Level 5: Defender! (1981) - The Game That Flipped Space Invaders Upside Down

Surely You Can't Be Serious Podcast

Defender! revolutionized arcade gaming in 1981 with its sideways-scrolling chaos and button-overload controls. In our series finale, we rank all five legendary 1981 games and reveal how we'd spend our last five quarters: Donkey Kong, Ms. Pac-Man, Galaga, Frogger, or Defender? The ultimate showdown of the greatest arcade year ever!
2026-02-17 20 min Transcript

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<v Speaker 1>All right, everybody, welcome back. This is the final episode
<v Speaker 1>of a series on the video games of nineteen eighty one.
<v Speaker 1>If you are just tuning in for the first time, welcome,
<v Speaker 1>Go back and check out our previous four episodes and
<v Speaker 1>enjoy this where we cover Defender and give our final
<v Speaker 1>judgments on the best games of nineteen eighty one.
<v Speaker 2>All right, everybody, welcome back to the Shirly You Can't
<v Speaker 2>Be Serious podcast. This episode, we're going to continue our
<v Speaker 2>discussion on games of nineteen eighty one. We will spend
<v Speaker 2>time this time discussing the game Defender, Yes, and then
<v Speaker 2>we're going to rank these five games, sort of a
<v Speaker 2>final judgment for us. Yes.
<v Speaker 1>So before we jump into Defender, there are some other
<v Speaker 1>games that came out in nineteen eighty one that at
<v Speaker 1>least deserve an honorable mention. Yeah, or as you pronounce it, kicks.
<v Speaker 2>I've always called it kicks.
<v Speaker 1>Help us out on this one, folks, If you know
<v Speaker 1>the answer to this question the qi X game, how
<v Speaker 1>do you pronounce that name? I loved playing it, but
<v Speaker 1>I don't know that I ever got the pronunciation ring.
<v Speaker 2>That game was a lot of fun.
<v Speaker 1>It was fantastic. I mean, it was and it was
<v Speaker 1>different than other games, and it was one of the
<v Speaker 1>few games that was big in eighty one that was
<v Speaker 1>designed in the United States as opposed to Japan.
<v Speaker 2>Okay, another game from that year that was a really
<v Speaker 2>popular is a game called Gorf Dwarf. Yeah, that was
<v Speaker 2>actually five games in one. It had like a Space
<v Speaker 2>Invaders Galaxian type of game, and then every time you
<v Speaker 2>change screen you actually played a different style of games
<v Speaker 2>like five in one, and you could buy extra lives.
<v Speaker 2>That was kind of a cool feature of Gorf.
<v Speaker 1>Right, and we talked a little bit about tempas Tempess.
<v Speaker 1>We didn't we said, didn't make it into this cut
<v Speaker 1>because there was an addition of Tempest that came out
<v Speaker 1>in eighty Although most people consider an eighty one game,
<v Speaker 1>it's a fantastic vector game, but not one that we
<v Speaker 1>were considered.
<v Speaker 2>Mentioned prominently in the book Ready Player one, that tennis
<v Speaker 2>game actually plays a very important part of quest.
<v Speaker 1>Yes, all right.
<v Speaker 2>And another game that I used to like a game
<v Speaker 2>called mouse Trap. There's Scramble, there's a game called Venture.
<v Speaker 2>There's lots of games from eighty one, but obviously we're
<v Speaker 2>going to stick.
<v Speaker 1>With the winners, the pick winners.
<v Speaker 2>We only pick winners. All right, So we're going to
<v Speaker 2>talk about Defender now, right.
<v Speaker 1>So, as I mentioned, almost all of the games that
<v Speaker 1>we talked about were developed in Japan, right right, So
<v Speaker 1>Frogger developed in Japan, but it was and was it
<v Speaker 1>was doing pretty well over there, and it took the
<v Speaker 1>Elizabeth Foppener standing up to the execs to get it
<v Speaker 1>to come over.
<v Speaker 2>Right.
<v Speaker 1>Donkey Kong, we know was developed in Japan. Galaga, Miss
<v Speaker 1>pac Man was developed in the United States, but it
<v Speaker 1>was so heavily based on pac Man it's kind of
<v Speaker 1>a joint effort.
<v Speaker 2>Sure.
<v Speaker 1>Now, Defender was developed strictly in the United States by
<v Speaker 1>Williams Electronics.
<v Speaker 2>Okay, Okay.
<v Speaker 1>The guy who developed was a guy named Eugene Jarvis. Okay.
<v Speaker 1>And so he was a guy chess player in school,
<v Speaker 1>enjoyed games, but his first encounter with computers was like
<v Speaker 1>a one day four tran programming class that IBM put on.
<v Speaker 1>But it was enough to convince him that when he
<v Speaker 1>went to college, instead of studying biochemistry, he decided to
<v Speaker 1>study computers.
<v Speaker 2>Let me interject something really quick. Go ahead, you mentioned
<v Speaker 2>four tran. Yeah, that's one of the two classes I
<v Speaker 2>failed in college. I made an F for four tran F.
<v Speaker 1>For four trans Does this mean I passed? Keep going? Okay?
<v Speaker 1>So he got his first taste of the excitement of
<v Speaker 1>video game type things with a forbidden thing was in
<v Speaker 1>the back of a place called Johnny's Smoke Shop there
<v Speaker 1>in Menlo Park where he grew up, Johnny's Smoke Shop.
<v Speaker 1>If you think you've heard of the name Menlo Park,
<v Speaker 1>people know it today is Silicon Valley. So nice place
<v Speaker 1>to grow up if you decide you want a career
<v Speaker 1>in computers. Yeah, for real. But pinball back then when
<v Speaker 1>he was a kid, had been banned they considered a
<v Speaker 1>gambling game, and so so his parents as they left
<v Speaker 1>he would leave the house, they'd say, don't go to
<v Speaker 1>Johnny's Smoke Shop. So of course they went to johnny
<v Speaker 1>Smoke Shop and in the back they had old men
<v Speaker 1>smoking cigars and a pinball sheep. Nice. So that was
<v Speaker 1>exciting to him and his first taste of actual video gaming.
<v Speaker 1>When he was in high school, he would go over
<v Speaker 1>to Stanford and they had a stand up version of
<v Speaker 1>that game Space War that I talked about with the
<v Speaker 1>exclamation point, the Bad Space War Bad Star Wars musical.
<v Speaker 1>But he never played it because it cost ten cents
<v Speaker 1>and he didn't have the money to play it in
<v Speaker 1>high school. But he went to school at Berkeley and
<v Speaker 1>they had their own space war game down in the
<v Speaker 1>basement and it was free, and he became obsessed with it,
<v Speaker 1>and so he decided, you know what, I want to
<v Speaker 1>get involved with video game making. Graduates from college, he
<v Speaker 1>gets an interview with Atari. He's all excited and they
<v Speaker 1>don't call him back, and so they he waits and
<v Speaker 1>then Hewlett Packard calls and he's like, okay, Heltt Packard,
<v Speaker 1>that'll do it. Goes to work for Hewltt Packard. After
<v Speaker 1>three days, he quits because it's the most boring job
<v Speaker 1>he's ever had in his life. And he's sitting there
<v Speaker 1>trying to figure out what to do. So the phone
<v Speaker 1>rings and it's Atari and they say, hey, we'd like
<v Speaker 1>to offer you a job. Would you be interested in
<v Speaker 1>making pinball machines? Yes, yes, I would absolutely. You've called
<v Speaker 1>the right place, right, So he goes over there. He
<v Speaker 1>starts working on some of the pinball machines that they have,
<v Speaker 1>but the guy who hired him quits a couple of
<v Speaker 1>days after he starts working there, and then his boss
<v Speaker 1>quits and then the other guy in the department transfers
<v Speaker 1>to a different department. So within two weeks, this early
<v Speaker 1>twenty something guy is now the head of the programming department.
<v Speaker 1>Mister pinball, Mister pinball. Right, So he worked on the Atarians,
<v Speaker 1>which was Atari's one of Atari's big pinball machines, and
<v Speaker 1>the Superman Pinball Machine, which is not from the movie,
<v Speaker 1>it's the comic book characters, right, And those games caught fire,
<v Speaker 1>literally they were not well made and literally caught on fire.
<v Speaker 1>So he's like, okay, I don't really think the Atari
<v Speaker 1>guys no pinball machines. So he goes and gets a
<v Speaker 1>job with Williams Electronics, which is the pinball company back then.
<v Speaker 1>It's one of a few those companies are in Chicago.
<v Speaker 1>He goes out there. He is happy as can be
<v Speaker 1>making pinball machines until nineteen seventy eight when he first
<v Speaker 1>lays eyes on the game Space Invaders game Changer, Game Changer,
<v Speaker 1>and so Williams and he talked and they both agree
<v Speaker 1>he should make their first video game, not a pinball
<v Speaker 1>machine video game, okay, right. What he does is he
<v Speaker 1>spends the first three to four months working on color
<v Speaker 1>versions of Space Invaders and ASTA. Now keep in mind,
<v Speaker 1>this is an industry that is exploding at the time.
<v Speaker 1>They are always under the gun to make something, So
<v Speaker 1>the fact that he spent that much time just recreating
<v Speaker 1>games that he loved is kind of a strange choice. Okay,
<v Speaker 1>So he has several swing and misses trying to get
<v Speaker 1>a Space Invader's type of game, and so they brainstormed.
<v Speaker 1>They liked the asteroid wrap around screen, and so suddenly
<v Speaker 1>somebody somehow got the idea of rotating the screen so
<v Speaker 1>that you are firing to the left or the right
<v Speaker 1>instead of up in the air. That is a game changer, yep.
<v Speaker 1>The other game changer to him was the motivation behind
<v Speaker 1>the game. So in the game Defender, you actually have
<v Speaker 1>like an honorable objective. You're trying to save people. Right,
<v Speaker 1>if you've got to sacrifice yourself to save others, you're
<v Speaker 1>going to make a bigger risk then if you're just
<v Speaker 1>shooting random spaceships that have shown up. There's an altruistic
<v Speaker 1>component to the game which is huge. And he decides
<v Speaker 1>to name it after a TV series that he watched
<v Speaker 1>when he was a kid called The Defenders, which starred E. G. Marshall.
<v Speaker 1>You know that is the little light turned twinkling Clark.
<v Speaker 1>Thanks are yes he is. EG Marshall is a big actor.
<v Speaker 1>Was one of the Grandpa's in Christmas Vacation. Also was
<v Speaker 1>one of the holdouts and twelve Angry Men. Great, great act.
<v Speaker 2>All right. Here's the other thing about the Defenders. Okay, great.
<v Speaker 2>I'm not super familiar with this show, but in season nine,
<v Speaker 2>episode twenty and twenty one, you had guests of Steve McQueen,
<v Speaker 2>William Shatner, Wow, and Ralph Bellamy what yeah, all right.
<v Speaker 1>Not Bill Bellamy, No, Ralph Bellamy, who, if you don't remember,
<v Speaker 1>was the other Duke brothers, one of the dukes, one
<v Speaker 1>of the Duke brothers in uh trading places Duke. Okay,
<v Speaker 1>So you have astronauts who you have to save, and
<v Speaker 1>they were called mutants because they're supposed to be your friendlies,
<v Speaker 1>but they're still throwing stuff at you. Right, Okay, do
<v Speaker 1>you know the other all of the characters that they
<v Speaker 1>have in the game, I do go for it.
<v Speaker 2>You have Lander, Mutant, Bader, bomber Pod, and Swarmer. Yes,
<v Speaker 2>here's one of the things I was gonna throw it cheo. Okay,
<v Speaker 2>one of the knocks on new gaming systems, in particular
<v Speaker 2>the stuff my son's play, yeah is there's too many knobs,
<v Speaker 2>too many buttons, too much stuff to learn. Takes a
<v Speaker 2>PhD to figure it out. Right, Defender had four buttons,
<v Speaker 2>which that was a game changer. Okay, so you had hyperspace,
<v Speaker 2>smart Bomb, thrust fire plus a joystick. Yeah, this game
<v Speaker 2>was incredibly hard.
<v Speaker 1>Yes, it's it's got a lot of it's got a
<v Speaker 1>lot of buttons and whistles, right, Yeah, and the whistles
<v Speaker 1>were a part of the development. They had been frustrated,
<v Speaker 1>they were falling behind. Jarvis almost quit because there was
<v Speaker 1>so much pressure being put on him to make this game.
<v Speaker 1>And then they hired this guy named Sam Dicker, who
<v Speaker 1>is another pioneer in the video game industry. And Sam
<v Speaker 1>Dicker is the one who added the audios and the
<v Speaker 1>visuals for the explosions, which are possibly the most memorable
<v Speaker 1>component of Defender.
<v Speaker 2>That it really is you feel the concussion when those
<v Speaker 2>explosions happen.
<v Speaker 1>And the multicolor lights coming out in the explosion. It
<v Speaker 1>is probably the most memorable thing to me because it's
<v Speaker 1>what happened to me the most.
<v Speaker 2>Yeah, well, I was just going to say. I remember
<v Speaker 2>the first time I ever played it, my gaming area
<v Speaker 2>of choice was Showby's Pizza, and I've stepped up to
<v Speaker 2>the game, like, cool, this is a new game. Plug
<v Speaker 2>in a quarter. I don't read the instructions out here.
<v Speaker 2>We go, right, player one, Let's do this, and I
<v Speaker 2>start wasting the humanoids down below, and I get yelled
<v Speaker 2>at by a kid there. Okay, he tells me, I'm
<v Speaker 2>doing it wrong.
<v Speaker 1>You're doing it wrong.
<v Speaker 2>I'm just blowing the humans up, which apparently at the time,
<v Speaker 2>the fact that you could kill humans, yes, it was
<v Speaker 2>considered kind of graphic, like how people were upset by that. Yeah,
<v Speaker 2>you can blow up humans, so anyway, And then the
<v Speaker 2>other thing I remember about this game, if you hit
<v Speaker 2>the hyperspace button sometimes you would reappear on an alien
<v Speaker 2>ship and it would kill you, right, And that was
<v Speaker 2>that was a major pisser.
<v Speaker 1>So I can tell you that this was not a
<v Speaker 1>game I played very often because it was so hard,
<v Speaker 1>freaking hard. It was ridiculously hard, and it involved strategy.
<v Speaker 1>I talked about him being a chess player. This game
<v Speaker 1>involved more strategy and more tactics than any other game
<v Speaker 1>that I can think of in nineteen eighty one.
<v Speaker 2>Yeah, the average playtime for Defender, yes, thirty seven seconds.
<v Speaker 1>That sounds about Yeah, that sounds about seven seconds longer
<v Speaker 1>than I would want.
<v Speaker 2>We mentioned in our Gallaga episode that average game time
<v Speaker 2>for video games in nineteen eighty one was about four minutes. Yeah,
<v Speaker 2>so for Defender to be thirty seven seconds.
<v Speaker 1>That's pretty tough.
<v Speaker 2>That tells you how hard it was.
<v Speaker 1>So while they were making the game, they were convinced
<v Speaker 1>that nobody would make it past the third level, but
<v Speaker 1>just to be sure, they put in five levels. Jarvis
<v Speaker 1>had the high score on the game, and nobody could
<v Speaker 1>top it. And his high score was sixty thousand. So
<v Speaker 1>the guy who invented the game, I mean, he's he's
<v Speaker 1>a gamer. I mean, you know, Space Invaders inventor said
<v Speaker 1>he couldn't get past level two, But this guy's a gamer.
<v Speaker 1>His top score was sixty thousand. They're like, he can
<v Speaker 1>get it to the third level, nobody else can get
<v Speaker 1>past it. We'll put level five and that'll be it.
<v Speaker 1>I can tell you that at the present moment, the
<v Speaker 1>high score for Defender thirty three, millions, seven and twenty
<v Speaker 1>five earned by Billy Joe Kane Billy Joe, Kaine Nice.
<v Speaker 1>So they're working on this game. They're struggling to get
<v Speaker 1>it done in time for that AMOA show that I've
<v Speaker 1>been talking about. But they forgot to create the attract mode.
<v Speaker 1>You know when you're walking by a video game and
<v Speaker 1>you like, see the sam will play one. That's the
<v Speaker 1>attract mode. That's the Hey look how cool this game is.
<v Speaker 1>Stick your quarter in mode? Right, they forgot to put
<v Speaker 1>it in. So the night before they are creating in
<v Speaker 1>a track mode, they finish it, they put it in
<v Speaker 1>the game and it doesn't work. So literally as they're
<v Speaker 1>going into the AMA show, they find a way to
<v Speaker 1>make it work, but it's not a big hit at
<v Speaker 1>the show. At the arcade, however, it explodes and so
<v Speaker 1>that turns Williams into a power player in the video
<v Speaker 1>game industry. Jarvis goes on to create some more complicated things,
<v Speaker 1>including the first time you put two joysticks together to
<v Speaker 1>move a character around. He created the game Robotron twenty
<v Speaker 1>eighty four. Robatron twenty eighty four. You had two joysticks,
<v Speaker 1>the first time anybody had done that. Now all of
<v Speaker 1>the you know, your Xbox, your PS five or whatever,
<v Speaker 1>they all have two joys sticks that you used your
<v Speaker 1>thumbs to move right, you get a maneuver back and
<v Speaker 1>forth to the buttons. He literally took two Atari joysticks
<v Speaker 1>and screwed them together on a piece of wood in
<v Speaker 1>order to create his double joystick prototype for Robotron twenty
<v Speaker 1>eighty four. And then he went on and made Cruisin,
<v Speaker 1>which is the car game, which I thought was fantastic.
<v Speaker 1>I mean, everybody had played pole Position at that point,
<v Speaker 1>but Cruising you had the beach, you had this fantastic music,
<v Speaker 1>You're going up and down hills, so it looks so
<v Speaker 1>much more realistic. And I'm pretty sure when you would crash.
<v Speaker 2>The wheelshirt Yeah yeah, that sounds right.
<v Speaker 1>Yeah. So Eugene Jarvis becomes a pioneer in the field,
<v Speaker 1>all from an almost failure at the AO Masia nice.
<v Speaker 1>You know else, like this game Sheena Easton.
<v Speaker 2>Sheena Easton is out of town.
<v Speaker 1>This game is a huge part of the video almost
<v Speaker 1>over you what Yeah that blows my mind. Yeah I
<v Speaker 1>did it.
<v Speaker 2>Ah, good job, I was gonna say. Steven Spielberg he
<v Speaker 2>had one of these in his office.
<v Speaker 1>Oh nice, uh, next to his Donkey Kong game.
<v Speaker 2>Sheen Euston's a lot better looking. Did you ever play
<v Speaker 2>the game Stargate? No, that was another game.
<v Speaker 1>Yeah, that was.
<v Speaker 2>Like yeah, so that was the sequel to the Defender. Yeah,
<v Speaker 2>and they added another button but I can't remember what
<v Speaker 2>it was, but anyway, it was harder.
<v Speaker 1>Yeah. Defender was at the AMA Show in eighty but
<v Speaker 1>it wasn't actually released to the public until nineteen eighty one,
<v Speaker 1>so it doesn't surprise me that they were making a
<v Speaker 1>sequel for it that same year.
<v Speaker 2>Wow.
<v Speaker 1>So what I remember about the game and this was
<v Speaker 1>watching other people play because I couldn't do I couldn't
<v Speaker 1>look at this at the same time that I was
<v Speaker 1>playing the game because of how bad I was. Yes,
<v Speaker 1>but this is one of the games, one of the
<v Speaker 1>first games that you had a little map on the screen.
<v Speaker 1>I know.
<v Speaker 2>That was really cool.
<v Speaker 1>So you had you had to maneuver where you were,
<v Speaker 1>but it also you were kind of keeping track of
<v Speaker 1>where you were in the larger world of the game,
<v Speaker 1>which is I mean something that they use in games
<v Speaker 1>all of the time.
<v Speaker 2>Game changer.
<v Speaker 1>Yeah, game change, huge game changer.
<v Speaker 2>All right, Well, that wraps it up for a Defender.
<v Speaker 2>We're going to move into Final Judgment.
<v Speaker 1>Now, right. Five video games are Galaga, misspac Man, Defender,
<v Speaker 1>Donkey Kong, and Frogger.
<v Speaker 2>Yep go, five brilliant games in nineteen eighty one Game Checker.
<v Speaker 2>If I had all five of them in front of me,
<v Speaker 2>I would be so excited I'd wet my pants. Right,
<v Speaker 2>it's interesting that you say that. All right, you give
<v Speaker 2>me five quarters. Here's how I'm playing them, right right.
<v Speaker 2>Number one's Donkey Kong for me, Donkey Kong number one,
<v Speaker 2>and I probably blow two or three quarters on a
<v Speaker 2>Donkey Kong. Okay, all right. Second in line for me
<v Speaker 2>is Misspack Love it have fun speeding around, eating the pellets,
<v Speaker 2>killing ghosts, all that stuff. Number three is Galagha, the
<v Speaker 2>double shooter, the ship getting captured by the tractor beam
<v Speaker 2>and the fact that you can double shoot so much fun.
<v Speaker 2>Love Galagha. Number four is Frogger. I still love Froger. Yeah,
<v Speaker 2>tons of fun hopping on logs, jumping the purple frogs,
<v Speaker 2>bones on the log right, dodging cars. Love Froger me
<v Speaker 2>it drops off pretty significantly. Defender is not one of
<v Speaker 2>my favorite games. It's still a game changer, and I
<v Speaker 2>appreciate what it did, but it's definitely dead last by
<v Speaker 2>a pretty significant amount. Yeah, where are you?
<v Speaker 1>So I'll start where you left off. Okay, I've got
<v Speaker 1>five quarters. Yeah, I'm not putting a quarter in Defender.
<v Speaker 1>Not because it's not a great game, but just because
<v Speaker 1>I never got good at it. I was too young
<v Speaker 1>to get good at such a hard game at the time.
<v Speaker 1>I know that my older brother loved that game. I
<v Speaker 1>know that there were kids that were playing that game
<v Speaker 1>all of the time. And it's a fantastic game, there's
<v Speaker 1>no question. But it's just too darn hard. It's just
<v Speaker 1>too darn hard.
<v Speaker 2>Yeah.
<v Speaker 1>Now that means that I've still got five quarters for
<v Speaker 1>four games, right, Okay, So Donkey Kong would be the
<v Speaker 1>fourth game that I would choose, like it is, fourth
<v Speaker 1>finishes fourth for me. Okay, I love it. I would
<v Speaker 1>watch you stick money in it and play it over
<v Speaker 1>and over. It's fantastic to watch. It's so good. But
<v Speaker 1>it is also really really hard, and I want to
<v Speaker 1>get my money's worth it. It's tough, and so I
<v Speaker 1>would put I put one quarter in Donkey Kong to
<v Speaker 1>finish things out. Okay, for number three and two, I've
<v Speaker 1>got a tie. I've got a tie between Galiga and Frogger.
<v Speaker 1>I can tell you that I love Gallaghat and I'm
<v Speaker 1>really good at it, and I can play it a
<v Speaker 1>long time, which is we talked about. That was one
<v Speaker 1>of the benefits is that you can last a long
<v Speaker 1>time on one quarter. And I love the double shooter
<v Speaker 1>part of the game. I can't wait to try it
<v Speaker 1>again to figure out that cheat in the first level
<v Speaker 1>so that none of it nobody shoots at me, to
<v Speaker 1>see how far I can get. I love I can.
<v Speaker 1>I just getting from challenging stage to challenging stage was
<v Speaker 1>it was like cake because it's like I had to
<v Speaker 1>get every ship, and if I didn't get every ship,
<v Speaker 1>I went into the next level depressed.
<v Speaker 2>That's right.
<v Speaker 1>But then oh I got another challenging stage coming. I'm
<v Speaker 1>gonna do it on this one. And when those freaking
<v Speaker 1>like dragonfly looking ones came and started spinning around, I
<v Speaker 1>was like, what the heck. So it's a tie for
<v Speaker 1>Froger for me. I can tell you that I know
<v Speaker 1>that I would play Frogger again because when crossy Road
<v Speaker 1>came out for the phones, I spent a long time
<v Speaker 1>playing that game. It's fascinating, it is not too hard,
<v Speaker 1>it's got great music. I love from it. But number
<v Speaker 1>one for sure for me, Miss pack.
<v Speaker 2>Man, I can't fallow you.
<v Speaker 1>Great music, great storyline. I am better at it than
<v Speaker 1>any of these other games I work toward. I mean,
<v Speaker 1>I'm not I'm not setting any records right, but I
<v Speaker 1>will get every ghost, every blue ghost, every level, every time,
<v Speaker 1>every fruit, every dot. I will get the extra life
<v Speaker 1>before I die. I love misspac Man top of the list.
<v Speaker 2>That's fantastic. That's fantastic.
<v Speaker 1>Okay, guys, tell us what you think. Where where do
<v Speaker 1>these games fall for you? Would you shove all five
<v Speaker 1>quarters into one game? Who's going to play Donkey Kong
<v Speaker 1>the entire time?
<v Speaker 2>Hiss up on Facebook? His up on Twitter? Check out
<v Speaker 2>our Patreon page. We love hearing from you. Email us
<v Speaker 2>if you want to.
<v Speaker 1>You can reach us at Shirleypodcast at gmail dot com,
<v Speaker 1>or if you're checking us out on Facebook, We're at
<v Speaker 1>Shirley Podcast. You're checking us out on Twitter. We're also
<v Speaker 1>at Shirley Podcast. And if you go to our Patreon
<v Speaker 1>page and you search Shirley Podcast, you will find us
<v Speaker 1>there and you will have the opportunity to become an
<v Speaker 1>executive producer in one of our episodes.
<v Speaker 2>Right you sure and send us your high score when
<v Speaker 2>you tell us what your favorite game is.
<v Speaker 1>All right, everybody, thanks for being here.
<v Speaker 2>Join us next week. We're gonna jump into Flash Gordon
<v Speaker 2>versus Highlander. It's gonna be amazing, talk about things being
<v Speaker 2>inspired by Star Wars, things inspired by Star Wars and
<v Speaker 2>the Queens soundtrack on both of these.
<v Speaker 1>Oh yeah, it's gonna be fantastic.
<v Speaker 2>Come back next week

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