Super Nintendo World Opens in Orlando May 2025

Game Mess Mornings

Jeff Grubb and Jan Ochoa chat about the current state of PlayStation "plateauing", Astro Bot speedrun levels are finally out, IO Interactive hoping to have a young James Bond to resonate with the gamers, Nintendo World opening in Orlando in 2025, and even more stories to start your day!
2024-10-17 63 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>Don't be bait. It's the Internet. You're busy. Let's do
<v Speaker 1>this for October seventeenth, twenty twenty four. For the next
<v Speaker 1>hour or so, let me help you sort through the
<v Speaker 1>world of gaming on Game Mess Mornings Live with me
<v Speaker 1>Jeff Grubb. Today, I'm doing this instead of speed running astrobots,
<v Speaker 1>so you all better be nice to me. But first
<v Speaker 1>please join me and welcoming today's co host the Game
<v Speaker 1>Mess Mornings. It's jan A Choa. Everybody, Jan how are
<v Speaker 1>you doing.
<v Speaker 2>I'm still contending with the fact that some of my
<v Speaker 2>facial hair has been singed off, So I'm I'm actually
<v Speaker 2>glad that I don't see y'all in person on a
<v Speaker 2>daily basis. Otherwise it'd be I know, you wouldn't say anything,
<v Speaker 2>but I know you know something.
<v Speaker 1>Yeah, exactly because the camera and everything. But okay, yeah,
<v Speaker 1>I know it happens to everybody eventually, right, Everyone's eventually
<v Speaker 1>gonna singe a few of the whiskers. Yeah.
<v Speaker 2>And then I was looking at my hand the other day,
<v Speaker 2>I'm like, I my.
<v Speaker 1>Hair like whoa.
<v Speaker 2>And then I was trying to figure out if I
<v Speaker 2>do know something like the back of my hand, but
<v Speaker 2>my right hand has significantly more hair than my left hand,
<v Speaker 2>and it's because some of it got singed off as
<v Speaker 2>I was trying to pry off the a little propane
<v Speaker 2>tank from the camp stove.
<v Speaker 1>Now, when you began telling us the story of having
<v Speaker 1>your face and body caught in a fireball because of propane,
<v Speaker 1>was there part of you that was hesitant because this
<v Speaker 1>would confirm all of Dan's biases against propane. Oh no,
<v Speaker 1>not at all.
<v Speaker 2>I thought, like I in my mind's eye looking at
<v Speaker 2>the grand calculus of the universe and through then I'm
<v Speaker 2>sorry the dark universe, and I doing my daily mental
<v Speaker 2>neopet tarot card reading grub. I knew that to that
<v Speaker 2>day was not the day that I would DCNC. So
<v Speaker 2>I thought, you know, nothing is gonna happen to me.
<v Speaker 2>I'm just gonna this is gonna be a fun core
<v Speaker 2>memory for these children and myself. That's right, absolutely, Like, Hey,
<v Speaker 2>remember when Uncle Jan almost set everything on fire while
<v Speaker 2>trying to put out the fire?
<v Speaker 1>Mm hm. I we got the alarmo yesterday and I
<v Speaker 1>got it out of the box right away, and I
<v Speaker 1>but it was like vultures descending. I didn't say anything,
<v Speaker 1>I didn't mention it. I didn't was like, everyone, come
<v Speaker 1>look at this. The kids just could sense that there
<v Speaker 1>was some weird thing that, let's be fair, it's definitely
<v Speaker 1>for kids. So they just smelled it in the air
<v Speaker 1>and they appeared around me and they were like, okay,
<v Speaker 1>what is this. Who's getting this? Because it's not you,
<v Speaker 1>old man. And eventually we decided like, okay, it can
<v Speaker 1>go in Emmy's room. And by we, I mean they
<v Speaker 1>decided that, but we plugged it in. One of my
<v Speaker 1>couches has like the USB thing INEXU. You plug the
<v Speaker 1>couch in, you plug a couch in whatever. It's twenty
<v Speaker 1>two before we got to get used to it. Everybody,
<v Speaker 1>I know some people been plugging couch into couch. Yeah. Absolutely,
<v Speaker 1>And I was, okay, I'm setting it up. And part
<v Speaker 1>of the setup is stand up and like walk away
<v Speaker 1>from it and then walk closely. And I stood up
<v Speaker 1>and walked backwards, and I forgot that my couch was there,
<v Speaker 1>and I basically did you ever see the intro that
<v Speaker 1>the Dick Van Dyke Show. No. At the beginning of
<v Speaker 1>the Dick Van Dyke Show. Every episode, In the intro,
<v Speaker 1>Dick Van Dyke trips over his couch and sort of
<v Speaker 1>somersaults and stands back up. I did exactly that, and
<v Speaker 1>it made a big like I'm a big man, so
<v Speaker 1>it made a big booming sound all over my house
<v Speaker 1>and stuff's like did you just fall down? And the
<v Speaker 1>kids are looking horrified, but I stood back up and
<v Speaker 1>immediately they were like, okay, Dad's okay. But yeah, it
<v Speaker 1>was it was rough. So the alarm has almost killed
<v Speaker 1>me already. I mean, I think that's what Nintendo may
<v Speaker 1>be aiming for. Yeah, I think so. Yeah, that thing's
<v Speaker 1>not worth one hundred dollars, but I like it, like
<v Speaker 1>I like a quite keep remembering it's one hundred dollars. Yeah,
<v Speaker 1>that's a very important thing to keep in mind, you know, for.
<v Speaker 2>For folks that get paid like twice a month, you know,
<v Speaker 2>first paycheck is generally like, okay, got to handle the
<v Speaker 2>rent and miscllaneous bills, ute, UTI's and everything. That's what
<v Speaker 2>we're calling utilities now, huh, that's what they call them
<v Speaker 2>on the streets exactly exactly.
<v Speaker 1>Don't check it.
<v Speaker 2>And then the second payday generally it's like, Okay, I'm
<v Speaker 2>gonna take care of like these the smaller bills, maybe
<v Speaker 2>some of the subscriptions, but I got some like fuck
<v Speaker 2>around and find out money. And then when I saw
<v Speaker 2>it was one hundred dollars, I'm like, no, I'm gonna
<v Speaker 2>wait until they make that watch because they listen to me.
<v Speaker 1>Yeah yeah, I mean they're they're they're eventually they'll get
<v Speaker 1>on your time. They're not on your time yet, but
<v Speaker 1>they'll get on your time. But I don't know. It's uh,
<v Speaker 1>it's in her room. I went in there this morning.
<v Speaker 1>It didn't wake her up. It was just going off
<v Speaker 1>and she was just sleeping right through it. And then
<v Speaker 1>I had to like wait for her to stand up.
<v Speaker 1>But I actually don't. I think it turned off because
<v Speaker 1>I walked in the room and stood up near the
<v Speaker 1>bed and so it's like, all right, someone's up. All right,
<v Speaker 1>there we go. We're uh, we're up and adam, But yeah,
<v Speaker 1>ALARMO get yours in stores. Twenty twenty five, everybody, let's
<v Speaker 1>explain what we do here most weekdays, I Jeff Grub,
<v Speaker 1>will help piece your gaming life back together. That includes
<v Speaker 1>breaking news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you're watching live on twitch welcome. You can always listen
<v Speaker 1>to the show later on podcast feeds by searching for
<v Speaker 1>Game mess Mornings or find the rssogiantbomb dot com. You
<v Speaker 1>can also catch the show later with chapters and timestamps
<v Speaker 1>on YouTube. Hello YouTube, got to You gotta lean back
<v Speaker 1>on one foot. That's what I learned from watching the
<v Speaker 1>batting coaches on YouTube watch a lot of that. You
<v Speaker 1>gotta keep as much weight on your back foot as
<v Speaker 1>far as long as possible, and you want to keep
<v Speaker 1>your hands up here near the shoulder, and then you
<v Speaker 1>swing with your body and as long as you kind
<v Speaker 1>of like do the rotation back here, that'll really that's
<v Speaker 1>where all the power comes from. So you just got
<v Speaker 1>to turn your bodies when you go Hello YouTube like that.
<v Speaker 2>It's all just gonna like that like that. I guess
<v Speaker 2>you do the same thing with a pitch, right exactly.
<v Speaker 1>No, this is this is the thing I've realized. Jan
<v Speaker 1>I was throwing a football the other day and I'm like,
<v Speaker 1>I broke my collarbon when I was young, and I
<v Speaker 1>always blame like not being able to throw a great
<v Speaker 1>spiral on that, and it's like, no, I kind of
<v Speaker 1>did the same thing of like getting back on the
<v Speaker 1>one foot and twisting, buying and keeping the ball right
<v Speaker 1>up here, and it came out perfect. It was like, oh,
<v Speaker 1>everything works the same way anyway. This is a sports
<v Speaker 1>mechanics podcast now.
<v Speaker 2>Oh but okay, this time when we all go to LA,
<v Speaker 2>we're going to a batting throw.
<v Speaker 1>Into a batting cage and maybe even top golf because
<v Speaker 1>it's gonna be the same thing for that too, for
<v Speaker 1>a golf swing. Kind of like just getting all the
<v Speaker 1>energy right there. Oh yeah, oh yeah, okay, I like that.
<v Speaker 1>I like that Astrobot speed Run DLC level. It's live now.
<v Speaker 1>I know we talked about this, but it's live now
<v Speaker 1>at live nine am this morning. The episodes new levels
<v Speaker 1>would drop every Thursday for the next four thursdays as well,
<v Speaker 1>so they're gonna have a total of five of these
<v Speaker 1>speed run levels. I did just get to the end
<v Speaker 1>of this one. They do seem about about as long.
<v Speaker 1>At least this one seemed about as long as they
<v Speaker 1>was the ones that were in Astro's play room. It's good.
<v Speaker 1>I can already tell there's gonna be a lot of
<v Speaker 1>chance to optimize this. Uh yeah, looking forward to it.
<v Speaker 1>Although uh like this morning it dropped I'm like, I
<v Speaker 1>was in an appointment for Emmy, so I couldn't play it.
<v Speaker 1>Then now we're doing this, and I'm like all night tonight,
<v Speaker 1>we're gonna be playing Mario Party. I got another podcast,
<v Speaker 1>I don't know what maybe will play this game. And
<v Speaker 1>then we're gonna have the invitational tomorrow here on the website.
<v Speaker 1>So morey, Jane, We're gonna not gonna be with the
<v Speaker 1>reps in. We'll grub.
<v Speaker 2>There's plenty of time between now and then to at
<v Speaker 2>least look up some hot strats, you know, right we
<v Speaker 2>could we could look across the water and see what
<v Speaker 2>maybe perhaps a Jordan Midler is trying to do.
<v Speaker 1>Uh, I'm not worried about Jordan Miller. What's got. It's
<v Speaker 1>gonna submit his times in metric time. Get out of here,
<v Speaker 1>fucker right, get out of here, get out here. Centimeters?
<v Speaker 1>How many inches is that? I don't fucking know. Uh,
<v Speaker 1>Marino digit drop his time chat says thirty two a second,
<v Speaker 1>thirty two point two one seven seconds. So uh, okay,
<v Speaker 1>that's something name for right away again, I'm gonna submit
<v Speaker 1>my first run, which is still happening right now over
<v Speaker 1>there on that screen. He's just like running in place
<v Speaker 1>right next to that flag. So when we're done here,
<v Speaker 1>I'll submit my first time.
<v Speaker 2>I hope it gonn be more than an hour if
<v Speaker 2>you want to make If you just want to put
<v Speaker 2>together the rundown for the next couple thursdays for a
<v Speaker 2>game mess, I'll do the show with a puppet of
<v Speaker 2>Jeff Grubb.
<v Speaker 1>Okay, perfect, we can make that happen. Also, that means
<v Speaker 1>we get to order the puppet of me finally, that
<v Speaker 1>we always talk about getting for ourselves. So yeah, hell yeah,
<v Speaker 1>Puppet Week coming soon. Fuck yeah, well my god, what
<v Speaker 1>if we did all the shows with puppets. It'd be
<v Speaker 1>very hard to play games. We can figure out some
<v Speaker 1>like Jackbox games or something. I don't know what we
<v Speaker 1>could play with the other hand, Yeah, hey, this is cool.
<v Speaker 1>I'm happy with this first release. It really did come
<v Speaker 1>out right when they said it would. I am very
<v Speaker 1>happy with this release schedule as well. Jam one level
<v Speaker 1>a week. Everyone could just focus on that. Holy crap,
<v Speaker 1>is that fun. That's gonna be a really good time
<v Speaker 1>and you can already again a lot of people were
<v Speaker 1>in it at Dan ray Care in Chest's grub. I'm
<v Speaker 1>beating your astro time I have not submitted a time yet,
<v Speaker 1>so that's I guess that's technically true. I mean also
<v Speaker 1>not true, but yeah, I'm not. I'm also not too
<v Speaker 1>worried about Dan. There is someone I'm worried about. I'm
<v Speaker 1>worried about Sean. He is someone who has He did
<v Speaker 1>speed running for Mario sixty four, so I'm worried about him.
<v Speaker 1>He's also got the youth in my hands. Yesterday I
<v Speaker 1>played Incredible Crisis and my hands were tingling after work
<v Speaker 1>today or yesterday, it was bad. Herbo is in his name, Yeah,
<v Speaker 1>he go. He's nothing but fast. Yeah.
<v Speaker 2>Speaking about Turbo Sean, everyone, let me see some Turbo
<v Speaker 2>Sean's some capital teas, because if you look on the
<v Speaker 2>Giant Bomb YouTube right now, Sean has lovingly posted and
<v Speaker 2>uploaded all of the Mario Party part Yeah, all.
<v Speaker 1>The Mario Party parties up on YouTube. Everybody, good, good
<v Speaker 1>work with the Mario Party archive. There, Turbo Sean, So
<v Speaker 1>get yourself over on YouTube, enjoy your hen.
<v Speaker 2>Can you believe that we make Sean work on a
<v Speaker 2>twenty thirteen think pad and upload this from his local McDonald's.
<v Speaker 1>Yep, listen, I think that's the ideal work scenario. Exactly
<v Speaker 1>all right. Other news is happening. Io Interactive hopes it's
<v Speaker 1>Young James Bond will start in a big double O
<v Speaker 1>seven trilogy. This comes from Tom Ivan at vigc Io
<v Speaker 1>Interactive confirmed at the same time is what it confirmed
<v Speaker 1>in the headline that the game would feature a wholly
<v Speaker 1>original James Bond story. But it hasn't revealed much about
<v Speaker 1>the project over the last few years. I think that
<v Speaker 1>sentence supposed to fall up them saying that they had
<v Speaker 1>a trailer for it way back in twenty twenty, so
<v Speaker 1>they said it's not a gamification of a movie. Studio
<v Speaker 1>head CEO Hakan Abrek told IGN in a new interview,
<v Speaker 1>it's completely beginning and becoming a story of its own,
<v Speaker 1>hopefully for a big trilogy out there in the future.
<v Speaker 1>And equally important and exciting, it's a new bond. It's
<v Speaker 1>a bond we built from the ground up for gamers,
<v Speaker 1>finally a James Bond for gamers. Jan it's extremely exciting
<v Speaker 1>with all the tradition and all the history there there
<v Speaker 1>that is is there to get together to work on
<v Speaker 1>this with the family of creating a young Bond for gamers,
<v Speaker 1>a bond that the gamers can call their own and
<v Speaker 1>grow with or fun way to put that. But I'll
<v Speaker 1>say that this is probably the right move for something
<v Speaker 1>like this these days, apart from how silly the phrase
<v Speaker 1>a James bond for gamer is gamers is. You don't
<v Speaker 1>want to be adapting movies from in video games anymore
<v Speaker 1>these days. You want to be your own track and
<v Speaker 1>have references maybe maybe even line up the releases you
<v Speaker 1>can have. You can be pulling from the same set
<v Speaker 1>of characters. Yeah, that sort of thing. But the way
<v Speaker 1>we make video games and the way we make movies
<v Speaker 1>so different, so much more complicated in different ways each one.
<v Speaker 1>You don't want to be held down and be like,
<v Speaker 1>you got to make sure that this thing comes out
<v Speaker 1>within a year and a half radius of the movies released.
<v Speaker 1>That would be such a nightmare. So sin we're doing
<v Speaker 1>our own thing and games can support that is correct, right,
<v Speaker 1>one hundred percent.
<v Speaker 2>We see this problem happen most notably with wrestling games
<v Speaker 2>right grub Like wrestlers will change their look or change
<v Speaker 2>alliances in their boy stables on the fly that by
<v Speaker 2>the time the game will come out, one wrestler will
<v Speaker 2>look completely different, like they maybe they shaved their whole
<v Speaker 2>head or maybe they're not even working for that company anymore,
<v Speaker 2>and they were originally on the cover of the game,
<v Speaker 2>but now they the developers have to do some last
<v Speaker 2>minute switch thruse.
<v Speaker 1>This also.
<v Speaker 2>Leads to a lot of disappointment when you pick an
<v Speaker 2>ip like Marvels Avengers, right grub, and then you do
<v Speaker 2>that reveal and Cap doesn't look like CAP, and then
<v Speaker 2>iron Man doesn't look or sound like RDJ at all, right,
<v Speaker 2>because there's that gameation in that game definitely felt like
<v Speaker 2>it was kind of straddling the line in a bad
<v Speaker 2>way right where it's like.
<v Speaker 1>Oh, no, this is a game, it's its own thing,
<v Speaker 1>but clearly we're trading on the popularity of those movies.
<v Speaker 1>We just can't use anything in those movies. Yeah, it was.
<v Speaker 1>It was a bad idea. So like having a strong
<v Speaker 1>statement from the beginning this will be its own thing
<v Speaker 1>for the gamers is going to free them up to
<v Speaker 1>make something that can can fully stand on its own
<v Speaker 1>and they can make the best story for the kind
<v Speaker 1>of game that they're making. And I think, yeah, I
<v Speaker 1>think it's a really good idea.
<v Speaker 2>Yeah, And I feel like trying to build a franchise
<v Speaker 2>in this way is probably in a more organic way,
<v Speaker 2>is probably more sustainable because I'm hoping that Io thinks
<v Speaker 2>that they have a hit on their hands or it's
<v Speaker 2>going to be like a good game.
<v Speaker 1>I trust Io. Yeah, me too.
<v Speaker 2>Yeah, if I trust anyone to make a James Bond game,
<v Speaker 2>it's probably IOI. But you know, wanting to build that
<v Speaker 2>up versus saying like, hey, this James Bond game is
<v Speaker 2>gonna last for ten fifteen years in just making it,
<v Speaker 2>phrasing it and making that bold statement from the top
<v Speaker 2>of like, actually, you know, we just want people to
<v Speaker 2>grow up with this guy. We want people to grow
<v Speaker 2>and learn with this guy. And I could see that
<v Speaker 2>being a much more palatable character to grow accustomed to,
<v Speaker 2>versus someone being shoved down our throats saying like, no,
<v Speaker 2>you're gonna.
<v Speaker 1>Love this guy. He's gonna be the best. And like,
<v Speaker 1>you know, maybe we can't see the overall trajectory and
<v Speaker 1>growth of this version of a Double O seven going
<v Speaker 1>from like a pluckier spy that is kind of maybe
<v Speaker 1>a little bit more clumsy to someone more refined down
<v Speaker 1>the line. Yeah, and I think that, like James Bond
<v Speaker 1>is definitely one of these characters that has established itself
<v Speaker 1>as a part of the gaming cannon. There's been a
<v Speaker 1>lot of very successful James Bond games. Golden Eye definitely
<v Speaker 1>is one that people will always point back to, and
<v Speaker 1>so I think that has given IOI the confidence that
<v Speaker 1>we can take this character and there will be an
<v Speaker 1>audience of gamers who will be interested in what we
<v Speaker 1>do with it, and so we should really flex those muscles.
<v Speaker 1>They also talk here like this said, they don't they
<v Speaker 1>want this to be a trilogy. They want us to
<v Speaker 1>be a series of games. And I also think that
<v Speaker 1>maybe that was something we heard a lot back in
<v Speaker 1>the day. I think during the Xbox three sixty era,
<v Speaker 1>you would hear a new game would get announced like
<v Speaker 1>we are planning to make this a trilogy, and then
<v Speaker 1>it was very easy to believe because you could get
<v Speaker 1>three games from one series a new series on one
<v Speaker 1>console generation, and then immediately that never happened again starting
<v Speaker 1>with the next generation, especially these days now, I think
<v Speaker 1>that maybe IOI is in a situation where they're like, well,
<v Speaker 1>you know, we're not looking to do like rewrite the
<v Speaker 1>rule book every time. Look what we did with Hitman.
<v Speaker 1>We had hit Man twenty sixteen, then what was it
<v Speaker 1>twenty eighteen was was hit Man tours at twenty nineteen
<v Speaker 1>early maybe early twenty nineteen, and then twenty one, twenty
<v Speaker 1>twenty two for hit Man three. That sounds plausible. Twenty eighteen, okay,
<v Speaker 1>so twenty eighteen. Oh then maybe it was like twenty
<v Speaker 1>twenty twenty twenty one for a hit Man three and so, okay,
<v Speaker 1>we have this character, we have this the way the
<v Speaker 1>game is supposed to work, and then we had new
<v Speaker 1>settings with a few new features each time, and it
<v Speaker 1>worked really well, and one added on top of the other.
<v Speaker 1>Now they're probably not gonna follow the exact same structure here,
<v Speaker 1>but I think if they have a strong foundation for
<v Speaker 1>what makes this a James Bond game, which probably is
<v Speaker 1>going to be like a few things pulled from Hitman,
<v Speaker 1>I wouldn't be surprised if he has disguises that in
<v Speaker 1>this game as well, or so you know, maybe light
<v Speaker 1>disguise mechanics. But they'll probably have some new stuff as well.
<v Speaker 1>But if that stuff is strong a good foundation, I
<v Speaker 1>feel like, Okay, we're gonna add one or two new
<v Speaker 1>major features for each sequel, but mostly we're gonna be
<v Speaker 1>reusing a lot of stuff. And then we'll have some
<v Speaker 1>new new scenes, new settings, and it's gonna be about
<v Speaker 1>telling this the story of this character. And we can
<v Speaker 1>do that and a quick We could do it like Yakuza.
<v Speaker 1>We could do it like like a Dragon, and it's like, okay, Yeah,
<v Speaker 1>I think that totally can work. And I sort of
<v Speaker 1>believe Iowa Interactive when they say they're going to make
<v Speaker 1>a trilogy here, what do you think?
<v Speaker 2>Yeah, I think there are for a zany and as
<v Speaker 2>hectic as hit Man can be, depending on how you
<v Speaker 2>play the game, I've seen people actually play it like
<v Speaker 2>a serious game.
<v Speaker 1>I never understand that.
<v Speaker 2>Being the character of James Bond, I feel like it
<v Speaker 2>enables you to a whole slew of different mechanics that
<v Speaker 2>wouldn't be available to Agent forty seven. Yeah, it's like yeah, exactly,
<v Speaker 2>and like upgrade paths for those stuff with your watch
<v Speaker 2>and everything. And I'm also interested because I feel like
<v Speaker 2>some of the shortcomings with some of the Hitman games
<v Speaker 2>for me personally, was Agent forty seven wasn't really equipped
<v Speaker 2>to do hand to hand combat, or sometimes the shooting
<v Speaker 2>didn't feel great if you got into a gunfight. Now
<v Speaker 2>there are huge action set pieces in the James Bond movies.
<v Speaker 2>So I'm curious as to like how IOI is going
<v Speaker 2>to handle that, because it hasn't felt like right. CQC
<v Speaker 2>is is a strong suit of theirs.
<v Speaker 1>And if we treat the train level at the end
<v Speaker 1>of hit Man three as sort of like a prototype
<v Speaker 1>for what a James Bond game might feel like, they
<v Speaker 1>have a long way to go now. I don't think
<v Speaker 1>it's an impossible chasm to cross. I think they are, like,
<v Speaker 1>if that is a prototype, they're getting there, but they
<v Speaker 1>need to do more than what they did with that level,
<v Speaker 1>And of course they're working with a certain set of
<v Speaker 1>mechanics that they couldn't change for Hitman starting from the
<v Speaker 1>ground up. They've been making this game for a long
<v Speaker 1>time now, I would hope that's like, no, we're going
<v Speaker 1>to build this game so it can so a train
<v Speaker 1>action level makes a lot of sense in the James
<v Speaker 1>Bond game.
<v Speaker 2>Additionally, Grub, I feel like, you know, a major major
<v Speaker 2>component of the hit Man games is switching into disguises,
<v Speaker 2>and as far as I.
<v Speaker 1>Am remembering from all the James Bond movies.
<v Speaker 2>The main focus is how handsome and debonair James Bond
<v Speaker 2>is so it'd be an interesting switch where you know,
<v Speaker 2>we're conditioned in an IOI hit Man game to be like,
<v Speaker 2>all right, I got to switch to the skies to no,
<v Speaker 2>you're stuck as this handsome dude and you got to
<v Speaker 2>just maneuver your way through situations. I wonder if, like,
<v Speaker 2>you know, talking and charisma full factor in versus trying
<v Speaker 2>to poison someone's drink of like, nah, you gotta ris
<v Speaker 2>them up, dog.
<v Speaker 1>I mean what if it's both. What if you you
<v Speaker 1>got to risk someone up so that they get distracted
<v Speaker 1>so you can then also poison someone else's drink. I mean,
<v Speaker 1>this is where I think a prototype did work very well,
<v Speaker 1>the Argentina level in a hit Man, where it's like
<v Speaker 1>you're trying to rescue your you know, basically who became
<v Speaker 1>the love interest in that game, trying to rescue her
<v Speaker 1>and she's out there in the level and you're assassinated
<v Speaker 1>the people around her, and then you finish off the
<v Speaker 1>level by like doing the slow dance with her. It's
<v Speaker 1>like very James Bond with with with his Bond Girls
<v Speaker 1>sort of situation, and they did it in a way
<v Speaker 1>that's like this is not you know, she's not necessarily helpless,
<v Speaker 1>she was also helping there, So it's like feels like
<v Speaker 1>a maybe a modern take on the Bond girl situation
<v Speaker 1>as well. It's like they can extrapolate on that level
<v Speaker 1>on that idea. I am. I am there for that
<v Speaker 1>because I thought that was one of my favorite hit
<v Speaker 1>Man levels of all time. Now, so yeah, very hopeful
<v Speaker 1>that they can do this. Someone chat mentions, what if
<v Speaker 1>it's just forty seven obviously in disguise and they never
<v Speaker 1>ever like mention it or bring it up first Gamespong
<v Speaker 1>game perfect, Right, that's what we really want. Yeah.
<v Speaker 2>Turns out the Double Oh the Double Oh's are work
<v Speaker 2>in tandem with Age and forty seven and his gang.
<v Speaker 1>Yep. Yeah, and uh.
<v Speaker 2>Some people are worried about plot and storytelling because we
<v Speaker 2>all forget that Hitman does have a plot and a story.
<v Speaker 1>I got interested in hit Man two's plot, and then
<v Speaker 1>I thought they did a decent job sort of you know,
<v Speaker 1>kind of hitting the notes for that in hit Man three.
<v Speaker 1>But I get most people are not noticing that stuff
<v Speaker 1>and because it's not in your face and it's not rate,
<v Speaker 1>but it's good enough. Right.
<v Speaker 2>But in the same way that the train level felt
<v Speaker 2>like practice for making a more action oriented game. That
<v Speaker 2>could be the Double Oh seven game. I feel like
<v Speaker 2>the Dartmoor level is a great example of Ioi's ability
<v Speaker 2>to like tell a story unfolding dynamically.
<v Speaker 1>Yeah, oh god, man, we should play more hit Man. Like,
<v Speaker 1>that's honestly what I've just since I put this new
<v Speaker 1>story in here, and this happens to me. It happens
<v Speaker 1>to me all the time with hit Man, where it's
<v Speaker 1>just like, oh, I'm like, I'm sort of like feeling
<v Speaker 1>anxious that I'm not playing hit Man right now. I
<v Speaker 1>feel like kind of uncomfortable that I'm not playing hit Man.
<v Speaker 2>You know, grub Home Depot has already taken out all
<v Speaker 2>of their Halloween decor and throwing Christmas. Uh, same thing
<v Speaker 2>as happening with Target. I see them switching the seasons already.
<v Speaker 1>Maybe we should just have hit smiths. Yeah, let's bring
<v Speaker 1>back Hitsmith Let's do it. We'll figure it out that
<v Speaker 1>that would be real fun. I love Hitman, I really do.
<v Speaker 1>Uh Yeah, one of my favorite game franchises, and we
<v Speaker 1>will find reason to play more of it on the website.
<v Speaker 1>I might, honestly, I might just play more of it
<v Speaker 1>in my free time. There's a ton of games to play,
<v Speaker 1>and I might just start playing some more Hitman, my
<v Speaker 1>Steam doc. Know what the hell? I know it's bad,
<v Speaker 1>All right, let's move along here. Former PlayStation executives says
<v Speaker 1>console arms race has plateaued. This is from Jordan Midler
<v Speaker 1>at BGC. Former PlayStation executive Sean Layden has said he
<v Speaker 1>believes that the games console power arms race has plateaued
<v Speaker 1>and that a majority of consumers are not interested in
<v Speaker 1>marginally more powerful machines. Laden, who during a thirty year
<v Speaker 1>career at Sony served as CEO of SIE America and
<v Speaker 1>chairman of Worldwide Studios, was asked by VGC at Gamescom
<v Speaker 1>Asia if the pursuit of incrementally more powerful consoles can
<v Speaker 1>continue sustainably in the future, considering increasing development cost He
<v Speaker 1>responded with this quote, We've done these things this way
<v Speaker 1>for thirty years. Every generation, those costs went up, and
<v Speaker 1>we realigned with it. He replied. We've reached the precipice
<v Speaker 1>now where the center can't hold and not continue to
<v Speaker 1>do things that we have done before. Laden adding that
<v Speaker 1>he added that he believes that in order for the
<v Speaker 1>console market to remain healthy, they must also appeal to
<v Speaker 1>a broad audience and consumers who weren't previously players. It's
<v Speaker 1>time for a real hard reset on the business model,
<v Speaker 1>a hard reset on what it is to be a
<v Speaker 1>video game. He said, it's not eighty hours, it's not
<v Speaker 1>ninety hours. But if it's that whole. But if it's
<v Speaker 1>if it is, that's a whole different category. When asked
<v Speaker 1>about future console hardware, Leyden said he believed that a
<v Speaker 1>power boost on its own would not appeal to the
<v Speaker 1>majority of players. He said, it has plateaued. We're at
<v Speaker 1>the stage of hardware development that I call only dogs
<v Speaker 1>can hear the difference. He said, If you're playing your
<v Speaker 1>game and sunlight is coming through your window onto your TV,
<v Speaker 1>you're not seeing any ray tracing. It has to be
<v Speaker 1>super optimal. You have to have an eight K monitor
<v Speaker 1>in a dark room to see these things. We're fighting
<v Speaker 1>over terra flops and that's no place to be. We
<v Speaker 1>need to compete on content, jacking up the specks of
<v Speaker 1>the box. I think we've reached the CEM. Sony will
<v Speaker 1>introduce the PS five Pro next month. Coincidentally, so about this,
<v Speaker 1>excuse me for that cough, Yeah, yeah, it's hard to
<v Speaker 1>argue with that side of things that that it's plateaued.
<v Speaker 1>I think that this is it works from both sides
<v Speaker 1>for this, and there's multiple aspects of this. Let's start here.
<v Speaker 1>There's multiple sides to this, where on the one side, sure, yeah,
<v Speaker 1>consumers are not necessarily demanding incrementally more powerful boxes for
<v Speaker 1>the most part, and I think on the on the
<v Speaker 1>development side, they are like, why are we, like, sappoy,
<v Speaker 1>why are we going to make a PS five version
<v Speaker 1>of this game where the PS four version kind of
<v Speaker 1>looks indistinguishable and we'll just run better automatically on the
<v Speaker 1>PS five. So we're just gonna keep making a game
<v Speaker 1>for the PS four and you'll get the PS five
<v Speaker 1>version because of backward compatibility. So it's like on both
<v Speaker 1>sides there, everyone's sort of like, we're not we don't
<v Speaker 1>feel the need for these new consoles the way that
<v Speaker 1>we once did, and then one sort of feeds into
<v Speaker 1>the other where people don't feel the need to upgrade,
<v Speaker 1>and then because of that, there's a lot of people
<v Speaker 1>still on PS four. So when you put out a
<v Speaker 1>PS four version of your game and it's selling just fine,
<v Speaker 1>the developers are like, and now we don't feel the
<v Speaker 1>need to make the PS five versions this loop that
<v Speaker 1>feeds back into itself, and then you know, we look back.
<v Speaker 1>You know, Nintendo prove this decades ago, decades ago with
<v Speaker 1>the DS and the Wii, where they're like, we these
<v Speaker 1>things sold better and appealed to that larger audience, and
<v Speaker 1>they very very specifically avoided the power struggle, the power battle,
<v Speaker 1>and by hey, the Wii is two GameCubes duct taped together.
<v Speaker 1>The DS is obviously less powerful than a PSP and
<v Speaker 1>what and it didn't just not matter. Both of those
<v Speaker 1>things performed better than their other, the other console counterparts,
<v Speaker 1>at least through the beginning parts of that generation. So yeah,
<v Speaker 1>I think maybe what he's saying here is the like PlayStation.
<v Speaker 2>Needs to realize this as well, right, Yeah, I but
<v Speaker 2>this is a problem Grub that I feel like PlayStation
<v Speaker 2>has kind of forced themselves into buy the development cycle
<v Speaker 2>and the type of games that they're making and lack
<v Speaker 2>of games that they're they're making where they put such
<v Speaker 2>a heavy focus on sad dad games, these triple A
<v Speaker 2>big blockbuster games that require a more powerful box, But
<v Speaker 2>they still also want to appeal to the people that
<v Speaker 2>have a PS four, so they try and appease both camps,
<v Speaker 2>and in the process of trying to appease both camps
<v Speaker 2>and raising the price of the PS five now making
<v Speaker 2>a PS five pro.
<v Speaker 1>There, What games am I going to play on either
<v Speaker 1>of those? Yeah?
<v Speaker 2>I mean, and like that's been like the longest running
<v Speaker 2>thread grub that Nintendo seems to have figured out that
<v Speaker 2>Sony and Microsoft keep forgetting that you need to put
<v Speaker 2>video games on the consoles for people to buy them
<v Speaker 2>and play them. Take a little bit of offense of
<v Speaker 2>Sean Leyden's statements of waiting for the sun to peek
<v Speaker 2>through my curtains and everything. Motherfucker. I had a great
<v Speaker 2>run of Bolotro, that's why. Well, but that's the other thing.
<v Speaker 2>Blatro is like an indie game, right that is less
<v Speaker 2>than a gig less than five hundred megabytes, I think,
<v Speaker 2>and I have devoted more time to that than I
<v Speaker 2>think all of the God of Wars.
<v Speaker 1>Yeah, and it's I think that these companies are our
<v Speaker 1>right to be a little scared. These big companies are
<v Speaker 1>Sony and Microsoft are a little scared of being like, well,
<v Speaker 1>we'll just make a bunch of blatros. Obviously, it's not
<v Speaker 1>that easy, and it is despite it being very difficult
<v Speaker 1>and expensive, it is still technically easier to be like,
<v Speaker 1>here's how we can set our games apart. We will
<v Speaker 1>spend more money on it than anyone else to make
<v Speaker 1>it look better than any other game. And that is
<v Speaker 1>a very easy marketing point, and it does work on
<v Speaker 1>a certain subset of the audience. I think that what
<v Speaker 1>we need to realize, and I think what Layden's saying
<v Speaker 1>here and what a lot of companies have come to realize,
<v Speaker 1>and what Nintendo realized a long time ago, is that
<v Speaker 1>is not a growth market. That is not where you
<v Speaker 1>are going to be able to keep doing that, and
<v Speaker 1>then the return on investment will correspond to the dollars spent.
<v Speaker 1>It will be Yeah, it'll be like now we're spending
<v Speaker 1>more and we are getting those same people who did
<v Speaker 1>demand them more from us. They did, They do want this.
<v Speaker 1>Those people are out there and they are watching Digital Foundry,
<v Speaker 1>and they do care about ray tracing and the best
<v Speaker 1>looking visuals and realistic irises and face animations that look
<v Speaker 1>indistinguishable from real humans. They're paying attention to that stuff
<v Speaker 1>and they do care. Yeah, They're just there's not new
<v Speaker 1>people joining that audience every day. The way that, like
<v Speaker 1>the overall gaming market is gaining people, whether it's on
<v Speaker 1>mobile or PC or free to play or anything like that.
<v Speaker 2>Yeah, and relying so much on that heavy performance grub
<v Speaker 2>I don't see PlayStation gaining new converts to become gamers.
<v Speaker 2>I feel like when everyone found out that their PlayStation
<v Speaker 2>could play Blu rays, that was like a big thing,
<v Speaker 2>and people were picking up PlayStations just because like, oh,
<v Speaker 2>like this is a cheaper Blu ray player that I
<v Speaker 2>can also I guess play games on. And now because
<v Speaker 2>with the decline of physical media and streaming being such
<v Speaker 2>a big thing, like I don't know what other hook
<v Speaker 2>you have in a PlayStation, in a PlayStation or any
<v Speaker 2>console really to get that other audience in Because then
<v Speaker 2>I knew so many friends, so many different households that
<v Speaker 2>use the PlayStation as like their media device. Yeah, and
<v Speaker 2>now when streaming is built into TVs, there's suddenly a
<v Speaker 2>less of a reliance on any other device to have
<v Speaker 2>in your entertainment system. When your TV maybe doesn't do
<v Speaker 2>it well, but it'll still do it. It'll still hook
<v Speaker 2>up to Netflix, Disney plus Max still want to watch
<v Speaker 2>for HBO.
<v Speaker 1>Bad but kind of good enough. Yeah, Yeah, I mean,
<v Speaker 1>you're right that they've always I think that's something that's
<v Speaker 1>easy to forget that they've always had a dual pronged attack.
<v Speaker 1>And and you know, the PS one kind of coming
<v Speaker 1>out and being cheaper than the Saturn and having a
<v Speaker 1>lot of third party support. The fact that it was
<v Speaker 1>a CD player maybe didn't make that much of a difference,
<v Speaker 1>but obviously PS two being a DVD player was massively important,
<v Speaker 1>and it was it's like every single time we have
<v Speaker 1>this conversation about buying things and just it's like, I
<v Speaker 1>can get this thing. It'll be my DVD player, and
<v Speaker 1>it'll play games, and I can play Madden every year
<v Speaker 1>and all these other games, and I'm gonna I will
<v Speaker 1>take advantage of that in PS three, the Blu ray player,
<v Speaker 1>PS four, and as you said, like being able to
<v Speaker 1>blok stream media and people have in this box that
<v Speaker 1>can just stream Netflix actually was important. Even even if
<v Speaker 1>you put that aside, that generation was helped by the
<v Speaker 1>fact that it's like, I think a lot of console
<v Speaker 1>gamers were anxious after twenty eleven twenty twelve, mobile phones
<v Speaker 1>kind of taken over, Free to play taken over, and
<v Speaker 1>there was a lot of talk about consoles going away,
<v Speaker 1>and PS four is just like we're console as console.
<v Speaker 1>Do you want one of those? And everyone's like Jesus,
<v Speaker 1>please yes, give us that. And I think that sentiment
<v Speaker 1>and that at that time carried into this next generation
<v Speaker 1>and and and I think these companies are like, we
<v Speaker 1>underestimated the demand for consoles last generation. This time, we're
<v Speaker 1>going to be ready for it. We're gonna invest a ton,
<v Speaker 1>we're gonna we're spend a lot on the games so
<v Speaker 1>that we can prove to those people that that our
<v Speaker 1>box is the one worth getting and that's gonna pay dividends.
<v Speaker 1>And it did everything except for pay dividends. It's done everything.
<v Speaker 1>It's cost them a lot of money. It did win
<v Speaker 1>those same people, but those same people are the same
<v Speaker 1>number of people as always. And so here we are
<v Speaker 1>again having this conversation. It's like what what what is
<v Speaker 1>the answer? And I move thing. Sean Layden's kind of
<v Speaker 1>just saying like, yeah, this is this is a problem,
<v Speaker 1>but it's it's a problem. It's pretty well documented at
<v Speaker 1>this point. And when he talks about things will have
<v Speaker 1>to shift, things will have to change, that sounds like
<v Speaker 1>a messy proposal for big companies. Like Microsoft and so,
<v Speaker 1>and I mean Microsoft just spent sixty nine billion dollars
<v Speaker 1>buying the most traditional game publisher you can imagine. Now
<v Speaker 1>they do have the mobile side of things, of course,
<v Speaker 1>and that's just gonna print money. But it's not like
<v Speaker 1>it's not like King. It's a factory. It's a factory
<v Speaker 1>for printing money, but it's not a factory for making
<v Speaker 1>the next big mobile hit. They have Candy Crush Staga,
<v Speaker 1>and then their other big game was Candy Crush Soda Saga.
<v Speaker 1>It's hard to like break into that market as well
<v Speaker 1>at this point. So it's not like there is just
<v Speaker 1>some blueprint that these companies are going to follow to
<v Speaker 1>shift into this new future whatever it looks like, to
<v Speaker 1>change what is a video game? As Sean Waydon says,
<v Speaker 1>but I think everyone is looking around realizing that needs
<v Speaker 1>to happen. Who's going to figure out what the answer is?
<v Speaker 1>Is it Mark Serni? It's probably Mark Serni. Sure, Big
<v Speaker 1>Mark Mark, get them on it.
<v Speaker 2>It's funny we were talking about the dual prong approach
<v Speaker 2>because with this modern lineup of consoles, there's less of
<v Speaker 2>a reliance on that dual pronged media approach, especially how
<v Speaker 2>PlayStation is kind of de emphasized getting the disk drive.
<v Speaker 2>They're pushing the disc list consoles. It feels like a
<v Speaker 2>little bit harder and maybe they're trying to squeeze people
<v Speaker 2>more by Hey, you can also get this one hundred
<v Speaker 2>dollars disk drive on the if you want. But funny enough,
<v Speaker 2>and this isn't me, folks listening. I'm not one of
<v Speaker 2>the old people on this website that loves Nintendo. Okay,
<v Speaker 2>all right, don't come at me, don't lump me into this,
<v Speaker 2>all right, But I think Nintendo grub has still done
<v Speaker 2>the dual prong approach, and maybe not media, but having
<v Speaker 2>it that you can take your game anywhere, right, having
<v Speaker 2>the pocket the handheld version of their console is just
<v Speaker 2>the console, so you can take it wherever you go, extensibly, right, Ye,
<v Speaker 2>And that is a part of Microsoft and PlayStation's strategy
<v Speaker 2>that has not quite lined up at all yet. The
<v Speaker 2>PlayStation portal doesn't do what we expected to do. Yeah,
<v Speaker 2>but the switch it's like, okay, well, someone wants to
<v Speaker 2>use a TV, I'm gonna stop playing Mario Odyssey and
<v Speaker 2>I'll just play it here in the same room.
<v Speaker 1>Yeah, And I think we look back at Sony's attempts
<v Speaker 1>to do handhelds. Obviously they were like, Okay, we're gonna
<v Speaker 1>do the premium hardware. We're gonna go after the Walkman audience.
<v Speaker 1>We're gonna we're gonna make the Walkman for gamers. And
<v Speaker 1>I think that that was always doomed to not be
<v Speaker 1>as successful as what Nintendo is doing, because what is
<v Speaker 1>Nintendo doing families? And I think it's so easy to
<v Speaker 1>underestimate because someone now that has a family, I recognize
<v Speaker 1>it's like, oh, so much of my budget is dedicated
<v Speaker 1>to getting something that will please everybody, that will go
<v Speaker 1>a long way with everyone in the family. And it's
<v Speaker 1>so easy to justify those purchases as opposed to, all right,
<v Speaker 1>let's get a Walkman for gamers. That's like a style,
<v Speaker 1>a style choice, that's fashion. That is, I'm gonna get
<v Speaker 1>this cool thing that that looks sleek and I'm gonna
<v Speaker 1>get in the game. And like it's hard to be
<v Speaker 1>the next fashionable electronic device, it is not hard to
<v Speaker 1>get the thing that has fucking Pokemon on it and
<v Speaker 1>and every everyone has to have that. And if I
<v Speaker 1>get that, that's an easy when for me as as
<v Speaker 1>a dad to get something from the Hey, I might
<v Speaker 1>enjoy that, but I know the kids are gonna enjoy
<v Speaker 1>it too. And then now now what I'm gonna talking?
<v Speaker 1>What am I gonna get next? It's like I'm not
<v Speaker 1>the PSP or the Vita was not even gonna bring
<v Speaker 1>up get brought up. It was another game Boy, another
<v Speaker 1>DS for the other kid, or so I have one.
<v Speaker 1>Like if the Family Market is a cheat code that
<v Speaker 1>Nintendo has completely blocked, these other bands maybe not even
<v Speaker 1>blocked them off. These other companies just don't even realize
<v Speaker 1>how to get into that, and so they don't even try.
<v Speaker 1>It's insane.
<v Speaker 2>When you go to a restaurant grub like any anyone,
<v Speaker 2>If you go to a restaurant, odds are there will
<v Speaker 2>be a child glued to some type of fire tablet
<v Speaker 2>if not an iPad, right, and that has replaced the
<v Speaker 2>kids that used to have like a game Boy or
<v Speaker 2>a DS in front of them. But you know, maybe
<v Speaker 2>you go a little bit older than three, four five,
<v Speaker 2>and you have like a seven or eight year old,
<v Speaker 2>Like I've seen what's happening here.
<v Speaker 1>You know what I might want me to talk about
<v Speaker 1>the xboxing with you. We're still doing game mess. Oh
<v Speaker 1>ah uh, that's right. You guys have been great. Bye.
<v Speaker 1>You can't bill us for that. What are we gonna
<v Speaker 1>do about him? I like, honestly don't know the figure
<v Speaker 1>figure him out. What time is that Xbox thing? Start?
<v Speaker 1>Everybody's that ten my time? Okay, okay, that's just said
<v Speaker 1>one pm? All right, plenty of time. So what was
<v Speaker 1>he doing here? Now? You think I don't know? Baby,
<v Speaker 1>he just wanted to hang out. Yeah, camasin too, he
<v Speaker 1>knows we do games. Yeah right, this is one still
<v Speaker 1>in the normal time. I thought it was that. Thanks. Yeah,
<v Speaker 1>see as soon. You guys do a great killing it. Bye,
<v Speaker 1>love you, thanks, love you too, Mike. Thanks bud uh.
<v Speaker 2>Like you'll see those kids with like a switch light
<v Speaker 2>now right and like and and the beauty part, Grub
<v Speaker 2>is that the switch not only plays Nintendo's line is
<v Speaker 2>the only place, well not the only place, but the
<v Speaker 2>only place you can play first party Nintendo games.
<v Speaker 1>But there's a whole slew of hit indie games that
<v Speaker 1>are all right, let's talk some Xbox guys. Dan, you're
<v Speaker 1>right out of time. Thank you such a good employee. Hey,
<v Speaker 1>no problem, Yeah, I just heays on the calendar that
<v Speaker 1>I'd come in here and let's talk some Xbox. Yeah,
<v Speaker 1>thank you so much, Dan, Thanks Dan anytime. Guys. Yeah,
<v Speaker 1>you're good at this, but we're gonna work at the stream.
<v Speaker 1>Well you go, why do you go take an extra break?
<v Speaker 1>All right, but you earned it. Oh okay, I'll get
<v Speaker 1>some matter runs and hey, you guys are doing great.
<v Speaker 1>Thanks guys, bye, Thanks man, appreciate it all right. Yeah.
<v Speaker 1>The Nintendo thing is that they are going to be
<v Speaker 1>in that conver like Pokemon is the is the super
<v Speaker 1>power there, but Mario as well, where when you have
<v Speaker 1>the tablet and you have the iPad, that's sort of
<v Speaker 1>a default because that's generalized computer device. You can justify
<v Speaker 1>that by saying I could get educational apps, I can
<v Speaker 1>get books, they can watch their stream and stuff on there.
<v Speaker 1>It is basically like having a TV. But when you're
<v Speaker 1>the next Christmas comes around, we're not gonna get another iPad.
<v Speaker 1>Pokemon will be right there, Mario right there. The movie
<v Speaker 1>was something that also superpowered that. I went to the
<v Speaker 1>movie theater with the kids to see The Wild Robot
<v Speaker 1>the other day and a couple of weeks ago. Great movie.
<v Speaker 1>It was a lot of fun, pretty good movie, but
<v Speaker 1>in the pre roll ads. You know, here's a really
<v Speaker 1>long Nintendo switch ad mostly focused on Mario, and you
<v Speaker 1>could tell it was like winning people over in the crowd,
<v Speaker 1>like it is. The family market is their superpower, and
<v Speaker 1>I think that is what is going to insulate Nintendo
<v Speaker 1>from a lot of these conversations we have about what
<v Speaker 1>is Sony and microsore going to do for growth, because
<v Speaker 1>turns out there actually are always going to be slightly
<v Speaker 1>more kids in the next generation than that we're in
<v Speaker 1>the previous generation. Population tends to go up. I know
<v Speaker 1>there's a lot of people out there Elon Musk's freaking
<v Speaker 1>out about population growth. He's just wrong, but that there
<v Speaker 1>is always gonna be more kids, and so they're like,
<v Speaker 1>that is where we can focus on our growth. And
<v Speaker 1>then the old heads aren't going away. They still want
<v Speaker 1>to play our games. But meanwhile, Microsoft are like, where's
<v Speaker 1>our is gonna come from? And it's not as easy
<v Speaker 1>as like, let's make our Pokemon. If they could have
<v Speaker 1>done that, they would have like do they does a Sony?
<v Speaker 2>The Sony and Microsoft have to understand that just because
<v Speaker 2>something is labeled as or seen as a kid's game,
<v Speaker 2>maybe targeted towards kids.
<v Speaker 1>Doesn't mean that only kids play it, right, Like.
<v Speaker 2>The same people that like I look at specifically you, Dan,
<v Speaker 2>Sean Mike to an extent, four people that will totally
<v Speaker 2>play Black Op six. Those same four people dead set
<v Speaker 2>and their mind is set on Astrobot right now?
<v Speaker 1>Oh for sure? What come on, y'o fucking put the
<v Speaker 1>puzzle pieces together? Dog? Yep? I mean it's even like
<v Speaker 1>things strictly list listed for kids. Uh, children's books a
<v Speaker 1>lot of popular you know, Harry Potter very popular with adults.
<v Speaker 1>But you know that goes back to like Hunckleberry Finn
<v Speaker 1>was a kid's book and now it's everyone reads that.
<v Speaker 1>Damn dropping the huck Huh listen, I don't want to
<v Speaker 1>want to use the herd h out here, but yeah.
<v Speaker 2>You know I'm the worst example, right I still I
<v Speaker 2>have stopped streaming Pokemon on this website just because putting
<v Speaker 2>teams together last minute would was killing, decincing me. Yeah,
<v Speaker 2>but I will still put in two three games on
<v Speaker 2>Pokemon's showdown, thinking like, man, this is a dumb ass team.
<v Speaker 2>What if this would work? Nine times out of ten?
<v Speaker 2>It does it, but we still dream grub.
<v Speaker 1>Yeah, it's important important to have your dreams, and that's
<v Speaker 1>what you can do on the Nintendo Switch now in stores.
<v Speaker 1>All right, we're gonna take a quick break. When we
<v Speaker 1>come back. Super Nintendo World is opening up in Florida
<v Speaker 1>and a lot more right after this. That's just how
<v Speaker 1>I say Florida, Florida, Florida, and then sometimes I'll say
<v Speaker 1>flo Rida. Super Nintendo World at Universal Epic Universe in
<v Speaker 1>Orlando opens May twenty twenty five. This is from Nintendo
<v Speaker 1>Everything Universe. Epic Universe has announced its opening date and
<v Speaker 1>as part of that, we now know when Super Nintendo
<v Speaker 1>World at Universal Orlando Resort will be available. Fans will
<v Speaker 1>be able to stop by beginning May twenty fifth, twenty
<v Speaker 1>twenty four. Universal Epic Universe isn't just about Superintendo World,
<v Speaker 1>as there are five worlds to visit in total. Crazy
<v Speaker 1>The area area will also feature Celestial Park, The Wizarding
<v Speaker 1>World of Harry Potter, Ministry of Magic, How to Train
<v Speaker 1>Your Dragon, Isle of Burke, and Dark Universe. Let's Go Sorry,
<v Speaker 1>Universal a Helios Grand Hotel, a Low's hotel comprised of
<v Speaker 1>a five hundred room property that's not LWS Lows, it's Loews.
<v Speaker 1>So nothing to do with the hardware store. I guess, oh,
<v Speaker 1>I know. I'm like, I love a hardware store themed hotel.
<v Speaker 1>But there's a bunch of other details for park freaks
<v Speaker 1>out there. I'm sure they know about it already in
<v Speaker 1>the rest of you. This is going in one year
<v Speaker 1>and out the other. Hey, they did it May twenty
<v Speaker 1>twenty five, May twenty twenty four. This is the wrong date.
<v Speaker 1>May twenty fifth, twenty twenty five. They wrote down twenty
<v Speaker 1>twenty four. Here May twenty fifth. That's a real date
<v Speaker 1>that's happening. That's within much less than a year from now.
<v Speaker 1>For part of me, with these things, when it's something
<v Speaker 1>cool that I'm interested in that takes place in a
<v Speaker 1>city that's far away that's gonna cost me a lot
<v Speaker 1>of money to get to, I put it in the compartment,
<v Speaker 1>like I will care about that when it feels real
<v Speaker 1>to me, and that has now begun. This now is
<v Speaker 1>beginning to feel real to me. I would love to
<v Speaker 1>go check this out. And this is like, you know,
<v Speaker 1>people know the Super Nintendo World opened up at Universal
<v Speaker 1>in California, and that is a slightly reduced version of
<v Speaker 1>what people have in Japan for Universe. Super Nintendo World
<v Speaker 1>where they don't have the Yoshi Ride. I think it's
<v Speaker 1>the big thing missing. They'll have that here. Then they're
<v Speaker 1>also going to have the Donkey Kong Ride. I don't
<v Speaker 1>think that's opening up right away, or maybe it is
<v Speaker 1>because I think they're building it, aren't they cause nint
<v Speaker 1>I almost called Mike Nintendo Mike and chat will know.
<v Speaker 1>But otherwise, I mean that's something that maybe say, yes,
<v Speaker 1>same day Okay, sorry, did you have questions about theme
<v Speaker 1>park stuff? Is the Donkey Kong Ride opening up on
<v Speaker 1>the same day as the Super Nintendo World in Orlando?
<v Speaker 1>That's right, Yes, the Donkey, the whole Donkey Kong section
<v Speaker 1>will be there with it. It'll be that the Yoshi Ride
<v Speaker 1>and the Mario Cley Ride. Very cool. Okay, well, thank you, Mike.
<v Speaker 1>So yeah, that's that's exciting. That is the kind of
<v Speaker 1>thing where I'm like, Okay, I've done Super Nintendo World,
<v Speaker 1>but I haven't done that stuff, and I like Donkey Kong,
<v Speaker 1>So I'm excited. How about you? What do we gotta do?
<v Speaker 1>Grub who's backed we gotta scratch to be invited by
<v Speaker 1>as media to this? What do we gotta do? We're
<v Speaker 1>friends with a theme park, Floyd, Sir, I mean, I
<v Speaker 1>guess she's kind of one, right, yeah, but I think
<v Speaker 1>I think she's one of these cabative ones that these
<v Speaker 1>team parks are afraid of. So we got to be
<v Speaker 1>careful with that, right right, right, okay, okay, Like Yo, Jenny, though, Jenny,
<v Speaker 1>you need someone to hold a camera for a day, please,
<v Speaker 1>I just want to ride the roller coaster. We do.
<v Speaker 1>I think we do know some people that are in
<v Speaker 1>coots with Universal, so we might be able to make
<v Speaker 1>something happen here. But also, I think I think it's
<v Speaker 1>time that Nintendo reaches out with the Olive branch to
<v Speaker 1>us and says we've punished you long enough. Let's this
<v Speaker 1>is the time to make it up, do you. Dan?
<v Speaker 1>Got to go to the Nintendo Museum. That went great.
<v Speaker 1>The best coverage of the Nattendo Museum, some might say,
<v Speaker 1>And if they want that to continue opening day previews,
<v Speaker 1>we should be there for the previews before Bay twenty fifth. Yeah. Yeah.
<v Speaker 1>Have you ever seen a man uh game spot brother,
<v Speaker 1>says Dan.
<v Speaker 2>Have you ever seen a man think, at the end
<v Speaker 2>of a long day with his friends that his eyeballs
<v Speaker 2>got sunburnt? I have seen that yeah, Dan Record can
<v Speaker 2>do that for you, all right, universal, Dan will make
<v Speaker 2>that happen.
<v Speaker 1>Uh yeah, very excited about this. I like theme parks
<v Speaker 1>a lot. Now. All it took was going with you
<v Speaker 1>guys it it.
<v Speaker 2>Every time I've gone to theme park with all it
<v Speaker 2>has been like probably the best tame park. So I
<v Speaker 2>would like to keep that trend going.
<v Speaker 1>What's making it? I know? Hey?
<v Speaker 2>Also, I don't know who I have to who I
<v Speaker 2>have to convince this, but it just rolls off the
<v Speaker 2>tongue Jan and Jenny at Blah blah blah.
<v Speaker 1>Yeah you're right. You know there's other j names too,
<v Speaker 1>Jan and Jenny at Olive Garden. I went to off
<v Speaker 1>Garden this weekend. It was good. Actually, I realized I
<v Speaker 1>don't like noodles all that much. Yeah, I know, well
<v Speaker 1>maybe Italian season on noodles. Like it's just I don't know,
<v Speaker 1>I have something about It's unsatisfying to me. A bad
<v Speaker 1>person is probably what it is.
<v Speaker 2>Uh.
<v Speaker 1>Dinal Crisis fans aren't happy the PlayStation release is subscription only.
<v Speaker 1>This is from Jordan Midler at VGC. I could see
<v Speaker 1>the check going fast over there. They're probably yelling at me.
<v Speaker 1>Donal Crisis has been released on PlayStation four and PlayStation
<v Speaker 1>five this week, and fans have criticized the decision to
<v Speaker 1>lock it on the PlayStation Plus Premium subscription with no
<v Speaker 1>separate purchase option available. While some classic titles released on
<v Speaker 1>the PlayStation four can be purchasable separately, dinal Crisis is
<v Speaker 1>exclusively available as part of the service's highest tier, PlayStation
<v Speaker 1>Plus Premium, which I think I recently spent one hundred
<v Speaker 1>and twenty dollars on for the whole year, and that's
<v Speaker 1>that's how much costs for the year, And that's why
<v Speaker 1>people are kind of frustrated by this. Traditionally, like very often,
<v Speaker 1>when these games get added to PlayStation Plus, to that
<v Speaker 1>subscription tier, they also get added into the store to
<v Speaker 1>purchase separately. Why that's not the case here. It's it
<v Speaker 1>seems like it's just that's the way Capcom does it.
<v Speaker 1>For some reason. Capcom has done this before, now they're
<v Speaker 1>doing it again with dinal Crisis. It's odd. This is
<v Speaker 1>the kind of thing that people don't like about subscription services.
<v Speaker 1>I think, although it's like, you know, maybe without the
<v Speaker 1>subscription service it doesn't happen at all, but that's not
<v Speaker 1>how people view it. They're like, I don't want the
<v Speaker 1>subscription service. It's fine if it exists, as long as
<v Speaker 1>I can still have access to all the games I
<v Speaker 1>want by just giving you money. Once the subscription services
<v Speaker 1>like we are gonna take this and lock it behind
<v Speaker 1>here as a special little goodie, then people start to
<v Speaker 1>be like, no, that's not how I've ever done this.
<v Speaker 1>Why are you doing it this way? That's very frustrating
<v Speaker 1>to me. How do you view this?
<v Speaker 2>I feel like that was the appeal of game Pass
<v Speaker 2>for me grub where it was kind of like a
<v Speaker 2>glorified demo system where if I really really like a
<v Speaker 2>game and I know that I maybe I may not
<v Speaker 2>be up for paying for game Pass for the next
<v Speaker 2>couple months, but I want to keep said game in
<v Speaker 2>my library.
<v Speaker 1>I still had the option to go ahead and buy
<v Speaker 1>that game.
<v Speaker 2>It feels like a very odd choice for Capcom to
<v Speaker 2>do to keep it off of being for sale.
<v Speaker 1>Yeah.
<v Speaker 2>I just don't get it, Like, I, what keeps you
<v Speaker 2>from putting the game on the up for purchase if
<v Speaker 2>it's available to play on the streaming or the subscription side.
<v Speaker 1>It doesn't quite make sense to me. Yeah, And it's
<v Speaker 1>like it is Sony giving them extra money to keep
<v Speaker 1>it only on subscription.
<v Speaker 2>I really highly doubt that that was like the other
<v Speaker 2>train of thought that I had, But it feels very
<v Speaker 2>odd to like, no, you can only have Dino Crisis
<v Speaker 2>on this service. It doesn't feel I know, we've been
<v Speaker 2>clamoring for Dino crisis as a whole of the gamer
<v Speaker 2>nation 'arn.
<v Speaker 1>For dinosaurs to chomp on them. Yeah.
<v Speaker 2>Yeah, we've been doing nothing but yearning. And some say
<v Speaker 2>we yearn too much. But I just don't see Dino
<v Speaker 2>Crisis driving people to subscribe to PlayStation Plus tiers to
<v Speaker 2>play it.
<v Speaker 1>Yeah. I don't know. If I yearn, I crave, I
<v Speaker 1>crave all the time.
<v Speaker 2>I don't know if I yearn, I crave, I yearn
<v Speaker 2>and then inside I burn.
<v Speaker 1>Hell yeah, bars. All right, a few more stories here,
<v Speaker 1>let's keep going. More details emerge regarding the Great Creepy
<v Speaker 1>Typhlosian Debacle. This is from Paul Tassi at Forbes. Shot
<v Speaker 1>to Paul Tassi for collecting all this info. We can
<v Speaker 1>correct some of the record here. It doesn't This is
<v Speaker 1>not going to fully equit Typhlosion of the crimes for
<v Speaker 1>which he's been accused, but there is some clarification here.
<v Speaker 1>I'm not precisely sure why, but there has. It's been
<v Speaker 1>an astonishing amount of interest in the game freak Leak,
<v Speaker 1>which spilled out all manner of content, but none was
<v Speaker 1>focused on more intensely than a lore story about a
<v Speaker 1>typhlosion where the Pokemon shape shifts into a human, marries
<v Speaker 1>a young girl and has a half Pokemon child with
<v Speaker 1>her before her father kills him. Now, with a bit
<v Speaker 1>of digging from at rottless zero one on Twitter, which
<v Speaker 1>I saw this thread, there are some new details and
<v Speaker 1>further context for what this weird story is and what
<v Speaker 1>it is based on. Here are the highlights. First, the
<v Speaker 1>idea that the story was authored by you Naakatsu appears
<v Speaker 1>to have been messed up through translation, and such a
<v Speaker 1>person does not actually seem to exist. The leak's first
<v Speaker 1>posted on fourtran were machine translated, which resulted in some
<v Speaker 1>things being lost lost in translation from the original Japanese,
<v Speaker 1>including the kanji for the name was just like it
<v Speaker 1>means can mean both these things, and they went with
<v Speaker 1>the one that for the person that doesn't exist. The
<v Speaker 1>story is based on Japanese folklore and tales of Mugina mujina.
<v Speaker 1>Probably not mujina. Let's say mujina mujina. Yeah, let's say
<v Speaker 1>that please a badger, that is, the ability to shape
<v Speaker 1>shift into humans to trick actual humans. Yeah, the tale
<v Speaker 1>was about a mujina, not necessarily the literal pokemon Typhlosian,
<v Speaker 1>but that is the basis of the concept of the character.
<v Speaker 1>The idea was realized further when eventually his Suan again
<v Speaker 1>never hasuians Hsuian Typhlosian arrived as a ghost type, presumably
<v Speaker 1>to reflect the history. The idea of the mujina and
<v Speaker 1>the girl having a child and her being run out
<v Speaker 1>of town is meant to be more of a metaphor
<v Speaker 1>and not being able to go back to town or
<v Speaker 1>not being able to go back to a previous life
<v Speaker 1>after being touched by the spirit world. There is some
<v Speaker 1>debate about the age of the girl, but it's probably
<v Speaker 1>she's like probably like sixteen, seventeen, eighteen, nineteen, or twenty
<v Speaker 1>in that range. The translation seemed to make the story
<v Speaker 1>about a sexual relationship, but the child appears to simply
<v Speaker 1>manifest one day to another, as you might see in
<v Speaker 1>folklore or myth, sort of like you know, the stalk
<v Speaker 1>the stork stork stalk, what's the bird stork?
<v Speaker 2>Right?
<v Speaker 1>The dark? Yeah, that drops off the baby. Yeah, that
<v Speaker 1>was a tough one for me, that that sort of situation.
<v Speaker 1>So maybe not as graphic as people are imagining. Still
<v Speaker 1>that he turns into a human. And what other purpose
<v Speaker 1>would you have to do that? Now when you when
<v Speaker 1>you say, like when you like to say, Okay, we
<v Speaker 1>are going to base this thing on folklore, that's one thing.
<v Speaker 1>But when people hear like the details of the story
<v Speaker 1>and like what if that was in Pokemon, people aren't
<v Speaker 1>going to raise eyebrows. Right. It's it's like, there is
<v Speaker 1>a folklore in America. I think it actually goes back
<v Speaker 1>to the first First Nations people, the Native Americans of
<v Speaker 1>there is a mythical coyote that would bury itself in
<v Speaker 1>the ground in a strawberry field and have part of
<v Speaker 1>his body sticking out in that strawberry field. So someone
<v Speaker 1>would come try to pick it, and it's like, Okay,
<v Speaker 1>that's weird folk or sure if the Pokemon company was like,
<v Speaker 1>let's make a Pokemon based on that perverted coyote, uh,
<v Speaker 1>people would still raise eyebrows. So sure there was some
<v Speaker 1>stuff lost in translation here and again, maybe some of
<v Speaker 1>this stuff, maybe there's still more lost in translation, Maybe
<v Speaker 1>there's more that we don't know about the validity of
<v Speaker 1>this leak in the first place. But I get why
<v Speaker 1>people were raising their eyebrows in the first place. Yeah, yeah,
<v Speaker 1>I guess it's a choice grub.
<v Speaker 2>You know, you can find inspiration in lots of places,
<v Speaker 2>but maybe we shy away from basing off of one
<v Speaker 2>of the starter pokemon for this generation.
<v Speaker 1>After folklore that I mean, all folklore is kind of
<v Speaker 1>fucked up. Yeah, well of it exactly. And it's not like, yeah, oh,
<v Speaker 1>Japanese folklore, so like the Norse folklore doesn't like Loki
<v Speaker 1>turn into a horse and have sex with his dad
<v Speaker 1>or something. I don't know, it's crazy.
<v Speaker 2>There's like there's like Filipino stuff where it's like, hey,
<v Speaker 2>if you pee on this mount of dirt and you
<v Speaker 2>don't apologize, your dick is going to explode.
<v Speaker 1>Yeah, so I never peeed outside exploded, So by proof,
<v Speaker 1>we're good. Yeah, we're good. Yeah, it's a weird rope
<v Speaker 1>to walk, I guess.
<v Speaker 2>And yeah, let's let's blame some of this on translation errors,
<v Speaker 2>let alone people just making scuttle butt for the sake
<v Speaker 2>of making scuttle butt and maybe putting together threads that
<v Speaker 2>weren't meant to be put together.
<v Speaker 1>Right, And also just like the lack of context of
<v Speaker 1>maybe bringing up this piece of folklore in a setting
<v Speaker 1>where you're working in a Japanese studio with a lot
<v Speaker 1>of other Japanese people could be the most normal thing
<v Speaker 1>in the world, just like bringing up Loki and then
<v Speaker 1>if you brought up lo King and then you'd like, oh,
<v Speaker 1>here's all the weird stuff that you did or Zeus
<v Speaker 1>and so I know that's super normal. For so many
<v Speaker 1>video game studios, they don't even think that that's weird.
<v Speaker 1>But if you were to take out of context like
<v Speaker 1>they wanted to put a guy in there they had
<v Speaker 1>sex with animals, like, yeah, that's gonna make people able
<v Speaker 1>go white? What is happening here? Especially breaking on all right.
<v Speaker 1>Analog's four K and sixty four console launches twenty twenty
<v Speaker 1>five or two hundred fifty dollars. We touched on this
<v Speaker 1>a little bit yesterday, but it was at the end
<v Speaker 1>of the show. Details are in, but it's mostly what
<v Speaker 1>you what you heard. It is going to go on
<v Speaker 1>pre order, yeah, the twenty first of October at eleven
<v Speaker 1>am Eastern. It is a full reimagine of the N
<v Speaker 1>sixty four. It is FPGA hardware emulation. They are emulating
<v Speaker 1>the hardware on the hardware side. It will run the
<v Speaker 1>games at a four K resolution. That's ten times the
<v Speaker 1>resolution of original in sixty four games. It'd look pretty cool.
<v Speaker 1>I am pretty excited about this. I think I'm gonna
<v Speaker 1>get it. Two hundred and fifty dollars. To me, that
<v Speaker 1>sounds that's you know what it is. As part of
<v Speaker 1>it is I remember what it was for, like the
<v Speaker 1>analog NT or whatever it was called, the original Nintendo
<v Speaker 1>that they didn't and that was like five hundred or
<v Speaker 1>six hundred dollars or something like that. So getting this
<v Speaker 1>down to I think what the original law Bunch price
<v Speaker 1>of the N sixty four was, it feels like a
<v Speaker 1>real steal in twenty twenty four. Crazy. I'm happy for you, Greb. Yeah.
<v Speaker 1>I think. Also I'm coming to the realization that I
<v Speaker 1>think I definitely like the PS one more than the
<v Speaker 1>PS two. I know that's crazy, and everyone she yell
<v Speaker 1>at me. That's fine. I love the PS two still,
<v Speaker 1>but I like the PS one more than the PS two.
<v Speaker 1>When I go think about what games make me happy.
<v Speaker 1>It's the PS one versus PS two. It's like right
<v Speaker 1>on the borderline for me between N sixty four and GameCube.
<v Speaker 1>And I know that will really make Mike yell at me.
<v Speaker 1>I think I do sto prefer GameCube, but it's close.
<v Speaker 1>I'm just someone who got a lot of joy out
<v Speaker 1>of those early three D games. They were weird, and
<v Speaker 1>a lot of them are ugly, especially on the N
<v Speaker 1>sixty four, I know, but it's my kind of ugly.
<v Speaker 1>I own that ugliness and I want more of it
<v Speaker 1>in my life. So this this thing's gonna make me happy,
<v Speaker 1>and so I'm I'm gonna get it. I'm trying to think, now,
<v Speaker 1>what do I like more? The Nintendo DS or the
<v Speaker 1>game Boy Advance. Yeah, it's tough. I mean game Boy
<v Speaker 1>Advance is kind of the perfect. It hits such the
<v Speaker 1>right time of like two D graphics head so matured,
<v Speaker 1>and it had and it had a very you know,
<v Speaker 1>it's the dot matrix screen, the LCD screen, not the
<v Speaker 1>dot matrix the LCD screen of like, we can put
<v Speaker 1>these pixels exactly where we want and we don't have
<v Speaker 1>to worry about people having a CRT, so we can
<v Speaker 1>have be super accurate with our art, and I just
<v Speaker 1>think so many games look so incredible in the Game
<v Speaker 1>Boy Advance they I think it's got the games that
<v Speaker 1>I would consider to be the most timeless, uh before
<v Speaker 1>this era of now when you kind of do whatever
<v Speaker 1>you want with your art. So yeah, for me, it's
<v Speaker 1>Game Advance. I think I'm with you.
<v Speaker 2>If it's specifically the Game Boy sp yeah, yeah.
<v Speaker 1>Yeah, game for sure, definitely. Yeah. Marino's right. Those two
<v Speaker 1>face buttons on the Game Boy Advance the only thing
<v Speaker 1>that really held that system back. Imagine that thing had
<v Speaker 1>six face buttons. Let's do it. It's another thing I
<v Speaker 1>like about this Analog three D is they're going to
<v Speaker 1>launch with an Xbox style controller, but with the A
<v Speaker 1>and the B button and then the four C buttons.
<v Speaker 1>So it's gonna have six face buttons. And I'm never
<v Speaker 1>someone who complained about the sea buttons. So I'm down.
<v Speaker 1>Let's go.
<v Speaker 2>We someone put a quick pull in chat between the
<v Speaker 2>GB and the DS thirty to twenty eight thirty for
<v Speaker 2>the GBA.
<v Speaker 1>Very tight race. Yep. Yeah, it's an eight bit dough controller. Yes,
<v Speaker 1>a bit dough analog basically the same company, you know,
<v Speaker 1>they have the same owners. Basically, all right, that does
<v Speaker 1>it for the news. I actually let me get the
<v Speaker 1>pull question. While I'm getting that set up, jam, whyn't
<v Speaker 1>you tell people where we have going on for the
<v Speaker 1>rest of the day. Oh boy, Grub.
<v Speaker 2>In about an hour or less than an hour's time,
<v Speaker 2>we will assemble a crew and we will talk over
<v Speaker 2>the Xbox Partner showcase later today, voicemail, dump Truck tomorrow,
<v Speaker 2>another episode of Game this mornings, and also we will
<v Speaker 2>have the astro bought Grand pre I believe we're gonna
<v Speaker 2>skip BCR this week because a lot of stuff going
<v Speaker 2>on short week kind of throws us off. Apologies, folks. Yep,
<v Speaker 2>we'll go back and listen to the Metaphor episode from
<v Speaker 2>last week. We should definitely get Jessica Cogswell on more
<v Speaker 2>things as well.
<v Speaker 1>Definitely, she is fan. She is so nice. She was
<v Speaker 1>She's the nicest things to me anyone's ever said when
<v Speaker 1>when I first met her. So so cool, so cool
<v Speaker 1>and kind.
<v Speaker 2>Fantastic writer, fantastic reviewer, blessed over as a colleague, but
<v Speaker 2>also also speaking about colleagues, speaking about wonderful times. You know, Grub,
<v Speaker 2>I didn't get to celebrate my birthday last week with
<v Speaker 2>you all, and that pains me inside. So I think
<v Speaker 2>it's only right. I think it's only right to have
<v Speaker 2>a party. Yeah, for some type of party tonight and
<v Speaker 2>hurts everyone except for you. That's a good, exactly one,
<v Speaker 2>That one that I'll just sit back and produce. Yeah,
<v Speaker 2>you know, maybe I'll polish off of that buzzball. Finally,
<v Speaker 2>let's go because Mario Party Party Folks is returning. It's
<v Speaker 2>returning with the Blight Boys. That's right, Jeff Grubb, Mike Manatti,
<v Speaker 2>Dan Rekert. They're going to party it up, but not with.
<v Speaker 1>Me, with the one and only Bailey Myers. Yeah, I mean,
<v Speaker 1>to be fair, you didn't mastermind this a little bit.
<v Speaker 1>You're like, what if Bailey was in there with the
<v Speaker 1>Black Boys because you knew how important it would be
<v Speaker 1>to her, and then you immediately went to talk, like
<v Speaker 1>to set that, like to do the planning, like hey, Billy,
<v Speaker 1>here's what's happening. I'm producing the show. And then you
<v Speaker 1>help make sure she knew the time so she could
<v Speaker 1>change her flight to get home faster so she could
<v Speaker 1>be there for this because she intends to demolish mostly Dan,
<v Speaker 1>but all of us.
<v Speaker 2>Yeah, I don't think she's gonna mind if I read
<v Speaker 2>this text chain. Okay, hold on, how we just find this?
<v Speaker 1>Hell, yes she is if people don't remember, I think
<v Speaker 1>she chose it as her her Giant Bomb moment. I
<v Speaker 1>think that's right. She did like the Giant Bomb sixteen stuff,
<v Speaker 1>so you can go find that on social or whatever.
<v Speaker 1>But it's the moment when she did select the point
<v Speaker 1>that the thing in Mario Party, which I still don't
<v Speaker 1>really understand. She's like, I'm gonna choose this thing to
<v Speaker 1>not get a star now because then I'll get a
<v Speaker 1>bonus star later and that'll get me more in the end,
<v Speaker 1>so I have a chance of winning. And then she
<v Speaker 1>ended up winning, and it was the most pro style
<v Speaker 1>move I've ever seen anyone doing a Mario Party. Maybe
<v Speaker 1>ever really think that the game might be a game
<v Speaker 1>of skill.
<v Speaker 2>Okay, hold on, hold time, Sorry, I forget where we
<v Speaker 2>were talking about this. Are you available for a long
<v Speaker 2>Mario Party stream with grub, Mikey, and Dan in the
<v Speaker 2>evening of October seventeenth. That's a day I get back
<v Speaker 2>from the blah blah blah thing.
<v Speaker 1>Oh fine, I.
<v Speaker 2>Want to play Mario Party so bad? What time is
<v Speaker 2>the stream going to be I could get back in time, LMO.
<v Speaker 2>It's cool, dude. We wouldn't want to want you to rush.
<v Speaker 2>We were playing on doing it at night. I'm literally
<v Speaker 2>picking my flight back now. Lots of them have me
<v Speaker 2>landing in Burbank early afternoon. Okay, okay, I'm getting into
<v Speaker 2>Burbank a little bit before five, so I'll probably be
<v Speaker 2>ready to be on camera by six if that's not
<v Speaker 2>too late.
<v Speaker 1>And that's exactly when we're starting. Everybody six pm Pacific time,
<v Speaker 1>nine pm Eastern Mario Party Party for Mario Party Jamboree. Yeah,
<v Speaker 1>I'm looking forward to it. Grub, who are you going
<v Speaker 1>to be? I'm gonna be WALLOWEGI.
<v Speaker 2>We also had a further discussion about like, hey, like,
<v Speaker 2>you know what if Dan.
<v Speaker 1>Picks Wallowigi and she was she said like, I'm not
<v Speaker 1>gonna fucking let him. Well, he said he's not gonna
<v Speaker 1>let her. So if you're if you want to be
<v Speaker 1>there immediately for two people who won't back down from
<v Speaker 1>one another, is that if that sounds like a good
<v Speaker 1>time to you, because it doesn't to me. Necessarily, you're
<v Speaker 1>not gonna want to miss it. It's not necessarily like
<v Speaker 1>watching your parents fight. I don't have siblings, so maybe
<v Speaker 1>it's similar to what this is, because definitely watching these
<v Speaker 1>two argue all through Germany and spell and yell at me,
<v Speaker 1>grub yell at me. Yeah, well, we're having a fun
<v Speaker 1>time at night by a river and yelling at me
<v Speaker 1>to say more spelling words to them. It's not fun.
<v Speaker 1>I'm sure, I'm sure. I hope it's entertaining for everyone else.
<v Speaker 1>Dan Chap said, one, if she's not there, by'mfe check
<v Speaker 1>she forfeits, and two he won. I think he's referring
<v Speaker 1>to the spelling thing, but he's not referring to the
<v Speaker 1>actual spelling bee that we did on air because he
<v Speaker 1>lost that, although I'm sure he'll say you want that too.
<v Speaker 1>All Right. The point is Mario Party Party Live on
<v Speaker 1>Giant Bomb tonight. I had to rearrange my podcast in schedules.
<v Speaker 1>I got to move another one earlier to night so
<v Speaker 1>we can make time for that. But gonna be a
<v Speaker 1>busy day. We'll get into it, looking forward to it.
<v Speaker 1>Let's wrap up this show so we can get ready
<v Speaker 1>for Xbox. Poll question are you faster than a games
<v Speaker 1>journalist and astrabot? Your options were no, and thirty six
<v Speaker 1>percent responded to that, and no, sixty four percent responded
<v Speaker 1>to that. Get good, everybody, come on, come on, get good. Yeah,
<v Speaker 1>that guy, he's still running over there. I'm really excited
<v Speaker 1>about it, submitting this hour plus time. I can't wait.
<v Speaker 1>All right, everybody, let's see new poll question. Are you
<v Speaker 1>getting the two hundred and fifty dollars four k in
<v Speaker 1>sixty four recreation from analog? Yes or no are your options.
<v Speaker 1>We will get the results of that. Talk about on
<v Speaker 1>Game US Mornings. You're on Giant Bomb tomorrow speaking a
<v Speaker 1>giant bomb. As Jen said, Xbox here pretty soon, boy smail,
<v Speaker 1>dumb truck. A lot of stuff still happening. Tune in
<v Speaker 1>for the rest of today, all that good stuff, more
<v Speaker 1>fun stuff tomorrow. In the meantime, though, Jan at Chowa,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talking about video games. Man, I really appreciate it.
<v Speaker 1>It's the only way to start at Thursday, Greb, thank
<v Speaker 1>you all for listening, Thank you all for watching. You're
<v Speaker 1>the best audience in gaming. Until next time, have a
<v Speaker 1>good one, Take care of yourself, get back on that
<v Speaker 1>back foot and go goodbye.

Chapters

No chapters available.