The Top Selling Games of 2023!
Grubb and Jan are here with a steaming pile of news! We go over the Circana reports and try to extrapolate what that means for the future of the industry, we also chat about the new studio from ex-Rocksteady peeps, a NEW Plants vs. Zombies game, and even more!
2024-01-18
62 min
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He'll be bad. It's the Internet. You're busy. Let's do this for January eighteenth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with me Jeff Grub. Today we find out what the best selling game of twenty twenty three was, and Plans Versus Zombies is back. But first, please join me in welcoming today's co host the Game Mess Mornings. It's Janet Choa. Everybody, jan how are you doing? I am doing terrible and amazing Grub. I've bought two more poker books. What the fuck? Oh no, I've bought two more poker books. I think I'm as as poke poke Poke poker is say, I'm all in on the hobby. Oh let me tell you, Grub. Oh no again. I continue my blood fewed with the nicest man on the Internet, David chen of the film cast Decoding TV. Apparently he's gonna have a new podcast with Patrick Kleppik yep Shots at the Scoops. His book recommendation for God what is it? The book even called the Biggest Bluff I Believe by Maria. I just want to get this right. Maria Konakova, maybe one of the best books I've been listening to slash reading over the past like two three years. Okay, yeah, and even if you're not a fan of poker, it kind of recontextualizes the game into something that is incredibly appealing to me. The chapter I'm at right now, yeah, no problem, I do. I mean, like I was already like someone who likes poker, but like any sort of like fiction or nonfiction story about card games and gambling, those are always so interesting to me. I don't know what it is. Her metaphor for learning and discovering and becoming good at the game of poker originally started out as like, you know, Sunsu the Art of War, and then it evolved into your playing jazz with your tablemates m and not quite of course, yes, exactly, yeah, And then now she has gone to the metaphor from a new coach of like, yo, this is like poker is kind of a narrative puzzle, and you've got to figure out what everyone else is doing and why they did it and how that fits into your specific puzzle. And it's absolutely amazing. Grub I was playing in Embargo game last night for very long while I had the World Series of Poker of twenty twenty three going onto the background. I'm a broken person. Okay, okay, so far, so good. All of that is acceptable. You got a new interest, a new hobby. This is a normal thing. Are you going to accept the invite to the Chinatown Poker games? Because that might be a pretty dangerous proposition. I had asked my friend, who, by the way, I haven't spoken to in I looked it up six years and and I asked like, hey, is it is it cool if someone just goes to watch, rather watch and learn rather than play. And he said, well, I got to ask the crew. Yeah, And uh, you know I folks, folks that follow this website. No, I have a very sordid history with San Francisco's Chinatown. And I looked where he plays poker at the specific building, and it's very close to a building that I have a lot of history with that I don't quite want to share with the internet right now. Sure, sure, okay, Chinatown gets down though, Oh of course. I mean listen, and you can have a good time in Chinatown. You could do some fun stuff. I'm mostly just worried about. I bet they play serious there, and I bet it would be very easy to quickly lose a lot of money in a Chinatown card game. Get go to Alipo Lounge for a nice my tie if you're ever in San Francisco and just tell me you know jan Ochoa, and then they'll kick you out apparently like get out of here. Well listen, I'm I'm still very invested in this arc. If you need someone to back your bank roll, I'll invest in that. You know, I'll just eat my viig of course. Well this it's gonna be a good time. I imagine imagine grub if a year from now, I only exclusively wear sunglasses all the time. Okay, that would first of all, that'd be great. Uh, you should get the sunglasses that look up the card player. I think he was called lizard Man. He won I think the year after Chris Moneymaker won, and he he had like the best luck ever, like he went on such a lucky streak. But he had these glasses that had the holographic like dinosaur eyes. Were those at the table? Oh, I think it was a lizard Man. I'm pretty sure that was his name. I'm all for this. If if the Lions go to the Super Bowl jam, which is a big if it's a huge if there's a lot of really good teams in front of them, especially the forty nine ers. That's the team I'm most worried about, Packers all that stuff. But if they go, it will be in Las Vegas. I will have about two weeks before that happens to like like before like like I'll know they're going to the super Bowl and then they're gonna play in the super Bowl. That's two weeks. I might try to spend that first week like like raising money on like twitch or something to see if I could go, And then I might go to Las Vegas and try to see if I can go to the super Bowl. But I might just go Las Vegas and I'm like, I have well I'm there. Maybe I'll play some card games. I don't know. We'll see. No, hey, Mike, what are you doing? Dan you do let's go uh yeah, yeah, let's do Let's not do it, but let's do it. But yeah, of course, of course, let's we could find some reasons to go to get to uh A Vegas one way or the other. Let's explain what we do here most weekdays. I Jeff GREB will help piece your gaming life back together. That includes breaking news and maybe even some of our own era digital reporting. For all these topics, I'll get the input of a bone to fide expert who will make me look smart. If you were watching live on twitch, welcome. You can always listen to the show later on podcast feeds by searching for Games Mornings, or find therss on giant bomb dot com. Can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with the twenty twenty three Sircana Report. Sircana, of course, used to be known as MPD. This is from Matt Piscatella. The December twenty twenty three US video game market highlights include annual US spending on video game content, hardware, and accessories reaching fifty seven point two billion dollars in twenty twenty three. That's an increase of one percent when compared to twenty twenty two, so still up. But we'll we'll talk a little bit more about that. In a second December spending specifically grew four percent to seven point nine billion, so that's quite a bit ahead. So the rest of your dragging down, what was a pretty successful December that Let's see here a video game hardware specifically in December was up four percent. That was a big, big growth area for it, and then video game accessories up fourteen percent for the year, though hardware was even with twenty twenty two, and then video game content was up only one percent and accessories were only up four percent. So twenty twenty three great year, not necessarily growing rapidly in the console space for the most part. The best selling game of December was Call of Duty Modern Warfare three, but the best selling game of the year jan is officially now breaking Call of Duties like streak for the first time in a long time for a game that didn't come from rock Star. It's the first time anything other than a rock Star game has outsold Call of Duty in the for the year in the United States. You know, it's a little bit shaky because the Legends Dell to Teers in the Kingdom at number five for the top selling games of the year, but that's without digital sales. You put in digital sales, it could very easily be up there at the top, maybe just behind Hogwarts, Legacy or potentially even just ahead of it. Not too surprising, I'll say it. Like at the same time, Avatar The Frontiers of Handor debuted in December and it only debuted at number six, behind Marvel Spider Man two. Hogwarts Legacy still outsold it in December. So it's not like, Okay, just go get any huge brand and it's gonna work. You're still gonna probably need a select handful of brands that can push things over the top. Yeah, that's what I was going to say. Looking at the top ten of top selling twenty twenty three games, there's what three that are licensed games because we have Hogwarts Legacy, Spider Man two, A Star Wars, Jedi Survivor point and I was thinking sports games, discounting the sports games, yes, And I was thinking, Wow, there's we're in this reality again, greb where license games are the hotness right now. And that's discounting before we even move on to like trans media where we're getting shows and movies adapted from games, because then that muddies the pot even more. But you're right, just because you get a license game is not a golden ticket to amazing gigantic sales. Like if you go get the No, that actually might be amazing if you get the Maze Runner book IP to turn into a game. I don't think that's going to translate into millions and millions like the Hogwarts legacy games, even a very popular franchise like the Hunger Games. I know that the Hunger Games format of Battle Royale has been very popular with pubg Fortnite, Azy, etc. But I don't think that specific IP turned into a game is going to be translate into big dollar signs, right, Yeah, Like it's easy to imagine that they're like a lot of the Hunger Games audience just doesn't care, isn't asking for a game at all, Like that's not what's not there with their area of interest. You know many are, I'm sure, but you're right. There's no guarantee, no golden ticket. That's one of the things that Maphisktel brings up is that there is there's a continued widening of the gap between what succeeds and what fails. He says it is illustrated as a shrinking middle where there are games that have that are at the top that's really really hit hard and succeed and they sell a ton and then if you miss, you miss really hard, and it's a kind of a disaster. And we've definitely we've talked about this a bunch of times now where it's like, oh, yeah, that game missed and it just evaporated and went nowhere. And then a lot of these other games are hitting and then they're doing really well. I mean, like a couple of millions sold for you know, a Dead to Island two and things like that, But that's that's pretty impressive. But it's like, Okay, that one hit that counts as a big hit, and that's actually a couple of millions sold for a game like that that it's a huge hit acttion. But then when you miss, like it really does feel like we don't ever like hear about some of these games ever. Again, I don't know if Avatar is going to like where Avatar is going to fall. Maybe the IP does help push it into some weird new middle where like being a middle ground game for Avatar actually still a very bad thing because that's probably an expensive game to make, an expensive IP to license, and therefore, actually, no, it still kind of counts as one of these ones that missed pretty hard relative to its budget, Right, Yeah, I and I think unfortunately got lost with a shuffle of December, where you know, proper timing would have been to try and time it out with digital release of Way of Water or some type of Avatar anniversary. The power of a wall wasn't enough. But the thing that if, for some reason, if folks are getting super upset that Hogwarts Legacy is a top selling game, they should keep in mind this doesn't include digital sales, correct Grubb. So this does include digital sales for everything except for the ones that are marked with the asterisks, so that would be number five. The legend is all the Tiers of the Kingdom doesn't include digital sales. Super Mario Brothers Wonder is the next one that doesn't include digital sales. That was number twelve for the year. And then it's mostly Nintendo games but also MLB. The show does include digital sales on Xbox. I think it's here in small text or whatever. Maybe it's not on Steam, but yeah, then Mario Kart eight, the nineteenth best selling game of twenty twenty three, doesn't include digital sales as well. Imagine you included digital sales for that. You probably do get to about that probably moves up above stuff like that Island two at fifteen and MLB the show twenty three at fourteen, stuff like that, So that's wild. Yes, the rest of these include physical and digital. The publishers share that data with SIRCANA. Well, I was going to say, I was surprised to not see Balder's Gate three anywhere on this list, so that okay, that is a good point to bring up. Balder's Gate three likely a Larryan published game, and Larryan likely does not share their data with the CIRCANA. It's this includes digital data from the people who share it, and then they don't try to map. It's like has a kind of a line about this. He's like, I'm not going to try to extrapolate. I'm not going to do any algorithms to try to predict where a game would be. I'm just going to use the data I have and then well I will share with you. I'll tell you which the data I don't have, and if you get his report, there's another tab that says, here are the publishers that share their data, and if they're not listed here, we don't have them. So he tries to be transparent on that side, so they just don't have that data likely. I bet you bring Balder's Kate three in. It's probably right around you know, Diablo four right around there, So I would imagine, yeah, because I'm I'm looking at the four being number six, and I continually forgot that that game came out last year, Greb. Now it did sell very, very well. Diablo four had a huge, huge launch. I think we forget about it because diabol is one of those games that is supposed to be kind of ever in the conversation, at least in the first couple of years, and it's like, oh no, there's definitely people playing it, but not like we were expecting necessarily. Overall, the video game industry growing one percent is below the expectation about three percent, which was Sircana's excuse me, Sircana's forecast and sort of the industry's expectations that video games in the United States were console and Steam and stuff like that, the stuff that's tracked would grow about three percent. So it's like, Okay, things are maybe a little bit slower, a little bit more stuck in the mud than was expected, and it may maybe even like a little bit more so than it should be, considering like the several big games that did come out that we were all saying, these are massive, this is what we've been waiting for, and yet not quite as much money spent on this stuff as we were thinking. Is part of that, Jane, you think that people continue to diversify into stuff like, oh, hey, we're all playing Lethal Company, and we're all playing these things that aren't tracked by Sircana necessarily. I think that's an aspect of it. But I also think that the the casual audience is not being factored in enough, where those are the people that will buy a console for one game, maybe two games. And we see that definitely represented here with Hogwarts Legacy and two separate Call of Duty titles in the in the top ten spot here, and also all these sports titles, right, And I think that spending maybe tracking down despite these gigantic games coming out because of those people now. And I don't mean those people in a derogatory are people, but I'm just saying the even more casual casual gamers, the super cash folks out there, are are part of the the bigger pot now again because of games like this and PS five's being more readily available than they were during the pandemic earlier parts of the pandemic, that that's why maybe spending is down. Yeah, that's my assumption. And then Sirkana Memphiscatelli here's one of his answers, and it's like, Yeah, this has always been humming in the background, and I suppose by the end of twenty twenty three this is a bit major factor. Fortnite, Minecraft, Roadblocks, GTA, and Call of Duty. Call of Duty as a group, are so successful at pulling in players slash player hours that it's becoming very tough to compete with just that glob of games as a hobby, right, And of course we see that, right, we know that that that's like, especially like Fortnite having that second third Wind or whatever it's on now where it's like, okay, we have the most players ever at this point, that stuff is going to suck the wind out of the room and make it so that when you are talking to your friends that you're like, should we hey, should we all buy this new game that just came out and play that you guys want to talk about this or whatever. It's like, No, we already all have investment in Fortnite, time invested. We have a bunch of skins. Everyone's playing it again. We just go hang out and mad again. It's a safe bet. I think that happened in a big way. It's like like that happens because the games are good right now. A lot of these multiplayer games are good right now. It also happens because people or maybe are worried about spend the money on stuff when the economy is not as quite as strong, or at least in many people's perception perceptions, it's not quite as strong right on, And you know, also factor in how big mobile gaming is, and how that carrot on the stick is easier to digest than like seventy dollars per title. Maybe it's five dollars per spind on the the gotcha wheel, right, yes, of all right, well maybe my wife were a Husbondo will finally come out of this space train if I spend this five dollars of this ten dollars spaced out over the course of like I don't know every every like pay period, right of, like all right, well here's here's my gotcha allotment of the month. Yeah, or not even specifically a game in the mehoio versus like Hong Ki or or God, what's the other game? Ginchin Impact, Yeah, mobile transactions with other games. The all of the games that are clones of popular games that have gigantic audiences. That continues to astound me. Yes, the Clash Royale is still a big game. Clash Rail It's massive, absolutely, Candy Crisaga, Clash Royale, Clash of Clans. These games have been big for a decade straight and they continue to be big. Clash Royal, Marvel Snap. I know, like the audience is like slightly dipped from the initial boom, but like like the Pokemon Go kind of dip where it's like, oh, like okay, this game could still easily make five hundred to eight hundred million dollars a year, no problem, every year for the next five, six, seven years. That does remind me. I was listening to spawn Waves New show this morning on my walk and he pointed out that Grand Theft Auto six the trailer on YouTube is now the second most watch video game trailer of all time with one hundred and sixty million views. I can't remember the game beat to get to that point. That was less interesting though than the number one game, which has three hundred and sixty million views. Jan Do you have a guess what that game is? Five Night said Friday's that's a really solid guess. It's actually Subway Surfers. What Subway Surfers, It's that one that is often Temple Run the Temple Run the but like on subway tracks where you jump on stuff. Yeah. Now, if you think about it for a second, you got it. Like they have to be just like using that trailer in advertisements, right, It's got to be like a part of their user acquisition strategy to just play that trailer in front of other YouTube videos or maybe even like inside of other mobile apps as part of their advertisement or whatever. Maybe just like links into that YouTube video. I think that's what's happening, But who knows. Well, no, yeah, I buy it, Jesus Christ. Subway surfers. What are we doing for subway surfers? That's right. Subway Surface is one of those games that like is on the bottom half of a lot of TikTok videos, So it is. Yeah, it's either you're going through a weird Minecraft platform video I want to do with one of those Minecraft platform and things. By the way, Yes, it's either that Subway Surfers or maybe a handful of other things grub. The newest one I've seen in the tech TikTok meta of exploiting a Reddit post while having something going on in the background is Spider Man two swinging. Yeah, of course, of course we knew it was gonna happen. I'm down with that. I'm complete, I'm in favor of it. It's a couple other notes from Matt Here the middle of Shrinking, we mentioned that twenty twenty four likely to be bumpy. He says a lot is writing on the potential of new Nintendo hardware, and I think when we have this conversation a lot of times Jam, we're like, you know, maybe we get new Nintendo hardware this year, maybe we don't. We probably we're probably gonna get it. Nintendo's in a good position. They don't really need it. I don't usually think about but obviously it's true. I don't usually think about. Oh, the industry is kind of like counting on this in a lot of ways. Now, third party doesn't necessarily always do super well on Nintendo hardware. They've definitely done better on the Switch than they have on more recent Nintendo devices before that. But it's like, man, no, this next one takes off, it will least like it will can float like a third party peripheral manufacturers, and then a lot of indie studios can rely on the success of a new Nintendo hardware to help them sell a ton of those games. And then some third like Lucky Select third party publishers will be able to ride that wave something as well. Ubisoft usually does a pretty good job of that. But yeah, the overall health of industry kind of riding on Nintendo being able to replicate the success of the Switch. With that in mind, it's like, oh, yeah, there's there's a lot of pressure on that system all of a sudden. I don't think Nintendo cares, but the industry overall like looking at that thing. You know, we saw that from that Japanese report where they talked to a lot of Japanese developers are like a lot of talk about new Nintendo hardware. Yo, that's what everyone's talking about. And I kind of get it, Like, especially if you're a Japanese developer, that is like where your games are selling in Japan is on Nintendo hardware. So yeah, a lot riding on that. I mean, do you think that you think it does hit the ground running and that we're good to go and people can take a little bit of a sigh of relief. Here. I think we're gonna hit the ground first. I think, in classic Nintendo fashion, it'll be a little bit of a head scratcher. Sure people will be like, well, this is stupid, and then slowly realize of like, Okay, I'm good, I'm gonna I'm gonna continue to let Nintendo cook. There are a bunch of bunch of oddballs and fun, fun people over there, so maybe this will be fun. And then it'll wind up doing Gangbusters grub because the thing, I don't know why I decided to dive deep into this, but I dove deep into like a comment thread on TikTok having a game discourse game discussion discourse over there, and if you think it's terrible on Twitter, it's worse on TikTok. And then, like someone broke it down, someone still has, for whatever reason, the mentality that Nintendo is for babies. There's not the cheese pizza right now. In fact, it is the whole fucking pie. In this instance, it is a whole pizzeria. Because when this person broke down the sales and I think you'd get a kick out of the scrub, specifically of Luigi's Mansion three. Oh yeah, that's our influence right there, versus the like these Triple A games and how Luigi's Mansion three blows it out of the fucking water. Stillm that shut the person up. So I think Nintendo scout. I swear to god, no one's vacuuming today. If if Nintendo can recapture lightning in the bottle, specifically with the wondering pizzazz of what the fuck is the switch? Yeah, also just leaning into Nintendo being Nintendo, because there's there's no other publishers or developers really leaning that in that direction, right, not really that much? SERI, Yeah, yeah, then I think they can. I think they can pull it off again. And I think the we the outlier that folks are not factoring into whatever the switch to or the next console switch plus that is coming out is I think it is suspect that Nintendo has not done anything again with a gangbuster like ring fit. Yeah. Well, and I think I think they know right that you do one of those per console. That's what they were telling you. Be stopped about Mario plus Rabbits, right, do you want to just save the next one for the next device and let it sell throughout the entire hardware generation. That's what we're doing, they will do. I think they have a ring fit ready to go in year one of the new device of the new system right exactly exactly is what they're going to do. But also I feel like with new consoles, specifically grub, we saw how people not necessarily plugged into games. We're getting PS fives because it was the new hotness. I think that zeitgeist of I gotta have it tech is also going to parcolate in a special way for Nintendo. Nit's ito is good about creating at that urgency with four stops lescence. They whether or not it never actually usually matters the stuff that they highlight and in the first year about hey, this is what this thing can do. Here's the IR camera. Here is you know, an IR sensor on the Game Boy Color. Here is a nub on the new three of the SXL. All these things where it's like they and I say they do a good job. I think most people a gonna hear those things like all those things are fucking stupid, And you're right, But in the lead up to launching those devices, they somehow always find a way to make it feel like this, this could be important, and I don't want to miss out on this because I feel like I might be missing out on the next thing. And that fomo, which is what four stops so lescence is one percent about. They're good at like leaning into that and making people think that stuff's going to matter. And then at the end of the day, the thing that always matters is the games, and they're very good at that. And we sort of although you know what everybody's wants, you switch, bullshit goes into the background very quickly. We stop even like thinking about that game, let alone any of those like hardware features that made it possible, and we just start playing games again. And I think I think Nintendo for the next device very likely to be very similar to the Switch. They will find some bullshits, like probably multiple little things to emphasize about how this thing is different and how it's gonna be this neat little new toy. You know, maybe Rob the Robot will be built in again. They'll do something like that, and then again we'll forget about all of it and it will be about the games. Here's my new Bold prediction. Grub. I've been joking around for months, if not years now, that the switch to will just be two switches taped together. I've seen folks take this joke, and I'm offended, Like you motherfuckers, I thought of this first. You probably thought we probably thought of it at the same time. Uh. I think Nintendo's gonna be They're gonna lean into the weird. You know what they're going to introduce into this, Grub. This is probably bullshit. I know this is bullshit, but this is my is my dream booking. They're going to introduce a watch, They're gonna introduce some type of wearable into this. Did Sam Sung just release a ring? So I mentioned that and I didn't look into it at all. I'm like, fucking Samsung Galaxy ring sounds really fucking stupid, and I kind of want it. They didn't think about the vitality sensor. Maybe that maybe they do a watch with the vitality sensor built. Then mm hmm, it's back. Where did that go? You know, I've been pokemon sleeping. What's that gonna do? Grub? You know, they really got the ring fit to like with a pilates ring, why not track me while I sleep. Yeah, Nintendo already gets all my waking hours, they might as well get all my sleeping hours as well. Only seems fair at this point. Yeah, I stirred game and it's back. Let's go. Yeah. I think the thing is we kind of know what to expect from the trajectory of PlayStation five and the Xbox and then the wider like console space, and they're just not gonna have the sudden surge and growth anytime soon. A new Nintendo device could have something that looks like a surge relative to what they're doing, but you know, we're gonna have to wait and see. And it's Nintendo. It's always a roll of the dice when they have new hardware. It could turn people off. We'll see. Oh here's the thing, Greb. I love the PS five. I think Microsoft is doing doing wonderful things lately. I love Game Pass. But the thing is, you know, the shit's boring as fuck. It's well known, it's well troden territory at this point. Yeah, give me the weird shit. I think we all need the weird shit. This is dam I mean, this is why I get like into my weird handhelds because I'm like, this thing is kind of stupid in a lot of ways, and I love stupid for people thinking that I'm insane for thinking that Nintendo might make a wearable Let's let's turn the clock back, folks. Wasn't there a certain glove device that Nintendo put out that uh didn't quite work out? Huh? If you can be back, if the power glove coming back is what happened to twenty twenty four, I'm all in favor power glove on? Was the power glove Nintendo? Like, were they actually involved in that? They did like hype it up in their movies, so I always I wasn't ever sure. I know Mattel was involved. I see. The thing is I think about Nintendo and I think about these roof top parties. I think about how they want to inadvertently have games be very social, and I feel like street Pass was like a test of that. Yeah, a long running test that was very popular with the subset of the community. Fucking imagine like bumping wrists with a Nintendo Watch. Oh that's pretty cool. Do you get just dug? Yeah? I got to check. Oh, I like it. It just registers every time you get that DAP in there, Okay, I like it. All right, we're gonna We're gonna take a break. That's a lot of sir Kana talk. We'll be back after this to talk about the rest of the headlines, including rock Steady Founders having a new studio, Plants Versus Zombis three, and a lot more. Right after this, we're back. We're back. And before we get into it, I was Mortal Kombat Mitchthologies Mike mcquanchie started yesterday, and I did have to check out this game for myself because I'm like, man, this looks so bizarre and I haven't I don't remember what it's like after playing it all those years ago, and I at first I was trying the N sixty four version, and it's so much worse than the PlayStation version. Actually, it's not just the cut scenes. It like it's stiffer, and obviously like having this the sea stick or the sea buttons maps to the stick is bad. So I could have remapped the controls and that probably would have helped a little bit, But I moved over to the PlayStation version and I got through it. You know, you know what makes it easier is watching Mike's struggle for like two hours, and I'm like, oh, now I know what to do. So I got through that first level on like my second try, uh, and it was like so I'm like okay, and now I'm gonna try to like see if I can like just kind of keep up with him as he does this stuff. So once he beats the second level, I'm gonna try to beat the second level because I'm just curious, especially because that'll make it easier because I'll know what to do. Yeah, you know what, folks at home, you can also treat Blake Club like a book club or a gaming club. You should play along and share your tales exactly. Come come and tell us and we can have a conversation while Mike is tearing his beard hair out while he's touching his face and getting like paint all over himself. Yeah me again. If you haven't seen this, you've got you have to see it. You have to see it in your face too, please, you have everyone has to paint their face as Kwan chi. All right, rock Steady Founders have a new post Suicide Squad studio, which you know, Suicide Squad not even out yet, They've already moved on from it. This is from Michael mcwerdo at Polygon. Rock Steady Studios founders Sefton Hill and Jamie Walker have established a new studio in London called one hundred Star Games, which is described as a triple a studio startup that will consist of only one hundred of only one hundred industry veterans and emerging talents. One hundred Star Games has not been officially announced, but it is listed on the corporate data website Endole, with Hill and Walker listed as directors, and according to the company's website, which appears to have gone live in October, it's hiring for open positions. One hundred Star also has a profile on the great Place to Work place Great Places to Work website, which indicates it has around twenty five employees and describes the studios ethos to create a small team of only one hundred industry veterans and emerging talents who are committed committed to crafting cutting edge gaming experiences that inspire and captivate players worldwide. Hey, you can do a lot with one hundred people on a team in the games industry. How do you feel about this? Like mandate be Like we're gonna have one hundred people in that set. To me, it's a little bit strange. But I guess if you come from a studio that probably just experienced extreme the feature Creep and this with something like Suicide Squad, where it's like, Okay, we're gonna do this with that game, and I guess we're gonna try this, We're gonna try this, And now it feels like this monster of a game that is unwieldy, at the very least having a strict limitter on what you can do because you're like, no, we're not going to hire more than one hundred people. I could see how that is enticing. What do you think? I can see how that's enticing. But I also feel like it's an odd call out to make. And I don't want to say it feels like a cop out, but it feels like, Hey, if the game we make isn't ready at launch, or it doesn't it isn't well received, you know, it's because we only had one hundred people. We're working real hard here, and it feels odd to purposely limit yourself. And I know there are games that come out there are single devs, lethal company primarily. I believe one dude but when you're aiming for the Triple A in perhaps a Triple A game that is a license game in the future, it just feels odd. But I also see the appeal of like, oh, this is a this is a killer murderer's row of devs. We all know what we're doing. But I also hope those people aren't being exploited. Yeah, and Chaser and Chat mentions this, and this is definitely something I was thinking to, Yeah, you're gonna have your one hundred person team, and then you're probably gonna have another three hundred contractors in external studios and people making art for you and all this stuff that you hire out. And so the people in the number the name, I guaranteed there will be more than one hundred people and the credits of whatever game the studio puts out as long as the appropriately credit people, and yeah, that's of course we're gonna end up there. So does kind of make this feel a little bit arbitrary and also maybe a little bit limiting. And it's like, Okay, well, these contractors that you're working with externally, you're basically just telling them straight up there's no chance that this work is gonna end up with you working for us. We already have one hundred people. We're not gonna hire you. It all feels strange, weird for the people internally as well, right of, like, all right, we're a hundred right now, Like where's I haven't seen Steve in a while? Are we at ninety nine right now? She has? She? Have you chicked in? Sheila on slack? Or like someone someone new get to get hired, and you're like, does that mean one of us is getting fired? What the fuck? Right right? You know? And and are they at a strict one hundred no matter where they are on the ladder of like say they bring in a sea level person, right of, like, hey, this person's gonna help out with finance, shouts out Mikayla. And then are there gonna be people on the middle tier of the ladder hating Michaale because she's a fine person. Stop hating Michayla exactly. Michaela's great, she has like three great kids. Uh. This is also I think maybe not too surprising that they these fellows here Sefton Jamie like left during suicide Squad. They left sometime last year and they're like suicide Squad's in great shape, We're fine. I'm like, uh huh, sure. They definitely seemed like they were leaving to get out of having to see that game through. Maybe they didn't, maybe they were happy with it and they just wanted to try something new. But their new thing is a new Triple A studio. It's probably gonna make games pretty similar to what they made before. And of course they could get that because they that's still where the market's at, even with capital being more expensive. If you are a senior developer who has shipped games, especially like best selling game of the year games, you're gonna be able to start your studio up and immediately become a Triple A studio. That meaning that you could hire one hundred or more people in your first year before ever shipping a game, and that's becoming more and more common, and that a big part of that is because there is so much industry acquisitions in the industry. It makes sense to invest in this stuff because you know that you could maybe one day get a big exit when Microsoft or ten cents or a Google it comes back in the industry. Suddenly it's like, well, we need to acquire people against now we're back in games. With that acquisition stuff out there on the horizon. These companies can feel more comfortable being like, no, we are going to go for it right away, and we're going to matter, and we're not going to start small. So that side of it's still interesting. I'm curious to see, like, you know, how how this strategy of limiting to one hundred uh shows up on the screen in the game itself. If they want to scale back the scope of their games as well, probably one for that as well. If they want to make like, uh, like a smaller game like Seafood, I feel like from from those studio heads, it could work out really well. Yeah, I think they would. They probably find a way to like, you know, make it make the game feel big. Budgets one hundred people still a lot. That's a lot. That is a you know, maybe at these days it's on the lower end of a Triple A studio, but that's still like a big Triple A studio, or at least your games have to fill Triple A to justify having that many salaries, because I mean very quickly that stuff adds up. I mean, it's London. If they're maybe there're maybe they have a lot of remote places and remote workers or something. But if you if a significant number of those people are in London, that's some of the most expensive labor in the world. Uh So we're probably talking at least one hundred thousand dollars per year average employee salary at least I think, And then you're talking one hundred people per year five six, seven years for a game. That stuff adds up really fast, and then the game has to be big enough to justify that. So we'll see. I hope they're able to ride this line because I wouldn't mind them being able to be like, hey, let's scope back, let's scale back, let's focus on what we know we can do the best. That probably is where like a new studio like this should be focusing. I think that's what got us something like the finals, right. Former Battlefield developers are like, hey, we're not going to just immediately make a shooter with destruction, and then they started making something and then they're like, you know what, we started experimenting with a shooter with destruction in it. It's like, okay, maybe you should put that out first, Like, yeah, that's what we're going to do. And we get the finals and it's a big the massive success. It's like the second most played game on Steam right now behind Lethal Company, you know, not hunting the perennial hits. So we'll see if this new studio one hundred Star Games is able to put something out here and kind of be able to judge it at that point, at the very least, glad that these people are able to move around and maybe probably get a significant amount of investment and maybe a pay race and all the stuff after leaving rock Steady Studios after so long. Give me a dark Man game? Oh yeah, you were speaking my language right now. I love dark Man. I think was there a dark Man game on like Super Nintendo or something like that. I'm gona look it up real quick. Dark Man. That's a video game? Dark Man confused Dick Tracy for some Definitely on Game Boy. Dick Tracy is the dark Man for sure. It's on ne S as well. There we go. Okay, I'll make you play that on what's our what's our license to thrill? Wait? Wait, grub. If dark Man is terrible, Dark Dan, Dark Dan, I hope it's long enough. And he guess to play the game with bandages all around his face? Oh shit, Yes, Okay, okay, you're onto something. All right, let's go. He's listening, right, He can't he can't hear he can't lets he's got the broken finger. How can he hear anything? Plants Versus Zombies three Welcome to Zombibia is coming this year. This is from Steve Watson GameSpot. The next Plants Versus Zombies game is slowly approaching, but getting ever closer, just like a zombie. EA and PopCap have announced that Plants Versus Zombies three Welcome to Zombibia has soft launched in the UK, Netherlands, Australia and the Philippines. This latest phase of testing will set the stage for a full worldwide launch sometime later this year. While Plants Versus Zombies has been known better excuse me, there's been no better for its Garden Warfare series of shooters recently. I suppose that's true, Plants Versus Zombies three goes back to the series's roots. Get it as a tower defense game. Boom, You'll protect a neighbourville from encroaching zombies, getting up to the usual sorts of garden based traps and defenses. We're all returning favorite plants alongside new ones PVC three also adds new elements like streamlined combat, a customizable neighbourville in an episodic narrative with new characters, and Lord to expand the world. I like, I liked a lot of PopCap games. I was definitely a pegol person. I really also do like I liked Plants Versus Zombies. I think I played some Plants vers Zombies too, and enjoyed it. This this franchise, the series very popular worldwide, one of the most popular gaming ips in China. It turns out Plans Zombies huge in China, massive the merchandise, and this was like definitely true like five years ago. But I have no reason to think it's probably it's waned all that much, other than because there haven't been many new games. But it was massive in China, So I'm almost a little surprised it's taken this long to get back to it. But I think maybe it just took a while for a North American based company like EA to be like, let's shift resources to appeal to China. But we'll see. Were you ever a Plants Versus Zombies guy or a pop cap at all? I was going to say a questionable sentence about Pegel. We all we all love to be peggled. All right, thank you, welcome, I'm here for you. I was going to take out the ellie and just go. You know. Yeah, I grab much like everyone else, very very into peggal one two Plants Versus Zombies. I was a Plants Versus Zombies two defender for a hot second. I liked that they had a bock choy that punched. But yeah, Plants Versus Zombies one occupied so so much of my time when that originally came out. God, I I know going back to it, it wouldn't quite be the same, but I'm interested to see what like a Plants Versus Zombies three would look like. And hey, you know, gaming trends are cyclical. Maybe we're going to go back to tower defense soon. Yeah, I mean, what did have tower defense recently? Oh it was Steam World Build had a tower defense stuff, and it's like the caves and things like that. It's like, to me, it's like that's probably where tower defense pops up these days, is like a smaller gameplay element and a larger game having this section where it's like no, yeah, yeah, you're gonna set up some towers and ship but this is not a tower defense game. Come on, we're not one of those plants versus Zombies three obviously going to be a plant a tower defense game essentially. Did you ever end up playing any of the Garden Warfare games. I have friends that love those games, and I never spent much time in them. Yeah. I remember liking the first one enough. I thought it was pretty decent in terms of like a class space shooter. H The second one I don't remember as well, but the first Garden Warfare I have, I have fond memories of it was it was definitely one of those games where you jump into a game with randos and you'll get good games where people are playing their class and other games where like what the hell are you doing? Mm hmmm, Yeah, it's uh. It was like, Okay, I like this, I like the look of it. I think this is a good idea, and I'm like, ah, if I'm gonna play one of these shooters that's kind of not one of the main shooters, I'll probably just go to Star Wars Battlefront two or whatever, maybe go back to Titan Fall two something along those lines. All right, Moving on until Dawn is being turned into a movie, This comes from Eric hittlback Thuru at Game Reactors. Yeah, that derision right there is the worth it because like, isn't it already a movie? Basically, the successive Sonic The Hedgehog, Castlevania, Cyberpunk, Edge Runners, Uncharted, The Last of Us, and the Super Mario Brothers movie have made it extremely popular to at least announced movies and TV shows based on video games. Yet again, most of these are adaptations of games and franchises that require quite a few changes to make sense in a non interactive format. But here's an exception. The Hollywood Reporter has the honor of confirming that the Supermassive games Until Dawn is being turned into a movie by director David F. Samdberg who did Shazam, Lights Out and Annabel creation. Gary Doberman, who I believe wrote it, and the nun is doing a pass on the script. And then Blair Butler, who did the invitation in Hellstorm, originally wrote a script. I guess Gary Domerman is going to work on that or get a pass on that. Screen Gems and PlayStation productions. I believe our both Sony corporation entities are gonna be producing the film. You know what, duh, why not make this a horror franchise has the potential to be very cheap to produce and has a huge return on investment if it hits, and then you get a franchise, and then this is like the easiest one to imagine that synergy of here's a movie, here's a game, here's a movie. Here's a game every single Halloween for the like the next ten years. So yeah, it makes a lot of sense. What do you think? Yeah, yeah, it's just one of those I saw this headline yesterday and I thought like, oh, yeah, yeah, okay, all right, and you look up the names it's had to this. David F. Sandberg, you know those Annabel movies, They're okay, very successful, very successful. Same thing with Gary Doberman, Dubermanuberman with the Annabel franchise. I'm not super familiar with Blair Butler, but you look at these people. These are established names, uh in the horror genre. Do you retain the same actor as grub Right? Right? So Hayden Pannetarry was in the original until Dawn and raymy Melick Malick. Yeah, I mean probably the real answer is almost certainly no, right, and yes, like Raymy Mallick more expensive now Hayden Panetarry probably probably not more expensive. Probably you probably get her for about the same you could have got it for the game back then. Maybe a little bit more a movie, but like going the going rate for movies is not gonna be some astronomical figure. I don't know the rest of the cast, but yeah, I think there's a chance that's so return and some are different. Yeah, but also like what about the kind of choose your own adventure nature of the game. I I think they get cheeky about it, and they have like one little section that is like that feels like choose your own adventuring and it's like someone imagining that they did something and like oh it ends terribly like oh well what if we did that differently? Oh what if we did this instead? They probably have like a gesture towards that in the movie. But other than that, you just play it as a standard horror film. Why not, like that's what that that that those fans of that genre want. They just want more of that stuff. They want like new novel feeling horror films every year, So deliver one of those. Yeah, well they should just pull a clue grub. Oh, that's a that's not a bad idea, that's actually fantastic. We haven't had a lot of that, right, m m yeah. I think like the most recent thing actually is probably the mild very in different versions of across the Spider Verse, where there's like small minute things that happened from screening to screening. Right at least, that's what was I believe. I remember seeing being reported. I didn't realize this was Blair Butler from Attack, Attack of the show. Yeah, Blair Butler's. Yeah, he's a j oh she right, right, she that's right, Blair Butler's and then she's married to someone else from Attack of the Show. I can't remember. I believe Blair Butler. That's right. She's been working on a bunch of films. Did she help, right? Yeah, that's yeah, that's cool. Wow. I uh, let's see, I did see someone mentioned uh uh mount nevermind, I'm moving on from that. Okay, let's do this next story. Microsoft can be a good publisher acrossed all platforms, including Sony and Nintendo. The CEO says. This is from Darren Bontus at GameSpot. Microsoft is expanding its game development plans as in as it's explained in a new interview where see Satia Nadella explained that the company aims to become a quote good publisher across all platforms. These comments come in the wake of Microsoft finally closing the deal on Activision Blizzard, a process that took more than a year to complete and face numerous legal challenges along the way. We've been at gaming. We love gaming. In fact, Flight Simulator was created even before Windows, but we were number three, number four, and with Activision, I think we have a chance of being a good publisher. Quite frankly on Sony and Nintendo and PCs and Xbox and Nidela said to Bloomberg, we are very excited about that acquisition closing and very glad we've got it through. This is like an answer like that. It's a pretty standard interview where they'd say, hey, what about gaming, how do you guys view that now? And Satia Nadella being the CEO and not being Phil Spencer's like, hey, here's how I view it. But this is like puts them in that situation where it's like, yeah, they have Xbox, they're going to continue supporting that that platform. Game passes their main focus and at the same time, they are now suddenly one of the biggest third party publishers in the world with Activision, and they kind of have to be thinking about both those things. Do you think like the gravity of one or the other wins over time. Do you think like Activision's success maybe under Xbox kind of draws Xbox more into the third party realm or vice versa. I guess I never thought about how we've talked about Blizzard, Activision, and Microsoft for so long now that I haven't actually entertained the idea of what that looks like in the future for Microsoft and Xbox as like a third party publisher. Yeah, I think they'd be fine. I feel like they've broken en up relationships at this point where it's odd for me to think about Persona kind of having like a weird and I don't mean this in a bad way, but like an association with Microsoft now because of it heading to game Pass and I'm like, oh shit, Like that's pretty tight to be able to try all of well not all of the personas, but most of the modern personas through game Pass. Oh what if I played that on ex cloud grub Yeah VR, Yeah, it works really well. Huh, get those social links going and get those social links up in your brain. Oh no, right, Yeah, I could see this Microsoft pivoting to become like a bigger third party publisher. And I mean it kind of feels that way right now with their relationship with games launching day one day and date on game Pass, like with Capcom and everything. And yeah, I don't know. I just I don't think about Halo or Gears of War now when I think about Xbox, and that feels weird. Yeah, it's the kind of thing where I think it's like it's gonna be like this ecosystem and like a legit ecosystem where it's like one thing feeds into the other thing and then that feeds into the next thing. And it's not necessarily about like, Okay, we need to move Xbox in this direction towards what Activision is doing, or we need to move Activision towards Xbox and what it's doing. It's like, no, like Activision. Success is going to enable more stuff to go into game Pass, and game Pass to success is going to enable Microsoft to make more games and variety variety of games, like huge games and some smaller stuff that is going to make a lot of sense to put on the switch and the PlayStation, and whether that stuff is High Fi Rush, Pentiment or anything else, or big live service games like Sea of Thieves, and it's like that, okay, and that stuff will eventually in a couple of years end up on these other publishing or other hardware platforms, and then in the meantime that that will just lead back into the success of Activision and Call of Duty being everywhere, and if you want to get a good deal on it, we'll call Duty is going to be in game Pass and all this stuff. So it feels like they have this self perpetuating machine that can make them a lot of money as long as they can continue to like land some punches in many of these games being good, you know, getting the quality of Call of Duty backup's got to be a private already of course. Uh. And then priority is going to be making sure a lot of these first party Microsoft games actually feel as important as they've made them out to be. And if they could start doing that stuff, it's like, Okay, they have all the other pieces there to make a lot of money and to be a massive player in the game space going forward. Whatever that ends up looking like exactly is not going to matter so much as oh, the bottom line is there, and they feel they feel very happy about the amount of money that they're making in gaming. Do you think these console warriors that are still defending tribalism over console platforms, do you think they are infuriated at this prospect and the future of Xbox and Microsoft that they're not willing to see. Yes, they're infuriated. I think part of it, Yeah, definitely, part of it is they they want the communication to be there about like, hey, what's going on here? Is hi Fi Rush feels like a a almost a mascot for Xbox at which that's how we treated it. So why is this feel so it feels so weird because of that that it might end up on the switch and we kind of want you just explain what you're doing here, and the Microsoft's doesn't really do that. They talk a lot to their fans and then they get really quiet about this stuff when fans are like, hey, I'm feeling anxious about this, what's going on? And at the end of the day, it's like they have actually explained it a bunch of times. They aren't that concerned about this console race that you hold so near and dear, and they've basically moved on from it, and they're asking you to just move along with them, and you keep refusing to do that. They're not going to keep answering the same question over and over again and there, and they're especially not going to offer it up just to make you feel better when the answer is lying out there right in front of you and you're ignoring it. So yeah, it's definitely something that I think that these fans are frustrated by, but it's at this point it's their own fault. They need to kind of wake up and see what's happening. They're too Delulu grub. They're a little Delulu, just a tiny bit. Okay, last couple of things here, Larry and Boss says the studios games won't come to subscription services. This is from Tom iven at VGC. I'll read some of these quotes real quick. Whatever the future of games looks like, content will always be king Shfinn, Yes, Finn Vinki said, but it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what doesn't direct from developer to players is the way. And I think this is right. I think this is definitely right. An anytime we can have more direct from the creator to the person buying the thing, the better human nature does and does end up with us getting stuff like Amazon where it's like a free two day shipping. I'm just gonna go get whatever's on Amazon. I'm not gonna shop around. I'm not gonna go find some random website and hope for the best. People do prize convenience over a lot of these factors. But gaming has a lot of momentum built in built in where people are like very happy to go to like accepted like games distribution platforms, but take chances on games they aren't fully aware of that, especially on my stuff like Steam and things like that. And I think that that momentum will carry forward. And I and my assumption here is the actual way that all this looks like the future of gaming. What it looks like is fins starts talking about. Here is exactly what it looks like now. Subscription subscriptions are an option. There are something you can do and all the games you can get in the subscription service. You can continue to buy separately if you want to, and most of them you can also get physically, you know, some are digital only. That's been the way been the case for a very long time now, since the middle of you know, the two thousands, where where we started getting Xbox Live, Arcade games and things like that. But having these options available is a good thing as long as they don't begin like shutting things off, and it does become that situation where it's like, okay, we you can't succeed unless you're on game Pass, and now this the keepers of that platform are picking winners and losers. That would be a huge detriment to gaming overall. It's just it doesn't seem to me like we're at any risk of that happening right now. Jan I don't know what do you think now? I can't see that happening either, especially when when folks are clamoring and clambering to get Balderskate three onto consoles. I don't see that immediate future. And I applaud Larry and for sticking to their guns, But I also don't see like a platform holder like Microsoft chewing them away because they disagree to be on game Pass. Yeah, right, And it's like I think for a lot of developers, and Vinky from Larryan acknowledges this, a lot of developers feel much more comfortable, like financially stable when they make their game pass deal. And a lot of developers have said that, and they're developers who are making games that are much smaller than fucking Balder's Gate three. And it's like he completely recognizes that. And he's not like saying we have to dismantle game Pass. He's explaining why he doesn't think Larian's games are going to show up on subscription services anytime soon, if ever. And I'm like, okay, yeah, I want there to be a world where a lot of publishers are saying, here are the reasons why we want you to buy our games every game on subscription services. Sounds good up to a point, but then we get back to that conversation we've been having sort over the last week or so, about that race to the bottom and about eroding the value of saying a game is important enough to me to actually spend sixty to seventy dollars on it, and once you sort of lose that luster, that magic of believing a game is worth sixty or seventy dollars. It can the whole house of cards can come tumbling down, and suddenly we are in a situation where it's like, ugh, this kind does look like the rough world of movies and musics where we don't we aren't taking any chances anymore. Agreed, All right, Ace Combat seven is coming to the Switch. That's wild. It's launching in July. The next Sonic game is a fall Guy's inspired spit off, that's the rumor. And then apit Do's PC and Steam Deck controllers now have the Hall Effects censor. The SWITCH version I leave already has that, but now the PC version is getting that as well, and they just relaunched that. It's fifty dollars. I love the eight bit oh ultimate. It is at the controller I use the most. That's the one I have sitting right over here. Dpad is like pretty good. No dpad is great these days, most of them are like okay to good. This one's good. But at the very least it's a great controller otherwise, and it's very comfortable and I like using it. And now Hall effect senswers guarantee almost guarantee you won't get stick drift ever. Pretty cool? Okay, Jan, that does it for the news. I'm going to get the pull up here in a second. In the meantime, why don't we tell people we have going on on giant bomb dot com. What we got going on immediately well near immediately after this is you and Dan Reichert are going to embark on a grand adventure of whatever the hell is Taiale of the Sun. We're gonna find out for ourselves. I still don't know. I'm looking at a screenshot now because I got to make that page later today. We are talking looking over the Xbox Developer Direct at noontime Pacific three Eastern. After that, well, we will immediately roll into voicemail dumb truck tomorrow for you, PF. I believe it's going to be a pow world world grub. That's right, our world world. The plan is for you, me, Nicki and Sean to The game is supposedly multiplayer, so we will try and multiplayer this up and BombCast Revengeance as well tomorrow. Another episode of game this morning tomorrow as well. That's right. The week. Yeah, we were packing a bunch of stuff in here right now, and that Tale of the sunstream. Tale of the Grab is going to start basically right after this off to get set up, But just stick around with us if you're watching it live, and if you're watching later, just check out giant bomb dot com or our YouTube channel for all this content. Let's see here the pole question from yesterday? Are we free of Billy Mitchell? Now? This came up because I settled the twin Galaxies basically and got his scores half reinstated to the historical database. It's not on the actual list right now for Donkey Kong, but he seems satisfied with this, and he's like, I'm gonna move on to my other pressing matters or however you put it. And I was hoping we'd be free. But only eighty six or eighty six percent people believe we are not free of Billy Mitchell. Fourteen percent believe we actually will be free. I think I had to go with no, we are still not going to be free of Billy Mitchell. How do you feel, Jan? We will never be free of Billy Mitchell. He is gaming's villain. Yep, yeah, you're right. He is the number one heel and has been for decades now, all right, new poll question, have you ever played plants versus Zombies? Yes or no? We'll discuss that on game mes mornings here on Giant Bomb tomorrow morning. Speaking of that, one more time, stick around, Tail the Sun, Tail the Grub. We'll be getting that going here very soon. All right, Jan thank you for hanging out with me today and talking about video games. Man, I really appreciate it. It is my favorite way to start a Thursday morning. And then last thing here apparently oh no, I clicked on the chun lee doing a squat linth Never mind. This other link here says that Remedy and a rock Star settled that the dispute over the trademark last year, and the thing that people found where there was a dispute is outdated and they've worked it out. So there you go. No news to be seen there. All right, everybody, until next time, have a good one, take care of yourself. You're the best audience gaming. Have a good one. Bye bye,
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