World of Warcraft Development Team Has Voted To Unionize

Game Mess Mornings

With their powers of Jeff combined, Grubb and Bakalar talk about the World of Warcraft team being the first to unionize in full at Activision Blizzard, battle pass news from Apex Legends & Concord, and the new Fallout game out... TODAY!
2024-07-25 62 min Transcript

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<v Speaker 1>He'll be don't be bad. It's the internet. You're busy.
<v Speaker 1>Let's do this for July twenty fifth, twenty twenty four.
<v Speaker 1>For the next hour or so, let me help you
<v Speaker 1>sort through the world of gaming on Games Morning's Live
<v Speaker 1>with Me Jeff Grubb. Today, unions, delays, and closures are
<v Speaker 1>all changing the video game industry really fast. But I
<v Speaker 1>promise to never change or improve. But first, please join
<v Speaker 1>me and welcome you. Today's co host the Game as Mornings.
<v Speaker 1>It's Jeff Baklar. Everybody, Jeff, how are you doing?
<v Speaker 2>I'm good man? Why did you sneak in? I'm not
<v Speaker 2>gonna improve at all myself in that, I don't.
<v Speaker 1>Know, mostly just to save myself from any work or
<v Speaker 1>every introspection or ever thinking about anything any of the
<v Speaker 1>consequences of my actions. That just seems like a hassle.
<v Speaker 2>You gotta you know. I know you're joking, because I
<v Speaker 2>know you fairly well, and I know you continue to
<v Speaker 2>become a better person every day, and I think everyone
<v Speaker 2>should strive for a similar sort of ambition, try and
<v Speaker 2>get better every day. People a little bit good, right,
<v Speaker 2>So what if your dad's a huge pain in the
<v Speaker 2>ass and you just want to like shoot him into
<v Speaker 2>the sun. You can be better. He's not gonna change,
<v Speaker 2>but you can change.
<v Speaker 1>Yeah, it's it's kind of annoying a little bit, being introspective.
<v Speaker 1>That's what it's like. Oh, man, think about all the
<v Speaker 1>things I could have done better, and you know what,
<v Speaker 1>let's actually try to do it better. So don't feel
<v Speaker 1>this way again. That's like, ah that it is a hassle,
<v Speaker 1>but it's it's worth it. Uh wait, wait a second,
<v Speaker 1>what's this year? On my calendar? It says Happy birthday, Marty?
<v Speaker 1>What what's going on there?
<v Speaker 2>Who? Oh?
<v Speaker 1>Where's the birthday? Boy's birthday? Boy?
<v Speaker 2>He's in the hallway. Look at himself. Listen, folks, he's fifteen.
<v Speaker 2>He doesn't even know he doesn't even know where he is,
<v Speaker 2>let alone that it's his birthday. Hey, crossing your paws
<v Speaker 2>for sixteen is all I gotta say. Oh, yeah, he's
<v Speaker 2>I guess he's the same age. Is he the same
<v Speaker 2>age as Giant?
<v Speaker 1>But almost almost?
<v Speaker 2>It's almost he's almost he's fifteen.
<v Speaker 1>Jive bombs sixteen. So yeah, he was a little puppy
<v Speaker 1>early on. He was never a puppy. He was born
<v Speaker 1>ninety five years old.
<v Speaker 2>Okay, just type in his mouth. Yeah, he's whittling wood.
<v Speaker 1>Well, happy birthday? Money do you guys celebrate? Like, what
<v Speaker 1>do you do? I'm obviously I get it. The dog
<v Speaker 1>doesn't know, he doesn't care. Yeah, we don't do shit.
<v Speaker 1>We're not idiots. I mean, come on, I'm sorry.
<v Speaker 2>I hate to break it to you, but your animal
<v Speaker 2>doesn't know it's birthday and it doesn't know when you celebrate.
<v Speaker 2>I look, it's okay to do it, though. I'm just saying, like,
<v Speaker 2>if it makes it's for you. When you do that
<v Speaker 2>for a pet, it's for the family, and that's totally fine.
<v Speaker 2>Like it's okay. I'm just saying, it's like some money,
<v Speaker 2>is what I saying.
<v Speaker 1>Do your thing.
<v Speaker 2>I'm not gonna yuck. Anyone's young today. It's a happy
<v Speaker 2>day because I'm on game this morning.
<v Speaker 1>Let's do it, all right, we should explain what we
<v Speaker 1>do here most weekdays, I Jeff Greb, will help piece
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get the input of a bona fide
<v Speaker 1>expert who will make me look smart. If you were
<v Speaker 1>watching live on twitch, welcome you can always listen to
<v Speaker 1>the show later on podcast feeds by searching for game
<v Speaker 1>Mes Mornings, or find the RSS on giant bomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a
<v Speaker 1>lot to get into, so let's start the morning mess
<v Speaker 1>with the World of Warcraft development team has voted to unionize.
<v Speaker 1>This is from Tom Ivan at VGC. Blizzard's World of
<v Speaker 1>Warcraft development team has voted to unionize. Then, that has
<v Speaker 1>been announced. Over five hundred members of the team have
<v Speaker 1>joined the Communication Workers of America and Microsoft subsidiary Blizzard
<v Speaker 1>Entertainment has recognized their union. The World of Warcraft Gamemakers
<v Speaker 1>Guild becomes the first wall to wall union at Activision Blizzard,
<v Speaker 1>the first and the largest at Microsoft at a Microsoft
<v Speaker 1>on studio. Excuse me, what we've accomplished at World of
<v Speaker 1>Warcraft is just the beginning, said Eric Lanham, test analyst
<v Speaker 1>and member of the World of Warcraft Gamemakers Guild. My
<v Speaker 1>colleagues and I are embarking on a quist to secure
<v Speaker 1>better pay, benefits, and job security through a strong union contract.
<v Speaker 1>We know that when workers have a protected voice, it's
<v Speaker 1>a win win for employee standards, the studio and World
<v Speaker 1>of Warcraft fans looking for the best gaming experience. Through
<v Speaker 1>our union, We're ready to tank any any obstacles, heal
<v Speaker 1>any wounds, and dps through the challenges ahead. Together, we
<v Speaker 1>will ensure a full tier set bonuses block. Okay, now
<v Speaker 1>they're just being nerdy about it. I don't know.
<v Speaker 2>That's yeah, we get it. Yeah, they're great. Yeah we know.
<v Speaker 1>I mean, listen it. It feels like the dam's broken.
<v Speaker 1>We just had uh it was like Bethesda right, like
<v Speaker 1>like huge swaths over there. They've had unionization. And now
<v Speaker 1>World of Warcraft, the team that makes that game that
<v Speaker 1>has had you know, millions of subscribers paying monthly fees
<v Speaker 1>every month, huge amounts of money coming in for more
<v Speaker 1>like going on almost two decades now. That is really massive.
<v Speaker 1>It does feel like if they can do it. I
<v Speaker 1>think we said this about the that's the one either
<v Speaker 1>earlier this week, last week. Anyone can do it, right,
<v Speaker 1>That's what it feels like.
<v Speaker 2>Yes, anyone can organize and form labor empowerment.
<v Speaker 1>Here.
<v Speaker 2>Look, here's the thing that I've started to worry about
<v Speaker 2>a little bit in my anecdotal experience with people close
<v Speaker 2>to me and just across other entertainment industries, because this
<v Speaker 2>is such a thing that's been a shock to the
<v Speaker 2>sort of like capitalist corporate system. Right, there are there
<v Speaker 2>are there are places in our world where like retaliation
<v Speaker 2>has become very much a thing, and I just I
<v Speaker 2>just I just brace for that kind of stuff, right,
<v Speaker 2>And because you have to like work backwards to get
<v Speaker 2>labor empowerment, like there's no mechanism in place to sort
<v Speaker 2>of like bat retaliation, right, And you know, I just think,
<v Speaker 2>like everyone, you know, there's this notion of like, yes,
<v Speaker 2>empowerment is right, it's obviously great, it's obviously how it
<v Speaker 2>should be. But also, you know, in that in that
<v Speaker 2>never ending quest to sort of like level the playing field,
<v Speaker 2>I think part of that unionization has to also have
<v Speaker 2>things in place to like prepare for that kind of
<v Speaker 2>thing and and lay out language and details that prevents
<v Speaker 2>retaliation as well. Right. It's one thing to unionize, it's
<v Speaker 2>another to be like, oh man, are we about to
<v Speaker 2>just you know, base something else on the other side
<v Speaker 2>of this.
<v Speaker 1>Right, Yeah. And there's a lot of states I'm not
<v Speaker 1>super familiar with, though I know there's a probably federal
<v Speaker 1>protections against retaliation, but I think you're right. It's always
<v Speaker 1>better to just have it like written out in the
<v Speaker 1>contract itself, to add to those protections we're seeing.
<v Speaker 2>We're seeing it in in in you know, all of
<v Speaker 2>the last summer's entertainment Hollywood strikes right, like projects, film, TV,
<v Speaker 2>everything has been so slow to green light after this,
<v Speaker 2>it's it's just very you know, and you can what
<v Speaker 2>else can you chalk that up to?
<v Speaker 1>Right, right? And I and I think we're pretty sober
<v Speaker 1>about this. I think most people understand what this means.
<v Speaker 1>I think there will be skeptics or bad faith arguments
<v Speaker 1>that's that will come about when let's say the World
<v Speaker 1>of Warcraft team has like layoffs in the future, like
<v Speaker 1>oh well, well great, what good does the union do?
<v Speaker 1>And so no one's going to pretend that this is
<v Speaker 1>the solution to every problem facing the people making video games.
<v Speaker 1>This is just one of the tools that they can
<v Speaker 1>deploy and very effective and one of the strongest tools
<v Speaker 1>they can deploy to get some protections, to get some
<v Speaker 1>transparency into how the business that they work for operates,
<v Speaker 1>so that they can get more of the profits that
<v Speaker 1>they're creating. It's it's just it's dialing up improvements across
<v Speaker 1>the board. It's not going to stop a company from
<v Speaker 1>laying them off in the future of the time.
<v Speaker 2>No, And that's the thing like unionization, which is a
<v Speaker 2>hard word for me to say, apparently does not like carve.
<v Speaker 2>It does not like end capitalism, right. It just again,
<v Speaker 2>I think things like this are are empirically good because
<v Speaker 2>they normalize it, right, And that's what needs to be
<v Speaker 2>happening is normally.
<v Speaker 1>I mean, just to have back to back unionizations at
<v Speaker 1>big studios. It's like, oh, something has shifted thee the
<v Speaker 1>vibe shift is upon us, and everyone's jumping a board
<v Speaker 1>because it does feel normal. Yes, the yeah, and Tom
<v Speaker 1>Payne and chapoints out our taliation usually comes before the
<v Speaker 1>union is formed. Yeah, but I might think of like
<v Speaker 1>examples of the cast members at Disneyland unionizing and then like, oh,
<v Speaker 1>they're like shutting down a lot of those things that
<v Speaker 1>those cast members worked on because it's like, oh, well,
<v Speaker 1>now you guys are unionized with the pay you more,
<v Speaker 1>so it costs too much money to do this thing.
<v Speaker 1>It's like, Okay, maybe maybe we should have had some
<v Speaker 1>explicit protections against that sort of thing in the contract
<v Speaker 1>before we put it in place. But you know you can't.
<v Speaker 1>You just can't account for every scenario. You can't account
<v Speaker 1>for unintended consequences. What you can do is say, hey,
<v Speaker 1>how much money does this company make. Let's see the books,
<v Speaker 1>and then let's talk about what's fair. And of course,
<v Speaker 1>how can you argue against that?
<v Speaker 2>Exactly? I mean, and you're right, like, there's always going
<v Speaker 2>to be a way the labor laws are designed to
<v Speaker 2>not protect labor. Yeah, Like it's so it is always
<v Speaker 2>at the advantage of the employer. The employer is always
<v Speaker 2>at the advantage of the way our labor laws are
<v Speaker 2>structured in this country. So like you were, always this
<v Speaker 2>is operating from the disadvantage right POV and normalizing it
<v Speaker 2>will slowly move the needle in the right direction.
<v Speaker 1>Now we're talking about teams inside of major corporations. You know,
<v Speaker 1>this is still this is pretty big. Be this is
<v Speaker 1>a World Warcraft team. A lot of people working on that.
<v Speaker 1>Five hundred people around, Like over five hundred members of
<v Speaker 1>the team have joined the Communication Workers of America. That's
<v Speaker 1>almost like twice the side. I think it's more than
<v Speaker 1>twice the size of that's the team last week. But
<v Speaker 1>we're still talking about teams inside of big corporations. The
<v Speaker 1>way it works in you know, other mediums like film
<v Speaker 1>is if you want to work as an editor in
<v Speaker 1>this entire business, you are joining a union. It is
<v Speaker 1>a unionized industry, not just a unionized company. Do you
<v Speaker 1>think that we're on the pathway to something like that happens?
<v Speaker 1>That still feels very far away to me.
<v Speaker 2>Yeah, it does, because you're having, like you said, these
<v Speaker 2>sort of like sectioned off unions within corporations. Right, So
<v Speaker 2>it's like, what sort of flexibility and transitive kind of
<v Speaker 2>property is there. I don't know. I don't know how
<v Speaker 2>that works, but me neither. It's better than what it's been, right, So,
<v Speaker 2>baby steps.
<v Speaker 1>Baby steps, we'll see. I'm hopeful. It's a god we
<v Speaker 1>were saying this for so long and that now is here.
<v Speaker 1>It's impressive to see. I think obviously a lot of
<v Speaker 1>younger people coming into the workplace can take credit for this.
<v Speaker 1>I believe. So well done. Hell yeah, all right, let's
<v Speaker 1>move right ahead. Humble Games lays off all employees and
<v Speaker 1>carries on in name only. This is from Nathan Grayson
<v Speaker 1>at Aftermath Today, Humble Games, publisher of indie hits like
<v Speaker 1>Signals or Signals Signalis a wizard of legend, and Tim
<v Speaker 1>Tim informed employees of layoffs that will pack the whole company,
<v Speaker 1>leaving its staff of thirty six all jobless. Laid off
<v Speaker 1>workers took the linked in to relay with relay what
<v Speaker 1>management told them in the morning meeting, which aftermath has
<v Speaker 1>obtained a recording of. In the meeting, Steve Horowitz, president
<v Speaker 1>of parent companies Ziff Davis's Technology and shopping division, pointed
<v Speaker 1>to long delays and rising costs as pervasive issues faced
<v Speaker 1>by Humble Games. He went on to say that Ziff
<v Speaker 1>had attended attempted to sell Humble Games twice before, but
<v Speaker 1>that neither attempt created significant demand and unfortunately, neither attempt
<v Speaker 1>created a viable offer or an outcome. As a result,
<v Speaker 1>he explained, employees are being let go and remaining projects
<v Speaker 1>will be carried over the finish line by a third
<v Speaker 1>party company called the Powell Group. We continue to see
<v Speaker 1>the cost rise delays continue, and during the sale process
<v Speaker 1>of our or or our attempt to sell over the
<v Speaker 1>past couple of months, we've seen an additional millions increase
<v Speaker 1>in development expenses coupled with even longer delays in bringing
<v Speaker 1>titles to market or West told employees. Given all this,
<v Speaker 1>we've made a very tough but necessary decision to restructure
<v Speaker 1>all of Humble Games with the goal of providing the
<v Speaker 1>best conspective way to make sure that the games see
<v Speaker 1>the market, our existing slates sees market, and supporting the
<v Speaker 1>developer the developers that are associated with it. As such,
<v Speaker 1>we're going to be using a third party to help
<v Speaker 1>us manage the slate moving forward, as well as the
<v Speaker 1>back catalog. As a result, all roles within Humble Games
<v Speaker 1>are going to be impacted. Yeah, so, I mean this
<v Speaker 1>is essentially a closure because it's what what's happening is
<v Speaker 1>is the team that was working at Humble Games all gone,
<v Speaker 1>and sure the name's still there, but it's been moved
<v Speaker 1>to this new outside corporation. So it just feels kind
<v Speaker 1>of like a sneaky way to save money. And really,
<v Speaker 1>really it sounds like what happened here is zif didn't
<v Speaker 1>understand the business that they were getting into, right, they
<v Speaker 1>did not understand that publishing video games was going to
<v Speaker 1>be an expensive endeavor that would have of complications and delays,
<v Speaker 1>And it's like, oh boy, how did you not know that?
<v Speaker 1>That's like basic one oh one stuff? This kind of
<v Speaker 1>speaks to a lot of times these corporations don't know
<v Speaker 1>the world that they're entering, right.
<v Speaker 2>Yeah, I think a lot of this stuff. I mean, look,
<v Speaker 2>I think the sort of original spirit of what Humble
<v Speaker 2>Games was was was maybe not crystal clear. I think it's, yeah,
<v Speaker 2>you know, these acquisitions happen, and you know, it's just
<v Speaker 2>a lot of like, I don't know, sometimes it feels
<v Speaker 2>like it's a lot of this back of the napkin
<v Speaker 2>myth where it's like, hey, this plus this equals more
<v Speaker 2>dollar signs, and it's like, how are we going to integrate?
<v Speaker 2>How are we going to actually make this work? I
<v Speaker 2>don't know. As a consequence, obviously, people lose their jobs.
<v Speaker 2>So yeah, it I think I didn't realize how long
<v Speaker 2>ago they were acquired. I thought that was I thought
<v Speaker 2>that was what reason.
<v Speaker 1>Yeah when was it? When were they acquired? Yeah?
<v Speaker 2>Twenty seventeen?
<v Speaker 1>Yeah right, jesus Okay, yeah, Igen acquired in twenty seven.
<v Speaker 1>Team Humble Games was a publisher's funoff from Humble Bundle,
<v Speaker 1>a charity centric storefront that was acquired by IG in
<v Speaker 1>the twenty seventeen which has not been impacted by today's cuts,
<v Speaker 1>So if people are thinking about Humble Bundle versus Humble Games,
<v Speaker 1>Humble Bundle the thing you go to to spend five
<v Speaker 1>bucks to get thirty games and half that money goes
<v Speaker 1>to charity. You know, that's generally how it works. That's
<v Speaker 1>going to continue as it was and has been for
<v Speaker 1>a while. Humble Games a publisher that first did start
<v Speaker 1>as a part of Humble Bundle, that was working with
<v Speaker 1>developers to create games and release games. That is what's
<v Speaker 1>been affected here. Yeah, it's I think that you're right,
<v Speaker 1>like getting into the indie publishing space is, it's challenging.
<v Speaker 1>You need, like you said, it needs to be crystal
<v Speaker 1>clear what your sort of voice is, what you're trying
<v Speaker 1>to accomplish. Why people pay attention to a game that
<v Speaker 1>has Humble Games written on it, and that's hard to do.
<v Speaker 1>I think there are a couple publishers that have shown
<v Speaker 1>it's possible, obviously Devolver and a handful of others, but
<v Speaker 1>but you know, Humble Games is not one I was
<v Speaker 1>ever really thinking of actively. And then you know, they
<v Speaker 1>have a couple of delays and they're like, oh wow,
<v Speaker 1>this sucks. That's way more money than we were expecting
<v Speaker 1>to have to spend it. It's like, well, yeah, but
<v Speaker 1>that is also just so normal for this industry that
<v Speaker 1>how did you not anticipate that? And I think it's
<v Speaker 1>I think it's pretty simple that zif Davis just it's
<v Speaker 1>what you said again, like that this plus this equals
<v Speaker 1>more money. And the person in charge of mergers and acquisitions,
<v Speaker 1>their job is to make the merger happen. Their job
<v Speaker 1>is to find something where it's like, hey, if we
<v Speaker 1>put these two numbers together, it does get bigger. But
<v Speaker 1>that's another department's job to actually execute on that. And
<v Speaker 1>those visions sometimes and I think probably often can miss
<v Speaker 1>align and the like when the reality like actually like
<v Speaker 1>hits the pavement and you have to they have to
<v Speaker 1>figure out how to turn that this this acquisition into
<v Speaker 1>a profit generating thing. That's got to be complicated and uh,
<v Speaker 1>and then the person that put the merger together kind
<v Speaker 1>of washed their hands on it and goes to the
<v Speaker 1>next merger, right.
<v Speaker 2>Right, especially you know when it's some sort of like oh,
<v Speaker 2>we either have sold it off again and we either
<v Speaker 2>broke even or came out in the black a little bit,
<v Speaker 2>and like that's a win, Like you know, the the
<v Speaker 2>machinations of like acquisitions are so sort of like there's
<v Speaker 2>they're like petulant and not fully you know through it's
<v Speaker 2>just you know again, all that hangs in the balance
<v Speaker 2>are just people, you know, right, just there's just people.
<v Speaker 1>Just thirty sixty lives and their families.
<v Speaker 2>Houses and shit and apartments and friends and family and whatever.
<v Speaker 1>Yeap. You know, it's you know, and it's frustrated. I
<v Speaker 1>think people will see that Humble Game's name now and
<v Speaker 1>they'll kind of like understand what's happening there. But I
<v Speaker 1>think that this is what a lot of employees are saying,
<v Speaker 1>who have spoken on the record now about what's happening here,
<v Speaker 1>that this is just about saving face. They will ship
<v Speaker 1>these games that they're contractually obligated to ship, and then
<v Speaker 1>I think Humble Games goes away. I don't think they're
<v Speaker 1>gonna like, oh, we're outsourcing to this third party company
<v Speaker 1>for the long term. Like No, they'll they'll do what
<v Speaker 1>they need excuse do what they need to do, and
<v Speaker 1>then they'll pull the plug on it and that's it
<v Speaker 1>all right. Next story here, Stalker two has been delayed
<v Speaker 1>to November. This is from Jordan Midler at VGC. Stalker
<v Speaker 1>two has been delayed again. In a new video titled
<v Speaker 1>really Again, developer GSC game World announced that the game
<v Speaker 1>will now launch on November twentieth, instead of September fifth,
<v Speaker 1>as previously planned. We know you might be tired of waiting,
<v Speaker 1>and we truly appreciate your patients, it said. These two
<v Speaker 1>additional months will give us the chance to fix more
<v Speaker 1>unexpected anomalies or simply bugs as you call them. Stalker
<v Speaker 1>two is shaping up to be everything we envisioned with
<v Speaker 1>the launch nearly here, and we are incredibly excited to
<v Speaker 1>share more with you, it added. To give you a
<v Speaker 1>taste of what's coming, We're thrilled to announce the Stalker
<v Speaker 1>two developer deep dive video, which will be released on
<v Speaker 1>Xbox Media channels on August twelfth. Blah blah blah. But
<v Speaker 1>this is a one where I'm I'm curious. I'm always
<v Speaker 1>intended to play the original Stalker. I never got around
<v Speaker 1>to it. I'll try to find some time still to
<v Speaker 1>do that. Stalker two. I've been like ee'in, like is
<v Speaker 1>that actually gonna come out? And then it was at
<v Speaker 1>Summer Game Fest, you know, like you know Jeff keeey,
<v Speaker 1>I am a bits thing is is uh, you know,
<v Speaker 1>Microsoft does. They have a huge presence there. But the
<v Speaker 1>one thing they did have there was they set up
<v Speaker 1>a kiosk, you know, a little booth for Stalker too,
<v Speaker 1>and let the developer go there and that that was
<v Speaker 1>like an Xbox I don't know know if Xbox is publishing,
<v Speaker 1>but they're definitely deeply involved and it's on game Pass
<v Speaker 1>and stuff like that, and that was like the one
<v Speaker 1>thing they had there. It's like and I could see
<v Speaker 1>it playable. I didn't get to play it myself, but
<v Speaker 1>it's there and they're shown enough. It's a it's a
<v Speaker 1>real video game. It's not something that's like, oh man,
<v Speaker 1>like what is happening here? Is that thing actually going
<v Speaker 1>to exist and come out? So it's real. They're showing off.
<v Speaker 1>They feel ready, and I believe them when they say
<v Speaker 1>this is about squashing bugs, and yet it feels like
<v Speaker 1>such a big game for a team that has dealt
<v Speaker 1>with so much adversity. Obviously part of the you know,
<v Speaker 1>being in the Ukraine when the war started and having
<v Speaker 1>to move around and try to find people a way
<v Speaker 1>out or a way to work on this game while
<v Speaker 1>dealing with the realities of the world, and when that's happening.
<v Speaker 1>It feels like the game has got to like fall
<v Speaker 1>into the background. But no, they've been able to continue
<v Speaker 1>making it and it seems like it could actually come
<v Speaker 1>out this year still. But I don't know, how does
<v Speaker 1>the delay at this point make you feel about a
<v Speaker 1>game like this?
<v Speaker 2>Yeah, I mean I feel like we've seen this kind
<v Speaker 2>of story before with a game like this that has
<v Speaker 2>this sort of tumultuous, you know, rounding third kind of situation.
<v Speaker 2>I mean, we're talking ten weeks. It's like a ten
<v Speaker 2>week delay, and I don't think you go out to
<v Speaker 2>market and say ten weeks, and you know, I don't.
<v Speaker 2>I think obviously delays happened, and everyone is, you know,
<v Speaker 2>we want that. We want a game to be the
<v Speaker 2>best it can be and come out when it's ready,
<v Speaker 2>and that's fine. And you know, I don't think there's
<v Speaker 2>any sort of like, you know, resistance there. I think
<v Speaker 2>it's telling though, like a ten week thing seems to
<v Speaker 2>me like that sounds right for what you're saying this
<v Speaker 2>is for, right, ten weeks is not a long time,
<v Speaker 2>so uh, you know, and like you said, this game,
<v Speaker 2>game is pretty much cooked, right, It's pretty much it
<v Speaker 2>looks like it's like banked and ready to come out
<v Speaker 2>of the oven. So I buy this. I think, you know,
<v Speaker 2>I think that first delay was sort of like, Okay,
<v Speaker 2>that's what we expect. A lot of games do this, right,
<v Speaker 2>We've seen this where like you get that first delay
<v Speaker 2>that's like six months, and then you get another like
<v Speaker 2>kicker at the end, which is like the delay encore,
<v Speaker 2>where it's like, all right, ten more weeks and then
<v Speaker 2>we're good. You don't, like, I will just say this,
<v Speaker 2>like I feel like this is now reached the back
<v Speaker 2>end of that runway where it's like, okay, now you
<v Speaker 2>kind of can't do it anymore, right, just with the
<v Speaker 2>just again you can. You can do whatever you want.
<v Speaker 2>Of course I want I want you to be happy
<v Speaker 2>with the thing you're putting out right, But I feel
<v Speaker 2>like the sort of pattern that this game has has
<v Speaker 2>uh has taken, you know, sort of says like okay,
<v Speaker 2>we're sort of out the end of the delays now,
<v Speaker 2>like when you do that last one, that's only ten
<v Speaker 2>weeks and it's not a long time. Okay, Now we
<v Speaker 2>all expect to be on the same page here.
<v Speaker 1>Especially when you're like it's ten weeks and you're talking
<v Speaker 1>about Okay, well, why is that happening? We're just squashing bugs.
<v Speaker 1>We're just squashing and okay, all right, that makes sense.
<v Speaker 1>Ten weeks feels like some time to be squashed. I
<v Speaker 1>don't know, a few hundred, a few thousand more bugs.
<v Speaker 1>I have no idea, but who knows, who knows, But
<v Speaker 1>what it says to me is like there is no
<v Speaker 1>reason for concern beyond that, and there should be no
<v Speaker 1>real reason for a massive delay of following this smaller one.
<v Speaker 1>And then if that does happen, I think that betrays
<v Speaker 1>a bigger problems that we didn't know about.
<v Speaker 2>But certainly this feels like the uh all, we were
<v Speaker 2>backing out your brand new car off the ship and
<v Speaker 2>we scratched it, and we just got to like buff
<v Speaker 2>out that thing that we scratched. It's still here, the
<v Speaker 2>car's fine, nothing is fucked here. Everything is cool. Well,
<v Speaker 2>uh yeah, that's that's what that feels like. And selfishly,
<v Speaker 2>you know, this game's got to come out this year
<v Speaker 2>for my fantasy of course, you know, like that's I
<v Speaker 2>think that's the the elephant in the room that no
<v Speaker 2>one's really talking about, right they should, so yeah, exactly,
<v Speaker 2>So thank you, thank you, to GSC.
<v Speaker 1>What's that? I can never remember the thing because I
<v Speaker 1>want to say, uh, I think you should leave. What's
<v Speaker 1>the thank you for being here? Thank you? Or thank
<v Speaker 1>goodness you're here?
<v Speaker 2>Goodness you're here.
<v Speaker 1>I'm so pick yeah, because like we're getting slack and
<v Speaker 1>Lucy's like, I think this might be getting my game
<v Speaker 1>of the year and I immediately run to a fantasy
<v Speaker 1>critic to try to get it. My team is full,
<v Speaker 1>so I couldn't get it in time.
<v Speaker 2>So oh yeah, well I hate to see that.
<v Speaker 1>Yeah, so I said it, and I immediately saw like
<v Speaker 1>Jan and Dan's face go and like start typing to Okay, I.
<v Speaker 2>Put some ungodly bet on that game, so we'll see yep.
<v Speaker 1>Oh right, right, let's see here, let's go with yeah,
<v Speaker 1>let's actually you know what, let's take a quick break.
<v Speaker 1>When we get back, I will hit you up with
<v Speaker 1>more headlines right after this. Oh that's the wrong button,
<v Speaker 1>everybody fat black. We just cut that way. There we go.
<v Speaker 1>All right, we are back. We've got a few more headlines.
<v Speaker 1>First time doing a podcast. Everybody stand back and it'll
<v Speaker 1>be all right. Hunt Showdown eighteen ninety six announced for
<v Speaker 1>PS five Xbox series and PCs from Sal Ramano at Kamatsu.
<v Speaker 1>Crytech has announced Hunt Showdown eighteen ninety six, the next
<v Speaker 1>chapter of its player versus player versus environment extraction shooter
<v Speaker 1>for PlayStation five, Xbox series and PC. It will launch
<v Speaker 1>on August fifteenth. From this date, the original Hunt Showdown
<v Speaker 1>will also no longer be playable in PlayStation four and
<v Speaker 1>Xbox one. Hunt Showdown eighteen ninety six basically just a
<v Speaker 1>an updated version of the game, but it does have
<v Speaker 1>a new map and and there are they're making a
<v Speaker 1>lot of other improvements. I find this a little bit
<v Speaker 1>confusing because the Hunt is a very popular PVPVE game
<v Speaker 1>that has had its dedicated community for a very long time,
<v Speaker 1>and I know that it has a lot of players
<v Speaker 1>on PC. Is I'm trying to gauge is this version
<v Speaker 1>of the game, this new one Hunt show Down eighteen
<v Speaker 1>ninety six, a way of getting it to run better
<v Speaker 1>on console, to maybe improve the audience on console or
<v Speaker 1>something like that. It seems like that's what they're going for.
<v Speaker 1>But that idea of having a game on consoles that
<v Speaker 1>does work and replacing it and having that one be
<v Speaker 1>no longer playable and replacing it with something new Do
<v Speaker 1>you think that's something that that can work? Is that
<v Speaker 1>a good strategy?
<v Speaker 2>Well, what's a game that's done that before?
<v Speaker 1>I'm like, yeah, I'm trying. I'm honestly trying to think.
<v Speaker 1>I'm not sure. There probably is an example, but nothing
<v Speaker 1>comes to mind immediately. It's you know, may maybe Destiny
<v Speaker 1>Overwatch two is a good one. The Overwatch two was,
<v Speaker 1>here's Overwatch two. Overwatch one is no longer playable, but
<v Speaker 1>you know Overwatch two is still basically just Overwatch one.
<v Speaker 1>They're like, yeah, no, this is we are replacing that
<v Speaker 1>and this has is very similar, but it's a new map.
<v Speaker 1>So I guess what it's kind of similar to in
<v Speaker 1>a way is when like Fortnite replaces its maps and
<v Speaker 1>does big updates. But I know something about this still
<v Speaker 1>just feels odd, and I believe Hunt Showdown is a
<v Speaker 1>uh counter Strike two is another good example is but oh, sure,
<v Speaker 1>are people gonna have to buy this game again? Is
<v Speaker 1>because I'm like, like, That's where I'm at with this.
<v Speaker 1>It's like, is this gonna have to be?
<v Speaker 2>Uh?
<v Speaker 1>If you own the original Hunt, do you have to
<v Speaker 1>get this again? Or are these free to play games? I'm
<v Speaker 1>like double checking on this right now, but yeah, go ahead, No.
<v Speaker 2>I was gonna say, it is weird when games just
<v Speaker 2>sort of like overwrite themselves like that. Yeah, you know,
<v Speaker 2>like I.
<v Speaker 1>Get that that's possible, but it is weird.
<v Speaker 2>Yeah, it's weird.
<v Speaker 1>Yeah, And I tell you what I do like though,
<v Speaker 1>is a a subtitle that's just a year, like like
<v Speaker 1>eighteen ninety six. We're just gonna change the year. It's
<v Speaker 1>a whole different setting. Everybody, get ready, I'll stand back.
<v Speaker 1>We have a We've thought of everything. It's gonna feel
<v Speaker 1>very different. The Hunt Is kind of came out at
<v Speaker 1>that time that like pubg in Fortnite was getting big
<v Speaker 1>and like, you know where you're gonna go in these maps,
<v Speaker 1>you're gonna explore them. But it's claimed to fame was
<v Speaker 1>the PVBVE aspect of like, yeah, there are other players
<v Speaker 1>in the world, but there are NPCs enemy MPCs that
<v Speaker 1>you need to worry about as well enemy's monsters. And
<v Speaker 1>it's been sort of pretty big ever since. Yeah, like
<v Speaker 1>Warframe nineteen ninety nine and the Order eighteen eighty six.
<v Speaker 1>That Order eighteen eighty six was just that's the name
<v Speaker 1>of that game. It wasn't like a sequel or anything.
<v Speaker 1>But I guess that's right. Good move too. Yeah, I'm
<v Speaker 1>kind of curious about this. Mostly what I'm what I'm
<v Speaker 1>seeing here is I'm gonna check this out and kind
<v Speaker 1>of see what's going on with the hunt. But yeah,
<v Speaker 1>cry Engine still still out there. They're still making games,
<v Speaker 1>and cry Engine all of us. Apparently. Let's set this
<v Speaker 1>next one. EA cancel's unpopular Apex Legends battle pass after
<v Speaker 1>following an outcry from fans about the changes. This is
<v Speaker 1>from Tom Ivan at VEGC, who had a lot of
<v Speaker 1>stories today. Tom the Machine Ivan. Electronic Arts has revised
<v Speaker 1>its plans to shake up the Apex Legends battle pass experience,
<v Speaker 1>falling a backlash from fans. Starting with season twenty two,
<v Speaker 1>there will be two ten dollars battle passes per season
<v Speaker 1>rather than one, and EA was planning to remove the
<v Speaker 1>ability to purchase premium battle passes using the games of
<v Speaker 1>virtual currency apex Coins, but following an outcry from players,
<v Speaker 1>it's confirmed on Wednesday that this will no longer be
<v Speaker 1>the case when season twenty two launches on August sixth.
<v Speaker 1>You've spoken and we've listened, he said that famous line.
<v Speaker 1>With the release of season twenty two, we will restore
<v Speaker 1>the ability to get Premium Battle Pass for nine hundred
<v Speaker 1>and fifty apex coins. We recognize that we could have
<v Speaker 1>handled the battle Pass changes better. That's on us. You'll
<v Speaker 1>be able to earn Apex coins via the battle Pass
<v Speaker 1>to get future passes it added as well. While Apex
<v Speaker 1>Legends Battle Pass currently runs for the whole season and
<v Speaker 1>has one hundred and ten levels, going forward, each season
<v Speaker 1>will offer two battle passes, one for each split, with
<v Speaker 1>both including sixty levels. With the launch of season twenty two,
<v Speaker 1>the first Premium battle Pass will be unlockable by completing
<v Speaker 1>a series of simple in game challenges. Starting with the
<v Speaker 1>second split on September seventeenth, premium battle passes will be
<v Speaker 1>available for nine hundred and fifty apex coins. Basically, what
<v Speaker 1>happened here is they were trying to change things up
<v Speaker 1>so they could have these seasons of the battle Pass
<v Speaker 1>split them into to charge a little bit more money
<v Speaker 1>for them and make it more difficult to use game
<v Speaker 1>experience to get these things for either a reduced price
<v Speaker 1>or for free. And the reason they were doing that
<v Speaker 1>beckeler is obviously it's because Apex Legends, while it has
<v Speaker 1>a lot of players, still tons of players. It is
<v Speaker 1>not growing, it's not bringing in a lot of new players.
<v Speaker 1>So they're shifting, We're going to make more money from
<v Speaker 1>the audience that we have, and the way we're going
<v Speaker 1>to do that is However, they rolled this out, but
<v Speaker 1>the fans that they have hated it, and I think
<v Speaker 1>they were like they definitely were like kind of quiet
<v Speaker 1>about it, quiet about it for a few weeks over
<v Speaker 1>at Respawn, like trying to see if they could still
<v Speaker 1>get away with it, and it became pretty obvious they
<v Speaker 1>weren't going to be able to do that. And so
<v Speaker 1>now here they are reversing the changes. And you know,
<v Speaker 1>I think this is the big issue with these live
<v Speaker 1>service games back where the companies repeatedly have to see
<v Speaker 1>what they can get away with totally. That has happened
<v Speaker 1>a bunch of times with Apex Legends.
<v Speaker 2>Right, Yeah, it's just operation. Right, it's just that game operation.
<v Speaker 2>It's like, all right, I think I can pull out
<v Speaker 2>this fucking hard Nope, I can't. I can't do that.
<v Speaker 2>You got to put that back. Yeah, I mean it's
<v Speaker 2>just like this you know, trial and error kind of
<v Speaker 2>thing that is probably not a healthy way to kind
<v Speaker 2>of like have a business. Model operate, but that is
<v Speaker 2>the nature of live services. There's plenty. Look, when you're
<v Speaker 2>not growing, you're gonna this is what's gonna happen. So
<v Speaker 2>I just again, I just think the dynamic the relationship
<v Speaker 2>between player and developers is it's weird. It's weird that
<v Speaker 2>it is like this and you have to do this
<v Speaker 2>dance where it's this constant like would you be okay
<v Speaker 2>if we like look that away and made you pay
<v Speaker 2>for this, and how would that operate? Is that okay?
<v Speaker 2>And I don't know? That doesn't feel great?
<v Speaker 1>And it's the five dollars foot long thing right where
<v Speaker 1>it's like you have this way of people understanding your business.
<v Speaker 1>They so much that you made a song about it,
<v Speaker 1>and they get used to it, and then when it's like,
<v Speaker 1>oh the reality changes, well that song is still stuck,
<v Speaker 1>stuck in everyone's head five dollars foot long, and then
<v Speaker 1>they go and they see that the stub that they
<v Speaker 1>were paying five dollars for is now eleven ninety five
<v Speaker 1>and wait, what the fuck? I really feel the difference
<v Speaker 1>here because I am so used to one thing, and
<v Speaker 1>I think when people are so engaged with your game
<v Speaker 1>for years, and that's the audience. We're talking about them
<v Speaker 1>trying to exploit here. Uh, they are going to be
<v Speaker 1>extra sensitive to any changes that where they notice an
<v Speaker 1>increase or a big increase or even a small increase.
<v Speaker 1>And it is like kind of like leading from behind
<v Speaker 1>a little bit. And I think that the EA is
<v Speaker 1>always guilty of this. People are pointing out like Project
<v Speaker 1>ten Dollars in like the thing where it's like, oh,
<v Speaker 1>EA would put a online pass in their games and
<v Speaker 1>you'd have to like when you buy the game new,
<v Speaker 1>you'd have to redeem that, so when you sold the
<v Speaker 1>game there was no online code, you'd have to go online.
<v Speaker 1>And all right, I bought this game used or friend
<v Speaker 1>handed to me, and now if I want to play
<v Speaker 1>it online, I got to give EA another ten dollars.
<v Speaker 1>It's yeah, and people hated that too, It's and it's okay. Well,
<v Speaker 1>EA constantly trying to do things that people hate because
<v Speaker 1>they're trying to see them get away with it doesn't
<v Speaker 1>feel like a good long term strategy.
<v Speaker 2>No, And after a while you become this like repeat
<v Speaker 2>offender and you get associated with that kind of mirroring.
<v Speaker 2>And I just think, you know, I guess the other
<v Speaker 2>thing too, that I don't understand is like how do
<v Speaker 2>you not how are you not able to like read
<v Speaker 2>the room in a way that you're that you have
<v Speaker 2>like community outreach and you have people sort of like
<v Speaker 2>embedded in the kind of like community trenches and just
<v Speaker 2>be able to kind of like project what the reaction
<v Speaker 2>to something like this would be, Like how is that
<v Speaker 2>disconnect so invisible?
<v Speaker 1>Yeah, like you know, and I wonder if it's like, well,
<v Speaker 1>we know some people are going to be upset about this,
<v Speaker 1>but we need this to they need to understand we
<v Speaker 1>need to do this to make this game makes sense
<v Speaker 1>for us. And so oh that that never really works,
<v Speaker 1>does it? That? Trying to be like let's make the
<v Speaker 1>consumer understand our needs. You know, that's basic how to friend,
<v Speaker 1>win friends, and influence people. Right, you can't ever present
<v Speaker 1>something to someone without present couching it and here's what
<v Speaker 1>it does for you. And there's none of that here,
<v Speaker 1>none of the stuff. And they do they do a
<v Speaker 1>little bit of it of like hey, we'll break it
<v Speaker 1>up into two pieces because now we can focus more
<v Speaker 1>on each half of the battle pass. It's going to
<v Speaker 1>improve each half the battle pass. And what's happening is
<v Speaker 1>the people that play the game can see through that
<v Speaker 1>and understand that's not what's really happening. They're very savvy.
<v Speaker 1>That's the problem with trying to exploit your most engaged,
<v Speaker 1>most savvy users. It's a bad move.
<v Speaker 2>Yeah, very short leash there.
<v Speaker 1>Yes, I Apex Legends. I've said it every time, but
<v Speaker 1>I'll continue to say it. Yeah, it has tons of users,
<v Speaker 1>but it is on like the back half of its life.
<v Speaker 1>They are no longer ramping up. They're sort of just slowly,
<v Speaker 1>slowly ramping down. That is why that like Titanfall Legends
<v Speaker 1>content got canceled, though it was going to be like
<v Speaker 1>the sequel content that they were going to put inside
<v Speaker 1>the Apex Legends browser or a launcher, I should say.
<v Speaker 1>But they'll continue doing seasons for a very long time.
<v Speaker 1>It's just if you were interested in getting Apex Legends
<v Speaker 1>into Apex Legends. Hearing stuff like this has got to
<v Speaker 1>be the kind of thing where it's like, I don't know,
<v Speaker 1>maybe maybe I don't need to check out that game.
<v Speaker 1>We'll go check out something else. Yeah. Uh, Concord has
<v Speaker 1>no battle pass. You own on Cord. Concord doesn't own you.
<v Speaker 1>This is from Evan Campbell at GameSpot with the beta
<v Speaker 1>over Firewalks Studios is revealing that what players can expect
<v Speaker 1>with the launch of Concord, along with what's coming after
<v Speaker 1>the game's release. Notably, one popular element seeing in many
<v Speaker 1>online shooters will be missing on purpose, a battle pass.
<v Speaker 1>Mark de Ritter, a gameplay excuse me gameplay animation director
<v Speaker 1>at Firewalks, shared this decision onto Twitter by adding, you
<v Speaker 1>own Concord, Concord doesn't own you. De Ritter, for his part,
<v Speaker 1>previously worked on one of the most popular games in
<v Speaker 1>the world with a battle pass as a developer at
<v Speaker 1>Ravens Software on Call of Duty war Zone per LinkedIn.
<v Speaker 1>While there is no battle pass, firewalk is promising new
<v Speaker 1>free gunners, maps, modes, and more after Concord launches on
<v Speaker 1>August twenty third. Of course, Concord also isn't a free
<v Speaker 1>to play game. It's forty dollars, so having like selling
<v Speaker 1>a battle pass as well as well could maybe look
<v Speaker 1>a little strange, But there's plenty of games that have
<v Speaker 1>a premium price that do have a battle pass. I mean,
<v Speaker 1>I think, like Called Duty is you know, there's a
<v Speaker 1>free to play side of Call of Duty, but I
<v Speaker 1>think doesn't Call of Duty like like the sixty dollars
<v Speaker 1>seventy dollars game also have a battle pass for it's
<v Speaker 1>online multiplayer.
<v Speaker 2>Yeah, yeah, yeah, the all the multiplayer stuff absolutely.
<v Speaker 1>Yeah.
<v Speaker 2>Right, So and then I think and I think now
<v Speaker 2>it like just sort of like bleeds into war zone somehow.
<v Speaker 1>Right, it's kind of across the board. It's a yeah,
<v Speaker 1>it applies to everything. Yeah. I am like at a
<v Speaker 1>point where it's like, wait, do I like having battle
<v Speaker 1>passes and games? Most of the time, I think it's
<v Speaker 1>if it's a game that I'm only half interested in,
<v Speaker 1>it's a distraction and I don't like it. But if
<v Speaker 1>I'm deeply into it that it does give me something
<v Speaker 1>to do. I don't know, how do you feel?
<v Speaker 2>Uh? Battle pass is just like fancy animations.
<v Speaker 1>Yeah right, it's like flashes on the screen. It's like
<v Speaker 1>slashing shit.
<v Speaker 2>It's slow machine shit.
<v Speaker 1>Yeah.
<v Speaker 2>So I mean, you know, like and I watch my
<v Speaker 2>kid do it with Fortnite, and I'm just like, oh yeah,
<v Speaker 2>and I and I would do it sometimes with Call
<v Speaker 2>of Duty. So I get it. They've gamified this kind
<v Speaker 2>of like progression thing and there's transactional you know, value
<v Speaker 2>attached to it, and I don't know, I don't think
<v Speaker 2>I think it really works for I think when it's
<v Speaker 2>done in the way that like scratches that right part
<v Speaker 2>of your brain, I think it's a very very difficult
<v Speaker 2>thing to detach a user from me.
<v Speaker 1>I think it's skinner boxes, right, and then those are
<v Speaker 1>proven to be very.
<v Speaker 2>Addictive totally, So I just think I also But that said,
<v Speaker 2>I think it's like lightning in a bottle to like
<v Speaker 2>make it work and have longevity and have it be
<v Speaker 2>like this constantly, you know, rewarding thing that a player
<v Speaker 2>feels good about, wants to participate in and pay for it.
<v Speaker 2>So you know, it's it is this thing that like
<v Speaker 2>everyone seems to chase, but very few developers are able
<v Speaker 2>to like execute in a way that it's like a
<v Speaker 2>win win for you know, the player and the and
<v Speaker 2>the dev so.
<v Speaker 1>Right, and it's it's so touchy and the user specific.
<v Speaker 1>Like I think, like Halo Infinite launched, and one of
<v Speaker 1>the issues with that game that a lot of people
<v Speaker 1>had is disappointing battle pass content. Right, It's like, we
<v Speaker 1>want the battle pass, we want it to be better.
<v Speaker 1>So okay, well, how would you feel if they took
<v Speaker 1>it away completely and there was no battle Pass, and
<v Speaker 1>I don't know how that audience would feel. I don't
<v Speaker 1>know how they're going to feel here. I'll say that
<v Speaker 1>I think for Concord, this probably is the right move,
<v Speaker 1>at least in this moment where the game feels like
<v Speaker 1>it it's not going to be able to compete with
<v Speaker 1>a lot of the other free to play shooters, and
<v Speaker 1>it's not free to play, so it's forty dollars. Maybe
<v Speaker 1>you position this game as spend forty dollars, have a
<v Speaker 1>few a fun couple of months playing this game, maybe,
<v Speaker 1>and then move on, Like what's the harm in that?
<v Speaker 1>We got our money, you got your fun time. It
<v Speaker 1>was a transaction, and everyone walks everyone walks away happy.
<v Speaker 1>We're not trying to be your next hobby. We're not
<v Speaker 1>trying to swallow up your time and keep you engaged
<v Speaker 1>so we can keep you on the treadmill of giving
<v Speaker 1>us more money on the line. I think if they
<v Speaker 1>can harp on that a little bit, it benefits them
<v Speaker 1>a little bit. But it is what maybe a couple
<v Speaker 1>percentage points difference in improving the outlook of this game.
<v Speaker 1>I don't think it suddenly changes how this game is
<v Speaker 1>going to perform in the market Concord of course right now,
<v Speaker 1>the biggest news for that game is didn't have a
<v Speaker 1>lot of excitement coming out of its open beta, and
<v Speaker 1>very few players were playing it on Steam when it
<v Speaker 1>was in an open beta, like it capped out of
<v Speaker 1>a couple thousand players. Concurrently, meanwhile, Marvel Rivals not fully
<v Speaker 1>out yet. I think it's in beta and you have
<v Speaker 1>to like watch people on Twitch to get a code.
<v Speaker 1>Has thousands, thousands, like tens of thousands of players playing
<v Speaker 1>that game. So it's a strange time for Concord. Have
<v Speaker 1>you played any of it? Did you touch any of
<v Speaker 1>the betas? Did you get have any interest in doing that?
<v Speaker 1>Because I'm like I only did it out of obligation.
<v Speaker 1>How about you?
<v Speaker 2>No, I don't think these games really speak to me.
<v Speaker 2>I don't you know. Maybe that's just like a personal
<v Speaker 2>sort of taste thing that you know, kind of I
<v Speaker 2>gloss over with there's you know, that kind of thing
<v Speaker 2>is just not what I'm interested in. I only have
<v Speaker 2>very the pie chart of my of my gaming like
<v Speaker 2>sort of like appetite right now, this type that type
<v Speaker 2>of game that is completely occupied by what I play
<v Speaker 2>with with dealing with Fortnite right that's all that. That's
<v Speaker 2>all I have room for there, and you know, my
<v Speaker 2>live service stuff, all that energy is getting invested into that,
<v Speaker 2>and you know, outside of that, I want to play
<v Speaker 2>the indie stuff, and I want to play you know,
<v Speaker 2>single player stuff.
<v Speaker 1>Yep. And I think Concord has an uphill battle with
<v Speaker 1>with everyone for various reasons. But I think a lot
<v Speaker 1>of people will kind of feel very similar, like I'm
<v Speaker 1>happy playing either Fortnite or whatever other free to play
<v Speaker 1>shooter on plane and Concord trying to sort of shoulder it.
<v Speaker 1>You bump its way into that space. It's gonna be
<v Speaker 1>like it's just gonna hit a brick wall. And it
<v Speaker 1>feels like it already has.
<v Speaker 2>And let me just tell you something like Fortnite is
<v Speaker 2>really good. Yeah, I'm gonna say that out like it
<v Speaker 2>is excellent.
<v Speaker 1>Oh yeah, you know. I mean Spider Man web slinging
<v Speaker 1>stuff got in there, and I'm like, this fucking rules.
<v Speaker 1>This is so cool.
<v Speaker 2>I just don't. I just feel like it still has
<v Speaker 2>this sort of like stigma in some circles.
<v Speaker 1>Well, they put the cyber trunk in there, all right,
<v Speaker 1>so oh.
<v Speaker 2>No, I thought they put it in Rocket League.
<v Speaker 1>I think they put it in both.
<v Speaker 2>Oh that's fucked up. I'd like to walk back something
<v Speaker 2>I just said.
<v Speaker 1>Number one cyber truck fan Jeff Becklar here to defend
<v Speaker 1>his buddy Eli.
<v Speaker 2>Oh man, Can I just tell you, like we saw
<v Speaker 2>one for the first time a couple of weeks ago,
<v Speaker 2>and there, you know, if you don't know, there is
<v Speaker 2>this sort of like under thirteen mentality of like the
<v Speaker 2>cyber truck is the coolest thing in the world. Yeah,
<v Speaker 2>just because kids are fucking stupid and they don't know
<v Speaker 2>what they're talking about. Then my kid saw it in
<v Speaker 2>person and laughed out loud, lolled the window down and
<v Speaker 2>point did at that person and did the l thing
<v Speaker 2>on his forehead. No way, swear to God, Oh God, carefully,
<v Speaker 2>you're gonna you're gonna get shot.
<v Speaker 1>Road rage.
<v Speaker 2>I get with what a plasma rifle like you know,
<v Speaker 2>like okay, right, like motherfucker. It is the It is
<v Speaker 2>the most unrendered car in history. It is so dumb looking.
<v Speaker 1>It's really dumb looking. It's it's too long, it's like
<v Speaker 1>and I think, listen, there's a lot of problems with it.
<v Speaker 1>But when I saw it in person and I saw
<v Speaker 1>it make its turn, it just looks stiff and odd
<v Speaker 1>and uncomfortable. It looks like a car that is uncomfortable
<v Speaker 1>in its own body.
<v Speaker 2>Look and like obviously you know there's there's baggage with
<v Speaker 2>that thing, right Elon Musk is a total fuck face
<v Speaker 2>and you know, like you see that car. The best
<v Speaker 2>way I could describe it is like, uh, you know
<v Speaker 2>when like hoofrainged Roger Rabbit, like the cartoons in the
<v Speaker 2>real world, Like you're just like, oh, that looks weird.
<v Speaker 1>That's the feeling. That's what it's like.
<v Speaker 2>You're like a lot.
<v Speaker 1>In the world.
<v Speaker 2>It's like, yeah, it's like is there some weird dimensional
<v Speaker 2>rift that that thing came out of because it's in
<v Speaker 2>our world and looks out of place? And uh yeah, anyway,
<v Speaker 2>that's That's all Elon.
<v Speaker 1>Does is make money, except for the seven consecutive quarters
<v Speaker 1>in a row where Tesla has lost money. Other than that,
<v Speaker 1>that's all. Yeah.
<v Speaker 2>That makes brilliant buying decisions, not motivated by just petulance
<v Speaker 2>or anything like that, and just sit. He's awesome and
<v Speaker 2>X is now the best thing ever. I love having
<v Speaker 2>to everything website. Remember, like I will tell my grandkids
<v Speaker 2>about when Twitter was like, yeah, you could just like
<v Speaker 2>trust people on there, right, there was.
<v Speaker 1>A there was a two year period where it's like, yeah,
<v Speaker 1>they're doing a good job of like getting rid of
<v Speaker 1>misinformation and Nazis. That's nice. And now you can't even
<v Speaker 1>imagine that world.
<v Speaker 2>And now any prick who has four ninety nine can
<v Speaker 2>just be an authoritative My god, the dumbest. We are
<v Speaker 2>the dumbest motherfuckers in history.
<v Speaker 1>Yep and uh and and it reflects us very well
<v Speaker 1>there over there on x A right, last couple of
<v Speaker 1>stories here. Lego Super Mario World and Yoshi's Set have
<v Speaker 1>debuted at Comic Con. This is from Jordan Miller and VGC.
<v Speaker 1>A new Lego Super Mario set, this time depicting Mario
<v Speaker 1>and Yoshi from Super Mario World, has been shown off
<v Speaker 1>at San Diego Comic Con. The set, imagine images of
<v Speaker 1>which are circulated on Twitter before an official reveal later today,
<v Speaker 1>was discovered as part of Lego's Boat booth at San
<v Speaker 1>Diego Comic Con, which takes place this weekend. I think
<v Speaker 1>I have an image of this somewhere. How are you
<v Speaker 1>on Lego these days? Because I'm like, I keep wanting
<v Speaker 1>to buy them, and then I don't have any time
<v Speaker 1>to build them, or I do not take the time
<v Speaker 1>to build them. I suppose it's how I would put it.
<v Speaker 1>But boy, this looks really cool.
<v Speaker 2>Yeah, DIVI and I are like all in, we've we've
<v Speaker 2>done some serious ship. We did that huge DeLorean that
<v Speaker 2>he then fucking dropped, and now we got to do
<v Speaker 2>a lot of.
<v Speaker 1>Kid, It's like, how do you do?
<v Speaker 2>I will get to that. Maybe that's like a dump
<v Speaker 2>truck conversation. But yeah, So here's so. I love Lego.
<v Speaker 2>I think it's brilliant. I I really do, aside from
<v Speaker 2>like the questionable plastic over usage, but I think the
<v Speaker 2>Mario stuff for me, it just hasn't landed. Like I
<v Speaker 2>sure are you seeing are the images of this?
<v Speaker 1>I think this looks pretty good.
<v Speaker 2>Yeah, I think display stuff is great. Yeah, right, like
<v Speaker 2>that's what I want. Like, I don't think anyone's ever
<v Speaker 2>cracked the nut of like functional Lego stuff, you know.
<v Speaker 1>Right, Yeah, the Mario sort of play sets.
<v Speaker 2>Yeah, like when Mary had.
<v Speaker 1>Really like that stuff, but they'd like they play with
<v Speaker 1>it in a way that is not intended by Lego.
<v Speaker 1>So they're like finding their own fun in a way
<v Speaker 1>you do with any toy.
<v Speaker 2>And that's great, right, that's the spirit of Lego, right,
<v Speaker 2>just to just to be imaginative and creative and like
<v Speaker 2>live in the buildable world. I think what they aimed
<v Speaker 2>for with the sort of like, oh, you can make
<v Speaker 2>Mario bounce on a thing, and like, to me, that
<v Speaker 2>lands real short, especially watching young kids play with it
<v Speaker 2>and then be almost instantaneously bored and disappointed with it.
<v Speaker 2>This this so this is a display thing that we're.
<v Speaker 1>Looking at here with you. Yeah, and it looks like
<v Speaker 1>it's got a crank here, so you can make like
<v Speaker 1>Yoshi's feet go back and forth, and that's it.
<v Speaker 2>Awesome. Is an engineering marvel, Yes, like a brilliant demonstration
<v Speaker 2>of like the true ability of that thing right there,
<v Speaker 2>you go make that face.
<v Speaker 1>Crank the Yoshi, Mario and your ans, everybody, let's go.
<v Speaker 2>But this is great. I'm going to be all over
<v Speaker 2>this for sure.
<v Speaker 1>This is great.
<v Speaker 2>I think the functional stuff doesn't work for me. This
<v Speaker 2>stuff display stuff, it's great.
<v Speaker 1>Of course, with any light side choice, you have to
<v Speaker 1>have a dark side, and that has led us to
<v Speaker 1>Shadow the Hedgehog Bust, which really just looks like shadow
<v Speaker 1>the hedgehog's head on a spike.
<v Speaker 2>Yeah, it looks like sweet tooth like. It's like it's
<v Speaker 2>like the it's like the the car ornament, right, the
<v Speaker 2>van ornament, sweet tooth like, yeah, it just looks weird.
<v Speaker 1>Yeah, in the chet's point, he looks like he's in pain, right,
<v Speaker 1>just looks miserable, and I don't know, it's very funny.
<v Speaker 2>Lego don't do circles.
<v Speaker 1>Well, no, yeah, that's a good point. That guy's that's
<v Speaker 1>just a circle with some spikes on it. That's okay,
<v Speaker 1>all right, listen, Sonic fans, I guess you get something
<v Speaker 1>too good. Good luck with that some loose right, yeah,
<v Speaker 1>Shadow the Hedgehog. There he is, he's gonna be it's
<v Speaker 1>it's the ears Shadow the Hedgehog. I'm hearing, so Hi,
<v Speaker 1>time to get down with that, I suppose.
<v Speaker 2>All right, it is weird that like some of his
<v Speaker 2>fur is like the underside of Lego that's exposed, like
<v Speaker 2>that's peaking behind the curtain in a weird way, right,
<v Speaker 2>like weird. Yeah, aren't you not supposed to see that?
<v Speaker 2>Isn't that always like oh, that's the underside of it, right,
<v Speaker 2>You're supposed.
<v Speaker 1>To like complete it by like something should be on there.
<v Speaker 1>But it's like no, they're saying like that. It's the
<v Speaker 1>furry texture I suppose. Yeah, it's weird, like the under
<v Speaker 1>underside of it. Yeah, it's all yeah, it's it looks
<v Speaker 1>like one where they're like, uh, Sega shows up, Hey
<v Speaker 1>can we get some too, and they're like, yeah, we'll
<v Speaker 1>put We'll put a CE team on that. Just drop
<v Speaker 1>a box.
<v Speaker 2>Brown, red and black people.
<v Speaker 1>Here's some left.
<v Speaker 2>Figure out your your shadow character. We'll sell it for that's.
<v Speaker 1>Not real, is it? And then has to be embarrassed.
<v Speaker 1>It's okay, last story here you can also it's uh,
<v Speaker 1>it's incredible. I want to see one of these in
<v Speaker 1>real life. If anyone actually ends upetting a shadow at
<v Speaker 1>the Hedgehog, let me know, you could basically play a
<v Speaker 1>new Fallout game right now. This is from Luise Joshua
<v Speaker 1>Gutierrez at game Spot Team Folan, the indie studio working
<v Speaker 1>on the highly anticipated Fallout London mod, has announced that
<v Speaker 1>players will finally be able to explore a post apocalyptic
<v Speaker 1>London starting today, July twenty fifth. The drop may seem
<v Speaker 1>a bit sudden, team full, and has been teasing it
<v Speaker 1>since last week. The studio announced via Kotaku and its
<v Speaker 1>discord that gog gave the gave them out the green
<v Speaker 1>light and was in its final stages. Then, on July
<v Speaker 1>twenty fourth, Team full In project manager Dean Carter released
<v Speaker 1>another statement to its discord that read stay safe and
<v Speaker 1>remember mind the gap. The message was accompanied by a
<v Speaker 1>link to a song called I Just Can't Wait for
<v Speaker 1>Tomorrow that is featured in Fallout London for people kind
<v Speaker 1>of like wait, what is this now? A team of
<v Speaker 1>botters have made a whole new game inside of Fallout
<v Speaker 1>four called fall Out London. Hey there, we are sorry.
<v Speaker 1>I know what happened. It's been happening a little bit
<v Speaker 1>over the last couple of weeks. I've been kicking the
<v Speaker 1>USB chord for my Gods theater. Yes, I was right, yep,
<v Speaker 1>I kick it a little bit and kick it. I
<v Speaker 1>was bringing back and I had my foot over there
<v Speaker 1>in the wires. I needed not do that. You touch
<v Speaker 1>that thing? And then windows it's like.
<v Speaker 2>Ah, what are you doing?
<v Speaker 1>When?
<v Speaker 2>Is like so guarden, but this is like, oh god,
<v Speaker 2>I got to reorder all of you guys. Now, Okay,
<v Speaker 2>So you're you're the microphone. You're no, no, you're the camera,
<v Speaker 2>You're the Micropyeah where am I?
<v Speaker 1>Oh god, it's like, uh yeah, Like that's that TikTok
<v Speaker 1>to the PlayStation five turning back on after you unplugged it,
<v Speaker 1>Like what did you do? Like that sort of situation.
<v Speaker 2>It's the kitchen in the Bear season one exactly what
<v Speaker 2>it is.
<v Speaker 1>Oh yeah, it's just in there screaming at each other.
<v Speaker 1>They're very toxic in the side by computer right now. Uh. Anyway,
<v Speaker 1>fall Out London, it's it's happening full basically full conversion
<v Speaker 1>sequel mod. I'm gonna check this out.
<v Speaker 2>Yeah, so I don't know much about it. It's built
<v Speaker 2>on which Fallout it's Fallout four.
<v Speaker 1>I believe, Yes, it's okay, and it's it's set fifty
<v Speaker 1>years before the events of Fallout four. The mod has
<v Speaker 1>placed the suit significant emphasis on realism in melee combat,
<v Speaker 1>and features voice acting from Neil Newbaum Neil Newborn, who
<v Speaker 1>was what's the name in balder Skate three, Colin Baker
<v Speaker 1>from Doctor Who, Syvester McCoy from Doctor Who. It's really
<v Speaker 1>impressive stuff. They've done a lot of work on this
<v Speaker 1>and and like I said, they were going to release
<v Speaker 1>it earlier this year than that fall Out floor update happened,
<v Speaker 1>so they delayed it right on Yeah, it's this is
<v Speaker 1>the kind of thing you get from the modding scene
<v Speaker 1>where they really can just go all out sometimes and
<v Speaker 1>I'm glad it's I'm glad they are able to do that.
<v Speaker 1>It's also super very good for the video game industry
<v Speaker 1>because it's going around this morning on like development Twitter
<v Speaker 1>of a lot of people saying, if you want to
<v Speaker 1>learn how to make games, don't go to YouTube datorials
<v Speaker 1>for Unity or some bullshit like that, learn how to
<v Speaker 1>mod because that's much much closer to what it's like
<v Speaker 1>to make a triple A game. Yeah, because you're gonna
<v Speaker 1>be working with tools that are are already existing. You're
<v Speaker 1>gonna be working on a small corner of a game
<v Speaker 1>instead of like building a game from from the ground up,
<v Speaker 1>which is much more likely gonna be what your job
<v Speaker 1>is going to like. So that's your if that's what
<v Speaker 1>you're interested in. And also it helps because you're that's
<v Speaker 1>the sort of way that people learn so many things,
<v Speaker 1>you know, writing fan fiction before you write your own stuff, sure,
<v Speaker 1>and kind of having a lot of stuff there for
<v Speaker 1>you and then you can look and see how people
<v Speaker 1>did it, and then that can inform how you do
<v Speaker 1>it going forward. So Yeah, very cool and a very
<v Speaker 1>neat thing, and I'm gonna check it out. Yeah, fall
<v Speaker 1>Out London available right now?
<v Speaker 2>Cool?
<v Speaker 1>I guess you can. Since they mentioned Gog, it must
<v Speaker 1>be available on GOG, I guess that's where you can
<v Speaker 1>download it. You obviously will need Fallout for it to
<v Speaker 1>be able to play it. All right, that does it
<v Speaker 1>for the news headlines. I have a poll question though,
<v Speaker 1>that will bring up. First. I'll just bring up the
<v Speaker 1>Shadow of the Hedgehog again, because why the hell not?
<v Speaker 2>Uh?
<v Speaker 1>Oh boy, yeah, there he is. Let's hit refresh here
<v Speaker 1>and see. Okay, would you play another Mario plus Rabbids?
<v Speaker 1>I would? I'm gonna say yes, and forty five percent
<v Speaker 1>also said yes. Fifty five percent said no. And we
<v Speaker 1>did that because the lead has left that studio, probably
<v Speaker 1>not going to get another Mario pus Rabbits, but I
<v Speaker 1>would play one.
<v Speaker 2>Uh.
<v Speaker 1>And then we also asked, will you watch Michael Bay's
<v Speaker 1>Skibbity toilet Beckler? Did you hear about this?
<v Speaker 2>No? What?
<v Speaker 1>Michael Bay is producing or directing a skibbity toilet movie
<v Speaker 1>and they're also pitching a television show they're trying they're
<v Speaker 1>trying to Yeah, it's here. It's upon us. The skip
<v Speaker 1>the gin Alpha have announced their arrival, and they want
<v Speaker 1>us to know that the thing that they care about
<v Speaker 1>the most, what's important to them on the gin Alpha scale,
<v Speaker 1>is skibbity toilet. So I just think like fourteen percent
<v Speaker 1>said yes, thirty three percent said no, and fifty three
<v Speaker 1>percent said what are you talking about?
<v Speaker 2>All right, So like I just like so tell them
<v Speaker 2>very I'm just I'm very in touch with like the
<v Speaker 2>sort of population that is staying this and into what
<v Speaker 2>this is. And I know what it is to just
<v Speaker 2>feature of being very online, right.
<v Speaker 1>Yes, oh yeah, yeah, totally.
<v Speaker 2>Ten nine, ten nine, he's nine nine, he's nine.
<v Speaker 1>Okay, so that's like third fourth grade.
<v Speaker 2>Uh yeah, he's going into fourth I think like like
<v Speaker 2>as far as I'm aware, like that boat has also sailed,
<v Speaker 2>like it's not yeah, thing interesting, Like I don't understand
<v Speaker 2>like these are you know, it's like giving like the
<v Speaker 2>hok two girl okay and that one.
<v Speaker 1>That one's crazy whatever. I'm just saying she's getting paid.
<v Speaker 1>She deserves it, because who cares if anyone deserves anything?
<v Speaker 2>But that's fine.
<v Speaker 1>Point.
<v Speaker 2>My point is not the quality of the thing. My
<v Speaker 2>point is the is the brevity of it, all right,
<v Speaker 2>and like how fleeting everything is, and like, I don't
<v Speaker 2>think Skibbity has legs. I think it's a fun sort
<v Speaker 2>of like joke that was that was around for six months,
<v Speaker 2>but like, I don't know, people are just not doing
<v Speaker 2>that shit anymore.
<v Speaker 1>Yeah, they did include it in the Variety story where
<v Speaker 1>they announced this. There was this chart they included to
<v Speaker 1>sort of as a point of comparison to other big
<v Speaker 1>media brands, and it was like, here's like how many
<v Speaker 1>views on YouTube, DC, Jurassic World, Marvel, Star Wars, The
<v Speaker 1>Fast Saga, the Wizarding World of Harry Potter, NBA and
<v Speaker 1>NFL all get, and then here's what the channel that
<v Speaker 1>has the skivty toilet videos does. And it was it
<v Speaker 1>like shot up to the point where it's like it
<v Speaker 1>was orders of magnitude, hundreds of times bigger than any
<v Speaker 1>of those other ones, and now it's definitely crashed back down,
<v Speaker 1>but it's still like five, six, seven times more popular
<v Speaker 1>than any of those things in terms of raw views
<v Speaker 1>on YouTube. So they're probably like, Okay, clearly it has
<v Speaker 1>died down to the point where it's no longer this fervor,
<v Speaker 1>but there is now a dedicated audience and maybe we
<v Speaker 1>can get in there. Now, I think you're still mostly
<v Speaker 1>right back Lard that this is a flash in the
<v Speaker 1>pan and there isn't a lot there. It's it's just
<v Speaker 1>a meme. It's it.
<v Speaker 2>Yeah, it's a me man. Look like I understand the calculus, right, Like,
<v Speaker 2>if if there is a is a projection of like, hey,
<v Speaker 2>we could just do a smash and grab on this
<v Speaker 2>thing and it's gonna you know, like, then yeah, I
<v Speaker 2>guess you're gonna get like a two week movie, you know, production.
<v Speaker 2>I don't know, like how do you justify it? Uh?
<v Speaker 2>Don't forget everyone you know who's like a skippity person.
<v Speaker 2>They're they're under like fifteen, and they I'm a skippity person,
<v Speaker 2>you know, I'm avity personal income. They don't have buying power.
<v Speaker 1>That's right, That's right.
<v Speaker 2>I Like, I don't like, yeah, don't forget that. I mean,
<v Speaker 2>I think all the new Jurassic Park stuff sucks also,
<v Speaker 2>but like you know, there's there's boomers who are gonna
<v Speaker 2>pay money to see that shit.
<v Speaker 1>You're right, But like let's step back and say in fairness,
<v Speaker 1>like the most popular thing in media right now is
<v Speaker 1>to take stuff from the eighties and nineties and remake
<v Speaker 1>it for old ass people with money like us. So
<v Speaker 1>letting the kids have one thing right now that is
<v Speaker 1>new from their culture. It's bizarre, but whatever, have your thing. Yes,
<v Speaker 1>we're not going to stand in the way. Totally not
<v Speaker 1>interested in standing in the way.
<v Speaker 2>I would love to just you know, I'd love to
<v Speaker 2>rubber neck this whole thing and just sort of like, yes, same,
<v Speaker 2>watch it go by on the Parkway and just be like,
<v Speaker 2>what the fuck happened over there? Jesus, you know, like
<v Speaker 2>that kind of thing. So go for it, Michael Bay.
<v Speaker 2>You seem perfect for this opportunity.
<v Speaker 1>All right. The five days Ago the de fuck Boom channel,
<v Speaker 1>which is where you get your skimpy toilet content from
<v Speaker 1>uploaded skimmedy toilet seventy six parentheses, full episode, eight minutes
<v Speaker 1>in eleven seconds, and it has fourteen million views. So
<v Speaker 1>it's like that is right, that is normal, very popular
<v Speaker 1>YouTube channel stuff like how many views was that Fred
<v Speaker 1>kid getting before he got a movie? Or the Angry
<v Speaker 1>Orange movie? Right, like yeah, who knows, right, So like
<v Speaker 1>the very least I think this is the ship that
<v Speaker 1>they make in Gary's mod with this or however, they're
<v Speaker 1>making these things.
<v Speaker 2>It's funny. It's definitely funny.
<v Speaker 1>It's crazy, Yeah, Itzy, it's funny, and it's like these
<v Speaker 1>giant epic mech battles with massive toilets. It's weird and interesting.
<v Speaker 1>I just wonder how they turn it into a movie.
<v Speaker 1>But Michael Bay seems like the right guy to do it.
<v Speaker 2>Absolutely.
<v Speaker 1>Yeah, all right, that is the poll questions from yesterday.
<v Speaker 1>We have another poll question. But before we do that, Beckler,
<v Speaker 1>what do we have going on right now that we
<v Speaker 1>can tell people out where they can find us on
<v Speaker 1>the internet, maybe where they can find some of us
<v Speaker 1>in person, like San Diego Comic Con. What do we
<v Speaker 1>have going on?
<v Speaker 2>Yes, we're hosting a panel in San Diego Comic Con
<v Speaker 2>with two more Lucy Jan's gonna be there. A couple
<v Speaker 2>of friends from other fandom properties are going to be
<v Speaker 2>discussing like the best video game adapt video games that
<v Speaker 2>should get some sort of like yeah, it's the next.
<v Speaker 1>Video game that should get adapted into a show like
<v Speaker 1>Fallout basically is what they're doing.
<v Speaker 2>Yeah, So if you're out there at s the CC,
<v Speaker 2>go check that.
<v Speaker 1>Support, support our team, get out there and show that
<v Speaker 1>show the team some love.
<v Speaker 2>We've got other stuff popping off. We'll be doing some
<v Speaker 2>dumb Truck later today. And what do we have planned
<v Speaker 2>for Friday?
<v Speaker 1>Oh yeah, we also might do some Marvel Rivals today.
<v Speaker 1>I'm like just kind of like talks with Sean to
<v Speaker 1>figure that out. I asked for more codes. If we
<v Speaker 1>can get some, I have one. Maybe we'll play some
<v Speaker 1>Marvel Rivals today. But tomorrow the plan is to do
<v Speaker 1>anime party party. It's is it Demon Slayer? Everybody? Demon
<v Speaker 1>Slayer Party? Yeah, yeah, that's what it is. So there's
<v Speaker 1>a Mario party basically that is based on an anime
<v Speaker 1>called Demon Slayer, which I'm sure a lot of people
<v Speaker 1>are like, this guy sounds a million years old, Because
<v Speaker 1>I am. We're gonna play that. So Dan Scott his code,
<v Speaker 1>that's gonna happen. You're playing to Bakalar.
<v Speaker 2>Yes, I'm excited to job jump into that.
<v Speaker 1>Also.
<v Speaker 2>I know we've been teasing it for like what feels
<v Speaker 2>like months now, but we all are on the precipice
<v Speaker 2>of releasing a huge merch drop.
<v Speaker 1>Yes, we got a lot of work's gone into this
<v Speaker 1>and it's been a lot of fun, but yes, it
<v Speaker 1>should be happening very soon.
<v Speaker 2>Yeah, huge merch rop. We're also going to be doing
<v Speaker 2>like a summer bundle thing as summer is.
<v Speaker 1>Uh, Summer's going to go well into September and beyond
<v Speaker 1>well it does.
<v Speaker 2>There's two months officially left of summer, right, so like
<v Speaker 2>we're we're not even halfway through it, and that's gonna
<v Speaker 2>be really really cool stuff we've never ever sold before.
<v Speaker 2>I don't want to like drop the hints just yet,
<v Speaker 2>but it's really cool stuff and all that. I think
<v Speaker 2>we're gonna have stuff that's like available individually, and then
<v Speaker 2>if you want to bundle I think it's like four
<v Speaker 2>or five summer themed products together. There's like a discount
<v Speaker 2>price for that as well. So that will be coming
<v Speaker 2>literally any day. I'm actually gonna when we hang up here,
<v Speaker 2>I'm gonna check in on the status of that.
<v Speaker 1>Yeah, yes, And I got to check in on the
<v Speaker 1>status of the image I was supposed to create. So
<v Speaker 1>we'll get all that stuff handled and up and ad
<v Speaker 1>them for you all. I definitely check that out though.
<v Speaker 1>When we have the details though, we'll drop it in
<v Speaker 1>all the places Discord social channels, we'll talk about it
<v Speaker 1>on our shows, things like that. All right, any other
<v Speaker 1>housekeeping that we should take care of. Yeah, it's just
<v Speaker 1>gonna be most of the normal stuff in those shows
<v Speaker 1>that we mentioned. Definitely check out all of that. All right,
<v Speaker 1>new poll question I have right over here, how do
<v Speaker 1>you feel about battle passes? Love? Like, dislike or hate?
<v Speaker 1>Those are four options. We'll get that up on the
<v Speaker 1>YouTube the community channel there. If you go to YouTube
<v Speaker 1>dot com slash at giant Bomb, click the community tab,
<v Speaker 1>you could vote in this poll. If you also go
<v Speaker 1>to the live tab, you can find most of our
<v Speaker 1>stuff there. Of course, if you just go to YouTube
<v Speaker 1>dot com slash at Giant Bomb, Turboshan's done a good
<v Speaker 1>job of reorganizing everything and presenting our new stuff right
<v Speaker 1>there up front, as well as like stuff like middlegear
<v Speaker 1>Scanlon that's been recently uploaded there. You can find all
<v Speaker 1>that stuff right there the top. So uh, pretty good work.
<v Speaker 1>You can find all our stuff. It'll be good. And
<v Speaker 1>then of course, more of us giant bomb dot com,
<v Speaker 1>more of us on twitch dot tv slash giant Bomb,
<v Speaker 1>and then.
<v Speaker 2>We'll do one we'll do one more secret, one more secret. Hint.
<v Speaker 2>We're figuring out packs West.
<v Speaker 1>It's close. It's good.
<v Speaker 2>It's probably gonna happen.
<v Speaker 1>Yep, Okay, I'm excited. I got to tell you one.
<v Speaker 2>Actually, yes, tell everyone.
<v Speaker 1>I got some idea's about a panel for that, so
<v Speaker 1>I'm excited. All alright, bet Jeff Backlark, thank you so
<v Speaker 1>much for spinning today talking with me about video games. Man,
<v Speaker 1>I really appreciate it.
<v Speaker 2>Thank you for having me. This has been the highlight
<v Speaker 2>of my week so far.
<v Speaker 1>Well, the highlight's got to be that five second time
<v Speaker 1>in the mini, the New York Times Mini.
<v Speaker 2>Come on, okay, yes, my very authentic and legitimate score.
<v Speaker 2>That's right, five seconds on the.
<v Speaker 1>Sunday on the Sunday one. Yeah. Thanks for listening, everybody
<v Speaker 1>in the best audience. Until the next time, have a
<v Speaker 1>good one. To take care of yourself and happy birthday, Marty.
<v Speaker 2>Yeah.

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