The Casting Of Frank Stone Cover Story, Nobody Wants To Die, And Arranger | GI Show
In this week's episode of The Game Informer Show podcast, we unpack our latest cover story on The Casting of Frank Stone! After that, Marcus Stewart dives into his time playing the cyberpunk noir detective game Nobody Wants to Die. Charles Harte discusses his early impression of Arranger, and Kyle breaks down his review of Kunitsu-Gami: Path of the Goddess. Marcus also chats about his recent trip to Blizzard to play Diablo IV: Vessel of Hatred's new Spiritborn class, and we round out the discussion with listener questions and a surprisingly long reflection on the 1995 film Powder. Follow us on social media: Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), Charles Harte (@chuckduck365) The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join us every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Matt Storm, the freelance audio editor for The Game Informer Show, edited this episode. Matt is an experienced podcast host and producer who's been speaking into a microphone for over a decade. You should listen to Matt's shows like the "Fun" And Games Podcast and Reignite, a BioWare-focused podcast. The Game Informer Show – Podcast Timestamps: 00:00:00 - Intro
00:04:02 - Cover Story: The Casting of Frank Stone
00:24:52 - Arranger: A Role-Puzzling Adventure
00:33:44 - Nobody Wants to Die
00:51:03 - Kunitsu-Gami: Path of the Goddess Review
01:01:30 - Charles' Retro Console Corner
01:05:54 - Diablo IV Vessel of Hatred - Spiritborn Class Preview
01:14:56 - Housekeeping and Listener Questions
00:04:02 - Cover Story: The Casting of Frank Stone
00:24:52 - Arranger: A Role-Puzzling Adventure
00:33:44 - Nobody Wants to Die
00:51:03 - Kunitsu-Gami: Path of the Goddess Review
01:01:30 - Charles' Retro Console Corner
01:05:54 - Diablo IV Vessel of Hatred - Spiritborn Class Preview
01:14:56 - Housekeeping and Listener Questions
2024-07-25
101 min
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<v Speaker 1>What's up everyone? Welcome to the Game Informer Show, a <v Speaker 1>weekly podcast covering the video game industry. Join us each <v Speaker 1>and every Thursday for a discussion of the latest gaming news, reviews, <v Speaker 1>and exclusive reveals with Game and Former staff and special <v Speaker 1>guests from around the industry. I am your host, Marcus Stewart. <v Speaker 1>I am joined by Kyle Hillier. Hello. Hello, it's cover <v Speaker 1>reveal Week. It's exciting, it sure is. And joining us <v Speaker 1>for this monumental week is Charles Hart. How you doing. <v Speaker 2>Hello, I'm good. I'm in a new house. It's Charles <v Speaker 2>House reveal week too. <v Speaker 1>Oh yeah, we really sat those up perfectly. How is <v Speaker 1>the new house? <v Speaker 3>It's cool. <v Speaker 2>I got my I'll douce like, can I just move? <v Speaker 2>I got my gamer shelf set up here. We got <v Speaker 2>most of my different games. Kyle and I did a <v Speaker 2>stream for Luigi's Mansion two and Nintendo sent us some stuff, <v Speaker 2>including a Luigi hat, which I have put on this <v Speaker 2>big stuffed elephant I have here. I've also got my cat. <v Speaker 3>What's the cat's name? <v Speaker 2>This is Kit? And then down here we have Lando. <v Speaker 1>Oh. I thought you were gonna say Cat. <v Speaker 2>It is Kit the cat. They're both they're not they're not. <v Speaker 2>They're kind of both named after Star Wars characters. Orlando <v Speaker 2>is definitely named after Star Wars character. When we got <v Speaker 2>the second cat, I was like, I thought Kit the <v Speaker 2>Cat was a cute thing. But there's also a Jedi <v Speaker 2>named kit Fisto. Oh so it happens. It happens to <v Speaker 2>line up. <v Speaker 1>There. Are you a particularly big kit Fisto fan where <v Speaker 1>you if someone calls you out, like, oh, man, tell <v Speaker 1>me your favorite kit Pisto moment. <v Speaker 2>You know, I actually did like kit Fisto as a <v Speaker 2>kid because I just like, I have my favorite color <v Speaker 2>is green, and he's got green skin and a green lightsaber. <v Speaker 2>And I was like, I can't get better than this man. <v Speaker 3>And he smiles real big an episode two, right, he goes, Yeah, <v Speaker 3>the good. <v Speaker 2>Kit Fisto moment is in the like two D animated <v Speaker 2>Star Wars Clone Wars special and he has a whole <v Speaker 2>like underwater fight sequence. That's really cool. That was my <v Speaker 2>like kit Fisto favorite moment. <v Speaker 1>Okay, but chriss Hare is Yoda. You're really big on Yoda, <v Speaker 1>who's also green and has a green one is green. <v Speaker 3>That's the good point. <v Speaker 2>I don't identify with the Yoda because he's so small <v Speaker 2>and I'm very tall, so it's we're not we're not <v Speaker 2>on the same page. <v Speaker 3>On Luke's shoulder and he's a backpack. <v Speaker 2>Well, then it's like I feel like Luke because I'd <v Speaker 2>be carrying people like a backpack. <v Speaker 1>Exactly, and who wants to feel like Luke Skywalker? <v Speaker 2>Right? <v Speaker 1>Well, thanks for checking out, guys before we hop into <v Speaker 1>a very big show. Of course, you can support the <v Speaker 1>Game Informer show, as well as Game Informer in general <v Speaker 1>by subscribing to a physical issue of the magazine. Of course, <v Speaker 1>you can do that by going to subscribe dot Gaminformer <v Speaker 1>dot com and you can sign up for a ten <v Speaker 1>issues a year to come to your house ten physical issues, <v Speaker 1>but it also gets you to digital magazine for just <v Speaker 1>nineteen ninety one. That's less than two dollars an issue, <v Speaker 1>and each issue is eighty four pages of goodness, including <v Speaker 1>the new cover that we're going to be talking about <v Speaker 1>very shortly. Or you can double up on that by <v Speaker 1>getting a two year subscription for thirty four to ninety nine, <v Speaker 1>which of course would get you twenty physical issues since <v Speaker 1>your house a year. It's a great way to support <v Speaker 1>Game Informer directly. Keep us around and it keeps us <v Speaker 1>smiling like we're all a bunch of kitfist those if <v Speaker 1>you do it like, there we go. If you're watching <v Speaker 1>the video, Kyle just at his best kit though, and <v Speaker 1>I was convinced. Yes. But yeah, Speaking of Game and <v Speaker 1>Former Magazine, our next cover story has been announced and <v Speaker 1>it is the casting of Frank Stone. A spooky cover <v Speaker 1>this month and it's booky also, I believe, and Kyle <v Speaker 1>you might know better because you've been here longer. Is <v Speaker 1>this the first super Massive game that has. <v Speaker 2>Ever been on the cover. <v Speaker 3>Yes, I'm I'm almost certain it is, because I remember <v Speaker 3>Matt sort of presenting it and being like, Hey, what <v Speaker 3>do you think of this? And my main reaction was like, <v Speaker 3>I like the idea of getting a super Massive game <v Speaker 3>on the cover. I think that would be really cool. <v Speaker 3>So I yeah, because until Don was not on the cover, <v Speaker 3>the corry was not on the cover. Yeah, uh first <v Speaker 3>super Massive game? Yeah yeah, And this is a cover <v Speaker 3>story that I wrote. I flew up to Montreal, Quebec, <v Speaker 3>Canada with Alex Van Aiken and we visited Behavior Interactive, <v Speaker 3>who is the creator, developer, publisher of Dead by Daylight, <v Speaker 3>of which this game is based on If you're not <v Speaker 3>familiar with the casting of Frank Stone. It is a <v Speaker 3>collaboration between Behavior and Supermassive, where it is a single player, cinematic, <v Speaker 3>choice driven adventure game, very much in the vein of <v Speaker 3>Until Dawn or The Quarry, but it is set within <v Speaker 3>the Dead by Daylight universe. However, it's telling an original story. <v Speaker 3>It doesn't feature any of the existing killers from Dead <v Speaker 3>by Daylight and that it features a news murderer named <v Speaker 3>Frank Stone. It takes place in the small kind of <v Speaker 3>Pacific northwestern town of Cider Hills and the summer of <v Speaker 3>nineteen eighty and it stars Allen Wake hadn't gotten there <v Speaker 3>yet right like that was like he wasn't getting shown <v Speaker 3>up yet. <v Speaker 1>No, not yet. I guess he would have been alive though. <v Speaker 3>He was still in New York. <v Speaker 1>I think he was writing books at that point, right <v Speaker 1>in nineteen eighty. Would he'd be like a kid? <v Speaker 3>No, he was like a published author in like two thousand. <v Speaker 3>How okay, you look up Alan Wake's. <v Speaker 2>Age one was twenty ten. <v Speaker 1>I think, yeah, it takes place in the year it <v Speaker 1>came out, and he was already like in his thirties <v Speaker 1>at least, all right, it was probably like, I don't, <v Speaker 1>let's see if we're getting way off track here. He <v Speaker 1>was born in nineteen seventy seven, so I guess, yeah, <v Speaker 1>you're right. <v Speaker 3>You guys are right. I'm wrong. In the eighties and <v Speaker 3>the early eighties he had been very young. <v Speaker 1>Yeah, yeah, I mean, maybe he's just a good writer, <v Speaker 1>maybe he's writing just little short stories. <v Speaker 3>But he's older than me. I forget that. Like characters <v Speaker 3>in fiction are like my age. Now. You know, I <v Speaker 3>spent so much of my life being like, ah, way <v Speaker 3>older than me. But there we're catching up. We're about <v Speaker 3>on the same. I'm like older than Han Solo at <v Speaker 3>this point, you know, Okay. <v Speaker 1>I don't say that. But anyways, back to frank Stone. <v Speaker 1>We visited the studio. I got to interview lead developers <v Speaker 1>from both studios A Behavior and super Massive to learn <v Speaker 1>about how to collaboration came to be, how it was <v Speaker 1>like working with each other because they, you know, both <v Speaker 1>studios make two very different styles of games. You know, <v Speaker 1>Dead by Daylight being an asymmetrical multiplayer game until Dawn, <v Speaker 1>and at least super Massive horror games. You know, they've <v Speaker 1>done other things besides horror, but you know that's probably <v Speaker 1>what they're best known for at this point, you know, <v Speaker 1>very cinematic, just choice driven stuff, like they've gotten more <v Speaker 1>and more sort of like I guess, I don't know <v Speaker 1>if interactive is the word I want to use, but <v Speaker 1>like maybe a little less on rails with each release <v Speaker 1>since the until Dawn came out. And so it was <v Speaker 1>fun just hearing them like just sit down and sort <v Speaker 1>of like break down like who contacted who? Like whose <v Speaker 1>idea was it? Because like as and it was fun <v Speaker 1>because Alex and I sort of represented two sides of <v Speaker 1>the same coin. Where Alex is like a huge Dead <v Speaker 1>by Daylight fan, like he plays it regularly, he knows <v Speaker 1>all about that unif but is not really played super <v Speaker 1>massive games because he's not a big horror guy, as <v Speaker 1>he's set in his own words, he's a big, big <v Speaker 1>chicken when it comes to horror, Whereas I generally enjoy <v Speaker 1>super massive stuff and I am a big war guy. <v Speaker 1>But until this trip, I had only played Dead by <v Speaker 1>Laylight pre release. I think it was the first E <v Speaker 1>three where it was demoed in twenty sixteen, Like I <v Speaker 1>remember walking in and it was like it had a <v Speaker 1>big booth with a big line and I was like, oh, <v Speaker 1>what's this thing? I guess I'll get in line for it. <v Speaker 1>But other than that, I the first time I ever <v Speaker 1>really played it was in the week or two leading <v Speaker 1>up to this cover trip, so we were just like, oh, yeah, <v Speaker 1>we both kind of like this is made for both <v Speaker 1>of us if you fused us into one person basically. <v Speaker 1>But I got to play a prologue chapter of the game, <v Speaker 1>which is set it's like a pretty much a prequel <v Speaker 1>to the game, because the game set in nineteen eighty, <v Speaker 1>but the prologue I played was in nineteen sixty three. <v Speaker 1>If you fall any of the gameplay trailers that have <v Speaker 1>come out, you do see glimpses of that section where <v Speaker 1>you play as the police officer and you're investigating the <v Speaker 1>game's primary setting, which is the cider Mill steel Mill, <v Speaker 1>which is this like, at least in nineteen eighty, is <v Speaker 1>this abandoned steel mill that the four teenagers decide to <v Speaker 1>film their own horror movie in because it has ties <v Speaker 1>to Frank Stone, who is this infamous serial killer that <v Speaker 1>went on some kind of like rampage back in the day. <v Speaker 1>And you know this town, which is like a small, <v Speaker 1>unassuming point town, you know, but it's also like scarred <v Speaker 1>by this this dark history of frank Stone. So I <v Speaker 1>got to play the sixty sequence when the steel Mill <v Speaker 1>is still operational and you're sort of looking for this <v Speaker 1>missing child and you're you're doing some of the like <v Speaker 1>the supermassive stuff. I will say the thing that stood <v Speaker 1>out to me the most was and this is something <v Speaker 1>that the creative director Steve Goss was going on about about, like, <v Speaker 1>you know, when you see super Massive, you probably already <v Speaker 1>have like a pretty good idea of what to expect <v Speaker 1>from their horror games, and that working with Behavior for <v Speaker 1>the Casting of Frankstone sort of represent an opportunity to <v Speaker 1>break a lot of their own rules because they wanted <v Speaker 1>to combine the more overt Dead by Daylight mechanics and <v Speaker 1>sort of motifs into this game. Where he said, it's <v Speaker 1>not the Casting of Frankstone isn't a super Massive game <v Speaker 1>and as you know it, but it's also not a <v Speaker 1>Dead by Daylight game. Like they're describing me as something <v Speaker 1>like its own thing. And it was hard to see <v Speaker 1>that just because in the demo that I played, because <v Speaker 1>it's so early, I didn't get to see a lot <v Speaker 1>of the bigger changes that they told us about but <v Speaker 1>you could see like the Dead by Daylight flourishes or <v Speaker 1>either of you. Kyle, I think you are, But Charles, <v Speaker 1>are you a Dead by Daylight guy at all? <v Speaker 2>I'm not a huge horror person or a huge multiplayer <v Speaker 2>games person, So both of these like developers are in <v Speaker 2>blind spots for me. Okay, But for some reason, this <v Speaker 2>is more. This is the most interesting super Massive game <v Speaker 2>to me, for whatever reason, I think because it's like <v Speaker 2>I am interested in the fact that it's connected to <v Speaker 2>a larger universe, if that makes any sense, Like I <v Speaker 2>like the idea of it existing in a pocket of <v Speaker 2>a larger thing. So I'm interested. I'm probably gonna play <v Speaker 2>this game. <v Speaker 3>I guess it's my Yeah, the idea that they're branching <v Speaker 3>off from something that is like really like more defined <v Speaker 3>than you think if you're outside of the Dead by <v Speaker 3>Daylight world, Like that was something that I took away <v Speaker 3>from reading your cover story and the big feature that <v Speaker 3>Alex put together as well of just like learning that <v Speaker 3>the fiction of Dead by Daylight is actually like pretty <v Speaker 3>extensive and detailed and like specific, and like this is <v Speaker 3>like a casting frank Stone is like a great like <v Speaker 3>foot in the door for like to understand what's going <v Speaker 3>on there and it sounds cool. <v Speaker 1>Yeah, they mentioned that they are uh. Dave Richard, who <v Speaker 1>was one of the lead and one of the principal <v Speaker 1>creators of Dead by Daylight on the behavior side, talked <v Speaker 1>about this is something that they've been wanting to do <v Speaker 1>for a long time because it was a lot of <v Speaker 1>the fan base I've been saying they wanted something like <v Speaker 1>this for He dropped an interesting little factoid where he's like, <v Speaker 1>a lot of like a sizeable portion of Dead by <v Speaker 1>Day Dead by Daylight fan base doesn't even play the games. <v Speaker 1>They just like absorbing the lore from like streamers or <v Speaker 1>content creators that play it because either they're afraid of <v Speaker 1>four games or more commonly, they're just not multiplayer people. <v Speaker 1>You know. It's like, Oh, I like the the mythos <v Speaker 1>of this world, and I like the vibe of it, <v Speaker 1>but I don't want to play with people. It's just <v Speaker 1>not my thing. Yeah, And I'm kind of that too <v Speaker 1>to an extent. So this was like an opportunity to <v Speaker 1>find a way, like you said, Kyle, to get them <v Speaker 1>into door a different way and also present this lore <v Speaker 1>but from a way that it's not presented it Dead <v Speaker 1>by Daylight so like, and Dead by Daylight is a <v Speaker 1>very very quick primer for what the lore of Dead <v Speaker 1>by Daylight is. But it's basically revolves around this weird <v Speaker 1>like living like universe slash entity thing called it what's <v Speaker 1>called the Entity, and it basically just goes around like <v Speaker 1>it can traveled through the cosmos, through time and space, <v Speaker 1>which also justifies why there's so many different media properties <v Speaker 1>and Dead by day likes. You could just go into <v Speaker 1>different timelines and it just goes into worlds and like <v Speaker 1>feeds on like powerful emotions, and then it just goes <v Speaker 1>around just like basically invading worlds and either creating killers <v Speaker 1>by driving them insane or just finding people that are <v Speaker 1>already evil and then just like plucking them. And then <v Speaker 1>also survivors are found because they wander into these areas <v Speaker 1>that the entity is touched and they get warped into <v Speaker 1>the entity itself, and so then the entity just for <v Speaker 1>some reason, yeah, we he went down the wrong hallway <v Speaker 1>and got sucked into this world. And then but the <v Speaker 1>enity just puts them in these endless trials of killers <v Speaker 1>trying to hunt down and kill survivors and survivors trying <v Speaker 1>to flee because it just generates powerful emotions of like, <v Speaker 1>if you're a killer, you're just like angry and you know, <v Speaker 1>full of bloodlust. And if you're to survive it, you're <v Speaker 1>terrified and maybe even hopeful because you think you're gonna <v Speaker 1>get out because you know you only have to turn <v Speaker 1>on one more generator. And like the antity doesn't care <v Speaker 1>who wins. It's like I get what I want either way, <v Speaker 1>but you're pretty much just trapped in this loop. But <v Speaker 1>because that by daylight takes place inside the entity, the <v Speaker 1>casting of Frankstone is an opportunity to kind of show <v Speaker 1>from the outside, this is what it looks like when <v Speaker 1>the entity invades a world. In this case, yeah, like <v Speaker 1>this is what it looks like when it had it's <v Speaker 1>starting to seep into a world and find like I <v Speaker 1>guess a killer in Frankstone, whether or not it creates <v Speaker 1>Frankstone or Frankstone was already evil, and then the entity <v Speaker 1>is like, Okay, I'm I want some of that. It's unclear, <v Speaker 1>but like give me some of that. But yeah, I'm <v Speaker 1>with you guys. Like that's an interesting premise. Again, for <v Speaker 1>someone that's not a big DVD person, it's like that's <v Speaker 1>a cool. This is a cool vehicle to sort of <v Speaker 1>like get familiar with the mythos of that series in <v Speaker 1>terms of like the pure gameplay all like the skeleton <v Speaker 1>of a super Massive game is the same of like <v Speaker 1>you know, you're you're making these decisions that can that <v Speaker 1>change the narrative as well as can either lead to <v Speaker 1>a character's death, like a permanent death or not, which <v Speaker 1>of course steers the story in a variety of different directions. <v Speaker 1>One interesting note about the death though, is that because <v Speaker 1>like in a traditional super Massive game, when someone dies, <v Speaker 1>they're just dead. They're out of the story, They're gone, <v Speaker 1>but dead by daylight. Death isn't really straightforward like that <v Speaker 1>because of the nature of how the entity works, Like <v Speaker 1>if you die in that game, the entity just wipes <v Speaker 1>your memory and then places you back at the start <v Speaker 1>of a trial, and then you know, that's sort of <v Speaker 1>the narrative conceit for why you're doing all these multiplayer games, <v Speaker 1>and the developers tea that that will be addressed in <v Speaker 1>some way in this game, which makes me wonder what <v Speaker 1>happens when a character dies in this game, you know, <v Speaker 1>like yeah, and they come back, and it would they <v Speaker 1>have their memory wipe like if your party members just <v Speaker 1>comes just gets off then comes back and is like, <v Speaker 1>I don't even know what's going on here, Like is <v Speaker 1>that something that sounds like something really weird? They sound <v Speaker 1>like they're going to play around with. But even just <v Speaker 1>like some of the stuff that I saw on my <v Speaker 1>demo was even replacing the sort of like supermassive style <v Speaker 1>button prompts where you know, the basic example'd be like, oh, <v Speaker 1>you walk to a room and it's suddenly a chandelier <v Speaker 1>is going to fall in your head and you got <v Speaker 1>to push X or it's going to crash and kill <v Speaker 1>or injure you. And now a lot of those button <v Speaker 1>prompts have been replaced by the skill checks that Dead <v Speaker 1>by Daylight has, So if you're playing Dead by Daylight, <v Speaker 1>like if your survivor, the goal is to like turn <v Speaker 1>on these generators to escape the levels, and it's just <v Speaker 1>this like basically stop the meter kind of minigame where <v Speaker 1>you're just like it's like this meter spinning. You have <v Speaker 1>to try to stop, and it's really tense because if <v Speaker 1>you mess up, it makes a lot of noise to <v Speaker 1>where the killer in the map can pinpoint where you are. <v Speaker 1>So like that minigame has been replicated exactly into this, <v Speaker 1>and it adds more nuanced to sort of like the <v Speaker 1>different outcomes of like a QT sequence where if you <v Speaker 1>if you nail it, you'll get like the best outcome, <v Speaker 1>which is relative of course, but if you like slip <v Speaker 1>outside of that, then it can lead to like maybe <v Speaker 1>one or two things going wrong. Like there was one <v Speaker 1>point where, without getting too specific, I was squeezing through <v Speaker 1>like a like a shimmy thing, and like a skill <v Speaker 1>check appeared that I missed, and then it wound up <v Speaker 1>with this character who was carrying a flashlight like getting <v Speaker 1>his hand cut, breaking the flashlight so I couldn't use <v Speaker 1>it anymore, and then he had this like permanent hand <v Speaker 1>injury for the rest of the demo that effected a <v Speaker 1>fight that came later. Like it was like everything I <v Speaker 1>could have gone wrong went wrong with him, Whereas when <v Speaker 1>I succeeded another playthrough of it, you know, he got <v Speaker 1>to keep the flashlight, which changed the fight dramatically later on. <v Speaker 1>So it's like supermassive. Yeah, yeah, uh. There's even little flourishes, <v Speaker 1>like there's like you hear like dead by Daylight sound effects. <v Speaker 1>There's collectibles that are dead by Daylight theme that I <v Speaker 1>can't talk about, but there's even little things like the <v Speaker 1>palettes are in the game, Like if you play Dead <v Speaker 1>by daylight, you're there are paletts that you can drop <v Speaker 1>to slow the killers if you're being chased, and like <v Speaker 1>there's a secret part where you have to move a <v Speaker 1>palette from in front of a door, which is like <v Speaker 1>just a small little knot of like, ah, I see <v Speaker 1>what you did there. So those are some of the <v Speaker 1>little ones. But the bigger, more substantial mechanic is the <v Speaker 1>filmmaking aspect, because the primary game, like I mentioned, is <v Speaker 1>you making a movie with this group of teenagers, and <v Speaker 1>you've got a super eight camera, like an eight millimeter <v Speaker 1>camera that you're using this for and that's like the <v Speaker 1>central to everything, not even just like the gameplay, but <v Speaker 1>to the story because it is an active like device <v Speaker 1>that you can use, Like you can pull out the <v Speaker 1>camera at any time during the game and start filming things, <v Speaker 1>and there's higns where you're gonna have to film. Apparently <v Speaker 1>the camera is magic in some way, uh, because it's <v Speaker 1>it's just got some arcane energy, but it can also <v Speaker 1>do things like there's an invisible the only example they <v Speaker 1>gave and they were also being very cagey about discussing <v Speaker 1>the camera by the way, so there's some big things <v Speaker 1>in store for this, But one that they did divulge <v Speaker 1>is like, oh, there's an invisible enemy that you can <v Speaker 1>only see with the camera. Uh, so you gonna have <v Speaker 1>to pull it up and try to, uh to pinpoint <v Speaker 1>it down. But it's sort of and there also might <v Speaker 1>be more than one camera was another thing they sort <v Speaker 1>of teased, like oh, but they did say that its <v Speaker 1>capabilities would evolve throughout the adventure too, so it seems <v Speaker 1>like a it's for again, supermassing games tend to be <v Speaker 1>pretty like like I would say, hands off, but like <v Speaker 1>you know, like like the gameplay is sort of like <v Speaker 1>it takes a bit of a backseat to like the <v Speaker 1>storytelling and the presentation. Usually like they've gotten, like I said, <v Speaker 1>they've gotten more sort of like engaging with like each <v Speaker 1>of the like the Dark Pictures and Quarry releases, but <v Speaker 1>this one seems to be the most active. Where again <v Speaker 1>they Steve Goss that had created director, talked about they <v Speaker 1>wanted to make it more interactive and make it more systemic, <v Speaker 1>because that's what Dead by Daylight is, which is the <v Speaker 1>hard opposite of what their games usually are, but they're like, okay, like, <v Speaker 1>how do we make this a little bit more like <v Speaker 1>less guided than our traditional releases? And they talked about <v Speaker 1>like the AI has like non scripted behavior now, which <v Speaker 1>is completely against what their games have usually been, among <v Speaker 1>some other sort of flourishes that they didn't want to <v Speaker 1>talk about. But again, it's it's it seems cool, like <v Speaker 1>I only play like like ultimately a small slice of <v Speaker 1>the game, but it looked great. Their games always look great. <v Speaker 1>But you know, this has made an Unreal Engined five <v Speaker 1>and like. <v Speaker 3>Is that their first Unreal Engine five game? Do you know? <v Speaker 1>Or I don't know? Was the Quarry Unreal five? <v Speaker 3>I'm not sure. <v Speaker 1>I want to be surprised if that was the first one. <v Speaker 3>But was such a weird trajectory because it was going <v Speaker 3>to be like a Steady exclusive for a while. Then <v Speaker 3>it's like, who knows what they built that game on. <v Speaker 1>It was, yeah, remember when we were all going to <v Speaker 1>be Steady exclusives at some point. <v Speaker 3>I still Stadia controller. <v Speaker 1>I was a founder I was there in Vane one <v Speaker 1>and I got the Founder controller. So yeah, I actually <v Speaker 1>don't know, but I mean, this game looks awesome and <v Speaker 1>Unreal five. <v Speaker 3>Corey was made an Unreal Engine four, so bam Unreally <v Speaker 3>five their first Unreligion five game. We can confirm thanks <v Speaker 3>to Wikipedia hopefully Wikipedia. <v Speaker 1>But yeah, like I said, looks great, seems to play great. <v Speaker 1>I'm excited to see more of the the intersections between <v Speaker 1>the two sort of like Dead Dead by Daylight and <v Speaker 1>the traditional supermassive gameplay style. <v Speaker 3>Uh. <v Speaker 1>And also again the story stuff. I want to see <v Speaker 1>like a narrative single player version of this this world. <v Speaker 1>So I'm like you guys, like I'm psyched for it <v Speaker 1>as I want to play some more of it. I <v Speaker 1>liked what I saw of. <v Speaker 3>It so far, it seems. <v Speaker 2>Is the title the casting of Frankstone, is that in <v Speaker 2>reference to like casting in a film sense. <v Speaker 1>That's a good I you know, I never even thought <v Speaker 1>of that, because I thought of casting as like iron <v Speaker 1>like works, like like smithing, because he's got like the metal, <v Speaker 1>like the welder mask that he wears, and like the <v Speaker 1>demo that I played. The prologue, there is a point <v Speaker 1>where you go to like a cause it's it's set <v Speaker 1>in a steel mill, so you're in a steel mill. <v Speaker 1>So honestly I thought of that. But honestly it might <v Speaker 1>be a double entendre that I did not think of. <v Speaker 2>My first My first thought was spells, and I was like, <v Speaker 2>it can't, Charles, it can't always be spelled. Sometimes other <v Speaker 2>fantasy exists. <v Speaker 1>You have a magic camera, it's true. <v Speaker 2>Man. Maybe it's all three yeah, oh man. Maybe it's Fishing's. <v Speaker 1>Fishing with Frankstone. <v Speaker 3>That'll be there, like a dating game style spinoff of Years, right, <v Speaker 3>or the April Fools game that they do is a <v Speaker 3>Frank Stone fishing game. <v Speaker 1>Did you guys ever play that a hook on? <v Speaker 3>No? I never did. <v Speaker 1>I thought about going back to it because we did <v Speaker 1>talk about that game, and honestly, that game has a <v Speaker 1>little bit of significance to this because that was the <v Speaker 1>first time behavior who's like understandably very precious about Dead <v Speaker 1>by Daylights there it's their baby and it's a giant <v Speaker 1>success for them. But like we talked about like just <v Speaker 1>the process of them giving that up to Syop because <v Speaker 1>that team did the KFC dating game before that, and <v Speaker 1>how that was like tough at first but then easy <v Speaker 1>because it's comedy where it's like okay, like it can <v Speaker 1>be silly, you have you can do whatever you want <v Speaker 1>because it's not Cannon, but they're like, this is different <v Speaker 1>because it's a more serious thing Frankstone, I mean, and <v Speaker 1>that it is canonical. I don't know. There's a there's <v Speaker 1>a there's a whole little like section of the cover <v Speaker 1>story where I talked about just the the interesting relationship <v Speaker 1>between hooked on you in this game in terms of <v Speaker 1>like behaviors, level of comfort with letting someone else take <v Speaker 1>the reins that are biggest franchise. But yeah, the digital <v Speaker 1>issue is out now you can read it. Physical issues <v Speaker 1>will be out in mailboxes in the coming weeks, and <v Speaker 1>also we've got some online stories coming up as well <v Speaker 1>as videos. By the time you're listening to this, there <v Speaker 1>should be or there is a big feature that I <v Speaker 1>wrote for breaking down the camera mechanic, and then we <v Speaker 1>should have an m gt up I believe too, with <v Speaker 1>some exclusive kind of a gameplay footage that we got. <v Speaker 1>So yeah, keep an eye out on Gamingforma dot com <v Speaker 1>as well as our YouTube channel for more frank Stone <v Speaker 1>stuff over the coming months. But shout out to Behavior <v Speaker 1>and super Massive. They're very accommodating during our trip and <v Speaker 1>like I said, excited to see the game in full <v Speaker 1>when it comes September third which they recently announced the <v Speaker 1>release stay. <v Speaker 3>For Yeah, not too far off. It's like a month <v Speaker 3>or so. Yeah. <v Speaker 1>Oh, jumping to our next game, Charles, you have been <v Speaker 1>playing a game that I've had my eye on for <v Speaker 1>a long time that I'm excited to hear some impressions <v Speaker 1>of which is a Ranger Colon A role puzzling adventure. <v Speaker 2>Yes, or as I call it, Arranger Colon. <v Speaker 3>I hardly know. <v Speaker 2>Her game game fun. I haven't played that much of it. <v Speaker 2>I've played maybe, I haven't like left the starting area. <v Speaker 2>I basically just picked it up before we started recording, <v Speaker 2>just like I talked about a little bit. If you're <v Speaker 2>unfamiliar with this game, it is imagine like a grid <v Speaker 2>based Zelda like game. But the difference is that whenever <v Speaker 2>the main character, Gemma I think is her name, whenever <v Speaker 2>she moves, the entire line of the grid moves with her. <v Speaker 2>And this is something that I'm realizing now playing game. <v Speaker 2>This is unique to Gemma. This has not happen when <v Speaker 2>other people do it. And so she's grown up in <v Speaker 2>this town and everyone's like, yeah, I mean I was <v Speaker 2>doing fine, and then you had to like scoot the <v Speaker 2>whole line of grids over and you knocked my ladder <v Speaker 2>over and you broke the thing I was working on. <v Speaker 1>Don't people liked freak out at this god likeability that? Yeah, <v Speaker 1>oh they don't like it at all, which fair I guess. <v Speaker 2>But yeah, So it's it's a really interesting, uh like <v Speaker 2>central mechanic to base the game around. But it's it's <v Speaker 2>one of those things where it's like a very simple base, <v Speaker 2>and then as soon as you feel like you get <v Speaker 2>a grasp on what the mechanic is, they introduce something <v Speaker 2>new to like twist on it, or they introduce like <v Speaker 2>a new thing for a specific area. So one of <v Speaker 2>the things is there are like enemies in this game, <v Speaker 2>but you don't have a weapon on you. You have <v Speaker 2>to use your like slide puzzle skills to like just <v Speaker 2>there's a bunch of loose swords on the ground. You <v Speaker 2>got to slide the swords into the enemy and then <v Speaker 2>they'll like pop and explode and that'll like clear up <v Speaker 2>new paths for you to go. You can also do <v Speaker 2>that thing like in I think it's you can do <v Speaker 2>it in pac Man, where you go off on one <v Speaker 2>side of the screen, you come in back on the <v Speaker 2>other side. Yeah yeah, okay, yeah, yeah. <v Speaker 3>The Mario Brothers too, System and pac Man and pac Man. Uh. <v Speaker 2>But yeah, so that's that's pretty vite a lot of <v Speaker 2>times too, because there'll just be a wall in your <v Speaker 2>way and it's like, well, I needed to go left, <v Speaker 2>but if I go right, I can also go left, <v Speaker 2>which makes sense when you're looking at the grid. And yeah, <v Speaker 2>I don't know, I haven't played a ton of it, <v Speaker 2>but it's very very charming, very straightforward, but it has <v Speaker 2>that good, like simple charm to it that makes it <v Speaker 2>very easy to pay attention to and be engaged with, <v Speaker 2>but also not like so simple that I'm like bored <v Speaker 2>out of my mind. It's like just just enough riding <v Speaker 2>that line where I can enjoy it. <v Speaker 3>Does it seem like it's it can get very complicated? <v Speaker 3>Because that was like my fear sort of looking at it. <v Speaker 3>I was like, this is kind of a cool idea, <v Speaker 3>like the way it looks, but I was like, I <v Speaker 3>because like those sliding box puzzles, I never enjoy those <v Speaker 3>because they get so complicated. But like, do you think <v Speaker 3>there's potential there? I know you're like a rubscube guy <v Speaker 3>as well, like right. <v Speaker 1>At those kinds of puzzles, Right, Yeah, I saw that <v Speaker 1>video that I have it blown away. By the way, <v Speaker 1>I know I'm going. <v Speaker 2>To be looking away for the next ninety seconds and <v Speaker 2>it's because I'm doing rubles too while we're talking. <v Speaker 3>Also, congrats on winning Janet Garcia's apartment through a Rubik's <v Speaker 3>Cube contest? Is that what's happening? <v Speaker 2>And then I don't know, I don't know what the <v Speaker 2>this is for context. <v Speaker 3>This is a min max no context. We don't need <v Speaker 3>no context. <v Speaker 2>Never mind, I own Janet's apartment now, but I'm letting <v Speaker 2>her and her fiance stay there. <v Speaker 1>You arrange them out of there. <v Speaker 2>Uh, yeah, they don't have to find other arrangements. Boom <v Speaker 2>brought it back. Uh, what the heck were we talking about? <v Speaker 3>I was just asking if if there's a danger of <v Speaker 3>it getting too complicated. <v Speaker 4>Yes, I don't can think so, but I'm very early still. <v Speaker 4>So it's a thing of like I could I could <v Speaker 4>see it getting difficult, but it seems to be doing <v Speaker 4>the thing where instead of like right when it gets <v Speaker 4>to the point where it's like, wow, I had to <v Speaker 4>think really hard about that puzzle. Then the like section <v Speaker 4>of that game ends, and then all of a sudden, <v Speaker 4>I'm doing something else and I have to worry about <v Speaker 4>some new thing. So at first it was like, how <v Speaker 4>do I get these swords to the monsters? And then <v Speaker 4>once that was kind of difficult, it became okay, now <v Speaker 4>how do I. <v Speaker 2>Hold these switches down to go through the doors. It's <v Speaker 2>one of those switches where like the thing has to <v Speaker 2>stay on there, so you can't just put a piece <v Speaker 2>down and then slide to the right away from it <v Speaker 2>because then you'll pull it off, and so you have <v Speaker 2>to like manage that. And then as soon as that's <v Speaker 2>the thing, you know, they introduced some new concept. So <v Speaker 2>it's not a like complicated in terms of like one <v Speaker 2>kind end of really hard puzzle. <v Speaker 3>It's not like you're constantly doing sliding picture pumps, so <v Speaker 3>that's not that's not what correct. <v Speaker 2>Yeah, and and the whole Yeah, it's it's pretty I <v Speaker 2>never got to a point where I felt like I <v Speaker 2>was like stuck in one spot. Like, you have a <v Speaker 2>pretty pretty free range of movement for the most part, <v Speaker 2>so yeah, it doesn't feel very restrictive combat. Yeah, the <v Speaker 2>the combat is basically what I was saying of you <v Speaker 2>just pull swords into certain enemies. I get to find <v Speaker 2>enemies that move, so they're usually just staying still. But <v Speaker 2>you just gotta ORIENTO the right way because you've done <v Speaker 2>that happened on. <v Speaker 3>The screen, so we have. He could have just swapped roof. <v Speaker 1>The cooking thing where he's like, this is what it <v Speaker 1>looks like when it's done. <v Speaker 2>But yeah, no, uh, it's it. I have also not <v Speaker 2>been in a scenario so far yet where like time <v Speaker 2>has been an issue, Like there's no no pressure for <v Speaker 2>me to like move out of the way in time <v Speaker 2>to dodge things or doing anything like that. It's mostly <v Speaker 2>like you can look, you can assess for as long <v Speaker 2>as you want. <v Speaker 3>And yeah, cool, so positive first impression, right. <v Speaker 2>Yes, yes, I intend to keep playing it. It's not <v Speaker 2>supposed to be very long. They said four to five hours, <v Speaker 2>and it comes out on Thursday, which is today. This <v Speaker 2>comes out July twenty fifth. Take post on Thursdays. <v Speaker 3>Right, Yeah, sometimes I sometimes I push it earlier if <v Speaker 3>things are going well. <v Speaker 2>I think it's also double check. It's also coming to <v Speaker 2>Netflix Games, so if you have Netflix and a phone. <v Speaker 3>Ranger, yeah, there we go. <v Speaker 1>Have you guys used Netflix game? Are you guys Netflix subscribers? <v Speaker 1>I canceled mine, so I haven't had a chance. <v Speaker 2>To Kyle and I both played Point P. Point P <v Speaker 2>is there is the thing we've talked about. That's that's <v Speaker 2>the that's the extent of mine though. <v Speaker 3>Yeah, it is. There's a lot of good games for <v Speaker 3>it though, like both I think both the Ox and <v Speaker 3>Freeds are on it, and I think Point Pie is <v Speaker 3>very hideous. <v Speaker 2>Is there Dead Sales is there? <v Speaker 3>Yeah? Oh Dead Cells? Yeah, and then the strategy game <v Speaker 3>that people love, Into the Breach, Into the Breach. Yeah, <v Speaker 3>there's good stuff on there. It's it's worth looking at. <v Speaker 3>I mean, it's probably one of those things like if <v Speaker 3>you maybe you have a Netflix subscription, that's part of it, <v Speaker 3>and that's great, but like you'd probably still want to <v Speaker 3>invest in like a backbone controller or something. But yeah, <v Speaker 3>it's like one of those things. It's like you have, <v Speaker 3>like if you're paying for Netflix, like you actually have <v Speaker 3>a pretty good video game library on your phone that <v Speaker 3>you might not be aware, which is cool. <v Speaker 2>Netflix. Netflix. Games is so interesting to me because I <v Speaker 2>feel like so much of our time covering the games <v Speaker 2>industry will see a developer or game company or whatever, <v Speaker 2>and they'll clearly put a lot of work into making <v Speaker 2>a game and advertising and just going really hard of <v Speaker 2>like this is our game. We worked really really hard <v Speaker 2>on here it is, and then despite all of that, <v Speaker 2>the studio will like close or the game won't sell <v Speaker 2>very well or whatever. Netflix Games is like the opposite thing, <v Speaker 2>where every time I talk to someone, they have no <v Speaker 2>idea it exists, and it's like a it's a good product, <v Speaker 2>but it's like not communicated very well. And despite that <v Speaker 2>it's been years, it's still around. They're like expanding and stuff. <v Speaker 2>So I'm curious of like how at what point they <v Speaker 2>flesh out their marketing, if they do it all, or <v Speaker 2>what what that even looks like. <v Speaker 1>I think a lot of people don't even know how <v Speaker 1>to access their library or like, so is it like, yeah, <v Speaker 1>do I go into Netflix and the games are there? <v Speaker 1>Or do I have to download the game separately and <v Speaker 1>log into Netflix? Like how do you? It's not like <v Speaker 1>it's not as clear as like game Pass, right, Okay, <v Speaker 1>that's an app that it's just got everything there, you <v Speaker 1>know what I mean. It's like, how do I actually <v Speaker 1>use this? Yeah, I don't know Netflix Games everybody, but okay, yeah, <v Speaker 1>I'm excited to play a range Ride. I want to <v Speaker 1>get my hands on that. Uh so, yeah, excited to <v Speaker 1>see what you think of it as you can, and <v Speaker 1>you moving people around against their will. Charles me too, <v Speaker 1>speaking of losing things against your will. I have finished. <v Speaker 1>I played and finished Nobody Wants to Die. Have you <v Speaker 1>guys seen this game at all? <v Speaker 2>Oh? <v Speaker 3>I had a couple of trailers sent to me by them, <v Speaker 3>and I remember even looking at them and thinking like, <v Speaker 3>this looks cool, even if I'm not exactly sure what <v Speaker 3>this is. <v Speaker 1>You know, Okay, this dropped last week. I think it <v Speaker 1>was the seventeenth. It is a first person like detective <v Speaker 1>mystery adventure game set and maybe the coolest depiction of <v Speaker 1>a cyberpunk city I've ever seen, because you know, when <v Speaker 1>you think of cyberpunk, like they all kind of blend together, <v Speaker 1>like it's all just variations of Blade Runner, But I <v Speaker 1>think this changes that up because it's a mix of <v Speaker 1>that aesthetic with like nineteen like forties fifties art deco. <v Speaker 1>So like imagine if like maybe like BioShock like Rapture, <v Speaker 1>Like what if that was like a cyberpunk city but <v Speaker 1>it still had all the art deco stuff where it's <v Speaker 1>like flying cars, but all the cars look old and <v Speaker 1>like all of your cool gadgets have just like this <v Speaker 1>vintage quality to them, even though they're like infinitely more <v Speaker 1>advanced than anything we have. It's like such a weird mishmatch, <v Speaker 1>but it gives the game so much like personality combined <v Speaker 1>with like the kind of like jazzy noir soundtrack. It <v Speaker 1>has that. Again. You see cyberpunk games all the time, <v Speaker 1>but it's like this is one. I was like, this <v Speaker 1>is gonna stick with me because it has like that <v Speaker 1>that art deco really separates it from the pack. <v Speaker 3>Story at pull up a trailer like it looks it looks. <v Speaker 2>Yeah, I've pulled it up just now to look at it, <v Speaker 2>and I was like, oh, yeah, this is not I <v Speaker 2>don't know what I expected this to look like. I <v Speaker 2>think I was thinking of that game Nobody Saves the World. <v Speaker 3>Oh, it's just because they had similar title. <v Speaker 2>So I was picturing some like two D indie thing <v Speaker 2>and I was like, oh, no, this is like a. <v Speaker 3>No it looks d. It looks you know, to lend <v Speaker 3>it a compliment. Yeah, and it does. <v Speaker 1>I played it on PC. I believe it's also in <v Speaker 1>Placation five and Series X. But it not only does <v Speaker 1>like the art direction strong, but just like fidelity wise, <v Speaker 1>it is a it is a sharp looking game, like <v Speaker 1>the lighting is great, Like I I don't the studio. <v Speaker 1>The name escapes me, but I was. <v Speaker 3>Like, play On, Critical Hit. <v Speaker 1>Critical Hit, Yeah, play On is the publisher. They're a <v Speaker 1>Polish studio, I believe, But I was like, what else <v Speaker 1>did they done? It's like this looks like a lot <v Speaker 1>of money went into this, but also it's not a <v Speaker 1>long game, which maybe helped, Like you can finish it <v Speaker 1>in like five hours roughly. But the the idea the <v Speaker 1>game is that it's in like the like twenty three something, <v Speaker 1>like the year twenty three something, and you're playing as <v Speaker 1>this detective named Jack Kara. And the way the world works, <v Speaker 1>and this is maybe the most terrifying and like upsetting <v Speaker 1>the world I've been in in a while, where basically <v Speaker 1>humanity has solved like death, like they they found a <v Speaker 1>way to sounds great, sounds like nothing could go wrong <v Speaker 1>with that. And the way that they've done is that <v Speaker 1>they've created a means to extract your consciousness and put <v Speaker 1>it into another body, so people don't really die in <v Speaker 1>this world anymore, like death is very very rare. And <v Speaker 1>the way the system works is that the government has <v Speaker 1>legal ownership over your body to where when you come <v Speaker 1>of age, which is like and this takes place in <v Speaker 1>the future, Marcus, there might be some commentary about certain <v Speaker 1>things going on in our in our current society when <v Speaker 1>it comes to ownership of your body. But like the <v Speaker 1>waightst world works, is that the government has legal control <v Speaker 1>over your body when once you come of age, was <v Speaker 1>it's twenty one years old, at which point you have <v Speaker 1>to start paying a subscription to keep your body, if <v Speaker 1>you have to start paying to keep it, because otherwise <v Speaker 1>if you do not do that, they can seize you, <v Speaker 1>extract your consciousness, put it into this massive bank of <v Speaker 1>other consciousnesses, and then your body just goes up for sale. <v Speaker 1>Basically like other people that want to change bodies can <v Speaker 1>look at you and be like, oh, yeah, that's the <v Speaker 1>one that's got everything I want. I'll take theirs. And <v Speaker 1>then it's like you basically become like a used car. <v Speaker 1>So there's this giant So that's like a whole economy <v Speaker 1>and like like culture aroundness where like the hyper rich <v Speaker 1>will just like because they can afford best bodies, so <v Speaker 1>to be like all bodies are graded. We're like, oh, <v Speaker 1>this is an A plus body, and then it'll also <v Speaker 1>list like here's all the unique traits of this body, <v Speaker 1>good or bad of like, like your character Jack, he's <v Speaker 1>been our live for like three hundred years and he's <v Speaker 1>like in his fourth body and you can see like <v Speaker 1>his little profile was like, oh, he's the body he <v Speaker 1>has has like a allergies and they'll list that like, oh, yeah, <v Speaker 1>you're lactose intolerant by the way, and you gotta pede <v Speaker 1>on allergies just so you know. Or you got a <v Speaker 1>tattoo that might be problematic. I don't know if you <v Speaker 1>want to get that taken care of or just something. Yeah, <v Speaker 1>but that sort of like determines the grade of the body. <v Speaker 1>And then also there like there's this idea that every <v Speaker 1>time you switch to a new body, there's debate about <v Speaker 1>how much of your consciousness transfers over and whether or <v Speaker 1>not it might potentially degrade with each transfer of like <v Speaker 1>are you like and like? And that plays into Jack <v Speaker 1>where he has this like he lost his wife in <v Speaker 1>like a traumatic accident. You don't know what happened, but <v Speaker 1>you're kind of figuring that out. But he keeps seeing <v Speaker 1>her and he has like sink issues because that's like <v Speaker 1>a thing where like, oh, when you transfer to a <v Speaker 1>new bodies. Sometimes you have like this this mental issue <v Speaker 1>where you just sort of start to break down and <v Speaker 1>maybe start seeing things that may or not been real, <v Speaker 1>and you have to take this special medication called ambrosia <v Speaker 1>to sort of like fix those symptoms. So he's like <v Speaker 1>constantly chugging these things as he's like wigging out, and <v Speaker 1>you see like the substance that sort of like contains <v Speaker 1>your consciousness. It's called ickorite, and you just see it <v Speaker 1>like branching. It's like this glowing web of like energy <v Speaker 1>that's like flowing all over the environment. And he's like <v Speaker 1>struggling to get a hold of himself, but his sort <v Speaker 1>of like goal is that there's this the creator of <v Speaker 1>this system, or one of the creators is murdered, and <v Speaker 1>like really murdered because they the only thing that keeps <v Speaker 1>you alive is the ickerit that everyone has in their <v Speaker 1>brain with your consciousness, and you can completely fry that <v Speaker 1>then you're just like dead dead basically. And somehow has <v Speaker 1>someone has managed to do this? And you're trying to <v Speaker 1>figure out like how like it was it an accident <v Speaker 1>or did he kill himself or did someone else do it? <v Speaker 1>And for what purpose? So like the game is basically <v Speaker 1>the shorthand I've decided for is like it's Batman Arkham <v Speaker 1>Detective Mode the video game where you've got all like <v Speaker 1>four different tools that you're going into these investigative, investigative <v Speaker 1>spaces at these crime scenes and you're just trying to <v Speaker 1>piece together clues, and you've got like his main device <v Speaker 1>is this gauntlet where he can basically scan an environment <v Speaker 1>and then sort of like reconstructed and then replay it, <v Speaker 1>like you can scrub through it where you can kind <v Speaker 1>of see, you know, it sort of like reanimates everything basically, <v Speaker 1>so it's like, oh, this thing exploded, I can just <v Speaker 1>rewind to before it exploded and then kind of figure <v Speaker 1>out what caused the explosion or something like that. <v Speaker 3>But yeah, incidentally, like the Cyberpunk twenty seventy seven the <v Speaker 3>game like had sequences like that as well. Yeah, that's <v Speaker 3>like a blade Runner thing too, like him looking into photos. <v Speaker 3>So it's like it's of the genre, right right, but <v Speaker 3>well done here it seems. <v Speaker 1>Yeah, it looks like it's super super slick, just like <v Speaker 1>the animation the interface for like, it looks cool as <v Speaker 1>you're sort of like basically reverse engineering a crime scene <v Speaker 1>where you're walking inre like I you know, he's questioning <v Speaker 1>like I don't know how this guy could have landed here, <v Speaker 1>or how could he get shot from this angle? And <v Speaker 1>then you start to gradually put the pieces together, Like <v Speaker 1>you've got a UV lamp that you can use the <v Speaker 1>UH find like you know, hidden substances or bloodstains that <v Speaker 1>you can trace to a source. You've got an X <v Speaker 1>ray that you can use a scan through walls to <v Speaker 1>find like hidden wires that leads to generators. And he's <v Speaker 1>also got a like like just the regular version of <v Speaker 1>the Tech Division where you just flip it on and <v Speaker 1>you can see sort of like the objects that you <v Speaker 1>can interact with UH. Because this is one of those <v Speaker 1>games where, like you poking around is like important where <v Speaker 1>you'll find little clues that you know, whether it's like <v Speaker 1>a little book or a cup or something, but it <v Speaker 1>might have something important and UH and it does matter <v Speaker 1>in terms of the case as far as I can tell, <v Speaker 1>Like you'll pick up things where it's like, oh, you know, <v Speaker 1>you've you've affected the outcome of the story of your case. <v Speaker 1>Because it's like a choice driven game too, where the <v Speaker 1>only there's very few like characters that you're interacting with, <v Speaker 1>Like the main one is this woman in your ear <v Speaker 1>named Sarah who's like your partner, and you guys kind <v Speaker 1>of have like an uneasy relationship because she's, you know, <v Speaker 1>you've got a record of being like a hothead basically, <v Speaker 1>like you're you're sort of like the loose cannon kind <v Speaker 1>of cop guy where the chief is not really a <v Speaker 1>fan of you basically, and she's like the new rookie <v Speaker 1>on the scene who also has only lived in her <v Speaker 1>original body, where she's like I think they call her <v Speaker 1>a newborn, where like, oh, you've been alive less than <v Speaker 1>fifty years. That's weird, Like you haven't switched bodies yet, <v Speaker 1>so you're kind of having like your relationship with her <v Speaker 1>can change based on interaction of like how trustworthy you <v Speaker 1>are of each other, whether or not she'll go behind <v Speaker 1>your back with things, and some of the optional conversations <v Speaker 1>are pretty fun. Like I think the performances Buy and <v Speaker 1>Large are pretty good, especially Sarah. I think the main <v Speaker 1>guy is like James. He kind of comes off as <v Speaker 1>like very hard boiled, like noir novel style, like he's <v Speaker 1>kind of doing the like long monologues where he's making <v Speaker 1>a lot of like like metaphors that make limited sense, <v Speaker 1>and then like you know, he's like, oh, you know, <v Speaker 1>the rain is. <v Speaker 5>Coming down like a cold sweat of fire, and it <v Speaker 5>reminds me of the part of the city, and he's <v Speaker 5>like going like that kind of stuff, yeah, which is <v Speaker 5>funny because there's a his character is a fan of <v Speaker 5>old like old crime movies from like the nineteen fifties, <v Speaker 5>and there's like points where he actively makes fun of <v Speaker 5>that kind of character, but then he's on like a <v Speaker 5>barely a step above them, and in terms of like <v Speaker 5>how like there's several of. <v Speaker 1>His lines where I'm like, I don't know about that one. <v Speaker 1>I don't know that one made a lot of sense, <v Speaker 1>but it's good, but he's saying it with like one <v Speaker 1>hundred percent just like seriousness behind it. But like the <v Speaker 1>I think the dynamic between him Sarah is like really fun. <v Speaker 1>There's some really cool revelations but with both of them <v Speaker 1>that I won't get into. But like even the optional <v Speaker 1>stuff can like sort of like steer a story different ways. <v Speaker 1>Like there's one point where you go into like the <v Speaker 1>rich guy's house and you find like he has chocolate <v Speaker 1>and a jar like which has gone extinct. Basically because <v Speaker 1>ever there's like barely anything is like organic in this world, <v Speaker 1>Like there's barely a trace of green just because of <v Speaker 1>how you know, this is like late late late late <v Speaker 1>late stage capitalism, where like there's just building upon buildings, <v Speaker 1>and like food is barely real. But you find like <v Speaker 1>a piece of like real chocolate that has been preserved <v Speaker 1>for like over one hundred years, and you have this <v Speaker 1>optional conversation where she gets really excited when you find it, <v Speaker 1>and she's like, can you smell it for me and <v Speaker 1>describe what it smells like to you? Like she really <v Speaker 1>wants to know, and you can like end this right <v Speaker 1>away where you're just like, no, I'm not doing that, <v Speaker 1>But then if you go through it, you're going through <v Speaker 1>this semi lengthy sequence of just like I don't know, <v Speaker 1>it smells like mushrooms maybe, and she's like, really, can <v Speaker 1>you describe it a different way or like a like <v Speaker 1>an emotion, and you can just keep. <v Speaker 2>Yeah, it's really like I really like imagining the conversation <v Speaker 2>re action of like, oh, yeah, what does that smell like? <v Speaker 2>And you're like, I'm not telling you that showing someone <v Speaker 2>out like stop being weird, man. <v Speaker 1>You can if you want to Yeah, I think that's <v Speaker 1>so funny. <v Speaker 3>It's just would you is this like an action game? <v Speaker 3>Is there like are you shooting and running and or <v Speaker 3>is it? Is it all like just detective work? Okay, <v Speaker 3>that's cool. <v Speaker 1>Yeah, I mean you're moving around these spaces like you're <v Speaker 1>freely moving around the first person. You're picking things up, <v Speaker 1>inspecting them, but there's no combat, even though if teases <v Speaker 1>commat a few times, Like there's sequences where he pulls <v Speaker 1>his gun, but you're never like pulling the trigger. It's <v Speaker 1>sort of like something will always happen, or like usually <v Speaker 1>just something always happened, but I was like waiting for it. <v Speaker 1>A few times. They make it a point to establish <v Speaker 1>like he's got a gun, like you can look at <v Speaker 1>it and stuff and inspect it. So you're like, I'm <v Speaker 1>I'm going to shoot someone at some point, but no, <v Speaker 1>not really. You're just going around just crime scene the <v Speaker 1>crime scene, just doing these rather lengthy like reconstructions of <v Speaker 1>these scene, Like one scene can take like probably a <v Speaker 1>good fifteen minutes at the least, depending on how long <v Speaker 1>it takes you to sort of connect dots, and then <v Speaker 1>even after that, you're going back to your apartment and <v Speaker 1>you've got like a like a sort of like a <v Speaker 1>flow chart that you're putting together with all your clues <v Speaker 1>to try to figure out like, Okay, how do these <v Speaker 1>things come act? What am I? What are the conclusion <v Speaker 1>I'm drawing? And that is I think that changes based <v Speaker 1>on what you find too, or at least what you <v Speaker 1>sort of like decide, like this what significance you assign <v Speaker 1>to clues in the moment? Change it. But that even <v Speaker 1>that like little exercise of connecting dots is presented in <v Speaker 1>a really slick and cool way. I think the story <v Speaker 1>itself is generally pretty good, Like I think it's really <v Speaker 1>gripping just the world. Like I said, like there was <v Speaker 1>one there were multiple points playing this game where I <v Speaker 1>was just like almost like like genuinely upset of like <v Speaker 1>how could we let this happen? Like this is an <v Speaker 1>awful way to live? And a lot of the story <v Speaker 1>is sort of like the main villain is sort of <v Speaker 1>a guy that's like seemingly going against that status quo <v Speaker 1>in a maybe very destructive way, but you have choices <v Speaker 1>to where like you know he's done, Like you know <v Speaker 1>you could just kill this guy because you know he's <v Speaker 1>like a horrible person like this politician or this this <v Speaker 1>like celebrity, or he's like you know all the stuff <v Speaker 1>he's done and kill him now, you know, you'll be <v Speaker 1>saving a lot of lives, you know, and you know, <v Speaker 1>but an you kind of do the thing of like, yeah, <v Speaker 1>but this isn't the right way or you know that <v Speaker 1>kind of thing. But there's some pretty messed up people <v Speaker 1>in this world. <v Speaker 3>Is satisfying you finished it right? <v Speaker 1>Yeah? I think by and large it isler's obvious that <v Speaker 1>stuff with the villain. I walked away not totally clear <v Speaker 1>on who he was exactly, and I don't know if <v Speaker 1>that's a consequence of the choices that I made, Like <v Speaker 1>maybe I didn't unlock a dialogue trig because you can see, <v Speaker 1>like when you get some conversations there, you'll see responses <v Speaker 1>that are locked and you don't know what they are, <v Speaker 1>but you can see there's a lot of like, Okay, <v Speaker 1>I did not I didn't find something that would have <v Speaker 1>unlocked this. And then there were times where I found <v Speaker 1>a thing and it's like, oh, this is available now, Okay. <v Speaker 1>So that's why I say, like it's important to poke <v Speaker 1>around and see how much you can find before moving <v Speaker 1>on or talking to someone. But I think the storytelling, <v Speaker 1>like for the most part, is like genuinely gripping, and <v Speaker 1>I was like invested in everything that was happening. And <v Speaker 1>like I said, the between the presentation and the world <v Speaker 1>and just the and and the investigative stuff, you know, <v Speaker 1>can get a little repetitive, like you are kind of <v Speaker 1>doing the same four general things for LinkedIn see what <v Speaker 1>is But like it's it's presented in such a cool <v Speaker 1>way that I never really minded. And again I was like, <v Speaker 1>I want to see what I would like to see <v Speaker 1>the answer to this. I'm very curious to see how <v Speaker 1>this unfolded. So I'm fine with scanning this thing again. <v Speaker 1>So yeah, it's cool. It's a cool game, and it <v Speaker 1>feels like something that kind of came out of nowhere. <v Speaker 1>But yeah, I'm still mulling on it. I'm thinking about <v Speaker 1>just the starting another playthrough, just to make some different choices, <v Speaker 1>see how differently things can unfold. But it seemed like <v Speaker 1>there's a lot of potential for things to go in <v Speaker 1>completely different directions because there are some pretty big decisions <v Speaker 1>that you have to make. <v Speaker 3>Cool. Yeah, no, it doesn't. It feels like kind of <v Speaker 3>left field. I think it came out July seventeenth. It <v Speaker 3>looks like on Steam So yeah, it's. <v Speaker 1>One of again, do I feel like I could talk <v Speaker 1>about the world forever. It's just there, like everything has <v Speaker 1>about the Great of Body subscriptions were they like promote <v Speaker 1>keeping your body healthy in a way that is like <v Speaker 1>almost like gross of like if they're very much like <v Speaker 1>please don't smoke and drink and not because we want <v Speaker 1>you to like feel better, it's because are your body's <v Speaker 1>gonna be loan to someone else, so don't give them <v Speaker 1>like a faulty body please. Like there's like these really <v Speaker 1>the everywhere. Yeah, like literally it's that of like like <v Speaker 1>you see posters being like, hey, you know, drinking is bad, <v Speaker 1>doing drugs is bad, and elite, We'll arrest you because <v Speaker 1>you're destroying the government property your body. It's wild. It's <v Speaker 1>it's a it's a wild game. So but yeah, that <v Speaker 1>is nobody says. Nobody says God, Charles, Nobody wants to <v Speaker 1>die out now PlayStation Xbox in PC. Kyle, you wrapped <v Speaker 1>up Ksugami Path at the Goddess recently. You gave it <v Speaker 1>a review score. Yeah, tell us all about that journey. <v Speaker 3>Yeah, I just I wanted to fall upon it quickly <v Speaker 3>because we talked about it a good bit last week. <v Speaker 3>At the time, Wes was actually the assigned reviewer, which <v Speaker 3>I mentioned just to explain like why suddenly I had <v Speaker 3>my name on the score he he Wes ended up <v Speaker 3>going on a surprise work trip and that took them <v Speaker 3>away from his console. And but I also bring it <v Speaker 3>up because kind of like earlier this year, Loralai in <v Speaker 3>the Laser Eyes, it was a game that I just <v Speaker 3>kind of started because I was like, that looks cool. <v Speaker 3>I'll check this out, like we check out so many games, <v Speaker 3>like we are constantly just starting games, So it really <v Speaker 3>is something special when it's like, oh, I'm finishing this, <v Speaker 3>like there's no way I don't finish this yet, and now. <v Speaker 1>Nobody nobody wants to die. Was that for me? It's like, oh, <v Speaker 1>I've seen this and then you're like, oh, I think <v Speaker 1>I'm gonna finish this. Yeah, And that's Kunittugami. <v Speaker 3>Was that for me, and it really surprised me for <v Speaker 3>a lot of reasons, because like, I'm not really a <v Speaker 3>big strategy guy. I don't really enjoy the act of <v Speaker 3>like in that game, you sort of assign roles to <v Speaker 3>people and then you place them on the battlefield kind <v Speaker 3>of so to speak, and like that's just not the <v Speaker 3>I don't enjoy that kind of gameplay, But it just <v Speaker 3>really worked for me here just because of the it's <v Speaker 3>never overly complicated. It's satisfying to kind of level up <v Speaker 3>those villagers and stuff like that, and then when you <v Speaker 3>sort of you can always run in and fight yourself <v Speaker 3>and like you can always kind of save the day ultimately, <v Speaker 3>Like I certainly played levels that I had to restart <v Speaker 3>and stuff like that, Like I wasn't like a breeze. <v Speaker 3>I did make it through without replaying any levels, though, <v Speaker 3>which I was very happy about in a weird way. <v Speaker 3>I was like, please don't make me like replay levels <v Speaker 3>I've already been. I don't want to do that. But <v Speaker 3>I gave it an eight seventy five, and it's like <v Speaker 3>it is one of the year's surprises for me. Not <v Speaker 3>that like I don't have faith in like Capcom or <v Speaker 3>anything like that. Like the first time I saw it, <v Speaker 3>I never thought it looked bad or anything, but it <v Speaker 3>was just one of those like I don't know what <v Speaker 3>this is. It's got a cool art style. We'll see <v Speaker 3>if it's like destined to be a cult Classic, and <v Speaker 3>it was just one of those that I was like, <v Speaker 3>this is great. I don't want to stop playing. I'm <v Speaker 3>going to see this to the end. And I really <v Speaker 3>liked Kunitsugami. Like, I bet, you know, I don't know <v Speaker 3>what the rest of the year will look like, obviously, <v Speaker 3>but I bet it'll be on my top ten at <v Speaker 3>the end of the year. Like it really surprised me <v Speaker 3>in a way that I wasn't expecting and really ultimately enjoy. <v Speaker 1>Yeah, I having a chance to go back to it <v Speaker 1>since we talked about it last week, But it's one <v Speaker 1>of those games where, like I said last week, like <v Speaker 1>it feels like this year's Exo primeal of like the <v Speaker 1>weird thing we weren't sure about that came out. It <v Speaker 1>was better than people thought it would be. <v Speaker 3>Yeah, pretty cool. Yeah, I mean I Exo Prime will <v Speaker 3>never clicked with me outside of playing like one or <v Speaker 3>two matches, and I was like, I kind of get <v Speaker 3>this and it's kind of charming, but I don't really <v Speaker 3>feel super compelled to go back to it. But this <v Speaker 3>the loop is just really satisfying of like save the woman, <v Speaker 3>get to the end of the level, and then go <v Speaker 3>back before the next fight. You can upgrade a lot <v Speaker 3>of villages. You can fix villages, which lets you level <v Speaker 3>up yourself or your villagers, and then you can go <v Speaker 3>do some more fighting and then it's just it's very <v Speaker 3>good at that one more thing. Let me just let <v Speaker 3>me just take care of this before I go to bed. <v Speaker 3>And it's like a game that kept me up late, <v Speaker 3>and also in a way that I like. It's not <v Speaker 3>very narrative heavy. There's no dialogue, so it was it <v Speaker 3>was a game that I enjoyed, like putting on a <v Speaker 3>podcast and just doing some combat and strategy and just <v Speaker 3>playing through that loop over and over is very satisfying game. <v Speaker 1>Do you think between this and Exo Primal, like those <v Speaker 1>feel like games were if they all came out maybe <v Speaker 1>the same year. I guess they did not really the <v Speaker 1>same year. They all came out close together, like a <v Speaker 1>year apart, but like they almost feel like a new <v Speaker 1>Capcom six. You remember the Capcom six back in the day. <v Speaker 2>I like, yes, yeah, can you can you tell me <v Speaker 2>what this is? <v Speaker 1>So that was an initiative from like the mid two <v Speaker 1>thousands that they just announced like six. <v Speaker 3>It wasn't six though. I think that numbers. <v Speaker 1>Think I think amount of being five maybe, but it <v Speaker 1>was like a bunch of games they announced that we're <v Speaker 1>all coming out at relatively at the same time, or <v Speaker 1>like they were all in development, but they were all <v Speaker 1>like five. I guess the Capcom five, the Capcom five. Okay, <v Speaker 1>I'm thinking of the Wyat six. Maybe I don't know. <v Speaker 1>It's a wrestling thing, but like yeah, but it was like, hey, <v Speaker 1>we got these five weird games that were working on <v Speaker 1>and they're all coming out in relatively the same time. <v Speaker 3>They're all game cube games. Like Capcom was like, yeah, <v Speaker 3>where do GameCube? <v Speaker 1>And it was Beautiful Joe. Yep, it was god Hand, No, <v Speaker 1>that was that was later? Yeah, Godhand was later? <v Speaker 3>Was it really? Yeah? So because I have the like Wicked, <v Speaker 3>there's a whole Wikipedia page for it. It's p and <v Speaker 3>O three, which was which was pretty mediocre. It was <v Speaker 3>Beautiful Joe which was good, Killer seven, which is like <v Speaker 3>a cult classic, and then Residu Evill four was in <v Speaker 3>that bundle. Because it was really surprising that Capcom was <v Speaker 3>so focused on GameCube and they're like, we're making four <v Speaker 3>GameCube exclusive games or five. The fifth one ended up <v Speaker 3>getting canceled, which was like a Dragon game. I think <v Speaker 3>a dead Phoenix is what it was called, and it <v Speaker 3>never it ended up getting canceled. But Marcus, you are <v Speaker 3>totally right. This feels like a Capcom five thing where <v Speaker 3>they're like, yeah, we we have our big franchises and stuff, <v Speaker 3>we have our street fighters and that kind of thing, <v Speaker 3>but like we're gonna try some experiments here and see <v Speaker 3>what clicks. And that was like Exo Primal and count <v Speaker 3>Ugami feel like they totally fit that mold of like <v Speaker 3>we're gonna try something special. And I mean I Exo <v Speaker 3>Prime a lot. I mean I feel like though it <v Speaker 3>was like generally critically well received, I feel like it <v Speaker 3>kind of disappeared pretty quickly. <v Speaker 1>But it's not a game that it's built for longevity <v Speaker 1>because it is very much a single player game disguised <v Speaker 1>as a multiplayer games. It had once you get to <v Speaker 1>the end of the story, it's like, oh okay, you <v Speaker 1>have to play a lot to get to the end <v Speaker 1>of the stories. You're like, n done. I mean, it's <v Speaker 1>a fun like it plays well, but yeah when I <v Speaker 1>saw the when I got credits, I was like, yeah, <v Speaker 1>I'm good. Yeah, And I mean Tougami it's not like <v Speaker 1>one that I'm like really eager to go back to <v Speaker 1>after seeing credit. So there there is new game plus <v Speaker 1>if you want to do that. But it just I <v Speaker 1>feel like it's sneaking up on a lot of people. <v Speaker 1>Maybe I'm alone in that, but it's like it really <v Speaker 1>game pass too, which helps. <v Speaker 3>Okay, yeah, so if yeah, so if you like, if <v Speaker 3>you like action, if you with a little bit of <v Speaker 3>strategy in there, Like I feel like Pickman is maybe <v Speaker 3>the closest game you can relate to. It's not it's different, <v Speaker 3>you know, but it's like you're in control of a <v Speaker 3>group and you're kind of like using them to do stuff. <v Speaker 3>There's it's just got like the same emotions you know <v Speaker 3>that I have when I'm playing Pickment. So yeah, I <v Speaker 3>Nitsu goat me like one of my favorites of the year, <v Speaker 3>and I did not expect that. <v Speaker 1>Do you guys think Pragmata will be like part of <v Speaker 1>this ill like their next weird thing? Like do you <v Speaker 1>think this will be part of the new Capcom five <v Speaker 1>or whatever number we're gonna sign to this? <v Speaker 2>Do we know like what kind of game that is? <v Speaker 1>I think they said it's an action game. <v Speaker 3>I think we've seen gameplay right, It's like a third <v Speaker 3>person action game, right. <v Speaker 1>I don't know if we've well, I think that first <v Speaker 1>trailer had I think that was it was in engine cinematics. <v Speaker 2>Maybe, Okay, this is the game that like they did <v Speaker 2>the weird fake out trailer where they were like, here's <v Speaker 2>the release date. Actually it's delayed. <v Speaker 3>Yeah that was it was a delay trailer. I mean yeah, yeah, <v Speaker 3>there was from a year ago. There is an official <v Speaker 3>gameplay teaser, and I'm like watching it now and it <v Speaker 3>kind of almost looks like third person shootery, kind of <v Speaker 3>almost like vanquish a little bit. <v Speaker 1>Yeah. For those that don't know, by the way, this <v Speaker 1>is the like Kajimo looking Astronaut game with the little <v Speaker 1>girl that has powers. <v Speaker 3>Yeah, it looks cool. <v Speaker 1>Yeah, like it looks like the Kajima Productions logo is <v Speaker 1>the main character. <v Speaker 3>But yeah, Marcus, you're totally right because it's like Capcom. <v Speaker 3>I know, we just included Resume four in the Capcom five, <v Speaker 3>but that was kind of an outlier because I was <v Speaker 3>an established franchise. It just gotta have a headliner in there, yeah, <v Speaker 3>because it was like it was weird because it was <v Speaker 3>a GameCube exclusive. But that being said, I feel like <v Speaker 3>Capcom now is like, look, we got Monster Hunter, going Strong, <v Speaker 3>we got residueval every year, Street Fighter, you know, those <v Speaker 3>games are bringing in the money, and then we're we're <v Speaker 3>also doing these experiments Pragmata Exo, Primal Tugami like that. <v Speaker 3>That totally fits them in. Just like there's a little <v Speaker 3>team to the side that's like, can we can we <v Speaker 3>try something here for a little while, and Capcom's like, yeah, yeah, <v Speaker 3>just you'll we'll bring you back to Resident of next year. <v Speaker 3>Why don't you work on Kinzugami for a while. <v Speaker 1>Right, still waiting for deep Down, the next game part <v Speaker 1>of the Capcom four or five. If only deep Down <v Speaker 1>had been announced in this era of Capcom, it probably <v Speaker 1>would have kind of came out. <v Speaker 3>Charles, you said you did start Kanitsugami at least, or. <v Speaker 2>Yeah, I did, like the first battle. I think I'll <v Speaker 2>go back to it. It was just last night. It <v Speaker 2>was like literally the first time I had turned on <v Speaker 2>my PS five since I moved. <v Speaker 3>So it is easy. That takes what three hours? <v Speaker 1>Tops? Don't you play video games while you're moving? <v Speaker 2>Yeah, I mean I have. That's what the switch is for, <v Speaker 2>for playing video games while moving. <v Speaker 1>It's my favorite switch commercial. When they were like in <v Speaker 1>the moving truck, just. <v Speaker 2>Playing the switches thing, not getting anything like the opening <v Speaker 2>of a Pokemon Emerald. Oh yeah, the kid's just riding <v Speaker 2>in the back of the truck, just like some kids <v Speaker 2>in the back of a U haul, like playing Mario Kart, <v Speaker 2>like bump for each other. <v Speaker 1>That's going to be in the switch to commercial. <v Speaker 2>I really hope so it moves where you move switch to. <v Speaker 1>That's pretty good. <v Speaker 6>Actually, my my brother does a really good impression of <v Speaker 6>Nintendo Direct voiceover guy of. <v Speaker 2>Like Yoshi's back with a new adventure, and I I <v Speaker 2>really enjoyed it. Or when it's like this guy he's <v Speaker 2>got a very bright voice, but then he'll drop it <v Speaker 2>down to be like a mysterious world or Pragmata, just <v Speaker 2>just to be like a little more serious because he <v Speaker 2>can't be too happy about anyway. <v Speaker 3>Browns and blacks in it. <v Speaker 2>Is coming to switch Yes, yeah, become the king of <v Speaker 2>a criminal underworld. Game's good. <v Speaker 1>I don't know. <v Speaker 2>I haven't played that much of it, but I do. <v Speaker 1>I like. <v Speaker 2>In the same vein of what you guys were talking about. <v Speaker 2>I recently got when we moved into this house. One <v Speaker 2>of the things we found is my girlfriend's dad's old <v Speaker 2>box of consoles, so I now own like they had <v Speaker 2>no idea it was still there. I now own a <v Speaker 2>Super Nintendo, a Nintendo sixty four, and then a PlayStation <v Speaker 2>one and two. <v Speaker 3>Hell yeah and now hell those are relics. Yeah, and <v Speaker 3>they also. <v Speaker 2>Like didn't play them very often. There's a like green <v Speaker 2>translucent PS two controller still in the packaging, and that's <v Speaker 2>like my favorite. Like I modded my switch pro controller <v Speaker 2>to be translucent green. Like it's literally like the perfect <v Speaker 2>thing I would want. <v Speaker 3>It's like a pistol control. <v Speaker 2>It's okay, it's exactly get. <v Speaker 3>Pisto question the N sixty four controller. If you kind <v Speaker 3>of just like shake it a little bit, does the <v Speaker 3>control stick like loosely kind of shaken there? That's like <v Speaker 3>the trick if for N sixty four controllers. It's like <v Speaker 3>Charles is actually going to get it. I wasn't. I <v Speaker 3>thought maybe he was that good. If it stands like <v Speaker 3>stiff and doesn't like shake loosely in the controller, like <v Speaker 3>you're in good shape. Like those are hard to come by. Yeah, <v Speaker 3>So like hold it flat, hold it flat, Charles, and <v Speaker 3>then kind of like how does it feel does it <v Speaker 3>feel stiff in there? That's good that's good. <v Speaker 2>It's got a little give, but yeah. <v Speaker 3>That's good because what the problem was they N sixty <v Speaker 3>four uses like plastic pieces for the control stick that <v Speaker 3>weigh down really easily. Over time, like follow up controllers, <v Speaker 3>they figured out how to do it better and they <v Speaker 3>would use metal and aluminum and stuff like that, but <v Speaker 3>those N sixty four ones use plastic. So like you can, <v Speaker 3>if you can see an overused N sixty four control, <v Speaker 3>you can spot one very easily because the control stick <v Speaker 3>is just like flailing around in there, so that looks <v Speaker 3>pretty solid. <v Speaker 2>Actually, yeah, it's it's nice because, uh, it's very much <v Speaker 2>a thing where he bought it for GoldenEye and didn't <v Speaker 2>use it for much else, so it's all very lightly <v Speaker 2>used to Anyway, The only reason I brought all this <v Speaker 2>up to tie back to Kizugami is now I can <v Speaker 2>go to I always like to go to like retro <v Speaker 2>game stores just to see what they have, but now <v Speaker 2>I can actually be like, oh, maybe I can buy <v Speaker 2>these things and play them. They're for more than just looking. <v Speaker 3>At You can get a Taggi for your PS two <v Speaker 3>and be like this is basically you can. <v Speaker 1>You can get the Capcom five. <v Speaker 2>It feels like the stuff I did the hall I <v Speaker 2>got recently, see what he got smart, And then I <v Speaker 2>was like, well it was only eight dollars, so I <v Speaker 2>got Final Thing game right as well, And then I <v Speaker 2>never played Got War the first one. <v Speaker 3>Yeah, those are great, So revisiting the original God of <v Speaker 3>War because you've played the more the recent two right right? <v Speaker 2>Oh yeah, I'm I'm prepared to be like, oh, Creatos, <v Speaker 2>you're really right to be embarrassed about your past. <v Speaker 3>Yeah, it would be fun to go back with that <v Speaker 3>context of like knowing where he ends up and seeing <v Speaker 3>where he comes from, like those Yeah, look at that <v Speaker 3>stories is really well done as a result. <v Speaker 1>Yeah, playing those games now is like looking at Kratos's <v Speaker 1>high school Facebook messages and be like, oh, you are <v Speaker 1>a very different person. <v Speaker 2>I think we've talked about God of War before, Kyle, <v Speaker 2>like way back, I think when we first started. He <v Speaker 2>reviewed Ragnarok as like the first thing you did when <v Speaker 2>you came here, and I was talking about how like <v Speaker 2>I never played the old God of War games. So <v Speaker 2>my perspective in the games is like a Treas's perspective, <v Speaker 2>Like I know as much about these worlds, this world <v Speaker 2>as he does, and so it'll be fun to basically <v Speaker 2>be a treyas and be like, Dad, you did what. <v Speaker 1>I think I think the game today. <v Speaker 3>Like I'm calling a shot here that could like if <v Speaker 3>you go back to Golden Now, you're gonna have a <v Speaker 3>hard time, Charles, But I think God of War would <v Speaker 3>still be fun today. <v Speaker 1>Did you play the the DLC for Ragnarok, the Rogue <v Speaker 1>Light thing? <v Speaker 3>Oh? <v Speaker 1>Yeah, because there's like there's like that that glimpse of <v Speaker 1>old Crados in there. <v Speaker 3>Yeah really basically yeah, yeah. <v Speaker 1>I was like I felt like that would be your <v Speaker 1>first like glimpse into like because you know, it's him <v Speaker 1>literally coming face to face with his old snell being like, <v Speaker 1>oh boy, oh that was me. <v Speaker 3>Huh uh, you're not dressed for the snow. <v Speaker 1>I would say God of War three still one of <v Speaker 1>my favorite action games of all time. I think God <v Speaker 1>of War three is a masterpiece. Yeah uh yeah. You <v Speaker 1>know what else is great real quickly out touching this <v Speaker 1>because I forgot to do it last week is a <v Speaker 1>Diabolo four vessel of Hatred's new spirit Born Class. I <v Speaker 1>got to go to the Blizzard campus, which was my <v Speaker 1>first time ever visiting yet I know it's one of <v Speaker 1>the Uh, it's up there. I feel like for for <v Speaker 1>like game studios you want to visit, I feel like <v Speaker 1>Blizzard is usually up there. And I'm not even like <v Speaker 1>a big Blizzard guy, Like I didn't grow up with <v Speaker 1>Blizzard because I wasn't a PC gamer, which is that <v Speaker 1>I feel like those two are basically the same things <v Speaker 1>to an extent because so many of their big franchises <v Speaker 1>were PC games, like I've I'm Just Diabolo and Overwatch <v Speaker 1>one that is kind of where my Blizzard, like I <v Speaker 1>guess fandom if you want to call it, that begins <v Speaker 1>and ends. But even then, it was still cool visiting <v Speaker 1>that campus and getting the full tour and seeing the <v Speaker 1>the war Craft I Guess statute that's in the front <v Speaker 1>that everybody's seen a million times. They have their own <v Speaker 1>Starbucks that makes them custom work like Blizzard drinks, like <v Speaker 1>they have drinks after their own Blue. They have a <v Speaker 1>Diabolo drink that someone recommended I get. I we didn't. <v Speaker 1>I wasn't able to go there and try it. But <v Speaker 1>they're like, yeah, we have our own secret menu where <v Speaker 1>you can get like a war Craft latte or Diabolo <v Speaker 1>frappe or something. <v Speaker 3>And I was like weird. <v Speaker 1>How like, how good do you have to be doing <v Speaker 1>to have like this Richie Rich set up basically where <v Speaker 1>he had if you're Richie Rich when he had his <v Speaker 1>own McDonald's, you know. <v Speaker 3>I was like, we all know the reference, Marcus, I'm sure, Charles, <v Speaker 3>we're mcaulay call page. <v Speaker 2>I've heard the name. <v Speaker 3>From there. <v Speaker 2>He's got rich twice. He's a rich guy owns some McDonald's. <v Speaker 1>As a kid, I thought having his own McDonald's like <v Speaker 1>legitimately the coolest thing a rich person could do. <v Speaker 3>That movie has probably led to a lot of you know, uh, <v Speaker 3>commercialism issues, and you know it's like that, you know, <v Speaker 3>back to the future. The ultimate win at the end <v Speaker 3>of that movie is he like McFly has a truck. <v Speaker 3>He's like, I want life. I have a truck now <v Speaker 3>that and like Richie Rich, are why we have so <v Speaker 3>many problems today, capitalists. <v Speaker 1>This is why we're going to be selling our bodies inscription. <v Speaker 1>But I got to play about two over two hours <v Speaker 1>actually of the Spiritborn Class, which is the new class <v Speaker 1>coming to Vessel of Hatred, and basically it is this <v Speaker 1>cool like martial arts like spirit Master, where it's it's <v Speaker 1>native to the new region that the expansions introducing called Nothtu. <v Speaker 1>It's like a jungle region. The class itself thematically and <v Speaker 1>aesthetically very much inspired by like Central South American kind <v Speaker 1>of like culture. Like you could see a bit of <v Speaker 1>like like Mayan or like Inking in some of the <v Speaker 1>character design, Whereas like the combat Wise is a very <v Speaker 1>offensive focused class, which is what I love about it <v Speaker 1>because it's literally just a guy that goes in there <v Speaker 1>and just does a bunch of cool martial arts moves <v Speaker 1>and doesn't worry about blocking. It just dodges all over <v Speaker 1>the places. Like it's a very agile class where you're <v Speaker 1>just like backflipping all over the battlefield and then you're <v Speaker 1>just like cutting down a demon with like a cool <v Speaker 1>like one hundred pands slap or like uh because he <v Speaker 1>uses like pole arms and gleaves as like it's sort <v Speaker 1>of preferred weapons. You're just like spinning a glave and <v Speaker 1>just like slicing a dude up, and you're just like, yep, <v Speaker 1>that's that's how I like to play my action games. <v Speaker 1>I like a fast based dude that just does a <v Speaker 1>gazillion things very quickly. But then on top of that <v Speaker 1>they can commune with the spirit realm and summons these <v Speaker 1>four spirit guardians that it harness his power for. So <v Speaker 1>it's in each guardian, which are a jaguar, a centipede, <v Speaker 1>a gorilla, an eagle. Like they each more or less <v Speaker 1>feel like many classes in themselves because they each kind <v Speaker 1>of promote a different play style, where like the jaguar <v Speaker 1>is like a firebase and it's just about like relentless offense, <v Speaker 1>and the gorilla is the opposite, where it's about like <v Speaker 1>defense and just like you know, you can absorb a <v Speaker 1>bunch of punishment and then retaliate with these really heavy blows. <v Speaker 1>The eagles more maneuverability where you can just do these <v Speaker 1>attachment you're just like warping all over the battlefield and <v Speaker 1>doing like almost like final Fantasy kind of like like <v Speaker 1>like lancer jumping and then it's like electricity bass. And <v Speaker 1>then the centipede is like poison and debuffing opponents and <v Speaker 1>just like disrupting mobs. And they each have their own <v Speaker 1>abilities tied to them, and you can mix and match <v Speaker 1>your bill to be either a hybrid of different styles <v Speaker 1>or you can just go pure, like I'm just gonna <v Speaker 1>be pure jaguar and have all that stuff. So It's <v Speaker 1>like a really fun class just in terms of like <v Speaker 1>the amount of uh customization you can do with it <v Speaker 1>and and how you can just change your approach to battle. <v Speaker 1>But also it's just a fun class to look at <v Speaker 1>because like when you're just like like each of the <v Speaker 1>animals has like an ultimate attack, where like the ghost <v Speaker 1>animal just like shows up and then just like attacks <v Speaker 1>a bunch of people. Like you'll see the eagle just <v Speaker 1>like swoop down from above and like slam into like <v Speaker 1>ten guys and take them out, Or like the centiped <v Speaker 1>will emerge from the ground and then just like spraying <v Speaker 1>poison all over the place, and it just looks awesome. <v Speaker 3>I'm not a big Diablo guy. I mean this is <v Speaker 3>totally unique, right, Like I know there's like necromancer classes <v Speaker 3>where you can like call the dead to help you, right. <v Speaker 1>But this is, yeah, is more about yeah, like necromancer <v Speaker 1>is more about like summoning your own mobs to fight <v Speaker 1>other moms. But this is like like the animals. Don't <v Speaker 1>the animals only show up for like the ultimate attack. <v Speaker 1>Otherwise you're doing abilities where you're sort of like channeling <v Speaker 1>them or like if you're I'm using an ego ability, <v Speaker 1>that's me throw feathers at people, you know what I mean. Like, <v Speaker 1>they're not like manifesting entirely until you do their ultimate <v Speaker 1>but it is a completely unique cloud, like they said, like, <v Speaker 1>you know, it's the first class that isn't based on <v Speaker 1>like a traditional fantasy archetype like a mage or like <v Speaker 1>a rogue. Youino, Yeah, so let them sort of like <v Speaker 1>get more creative and also base it since there was <v Speaker 1>always planned for the expansion, like they started developing it <v Speaker 1>before the base game came out. They're like, you know, <v Speaker 1>we can tie the gameplay style and the fiction to <v Speaker 1>way location, whereas the other classes are a little bit <v Speaker 1>more Yeah, like they can kind of fit in anywhere. <v Speaker 3>Yeah, but they have to write, Like if you want <v Speaker 3>to give the choice of like five different classes from <v Speaker 3>the start, yeah, they kind of all have to fit <v Speaker 3>in some way. <v Speaker 1>Right, And you can Also what's cool is that if <v Speaker 1>you play Vessel of Hatred, you can play the entire <v Speaker 1>base game as the spirit Born from the start. Like <v Speaker 1>you don't have to just wait for the expansion storyline <v Speaker 1>to play it. So if you just want another reason <v Speaker 1>to replay the game with an or the base game <v Speaker 1>of a new class, you're just like, yeah, I'm just <v Speaker 1>gonna go spiritborn and go fight little It. That'll be cool. <v Speaker 1>But yeah, I liked it. I think it's probably my <v Speaker 1>favorite class in the game now because it's it sings <v Speaker 1>to how I like to play my action games a lot, <v Speaker 1>and I just like the idea of customizing for spirit animals. <v Speaker 1>And also it reminds me of Legends of the Hidden <v Speaker 1>Temple vaguely because a red jaguar and a silver monkey. Technically, <v Speaker 1>and I asked them that question. It's probably the dumbest <v Speaker 1>question I asked them through my interview, and you would <v Speaker 1>not believe that they said that was not a direct Instora. <v Speaker 3>Well, that's frankly, I mean we're being honest here. <v Speaker 1>Come on, I said, you can lie and say it <v Speaker 1>is now, because I'm sure other people will ask you <v Speaker 1>don't have to. <v Speaker 3>Get ready to ask this question. I answer this question <v Speaker 3>all day. <v Speaker 1>You don't have to only disappoint me with this answer. <v Speaker 2>Love the move as a journalist of being like you <v Speaker 2>can lie if you want. Oh you said no, just <v Speaker 2>go ahead and mind it's just actually, I think. <v Speaker 1>You got other interviews later. You can lie to them <v Speaker 1>if you want. <v Speaker 3>I'll have the. <v Speaker 2>Exclusive, the one truthful interview, you can lie to everyone else. <v Speaker 1>So yeah, Diabo for Vessel Matred launching October god eight. <v Speaker 3>I want to say, and what most and you included. <v Speaker 3>I mean, Diablo players will probably like, oh, new class <v Speaker 3>and then I'll play this this this campaign. That's like <v Speaker 3>off to the side kind of right. It's like it's <v Speaker 3>not like they expect players to start the game over <v Speaker 3>with the new class, right necessarily. <v Speaker 1>I mean you can't. You want to, you know, I don't, <v Speaker 1>but I don't believe you need to beat the base <v Speaker 1>campaign to play the expansion. I think it's just sort <v Speaker 1>of like off to the side, like, yeah, that's cool, <v Speaker 1>that's smart, whatever you want. Actually, no, I know you <v Speaker 1>can do that. They say that, like, yeah, if you're <v Speaker 1>in the middle of the campaign, you're like, I'm gonna <v Speaker 1>do to other up the Vessel Patred stuff, you can <v Speaker 1>just go do that. <v Speaker 3>I mean, it's like it's like a shadow of the <v Speaker 3>r Tree approach a little bit right where. <v Speaker 2>It's like, yeah, does it scale? <v Speaker 3>You just leave, you go to a different area with <v Speaker 3>you know, like you don't worry about overlapping with the <v Speaker 3>previous stuff, right. <v Speaker 1>You're asking, does like the level scale? <v Speaker 2>Yeah? <v Speaker 1>Yeah, I mean I think it scales the same way <v Speaker 1>it does in the base game. <v Speaker 2>Okay, yeah then yeah that makes sense. <v Speaker 1>Yeah yeah, and it is October eighth. Well ecee me <v Speaker 1>for Vessel of Hatred. Yeah, if you guys don't have <v Speaker 1>anything else to that you want to touch on, we <v Speaker 1>can get into some housekeeping and answer a few listener questions. <v Speaker 1>That sound good. It's dood alrighty, so housekeeping once again. <v Speaker 1>You can subscribe to Game and Former a print subscription <v Speaker 1>for ten issues for one year for just nineteen ninety one. <v Speaker 1>Once again, it's less than two dollars an issue. If <v Speaker 1>you're watching the video version, you can see Kyle holding <v Speaker 1>up our most recent issue, which is Dragon Age the <v Speaker 1>Veil Guard. You can spin it around. It's just very <v Speaker 1>really showing it off. But we love it. It's it's <v Speaker 1>a great magazine and it's a great way to directly <v Speaker 1>support Game Informer. Once again. That's ten issues a year <v Speaker 1>for just nineteen ninety one, or you can re up <v Speaker 1>for two years for thirty four ninety nine and get <v Speaker 1>twenty issues during that period. You can also find each <v Speaker 1>of us on social media. I am on Twitter and <v Speaker 1>pretty much everywhere else is at Marcus Stewart seven, Kyle <v Speaker 1>is at Kyle M. Hilliard, and Charles is at Chuck <v Speaker 1>Duck three sixty five. Did I get that right, Charles? <v Speaker 2>You did? <v Speaker 3>Okay? <v Speaker 1>I was going purely off memory and You can also <v Speaker 1>follow a Game Informer on social media platforms including Twitter, Facebook, <v Speaker 1>tech Talk, Instagram, threads, and a Blue Sky. We'd love <v Speaker 1>it if you followed us wherever you like to consume <v Speaker 1>your bad news of the world. I guess wherever you <v Speaker 1>like to doom scroll. Please give us a subscription. You <v Speaker 1>can also find us on Twitch at twitch dot tv <v Speaker 1>slash game Informer. We have our ongoing, never ending super <v Speaker 1>replay of the Legend of Zelda Majora's Mask where we <v Speaker 1>made progress this week. We last week, Kyle, things happened. <v Speaker 1>A lot of things happen. We have like four new <v Speaker 1>masks now one episode skeleton. We raised a bunch of chickens. <v Speaker 1>We yeah, we, I mean, what Mars is in charge here? <v Speaker 2>What dungeon are you guys? <v Speaker 1>On the fourth one? <v Speaker 3>We're approaching the fourth one, but the fourth one also <v Speaker 3>has maybe the most like pre build up. You know, <v Speaker 3>there's all those that has the you have to do <v Speaker 3>the most before the fourth Dungeon. <v Speaker 1>It seems like there's some ghost stuff. I gotta shall <v Speaker 1>com mass that looks kind of cool. Some things are <v Speaker 1>happening that I'm excited about. So yeah, check that out <v Speaker 1>every Friday on our Twitch channel. And of course, a <v Speaker 1>super special shout out to our awesome podcast editor Matt <v Speaker 1>Storm aka a DJ Storm Again, be sure the follow <v Speaker 1>their podcast Funning Games as well as Reignite, which is <v Speaker 1>a BioWare folks this podcast and yes, this is the <v Speaker 1>part of the show where you influence what we talk about, <v Speaker 1>which is our listener questions. If you would like to <v Speaker 1>ask us a question on this podcast, you can do <v Speaker 1>so one of two ways. You can either email us <v Speaker 1>at podcasts at GameInformer dot com, or you can join <v Speaker 1>the Game Informer Discord, which you do by subscribing to <v Speaker 1>our Twitch channel just one time and going into the <v Speaker 1>Game Informer Show channel and dropping us a question. I <v Speaker 1>usually go in there the morning of every podcast recording <v Speaker 1>day and pool for some questions. And we've got a <v Speaker 1>few here, a couple leftover from last week, but we'll <v Speaker 1>start with Sean via discord asking in the year twenty thirty, <v Speaker 1>the same amount of time will have passed from the <v Speaker 1>release of Pong as the time between the Right Brother's <v Speaker 1>flight and gury Gagaron's trip as the first person in <v Speaker 1>the outer space, which is fifty eight years. Okay, So <v Speaker 1>the question is, what, if anything, would you label as <v Speaker 1>the first person in an outer space moment in the <v Speaker 1>history of video game development? What was the Right Brothers <v Speaker 1>style milestone? Have video games as a craft landed on <v Speaker 1>the moon yet? <v Speaker 3>This is this is a funky question. <v Speaker 2>Yeah, this is a really well thought out question. I <v Speaker 2>feel like. <v Speaker 3>Before we say anything, I think the achievement of leaving <v Speaker 3>Earth's atmosphere and entering space is the more impressive achievement. <v Speaker 3>Just because we're sort of lining them up doesn't mean <v Speaker 3>we're relating the two. <v Speaker 2>You don't think Pong and flight. <v Speaker 1>And we we have sent a video game into space, <v Speaker 1>haven't we, like in one of those like kind of <v Speaker 1>like tying gift capsules from Earth in case someone finds <v Speaker 1>it like as a culture thing. <v Speaker 3>I mean, there was an astronaut that was probably playing <v Speaker 3>Candy Crust just like while they were waiting. <v Speaker 1>I thought was going way further back, like someone a <v Speaker 1>game Boy up or something. <v Speaker 3>But I think I have a thought here that I <v Speaker 3>don't know if it's the right answer. I don't know <v Speaker 3>if there is a right answer, But I don't know <v Speaker 3>what you guys think. <v Speaker 1>What's what is it? <v Speaker 2>What's I thought you were gearing up, you're telling us <v Speaker 2>to go first. <v Speaker 3>I have one. I think, uh, and I think it's <v Speaker 3>I think it is the switch. I think it is <v Speaker 3>the transition between home and portable console, like a home console, <v Speaker 3>like like video game consoles. Right, Like there were like <v Speaker 3>arcades and then like now, then we hit a point <v Speaker 3>where like, well you can get arcade quality at home, <v Speaker 3>but then there was always that divide between but then <v Speaker 3>you can't take it out of your house. But the <v Speaker 3>switch was that point where it was like you have <v Speaker 3>a console, you can play it on your TV at home, <v Speaker 3>and you you literally pick it up and take it <v Speaker 3>out and it's the same thing and it's portable, and <v Speaker 3>that was like that felt like magic to me the <v Speaker 3>first time I sort of really use the switch. So <v Speaker 3>that's my landing on the moon. Is the switch. <v Speaker 2>I'll take you one further. I think they said by <v Speaker 2>twenty thirty, right, yeah, I think so we have to <v Speaker 2>still some time that this happen. I think like proper, <v Speaker 2>proper cloud gaming is the button that we hit of <v Speaker 2>like you can just open up your phone and you <v Speaker 2>can play any game and it's not like not as <v Speaker 2>much of a question of how good your internet is <v Speaker 2>just the idea that like video games transcending physical consoles <v Speaker 2>and just being a thing of like oh and like <v Speaker 2>now you can play Game Pass on a TV, just <v Speaker 2>being like, oh you have a TV? Can I download <v Speaker 2>this app real quick and then play the new Call <v Speaker 2>of Duty? Like while I'm in my hotel room and <v Speaker 2>I don't have to, you know, bring my tech along <v Speaker 2>with me, Like I think, I think that's the for me. <v Speaker 2>The space equivalent is entering the cloud, so. <v Speaker 3>To speak at because that was I was going to say, <v Speaker 3>is like, well we can do that now, but it's unreliable. <v Speaker 3>And what you're talking about is like where we don't <v Speaker 3>even perceive a difference, right I'm saying. <v Speaker 2>I'm saying, give it, give it six years, clean it up, <v Speaker 2>tighten it up, make it easier to tighten up, make <v Speaker 2>it a smoother experience. Because I've done cloud gaming, but <v Speaker 2>it's always like every few minutes I get like some <v Speaker 2>kind of visual glitch or like it goes out of <v Speaker 2>sync for a second, Like I wouldn't play an action <v Speaker 2>game on the cloud. But I know there's like I <v Speaker 2>know it's a whole thing in Japan. Correct me if <v Speaker 2>I'm wrong. It's not as crazy to put like a <v Speaker 2>cloud game on switch, Like there's cloud games on the <v Speaker 2>switch there that we don't have here because it's a <v Speaker 2>better infrastructure for that sort of thing. <v Speaker 1>So with that kind of like going with the I <v Speaker 1>guess history of aviation analogy, if that's like what you're <v Speaker 1>describing the man in the Moon moment. Would something like <v Speaker 1>Stadia be like the Wright Brothers, like we figured out <v Speaker 1>how to achieve flight, that's setting up. <v Speaker 3>They do it without a living person or animal in there. <v Speaker 3>It's like we've got we've left the atmosphere. <v Speaker 1>Yeah, well, I say like like Stadia is like the <v Speaker 1>Right Brothers playing like we can fly. It's a little <v Speaker 1>shaky and maybe you know you're not going super high, <v Speaker 1>but you can do it. <v Speaker 3>But I thought that Pong was the Right Brothers. <v Speaker 2>That's yeah, that's that's what this metaphor is. <v Speaker 3>Like that Yeaong is the starting point, yes, like everything. <v Speaker 3>Oh yeah, and then it's like within sixty years we <v Speaker 3>were in space, right, It's like we figured out how <v Speaker 3>to fly and then we were in space six years later, <v Speaker 3>so we figured out video games? What what is the <v Speaker 3>big thing that we do sixty years later? <v Speaker 1>Yeah, I guess I condensed it down to like the <v Speaker 1>history of cloud gaming and general. Yeah, maybe I was <v Speaker 1>going to go back to like what about on Live <v Speaker 1>or something? <v Speaker 3>Yeah, yeah, on Live was like your nay, you're crazy <v Speaker 3>neighbor who set up a rocket that went into the <v Speaker 3>atmosphere and he insisted it went to space and you're like, <v Speaker 3>all right, I was gonna say, at least like a <v Speaker 3>hot air balloon or like, well I can. <v Speaker 2>Hmm. <v Speaker 1>Maybe, Like I feel like there's multiple good answers for this, <v Speaker 1>like the smartphone, Like just the advent of the smartphone. <v Speaker 1>I know that's because I had such a profound effect <v Speaker 1>on gaming because now to your switch analogy, Kyle, you <v Speaker 1>could take games anywhere in a way that even the <v Speaker 1>game Boy couldn't, like, because everyone has to have a phone. <v Speaker 1>Everyone has a phone. Like even if you were in <v Speaker 1>a gamer, you had access to genuinely like good games <v Speaker 1>for the first time without having to like without requiring <v Speaker 1>any like extra purchase, you know, like I didn't have <v Speaker 1>to buy a separate dedicated device I just have it <v Speaker 1>now because I bought the first iPhone and like, for <v Speaker 1>better or worse, you know, people have taken advantage of <v Speaker 1>that and like not great ways. But also there's been <v Speaker 1>like a myriad of really good mobile games where like, <v Speaker 1>you know, so many people that consider themselves like, oh, <v Speaker 1>I'm not really a gamer, but then I put like <v Speaker 1>one hundred thousand hours in like Candy Crush or like <v Speaker 1>threes or something, and to me, I was like, oh, no, <v Speaker 1>you are. You just I don't think I like the <v Speaker 1>idea like being a gamer is like it's to the <v Speaker 1>point now where it barely means anything. It's like saying like, oh, <v Speaker 1>I'm a I'm a guy that likes movie. I'm a <v Speaker 1>movie person. You're like everybody watches movies. He's like, yeah, <v Speaker 1>you know, some people watch it and appreciate it more <v Speaker 1>than others. But it's like it's so like you, I'll <v Speaker 1>watch movies. Nobody goes out and goes like, you know, <v Speaker 1>I like movies as like a weird personality trait. And <v Speaker 1>I feel like video games have have gotten to that <v Speaker 1>point as much as a lot of like Gatekeeper gamers <v Speaker 1>tried to push back against like no, you don't like <v Speaker 1>you're not a gamer if you only like this kind <v Speaker 1>of like arbitrary thing, like there's a rule here, like <v Speaker 1>you only play phone games around a game. You're like, no, <v Speaker 1>that's it's become true. Yeah, yeah, it's so like and <v Speaker 1>I feel like this small art phoneus maybe was like <v Speaker 1>the final like glass shattering of that moment if we're <v Speaker 1>just talking about like the availability of video games to <v Speaker 1>the mainstream audience, whether we realize it or not. So <v Speaker 1>that I guess that'll be my answer for this. But yeah, <v Speaker 1>great question, Sean. <v Speaker 3>I like that. It's it's a weird one, thinker. <v Speaker 1>Let's see. Our next one is from Prodible via discord, <v Speaker 1>asking if any of you that have tried Zeendless Zone <v Speaker 1>zero have also tried ginsch an impact, Which did you <v Speaker 1>prefer and which world design which would be hub versus <v Speaker 1>open world and gamepay loop which would be missions versus <v Speaker 1>open world quests. Did you find fits the premium mobile <v Speaker 1>game style that Hoyo is best known for or known <v Speaker 1>for best? Like, I guess which game fits their premium <v Speaker 1>mobile design better? I would almost I have. <v Speaker 3>I haven't touched Zendless Zone zero really, I played it <v Speaker 3>for like twenty minutes even that I played a bit <v Speaker 3>of Gensen. But I mean, I think you could just <v Speaker 3>just based on the success of Ensine. I think you <v Speaker 3>could argue that Gensen is like the one that's sort <v Speaker 3>of defined it, right, or like yeah, I don't know. <v Speaker 1>Yeah, and your granted it's been out longer and we <v Speaker 1>don't know the full tail of Zeno Zone zero word <v Speaker 1>winds up success wise, I would almost say maybe zenless <v Speaker 1>because it's more compartmentalized the gameplay. Mm hm, like that <v Speaker 1>just makes it easier to like get in and out <v Speaker 1>of like I'm going to do like a mission and <v Speaker 1>then maybe spend money on it. Then something like more nebulous, <v Speaker 1>like an open world or anything can happen at any <v Speaker 1>time at any pace. I don't. I don't know. But <v Speaker 1>then maybe that's the reason why the open world would <v Speaker 1>be better, because you're maybe more likely to spend more <v Speaker 1>time in it, so maybe the temptation to spend money <v Speaker 1>is more present. <v Speaker 3>I guess. <v Speaker 2>Yeah, I don't. I don't know if you're saying from <v Speaker 2>a player perspective or a company person. <v Speaker 1>Yeah, I guess that's where I'm trying to figure out, <v Speaker 1>Like I should be looking this purely from like the <v Speaker 1>business perspective, right. <v Speaker 2>I have only I've only played a little Genshin. I <v Speaker 2>haven't played Zendles Zone zero. But what struck I was <v Speaker 2>playing it in like my last weeks at fan bite, <v Speaker 2>because it was a game that just got a lot <v Speaker 2>of like website traffic, so it was like, I should <v Speaker 2>probably be well versed in this if I want to, <v Speaker 2>you know, cover it. At some point, I didn't get <v Speaker 2>very far. And the thing that stood out to me <v Speaker 2>is it was a game that the longer I played it, <v Speaker 2>the more I felt like it just didn't really respect <v Speaker 2>my time. It was like, oh, you can do whatever <v Speaker 2>you want, you just have to spend a million years <v Speaker 2>doing it or give us money. And I was like, <v Speaker 2>I don't want to give you money, so I guess <v Speaker 2>I got to spend a million year to do it <v Speaker 2>either of those. And something about a mission structure is <v Speaker 2>more appealing to me, knowing that that was the issue <v Speaker 2>I had with Genshen. But I don't know how. I <v Speaker 2>don't actually how it feels. I don't know if you <v Speaker 2>have to replay missions a bunch of times to get <v Speaker 2>new rewards, and if it feels as grindy as I <v Speaker 2>felt like genshen Felt, But I'm not not the wrong <v Speaker 2>person to answer this question for sure. I guess the takeaway. <v Speaker 1>Yeah, so what is our definitive answer. Are we all <v Speaker 1>seeing genshen or we're all just like I don't. <v Speaker 3>A little bit of a shrug just because I'm not <v Speaker 3>very close to genschen and I haven't played Zendless, you <v Speaker 3>know yet, and stuff like that. <v Speaker 1>Where does hank gy starrail fit into this is the <v Speaker 1>real question. <v Speaker 2>That's a great question because I don't actually know that's <v Speaker 2>amonsture that game is. <v Speaker 1>But that's like a turn based RPG. Yeah, it's turn based, Yeah, yeah, <v Speaker 1>which I've heard. It's very good, like all their games are. <v Speaker 1>It's really pretty awesome art style, awesome animation. <v Speaker 3>Yeah. <v Speaker 1>Yeah, uh so, yeah, that is our answer. Question mark <v Speaker 1>for that one last question. Luke Skywalker via discord asking, <v Speaker 1>after playing the beto, will Concord manage to carve its <v Speaker 1>path in the very crowded Hero Shooter space? Does it <v Speaker 1>remind y'all of previous experiences? And if it does, could <v Speaker 1>it captured some of the same match of those older experiences. <v Speaker 1>Did you guys play the open data this past weekend? <v Speaker 3>No, just that first beta the one, yeah, which and <v Speaker 3>this is like, it's not a genre I dig deep into. <v Speaker 3>I don't really play online shooters, but I feel like <v Speaker 3>the sentiment was the same across the board, or it <v Speaker 3>was like generally the same as mine, which is like, hey, <v Speaker 3>this is pretty fun, like this is this feels good. <v Speaker 3>And then it's a little bit of like we'll see <v Speaker 3>if any of these characters kind of stick, you know, <v Speaker 3>like none of them really. I found one that I <v Speaker 3>liked a lot. I liked playing as it Z, but <v Speaker 3>I'm not like, what's her deal? You know, what's what's <v Speaker 3>her history? I want to know more about her. I <v Speaker 3>was just like, I don't know, she's she's like fun <v Speaker 3>and she can teleport. <v Speaker 1>And they probably already answered that, right, yeah, like bios <v Speaker 1>that you can just look at. <v Speaker 3>But I do I actually have confidence about Concord. I <v Speaker 3>think it will find an audience. I have more confidence <v Speaker 3>in it than I have most comparable shooters, just because <v Speaker 3>it feels so good. It feels good to play. <v Speaker 1>Do you think it's weird because I I know what <v Speaker 1>I want from this game, But do you think it <v Speaker 1>should have been free to play? Do you think it <v Speaker 1>would stand a better chance if it was because right <v Speaker 1>now it's like I think it's gonna be forty bucks, <v Speaker 1>so like not full price by any means, But like, <v Speaker 1>is that too much of a barrier at this point? <v Speaker 1>And the I mean kind of. <v Speaker 3>I don't like free to play games, Like across the board, <v Speaker 3>I am significantly less likely to try and play a <v Speaker 3>game if it's free to play. I don't want to <v Speaker 3>engage in free to play mechanics. I don't like Fortnite, <v Speaker 3>and not just because the cyber truck is in there now, Like, <v Speaker 3>I just don't. I don't want to play those kinds <v Speaker 3>of games. So I and I, you know, I recognize <v Speaker 3>that I'm not the typical player necessarily. I am way <v Speaker 3>more interested in Concord as a premium experience. That's way <v Speaker 3>more enticing to me than you know, going into a <v Speaker 3>free to play game and maybe having a good time. <v Speaker 3>But just I mean, it's you're always going to see <v Speaker 3>the sort of paywall barriers in any free to play game. <v Speaker 3>They're just there by design, and that takes me out <v Speaker 3>of the experience completely. When I play video games, I <v Speaker 3>want to be invested in the world and I want <v Speaker 3>to live in them. I don't want to think about <v Speaker 3>my wallet at all. <v Speaker 1>Right, that's kind of where they lost me with Overwatch two, <v Speaker 1>among other things. Yeah, because you know, Overwatch one was <v Speaker 1>like a premium thing where it's like this, this works. <v Speaker 1>And I guess I'm also in that minority of like <v Speaker 1>I'd rather just pay for a thing upfront because at <v Speaker 1>least just like the design can't be infected with any <v Speaker 1>sort of like free to play stuff even just like <v Speaker 1>like like when it's free to play, like you have <v Speaker 1>to design everything with that idea that like we need <v Speaker 1>to get money somehow, even if you're not being super <v Speaker 1>nefarious about it, you just kind of have to because <v Speaker 1>otherwise how are you making money? <v Speaker 3>Yeah, I don't fault that system like it's it's an <v Speaker 3>entertainment business. It's fine, but right because I don't want <v Speaker 3>to play it. <v Speaker 1>Yeah, exactly. Yeah. <v Speaker 2>I also like Hell Divers Too isn't free to play correct. <v Speaker 3>It is not correct. <v Speaker 2>So that's that's one to me where I'm like, I <v Speaker 2>think if you had asked me this question pre Hell <v Speaker 2>Divers Too, I think I may have maybe would have <v Speaker 2>been up in the air because I can't think of <v Speaker 2>an instance before that in recent memory of like a <v Speaker 2>newer IP relatively of like, this is a new game, <v Speaker 2>we're trying to break into the space and it's not <v Speaker 2>free to play. Because everything seemed to be going in <v Speaker 2>that direction. Then Hell Divers two was such a big <v Speaker 2>success that it's like, well, there does seem to be <v Speaker 2>an audience there that's interested in doing that. Now, not <v Speaker 2>everything is gonna be Hell Divers too, it would be <v Speaker 2>you know, it's a it's a high bar to set, <v Speaker 2>but I don't think it's impossible, especially because I don't know. <v Speaker 2>I think overwatched She was another great example. Like it <v Speaker 2>it felt like it they figured it out, and then <v Speaker 2>they unfigured everything out, and now. <v Speaker 1>They they took something that was un screw up a <v Speaker 1>ball and they screwed it up. <v Speaker 2>Yeah, And it's the thing of like what what don't <v Speaker 2>people like about Overwatch two in a broad sense the <v Speaker 2>fact that it's free to play, like the changes they've <v Speaker 2>made to the structure because of that. So yeah, no, <v Speaker 2>I have I do have more faith in the jone <v Speaker 2>games on This is someone who hasn't played Concord, but <v Speaker 2>it's interesting. <v Speaker 1>Yeah, yeah, I guess I agree with you guys. Again, <v Speaker 1>I'm glad that it is the way it is, like <v Speaker 1>premium paid thing that gives me more confidence just for <v Speaker 1>what I like in these games. I it's it's so <v Speaker 1>hard to tell if it'll catch on, and these betas <v Speaker 1>are giving me, you like an idea of like the <v Speaker 1>players latch onto it doesn't oough to where they're pre <v Speaker 1>ordering this game now as they speak, or if there <v Speaker 1>you know, is anyone going to show up for what <v Speaker 1>is it? And the launches in that far away was <v Speaker 1>like two weeks away something like that. It's like August, <v Speaker 1>so it's not that much time between now and then. <v Speaker 1>But like all those players that played come back that <v Speaker 1>they like, they're weird, they're like big push ins, narrative <v Speaker 1>enough to like I want to know more about Linux <v Speaker 1>and also shoot people in the face. So yeah, that'll <v Speaker 1>be that'll be a very fun or like interesting one <v Speaker 1>to kind of track if this winds up being like <v Speaker 1>a ah or just like, oh my god, we've got <v Speaker 1>another hell Diver sue on our hands, folks. <v Speaker 3>Yeah, we'll see. I'm I don't know if I'm rooting <v Speaker 3>for it like I'm always let me rephrase that, I'm <v Speaker 3>always rooting for games to do well. I never want <v Speaker 3>a game to fail, but I'm optimistic about this one, <v Speaker 3>but I don't. But at the same time, I don't <v Speaker 3>know if it's one that I'm like gonna make time <v Speaker 3>in my schedule to play necessarily. But it's also just <v Speaker 3>not my genre really, you know. <v Speaker 1>Yeah, it's kind of like I liked what I played, <v Speaker 1>but I have no skin in that game where I <v Speaker 1>liked it enough where like, man, I hope this does <v Speaker 1>well because I want to keep playing more of it. <v Speaker 1>I'm kind of just like, yeah, observing, like, oh, this <v Speaker 1>will be interesting to see how people take it, as <v Speaker 1>I will see. <v Speaker 3>I hope it does well because I want the people <v Speaker 3>who worked on it to have a satisfying like experience <v Speaker 3>of like, we worked really hard on this and it <v Speaker 3>went well. But I'm but I'm not rooting for it <v Speaker 3>in the same and the sense of like, I hope <v Speaker 3>it does well because I want to be able to <v Speaker 3>jump into server at any time and play. <v Speaker 1>Sure. Yeah, ant of you guys heard that thundercrack by <v Speaker 1>the way, it's it's it's going down outside, So I <v Speaker 1>should probably run out there immediately and go get some <v Speaker 1>of that. Because it is the end of the show. Everybody, <v Speaker 1>thank you so much for watching. Yes, Kyle, want to <v Speaker 1>go out and get struck by lightning? Was that not clear? <v Speaker 3>I would prefer you not watch that. <v Speaker 2>A story you'd read about four it'side to gather lightning? <v Speaker 1>Please? I was I was clearly referencing powder the movie Powder. <v Speaker 3>Okay, Charles, do you know what the movie Powder is? <v Speaker 2>Well, here's the thing, John mulaney makes a joke referencing <v Speaker 2>Powder from. <v Speaker 3>The movie Powder. <v Speaker 2>That's the extent of my knowledge of Powder. <v Speaker 1>I think, is Kyle, is Powder worth going back to watch? <v Speaker 1>Should Charles go watch Powder today? <v Speaker 3>No? There's there's so many better old movies that I'm <v Speaker 3>sure Charles hasn't seen Power. <v Speaker 2>Wait, so wait, can does Powder go outside to collect <v Speaker 2>the John mulaney joke is I went up, I went <v Speaker 2>outside about as much as Powder from the movie Powder. Q. <v Speaker 3>Laughter Que. <v Speaker 2>So I assume Powder was this shuting that would never <v Speaker 2>go outside. Now you're telling me powder collects lighting. <v Speaker 1>Marcus. <v Speaker 3>I believe he gets superpowers after being struck by lightning, <v Speaker 3>but not like not like comic book movie style. <v Speaker 1>But not in a cool way. <v Speaker 3>Yeah, not in a cool way like we're medically worried <v Speaker 3>about this. This uh this, he's. <v Speaker 1>Now very sick. <v Speaker 2>Yeah, but wait, is that superpowers? Or just regularly get his. <v Speaker 1>Body reacts to electricity different from what I remember I've <v Speaker 1>granted I've not seen the movie, so I was a <v Speaker 1>kid in the nineties, but I used to come on <v Speaker 1>HBO quite often. I just remember the ending where he <v Speaker 1>becomes lightning. <v Speaker 3>Yeah, he has like electrical powers or something, but he's sick. <v Speaker 1>He's like a white He kind of looks like Voldemort <v Speaker 1>if he was a child, Yeah, but still had his nose. <v Speaker 1>He's kind of got like that complexion, like where he <v Speaker 1>pasty and bold. <v Speaker 3>Oh you know, I can see the reflection in your glasses. Charles. <v Speaker 3>It looks like you're actively buying powder on voodoo dot <v Speaker 3>com so you can watch it right away. Is that <v Speaker 3>what I'm saying. <v Speaker 2>What's crazy is both my hands are in frame, but <v Speaker 2>I have a second mouse and keyboard down by my <v Speaker 2>feet through which I'm doing this act. <v Speaker 1>So you got one of those foot pedals directed Powder. <v Speaker 1>Let me see, Powder came out in nineteen ninety five. <v Speaker 1>By the way, I can be both googled powders or <v Speaker 1>like Globlin was in powder. That's right? <v Speaker 2>Who who plays Powder? Who's the titular powder? <v Speaker 3>Sean the Boondocks Saints yeah, Yeah, one of yeah from <v Speaker 3>the director of Jeepers Creepers and Jeepers Creepers. <v Speaker 1>To apparently the film was a financial success. <v Speaker 3>Man back then so much do some weird stuff. <v Speaker 1>It got mixed reviews, but it made money, which is <v Speaker 1>really weird even for nineteen ninety five. That would be <v Speaker 1>the one where like, oh yeah, people really wanted to <v Speaker 1>see this lightning kid get sick. <v Speaker 3>We didn't have have you know, we were trying to <v Speaker 3>make do with Batman, and we're like, this is the <v Speaker 3>closest thing to a superhero movie that we got. We <v Speaker 3>can't be waiting around for Batman Forever. <v Speaker 1>The Night and well at least not till wait Batman <v Speaker 1>Forever already came out. At that point, it was it <v Speaker 1>ninety five. I thought maybe forever. It was like ninety <v Speaker 1>six or something. Oh no, same year. <v Speaker 3>Mary Steinbergin's in this too that. <v Speaker 2>I hope for the this episode of the Game Former <v Speaker 2>show where we make the thumbnail, I hope Powder from <v Speaker 2>Powder is the biggest character in the little lineup. <v Speaker 1>I'm gonna tell Lay like, we really got into Powder. <v Speaker 1>By the way, can you make sure that's in the <v Speaker 1>head to. <v Speaker 3>Lay who when I give her requests like that. She's <v Speaker 3>always kind of like sure whatever, man like, doesn't ask <v Speaker 3>a lot of questions. <v Speaker 1>All right, lay one of our desires, by the way. <v Speaker 1>For listeners, alright, let's get out of here and I <v Speaker 1>guess let's go have a Powder Watch party. How they sound, guys, Wow, <v Speaker 1>it's good. All right, Thanks for listening. Guys. We'll see <v Speaker 1>you next Thursday for another episode of the Game and <v Speaker 1>Warmer Show. Bye bye.
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