Game of the Year 2025: Day 3

Giant Bombcast

We've approached DAY 3 of Giant Bomb's Game of the Year deliberations! We've got a PACKED AND STACKED day for you before we get to the Top 10. Today we discuss the Best Moment/Sequence, Boomer Game of the Year, Best Friendslop, Best Cat from CATS, and DISSAPPOINTMENT of the Year!

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Timestamps (note that exact times will vary depending on how many ads you receive):
0:00:00 Intro
0:02:36 Best Cat from Cats
0:06:48 Best Friendslop
0:18:15 Best New Website
0:19:19 Boomer Game of the Year
0:46:05 Ad Break
0:47:58 We're Back!
0:49:05 Disappointment of the Year
1:39:03 Best Comeback
1:53:20 Best Roguelike
2:21:06 Best Moment/Sequence
3:24:51 Winners Recap and Outro
2025-12-30 208 min Transcript

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Transcript

<v Speaker 1>Hey, everybody's Day three of Giant Bomb's Game of the
<v Speaker 1>Year twenty twenty five. I'm your host, jan at Choa
<v Speaker 1>and we're recording at main Gear shouts out to main Gear,
<v Speaker 1>joining me co captain of the ship as always.
<v Speaker 2>Give me the year, Give me the year, give me
<v Speaker 2>the your, give me the.
<v Speaker 1>Year, give me the your, give me thee, give me
<v Speaker 1>the year. He looks good, Terble Shawn Sean McDowell.
<v Speaker 3>Magic comes Demas is happening.
<v Speaker 2>It's happening. It's stuck in his memory, just like it's
<v Speaker 2>stuck in his memories.
<v Speaker 1>Chuck Zimmer Hell from Tom Tom Tom Tucker. That's it's
<v Speaker 1>borderline problematic. Every time you say speaking about borderline problematic,
<v Speaker 1>I'm gonna put him up ahead. Now he's a bad
<v Speaker 1>boy of games media boy my like benaughty.
<v Speaker 4>Whoa, that was so mumble, Jerry of you throw me
<v Speaker 4>off like that?
<v Speaker 1>Oh my gosh.
<v Speaker 4>I'll be the rumble teaser to your mumble Jerry.
<v Speaker 2>It's mungo, Jerry, get it right. I always say mumble.
<v Speaker 2>I didn't want to correct you. Our own favorite.
<v Speaker 1>Uh, the coolest of cats, the Prince of Cats Jeff Beckler.
<v Speaker 5>Hey, uh, no one will like this.
<v Speaker 2>That's actually the new motto of the website. Get on that.
<v Speaker 1>I'm changing the logo. It's a universally bad idea. No
<v Speaker 1>one will like it, right, and he's our own god.
<v Speaker 1>What's the old Lady cat o? Dan riker Beclaurio was
<v Speaker 1>hell last night. I grew up with Kayla watching the
<v Speaker 1>Cats VHS NonStop, and then I thought I was out
<v Speaker 1>of the Cats period of my life, and then uh,
<v Speaker 1>it was just in the Airbnb everywhere the whole movie.
<v Speaker 1>Cool and we have our own monk Oo Strap behind
<v Speaker 1>the ones and twos. Will Crosby's helping us out? Can
<v Speaker 1>we hear in the hour a hiss?
<v Speaker 2>There we go? Fantastic.
<v Speaker 1>We have another full day of cat tegories to get there,
<v Speaker 1>starting with For some reason, I put this up as
<v Speaker 1>a joke, thinking someone would get upset and cut it,
<v Speaker 1>but we just kept adding more to it.
<v Speaker 2>We have best cat from Cats, brought to you by cats,
<v Speaker 2>brought to you by cats. I'm gonna just fire them
<v Speaker 2>off real quick.
<v Speaker 1>Grizabella, rum Tum Tucker, Mister Mistopheles, Mamba Arena that is
<v Speaker 1>the sexy Taylor Swift cat, as well as Monko Strap,
<v Speaker 1>Victoria Demeter Jemima, Growl, Tiger, Cavity, Rumpels, Teaser, Mungo, Jerry,
<v Speaker 1>Skimble Shanks, Gus the Theater Cat, Jenny Dots, Ny Dots,
<v Speaker 1>that's the that's the Wilson one one, Cassandra, Cora, Copat, Alonzo, Jelly, Lorum, Electra, Tantomile,
<v Speaker 1>Amidas and Mater d Oh the stars are stars are here? Yeah. Uh,
<v Speaker 1>I'm gonna say we just bowled three of them now, Okay,
<v Speaker 1>Skims Bolder for sure.
<v Speaker 6>Yeah, I'm a big fan of Skimble Shanks. He wears
<v Speaker 6>his overalls like all the way up to his cat nipples.
<v Speaker 1>Oh he's the tap dancing one.
<v Speaker 2>Yes, yes, he has the power of tap dance.
<v Speaker 3>He defeated of the railway train who was stupid face
<v Speaker 3>cat who just had the stupid face the whole time.
<v Speaker 1>To yas Alonzo, I think that's that's Alonzo alright, not him,
<v Speaker 1>you talk about the main one, because I think that's
<v Speaker 1>monkey strapped, Like at the at the end where they're
<v Speaker 1>all staring at character strap.
<v Speaker 7>Can we bold ship rum Tum tugger, Hey, can you believe?
<v Speaker 1>At a comic com party I went to where Jason
<v Speaker 1>Durler was performing. He didn't respond well, when I yelled
<v Speaker 1>cats weird. I like mister Mestopheles. I don't like him
<v Speaker 1>in this movie. No, they turn him too a bit
<v Speaker 1>of a he's got a nerd. Yeah, it's like a
<v Speaker 1>shy nerd. Just bold Taylor Swift jan I both want.
<v Speaker 2>To came with.
<v Speaker 1>This movie finally made Taylor Swift attractive.
<v Speaker 2>Oh no, what does that say about me?
<v Speaker 1>There was a moment where it did get quiet in
<v Speaker 1>the living room and everyone was just walking.
<v Speaker 4>For shoot, wow macavity, uh cavity. I don't like it
<v Speaker 4>when he takes his clothes off. Yeah, he real naked.
<v Speaker 6>Every time he what is it? What does he say, Mike,
<v Speaker 6>He's like ineffable. He goes ineffable and then he closed
<v Speaker 6>the book and then a bunch of people.
<v Speaker 4>Disappeared to the one time he just says this date though,
<v Speaker 4>would he tell ports set Away?
<v Speaker 1>I do like the name Mungo Jerry, Yes, I don't.
<v Speaker 1>I don't either, All right, well, okay he was wrong.
<v Speaker 6>Mungo Jerry and Rumple Teaser are the lens that are
<v Speaker 6>like going there.
<v Speaker 2>They're the du.
<v Speaker 1>My parents told me I'm not allowed to say those words.
<v Speaker 4>Yeah, so uh oh you guys said I couldn't say
<v Speaker 4>Skimble Shanks, And I said, I got a.
<v Speaker 2>Skimble Shanks pass.
<v Speaker 4>And you know what I told him when they gave
<v Speaker 4>me that, I said, Skimble Thanks?
<v Speaker 2>We is it gust or gust the theater?
<v Speaker 1>All right by Sir Ian McKellen. I'm gonna say, let's
<v Speaker 1>give it to the Sexy Taylor swift cat. Okay, yeah,
<v Speaker 1>guy backler, do you want to read the category? Yeah?
<v Speaker 5>Of course best cat from Cats runners up, rum Tum tugger, uh,
<v Speaker 5>Skimble Skanks. And you don't have a pass, you can't Bombloa,
<v Speaker 5>which is the Sexy Taylor's.
<v Speaker 1>Official cat of Giants Giant bomb Arena.
<v Speaker 2>Yeah, where's that era on her tour in Cats?
<v Speaker 6>Yes, that's crazy, Mike. Mike is like, if this happened
<v Speaker 6>a year later, she would not be in this sure. Yeah,
<v Speaker 6>she also didn't perform it during the eras tour. Weird
<v Speaker 6>weird oversight.
<v Speaker 5>All right, Well that unpleasantness is behind us.
<v Speaker 1>Okay, Hey are you okay? Yeah? What's up?
<v Speaker 2>Mike check we're talking about this volume. Okay, we're going.
<v Speaker 1>Yeah, you know where about it? Skimble shanks of it?
<v Speaker 2>Rough tub dumber, I don't know.
<v Speaker 1>Alright, alright, alright, uh remember everyone, we are all friends here.
<v Speaker 1>So moving on to the next category, best friend slop.
<v Speaker 1>We have Repo Peak r V, there yet, Guilty as
<v Speaker 1>SoC final Sentence, Mage Arena, Paddle, Paddle paddle, Mosquito Gang
<v Speaker 1>Supermarket simulator, and keep digging. I'm gonna get out of
<v Speaker 1>the way early friends. Slap is a term of endearment
<v Speaker 1>when we say it, I'm pro friends. Yes, yes, there's
<v Speaker 1>not a pejorative. I would I only want to slap
<v Speaker 1>them up with the boys exactly.
<v Speaker 5>We should have put steaks on.
<v Speaker 2>I very much want to play final Sentence that sounds.
<v Speaker 1>That's the one where the typing Royal.
<v Speaker 2>I think we should do that. I I love typing stuff.
<v Speaker 2>I think I'm pretty good at it, and I would
<v Speaker 2>like to do a Battle Royal with that. But I've
<v Speaker 2>not played it. Has anyone here played it?
<v Speaker 3>No.
<v Speaker 1>I watched a lot of the Next Lander play and
<v Speaker 1>they were using their minds. It was so funny.
<v Speaker 3>Yeah, every time you get error and like gives you
<v Speaker 3>like the the red text and they're like ship like
<v Speaker 3>every time, it's funny.
<v Speaker 2>Okay, we gotta do that soon. Majorna, Is that the
<v Speaker 2>one where Dan was running around just saying I enjoyed.
<v Speaker 1>That was a good time.
<v Speaker 2>So I'm gonna I'm gonna take out sentence. I want
<v Speaker 2>to say same was guilty of sock. That's been one
<v Speaker 2>that's on my list for a while. It looks very
<v Speaker 2>interesting to me. But is that it's the judge courtroom socket. Yeah,
<v Speaker 2>it seems interesting.
<v Speaker 1>I said, we played r V there yet I was
<v Speaker 1>I didn't really.
<v Speaker 6>Get it, So that'supposed that's like laser targeted at me.
<v Speaker 2>I like the Friends slop.
<v Speaker 6>I like moving a vehicle through treacherous terrain and it
<v Speaker 6>didn't it didn't quite have it.
<v Speaker 5>And smoking cigarette and smoking cigarettes.
<v Speaker 2>God, yeah, you were outside. We need to try it
<v Speaker 2>again because I was talking to like Mary Kiss and
<v Speaker 2>she like adores it and she loves friends slops.
<v Speaker 6>I wonder we just had a bad early run with it.
<v Speaker 6>Probably we were also we did have tech issues. We did, Yeah,
<v Speaker 6>we had tech issues. We had some other problems. I
<v Speaker 6>bet you know it's in early access. I bet it's
<v Speaker 6>changing pretty rapidly. We need to try it again, but
<v Speaker 6>based on what we played, let's cross it off.
<v Speaker 1>I'm gonna say it's because I wasn't there yeah, right,
<v Speaker 1>we didn't have the sloppiest of our friends though. Please. Yeah,
<v Speaker 1>I see Remap has been playing it a lot and
<v Speaker 1>they're having a bunch of fun. I didn't think it
<v Speaker 1>was the best one of these, but I do appreciate
<v Speaker 1>that Mosquito Gang had the Mosquito cover of Daddy Yankees Gasolina.
<v Speaker 2>I forgot where the other one was a ull Star Gasolina.
<v Speaker 1>Yeah, how did it?
<v Speaker 2>Was it like Mosquito buzzing?
<v Speaker 1>Yeah, it's crazy, Okay, I love that, but it did
<v Speaker 1>kind of seem unfair because if you were the human,
<v Speaker 1>it was very difficult to actually win the round.
<v Speaker 4>Like maybe we would have learned more if you like,
<v Speaker 4>played even more, But with these front slop games, I
<v Speaker 4>think you kind of want to figure it out a
<v Speaker 4>bit sooner than that you just wanted to work.
<v Speaker 2>Yeah, let's cut ones that we didn't really because we
<v Speaker 2>did at least play that one. There's some here that, like,
<v Speaker 2>I feel like we definitely didn't stream. Did anyone tell
<v Speaker 2>me about Battle Paddle.
<v Speaker 6>Paddle Yeah, that was when you guys all and me
<v Speaker 6>and bacalar oh right, and it was just man and yeah.
<v Speaker 6>So it's a game about two people in a canoe
<v Speaker 6>paddling and one person does one side, the other person
<v Speaker 6>does the other side, and you're on like these very
<v Speaker 6>narrow platforms and you sort of have to like like
<v Speaker 6>drift into them, but you have to work together, and
<v Speaker 6>we're just kind of yelling like and then sometimes we
<v Speaker 6>got if compatible.
<v Speaker 5>Yes, there were moments where like the places we were
<v Speaker 5>meant to platform on our raft were invisible.
<v Speaker 6>Yeah, yeah, and we'd like kind of like figure it out,
<v Speaker 6>and it's like we kind of like were using landmarks
<v Speaker 6>and stuff. I had a pretty good time with it,
<v Speaker 6>But I'm gonna let you make the call on this.
<v Speaker 6>Do you think it's gonna have a chance to get
<v Speaker 6>in the top three?
<v Speaker 5>I don't know.
<v Speaker 1>Maybe.
<v Speaker 5>I mean it's like I thought it was miraculous how
<v Speaker 5>we didn't rip each other's heads off.
<v Speaker 1>Yeah, I did want to rage quit like yeah, but.
<v Speaker 5>Yeah, yeah we got there. I don't know, what do
<v Speaker 5>you think, Chuck.
<v Speaker 1>I like when they yell.
<v Speaker 6>It's it's a good time. It might have a difficult time.
<v Speaker 6>I don't know it could be in the top three, actually,
<v Speaker 6>because I see two for sure that I went on. Yeah,
<v Speaker 6>but we'll see about.
<v Speaker 1>The kissed me off. It wasn't the best game now.
<v Speaker 2>It was a fun stream, but yeah, the game itself.
<v Speaker 6>I think Mike said, you want to be able to
<v Speaker 6>figure out right away. I think that's a key part
<v Speaker 6>of Friends. It's like you want to like instantly, like
<v Speaker 6>Peak gets the top of the mountain. Yep, yep, Okay,
<v Speaker 6>we get it all right, I'm cutting it now.
<v Speaker 2>As funny as Majorina was stream, I don't know how
<v Speaker 2>much of a game there was there that you found
<v Speaker 2>out at least that's fine, okay, but.
<v Speaker 1>I mean it's still Friends Lobby. We can cross it off,
<v Speaker 1>you're right, yeah, I mean, like.
<v Speaker 2>Out of these ones in the bottom here, I would say, like,
<v Speaker 2>keep digging. I enjoyed a lot. And that's one where
<v Speaker 2>the monkeys farther than each other's mounts. It was at
<v Speaker 2>the end of the world.
<v Speaker 4>It's funny because there's also a game about digging a hole,
<v Speaker 4>and that's a single player game, and I liked them
<v Speaker 4>turning it into more of a multiplayer thing. Here, it
<v Speaker 4>was pretty poorly balanced that it was so fun that
<v Speaker 4>clearly kind of sort of didn't matter. You know, you
<v Speaker 4>had the teleporters, right, and that's like okay, checkpoints, yeah, yeah,
<v Speaker 4>the checkpoints like that's like breaking the purity of a
<v Speaker 4>game about digging a hole. Then we got to far
<v Speaker 4>each other's faces as monkeys and just kind of falling
<v Speaker 4>down the thing, right, So it was a fun experience.
<v Speaker 4>I don't know how much I respect it as a game.
<v Speaker 2>Well let's say, okay, is it crazy to say that?
<v Speaker 2>I think Repo and Peak are pretty obviously locks. So
<v Speaker 2>we're looking it down there, like which one of paddle
<v Speaker 2>Paddle paddle supermarket simulator? And do we want We.
<v Speaker 3>Haven't talked about supermarket simularity. And that was a blast,
<v Speaker 3>great time. I remember having three of us and Nikki.
<v Speaker 3>That was a really fun time. Dan leading the way
<v Speaker 3>because you know, it's in his blood and everything. And
<v Speaker 3>then I'm like the hilarity of putting me and Nikky
<v Speaker 3>on the cash resters and Nikki acting acting like cashier
<v Speaker 3>is trying to like figure out how to pass the
<v Speaker 3>time when it's like, well there's no customers, Hey, how
<v Speaker 3>you doing over there? Like we try to make our
<v Speaker 3>own fun.
<v Speaker 2>Yeah, And all the tools you can do to like,
<v Speaker 2>you know, you can edit the sign, you can put
<v Speaker 2>up like JPEGs I was putting up on the walls
<v Speaker 2>and stuff like that was really fun.
<v Speaker 3>At the moment where you all bought the DLC and
<v Speaker 3>I didn't, so I literally couldn't enter the same mocking
<v Speaker 3>you moment here.
<v Speaker 1>I'm just on the outside, Love me. I died when
<v Speaker 1>that happened. That was the funniest thing this year.
<v Speaker 2>God, boy, I think Supermarket says, out of those three.
<v Speaker 6>Yeah, I'm I think I'm okay with that. Pad Pedal
<v Speaker 6>was was fun, but Supermarket was like fully fulfills the
<v Speaker 6>idea of friends. Stop giving everyone something to do. Yeah, right,
<v Speaker 6>paddle paddle paddle. That max is out of two.
<v Speaker 2>Right, Okay, you have to have more friends than that.
<v Speaker 1>Yeah, no, I think I agree, all right, so I'm
<v Speaker 1>going to cut paddle, paddle, paddle and keep digging. Yeah.
<v Speaker 1>What was that other game we checked out this year
<v Speaker 1>that was kind of like a GTA like and we had.
<v Speaker 2>The weird one one. Yeah, that's fun, not a good game,
<v Speaker 2>all right, It's important that we remember for best momentary
<v Speaker 2>sequence when those monkeys farther than each other's mouth.
<v Speaker 1>Of course like that. Yeah, so our top three as
<v Speaker 1>right now we have Repo, Peak and Supermarket Simulator.
<v Speaker 2>Boy, I think Peak is hard to be here. Peak
<v Speaker 2>did when you yesterday or multiplayer.
<v Speaker 1>We don't even think about REPO for that. So still,
<v Speaker 1>I mean, I will say that I like Repo's deployment
<v Speaker 1>of like the talking heads and like the most.
<v Speaker 2>The Terrence and Philip heads.
<v Speaker 1>God, I remember Nikki and Sean hiding underneath a bed.
<v Speaker 3>Yeah, and Grub too. Yeah, we we had the under
<v Speaker 3>the bed meeting.
<v Speaker 2>Yes, under the bed meeting.
<v Speaker 1>Yeah.
<v Speaker 3>I think I think that actually might put REPO ahead
<v Speaker 3>as the friends slop game is the lean so hard
<v Speaker 3>into that, But maybe the gameplay itself isn't as interesting
<v Speaker 3>as it is. Just like Lethal Company, you know, get
<v Speaker 3>valuable items into the conferences do.
<v Speaker 1>Happen to you?
<v Speaker 8>Right?
<v Speaker 2>Okay, so you're right.
<v Speaker 6>The structure of like what the game is asking of
<v Speaker 6>you is very simple and similar to the other games.
<v Speaker 3>It's not even just that similar. Since that I've always
<v Speaker 3>thought that concept is a little similar. I think that's
<v Speaker 3>what makes Peak the fun multiplayer game is the teamwork.
<v Speaker 3>But this leans so hard until, like you said, like
<v Speaker 3>the flapping heads and the text of speech and like.
<v Speaker 1>That that anything can happen.
<v Speaker 6>Like you, you don't know what the next haunted haunted
<v Speaker 6>objects is going to do to you. As good as
<v Speaker 6>your voice right, changes your voice, your controls get fucked up.
<v Speaker 6>You're figuring out, like what the the music b They're like,
<v Speaker 6>why am I moving on my own?
<v Speaker 3>And then someone else has to look at you and realize, oh, dude,
<v Speaker 3>you're spinning with the meloria.
<v Speaker 1>You turned into a like an irritating stick or whatever.
<v Speaker 6>And then yes, and then we found that like one
<v Speaker 6>doll in the room and we were all like what
<v Speaker 6>do we do here? And like I think you attacked
<v Speaker 6>or like you came in the room and like tried
<v Speaker 6>to pick it up and it attacked you, like.
<v Speaker 2>There's a little duck or something. And then we all
<v Speaker 2>like scattered. Yeah it was.
<v Speaker 3>And there was cool moments like when we played it.
<v Speaker 3>Uh did we play it twice? I think in the
<v Speaker 3>first time, when like everyone else had died, I'm like
<v Speaker 3>on my own, try to survive. And I found that
<v Speaker 3>like giant box that would give over the edge of
<v Speaker 3>you guys were like I watched later because you were
<v Speaker 3>all talking on the other side like he's not good,
<v Speaker 3>do it? He doesn't he wait too And then I
<v Speaker 3>managed to get into the car and Gary went back.
<v Speaker 3>I think that also like leans into the friend slop
<v Speaker 3>of it.
<v Speaker 2>All absolutely.
<v Speaker 1>Peak's also really good for that kind of stuff.
<v Speaker 2>If it does it again mixed up too, Like you know,
<v Speaker 2>I love this stuff in Repo where it's changing your
<v Speaker 2>voice and all that stuff. But like you know, Peak
<v Speaker 2>has those things too, where these items and it sounds
<v Speaker 2>like they keep adding things to thing you can eat
<v Speaker 2>and I don't know what it's gonna do to me.
<v Speaker 2>When Kayla was just eating random mushrooms and got fucked up,
<v Speaker 2>you know, like, yeah.
<v Speaker 4>Right, I think that's the fun thing too. When you
<v Speaker 4>die and you're the ghost, you can still talk to people.
<v Speaker 4>It's really funny.
<v Speaker 7>Yeah, you get knocked out and someone has to carry
<v Speaker 7>you up the mountains.
<v Speaker 1>Yeah, yeah, I was gonna say, I remember when Kayla
<v Speaker 1>is eating a bunch of mushrooms, Dance stayed behind to
<v Speaker 1>check up on her, and I thought, well, I should
<v Speaker 1>stay with these two. And then somehow Kayla came back
<v Speaker 1>to life, and then I died, and when Kayla was
<v Speaker 1>just carrying and yelling at my dead body, like okay,
<v Speaker 1>that's pretty it's pretty sick. And like, you know, the
<v Speaker 1>interactions with the items and stuff, like we've said yesterday,
<v Speaker 1>also like like all of us being so dead set
<v Speaker 1>like we're gonna throw this rope, You're gonna catch it,
<v Speaker 1>It's gonna be fine. You whiffed it, and then like
<v Speaker 1>the attempt to go down the mountain and then you
<v Speaker 1>just die again.
<v Speaker 2>In such a pillar of friend slop. Is that prox
<v Speaker 2>chat and like its great and repo, but also when
<v Speaker 2>you're like yelling down you know, canyons and mountains and stuff,
<v Speaker 2>that is funnier for.
<v Speaker 1>Proxy another room, you know.
<v Speaker 6>Yeah, yeah, I mean the prox change and repos, like
<v Speaker 6>the the enemies can hear you and stuff like that.
<v Speaker 1>But I still think you're right there in Peak, just
<v Speaker 1>the disc distance.
<v Speaker 5>Someone just from like a whisper to like, wait, who
<v Speaker 5>is that?
<v Speaker 2>Yeah?
<v Speaker 5>That I feel like it was always you and Kayla
<v Speaker 5>Jan just sort of being like yeah, she's just acting
<v Speaker 5>like she would in real life.
<v Speaker 2>You wandering around.
<v Speaker 1>And she be yelling you do.
<v Speaker 3>I guess my head right now is kind of ad
<v Speaker 3>repos maybe quantity, and then Peak is quality, you know,
<v Speaker 3>like the most friends slop versus the best. Yeah, it
<v Speaker 3>does it does say best right there, So I think
<v Speaker 3>Peak is the better game.
<v Speaker 6>All right, it's probably Peak. Well, congratulations to Peaks. I'll drop,
<v Speaker 6>I'll play with either one of these games at the
<v Speaker 6>drop of it.
<v Speaker 1>I want to play these now. Yeah, we should just
<v Speaker 1>get all the video game LUP sites on it.
<v Speaker 2>Yeah. Day four Game of the Year will be within Peak.
<v Speaker 2>Yeah this is Peak.
<v Speaker 5>Second award, that's true.
<v Speaker 2>Second award.
<v Speaker 1>Uh So, congratulations to Peak and the runners up, Repo
<v Speaker 1>and Supermarket Simulator. Moving on to the next category, we're
<v Speaker 1>churning boys. Best New Website one nominee here giant bomb
<v Speaker 1>dot com. We should talk about its, okay, you want
<v Speaker 1>to talk about No. I was joking very very infrequently.
<v Speaker 1>I'm tired website. I learned how it works last night,
<v Speaker 1>about how websites work. Now do you retain that information?
<v Speaker 2>Actually, yeah, it was pretty easy. I think I can
<v Speaker 2>do it again.
<v Speaker 7>I was watching Dan edit his review for Terminator two
<v Speaker 7>D no Fate. You should check it out on giant
<v Speaker 7>bomb dot com. I was watching him do it, and
<v Speaker 7>I was like, I need to fix that. I need
<v Speaker 7>to fix that. I need to fix that. But he
<v Speaker 7>was he was being such a good sport. Good job Dan, Yeah,
<v Speaker 7>great job Dan. New website user.
<v Speaker 1>Yeah, it's actually Lex Luddy. Yeah, give the youth something.
<v Speaker 2>I guess I'm youth. You are thank you, Dan, You
<v Speaker 2>are you all right?
<v Speaker 3>All right?
<v Speaker 1>Moving on to the next category, gang we have speaking
<v Speaker 1>of youth. This is exactly speak of youth. It's going
<v Speaker 1>to be very contentious boomer. Game of the Year. Our
<v Speaker 1>nominees are Marvel Cosmic Invasion, Shnoby, Art of Vengeance, Ninja
<v Speaker 1>Guid and Rage Bound, Oblivion Remastered, Borderlands four, Doom, The
<v Speaker 1>Dark Ages for Good that came out this year, Dragon
<v Speaker 1>Quest one and two, h D two D remake, Mortal
<v Speaker 1>Kombat Legacy Collection, Once Upon a Katamari Yuka replayly Tetris Forever,
<v Speaker 1>Final Fantasy Tactics, The Evilis Chronicles, Golden t Arcade Classics,
<v Speaker 1>Earthy On Time, gal HD Remastered, tony Ok Firstka three
<v Speaker 1>plus four in hair Tick plus Hexit.
<v Speaker 5>So I have a thought out of the gate and
<v Speaker 5>what my thought is kind of mulling over this list
<v Speaker 5>for like, I don't know the second time I'm getting
<v Speaker 5>eyes on this here. I have a theory of why
<v Speaker 5>I think the winner should be a certain game? Can
<v Speaker 5>I do that right now? I think the winner should
<v Speaker 5>be Mortal Kombat Legacy here, And here's why boomers are
<v Speaker 5>no better defined by their incessant desire to be presented
<v Speaker 5>with historical information in documentary form. Allah the History Channel, Allah,
<v Speaker 5>all of the World War II fascinations and whatever. And
<v Speaker 5>Mortal Kombat literally delivers a documentary for all the boomers
<v Speaker 5>in the room. I don't know how else we can
<v Speaker 5>better define boomer game.
<v Speaker 2>Of the year.
<v Speaker 1>I have been eating up.
<v Speaker 5>Then a game that literally really like basically puts you
<v Speaker 5>in a lazy boy, put slippers on your feet, gives
<v Speaker 5>you a cigar. And it's just like, I'll just sit down, Grandpa,
<v Speaker 5>I want you to watch a movie about your favorite
<v Speaker 5>Mortal combats.
<v Speaker 1>Yeah.
<v Speaker 2>Yeah, And like Grub and I talking about it, like
<v Speaker 2>it just blew our minds that like it had the
<v Speaker 2>moment that ed Boone had the idea for the spear
<v Speaker 2>during the moap stuff.
<v Speaker 6>Like getting to like getting you see that moment happen
<v Speaker 6>on it, Like they had the camera pointed right at
<v Speaker 6>him as he came up with the idea. Yeah, And
<v Speaker 6>it's just unbelievable that history has now been preserved.
<v Speaker 2>It is catnip for a certain type of persons, several
<v Speaker 2>of us in this room.
<v Speaker 1>Yeah, let's well that's not going anywhere. Well, we'll share it. Yeah,
<v Speaker 1>I'm you know what. I will preemptively though, I will
<v Speaker 1>bowld it talking about maybe cut stuff like grub.
<v Speaker 2>I think you and I specifically like you can replately
<v Speaker 2>should be for us, and I think neither of us
<v Speaker 2>hate it. That's right, but also neither of us have
<v Speaker 2>really like gotten into Yuka lately at any point. Yeah,
<v Speaker 2>it's every time I've tried. It's not sun it for me.
<v Speaker 1>Is this a real Mastery? Is kind of a remake.
<v Speaker 1>It's a remaster with some extra edits. Yeah.
<v Speaker 2>Yeah, it's the three D platformer one, which actually the
<v Speaker 2>two D one is the better one.
<v Speaker 1>It looks better.
<v Speaker 2>And I was like, okay, I'm finally going to get
<v Speaker 2>into this, and I did a little stream of it
<v Speaker 2>and it's just like, okay. I never really went back
<v Speaker 2>to it. It's just not super grabbing me. I would
<v Speaker 2>say we cut that, okay.
<v Speaker 6>And I didn't get a chance to play Time Gal
<v Speaker 6>HD remaster. I threw it on there with the hopes
<v Speaker 6>that I would. I'm not so we can cut that
<v Speaker 6>unless anyway.
<v Speaker 1>Oh, I mean it's really cool.
<v Speaker 2>That was Timegal.
<v Speaker 1>It's so it's like an anime version of Dragon's Layer. Yeah,
<v Speaker 1>to be one of the best of those kinds of games.
<v Speaker 1>Can I ask that we chop Shanobi Art of Vengeance
<v Speaker 1>from this list because I think Boomers would hate that game.
<v Speaker 4>So as somebody who like does love the old Chenobi games,
<v Speaker 4>it doesn't really play very much like the old Chino.
<v Speaker 7>It's got the juice, it feels amazing. It's a very
<v Speaker 7>sm game, and I just I don't think it hits
<v Speaker 7>with Boomer.
<v Speaker 3>Yeah, as as kind of the champion of that game,
<v Speaker 3>I like, I agree, because I think it feels so
<v Speaker 3>modern that's almost like, you know, shed the like Boomers of.
<v Speaker 1>The old positively a game which is yeah, it's too
<v Speaker 1>good to be there. It's yeah, it just doesn't feel
<v Speaker 1>like a Boomer game. I agree.
<v Speaker 7>One I would like to go to bat War. On
<v Speaker 7>this list that I think should be bolded is Final
<v Speaker 7>Fantasy Tactics The Even Chronicle.
<v Speaker 1>See interesting, I was gonna I was about to nominate
<v Speaker 1>that to get cut chuck. Wow, Yeah, this is common friction. No, no, no,
<v Speaker 1>I love it. This is I think it's if it's
<v Speaker 1>not on my top ten, it's like right around there, hovering,
<v Speaker 1>and I think just like the quality of changes that
<v Speaker 1>they've done have like modernized it in a way that
<v Speaker 1>I'm glad that there's so many people that can finally
<v Speaker 1>check out Final Fantasy Tactics that either only ever checked
<v Speaker 1>out the GBA titles, And it just it doesn't feel
<v Speaker 1>like a boomer ass game the way that some of
<v Speaker 1>these other games make me roll my eyes parenthesis positive
<v Speaker 1>maybe yeah, but like I don't know, I feel like
<v Speaker 1>the writing is so fresh, and then just seeing some
<v Speaker 1>of the deps talk about how the story still resonates
<v Speaker 1>unfortunately with the modern world we live in, I don't
<v Speaker 1>think of it as a boomer game just because it
<v Speaker 1>still feels it. It feels like a fresh coat of painting.
<v Speaker 6>I think for a lot of like the people that
<v Speaker 6>did play it at that time, I think they would
<v Speaker 6>be like, good, another reason to play that game again,
<v Speaker 6>which I think is kind of like maybe the definition
<v Speaker 6>of this category. But I don't know, does anyone like
<v Speaker 6>feel like they have a good grasp of what we
<v Speaker 6>mean when we say Boomer game of the year because
<v Speaker 6>it's like, oh, great, another reason to go back to
<v Speaker 6>this game I played my entire life.
<v Speaker 1>Or it can be the spirit of something that right
<v Speaker 1>right retro inspired I think is maybe for that or
<v Speaker 1>a really good remake I think, yeah, a lot of
<v Speaker 1>lead paint in its bloodstream.
<v Speaker 5>Right right, No, I'm kind of with you, Chuck. I
<v Speaker 5>I definitely thought more of like not the I guess
<v Speaker 5>a bit of a not a negative conversation, not like
<v Speaker 5>these are bad games, but they certainly serve the Boomers. Yeah,
<v Speaker 5>and boomer is never.
<v Speaker 3>You know, start being a more specific older auds.
<v Speaker 1>Yeah, I was.
<v Speaker 5>I was gonna say Boomers never used to sort of like,
<v Speaker 5>you know, praise a person.
<v Speaker 3>For everything we just mentioned. I'm nominating a cut in
<v Speaker 3>Doom the Dark Gages because I also think did any
<v Speaker 3>of us really play that.
<v Speaker 1>Tired out?
<v Speaker 2>I did too, And it's also like, yeah, it's boomering
<v Speaker 2>the fact that Doom is an old series, but like
<v Speaker 2>it feels new enough to like, I don't think it
<v Speaker 2>do the same thing with Borderlands four. Honestly, it's a
<v Speaker 2>slightly less lame version of Borderlines three.
<v Speaker 1>Did anyone spend more time in Borderlands four? Put a
<v Speaker 1>few hours into a total, but it crashed on me
<v Speaker 1>a bunch and I gave up.
<v Speaker 2>Well, it sounds like you're not a real gamer with
<v Speaker 2>a real PC.
<v Speaker 1>That's right, wait premium, Yeah, you're not a premium gamer.
<v Speaker 1>Sorry mang gear didn't give me a piece. Shots out
<v Speaker 1>to the main gearer dot com slash.
<v Speaker 5>Time use meinger dot com slash sham bam.
<v Speaker 7>Okay, can you guys need to give me more money
<v Speaker 7>so I could buy a PC from Yah?
<v Speaker 1>I think we need to call them beating right.
<v Speaker 7>Now, Unionized Sean if we do want to.
<v Speaker 6>Ninja Guide and Rage Bound is is very much trying
<v Speaker 6>to be a direct sort of successor to those Ninja
<v Speaker 6>guiding games while giving the fresh code of paint. Is like, hey,
<v Speaker 6>let's really amp up the platforming action. It does a
<v Speaker 6>really good job at that, you know, so a few
<v Speaker 6>other things going on, while also being very old school
<v Speaker 6>and its presentation one of my favorite games of the year, Like,
<v Speaker 6>it's definitely like top ten, top fifteen range.
<v Speaker 1>I don't know if it nic throwback, which kind of
<v Speaker 1>feels yeah, it might feel absolutely.
<v Speaker 3>I would like to see it stick around a little
<v Speaker 3>bit longer because I feel like, unlike Shanobe, it really
<v Speaker 3>is trying to be the rest of Religion game in
<v Speaker 3>a year where we had two other more modern Ninja
<v Speaker 3>Guidance Mike, you really like Dragon Questshdye.
<v Speaker 2>I've only played one. I've played through one then took
<v Speaker 2>a break from Metroids.
<v Speaker 4>I don't started two yet, but you know, it's very
<v Speaker 4>similar to what happened with gianon Quest three, where it's
<v Speaker 4>like it's like a good mix of being that original game,
<v Speaker 4>but then they do add a lot of you kind
<v Speaker 4>of have small changes and especially like little story be
<v Speaker 4>thought that the game is suddenly superfilled with storm. You know,
<v Speaker 4>the original game is very bare bones. It's only one
<v Speaker 4>v one fights. You're still one person. He could fight
<v Speaker 4>many mosters. So like, even as it's being monerized, it
<v Speaker 4>still feels very old school, right. Yeah, It's almost like
<v Speaker 4>they made it more like a sixteen bit or a
<v Speaker 4>RPG instead of an eight bit one. So yeah, it's
<v Speaker 4>definitely very boomeray. Still, I believe I like it a lot.
<v Speaker 6>All Right, Tetris Forever came out in twenty twenty four.
<v Speaker 6>Well that's a boomer thing thing I did.
<v Speaker 1>Wow, the merit boom boomers can't handle looking at Tetris
<v Speaker 1>Forever too long.
<v Speaker 7>I would like to cut Oblivion remastered. I think they
<v Speaker 7>did a wonderful job. They kept in the flubbed voice lines,
<v Speaker 7>and it's got a lot of its old charm. But
<v Speaker 7>I don't know if it like grabbed anybody in there.
<v Speaker 6>I mean I really wanted to spend more time with that.
<v Speaker 6>I was having a good time. Uh I do, I do.
<v Speaker 6>I think it's pretty good for this category, other than
<v Speaker 6>the fact that it had some bad tech issues launched.
<v Speaker 1>Yeah, well does I mean it's you know, it's a
<v Speaker 1>Pathiestic game. Yeah, the test game, and it's an unreal
<v Speaker 1>Engine game. So yep, we can, we can. Okay, we
<v Speaker 1>got it.
<v Speaker 2>Uh. I really like to pro Skater three plus four
<v Speaker 2>like that. I want too, Yeah, I want to keep
<v Speaker 2>that out.
<v Speaker 1>That's the game I think of where I'm like, I
<v Speaker 1>was pretty excited for and that all the boomers in
<v Speaker 1>my life were like, this is going to church. I'm
<v Speaker 1>so yeah, yeah, yeah exactly.
<v Speaker 4>Even like the change your stuff for which has been discussion, Yeah,
<v Speaker 4>I am like ninety percent fine with them. There's like
<v Speaker 4>a little bit like turning Zoo from like an actual
<v Speaker 4>level of goals into more of a competition level was
<v Speaker 4>maybe a little lame, sure, but otherwise I'm like, no,
<v Speaker 4>I think I'd rather play the t HPS four levels
<v Speaker 4>like that, and Tony pro Skater three, three and three
<v Speaker 4>just so freaking good.
<v Speaker 1>Gosh, gosh, goshy. I think another thing that this category
<v Speaker 1>makes me think of is that it taps into your
<v Speaker 1>muscle memory, yes, of playing the original game, and that's
<v Speaker 1>what the ox per Skater three plus four does.
<v Speaker 2>I feel fine bold in it?
<v Speaker 1>Ye, baby, I I.
<v Speaker 2>I what's earthy On cool? Earthly On is a user
<v Speaker 2>Kaushiro his studio where he works.
<v Speaker 6>He's like designer and does the music and then uh,
<v Speaker 6>he works with one other person that does all the coding.
<v Speaker 6>It is a new side scrolling space shooter, but that
<v Speaker 6>can They released it for the Genesis as well, and.
<v Speaker 1>It's really really good shoot Genesis the game.
<v Speaker 3>The game itself is a Genesis rom that on Steam
<v Speaker 3>using an emulator, play it and then they have physical
<v Speaker 3>copies coming later, like and all that stuff.
<v Speaker 6>Is extremely boomer and it's such a boomer genre too,
<v Speaker 6>yeah right, yeah, and it's it's really fun to play.
<v Speaker 6>It's one of those ones where it's like you sit down,
<v Speaker 6>you can play it, finish it in an afternoon, but
<v Speaker 6>then you know, you can go back to it and
<v Speaker 6>there's a lot more to like learn and master. Uh
<v Speaker 6>but yeah, it's just it's also just you know, a
<v Speaker 6>solid sho that has all this accoutrement around it that
<v Speaker 6>kind of puts it over the top for.
<v Speaker 1>Being a boomer game.
<v Speaker 2>I let's keep it for now.
<v Speaker 4>Yeah, for sure, Herotic and Hecsan. I think they did
<v Speaker 4>a really good job. I learned that I like Heretic
<v Speaker 4>and maybe I don't like Hexan that much.
<v Speaker 1>Okay, what I like.
<v Speaker 6>I like the playing those games a bunch of though, Mike,
<v Speaker 6>I don't kind of feel like it'd be you and
<v Speaker 6>me to sign to keep it.
<v Speaker 1>I love these as well, and I love what they inspired.
<v Speaker 1>In terms of games that directly reference these, I'm trying
<v Speaker 1>to think, like amid Evil, for example, that those are
<v Speaker 1>better boomer games than these games.
<v Speaker 2>They and they did a few things.
<v Speaker 4>They also did Outlaws this year, which I spent a
<v Speaker 4>little bit of time with, and I like that.
<v Speaker 6>They also did System Shock like Anniversary Edition, which is
<v Speaker 6>really good.
<v Speaker 2>Yeah, they always do good stuff non off.
<v Speaker 4>It's as good as their power sleeveg Zoomed from a
<v Speaker 4>course of years back.
<v Speaker 2>Yeah, I mean, I I do.
<v Speaker 4>They did a really good job and they added some
<v Speaker 4>nice quality of life stuff to the game. It sounds
<v Speaker 4>like y'all are still high ones again. It's just like,
<v Speaker 4>there's some there's some heavy hitters at this point. Now,
<v Speaker 4>does Marvel Cosmic Invasion Do I really like it?
<v Speaker 5>I like it too.
<v Speaker 1>I like the combat a bunch. Can I give it
<v Speaker 1>give out its case for being a boomer game? Yes? Please.
<v Speaker 6>So it's the things that it is inspired by are
<v Speaker 6>like obviously like a lot of old comics, types of
<v Speaker 6>old comic like series. I guess that it's taken a
<v Speaker 6>lot of stuff from but also the Beat Him Up,
<v Speaker 6>the arcade Beat Him Up, which is like a mount
<v Speaker 6>rushmore of boomer arcade games from that era. And then
<v Speaker 6>it's also taken stuff from Marvel versus cap Come and
<v Speaker 6>it's like, yep, the boomer fighting game that like now
<v Speaker 6>like looms over so many other games that have any
<v Speaker 6>sort of tag mechanic. Uh, And it's it's you know,
<v Speaker 6>pixel style, it's going for all that, like every checkbox
<v Speaker 6>it's it's got for being kind of a to appeal
<v Speaker 6>to older style gamers.
<v Speaker 1>Well maybe I was just fishing for someone else to
<v Speaker 1>fight for it, and he did, Greb.
<v Speaker 2>I think it's I think we got to keep it
<v Speaker 2>for now at least.
<v Speaker 1>Yeah, I'm surprised to hear that from you. Guys. I
<v Speaker 1>thought I thought people were a little mid on it,
<v Speaker 1>but well, I'll say I did it. Love it. I
<v Speaker 1>like it.
<v Speaker 3>I just like it.
<v Speaker 1>Yeah, love it. I don't.
<v Speaker 2>I don't love it. I like it.
<v Speaker 6>And it's a good time with friends who especially I
<v Speaker 6>got family members who are big into Marvel, and Marvel
<v Speaker 6>beat them up specifically, and playing it with them was great.
<v Speaker 6>It's not as good as some other like obviously absolutely
<v Speaker 6>sure of the year. This is not as good as
<v Speaker 6>Streets to Rage four, but it's it's good enough, and
<v Speaker 6>then everything else kind of puts it over the top
<v Speaker 6>of being like, oh, it's worth the money we're spending time.
<v Speaker 1>Yeah, the familiarity with Marvel definitely will help the casual
<v Speaker 1>person or relapse the game or get back into it.
<v Speaker 4>Yeah, they should have hadded psight clubs. So huh, Mike,
<v Speaker 4>they might hurt it in the end. It might hurt
<v Speaker 4>in the end. Golden Tea, I mean it's very boy
<v Speaker 4>but also.
<v Speaker 6>On so Golden Tea is another one of those collections
<v Speaker 6>that is from the people that did Mortal Kombat Legacy
<v Speaker 6>Collection and Tetris Forever.
<v Speaker 1>It's not it's just not as good because the games
<v Speaker 1>aren't as good.
<v Speaker 3>All right, Golden, Is this the one where if you
<v Speaker 3>have a trackball mouse, you can flip it over and
<v Speaker 3>you can spend it one so smart? That's hard?
<v Speaker 5>Who has a try Mills?
<v Speaker 1>Yeah? Yeah, Somewhere.
<v Speaker 2>I did just realize Terminator two D No Fate would
<v Speaker 2>absolutely be a boomer game. I mean, it's based on
<v Speaker 2>a boomer movie and several different genres. But if you
<v Speaker 2>see my review on jihme bum dot com, I gave
<v Speaker 2>it two point five out of five stars point five.
<v Speaker 2>That's very brave of you, Dan. I'm I consider myself
<v Speaker 2>brave for that. It is good at some of the
<v Speaker 2>stuff it's doing, but ultimately it.
<v Speaker 1>Is very very short. I brought up the thirty dollars price.
<v Speaker 2>Point being a huge downside, but I don't think at
<v Speaker 2>any price it would necessarily be top three here. But
<v Speaker 2>definitely a boomer game, and I like that.
<v Speaker 3>I love the Katamari games, but I've never really thought
<v Speaker 3>of Kamari as a specifically boomer series. I think, like
<v Speaker 3>actually very timeless. I mean, I just bought an Apple
<v Speaker 3>Arcade game this year that is also excellent, and I
<v Speaker 3>kind of feel that the formula just holds up as
<v Speaker 3>just this fun, esoteric thing, and I don't think of
<v Speaker 3>it in the same way I think of the rest
<v Speaker 3>of the game. So even though I love Rolling Live
<v Speaker 3>and Once Upon Acatemory, I don't think either of them
<v Speaker 3>fit in this category.
<v Speaker 7>I'm with you, can I can? I fight for something
<v Speaker 7>that I'm glad we didn't cross out yet, Final Fantasy Tactics.
<v Speaker 7>I think the argument of it's too good of a
<v Speaker 7>remaster is not good enough for me. I think this
<v Speaker 7>game might be the best playing game in this list,
<v Speaker 7>aside from Shnoby Shnoby Art event. This is just like
<v Speaker 7>I mean, the full voice acting, shouts out to Bens Starry,
<v Speaker 7>the way they touch us up. It has that beautiful
<v Speaker 7>like two d HD look to it, just like a
<v Speaker 7>really lovingly crafted remaster.
<v Speaker 1>And this is an old game, y'all. It is.
<v Speaker 3>It is truly a boomer game. It is just one
<v Speaker 3>of the best games on the list. It's like, say,
<v Speaker 3>great remaster and it still has a retro feel to it.
<v Speaker 7>Like I think, you know, in my personal top ten list,
<v Speaker 7>I think this is in there somewhere for me.
<v Speaker 1>So yeah, I love this. I'm so glad they did this,
<v Speaker 1>and they did it right.
<v Speaker 2>Well, so are we.
<v Speaker 6>Got it cut it uh earth on, Like God, it
<v Speaker 6>feels right for this cat, so right for it.
<v Speaker 4>It's so it's like, gosh, it's so Boomery to me.
<v Speaker 4>Impressed it that they made a new game.
<v Speaker 1>That is that Boomer. I think we can save it
<v Speaker 1>for now Ninja Guide and Rage Bound. Do we see
<v Speaker 1>it hanging out?
<v Speaker 3>It's it's a great game and it's very boomer so
<v Speaker 3>like I, I would still like to see it stick
<v Speaker 3>around more than like Marvel Cosmic Invasion. I don't know
<v Speaker 3>if it's.
<v Speaker 6>It's similar to Marble for me, but I'm trying to
<v Speaker 6>like I probably do. I'm now hovering around Heretic and Hecks.
<v Speaker 2>I think you get right. It's good.
<v Speaker 4>But I think other Nightdive joints, like the stuff on
<v Speaker 4>Quake and Doom and Power Sleeve has been more.
<v Speaker 1>Oh yeah, never played Quake. We got to fix that.
<v Speaker 1>I would like to try quick. I've never played the
<v Speaker 1>original Doom either. WHOA, Okay, I really like Marvel Cosmic Invasion.
<v Speaker 1>But with the other Boomer games that we have highlighted
<v Speaker 1>not hanging, will it stay?
<v Speaker 6>Yeah? Like I said, I probably am the biggest sort
<v Speaker 6>of pusher for that, and I.
<v Speaker 2>Will says a guy.
<v Speaker 1>I'm with you here because it features Cosmic ghost Rider, Yeah,
<v Speaker 1>my favorite character.
<v Speaker 3>I think really cool basically.
<v Speaker 1>Yeah, yeah, we can. We can cut it. Okay, I'm sorry,
<v Speaker 1>that's okay. You guys have sold me on it some more, though,
<v Speaker 1>so I'm gonna go try that.
<v Speaker 2>It's a very big it's absolutely worth playing.
<v Speaker 1>Yes.
<v Speaker 6>Does it max out at like four players? Yeah, and
<v Speaker 6>then everybody gets too, so we should be that. Yes,
<v Speaker 6>we should do. It's a good time.
<v Speaker 1>Yeah, you can.
<v Speaker 7>You can cut drying quests and like in Cosmic Convension,
<v Speaker 7>when the character dies, they're just all crumpled on the ground,
<v Speaker 7>right and you just leave them.
<v Speaker 1>Is that that game?
<v Speaker 6>Yeah, but you can get them back if you eat
<v Speaker 6>a big turkey, a big purple turkey.
<v Speaker 1>It's it's like the pizza in the tmn T one.
<v Speaker 1>He'll both your characters. Yeah, yeah, okay. I feel like
<v Speaker 1>the thing that is on the verge of getting cut
<v Speaker 1>is it either Ninja Guide and Rage Bound or Earthy On.
<v Speaker 1>I'll I'll say, as someone who's been talking Ninja Guiden,
<v Speaker 1>I feel like Earthy On fits the category better. Boomer.
<v Speaker 3>It's so boomer and it's a great game.
<v Speaker 6>Yeah, it goes over the top to be boomer like.
<v Speaker 6>It's like it's a quarter selling point. I respect how
<v Speaker 6>boomery it is.
<v Speaker 1>Yeah, it makes me.
<v Speaker 2>It makes me feel old when I play it in
<v Speaker 2>a way that I like.
<v Speaker 1>Like, I mean the fact like releasing it on Genesis
<v Speaker 1>is one thing, but that means like user Cacurra had
<v Speaker 1>to go back and use the Yamaha like soundship and
<v Speaker 1>stuff to make music again, the thing that made him
<v Speaker 1>famous in the first place. It's cool, Like it's a
<v Speaker 1>whole cool concept.
<v Speaker 3>Yeah, it really is.
<v Speaker 1>So we have three bolded right now, but we still
<v Speaker 1>have two more that could be bolded to stay as
<v Speaker 1>part of the conversation. That is Ninja Guide and Rage
<v Speaker 1>Bound and Final Fantasy Tactics. Between these two, I would
<v Speaker 1>definitely lean towards Tactics. Yeah, I do too.
<v Speaker 3>Yeah, I would give it up for Fantasy as well.
<v Speaker 1>Okay, and I you know I love Ninja Guide and Ragement.
<v Speaker 1>So we have four bolded right now, too many, and
<v Speaker 1>we need to cut one of them. But once again,
<v Speaker 1>let's go through those. We have Mortal Kombat Legacy Collection,
<v Speaker 1>Final Fantasy Tactics, the Evilies Chronicles, Earthy On and then
<v Speaker 1>Tony OK's pro Skater three plus four. Thinking of Tony
<v Speaker 1>Hawk as a boomer game kind of makes me upset. Yeah,
<v Speaker 1>but I mean it is.
<v Speaker 5>It's a different kind of like yeah, getting.
<v Speaker 1>No, no, no, no, I fully agree that I'm old as ship.
<v Speaker 1>Now no, you're well you're not.
<v Speaker 5>But I think you. I think your instincts make a
<v Speaker 5>good point.
<v Speaker 6>A car from twenty five years ago would be a
<v Speaker 6>classic car now, I guess.
<v Speaker 5>But but you know, if we're going by that logic,
<v Speaker 5>boomers are seventy five years old, right, like, so.
<v Speaker 1>Yeah, we know how we're using.
<v Speaker 5>Oh yeah, I think Tony Hawk is like it's kind
<v Speaker 5>of yeah, just is it too young? I think it's
<v Speaker 5>too new. Like I showed my kid that and he's
<v Speaker 5>like this rules like a boomer game.
<v Speaker 1>He shouldn't like damn thoughts.
<v Speaker 2>I'm a key thing about motal Kmbat. I mean literally,
<v Speaker 2>like two days ago the airport, I was watching those
<v Speaker 2>documentaries and I was watching the old you know, TV
<v Speaker 2>commercial with everyone running through the streets screaming Mortal Kombat,
<v Speaker 2>and it was like.
<v Speaker 5>Mortal Kommet's a museum that you go to on your
<v Speaker 5>like it's a museum that an old person.
<v Speaker 4>And we'd be remiss like not talking about that collections
<v Speaker 4>like problems, and it does have like this thought the
<v Speaker 4>greatest emulation. It has input leg problems, some worse on
<v Speaker 4>other platforms. I think it's it's because I think in
<v Speaker 4>the boomer perspective, you almost don't care as much about
<v Speaker 4>that stuff because you do.
<v Speaker 1>Just that was awesome.
<v Speaker 3>It was mostly on one platform, it was it was
<v Speaker 3>the biggest one. Yeah, the PlayStation had the issues, but
<v Speaker 3>like I think they're working on them and stuff. On
<v Speaker 3>the other platforms, it's like especially PC, it's it's fine.
<v Speaker 2>Yeah, Like just watching that stuff and playing the individual
<v Speaker 2>like versions of the Sega and the super versions of
<v Speaker 2>Mortal Kombat one and remembering like, oh, and I'm in
<v Speaker 2>my house, I've got you know, the blood cote and stuff.
<v Speaker 2>Then I go over to Larry's house and he's got
<v Speaker 2>the like stupid sweat Super Nintendo version. Like remembering those
<v Speaker 2>we heard fights about, Like it really brought me back
<v Speaker 2>to like, you know, first and second grade.
<v Speaker 3>I think it's maybe the game out less where I
<v Speaker 3>can't see younger people really getting into that one, but
<v Speaker 3>boomers would love it.
<v Speaker 1>I mean, you had a hard time getting into when
<v Speaker 1>we were playing it.
<v Speaker 3>Well, yeah, because I've literally never played the old Mortal
<v Speaker 3>Kombats for extent period like a couple of times. That
<v Speaker 3>arcade and trouble make it the absolute winner.
<v Speaker 4>Let me say this about a couple here. Profit The
<v Speaker 4>Tactics features the voice talents of Ben Star, who's very
<v Speaker 4>young and hip h Tonyx pro Skater three plus four
<v Speaker 4>features Jack Black.
<v Speaker 1>Who.
<v Speaker 6>It does have Bammar Jerra and there was like a
<v Speaker 6>push to get Bammar Jaron and then that comes exclusively
<v Speaker 6>from boomers.
<v Speaker 2>I've never heard a kid bring up John Tobias.
<v Speaker 6>Yes, listen, we're still talking about cutting one, Like yeah, yeah, yeah, that's.
<v Speaker 7>What you have to I want to say something painful. Yeah,
<v Speaker 7>you guys are talking about earth on I can't imagine
<v Speaker 7>what you're talking about. I appreciate the cartridge, but I
<v Speaker 7>need to see this touch just picture.
<v Speaker 4>Have you ever seen like thunder Force or just any
<v Speaker 4>sixteen scrolling spaceship that and like it really is that one?
<v Speaker 2>That hell fund gradious?
<v Speaker 1>Yeah?
<v Speaker 4>Yeah, like it's it's almost my favorite one on the list,
<v Speaker 4>to be honest, personally, because I think it's just it's again,
<v Speaker 4>it's this new game which I think. There's this game
<v Speaker 4>Saya Genesis game It people do that and it's kind
<v Speaker 4>of gimmicky. This one is really well done.
<v Speaker 2>This is from one of the guys, is Tony Hawk.
<v Speaker 6>T yep, Tony Hawk is too new. I think that's
<v Speaker 6>Tony It's a quarter century old.
<v Speaker 1>What I'll say though about Tony Oks per Skater is
<v Speaker 1>that it like feels like it's too swaggy in comparison.
<v Speaker 6>I think it's It might go back to Sean saying
<v Speaker 6>that one of the games was was timeless. Is Tony
<v Speaker 6>Oks pro Skater more of a timeless game than these
<v Speaker 6>other ones where it's like Tactics is.
<v Speaker 4>Definitely as we talk about how Tactics story still yeah, right.
<v Speaker 5>Skateboarding is still very cool.
<v Speaker 1>I think.
<v Speaker 2>Exactly.
<v Speaker 3>I think Tactics is also pretty timeless. Like this is
<v Speaker 3>just the new RPG that, like, you know, RPG fans
<v Speaker 3>would play.
<v Speaker 1>I don't think anyone would bad. And I let me
<v Speaker 1>put this one.
<v Speaker 2>We're talking these timeless games that are still really fun
<v Speaker 2>to play. I play Mortal Kombat Legacy Collection and I
<v Speaker 2>love it so much just because I remember being obsessed
<v Speaker 2>with that. I cannot imagine a young fighting game player
<v Speaker 2>combat too.
<v Speaker 1>You know, Mortal Kombat's safe, and I think safe.
<v Speaker 6>We're talking about either cutting Tony Hawks or Final Fantasy
<v Speaker 6>Tony Hawks.
<v Speaker 2>Got I think I'm doing that all right. I think
<v Speaker 2>that's that must be where we're at the alter respect.
<v Speaker 5>It's not even one in two the older ones.
<v Speaker 1>They add a new levels, how dare they? The thing
<v Speaker 1>I do want to just add last minute about tactics,
<v Speaker 1>and it's probably not going to win this category, but
<v Speaker 1>out of all the h D two D stuff, I
<v Speaker 1>think I like this the most because I I really
<v Speaker 1>want to like Octopath Traveler. I really want to like
<v Speaker 1>Project Triangle Strategy whatever it's called.
<v Speaker 6>Off the time, is this even HD two it's I
<v Speaker 6>think it's like a very light version of very light.
<v Speaker 2>I mean it kind of was always that, Its right,
<v Speaker 2>That's probably why you like it is a three D game.
<v Speaker 1>They kind of nailed it from the jump and then
<v Speaker 1>and yeah that was mostly it. But there's something so
<v Speaker 1>novel about hearing that there's a new Genesis game coming
<v Speaker 1>out on cartridges. Yeah that is cool. Yeah.
<v Speaker 6>I The thing about Mortal Kombat Legacy Collection is bouncing
<v Speaker 6>back and forth between the museum and the games where
<v Speaker 6>It's like you are in the museum and you're seeing
<v Speaker 6>the documentary and they taught they'd say something about the game,
<v Speaker 6>and I want to go play that right now.
<v Speaker 2>Then there's a button right there. It's like, just go
<v Speaker 2>play the game.
<v Speaker 6>And bouncing back and forth between those two states is
<v Speaker 6>like they nail that stuff.
<v Speaker 2>And it's like that's like for our age grub specifically,
<v Speaker 2>like Atari fifty is fascinating and it was put together
<v Speaker 2>so love time.
<v Speaker 6>I love thee the Greatest Generation right, that's too old, right.
<v Speaker 2>It was like, oh, this is specifically for me.
<v Speaker 1>Yeah, when we were having that little tournament here in
<v Speaker 1>this room, like you mentioned, Chuck Son, you did feel
<v Speaker 1>like being at a friend's sleepover and is passing the
<v Speaker 1>control around and that does feel very boomery. I got
<v Speaker 1>my cheeks clapped playing that. It was I was having
<v Speaker 1>a blast. It was so fun.
<v Speaker 4>It was amazing, like remembering that smoke combo that I
<v Speaker 4>used to do as a ten year old, and it
<v Speaker 4>just immediately like I hope this still works, and it did.
<v Speaker 4>It was this bizarrely good feeling.
<v Speaker 7>I can I make a real pitch for Mortal Kombat
<v Speaker 7>being the winner here. This is the last game my
<v Speaker 7>mom could beat me at a.
<v Speaker 2>Literal boom boom.
<v Speaker 1>Yeah, I think I think it's Mortal Combat.
<v Speaker 2>Yeah.
<v Speaker 6>I really liked the idea of Earthy On winning this
<v Speaker 6>and even I think it's probably Mortal Kombat. It's just
<v Speaker 6>the perfect idea of this whole concept of letting of
<v Speaker 6>getting all this information and having real editors and journalists
<v Speaker 6>go in and explore a topic and say, here, I
<v Speaker 6>know what people are going to be interesting because I'm
<v Speaker 6>also one of those boomers, and just putting it all
<v Speaker 6>together in such a sleek package, and it's it's awesome.
<v Speaker 1>It's really we should have listened to Backlar from the
<v Speaker 1>top and some time yet.
<v Speaker 4>Have more time to go back to the cats category.
<v Speaker 1>No, just went well.
<v Speaker 6>If people do like that Mortal Kombat game, though, play
<v Speaker 6>Atari fifty. It's great. It really is a fantastic documentary
<v Speaker 6>as well.
<v Speaker 1>All right, best Boomer game of the Year runners up
<v Speaker 1>Earthly On, Final Fantasy Tactics, The Evilies Chronicles, and Winning
<v Speaker 1>is Mortal Combat Legacy Collection. Congratulations? Oh sorry, sorry Sirry Yeah, definitely, no,
<v Speaker 1>those are gay. How are we feeling? We we think
<v Speaker 1>we could go do another category.
<v Speaker 3>I think it would be good to toss a bricky break,
<v Speaker 3>bricky bricky.
<v Speaker 2>Let's get bricked up.
<v Speaker 1>Everybody see on the other side of this, I don't
<v Speaker 1>have to pee. You never do a right dog. It's
<v Speaker 1>time to start the show. Are you ready to go? Uh? Dude?
<v Speaker 2>Yeah, dude, I'm ready.
<v Speaker 1>No, crump, you look like you are in a den
<v Speaker 1>of iniquity right now.
<v Speaker 6>I don't know what that means, and I don't know
<v Speaker 6>what you want. It's not like I have a home studio, Jan,
<v Speaker 6>Yes you do.
<v Speaker 1>The computers that main Gear built for us have Nvidia
<v Speaker 1>g Force RTX Chippoo's in them, and with the Nvidia
<v Speaker 1>Studio drivers and in video broadcast, you can turn even
<v Speaker 1>your man cave into a professional studio. Using broadcasts, you
<v Speaker 1>can upgrade your webcams, microphones, and speakers using the power
<v Speaker 1>of machine learning to take our shows, voice chats, and
<v Speaker 1>video conferences to the next level. You can use audio
<v Speaker 1>effects like noise removal.
<v Speaker 6>Oh yeah, I guess I have a fan on. Well,
<v Speaker 6>it's hot, I'm not going to turn that off. Let
<v Speaker 6>me just hit this right here. Is that any better?
<v Speaker 2>Jan?
<v Speaker 1>Much better? We can clean up your shot with auto
<v Speaker 1>frame and video noise removal and Grub. You can even
<v Speaker 1>make it look like you were paying attention using the
<v Speaker 1>eye contact.
<v Speaker 2>Tool so I could still watch my stories.
<v Speaker 1>Yes, yes you can. Nvidia Broadcast is a universal plugin
<v Speaker 1>that works with most live streaming, voice chat, and video
<v Speaker 1>conferencing apps. It's supported on any n Video, g Force, ARTXGPU,
<v Speaker 1>and since I'm using the Nvidia Studio drivers, I'll get stable,
<v Speaker 1>optimized performance in Adobe Photoshop, Da Vinci resolved in all
<v Speaker 1>the other apps that I need to use to fix
<v Speaker 1>our mistakes in post you know what.
<v Speaker 6>Thank you to ban Gear and in Nvidia for supplying
<v Speaker 6>are in Vidia Studio PCs in Video Broadcast, your AI
<v Speaker 6>powered home studio and video studio, the software advantage for
<v Speaker 6>all creators.
<v Speaker 2>Jan, I'm not.
<v Speaker 6>Even looking at the camera at all right now, Grub,
<v Speaker 6>stop stop looking at me.
<v Speaker 1>I haven't looked at you forever.
<v Speaker 2>Everyone, I think.
<v Speaker 1>I want to take this opportunity to congratulate Jeff grab
<v Speaker 1>On holding a screwdriver. We're all very proud of him.
<v Speaker 4>He's been really weird with like potentially violent props lately.
<v Speaker 1>Screwdrivers have always scared me, uh Jen, and he's one
<v Speaker 1>on one. Do you guys not watch.
<v Speaker 2>A lot of stuff. They're so sharp.
<v Speaker 6>It's so sharp, and uh yeah, I'm not going to
<v Speaker 6>touch the tip.
<v Speaker 2>But thank you, Jan for everything you've done for me.
<v Speaker 1>I'm using coupons now because of you. Wow. That means
<v Speaker 1>the world to me. There we go.
<v Speaker 4>You didn't know about coupons. I know about them.
<v Speaker 5>I thought you were one of these coupons.
<v Speaker 4>I was afraid of them, scared of being Oh, you're
<v Speaker 4>still not paying the uh listed retail price for things
<v Speaker 4>or whatever.
<v Speaker 1>No, I'm financially cavalier with mr uh excuse me, it's
<v Speaker 1>ghost dog.
<v Speaker 8>Please, He's sorry. All right, all right, gang.
<v Speaker 1>Well that's enough heartwarming things for now, because our next
<v Speaker 1>category is something very fun for some people.
<v Speaker 2>Disappointment of the Year.
<v Speaker 1>God, I feel Backlars. He's just emanating right now. He
<v Speaker 1>rubbed Xbox l I, x Mario, Kart World, Wants Hunter, Wilds,
<v Speaker 1>Mug Sizes five G, Everybody's Hot Shot, Golf to a T, Mafia,
<v Speaker 1>The Old Country, FBC, Firebreak, hyper Light Breaker, Super Mario Party, TM,
<v Speaker 1>Jamboree Dash, Nintendo Switch TM two Edition plus Jamboree TV,
<v Speaker 1>Drag and Drive, Metroid Prime four, and then they switched to.
<v Speaker 2>Oh I want to customer Mike Manatti.
<v Speaker 1>The mugs are not too small.
<v Speaker 2>Thank you, great size mug.
<v Speaker 4>Yeah, it turned off of a very normal size.
<v Speaker 1>Go fuck yourself perfect.
<v Speaker 5>If you have a Cure Egg that has a large setting,
<v Speaker 5>you just need another mug.
<v Speaker 1>Wow, Mike for you. I'm not even going to cross
<v Speaker 1>it out. I'm going to delete it. Whoa, there we go.
<v Speaker 2>I want to offer a cross out here in backlar.
<v Speaker 2>We'll see how you feel about it. So the rock
<v Speaker 2>Xbox ally x we uh. We did a kind of
<v Speaker 2>first look at it when it first came out of video,
<v Speaker 2>and it's maybe the least flattering hardware profile you could
<v Speaker 2>possibly see the original video when nothing worked at all.
<v Speaker 2>But now that it's I do have it working. I
<v Speaker 2>do hate the window cross it off. I'm already convinced.
<v Speaker 6>Can we replace it with the Windows Full Screen Experience instead? Ooh,
<v Speaker 6>good call, because that's the that's the app that they
<v Speaker 6>came up with to make all these windows hands.
<v Speaker 1>Dan, you're still not actually using this.
<v Speaker 2>I just loaded them to Steam like every once in
<v Speaker 2>a while, like during Simpsons Fortnite. I used it for
<v Speaker 2>like efic store stuff. So it's nice to have all
<v Speaker 2>those store fronts stuff I just do Steam ninety eight
<v Speaker 2>percent of the time. And me being the dumb bitch
<v Speaker 2>I am.
<v Speaker 6>I totally bought into Microsoft being like we care about this,
<v Speaker 6>We're going to get this right. And I think the
<v Speaker 6>Windows full Screen experience is disappointed still.
<v Speaker 5>Is the Windows full Screen experience only on the rock No,
<v Speaker 5>they put they started, it's going to be on the
<v Speaker 5>Lenovo leadon go To is gonna have it, And I.
<v Speaker 3>Don't think it's rolled out to anything else. It's supposed
<v Speaker 3>to be everywhere. That's just supposed to be a like
<v Speaker 3>Steam Big Picture Mode. It's supposed to be like that
<v Speaker 3>in the Xbox app and on handhelds.
<v Speaker 5>I think that, Yeah, the software is what we're just.
<v Speaker 2>Yeah, that's hardware is like I like the heart, Like
<v Speaker 2>when I traveled here, I brought That's the main thing
<v Speaker 2>I've been bringing it. Yeah, Yeah, it's solid.
<v Speaker 5>The thing I would complain about, and I think this
<v Speaker 5>is not exclusive to portables, is if you are using
<v Speaker 5>like Bluetooth controllers, there's just still like lag and it's
<v Speaker 5>like some of that stuff is like not the best.
<v Speaker 2>There's gonna be so many variables, yeah, like there's.
<v Speaker 5>Because you're just there are all these different you know computers, right,
<v Speaker 5>you have.
<v Speaker 2>The audio kinda cutting out. I was watching the Mortal
<v Speaker 2>Combat legacy collection stuff in my AirPod kind of getting
<v Speaker 2>crack late.
<v Speaker 1>Like there's you know, ironically, could still be a Windows that.
<v Speaker 5>The rock, And I think it's a it's a it's
<v Speaker 5>a bit of a misnomer to like associate all of
<v Speaker 5>those Windows shortcomings with just the rock.
<v Speaker 2>So that's that's a Windows.
<v Speaker 5>Experience. Oh my god, it is hot hot doukie.
<v Speaker 6>And it just it solved zero the problems it was
<v Speaker 6>it was portrayed to be solving of, like here's gonna
<v Speaker 6>be the one experience you can go into and every
<v Speaker 6>like it's gonna be like a steam deck and everything
<v Speaker 6>will be like updated here and handled here, and like no,
<v Speaker 6>you still have to navigate through windows sometimes.
<v Speaker 5>And it's compounded by the I feel like maybe saying
<v Speaker 5>the lie is like too harsh, but like this incredibly
<v Speaker 5>disingenuous idea that like they somehow are standing behind this
<v Speaker 5>thing and like.
<v Speaker 6>It's like always they know the problem and they don't
<v Speaker 6>know how to solve it.
<v Speaker 1>Yeah.
<v Speaker 3>I think the bigger problem is they had a plan,
<v Speaker 3>because they talked about this with some like journalists and stuff.
<v Speaker 3>They had a plan, and the plan is good, and
<v Speaker 3>they outline technically how it would happen, you know, like
<v Speaker 3>reducing ram usage of Windows by not having the desktop
<v Speaker 3>and stuff. They just fucked up the plants and that's
<v Speaker 3>the disappointing execution.
<v Speaker 5>So gross, how bad that experience is, and it should
<v Speaker 5>not go unpunished everyone being forced to deal with it.
<v Speaker 6>In my home when I built a computer for my
<v Speaker 6>kid recently, and I'm like, all right, so you gotta
<v Speaker 6>go to Windows, Like I thought Windows was bad because
<v Speaker 6>she uses the original Roger Ally and I'm like, look,
<v Speaker 6>let me just do it this Windows.
<v Speaker 5>Taking you told me not to take candy from.
<v Speaker 1>It had that same entergy like you told me not
<v Speaker 1>to do this.
<v Speaker 5>So yeah, Windows full screen?
<v Speaker 6>How dare you crust out the ally x there?
<v Speaker 1>Yeah?
<v Speaker 4>Did anybody even really have any hopes for Drag Extra Drive?
<v Speaker 2>No?
<v Speaker 6>No, it's like and yet it's somehow still very disappointing.
<v Speaker 6>It's worse than you would expect exactly.
<v Speaker 5>That's what makes it uniquely disappointed.
<v Speaker 1>Maybe maybe the can is not big enough there.
<v Speaker 2>I like that winter this is the one that like, oh,
<v Speaker 2>we're all excited for it, and then like they had the.
<v Speaker 5>Cat, the bar was low for dragon and drive and
<v Speaker 5>then it's somehow still fell under it.
<v Speaker 7>If you're gonna make a game where you're representing like
<v Speaker 7>part of the population, like.
<v Speaker 1>We talk about that, so nothing to do with a
<v Speaker 1>wheelchairs nails happened.
<v Speaker 7>Wheels nail the details, like show some respect to like
<v Speaker 7>what you're trying to do, spend the time on it
<v Speaker 7>to get it right.
<v Speaker 1>Like cyborgs they like and Nintendo won't call them wheelchairs
<v Speaker 1>is a base war situation. I wish it was a
<v Speaker 1>base war situation.
<v Speaker 2>Every day in my life. I wish it was a
<v Speaker 2>base wars.
<v Speaker 5>I thought they were just cyborgs like bolted into the.
<v Speaker 4>Game, like about like wheelchair basketball and like mean to
<v Speaker 4>people in wheelchairs.
<v Speaker 1>Isn't that called murder ball?
<v Speaker 2>Right right?
<v Speaker 1>I thought the sport was called I don't know. I
<v Speaker 1>think we could cut to a t. I don't think
<v Speaker 1>it's the biggest disappointment of the year.
<v Speaker 2>I was pretty disappointed by it. I mean, like I
<v Speaker 2>love Katamari lot and it's like all the trailers and
<v Speaker 2>everything's like, oh, this looks like I love this concept
<v Speaker 2>and everything, and very quickly it was like, oh, this
<v Speaker 2>is not the game I'm looking for.
<v Speaker 1>I wound up like beating it and it was just
<v Speaker 1>I think I was looking for more zaniness like a
<v Speaker 1>Kato Mari would present and then what was his other
<v Speaker 1>game after Kato Mario? We know boy, something similar to that,
<v Speaker 1>but this was like kind of like a lighthearted bromp.
<v Speaker 1>It wasn't anything. It also has a fantastic title sequence.
<v Speaker 1>Sure it just like I kind of got bored. Yeah,
<v Speaker 1>a lot to the gameplay. Yeah, yeah, so I based
<v Speaker 1>off of some other things, especially after hearing I'll talk
<v Speaker 1>about windows for a minute.
<v Speaker 5>I didn't play Mafia. I mean to who put it
<v Speaker 5>on here?
<v Speaker 1>I don't know.
<v Speaker 5>I think maybe just like the energy of the group did.
<v Speaker 5>I talked to Vinnie about this game for a long time.
<v Speaker 5>He really likes I enjoyed something. You like it and
<v Speaker 5>I like it.
<v Speaker 6>And it's a narrative, linear, straightforward game. And I'm typically
<v Speaker 6>it's not like, oh, that's for poison into me, but
<v Speaker 6>usually they have to do a little something to win
<v Speaker 6>me over. This one did in terms of just having
<v Speaker 6>the right presentation, great great performances, and it doesn't get
<v Speaker 6>in its own way.
<v Speaker 1>It has good pacing. It also has Italian vision. It
<v Speaker 1>has Italian vision.
<v Speaker 2>Yeah, yeah, you can like, what do you see.
<v Speaker 4>See there's a Canoli over there, man COTTI see the
<v Speaker 4>oil waves in the air.
<v Speaker 1>Yeah yeah, yeah yeah. Trail Mafia the Old Country for
<v Speaker 1>me is like a Sleeperhead of the Year.
<v Speaker 2>That's cool. I'm going to play.
<v Speaker 1>That's it's a friend of the website mask Matt Piscatel
<v Speaker 1>Game of the Year.
<v Speaker 6>I see I've not got He's not sad me his
<v Speaker 6>top ten list. I think that's to be the case.
<v Speaker 6>We'll see, we'll see what he says. All right, that'll
<v Speaker 6>be on giant bomb dot com this weekend.
<v Speaker 5>And Mafia is about Italian?
<v Speaker 2>Did you know the Godfather was Italian?
<v Speaker 1>I do know that, Yes, okay, all.
<v Speaker 2>Right, I don't think about it while I'm watching it,
<v Speaker 2>but if you ask me, gun in my head to
<v Speaker 2>be like, yeah, it's Italian Mafia.
<v Speaker 1>Yeah okay, nice Sopranos. Was that Italian? Yes, okay, I'm
<v Speaker 1>going to get ahead of this. This is our list.
<v Speaker 2>This is Giant Bombs, and I know it's I am
<v Speaker 2>maybe the outlier on Metroid Prime four being so hot
<v Speaker 2>on him when I do want to want to get
<v Speaker 2>of it because and you sure you want to do
<v Speaker 2>this right now? I dan standing.
<v Speaker 5>So I played pickup hockey once a week with a
<v Speaker 5>bunch of guys I've been playing with for for a while,
<v Speaker 5>and you know a lot of them are like first
<v Speaker 5>name basis guys. I just you know, I go. I'm
<v Speaker 5>there like maybe twice a month. I try. I just
<v Speaker 5>try and go when I when I just need conditioning.
<v Speaker 5>You know, there's a dude there who uh was a
<v Speaker 5>very real sweet guy. We we get along. I only
<v Speaker 5>know him by his first name, and we were sitting
<v Speaker 5>on the bench, you know, waiting to get back on
<v Speaker 5>the ice, and he turned to me and he goes,
<v Speaker 5>I think I saw you doing like a Metroid review.
<v Speaker 5>Why don't you give it a five out of five?
<v Speaker 2>Had this guy played it?
<v Speaker 1>Finished it? He did?
<v Speaker 3>Ye?
<v Speaker 5>So you know I instantly deflected and blamed it all
<v Speaker 5>on you. I'm kidding, I' kidding.
<v Speaker 2>I stand by it.
<v Speaker 5>I just thought that should color the kind of situation
<v Speaker 5>that that that we're going to hear.
<v Speaker 2>So I understand I believe, like grub Imnati, for sure,
<v Speaker 2>there is that chasms, very big of disappointment. But for me,
<v Speaker 2>I was not disappointed at all. I know Sean, You've
<v Speaker 2>you've got your criticisms, but it's a little disappointing.
<v Speaker 5>Yeah, it's not like it's not the most I've played
<v Speaker 5>a lot of.
<v Speaker 3>Yeah, so for disappointment of the year. I think that's
<v Speaker 3>why I'm surprised you want to go to it right away.
<v Speaker 3>I'm not, well, sure, I don't. I don't know if
<v Speaker 3>that's happening right now. I don't think it's the most
<v Speaker 3>disappointing thing, but it it did disappoint me a little
<v Speaker 3>bit because, like, like the guy said, who do expect more?
<v Speaker 3>We expect so much of Metroid and we'll let them
<v Speaker 3>down a lot because it wasn't what they were expecting
<v Speaker 3>out of the game. It even for me knowing what
<v Speaker 3>to expect, knowing what Prime three was, but these trailers
<v Speaker 3>were portraying I'm like, oh, yeah, that's that's going to
<v Speaker 3>be like this, follow it to Prime three.
<v Speaker 1>That makes sense. It was still a little disappointing to me.
<v Speaker 5>Yeah, I think that's the thing, right, Like everyone knows
<v Speaker 5>the development turbulence, right, everyone knows the past and how
<v Speaker 5>we got.
<v Speaker 1>Here, even accounting for that, right.
<v Speaker 5>Yeah, And still I'm not saying it's the most disappointing,
<v Speaker 5>but it might be a bold.
<v Speaker 1>It's not going anywhere, okay, not right now? Yeah right now,
<v Speaker 1>you know I.
<v Speaker 4>Saw him be in it, But like that is because
<v Speaker 4>I'm I'm kind of slowing down immensely. It's like I'm
<v Speaker 4>almost pushing myself a little bit. It's I'm not liking
<v Speaker 4>it less and less the further I get in. That
<v Speaker 4>whole Lava area was dog shit.
<v Speaker 2>It was nothing but.
<v Speaker 4>Just like linear, go to a room, fight things, no platforming,
<v Speaker 4>no puzzle solving, no exploration. I don't even I don't
<v Speaker 4>even know if it can call this game in metro Vana.
<v Speaker 5>At this point we did say that this game is
<v Speaker 5>not sure, okay.
<v Speaker 4>Right, and I just, like, you know, I was fine,
<v Speaker 4>like okay, yeah, so you know you have like this
<v Speaker 4>desert connecting these like five all their small biomes. As
<v Speaker 4>long as all those were like many Metroid maps would
<v Speaker 4>have been fine, but like most of them are just
<v Speaker 4>very like incredibly linear. Each room has like two exits.
<v Speaker 4>The way you came in, the way you go out.
<v Speaker 4>You barely see any extra items or you barely see
<v Speaker 4>anything like, oh well, I'll be able to come back
<v Speaker 4>here someday and do that even the rate I'm getting
<v Speaker 4>upgrades incredibly slow.
<v Speaker 1>None of them are that interesting or new.
<v Speaker 4>The one new interesting thing I gotten the viola is fun,
<v Speaker 4>but you know, like very early on you get that
<v Speaker 4>charge shot, you kind of move around. That's neat Basically
<v Speaker 4>nothing else as interesting as that after like being in
<v Speaker 4>it for ten hours.
<v Speaker 2>Wait, when you put it that way, it sounds kind
<v Speaker 2>of diappointing.
<v Speaker 3>I do think that's the divide here though, because at
<v Speaker 3>the same time everything Mike was say, I'm like, well, yeah,
<v Speaker 3>it's that's that's Prime.
<v Speaker 6>Yeah.
<v Speaker 3>The Magma area is a very interesting. Neither is Magmare Caverns.
<v Speaker 5>Yeah.
<v Speaker 1>I mean, give me a moment, Magmore caverns.
<v Speaker 3>You know what you do, You break a block and
<v Speaker 3>then you roll across the lava you see something cool.
<v Speaker 3>But that's linear lit more action driven. I think a
<v Speaker 3>lot of that is what Prime is and what differentiates
<v Speaker 3>it from I disagree.
<v Speaker 6>I think that Metro Prime one did a better job
<v Speaker 6>of at least baking it one did one. You know,
<v Speaker 6>I don't even care about the comparisons anymore. Metro Prime
<v Speaker 6>four is a pretty bad game. It doesn't it doesn't
<v Speaker 6>have like even like comparing it to itself. The gameplay,
<v Speaker 6>the mechanics are so fun, so good, like moving the
<v Speaker 6>character around, aiming, shooting, going into morphball, getting on the motorcycle.
<v Speaker 6>All of that is so it feels so good, and
<v Speaker 6>then you just the funnest stuff you do with that
<v Speaker 6>usually is the combat, and there's a lot of that.
<v Speaker 6>The whole last half of the game, last third at least,
<v Speaker 6>is an action game, and it's it's it's an okay
<v Speaker 6>action game. But even then it's like it gets pretty repetitive. Yeah,
<v Speaker 6>for me, where it breaks down is going into these
<v Speaker 6>smaller lopped off areas and they are I just don't
<v Speaker 6>feel like I am this explorer in any way. Even
<v Speaker 6>when the other games fake that they did better, they
<v Speaker 6>did a better job at least make it feel like, Okay,
<v Speaker 6>you found a new home base at this safe spot,
<v Speaker 6>and now you can go out there and sort of
<v Speaker 6>poking prod in this area and see what you can find.
<v Speaker 6>There was at least some of that in the previous
<v Speaker 6>Prime games. This has none of that to its extreme detriment,
<v Speaker 6>where it just feels like you are going through the
<v Speaker 6>stuff that they could get done to get this game
<v Speaker 6>pushed out the door. That's what it feels like the most.
<v Speaker 3>And I do think that's where we mean the male
<v Speaker 3>way to put it that way, because that is what's
<v Speaker 3>disappointing for me, as well as the fact that it's
<v Speaker 3>not it's not giving you the vibes as much. It
<v Speaker 3>feels so like if there is a delineation, it feels
<v Speaker 3>so Prime and not enough Metroid that I think that's
<v Speaker 3>where the disappointment for me comes from.
<v Speaker 4>I guess I just never really thought of Prime the
<v Speaker 4>way you are, Like, yeah, Prime one, I play through
<v Speaker 4>multiple times that a game is always so pretty open
<v Speaker 4>to me, it feels like it does leave room for exploration.
<v Speaker 2>I just did Prime two, and.
<v Speaker 4>The same thing I was exploring constantly. I was getting
<v Speaker 4>lost sometimes I didn't know where to go next, and
<v Speaker 4>that felt really good. Like Prime three is the one
<v Speaker 4>that I played half of and I kind of off,
<v Speaker 4>probably because I wasn't liking those aspects of it. And
<v Speaker 4>you know, it didn't really occur to me that this
<v Speaker 4>was going to double down on Prime threes. What I
<v Speaker 4>kind of thought were perceived as maybe misdirections for the series.
<v Speaker 4>So yeah, like you know, that aspect of it is
<v Speaker 4>disappointing to me, and I you know, if if they
<v Speaker 4>think that's what prime should be, I think that that's
<v Speaker 4>a deeply flawed way of thinking.
<v Speaker 1>About the series. I think there's a couple of easy
<v Speaker 1>cuts so we can keep things moving. Hyper Light Breaker,
<v Speaker 1>anyone play it. I know that a couple of people
<v Speaker 1>were fans of Drifter.
<v Speaker 6>Yeah, I like Drifter, and then I never gotten around
<v Speaker 6>a Breaker specifically because people were saying it was pretty disappointing.
<v Speaker 1>So I'm just gonna go ahead and cut that.
<v Speaker 2>I all cut or offer up Mario Party because even
<v Speaker 2>as like the resident Mario Party guy, I don't trust
<v Speaker 2>these like you know, when Nintendo announced this, you know, Jane,
<v Speaker 2>we played that.
<v Speaker 1>They couple of fun. It's the one thing they let
<v Speaker 1>me play with.
<v Speaker 3>This.
<v Speaker 2>I didn't love the original Jamboree. And also just when
<v Speaker 2>they do these convoluted oh Nintendo Switch two Edition plus
<v Speaker 2>this thing, it's just like, eh, it's rarely substantial, except
<v Speaker 2>like like Bowser's theory, which is like insanely good.
<v Speaker 1>But I think we should keep it because we all
<v Speaker 1>thought we'd be able to play with a camera stuff.
<v Speaker 6>Yeah, that's so this is where it's at for me,
<v Speaker 6>where it's like the camera stuff in the main Mario
<v Speaker 6>Party that they added. That was great, that's fun, and
<v Speaker 6>that's what I wanted. So it met my expectations on
<v Speaker 6>that level. And then they were like, we look at
<v Speaker 6>the Jamboree TV thing. Yeah, and we all got excited
<v Speaker 6>about the possibility of doing that exact same thing together
<v Speaker 6>online with each other.
<v Speaker 1>And that's local only with no obvious good reason whatsoever.
<v Speaker 3>Indirect contradiction to a support article that online is why
<v Speaker 3>I think this is just bad.
<v Speaker 2>I don't even know. This is a disappointment because like
<v Speaker 2>it didn't ever sound great. Yeah, I kind of I
<v Speaker 2>get what you're saying.
<v Speaker 6>Like the original game, then I was excited about it,
<v Speaker 6>but I was more excited about the cameras in the
<v Speaker 6>main game, and that works.
<v Speaker 2>There's not much of a castle.
<v Speaker 7>I think, of everything on this list, this is the
<v Speaker 7>one that's most likely to disappoint a child.
<v Speaker 1>That's true.
<v Speaker 6>Yeah, but them kids also, they can like a lot of
<v Speaker 6>kids are gonna be playing see you know, like look
<v Speaker 6>to your left.
<v Speaker 4>The kids hate Mario Party anyways, they cannot are you
<v Speaker 4>fucking talking about now?
<v Speaker 6>The kids think they like it until they start playing it,
<v Speaker 6>and then it's like a meltdown.
<v Speaker 4>They're yes, they absolutely they cannot handle Mario party. They
<v Speaker 4>always have a bad time because they lose to adults
<v Speaker 4>and they don't like it.
<v Speaker 3>This is one of those you know, it was ultimately
<v Speaker 3>a minor update, Like, yes, it was a paid update.
<v Speaker 3>That's one of those like add on things that they
<v Speaker 3>do to like playing to switch to it.
<v Speaker 2>Was like twenty books. I didn't get excited by this.
<v Speaker 2>You know, why would there be a chasm? You know,
<v Speaker 2>like it's.
<v Speaker 6>Yeah, I think the cast marguments kind of gets me. Yeah,
<v Speaker 6>sure's you.
<v Speaker 4>Guys really feel like even though I just dumped on
<v Speaker 4>much you prime four bit, you think the switch to
<v Speaker 4>has been disappointed?
<v Speaker 3>I added to a list and I just I wanted
<v Speaker 3>to talk through this because I'm pretty disappointed by a
<v Speaker 3>switch to actually because when I actually step back and
<v Speaker 3>think of it as the switch to, what really does
<v Speaker 3>it have? Thank you Dan? Like in terms of you
<v Speaker 3>think of the two the new system, and I know
<v Speaker 3>we've moved into a position where like the PS five
<v Speaker 3>is kind of a PS four pro pro sure now
<v Speaker 3>right exactly, but you do still get those exclusive experiences
<v Speaker 3>where like, yeah, you know we're taking evantgely SSD. We
<v Speaker 3>have such a better processor, we can do things like this.
<v Speaker 3>You have exclusive experiences that feel like they couldn't be
<v Speaker 3>done the old one, whereas with this we have Donkey
<v Speaker 3>Kong Bananza, which literally could be a Switch one game.
<v Speaker 3>They said it was going to be. They just moved
<v Speaker 3>it up so I would perform better. And then what
<v Speaker 3>else do you have on a system? It's kind of
<v Speaker 3>Switch pro experiences, and there's even ways where it's worse
<v Speaker 3>than the previous thing. This the screen is so much
<v Speaker 3>worse than the Switch oled screen. I just I felt
<v Speaker 3>left down by it because I spent a decent chunk
<v Speaker 3>could change to get a system as in some ways
<v Speaker 3>worse than the system that came before it and doesn't
<v Speaker 3>have a ton of new stuff going forward. Even if
<v Speaker 3>it is cool to play these games with better performance,
<v Speaker 3>you know, higher resolutions and stuff, I'm not feeling like
<v Speaker 3>it's a switch to you know what I mean?
<v Speaker 4>Yeah, and I understand that, but like the better performance
<v Speaker 4>thing that is a very big deal to me. Like
<v Speaker 4>I like, I bet Bonanza on Switch one would have
<v Speaker 4>been pretty rough for yeah, most of us to even
<v Speaker 4>be able to handle. I use my switch to every day. Still,
<v Speaker 4>I don't know, and I even if it is the
<v Speaker 4>first party of stuff, and yeah, the first party stuff.
<v Speaker 4>This hasn't been Nintendo's best year. Obviously, does not compare
<v Speaker 4>it to Switch one's Launcher, which was ridiculous, but Bonanza
<v Speaker 4>very good, Kirby Air Riders surprisingly good.
<v Speaker 1>Right, that's not a Switch two game. Oh right, Right,
<v Speaker 1>we haven't talked about Mario Kart yet.
<v Speaker 4>But even just like, this is a great place where
<v Speaker 4>I played Eighties two and Silk Song, and I know
<v Speaker 4>it was a better experience there than I would have
<v Speaker 4>had on my Switch one. There's like a general state
<v Speaker 4>of consoles now we talked about, right, like, the aren't
<v Speaker 4>as exciting as they used to be, and that is
<v Speaker 4>a bit of a bummer for sure.
<v Speaker 6>Yeah, in my head, it's like to talk about my
<v Speaker 6>personal chasm for this. My expectation was this is basically
<v Speaker 6>going to be a switch Pro, and it was a
<v Speaker 6>Switch Pro, and it's a very good switch Pro. I
<v Speaker 6>think I think you're allowed to have, Like, I think
<v Speaker 6>the expectation that a follow up console needs to kind
<v Speaker 6>of meet a higher bar is correct, and it's I
<v Speaker 6>think unfortunate that we're not there anymore. But again that's
<v Speaker 6>how I feel, and I've sort of made peace with that.
<v Speaker 6>I think the performance was such a big thing for me,
<v Speaker 6>Like it's just got to deliver on that side of things,
<v Speaker 6>and it's been pretty good in terms of its tech.
<v Speaker 6>So it's like I'm a little bit in between you
<v Speaker 6>two guys. I think it's just like they.
<v Speaker 3>Have such a better processor and stuff, like they could
<v Speaker 3>do similar things, they just chose not to. I know
<v Speaker 3>that that's kind of Nintendo's deal, but it feels almost
<v Speaker 3>more like a like a business thing of like, well,
<v Speaker 3>why not just keep putting out Switch one version so
<v Speaker 3>that we can then just have enhanced for like.
<v Speaker 1>The hardcore that's inherently disappointing. Let I say, I think
<v Speaker 1>so I'm going to admit this. I think I'm the
<v Speaker 1>biggest Switch one hater in the room. Wow. Wow. I
<v Speaker 1>did not enjoy that system. It made me mad. It
<v Speaker 1>made me mad to hold it and use it. I
<v Speaker 1>didn't like how the.
<v Speaker 7>Games, Yeah, it made me mad, it really did, especially
<v Speaker 7>like I love Pokemon games.
<v Speaker 1>It's the only place to play them.
<v Speaker 7>They played like dog shit and Nintendo maybe like piracy
<v Speaker 7>wouldn't have been such an issue last generation if you
<v Speaker 7>made good hardware and they did the Switch to I
<v Speaker 7>like it. I like playing it. Finally, I like going
<v Speaker 7>and playing my old games that I bought, and they
<v Speaker 7>finally like play the way they feel like they're supposed
<v Speaker 7>to play.
<v Speaker 6>Oh, this does feel like exactly what happened here is
<v Speaker 6>they made a system to address people like you, yes,
<v Speaker 6>and people like Sean who loves the Switch and was like,
<v Speaker 6>I want to feel that way again.
<v Speaker 1>They didn't have anything for that. Yeah. I was listening
<v Speaker 1>to Sean talk about the Switch one like and I
<v Speaker 1>was like, wow, we're different customers. So they nailed my
<v Speaker 1>demographic with the Switch too. I'm very happy with I.
<v Speaker 3>Guess if where we're saying is that I'm the only
<v Speaker 3>one who really was disappointed, then yeah, I guess.
<v Speaker 5>I definitely from the beginning was like, this thing's just fine.
<v Speaker 6>Yeah, and I think that you guys are not in
<v Speaker 6>any way wrong. No, no, no, I get it. They should
<v Speaker 6>have made it more exciting.
<v Speaker 5>Yeah. I kept saying, there's oh, there's nothing to play
<v Speaker 5>on this, there's just nothing to play on this.
<v Speaker 2>Play Warrior World on it now? Yeahmulations at great.
<v Speaker 1>Yeah that's pretty good and awesome. Right now. Brain is broken,
<v Speaker 1>But I'm aligned with you. Greb that I feel like
<v Speaker 1>it is just it feels like a pro And I
<v Speaker 1>think that's just what I've been thinking of this whole time.
<v Speaker 6>And I think the reality is and that not that
<v Speaker 6>that's a matter for the category, And the reality is
<v Speaker 6>this was the switch Pro and they just sort of
<v Speaker 6>spruced it up over time.
<v Speaker 5>The expensive switch pro.
<v Speaker 1>Yea, that's why they did it, so they could charge
<v Speaker 1>more money for it. Put the two on it. I'm
<v Speaker 1>cutting it FBC firebreak. I had fun when I was
<v Speaker 1>playing with you guys. I don't think it was the
<v Speaker 1>biggest disappointment of the year.
<v Speaker 4>I didn't have fun, but I don't know how much
<v Speaker 4>fun I was expecting to have.
<v Speaker 1>It's a miss, for sure. It's a miss. Yeah, it's
<v Speaker 1>like a whiff for sure. But that sticky note monster,
<v Speaker 1>we fought that was cool. There were ideas.
<v Speaker 4>Some of the ideas were too much, like I can't
<v Speaker 4>belily how complicated they made. Some of the objectives like
<v Speaker 4>let's forget works because like fight the zombies.
<v Speaker 2>Yeah, people get that.
<v Speaker 4>This is like collect the notes and then go to
<v Speaker 4>the furnace room and put the canisters onto the zip
<v Speaker 4>line and then shoot them down there. It was kind
<v Speaker 4>of good into the thing.
<v Speaker 1>Was too much. I don't think we would have known
<v Speaker 1>to do all of that. I hadn't already played that, right,
<v Speaker 1>Yeah that's what it was.
<v Speaker 4>Yeah, it just was confusing, and there's like it wasn't fun.
<v Speaker 1>When enemies showed up.
<v Speaker 4>I was like, oh, right, there's another asshole with a
<v Speaker 4>flamethrower here.
<v Speaker 1>Now.
<v Speaker 7>I this this studio has such a strong design vision
<v Speaker 7>and the vibe and the look of their games is
<v Speaker 7>like amazing, and then they made this and it just
<v Speaker 7>falls so short of control in Alan Wake, and yeah,
<v Speaker 7>it's super disappointed me. I I was like, I want
<v Speaker 7>this to be the next game I'm playing with my
<v Speaker 7>friends every week.
<v Speaker 3>It felt like a weird pivot, right.
<v Speaker 1>Yeah, And it just didn't happen, And it did feel
<v Speaker 1>like a lazy thing they were doing between other things.
<v Speaker 1>I think that's what it like for me. It's like,
<v Speaker 1>why it's not so disappointed.
<v Speaker 6>It's like this was a new team, or it was
<v Speaker 6>a new team created within the team, new director, and
<v Speaker 6>it was like them trying something else off to the side.
<v Speaker 6>So it's like Remedy is still over there making the
<v Speaker 6>Remedy games, and then they're going to try some new
<v Speaker 6>stuff over here. I mean it's like, okay, I can
<v Speaker 6>forgive and forget that four.
<v Speaker 1>Loop will be here before you know it everyone. And
<v Speaker 1>that's right. The four player four loop is a programming
<v Speaker 1>thing where I'm just saying, oh, it's clever, ye.
<v Speaker 2>G on the list.
<v Speaker 5>Are I don't know, maybe I misunderstood the assignment.
<v Speaker 2>I mean, I like, you're right, five G's not as bad.
<v Speaker 1>It's not. I mean it's not selling network right, No,
<v Speaker 1>it's technology. I'm on T Mobile and it's not been
<v Speaker 1>that bad. Yeah. I was gonna say, do you get
<v Speaker 1>ultra wide band because.
<v Speaker 5>All the time I think, yeah, I'm just constantly disappointed
<v Speaker 5>with it.
<v Speaker 2>I guess is really strong in my home.
<v Speaker 6>For me, it's like, oh, it's working the way that
<v Speaker 6>it was actually promised to a certain.
<v Speaker 5>Yeah, maybe it's regional. I feel like because I went
<v Speaker 5>through an internet issue this year, did Chuck have something
<v Speaker 5>to do with it?
<v Speaker 1>Jerry Still, I'm sorry for hearing your complaints and trying
<v Speaker 1>to help you. I will do it, like I said,
<v Speaker 1>Jerry Still, he's saying that Chuck was the disappointed I
<v Speaker 1>was telling you back, you know, get the tinfoil, put
<v Speaker 1>it on your head. Protect yourself from you.
<v Speaker 5>It didn't work, no, And I think it just made
<v Speaker 5>me sort of like relitigate, like how disappointed I am
<v Speaker 5>and stuff like that, because I wanted to seek out
<v Speaker 5>five G as a home internet solution and it just
<v Speaker 5>wasn't cutting it. And I'm just like, nothing works, nothing works.
<v Speaker 5>I'm not impressed with anything.
<v Speaker 2>Five G is like sort of a.
<v Speaker 6>Idol for all of technology being disappointed right now, Like
<v Speaker 6>I could become.
<v Speaker 5>Like the sort of punch line slash scapegoat for all
<v Speaker 5>these things. But I'm just like I you know, when
<v Speaker 5>I was young and you have these like fantasies of
<v Speaker 5>the future where you're like, oh, man, it doesn't matter
<v Speaker 5>because all this ship's going to be like this.
<v Speaker 6>Two years ago when it's like man, the new iPhone's
<v Speaker 6>got all this new stuff in it, and now it's
<v Speaker 6>just like there's nothing, and I.
<v Speaker 5>I don't know, like I'm just consistently unimpressed with with
<v Speaker 5>that kind of because like I was like, oh, you
<v Speaker 5>know what, I can't I can't have a fiber solution
<v Speaker 5>where I live just because of reasons, and five G
<v Speaker 5>would work for what we do right for our our
<v Speaker 5>kind of work. When it's not there it's just not.
<v Speaker 2>Maybe that's your disappointment is where you live.
<v Speaker 1>Maybe it's New Jersey.
<v Speaker 5>No, it's not even that. It's not New Jersey. It's
<v Speaker 5>my street, if you can believe it. But yeah, I
<v Speaker 5>just it's yeah, I just I'm I want to be
<v Speaker 5>impressed by something and I've just not been.
<v Speaker 1>Well, you know what, let's keep it on, you could
<v Speaker 1>take it off. It's just a do you want to
<v Speaker 1>lock anything? Because nothing has been bolded. We cross out
<v Speaker 1>fire brick see Dragon Drive. Let's not hold anything yet.
<v Speaker 5>Dragon Drive should probably go.
<v Speaker 2>I want to take off everybody's golf because it's like
<v Speaker 2>that game is not good. But also it's not like
<v Speaker 2>we were all like, oh, circle the date on your calendar.
<v Speaker 2>It's the hot Shots, Like I like hot Shots.
<v Speaker 6>It's a good golf game, and we knew we knew
<v Speaker 6>it was a new developer, so we kind of had
<v Speaker 6>a pretty good idea that it wasn't going to be
<v Speaker 6>what it should be.
<v Speaker 2>Yeah, So it's not like it came out and we
<v Speaker 2>were like oh no, it's like we did a stream
<v Speaker 2>and we're like, man, this isn't that great, you know.
<v Speaker 1>Mike Manatti, can you tell me a story about Monster
<v Speaker 1>Hunter Wilds.
<v Speaker 4>Well, it's funny going into this year, I believe I
<v Speaker 4>said my two most anticipated games were Metroit.
<v Speaker 2>Prime four and Monster Hunter. I'm sorry.
<v Speaker 4>It turns out like this has been one of my
<v Speaker 4>favorite years. Like so many games I love, I just
<v Speaker 4>thought the ones I thought they would be.
<v Speaker 2>I'll start world.
<v Speaker 4>This is weird because it like it does leave a
<v Speaker 4>good impression because like it seems really neat at first,
<v Speaker 4>these giant monsters, you're fighting them, there's all these systems,
<v Speaker 4>you're playing with your friends in this world is so big.
<v Speaker 4>But then there's like all these weird problems, like that
<v Speaker 4>their engine, the Ari engine, just is running really poorly
<v Speaker 4>with this game. Even like a pretty nice PC. This
<v Speaker 4>game just felt so heavy. It felt like it was
<v Speaker 4>wearing cement shoes at all times. Just it's hitching and
<v Speaker 4>just not being reliable. And then you know, and I know,
<v Speaker 4>like the big Monster Hunter fans will be like, well,
<v Speaker 4>because you know, if the post game is the real game, Well,
<v Speaker 4>I still have to play through this campaign for hours,
<v Speaker 4>and they made it as uninteresting as possible, just super
<v Speaker 4>easy vote for a bunch of story and characters like
<v Speaker 4>they didn't really care about or want to engage with
<v Speaker 4>that much zero Room four Exploration are really interacting with
<v Speaker 4>that open world that they created. Yeah, no skimble Shanks,
<v Speaker 4>no scamble Shanks, no rum Tum tunguer.
<v Speaker 7>It just was like it was dragging me, like while
<v Speaker 7>I was trying to, like I really wanted to get
<v Speaker 7>into it engagement, Like you're talking about slowing me down for.
<v Speaker 3>Yeah, to both of Mike's points, the big ones there,
<v Speaker 3>like you can't expect someone to anytime you give someone
<v Speaker 3>the argument, oh it gets so good after you're like
<v Speaker 3>fifty hours. Now, I can never be the argument because
<v Speaker 3>most people are going to put in like five hours
<v Speaker 3>maybe and then decide if they like it or not,
<v Speaker 3>and then really they're gonna play the main story. Like
<v Speaker 3>I know, Master Hunter's identity is that you play for
<v Speaker 3>hundreds of hours and it's almost an MMO style experience
<v Speaker 3>you hop on with your friends and stuff. That's not
<v Speaker 3>what most people playing the game are going to want
<v Speaker 3>of it, and even me, I've played plenty of Monster
<v Speaker 3>Hunter games, that's not what I want of it, Like
<v Speaker 3>I've there are better Monster Hunter campaigns, and while this
<v Speaker 3>is a fun action game, I feel it's they they've
<v Speaker 3>reached the point where so much has changed that just
<v Speaker 3>doesn't feel very Master Hunter to me anymore. They hand
<v Speaker 3>you so much stuff. Well, the were being thrown around
<v Speaker 3>this year was friction with it, and I've always thought
<v Speaker 3>tension is the better word to scribboy last.
<v Speaker 1>Yeah, because it's so safe.
<v Speaker 3>You never feel like you're in danger in the way
<v Speaker 3>that you should with a hunting game. And also yeah,
<v Speaker 3>with the performance, Like I'm like, man, I know I
<v Speaker 3>got this was back when I head a thirty sixty
<v Speaker 3>TI in my machineam. I know it's a lower end,
<v Speaker 3>slightly older card, but even on low settings like seven
<v Speaker 3>twenty P, I'm struggling to get like forty to fifty fps. Like, man,
<v Speaker 3>this engine was not designed to have games like this.
<v Speaker 1>I was really excited when I went to Japan last
<v Speaker 1>year to check this out. But I did notice as
<v Speaker 1>I was like playing through the slice of the game
<v Speaker 1>that they made for me, that I blasted straight through it,
<v Speaker 1>and I thought like, oh, I don't think I'm like
<v Speaker 1>that good at games, and specifically Monster Hunter. I've kind
<v Speaker 1>of like it's been a slog sometimes for me. And
<v Speaker 1>then they looked at me and we're like, you could
<v Speaker 1>you could run it back if you want, you want
<v Speaker 1>to do it again, you could do it again. And
<v Speaker 1>then I thought like, oh, maybe they tuned it down
<v Speaker 1>because you know games journalists.
<v Speaker 2>Yeah, yeah, that's the thing.
<v Speaker 1>Yeah, so that you know, they want us to see
<v Speaker 1>as much as possible. And then when the game finally
<v Speaker 1>came out, I assumed like, Okay, there's gonna be a
<v Speaker 1>little bit tougher, and then I breezed through that initial
<v Speaker 1>first cup hours like it was nothing. And you're Sean,
<v Speaker 1>You're right. I think when I think of Monster Hunter,
<v Speaker 1>I think of tension, and I think that was sorely
<v Speaker 1>missing in this game. I still think it's very pretty
<v Speaker 1>when it is running well. I do like the design
<v Speaker 1>and some of the newer monsters, but after how Monster
<v Speaker 1>Hunter World set the world on fire, I fully wanted
<v Speaker 1>this to be a game that I will check out
<v Speaker 1>with friends. I wanted to become the Monster Hunter sicco
<v Speaker 1>that would just play this game like it was an MMO.
<v Speaker 1>But that never happened because it's it just I didn't
<v Speaker 1>care about the story.
<v Speaker 3>Right, And it's so clear that they want you to
<v Speaker 3>get to the post game because that's what everyone talks
<v Speaker 3>up about Monster Hunter. But I don't think making the
<v Speaker 3>main story so easy that you breathe through it is
<v Speaker 3>the way to go. I think make a really interesting
<v Speaker 3>main story so that people get hooked and then they
<v Speaker 3>stick around for the post game hunts.
<v Speaker 4>Or just make the main game more like the postgame
<v Speaker 4>then if that's what you wanted, I felt like, right,
<v Speaker 4>did that a little bit? Is mostly going to the
<v Speaker 4>hunting board and picking hunts, Like that's that's what I
<v Speaker 4>want to do, almost from the get go.
<v Speaker 3>Yeah, I think Master was just on a natural upward trajectory.
<v Speaker 3>I don't think they need to try to escalate that.
<v Speaker 6>Yeah, they tried like that, that's my understanding race that
<v Speaker 6>they tried to make it more appealing to a broader
<v Speaker 6>audience and shaped off some of that tension. Something Edges
<v Speaker 6>does that does that carry over to the post game
<v Speaker 6>at all? Like is the post game like immaculate as
<v Speaker 6>always or is even that.
<v Speaker 4>Because Christian at the Place game he defends it a lot,
<v Speaker 4>but I think he said people are often unhappy with
<v Speaker 4>the post game, mostly because.
<v Speaker 2>Not enough to do content right.
<v Speaker 3>All the Monster Hunter fans I know are like, yeah,
<v Speaker 3>it's still good, but like I'd honestly rather go back
<v Speaker 3>and do hunts and one of the older ones because
<v Speaker 3>those hunts are still good.
<v Speaker 1>Rise has definitely picked up in popularity because our wild's
<v Speaker 1>disappointed so many generations.
<v Speaker 3>Ultimate is like people are rediscovering that game because they're like, oh,
<v Speaker 3>this is the sickost stuff and like I want that
<v Speaker 3>more hardcore master experience.
<v Speaker 1>They get a bit more physical.
<v Speaker 4>I think that they are streamlining the wrong things because
<v Speaker 4>it's still a big pain to like figure out exactly
<v Speaker 4>how to put my friends every time right right, and
<v Speaker 4>like it's just like even some of the menus and
<v Speaker 4>systems like the UI, like streamind some of this stuff
<v Speaker 4>because this stuff still kind of sucks.
<v Speaker 1>Yeah, like fighting monsters that part felt good. Yeah, uh,
<v Speaker 1>I guess it should stick around. Let's stick it around.
<v Speaker 1>We are at four, right, so we don't have to
<v Speaker 1>cut one, and we haven't talked about and we haven't
<v Speaker 1>talked about Mario.
<v Speaker 7>Can I suggest that we cut the Windows Full Screen
<v Speaker 7>Experience because I expected the point?
<v Speaker 1>No, because I didn't.
<v Speaker 6>I mean I was, they just the way they talked
<v Speaker 6>about it, like when I complained early on about like okay,
<v Speaker 6>I'm having my Steam Deck, let's try this Roger ally
<v Speaker 6>and getting in the Windows Experience and being like, oh
<v Speaker 6>my god, this is so miserable. Having to go to
<v Speaker 6>these three different apps just to update this thing so
<v Speaker 6>I could play a game, and having to enter a
<v Speaker 6>password and the keyboard disappearing and having to find some
<v Speaker 6>work round the Windows accessibility settings to bring up the
<v Speaker 6>other full screen keyboard. There's multiple full screen keyboards and
<v Speaker 6>Windows and it's like this is really bad. And then
<v Speaker 6>here hearing Phil Spencer come out and being like we
<v Speaker 6>know and we're doing something about it.
<v Speaker 1>Cool and just yeah yeah and be like okay, so
<v Speaker 1>they get it.
<v Speaker 6>They know what they are hearing me bitch about this thing,
<v Speaker 6>and they're gonna do something about it and uh and
<v Speaker 6>having them come out and be like this is what
<v Speaker 6>we're doing and having all of the same problems. Yeah,
<v Speaker 6>all of the same problems are still there. So it's like,
<v Speaker 6>what do they do? They just sopped a new code
<v Speaker 6>of paint on this thing and called it a day.
<v Speaker 6>It's so extremely frustrating to me.
<v Speaker 3>Jan can you change something for me? Because I was like,
<v Speaker 3>it is technically just called false screening experience, but I
<v Speaker 3>was like, okay, what's now and do they attach to it?
<v Speaker 3>Is the Xbox false screen sperience, and I'm like, okay,
<v Speaker 3>so that makes it even that really solidifies what's disappointing
<v Speaker 3>about for me and Grubb, because this is like if
<v Speaker 3>we're saying the Xbox Alix is good hardware, which is it?
<v Speaker 3>Which it is because it's just an ally x Yeah,
<v Speaker 3>basically just beefed up. So that makes sense. But this
<v Speaker 3>is the thing that they're pointing to in saying and
<v Speaker 3>this is why this is an Xbox and the l
<v Speaker 3>i X is not an Xbox. But they were saying like,
<v Speaker 3>because of this, it's going to at least feel like
<v Speaker 3>it is going to be part of the ecosystem, and
<v Speaker 3>they just dropped the ball so hard.
<v Speaker 4>I got a good idea for discipline of the year.
<v Speaker 4>Why don't you just put Xbox?
<v Speaker 5>Actually, yeah, I mean that's true too, but I think
<v Speaker 5>but at least that all that, But that's just been
<v Speaker 5>a chronic disappointment, especially the Yeah, the thing that really
<v Speaker 5>just kills me, like the full screen. That whole idea
<v Speaker 5>is like you are still having to like whack a
<v Speaker 5>mole with Windows trying to make its way back into
<v Speaker 5>your field of vision, Like it just they just can't
<v Speaker 5>help themselves, Like Windows is too aggressive and too intrusive.
<v Speaker 5>They unless they build an OS from the ground up,
<v Speaker 5>even just like.
<v Speaker 1>It comes with it comes with teams.
<v Speaker 5>Preenstall say, I ran all the bloat where you know,
<v Speaker 5>uh you know, you know, I ran how to run
<v Speaker 5>all the things I usually run on a new PC
<v Speaker 5>on this thing, it's it's insane, Like, oh, do you
<v Speaker 5>want copilot to you know, piss you off? No, I don't,
<v Speaker 5>it's in It's it's mind blowing.
<v Speaker 2>They have co pilot for gaming.
<v Speaker 3>Now, that's a good example of why, like, if we
<v Speaker 3>went broader, I would actually say, like Windows is a disappointment,
<v Speaker 3>but it's also Windows has been disappointing for a long
<v Speaker 3>time Microsoft, I guess, but yeah, exactly, and those are
<v Speaker 3>both like I feel so general, I think this is
<v Speaker 3>a good space.
<v Speaker 1>I like I like X full screen experience down there.
<v Speaker 3>All right, Mario Kart World, let's talk about this one,
<v Speaker 3>because yeah, we have the follow up to Mario Kart
<v Speaker 3>A Deluxe specifically was always going to be an impossible task.
<v Speaker 3>So maybe it's not actually as disappointing, but I do
<v Speaker 3>think it is just a letdown in general, because so
<v Speaker 3>many things about this game are find not even bad,
<v Speaker 3>just they're so okay, fine, and some people say just
<v Speaker 3>straight up bad. Like the way they integrated the courses together.
<v Speaker 3>The road trip thing doesn't really work a lot of
<v Speaker 3>the time. It just feels like you're driving on a
<v Speaker 3>wide lane highways with like occasional obstacles in the games,
<v Speaker 3>it's most boring. Yeah, exactly. And while that's great for
<v Speaker 3>the Knockout Tour, like Dan actually great in a previous discussion,
<v Speaker 3>it feels like the entire game is based around Knockout
<v Speaker 3>Tour and not Mario Kart as we expected. And that's
<v Speaker 3>that's why I was disappointing for me at least.
<v Speaker 4>Yeah, it's like and I know, I'm like not the
<v Speaker 4>biggest Mario Kart guy. Anyways, it's like most of the game,
<v Speaker 4>My god, this is fine. This is what I usually
<v Speaker 4>get out of Mario Kart. But yeah, like doing the
<v Speaker 4>open world stuff with the free roaming or doing it
<v Speaker 4>for the Knockout Tour, it makes sense. The weird way
<v Speaker 4>they just kind of absolutely hamphisted it into the actual
<v Speaker 4>circuits or race like it feels like one you like,
<v Speaker 4>you do one race, then you travel to another course
<v Speaker 4>doing nothing, and then you do just one lap. Then
<v Speaker 4>it's crazy, Like, no, I want to be in the
<v Speaker 4>interesting actual race track that's highly themed and with interesting
<v Speaker 4>things happening.
<v Speaker 3>That's such a good first impression too. That first track
<v Speaker 3>you play, it's like, okay, three laps and then we're
<v Speaker 3>gonna do like a transitional one to another track, and
<v Speaker 3>then maybe we'll do that again. And no, the majority
<v Speaker 3>of is you play on like one track and then
<v Speaker 3>you do a lot of linear going as straight line
<v Speaker 3>with a couple of curves.
<v Speaker 2>Yeah, Like at that revealment in New York and they
<v Speaker 2>showed I guess it was that direct.
<v Speaker 1>It was the big switch to revealed direct.
<v Speaker 2>They showed that trailer and I was like, oh my god,
<v Speaker 2>this is like I didn't know what they could do
<v Speaker 2>to make Deluxe, you know, an eight bigger and better,
<v Speaker 2>and like this is everything, all these characters, these costumes,
<v Speaker 2>you must have the open the promise of an open
<v Speaker 2>world and everything like now paradise, but Mario karts exactly,
<v Speaker 2>and like, to be fair, I still really like Mario
<v Speaker 2>Kart World. I think it is a very good cart racer.
<v Speaker 2>But yeah, compared to eight Deluxe, and if we're talking disappointment,
<v Speaker 2>that chasm. I saw that trailer, and I was like,
<v Speaker 2>oh my god, this just seems like the ultimate Mario
<v Speaker 2>Kart experience. Yeah, and what I got was a good
<v Speaker 2>cart racer. I would say, that's a huge drop off
<v Speaker 2>and what I expect.
<v Speaker 3>Not that this should play in necessarily, but it's also
<v Speaker 3>eighty dollars high. And they're like, we have the confidence
<v Speaker 3>to charge eighty dollars for this one, and they're doing
<v Speaker 3>it because it's Mario Kart, yes, but also everyone's like,
<v Speaker 3>oh eighty dollars game, you're.
<v Speaker 1>Bad delivered.
<v Speaker 2>From.
<v Speaker 1>Based off of hearing everyone talk so far, I think
<v Speaker 1>our three might be Xbox Full Screen Experience, Monster Hunter,
<v Speaker 1>Wilds and Metroid Prime four. I think that sounds right.
<v Speaker 1>The World gave you guys some joy in the way
<v Speaker 1>of these other Prime give me a lot of joint
<v Speaker 1>I would shut.
<v Speaker 5>Yeah, I didn't pay an, I didn't play any of Wilds.
<v Speaker 5>But I really hate Mario Kart World. I think it sucks.
<v Speaker 5>So that's that's the thing.
<v Speaker 2>It seems like we were all to some degree let
<v Speaker 2>down by Mario Kart World.
<v Speaker 5>When that Metroid it's not between that metrics because I
<v Speaker 5>think the majority of us are let down by Prime.
<v Speaker 3>You know, I'm usually staying with you on Metro Dan
<v Speaker 3>even I'm like, nah, I think Jan got I think.
<v Speaker 5>Was a bigger disappoinment was World or Wild.
<v Speaker 4>I was again, I don't have any expectations for worlds,
<v Speaker 4>so Wild this was a bigger appointment to me.
<v Speaker 6>I think it's like, like for World, it was that
<v Speaker 6>the idea that this open world could be this big,
<v Speaker 6>single player fun thing to do between the times when
<v Speaker 6>I'm playing online with my friends, which mostly is still
<v Speaker 6>pretty fun playing online with friends, especially Knockout Tour, the
<v Speaker 6>courses are a little bit disappointing when you're playing traditional
<v Speaker 6>Mario Kart, but then it's like you go to that
<v Speaker 6>open world and it really is kind of nothing. For
<v Speaker 6>the most part, I thought the challenges were okay. I
<v Speaker 6>stopped doing them very fast because there's no connective tissue.
<v Speaker 6>There is no there's no similarity to burn Out Paradise.
<v Speaker 6>So it's like, if you're gonna do one of those,
<v Speaker 6>look to the master and just replicate all of that,
<v Speaker 6>and I get that, like, there's not gonna be a
<v Speaker 6>lot of differences between the top speeds of the carts,
<v Speaker 6>so having like the traffic cameras that like clock who's
<v Speaker 6>the fastest on the street. Maybe you can't do that
<v Speaker 6>on everything, but come up with some equivalent and make
<v Speaker 6>it feel like a living world where everyone is kind
<v Speaker 6>of asynchronously playing around with each other's carts and stuff.
<v Speaker 1>I don't know.
<v Speaker 2>I thought there would at least be like fun Nintendo East.
<v Speaker 2>I remember early on was a vitality that picked me
<v Speaker 2>up in my head, was like, Oh, there's gonna be
<v Speaker 2>all these fun just Pintendo magic sprinkled all over this island.
<v Speaker 3>Yeah.
<v Speaker 1>I remember at that event, Dan, we not only like
<v Speaker 1>the vitell ufo thing, but then us like looking at
<v Speaker 1>the princess coins in the world and just being like,
<v Speaker 1>what is.
<v Speaker 2>This nothing really?
<v Speaker 1>And then yeah, oh you can grind. Maybe you can
<v Speaker 1>grind to get to somewhere specific or special. And then
<v Speaker 1>it just doesn't result. It just doesn't deliver on that problem.
<v Speaker 7>Metroprime four, I want to I want to pitch for
<v Speaker 7>keeping on this list and maybe winning it in a
<v Speaker 7>way I think you'll appreciate and understand, this game should
<v Speaker 7>have been the consensus game of the year winner for
<v Speaker 7>this group of people.
<v Speaker 1>We don't know, but you should.
<v Speaker 7>Be in a situation where all your friends agree with
<v Speaker 7>you about this game and they don't.
<v Speaker 1>Presume we haven't gotten there. That has to be disappointing, right,
<v Speaker 1>I mean.
<v Speaker 3>Yeah, yeah, Like we have maybe four of the biggest
<v Speaker 3>metro fans in the industry right here, and like three
<v Speaker 3>cores of us were disappointed commenting and master Hunt real quick.
<v Speaker 3>It actually does have a similar problem to Mario Kart
<v Speaker 3>in that different world. Monster Hunter World is arguably arguably
<v Speaker 3>the best Monster Hunter because I think casuals loved it,
<v Speaker 3>hardcore audience loved it, and it was going to be
<v Speaker 3>tough to follow up that as well, just like Mario
<v Speaker 3>Kart had tough time and Wild's had a similar problem
<v Speaker 3>of they maybe didn't double down on things that people liked.
<v Speaker 3>Maybe they thought they needed to take it in different
<v Speaker 3>direction because they wouldn't one up themselves, and they fell
<v Speaker 3>a little bit flat. So I actually don't know. It
<v Speaker 3>almost sounds like we're leaning towards Mario Kart this way.
<v Speaker 2>I think we are either way.
<v Speaker 4>Yeah, I'm not super Yeah, it could be either, so
<v Speaker 4>we can do Mario Kart World.
<v Speaker 2>Okay, this will really quiet down the people who think
<v Speaker 2>that were intend.
<v Speaker 1>All right, So R three as of right now is
<v Speaker 1>Xbox full screen experience MARKRT World and Metroid Prime four.
<v Speaker 6>I have rarely been as disappointed in a game as
<v Speaker 6>I was when I went into a Metroid Prime four
<v Speaker 6>area for like the fourth or fifth area, maybe like
<v Speaker 6>fourth area, and I'm like, it's the same exact sort
<v Speaker 6>of setup. There is a safe spot right at the beginning,
<v Speaker 6>and maybe there's one right before the boss, and it's
<v Speaker 6>like everything in between there is just sort of some
<v Speaker 6>maybe there's some puzzles, there is just sort of nothing
<v Speaker 6>beyond that, no branches, and they just kind of did
<v Speaker 6>the bare minimum here in every every way. And I've
<v Speaker 6>never I don't want to say never, but rarely have
<v Speaker 6>I been that disappointed.
<v Speaker 5>In the game. How's this gonna lose? How is it
<v Speaker 5>not going to be the most.
<v Speaker 1>How hard is Dan gonna fight?
<v Speaker 2>I mean, look, it's pretty clear you're allowed to fight.
<v Speaker 2>You just also it is our list, and like, I
<v Speaker 2>like the game a lot, but the level of disappointment
<v Speaker 2>from a lot of fans of the series is huge here.
<v Speaker 1>So like I'm not going to be ridiculous, Like, you know,
<v Speaker 1>I really respect your review. I read that and like
<v Speaker 1>I was giving you feedback on it and stuff, and
<v Speaker 1>I totally get why it hits with you, but yeah,
<v Speaker 1>I'm thinking about thinking about the group.
<v Speaker 2>Well and simultaneously, like you know, to almost fight for
<v Speaker 2>its staying on.
<v Speaker 1>Here.
<v Speaker 2>Everything I'm hearing you guys say about it, I don't
<v Speaker 2>disagree with, like, you know, Greb, you just you know
<v Speaker 2>there's a safe spot here, you know, Mina saying no,
<v Speaker 2>there's two doors, Like it's like, yeah, I mean, yeah,
<v Speaker 2>you're not saying anything wrong here.
<v Speaker 3>Yeah. We we sort of have the hues range of
<v Speaker 3>opinions on this game possible, I think, and we are
<v Speaker 3>all basically saying the same thing about it. It's just
<v Speaker 3>a question of did this bother? I think we two
<v Speaker 3>out of five, three out of five, four out of five,
<v Speaker 3>five out of yea, here, where's the one out of five?
<v Speaker 2>Come on? Jan I thought it was really boring. I like,
<v Speaker 2>I kind of was really upset that, like I didn't
<v Speaker 2>wait for maybe getting a code and I paid for it,
<v Speaker 2>and I'm like, this is what you'll really like. I
<v Speaker 2>don't know if I could trust you guys anymore. Have
<v Speaker 2>you played bet your Primary Master? I did.
<v Speaker 1>I did because you guys told me I should check
<v Speaker 1>it out, and I checked it out. I was like
<v Speaker 1>this ship fucking bangs. Yeah, it looks great. Betrod Prime
<v Speaker 1>four also looks great, looks looks amazing. Yeah, credible feeling sound.
<v Speaker 1>And then I'm just like, this is it, man? Why
<v Speaker 1>didn't this bother me?
<v Speaker 2>You're saying it is true. I just don't understand why
<v Speaker 2>didn't bother me?
<v Speaker 1>I think of it of like, how long was this
<v Speaker 1>in development? Hell for?
<v Speaker 2>I love your kids, I get home. I don't know.
<v Speaker 1>I just think about like the fan expectations and sometimes
<v Speaker 1>it's unrealistic, which you can actually deliver on. But then
<v Speaker 1>I think of other games that have come out this
<v Speaker 1>year that have smashed expectations. Silent Hill f for like
<v Speaker 1>the sound Hill freaks out there. That's a great game. Yeah,
<v Speaker 1>and Betrod Prime four just like uh and Dan again,
<v Speaker 1>I read your review, well written review. I see where
<v Speaker 1>you're coming from for it. But then me as like
<v Speaker 1>a person that's not a fan of the series, I'm
<v Speaker 1>just bored.
<v Speaker 5>I was really surprised because I did like that first
<v Speaker 5>hour I played.
<v Speaker 1>In New York. I think it makes a good first impression.
<v Speaker 5>You know, it makes it a real good first impression.
<v Speaker 5>And then I almost to yeah, and that that was
<v Speaker 5>upsetting and I don't. Yeah, I don't think it's it
<v Speaker 5>never recovered from that initial first impression, never meant it.
<v Speaker 2>I think I would have enjoyed it more.
<v Speaker 4>I feel like if it wanted to be what that
<v Speaker 4>first hour was and it was kind of more Halo
<v Speaker 4>E action game, I might have almost like been along
<v Speaker 4>for the ride a little bit more than this.
<v Speaker 2>But it kind of like was wearing.
<v Speaker 4>The clothes of Metroid Prime one, which is well, not
<v Speaker 4>really feeling like it at all.
<v Speaker 5>And the full screen experience is inexcusable. But I think
<v Speaker 5>to someone else's point, it's like, yeah, but like again,
<v Speaker 5>it's not falling me twice.
<v Speaker 1>Yeah, situation that we're with Windows and Microsoft.
<v Speaker 5>Where Metroid Prime four is just getting hit in the
<v Speaker 5>face with a brick.
<v Speaker 4>Right, what is it beyond? It's beyond nothing, dude.
<v Speaker 2>I mean four is beyond three numerically, is.
<v Speaker 1>Just like beyond the concerns of Metroids themselves, because.
<v Speaker 3>I think it's supposed to be a cheeky take on
<v Speaker 3>the psychic powers, but also they have been teleported to
<v Speaker 3>a new world and so they are literally beyond anything
<v Speaker 3>that they've experienced before, which is cheeky bosso whatever. Yeah,
<v Speaker 3>I mean really like echoes, like, all right, she has
<v Speaker 3>a little bit of echo location. I guess what whatever?
<v Speaker 6>Right, Like the past dark Stamus is an echo of
<v Speaker 6>her pin ball?
<v Speaker 2>What does that mean about the ending?
<v Speaker 1>I haven't gone there.
<v Speaker 2>It sounds like everyone hates that. Everyone hates that. I
<v Speaker 2>was like, oh, how did I get the bad ending?
<v Speaker 2>I thought I got.
<v Speaker 4>Most of them? I think metro games have bad end
<v Speaker 4>more close.
<v Speaker 1>Yeah, the good ending.
<v Speaker 3>I'll say this, well, like saying anything about the ending,
<v Speaker 3>the good ending is the same ending.
<v Speaker 1>She takes her helmet off. That's insane.
<v Speaker 6>It's a bad game of the year. We can spoil
<v Speaker 6>these things, Mikey can cover your ears. Can we just
<v Speaker 6>say what's so terrible about this?
<v Speaker 1>Yeah?
<v Speaker 6>Yeah, I mean I want to experience that's fine.
<v Speaker 1>Did he beat it? Oh yeah? Yeah.
<v Speaker 2>So it's like you fight this boss fight, which is
<v Speaker 2>not my favorite part of the game. There's like three
<v Speaker 2>tiered boss fight thing. Yeah, and then you got your
<v Speaker 2>whole team. We've talked about the crew and Miles and
<v Speaker 2>never one that you put together and everything, and they
<v Speaker 2>all help you're in the boss fight. That's part of
<v Speaker 2>what's annoying about it is you have to like revive
<v Speaker 2>them constantly during the boss fight, and then at the
<v Speaker 2>end it's like, okay, you got all the teleporter keys,
<v Speaker 2>you beat Silos Silux, and it's time to teleport back
<v Speaker 2>to metroid Land and she puts the key in the
<v Speaker 2>ignition and there we go, and then it's like all
<v Speaker 2>the people are dying and they're like, ah, she's like,
<v Speaker 2>and then you warp away and you leave them there
<v Speaker 2>and then lay at the flower and it's like, I
<v Speaker 2>guess they're dead or something.
<v Speaker 1>Now that I've sat on this for a while, that
<v Speaker 1>is the moment right there. That's what made me hate
<v Speaker 1>the ending. The entire ending sequence from like gathering green
<v Speaker 1>crystals until the end. That's the part of the game
<v Speaker 1>that makes Samus feel not like Samus, because Samus would
<v Speaker 1>not leave them behind. She would figure out a way
<v Speaker 1>to fuck up Silux and bring the crew that she's
<v Speaker 1>bonded with home.
<v Speaker 2>Well that's why I thought it was a bad ending
<v Speaker 2>where it's like, oh, clearly there's a good ending where
<v Speaker 2>it's like you rescue everyone.
<v Speaker 1>Yeah, I mean you.
<v Speaker 6>Start you start asking around and it's like, wait, what
<v Speaker 6>no one else got so she left the homies?
<v Speaker 2>Hang, yes, I got ninety items, and it's like they
<v Speaker 2>all just like I'm died and whatever. I will be
<v Speaker 2>surprised if like.
<v Speaker 1>There's some DLC or they do something, but whatever, it
<v Speaker 1>doesn't matter. This is the ending. That's a worse crime.
<v Speaker 1>If that's what.
<v Speaker 6>You're right, that's worse what happens.
<v Speaker 3>So bad ending is the ending. Good ending is she
<v Speaker 3>takes off her helmet. One hundred percent is Silex's backstory,
<v Speaker 3>which you get flashes of throughout the ending. You get
<v Speaker 3>the full cut scene, right, and it's not like it's
<v Speaker 3>not anything. We all, yeah, it's good. It's a bad ending.
<v Speaker 3>That's what brought it down from like, oh, I'm really
<v Speaker 3>really liking this game to huh, this is the moment
<v Speaker 3>that isn't very metroid to me because it feels antithetical
<v Speaker 3>to everything that they built up with Samson's character.
<v Speaker 1>And it's like, to no end, there's no exactly like
<v Speaker 1>what am I supposed to be on this.
<v Speaker 3>It felt like they were also trying to say like
<v Speaker 3>oh no, no, Sam's cold bounty hunter. You know, she
<v Speaker 3>left him behind, she she remembers the memories, but like
<v Speaker 3>I'm saying like yeah, yeah.
<v Speaker 1>Yeah, yeah, so just we're all very much in agreement
<v Speaker 1>about them, all right, can I tell him to Yeah,
<v Speaker 1>it's on that and Prime Force our winner. How long
<v Speaker 1>do you think he would have kept his fingers in
<v Speaker 1>his ears? If we didn't, he would he had been
<v Speaker 1>suspicious his fingers.
<v Speaker 3>Lovely discussion, Gang, I think because of the strong feelings,
<v Speaker 3>I think Prime For is the winner.
<v Speaker 1>I'm not even gonna argue that. Yeah for Disappointment of
<v Speaker 1>the Year runners up the Xbox Full Screen Experience, Mark
<v Speaker 1>Cartt World, and winning this category is Metroid Prime For.
<v Speaker 1>I feel like it's more of like, oh, all right, Gang,
<v Speaker 1>we have three more categories. We feel like, let's we
<v Speaker 1>want to tackle another one. Yeah, it's the break I
<v Speaker 1>think up. Yeah, really, all right, this is spelled co
<v Speaker 1>O m E. All right, folks, listener best Comeback, Luminous, Katamari, Kanami,
<v Speaker 1>Ninja Gaiden, Shanobi, Bubbs, Metroid Prime.
<v Speaker 9>Yeah, Giant last nominee on this list is Giant Bomb.
<v Speaker 5>Metro Prime winning would be such a schizophrenic, Yeah.
<v Speaker 2>I for reasons that Sean kind of brought up earlier
<v Speaker 2>about Katamari. It's like it never really felt like it.
<v Speaker 6>I mean, if it had kind of a lull you
<v Speaker 6>know constant.
<v Speaker 2>Yeah, they remasters and re roll on switch and stuff
<v Speaker 2>like that, but it's like there have been ways to
<v Speaker 2>play decent Katemaris, Like I think this is the best
<v Speaker 2>one since the first two, but.
<v Speaker 1>Like something I've come back, but not much.
<v Speaker 2>Yeah, I mean not compared to like some of the
<v Speaker 2>other ones here.
<v Speaker 1>Yeah, I think.
<v Speaker 2>A strong one. I wonder if it's bold worthy because like.
<v Speaker 6>I don't think can I can I say what I
<v Speaker 6>think you're gonna say, yea yea Konami.
<v Speaker 2>No, Well that's an interesting one too. Ninja Guiden. I
<v Speaker 2>none of the three Ninja Guiden games that came out
<v Speaker 2>this year I think are going to be I'm like, yeah,
<v Speaker 2>to remake Rage Bound and four. I don't think any
<v Speaker 2>of those three games are going to be like on
<v Speaker 2>my top ten, but like they're all pretty solid.
<v Speaker 1>And also we.
<v Speaker 2>Went from like not any Ninja Guiden happening for a
<v Speaker 2>long time to three good Ninja Guiden games just there,
<v Speaker 2>like and rage Bound could make like the bottom rage
<v Speaker 2>the best of the three, I think. Yeah, I mean,
<v Speaker 2>it's like it's crazy that Ninja Guiden is so back.
<v Speaker 4>Yeah, that aggregate's impressive year for that. It's like Conversely, Shuanoby,
<v Speaker 4>it had been a long time, sin should no be
<v Speaker 4>So maybe it's it's I think, yeah, the.
<v Speaker 2>Reason that you said that you didn't think it was
<v Speaker 2>a boomer game. I kind of feel that way too,
<v Speaker 2>because it doesn't feel like a nostalgic game.
<v Speaker 1>Just feels like a new good side scrow with a attach.
<v Speaker 3>And that's exactly why I think Shanoby needs to be bolded,
<v Speaker 3>because nobody gave a shit about Shova.
<v Speaker 1>Thanks Ohio. Shanoby has some bad games there. They tried
<v Speaker 1>to bring it back, but finally, finally they gave it
<v Speaker 1>to Lizard Cube and it slaps. They knew the assignment,
<v Speaker 1>they figured it out.
<v Speaker 6>I think it's exactly that because it's like this is
<v Speaker 6>a game series that could have just disappeared and it
<v Speaker 6>would have been like no one would have been really been.
<v Speaker 1>Making noise, like we get it, you're not going to
<v Speaker 1>go back to Shanoby.
<v Speaker 3>It's relevant now. I think that's a big part of
<v Speaker 3>the comeback is like bringing back this ip that didn't
<v Speaker 3>really matter outside like historical context, and you could just
<v Speaker 3>give this to anyone, have them play a little bit
<v Speaker 3>like I tried to get you guys to and you did,
<v Speaker 3>and you're like, oh, this game's got the juice. You
<v Speaker 3>can just do that to anyone who plays games and
<v Speaker 3>they'll immediately get oh, this game got the juice.
<v Speaker 2>Wouldn't It's not best throwback because it doesn't feel like
<v Speaker 2>I was saying, it fuels new. I guess that counts
<v Speaker 2>as a comeback because it came back and I think
<v Speaker 2>reinvent itself exactly.
<v Speaker 1>Yeah, that makes sense.
<v Speaker 7>Okay, grub Can we strike Bubbsy from this list? Because
<v Speaker 7>I actually think a year of Bubbs next year because
<v Speaker 7>that game previous, like when we play a little bit of.
<v Speaker 1>That, I was like, is this the perfect collection? Did
<v Speaker 1>happen next year? But for d is next year is
<v Speaker 1>perfect collection of conflict of interest?
<v Speaker 4>Should get conflict of interest? I think Giant Palm should
<v Speaker 4>win this.
<v Speaker 6>I'm credited in the Bubbs Games of Special Thanks that
<v Speaker 6>our friends positive about striking it positive.
<v Speaker 2>I didn't know you were intentionally doing that. You intentionally
<v Speaker 2>to that.
<v Speaker 1>I didn't want to step on Yeah, don't step up
<v Speaker 1>his pause come on with Konami. Uh congavert.
<v Speaker 2>I was just trying to remember the ten seconds you
<v Speaker 2>said positive.
<v Speaker 4>Simon the metal gear solid delta, right and then last
<v Speaker 4>year the Silent Hill, which.
<v Speaker 2>I guess is part of the momentum very much forgotten
<v Speaker 2>here though Deliver It All Costs was fun. I like,
<v Speaker 2>original game's back.
<v Speaker 4>Yeah, And I know this is again like starting like
<v Speaker 4>we did have sold Hill two last year, but it
<v Speaker 4>feels like the momentum is keeping up right now. And
<v Speaker 4>this was even a bigger year than that. I mean,
<v Speaker 4>you know, your solids back on the menu in a
<v Speaker 4>meaningful way outside of just collections. So yeah, I mean, Konami,
<v Speaker 4>they're back. I'd be comfortable bolding it for now, so
<v Speaker 4>it sticks around.
<v Speaker 6>I mean, it's just like they were so out in
<v Speaker 6>terms of making the kinds of games I was interesting, right,
<v Speaker 6>and they they were making a lot of money. That's
<v Speaker 6>the thing that made it look because like they were
<v Speaker 6>making a lot of money making their new and some
<v Speaker 6>other stuff, and it was like would be like, they're
<v Speaker 6>pretty profitable. And it's like since doing this, they started
<v Speaker 6>making real games again. That's how I feel about it. Whatever,
<v Speaker 6>and they started making real games again, and it's it's
<v Speaker 6>also working from a business side where it's like they're
<v Speaker 6>making more profit than they've ever made before. It's like
<v Speaker 6>they've just figured everything out. That gives me this confidence
<v Speaker 6>that it's not like, oh, they had a comeback year.
<v Speaker 1>No, they're back. Yes, I feel like this is my
<v Speaker 1>tinfoil hat on But I feel like they've pivoted back
<v Speaker 1>to games because they fucked up Yu Gi Oh in
<v Speaker 1>such a terrible way the actual card games and has
<v Speaker 1>been dog shit for the past fifteen years.
<v Speaker 3>They both know.
<v Speaker 1>That was that was. It wasn't the best. I'm gonna
<v Speaker 1>put them back. I'm gonna put chuck but like, I
<v Speaker 1>don't know, I always prefer the Ugo card game, and
<v Speaker 1>like it has become obscenely convoluted, and also all the
<v Speaker 1>other TCGs have kind of eight Konami's lunch with that.
<v Speaker 1>So I'm happy to see them back in games. Metroid
<v Speaker 1>Prime we just talked a lot about it.
<v Speaker 5>Seems to indicate it would not be the best.
<v Speaker 3>Okay, Metroy Prime four, Metroid is fine. I'm I can't
<v Speaker 3>believe I'm saying this. Metroy Prime four may have just
<v Speaker 3>killed Metroy Prime.
<v Speaker 2>Another one of Prime. We gotta find out what happens
<v Speaker 2>to that crew.
<v Speaker 5>Well, the fucking They'll go back to pinball the way
<v Speaker 5>it should be.
<v Speaker 3>I would kill for a Prime.
<v Speaker 2>I'm probably the Luminous guy.
<v Speaker 10>Yeah, oh yeah, Betrayals not my favorite people, Luminous.
<v Speaker 2>I am very happy to have it back. But it
<v Speaker 2>was basically one really good game, the PSP launch game,
<v Speaker 2>and it's great. It's a modern hardware now, it's got
<v Speaker 2>you know, new uh you know the visuals and sound,
<v Speaker 2>which is a big part of what Luminis is. But
<v Speaker 2>outside of the burst mechanic, which is a cool addition,
<v Speaker 2>it is largely just it's Luminous as you remember it
<v Speaker 2>from the PSP launch.
<v Speaker 4>Uh.
<v Speaker 1>You know. It's back back style is very similar to
<v Speaker 1>Tetris effects exactly.
<v Speaker 2>It's like, I'm so happy it exists, but I don't.
<v Speaker 5>Know, it's not a down and out against all odds
<v Speaker 5>kind of.
<v Speaker 2>Compared to Ninja. Like these are killer killer comebacks. I'm
<v Speaker 2>very happy for Luminous rise. It's great.
<v Speaker 1>I think there are bigger comeback stories than this.
<v Speaker 6>Let's talk about Giant Bum a pretty big comeback store.
<v Speaker 6>But honestly, we've been here for years, right, so we've
<v Speaker 6>been like like, I don't call it come don't call
<v Speaker 6>it come back. You know you saved some stuff.
<v Speaker 1>Here, Okay, okay, let me say something and then I
<v Speaker 1>think we can cut it. Okay, way new to this.
<v Speaker 1>We true did this.
<v Speaker 5>Mike was saying, also, yeah, well, I.
<v Speaker 2>Mean no, no, it doesn't work. Put me on the list.
<v Speaker 5>Now, there was a moment, there was a moment there where.
<v Speaker 1>You have a.
<v Speaker 5>Yeah, I can speak to this like there was a
<v Speaker 5>moment there where it did not seem good. No, it
<v Speaker 5>did not seem like the plane was going to actually
<v Speaker 5>be able to lift up again. And I feel like
<v Speaker 5>that qualifies it as maybe some sort of like honorary award.
<v Speaker 1>Now, yeah, I think.
<v Speaker 5>Jane, you're a damn miracle worker, a wordsmith, and you've
<v Speaker 5>done the right thing. Tell everyone what you did.
<v Speaker 1>So I changed the category two Giant Bomb presents best Comeback.
<v Speaker 6>It does beg the question who's presenting the rest of
<v Speaker 6>the categories?
<v Speaker 5>Especially?
<v Speaker 1>Can I say, like as someone so I was in
<v Speaker 1>the audience right in April and then May started working
<v Speaker 1>with you guys and consulting on stuff in April, just
<v Speaker 1>the absolute pit in my stomach that I had.
<v Speaker 5>When you know, okay, cool, you know like this was.
<v Speaker 7>My this was my selfisher, this was my content, main squeeze.
<v Speaker 7>I enjoyed the shows and I was having a great
<v Speaker 7>time and then it was just kind of felt like
<v Speaker 7>everything was crumbling, falling apart, so like, way to fucking
<v Speaker 7>go this fucking I'm.
<v Speaker 1>Proud of us. Yes, yes, I remember being in the
<v Speaker 1>lobby of uh I forget which hotel, but the main
<v Speaker 1>packs East one, and then so many people seeing me
<v Speaker 1>sitting there alone, I think, wanting to console me. And
<v Speaker 1>it's very thankful for that, of course, it's thankful for
<v Speaker 1>all the support, but just sitting on the egg that like, no,
<v Speaker 1>just just wait a couple of hours, just waiting a
<v Speaker 1>couple hang out.
<v Speaker 6>The reaction in the room when we announced it one
<v Speaker 6>of the most moving things I've ever been.
<v Speaker 1>A part of. Yeah, yeah, very magical moment. Not as
<v Speaker 1>magical as being a Disney World Yeah, of.
<v Speaker 2>Course, it's a weird trip.
<v Speaker 6>One day, I'm going to go back to Disney World
<v Speaker 6>and sit where you sat when we told you.
<v Speaker 4>Put the Gingerbread house there for Christmas, which I thought
<v Speaker 4>was fine.
<v Speaker 1>That's great statue, Yeah.
<v Speaker 2>That share.
<v Speaker 4>Oh yeah, Disney loves when you just bring your own plaques.
<v Speaker 1>Cot Grandma, So our top three since we eliminated ourselves, graciously.
<v Speaker 2>Should we make a giant bomb? Dot Com presents the website.
<v Speaker 2>Oh come back, there you go. The website is back,
<v Speaker 2>and that DeLine the rest of the represents this is
<v Speaker 2>a giant bomb.
<v Speaker 5>Perfect don't want spam.
<v Speaker 1>Yeah, of course, of course, so our three that we
<v Speaker 1>have bolded our Konami, Ninja, Guiden and Shinobi.
<v Speaker 2>Yeah, it shout outs to the Ninja Games.
<v Speaker 4>But there is something about Konami which has like a
<v Speaker 4>think well thought that that was just yeah.
<v Speaker 1>Just the health club and stuff.
<v Speaker 2>I remember like an E three and like the late
<v Speaker 2>twenty tens where they used to have a huge, huge
<v Speaker 2>booth and like South or West Hall and then it
<v Speaker 2>was like upstairs down the hall down at east Side
<v Speaker 2>Tributary Hall and there was one tiny little like Konami
<v Speaker 2>thing next to a door, and be like, oh, they're
<v Speaker 2>fucking toast And that was almost ten years ago, and god.
<v Speaker 1>Damn, they're they're back. I remember one of my first
<v Speaker 1>and I guess only E three appointments was oh, yeah,
<v Speaker 1>you're gonna go check out ECONOMI game.
<v Speaker 2>Oh sick cool?
<v Speaker 1>And it was a shitty Olympics for the switch that
<v Speaker 1>barely worked with any of the motion controls. Yeah, out
<v Speaker 1>of that moment, like man, we were done.
<v Speaker 3>We're at the point now where like Mike, I feel
<v Speaker 3>like I say, I see you a lot of like
<v Speaker 3>Sega so bad, CAPCOMs so bad, because we're big fans
<v Speaker 3>of those companies and their games and Konami. I don't
<v Speaker 3>think it's crazy to say that they are with those
<v Speaker 3>guys now, like Omi is so back, especially things.
<v Speaker 1>To Capcom for showing them the way exactly.
<v Speaker 3>Like they they were up until I feel like, even
<v Speaker 3>you know, less than a year ago, the joke of
<v Speaker 3>the internet, like even if you do have stuff like
<v Speaker 3>Silent Hell to remake, it was still like, but you know,
<v Speaker 3>they're not going.
<v Speaker 1>To do that again.
<v Speaker 3>And now we're like when Kanamia announces something, man, we're
<v Speaker 3>we excited about.
<v Speaker 6>And they were like and it's like the comeback is
<v Speaker 6>especially important because they were once like the Pinnacle.
<v Speaker 1>Like they were so important to.
<v Speaker 6>Yes, like so many games, so many like and like
<v Speaker 6>their music was some of the best you can get on,
<v Speaker 6>like the ne e s and stuff like that. They
<v Speaker 6>were crucial and to have them go away, it's like, man,
<v Speaker 6>there's that's a bad sign for video games.
<v Speaker 3>Yeah, it's it's the fact that we're thinking about them
<v Speaker 3>in that way, even if they haven't had like a
<v Speaker 3>super huge output to like point out business, this is
<v Speaker 3>this the fact that has been quality and now we
<v Speaker 3>are like, yeah, they're so back the way they used
<v Speaker 3>to be.
<v Speaker 2>In a way, it's kind of realistic to like now
<v Speaker 2>get excited about the possibility of like, hey, are you
<v Speaker 2>gonna do contra in Castlevania games.
<v Speaker 4>They did do a contra game recently that was really
<v Speaker 4>bad Contra out.
<v Speaker 2>Yeah, I feel like that that was I mean I
<v Speaker 2>covered that a g B East So that was pre pandemic.
<v Speaker 2>So it has been a little bit, so I think
<v Speaker 2>there was another new one or whatever.
<v Speaker 4>I think we're all waiting to see what they do
<v Speaker 4>with Castle Vania for sure. Yeah, definitely.
<v Speaker 1>So I am gonna say, sounds like Konami is the
<v Speaker 1>winner here, alright.
<v Speaker 2>I'm putting a star.
<v Speaker 1>Giant Bomb dot Com especially presents best Comeback runners up
<v Speaker 1>being Shnobi, Ninja Gaiden in the Ultimate Winner Konami. Congratulations.
<v Speaker 5>So the first time a nominee has become part of
<v Speaker 5>the category.
<v Speaker 1>What happens you know, hey, we can't say that. I
<v Speaker 1>think after this the year of the Ninja.
<v Speaker 2>Yeah, yeah, different ninja.
<v Speaker 11>All right, Ninjas, you got fifteen days left you can't.
<v Speaker 2>I don't even get it.
<v Speaker 1>What do you mean?
<v Speaker 2>I'll show you a reel that we made of mine.
<v Speaker 5>Right, we're talking to speaking.
<v Speaker 1>We have two more categories. I think we can get
<v Speaker 1>through the next one and then we should take a break.
<v Speaker 1>Can beat coffee No, okay. Next category is best rogue. Okay.
<v Speaker 1>We have Hades two, Absolom, Blueprints, Ballpit, White Knuckle, Nubbies,
<v Speaker 1>Number Factory, Megabonk, Monster Trained two dog Whitch Starvaders.
<v Speaker 6>Sear their ad sectory and then remove sectory. Sectary is
<v Speaker 6>a pretty light rogue deleted or just strike through strike.
<v Speaker 6>It doesn't get to the rogue elements fast enough.
<v Speaker 2>It looks it does. The thing is you don't notice
<v Speaker 2>them because they're so inconsequentially. Yeah, even when you get
<v Speaker 2>all of them, it's like, okay, you like hit randomize
<v Speaker 2>on it.
<v Speaker 1>It's like.
<v Speaker 6>Randomized, let's see what happens. Like I got a deck
<v Speaker 6>of cards. I like now, but there's sixteen cards you have.
<v Speaker 6>You have to have eight attached to unlock the other eight.
<v Speaker 6>It's really I think it's just an onboarding thing, and
<v Speaker 6>they're using this sort of very light structure of rogue
<v Speaker 6>light to get you onboarded in a kind of painless.
<v Speaker 2>In the most technical sense, I guess it's a rogue light,
<v Speaker 2>but it's definitely not yeah, rogue light.
<v Speaker 3>I feel like you've said that roguelikes and especially rogue lights,
<v Speaker 3>are a sort of like the I guess roguelikes would
<v Speaker 3>be the one that is more so like the follow
<v Speaker 3>up to the arcade experience and like figuring out how
<v Speaker 3>to have that at home without feeling cheap or anything
<v Speaker 3>like that. But I do think yeah, with Sectory, it's
<v Speaker 3>kind of just kind of just is an arcade game
<v Speaker 3>that happens to have some of those rogue light mechanics.
<v Speaker 1>I want to cut Nubbi's number factory.
<v Speaker 2>I want to talk it up a little bit.
<v Speaker 1>That looks so cool. I really like it. The style
<v Speaker 1>is like very fun. It reminds me of like early
<v Speaker 1>or late nineteen nineties websites.
<v Speaker 4>Right, It reminds me of when I was making a
<v Speaker 4>Monkey Island fan site on angel Fire.
<v Speaker 1>You know, that is the least surprising thing he's ever said.
<v Speaker 1>I want to cut it because when I think of
<v Speaker 1>all the other roguelikes here, I want to keep going
<v Speaker 1>back to them, and after like having a really successful
<v Speaker 1>run at Nubby's Number Factory and having like a very
<v Speaker 1>good run. I haven't revisited it.
<v Speaker 2>I was the same way.
<v Speaker 4>I really liked it, but it was a more of
<v Speaker 4>a one and done as opposed to some of these
<v Speaker 4>other ones that, like I saw credits right.
<v Speaker 2>I don't know if this will be a controversial take,
<v Speaker 2>but I would say let's cut Ballpit. I think the
<v Speaker 2>core gameplay is really fun and satisfying. I do think
<v Speaker 2>the stuff in between is just not something I look
<v Speaker 2>forward to. I think a great roguelike is something like
<v Speaker 2>like a Hades two, when you go back to the
<v Speaker 2>hub and everything, It's like, okay, well, let's see my
<v Speaker 2>plants are done, I can concoct this thing. I can
<v Speaker 2>do this, like, oh this thing is changed, John, I
<v Speaker 2>got this new area here, Like it makes you excited
<v Speaker 2>to kind of have that cool down before the next
<v Speaker 2>run Ballpit.
<v Speaker 3>I go back.
<v Speaker 2>I'm like, I guess I'll fucking put these fields here
<v Speaker 2>and watch the ball man's back and forth a little
<v Speaker 2>bit before you know, it's like that stuff in between
<v Speaker 2>is not fun.
<v Speaker 1>I'm so glad we are united in this, Dan, because
<v Speaker 1>I've seen so many people say you just got to
<v Speaker 1>get over it.
<v Speaker 4>I like Ballpit a ton. Okay, this was my November game.
<v Speaker 4>I played this November.
<v Speaker 1>Jesus.
<v Speaker 4>I loved the I liked the whole gameplay ball Pit.
<v Speaker 4>The upgrades were really good. Like a point you can
<v Speaker 4>break two of the characters in and their powers combined,
<v Speaker 4>the way you're melting the balls coming up with these
<v Speaker 4>new combos. I liked the mid stuff. I get a
<v Speaker 4>little bit while you guys wanted to brace. I'm a
<v Speaker 4>little surprised that you dislike it so much. It's just
<v Speaker 4>you just put the things there and you bounce with
<v Speaker 4>people against that.
<v Speaker 2>I think the reason I dislike it is because like
<v Speaker 2>to go back to almost like the best or most
<v Speaker 2>disappointment category.
<v Speaker 1>I thought that was such a cool idea that.
<v Speaker 2>Like almost like a city builder type thing in between
<v Speaker 2>this arcade, you know, schmub type thing, Like I thought
<v Speaker 2>that sounded so cool, and for it to be just
<v Speaker 2>kind of this thing where it's like, you know, I'll
<v Speaker 2>kind of set this up and I need the ball back,
<v Speaker 2>like there's there isn't a layer of depth or strategy
<v Speaker 2>that I wanted from that.
<v Speaker 4>That's not a huge but I think it just I
<v Speaker 4>think it makes those kind of usual you just kept
<v Speaker 4>basically spend currency and get them up grades in these
<v Speaker 4>games a bit more interesting in that, and it's another
<v Speaker 4>way to play on the whole, you know, kind of
<v Speaker 4>arcanoid bouncing balls off of things ideas, And it becomes
<v Speaker 4>even more interesting when you get into it because it
<v Speaker 4>does matter how these things are placed, Like one building
<v Speaker 4>is going to increase the experience game for any character's
<v Speaker 4>house that's within range of it. That kind of thing,
<v Speaker 4>and other things are kind of more passively generating resources
<v Speaker 4>for you if you put farms in the right places
<v Speaker 4>over there.
<v Speaker 2>I think it's almost too generous to call it arcanoid
<v Speaker 2>like because an arcanoid you're at least moving the thing
<v Speaker 2>at the bottom.
<v Speaker 1>So that part, yeah, But like the gameplay part, so
<v Speaker 1>I get what am I saying, though, I will say
<v Speaker 1>to add a voice to this though that I am
<v Speaker 1>with Dan on it where I think it's more of
<v Speaker 1>just like, ay, that's not what we want for the cool.
<v Speaker 3>Down in between the more Arcadie experiences. Because I do
<v Speaker 3>hear a lot of people say what Mike's saying of
<v Speaker 3>like it's an interesting new way to do that. It
<v Speaker 3>just really didn't hit with me either, and I actually
<v Speaker 3>I don't love the core gameplay a Ballpit either, Like
<v Speaker 3>the just moving the guy and the balls are bouncing.
<v Speaker 3>It's like it's very visually stimulating, especially once you can
<v Speaker 3>get the various you know, the rogue like stuff that
<v Speaker 3>like being all stack the balls going through enemies, and
<v Speaker 3>then when they pass through ax enemies they do.
<v Speaker 1>Stuff that is kind of fun.
<v Speaker 3>But at a certain point you kind of just are
<v Speaker 3>moving the guy back and forth, and I don't feel
<v Speaker 3>like there's a ton of strategy to the gameplay in
<v Speaker 3>the way that other roguelikes sometimes do, like even Vampire Survivors, like, oh,
<v Speaker 3>I'm going to carve a path this way through the enemies.
<v Speaker 3>There's not as much of the ball pay I was.
<v Speaker 4>With you to like the Vampire Survivors things like, oh,
<v Speaker 4>this is more than Vampire Survivors.
<v Speaker 2>Dog, you know, Vampire Survivors is ten times the rug.
<v Speaker 4>Yeah, I mean I definitely got to the point where
<v Speaker 4>I was really thinking about what upgrades, which character powers
<v Speaker 4>I was paying with. But you know, I have other
<v Speaker 4>games on as I care more about than Ballpit, So like,
<v Speaker 4>if I'm the only one who's a big fan, let's
<v Speaker 4>just keep it. I think you can stick around for
<v Speaker 4>not that was dog Witch. Yeah, let me let me
<v Speaker 4>talk about dog Witch a little bit.
<v Speaker 7>I don't, I don't. It's not going to win this
<v Speaker 7>or get bolded. But dog Witch is this game where
<v Speaker 7>you play as a dog in a witch hat with
<v Speaker 7>a wand what do they call it? The dog and
<v Speaker 7>you go through rounds of combat trying to get to
<v Speaker 7>your wizard master and beat his ass.
<v Speaker 1>Cool.
<v Speaker 7>It's adorable. The art style is incredibly unique and slick.
<v Speaker 7>It feels really fun to play. It goes and it's
<v Speaker 7>just like really snappy. It's very whimsical. You summon like
<v Speaker 7>familiars and they can be like gargoyles that turn things
<v Speaker 7>to stone, or like fucking bees, like just happy looking
<v Speaker 7>bees that will sting things. It's an adorable game.
<v Speaker 2>It's great.
<v Speaker 7>I wish it was longer. I wish I had more
<v Speaker 7>there because the bones are so good. I just I
<v Speaker 7>love these style games. It really is like it fits
<v Speaker 7>in with like a Monster Train or a Slave the Spire,
<v Speaker 7>but it's like whimsical and goofy and fun. It really
<v Speaker 7>is super it's great. Heck Mouse is the developer. They
<v Speaker 7>haven't made too many games. This is if they do
<v Speaker 7>stuff like this, and they can make something like longer,
<v Speaker 7>more robust. I'm so excited. Yeah, it doesn't hang with
<v Speaker 7>this list, but it's it's phenomenal. As you play on cool,
<v Speaker 7>it shouts out to my dogs out there. Oh and
<v Speaker 7>when you throw around a combat and you don't take
<v Speaker 7>any damage, it does the street Fighter perfect.
<v Speaker 1>It's very sad. More dogs and games less cats and movies.
<v Speaker 2>Put more of them in the movie Cats and we'll
<v Speaker 2>be oh, oh yeah.
<v Speaker 1>Yeah, I'm gonna say we're gonna lock down haities. Yeah,
<v Speaker 1>it's gonna be the best of all time. Okay. Can
<v Speaker 1>I also pitch that we lock blueprints and if we don't, yeah,
<v Speaker 1>they might be the most rogue of these. Yeah, Dan,
<v Speaker 1>I know you were the biggest megaboonk fans and planet.
<v Speaker 1>I'm not saying we cut it, but do you think
<v Speaker 1>it has a case to be bolded? I mean, is
<v Speaker 1>its case exactly the case that Vampire Survivors had?
<v Speaker 2>Yeah, that's a good question. We have a cool skeleton
<v Speaker 2>in it, though, as a cool skeleton skateboards. I mean,
<v Speaker 2>it does feel different than Vampire Survivors. It's incredibly similar
<v Speaker 2>in the way, like the weapons and things like that.
<v Speaker 2>Come together and like the challenge list and stuff like that,
<v Speaker 2>the steady drip of getting new characters, new levels. I
<v Speaker 2>do think that the perspective the three D element a
<v Speaker 2>bit because that plays into the actual stuff you're upgrading,
<v Speaker 2>where it's like, oh, okay, I'm getting I've got four
<v Speaker 2>jumps now, and I've got these skills that make it
<v Speaker 2>so I do plus fifty percent damage when I'm in
<v Speaker 2>the air. So it's like it doesn't just feel like
<v Speaker 2>a cheap gimmick of like, oh, we made Vampire Survivors
<v Speaker 2>three D. It makes use of the space.
<v Speaker 1>It is.
<v Speaker 2>Boy, I like it almost as much as Vampire Survivors
<v Speaker 2>and Vampire Survivors is maybe like my second Paver Rogue
<v Speaker 2>like all time. So I don't know, I've I've been
<v Speaker 2>playing it for months and I still enjoy it every
<v Speaker 2>time I load it up. But I mean, if no
<v Speaker 2>one else hot on it.
<v Speaker 4>Crossout ball Pit first, Yeah, I want a hero set
<v Speaker 4>out for him and knows I'm his friend.
<v Speaker 1>Oh, I think Mikey Megabunk is like right outside for me.
<v Speaker 6>I would go with Absolom first for the third since
<v Speaker 6>we have Hades two and blue prints already.
<v Speaker 1>That but I like to make a bonk a ton
<v Speaker 1>when I was playing.
<v Speaker 2>Yeah, here's what I want to bring up, and I
<v Speaker 2>feel like might get the short end here to consider
<v Speaker 2>how good it is. Monster Train two. Yeah, I played.
<v Speaker 2>There's like, you know, five factions or they might have
<v Speaker 2>added some like five decks whatever, and I played through
<v Speaker 2>and beat it with like two or three of them.
<v Speaker 2>It is very good, and it's it's my favorite of
<v Speaker 2>those kind of like card Battlers Slay the Spire types
<v Speaker 2>and everything. And I know that people like, you know,
<v Speaker 2>I think Bianca went through and she's like did everything
<v Speaker 2>with every single faction and like every channel, and she
<v Speaker 2>swears by it and she loves those type of games.
<v Speaker 2>Like I know, it is an extremely good game. I
<v Speaker 2>did not play it to that level, and I don't
<v Speaker 2>know if anyone else here did. I just want to
<v Speaker 2>like give it credit for like sure, No, it's incredibly
<v Speaker 2>I really enjoyed the first Monster Train a lot. I
<v Speaker 2>just didn't have I think I just had card fatigue.
<v Speaker 2>I did a couple of runs and I did really
<v Speaker 2>enjoy it. It wasn't quite Slay the Spire levels for me.
<v Speaker 4>It's a bit more complicate to slay Aspire in a
<v Speaker 4>way that I almost just find more complicated than adding
<v Speaker 4>depth to it. I don't love the way the game
<v Speaker 4>will looks like.
<v Speaker 2>I don't.
<v Speaker 4>Yeah, the art sounds not for me super fun, but
<v Speaker 4>like I think I see the three that are gonna
<v Speaker 4>be bordered, and it's not as good as those.
<v Speaker 7>I think I maybe maybe I played the most of
<v Speaker 7>this Monster Trained two and I found it to be
<v Speaker 7>less legible than a lot of other games in its
<v Speaker 7>class and clunkier to engage with. I still really had
<v Speaker 7>a great time with it. I agree with you, Mike.
<v Speaker 7>I don't like the look of it. I don't like
<v Speaker 7>the art, and I hate that argument against like Slay
<v Speaker 7>the Spire because I'm likes.
<v Speaker 2>That kind of like the charms cheap flash game look work.
<v Speaker 4>You know, it feels very It feels like a mobile
<v Speaker 4>gotcha game, even though it's not a mobile gotcha game.
<v Speaker 1>That's so true, Like you solve this puzzle those it
<v Speaker 1>looks like the side of a van sometimes. Yeah, people
<v Speaker 1>are going to be mad at us about this appeion.
<v Speaker 1>I really like it. Yeah, we really chuck. I did
<v Speaker 1>not like Star Vaders at all. Yeah, tell me more.
<v Speaker 1>Whenever I get inundated and the Internet tells me you're
<v Speaker 1>going to love this game. It has tiles in it.
<v Speaker 1>This has tiles in it. I don't like the tiles.
<v Speaker 1>I don't like the feel of them. The overall gameplay
<v Speaker 1>I think is a little clunky and which too slow
<v Speaker 1>for me. The overall progression I don't feel is that
<v Speaker 1>great either. The character you play as Power doesn't feel
<v Speaker 1>that great. I think overall I was just really just whelmed. Yeah.
<v Speaker 1>I think this is another one with legibility issues where
<v Speaker 1>I want to pick up a game and get it.
<v Speaker 1>I wanted to get its hooks in me so I
<v Speaker 1>can just like start rolling and not have to stop
<v Speaker 1>and go wait, okay, what does this actually mean again?
<v Speaker 1>In this game is one of those where I had
<v Speaker 1>a harder time with it. Yeah. Like they definitely tried
<v Speaker 1>to build off of like the chip synergy that happens
<v Speaker 1>in like the Battle Network games, but they don't pull
<v Speaker 1>it off. Well.
<v Speaker 3>Yeah, and I just.
<v Speaker 1>Promised something similar to Mega Man Battle Network and this
<v Speaker 1>was not it. Yeah.
<v Speaker 3>I only checked out the demo, but I echo with
<v Speaker 3>Jan had to say about all the uh.
<v Speaker 7>Did anyone else play we Can Cross That? Did anyonet
<v Speaker 7>to play else play White Knuckle is White Knuckle. So
<v Speaker 7>White Knuckle is a climbing game, and you start at
<v Speaker 7>the very bottom of this like climb sewer pit thing
<v Speaker 7>and you're just you're just hands and you're like jumping
<v Speaker 7>and grabbing things. It's called white knuckle because like the
<v Speaker 7>longer you hold onto something and it's like supporting your weight,
<v Speaker 7>your hand will change color and if you let it
<v Speaker 7>go too far you'll fall. It's like a It's one
<v Speaker 7>of those instant of games like you fuck up, you
<v Speaker 7>top like tumble down the pit and there's like rising
<v Speaker 7>like acid and stuff like that that'll kill you. But
<v Speaker 7>it really really interesting, really cool. You pick up like
<v Speaker 7>rebar and you're like hucking that across the map and
<v Speaker 7>then that turns into stuff that you can like tomb Raider,
<v Speaker 7>you know, vault off of. And Yeah, I've seen people plays.
<v Speaker 7>It's super like slick looking unique. I don't think it
<v Speaker 7>hangs with the rest of these games. I think people
<v Speaker 7>should check it out. It's it's frustrating, like it's almost
<v Speaker 7>like it's got some Bennett foddyism.
<v Speaker 2>It looks too scary. Really climbing games all like ben
<v Speaker 2>at Foddy.
<v Speaker 1>Yeah, really cool game. I don't think it hangs with
<v Speaker 1>the list.
<v Speaker 4>Okay, we could probably get rid of number now because
<v Speaker 4>we haven't talked about Absolute yet.
<v Speaker 1>But boy, it's good. It's a real good shouts out
<v Speaker 1>to nubbies Number Factory, though very small team, and just
<v Speaker 1>it's fun. It's I think everyone should check it out
<v Speaker 1>if you haven't, if you've ever been a fan of PEG, Yeah, exactly. Yeah.
<v Speaker 2>I get excited every time I think about how, like
<v Speaker 2>grub you and I are still working on Absolute the
<v Speaker 2>test runs right, Yeah, yeah.
<v Speaker 4>I'm going to tack any moment now.
<v Speaker 2>Yeah, I'm I'm excited to get back and play Morbid.
<v Speaker 2>Like every run I do, I enjoy it, and like
<v Speaker 2>I do feel like we're at the point now where
<v Speaker 2>it's like any one of these we could just get
<v Speaker 2>the right mix of upgrades and stuff like that, which
<v Speaker 2>I love that with, Like you know, like Dead Cells
<v Speaker 2>is one of those who were like, oh, I got
<v Speaker 2>the perfect kind of close range thing, got the perfect
<v Speaker 2>long range thing here, all these upgrades are kind of
<v Speaker 2>clicking together and with the two player element, like and
<v Speaker 2>it's like, oh, if we both have these synergies or
<v Speaker 2>I'm doing this thing that's getting all this mona and
<v Speaker 2>we're both getting all our supers all the time. It's uh,
<v Speaker 2>I think we both love the old beat them up
<v Speaker 2>arcade style, you know, the old X Men, Simpsons, you
<v Speaker 2>know turtal Lie more now than ever, like exactly, but
<v Speaker 2>I think this is the most meaningful evolution of that
<v Speaker 2>gameplay because like across the board with all these beat
<v Speaker 2>them ups, we are finding new ways to introduce longevity
<v Speaker 2>and replayability and things like that into it. But like
<v Speaker 2>it feels more meaningful and ebsolm than anything else I've
<v Speaker 2>played in recent years.
<v Speaker 6>Yeah, And I mean I think you're right there the
<v Speaker 6>way you said it, Like the rogue light stuff unlocks
<v Speaker 6>the potential of these kinds of games to make a build,
<v Speaker 6>and the builds can be kind of overpowered sometimes are
<v Speaker 6>crazy or not like or like kind of break stuff
<v Speaker 6>a little bit because it's going to be one run
<v Speaker 6>and if it's if you get it on a run,
<v Speaker 6>you had good luck, and now you have all this
<v Speaker 6>all these awesome abilities you wouldn't have otherwise, And you
<v Speaker 6>kind of can't make a traditional beat them up that
<v Speaker 6>way because it has to be sort of balanced and predictable,
<v Speaker 6>and so like this is like, oh wow, the fun
<v Speaker 6>stuff I always wished I could do and to beat
<v Speaker 6>them up. They've given it to me here. I just
<v Speaker 6>got to get the right build. And then you start
<v Speaker 6>thinking about that and what you're saying about, like, oh,
<v Speaker 6>Dan's dropping a ton of mana all the time.
<v Speaker 1>I'm just gonna like try to build my guy in
<v Speaker 1>switch away to bro.
<v Speaker 6>I'm always popping off my ultimates because I know there's
<v Speaker 6>always going to be more on the ground for me
<v Speaker 6>to pick up to do more, and just thinking about
<v Speaker 6>it that way, it's like, oh, there's some extra depth here,
<v Speaker 6>specifically specifically because they knew how to handle the genre
<v Speaker 6>that they've attached to beat them up.
<v Speaker 2>And how smart is the map too, where it's out
<v Speaker 2>branching branch Arek's like you will see these objectives. It's like,
<v Speaker 2>oh over here, Oh, we got to feed a few
<v Speaker 2>more enemies to this furnace. Alse there's a key hidden
<v Speaker 2>in the swamp up here, Like which way do we
<v Speaker 2>want to go? And like what a great way to introduce, Like,
<v Speaker 2>well we got to do another run. Now, we got
<v Speaker 2>let's go up that way because yeah, we did this
<v Speaker 2>down here, I wonder what that unlocks up here. We
<v Speaker 2>got to kill those sisters down there. Like, it's not
<v Speaker 2>a game where it's like if we were to win
<v Speaker 2>the next run, I don't think I'd be like, well,
<v Speaker 2>we beat it. It's like there's clearly paths and stuff
<v Speaker 2>going on.
<v Speaker 4>It's like, you know, stuff that is interesting in there
<v Speaker 4>to do, right, Like it's set up like a Hades
<v Speaker 4>like that.
<v Speaker 2>And outside of like maybe one run where I think
<v Speaker 2>I tried the frog or whatever, like, we've been the
<v Speaker 2>same two characters and they are so fun and it's like,
<v Speaker 2>you know, we see that cider character, so it's like
<v Speaker 2>I want to explore that too. And at the same time,
<v Speaker 2>it's not like I think there's gonna be people who
<v Speaker 2>are turned off by roguelikes in general.
<v Speaker 6>I would be like this and like other Obviously there's
<v Speaker 6>been other ones where it's like so easy to recommend,
<v Speaker 6>like Hades and stuff like that. It's really easy to
<v Speaker 6>recommend this one because none of that, Like this is
<v Speaker 6>a game you were going to replay anyhow. It's a
<v Speaker 6>beat them up. You're gonna kind of start from the
<v Speaker 6>beginning a lot though. That's just kind of how you
<v Speaker 6>play those kinds of games, and all of it's just
<v Speaker 6>sort of additive. It doesn't like make you feel like, oh,
<v Speaker 6>I got to grind to unlock this stuff. It's like,
<v Speaker 6>now you're gonna top out. You're gonna max level this
<v Speaker 6>character pretty quickly. You're not gonna have to like play
<v Speaker 6>it over and over again just to get this stuff.
<v Speaker 6>You're gonna play it four or five times, and you're
<v Speaker 6>gonna have most of the tools for the character you selected.
<v Speaker 2>And that's the thing that like in this genre, I
<v Speaker 2>think Chuck when describing Monster Train mentioned like legibility as
<v Speaker 2>far as like there's a lot of okay, so what
<v Speaker 2>and what is persistent and what it is not like
<v Speaker 2>you know, it can murky with a lot of games
<v Speaker 2>in this genre. With this one, it's so obvious and
<v Speaker 2>it's so it's like, oh, this is the currency, come back, Okay,
<v Speaker 2>I can upgrade that. Now I can you know, ten
<v Speaker 2>percent more health whatever, I unlock this super tack it all.
<v Speaker 2>It spells it out very just elegantly and plainly, and
<v Speaker 2>every time you load it up, it's just a fun
<v Speaker 2>beat them up and then you go back and spend
<v Speaker 2>a little bit of money. You're a little bit stronger.
<v Speaker 2>Oh this new person's in the hub world. It's all
<v Speaker 2>very legible. There's not a lot of like, wait, do
<v Speaker 2>we do we lose that?
<v Speaker 5>Do we not?
<v Speaker 1>Like?
<v Speaker 2>It's uh, I really think it's one of the best
<v Speaker 2>rogue Lades I've ever played. And then there's Blueprints.
<v Speaker 4>Yeah, oh god, I fucking thinking about Blueprints generational talent.
<v Speaker 1>Have you ever seen the whiplat like the audience turn
<v Speaker 1>on something so quick?
<v Speaker 2>Like I get people like like Sean who like, this
<v Speaker 2>is just not my thing. I get that.
<v Speaker 4>I'm surprised by the people who are like I find
<v Speaker 4>this game frustrating even though it should be my thing,
<v Speaker 4>because I think the bad luck places into it too much.
<v Speaker 1>I just never had that.
<v Speaker 4>Is that The argument a lot of people is that, well,
<v Speaker 4>sometimes the luck just kills your run, and I'm like, well,
<v Speaker 4>you probably are still doing other things in that run,
<v Speaker 4>always going to get to door forty seven or forty
<v Speaker 4>six or feel like you're close to it, but you're
<v Speaker 4>figuring out other puzzles, you're unlocking new rooms, you.
<v Speaker 1>Went to the garage.
<v Speaker 2>I can believe here. I never had what I thought
<v Speaker 2>was a wasted run in the game.
<v Speaker 1>Out of our remaining three here with Hades two, Absolomon
<v Speaker 1>Blueprints and Blueprints has no combat. You'd never see another
<v Speaker 1>person right other.
<v Speaker 6>Than you through photo combating with the numbers, like you
<v Speaker 6>have to be like play it as a probabilistic problem
<v Speaker 6>of like I begin to understand those chances of me
<v Speaker 6>getting these things, so I need to maximize my chances.
<v Speaker 1>That's all it is. You're fighting the map. But like
<v Speaker 1>I think I felt the most of a rush and
<v Speaker 1>like anxiety playing through blueprints because I'm going from run
<v Speaker 1>to run, and then like once you start unlocking more
<v Speaker 1>knowledge or you visit like the Fortune Teller and uh Alzara,
<v Speaker 1>and then it's like, okay, there's more of this lord
<v Speaker 1>that I got unlocked, or you just make it to
<v Speaker 1>whatever the objective of your run is, Like it just
<v Speaker 1>felt so exhilarating. And then like sometimes when you find
<v Speaker 1>something out on accident, like when the mind Shaft and
<v Speaker 1>then I noticed like the door was blocked off, and
<v Speaker 1>they're like, Okay, i'll make a room on the other
<v Speaker 1>side of this, we'll see what happens. Like it's just
<v Speaker 1>like nothing. But like just like discovery after discovery, even
<v Speaker 1>after you technically beat the game, there's still really discovery,
<v Speaker 1>and like, you.
<v Speaker 4>Know, I didn't do a ton of the post game
<v Speaker 4>stuff necessarily, but like I don't feel bad about that,
<v Speaker 4>Like I think just being gaming in credits is a
<v Speaker 4>perfectly good off ramp. You know, maybe something I go
<v Speaker 4>back to that stuff, I'm amst more interested if I
<v Speaker 4>go back to like really work on doing a Day.
<v Speaker 1>One run, which I see people do and it's like,
<v Speaker 1>oh yeah. And it's like, just to be clear, there
<v Speaker 1>are so much after.
<v Speaker 4>Getting time, the lore, which I think is really good,
<v Speaker 4>that could just be more background stuff right away, like
<v Speaker 4>you can engage with it or not, becomes more important
<v Speaker 4>I think in the post game for actually figuring out
<v Speaker 4>what's going on.
<v Speaker 1>I think for me, it's uh.
<v Speaker 6>With when we got Hades one, that was sort of
<v Speaker 6>like unlocking the roguelike genre for people being like, we
<v Speaker 6>are going to give you a narrative to hold, to
<v Speaker 6>hold your hand to, like every time you come back,
<v Speaker 6>you're gonna talk to these characters and that will literally progress.
<v Speaker 6>They understand you're in a loop and they're going to
<v Speaker 6>talk to you in that way, and they're going to
<v Speaker 6>keep you in here to kind of give you a
<v Speaker 6>safe thing to hold on to to get you used
<v Speaker 6>to all this other stuff. And it's like, oh, Wow,
<v Speaker 6>that was a real big jump forward, a leap forward
<v Speaker 6>for this genre. This sort of like takes Rogue Likes
<v Speaker 6>and applies it to miss and all these other kind
<v Speaker 6>of puzzle games and reinvigorates it in a similar way
<v Speaker 6>where it's like this just like takes an idea and
<v Speaker 6>enables you to think about it in a different way
<v Speaker 6>and kind of complicates it while also giving you a
<v Speaker 6>chance to really dive deep and simplifies it in so
<v Speaker 6>many ways because now you're going through it a bunch
<v Speaker 6>of times, you come up with ideas and try them out.
<v Speaker 6>It's just incredibly wealthy and it's.
<v Speaker 4>Just insane, Like you know, there's so much of this
<v Speaker 4>but Roguelike. The fact that they were able to do
<v Speaker 4>Missed but Roguelike and worked incredibly game for us, Mike,
<v Speaker 4>it'smaffling how well it works.
<v Speaker 1>I think what's so unique about this one too, it's
<v Speaker 1>not just that combination, but just that what you're getting
<v Speaker 1>between runs. Sure, you can like set yourself up to
<v Speaker 1>get more gems or more money, but you're getting the
<v Speaker 1>knowledge and that's what's really helping you get better at
<v Speaker 1>this game.
<v Speaker 2>So many wastes of the end to you use different
<v Speaker 2>parts of your novel.
<v Speaker 7>And I think that probably frustrates people that that's the
<v Speaker 7>way you progress that like honestly, yeah, having a notebook
<v Speaker 7>open and so Dan anecdote involving you. So you you
<v Speaker 7>had a copy of this game before it came out,
<v Speaker 7>and I remember you wade into a tech issue. You're like, oh,
<v Speaker 7>lost on my progress, and I was like, I was
<v Speaker 7>kind of devastated for you. I was like, I was
<v Speaker 7>excited about this game. I was like, oh, fuck, he's
<v Speaker 7>gonna have like so our opinion of this and like
<v Speaker 7>really look forward to it. We got on a call
<v Speaker 7>we couldn't figure out your problem. Then you're like, it's okay.
<v Speaker 7>I like I've learned so much. I can just get
<v Speaker 7>right back to where I was. And then you like
<v Speaker 7>you cleaned up and got that done, and like, well,
<v Speaker 7>I mean, for.
<v Speaker 2>The sake of accuracy, the creator of the game did
<v Speaker 2>send me a custom made save file where he got
<v Speaker 2>back how many coins I had and my coin, so
<v Speaker 2>like there was a little help there, but like also
<v Speaker 2>it was not for not like even if he had
<v Speaker 2>not done that, like it would not have been hard
<v Speaker 2>to get back. It's like, oh, now I know this
<v Speaker 2>room does this or this puzzles here, like he helped
<v Speaker 2>me with like the coin limit stuff that you can't
<v Speaker 2>just do through knowledge, But yeah, I would have got
<v Speaker 2>back very quickly.
<v Speaker 1>And when you told me that, I was like, Oh,
<v Speaker 1>that's what this game is. It's like you can just
<v Speaker 1>like take everything you know and just like it's not
<v Speaker 1>a wild Yeah.
<v Speaker 2>That's why I'm so torn on this category here with
<v Speaker 2>these you know, we got Hades two, I have Solomon blueprints.
<v Speaker 2>I adore all these games, and I think there is
<v Speaker 2>a real argument you can make for Hades two being
<v Speaker 2>the best rogue light of all time.
<v Speaker 3>So that's the thing. We haven't actually talked about Hades
<v Speaker 3>two yet, and I kind of wanted to get this
<v Speaker 3>in there, just like at the top, because I don't
<v Speaker 3>have as much to say as the rest of your
<v Speaker 3>eyes on all these games because I don't really like
<v Speaker 3>roguelikes and rogue lights that much. You know, when you
<v Speaker 3>guys talk about the really big ones that really hit
<v Speaker 3>with you, guys, I try them out and some hit,
<v Speaker 3>like you know, Vampire Survivors, Blatro and stuff. Most don't.
<v Speaker 3>It's just not my thing.
<v Speaker 1>But Hades two, after I didn't like Hades one because
<v Speaker 1>you know anything from zagarais not being a super likable
<v Speaker 1>character of me to just a lot of the roguelike
<v Speaker 1>trappings that I don't really get into. Hades two is
<v Speaker 1>such a friendly game, is so welcoming to people like
<v Speaker 1>me that they want to get in the door of
<v Speaker 1>this stuff while still having all the roguelikes stuff.
<v Speaker 3>I love Hades too. Like it went like, I don't
<v Speaker 3>like roguelikes, I don't like Haities one. Hades two is
<v Speaker 3>in my top ten. I think it's a fantastic game,
<v Speaker 3>and it sounds like it still appeals to you guys
<v Speaker 3>in the way that.
<v Speaker 4>I like to definitely in my top ten. It's funny
<v Speaker 4>because when I was playing it, I was kind of like,
<v Speaker 4>this might be one of my favorite games ever for
<v Speaker 4>some reason, Like, but like, once I was done with it,
<v Speaker 4>I don't. I'm not thinking about it quite as much.
<v Speaker 6>I think one of the reasons for that it's it
<v Speaker 6>is so friendly, which I think is a ninety nine
<v Speaker 6>percent positive, But it's it doesn't there's.
<v Speaker 2>Not a lot of friction tension.
<v Speaker 1>It's it's less of the sickoshit that, which is what
<v Speaker 1>you guys kind of get into something like that.
<v Speaker 6>It's just it's just so easy to play that it
<v Speaker 6>goes down like like a very easy meal. But that's
<v Speaker 6>not gonna be hard to digest it.
<v Speaker 2>And that's part of why I was saying that I
<v Speaker 2>was torn on it is like I think you can
<v Speaker 2>make the argument that it is the best rogue light
<v Speaker 2>of all time. But also it's in the way that like, Okay,
<v Speaker 2>I think like Tears the Kingdom is many in many
<v Speaker 2>ways a better game than Break a while, but it's
<v Speaker 2>impossible to kind of replicate that first film. So like
<v Speaker 2>something like blue Prints this year sticks with me more
<v Speaker 2>because it's like I've never played anything like this. This
<v Speaker 2>really just blew me away this year. And Hades too,
<v Speaker 2>it's like it's mostly what I expected. It's just it's
<v Speaker 2>a better version of Hades one, which is a really cheeseburger.
<v Speaker 4>Yeah, play a lot of Hades won, And maybe there's
<v Speaker 4>a bit of I have played a lot of Hades now.
<v Speaker 2>Yeah, it's a little bit of Like maybe Fatigue Hates
<v Speaker 2>two might be above Blueprints on my top ten.
<v Speaker 1>I don't.
<v Speaker 2>I haven't decided yet, but like, I think Blueprints was
<v Speaker 2>a bigger and more important roguelike experience.
<v Speaker 1>You hear that we didn't know you exactly. We did
<v Speaker 1>not know this game was prob there is. So I'm
<v Speaker 1>a big board game guy. I think you guys know that.
<v Speaker 7>But there's this board game called Betrayal at House on
<v Speaker 7>the Hill, right, and it's a cooperative game. You and
<v Speaker 7>your buddies are exploring like a haunted house.
<v Speaker 1>Right. But the way the gameplay is is you don't
<v Speaker 1>set up the board ahead of time. You have tiles,
<v Speaker 1>and you're laying the tiles out and then going into
<v Speaker 1>the room. Something happens. Then you're doing the same and
<v Speaker 1>you could choose which direction, which room you go into.
<v Speaker 1>And I was like, holy fuck, they did this in
<v Speaker 1>a video game and it's missed and it's roguelike and
<v Speaker 1>it rules so hard. I think what they've done here,
<v Speaker 1>the elements that they've pulled in Blueprints so stellar. I
<v Speaker 1>love Hades too. I think it's gonna it probably will
<v Speaker 1>be higher than Blueprints on my personal top ten lists
<v Speaker 1>this year. But I think that's more like the combat
<v Speaker 1>and that gameplay elevation the Hades two and not necessarily
<v Speaker 1>the rogue like elements. The way that Blue Prince is,
<v Speaker 1>it's just so much about Blueprints, just really speaking Blueprints
<v Speaker 1>can be the better Rogue like even if you like
<v Speaker 1>more things in general about Hades two.
<v Speaker 2>Yeah, I mean I'll keep playing Hades two and doing
<v Speaker 2>more runs than I probably won't do more blue Prints
<v Speaker 2>just because the nature of the game is like, well,
<v Speaker 2>I have the knowledge, I got to where I want
<v Speaker 2>to be, you know, like I don't necessarily want to
<v Speaker 2>go further in the end game. But Blueprints is I
<v Speaker 2>think a more notable game this year. Yeah, and in
<v Speaker 2>this genre yeaheah not. I feel like it's between these
<v Speaker 2>two now. But I do want to just a solemn
<v Speaker 2>again for the reasons when you said it there, Hey, everyone,
<v Speaker 2>you should play all three of these. All three will
<v Speaker 2>be It was a great year for Rogue Lights.
<v Speaker 1>Also, it just became apparent to me after doing Monday
<v Speaker 1>Mornings Missed with Mitch, how much stuff, how much myst
<v Speaker 1>has inspired other games. Y, Yeah.
<v Speaker 4>That's one of my big goals of doing It's like,
<v Speaker 4>I don't think many people know that Myst was an
<v Speaker 4>important game anymore.
<v Speaker 1>All Right, I'm gonna put a star next to Blue Prince. Yeah,
<v Speaker 1>here's your crown, little guy. The best roguelike runners up
<v Speaker 1>Haities two, Absolom Runners up with blue Prints as the winner.
<v Speaker 1>We're gonna go to Blue King Gang.
<v Speaker 2>We're gonna go take a bricky break.
<v Speaker 1>Is wearing a blue hoody Oh, we're the Blue Princes.
<v Speaker 1>Because the next category and the final category for day
<v Speaker 1>three Giant Bombs Game of the Year is best Moment
<v Speaker 1>or It.
<v Speaker 2>Might include spoilers. It will include spoilers.
<v Speaker 1>So if you want listening now, just keep listening, just
<v Speaker 1>run it.
<v Speaker 2>All those Matroid people are gonna be fine. Mike, Oh good,
<v Speaker 2>I'm really worried about that.
<v Speaker 1>We'll see after this. Holy smokes Gang, we are at
<v Speaker 1>the final category for day three of Giant Bomb's Game
<v Speaker 1>of the Year twenty twenty five, shouts out once again
<v Speaker 1>to where dear friends over at main Gear for letting
<v Speaker 1>us use the space. We promise we're keeping it clean.
<v Speaker 1>We promise where to God if there's any candy rappers
<v Speaker 1>or bagel seeds anywhere, it wasn't us, It was not gang.
<v Speaker 1>Final category of the day is best Moment or sequence.
<v Speaker 1>And everyone at home, this is just gonna be filled
<v Speaker 1>with spoilers. If you were sensitive to that, get out.
<v Speaker 1>We'll see you later, all right, good, but keep on
<v Speaker 1>listening to the podcast. Just put on mute or something.
<v Speaker 1>If you're watching the video, keep playing on two more computers.
<v Speaker 1>Repeat it please, going down the categories and some of
<v Speaker 1>these the nominees' names on the list are spoilers within themselves.
<v Speaker 1>So this was it. This is your last chance. You've
<v Speaker 1>been warned here, that's how it goes. You've been warned, right. Oh, actually,
<v Speaker 1>there you go, get out now you want. First nominee
<v Speaker 1>is keep Up from Dispatch, entering volt Forge, getting the
<v Speaker 1>double jump in Hollid Night, Silk Song, King k Rule,
<v Speaker 1>Donkey Kong Bananza, Die Hardman Dance, Just straining to Pizza
<v Speaker 1>Chef Death, straining to Goosta how Death, Claire's your Expedition
<v Speaker 1>thirty three Reaching the Peak Eighties two Conflagration Death Training
<v Speaker 1>two Room forty six blue Prints ed boone comes up
<v Speaker 1>with a spear total combat legacy. Oh it's a sonic
<v Speaker 1>unleashed like silent hill Fit.
<v Speaker 3>Wait what yeh?
<v Speaker 1>There we go, rescuing that truck with friends in roadcraft
<v Speaker 1>and then driving all the trucks into water roadcraft deflate,
<v Speaker 1>defeating the band breaker Baby Steps, Mommy, Baby Steps. Jeff
<v Speaker 1>Grubb murdering Dan Ryker with a confetti cannon spaghetifying that
<v Speaker 1>guy in mind's eye not getting hit in a boss
<v Speaker 1>fight from Sectory, getting married and living life in Anne
<v Speaker 1>Roger approaching Rainbow Road in Mario Kart World, Mike and
<v Speaker 1>Dan monkey fart into Grub's monkey face at the end
<v Speaker 1>of the world. That's from a game, not just in
<v Speaker 1>real life. Kaylas carrying off a group of killers and
<v Speaker 1>arc raiders under Bed meeting with Nicky Grubb and Sean
<v Speaker 1>and Reed do main dance death straining too. Okay, this
<v Speaker 1>is a fact category. Yeah.
<v Speaker 2>Could I ask you right now to pick your favorite
<v Speaker 2>desk stranding moments.
<v Speaker 3>Yeah.
<v Speaker 2>First of all, let's kill pizza chef, because I think
<v Speaker 2>you guys just assassinated me with the bringing up that
<v Speaker 2>if it was in Deadpool or something, i'd hate it.
<v Speaker 1>I was like, oh my god, I feel like this
<v Speaker 1>loll so random.
<v Speaker 2>I believe yeah moment.
<v Speaker 1>He's so right. Yeah yeah, and take it off. Yeah
<v Speaker 1>I love it, But you're.
<v Speaker 2>Right death training. I don't think any of these are
<v Speaker 2>gonna make it right, like I'm the desk randing guy.
<v Speaker 2>Maybe Domain Dance.
<v Speaker 1>I know people like that. I really like this training too.
<v Speaker 1>I love some of these sequences.
<v Speaker 2>Then let me Okay, if I'm give the fireworks going off,
<v Speaker 2>that's the one. Conflagration is that so I want to
<v Speaker 2>take off die Hardman dance. I like that just because
<v Speaker 2>it's just I don't even want to explain it. It's
<v Speaker 2>I know people don't like it. It's not gonna hang.
<v Speaker 4>Uh.
<v Speaker 2>Conflagration is the one that I described when I was
<v Speaker 2>at the preview event.
<v Speaker 1>That's like most style, Like there's so much.
<v Speaker 2>It's the coolest looking thing I think I've ever seen
<v Speaker 2>in a video game.
<v Speaker 1>It's stunning, like to look at.
<v Speaker 2>Yeah, when I was walking the bathroom of the preve
<v Speaker 2>event when I wasn't there yet and I would just
<v Speaker 2>cashed out of the corner of my ID be like,
<v Speaker 2>what is happening on those screens?
<v Speaker 1>I had never seen anything like that.
<v Speaker 2>For those that don't know, it's like one of the
<v Speaker 2>Neil segments where it's like it's basically the equivalent of
<v Speaker 2>the Magemicals and segments from the first game, where it's
<v Speaker 2>like all kind of this alternate, weird spirit dimension and
<v Speaker 2>it's like a data DA lists more taste celebration in
<v Speaker 2>the streets, but there's all these spirits and husks of
<v Speaker 2>people kind of walking aimlessly and amidst all the streets
<v Speaker 2>and buildings and stuff, there are like Ferris wheels covered
<v Speaker 2>in fireworks. There's fireworks going off like crazy all in
<v Speaker 2>the sky. It is just NonStop, even on a base
<v Speaker 2>PS five, the amount of like particle effects and just
<v Speaker 2>all these fireworks going off at night. Like I can't
<v Speaker 2>do a justice by just explaining it, like lokos look
<v Speaker 2>up conflagration.
<v Speaker 7>It's like trying to explain HDR to people. That's what
<v Speaker 7>the sequence is, like if it feels next gen, yeah, and.
<v Speaker 2>It's there's five everywhere, and as you're working your way
<v Speaker 2>through all these kind of fire tunnels and everything, and
<v Speaker 2>then it culminates in this boss fight against Neil, which
<v Speaker 2>is like if you've seen the trailer where he used
<v Speaker 2>to straight up Solid Snake with the bandana and stuff.
<v Speaker 2>That's this sequence where like these these motorcycles are coming
<v Speaker 2>out of the ground and like you know, out of
<v Speaker 2>this tar and everything, and it's like weird spooky skeletons,
<v Speaker 2>Solid Snake motorcycle crew with fireworks going off everywhere, and
<v Speaker 2>then you.
<v Speaker 1>Have this big shootout and like like a graveyard or
<v Speaker 1>looks like ruins or something.
<v Speaker 7>The thing where it's like the when their faces get
<v Speaker 7>lit up. It's showing like the skeletons, yes, the Caribbean Yes.
<v Speaker 2>And for all the stuff that is Kajima just being
<v Speaker 2>Kajima in the ways that like, I think a lot
<v Speaker 2>of people are annoyed by, like the Diehard Man dance
<v Speaker 2>for example, like that's look, I like his wackiness and stuff.
<v Speaker 2>I can see how people would see like, Okay, this
<v Speaker 2>is stupid and he's just doing this. This is loss
<v Speaker 2>so random. I think this Conflagration episode is him. Maybe
<v Speaker 2>it is like most Powerful.
<v Speaker 1>When you showed to me in the quick Look. It
<v Speaker 1>is the thing where I was like, oh, Coach was
<v Speaker 1>still got this one.
<v Speaker 2>He's like he's like the style is just like gripping
<v Speaker 2>off of this and even on like a technical level,
<v Speaker 2>it's amazing.
<v Speaker 1>Yeah, and then you know this The sequence is followed
<v Speaker 1>by Metal Gear Solid essentially because it turns into a
<v Speaker 1>classic Metal Gear Solid sniper fight and I'm like, oh, yeah,
<v Speaker 1>here's a video game. I was really enjoying that. Yeah.
<v Speaker 1>Oh I was going up and getting his face with
<v Speaker 1>the sault rifles and stuff. I didn't know dog he
<v Speaker 1>was supposed to like be running, You're supposed to run
<v Speaker 1>around on the roofs and like sniper him in these
<v Speaker 1>I didn't even find a sniper, right. I felt so
<v Speaker 1>fucking cool doing that. Oh my god.
<v Speaker 2>I called him twice and both times it was like,
<v Speaker 2>we're getting up in his face, even some like c
<v Speaker 2>QC type stuff and soult rifles.
<v Speaker 1>Yeah in that way too, you know. Yeah, yeah, so
<v Speaker 1>we know, Dan, you play all these games like that, But.
<v Speaker 2>I honestly didn't know that was supposed to be a
<v Speaker 2>snipers you did other people play that way apparently, Dan?
<v Speaker 4>If I was you, my favorite moment from the game
<v Speaker 4>would have been when they all sang happy birthday to me.
<v Speaker 2>That's pretty good, weird, that didn't suppress me. You like,
<v Speaker 2>I played on my actual birthday and didn't know that
<v Speaker 2>was in the game, and oh, that's really cool.
<v Speaker 1>I think we should cut Jeff Grabb murdering Dan rekerd
<v Speaker 1>with a Yeah, reliability not a good moment. We do
<v Speaker 1>not encourage violence in the workplace, despite not having an
<v Speaker 1>HR department, or we know that's bad.
<v Speaker 2>I'll say. Since I didn't get permanently injured, I'm glad
<v Speaker 2>it happened.
<v Speaker 1>It was very funny, impostly. Yeah, it was worth it.
<v Speaker 1>I wouldn't change a thing. I would.
<v Speaker 2>It was a solid five seconds where I thought I
<v Speaker 2>was like disfigured. Yeah anymore you want to put a
<v Speaker 2>damper on the whole weekend? Yeah it was.
<v Speaker 5>It was one of those things where like I thought
<v Speaker 5>I witnessed something horrific.
<v Speaker 1>Yeah, faces of Death. Yeah, we traumatized. Poor John Carson
<v Speaker 1>and Jesse Vittelli sitting.
<v Speaker 2>On the couch.
<v Speaker 5>Jesse didn't even Mississippi.
<v Speaker 2>Needed to cope with his emotions.
<v Speaker 5>John bomb is bad.
<v Speaker 2>Apparently, right. Yeah.
<v Speaker 4>Yeah, my kazoo by vape those just not even good.
<v Speaker 1>Everything about that you were you were zigs there and
<v Speaker 1>everything about that. Oh my god.
<v Speaker 2>It was crazy.
<v Speaker 1>How really that happened?
<v Speaker 5>I can't even here.
<v Speaker 1>It was the first thing uncross it off. It's something
<v Speaker 1>also cut spaghettifying the guy in mind because that's the
<v Speaker 1>only interesting thing that.
<v Speaker 2>Game in a war. Yeah, that's right.
<v Speaker 6>It was like really fun to like we did it
<v Speaker 6>like twenty times and we just kept doing it and
<v Speaker 6>we got some really good ones in there.
<v Speaker 1>It was a fun moment. But let's cross that off.
<v Speaker 2>I would cross off a Soilk song double Jump. It
<v Speaker 2>is a tremendous feeling, but like, hey, we felt that
<v Speaker 2>for decades.
<v Speaker 4>You know, it's a bit different here because yeah, for
<v Speaker 4>you know, we talked last year about Prince of Persia,
<v Speaker 4>how like, oh, you got that double jump really late,
<v Speaker 4>and that felt awesome.
<v Speaker 2>Here it's even a little bit later.
<v Speaker 4>But the build up to it is you're going up
<v Speaker 4>this mountain and it's you know, the most difficult platforming
<v Speaker 4>challenge probably in the whole game, at least to that point.
<v Speaker 2>So it's really making you earn that double jump.
<v Speaker 4>You have to prove to the game that you're good
<v Speaker 4>with the dashes and the pogoing and that silk spear
<v Speaker 4>thing and all this effort to get up there, and
<v Speaker 4>you're kind of wondering the whole time.
<v Speaker 2>Boy, it better be something good up here. I don't
<v Speaker 2>because it's not like I don't even know if it's critical, pap.
<v Speaker 1>It's not like when it's knees or something you need
<v Speaker 1>you do I need double jump?
<v Speaker 2>Right?
<v Speaker 4>Then you get up there and like when you realize, like, oh,
<v Speaker 4>I there is a double jump in this game, because
<v Speaker 4>at that point you're just like maybe there isn't, and
<v Speaker 4>you get it.
<v Speaker 6>Ah, God, it felt really cool. To me, Yeah, I
<v Speaker 6>think for me it is the lead up to it,
<v Speaker 6>like just how challenging that was. And you know, the
<v Speaker 6>whole game's got incredible presence and style and presentation, but
<v Speaker 6>it's really good in that moment. Yeah, it's it was
<v Speaker 6>up there for me. I don't know if it's going
<v Speaker 6>to be. There's so much on this list it'll be hard.
<v Speaker 1>But I'm with Mike on this. I want to keep
<v Speaker 1>a little bit longer.
<v Speaker 4>Sure if for no one of the reason, we haven't
<v Speaker 4>had a ton of silks long representation in the categories,
<v Speaker 4>So can we.
<v Speaker 2>Cut you know, reaching the peak in Hades two? I mean,
<v Speaker 2>I think every time we bring up Hades two, it's
<v Speaker 2>the same thing where it's like, this is a tremendous game,
<v Speaker 2>but it's all just fairy like, Okay, we've done here before,
<v Speaker 2>you know it.
<v Speaker 7>You know, Hades one, Zagarias can never actually hang on
<v Speaker 7>the surface, right sorry sports For Hades one, he can
<v Speaker 7>go speak to his you know, mother and everything. And
<v Speaker 7>then in Hades two, you know you kind of feel like, oh,
<v Speaker 7>we're not actually going to get Nope, you actually get
<v Speaker 7>to go out into like the peak of Olympus and
<v Speaker 7>hang with the gods. I wish they had more of
<v Speaker 7>them there, like when you went every time, but like
<v Speaker 7>it really it's a total vibe shift, like clouds parting,
<v Speaker 7>it's glowing the music after Typhon.
<v Speaker 4>Yeah, but I think it's a cool moment to when
<v Speaker 4>Zeus actually helps you in that fight. I was like, yeah, yeah,
<v Speaker 4>I think I like the Typhoon fight more than I
<v Speaker 4>like the Cronos fight. Even yeah, I would agree, Yeah,
<v Speaker 4>but you know, maybe doesn't quite hang. I'm better at
<v Speaker 4>the patterns in the Typhoon fight that I am in
<v Speaker 4>the I'm the opposite.
<v Speaker 1>I'm so garbage at the Typhoon fight.
<v Speaker 2>Super Cronos fight is definitely harder though.
<v Speaker 1>Yeah, And also I feel like we did kind of
<v Speaker 1>give hades to his flowers last year when Nicky and
<v Speaker 1>I wouldn't shut up about going up wait for the
<v Speaker 1>one point.
<v Speaker 4>Oh yeah, fun, Jeff, do you want to pick like, like,
<v Speaker 4>maybe you're more favorite of the baby steps things here?
<v Speaker 4>Uh yeah, they're pretty fast Scout de feeding the Man
<v Speaker 4>Breaker and this one just says mommy right.
<v Speaker 6>So okay, So Man Breaker is that really challenging section
<v Speaker 6>where they put stairs right next to it and instead
<v Speaker 6>if you're an asshole to yourself. You can instead go
<v Speaker 6>up the very challenging rock face where every step is
<v Speaker 6>precarious and if you fall down, you fall down for
<v Speaker 6>a thirty seconds because you're so high up and you
<v Speaker 6>have to start over defeeding. That was you know, it's
<v Speaker 6>one of those things I'll never ever forget. It was
<v Speaker 6>so incredible. It's such an incredible feeling. Right after that,
<v Speaker 6>after you like go through this and you don't even
<v Speaker 6>necessarily wrestle with your feelings about like why you done,
<v Speaker 6>why you did that? Instead of going up the stairs
<v Speaker 6>or whatever, maybe you've internalized that there's no time to
<v Speaker 6>think about that. You get to this campfire, which is
<v Speaker 6>one of like the the main like points of like
<v Speaker 6>here's the act is ending, the next act beginning, and
<v Speaker 6>you go in it. You think it's gonna be one cutscenes,
<v Speaker 6>We're going to see the donkeyment with the huge dicks,
<v Speaker 6>and instead, like it kind of cuts away and you
<v Speaker 6>come back and it's like, okay, if we're taking you
<v Speaker 6>to the next area, and by taking you, it's like
<v Speaker 6>a giant lady shows up and she picks you up,
<v Speaker 6>like and you're doing up these your arms off to
<v Speaker 6>the side and they just just picks you up and
<v Speaker 6>she doesn't say anything. She just smiles at you, and
<v Speaker 6>she just very gently sets you down on top of
<v Speaker 6>the next cliff so you can continue walking. And this
<v Speaker 6>music's playing and it's just like, oh my god, the
<v Speaker 6>way it hit me of like I am alone on
<v Speaker 6>this mountain face. I'm trying to get up here, and
<v Speaker 6>it's so challenging and I don't necessarily know why I'm
<v Speaker 6>doing this to myself, but I know I have to
<v Speaker 6>do it, and it's very like it is like you
<v Speaker 6>feel very alone, and the game for the game to
<v Speaker 6>realize that. The next thing that you need to remember
<v Speaker 6>is sometimes there's people who will help you, and there's
<v Speaker 6>people who'll take care of you, and that's what we
<v Speaker 6>all crave and need, and it's okay to be reminded
<v Speaker 6>of that and it's okay to like have those feelings.
<v Speaker 6>It hit me so hot, it was so impactful. The
<v Speaker 6>most emotional moment I've had in a game this year.
<v Speaker 6>So I think Man Breaker was this, I overcame this thing.
<v Speaker 6>I've done that a lot in games. There's only a
<v Speaker 6>couple of times where a game's been like, oh, this
<v Speaker 6>trauma you've dealt with your entire life, these these feelings
<v Speaker 6>of like belonging and value. There's only a couple of
<v Speaker 6>times that they've ever really come to me and games
<v Speaker 6>come to me and been like, we know that you
<v Speaker 6>feel that too, and we are going to explain it
<v Speaker 6>without words, without without really it's a you know, the
<v Speaker 6>very brief cut scene, We're just going to show you
<v Speaker 6>that emotion in a raw way, and it's going to
<v Speaker 6>hit because of what we just put you through. So
<v Speaker 6>between those two, it's gonna it's gonna be Mommy.
<v Speaker 5>It's crazy how much this game wound up having to say.
<v Speaker 2>Crazy yes.
<v Speaker 6>And it's like, to me, it's like that puts it
<v Speaker 6>above because it's doing it without putting in your face,
<v Speaker 6>without having to have a bunch of writing. All of
<v Speaker 6>the cut scenes are just improv comedy scenes. All of
<v Speaker 6>the emotion comes from the interplay between this playing a.
<v Speaker 7>Couple of a key moments, watching you beat Man Breaker
<v Speaker 7>was really great, and then when you go to the
<v Speaker 7>cabin door and talk to the guy and you're sorry,
<v Speaker 7>what's the main characters name again?
<v Speaker 1>Uh, Nate, that's right, and he like finally asks and
<v Speaker 1>admits that he needs help, yes, and stuff like that
<v Speaker 1>I was like, Oh, I get this guy.
<v Speaker 6>Yeah, that's and that's like the culmination of like that
<v Speaker 6>starts with with Mommy, where it's like you finally get
<v Speaker 6>the door and like he's beginning to recognize it's okay
<v Speaker 6>for me to just ask for help, and then he
<v Speaker 6>goes there and then like they are basically like a
<v Speaker 6>couple after that, him and the main donkey dick guy.
<v Speaker 6>It's it's very very cute and sweet and got powerful game.
<v Speaker 6>So yeah, you can cut out bringing the man breaker
<v Speaker 6>and keep mind before me.
<v Speaker 1>That's good. I'm a little bit torn because I u
<v Speaker 1>with Expedition thirty three specifically, I found Gustav's death to
<v Speaker 1>be very unexpected in such a surprise that they really
<v Speaker 1>committed to and stuck to.
<v Speaker 5>They just replaced him with someone that looks a lot
<v Speaker 5>like yeah.
<v Speaker 1>Yeah, And I think like the more that I've been
<v Speaker 1>like marinating on Claire Obscure as a whole, I think
<v Speaker 1>for me personally, and this doesn't have I just want
<v Speaker 1>to mention it. It doesn't have to be added to
<v Speaker 1>the list. Is the final fight and your decision of
<v Speaker 1>whether or not to fight my l or fight verso,
<v Speaker 1>and you'll get a different ending depending on which one.
<v Speaker 1>And I really did not like Versa when he got
<v Speaker 1>added to the party, I had a lot of friction
<v Speaker 1>with him because I think I just got attached to
<v Speaker 1>you don't like Ben Stares this whole time, Ben star
<v Speaker 1>Ger too polite of a person. But over time, just
<v Speaker 1>like really getting to know more about versus character, and
<v Speaker 1>then I just became so attached to my l just
<v Speaker 1>like as like that little sister character and just seeing
<v Speaker 1>how she is carrying and deal with so much grief
<v Speaker 1>and not processing it. And I'm sure we've all seen
<v Speaker 1>people that are that we love with all of our
<v Speaker 1>hearts kind of get a little bit, I don't want
<v Speaker 1>to say twisted, but carry themselves in a negative way
<v Speaker 1>because of their inability to process, whether it's grief or
<v Speaker 1>something very traumatic in their lives. And giving me that
<v Speaker 1>decision to now that I have to defeat someone that
<v Speaker 1>I've grown super attached to. And then now I'm thinking
<v Speaker 1>about Verso's whole story and that he's kind of just
<v Speaker 1>been He's not even a person in this anymore. He's
<v Speaker 1>purely just a tool. He's purely a memory that is
<v Speaker 1>being exploited. Is just kind of like stuck with me,
<v Speaker 1>and like I know a lot of people the ending
<v Speaker 1>is not necessarily like stuck with them, but to give
<v Speaker 1>me that decision and then alter sim for the decision
<v Speaker 1>to be just to face your fucking life and not
<v Speaker 1>necessarily get over it, but just to accept it.
<v Speaker 2>I thought it was very powerful.
<v Speaker 1>And then just like after having a gigantic battle where
<v Speaker 1>your kaiju mommy comes in to help you fight your dad,
<v Speaker 1>and then now like that was a very tough, long
<v Speaker 1>drawn out battle that now this just feels like a beleaguered, tired,
<v Speaker 1>and weary fight between two siblings. I thought was just
<v Speaker 1>one of the best things for me. I kind of
<v Speaker 1>want that moment to be on here instead of death.
<v Speaker 1>I really liked the ending. I felt kind of alone ending.
<v Speaker 4>I don't if I want to have that conversation yet
<v Speaker 4>about the end.
<v Speaker 2>And just remind me of some remembering this correctly. Verso
<v Speaker 2>was her brother that died in the fire in the
<v Speaker 2>real world, and she kind of kept him alive by
<v Speaker 2>kind of like.
<v Speaker 1>Right, yeah.
<v Speaker 4>Basically the final thing is like Mayo was like I
<v Speaker 4>want to stay yeah, right yeah, versus like you need
<v Speaker 4>to go because I want to die in fantasy or.
<v Speaker 7>Confront round, and I thought it was like a really
<v Speaker 7>powerful conversation about yes, like processing your grief and like
<v Speaker 7>stop living in this fantasy, but also like a conversation
<v Speaker 7>about removing someone else's agency and not just one person, right,
<v Speaker 7>and many many people that you've met and befriended and
<v Speaker 7>gotten close to. I'm like, oh, that's a great moment.
<v Speaker 3>So I don't like the ending ending of this game,
<v Speaker 3>but I actually like the fight and everything surrounding it
<v Speaker 3>a lot, for the reasons Erye just mentioned. I think
<v Speaker 3>it is a fantastic moment of like actually asking the
<v Speaker 3>player to consider the ratifications of what they're about to
<v Speaker 3>do here, and I like that.
<v Speaker 4>You know, it doesn't really result in like the very
<v Speaker 4>traditional good ending or bad ending there at there's a
<v Speaker 4>lot of debate about it, like maybe they're both bad,
<v Speaker 4>maybe one's kind of okay, it's it's it's interesting, like
<v Speaker 4>I don't know, you know, there's a bit more thinking
<v Speaker 4>than these games usually give you.
<v Speaker 1>Right, Okay, And you know, I don't want to take
<v Speaker 1>anything away from Gustav's death.
<v Speaker 2>Shocking moment, but I think this is a better moment.
<v Speaker 1>Yeah, another shocking moment. I just want to mention is
<v Speaker 1>like when you get to the beach and Renoir just
<v Speaker 1>cuts everyone down, and you're like, yeah, it's kind a
<v Speaker 1>fucking game.
<v Speaker 2>I mean, the case's got a lot of cool moments. Yeah,
<v Speaker 2>just like every battle is kind of a cool game.
<v Speaker 2>Is there any other thing we feel like we could
<v Speaker 2>I didn't even cut I don't grab the sectory. That
<v Speaker 2>is a killer feeling when you beat a boss fight
<v Speaker 2>without dying, because goddamn it, those some of those boss fights,
<v Speaker 2>if it's not the worm, I'm probably gonna die once
<v Speaker 2>or twice.
<v Speaker 1>You know.
<v Speaker 2>Yeah, that's the only one I can like reve right,
<v Speaker 2>So that that's.
<v Speaker 6>Like when I got to a point where I was
<v Speaker 6>going through one of those other bosses where it's like
<v Speaker 6>there's so much happening and there's so much around you
<v Speaker 6>and three phases and it's also a bullet hell, and
<v Speaker 6>they then they throw the thing on top of you.
<v Speaker 6>Of here's a yellow line drawing you to that if
<v Speaker 6>the next thing, if you hit that, you kill this
<v Speaker 6>thing next, you'll continue your bonus streak. And it's like, well,
<v Speaker 6>I should do that, And so then you take all
<v Speaker 6>these extra risks and getting to a point where you
<v Speaker 6>like ocus your eyes and you're seeing the whole screen
<v Speaker 6>at once and it's all happening, and you are just
<v Speaker 6>perfectly weaving without thinking through every single one of these
<v Speaker 6>obstacles while also killing this boss. It's an incredible feeling.
<v Speaker 2>Uh, I've had it.
<v Speaker 1>I've had it similar things before. It's worth calling out.
<v Speaker 2>Here, But yeah, we can cross it off Room forty
<v Speaker 2>six of Blueprints.
<v Speaker 1>That was a great feeling. It felt really good.
<v Speaker 4>But it's ultimately a crossing the finish line moment, right,
<v Speaker 4>I don't know if it's well in a game that
<v Speaker 4>has a lot of crossing the finish that moment.
<v Speaker 2>Yeah, you know there's a lot of the a one
<v Speaker 2>it is, but like I.
<v Speaker 6>Think you'll feel like there's like some moments in blue
<v Speaker 6>Prints where it's like you discover like what the levers
<v Speaker 6>do or how to open one of those the secret
<v Speaker 6>doors that that are like in some of those rooms
<v Speaker 6>and stuff like the garden key.
<v Speaker 2>It's the electricity and right, yes, there's a million of them.
<v Speaker 1>Yeah, there's some moment and maybe there's just so much
<v Speaker 1>that it's hard to keep spread. I feel like with Blueprints,
<v Speaker 1>like a lot of it is just like the own
<v Speaker 1>everyone's individual experience more than like a collective one thing
<v Speaker 1>that happens. Yeah, I think that's probably right, Okay, cutting.
<v Speaker 7>It, I think so, I just want to say, with
<v Speaker 7>like Room forty six, it's not so much that moment
<v Speaker 7>of those doors, like getting all through those doors open
<v Speaker 7>or the doors you need and then being able to
<v Speaker 7>get in there.
<v Speaker 1>It's that particular run where you get that.
<v Speaker 7>Yeah, there's several elements to all the knowledge. You've got
<v Speaker 7>your fucking levers, you know, your route, Like that feels
<v Speaker 7>fucking good.
<v Speaker 1>But I totally the fountain. Yeah, yeah, Mike, you know
<v Speaker 1>what I'm talking about with this, right, I know what
<v Speaker 1>you're talking about. I've never played this. Well the hell
<v Speaker 1>are you talking about?
<v Speaker 4>Here's the spoilers, but yeah, like you know she's a werewolf, right, Well,
<v Speaker 4>because the girl you're playing as she kind of goes
<v Speaker 4>between two realms, this real world and the spiritual world.
<v Speaker 4>At some point during the spiritual world, she just kind
<v Speaker 4>of becomes part of this ritual where.
<v Speaker 2>She cuts off her face and her arm, brands.
<v Speaker 1>Herself as because she cuts off her own arm.
<v Speaker 4>It's this graphic, horrifying thing that the game earns really well,
<v Speaker 4>and it just fits so well. But it's this graphic,
<v Speaker 4>horrifying scene and then they attach a wolf arm on
<v Speaker 4>it instead, right, and then you know, half the game
<v Speaker 4>takes place in that. So now in that part of
<v Speaker 4>the game, you kind of have this almost power fantasy
<v Speaker 4>because you.
<v Speaker 1>Are very strong.
<v Speaker 4>Now you don't have to worry about the weapon durability,
<v Speaker 4>this new move set, it's your arm. Yeah, and it's
<v Speaker 4>oh my gosh, it was like just for you know,
<v Speaker 4>it's like it was kind of like a squeamish like,
<v Speaker 4>oh my god, they're going this far thing then, but
<v Speaker 4>you know, again, it was built up really well.
<v Speaker 5>It was a big payoffs, and they don't really they
<v Speaker 5>they show you just enough to feel terrible, right, but
<v Speaker 5>not you know, not full divinity yeah.
<v Speaker 2>Once in a while.
<v Speaker 1>And I don't know, I feel like, especially the way
<v Speaker 1>that they've been framing, uh, your player character, she's portrayed
<v Speaker 1>as very frail, not just in like the universe of
<v Speaker 1>Silent Hill, but like in her own personal life and
<v Speaker 1>she doesn't have too much agency and then to then
<v Speaker 1>suddenly in this spirit world make her a badass wolf lady.
<v Speaker 1>It's especially powerful Jesus.
<v Speaker 5>So what happens in some unleashed.
<v Speaker 2>What happens is his own arm. Yeah, it's more graphic
<v Speaker 2>than funny. What shadowed us?
<v Speaker 1>I know, wat it's funny because.
<v Speaker 5>Ninja Got In four was a Sonic game. Also, yes,
<v Speaker 5>Grinding Sonic, Big year for Sonic.
<v Speaker 8>Like man.
<v Speaker 1>Grub, I know you love to roll around in the mud.
<v Speaker 6>Yeah, I mean, look, this is the kind of ship
<v Speaker 6>that I love in games where it's like we come
<v Speaker 6>up with our own problem that we made ourselves, and
<v Speaker 6>and then we all have to deal with the fact
<v Speaker 6>that we're humans and have different desires.
<v Speaker 1>Like Dan wants to be a stinker, and it's like.
<v Speaker 2>Okay, yeah, what that's why we had to put your
<v Speaker 2>time out for him. And then and then you came
<v Speaker 2>out because you promised you would help, and then you did.
<v Speaker 6>And then we all were working because a truck tipped
<v Speaker 6>over and you actually knocked it over on purpose, but
<v Speaker 6>you still like, I'm gonna fix it.
<v Speaker 1>And we all like had to like work together to
<v Speaker 1>upright this thing in a really muddy spot. So it
<v Speaker 1>was very difficult.
<v Speaker 6>And by the time we got upright was time down
<v Speaker 6>the stream, and we were all very excited and they
<v Speaker 6>were like, let's just go driving the water. This is
<v Speaker 6>a great culmination. Uh, it's it sounds like it's gonna
<v Speaker 6>have a hard time hanging here.
<v Speaker 1>But I man, I love this kind of yeah, good moment,
<v Speaker 1>solid moment. I'm going to cut it.
<v Speaker 3>Speaking of what you like our games. Monkey farts huh yo, man, Yeah, Look,
<v Speaker 3>that's just humor. That's just that's just humor.
<v Speaker 5>And we have now for two days been saying that
<v Speaker 5>Dan is the deadpool.
<v Speaker 1>Is Dan're pretty good? Would you have a drug dealing
<v Speaker 1>roommate that is also a blind lady?
<v Speaker 2>I've had half of that equation after college experience. I mean, look,
<v Speaker 2>we had a brilliant idea, and the game gave a
<v Speaker 2>the tools to do it, and we nailed it on
<v Speaker 2>the first try. And it's the funniest thing I could
<v Speaker 2>have imagined. It was keep digging, keep digging. And we
<v Speaker 2>got to the yeah, the bunker with a button to
<v Speaker 2>end the world and nuclear war, and we realized there's
<v Speaker 2>a moat where you turn around and you fart, and
<v Speaker 2>it's got a little stinky gas animation. And there's one
<v Speaker 2>a moat where a monkey gets down on his ground
<v Speaker 2>and opens his mouth and howls.
<v Speaker 1>I think Grub, we had you do the howl yeah,
<v Speaker 1>stop before we press this button, fart in my face.
<v Speaker 2>Yeah, and we both turn around and fart do his
<v Speaker 2>monkey mouth, and it worked perfectly and it's the funniest
<v Speaker 2>thing that could happen.
<v Speaker 6>It was Yeah again, I love this kind of stuff.
<v Speaker 6>Let's we got it, beautiful moment. Rainbow Road is very
<v Speaker 6>good at Mario car I'm not quite sure if like.
<v Speaker 3>It is very specifically. I'm talking about here the approach
<v Speaker 3>to because we just talked about how Mario kartt World
<v Speaker 3>does a very sloppy job of like having the big
<v Speaker 3>highways and everything trying to connect the various tracks and stuff.
<v Speaker 3>But the final cup is very good because it is
<v Speaker 3>all culminating and you going to Rainbow Road. So it's
<v Speaker 3>about the drive downhill and going through different terrains and
<v Speaker 3>like going on the water and stuff at the end.
<v Speaker 3>At the end, it's a starry night and all the
<v Speaker 3>imagery matches and it's just nighttime. Things are shimmering and
<v Speaker 3>you go through the water. You're bobbing up and down
<v Speaker 3>until you get to a big jump and you go
<v Speaker 3>up into the sky to Rainbow Road, and it's a
<v Speaker 3>really cool moment and I like it.
<v Speaker 4>I like it.
<v Speaker 3>Probably even more than the Rainbow Road Track itself. And
<v Speaker 3>that's why I thought of it for this category, because
<v Speaker 3>I think the approach is very good. I don't know
<v Speaker 3>if it's keeping up with some of the rest of
<v Speaker 3>these on here, but I thought it was a great
<v Speaker 3>a mark.
<v Speaker 1>I think we can keep it on for now, all right,
<v Speaker 1>tell me about being someone's step mom step mom?
<v Speaker 6>Yeah, And I don't know if I feel like we're
<v Speaker 6>gonna go and through all these ones of like these
<v Speaker 6>are our own player created agency this. Yeah, and I
<v Speaker 6>would be like that tho. These are equally importantly these
<v Speaker 6>kinds of things in games. They're not like, oh, it's
<v Speaker 6>a story thing written by the game, so we got
<v Speaker 6>to give it more reverence. This stuff is more important
<v Speaker 6>to me, actually, but I still generally agree.
<v Speaker 3>Yeah, And I also would like to give Kala is
<v Speaker 3>she wanted to fuck your mom's mom, so she would
<v Speaker 3>be your mom's stepmom.
<v Speaker 2>Changes the dynamic.
<v Speaker 1>I want to misrepresent Kayala. That's okay, just calling people
<v Speaker 1>chicken ass bitches.
<v Speaker 2>Yeah, she's going front on your ass. Yes, juicy bitch
<v Speaker 2>holds tart, Yeah, juicy bitch. I feel like this is
<v Speaker 2>the year so many people have gotten to see the
<v Speaker 2>joy and what I have, Like i've known herly hear
<v Speaker 2>me out, what if this is the soft three for this.
<v Speaker 6>Something like this, this one, I'd like the underbed meeting
<v Speaker 6>as well and stuff like that, but uh, this one
<v Speaker 6>we were It really revealed to me like the possibility
<v Speaker 6>of our graders.
<v Speaker 2>Of oh, yeah, you don't have to have this. There
<v Speaker 2>is no social contract here.
<v Speaker 1>Get away with what you can get away with, and
<v Speaker 1>that means send in a.
<v Speaker 6>Crazy person to a point where the other two people
<v Speaker 6>on their team are like, we cannot control her.
<v Speaker 2>I'm part of that three, and I'm trim to be
<v Speaker 2>a voice of reason with you. She didn't records the
<v Speaker 2>voice of reason.
<v Speaker 3>I think it's a good representation of all these like
<v Speaker 3>make your own fun, mone the tools the game gives you.
<v Speaker 6>Yeah, yeah, And it was like okay, and then made
<v Speaker 6>me realize it's like, oh that this is the way
<v Speaker 6>the game is meant to be played. It gives you
<v Speaker 6>these possibility and she she's not thinking about on that
<v Speaker 6>act the level.
<v Speaker 1>She's just being herself.
<v Speaker 6>Yeah, and we're like this is beautiful, and it legitimately
<v Speaker 6>scared away every team became a fall.
<v Speaker 1>So in the Trio mode, when and that was the
<v Speaker 1>time where in the trio mode everyone was shoot on site.
<v Speaker 6>It was hot, spicy fighting, and everyone's like, fuck that
<v Speaker 6>I'm not dealing with this, lady.
<v Speaker 1>Unrelated, unrelated, Maybe we need to get onto a GT
<v Speaker 1>online role playing serve. I'm yes. I think it's also
<v Speaker 1>important that not just highlighting these written story bits, but
<v Speaker 1>like our own moments and sequences that we developed for ourselves.
<v Speaker 1>And I feel like Klys screaming off a group. I mean,
<v Speaker 1>let's keep it because personally.
<v Speaker 2>Will's clip that he cut of where we're like, okay,
<v Speaker 2>everybody be cool. There's people and said everybody be cool.
<v Speaker 1>It just goes no.
<v Speaker 7>I think, especially if this represents sort of like those
<v Speaker 7>uneasy truces and social attractions in our careers.
<v Speaker 1>I like it on the list. Yeah, god uh.
<v Speaker 5>Hold it.
<v Speaker 1>I think because we like that one so much. Maye
<v Speaker 1>we cut the underbed meeting. I mean that that was
<v Speaker 1>very funny too. It was very funny. It was very good,
<v Speaker 1>Like I was there and then you two just like
<v Speaker 1>showed up and it's like it was the view on camera?
<v Speaker 2>Was that so everyone home got to see that as well?
<v Speaker 1>It was just so this is why you're doing not
<v Speaker 1>here bed meeting bed, meaning let's get stragic, and.
<v Speaker 6>We're just kind of like vaguely hearing something happened to Tam.
<v Speaker 6>Maybe check later, it's like, oh, he's just dead.
<v Speaker 1>It's also a gameplay mechanic.
<v Speaker 3>If you're under the bed and you're speaking quietly, the
<v Speaker 3>monsters won't know your characters.
<v Speaker 1>Are literally whispering like that.
<v Speaker 2>Yeah, and then the little heads are still flapping.
<v Speaker 6>It's just it's like that game at its best, for sure,
<v Speaker 6>But we can cut it, okay, doll man dance?
<v Speaker 1>Is that that?
<v Speaker 3>Dan?
<v Speaker 7>I think I think we could probably let it go,
<v Speaker 7>because I do think Conflagration is so much better. But
<v Speaker 7>the way he's just like, hey, Sam, can I show
<v Speaker 7>you something? And it's like this spotlight set, like this
<v Speaker 7>pop star shows up and it's all these dollvid like danceing.
<v Speaker 1>He's like, what the fuck is? That sold me on
<v Speaker 1>the game, honest.
<v Speaker 2>But the thing is, it's it's like even better than
<v Speaker 2>that because it's not like it prompts you for that moment.
<v Speaker 2>It's just like when you go back and he usually
<v Speaker 2>has like six or seven Fuck, I didn't mean to
<v Speaker 2>do that. You know, he'll have a bunch of things
<v Speaker 2>to say, and one of them is just like, oh,
<v Speaker 2>I saw you have a Horizon Dreamer on your bipod whatever.
<v Speaker 2>It's like, oh, that's one of my favorite songs. And
<v Speaker 2>that's when you have that moment of like hang on, okay,
<v Speaker 2>you can actually play this. Here does this Surely this
<v Speaker 2>is going to do something. This is good GiMA and
<v Speaker 2>not only doesn't acknowledge, it has the most elaborate acknowledgment
<v Speaker 2>of that that's actually animated very well. It's not just
<v Speaker 2>copying the movements one. It's like all of the domin
<v Speaker 2>have their own mo gap and stuff.
<v Speaker 1>It's great moment.
<v Speaker 2>The conflagration is incredible choreography.
<v Speaker 1>Yeaheah amazing. You can like change the lighting of the
<v Speaker 1>scene and like.
<v Speaker 2>Yeah, you spend the camera and you see Sam just
<v Speaker 2>like yeah, it's.
<v Speaker 1>Like, hey, why'd you spend so much time on this?
<v Speaker 1>I'm not mad confused. I just want to quickly bring
<v Speaker 1>up and Roger and I think we should cut it
<v Speaker 1>because these are all just like gigantic, huge moments, but
<v Speaker 1>this specific moment is getting married and living life with Roger. Dan,
<v Speaker 1>You're the only one that's play this. So the main
<v Speaker 1>player character, her father suffers from dementia. Then it's very
<v Speaker 1>apparent that she may also be suffering from dementia as well.
<v Speaker 1>And the one character that is like kind of keeping
<v Speaker 1>along and keeping on the supporting you is your husband Roger.
<v Speaker 1>And in this sequence, it's a lot of tense moments,
<v Speaker 1>a little gameplay sing which is that kind of make
<v Speaker 1>you question your own sense of reality with the player character,
<v Speaker 1>and things finally seem like they're like on the straight
<v Speaker 1>and narrow and things are okay because you were You've
<v Speaker 1>met Rogers, you're going on dates, You're having this lovely moment,
<v Speaker 1>and the sequences like pulled straight out of like a
<v Speaker 1>rom com, straight out of like like a romance novel
<v Speaker 1>or whatever. And like the way that they gamify it too,
<v Speaker 1>is that you were like making these two pieces finally
<v Speaker 1>meet in the middle, and then like and you're going
<v Speaker 1>down these like storybook or comic book panels of like
<v Speaker 1>these different tableaux in their life, major milestones, and then
<v Speaker 1>they pull the rug from underneath you because you think
<v Speaker 1>everything's so sweet, it's all great, and now you start
<v Speaker 1>going back through these panels because you can't move forward anymore,
<v Speaker 1>and it's now you are reliving these sequences you just
<v Speaker 1>played through, and the player character is now having trouble
<v Speaker 1>remembering exactly how everything went, and so now these two
<v Speaker 1>pieces are having difficulty getting to each other. So now
<v Speaker 1>it's not straight line anymore. You have to like go
<v Speaker 1>through like a little bit of a maze sequence. And
<v Speaker 1>just the way that they do this and handle a
<v Speaker 1>very difficult and sensitive subject like dementia or Alzheimer's, I
<v Speaker 1>thought was really well done. I definitely know that this
<v Speaker 1>won't be a I don't think this is the best moment.
<v Speaker 1>This might be maybe the most saddest moment of this year.
<v Speaker 1>And I think they for such a small team of
<v Speaker 1>maybe like one or two people, they handle this very
<v Speaker 1>well and very maturely. So if you have but again
<v Speaker 1>content warning, if you have someone in your life that
<v Speaker 1>suffers from this, or if you were a father or
<v Speaker 1>like an elderly parent, I would maybe pump the brakes
<v Speaker 1>and give this one a little bit of time. But like,
<v Speaker 1>they do this so well.
<v Speaker 2>But it is very sweet too that like you do
<v Speaker 2>see like okay, well you see her face kind of age,
<v Speaker 2>and you realize that you are like an old couple
<v Speaker 2>now looking back on these things, and you know realizing
<v Speaker 2>that she's been struggling with this, you know, from a
<v Speaker 2>young age, and Roger being like, oh, here's our wedding
<v Speaker 2>picture and I remember, you know, you were so worried
<v Speaker 2>about remembering the bows and everything. We had to practice
<v Speaker 2>again and again and it was tough for you. And
<v Speaker 2>like it is all very affecting and very sweet.
<v Speaker 3>Ye.
<v Speaker 1>Hey, lots of games about grief this year. Huh yeah,
<v Speaker 1>it's not like maybe we're all collectively going through something.
<v Speaker 1>Maybe tell me about King Carol. That was such a
<v Speaker 1>great review.
<v Speaker 3>So I almost like I want to see, like how
<v Speaker 3>much of this sequence guys stregat on the list, because like,
<v Speaker 3>really it's like k roll through the End is what
<v Speaker 3>I would want to talk about here. The reveal of
<v Speaker 3>Donkey Kong Bonanza. They came up with this new group,
<v Speaker 3>the New Kongs, you know, the Void Company and Shitheads.
<v Speaker 2>They're great, you know, I love them, but they're just
<v Speaker 2>little shitheads.
<v Speaker 3>Yeah kind of, they're they're kind of a little stinkery,
<v Speaker 3>especially the main guy. But the reveal is that, like,
<v Speaker 3>you know, the mcguffe you're trying to get to is
<v Speaker 3>it the.
<v Speaker 1>Thing the Gold Finals?
<v Speaker 3>Yeah, but but you're trying to get to like the
<v Speaker 3>Golden Banana or whatever banandium rude thank you, and you
<v Speaker 3>get to it and you're like, oh, well, this is it,
<v Speaker 3>this is the thing.
<v Speaker 2>This looks a little weird. What is this?
<v Speaker 3>And then like you bust it open and it's King
<v Speaker 3>k Rule's belly and he pops out and it's like, oh,
<v Speaker 3>it was me the whole time.
<v Speaker 1>And at first I'm like, well, this is weird. Why
<v Speaker 1>did they do that?
<v Speaker 3>And then you realize everything up until then was because
<v Speaker 3>of k Rule one of his like failed plans. Then
<v Speaker 3>you know his failed schemes, and that's why everyone's in
<v Speaker 3>this situation. It all comes together and then it culminates
<v Speaker 3>and you going to like New Donk City and so
<v Speaker 3>it ties into Odyssey while also you know, tying it
<v Speaker 3>into Donkey Kong Country and everything like that. It is
<v Speaker 3>kind of the developers sort of winking eyeing of like,
<v Speaker 3>now you thought we were going to get rid of
<v Speaker 3>all that, Nah, it's all canon. We're paying respect to
<v Speaker 3>all this stuff because this is this is Donkey Kong sequence.
<v Speaker 2>People with the new art style and gameplay and everything.
<v Speaker 2>It's like the look of k Rules.
<v Speaker 4>Like it's funny because like when you're like playing the game,
<v Speaker 4>even when that first show happened, there's some people are like,
<v Speaker 4>why do skeletons kind of look like crocodiles? And you
<v Speaker 4>kind of talk yourself out of it as you're playing
<v Speaker 4>the game because there's not that much does show up
<v Speaker 4>is this awesome surprise. What I'm about too is, you know,
<v Speaker 4>the boss fights in that game up to that point,
<v Speaker 4>they're all kind of easy and they're very short. That
<v Speaker 4>King k Rule boss fight, like both versions of it,
<v Speaker 4>it's actually substantial. It's interesting. It does have kind of
<v Speaker 4>fun callbacks to his previous mechanics. It feels like a
<v Speaker 4>really good final set of boss fights.
<v Speaker 6>It's also like there's incredible spectacle throughout this whole shit
<v Speaker 6>wat It is exciting. There's so much happening on the screen,
<v Speaker 6>and it's got a ton of style, and a lot
<v Speaker 6>of that style is classic Donkey Kong Country, And it's like,
<v Speaker 6>after playing the whole game and fall in love with
<v Speaker 6>the new stuff that is in the game, for them
<v Speaker 6>to go back to that and both these things working
<v Speaker 6>side by side and really kind of integrating in a
<v Speaker 6>strong way of being like, oh man, they just brought
<v Speaker 6>Donkey Kong all the way together.
<v Speaker 3>It all hits and you see that or hear that
<v Speaker 3>in the music, which is you know a little bit
<v Speaker 3>of like remixing some old tracks and some new music
<v Speaker 3>as well. It really feels like bringing the new and
<v Speaker 3>the old together the.
<v Speaker 2>Best music of the year.
<v Speaker 1>Chuck.
<v Speaker 2>Yeah, right, what's happening in that one phase the boss fight?
<v Speaker 2>Isn't it like a pillar of bananas or something shooting
<v Speaker 2>up and you're fighting or something like that.
<v Speaker 1>That's how you get to Yeah, that's how you get
<v Speaker 1>to Newtong City.
<v Speaker 3>Yeah, well our wishes to get to the top and
<v Speaker 3>to have a bunch of bananas, so you just get
<v Speaker 3>a drill of bananas drilling you up to the surface.
<v Speaker 1>Very cool.
<v Speaker 7>It's great set pieces in those files. I was like
<v Speaker 7>getting to the what I thought was the end. I
<v Speaker 7>was like, oh, like this is kind of kind of
<v Speaker 7>like drab or whatever, and then he appears that whole
<v Speaker 7>final sequences like the yeah, phenomenal.
<v Speaker 2>Yeah, I do you know, I know I've said some
<v Speaker 2>crap atrop for I do really like that moment when
<v Speaker 2>you go.
<v Speaker 1>To volt Forge for the first time. Yeah, really cool area.
<v Speaker 2>Do you think it hangs down?
<v Speaker 3>I think I think It's one of the more notable
<v Speaker 3>parts of that game, but it's also not my favorite
<v Speaker 3>moment in that game, as much as I love it
<v Speaker 3>feels like a very Metroid prime moment of going you know,
<v Speaker 3>entering in and going up an elevator and this driving guitar,
<v Speaker 3>this gretty heavy guitar is playing it. It's like, oh,
<v Speaker 3>this almost feels heavier than they've already gone before, and
<v Speaker 3>you know, it leads up to getting viola and everything.
<v Speaker 3>I actually like ice belt unthawing more. That's really I
<v Speaker 3>thought that whole sequence of like all.
<v Speaker 1>The tension and the unease, the very like dread of
<v Speaker 1>it all, you know, the the Metroid fusion scary parts,
<v Speaker 1>bringing that into prime the way that they have in
<v Speaker 1>the past before, and then like went on thoughts, guess what,
<v Speaker 1>everything comes to life and you're in the middle of
<v Speaker 1>it now you gotta fight your way out. I mean,
<v Speaker 1>that's an even better moment. I don't think either one
<v Speaker 1>makes it.
<v Speaker 2>None of it sounds disappointing, though.
<v Speaker 1>Weird this guy. So I've cut that ge. We still
<v Speaker 1>have a lot. I've moved everything to the tippy top
<v Speaker 1>of the list.
<v Speaker 12>There's a couple I haven't even talked about we talk
<v Speaker 12>about ed come with a Spear, talk about it from
<v Speaker 12>the list kind is so fucking cool to documentary not
<v Speaker 12>game playing matter.
<v Speaker 2>We need to point out. It's just like to me,
<v Speaker 2>like I know, like I'm not like some evil level
<v Speaker 2>competitive fighting guy, but like moral combat to me is
<v Speaker 2>like the king of you know, fighting series. And like,
<v Speaker 2>if there is one iconic move in the history of
<v Speaker 2>that series, and I would say fighting games in general,
<v Speaker 2>scorpion spear, right, that is one that is like transcended
<v Speaker 2>you know, fighting games or even video games. People that
<v Speaker 2>don't play video games know about get over here and
<v Speaker 2>all that stuff. That is like one of the most
<v Speaker 2>iconic gaming things ever. And to see the moment recorded
<v Speaker 2>when they've just got the guy Daniel Pasina in the
<v Speaker 2>scorpion suit and he's just getting his il animations and
<v Speaker 2>all that stuff, and you're seeing a twenty seth year.
<v Speaker 1>Old at booon bee. Oh you know what would be
<v Speaker 1>fucking sweet?
<v Speaker 2>What if you have like a spear and like seeing
<v Speaker 2>him mind to like get throw it down and like
<v Speaker 2>pull it back and just seeing that moment caught on
<v Speaker 2>tape and then released publicly all these years later. To me,
<v Speaker 2>that was just like, holy shit, I can't believe this
<v Speaker 2>footage exists. I'm so glad this got out. Probably not
<v Speaker 2>gonna hang with the others, but like, oh, that was
<v Speaker 2>so awesome. That's maybe like my favorite piece of like
<v Speaker 2>video game behind the scenes documentary footage I've ever seen.
<v Speaker 3>I do very much get what you're saying. I think
<v Speaker 3>I'm kind of witch chucked, though, like in my head
<v Speaker 3>at least, that's like the best moment of nineteen ninety
<v Speaker 3>is kind of like.
<v Speaker 1>How, no, I know what you're trying to say.
<v Speaker 6>I get what you're saying, but no, that's not how
<v Speaker 6>I felt when that. When I experienced it, it felt
<v Speaker 6>it it connected me back to the nineteen nineties. But
<v Speaker 6>to see it today and something I had never seen before,
<v Speaker 6>this is magic.
<v Speaker 1>It was magic.
<v Speaker 6>It was Oh my god, I can't believe that in
<v Speaker 6>twenty twenty five we get to see this moment happen
<v Speaker 6>with all of the context of all the time that
<v Speaker 6>has passed since then, and how timeless and important that
<v Speaker 6>move and that these games have become.
<v Speaker 1>It is, it's transceiding.
<v Speaker 3>And if you're more talking about like the experience of
<v Speaker 3>witnessing this eavelement, yeah, I get what you Yeah.
<v Speaker 2>And it was the build up because I would imagine
<v Speaker 2>most people watch all this documentary stuff in the kind
<v Speaker 2>of the linear you know, timeline and seeing the elements
<v Speaker 2>that made Mortal Combat Mortal Combat like fall into place.
<v Speaker 2>Like at first like, okay, we got these cool characters.
<v Speaker 2>Oh we're doing these digitized actors. Oh what if we
<v Speaker 2>did fatalities were at the end you could just like
<v Speaker 2>kill them with the cool thing. And then midway said, yeah,
<v Speaker 2>go for it. And then you see the spear like
<v Speaker 2>just slowly watching everything come together that would become one
<v Speaker 2>of the biggest phenomenon like flashpoints in gaming history. And
<v Speaker 2>then the Spear is just like that's the best footage
<v Speaker 2>of all of it, Like it's not gonna make it here,
<v Speaker 2>but like, oh my god, I would put it on there.
<v Speaker 2>But there's so much on this list that we do
<v Speaker 2>have to start cutting. May it makes some hard cuts.
<v Speaker 1>As as a parlay if you will, I added scorpions
<v Speaker 1>spear presents best moment or sequts. Okay, all right, I
<v Speaker 1>can accept this, all right, so thank you, Ed Boone.
<v Speaker 3>I think you can cut Rainbow Road as well, because
<v Speaker 3>I just think Donkey Kong has the better Nintendo, asked
<v Speaker 3>Nintendo Moment.
<v Speaker 1>Yeah, we haven't talked about keep up yet. I think
<v Speaker 1>we should keep cutting a couple things, Mike. For as
<v Speaker 1>much as I like Silent Hill F I think it
<v Speaker 1>is on my top ten, I think compared to some
<v Speaker 1>of this other stuff, we could cut. Okay, uh, may
<v Speaker 1>remaining here.
<v Speaker 2>I stand by cutting the double Jump. I know it's good,
<v Speaker 2>it's it's one of the best one of those. But
<v Speaker 2>I do think it's a similar feeling that a lot
<v Speaker 2>of games, and I do still I do I prefer
<v Speaker 2>the Prince of Persia one over the.
<v Speaker 1>Okay, all right, cutting that?
<v Speaker 3>Can we can we expand the Donkey Kongman to just
<v Speaker 3>be like the ending and people that I mean, it's
<v Speaker 3>everything that we talked about.
<v Speaker 1>I mean, but King k Role is part of the ending,
<v Speaker 1>I know, but.
<v Speaker 3>I just want to be like when we're shouting out
<v Speaker 3>very specifically, we mean, like the ending sequence of bonanza.
<v Speaker 1>Yeah, keep king.
<v Speaker 2>Maybe yeah, keep King King.
<v Speaker 1>There's somewhere King k Rule presents the King k Rule
<v Speaker 1>ending sequence. Okay, it works, all right? At talk about
<v Speaker 1>keep up? Yeah.
<v Speaker 2>Yeah, So we've mentioned.
<v Speaker 1>Before Chase is a very important member in dispatch, specifically
<v Speaker 1>in Robert's life older brother figure hadn't seen each other
<v Speaker 1>in a while because of just the way Robert's life went,
<v Speaker 1>and then chase his life as a superhero, not quite
<v Speaker 1>panning out the way he did because he didn't realize
<v Speaker 1>his super speed also dramatically aged him so to in
<v Speaker 1>an order in order to preserve his own lifespan, he
<v Speaker 1>had to retire from being a superhero. And then in
<v Speaker 1>a very tense sequence.
<v Speaker 3>The superherome was track Star Star speed Star, one of
<v Speaker 3>the stars Stars.
<v Speaker 1>And then to get the what is it called the
<v Speaker 1>the energy the pulse, in Visigal kind of goes a
<v Speaker 1>wall and decides to infiltrate uh shroud warehouse. It wasn't
<v Speaker 1>a Shroud's warehouse. It was a warehouse where it was
<v Speaker 1>at the time. But like all right, the people who got.
<v Speaker 3>After the explosion of them game.
<v Speaker 1>Yeh, infiltrate that in order to help Robert out. It's
<v Speaker 1>later revealed some other ulterior motives, but that's besides the point.
<v Speaker 1>And at this point, depending on how you play the game,
<v Speaker 1>I guess it doesn't matter. But in Visigal and Robert
<v Speaker 1>have developed a kinship and for some people maybe a
<v Speaker 1>little bit more but obviously there's that care with Robert
<v Speaker 1>and in Visigal, and because in Visigal's powers is that
<v Speaker 1>she just turns invisible, not a lot of offense in
<v Speaker 1>there to get herself out of a sticky situation. Troud,
<v Speaker 1>the game's big bad winds up being there. She gets
<v Speaker 1>overpowered in in such a way where her inhaler gets
<v Speaker 1>kicked out because her breathing is very important and tied
<v Speaker 1>to her power of invisibility, and it kind of seems
<v Speaker 1>like it's pretty fucked up, and that she may die
<v Speaker 1>in this specific sequence. And also this whole time, Chase
<v Speaker 1>has kind of just been in the background, just adding quips, adding.
<v Speaker 2>Warning Robert about ins Yes, because he does not like her.
<v Speaker 2>He is very critical.
<v Speaker 6>Yes, Yes, he is that friend that will he think
<v Speaker 6>he thinks she has the maturity of a sixteen year old.
<v Speaker 3>Yes, and he is right, he's not wrong. But he's
<v Speaker 3>just like, hey, this bad egg. Yes, fuck her, I
<v Speaker 3>want you to stay away from her.
<v Speaker 1>Yes, he is that friend. He is that homie that
<v Speaker 1>tells you get your head out of your ass, look
<v Speaker 1>look around, because this person is not good for you.
<v Speaker 4>Dog.
<v Speaker 1>But Robert just so in his own head for whatever purposes.
<v Speaker 1>So as a player, we all think in Visaguel is
<v Speaker 1>screwed in this moment, Croud is going to get her,
<v Speaker 1>either kill her or take her as a hostage. And
<v Speaker 1>then you just look to your side, as Robert, you
<v Speaker 1>look away from the monitor and you just hear Chase
<v Speaker 1>say keep up yep, and he's in his like pose
<v Speaker 1>as track Star before away and then he just speeds away.
<v Speaker 1>But the little detail that I love that they added
<v Speaker 1>to this is that he doesn't take the most direct
<v Speaker 1>route to get to her because he knows he can
<v Speaker 1>get to her. But I think he knows that this
<v Speaker 1>could be his last, literally his last, So he goes
<v Speaker 1>around the block a couple of times, just like feel
<v Speaker 1>it one more time because he knows that this is
<v Speaker 1>probably it, because again it's aging him every time. Already,
<v Speaker 1>appearance appearents have like a seventy to eighty year old
<v Speaker 1>yea yeah, and in Canaon, yeah he's only forty. So
<v Speaker 1>he picks up in Visigal and then he drops her
<v Speaker 1>off at a nearby park, saves her from Shroud, and
<v Speaker 1>the whole time the only thing Robert can do is
<v Speaker 1>just watch from the monitors, and it just highlights how
<v Speaker 1>much further powerless Robert has felt, and then just how
<v Speaker 1>it highlights the relationship between in visigal And and how
<v Speaker 1>much of a volatile character she is, Like is she
<v Speaker 1>a good friend? Is she a good person? Because someone
<v Speaker 1>that is ostensibly my brother is now dead because of her, And.
<v Speaker 6>It's it's it's the whole thing with Chase's character of
<v Speaker 6>like he is modeling the behavior of I'm gonna be
<v Speaker 6>honest about my opinion about these people. I'm gonna tell
<v Speaker 6>you when someone sucks, if they suck, and I'm not
<v Speaker 6>gonna hold back ever, and I'm gonna I'm gonna also
<v Speaker 6>I'm gonna be capable of holding these feelings. And then
<v Speaker 6>when the time comes when they're in trouble, who gives
<v Speaker 6>a shit about any of that.
<v Speaker 1>I'm a superhero. I'm gonna do the right thing.
<v Speaker 6>Yes, And it's like, oh, that these are the things
<v Speaker 6>that Robert will have to continue to struggle with and
<v Speaker 6>has struggled with, and it's maybe failed a couple of
<v Speaker 6>times as you as you've made these choices in the story,
<v Speaker 6>and it kind of it's like a reminder of like
<v Speaker 6>you you can hold these opposing ideas, but at the
<v Speaker 6>end of the day, what are you?
<v Speaker 1>Are you a hero?
<v Speaker 6>Then do the right thing when we're faced with that
<v Speaker 6>in that moment, it's really good and like I was like,
<v Speaker 6>as it was happening, I'm predicting, like he's probably gonna
<v Speaker 6>go do this. And the reason that like, when it happens,
<v Speaker 6>it's not like oh I predicted that. What Oh they
<v Speaker 6>ruined the twist. It's like, no, thematically, it was the
<v Speaker 6>right choice for the story. And it's a hit even
<v Speaker 6>harder because I'm like, Okay, they get what they're doing here.
<v Speaker 6>They really understand how to write these characters.
<v Speaker 3>And like I love Robert's dialogue there at the animals,
<v Speaker 3>just like, oh fuck oshit, where are my keys? I
<v Speaker 3>gotta go yeah and check in on him. It's the
<v Speaker 3>moment so I binge played all of Dispatch after every
<v Speaker 3>episode was out. It's the moment that made me say,
<v Speaker 3>I wish I would have done Sweet to Week because
<v Speaker 3>they leave you on a cliffhanger with that. That was
<v Speaker 3>the end of that week's episodes, Like you do find
<v Speaker 3>out that you know, Chase is in critical condition. He
<v Speaker 3>didn't quite die, but he probably is going to and
<v Speaker 3>they go other places with that in the story. But
<v Speaker 3>it's just man, it hits so hard.
<v Speaker 6>I mean, we can make a whole moment of sequence
<v Speaker 6>out of this with his return, Yeah, I mean because
<v Speaker 6>that that's completing that sequence that.
<v Speaker 1>I mean with him and Bond Blazer and like how
<v Speaker 1>that yeah.
<v Speaker 2>Cheap in the near death at all for you though,
<v Speaker 2>I don't know, so, I don't think so.
<v Speaker 3>Yeah, I don't think so, because it's also there's also
<v Speaker 3>sacrifice there. Blonde Blazer is giving her power as a
<v Speaker 3>super it's not like the next first and seconds him,
<v Speaker 3>and it's like that she does.
<v Speaker 1>Expect to get it back, at least in my playthrough.
<v Speaker 3>They're going to figure it out, right, Well, well, yeah,
<v Speaker 3>Well what she's saying is like, because I think there's
<v Speaker 3>sort of the vibe of this is maybe even only temporary.
<v Speaker 3>We'll see what happens. I think if there is a dispatch,
<v Speaker 3>that's probably what they'll get into. Yeah, season two. But
<v Speaker 3>it's just the fact that's like everyone is giving up
<v Speaker 3>something because they want to make the people in their
<v Speaker 3>lives they really respect. Yeah, they want to keep everyone
<v Speaker 3>happy and keep the team together.
<v Speaker 2>So I assume you don't want to bold that one.
<v Speaker 1>I don't disagree. I feel like if that was on
<v Speaker 1>a TV show, everybody would have been talking about it. Also,
<v Speaker 1>Jeffrey Wright's performance like across the Board specifically that like wow,
<v Speaker 1>maybe bold the Kayla one as our yeah Maybematically they're
<v Speaker 1>almost the same.
<v Speaker 3>How many do we have to cut?
<v Speaker 6>At this point, I'm pretty serious about getting Mommy on
<v Speaker 6>there into the top three.
<v Speaker 1>You sell me, I'll back you up on this.
<v Speaker 2>So it's like a question, So you finished the Man
<v Speaker 2>Breaker and that's this whole ordeal, and then does it
<v Speaker 2>give you a moment till you said there's like she
<v Speaker 2>puts you on top of another cliff, right, does it
<v Speaker 2>give you a moment where you think like, oh fuck,
<v Speaker 2>now I have to do this?
<v Speaker 1>Or is it just kind of like a cut scene.
<v Speaker 6>So it's like when you get up there, first you
<v Speaker 6>talk to the guy who built the stairs and then
<v Speaker 6>says like basically like you you won't be able to
<v Speaker 6>do the Man Breaker, just take the stairs and you
<v Speaker 6>kind of challenges you have that stuff. Yeah, you have
<v Speaker 6>a conversation with him and that's whatever, and then you
<v Speaker 6>walk to the fire fire and that's like it kind
<v Speaker 6>of fades out and you fade back up and then
<v Speaker 6>she smiles down on you, puts you up there on
<v Speaker 6>the cliff, and then you basically are walking to the
<v Speaker 6>end of the game at that point that there's one
<v Speaker 6>more sequence where it is like, oh my god, I
<v Speaker 6>have to do this, and that's the train.
<v Speaker 1>Yeah.
<v Speaker 2>So, like I guess just to understand the moment more like,
<v Speaker 2>is there a moment where you think you're going to
<v Speaker 2>have to do something and then she helps you.
<v Speaker 6>No, it's not about that, No, No, it's it's about
<v Speaker 6>like I mean, she does help you get up a
<v Speaker 6>cliff you would be able to up otherwise. Like it's
<v Speaker 6>presented as like this kind of rock face, but it's
<v Speaker 6>really just like I've rejected help so much up to
<v Speaker 6>this point. I see, and the character has done it
<v Speaker 6>as well. I'm doing it when I did The Man Breaker.
<v Speaker 6>The character Nate every situation is and he's surrounded by
<v Speaker 6>people who are ostensibly friendly. They never go the step
<v Speaker 6>of assuming that he is going to need the thing
<v Speaker 6>that he does need that whatever help that is. They
<v Speaker 6>are waiting for him to ask for it, and he
<v Speaker 6>doesn't have the value. He doesn't value himself enough to
<v Speaker 6>believe that he is worthy to ask people for anything.
<v Speaker 6>And so this is like the Mommy character is just saying,
<v Speaker 6>I'm no questions. I'm not going to force you to
<v Speaker 6>ask me.
<v Speaker 1>I am not.
<v Speaker 6>I understand what you need. I understand how alone you feel,
<v Speaker 6>and I'm going to just give you what you need
<v Speaker 6>right now, and then I'm gonna set you down and
<v Speaker 6>let you go. And it's it's it's again very powerful,
<v Speaker 6>and I think that is eventually what gives him the
<v Speaker 6>confidence of like, oh, I do have some value. When
<v Speaker 6>he goes up to the door and finally asks, hey,
<v Speaker 6>can I come inside?
<v Speaker 1>I'm cold?
<v Speaker 2>Can I come sit by your fire? That like that
<v Speaker 2>hits the even harder because of.
<v Speaker 1>That, He's like, can I use your toilet? Yeah? Your toilet?
<v Speaker 2>He has to the whole.
<v Speaker 7>I am wondering, actually if the Kayla Art Greaters thing
<v Speaker 7>hangs with some of these other moments.
<v Speaker 1>I mean, so it's so good, but yeah, I'm I'm
<v Speaker 1>trying to get both these on. So yeah, here's what we.
<v Speaker 2>Do, Kayla.
<v Speaker 1>Yeah, okay, we're doing good workouts out. Kayla shouts out
<v Speaker 1>to Kayla. What a wild card? Huh oh yeah yeah, yeah,
<v Speaker 1>weirder than Dan wo Yeah I said.
<v Speaker 2>It, weirder than Mintion not weird.
<v Speaker 1>I don't know King k rules whole ending sequence.
<v Speaker 4>Well, I see this is probably my favorite one on here,
<v Speaker 4>and I'm like, I'm weird because I don't think I
<v Speaker 4>can sell it as well as I can say it
<v Speaker 4>was really cool and fun.
<v Speaker 1>I mean I would, I would keep it on there,
<v Speaker 1>but I think that you're right about some of these
<v Speaker 1>other ones.
<v Speaker 3>Oh no, that's my second favorite as well, So like
<v Speaker 3>I'm behind this one as well.
<v Speaker 4>I'd i'd rather than the versal versus myl fight, which
<v Speaker 4>is the other one like I could speak to, but
<v Speaker 4>I love that. I think Expedition thirty three is kind
<v Speaker 4>of just riding moment to moment to moments, so even
<v Speaker 4>that one doesn't necessarily hang out insanely. I just kind
<v Speaker 4>of think of that game as.
<v Speaker 1>Right, Yeah, when I think of Sorry Chuck, when I
<v Speaker 1>think of like Expedition thirty three, like it still kind
<v Speaker 1>of is hard to think about like a specific moment,
<v Speaker 1>and like this was a struggle to just pick this
<v Speaker 1>moment in itself because like we don't even start with this, right,
<v Speaker 1>we can't. Yeah, this like wound up popping up, So
<v Speaker 1>like I think I would be okay because the game
<v Speaker 1>as a whole, as a whole package just feels very important,
<v Speaker 1>and especially because like I didn't like Versu at first,
<v Speaker 1>when he gets introduced your party afterwards, it's like, my main.
<v Speaker 6>Guy, we don't have the best narrative or story or
<v Speaker 6>whatever character or category if we did this year, do
<v Speaker 6>you guys think Expedition thirty, Oh my god, yeah it did.
<v Speaker 2>It was a mirror in that.
<v Speaker 1>It's right when I ever give a shit about a
<v Speaker 1>very fantastical jail. Some of the story, like a moment.
<v Speaker 2>Ago, remember the story.
<v Speaker 1>I liked the character. I think it was a fact.
<v Speaker 2>I mean story like one of my favorite maybe my
<v Speaker 2>favorite god well like French people. Honestly, the fact that
<v Speaker 2>it made me care about that and love this game.
<v Speaker 2>I cannot believe.
<v Speaker 1>Fantasy.
<v Speaker 7>I was going to bring up about k Rule if
<v Speaker 7>I have a critique there. I think that sequence goes
<v Speaker 7>on a little too long.
<v Speaker 1>It's long.
<v Speaker 2>It's fun though, and it does escalate.
<v Speaker 6>I think it's better than it like honestly going too short,
<v Speaker 6>and a lot of times that's better because you like
<v Speaker 6>leave one and more and stuff. But in this case,
<v Speaker 6>it's like I didn't think they were going to do it,
<v Speaker 6>and then they did it, and I wanted to spend
<v Speaker 6>as much time in there as possible, like with all
<v Speaker 6>these things, but I mean, you're not You're also not wrong.
<v Speaker 3>I do think though, that they just they stuck the
<v Speaker 3>landing like they did Donkey Bonanza is basically a playable
<v Speaker 3>Pixar movie the way that the characters interact, and I
<v Speaker 3>think they earn that ending sequence. I think that it
<v Speaker 3>is that big culmination. You know, there's almost like a
<v Speaker 3>musical moment stuff because this music music themed, and I
<v Speaker 3>just think every part of it is very fun.
<v Speaker 1>So it sounds like R three maybe Mommy baby steps
<v Speaker 1>King Kroll ending sequence and then keep up.
<v Speaker 2>I would say, Okay, out of the three that are
<v Speaker 2>kind of on the possible chopping block here Destraining two,
<v Speaker 2>Claire Obscure, and King Carol, I have played and loved
<v Speaker 2>all three of those games, I do love that conflagration
<v Speaker 2>sequence a ton. I mean it is kind of like
<v Speaker 2>everything I love about Kajima distilled into one kind of
<v Speaker 2>short chapter. Looking at this thing kind of like jaw
<v Speaker 2>on the floor, It's like, oh, this is the coolest
<v Speaker 2>thing I've ever seen in a video game.
<v Speaker 1>That scene is the game I want death Stranding two
<v Speaker 1>to be like I want, I want that that scene
<v Speaker 1>is like Middle Gear at its coolest. It is, it
<v Speaker 1>is Kajima at his best boy. I mean, it's the
<v Speaker 1>best sequence in both dest Training games by a mile.
<v Speaker 3>I think I'll just toss my opinion on it out there,
<v Speaker 3>though you guys haven't sold me on it in the
<v Speaker 3>way that the Mommy sequence and Baby Steps sold me on.
<v Speaker 2>I think the thing is more than anything else. This
<v Speaker 2>needs to kind of be seen and heard, like the
<v Speaker 2>Mommy thing is a story based on conceptual and and
<v Speaker 2>and then the message of it. This is purely audio visual,
<v Speaker 2>tone vibe.
<v Speaker 3>And you're not You're still not selling me on it.
<v Speaker 1>When I saw it, I was I did like get
<v Speaker 1>it and was into it. But it's like, is it
<v Speaker 1>is it?
<v Speaker 6>It's is it just a spectacle? Like I'm not that, yeah,
<v Speaker 6>just spectacles dismissive? Is it the spectacle which did blow
<v Speaker 6>me away? And then the tone was there so well?
<v Speaker 1>I mean I didn't even know how to check it's
<v Speaker 1>not just ado, you know. My My question is for
<v Speaker 1>the bonanza folks, does the King k Rule ending sequence?
<v Speaker 1>Does that really only play if you're super familiar with
<v Speaker 1>everything versus conflagration, which could be I don't know, but
<v Speaker 1>I don't care.
<v Speaker 3>The thing is like, oh, people who are only into Nintendo.
<v Speaker 3>That's hundreds of millions of people on Earth.
<v Speaker 2>But also I'm a huge Nintendo guy and nostalgia for
<v Speaker 2>Donkey Haong and everything. I would definitely take de Tranding
<v Speaker 2>over the KK roll thing.
<v Speaker 1>We could split the difference, eliminate them both and put
<v Speaker 1>the French people in. I actually like that, and I
<v Speaker 1>like both of those. But and I was fighting for conflagration,
<v Speaker 1>but I think that's a fair I cut chucks French.
<v Speaker 1>M Nope, German. Have we have we shot down Dan
<v Speaker 1>a lot during Game of the Year? My question, two, Yes,
<v Speaker 1>we have. I thought about that too.
<v Speaker 2>Part of me is like, maybe I need a left Dan,
<v Speaker 2>get one.
<v Speaker 1>You know what, Dan, I'll erase both of these people.
<v Speaker 1>Who oh that too much between the two. You can't
<v Speaker 1>kill I know what not happening.
<v Speaker 2>I'm I can't be ridiculous.
<v Speaker 1>I mean probably not hanging around.
<v Speaker 3>It's it's the one I would cut right now.
<v Speaker 1>I would kind of to a revoir. Hey, that's what
<v Speaker 1>the French say, Yeah, still need one more here?
<v Speaker 6>That's rough, that's rough, And to reiterate just and I
<v Speaker 6>realize I'm alone on baby steps now, and I appreciate
<v Speaker 6>everyone said I want a lot of you over, but
<v Speaker 6>I want to like it's like a top two sort
<v Speaker 6>of like most impactful moment in game for me. It's
<v Speaker 6>the only really other time I've felt that way is
<v Speaker 6>uh Octo Dead and the time when I was thinking
<v Speaker 6>about becoming a dad and feeling like an imposter and.
<v Speaker 1>Stuff like that. It's like, oh, that great. That's affected
<v Speaker 1>me to this day. This will be something I carry
<v Speaker 1>with me for no. The way you talked about it,
<v Speaker 1>Grub is like, you know, I feel like you and
<v Speaker 1>I are like cut from similar cloths. And then sometimes
<v Speaker 1>for someone to you just extend a level of generosity,
<v Speaker 1>no questions asked, is like get more. It's so human,
<v Speaker 1>like everyone just wants to go back to the mother, right.
<v Speaker 4>It's funny how much people who have been saying mommy
<v Speaker 4>because of.
<v Speaker 1>It, so I think mommy is also a lot shouts
<v Speaker 1>out to mommy's sounds because I don't want to upset
<v Speaker 1>my friend Jeff. I appreciate that.
<v Speaker 4>I don't want to set my friend Dan or my
<v Speaker 4>friend Sean, like, like, look, I regus about myself, like
<v Speaker 4>I'm writy to back down because like I just I
<v Speaker 4>don't know, but like.
<v Speaker 2>I I mean, yeah, I mean I love both the
<v Speaker 2>kink Rule and Conflagration, but like King k Rule, I
<v Speaker 2>was like smiling during that whole you know, last hour
<v Speaker 2>or so, like, oh, that's such a cool thing, what
<v Speaker 2>a cool throwback, like the gameplay wise cool and New
<v Speaker 2>Dunk City, like there is just one thing after another.
<v Speaker 2>Then I really really liked and I'm very much the
<v Speaker 2>audience for that type of stuff. But you know, I've
<v Speaker 2>never seen anything like that Conflagration Jeff.
<v Speaker 6>And also like if they are both spectacle, I was
<v Speaker 6>actually more impressed by the Conflagrations, Like I feel.
<v Speaker 1>Like keep up is gonna win? Can we just have
<v Speaker 1>three runners up? No Rule, I didn't know I was
<v Speaker 1>podcasting with a cow. I'm a star guy, anarchist.
<v Speaker 7>I'm with I'm with Dan on Conflagration against k Rule Boy.
<v Speaker 7>This isn't anyone else.
<v Speaker 2>In that now I am. I'm over it.
<v Speaker 1>I could take either one. I'm sorry what you well,
<v Speaker 1>I'm looking at it and like I don't have the
<v Speaker 1>same reverence for like Donkey Kong at all. This is
<v Speaker 1>like I like Bonanza don't get me wrong, but Danza
<v Speaker 1>no buttanda uh And like I again with the Kojima,
<v Speaker 1>I'm actually like right in the middle between these two.
<v Speaker 1>I'm going to let Jan pick it all right now
<v Speaker 1>that Jeff's spoken up here.
<v Speaker 5>Yeah, because I haven't played either of.
<v Speaker 1>The I don't know, like I've seen that sequence you're
<v Speaker 1>talking about. It was like one of the standout moments
<v Speaker 1>from like one of the initial trailers that had me questioning,
<v Speaker 1>what's happening here.
<v Speaker 2>Skeleton warriors standing up by the statue with the fires
<v Speaker 2>going on for the skeletons. Skeletons, you're smoking, Jan, whoa, whoa, whoa.
<v Speaker 1>That's cheap.
<v Speaker 2>Smokes cigar where it's overall mommy, that's why you playing
<v Speaker 2>blackjack against some But like, I don't know that.
<v Speaker 1>Yeah, with like Kojima, this is the conflagration sequence, which
<v Speaker 1>is then the quick look we put out. It just
<v Speaker 1>seems like peak him PARENTHESI is positive and not in
<v Speaker 1>a I'm smelling my own farts way, which I find
<v Speaker 1>some of his stuff he loves.
<v Speaker 2>Yeah, yeah, it's it's not it's just cool.
<v Speaker 1>He was like him like doing his damn thing, Like
<v Speaker 1>he's in the zone of like directing a sequence and
<v Speaker 1>like working on the cinematography of it. Yeah, and he's
<v Speaker 1>not slapping like directed by, none of that's there. It's
<v Speaker 1>just he's letting it speak and it's so good. So
<v Speaker 1>I would give it to conflagration. Then I think we
<v Speaker 1>just need to do it.
<v Speaker 3>Then the tiebreaker.
<v Speaker 1>Then what tiebreaker? I think Jan is the tiebreaker and
<v Speaker 1>exactly I think Will stepped in, and then we may
<v Speaker 1>renamed the category King k Rule.
<v Speaker 2>I actually don't like.
<v Speaker 1>The wound in there.
<v Speaker 2>All right, we'll takes real.
<v Speaker 6>I love Scorpion, Boston, the Scorpions, the Scapion. We misspelled
<v Speaker 6>scorpion audio listeners.
<v Speaker 1>Sorry, no, no, they'll never know that. They can't read,
<v Speaker 1>so gang to say it's keep up that wins.
<v Speaker 6>It's just such a still purified moment of it's awesome,
<v Speaker 6>It looks cool, it's emotional, it's a great performance.
<v Speaker 1>It's great, right, great.
<v Speaker 4>We don't really learn that keep up is this catch
<v Speaker 4>raise until the flashback scene that happens after that.
<v Speaker 2>Yeah, even though like we kind of front but well,
<v Speaker 2>you're right, that hits so hard.
<v Speaker 3>But that's what's so great about is that because you
<v Speaker 3>can't for it, because he does the pose.
<v Speaker 2>No, actually, we don't even considered him doing any actual
<v Speaker 2>superhero ship.
<v Speaker 1>Somehow he made dabbing cool again. Dabbing has never not
<v Speaker 1>been kids love dabb Now we just got to say
<v Speaker 1>six seven, you know, all right, Kayla and Scorpions Spear
<v Speaker 1>presents best Moment and or Secrets, Uh, Mommy, baby Steps
<v Speaker 1>and Conflagration from Destraining too as the runners up with
<v Speaker 1>keep Up from Dispatch Winning and folks, we have won
<v Speaker 1>the end of a podcast that is KA three in
<v Speaker 1>the booze. Uh, stay tuned, folks, we'll see you in
<v Speaker 1>two days.
<v Speaker 2>You don't really read them all again at the end.
<v Speaker 1>I'm gonna just my.
<v Speaker 2>God, we're gonna get to it. I'm sorry this whole week.
<v Speaker 1>Geographically, that's what it is.
<v Speaker 2>Mike and I used to like being further away from
<v Speaker 2>We shouldn't have them close to each other.
<v Speaker 1>I know.
<v Speaker 2>Giving the all right, let's let's roll to the tippy
<v Speaker 2>top of the category. Oh my god, I remember this
<v Speaker 2>through that didn't we We're going from the very beginning
<v Speaker 2>for the verdict day three.
<v Speaker 1>Okay, Okay, back Lar, I won't make you do it again, Mikey,
<v Speaker 1>would you mind reading?
<v Speaker 4>Yes, the best Cat from Cats with the runners up
<v Speaker 4>of Skimbal Shanks and you got Mambna aka the Sexy
<v Speaker 4>Taylor swift Cat.
<v Speaker 1>Thank you best friend, slop Sean. Would you mind reading that? Yeah?
<v Speaker 3>Your runners up are Repo and Supermarket Simulator, with Peak
<v Speaker 3>being the winner, Chuck.
<v Speaker 2>Would you mind reading the next category? Yeah?
<v Speaker 1>For the prestigious best new Website, It's going to go
<v Speaker 1>to oh Giant bomb dot Com. Uh, mister Grubb. Would
<v Speaker 1>you mind reading the next one?
<v Speaker 3>Yeah?
<v Speaker 6>For boomer Game of the Year, we have runners up
<v Speaker 6>earthy On shout outs to earth On Final Fantasy Tactics,
<v Speaker 6>the Evilies Chronicles, and your winner is Mortal Kombat Legacy Collection.
<v Speaker 1>Lovely Dan Reiker, Which you mind reading the next chapter?
<v Speaker 2>Why do you ask me to do that? All right,
<v Speaker 2>I'll do it. I'll do it. I didn't mean for
<v Speaker 2>that to happen. Ever, for Shoot, we don't got we
<v Speaker 2>don't have heat.
<v Speaker 13>Trump a disappointment of the here. Your runners up are
<v Speaker 13>The Xbox Full Screen Experience and Mario Kartworld. And the
<v Speaker 13>most disappointing game of twenty twenty five is Metroid Prime four.
<v Speaker 2>Beyond if it softens anything.
<v Speaker 1>Metroid Dread won the Best Game of twenty twenty one,
<v Speaker 1>Anything's Possible. Day four Uh Giant bomb dot Com especially
<v Speaker 1>presents best comeback to Konami with Ninja, Gaidan Andenoby as
<v Speaker 1>the runners up. Uh, mister Backlar, would you mind reading
<v Speaker 1>this one? Yeah?
<v Speaker 5>Best roguelike? Uh runners up Haighties two in Absalom, with
<v Speaker 5>the winner being blue Prints, the game I counterpicked in
<v Speaker 5>It's a critic because I had never heard of.
<v Speaker 1>You did it was that many fantasy credit points? I
<v Speaker 1>guess Yeah, what a genius. And to completely wrap up
<v Speaker 1>Day three once again, Kayla and Scorpion Spear presents best
<v Speaker 1>moment of sequence Conflagration. Mommy from Baby Steps are the
<v Speaker 1>runners up, with keep up in Dispatch winning Gang.
<v Speaker 2>We're gonna see you in two days to crown our
<v Speaker 2>top ten. Happy New Year, Happy.
<v Speaker 1>I hope you give someone you like a smooch and
<v Speaker 1>if you don't, got anyone, kiss a dog, maybe not
<v Speaker 1>a cat. I think I'm done with cats after this
<v Speaker 1>weekend or for me, Boss's cool. The cost of the
<v Speaker 1>pat

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