out <v Speaker 3>of the noggin of Green Chamber. But if you make <v Speaker 3>it at home or try and steal it, cut the check. <v Speaker 3>Uh Ti ta tia massou. <v Speaker 1>Holy shit, that sounds amazing. <v Speaker 3>Think about it. <v Speaker 2>Minute te Ta tea is so good. Yeah, I should <v Speaker 2>get some Tai tea tonight. What if I just didn't. <v Speaker 3>Grub go do it? Treat yourself, big dog? Have the <v Speaker 3>have the gimmicks hat tried it yet? <v Speaker 1>Yes? They they like it a lot. Yeah. <v Speaker 2>I mean it's just condensed milk and a bunch of <v Speaker 2>other stuff, right, Like, it's all just good sugary deliciousness. <v Speaker 3>Yeah. It is a type of black tea. If you <v Speaker 3>get boba or pearls in it, you can do that, <v Speaker 3>but it is generally heavy cream or condensed. <v Speaker 2>Okay, all right, Well that's my plan for tonight everybody. <v Speaker 2>In the meantime, let's explain what we do here most weekdays, I, <v Speaker 2>Jeff crub will help piece your gaming life back together. <v Speaker 2>That includes breaking news and maybe even some of our <v Speaker 2>own original reporting. For all these topics, I'll get the <v Speaker 2>input of a bona fide expert who will make me <v Speaker 2>look smart. You were watching live on twitch Welcome. You <v Speaker 2>can always listen to the show later on podcast feeds <v Speaker 2>by searching for Games Mornings or find the RSS on <v Speaker 2>giant bomb dot com. You can also catch the show <v Speaker 2>later with chapters and timestamps on YouTube. Hello YouTube, all right, <v Speaker 2>got through that the voice is gonna hold off, everybody, <v Speaker 2>don't worry. We're gonna get through this. It's actually gonna <v Speaker 2>get better. I found out yesterday. If I use it, <v Speaker 2>I don't lose it. So we're gonna get in there. <v Speaker 1>Past. <v Speaker 2>Let's start the day off here with Xbox is built <v Speaker 2>in AI model that can generate quote, video game visuals, <v Speaker 2>and actions. This is from Jordan Midler at VGC. Microsoft <v Speaker 2>has debuted a generative AI model that it says can <v Speaker 2>generate game visuals, controller act or both. The generative AI model, <v Speaker 2>which Microsoft is named MUSE, was developed by Microsoft's Game <v Speaker 2>Intelligence team and collaboration with Ninja Theory. It will be <v Speaker 2>made open source to help other researchers explore these models <v Speaker 2>and build on their work, Microsoft said. On Wednesday, Microsoft <v Speaker 2>published several videos showing what gameplay sequences generated by MUSE <v Speaker 2>could look like. The company said that these examples were <v Speaker 2>generated prompting the model with ten initial frames excuse me, <v Speaker 2>one second of human gameplay and the controller actions of <v Speaker 2>the whole play sequence. So basically a human like fed <v Speaker 2>some stuff into the into the system saying this is <v Speaker 2>kind of what I'm going for, and then the game <v Speaker 2>completed the rest. <v Speaker 1>So yeah, it's a weird thing. <v Speaker 2>In our research, we focus on exploring the capabilities that <v Speaker 2>models like Muse need to effectively support human creatives. Reads <v Speaker 2>a post on the Microsoft website from Katscha Hoffman, the <v Speaker 2>Senior Principal Research Manager and lead of the Microsoft Research <v Speaker 2>Game Intelligence Team. I'm incredibly proud of our teams and <v Speaker 2>the milestone we have achieved. <v Speaker 1>Blah blah blah. <v Speaker 2>No only showing the rich structure of the game, a <v Speaker 2>world that a model like Muse can learn, as you <v Speaker 2>see in the video demo, but also and even more importantly, <v Speaker 2>by demonstrating how to develop research insights to support creative <v Speaker 2>uses of generative AI models. Another side of this jand <v Speaker 2>is you know, and really what. <v Speaker 1>They're what they're trying to say here is this This <v Speaker 1>stuff is for ideation. This is for people. <v Speaker 2>Who have ideas and want to test those ideas out <v Speaker 2>and get feedback. <v Speaker 1>On those ideas. This system is built to help with that. <v Speaker 2>And I mean, I suppose I believe that as much <v Speaker 2>as like, you know, talking to the mirror about your <v Speaker 2>ideas and like hearing them set out loud can like <v Speaker 2>benefit you. I just don't know if I trust anything <v Speaker 2>from the AI to be able to accomplish anything creative, <v Speaker 2>like something that I will find super appealing. That doesn't <v Speaker 2>mean that this is not a tool that someone could <v Speaker 2>find useful. You know, the content aware fill tool was useful. <v Speaker 2>Is this like that? Is that what we're talking about here? <v Speaker 1>I don't know. <v Speaker 2>Uh, But when you just say ideation, Jan, I'm like, well, <v Speaker 2>ideas seem to be the least of our problems in <v Speaker 2>video gaming. We have so many ideas and everything else <v Speaker 2>is the issue? <v Speaker 3>Right, Yes, here's an idea. Microsoft, Why don't you muse this, <v Speaker 3>Muse all the money that you fucking made and stop <v Speaker 3>firing all of your employees in lieu of using fucking AI. <v Speaker 3>Jesus Christ, Phil, what the fuck? <v Speaker 1>I mean? <v Speaker 2>That's that's the reality here, is that they say this <v Speaker 2>is for ideation, this is for supporting human creatives. <v Speaker 3>Well you know what about all the human creatives that <v Speaker 3>they had grub they've laid off, maybe even just this year, right. <v Speaker 2>And then what like what happens when you decide the <v Speaker 2>tool is like well, now it's good enough now, and <v Speaker 2>now it's good to do a lot of these jobs <v Speaker 2>we were having them support with and they've learned because <v Speaker 2>this model is a learning machine, so it is it <v Speaker 2>has improved itself by working with these human creatives, and <v Speaker 2>now they could do that role as well. Do I <v Speaker 2>really believe that you're gonna be dedicated to this hey, <v Speaker 2>supporting human creative bullshit that you're spewing. No way, no <v Speaker 2>way that's gonna last. So yeah, like I think we're <v Speaker 2>kind of over them just lying to our faces at <v Speaker 2>a certain point, right. <v Speaker 3>Yes, grub was it Sony that was trying to implement <v Speaker 3>AI into like the player perspective to kind of predict <v Speaker 3>which buttons? Yes, they were going to press negative legency <v Speaker 3>from Sony. Maybe Microsoft and Sony should finally just get <v Speaker 3>in bed with each other and just have their AI <v Speaker 3>machines make and play the games, and then we'll just <v Speaker 3>get out of it. We'll just get out of that <v Speaker 3>that weird toxic relationship and just go over maybe to <v Speaker 3>Nintendo that hasn't learned about AI yet. <v Speaker 2>Yeah, right, And it's going to be another decade or <v Speaker 2>so before they figure it out as well. <v Speaker 3>It's I hated grub, I agree with you that AI <v Speaker 3>tools can be beneficial when there are actual people using them, <v Speaker 3>not when the those AI tools are being trained by <v Speaker 3>the people or learning from the people using the only <v Speaker 3>to eventually replace them down the line, because it is <v Speaker 3>cheaper to have AI in place of shoot physical people. <v Speaker 2>Yeah, it's And for as much as they're promising that <v Speaker 2>this will be just used in this one phase of development, <v Speaker 2>we know what they really want from this. They want <v Speaker 2>to I mean, it's it's the way the whole system <v Speaker 2>set up. You know that they want to make the <v Speaker 2>most money while spending the least amount of money. And <v Speaker 2>if this can eventually lead to them spending less money, <v Speaker 2>that is the road they will continue to go down. <v Speaker 2>So while it is limited now in what it's capable of, <v Speaker 2>you know, the thing that people always say about AI <v Speaker 2>is right, it's it's the worst it's ever going to <v Speaker 2>be today. Tomorrow it'll be better at all these things <v Speaker 2>that it does. And and in the meantime, it's like, <v Speaker 2>you know, is it ever going to be good enough <v Speaker 2>to replace people in every single one of these jobs? <v Speaker 2>I mean, I think in the opinion of the people <v Speaker 2>pulling the purse strings, yes, it will be yes, and <v Speaker 2>so like, Yeah, I'm continue to be most worried about that. Microsoft, <v Speaker 2>you know, had another thing here that they said about <v Speaker 2>this AI could be used to revive classic Xbox games <v Speaker 2>from this is Randy Robinson at VGC. Xbox is looking <v Speaker 2>to utilize it's just announced generative AI model for the <v Speaker 2>preservation of classic video games, it's said. On Wednesday, Microsoft's <v Speaker 2>Gaming division announced MEWS, a generative AI model that it <v Speaker 2>says can generate game visuals, controller actions, or both. The <v Speaker 2>company's main demonstration of MEWS showed how it should it <v Speaker 2>could generate video game visuals using training data from Ninja <v Speaker 2>Theories twenty twenty game Bleeding Edge. However, it also discussed <v Speaker 2>how MEWS could help preserve classic games in the future. Today, <v Speaker 2>countless classic games tied to aging hardware are no longer <v Speaker 2>playable by most people, said Gaming AI Corporate VP Ptama <v Speaker 2>Kadar Our Kardar. Thanks to the thanks to this. <v Speaker 3>Breakthrough, you can get their name wrong, grub card far. <v Speaker 2>Yeah you're you're right, Yes, yeah, fucking thanks this breakthrough. <v Speaker 2>We are exploring the potential of for MEWS to take <v Speaker 2>back to take older back cattleg games from our studios <v Speaker 2>and optimize them for any device. We believe this could <v Speaker 2>radically change how we preserve and experience classic games in <v Speaker 2>the future and make them accessible to more players. To <v Speaker 2>imagine that beloved games lost to time and hardware advancement <v Speaker 2>could one day be played on any screen with Xbox <v Speaker 2>is an exciting possibility for us. Yeah, I mean maybe probably, <v Speaker 2>this probably will happen. I always worry that it's like <v Speaker 2>the AI models they use to upscale movies from like <v Speaker 2>the eighties or whatever. James Cameron's Blu Rays four K <v Speaker 2>Blu Rays, right, they all kind of look a little <v Speaker 2>bit off because they used a lot of AI upscaling <v Speaker 2>on that stuff, And I don't know if this will <v Speaker 2>be equivalent to that. But my head, that's where I <v Speaker 2>go to first, where it's like, you don't have you <v Speaker 2>don't have the people involved that know what it should <v Speaker 2>look like, And a lot of times they don't have <v Speaker 2>that now anyhow they have. They just kind of like, <v Speaker 2>we'll hire a team out there to kind of do <v Speaker 2>this on the cheap. So it's like, this isn't a <v Speaker 2>problem now, But I think it could be a lot <v Speaker 2>worse if everything just gets thrown into a machine that <v Speaker 2>kind of upscales and improves and and fixes compatibility in <v Speaker 2>a similar way across the board. It could be like <v Speaker 2>a really cheap imitation of what preservation should look like <v Speaker 2>one hundred percent. <v Speaker 3>It's also such a slap in the face grub of <v Speaker 3>not only people on the developer side, but the player <v Speaker 3>side that have been clamoring for re releases or remasters <v Speaker 3>remakes of older games to just kind of throw make <v Speaker 3>the solution a fixed all thing like AI, and what <v Speaker 3>we will probably get on the other end end is <v Speaker 3>just like like a weird home oculi of an old game. <v Speaker 3>Like I talk a lot about Blinks the Time Sweeper, <v Speaker 3>but I only have a fondness for that from playing <v Speaker 3>it at a Toys r us Kiosk. Yeah, but I <v Speaker 3>remember having a lot of fun with that. But that <v Speaker 3>is a game with a very distinct art style, a <v Speaker 3>very specific feel when you play. I don't think AI <v Speaker 3>can necessarily feel how games should be played. And unfortunately, <v Speaker 3>on top of AI coming for the jobs of developers <v Speaker 3>out there, I also feel like Q people, the poor <v Speaker 3>people that work at QA that are already and have <v Speaker 3>been historically mistreated, are going to continue to be mistreated <v Speaker 3>and may be replaced because companies will say, well, AI <v Speaker 3>found all these problems, And the thing is, I don't <v Speaker 3>trust them to find the problems. They may be identifying <v Speaker 3>stuff that isn't a problem, like grub. What if they <v Speaker 3>get rid of double jumps because they think people can <v Speaker 3>only jump once? <v Speaker 2>That's right, That's that's the real and I would could <v Speaker 2>gaming they got rid of the double jump. It's the <v Speaker 2>only thing that makes me happy jan so. <v Speaker 3>But one hundred. But also just like it leaves a <v Speaker 3>very weird taste in my mouth, and I can't imagine <v Speaker 3>the regular Xbox console user wants this either. Well that's <v Speaker 3>some of that super plugged in right right, Yeah? <v Speaker 2>That like, well, who is all this information for? I mean, <v Speaker 2>we know who it's for. It's it's for investors as always. <v Speaker 2>That's not how they presented it. They presented this as <v Speaker 2>like the next big exciting thing that they should be <v Speaker 2>talking to consumers about. It is a weird, weird way <v Speaker 2>to kind of push this out front and center when <v Speaker 2>it's like, you know, not every tool that a company builds. <v Speaker 2>I guess what they're what they're really doing here is <v Speaker 2>they put it in the in the journal Nature. So <v Speaker 2>they they submitted a research paper about this stuff to <v Speaker 2>the journal Nature and and and they want they're making <v Speaker 2>an open source and they want other people to find <v Speaker 2>out about it so they can help. <v Speaker 1>Improve it or whatever. <v Speaker 2>I suppose that's probably what this is all really about, <v Speaker 2>like why they presented it this way. But it's, uh, <v Speaker 2>it's kind of odd that they kind of keep putting <v Speaker 2>these things out for like, Hey, consumers, aren't you excited <v Speaker 2>about this? And it's like, why is this the thing <v Speaker 2>you always keep like, you guys really haven't told us <v Speaker 2>about all the other tools you built. <v Speaker 1>To make making games easier? Excuse me? <v Speaker 2>For your developers and your creatives, Why is this the <v Speaker 2>thing you keep coming back to? And it's because investors <v Speaker 2>want to hear about it, and because they are at <v Speaker 2>a little bit of an impass with this stuff. <v Speaker 1>It's expensive to run these generative AI models. <v Speaker 2>It requires a ton of energy, huge databases, things that <v Speaker 2>they continue to have to build infrastructure for and invest in, <v Speaker 2>and so they kind of have to like fake the <v Speaker 2>hype for it a little bit so they can justify <v Speaker 2>these costs as they try to get over the hump <v Speaker 2>of Hey, here's where it's at right now. You could <v Speaker 2>kind of give it some button presses and some ideas, <v Speaker 2>and it can help riff with on those with you <v Speaker 2>for a little bit, for a few more frames, a <v Speaker 2>few more seconds, the next ten minutes or so, Like <v Speaker 2>you know, the idea here clearly would be, we're gonna <v Speaker 2>take this stuff and it's gonna eventually it's going to <v Speaker 2>be able to make a whole game on. <v Speaker 1>Its on its own, and and that at. <v Speaker 2>That point we'll be able to like take the best <v Speaker 2>of the best of the ideas and kind of glombad <v Speaker 2>all together and make a final product. Of course, humans <v Speaker 2>will still be involved, then, they will promise, but that <v Speaker 2>we are so far away from that now and it's <v Speaker 2>going to require another order of magnitude of investment that <v Speaker 2>they kind of have to again keep faking the hype. <v Speaker 1>For this in the meantime. It's annoying. <v Speaker 3>It reminds me of the initial hype trailers or hype <v Speaker 3>presentations behind Google Stadia, where they showed like, oh, you <v Speaker 3>can map this art style to this level, like this <v Speaker 3>is going to be a very collaborative tool, like maybe <v Speaker 3>this gamer will look at this level through like this <v Speaker 3>aesthetic or that aesthetic. It just reminds me a lot <v Speaker 3>of that because it eventually wents going nowhere nowhere and <v Speaker 3>act like any time I hear AI. I can't speak <v Speaker 3>for everyone, but I just want to vomit because it <v Speaker 3>feels like it is beyond. We quickly went past the <v Speaker 3>phase of it is a buzzword to hey, we got AI. <v Speaker 3>You want to come in, buddy, Like, no, stay far <v Speaker 3>away from me. Yeah, it just becomes like a signifier <v Speaker 3>like no, I'm not interested in whatever you're talking about <v Speaker 3>at all. I was scrolling through the Internet grub and <v Speaker 3>someone suggested. <v Speaker 5>Hey, you should take your journals, your intimate journals and <v Speaker 5>your intimate thoughts about yourself and put it to chat GBT, <v Speaker 5>and chat GBT will summarize that and tell you what <v Speaker 5>you should be doing to improve yourself. <v Speaker 1>That I don't want. <v Speaker 3>That's not terrible, that's a terrible idea. <v Speaker 2>Yeah, it's like, I mean, I get the sort of, hey, <v Speaker 2>let's help people who have who struggle with organization, so <v Speaker 2>they'll be like, hey, here's a bunch of like random <v Speaker 2>notes I wrote down. Can a tool put that stuff <v Speaker 2>in a in a bullet pointed list? So I understood, <v Speaker 2>like I can understand my own thoughts. I see that <v Speaker 2>I can see that, or the uh sort of you know, <v Speaker 2>was it Wilson with the IBM machine Watson? It was IBN. <v Speaker 2>This is like fifteen years ago. IBM Watson was like <v Speaker 2>better at diagnosing cancer than oncologist. And it's like that <v Speaker 2>was all kind of like the birth of the law <v Speaker 2>of the AI that we have now, And it's like, Okay, <v Speaker 2>that sounds fantastic to me. You built a tool with <v Speaker 2>a specific data set in mind to attack a simple <v Speaker 2>thing that is, here's the data, here's the imagery, Here's <v Speaker 2>what a person's symptoms are, here is their blood work. <v Speaker 2>Take that information and tell me what's going on, and <v Speaker 2>you could do this better than a human. <v Speaker 1>Fantastic. I see all of that. <v Speaker 2>Or even like having a conversation about a very well <v Speaker 2>documented and an understood topic that you don't understand and <v Speaker 2>being like, hey, is this right, and the AI going <v Speaker 2>Look that's close to right. Here's where you're wrong. Here's <v Speaker 2>some ideas, here's some other questions you should be asking. <v Speaker 1>I see that. <v Speaker 2>It's just this idea that we are going to replace <v Speaker 2>the fun stuff that humans get to do to express <v Speaker 2>themselves and to feed themselves before we understand what the <v Speaker 2>next economic system is going to be because clearly we <v Speaker 2>are coming to the end of capitalism. The idea that <v Speaker 2>we are just going to like keep barrowing down this <v Speaker 2>road and have this replace. <v Speaker 1>Everything is absurd. It's it's in the bad idea. <v Speaker 2>And then look the idea you brought up of have <v Speaker 2>it tell you what you should be doing based on <v Speaker 2>your thoughts, No thoughts, that's being human. <v Speaker 1>You get to decide that on your own. Why would <v Speaker 1>you give that up? Ever, it's crazy one. <v Speaker 3>Hundred percent grub. And the other aspect of this that <v Speaker 3>I fear is that, Okay, they're going to use this <v Speaker 3>for ideation, and maybe they will implement this to remake <v Speaker 3>a game. Perhaps it blinks the time Sweeper people are <v Speaker 3>clamoring for it. I then feel bad for the devs <v Speaker 3>that are going to have to go in and undo <v Speaker 3>all the messed up stuff that AI has already implemented <v Speaker 3>and like untangle all of the problems that it's created <v Speaker 3>under the short timeline that the game has been given <v Speaker 3>because oh, we save so much time by using AI. <v Speaker 3>You devs can go fix it real quick because we <v Speaker 3>got to ship this in three months. And the part <v Speaker 3>that feels especially icky and gross is that those devs <v Speaker 3>working on that AI remake are probably super low on <v Speaker 3>the ladder in terms of pay and benefits. They're probably <v Speaker 3>like being abused, could be abused in the future, and <v Speaker 3>like nose to the grindstone because there are a limited <v Speaker 3>amount of human employees now. <v Speaker 2>Yep, it's uh, it's frustrating, and uh, I think that <v Speaker 2>we will probably get to a point where we have <v Speaker 2>to uh sort of just always. But we're all gonna <v Speaker 2>have to reckon with this in our lives one way <v Speaker 2>or the other. And you know, I think people that <v Speaker 2>are using AI tools to like write emails, I don't <v Speaker 2>give a shit about that anymore. Whatever, Go go do <v Speaker 2>your thing. <v Speaker 1>I don't. <v Speaker 2>I don't do that, but I barely write emails. But hey, <v Speaker 2>if if like the fun stuff, why are we continuing <v Speaker 2>to try to erode that, And like, like you said, <v Speaker 2>the people that are gonna have to go in there <v Speaker 2>and fix these problems when things do go wrong, it's <v Speaker 2>going to get to a point where you know, no <v Speaker 2>one really understands how to fix the problems. And uh, <v Speaker 2>and and you know, we have that a little bit <v Speaker 2>as like people move on from one programming language to another, <v Speaker 2>and we're seeing that happen with cobol right now. <v Speaker 1>And that's been a long time coming. <v Speaker 2>But like people are like, all of the information about <v Speaker 2>how to even fix this is not going to be <v Speaker 2>held by human beings at all anymore. And uh, you know, <v Speaker 2>right now, in a lot of cases, like how to <v Speaker 2>like get into things, how things work, how the how <v Speaker 2>the world works is held by a small group of people. Uh, <v Speaker 2>and it's well, they're going to take that away even <v Speaker 2>and even that small group of people are not going <v Speaker 2>to have an understanding of it. And so it's going <v Speaker 2>to be this you know, crystals and and and and. <v Speaker 1>People throwing salt over their shoulder trying to get the <v Speaker 1>machine to work, and we're just going to be sort <v Speaker 1>of lost. Like that's obviously worst case scenario, but I <v Speaker 1>do think that that is sort of the path we <v Speaker 1>continue to trend down in every way with this kind <v Speaker 1>of technology. <v Speaker 3>Yeah, the people that ultimately make the decisions and in <v Speaker 3>charge in are at the steering wheel, are instead of <v Speaker 3>driving down the safe road, deciding to corene into the <v Speaker 3>ravine that is AI. Yeah. <v Speaker 2>Yeah, our wolves in chat makes a very good point. <v Speaker 2>Even AI porn is awful. If you can't figure out <v Speaker 2>porn then your technology isn't worth shit. <v Speaker 3>Actually, let's talk about this kind hppy, just okay, we <v Speaker 3>don't need to dive into why I know this, But <v Speaker 3>the adult industry has been a front runner in terms <v Speaker 3>of Internet advancement and technology. The VHS tape was widely <v Speaker 3>adopted because of the adult industry. Same thing with DVDs, <v Speaker 3>especially streaming. Okay and grub. We wouldn't have Twitch, we <v Speaker 3>wouldn't have We wouldn't be doing this if it wasn't <v Speaker 3>for the adult industry. And if the adult industry is <v Speaker 3>quickly skewing away from AI because it even the adult industry, <v Speaker 3>which is incredibly exploitative, understands that AI is bad, then <v Speaker 3>that's saying something, Doug. If there are adult actresses and <v Speaker 3>actors out there, they're saying like, no, don't do that, <v Speaker 3>don't scan my body, don't reuse my body, and they're <v Speaker 3>standing up for it more than Hollywood award winning actors. <v Speaker 2>That says something, grub yep, they would know, they know, yeah, <v Speaker 2>they would know exploitation when they see it. And yeah, <v Speaker 2>I'm I'm with them, I'm with the adult film stars everybody, <v Speaker 2>and I'll always be that. <v Speaker 3>That's right. Invite us to the av ends this year. <v Speaker 2>We can get work to pay for that trip. I'm sure, <v Speaker 2>all right, let's keep going here. X Bunge Okay, let's <v Speaker 2>get the tone right on this one. <v Speaker 1>Ex. <v Speaker 2>Bungee director's creepy text of female employees released by Sony <v Speaker 2>in ongoing lawsuit. This is from zax Wise in at Kotaku. <v Speaker 2>Sony is firing back at court in the ongoing lawsuit <v Speaker 2>between Bungie and former Marathon director Christopher Barrett. The Bungee <v Speaker 2>veterans sued the studio in late twenty twenty four after <v Speaker 2>he was fired over a legend misconduct. He called the <v Speaker 2>investigation a sham in his lawsuit. Now Sony has responded <v Speaker 2>and published some very creepy text messages that Barrett sent <v Speaker 2>to female employees. He sued Sony after getting fired, saying <v Speaker 2>they've only fired him because they did not want to <v Speaker 2>pay him the forty five million dollars. <v Speaker 1>That they owed him, so he sued them. <v Speaker 2>And at the time there was always going around it's <v Speaker 2>like that seems like a poor choice because they did <v Speaker 2>sue you, or they did fire you. <v Speaker 1>For misconduct, and they have evidence. <v Speaker 2>Well, now we have a lot of that evidence, as <v Speaker 2>reported by game File on February nineteenth. Sony's one hundred <v Speaker 2>and twenty eight page court filing includes nine text messages <v Speaker 2>Barrett allegedly sent female employees at Bungie. Sony's lawyers say <v Speaker 2>that these messages show a pattern of misconduct. The document <v Speaker 2>was filed last week, according to game File. In one message, <v Speaker 2>Barrett asks a female Bungee employee, are you still in <v Speaker 2>pj's and is it like a button down or button <v Speaker 2>down tops and bottoms, sweatpants, Lululemons? And another message, Barrett <v Speaker 2>called a woman the Holy Grail and added I'm not <v Speaker 2>hitting on you. I hope it doesn't feel like that. <v Speaker 2>I'm married, but I could be honest. You are the <v Speaker 2>point zero zero zero zero one percent and better and <v Speaker 2>better be treated like that forever. Now you'd be like, okay, <v Speaker 2>message you like that completely unacceptable. <v Speaker 1>But it's like, oh, did he just like trip up <v Speaker 1>on this one woman? <v Speaker 2>The weirdest thing is like, Okay, there are Victim one, <v Speaker 2>and he talks to her like this, and then Victim <v Speaker 2>two talks to her like this, Victim three talks to <v Speaker 2>her like this, Victim four talks to her like this. <v Speaker 2>It just keeps going and going and going and jen. <v Speaker 2>These people are from another fucking planet. How do you <v Speaker 2>how do you treat people this way? <v Speaker 1>How do you? <v Speaker 2>I mean, I guess these dirty little nerds get a <v Speaker 2>little bit of power and just begin lording. They're like, oh, <v Speaker 2>suddenly I can do this to women and get away <v Speaker 2>with it. I'm this is what I've been waiting for <v Speaker 2>my entire life. I cannot fathom this. It drives me crazy. <v Speaker 3>Yeah, yeah, grub, It's fucking gross. These fucking losers, let's <v Speaker 3>just call him what. They are, fucking absolute douchebag losers <v Speaker 3>that get one modicum and taste of power and they <v Speaker 3>think that they are hot shit when in reality, Hey, <v Speaker 3>you got to your job, maybe because you were skilled <v Speaker 3>in some field, but that doesn't erase the type of <v Speaker 3>shitty person that is underneath there. It isn't hard to <v Speaker 3>be a decent human being, especially with your female or <v Speaker 3>non binary cohort. Don't be an asshole. Also, this dog, <v Speaker 3>this dude has a wife, so you are like the <v Speaker 3>bad type of dog dog. And to double down, knowing <v Speaker 3>that you send these texts to you not just one victim, <v Speaker 3>but several victims, and you had the audacity to claim <v Speaker 3>that Sonny was trying to be smirchy or whatever. You <v Speaker 3>a piece of shit dog, yep. <v Speaker 2>I mean it's very representative of kind of Oh I'm <v Speaker 2>a nice guy, nerd. I'm gonna tell you all the <v Speaker 2>things that but uh, you know, those tough guys won't <v Speaker 2>tell you that you are always going out with or whatever, <v Speaker 2>and so they just get in their heads that they <v Speaker 2>are the nice one and so the things that they <v Speaker 2>are saying are okay, even when it clearly makes people <v Speaker 2>feel uncomfortable. He was like formerly reprimanded in writing to <v Speaker 2>not do this, and then kept doing it. He got <v Speaker 2>drunk one night and was like, uh. He called one <v Speaker 2>of one of his employees that had already asked him <v Speaker 2>to stop, and kept her on the phone for hours, <v Speaker 2>and eventually she just hung up on him, even though <v Speaker 2>clearly she was afraid to hang up on him because <v Speaker 2>he's her boss. <v Speaker 1>Uh. And uh, you know, everything came to a head <v Speaker 1>eventually and we are here now. Yeah. <v Speaker 2>I think, to me, this is the kind of poison <v Speaker 2>that is through so many of these people that can <v Speaker 2>consider themselves to be nerds or whatever, that have now <v Speaker 2>found themselves in power. You know, And I'm one talking <v Speaker 2>about Elon Musk's and Mark Zuckerberg's and all these fuckos <v Speaker 2>that just uh think ay, because I am not violent, <v Speaker 2>the way that I go about things is preferable and <v Speaker 2>should be protected, and I can get away with things. <v Speaker 2>And really they are just using their power, which is <v Speaker 2>in many ways the threat of violence of its own <v Speaker 2>of Hey, I control your job, I control your life <v Speaker 2>in many ways, and I can wield that against you. <v Speaker 2>And you understand that. So let me say whatever I <v Speaker 2>want to you. This is this is, this is a problem. <v Speaker 2>We've we've got not gotten a hold on it. I <v Speaker 2>don't know what we do, but we have not been <v Speaker 2>able to get a hold on it, and it's gotten <v Speaker 2>out of the control and now it's everywhere and it's uh, <v Speaker 2>you know this guy, you know him, get in trouble, <v Speaker 2>fantastic great. I hope he doesn't get his forty five <v Speaker 2>million dollars. Doesn't seem like he's going to. But boy, <v Speaker 2>this is just one tip of the iceberg, and there <v Speaker 2>are a lot of fucking icebergs out there. It's it's <v Speaker 2>rough stuff, all right. Space Bring two developer is making <v Speaker 2>a game based on Tentpole hasbro ip. This is from <v Speaker 2>Alie Welsh and Charlie Hall at Polygon. Hasbro, the toy <v Speaker 2>company that owns Dungeons and Dragons, Magic the Gathering, Transformers, <v Speaker 2>and Moore, has announced that it's making a triple A <v Speaker 2>video game with the Saber Interactive team that made Space <v Speaker 2>Marine two. The news came straight from Hasbro's CEO Chris <v Speaker 2>Cox during an earning's call on Thursday, Cox said that <v Speaker 2>the game would be based on one of Hasbro's tentpole ips. <v Speaker 2>They didn't specify, Jim, what do you think. <v Speaker 1>Makes no sense? <v Speaker 3>Sorry? I was reading the court case. Yeah, A point <v Speaker 3>sixty seven as a doomsday. Dan had pointed out on Chat, <v Speaker 3>Christopher Barrett should probably just like trip forever. <v Speaker 2>Yeah, I should just like walk into the ocean and <v Speaker 2>you know, with some weighted pants. <v Speaker 3>Yeah, space Marine two making a game based on tentpole <v Speaker 3>Hasbro ip a grub? Could it be Gi Joe? <v Speaker 2>Yeah? I God, that's actually a really fun idea. I <v Speaker 2>think the one that most people seem to be going <v Speaker 2>to is Transformers, because you could just see the big <v Speaker 2>heavy units mapped onto Space Ring too. But I don't <v Speaker 2>think that there's any reason to assume it has to <v Speaker 2>work that way, right, It could be any number of <v Speaker 2>things you can, and you can make G I. <v Speaker 1>Joe guys big and heavy if that's. <v Speaker 2>What's required to make this game makes sense, But of <v Speaker 2>course that's not how making games works. <v Speaker 1>So yeah, I think like a fun one would be <v Speaker 1>a G I. Joe. <v Speaker 2>Do you think that counts as tent pole ip from <v Speaker 2>Hasbro these days? <v Speaker 3>I think so. I feel like, yeah, right, it isn't <v Speaker 3>at the same level as Transformers currently is within like <v Speaker 3>the cultural zeitgeist. That animated Transformers movie came out. I <v Speaker 3>think last year that was pretty okay. <v Speaker 1>I've been watching it, I mean too apparently it was <v Speaker 1>pretty good. <v Speaker 3>Yeah, it was pretty good. And you know, there was <v Speaker 3>that whole Gi Joe movie initiative, and then they made <v Speaker 3>that Snake Eyes movie a couple of years afterwards. I <v Speaker 3>could see them try and spin the Gears back up <v Speaker 3>for a G I. Joe game From the Space Marine <v Speaker 3>two team, we were kind of in a hole for <v Speaker 3>like third person shooters or action adventure games like like <v Speaker 3>how Space Marine was. There isn't eight Gears of War <v Speaker 3>currently out right now, so maybe you could substitute the <v Speaker 3>G I. Joe folks into that. Well, what else does <v Speaker 3>Hasbro have other than so. <v Speaker 1>Let's think about like what this studio has done recently. <v Speaker 2>They did day Z. I'm sorry, not daisy, World war Z. <v Speaker 2>I can't see all I made that mistake a World <v Speaker 2>war Z. And then they did Space Marine two. And <v Speaker 2>the things that those two things games have in common <v Speaker 2>is this technology of a bunch of enemy units sort <v Speaker 2>of swarming in and climbing on top of one another <v Speaker 2>and scaling walls and getting at you. What if you <v Speaker 2>replaced the whatever the hell they were in Space Marine <v Speaker 2>two or the zombies from World War Z with putties. <v Speaker 1>From Power Rangers and you're just fighting off waves of putties. <v Speaker 3>Hey, grab you speaking my language, big dog. I think <v Speaker 3>that give me. <v Speaker 1>I think we nailed it. <v Speaker 3>Space Marine two team. You need someone to just hang <v Speaker 3>out in your office and talk about Power Rangers and <v Speaker 3>get oddly excited at weird times. <v Speaker 2>Cut the check and uh, we know a guy that <v Speaker 2>can do some voices for it as well. And and <v Speaker 2>also Jan, get your boy, get your boy Jan in <v Speaker 2>there as well. <v Speaker 3>Yeah, you know me and Matt Shipman award winning Power <v Speaker 3>Rangers podcast that I should probably just put out on <v Speaker 3>Spotify at this point. Uh was behind the premium thing <v Speaker 3>I'm a yeah, yeah, I'll get mad on the line. <v Speaker 1>We'll see, we'll see what this turns into. <v Speaker 2>But I'll say that I like that at Space Marine Team. <v Speaker 3>Yeah, I like. <v Speaker 2>I like a lot of what uh this is Saber, <v Speaker 2>what Saber has done. They're definitely a publisher slash studio <v Speaker 2>that you could tell tries to do things in an <v Speaker 2>affordable and sometimes cheap way. I think you could see <v Speaker 2>that in many of their other games. But they've got <v Speaker 2>some games that I just really like, sort of without caveats, <v Speaker 2>So I'm always rooting for them. I hope that they're <v Speaker 2>able to make this make sense. They're very good at <v Speaker 2>working with IP too, and now the Warhammer at IP <v Speaker 2>very easy to work with. It seems like they get <v Speaker 2>that to everybody and sort of let them go. I <v Speaker 2>hope other you know, IP holders are learning and be like, <v Speaker 2>let's just behave like the Warhammer people, and that. <v Speaker 1>Could work, all right. <v Speaker 3>I understand that, sorry, Grub, I understand that Transformers is <v Speaker 3>probably the easiest thing to translate all of their existing <v Speaker 3>stuff to. But Grub, what if it's a gritty Pepa <v Speaker 3>Pig story. <v Speaker 2>I mean, I would that would be exactly for me. <v Speaker 1>I want to see that. Now you know what, I'm <v Speaker 1>getting my phones going off. <v Speaker 2>Let me make sure that nothing bad has happened, because <v Speaker 2>I and my wife is out of town and my <v Speaker 2>kids were not feeling great with. <v Speaker 1>Them at school today. No, it looks like we're good. <v Speaker 1>All right, no emergencies today. Let's take a quick break. <v Speaker 2>When we come back, plenty still to talk about, including <v Speaker 2>how great that Last of Us Online mode. <v Speaker 1>Was that got canceled right after this. All right, let's <v Speaker 1>get right back into it. <v Speaker 2>Former PlayStation boss shoe Hey Yoshida played The Last of <v Speaker 2>Us Online and thought. <v Speaker 1>It was great. <v Speaker 2>That's from alex Co at Dual Shockers. Did you know <v Speaker 2>that The Last of Us Part Too? Was initially conceived <v Speaker 2>to feature a multiplayer component titled The Last of Us Online. <v Speaker 2>It was then known as Factions until Naughty Dog canceled <v Speaker 2>it in twenty twenty three. Well, not much as known <v Speaker 2>about the canceled game. Former PlayStation boss shoe Hey Yoshita <v Speaker 2>has played it and said it was great. In an interview, <v Speaker 2>Yoshoulda talked about Naughty Dog's live service game The idea <v Speaker 2>for the Last of Us Online. <v Speaker 1>This is a quote. <v Speaker 2>Now, the idea for the Last of US Online came <v Speaker 2>from Naughty Dog and they really wanted to make it, <v Speaker 2>YO should have explained, But Bungee explained to them what <v Speaker 2>it takes to make Bungee explained to them what it <v Speaker 2>takes to make a live service game, and Naughty Dog realized, oops, <v Speaker 2>we can't do that. If we do it, we can <v Speaker 2>make Intergalactic the herotic profit. So that was a lack <v Speaker 2>of foresight. YO should have said. And you know, we <v Speaker 2>talked about this at the time when when this game, <v Speaker 2>when Factions got canceled. <v Speaker 1>This is what I heard is. <v Speaker 2>That they were feeling mostly like they thought they had <v Speaker 2>a fun game, but they were looking at like what <v Speaker 2>it would take to support the game in a live <v Speaker 2>service environment in a for an extended period of time. <v Speaker 2>And that's not just you know, keeping the game running. <v Speaker 2>That is making new deals to bring in skins, skins <v Speaker 2>that make sense for the game, skins that like you <v Speaker 2>didn't have to like adapt to the last of US <v Speaker 2>factions environments. So it looks right that stuff all takes <v Speaker 2>a massive amount of time. It's it might not pay <v Speaker 2>off because people might be like, well, where are my Transformers? <v Speaker 1>I just want that in there. <v Speaker 2>I don't need another dirty shirt, but like that, they <v Speaker 2>wanted to keep things sort of, you know, right for <v Speaker 2>the Last of Us and all of these Hey, we're <v Speaker 2>going to do things the Naughty Dog way, a kind <v Speaker 2>of the opposite of how you get a live service <v Speaker 2>game off the ground and keep it running for a <v Speaker 2>long period of time while also then being able to <v Speaker 2>make another massive game alongside that. So it just they <v Speaker 2>just realized once they talked to Bungie that was the part. <v Speaker 2>Like that was like the first conversation Bunchie had with <v Speaker 2>anyone outside of once they got acquired by Sony was <v Speaker 2>let's go over the Naughty Dog and see what's going on. <v Speaker 2>And that conversation directly led to everyone realizing we can't <v Speaker 2>actually release this game. Does it hurt a little bit <v Speaker 2>more to hear that? It was great jam because that's <v Speaker 2>a bummer. It's like, can't they just put this out <v Speaker 2>as a mode in the game itself? <v Speaker 3>M yeah, this sounds interesting. I enjoyed the Last of <v Speaker 3>Us ones multiplayer for as limited and small as it was. <v Speaker 3>I was hoping that there'd be a multiplayer component and <v Speaker 3>the Last of Us two Let's all be miserable together <v Speaker 3>and dirty together. It just feels odd though, Greb that <v Speaker 3>they would get this mode into a playable state for <v Speaker 3>someone like Shoe Hate to play and at that point <v Speaker 3>in time to figure out, now, we don't got the <v Speaker 3>resources to keep this running. Yeah, it just feels like <v Speaker 3>something like, if you have that big of a team, <v Speaker 3>you have that much support, that much money going into <v Speaker 3>this part of the game, shouldn't you have made that <v Speaker 3>decision earlier? And I get it kind of that all <v Speaker 3>these companies are going for that live service cash flow, <v Speaker 3>but there has had to have been the realization earlier <v Speaker 3>in the process, before all of these resources were already spent, <v Speaker 3>that maybe we can't do this, maybe we shouldn't do <v Speaker 3>this before putting in that work to do it. <v Speaker 1>Yep, it's it is a very weird thing. And I <v Speaker 1>think it goes back to. <v Speaker 2>No one really learns from other people's mistakes, right you don't. <v Speaker 2>You don't look over at Bungee and be like, man, <v Speaker 2>that looked really tough, and they kind of even didn't <v Speaker 2>didn't figure it out with Bunchie two or with Destiny <v Speaker 2>to excuse me, and uh, they had a lot of <v Speaker 2>the same problems and a lot of new problems with <v Speaker 2>Destiny two. <v Speaker 1>That took a while to sort out. <v Speaker 2>Uh, and so even the people that learn from their <v Speaker 2>experience aren't learning all the right lessons all the time. <v Speaker 2>So when we try to go do this and we say, <v Speaker 2>all right, we're gonna either learn from other people or <v Speaker 2>we're gonna figure out to do it on our own <v Speaker 2>live service, every time kind of just eats people alive <v Speaker 2>and you kind of have to just go through it <v Speaker 2>to figure it out. And that's that's the terrible thing <v Speaker 2>that happened here, is they made a game that people <v Speaker 2>thought was great and fun to play, and they couldn't <v Speaker 2>release it because they didn't know how bad it would <v Speaker 2>be to keep it just to keep it going. <v Speaker 1>That's that's rough stuff. <v Speaker 3>Yeah, it's so odd to look at the patterns scrub <v Speaker 3>and that how a multiplayer mode was being ham fisted <v Speaker 3>into almost every Triple A game and sometimes it worked. Yeah, <v Speaker 3>a lot of folks like the mass effect multiplayer mode. <v Speaker 3>And now not only are some games trying to get <v Speaker 3>that multiplayer mode, but there's also trying to be hamphist <v Speaker 3>some type of live service stuff. And you're right, no <v Speaker 3>one is learning from each other. They're all off into <v Speaker 3>their own individual silos and the only thing they've heard <v Speaker 3>is Live service makes money without realizing that the long <v Speaker 3>process to go through that. <v Speaker 1>Yep. <v Speaker 3>And I don't think anything can reach Fortnite at this point. <v Speaker 3>Like there's going to be a different thing that blows <v Speaker 3>up and is big, but it is not going to <v Speaker 3>be Fortnite levels, not for a very long time. <v Speaker 1>Yeah. <v Speaker 2>I just the most frustrating aspect of this to me <v Speaker 2>is that they made a fun live service multiplayer game <v Speaker 2>and they couldn't find some way to just be like, well, <v Speaker 2>let's strip out all the stuff that we can't maintain <v Speaker 2>and just release it as a bonus for the Last <v Speaker 2>of Us Part two remastered or remake that we made <v Speaker 2>that they put that out at that time. They could <v Speaker 2>have been like, hey, we know what's going on, let's <v Speaker 2>just let's get this mode ready and just put it <v Speaker 2>out as part of this release. And because it's not <v Speaker 2>going to survive as a live service game, they can't <v Speaker 2>justify the cost of take to do that. <v Speaker 1>I suppose it stinks. <v Speaker 2>It's like, hey, we used to just get these modes <v Speaker 2>in games, and I'm not someone who needs a multiplayer <v Speaker 2>mode in every game. But the fact that they made <v Speaker 2>it and now we're never going to get to play <v Speaker 2>it because it doesn't work. It's this live service business <v Speaker 2>model that is very annoying. I don't care about you <v Speaker 2>business models. Just let me play the fun thing you made. <v Speaker 3>Yeah. I feel the same way with that multiplayer Spider <v Speaker 3>Man game that was leaked a couple a year or <v Speaker 3>two ago, Like I want to just swing around with <v Speaker 3>my friends. Let me do that. <v Speaker 1>Yep. <v Speaker 2>I guess Simon Nice is asking, do you think there's <v Speaker 2>a chance they're holding back what they worked on for <v Speaker 2>maybe to add as a mode for Last of Us <v Speaker 2>Part three down like way down the line. I maybe, <v Speaker 2>But I think by then, like the sort of the <v Speaker 2>tech debt and things would be so out of date. <v Speaker 2>Unless they were actively maintaining this thing that they're not <v Speaker 2>going to use for five another five years, probably that <v Speaker 2>seems very unlikely. <v Speaker 1>I don't know. <v Speaker 3>Yeah, I maybe this could be like an break in <v Speaker 3>case of emergency delio grub of like people are tired <v Speaker 3>of the Last of Us. Uh, Season two didn't take <v Speaker 3>off as much as we wanted it to. Let's go <v Speaker 3>bust out the multiplayer mode yep. And now everyone can <v Speaker 3>take out their frustrations on Pedro past squal for being <v Speaker 3>between handsome. <v Speaker 1>Yeah, I get his ass. All right. Let's see here. <v Speaker 2>Mouthwashing coming to PS five, Xbox Series and Switch in <v Speaker 2>twenty twenty five and sales game excuse me, I've already <v Speaker 2>topped five hundred thousand units. This is from Salramano at <v Speaker 2>Gamatsu publisher Critical Reflexing developer Wrong Organ will release PlayStation five, <v Speaker 2>Xbox Series and Switch versions of horror game Mouthwashing in <v Speaker 2>twenty twenty five. So this year there's also gonna be <v Speaker 2>a physical edition for PlayStation five and Switch from fan Gamer, <v Speaker 2>So that's. <v Speaker 1>Pretty neat as well. Seems like this game is really <v Speaker 1>found its audience. <v Speaker 2>You know that how Fish was made game that they <v Speaker 2>kind of worked on before this was a like a <v Speaker 2>cult hit, had its audience. People would tell each other <v Speaker 2>about it, but it wasn't selling, you know, five hundred <v Speaker 2>thousand copies and then go into PlayStation. So this is <v Speaker 2>this is a pretty good breakout hit for them. <v Speaker 3>One hundred percent. If you haven't checked it out and <v Speaker 3>you have the means to play it now, go ahead. <v Speaker 3>I strongly suggest you check it out. But fantastic that <v Speaker 3>this is going to be able to reach a whole <v Speaker 3>new type of audience, with it releasing to console and <v Speaker 3>physical for the physical freaks out there. I had this <v Speaker 3>game still occasionally pops up in my brain. Oh yeah, grubs. <v Speaker 3>So if you were looking to further throw yourself into <v Speaker 3>the abyss because the abyss of the real world is <v Speaker 3>stressing you out too much, correct, go have an internal <v Speaker 3>ego death and go play mouthwashing hell yeah. And also <v Speaker 3>go actually wash your mouth, folks. Yeah, goal, not only <v Speaker 3>brush your teeth, don't just floss, don't just use mouthwash. <v Speaker 3>Scrape your tongue as well. <v Speaker 2>Yeah, I gotta get that tongue scraper. What's your what's <v Speaker 2>your mouthwash? <v Speaker 1>Tech? <v Speaker 2>These days, they've got that. A new brand that's popping off. <v Speaker 2>I can't remember what it's called. <v Speaker 3>Therma Breath. <v Speaker 2>Yea Therma breath. Yeah, yeah, that's that's the my Jimmy <v Speaker 2>jam Now. <v Speaker 3>It's good stuff. It's got an orange cap dentist recommended <v Speaker 3>keeps your breath fresh for twelve hours supposedly. <v Speaker 2>And yeah, well, I mean god, I think it works <v Speaker 2>works better than anything else I used. <v Speaker 1>I gotta say, which is nice? <v Speaker 3>All right? <v Speaker 2>Lego game Boy, Price Slash, release date and Peace count <v Speaker 2>appear online. This is from Jordan Midler at VGC more <v Speaker 2>de yout tell us about that upcoming Lego Game Boy <v Speaker 2>set have appeared online for those physical freaks we were <v Speaker 2>talking about jan including the price. The news comes from <v Speaker 2>Falcon Brick Studios and Instagram account with a long trek <v Speaker 2>record of posting information about Lego sets before it is <v Speaker 2>publicly aired. The account claims that the set will be <v Speaker 2>released on October first, will cost sixty dollars and will <v Speaker 2>include four hundred and twenty one pieces. In comparison with <v Speaker 2>other branded Lego this is somewhat more expensive than is typical. <v Speaker 2>For example, Lego Harry Potter Night Bus Adventure Set, which <v Speaker 2>included five hundred pieces that's more, only costed what was <v Speaker 2>was priced at fifty dollars, so ten dollars less. That's <v Speaker 2>I think that's a harbinger for price increase for like <v Speaker 2>per brick Lego costs going forward. <v Speaker 3>Whats yeah, I think so Lego knows and realizes that <v Speaker 3>they've captivated and captured the freaks out there, the people <v Speaker 3>that want these physical models. It's it's so wild to <v Speaker 3>see the transition from Legos being like a very nerd <v Speaker 3>and niche thing to now one hundred percent being taking <v Speaker 3>its place and being part of the cultural canon. Yes, yeah, ah, <v Speaker 3>it's wild that it's only four hundred and twenty one <v Speaker 3>pieces and it costs sixty dollars, but it is like <v Speaker 3>eight licensed Jimmy jam Those. <v Speaker 2>Are usually are more expensive, for sure, but like you know, <v Speaker 2>Harry Potter, license isn't gonna be cheap, and you know <v Speaker 2>that costs less. So I think, I mean, I think <v Speaker 2>you're onto something like capturing the freaks, the Nintendo freaks. <v Speaker 2>It's like a long term deal for them. They're gonna <v Speaker 2>be making Nintendo stuff and based on right now, they're <v Speaker 2>doing a lot of the hardware stuff. They've got the <v Speaker 2>Mario things as well. I think they've done a Zelda thing, <v Speaker 2>maybe like a Pickman thing even but they're just getting started. <v Speaker 2>There is gonna be years and years and years and <v Speaker 2>years of them making stuff based on Nintendo products, and <v Speaker 2>I think they think that is probably worth whatever IP <v Speaker 2>premium they have to pay grub. <v Speaker 3>I thought about trying to purchase this when it eventually <v Speaker 3>goes live, but I will for sent and buy a <v Speaker 3>Lego Game Boy sp Yeah hell yeah, I hate myself. <v Speaker 1>Yeah, I mean, god, the sps just like such a <v Speaker 1>perfect ah. <v Speaker 3>I never had a GameCube, but the GameCube would be <v Speaker 3>a fantastic set. <v Speaker 1>Oh yeah, yeah, that'd probably be a pretty easy one too. <v Speaker 1>I would love to see that. That'd be pretty cool. Uh, <v Speaker 1>it's already a brick. Uh. Okay. <v Speaker 2>Pokemon Presents presentation confirmed for this month. This is from <v Speaker 2>my Nintendo News. The Pokemon Company Internationals confirmed that the <v Speaker 2>special Pokemon Day Pokemon Presents Presentation That's quite a thing <v Speaker 2>to say, will take place on Thursday, twenty seventh of February. <v Speaker 2>The Pokemon Presents kicks off at six am Pacific time. <v Speaker 2>It's not clear what the run time is, but the <v Speaker 2>event is sure to shine a spotlight on the upcoming <v Speaker 2>Pokemon legends ZA for the Nintendo Switch family of systems. <v Speaker 2>How are you feeling about this, Janet? <v Speaker 3>Why do they do this to me? Grub? What they <v Speaker 3>This feels targeted? This continues to feel targeted. <v Speaker 1>I'm sure they do this at six am. <v Speaker 3>They know that I like Pokemon, but why why six am? <v Speaker 3>What shit? At least at seven I gotta I gotta <v Speaker 3>walk Scout, I gotta wake up and do my morning jazz. <v Speaker 3>Come on, Pokemon. <v Speaker 2>Yeah, it's what time would that be in Japan? I <v Speaker 2>guess that would be probably. <v Speaker 3>I don't care. <v Speaker 2>It's inconvenient to me, grub, but it's like everyone else <v Speaker 2>like does these kinds of things at a time where <v Speaker 2>it's like this seems to work for everybody and it's <v Speaker 2>a little bit more reasonable for us. <v Speaker 1>I guess this is nine am for me. I'm not complaining. <v Speaker 1>I'll be fine. <v Speaker 3>What if I was located in Hawaii, Grub, Okay. <v Speaker 2>Hawaiians, uh and they you know, they've got a lot <v Speaker 2>of the Pokemon runs deep in Hawaii. <v Speaker 3>Come on, the whole region that's based off of Hawaii. Yeah, exactly, <v Speaker 3>We're gonna do the year this year in Hawaii. <v Speaker 2>Oh yeah, we gotta remember that for the catch up, <v Speaker 2>all right, I uh yeah, they'll have a bunch of <v Speaker 2>news here. <v Speaker 1>There's also apparently rumors going around. <v Speaker 2>That there will be a new switch o led bundle <v Speaker 2>released on February twenty seven. Now that that could just <v Speaker 2>happen at the Pokemon Presents, but maybe that'll happen on <v Speaker 2>a separate Nintendo announcement. Maybe that's the thing that the <v Speaker 2>pH brisil has been talking about that I've also heard <v Speaker 2>rumors about. <v Speaker 1>Again, can't pin down. So yeah, we'll see Pokemon Z <v Speaker 1>a bundle with an O lead. <v Speaker 2>You know, maybe it's a custom you know, custom job, <v Speaker 2>custom custom gimmick or something like that. You're probably not <v Speaker 2>gonna hop on that at this point, right because Switch <v Speaker 2>two is imminent. <v Speaker 3>Oh, Jan grub, Oh Jan Grub. No, I think I might. <v Speaker 3>I think I might finally pull the trigger because it'd <v Speaker 3>be oled have a fun poke bottle. <v Speaker 2>That's true, olead is fair and switch to won't have <v Speaker 2>an O lead screen. <v Speaker 1>So but you are sick, Jan, Yes. <v Speaker 3>We know this. Why is everyone like we're shocked? Here? <v Speaker 1>All right? Okay? Here interesting? <v Speaker 2>So according to Bill Bill Kuhn, who leaked this, I <v Speaker 2>think it is a Maria Wonder switch oh led bundle. <v Speaker 3>Ah less interested now, okay. <v Speaker 2>So for one hundred and fifty dollars it is not themed, <v Speaker 2>so it's just a regular system. It looks like it's <v Speaker 2>the white model, and then it comes with Super Mario <v Speaker 2>Brothers Wonder. <v Speaker 1>Okay, that's that's more interesting. <v Speaker 2>So that probably does mean that would be something that <v Speaker 2>Nintendo woul announce on its own separately, clearly would be yeah, okay, yeah. <v Speaker 3>My hopes and wishes for this Pokemon presents obviously, I <v Speaker 3>want to learn more about what Pokemon Za is going <v Speaker 3>to be. I do kind of enjoy the theories that <v Speaker 3>people are throwing around that it could also be a <v Speaker 3>city builder or town management game that could be cool <v Speaker 3>coming from it. <v Speaker 1>Definitely showed up some stuff that suggests that for sure. <v Speaker 3>Yeah, if it is like the a similar gameplay of <v Speaker 3>catching and battling and finding Pokemon like Archaeas was one <v Speaker 3>hundred per let's go do that. I also want to <v Speaker 3>see potential remakes. I would love another Let's Go Pikachu <v Speaker 3>Evy game for the Joto region. Those games are just <v Speaker 3>so much fun. I'm curious to see if there are <v Speaker 3>any updates with some card stuff with the mobile app. <v Speaker 3>I've fallen off of it, thankfully, but I want to <v Speaker 3>know what cars we got grub Also, my my, my <v Speaker 3>strongest desire is just let me fight the Pokemon, not <v Speaker 3>not poking, pockin' whatever we're calling it. Just give me <v Speaker 3>a an easier battle simulator like Pokemon Showdown. That's all <v Speaker 3>I want, game freak, That's all I want. Pokemon. Let <v Speaker 3>me fight my my little dudes. <v Speaker 2>Is Pokemon Showdown that that website that like people use, Yes, okay. <v Speaker 3>Yes it is. They use it for math and like <v Speaker 3>simulating battles and just doing also or to jazz. <v Speaker 2>Okay, yeah, yeah, I don't know they that Pokemon Go <v Speaker 2>or a Pokemon card game which I can't remember the <v Speaker 2>name of right now. <v Speaker 1>It is it. <v Speaker 2>Feels like they figure out a lot of stuff that's like, hey, <v Speaker 2>we know what people want and delivered it for the <v Speaker 2>most part. Maybe they're onto something maybe like something like <v Speaker 2>that could happen, but boy, I think they want to <v Speaker 2>kind of keep people in the games. <v Speaker 3>Also, fuck, was it through the three DS Pokemon Dynasty? <v Speaker 3>It was a tactics Pokemon game with tiles. Give me <v Speaker 3>that right please? <v Speaker 1>Pokemon Conquest? Is that what you said? Yeah? <v Speaker 3>Quests? I think yes, yes, All right, well. <v Speaker 2>We'll see it won't have to wait long because February <v Speaker 2>is almost over. Jan What is going on? <v Speaker 1>This is crazy. <v Speaker 2>We're February twenty. This is a week away this thing <v Speaker 2>that we're talking about. So yeah, and then two days <v Speaker 2>later it'll be March. So yeah, a lot a lot <v Speaker 2>of time just flying by. Once again, let's get to <v Speaker 2>the pole question. All right, here we go, which remmake <v Speaker 2>would you want more? Your options were for this poll. <v Speaker 2>Tony Hawk's underground one plus two or Tony Hawk's pro <v Speaker 2>skater three plus four, and fifty eight percent went with <v Speaker 2>three plus four. Forty two percent they want to see <v Speaker 2>Thug one and plus two. I think, I think, really <v Speaker 2>what this is there's a lot of people who want <v Speaker 2>both jan and they're like, let's just go and work. <v Speaker 1>Let's get three plus four. <v Speaker 2>Then we could do Thug after that, and that I <v Speaker 2>hope that's how it goes down. <v Speaker 3>I one hundred percent hope that as well. While I <v Speaker 3>do have fonder memories of Thug one, I did not <v Speaker 3>like Thug two because of how much jackass content there was. <v Speaker 3>So three four, please more, Tony Hawk, please some one. <v Speaker 2>I again like this is like now an open secret, <v Speaker 2>like I'm hear I heard about it a year ago, <v Speaker 2>and now extasists. Who has done a bunch of leaking, <v Speaker 2>you know, not always one hundred percent, but whatever has <v Speaker 2>said this as well, And I think a bunch of <v Speaker 2>peo percent is three plus four. That's what I've heard, <v Speaker 2>so expect three plus four. Really kind of can't wait <v Speaker 2>to see who's making it though, you know, probably toys <v Speaker 2>for Bob, because that's what Lucy said, but probably not <v Speaker 2>toys for Bob. Because that's what Mike said, So probably <v Speaker 2>I'm gonna go with Lucy on this one. All right, <v Speaker 2>we got a new poll question before we get to that, though, Janachowa, <v Speaker 2>what do we have going on that we should tell <v Speaker 2>people about? <v Speaker 3>We got a whole lot of stuff going on today, <v Speaker 3>grub you yourself will be popping over with the game <v Speaker 3>spot Homies and playing a bit of like a Dragon <v Speaker 3>Pirate Yakuza in Hawaii. Is that the name of the game. <v Speaker 1>I think they always forget so yes, it's. <v Speaker 3>Just such a dumb name that I look perfect. Also, <v Speaker 3>we will have voicemail dumb Truck later today. Another episode <v Speaker 3>of Games Mornings tomorrow, probably a BCR, probably a UPF <v Speaker 3>as well. <v Speaker 2>Yep, it's gonna be a good time no matter what. Yeah, <v Speaker 2>all right, new pool question. I'm just curious. I want <v Speaker 2>to see what people say to this question. I'm like, <v Speaker 2>in my head, it's like, Oh, it's going to be <v Speaker 2>maybe more people than we think. <v Speaker 1>Or maybe it's going to be a way lower than <v Speaker 1>we think. I don't know. So the question is, do <v Speaker 1>you use AI tools for your work? Yes? Or no? <v Speaker 2>You'll find that how you want. But you know, I <v Speaker 2>would say, like if you ever have, like you know, <v Speaker 2>whatever it's called from Google, write an email for you. <v Speaker 2>Definitely that counts. I don't know if like I would <v Speaker 2>count content awaar phill or something like the stuff inside <v Speaker 2>a photoshop Probably would these days, but I don't know. <v Speaker 3>If you feel comfortable, I would also like to see <v Speaker 3>that in the comments, what specific tools you use as well. <v Speaker 2>Yeah, yeah, maybe just give us a little bit of <v Speaker 2>an insight. Maybe we can kind of go through some <v Speaker 2>of that stuff. I get the sense that a lot <v Speaker 2>of people are just kind of using stuff that like <v Speaker 2>they're taking the parts that might be a little useful <v Speaker 2>to them, and the rest of this bullshit they don't <v Speaker 2>even see. <v Speaker 1>So let's let's get some responses and we'll see what <v Speaker 1>people say. All right. <v Speaker 2>That poll question will show up on game mess Warnings <v Speaker 2>tomorrow here on Giant Bomb of course, like Jane said, <v Speaker 2>speaking a Giant Bomb, we will have about an hour <v Speaker 2>from now, I think there'll be streaming to the giant <v Speaker 2>Bomb twitch as well. That's hanging out me hanging out <v Speaker 2>with the GameSpot crew and playing ya Kaza, So we'll <v Speaker 2>see look out for that. It'll be a good time everybody. <v Speaker 2>And in the meantime, I think that covers everything. Jana Chowa, <v Speaker 2>thank you so much for hanging out with me today <v Speaker 2>and talking about video games. Man, I really appreciate it. <v Speaker 3>It's the only way to start a Thursday grub. <v Speaker 2>And thank you everybody for watching and listening to You <v Speaker 2>are the best audience in gaming. Until next time, have <v Speaker 2>a good one, take care of yourself and goodbye.
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