PlayStation Boss Wants PS5 Pro to Continue 10-Year Generations

Game Mess Mornings

Jeff Grubb is joined by Tamoor Hussain to discuss a bunch of PlayStation news, Black Ops 6 bringing in big numbers for Xbox, and Apex Legends abandoning the Steam Deck because of cheaters.
2024-11-05 61 min Transcript

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<v Speaker 1>Don't be beer. It's the Internet. You're busy. Let's do
<v Speaker 1>this for November one, twenty twenty four. For the next
<v Speaker 1>hour or so, let me help you sort through the
<v Speaker 1>world of gaming on Game Mess Mornings Live with me
<v Speaker 1>Jeff Grub Today, will the PS five pro keep this
<v Speaker 1>generation around for another six years? But first, please join
<v Speaker 1>me in welcoming today's co host to Game Mess Mornings.
<v Speaker 1>It's Timore. Who's sane? Everybody? Tam, how are you doing well? Life?
<v Speaker 2>Keeping me around in front of the six years?
<v Speaker 1>Oh, I'm I'm skeptical about that for myself.
<v Speaker 2>Yes, looking a rough dog.
<v Speaker 1>Looking rough. But we're gonna we're here today at the
<v Speaker 1>very least, we're here for another drugs day. Ah here,
<v Speaker 1>and I'm happy to be here with you. Tam. We
<v Speaker 1>got through this week. I got through Halloween trick or
<v Speaker 1>treating with the kids. It was a good time.
<v Speaker 2>Uh.
<v Speaker 1>Do you have to give out any candy?
<v Speaker 2>Hell? No, hell, this kid is no not to come
<v Speaker 2>anywhere near my house.
<v Speaker 1>That's put the Michael Jordan up on the door and
<v Speaker 1>say after them kids, kids, Yeah, hell yeah, go to hell. Kids.
<v Speaker 2>Now. I live in an apartment building, so you can
<v Speaker 2>get through the front door, right.
<v Speaker 1>Yeah, yeah, well, hey, I had a good time. It
<v Speaker 1>was it was cool. You know, see all the kids
<v Speaker 1>dressed up, not not a ton of like surprising video
<v Speaker 1>game characters. I didn't see a lot of that stuff.
<v Speaker 1>Not that that's a problem, but I was judging them
<v Speaker 1>pretty harshly. I don't know.
<v Speaker 2>Is the skeleton still in a chair in your room?
<v Speaker 1>Uh? There, yes, So some of the skeletons went upstairs
<v Speaker 1>yesterday to hand out candy while we were treating trigger
<v Speaker 1>treating with our kids.
<v Speaker 2>Uh.
<v Speaker 1>This one is standing up right here and he'll get
<v Speaker 1>put away here pretty soon. But uh, I like him.
<v Speaker 2>He's a good Does the Christmas stuff come out? No?
<v Speaker 1>No, uh slowly, like well, I really like Thanksgiving, so
<v Speaker 1>we'll get out like some Mike Fall theme stuff, uh
<v Speaker 1>and then uh some Thanksgiving stuff here in the next
<v Speaker 1>couple of weeks. But I have I have no problem
<v Speaker 1>with getting out the Christmas stuff super early. I like
<v Speaker 1>this season a whole bunch, So I'm definitely gonna be
<v Speaker 1>one of them basic bitches that that does that. Yeah,
<v Speaker 1>it won't be immediate, but it will be soon. I
<v Speaker 1>definitely got to put away the Halloween stuff because it's
<v Speaker 1>all over the yard and I need to mow the
<v Speaker 1>one because it was warm for a lot longer than
<v Speaker 1>I was expecting. So I got to do that. But
<v Speaker 1>I'm going to Dan's house. So when am I going
<v Speaker 1>to do that? I have no idea, Tam. I guess
<v Speaker 1>that's a reminder extra life this week and everybody.
<v Speaker 2>Well, you got to Down's house this weekend, right, Yeah.
<v Speaker 1>I'm leaving here in a little bit. Actually, Gonna never
<v Speaker 1>invited me to his house. I know. I was thinking that.
<v Speaker 1>I'm like, why did he not invite Tam.
<v Speaker 2>It's crazy.
<v Speaker 1>He was scared, might be probably scared, is what it is.
<v Speaker 2>He doesn't want me to come to his house and
<v Speaker 2>beat him out soul, cutupa and then beat him at
<v Speaker 2>Marrio PAULI.
<v Speaker 1>Yes you will. You would definitely assert your dominance, and
<v Speaker 1>I think he's afraid of that.
<v Speaker 2>Yes, yeah, I'll come in and all the like the
<v Speaker 2>woodpeckers will just stop, Yeah, the birds will be quiet.
<v Speaker 1>Then would become your dogs.
<v Speaker 2>His dogs would just stop and sit next to me
<v Speaker 2>and be like respecting the moment I leave. What peck
<v Speaker 2>is a back outside and the nature has no respect
<v Speaker 2>for Don Rockett.
<v Speaker 1>That's that's what we've learned absolutely over these years is
<v Speaker 1>just complete disrespect for the man. But yeah, looking forward
<v Speaker 1>to it, it's it's gonna be a good time. Dan's
<v Speaker 1>got a whole plan of stuff. He's got a rundown.
<v Speaker 1>There's a bunch of incentives. We're raising money for the kids.
<v Speaker 1>Start start donating now. In fact, because the quicker we
<v Speaker 1>get to some of these goals, the quicker we'll get
<v Speaker 1>some really fun stuff.
<v Speaker 2>Is there a link? What's the link?
<v Speaker 1>Sean? I have one in chat. It's like there's a
<v Speaker 1>bitly link somewhere. I can't remember what it is. I'm
<v Speaker 1>afraid of saying the wrong one. So if we see
<v Speaker 1>it pop up, I will I'll repeat it then. But yeah,
<v Speaker 1>so we'll get in there. Honestly, if you just search
<v Speaker 1>a giant bomb extra life, you'll be able to find
<v Speaker 1>all the good stuff there. All right, let's explain what
<v Speaker 1>we do here most weekdays, I, Jeff Grub, will help
<v Speaker 1>piece your gaming life back together. That includes breaking news
<v Speaker 1>and maybe even some of our own original reporting. For
<v Speaker 1>all these topics, I'll get the input of a bonu
<v Speaker 1>fight expert who will make me look smart. If you
<v Speaker 1>are watching live on Twitch, welcome you can always listen
<v Speaker 1>to the show later on podcast feeds by searching for
<v Speaker 1>game Mes Mornings, or find the RSS on GiantBomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube, All right, Hello, there's that
<v Speaker 1>link real quick bit dot l y slash gb XL
<v Speaker 1>two four, gb XL twenty four. That's all lowercase, so
<v Speaker 1>don't worry about the case sensitivity. Just put it all
<v Speaker 1>in lowercase. All right, Let's let's get started with the
<v Speaker 1>morning mess with PlayStation Boss wants PS five Pro to
<v Speaker 1>continue ten year generation cycle. This is from Blair Marnell
<v Speaker 1>at GameSpot. After years of rumors, Sony formally announced the
<v Speaker 1>PlayStation five Pro last month, but not without some hiccups
<v Speaker 1>along the way. The seven hundred dollars price tag has
<v Speaker 1>led to some outcry, and the lack of an included
<v Speaker 1>disk drive is also unpopular. Regardless, Sony Interactive Entertainment co
<v Speaker 1>CEO Hidioki Nishino has reiterated the company's commitment to both
<v Speaker 1>versions of the PS five, as well as a ten
<v Speaker 1>year life cycle for this console generation. While speaking with Variety,
<v Speaker 1>Nishano said that he was happy to see that the
<v Speaker 1>most engage gaming users are interested in the PS five
<v Speaker 1>Pro and shared his belief that new users will grab
<v Speaker 1>the PS five Pro as well. We design everything with
<v Speaker 1>having one ahead in our mind, added Nishuneau. It's not
<v Speaker 1>like we just make a next step and we don't
<v Speaker 1>know what two what the two steps ahead are going
<v Speaker 1>to be. That's not our way of working, because we
<v Speaker 1>need to make sure that the ten year old generation
<v Speaker 1>cycle continues to be going as well. This is something
<v Speaker 1>that they've talked about for a long time, Sony. Ten
<v Speaker 1>year life cycles, right, I mean going back to like
<v Speaker 1>the PS two. And it doesn't mean that they it'll
<v Speaker 1>be ten years before you get a new hardware, but
<v Speaker 1>this hardware will be supported in some way for ten years.
<v Speaker 1>And you know, they're still making new PS four games
<v Speaker 1>right now, eleven years on from the release of that thing,
<v Speaker 1>so they should pretty easily be able to get to
<v Speaker 1>this point. And if we're playing on PS five pros
<v Speaker 1>still in like four years, I'm not going to be
<v Speaker 1>I don't think I'll be complaining. I think the system
<v Speaker 1>is going to be plenty powerful enough for quite some time.
<v Speaker 2>Yeah, I think so too. And it's like you said,
<v Speaker 2>it's not that they won't have a new piece of
<v Speaker 2>hardware in you know, ten years. It's like there's going
<v Speaker 2>to be a few years of overlap, which traditionally how
<v Speaker 2>it's been done for most console manufacturers. I I don't know.
<v Speaker 2>I feel like these days a lot of the pace
<v Speaker 2>of consoles is also dictated by what's happening in the
<v Speaker 2>PC hardware market, and it feels like if there are
<v Speaker 2>enough leaps in that space that it could change how
<v Speaker 2>you know, consoles are approached. And also, like the knock
<v Speaker 2>on effect of the way that you know PC hardware
<v Speaker 2>changes is how games are developed, and there has been
<v Speaker 2>situations where you know, developers are like, we need to
<v Speaker 2>move on to this, from this architecture to this new
<v Speaker 2>stuff because it makes our lives one hundred times easier.
<v Speaker 2>But I think that the quote isn't necessarily unfair or like,
<v Speaker 2>doesn't sound like unplausible, implausible, implausible Yeah, so uh yeah,
<v Speaker 2>good for them. Yeah, I mean, like, I don't know
<v Speaker 2>how much of like the PS five pro being specifically
<v Speaker 2>something that extends the life cycle is putting a lot
<v Speaker 2>of pressure on the PS five pro, which I think
<v Speaker 2>is something they say all the time when a new
<v Speaker 2>iteration of the console appears, and it kind of I've
<v Speaker 2>seen it in the past, just forced expectations to kind
<v Speaker 2>of in different directions where people are now thinking these
<v Speaker 2>consoles are capable of much more than they are. And
<v Speaker 2>also like it makes an assumption that everyone's going to
<v Speaker 2>have a PS five pro, which isn't necessarily the case. Ultimately,
<v Speaker 2>the extension is people are developers are always going to
<v Speaker 2>develop for their baseline PS five for the most part,
<v Speaker 2>and then everything else is bells and whistles. So the
<v Speaker 2>the kind of the quote in like the PS five
<v Speaker 2>pro helping extend it is only really from a interest
<v Speaker 2>and kind of like health of the market, right and
<v Speaker 2>somewhat demand right than anything else, right, It.
<v Speaker 1>Keeps the you know that he said the most engaged users,
<v Speaker 1>and we can get back to that here in a second,
<v Speaker 1>but he said the most engaged users, those are the
<v Speaker 1>ones that we would be the most likely to get
<v Speaker 1>antsy if their things start to feel old. Well, here's
<v Speaker 1>an option, just go get that instead, and that keeps
<v Speaker 1>you happy. And then it also keeps the average price
<v Speaker 1>of a PS five sold a little bit higher, which
<v Speaker 1>is good for like what Sony wants. That's one of
<v Speaker 1>the reasons they do this, and and then yeah, it
<v Speaker 1>just kind of like it churns the market a little bit, right,
<v Speaker 1>It makes things feel a little bit fresher and helps
<v Speaker 1>them justify keeping this stuff around quite a bit longer.
<v Speaker 1>But I think you're right that the idea that the
<v Speaker 1>PS five Pro will dictate the length of the generation
<v Speaker 1>or have much of a say on it, it doesn't
<v Speaker 1>really jive with the fact that, you know, one in
<v Speaker 1>five people that own a PS five will get a
<v Speaker 1>PS five Pro will be the one that owns a
<v Speaker 1>PS five Pro. Like they said themselves that, hey, we
<v Speaker 1>are seeing some interest from the most engaged players. That's
<v Speaker 1>who this thing is for. It's always been for those.
<v Speaker 1>And then it's like and we we think new people
<v Speaker 1>are gonna buy it too, and that's you know, historically
<v Speaker 1>we saw with the PS four Pro, the Xbox series
<v Speaker 1>or the Xbox one X that those didn't sell as
<v Speaker 1>well as the baseline consoles alongside them. The baseline consoles
<v Speaker 1>that were more affordable were always selling a little bit
<v Speaker 1>more in terms of units dollar sales, who knows, but
<v Speaker 1>in terms of units they were always selling a little
<v Speaker 1>bit more. So, even as this generation continues, in the
<v Speaker 1>PS five pro will maybe be the obvious choice. If
<v Speaker 1>if like there were no other factors other than which
<v Speaker 1>one's the best, more people are probably gonna still go
<v Speaker 1>with the more excuse me, the more affordable option.
<v Speaker 2>Yeah, yeah, so, And I also like the even with
<v Speaker 2>the PS five pro out there, sony is not. It's
<v Speaker 2>not a smart strategy to make the older consoles look worse. So,
<v Speaker 2>like we said, it's always gonna They're always going to
<v Speaker 2>be viable.
<v Speaker 1>Yeah, it's now. Do do you think that they are
<v Speaker 1>are good with in terms of like growing PlayStation attracting
<v Speaker 1>new new users, new consumers by taking someone not lacks
<v Speaker 1>a basicle, but maximizing the return they get from one generation.
<v Speaker 1>Or would they benefit from, like hey, jumping forward and
<v Speaker 1>having the PS six ready to go and getting people
<v Speaker 1>more excited sooner rather than later. Because I don't really know.
<v Speaker 1>I don't think it makes a difference one way or
<v Speaker 1>the other.
<v Speaker 2>I think I think from an economic standpoint, it obviously
<v Speaker 2>makes sense for them to take as much time as
<v Speaker 2>they as they can to keep the PlayStation five active,
<v Speaker 2>I mean the PlayStation six. I would see no advantage
<v Speaker 2>to having it come out until you're one certain that
<v Speaker 2>the returns on the PlayStation five are no longer you know,
<v Speaker 2>where they need to be to keep it a viable option.
<v Speaker 2>In the kind of from an economic standpoint, they don't
<v Speaker 2>need to do that. The only real kind of pushing
<v Speaker 2>factor that would force them to do that before they're
<v Speaker 2>ready to, before the blood has been drawn from the
<v Speaker 2>stone fully is if their competitors come out with something
<v Speaker 2>and that you could lock up the market while they're
<v Speaker 2>still you know, sticking to more drawn out plans.
<v Speaker 1>And that seems less likely than ever. Because people have
<v Speaker 1>their game library on PlayStation already, they're very unlikely to
<v Speaker 1>abandon that, even if some new council comes out that
<v Speaker 1>is really enticing.
<v Speaker 2>Yeah, yeah, I mean it's unlikely we'll get an Xbox
<v Speaker 2>three sixty situation. Again. I feel like that was all
<v Speaker 2>once on a lifetime thing.
<v Speaker 1>I think that I think Microsoft and Sony are bound
<v Speaker 1>this next generation to sort of uncouple themselves from like
<v Speaker 1>launching at the exact same time. But I don't think
<v Speaker 1>that makes much of a difference anymore. It's just like,
<v Speaker 1>you know, Xbox will be its own thing over there,
<v Speaker 1>and PlayStation users who are in that ecosystem will stick
<v Speaker 1>with that ecosystem even if it means waiting two more
<v Speaker 1>years than the new Xbox because the PS five Pro
<v Speaker 1>will still be there. It's like, oh yeah, it's not
<v Speaker 1>as good as this new Xbox. That new Xbox is
<v Speaker 1>even more expensive than the PS five Pro. It's gonna
<v Speaker 1>be a whole weird thing. You know. I was going
<v Speaker 1>to ask you when do you think the PS six
<v Speaker 1>is going to come out? But let's let's get to
<v Speaker 1>that after this next story. So this might inform some
<v Speaker 1>of that. PlayStation CEO says PS five Pro was a
<v Speaker 1>five year project. Developments development started before PS five launch.
<v Speaker 1>This is from Chris Scolli and FVGC. PlayStation's co CEO
<v Speaker 1>says development on the PS five Pro started before the
<v Speaker 1>PS five launch. Sony's console was released on November nineteenth,
<v Speaker 1>twenty twenty, but according to Sony Interactive Entertainments Platform Business
<v Speaker 1>Group CEO Hidioki Nitionop, development on its mid generation upgrade
<v Speaker 1>had already started before then. We have done pro in
<v Speaker 1>the last generation. You should have told Variety. We learned
<v Speaker 1>a lot from there. When we were selling PSO four
<v Speaker 1>Pro in addition to the PS four twenty percent of
<v Speaker 1>the customers actually got the PS four Pro it was
<v Speaker 1>high end, it was premium tier, so there was potential
<v Speaker 1>users acquiring those kinds of units. Interestingly enough, it was
<v Speaker 1>not just about highly engaged users. Actually new users came
<v Speaker 1>to PlayStation to get PS four Pro as well. So
<v Speaker 1>we started working on the PS five Pro even before
<v Speaker 1>PS five launched. It was another five year project for us,
<v Speaker 1>so there was a conversation around whether we wanted to
<v Speaker 1>do another pro or not. But the main thing was
<v Speaker 1>there are technologies we can grow up in three years
<v Speaker 1>time or five years time, so the innovation and technology
<v Speaker 1>advancement is more is quicker. In a modern world. Phones
<v Speaker 1>are updating every year, PCs are updating every year. I
<v Speaker 1>don't think we go every year updates. But there are
<v Speaker 1>things we can package together to bring the greatest things
<v Speaker 1>into the game console segment range. So that's the vision. Yeah,
<v Speaker 1>I guess hearing that they worked on for five years
<v Speaker 1>even before the PS five was out, that makes sense
<v Speaker 1>because it's like they have a hardware team. The hardware
<v Speaker 1>team had finished on the PS five. Of course they're
<v Speaker 1>going to start working on the next thing. But still,
<v Speaker 1>I know, five years to get the PS five Pro out,
<v Speaker 1>you know, I guess part of that it's market time,
<v Speaker 1>and I don't know, what does that make you think?
<v Speaker 2>No, I think a lot of that probably comes always
<v Speaker 2>significant chunk of it is probably in researching and kind
<v Speaker 2>of like building out the PSSR exactly.
<v Speaker 1>Which is the huge real feature for the PS five
<v Speaker 1>prow Yeah, it is.
<v Speaker 2>It is the AI upscaling that. Again, I'm no a
<v Speaker 2>big city lawyer, but from what I can tell, people
<v Speaker 2>who know this kind of stuff is are saying that
<v Speaker 2>it's pretty pretty impressive. That's right, And it's like a
<v Speaker 2>really it's a good viable option and a good like
<v Speaker 2>not competitor, but like it fits alongside you know in
<v Speaker 2>videos DALSS stuff.
<v Speaker 1>And it's a secret weapon for the PS five pro
<v Speaker 1>it's really yeah, exactly, it's going to have like a
<v Speaker 1>long term benefit for their council.
<v Speaker 2>Yeah, I agree, agree, And that's probably where where a
<v Speaker 2>lot of the effort. I mean, I imagine that's what Mark
<v Speaker 2>Sony was waking up and thinking about and then going
<v Speaker 2>to sleep thinking about anything out there, like trying to
<v Speaker 2>figure out how to get smaller screws into this thing
<v Speaker 2>or whatever. But yeah, I suspect that's where a lot
<v Speaker 2>of the technology is. You can tell how how how
<v Speaker 2>much effort it took by like how intense the marksony
<v Speaker 2>delivery is on it. And when they announced that PS
<v Speaker 2>five pro he was looking intense, so you know he
<v Speaker 2>worked his ass off on this thing.
<v Speaker 1>Oh yeah, he's like, I.
<v Speaker 2>Put I put like ten percent of my brain power
<v Speaker 2>into this. I want to see me go any.
<v Speaker 1>Higher it would be there would be bad for all
<v Speaker 1>of us. So we would like open a portal in
<v Speaker 1>space that would swallow the Earth through something.
<v Speaker 2>Yes, yeah, and I'll pull it all open and just
<v Speaker 2>hundreds of thousands of Marksonies would come out of it.
<v Speaker 1>No, the Mark thirty verse has been unleashed five years
<v Speaker 1>they started it, you know, the year leading up to
<v Speaker 1>the release of the PS five. That sounds to me
<v Speaker 1>like that could be the way it works for the
<v Speaker 1>PS six as well. So did they start working on
<v Speaker 1>the PS six in this last year and it takes
<v Speaker 1>another four years after that, so we're talking twenty twenty
<v Speaker 1>eight for the next PlayStation. That sounds exactly right to me.
<v Speaker 2>Yeah, I imagine once the PSSAW stuff was kind of
<v Speaker 2>locked in, like you don't need someone like Serny again
<v Speaker 2>being like move that screwed a little to the left
<v Speaker 2>right or whatever. I guess he would be like, all right,
<v Speaker 2>I'm out of here. I'm gonna go make a new
<v Speaker 2>PlayStation and taking my Home homeboys with me later. But yeah,
<v Speaker 2>I don't doubt that PlayStation six. You know, kind of
<v Speaker 2>spex or like targeted specs and architecture already has been
<v Speaker 2>like thoroughly discussed in Mark Soerny's PlayStation.
<v Speaker 1>Yeah, that's what I'm calling it now, And I'm like,
<v Speaker 1>you're thinking about it and being like, hey, twenty twenty
<v Speaker 1>eight seems like the right time. It also seems like
<v Speaker 1>that's the amount of time they would need based on
<v Speaker 1>the recent history. I'm like, okay, I can live with that.
<v Speaker 1>Like that, the PS five generation lasting about a full
<v Speaker 1>eight years at that point, I feel like we will
<v Speaker 1>have got our money's worth, because I don't necessarily feel
<v Speaker 1>that way in this moment, but I expect in another
<v Speaker 1>four years time I will feel that way.
<v Speaker 2>So they said ten years in toll, right.
<v Speaker 1>A ten year life cycle of support for the PS five.
<v Speaker 1>But again, that definitely means that that overlap period that
<v Speaker 1>you were mentioning.
<v Speaker 2>Yeah, yeah, so I came out on what twenty twenty,
<v Speaker 2>so twenty and hopefully twenty thirty. I think what they
<v Speaker 2>do is when they get to twenty twenty ninth, they
<v Speaker 2>announced the Bloodborn remake that gives it another fifteen years.
<v Speaker 2>Totally sweet easy, sweet child Easy.
<v Speaker 1>Yeah, that's say that could happen.
<v Speaker 2>Mark, you know, you know it makes sense.
<v Speaker 1>The one thing here, you know, Microsoft could release the
<v Speaker 1>next Xbox as early as like twenty twenty six. That
<v Speaker 1>feels like where they're leaning because they're not doing a
<v Speaker 1>pro They're not doing the super more powerful mid generation refresh,
<v Speaker 1>and it seems like the reason they're not doing that
<v Speaker 1>is because instead they'll just launch the full new next
<v Speaker 1>console in twenty twenty, So that really would uncouple them
<v Speaker 1>and it'll be a comp two year gap potentially. Now,
<v Speaker 1>if Xbox does that, maybe that does light a little
<v Speaker 1>bit of a fire under Sony and they don't wait
<v Speaker 1>till twenty twenty eight. Maybe they go in twenty twenty seven.
<v Speaker 1>That's possible. But I mean, at this point, it's hard
<v Speaker 1>to imagine a world where Microsoft's maneuvering with hardware has
<v Speaker 1>much of an effect on what Sony thinks is best
<v Speaker 1>for PlayStation. I think they'll look at it and be like,
<v Speaker 1>what's best for us is making the most money from
<v Speaker 1>PS five and then offering something truly next gen for
<v Speaker 1>our users when we're ready. So I don't know, but
<v Speaker 1>you know, twenty twenty six new Xbox console, twenty twenty
<v Speaker 1>eight PS six Does that sound right to you?
<v Speaker 2>Yeah, that sounds about right. I'm interested in saying what
<v Speaker 2>Microsoft does. I feel like they now are kind of
<v Speaker 2>a fork in the road. I think there are a
<v Speaker 2>Nintendo like fork in the road where they need to
<v Speaker 2>figure out what the identity of Xbox is because it's
<v Speaker 2>no longer. Its identity is no longer, and this is
<v Speaker 2>no this is no kind of assessment of its success
<v Speaker 2>or its failures. But I don't think its identity is
<v Speaker 2>to be a competitor to PlayStation. And I don't think
<v Speaker 2>the PlayStation identity or any part of the identity is
<v Speaker 2>to be a competitor to the Xbox. There was a
<v Speaker 2>period of time where it was like you could tell
<v Speaker 2>that these two companies were trying to kind of we're
<v Speaker 2>competing for market share. I don't think that's the intent
<v Speaker 2>there anymore. I think it's like, what kind of unique
<v Speaker 2>ecosystem can we create and almost insulate and make it
<v Speaker 2>like so unique that you wouldn't want to escape it
<v Speaker 2>almost like Apple has, right, and I think that's what
<v Speaker 2>Nintendo has done in a lot of ways, and especially
<v Speaker 2>with the Switch, where it's like no one else is
<v Speaker 2>really offering what the Switch has unless you count all
<v Speaker 2>the gaming PC handhelds. But I'm really interested to see
<v Speaker 2>what Microsoft does next. I don't think we get a typical,
<v Speaker 2>you know, console out of Microsoft next. I do think
<v Speaker 2>that they're going to try something different, like maybe they
<v Speaker 2>will create them powerful you know, little box that can
<v Speaker 2>plug into you know, a USB style thing or whatever
<v Speaker 2>it may be, or maybe they go in the way
<v Speaker 2>of like a handheld or something like that that has
<v Speaker 2>that kind of like home console style function as well.
<v Speaker 2>But I am fascinated to see where Microsoft goes that.
<v Speaker 2>They are probably the company I'm most interested in seeing
<v Speaker 2>or the path ahead for in games.
<v Speaker 1>Yeah, it's it's definitely something like they've taught. They've mentioned
<v Speaker 1>it right over at Xbox. They've said, hey, we are
<v Speaker 1>working on new hardware. We will have more to say.
<v Speaker 1>I think they said more to say at the end
<v Speaker 1>of this year about something, you know, and then maybe
<v Speaker 1>they already did that. Maybe there was something more than
<v Speaker 1>I'm forgetting about But they're like, and then we are
<v Speaker 1>going to have a next generation console and it will
<v Speaker 1>be the biggest leap in power you've ever seen. Something
<v Speaker 1>along those lines. I'm paraphrasing. It's a weird, weird thing
<v Speaker 1>to promise. But what does that make you think that
<v Speaker 1>this next system could Because I agree with you that
<v Speaker 1>the Nintendo fork in the road is probably what they
<v Speaker 1>should be considering, But then promising the biggest graphical leap
<v Speaker 1>ever is maybe not the answer I was hoping to hear.
<v Speaker 2>Yeah, I mean, I mean that could be one part
<v Speaker 2>of it. They are, they are the company that is
<v Speaker 2>most has most aligned their current system with a PC
<v Speaker 2>architecture or PC like device, like the Xbox Series X
<v Speaker 2>is a little PC in a box. Like if they
<v Speaker 2>made that a little bit bigger, they can start pointing
<v Speaker 2>in like, you know, graphics cards that are more chunkier
<v Speaker 2>and more powerful, and and following down that path. But honestly, like,
<v Speaker 2>I am not anywhere near ready to consider what the
<v Speaker 2>next Xbox is because I just don't feel like I've
<v Speaker 2>got anything out of my current Xbox. Definitely not, at
<v Speaker 2>least like as someone who has every console. Even with
<v Speaker 2>game Pass, I barely play anything on Xbox, which is
<v Speaker 2>makes me so sad because I really love that that console,
<v Speaker 2>Like it's so nice and slicking and like the it's
<v Speaker 2>enjoyable to play on. But I played like the last
<v Speaker 2>thing I played was Heavenly Saw, What was it again?
<v Speaker 2>Help Blay to Help Blay Too? And like I didn't
<v Speaker 2>really I wasn't that impressed by that game, And and
<v Speaker 2>like what has there been since like the last time?
<v Speaker 2>If I closed my eyes, I think really hard that
<v Speaker 2>I had fun, like a lot of fun playing on Xbox,
<v Speaker 2>probably Halo Infinite or Hyphi Rush probably, Yeah, And and
<v Speaker 2>the fact that there's been nothing since it is like
<v Speaker 2>really frustrating. I don't want to buy. I think I
<v Speaker 2>would be a little sour about buying a new console
<v Speaker 2>with an Xbox logo on it. If, if, unless, if
<v Speaker 2>this is how the kind of like tone of the
<v Speaker 2>Xbox remains for the rest of its lifetime, I don't
<v Speaker 2>think it will. They've got a new Indiana Jones, yeah,
<v Speaker 2>they'll They'll have like Blade and that kind of stuff
<v Speaker 2>at some point. They've got games coming, But it just
<v Speaker 2>feels like I really want to I want to turn
<v Speaker 2>on my Xbox, but I have no reason to do it.
<v Speaker 1>Yeah, I mean, I think that is going to be
<v Speaker 1>the biggest challenge that they face, is that that sentiment
<v Speaker 1>of do I feel excited about my Xbox now? And
<v Speaker 1>will that carry over? And I think a lot of
<v Speaker 1>that's missing, And then they can't necessarily rely on getting
<v Speaker 1>people excited about promises of the future because you know,
<v Speaker 1>improve graphics at this point don't mean a whole lot.
<v Speaker 1>We know developers are not going to take huge advantages
<v Speaker 1>of that because they are bound by time and money
<v Speaker 1>now and not by the graphics that are inside of
<v Speaker 1>these boxes anymore for the most part, for the vast
<v Speaker 1>majority of developers. And so it's like, you know, okay,
<v Speaker 1>you give me a more powerful box that I'm only
<v Speaker 1>going to maybe notice some incremental differences here or there.
<v Speaker 1>We could talk about, you know, fourteen forty P versus
<v Speaker 1>four K, but I'm not really noticing that difference all
<v Speaker 1>that much. And even when it's like I can notice
<v Speaker 1>a difference, it's minuscule. So, yeah, like they just don't
<v Speaker 1>have a lot of obvious you know, this has been
<v Speaker 1>the problem with the PSI pro a little bit. You know,
<v Speaker 1>there's not like an obvious marketing beat, but like going
<v Speaker 1>to a promising a more powerful console, is super more
<v Speaker 1>powerful console the most of the you know, the biggest
<v Speaker 1>ly ever for a console. Uh that that is something
<v Speaker 1>that doesn't feel like it's going to ring home to
<v Speaker 1>most people.
<v Speaker 2>Did they announce the New Kids or am I imagining
<v Speaker 2>that they did?
<v Speaker 1>They did announce? Did they announce it? I think they
<v Speaker 1>announced it? Yes? Yeah, yeah, y, yes, Emergence Day right
<v Speaker 1>e day? Yes? Yeah?
<v Speaker 2>Yeah.
<v Speaker 1>That looks really good actually so and that's why.
<v Speaker 2>Did I I just completely forgot about that.
<v Speaker 1>It looks it looks pretty good. You know, that's Unreal
<v Speaker 1>Engine five. That's the the coalition working on Unreal Engine
<v Speaker 1>five and showing like stretching their legs and yeah, it
<v Speaker 1>looked really promising. So there's that, There's Perfect Dark, There's
<v Speaker 1>Fable avowed, Indiana Jones coming up soon. They have bad
<v Speaker 1>games you just got. I mean, some of these things
<v Speaker 1>got to hit. And really though, that is just kind
<v Speaker 1>of paying off the debt of getting people excited about
<v Speaker 1>the Xbox series consoles. No one's going to want to
<v Speaker 1>be thinking about a next Xbox console even after many
<v Speaker 1>of those games hit for quite some time. So yeah, yeah,
<v Speaker 1>all right, last PlayStation story here Before we get to
<v Speaker 1>a break, PlayStation executive defends layoffs, says they were necessary
<v Speaker 1>to run a business. This is from Eddie McCoo at GameSpot.
<v Speaker 1>It's been tough times of late at Sony Interactive Entertainment,
<v Speaker 1>as the PlayStation company began the year by cutting nine
<v Speaker 1>hundred plus jobs and canceling games. In July, Sony acts
<v Speaker 1>a number of positions from its Destiny studio Bungie and
<v Speaker 1>announced a reorganization effort there. Then in August, Sony's Firewalk
<v Speaker 1>team launched a multiplayer first person shooter called Concord, only
<v Speaker 1>to close it quickly and offer refunds before the studio
<v Speaker 1>itself shut down for good after reportedly spending two hundred
<v Speaker 1>million dollars plus on the game. In an interview with Variety,
<v Speaker 1>sie co CEO Herman Holst reacted to these dramatic moves,
<v Speaker 1>saying they all took place as part of the company's
<v Speaker 1>effort to run a sustainable business. I will say a
<v Speaker 1>few things on that. It's our duty to look at
<v Speaker 1>our resource planning and make sure that we run a
<v Speaker 1>sustainable business. That's part of being CEO. We never take
<v Speaker 1>that lightly because we know these people personally, and it's
<v Speaker 1>very close to our hearts and the teams and good
<v Speaker 1>working atmospheres. But yes, we've had we've had some layoffs.
<v Speaker 1>Holst went on to say that the PlayStation's seduced division
<v Speaker 1>is actually much greater today in terms of employment numbers
<v Speaker 1>than it was five years ago. It's grown tremendously and
<v Speaker 1>that is organic growth that our existing that's at our
<v Speaker 1>existing teams, and that our existing teams I think hired
<v Speaker 1>quite aggressively as well as through mergers and acquisitions, he said.
<v Speaker 1>Defense of Sony's major cuts sound similar to what Microsoft
<v Speaker 1>Gaming CEO Phil Spencer said about Xbox's own dramatic business
<v Speaker 1>shifts that included twenty five hundred plus layoffs. Yeah, I
<v Speaker 1>mean we got to do a sustain They say we
<v Speaker 1>got to run a sustainable business. We hear that always
<v Speaker 1>as if it's this stuff just snuck up on them
<v Speaker 1>and it was.
<v Speaker 2>Yeah, that's they's the annoying thing. It's like suddenly they're, oh, wait,
<v Speaker 2>well you have to run a sustainable business. You have
<v Speaker 2>to run a sustainable business always. Why do you think
<v Speaker 2>about that when you were like recklessly chasing growth.
<v Speaker 1>Yes, recreation growth, yes, by through recquisitions. But also all
<v Speaker 1>these companies were hiring like crazy right after the pandemic
<v Speaker 1>because they just thought that line that was going up
<v Speaker 1>into the right was going to keep going up into
<v Speaker 1>the right. And it's like, did none of you stop
<v Speaker 1>to like just get a little sober, just like get
<v Speaker 1>sober up after getting drunk from the pandemic?
<v Speaker 2>Come on, I mean, like it's a fundamental symptom and
<v Speaker 2>of capitalism. It like breeds foolishness and greed, and that
<v Speaker 2>is exactly what every single company goes through. They see
<v Speaker 2>a little bit of growth, and it's extremely rare for
<v Speaker 2>a company to look around and go, we're doing good.
<v Speaker 2>Let's take a step back, chill out, and and try
<v Speaker 2>and make sure that we're we stay this way for
<v Speaker 2>a prolonged period of tirement, look after each other. That's
<v Speaker 2>not how it works. It is always chase more money,
<v Speaker 2>Always chase higher numbers. Always make sure the graph goes up,
<v Speaker 2>because ultimately there's a few people at the top that
<v Speaker 2>will benefit from that. And once they hit that goal,
<v Speaker 2>they can peace out and they're fine. They're untouchable. That's it.
<v Speaker 2>That's the whole point. Like be a person, if you're
<v Speaker 2>at the top. You need to reach a point where
<v Speaker 2>you're untouchable because you've got the money that you need,
<v Speaker 2>and then the rest of it does not matter, okay.
<v Speaker 2>And that is what everyone did during the pandemic, and
<v Speaker 2>it's what everyone is constantly doing, and it's why people
<v Speaker 2>who work the hardest and have no say or kind
<v Speaker 2>of even benefit from that are the ones that impact
<v Speaker 2>it on a day to day basis. The lives of
<v Speaker 2>the rank and file mean nothing to the people who
<v Speaker 2>are making these decisions up there.
<v Speaker 1>Yep.
<v Speaker 2>So like every time a company comes along and as like,
<v Speaker 2>we need to do better about our business, it's like, well,
<v Speaker 2>the fucker you need to do better. You're the one
<v Speaker 2>who calls this like what are you talking about? Don't
<v Speaker 2>come to us and be like together as a company,
<v Speaker 2>as a team, we need to be better. No, you
<v Speaker 2>you need to be better, mister sony Relax. You're the
<v Speaker 2>one who chased all this shit, yep.
<v Speaker 1>And you're the ones that would read the rewards when,
<v Speaker 1>like the when when you do see that growth, whether
<v Speaker 1>it's organic or through acquisitions, if the number is bigger
<v Speaker 1>than this year than it was last year, through whatever
<v Speaker 1>means necessary, through exploiting workers, through uh, you know, hiring
<v Speaker 1>a bunch of new workers so they can make a
<v Speaker 1>ton of new stuff, even if it might not work
<v Speaker 1>out great in the long run. In the in the
<v Speaker 1>immediate term, when there's big returns on on stock price
<v Speaker 1>and you can cash that stuff in, you're the one
<v Speaker 1>that gets the vast, vast, vast majority of the rewards.
<v Speaker 1>And in the meantime, everyone else has to worry, like
<v Speaker 1>when things turn slightly and all that money is still
<v Speaker 1>in your bank account or you still have all all
<v Speaker 1>those assets in the stock market, now we gotta stor
<v Speaker 1>worry about us just losing our jobs.
<v Speaker 2>So uh yeah, yeah, I mean, like a lot of
<v Speaker 2>things in the tech sector, and I'm just like filing
<v Speaker 2>games under the tech sector. But like even in game development,
<v Speaker 2>like there's no such things. There's it's rare that you
<v Speaker 2>have a humble beginning story anymore in these kind of
<v Speaker 2>in these kind of industries where you know, a piece
<v Speaker 2>of technology or a game is starts off being really small,
<v Speaker 2>you know, Like I think of it as the guitar Hero,
<v Speaker 2>where whereas like guitar Hero, the only time I heard
<v Speaker 2>of it was when like Jeff Gershman was talking about
<v Speaker 2>kensher Hall on old like podcasts, and I was like,
<v Speaker 2>that sounds crazy, but that's how that thing started, and
<v Speaker 2>then it became like a global sensation. You don't get
<v Speaker 2>that anymore. You have people who think they have an
<v Speaker 2>idea and then they just throw everything at it and
<v Speaker 2>instead of like because there's no patience anymore, you don't
<v Speaker 2>build build up to that thing, and it sinks ships
<v Speaker 2>so quickly. The place that that is happening is like
<v Speaker 2>outside of major game development kind of corners in like
<v Speaker 2>early access and that kind of stuff. Yeah, you think
<v Speaker 2>about developers that are that's why.
<v Speaker 1>That's why.
<v Speaker 2>Also why like whenever I see companies doing early access,
<v Speaker 2>like like a Ubisoft or whatever, I'm just like, I
<v Speaker 2>know why you're doing this. It's disingenuous. It's not because
<v Speaker 2>you have a little small bean that you're on a
<v Speaker 2>water for a few years and try and make it
<v Speaker 2>into something cool. Because you want to get like marketing
<v Speaker 2>and you want money early and you're using this as
<v Speaker 2>a tool to try and generate more revenue. Yeah, and
<v Speaker 2>I wish I wish it wasn't so transparently obvious, Like
<v Speaker 2>there's a difference between when you know, Super Giant does
<v Speaker 2>early access and and like in a activision EA Sony
<v Speaker 2>not a Sony, So don't want to do it, but
<v Speaker 2>like major publishers do like early access, you're just yeah,
<v Speaker 2>you just want money upfront. You want to try and
<v Speaker 2>lock people in because if they pay for it immediately,
<v Speaker 2>you can have them basically be on the journey and
<v Speaker 2>they feel committed. It's like a subscription fee basically, and
<v Speaker 2>then you are free QA testing essentially, Like.
<v Speaker 1>Yep, yeah, I mean it's it is like everything in capitalism.
<v Speaker 1>It's manipulation without a doubt for sure. I find I
<v Speaker 1>don't begrudge a lot of these studios being like, if
<v Speaker 1>we can get away with doing early access, we should
<v Speaker 1>do early access because it does benefits of these games.
<v Speaker 1>But you're not none of the things you just diagnosed there,
<v Speaker 1>We're incorrect, You're absolutely right. The thing I always find
<v Speaker 1>interesting is like you're right about early access on Steam
<v Speaker 1>being like where where a lot of interesting ideas can
<v Speaker 1>still happen. But isn't that just such a the other
<v Speaker 1>side of the coin of capitalism, where it's like Steam
<v Speaker 1>open themselves up and just like we're not your boss.
<v Speaker 1>We can help you make money, but bring all your
<v Speaker 1>stuff to us and it can happen in our ecosystem.
<v Speaker 1>And now you're like struggling and striving and putting your
<v Speaker 1>best ideas forward to and they if they work, we
<v Speaker 1>get a lot of money. And if they don't work,
<v Speaker 1>well go, good luck with the rest of your life.
<v Speaker 1>You put your time, money and effort in here and
<v Speaker 1>it didn't pay off. Well, that's just where it goes.
<v Speaker 1>But we're not your boss. But really, of course they are, right,
<v Speaker 1>it's just this different, this inverted structure. It's the same
<v Speaker 1>thing with YouTube, right, YouTube is like, we're not your boss.
<v Speaker 1>We're just going to offer a platform for anybody to
<v Speaker 1>create anything. But if you make a lot of money,
<v Speaker 1>we make a lot of money. And it's like, oh man,
<v Speaker 1>there's just nowhere to turn to escape this stuff. It
<v Speaker 1>really is.
<v Speaker 2>Yeah. My general rule of thumb to go back to
<v Speaker 2>this is the people that are telling you that they
<v Speaker 2>need to do this to solve the problem are usually
<v Speaker 2>the problem, yes, or they represent the problem, and there's
<v Speaker 2>people usually above them, almost always that you never hear of.
<v Speaker 2>You don't know who they are that are benefiting, like
<v Speaker 2>the people people you know Firework is gone. Do any
<v Speaker 2>of the executives that made any of the decisions above,
<v Speaker 2>the team in that studio at PlayStation or wherever that
<v Speaker 2>made the decisions that led to the failure of firework
<v Speaker 2>Firework to have any Are they impacted in it anyway? No chance,
<v Speaker 2>there's no way, like someone took a pay cut, someone
<v Speaker 2>got fired, like someone you know, took responsibility for this. No,
<v Speaker 2>it's just the people out fly Awalkas's offer because of this. Yep.
<v Speaker 1>And it's uh, you know, I've said it before. I'll
<v Speaker 1>always say, you know, Jim Ryan saw that's coming and
<v Speaker 1>got out. Well the getm was good, and he you know,
<v Speaker 1>took a victory lap from very successful several years for
<v Speaker 1>PlayStation and growth in PlayStation and then set up a
<v Speaker 1>future that was questionable. And now here we are and
<v Speaker 1>he's off it in you know, MAJORCA taking a vacation.
<v Speaker 1>All right, we're gonna take a quick break. When we
<v Speaker 1>come back. We got more to talk about, including a
<v Speaker 1>Bonker's Day for Black Ops six. Right after this, all right,
<v Speaker 1>right back into it. Black Ops six spiked Call of
<v Speaker 1>Duty to a Bonker's Day on Xbox. This is from
<v Speaker 1>Eddie McCoo at Game Spot. They did the debut of
<v Speaker 1>Call of d Black Op six on Game Pass seemingly
<v Speaker 1>had a noticeable effect on engagement on Xbox, while the
<v Speaker 1>PS five edition of the game saw a big jump
<v Speaker 1>as well in terms of active users. According to Circanna
<v Speaker 1>analyst Matt Piscatella, the Call of do UDHQ app, which
<v Speaker 1>includes Black Ops six, war Zone and Modern Warfare three,
<v Speaker 1>was played by fifty two percent of active Xbox Series
<v Speaker 1>X and S users and thirty four percent of active
<v Speaker 1>PS five players on October twenty eight. That compares to
<v Speaker 1>nineteen percent and eighteen percent on October twenty third for
<v Speaker 1>Xbox and PlayStation respectively. The fifty two percent for Xbox
<v Speaker 1>and thirty four percent for PlayStation figures represented all time
<v Speaker 1>highs for Call of DUTYHQ. According to Piscatela, who was
<v Speaker 1>citing Circana's own player engagement tracker. The previous highs for
<v Speaker 1>US daily active player engagement for Call of DUTYHQ on
<v Speaker 1>Xbox Series X and S was thirty four percent on
<v Speaker 1>August thirty first, twenty twenty four, and twenty seven percent
<v Speaker 1>for PS five on September seventh, twenty twenty four. What
<v Speaker 1>does this all mean? Piscatella wants to see more data
<v Speaker 1>before drawing conclusions, but for now, He said, it supports
<v Speaker 1>the idea that Black Ops six coming to game Pass
<v Speaker 1>very likely helped improve engagement results on Xbox while also
<v Speaker 1>not significantly detracting engagement statistics on other platforms. Still early
<v Speaker 1>need more data, Piscatella said, I think this is an
<v Speaker 1>experiment for you know, can game Pass continue to coexist
<v Speaker 1>alongside releasing games, uh, you know in the marketplace. This
<v Speaker 1>clearly proves that it is the case. But do you
<v Speaker 1>think it's because this is Black Ops and.
<v Speaker 2>On one I think the I think that, I mean
<v Speaker 2>I fully expect it. But I think if anyone is
<v Speaker 2>in like the Xbox you know building, being like, hey
<v Speaker 2>we did it, applause, we're gonna be good. No, dog no,
<v Speaker 2>this is like a a a rare situation, Like I
<v Speaker 2>don't think there's gonna be another game that is going
<v Speaker 2>to be able to do what this does. And also
<v Speaker 2>don't forget like there's going to be a precipitous drop
<v Speaker 2>off at some point, like people aren't gonna keep this
<v Speaker 2>level of engagement isn't going to stay there forever.
<v Speaker 1>I mean, at least this like justifies the six nine
<v Speaker 1>million dollars spent on activision. I think like Call of
<v Speaker 1>Duty was worth the money you spent on it, Like
<v Speaker 1>this is Yeah, the money you're gonna make from this
<v Speaker 1>is gonna more than pay the bills for like paying
<v Speaker 1>off that that that huge chunk of change.
<v Speaker 2>But what I fear is gonna happen. Yeah, yeah, well
<v Speaker 2>I fear it's gonna happen is honestly, like you can
<v Speaker 2>compare it to the way the SEO works in stuff
<v Speaker 2>that we do, or any website where there was a
<v Speaker 2>time when SEO I mean it still does, but it
<v Speaker 2>wasn't even more like dictating anything that was made. And
<v Speaker 2>the way it happened was you'd write an article or
<v Speaker 2>you'd publish a video, and if that thing did well,
<v Speaker 2>you'd have the SEO team be like making nothing but
<v Speaker 2>that and make it fast.
<v Speaker 1>Yeah.
<v Speaker 2>So if anything, the mind worry is now Microsoft is
<v Speaker 2>gonna look at Activision and be like more call of
<v Speaker 2>Duties quicker, yes, because they think that the only thing
<v Speaker 2>that is really gonna kind of impact the bottom line
<v Speaker 2>is gonna be more call of use because it's happened once.
<v Speaker 2>So I am both happy for them. Good job, you
<v Speaker 2>made a good game, like the new qual Duty blops
<v Speaker 2>it is pretty good, but Also, I'm like, this is
<v Speaker 2>they're not going to learn a lesson. That's not how
<v Speaker 2>this industry works. So it's not like how corporations like
<v Speaker 2>that work that I wouldn't be surprised if we start
<v Speaker 2>getting media call of duties now yep, it's going to
<v Speaker 2>be crazy, and I don't know. I fear for what
<v Speaker 2>could become of Actually, I don't fear for what could
<v Speaker 2>become of quality act hunger for right, Okay, real quick?
<v Speaker 1>A chip people like this is not going to cover
<v Speaker 1>the sixty nine billion dollars. That's that's not how it works.
<v Speaker 1>The sixty nine billion dollars exists in a bank account,
<v Speaker 1>sixty nine dollars. Sixty nine billion dollars gets invested into
<v Speaker 1>a development studio or a bunch of acquisitions. How much
<v Speaker 1>money does each of those things generate? Sixty nine billion
<v Speaker 1>dollars sitting in a bank account generates so much an
<v Speaker 1>interest sixty nine million dollars put into call of duty,
<v Speaker 1>King and all this other stuff generates so much revenue.
<v Speaker 1>This revenue is significantly more than the amount of interest
<v Speaker 1>you would make from sixty nine billion dollars in the bank.
<v Speaker 1>That's how big companies look at it. Because that's sixty
<v Speaker 1>nine billion dollars doesn't meaning to them because it was
<v Speaker 1>just sitting in the bank account. They were like, how
<v Speaker 1>can we use this to make more money? This is
<v Speaker 1>making way more money. So that's what I mean when
<v Speaker 1>I say it covers it. You can't just think that
<v Speaker 1>they're gonna pay the sixty nine billion dollar bill because
<v Speaker 1>that's just not how it works for them. It's an
<v Speaker 1>asset and when it's now, and when it was sitting
<v Speaker 1>in a bank account, it was a risk. It was not.
<v Speaker 1>They don't think about it in an any other way.
<v Speaker 1>It's not like we're gonna go do some of this money.
<v Speaker 1>We're gonna do some of this money. We're gonna use
<v Speaker 1>it to make more money. And that's clearly what has
<v Speaker 1>happened here that that's without question working. Now as far
<v Speaker 1>as the question that we were really talking about, does
<v Speaker 1>this change the calculus on like how game pass is
<v Speaker 1>working on all this other stuff. I think we are
<v Speaker 1>in agreement Tam that this is call of duty and really,
<v Speaker 1>but black ops six, because I think this is any
<v Speaker 1>other call of duty, even at this point a modern warfare,
<v Speaker 1>it's not gonna have the same effect because black ops
<v Speaker 1>just seems to have this huge, massive appeal that can't
<v Speaker 1>be understated.
<v Speaker 2>Yeah, I mean like if a new call it that,
<v Speaker 2>it comes down and so I ask people carry on
<v Speaker 2>playing Black Ops like that. That is how how it
<v Speaker 2>is now, Like I feel like people are less less
<v Speaker 2>willing to move on entirely and just accept that the
<v Speaker 2>new thing is the new thing, because the communities can
<v Speaker 2>form around all the games. I definitely have anecdotally known
<v Speaker 2>loads of people who have played the new qual of
<v Speaker 2>Duty of that year and been like I don't like this,
<v Speaker 2>and then just going like I'm going to carry on
<v Speaker 2>playing the old one and carry on playing that. So yeah,
<v Speaker 2>it is very much this game. Black Ops is beloved
<v Speaker 2>as a you know, a branch of the Call of
<v Speaker 2>Duty franchise, and it's also like very good.
<v Speaker 1>So yeah, yeah, I'm enjoying it quite a bit.
<v Speaker 2>I think I think first person developers first wall to
<v Speaker 2>shoot a franchise workers are cowards and they start needing.
<v Speaker 2>They need to start doing crossovers, like do what Capcom
<v Speaker 2>did with Marvel versus Capcom. Let's have Call of Duty
<v Speaker 2>versus Battlefield. Finally, I know, Halo versus Metro.
<v Speaker 1>I want to see that Call of Duti versus Battlefield
<v Speaker 1>and then I want the post credits seem to be
<v Speaker 1>the Tier one operator from that Medal of Honor game.
<v Speaker 1>Oh yeah, we're coming, yeah, and everyone's like who are you?
<v Speaker 2>Just like a man with a really big beard, looks
<v Speaker 2>like their stinkiest human being ever comes on and is like, right,
<v Speaker 2>you know, I was dead, and everyone's like, who are you?
<v Speaker 1>Clearly a guy that owns a Ford f one fifty,
<v Speaker 1>but he thinks he can pass when he's in Arab countries.
<v Speaker 1>He's like, yo, I no one can tell I got
<v Speaker 1>a beard.
<v Speaker 2>Yeah, you can see like on the front of his
<v Speaker 2>tactical pouch. One of them is just to open and
<v Speaker 2>you can just see like the end of a beef
<v Speaker 2>jokey and you're like, I know who that is.
<v Speaker 1>Yep, that's a Tier one off for it right there.
<v Speaker 1>And he's just these fucking guys all right. Mario Kart
<v Speaker 1>eight Deluxe Toys have come to McDonald's Happy Meals. This
<v Speaker 1>is from Nintendo Everything. Nintendo has teamed up with McDonald's
<v Speaker 1>a number of times previously, and that's the case once
<v Speaker 1>again with the new Mario cart eight Deluxe Toys and
<v Speaker 1>Happy Meals, mostly bringing this up tam because this game
<v Speaker 1>is ten years old, maybe longer. It might be older
<v Speaker 1>than that now, ten or eleven years old, and they're
<v Speaker 1>still getting McDonald's toys for this thing. Are we We're
<v Speaker 1>gonna get in a real new Mario Kart?
<v Speaker 2>Oh? I think the New Marracut will be a launch
<v Speaker 2>title for the next console.
<v Speaker 1>I hope.
<v Speaker 2>So that is how you turn that thing into an
<v Speaker 2>immediate success and keep keep it going for that time.
<v Speaker 1>Right, you have that if you have a new Mario
<v Speaker 1>Party pretty soon after that, and then families just will
<v Speaker 1>not be able to ignore the thing, right, That's that's
<v Speaker 1>what's happened with the switches. Families just keep adopting it,
<v Speaker 1>and they just keep buying Mario Kart, and they keep
<v Speaker 1>buying whatever Mario Party is on the shelf in front
<v Speaker 1>of them. God, I think Mario Party Superstars, the second
<v Speaker 1>of the three that are on Switch, is also like
<v Speaker 1>approaching twenty million copies sold or something crazy like that.
<v Speaker 1>It's it's bananas.
<v Speaker 2>So at are these things?
<v Speaker 1>They're like they're just like little cart toys that come
<v Speaker 1>in down have them. Yeah, whatever, But it's like, man.
<v Speaker 2>I'm not lucking what I'm saying yeah, I don't.
<v Speaker 1>Think they're not too I don't know there was back
<v Speaker 1>in the day. You know, when I was a kid,
<v Speaker 1>They've got the little Mario toys and you thought there
<v Speaker 1>was a goomba or no, there was a raccoon Mario,
<v Speaker 1>and I think you could like, oh, you would bend
<v Speaker 1>them down and his there was a suction cup on
<v Speaker 1>the front of him, and it would like latch onto
<v Speaker 1>his feet and then the suction cup would slowly give
<v Speaker 1>out and then the spring would pop and he would
<v Speaker 1>do like a flip. I think, I think that's right.
<v Speaker 1>Uh yeah, the spring loaded one, and that was really
<v Speaker 1>fun and cool. And they don't really have stuff like
<v Speaker 1>that anymore because it was that was like real plastic,
<v Speaker 1>and now they have this like super cheap plastic that's
<v Speaker 1>almost almost certainly extremely carcinogenic.
<v Speaker 2>So yeah, happy meals. Happy meals are just for kids, right.
<v Speaker 1>I mean, listen, I'm not gonna judge if you get
<v Speaker 1>a happy meal.
<v Speaker 2>No. I was in like, there's no like, what what
<v Speaker 2>are the options in a happy meal?
<v Speaker 1>There is you can get a hamburger, slush cheeseburger, or
<v Speaker 1>you can get a four piece or six piece chicken nugget.
<v Speaker 2>Damn they don't have a non horrm option.
<v Speaker 1>No, no, no, no, it's mc donald They.
<v Speaker 2>I'm gonna go in the I'm gonna go. I'm gonna
<v Speaker 2>go into McDonald's and I'm gonna offer a happy meal
<v Speaker 2>wave one of these, and then once they give it
<v Speaker 2>to me, I'm gonna take it out and I'm gonna
<v Speaker 2>look the person who gave it to me in the
<v Speaker 2>eyes and say, throw this in the bin because I
<v Speaker 2>cannot eat it, and tell your CEO, I said, get fuck.
<v Speaker 1>What what what could you eat at McDonald's that I
<v Speaker 1>don't know?
<v Speaker 2>Fil a fish fish? I love fil fish, Yeah, fle
<v Speaker 2>fish move all right, but no it's like no browns allowed. Please,
<v Speaker 2>thank you.
<v Speaker 1>Oh yeah, this is probably the last hurrah from for
<v Speaker 1>Mario Kart eight toys of any sort.
<v Speaker 2>McDonald Yeah.
<v Speaker 1>Yeah, they're done, they're cooked. All right, let's hit this last, Yeah,
<v Speaker 1>last couple of stories here. Come on, where are the
<v Speaker 1>composer credits in Nintendo Music? This is from Jim Norman
<v Speaker 1>and Nintendo Life, who basically just covers what a lot
<v Speaker 1>of people have noticed since the Nintendo Music app has
<v Speaker 1>come out that you know these things are pretty well,
<v Speaker 1>you know, it's an app that is fully featured. It's
<v Speaker 1>got a lot of cool stuff in it in terms
<v Speaker 1>of the way it works, doesn't have a ton of
<v Speaker 1>the music library that Nintendo could potentially put in there.
<v Speaker 1>There was it started with like twenty two albums. The
<v Speaker 1>next day they did release Super Mario Wonder, Super Brothers
<v Speaker 1>Wonder as the newest album in there, whatever, But the
<v Speaker 1>crediting is almost completely absent. Absent. Like if you like
<v Speaker 1>try to like go into a track and like click
<v Speaker 1>on the show me more or whatever, it has copyright
<v Speaker 1>information and it says Nintendo owns all this stuff, but
<v Speaker 1>it doesn't mention who composed the music originally, who's performing
<v Speaker 1>at anything like that. Which is, if this were to
<v Speaker 1>go out on Spotify, Nintendo word to upload all this
<v Speaker 1>stuff on Spotify, that it would be subject to those
<v Speaker 1>rules of like the recording industry of America whatever that is.
<v Speaker 1>But Nintendo kind of doing it off on their own,
<v Speaker 1>they maybe are skirting those rules. I don't know, potentially.
<v Speaker 1>I think if you have a music app and you're
<v Speaker 1>selling it to people in the United States, you should
<v Speaker 1>have to obey those rules, but you probably don't. There's
<v Speaker 1>probably no legal force to force them to do that.
<v Speaker 1>Either way, it sucks. Nintendo should fix this.
<v Speaker 2>Also, it's kind of like apology if I'm speaking out
<v Speaker 2>to as I understand it, like that kind of specificity
<v Speaker 2>when it comes to, you know, things being created in
<v Speaker 2>Japan is it was rare, and it still kind of is.
<v Speaker 2>It is changing, but like there's not a culture of
<v Speaker 2>saying this is a person that made this. It kind
<v Speaker 2>of just gets attributed to Team Too or whatever it
<v Speaker 2>may be, you know, Nintendo es R and D Division
<v Speaker 2>whatever or whatever. So I think this is a relatively
<v Speaker 2>new kind of demand. And as we all know, Nintendo
<v Speaker 2>is at least on that side of the world, they're
<v Speaker 2>just like oblivious to whatever's going on that you know,
<v Speaker 2>could make them look better and kind of, you know,
<v Speaker 2>get a bit more in line with the time. So
<v Speaker 2>I don't I imagine that would probably just be like
<v Speaker 2>now we're good. We we'll just keep it as it
<v Speaker 2>is and then move on.
<v Speaker 1>Definitely, what they've been doing for a long time is
<v Speaker 1>the reason that they haven't released albums in the United States,
<v Speaker 1>according to some analysts, is that if you were to
<v Speaker 1>release the album for something, first you would have to
<v Speaker 1>credit everybody, but second then that would open you up
<v Speaker 1>to some legal obligation to permit covers of your songs,
<v Speaker 1>and so Nintendo just releases their stuff in Japan where
<v Speaker 1>the rules are different and you don't have to permit
<v Speaker 1>that stuff. So yeah, for the most part, they're just
<v Speaker 1>like whatever, you We're not even gonna sell this stuff
<v Speaker 1>to you. So the fact that they have this app now,
<v Speaker 1>it's like, does this change anything. It doesn't seem like
<v Speaker 1>gets changed too much in terms of having Nintendo wants
<v Speaker 1>to approach this.
<v Speaker 2>Stuff at the very you know what they do have though,
<v Speaker 2>we shot music, you know what the best part of
<v Speaker 2>this is. But if you're playing the Whee Shop music
<v Speaker 2>and you look at the bottom of the screen, there's
<v Speaker 2>a little bottom of the Yeah, you hit that and
<v Speaker 2>you can sell like sixty minutes yep, and.
<v Speaker 1>It just automatically does it. It's not a different, different upload.
<v Speaker 1>It just automatically goes sixty minutes. Do you think they
<v Speaker 1>eventually had I hope so. To me, that's like the.
<v Speaker 2>I feel like there needs to be a Game of
<v Speaker 2>the Year category this week, which is this year called
<v Speaker 2>like extend sixty. Yeah, what sho you call the music category?
<v Speaker 2>The extend sixty category? Extend sixty musical what song? What
<v Speaker 2>do you extend for sixteen minutes?
<v Speaker 1>What's the what's the most extendable song of the year.
<v Speaker 2>Yeah, actually I don't know. It feels like that is
<v Speaker 2>gonna win.
<v Speaker 1>Yeah, that's I. I do like the app because stuff
<v Speaker 1>like that. Did you when you turn when you downloaded
<v Speaker 1>the app, did you see that spoiler warning? You know,
<v Speaker 1>like like but it's like, we have a feature so
<v Speaker 1>that will like prevent you from seeing certain songs that
<v Speaker 1>have certain screenshots that might spoil the game if you
<v Speaker 1>want to like that. It's like watch out for spoilers.
<v Speaker 1>And I'm just like, we have gone too far as
<v Speaker 1>the society. We have lost our way. We are we
<v Speaker 1>are being coddled and uh, this is gonna be my
<v Speaker 1>participation Award like old man rant stuff. I'm gonna this
<v Speaker 1>is gonna be my thing is Yeah, we were being
<v Speaker 1>too protected from spoilers. If we now get spoiler warnings
<v Speaker 1>in our music apps.
<v Speaker 2>Oh that's good of guys. You know you love this one.
<v Speaker 1>I you love this one absolutely. I didn't know it
<v Speaker 1>was in there. I can tell you that Tommy tall
<v Speaker 1>Rico worked hand in hand with Scrobo Motor to make
<v Speaker 1>Metroid Prime when he made this music. His mother's very
<v Speaker 1>proud of him.
<v Speaker 2>I think Tom because mother is like.
<v Speaker 1>All right, let's see here. Cheaters cause Apex Legends to
<v Speaker 1>abandon the Steam Deck. This is from Malcolm Pool at
<v Speaker 1>Google Shockers. Nobody likes cheaters in their games. EA and
<v Speaker 1>respond are even less fond of them. Cheating in Apex
<v Speaker 1>Legends has been a problem before. You may recall a
<v Speaker 1>major incident involving during a regional tournament that made waves
<v Speaker 1>online through sheer absurdity. In a recent blog post, EA
<v Speaker 1>notified customers of their latest steps in the war against cheating.
<v Speaker 1>All Linux systems, including the Steam Deck, are officially barred
<v Speaker 1>from accessing the game.
<v Speaker 2>Linux people, Man, they cannot just just behave themselves.
<v Speaker 1>Well, it's like, I think the cheating the anti cheat
<v Speaker 1>software on Linux just doesn't function the way it needs to.
<v Speaker 1>So it's way easier to cheat on Linux. And so
<v Speaker 1>the cheaters are just like doing like they are getting
<v Speaker 1>Steam decks or they're installing Steam os somewhere and they're
<v Speaker 1>playing some of these games and they're cheating that way,
<v Speaker 1>and boy, they are just ruining it for everybody. I
<v Speaker 1>would love to have all these multiplayer games work on
<v Speaker 1>my steam deck, but like Destiny, like Bungie said, We're
<v Speaker 1>never gonna put that ship on steam deck because we
<v Speaker 1>know you cheaters will do this, so we're never gonna
<v Speaker 1>do the do the work in the first place. And
<v Speaker 1>it's like, we can't have a nice.
<v Speaker 2>Don't understand the the thinking behind the cheating, and itine game.
<v Speaker 2>It's it's so especially in this day and age. Like
<v Speaker 2>back in the day, when it was like Cus one
<v Speaker 2>point four or five or six and someone was cheating,
<v Speaker 2>you'd be like, it is that person't You're like you
<v Speaker 2>could get away with you could convince a few people
<v Speaker 2>that you weren't cheating, but you were just really good,
<v Speaker 2>you know what I mean. H Nowadays, the moment you
<v Speaker 2>do something that people are like, its motherfuckers cheating. I
<v Speaker 2>look at kill cam, this person snapping from issue for walls.
<v Speaker 2>What's what? Why why even do that? Like you can't
<v Speaker 2>You're not even tricking anyone. You just immediately like trying
<v Speaker 2>to avoid bands. It's just like, what are you doing?
<v Speaker 1>It's just massive loser behavior.
<v Speaker 2>It is.
<v Speaker 1>I think it's the reason we need the word pathetic
<v Speaker 1>because it is just so incredibly.
<v Speaker 2>Dramatic cheating an online video game, But the moment you
<v Speaker 2>shut that down, you're still gonna be a miserable ship
<v Speaker 2>that no one cares about.
<v Speaker 1>Right because you're you can't be proud of yourself. You
<v Speaker 1>might be entertaining yourself because you're griefing people. Sure, I
<v Speaker 1>get that, but you're not proud of yourself. You can't
<v Speaker 1>go show this to your mama and say, look, look
<v Speaker 1>how good I did. Like you, and the people online
<v Speaker 1>know you're cheating, so they're just gonna hate. Like it's
<v Speaker 1>just about griefing, that's all. And I get that griefing
<v Speaker 1>some people find that very fun, especially if you're young
<v Speaker 1>and immature. But again that's pathetic and loser behavior.
<v Speaker 2>Yeah, you cheat it not only the game but like yourself.
<v Speaker 2>But you grow, You didn't improve. You took a short
<v Speaker 2>cut and gain nothing. Experienced a hollow victory like nothing
<v Speaker 2>was risked and nothing was gained. It's just sad that
<v Speaker 2>you don't know the difference you.
<v Speaker 1>Uh, you see those Yankees fans rip the ball out
<v Speaker 1>of Mooki Betts's glove.
<v Speaker 2>That dude that needs to be like onto the field
<v Speaker 2>and publicly shamed.
<v Speaker 1>Yes, there should be like tar and feather, maybe even
<v Speaker 1>whipped a little bit, like yeah, like corporal absolutely is
<v Speaker 1>that was. I feel the way about them that I
<v Speaker 1>do about cheaters and video games. I just hate these guys,
<v Speaker 1>all right. Last story here, Harnubu, Saka Gucci and Nobu
<v Speaker 1>U Matsu. Excuse me.
<v Speaker 2>I love it when you do Japanese. I know so good.
<v Speaker 1>I'm I'm gonna get this one. It's like nope, lost it,
<v Speaker 1>and I love it because.
<v Speaker 2>You are clearly trying.
<v Speaker 1>You're trying.
<v Speaker 2>You just want to be so respectful.
<v Speaker 1>I want to I'm gonna get peoples names right.
<v Speaker 2>Most of the time, you get it. Most of the
<v Speaker 2>time you get it.
<v Speaker 1>I respect And then when I messed it up and
<v Speaker 1>messing up pretty bad, but hey, we're gonna keep trying.
<v Speaker 1>From my Nintendo news, Saka Gucci, who is the head
<v Speaker 1>of Miss Walker in the the guch It was the
<v Speaker 1>main creator behind Final Fantasy, has revealed that he is
<v Speaker 1>once again teaming up with famed gr j RPG composer
<v Speaker 1>Umatsu for a brand new game. The game, which has
<v Speaker 1>yet to be named, is described as a dark fantasy game.
<v Speaker 1>It is not clear what the new game is, though
<v Speaker 1>it could well be a cucule to the upcoming Fantasian
<v Speaker 1>Neo Dimension. Miss Walker recently filed a new trademark for
<v Speaker 1>something called Fantasian Dark Edge Fantasian Neo Dimension. It launches
<v Speaker 1>on Nintendo Switch in December.
<v Speaker 2>Oh is it conffferent? Firstly, what is a G RPG?
<v Speaker 2>What do you think of G? I know it is
<v Speaker 2>a misspeak, but like, what could a G? Is it
<v Speaker 2>a German?
<v Speaker 1>It's got to be German? Right, yeah? I would I
<v Speaker 1>would love to play a German RPG.
<v Speaker 2>Yeah, isn't that like? What would be a G? Is
<v Speaker 2>there a game right now that's like a German RPG?
<v Speaker 2>I want to say frost Punk. I don't think frost
<v Speaker 2>Punk is.
<v Speaker 1>And it's not quite it's not quite ann RPG, right,
<v Speaker 1>So it's like, but it's what's that medieval games? That's
<v Speaker 1>not from Germany, that's from like poll Under something. But
<v Speaker 1>it's pretty close a p RPG.
<v Speaker 2>You know, Yeah? Yeah?
<v Speaker 1>Could I need I think, yeah, could we get against
<v Speaker 1>the RPG maybe?
<v Speaker 2>In that sounds pretty good? Why hasn't Why hasn't there
<v Speaker 2>been like a turn based like Wu Tang Clan game yet?
<v Speaker 2>Going on?
<v Speaker 1>I mean I had reported a long time ago, but
<v Speaker 1>there was a Wu Tang game that was going to
<v Speaker 1>be an action RPG, and I think that different classes
<v Speaker 1>were going to be the different members of the Wu
<v Speaker 1>Tang clan. How else would that be?
<v Speaker 2>That?
<v Speaker 1>Man, the should have come.
<v Speaker 2>Imagine if it has Oh my god, imagine if Platinum
<v Speaker 2>Games made a Wu Tang action game.
<v Speaker 1>Yeah, that's perfect. I would that would eat that up.
<v Speaker 1>That would rule.
<v Speaker 2>I would fucking cry.
<v Speaker 1>Riza just doing the soundtrack like like.
<v Speaker 2>The U Yes one Risa and they're doing the soundtrack.
<v Speaker 1>Oh my god, yep, that would be fantastic. And that's
<v Speaker 1>the Wu Tang group for Mike Manaudi, that's the Wu
<v Speaker 1>Tong group, as he eloquently puts it. Ah, all right,
<v Speaker 1>let's get to the poll question from yesterday. Listen, I
<v Speaker 1>didn't I didn't choose this. The YouTube just went here automatically.
<v Speaker 1>So judge me when you see what's on the screen,
<v Speaker 1>seeing the Blakes Chronicles two artwork there, All right, there
<v Speaker 1>we go, let's refresh. Oh hello, actually and ears, I
<v Speaker 1>have I had this for a long time, the Filipino
<v Speaker 1>Keyblade Jan. I don't know. I just I think it's
<v Speaker 1>a funny joke. So I don't want to Filipino.
<v Speaker 2>Key Blade is so good?
<v Speaker 1>Yep, all right, are you going to use Nintendo Music?
<v Speaker 1>I have to say yes because I have used it,
<v Speaker 1>and thirty percent of people also said yes. Seventy percent
<v Speaker 1>said no. I don't know. I don't know why your
<v Speaker 1>face is half off, but you look very true. I'll
<v Speaker 1>fix that in a second. I'll fix Okay, there he
<v Speaker 1>goes everybody. Yeah, perfect, there you go, get in, get
<v Speaker 1>in real close. Yeah, Nintendo Music is just a weird
<v Speaker 1>little extra that I'll probably forget about in a month. Yeah,
<v Speaker 1>there he is. Just look into our souls. We got
<v Speaker 1>a new pole question. We're gonna get to here in
<v Speaker 1>a second. Before we do that, though, tomorrow, Hussein, why
<v Speaker 1>don't you tell people where they can find you on
<v Speaker 1>the internet what you have going on? All that good stuff.
<v Speaker 2>You'll find me real up close like this, up close?
<v Speaker 2>Can look how tired I look? Man?
<v Speaker 1>Oh yeah, man, right.
<v Speaker 2>There with you like this. It's been a week. Let
<v Speaker 2>me tell you. You can find me on Twitter tomorrow.
<v Speaker 2>Age you find me on threads. I'm trying to lean
<v Speaker 2>into threads more hair. I want to. It feels it
<v Speaker 2>feels less shitty over there. You know what I mean,
<v Speaker 2>I know it still is.
<v Speaker 1>I as I'm leaning towards blue Sky because Threads, I
<v Speaker 1>think I do. I just don't jive with most of
<v Speaker 1>the people on threads. They're they're they're the Instagram people
<v Speaker 1>and uh yeah they you know, they don't appreciate ship
<v Speaker 1>posting the way I need to be appreciated.
<v Speaker 2>So yeah, I feel like blue Sky is a good option,
<v Speaker 2>but also like it feels so yanky.
<v Speaker 1>Yeah yeah, it's definitely like you know what I mean,
<v Speaker 1>sheep and duct tape together. But the vibes are getting
<v Speaker 1>there where it's like, oh, I want to use blue
<v Speaker 1>Sky because the people I want to interact with are
<v Speaker 1>using blue Sky and that's the real feature that matters
<v Speaker 1>to me.
<v Speaker 2>Here's the thing, right, I respect this, but everyone who's
<v Speaker 2>watching this just go follow me Onthrize anyway, juice my numbers.
<v Speaker 1>At least that seems like the one that's gonna be
<v Speaker 1>the most viable in terms of like being a real
<v Speaker 1>platform with real like financial gain and stuff like that.
<v Speaker 1>Like yeah, exactly, it's like the real one. But whatever,
<v Speaker 1>I mean, I've used.
<v Speaker 2>I'm I am on blue Sky, Like, let me just
<v Speaker 2>I haven't just haven't posted on the last thing I
<v Speaker 2>posted was a update that is trying to reconnect with
<v Speaker 2>a mutuo's on Blue Sky and it's Gohan and go
<v Speaker 2>Goku doing the father son kome. Hell yeah, which I
<v Speaker 2>think is pretty good.
<v Speaker 1>That's beautiful. Deck dot blue. Is this a Blue Sky
<v Speaker 1>like tweet deck sort of thing? All right, I'll try that.
<v Speaker 2>Okay, now we're talking. That's out for the leads.
<v Speaker 1>That's get the most out of blue than all right,
<v Speaker 1>fair enough. I know most people don't care about these
<v Speaker 1>social media platforms, so we'll wrap that up. Okay, a
<v Speaker 1>new poll question. What did I write here? Let's see
<v Speaker 1>what I said? Oh yeah, yeah, I was just a dragon.
<v Speaker 2>One of these days, when you do a poll question,
<v Speaker 2>you need to make it a Polish question.
<v Speaker 1>Oh that's yes, you're right. We've missed out on an
<v Speaker 1>opportunity to do that. We'll make that next time.
<v Speaker 2>Well, the Polish homies out.
<v Speaker 1>There, Dragon Fight pick one Dragon H the Vailguard, Dragon
<v Speaker 1>Quest three, HD two D and now's your time to
<v Speaker 1>pick a side. Finally, we are forcing people to fight
<v Speaker 1>over things, so you don't need to fight over We're
<v Speaker 1>the first ones to do that on the internet, So
<v Speaker 1>go ahead and make that happen. Uh oh okay, Tam,
<v Speaker 1>I think we are good to get out of here.
<v Speaker 1>Thank you so much for hanging out with me today
<v Speaker 1>and talk about video games. Man, I really appreciate it.
<v Speaker 2>Thank you for having me. I just want everyone to
<v Speaker 2>know that it's very important and they need to keep
<v Speaker 2>this in mind for the rest of the weekend. I
<v Speaker 2>have a tummy ache.
<v Speaker 1>I hope I don't get a tumy ak at dance
<v Speaker 1>house again.
<v Speaker 2>I don't eat anything, don't touch any surfaces. Yeah, put
<v Speaker 2>yourself in like a straight up jumpsuit.
<v Speaker 1>I could go bubble boy. Yeah yeah, go bubble boy.
<v Speaker 2>And that's the only way. This is not an indictment
<v Speaker 2>of Dan or his living situation. I'm just saying, like,
<v Speaker 2>who knows what could get you?
<v Speaker 1>Oh yeah, for sure, Mike Manatti will be there, so yeah,
<v Speaker 1>just for people that are wondering. Once again, I'm gonna
<v Speaker 1>be a dance house for Extra Life. It starts tomorrow midday.
<v Speaker 1>We'll be streaming it to GiantBomb dot com. He did
<v Speaker 1>post a picture on Instagram of his Three Seasons room,
<v Speaker 1>where it's gonna be very cold and the only warmth
<v Speaker 1>will come from a television that will be playing. It
<v Speaker 1>seems like the movie Nubes and uh, I think if
<v Speaker 1>you guys give enough money, you can choose who gets
<v Speaker 1>sent to the Nubes room and they don't get a phone,
<v Speaker 1>They have to watch the movie. They can't do anything else,
<v Speaker 1>and they have to just sit there and absorb it.
<v Speaker 1>So that's a that's you.
<v Speaker 2>Should have like a subcago, which is like you can
<v Speaker 2>pay money to increase the volume by one.
<v Speaker 1>Okay, I'll pass that on Dan. That's that's a good idea.
<v Speaker 1>There are a lot of incentives, like things like you know,
<v Speaker 1>Mario party could happen. Okay, someone could get a haircut. Things,
<v Speaker 1>things are gonna happen.
<v Speaker 2>As as a community, we've achieved many many things together.
<v Speaker 1>Yes we have.
<v Speaker 2>We need to come together to make sure that Dan
<v Speaker 2>is put in the Nubes room.
<v Speaker 1>I think this is I think you're right. People are
<v Speaker 1>gonna want to do it to Mike. I think, but
<v Speaker 1>I think.
<v Speaker 2>It's even funner if we do funnier if we give
<v Speaker 2>it to Dan.
<v Speaker 1>It's funnier if we do it to Dan. Yes, yeah,
<v Speaker 1>I'm like, I gotta make sure like he gets like
<v Speaker 1>locked into it so you can't like escape it. Yeah, yeah,
<v Speaker 1>but yes, that would be the funniest. But just two
<v Speaker 1>and him, it's gonna be a riot. It's gonna be
<v Speaker 1>a good time. We're gonna go as long as people
<v Speaker 1>kind of keep giving us a money to extend our
<v Speaker 1>incentives and our stretch goals and all that. So really
<v Speaker 1>looking forward to it. I'm gonna get on a plane
<v Speaker 1>here in a couple of hours, so i'll be there tonight.
<v Speaker 1>In the meantime, though, Tam, thank you once again, Thank
<v Speaker 1>you everybody for listening and watching. You are the best
<v Speaker 1>audience in gaming. Until next time, have a good one,
<v Speaker 1>take care of yourself, and goodbye.

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