Unannounced Twisted Metal Game Cancelled

Game Mess Mornings

Grubb has Lex Luddy on the show today to chat about Nintendo's battles with piracy, PlayStation "reevaluating" how the company operates, a cancelled Twisted Metal game, mislabled Final Fantasy 7 Rebirth discs, and more!
2024-02-28 65 min Transcript

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Transcript

You'll be got be bait. It's the Internet. You're busy, Let's do
this for February twenty eight to twenty twenty four. For the next hour or
so, let me help you sort through the world of gaming on Game Mess
Mornings Live with me Jeff Grubb. Today, Nintendo has activated the attorneys to
sue the biggest switch emulator, and Sony says it must rethink how it makes
its marquee games. But first please join me and welcoming today's co host the
Game Mess Mornings. It's Lex Ludy. Everybody, Lexi, how are you
doing? Honestly, I'm not doing great, Bush. I'm back at work.
I'm fucking keeping going, and shout out to the Giant Bomb community for
being super supportive and nice and I've got a real fucking go of it.
But we're back at the grindstone. And the good news is video games are
such an uplifting thing to be around right now, and like there's so much
good news that it's really just put me in like a great humor all the
time, because even if my personal life is doing rough at the moment,
it means that my professional life is, Oh god, I'm going to have
to try to get a job here in a few months time when I finished
college. What the fuck? Yeah, it's brilliant. It's how I would
describe the feeling around video games right now. Just floating on sunshine beams and
in clouds. Yeah, it's tough. Sorry to hear. Things are going
great. But glad you're here though, like you always loves the show.
Absolutely, I'm doing good, which is fine, fine, but family is
you know, just shout out to the family. They're they're doing good.
Yes, go ahead, Sorry I interrupted you. No, no, so
yeah, shout to my dad especially he's he's going through it. But yeah,
and let's talk about some video game news. Yeah, so let's get
into it. I was going to work out this morning and then instead I
just played Dark Forces. So I'm kind of like also like, oh not,
I gotta work out every morning or else I will just be in a
bad mood for the rest of the day. Is what I'm discovering. And
I don't know if that's a yeah. I'm just like, I'm just like
feel the brumpy. Is that the word? I just feel like down where
normally i'd be like mid, like I aim for mid. I'm not gonna
do better than that. People. Let's be clear here, never gonna do
better than that. But if I can get midded, yeah, the show
has never been better than mid never been better than that. Nothing's been better
than they when it's got the old Jeff Greb on it, and I'm fine
with that. The paycheck is still clear. I'm good. But you know,
being down, it's like, yeah, okay, you know, but
I think if we, uh we could pick it up and talk about some
good video game news, which I'm sure we have here, We're all gonna
feel a lot better here any second now, uh, jub, I'm looking
through the undown. We we do not have any good video news. All
right, let's explain what we do here most weekdays. I Jeff Greb will
hell piece your gaming life back together. That includes can use and maybe even
some of our own original reporting for all these topics. I'll get the input
of a bona fide expert who will make me look smart. If you were
watching live on twitch welcome, you can always listen to the show later on
podcasts feeds by searching for Game mess Mornings, or find therss on giant bomb
dot com. You can also catch the show later with chapters and timestamps on
YouTube. Hello YouTube, All right, we have a lot to get into,
so let's start the morning mess with Nintendo saying the latest Zelda was pirated
one million times before its release, while it sues the Yuzuo emulator creators.
This is from tom Ivan at VGC, so I'm gonna have a mute to
cough here. Nintudo of America has filed a lawsuit against Tropica's, the creators
of popular switch emulator Uzu, and a complaint spotted by game file reporter Steven
Tatillo. The platform holder argues that the defendant and its agents are fully aware
of the use of Uzu by others in performing circumvention and in facilitating piracy at
a colossal scale. That's a quote. Uzu enables users to play pirated switch
games on Windows, Linux, or Android systems, according to Nintendo. Notably,
the lawsuit claims that last year's biggest switch release, the Legend of Zelda
Tiers of the Kingdom, was pirated over one million times in the week and
a half before its release in May. With Yuzu in hand, nothing stops
a user from obtaining a playing an unlawful copy of virtually any game made for
the Nintendo Switch, all without paying a dime to Nintendo or to any of
the hundreds of other game developers and publishers making and selling games for the Nintendo
Switch. The company says, in effect, Yuzu turns general computing devices into
tools from massive intellectual property infringement of Nintendo and other copyrighted works. Nintendo is
seeking damages for an alleged violations and a shutdown of the emulator Selda. Tiers
of the Kingdom was last year's second best selling game, twenty million copies sold
very quickly. Hogwarts Lugacy's the only game that outsold it, but that's on
multiple platforms, So Tiers of the Kingdom sold very very well despite Nintendo's complaints.
Here, let's dig into this lexi. This is it's a weird one.
People will hear this and be like Nintendo's coming after emulators, and it's
a little bit more complex than that. You hear them like they had a
bunch of quotes there and nowhere do they say emulators are unlawful. They say
that this emulator, it empowers people to do unlawful things and it circumvents what
basically their encryption with what they're talking about there, that circummention of the encryption
of in Nintendo hardware and software. It's actually not something done directly by the
Uzuo emulator. Instead, when Nintendo's arguing is in order to get Uzu up
and running, people go to the Uzu like resources page on the website for
the emulator and they find a step by step guide that tells them how to
go through and actually get the emulator running, which does require people to then
do things that will bypass encryption and circumvent all kinds of other tricks inside of
the hardware and the software to get these things working. Nintendo is saying that
act right there is the thing that is especially illegal and what they're and because
of that, they're like, we should shut down the whole thing. And
that's where Nintendo's argument is, like, it's going to weigh a lot on
whether Nintendo can convince a judge maybe a jury if this thing were to go
to court that hey, when when Yuzu is doing that, they are not
just facilitating it, they are actually actively breaking the law themselves. Is this
something that when you when you hear are you worried about emulation? Are you
what do you think is going to happen here? Do you think this even
goes to court? LEXI, Yeah, I think that's an interesting question because
I think something that they're gonna have a difficult time proving even if this does
go to court is like the harmit's caused. You said, they're they're like,
it's not like the game didn't sell, It's not like people were emulating
is instead of going to see it like they were with that Wolverine movie all
those years ago and just watching the pirash version at home. And I also
feel really bad for the Uzer people because like, how much do you think
that like Steam having that trailer where they were featured in it like really fucking
blew up their spash of someone that Nintendo going, wait what it's fucking playable?
Where like it's just run and where? And Yeah, I think for
the most part that Nintendo aren't going after emulators because they know that would be
dumb, and they know that they wouldn't get very far. And if they
did go after emulators and it went against them, it would set a very
dangerous precedent for them where emulators go from like this gray zone to just enshrined
as legal. I do think that like this To say that the Yuzu people
may have fucked up by having as detailed guides as they had, isn't out
of like isn't irresponsible or it seems a bit irresponsible on their pash and to
not play it the be close to the chess and like you, there are
ways that you can do this and not have it be on a public website.
You can guide people through these things in private discords, which is what
a lot of people do. Now, there were discords where hey, you
got your Steam deck, here's how to get all that ill shit. And
I'm surprised if the detail is as much as Nintendo says it is. I
haven't looked at the using website in ages how much of a legal leg they
would have to stand on. Yeah. Yeah. As part of this,
Nintendo did reveal that they were in the Uzu discord. They have lawyers in
there. Of course. Now is that the private discord or whatever it's it's
the public discord. It's the one that you can go to from the website.
And they were like, hey, you know when you go in there,
the people that responsible for Yuzu are very clear about like, hey,
no, we're helping you get to the pirate software. We are helping you
get to run commercial games. And this is part of their argument that user
is fully aware of what's happening here. They are. Again, it's gonna
come down to whether Nintendo can convince a judge that that does rise to the
level of them violating the law, violating the DMCA. I think the good
news for Nintendo is they probably will be able to make a very compelling argument
that would that's going to sound compelling to a judge, but it is.
It's still gonna be a little bit of a tough, uphill battle there.
Lex when I got to help my kid real quick or something, just let
me help her. And the other thing that like I found a bit weird
about the bits that have come out of this case was like when Nintendo seemed
to say that they like their whole thing was like, oh, spoilers are
terrible and it ruined the experience for the fans. And then you had a
bunch of tweets from like fan accounts that were like, oh no, the
game's out and oh shit, chat just told me I'm in control of the
show. I can do anything now, and drugs walking away. Ah,
This is fucking great. Never mind what I was saying. So we're all
decided that like Job's next on Black Club, right club, Glub is next
on black Club. I have I've had to enter in and and and reassure
everyone the Grub is not next on Blake Club. It has to be Dan,
Wait, what is happening? Don't worry? Why not too loud?
You had come too long? That's the horrifying that this is even a discussion.
Of course I'm not next on Blake Club, oh man. And anyway,
I was going to talk a little bit about how how it was funny
that Nintendo were like starting to insert tweets into their legal proceedings of like fans
being upset that this has been that the game was being spoilt for them.
Yes, as if that's like legal documentation of like, oh no, the
Joy and Wonder has been spoilt. It's definitely. Uh. It feels like
a kitchen sink thing where Nintendo's like going to throw in everything even if they
know that there's no no chance on earth that a judge is going to care
that something was spoiled. But it's like, you know, yet another thing
that they can bring up in court and and just like talk about for a
little bit just to like really gum up the works, gum up the system.
Really their their whole stance here. The thing where they're actually gonna have
a chance is this circumvention argument. And it's uh And the fact that it's
indirect does give you Zu some cover, the fact that they're like, hey,
we're not doing it, we're telling you how to do it. And
it's like, well, I thought this was America. I thought we had
free speech. We're just telling people, like, you know, we can
tell you how to build a bomb, so well can you like there's going
to be some wiggle room there? And I think Nintendo drawing like connecting the
dots and saying you have on your website tell people how to do this.
You know that they're they're what they're doing this for. And the evidence is,
like you published telemetry data about how people are using Uzu. You see
yourself that that Tears of the Kingdom was the most played game on Yuzuo,
So you know what's happening here. And so because of that, you're culpable,
and you like you can't like play coy and be like, oh well,
this is just for home Bruce software, although that will give Yuzu some
defense here that they could be like, hey, there is ways to use
Uzu that are completely legal and have a precedent that protects them. Just the
trouble for for Uzu, for the people that make Uzu, is that it
seems clear that they know the primary reason why people are using it, and
then in all these other circumstances, it's it does feel like a smoke screen,
especially like the accessibility stuff. That's real. People do use Uzu to
like plug in controllers to their PC so they can play these games because Nintendo
does not facilitate that, and to find motion controls to other things, right,
And it's like and that that's very cool. But that stuff's not like
ever front and put front and center by Yuzu. That stuff is not like
it's them. Like again, it's like them gesturing towards this idea of like,
well, this is what it's really about. And then you go their
discord and it's all about how can I get Tiers of the Kingdom running because
I don't want to pay for it. Now, this probably doesn't go to
court, right this They probably if the people now, the people who make
use you. They had a Patreon that was making thirty thousand dollars a month.
Apparently they made about fifty thousand dollars from the Android app being in the
play store. They have money, they could go to court if they wanted
to. To a certain extent, it just feels like you probably want to
avoid actually having a long drawn out thing, so all that money gets drained
and then there's a chance you lose, and then emulators are kind of boned
because there will be this precedent there where everyone now has to be so like,
where can this information live? It's like most people are not gonna be
able to track it down, so it's not even worth it at this point,
Like they take it down, maybe, yeah, go ahead. Ultimately,
they're playing chicken with a way bigger car, and like Nintendo have way
more lawyers, and like Nintendo also don't want this particularly to go to court
because there is a percentage chance it could go against them and then that would
be bad. But like the size of Nintendo's car and the amount of lawyer
is way fucking worse for whatever happens. So yeah, they probably try to
get this sorted before it goes to court. Yeah, and you know,
emulators will probably still you know, be legal at the end of the day,
and you know, you start looking around, like why now Nintendo has
definitely been aware of this stuff. They have like that we always point out
on the show, Nintendo of America is basically just a law firm. They
almost assuredly like from the beginning, have had a team of attorneys and paralegals
looking at this stuff, actually joining the discord, keeping track of all this
information and having it ready to go to weaponize it if Nintendo were ever so
to choose like to like actually see it through. And now here we are
they're doing that, and to me, it's like I'm trying to like to
figure out exactly what motivated them here. My best guess is pushing the Switch
to release date out and now having this year where it's like we got to
rely on the money we make from Switch. They're like, there is a
enough of a percentage of loss of revenue that it's worth it for us to
actually go and throw our weight around and try to protect the switch market for
one more year. And that means actually pulling the trigger on this lawsuit that
we've always had ready to go. That what's happening on and what do you
think They also probably want to kind of scare people away coming up to a
new console, because you remember how quick the news cycle when the first Switch
came out of Oh there's an exploit. Oh shit, these games are playable.
Oh shit, they're playable of four K. Now, that was like
a space of a couple of months, yes, and you know for years
that's now been the narrative is very quickly after these games come out on Switch,
they are playable on PC at much higher framemates and resolutions. And so
I wouldn't be surprised if there's a part of them that's saying like, hey,
this is if there's a chance that the new switch has an exploit that
we don't discover and it comes out, we need people to be scared of
doing this. Yep. I kind of hope it doesn't go to because I
don't want to. I want things to kind of just stay at the status
quo. I'm pretty happy with the way things work with emulation and backups and
stuff like that. You know, Nintendo, Nintendo wins this case. That
is the biggest concern is that hey, right now, backing up your games
is protected it's there's an exception in several laws to create a space for you
to pack up your personal games, and that's important for archival purposes, and
the people that do that stuff should be like actually enthrined and protected. And
Nintendo's arguments like, well, no, you can't do that without bypassing our
encryption and circumventing it. And so that that alone, that already is another
illegal thing, and we want to stop that. It's like, oh boy,
Nintendo's going after backups now, that seems like but that's one of its
more far fetched arguments. That's the one that it's probably not going to be
able to win. Again, there's a kitchen sink action happening here where they're
just going to throw in everything and only one or two things are probably going
to stick. But just them getting that in there, you never know what
kind of judge you're going to get. You just never know. So the
worst case scenario could potentially happen here, and then we're in a situation where
it's like, Okay, got shut down everything, and now backing up games
for posterity is a more difficult task, and I just I don't want us
to get to that point. You know, people are like, hey,
this is like turning me off a Nintendo. Yeah, completely fair. I
get that. Again, this is a company that does not love you.
They just are there's aside that makes games, and those people make great games
and they're focused on that. And then there is an apparatus, a corporate
apparatus that is there to protect Nintendo's own no matter what you think about them,
and if that turns you off them, I don't blame you. I
get it. At the same time, I'm not like, you know,
I talk about emulation and getting like BombCast yesterday, I'm like, hey,
the Age Shop, you can go download any game you want on your three
DS right now because these shop is closed. I'm like all four of that
stuff. I'm not necessarily going to be like, hey, go pirate games
that are available commercially right now, But if you are, I'm also not
going to scold you. I'm just I'm gonna stand to the side and let
the chips fall where they may. All right, let's see here. PlayStation
Studio says it's reevaluating how we operate and confirms canceled games. This is from
Andy Robinson at VGC PlayStation Studios. Boss Hermann Holst has said the platform holder
is reevalu reevaluating how we operate as part of its decision to layoff nine hundred
employees worldwide, which we talked about on the BombCast yesterday. On Tuesday,
Sony Interactive Entertainment announced a round of layoffs across this development studios, including Insomniac
and Naughty Dog in the US and Gorilla and fire Spright in the UK.
PlayStation's London studio will close entirely. Commenting on the news, Holst confirmed that
the layoffs have also resulted in the cancelation of unnamed game projects, which almost
certainly includes London Studios online co op game set in a fantasy London, and
it seems to include more games than that. We don't have a number,
though they didn't. They didn't say a number. Of the reporting that has
when we said a number, we have heard a few things here and there.
We'll get to one of those in a second. But he goes on
to say our goal at PlayStation Studios has been to make the best games for
PlayStation fans, and our global community of studios represent some of the most creative
and talented teams within the gaming industry. PlayStation five is in its fourth year,
and we are at a stage where we need to step back and look
at what our business needs. At the same time, our industry has experienced
continuing and fundamental change which affect affects how we all create and play games.
Delivering the immersive, narrative driven stories that PlayStation Studios is known for at the
quality bar that we aspire to requires a reevaluation of how we operate. Delivering
and sustaining social online experiences. Allowing PlayStation gamers to explore our worlds in different
ways, as well as launching games on additional devices such as PC and mobile,
requires a different approach and different resources. He continued to take on these
challenges, PlayStation Studios has had to grow. We have brought brilliant We have
brought brilliant and successful studios into our family. We have invested in new technology
and partnerships. We have recruited talent from across the industry and beyond. But
growth itself is not an ambition. PlayStation Studios is committed to continually discovering ways
to work together, collaborating and combining our efforts to ensure sure that we are
able to craft games that push the boundaries of play and deliver what you expect
from us. We look at our studios in our portfolio, evaluating projects in
various stages of development development, and have decided that some of those projects will
not move forward. I want to be clear that the decision to stop work
on these projects is not a reflection on the talent or passion of the team
members. He goes on a little bit more, but used to turn into
a bit of a word soup there. How do you gauge this, LEXI?
How are you reading what he's saying here beyond like obviously like, oh,
hey, we're all in this together and we're just trying to make great
games for people. Whatever a jerk off hand motion to that, But like,
what do you think this means for PlayStation games going forward? Really hard
not to be fucking angry all the time right now, isn't it? Like
it's really fucking hard. This seems fucking stupid, like not to be armchair
analysts or anything, but when literally everyone is telling you that the problem is
your games are way too expensive to make, and they take too long to
make, and they take too many people to make, and it is becoming
onerous to get even one game out every five years per studio, and you
know that what you need, like what everyone is telling you is what you
need, is that you need more smaller scale games that can be made in
shorter times and have a potential to take off, and it won't be the
end of the world if they don't take off, like Hell Divers. And
you see the fucking success of Hell Divers, and you see that that game
exploded so much beyond your anticipation that you had to rebuild the entire infrastructure for
that game, and then you go, Okay, let's shut down all of
our fucking smaller projects. Let's gush some of our smaller teams that are working
on these projects, and then refocus people onto these bigger projects, which,
ultimately adding a couple more people to them where you do move them isn't going
to increase how quickly those games come out by a whole lash. It's nash
and it is fucking baffling, baffling that like this gets to happen, and
that they get to say that they are making the right move right now because
they are very clearly looking at something being told incredibly clearly by everyone. Everyone
can fucking see this This is like when Embracer was buying a bunch of shit
and everyone was like, hey, this probably won't to end. Well,
everyone is telling them what is going to happen, and we're all telling them,
hey, this isn't sustainable, and their only reaction to it is to
double down because it's the only way they know how to make money currently.
It's the only version of doing this that they currently know, and they've forgotten
all the previous ones. The clip was going around of Tron Layden talking about
like why he liked VI Ribbon and he was like, listen, it didn't
sell a millillion copies, but like it was emblematic of what we were doing,
and like we were trying new stuff, and we were doing new things
and sometimes it worked and sometimes it didn't. And this fucking version of Sony
isn't going to have that. This is like fucking PS early PS three era
Sony, where they're just so ahead in the sand that they think they can
do anything and it will work out fine for them. It's not working out
fine. You're the biggest fucking console, you're making the most money, you're
making the most profits, and it's not enough. Right now. Something has
to give, and it is giving, and you're still fucking lying to yourself
and saying like, oh, actually no, it'll be fine if we just
like focus up and like really reinvest in the thing that isn't working. Yeah,
it's you know, someone point out in chat Rob Zacti over a remap
radio just posted a version like reporting on this story as if it's the Roman
Empire. And it really feels like I get what he's going for there immediately,
because it is like, okay, yeah, we have conquered the gaming
world and now we are looking upon our works and now, oh my god,
we look behind us and everything is crumbling because under its own weight,
and it's just and and who's gonna Who's gonna really pay for that? Like
first, the people are gonna pay for that with the people at the bottom.
Eventually it might work its way up. Uh it did in the Roman
Empire. But uh, as far as this goes, it is you know,
you're the little people pay first. The the frustrating thing here is they
don't really offer any sort of new vision. You're right, They keep saying
like we are, like we need to do things the way we've done it,
but we got to rethink how we're gonna do it, and it's okay,
well what does that look like? And they're like, well, we're
gonna put games on PC and mobile. It's like, oh shit, okay,
well does that mean like the next Horizon game is going to launch on
mobile or you're gonna try to make mobile games because you've tried to do that
before and that didn't work. It's just they've run out of bag of tricks.
They had a bag of tricks. They were like they were pulling stuff
out for a while. So I had VR and and now here is live
service games, and we're gonna keep all that stuff. And they've reached in
the back and there's nothing left end there. And now they are in a
situation where they are the growth. They're looking around for it and there's no
obvious place to get it from. And I think that we are gonna have
to just like not look to these companies anymore in the way we used to.
It's kind of does feel over now for most people that like you're gonna
hear they be like, no, I'm still gonna be playing games on my
console, and of course you will be. But as far as them like
leading the industry and being like the thing you associate with gaming that does feel
like it's come to an end here and we're gonna be in this messy transition
period where it's like where, like what fills that vacuum if there even is
a vacuum, And so well, it's gonna be games from out of nowhere.
Usually like we were doing a hidden Gyms for the Nintendo DS and it's
like so striking how different video gaming was back then in that in the mid
two thousands where it's like, hey, the DS, like the Marios and
Zelda was on that then kind of stunk. They weren't great, they were
okay maybe at best. But here's a list of fifty you know, quote
unquote hidden gyms and it's like, no, that's just what the games were
back then, games coming out of nowhere, like no reason to think like,
oh well, this is gonna be a big hit and people are gonna
pick it up, and like, okay, no, this is I'm gonna
be thinking about the Elite Beat Agents for Forever and Henry Hatsworth and all these
games, and it's like that stuff does still happen, it has just shifted
away mostly from consoles. It's happening on Steam, it's happening on an early
Access, and the consoles do never figure out a way to like grab that
energy and make it the core of what they do. And they spoke to
an audience where it's like, hey, no, we want home runs because
that makes the most sense when we make a bet. We want to see
the biggest return possible, and to the exclusion of all these other games that
are happening that we're interesting and now they are reaping what they've sown there to
the point where it's like, well, the next home run has to be
bigger, and the next one has to be bigger, and the next one
has to be bigger. And that is the unsustainability that we've been talking about
for literally years when we talk about how they make games, And it's kind
of frustrating because it's like, how do you not anticipate this? And maybe
some people inside there do anticipate it, but they look around like, I
can't convince anyone else that there's another way to do things, because they're making
too much money doing it this way, and now we are stuck and there's
no going back. That's what it feels like right now. It's wild because
it straight up feels like the still people at the top who are adamant that
it's too big to fail, and we know from history, we know from
the crash and the agis it's not too big to fail. It can fail.
And weirdly enough, it's almost the exact inverse of the crash that happened
in the a where you know, they were licensing too many games and too
many of them were of too low quality and the market got saturated. Now
it's the opposition where the aren't enough games coming out, and the ones that
are coming out are so expensive and so bloated that they're not making any money
back on them. And it feels like people learnt that lesson so hard that
now they've been swinging the opposite direction for forty years and they don't know how
to swing any other way. Yeah, it's you know, the landscape is
like it's different than them. People love spending game or spending money on games,
and the back thing it was like, you know, parents were buying
games for their kids, and when the kid got burned on one, the
parents are like, why the fuck am I taking my chances on this?
I'm not going to buy you another game? You hated the last one,
you didn't play it, I'm not going to get you another one. So
it's like, if a crash happens now, it would be just for like
at the top for consoles, and it would be it seems like it would
be because they cannot make games fast enough to justify people buying five hundred dollars
consoles, and some people sort of like drift away, lose interest. And
so many's already predicting exactly that for the PS five that hey, we're not
gonna have any marquee franchise Triple A games for the fiscal year that ends in
March twenty twenty five, so a full twelve month period, you know,
not kind of what happened in the year before, where it's like it was
Spider Man and not much else and so and so. Because of that and
because other reasons, we're expecting itself fewer PS fives than we did the year
before, and it's like, oh, okay, uh, the downturn here,
it feels like, what is the solution. You're gonna have games,
You're you know, you're eventually gonna have games, and that will turn things
back around for a second. But then it's like, well after that,
the follow up to that is going to be six seven years, And you
have creators like Neil Druckman saying today's I don't know how many big games I
have left end need. Not that I care about Neil Druckman's games, I
don't, but like, like you could see people be in that position,
like, hey, I spent twelve years making two games. Feels like I
should maybe like like go get a hobby, do something else, or go
make yeah, well, yeah, go make a TV show. Because I
could see the results of that much more quickly. There's going to be a
brain drain from people who like who are in demand creative people that want to
go do something that is more immediate, more rewarding and has less headaches,
because making games still seems like the most complicated thing when it comes to a
creative medium, because you have to have great art, great music, great
software design, great engineering, great online infrastructure, multiple different modes, and
then once the game is out, you're not done. It needs more content,
it needs more, it needs more, and that's just not how it
works with all these other things. So it's like it seems so demanding and
the people who are making these games. Some are getting paid, but along
the stack there most of them are not getting paid what they're worth for the
thing that they're actually creating. They're not getting paid what they're worth. And
so I think people are going to look elsewhere and in five ten years we're
gonna be like, why why aren't we getting these games? It's because most
of the people that were great at making them have left and moved on.
I do have a question. I do have a question for you. How
happy are you that jim Nyne's final note at PlayStation is like yet another massive
fuck up? Like just the man couldn't have gone now, Like a couple
of weeks earlier, he could have just left. He had to go visit
London studios and hang out with them last week and like go on his celebratory
tour and do his dumb interview with Varaishi where he talked about his favorite games
being whatever came to mind first, Like fucking come on, yeah, it's
the foot just is magnetized to his mouth, just the way that he just
always finds a way to beefit in the way that is a loof to a
startling degree, just completely unaware of how it'll be perceived completely unaware of how
it'll affect the people that he apparently is showing affection to. Yeah, it
is mesmerizing in a horrifying way. I don't get it. I do think
I continue to think he's leaving because he knew all this was coming. At
the same time, it seems like PlayStation is like, hey, let's time
all of this with his exits so we can kind of like start clean when
we have this new leadership really takeover and all that stuff. Is also frustrating
because it it feels so calculated and it's human lives involved, so it's very
frustrating. Yeah, I'm not sure what's next for consoles, and I know
that we've done this dance before, and so people remember twenty twelve, twenty
thirteen, when PS four and Xbox One we're coming out. We were saying
not similar things, but things that like had a similar ring to them,
a similar tone where it's like, we don't know if people care about consoles
anymore. People clearly do. It's just we don't know if people care enough
about buying games on consoles beyond the biggest games to justify all the effort that
goes into selling these five hundred dollars boxes, and it doesn't seem like the
next generation that is growing up right now thinks that they need a console.
For the most part, the question is much more existential than it was then.
Yeah, back then it was hey, is everyone going to go play
their video games on phones? Is everyone going to get into mobile gaming?
Now the question is like, hey, is the fucking anyone left to get
into this hobby? Yep? And is there anyone else we can actually keep
growing this market with? And if there isn't, there's no answer to that.
It's not oh, I guess we're pivotiing to mobile, it's oh we
have a problem, yep, and the like it's oh yeah, gen Z's
coming in. Sure, they're coming in, and they are all playing the
same five six games and so like we, I mean, look at that
Sircana report. Every month we talk about the best selling games, and this
last one we're like, okay, And they started doing the most engaged games,
like the games they have the most players, and it's the same you
know, ten games. It has been for the most part for the last
five, six, seven years. And it kind of like struck me and
I didn't even say it at the time, because I was like, is
this do I feel the way about console gaming and PC gaming that I felt
about mobile gaming, like five six years into it stagnating And it's like yeah,
because like in twenty twelve, handful of mobile games came out that have
defined mobile gaming sense, and now twelve years later, those are still the
same games that are at the top five most lucrative games for mobile. You
know, Candy Cross, Saga, Classic Clans, things like that. There's
a few that flutter in there here and there, but it's still those same
games this entire time, And it seems like that stagnation just prohibits other games
from coming into space and doing interesting things. And now it feels like maybe
we're getting that effect, not necessarily to the same degree. Obviously, new
games come and selling console, but that effect is steymying things just a little
bit. It feels like to the point where the middle class of gaming can't
make sense, the double a game can't make sense. You have to be
a home run because that's the only way to grab attention away from a Fortnite
or whatever else. Yeah, what's the answer here? I mean, I
know it's doom in gloom, I don't know. It doesn't seem like Sony
knows, doesn't seem like Microsoft knows. Nintendo's answer is try to separate yourself
as much as possible from that mailstrom and that does seem to work. But
that's because it's Nintendo and they could do that. Can any of these other
companies do that doesn't seem like it. I don't know, all right,
less a little bit about this. The unannounced Twisted Metal live service game has
reportedly been canceled. This from Georgi Yang at GameSpot At. Twisted Metal live
service game has reportedly been canceled, but the Horizon Online game is still in
development joy according to Bloomberg. Along with Sony's massive layoff of nine hundred employees,
the company has also canceled a live service Twisted Metal game. It was
reportedly early in development, but wasn't given the full green light over at fire
Sprite, which also suffered an unspecified number of layoffs. However, the Horizon
Online games reportedly still in the works, even though developer Gorilla Games was also
impacted by layoffs. That Twisted Metal game got kicked around a couple of times.
It was at a different studio. I can't remember now and then it
moved over to fire Sprite, so that must be why it was still in
early development, never got the green light, even though the show did better
than they were anticipating, and now they've pulled the plug on it. Yeah.
I wasn't ever sure like what they would be able to do with the
Twisted Metal, but it seemed like, hey, this is part of your
synergy strategy. Create a show or a movie, create a game that ties
into it, let those things feed on each other. But even at the
time when we were talking about that strategy, Lexi, we always said that
was easier said than done, because making a game to line up with the
launch of a TV show or a movie is very challenging because they're two very
different beasts, as we just talked about, right, Yeah, I mean,
I think the big takeaway for me every time Twisted Mail comes up is
that Alosh was too good for this world. That game was too fucking good,
and like that's how you make a new Twisted Metal that's actually fun and
isn't like kind of boring and not that replayable. But yeah, I don't
know where they go next if they have these ip that like have some catch
a like, people remember Twisted Metal. People have heard the name Twisted Metal,
and like, if they're not going to make games around them, like,
what do you why aren't you using those? What are you doing?
What are we doing here? What are we doing? Yep, this is
definitely that was one of the live service games. I don't know if that
was one of the twelve because apparently never got the green lighted, so we're
does that count? I don't know. We don't really know what the fate
is of most of those games. Honestly, it feels like the final shoe
is not dropped there and there will be more cancelations of these games. Speaking
of the other shoe dropping, a few weeks ago, I had a source
tip me off saying there's gonna be a lot of layoffs at some of these
biggest companies. And they started happening. I was like, oh, are
these it? And they're kind of like, I'm like okay, And then
the Microsoft won't happened, and then I got the impression, well was that
that was the big one? And then Sony coming along and basically doing the
exact same thing, cutting eight percent of its workforce, and I'll like,
okay, well maybe we're through it, and it's like no, and now
I'm hearing there are more layoffs coming. I don't know much more that the
stuff is kind of gets you in trouble with the SEC if you like,
you know, like where the wind's blown with a company like this. So
I'm not getting those details. But it's like, no, people are hearing
more big layoffs are coming. Not to like again put a cloud around everything.
But we're not through this, and I don't think anyone listening necessarily was
expecting us to have been through it. So great, All right, let's
take a break, come back, talk about some other stuff, more headlines
right after this. Right, we are back, and we have a ransomware
story to go with all this other great news. A ransomware gang claims to
have hacked at nearly two hundred gigabytes of Epic Games internal data. This is
from Chris going at VGC. A ransomware gang claims to have hacked Epic Games,
as reported by cyber Daily. The gang, which goes by the name
Mogolovich, posted a message on its darknet leak site giving more information on its
claimed leak of the Fortnite and Epic Game Store company. We have quietly carried
out and attack to Epic Games servers, the message reads. It also claims
to have compromised email passwords, full name, payment information, source code,
and many other data, amounting to a total size of one and eighty nine
gigabytes. Data is also for sale, it says, adding a link for
an employee of the company or someone who would like to buy the data.
Epic Games has provided VGC with a statement regarding this story. We are investigating,
but there's currently zero evidence that these claims are legitimate, it says.
Mogolovich has not contacted Epic or provided any proof of the veracity of these allegations.
This is something that has happened frequently, but I would imagine that it's
maybe happening so frequently that some people would try to fake it. My guess
here is this probably is going to get confirmed, and Epic will come out
and say so when it's able to verify it. This is just this is
also a thing that's not going to go away. These ransomware attacks, they
work, they're they're big, and they will continue to happen. Epic getting
hit is not too surprising. That is a big target and having source code
out there is going to be the kind of thing where they'll be able to
sell that to you know, shady developers around the world and having payment information.
Obviously that's something they could take to the darknet as well and sell that.
There's a huge market for that, So not too surprising, but another
headache for the video game industry. What if it turned out that they didn't
actually seal any source code, it was just two hundred gigabytes of copies of
that video at Tim Sweeney climbing a tree. Well, then then listen,
get in contact with me. I'll buy those. Yeah, I need that.
That's for me. We need we need that. We need someone to
make sure that studio is always available at any given time. It must be
protected at all costs, and I will. I got like fifty bucks for
it, so get a hold of me. Ransomware group of Mugolovich Final Fantasy
seven Rebirths a physical Japanese release has the wrong labels on each disc. Let's
fucking go. This is from Chris Caulli and at VGC. A printing air
with the physical Japanese release of Final Fantasy seven Rebirth means the discs have the
wrong labels on them. As pointed out by the official Final Fantasy seven remake
account on Twitter, the game comes with two discs, the data disc and
the playdisc, but they have each other's labels instead. As such, players
have to insert the disc labeled play disc first to install the data, then
answer at the disc labeled Data disc to play the game. According to the
Square Nix, the air was due to a defect in the manufacturing process at
Sony Interactive Entertainment. It's not yet clear if the issue has been replicated on
the Western release of the game or if it's exclusive to Japan. Uh Man,
we haven't had like multidisc games very frequently, and this is the kind
of thing where it's like the people that knew how to do this are gone,
which discuse which it's impossible to tell, just put whatever on there.
This is gonna be a bit of a headache because there's gonna be a massive
number of people who aren't like on Twitter. They're probably gonna have to like
open these cases up and like put in a notification or something. I don't
know what's happening here, Lexi. Motherfuckers flew too close to the sun.
First. They were like, we're going to release the game on a leak
day, so that like it's all quirky and weird, and we only celebrate
the anniversary every four years, and like this is where we fucking ended up
where someone in the factory was like, fuck it, you want to play
games, Let's play motherfucking games. And yeah, this is funny. This,
this is stupid. Yeah, people are speculating that this run is gonna
be worth while. I see the people in chat saying that it's like they
probably printed like several hundred thousand, if not more, copies of this.
I mean, how much could that be worth if there's that many out there?
This is the first run of a massive game that they expect to sell
very well be worth a lot outside of Japan, but in Japan. That's
a good point. It's it's regardless. Clearly it is a collector sidement.
People will value it somewhat. It's probably not gonna be worth some astronomical amount
of money. People do like missprints though, That is definitely true, and
so I know it's a big thing with the coin collectors. Is it's all
about miss prints? Just man? I I love these kinds of stories,
Like see my favorite one is always the cap Cup capca Com, like the
P and the C all out of place in Capcom on the side of their
games when Capcom was like kind of having a rough go of it before they
figured things out with Monster, they had a bunch of like residentieval games on
the DS that I had misprints themselves. They're like three or four where they
just clearly whoever was there was new at their job. Yeah reeltons. Yeah.
Instead of yeah, that's a great one, they should release a game
called yeah it's I mean, it's like, yeah, printed stuff is nice,
the kind of thing where it's like, ah, this is annoyingly expensive.
Let's just go with the cheapest option and enian. We're not gonna have
a ton of quality control. Just get it out in the stores. It's
fine. I'm sure that says revelations. I'm not gonna check ultimately, though,
I can't dunk on them too much because, like, as a very
dyslexic person who is also a LEISHO and an editsher Yeah, I'm just like,
listen, man, I've been fucking there. I've sent pictures and instantly
realized that I spelt like five words completely wrong and look like a dumb ass,
like it's fine. Uh, and it's at the very least it's say,
hey, I think the whole game is on these discs. They put
out a two disc game instead of like just like, hey, download the
stuff, get an Internet connection and downloaded. So like, they should still
be commended for doing kind of a cool thing here, even if they beefed
it up. Whatever, that's that's still fine. Net Ease opens a new
Triple A studio, bullet Farm, led by Trey arch vet David Vonderhart.
This is from James Bachelor Games Industry dot biz net. East Games has opened
yet another new studio in the West in the form of Bullet Farm, and
has hired Call of Duty veteran David Vondihr to lead the team. Bullet Farm
is headquartered in Los Angeles but positioned as a remote first studio. I was
going to say, man, open a new studio in Los Angeles. That's
bold, unless you're hiring around the world, in which case that's going to
help the cost. And is already working on a Triple A game built in
Unreal Engine five. The only details of the game shared so far are that
it is a first person title set in an original universe and will be focused
on cooperative gameplay. Studio had David von Deihrer is known to many for his
eighteen years spent at Call of Duty developer Trade Arch, where he was a
key member of the studio's leadership, and basically he was the face of all
the Tree Arch games. He was always the one that would be out there
talking and peopleould be like, David Vondahar, you fuck this game up.
I'm mad at you. And then and then, of course, but when
the next game was coming around, after everyone was met at Infinity War,
they'd be like, oh God, David Vandahr, come save us, Please
tell us about the numbers. What is one of the numbers he is?
This game's probably going to be inspired by Hell Divers too, right, of
course for the shooter with cooperative gameplay as a focus, it's kind of hard
not to make one of those these days and not be like, hm,
we should learn some lessons from that game, and I kind of hope they
do. I think, what if I'm looking at Hell Divers, the lesson
everyone should learn is make your shit just really specific, like and go hard
and have an internal consistency that people can get behind and understand. And then
hopefully all those decisions lead to something where it's a lot of emergent storytelling and
people can have these great moments and tell stuff to their friends. You say
that, but I think I stided to ash Parish on Twitter of like I'm
so excited for people to learn all the wrong lessons from Hell Divers, of
like, oh, what's the thing that like worked really well here? It's
you're aiming metical for alling behind your actual like where you're going to fire.
And also what if we just like put fast regimes and all of our in
all of our video games, Like that's what everyone loves, and no,
Hell Divers works because all those things are like working in sync for a very
clear vision. And so I do hope that, like the people who are
making these games are like, hey, listen, are things not like Hell
Divers, but I swear it's gonna be its own thing and just like just
trust us. But we played Hell Divers too, we know what we should
take from it too. We Okay, but yeah, that won't happen,
that it will just be a bunch of badly made knockoffs. Yeah, And
it's it's the same thing like with the from software games, right where it's
like a lot of people had a hard time figuring out what the lessons were
from those where it's like, well, we will just have you know,
tough you know, animation priority and stuff like that, and that's that's all.
That's all we gotta do. It's so yeah, I know it takes
a little bit more than that consistent vision, like you said, and like
I love the radical form behind where you're aiming, because it's like, all
right, there's an actual character down there moving things around, and that does
feel very from software coded, but it's like they have a character that actually
needs to physically move. But it's like you can't just have that one piece,
you can't. You gotta be like, why is this character lumbering around
like that? And does everything else in the game have that same sort of
logic applied to it In Helldivers two, absolutely, Hey, David Bondahar,
smart guy. I'll be sure they'll figure it out if they try to like
emulate all that stuff. Obviously there's gonna be a lot of call of duty
influence as well, but hearing that it's cooperative and coming out of a world
where it seems like people are very down for those kinds of Experiences. It's
like, yeah, clearly you look to what they're doing with Helldivers in some
other games as like Good Shining Beacons of Where to Go Next. Ned's has
started several Western studios, though they have worlds Untold, which was helm by
Mass Effect dev Mac Walters, Fantastic Pixel Castle led by former Blizzard designer Greg
Street, Team Minus Zero Entertainment, which is under veterans Rich Fogel and Mark
Tucker, Bad Brain Games Studio led by former Ubi Soft Toronto producer Sean Crooks,
Anchor Points Studios with Remedy and Smilegate alumnus Paul Earhart or Earth. And
then there's a Jar of Sparks headed up by former Halo Infinite head of design
Jerry Hook and Jackalliptic Games formerly jacolbe Games, led by former Cryptic Studio CEO
Jack Emmert. So that's a lot of fingers in a lump pies. And
I'm curious if how many of these come out on what size these teams are
at now because they always make a big deal of like well hiring up,
but like how much are they hiding up? Right? And a few years
ago it was clear like these studios could have quickly rushed up to like two
hundred and fifty people. Is that still true? I don't know, Like
I mean, it feels like we're in a world where you don't do that
anymore. Build a Rocket Boy, the one from Leslie Bensy's his new studio.
They haven't released the game. They've announced a couple of games. They
were one of these studios that quickly rushed up to like two hundred three hundred
people, and they you know, the reporting is, I don't know if
they confirmed this publicly, but the reporting is they had some layoffs. So
it's like, oh, okay, things have changed pretty quick for studios like
this that are new endeavors that haven't released games yet, but we're about to
at the same time, like the when you like look around, like what
other studios like this have put out games? And it's a god, what
was that game with all the destruction in it that came out a few weeks
ago at the at the end of last year that everyone was playing, the
one that like all the coins blasting all over the place from an Embark Studios.
But that's the most finals, thank you? Yeah in Bark Studios.
The finals, like they put that out. That was a pretty good success.
That's kind of what you can expect. And Embark definitely had like two
hundred and fifty people before they ever put out a game. Uh so this
this is a model that has seen some success. I hope Nettie's after starting
up all these projects, seized them through and lets these people actually make their
games. We'll see. Sonic Superstars fell short of its initial forecast. Sega
points to competing with other games. Quote in the same genres from Nintendo Everything.
I fail all of my exams because I'm competing against students in the same
subject. Just like you look to left, Super Mario is here. Fuck,
I'm screwed. During its latest financial assults, Q and A Sega commented
on the sales performance of Sonic Superstars. We talked a little bit about this.
The quote here is although Sonic Superstars has generally been well received by those
who have played it, the timing of the launch coincided with competing titles in
the same genre, and it has been short. It has been short of
the initial forecast. The strategic expansion of the Sonic ip is progressing well and
we will continue to work to increase repeat sales. Of this title. I
love the phrase the strategic expansion of Sonic IP is progressing well. It sounds
like some shit Joe Biden would have to say in the State of the Union.
It's like we are replenishing the strategic Sonic supply reserve. That's a wild
thing. This game came out the same week as Super Mario Brothers. Wonder
what did you expect? We all yelled at you that this would happen.
Why did you do it? You could have just not done it. Do
you think that there was someone who was like in the office was like,
oh, it's gonna be like Barbenheimer, not getting like why that fucking worked?
And also that like movie tickets aren't eighty dollars each, like for real,
yes exactly, Jesus Christ sega, like I've I like it. I
do. I want to get Sonic doing the Oppenheimer what have I done?
Face that someone should that for me. I've been thinking about that face ever
since Balacchal blew up, because like I sent a tweet to jarn just being
like, hey, I saw this like cargame on Steam that's like, oh
you did it? You Yeah, It's like it's like poker and shit like,
maybe you'd be interested in taking a look at him. Like ever since
then, it's all I hear about. I'm like, I don't know the
rules to Poka done jansus. He did this to me, He infected me,
so it's like patient zero. But yeah, we'll all trying to find
the guy who did this and Sega, we'll let you know when we discover
who it is and will beat the shit out of him with some bats.
Last story here. New studies suggests kids are now experiencing social pressures to buy
in game items and by that they're being bullied for being default, something I
actually have heard about before, Like default has become a slur among kids.
This is from Patrick klepek Over at cross Play. Shout out to Patrick.
The popularity popularity of games among young people is creating social pressure to buy items
and skins to avoid feeling left out or bullied. According to a fascinating pair
of new studies published by Norwegian researchers as part of a broader effort by Norway's
government to better understand the relationship children have with video games. Researchers Camilla knutsen
Stein's and Clara Julia reich Or of Oslo Metropolitan University. We're tasked with studying
the influence of money and video games by the Norwegian Government's Ministry of Children and
Family Affairs Division. There's still much to learn about the social dynamics within children's
virtual worlds, and governments and policymakers worldwide are interested in this topic from a
regulatory perspective, said Steinis and Reich in joint Answers to cross Play recently.
Video games are also an important part of children's everyday lives, and there is
little research on young people's digital conception in a Norwegian context. Basically, what
they found here is that there is no distinction among children, and maybe this
is true for adults as well, but they study children. No distinction among
children between their real life social structures and their online social structures. Apparently,
one thirteen year old, the thirteen year old they talked to, is like,
if you don't play these games, you go to school and then there's
nothing to talk to talk about with the other kids. You are left out,
so you kind of have to play. And then once you're in there,
the things that they are often talking about are informed by the character skins
that they that are available to buy and that is like part of like showing
off and obviously that leads to bullying. Now where this like really gets well,
how does this affect the game developer? We already know that Epic was
gotten some hot water for its use of dark patterns where they try to get
people to like, you know, buy more things than they necessarily want to
buy by setting up the store in certain ways. And clearly a developer like
Epic, a sophisticated operation like that, understands these pressures and are they playing
it up. That's where regulation would come in. And I'm at a point
let's see where it's like fucking crack down on them. Just let's really let's
not. Let's let's stop letting them get away with so much when it comes
to this stuff. I know we're talking about all words, all the money
going to come from for these companies, and if this means less money,
maybe it means where people get laid off. We've got to find a balance
somewhere where it's like, these companies know how to exploit us, why do
we keep letting them do it? I get it with like food to a
certain extent, say oh well this we're putting all this extra salt in here
because it tastes better and so okay, but you put in a certain amount
of salt that you know is going to make me sort of addicted to this
thing, and you understand that, and the first most of the people,
the vast majority people, you don't understand that that that puts set at disadvantage.
Shouldn't that be regulated? And people like, well, don't fucking take
away my doritos. I think here would be a little bit like, okay,
if we put in some protections to keep kids from falling into these dark
patterns. It seems like very few people are going to be like, don't
take away my kids asking me to buy fucking v Bucks. So I think
this is when we could probably win. I don't know, what do you
think, LEXI? Yeah, I think Fortnite might be in kind of like
a bad situation here because this this isn't like a new phenomenon. This has
been going on in schools for decades of you can't a forge the cool thing,
you are not parsh of the group, and you know, it happens
every time there's a fad, every time there's a new ish item, like
it's not it's not a new experience for people to be going through. But
also video games have this light on them of already being anti social things.
They have this stigma of already being anti social products and epic especially as the
spotlight on Ish as being a company that exploits people's habits in such a way
as we saw with the dark pattern stuff, so it paints them in a
bad light. And so you have a study like this and suddenly those things
snowball very quickly and it comes to a head in a way that maybe it
wouldn't have come to a head for someone or for a company like Lego where
kids are being buddy because they couldn't afford Lego or something like there's enough things
around it where this sounds to look bad for them. Yeah, and there's
this, you know, obviously we go back to games or software. They
are services. They are things that are connected to your device and then they're
right there, and then you have access to all of the commerce engines that
these companies can build. That is very different from how it worked with POGs
or with any of these other fads, even like Pokemon where it's like,
hey, the game is really big, yeah, but there was no commerce
store inside of the game on the game boy and stuff, so that the
kids could be manipulated into interacting with and that is it seems not just like
oh, it's different here, It's like, no, they're actively being manipulated
to interact with these stores because that is one of the ways that these companies
are maximizing their revenue. So it's like, oh, that is a huge
difference. And it's like taking an age old phenomenon of kids being left out
and feeling excluded and having to act on that and beg their parents to go
buy them something. Well, now they you know, the parents credit card
is already attached the thing the game is going to get. It very easy
for you to press the button and not even think about how you're spending money
because it's called v Bucks, it's not called American dollars. So yeah,
research coming in on this is not too surprising. I think most of us
will probably guess that this is how it is, but having it laid out
like this is very informative. So shut up to Patrick for tracking this down.
And I've seen other people picking this up, so great to read it.
And was this part of his book report? This is part of his
book report yeah, I think okay, he went about this right after talking
about meeting the big, the big meaty wrestlers and how how scary they were
good for him. What the fuck is that, Sonic Heimer? Thank you
so much. J No, oh no, I can't believe Sonic Climber got
an EMO chat before me. The two most tragic things to happen in the
twentieth century the creation of the atomic bomb and Sonic the Hedgehog. All right,
let's get to the pool. Well I get that set up, Lexie.
Why don't you tell people where they could find you what we have going
on, all that good stuff? Uh, you find me anywhere right now.
I haven't done anything since I was on that Like a Dragon podcast with
y'all. I've been on a accidental sabot call, as I've taken to calling
it. But I'm getting back out there. I stuff has been going up
on start Menu, the website that I have on. I am catching up
on emails. A bunch of people have contacted about getting working with us and
trying to get out there. I am making my way through emails and trying
to get people into the discord server. It takes a bit of time while
I'm also trying to edit and post all those pieces and juggle college stuff,
but I will catch up with it. And apart from that, you can
find me on Twitter at basically LEXI both spelt with eyes at the end,
and you can occasionally find me annoying the people on this website and I love
it whendn't have it any other way. We have the pull question ready to
go. Have you ever played Star Wars Dark Forces? Thirty eight percent said
yes, sixty two percent said no. Hey, sixty two percent, I
got some good news for you today. Star Wars Dark Forces is available on
Switch and all the other consoles on PC. I was played on the Steam
back this morning. It's it's fantastic. They did a really good job with
that over at Night Dive, using the Kex engine to really just make sure
that game is going to be as smooth and friendly as possible. Now,
a lot of great accessibility options in there. I think most people, if
you have get motion sick, turn off that head bob. It's an aggressive
head bob. I like it, but turn that off if you have any
hesitant is so cool. Just like it's like the stuff that they doing is
the stuff that we always say like we wish what happened more. I like
the Jet Into game that's coming out, like they're just yeah, they're doing
good ship. Yeah. I think between digital clips, Uh, Night Dive
and and handful of others, it's like we are in a good place where
with people who really they appreciate games and then they know how to like act
on that and do something with it. And Star Wars Dark Force is coming
back is a very it's a bright spot in what was an otherwise pretty dark
show today, Uh New Pole question, have you ever used Uzoo to play
commercial games? Your options are yes, no, and what are you should
Yeah, I was gonna say, you should have just asked if we've ever
commissioned a crime? Well that's it. What are you a cop? That's
an option there, But I'll know what you mean if you put that listen.
Come on, all right, we'll get to that on tomorrow's episode of
Games Mornings here on Giant Bomb. Speaking to Giant Bomb today on Blake Club,
we might have the finale of Mortal Kombat Michtologies sub Zero because Mike's at
the very end. Now, there's no guarantee, there's he's got a lot
of headaches to overcome a lot of challenges. This is Mike we're talking about.
I believe in him. I know you believe him as well. It
could happen, didn't Mike? Did? Did Mike? And don send you
the outfit for the next the next game. I'm gonna fucking quit this website.
I'm gonna go into a cave and you'll never find me and you'll never
take me alive. Uh I. I actually have Dan's outfit and the cart
for my Amazon. I just got to remember his address. I can actually
send it to him. But I am ready to go for that, very
excited. I guess you gotta. I gotta send him the game too.
Uh. I wonder I should look at as much they are complete in box
because I know he likes that shit for that, for that system, and
what if he already owns the game. I highly doubt he owns Superman sixty
four. We don't be by. We talk a lot much, so yeah,
he knows what's coming. I was like, Mike should like, should
we maybe do something else? And Mike's like, no, he's playing Superman
sixty four. Okay, quick question, and you don't have you don't have
to spoil it if you don't want to. Did you go with the Nick
Cage Superman interpretation. I've got some options when it comes to how he's dressing
up, So so we'll see, we'll see what's uh, what he's going
to look like that that will be a surprise. But hey, I can't
wait to see it. And hey, Dan record with hair everybody. That
is going to happen, all right, anything else happening on a Giant Bomb.
I'm gonna play some rzette tomorrow. Tomorrow I might have some more time
to play some game, some Mario Maker mess mornings before before the game mess
mornings. So look after that, that'll kind of happen on the fly here
and there, and then you'll just eat pitch, you'll get past the you'll
die off to the Google yes exactly, uh, and then we'll have voicemail
dumb Truck tomorrow. I think we're putting together a fun show for that if
we're able to make that happen, and then you know, the rest of
the week, we'll have the upf all the good stuff, all the stuff
that you're accustomed to finding here on giant bomb dot com. LEXI thank you
so much for spending today talking with me about video games. I really appreciate
it anytime, except for that one time that I pulled out. It was
completely fine. People. I ask you like last minute all the time,
and then you're like so apologetic when you're like, oh I can't do it
this, I'm like, it's fine, I'm irish. Well ex cop Chat
saying phrasing. I was gonna let it go, but chat the filthy minds
on chat right, we can't get anything across on this website because of them,
am I right? All right? Everybody, thank you for listening.
You're the best audience in gaming, except for when you're making the guests feel
uncomfortable. How dare you? Until next time, have a good one,
take care of yourself, and goodbye.

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