Bloodborne Director May be too Busy for Remaster

Game Mess Mornings

Jeff Grubb and Tamoor Hussain are here to end the week with stories about Sony cancelling two more live-service games, with one being a God of War spinoff. Along with that they cover the possibility of a Bloodborne remaster, shakeups at BioWare following Corinne Busche's exit, Nintendo prepping 20 million Switch 2 units, and Hideki Kamiya has some interesting things to say to Nintendo leakers.
2025-01-17 56 min Transcript

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Transcript

<v Speaker 1>I don't bear it's the Internet.
<v Speaker 2>You're busy. Let's do this for January seventeenth, twenty twenty five.
<v Speaker 2>For the next hour or so, let me help you
<v Speaker 2>sort through the world of gaming on Game Mess Mornings
<v Speaker 2>Live with me Jeff Grubb. Today we live in a
<v Speaker 2>world where the switch to is real and Sony has
<v Speaker 2>canceled a live service God of Wargame because why was
<v Speaker 2>it making a live service God of Wargame? But first,
<v Speaker 2>please join me and welcoming today's co host the Game
<v Speaker 2>Mess Mornings. It's two more who saying everybody, tam, how
<v Speaker 2>are you doing?
<v Speaker 3>Hello? Everyone? I am here with many questions about O
<v Speaker 3>God of All live service game.
<v Speaker 2>Don't Yeah, don't we all need many questions?
<v Speaker 3>Yeah? I have some executives that I would love to
<v Speaker 3>pick the brain off. Oh yeah, yeah.
<v Speaker 2>It's uh yeah, Well we're gonna get into all that.
<v Speaker 2>There's some you know, wild mismanagement left and right in
<v Speaker 2>the video game industry. It really is rife across this
<v Speaker 2>entire thing. And yeah, I get it. It's a messy business,
<v Speaker 2>hard one to predict. Boy, they just find ways to
<v Speaker 2>get creative. Only when it comes to making new and
<v Speaker 2>surprisingly bad decisions. Yeah, exactly, you were at CS. How
<v Speaker 2>are you feeling after such a fun time out in
<v Speaker 2>Las Vegas?
<v Speaker 3>Oh? Man, I hate Las Vegas for the dying passion.
<v Speaker 3>As mentioned, I got rushed to hospital a while in
<v Speaker 3>Las Vegas. Yes, I think I got food poisoning and
<v Speaker 3>neurovirus at the same time.
<v Speaker 2>Yeah, okay, Yeah, that's a rough.
<v Speaker 3>Crazy crazy combo.
<v Speaker 2>Yeah, I bet and.
<v Speaker 3>Oh buddy, it was rough. It was rough.
<v Speaker 2>Yes, So my family had neurovirus going around over the
<v Speaker 2>Christmas break and I heard it. It was kind of kind
<v Speaker 2>of going through everywhere. So yeah, not surprised to hear that.
<v Speaker 2>You pick that up?
<v Speaker 3>Yeah, I mean like when I went to the hospital,
<v Speaker 3>they were like nurses talking like terror, terror in their
<v Speaker 3>faces about how how badly it was ripping through like
<v Speaker 3>the community and also their own workforce. They were like, oh, yeah,
<v Speaker 3>most of the nurses on my team are out because
<v Speaker 3>they all got neuro virus. And now they're like, damn.
<v Speaker 2>It was was it? Did it happen like quickly? Was it?
<v Speaker 3>Like?
<v Speaker 2>Oh, were you over it quickly? Or like relatively I was?
<v Speaker 3>I was over it. It was a three day period
<v Speaker 3>of all of that happening. The Nouma virus was maybe
<v Speaker 3>like twelve hours. Yeah, but it was like because it overlapped,
<v Speaker 3>it was like my body was struggling. It was like,
<v Speaker 3>oh fuck. I mean like I had like hotel security
<v Speaker 3>and medical come to check on me, and they looked
<v Speaker 3>at me and they were like calling it empty immediately. Yeah,
<v Speaker 3>that was like that bad.
<v Speaker 2>Fluids Like, yeah, you're like, you're gonna get safe for.
<v Speaker 3>I was like I couldn't. I couldn't. I had no vision.
<v Speaker 3>At one point, I was like blacking out because of
<v Speaker 3>how badly I was, like dry heaving and heat and
<v Speaker 3>like throwing up. And then like, I'll tell you one day,
<v Speaker 3>at some point soon when we're not doing a morning
<v Speaker 3>news show, I'll tell you the full story, which involves
<v Speaker 3>me making a series of bad decisions following that that
<v Speaker 3>ended with me crying at an airport.
<v Speaker 2>Okay, well I look forward to that. Listen. I'm glad
<v Speaker 2>that you are home and all right, and I hope
<v Speaker 2>you know we got got a long weekend coming up.
<v Speaker 2>Just relax, take it easy and not know that.
<v Speaker 3>And I keep remembering it now since finding out, and
<v Speaker 3>I'm like, hell.
<v Speaker 2>Yeah, yes, yes, take the whole three days. And I
<v Speaker 2>hope that you are able to just kind of do
<v Speaker 2>nothing and cover a little bit and get back on
<v Speaker 2>top of things. Let's explain what we do here most weekdays. I,
<v Speaker 2>Jeff Grubb, will help use your gaming life back together.
<v Speaker 2>That includes breaking news and maybe even some of our
<v Speaker 2>own original reporting. For all these topics, I'll get the
<v Speaker 2>input of a bona fide expert who will make me
<v Speaker 2>look smart. If you are watching live on twitch welcome,
<v Speaker 2>you can always listen to the show later on podcast
<v Speaker 2>feeds by searching for Game Mess Mornings, or find the
<v Speaker 2>RSS on giant bomb dot com. You can also catch
<v Speaker 2>the show later with chapters and timestamps on YouTube. Hello YouTube.
<v Speaker 2>All right, we have a lot to get into, so
<v Speaker 2>let's start the Morning Mess with Sony cancels two more
<v Speaker 2>live service games, including a reported God of War spinoff.
<v Speaker 2>This comes from Ali Welsh at Polygon, who you know,
<v Speaker 2>came by way of Jason Schreyer over at Bloomberg. Sony
<v Speaker 2>has canceled two live service PlayStation games from in house
<v Speaker 2>developers Ben Studio and Bluepoint Games. The company confirmed the
<v Speaker 2>cancelation to Bloomberg and said two studios were safe from closure.
<v Speaker 2>The two studios were safe. Bloomberg Jason S. Treyer reported
<v Speaker 2>that the game in development at Bluepoint was a live
<v Speaker 2>service God of War spinoff. Sony said the cancelations were
<v Speaker 2>made following a recent review and that so and that
<v Speaker 2>it was working closely with each studio to determine what
<v Speaker 2>what is next for each company. The Sony spokesperson didn't
<v Speaker 2>say if there would be any job cuts at Bend
<v Speaker 2>and Blue Point, but an internal email seen by Bloomberg
<v Speaker 2>said that the Sony planned to do everything we can
<v Speaker 2>to ensure there is minimal business impact. Still, it will
<v Speaker 2>be adas a destabilizing moment for the studios, both of
<v Speaker 2>which seem to be operating well out of their current
<v Speaker 2>comfort zones by working on live service games. Bluepoint is
<v Speaker 2>known as perhaps the game games industries premiere, remaster and
<v Speaker 2>remix studio for its work on the likes of Shadow,
<v Speaker 2>the Classes and Demon Souls, and at the time of
<v Speaker 2>its acquisition by Sony in twenty twenty one, said it
<v Speaker 2>was working on an original game. Bend is best known
<v Speaker 2>for making action adventure games like Seiphon, Filter, espionas series,
<v Speaker 2>Oh Don't Wait, Leave Out Bubbs three D and then
<v Speaker 2>also Days Gone Yeah, I Say looked into this a
<v Speaker 2>little bit. Yeah, all this is all. This is true.
<v Speaker 2>The studios, the two studios found out at the same
<v Speaker 2>time as everyone else. So people will be going into
<v Speaker 2>work today wondering, hey, okay, what are we doing next,
<v Speaker 2>and what they're gonna have to do next, very likely
<v Speaker 2>is pitch something to Sony, And the landscape of that
<v Speaker 2>has changed pretty drastically tam where it's like, you know,
<v Speaker 2>a couple of years ago, you bring to PlayStation your
<v Speaker 2>pitch that is, it's a live service game. We know
<v Speaker 2>you want to hear that, and can we use the
<v Speaker 2>God of War ip We know you want to hear that.
<v Speaker 2>And then they get the green light, and they get budget,
<v Speaker 2>and they get funding, they can grow their studio, hire
<v Speaker 2>more people than people working there are safe, and now
<v Speaker 2>they have to go back to the to the drawing
<v Speaker 2>board and come up with a pitch that PlayStation wants
<v Speaker 2>to hear when no one really knows what they want
<v Speaker 2>to hear. So it's a rough situation. But that is
<v Speaker 2>how a live service God of War game kind of
<v Speaker 2>gets the green light is it's just what PlayStation wanted
<v Speaker 2>to hear in that moment. But you know that's the
<v Speaker 2>only universe in which that makes sense in any way, right.
<v Speaker 3>I think that's the that is absolutely true. That is
<v Speaker 3>the only universe where it makes sense. I don't think
<v Speaker 3>it's the same universe where Blue Point pitches it. Yes,
<v Speaker 3>that's that's what I feel like. This is top down
<v Speaker 3>as opposed to bought them up. You know. I don't
<v Speaker 3>think there's someone at Bluepoint that was like, you know
<v Speaker 3>what I really fucking love to do right now?
<v Speaker 2>For sure. No, this is then being like here's a
<v Speaker 2>lot of war ascension to like, yes, this is definitely
<v Speaker 2>like a situation where it's like, hey, wouldn't it be
<v Speaker 2>nice if you guys worked on something like that?
<v Speaker 3>And then Bluepoint goes and they were like, we'd really
<v Speaker 3>like to the Bloodborne and they were like, but god
<v Speaker 3>of War and you never stop playing and they're like, no,
<v Speaker 3>we'd They're like god of War.
<v Speaker 2>Yep, yeah, definitely yes, And then so it becomes like
<v Speaker 2>the circuit thing where it's like now Blue Points leadership
<v Speaker 2>has to go and be like, all right, team, give
<v Speaker 2>me all your ideas for this, and let's go take
<v Speaker 2>that to PlayStation see if they give us the final
<v Speaker 2>thumbs up. And of course PlayStation says yes, because they
<v Speaker 2>wanted more of those things specifically, You're absolutely right. I
<v Speaker 2>mean just a like, who was asking for this outside
<v Speaker 2>of Sony executives. I really don't know, and I don't
<v Speaker 2>think there was one.
<v Speaker 3>I no one. There definitely wasn't anyone like this is
<v Speaker 3>clearly like, what is our biggest ip right now? Man
<v Speaker 3>in suit is like, what is our biggest ip right now?
<v Speaker 3>God of war? What do we need right now? A constant,
<v Speaker 3>a steady stream of revenue. Great, get get the lads
<v Speaker 3>on it, put the two together. That's that's how executives work. Like,
<v Speaker 3>that's how fucking dumb, dumb ceoor brain is. They like,
<v Speaker 3>see the numbers going up in two different sections and go,
<v Speaker 3>what if we put them together twice as fast? They'll go, Yeah,
<v Speaker 3>they'll go, the numbers will go up thicker. I mean,
<v Speaker 3>the line's going to be thicker.
<v Speaker 2>Line.
<v Speaker 3>Yeah, yeah, it's it's it is. I think I am
<v Speaker 3>completely nonplused and unsurprised at the stupidity of this idea.
<v Speaker 3>The thing that really strikes me and makes me upset
<v Speaker 3>is the talent that is being wasted on it, like
<v Speaker 3>Blue Point, getting Aside, Bloodborne Remake, whatever it may be.
<v Speaker 3>Bluepoint has put out the best remakes and remasters in
<v Speaker 3>the business. They're the goal standard when it comes to
<v Speaker 3>quality of remaking games and remastering games. One making them
<v Speaker 3>do this is pulling them away from the thing that
<v Speaker 3>they're best at. At the same time, I don't think
<v Speaker 3>that's a studio that should be just doing that forever.
<v Speaker 3>Like give them the ability time and resources either to
<v Speaker 3>further develop the original product that they're working on, the
<v Speaker 3>original game and idea they're working on, or enable them
<v Speaker 3>to make more of that stuff, like give them an opportunity.
<v Speaker 3>I hate that that is like, oh, you can't do
<v Speaker 3>the things that you want to do or you're good at,
<v Speaker 3>because we're going to make you do the thing we
<v Speaker 3>think is going to make us more money. But it's
<v Speaker 3>definitely a bad idea. And the same goes for Bend
<v Speaker 3>in a lot of ways. Like I'm not the biggest
<v Speaker 3>fan of Days Gone Sure, I absolutely adore it when
<v Speaker 3>Sean is playing it, but otherwise I don't want to
<v Speaker 3>see that shit. I definitely don't want to see the
<v Speaker 3>director on Twitter saying shit either or whatever please be.
<v Speaker 3>But again, Ben's studio give him the opportunity to thrive
<v Speaker 3>don't give him the kind of like pathway to failure
<v Speaker 3>and then lay everyone off later or put people at
<v Speaker 3>risk of being laid off because again your dumb ass
<v Speaker 3>se or that made decisions and then the people below
<v Speaker 3>you are going to pay the ultimate price.
<v Speaker 2>Yeah. I yeah. And it's hard to like kind of
<v Speaker 2>overstate what you're describing there, because those decisions are like
<v Speaker 2>more affecting than ever, Like they have a larger wake
<v Speaker 2>behind them than ever before because these things are more
<v Speaker 2>expensive and take more time, and so they've been working
<v Speaker 2>on these things for years and now they like they
<v Speaker 2>do have to go back to the drawing board. They
<v Speaker 2>have to pitch something, and even if that gets the
<v Speaker 2>green light, we're talking like maybe we get out of
<v Speaker 2>this generation without another game from Point and Bend.
<v Speaker 3>Yeah, And companies like Sony PlayStation at least anyway, they're
<v Speaker 3>at a stage now. And the fucking the capitalism arc
<v Speaker 3>where and the trend chasing arc where like if you
<v Speaker 3>if your idea doesn't work, there is no interest in
<v Speaker 3>trying to figure it out. The the the quickest thing
<v Speaker 3>people do is put a bullet in the brain of
<v Speaker 3>that project and move on to taking another stupid, ridiculous
<v Speaker 3>shot potentially, and like the poster child for Sony is Concord, Like,
<v Speaker 3>how much did they pump into that fucking game that
<v Speaker 3>studio crazy amounts of money. Admittedly they didn't market it
<v Speaker 3>for a single second until the day before the game
<v Speaker 3>was released, but that is a millions and millions and
<v Speaker 3>millions of dollars project and it flopped. But instead of
<v Speaker 3>doing the thing that we used to do, will he Concord,
<v Speaker 3>a realm reborn comes out after much, you know, in
<v Speaker 3>further investment and some earnest kind of communication and a
<v Speaker 3>desire to see something succeed. We don't have that anymore.
<v Speaker 3>Just just shoot that thing in the brain, take outside
<v Speaker 3>already out of that ship and get on with it, Like,
<v Speaker 3>come up with the next one, and if that don't hit,
<v Speaker 3>we're gonna take that one out shooting shooting a brain
<v Speaker 3>and then send you on your way. It's fucking awful.
<v Speaker 2>And to be you know, extra clear, this these two
<v Speaker 2>games getting canceled is one hundred percent the result of
<v Speaker 2>what happened with Concord.
<v Speaker 4>Uh.
<v Speaker 2>This is Sony looking at Concord, being shell shocked, coming
<v Speaker 2>back and be like, okay, let's review everything we're working
<v Speaker 2>on and does this give us the whiff of Concord,
<v Speaker 2>and if it does, accent because we are terrified of
<v Speaker 2>having another situation like that. So that's what that's what
<v Speaker 2>Sony's been doing now, going going through all its games,
<v Speaker 2>assessing every situation and pulling the rip chord if they
<v Speaker 2>even get the hint something like Concord could happen again.
<v Speaker 3>I have a question for you. Obviously, like the the
<v Speaker 3>the conversation and the sentiment around Xbox isn't super great
<v Speaker 3>right now. Unless you are a die hard like I'm
<v Speaker 3>gonna ride this d till I die. They're out there,
<v Speaker 3>Xbox fan, and they are out there, it's not particularly great.
<v Speaker 3>And I think the assumption is Sony is in a
<v Speaker 3>much better place. Is Sony in a better place, because
<v Speaker 3>if you stand back and really look at it, the
<v Speaker 3>it doesn't seem like they're in a much better place.
<v Speaker 2>I mean, I think it's almost it's the same picture,
<v Speaker 2>right It's it's almost like the problems that are are
<v Speaker 2>the when the problems are the same picture. Maybe it's
<v Speaker 2>exacerbated at Xbox because they just don't have the raw
<v Speaker 2>success of the console sales numbers that would like cover
<v Speaker 2>over some of that, but the issues that are that
<v Speaker 2>are fundamentally a problem for Xbox are all fundamentally a
<v Speaker 2>problem for PlayStation. And really, this is like you talked
<v Speaker 2>about trend chasing. Trend chasing worked for a good long
<v Speaker 2>time from twenty ten to about twenty twenty, twenty twenty one,
<v Speaker 2>kind of the first parts of the pandemic, where it's
<v Speaker 2>like every trend was out there. I've been talking about
<v Speaker 2>this this week a little bit on other shows, but
<v Speaker 2>it's like like the people in traditional games looked a
<v Speaker 2>mobile and they took a bunch of stuff like gotcha,
<v Speaker 2>they took battle passes and free to play stuff, and
<v Speaker 2>they applied it to their games. Of every studio was like,
<v Speaker 2>let's just take a batter royale, let's chase that trend.
<v Speaker 2>And that worked for one game after another for quite
<v Speaker 2>some time. All those trends worked, and there was a
<v Speaker 2>bunch of them all happening at the same time, and
<v Speaker 2>that led to huge growth steady for a decade. And
<v Speaker 2>that is not normal. Actually, it was a pretty abnormal
<v Speaker 2>thing that all of these new business models and new
<v Speaker 2>gameplay models were all popping off at the same time
<v Speaker 2>and bubbling into the surface. And if you were a
<v Speaker 2>big corporation, you could go to the store and just
<v Speaker 2>pick one off the shelf, pick three off the shelf,
<v Speaker 2>apply it to your new game, and you were going
<v Speaker 2>to make go bucks. And now all that that trend
<v Speaker 2>sort of underline like the place where all that those
<v Speaker 2>ideas were coming from early access and mobile, that stuff's
<v Speaker 2>matured quite a bit and now it's not producing as
<v Speaker 2>many new ideas all at the same time. So so
<v Speaker 2>a coupy like Sony can't just go there, pick one
<v Speaker 2>off the shelf, apply that to their game and it
<v Speaker 2>just works. It's a lot more difficult now, and that
<v Speaker 2>is definitely a problem for Xbox, it's a problem for
<v Speaker 2>all these big companies, and it's a problem for PlayStation.
<v Speaker 2>So the growth, which is what we always go back to,
<v Speaker 2>it's always about you had a great year last year.
<v Speaker 2>You have to have a better year next year. The
<v Speaker 2>growth is just not obvious for either of those companies.
<v Speaker 2>And really it's like, you know, it wasn't obvious for
<v Speaker 2>Nintendo other than like, let's make great games that are affordable,
<v Speaker 2>and Sony and Microsoft have like kind of not adopted
<v Speaker 2>that way of thinking. They're like, we can chase these
<v Speaker 2>trends and keep making games more expensive, keep going after
<v Speaker 2>that traditional audience, they'll keep spending more money than ever before.
<v Speaker 2>And we're a lot of us in the traditional gaming
<v Speaker 2>audience are you know, more skeptical of these games than
<v Speaker 2>ever and feeling a little bit burned and feeling like,
<v Speaker 2>you know, you just want to take up all our
<v Speaker 2>time with a couple of games. And it's all this
<v Speaker 2>stuff is coming to the head at coming to a
<v Speaker 2>head at the same time. So yeah, I think that
<v Speaker 2>both PlayStation and Xbox are in a very similar boat
<v Speaker 2>and they are looking for what's next, and it's not
<v Speaker 2>obvious what's next.
<v Speaker 3>Yeah, it's just interesting that the perception isn't the same there,
<v Speaker 3>Like people think that, yeah, there's such a disparity between them, when.
<v Speaker 2>Actually they can't get for trees, right, They just they
<v Speaker 2>see PlayStation winning, Xbox losing and and and not like
<v Speaker 2>the things that these companies are actually concerned with, which
<v Speaker 2>is like reporting to investors one percentage of growth over
<v Speaker 2>last year.
<v Speaker 3>It's it's very America central. But America as a culture
<v Speaker 3>is team sports pilled, like everything has to be team sports.
<v Speaker 3>The thing that really frustrates me is how obvious it
<v Speaker 3>is that your live service project is probably going to fail. Like,
<v Speaker 3>I don't understand how you sit. I mean, like it purely,
<v Speaker 3>I'm expecting a level of responsibility and capability of people
<v Speaker 3>in decision making positions that they clearly aren't exhibiting. But like,
<v Speaker 3>how don't you like look at a list of recent
<v Speaker 3>live service games, all live service games, and you know,
<v Speaker 3>look at which one hit and which one didn't, which
<v Speaker 3>one was a success, and which one is a failure,
<v Speaker 3>and then calculate the ratio and be like how many
<v Speaker 3>of these succeeded? How many of these failed? The list
<v Speaker 3>of failures compared to the list of like Perennial does
<v Speaker 3>the thing that you wanted to do is bringing in
<v Speaker 3>boogoo bucks live service games is minuscule. Like the difference
<v Speaker 3>is huge, Like there's so many of the failures, and
<v Speaker 3>it's like a normal responsible person would be like, probably
<v Speaker 3>shouldn't do that. Looks like a failure. But that's how
<v Speaker 3>bad the trend chasing is gone. It's like what I
<v Speaker 3>was saying earlier, like every single one of these is
<v Speaker 3>a hail Mary, and it's done intentionally, and the reason
<v Speaker 3>it can be done is because the people who are
<v Speaker 3>making those decisions ultimately face no repercussions for it. It's
<v Speaker 3>the people who are forced to execute that are made
<v Speaker 3>to do, made to suffer the worse for it. And
<v Speaker 3>that is why I don't know. Maybe you should if
<v Speaker 3>you're in one of those positions, maybe you should join
<v Speaker 3>some sort of group that will take care of you
<v Speaker 3>for anyone's mysterying you in the workplace. I know what
<v Speaker 3>they're called, bring them together, Like bring them together, yeah,
<v Speaker 3>apes apes together strong. That could be a good one,
<v Speaker 3>like create some sort of you know ribe. Yeah, rebellion.
<v Speaker 3>Rebellion sounds good.
<v Speaker 2>Yeah, uh yeah. I mean you're right that the chances
<v Speaker 2>of success are minuscule. But what that's not the number
<v Speaker 2>they look at, Tam. The number they look at is
<v Speaker 2>look how much money Fortnite's making. That is a lottery ticket.
<v Speaker 2>And just like people play the lottery, CEOs are trained
<v Speaker 2>sort of go after big risks if the reward is
<v Speaker 2>big enough. And they kind of keep making the same
<v Speaker 2>mistakes over and over again because they talked themselves, Hey,
<v Speaker 2>it didn't work for them, It never works. They delude
<v Speaker 2>themselves and they're thinking it can work, but it could
<v Speaker 2>work for us. And we get that over and over.
<v Speaker 3>It's really funny because like historically precedent, like Fortnite is
<v Speaker 3>this generation's World of Warcraft. Remember when World of Warcraft
<v Speaker 3>came out and it was unbelievable the level of success
<v Speaker 3>it reached, and MMOs came out of everywhere, like fucking
<v Speaker 3>everyone had an MMO because they saw warcraft absolutely destroying
<v Speaker 3>everything and like just Kirby sucking every bit of money
<v Speaker 3>everyone had around the world. Like and then they were like, oh,
<v Speaker 3>we got make an MMO one hundred percent. Not a
<v Speaker 3>single MMO came even close in that period of time
<v Speaker 3>to the success of water Warcraft. They just kept coming
<v Speaker 3>out and then a couple of months later they were
<v Speaker 3>dead every very single time. And to this day, I
<v Speaker 3>don't think there's a word or a a MML with
<v Speaker 3>that is on power of what and it's it's the same.
<v Speaker 2>Fortnite is close and.
<v Speaker 3>It's close close, Yeah, it's still bigger. And that is
<v Speaker 3>like the the message or the lesson there is you
<v Speaker 3>will never be anything close to the sensation of your
<v Speaker 3>era when it comes to like media, especially video games,
<v Speaker 3>there will never be a Fortnite. Like if you're if
<v Speaker 3>you exist right now and your idea is let's do this,
<v Speaker 3>but it doesn't work. It's not gonna work. Fortnite was
<v Speaker 3>like unlike anything else. If your idea, the only time
<v Speaker 3>it has a shot if it's literally unlike anything else,
<v Speaker 3>and even then it's a risk, and.
<v Speaker 2>You know and you can like that's what was happening
<v Speaker 2>when the trends were working, is you could be like
<v Speaker 2>that other thing. If you are the big company that
<v Speaker 2>can make the big slick version of it. If you
<v Speaker 2>are gonna take doug and you're gonna make four that
<v Speaker 2>the normies are going to immediately understand in a way
<v Speaker 2>that they couldn't into pubg you're gonna have a lot
<v Speaker 2>of success. Uh. And I think that was the maybe
<v Speaker 2>one of the things that was a problem here is
<v Speaker 2>that the trends work a little bit better than they
<v Speaker 2>did with Wow, because so many people were coming into
<v Speaker 2>gaming in the twenty tens and through the pandemic, so
<v Speaker 2>that an apex Legends could launch and get fifty million
<v Speaker 2>users in like a couple of weeks and it's like, okay,
<v Speaker 2>well so another one worked, and everyone's like, no, that
<v Speaker 2>can't work. It's it's gonna come out, it's not going
<v Speaker 2>to do Fortnite and it did pretty close to like
<v Speaker 2>what Fortnite was doing for a while and then it's like,
<v Speaker 2>let's keep that going, and it's like, well, no, actually
<v Speaker 2>that was the last one. The door did close eventually,
<v Speaker 2>like we all knew it was going to. It just
<v Speaker 2>took one or two more games, and you know, and
<v Speaker 2>now Apex Legends is, you know, slowly fizzling out because again,
<v Speaker 2>Fortnite has all the oxygen out of the room.
<v Speaker 3>Yeah, I don't really think of what Fortnite is and
<v Speaker 3>became at the kind of precipice of its like ascension
<v Speaker 3>to be the same thing as what PUBG was. I
<v Speaker 3>feel like by the time they got to the point
<v Speaker 3>where it started popping off and it was like, oh,
<v Speaker 3>this thing prints money, it had transformed into the beginnings
<v Speaker 3>of this the everything game for all all properties and ips,
<v Speaker 3>the metaverse, that kind of stuff. And it happened at
<v Speaker 3>a time when it was very clear that a cultural
<v Speaker 3>zeitgeist around it existed in a way that PUBG didn't get.
<v Speaker 3>PUBG is massive, but it's like it's different. It's apples
<v Speaker 3>and pairs compared to like Fortnite.
<v Speaker 2>Yeah, and that was another thing. It's like there were
<v Speaker 2>audiences coming online in other countries, so that a pubg
<v Speaker 2>is still to this day like has often has like
<v Speaker 2>seven hundred thousand concurrens on Steam. They're just mostly in China,
<v Speaker 2>but that created room for like other games to pop
<v Speaker 2>off in other territories. And yeah, all right.
<v Speaker 3>Now, if you're telling me you have a game in
<v Speaker 3>which ninety nine tarnished parachute into the lens between, I'm listening.
<v Speaker 2>Okay, hey, they should have a raal mode of night Rain.
<v Speaker 2>Let's go all right, let's just kind of like go
<v Speaker 2>a little angle away from the story. So, hey, Bluepoint
<v Speaker 2>was working on a live service God of War game.
<v Speaker 2>I think the obvious thing you mentioned earlier, you know,
<v Speaker 2>jokes aside that they should do next, is well, well,
<v Speaker 2>you know, no one's making that blood boring game. Well
<v Speaker 2>let's let's talk about that a little bit. Former PlayStation
<v Speaker 2>Execuve theorizes his Bloodborne director is too busy for a remaster.
<v Speaker 2>This is from Evan Campbell at GameSpot Shoe. Hey, Yoshida
<v Speaker 2>was on kind of funny, was talking to Greg and
<v Speaker 2>them over there, and I'm just gonna read what he
<v Speaker 2>said here. He says, Miyazaki's son really really loved Bloodborne
<v Speaker 2>what he created, So I think he's interested, but he's
<v Speaker 2>so successful and so busy, so he cannot do it himself,
<v Speaker 2>but he doesn't want anyone else to touch it. So
<v Speaker 2>that's my theory, and the PlayStation team respects his wishes.
<v Speaker 2>And this is definitely something I've heard before of years ago,
<v Speaker 2>was this is something that everyone wants to happen, but
<v Speaker 2>Miyazaki and From want to hold the keys to the door.
<v Speaker 2>And so I was always like at the time, I
<v Speaker 2>got in trouble with the fans because I speculate a
<v Speaker 2>like maybe it's just like too complicated a game. Maybe
<v Speaker 2>there's spaghetti coat in there that people can't access unless
<v Speaker 2>they had like work with From and Frum's too busy,
<v Speaker 2>and it's like one of the guys that like does
<v Speaker 2>a lot of mods of the game, very very famous
<v Speaker 2>gout was like, there's not spaghetti coat. I'm like, I
<v Speaker 2>was always speculating that part. The only part that I've
<v Speaker 2>heard is Fromsoft wants and needs to be involved if
<v Speaker 2>something happens with blood Born. And then more recently I've
<v Speaker 2>heard nothing's happening with Bloodborn, So yeah.
<v Speaker 3>Yeah, yeah, I mean, like I it's all but confirmed
<v Speaker 3>that this is the case, Like it's not really a
<v Speaker 3>theory obviously, Like I know she was presenting it as
<v Speaker 3>his theory, which is genuinely held theory. But I think
<v Speaker 3>there's been enough rumblings heard. I've heard the same where
<v Speaker 3>it's like this thing is Mirzark. He's like baby babies,
<v Speaker 3>and he's like, don't And obviously Sony needs some level of,
<v Speaker 3>you know, sign off from him, an involvement from him,
<v Speaker 3>and and I think he's just not in a position
<v Speaker 3>to do it.
<v Speaker 2>You know.
<v Speaker 3>The saddest thing about this is the theory basically is
<v Speaker 3>and the thinking is he's so he's so successful that
<v Speaker 3>he can't do this, so we need to hear him
<v Speaker 3>to be basically less successful. And what they're saying is
<v Speaker 3>the only time we're going to get a Bloodborn remaster
<v Speaker 3>is when Miyazaki falls off. And Miyazaki is never falling.
<v Speaker 3>It's never gonna happen.
<v Speaker 2>He'll turn around to give you a smile and release
<v Speaker 2>some real shit.
<v Speaker 3>Bro. This man came in and was like watch what
<v Speaker 3>I do to Dog Souls two and was like, good game,
<v Speaker 3>everyone enjoy. Miyazaki will never fall off and we will
<v Speaker 3>never get a Bloodborn remaster or remax.
<v Speaker 2>Yeah, it feels that way. I mean, the emulation seemed
<v Speaker 2>apparently seems to actually be fixing this. Recently, a lot
<v Speaker 2>of talk about how emulators are getting to the point
<v Speaker 2>where they can run that game real.
<v Speaker 3>Someone's basically remade the entire game on on PC, which
<v Speaker 3>is if you're not tracking that progress is unbelievable. And
<v Speaker 3>Bloodborne is running on PC's the it's out there.
<v Speaker 2>We're there, yep. All right, let's take a quick break.
<v Speaker 2>We'll come back. We'll talk about the rest of the headlines,
<v Speaker 2>including shake up of leadership over on the dragon Age
<v Speaker 2>team at Bywear right after this, all right, we're back.
<v Speaker 2>Not gonna wait, make you wait. Tam just let out
<v Speaker 2>his cat real quick. Dragon Age the Veilguard game director
<v Speaker 2>Coren Bush reportedly leaves BioWare. This is from Sophie McAvoy
<v Speaker 2>at Games Industry dob is. Dragon Age the Vilguard game
<v Speaker 2>director Corean Bush has reportedly left BioWare. According to our
<v Speaker 2>sister site, Eurogamer, Bush recently departed the studio Games Industry.
<v Speaker 2>DOBZ reached out to Electronic Arts to further clarification. To
<v Speaker 2>get further clarification, Bush has worked at EA for eighteen years,
<v Speaker 2>joining in two thousand and six Let's see, as a
<v Speaker 2>designer before moving on to senior design roles including creative
<v Speaker 2>director and design director. She became a game director of
<v Speaker 2>Dragon can He the Vailguard in February twenty twenty two,
<v Speaker 2>overseeing development. Blah blah blah. She's uh, you know, this
<v Speaker 2>is accurate. She is, you know, according to a letter
<v Speaker 2>that leaked, that is real. She is going to a
<v Speaker 2>new studio to work on a new RPG. So she
<v Speaker 2>just got she got a new job. That's what's happened here.
<v Speaker 2>Not that strange of a thing. There are some I
<v Speaker 2>believe that technical term tam is is chuds. There are
<v Speaker 2>some chuds on the internet who immediately actually there's some
<v Speaker 2>of them leaked the letter and.
<v Speaker 3>I won't name them, but I can tell you which
<v Speaker 3>fucking shit munches that I've got nothing else going on there?
<v Speaker 2>Oh, probably that you can. And that is one hundred
<v Speaker 2>percent accurate. They got nothing else going on. They added
<v Speaker 2>on a fun little rumor to the side of that
<v Speaker 2>is and and maybe like they're talking internally about closing
<v Speaker 2>BioWare Edmonton, and that studio is gonna shut down. Everyone's
<v Speaker 2>gonna lose their jobs because the game was too oak
<v Speaker 2>And it's like that part is not there's nothing to
<v Speaker 2>that part. I'm not saying that like that studio is
<v Speaker 2>safe like long term, it's just that is not what
<v Speaker 2>has happened here and and there's nothing to like support
<v Speaker 2>that based on the evidence. And I've had multiple people
<v Speaker 2>tell me that at this point.
<v Speaker 3>So listen, Yeah, I have access to community notes. Yeah,
<v Speaker 3>let me let me tell you. Right, Yeah, I'm looking
<v Speaker 3>at the sources of those rumors and like looking at
<v Speaker 3>the community notes underneath them. We are so fucking cooked.
<v Speaker 3>We are so cooked.
<v Speaker 4>Man.
<v Speaker 3>There's the community you know, which is like this, this
<v Speaker 3>addition addendum is incorrect. Here is the source. They are
<v Speaker 3>more fuckers in that arguing about whether the statements that
<v Speaker 3>are like denying that an outright proving that's not happening
<v Speaker 3>are correct or if they're if there's something more going on.
<v Speaker 3>We have a just just new Twitter, man, just get
<v Speaker 3>rid of it.
<v Speaker 2>Yeah. Every time I go back there for you know,
<v Speaker 2>any reason, it's I always come out be on like,
<v Speaker 2>oh man, there's a reason I don't spend time there anymore.
<v Speaker 2>It's rough. But yeah, you know, this is a normal thing.
<v Speaker 2>A director, you know, finished the game. That's a lot
<v Speaker 2>of work. They're now looking down the barrel of let's
<v Speaker 2>start a new project, and another several years of my
<v Speaker 2>life working on that, I mean this point, several another five, six,
<v Speaker 2>seven years working on that. Do I really do I
<v Speaker 2>have the the you know, have that in my stomach
<v Speaker 2>to go through all that again? Or do I want
<v Speaker 2>like a change of scenery to help, you know, make
<v Speaker 2>that go down a bit easier and a lot of time.
<v Speaker 2>A lot of the times these people choose to like
<v Speaker 2>move on, and so I think, I guess what's happening here?
<v Speaker 3>Yes, yeah, you know, I'm your friend. I love you. Yeah, please,
<v Speaker 3>I'll always look after the mental health.
<v Speaker 2>Yep.
<v Speaker 3>Just don't go on Twitter, okay, I'm you specifically, don't
<v Speaker 3>do it.
<v Speaker 2>Okay, thank you, don't do it? All right? Stay away.
<v Speaker 3>Stuff has just popped up as I was looking at
<v Speaker 3>it like fresh. Just just stay away from Twitter when
<v Speaker 3>you have that inkling to think about whether it's just
<v Speaker 3>to see what's going on and see if there's any
<v Speaker 3>reply here tweets, don't do it.
<v Speaker 2>Tell you what Leaker of the Year doesn't need to
<v Speaker 2>check Twitter? All right? You know, Twitter can come to me,
<v Speaker 2>has something to say, and I don't let it in
<v Speaker 2>my house.
<v Speaker 3>So you've got you've got bad things to do. You
<v Speaker 3>appreciate that life to leave. Enjoy your life.
<v Speaker 2>Okay, yeah, no I am. I'm gonna it's my daughter's
<v Speaker 2>birthday weekend. I'm gonna go spend time with them and
<v Speaker 2>we're gonna play some Tears of the Kingdom together and
<v Speaker 2>then we're gonna go to the arcade, and that's what
<v Speaker 2>I'm gonna do. Yes, mister Leaky himself. Everybody's gonna go
<v Speaker 2>enjoy some time with this family. Appreciate that, Tam. You know.
<v Speaker 2>There's not much to the story other than that, other
<v Speaker 2>than like, yeah, EA's not like in some like has
<v Speaker 2>like great footing when it comes to its games that
<v Speaker 2>aren't sports games. Obviously, college football was a mammoth success,
<v Speaker 2>so the company's making a lot of money. But that
<v Speaker 2>is on EA Sports, which is now a separate division
<v Speaker 2>from e A Publishing, and all those like EA Publishing
<v Speaker 2>side games continue to be like are these making enough money?
<v Speaker 2>Is this a good idea? Now? People are to be
<v Speaker 2>wondering about mass effect. They've already said pretty much everyone
<v Speaker 2>at BioWare across the board is now focused on that
<v Speaker 2>in the way that they had all shifted to a
<v Speaker 2>dragon age to get that game finished. So yeah, they're
<v Speaker 2>still working on mass effect in that game. I mean,
<v Speaker 2>it's probably gonna be just fine.
<v Speaker 3>People will not mention it, but like this is commonplace.
<v Speaker 3>This happens on most projects.
<v Speaker 2>Yeah.
<v Speaker 3>The difference here is there's a higher profile around this
<v Speaker 3>project one, and then there's a culture further high. There's
<v Speaker 3>a culture war happening around it that specifically involves this person.
<v Speaker 3>And generally it's like, you'll be surprised how many people
<v Speaker 3>just directors leave projects unless your thing absolutely pops off
<v Speaker 3>and you like you're a Corey Barlogdeo Kajima, like you know,
<v Speaker 3>and what's.
<v Speaker 2>Happening in the matuations is they got they have enough
<v Speaker 2>juice to continue rising up the chain until until they
<v Speaker 2>can anymore than Cojum was like this kind of sucks
<v Speaker 2>here and I don't know I'm gonna get out of it.
<v Speaker 3>Yeah, I mean like at some point someone else, you
<v Speaker 3>probably have added yourself where you're like, how can I
<v Speaker 3>make something that's entirely my own? Yep, And the the
<v Speaker 3>prospect of like starting at a brand new studio or
<v Speaker 3>another studio on an entirely new RPG is probably very appealing,
<v Speaker 3>And there's no guarantee that she, you know, rides that
<v Speaker 3>I P or that RPG whatever to the to the
<v Speaker 3>finish line. That's just the way it works in this industry.
<v Speaker 3>Like you go in there, you go in there with
<v Speaker 3>the best of intentions and hopes and like I'm gonna
<v Speaker 3>work on the newpgs, working on something, yeah, and then
<v Speaker 3>be like this is not working for me. I have
<v Speaker 3>other things that I want to do. Has changed down
<v Speaker 3>the opportunities. That's just video games, man. Like the amount
<v Speaker 3>of people that just move around is unreal and and
<v Speaker 3>it's just there's just keep remember that there's a multiple
<v Speaker 3>spotlights place on this one for various different reasons.
<v Speaker 2>That's right, And yeah, I think it's always important to
<v Speaker 2>remember that. There's actually when once you become a senior
<v Speaker 2>developer at one of these major publishers, pretty hard to
<v Speaker 2>keep moving up the totem pole. One. They want to
<v Speaker 2>keep as many senior developers as possible as senior developers
<v Speaker 2>because that is a very valuable position. Even as we
<v Speaker 2>talk about layoffs all the time, they're not laying off
<v Speaker 2>senior developers. Most of the time because they need them
<v Speaker 2>very desperately. Yeah, and then like it become a game director,
<v Speaker 2>and it's like there's just like now there's like five
<v Speaker 2>positions you could possibly get promoted up to, and those
<v Speaker 2>are always filled and they kind of like get musical
<v Speaker 2>chaired where it's like then they bringing it down from
<v Speaker 2>another company to fill that position. So it's like you
<v Speaker 2>can't keep moving up, and so you have to like
<v Speaker 2>make your own opportunities. And that's one hundred percent what
<v Speaker 2>this is.
<v Speaker 3>And also like not just like moving up. The things
<v Speaker 3>that you do as you move up, like is it
<v Speaker 3>is very different the things that you might want to do,
<v Speaker 3>like as a creative person. Like let's take Carenn as
<v Speaker 3>an example, like in a director role, which might be
<v Speaker 3>a set of responsibilities that may not engage the creativity
<v Speaker 3>in her or anyone else. Like you know, I'm I
<v Speaker 3>am the managing edit of a website. You know, I
<v Speaker 3>don't get to make as much content as I want
<v Speaker 3>to make because I'm in a managing editor role. So
<v Speaker 3>in this sometimes you have to make the decision where
<v Speaker 3>it's like how do I get feeds my soul a
<v Speaker 3>little bit more? How can I get into a space
<v Speaker 3>of life where I am getting a little more like,
<v Speaker 3>you know, out of my creative energy, and sometimes that
<v Speaker 3>involves like starting fresh somewhere, and you know, it could
<v Speaker 3>be there's a million reasons.
<v Speaker 2>All right, let's kind of shift over to some more
<v Speaker 2>Nintendo news. After the switch to got announced, we did
<v Speaker 2>a talk over yesterday morning. We had a conversation about
<v Speaker 2>it on Game as Mornings. So a lot of conversation
<v Speaker 2>about switch to already on the website. Let's clean up
<v Speaker 2>some stuff about what's happening with Nintendo maybe elsewhere. First,
<v Speaker 2>there's a report that Nintendo is reading, OK, let's stick
<v Speaker 2>with the switch to first, is readying twenty million switch
<v Speaker 2>to units for its first year. This from Alex Hopley
<v Speaker 2>at Game Reactor. I know this dew's popped off yesterday.
<v Speaker 2>I can't remember if we actually brought it up on
<v Speaker 2>game this morning, so I wanted to like focus on
<v Speaker 2>that for a little bit. Twenty million switch to units
<v Speaker 2>for the first year, that's a lot that seems. It's
<v Speaker 2>it's it's very aggressive. It's also seems one of the
<v Speaker 2>reasons that they've had this internal delay so they can
<v Speaker 2>get a lot of switch to is ready. H there
<v Speaker 2>probably still will be supply shortages, right.
<v Speaker 3>Oh yeah, yeah, I mean like actually I I might
<v Speaker 3>temper that somewhat because they're too bad. I think it
<v Speaker 3>will be fine. Like twenty million is a lot also,
<v Speaker 3>And I mean this with pure like just pragmatic thinking. Uh,
<v Speaker 3>the switch one isn't as like exciting a prospect to
<v Speaker 3>the to the size of an audience that would result
<v Speaker 3>in severe kind of unavailability that it doesn't really have
<v Speaker 3>a a new angle to it that is different. This
<v Speaker 3>feels like a upgrade to an existing thing that probably
<v Speaker 3>a lot.
<v Speaker 2>Of people games to get, Like a lot like people
<v Speaker 2>will need to hear their game is coming, Like if
<v Speaker 2>Animal Crossing gets announced, I think there will be like that.
<v Speaker 2>If Animal Crossing is a launch game, I think there's
<v Speaker 2>gonna be a lot of people that show up ready
<v Speaker 2>to go for that for this new thing.
<v Speaker 3>But the thing that I'm yeah, the thing that I'm
<v Speaker 3>going for is like to achieve the level of success
<v Speaker 3>that we think this a new switch might do in
<v Speaker 3>our minds, it needs. What it needs to do is
<v Speaker 3>have that person who's holding a existing switch with Animal
<v Speaker 3>Crossing on it look at the other one and go,
<v Speaker 3>I need that the switch is so popular that there
<v Speaker 3>are significant swaths of you know, the population of Earth
<v Speaker 3>where they would just be like, now, I just I'm
<v Speaker 3>going to carry on playing the Animal Crossing and I
<v Speaker 3>have and the Mario car have on this thing like
<v Speaker 3>it's I don't think it's going to reach like sensation
<v Speaker 3>levels in the same way that that we did. I
<v Speaker 3>don't think it's going to be what the WIU was
<v Speaker 3>to the WI, which is why they called it switch
<v Speaker 3>to I'm not switch you or switch again or switch out,
<v Speaker 3>switches back or anything like that.
<v Speaker 2>Ye.
<v Speaker 3>Yeah, I think I don't think it's going to be
<v Speaker 3>quite what the WIU was to the WI. But I
<v Speaker 3>think it's not gonna be.
<v Speaker 2>We like game Boy Whitch was the game Boy?
<v Speaker 3>Right, Yeah, yeah, yeah, I don't think it's gonna be
<v Speaker 3>what the switch was to the WIU, which was like
<v Speaker 3>a people were like, oh fuck this thing is. They
<v Speaker 3>did it, They did it again, God damn it.
<v Speaker 2>YEP. I think you're one hundred percent right because the
<v Speaker 2>way people think. Most people think. I spent two hundred
<v Speaker 2>to three hundred dollars on that thing a couple of
<v Speaker 2>years ago, and you want me to spend another several
<v Speaker 2>hundred dollars to get a new one to play a
<v Speaker 2>new Pokemon game. I already have Pokemon's. That is the
<v Speaker 2>way most normal people think, and it takes a sort
<v Speaker 2>of critical mass of excitement to get them to be like, Okay,
<v Speaker 2>I guess now I will spend four hundred dollars or
<v Speaker 2>whatever it's going to be on the Switch to so
<v Speaker 2>I think you're right, like twenty million is going to
<v Speaker 2>be a good amount for this launch.
<v Speaker 3>Oh good. Also, like I have been playing my Switch
<v Speaker 3>more than ever recently.
<v Speaker 2>Lead screen for rules man, it's so good.
<v Speaker 3>But oh that is great. I've been playing uh Dominus collection.
<v Speaker 3>I'm playing Carslevenia on like three different devices, like a
<v Speaker 3>three different.
<v Speaker 2>I got my.
<v Speaker 3>Whige, I was playing, I was playing, I'm playing an
<v Speaker 3>Ario Sorrow on this. I have to restart because I
<v Speaker 3>put mo Os on this and it lost my safiles
<v Speaker 3>despite my best attempt. You know, people are like, oh,
<v Speaker 3>it's so easy to put mos on there. I did it,
<v Speaker 3>and I had like every possible thing go wrong. Oh no,
<v Speaker 3>that was so annoying.
<v Speaker 2>Yeah, you inspired me. I started the process. I think
<v Speaker 2>I'm gonna put mos on mine and uh I mentioned
<v Speaker 2>it to Dan that you did that, and he did.
<v Speaker 2>He immediately puts on his as well. Although we're both
<v Speaker 2>using our Trimui brick a lot right now.
<v Speaker 3>I'm considering the me you flip.
<v Speaker 2>Yeah, I I am too.
<v Speaker 3>Yes, it's just not available anywhere.
<v Speaker 2>Yep, it's rough out, all right. Let's get to this
<v Speaker 2>next one. A Nintendo Direct focusing on games for the
<v Speaker 2>original Switch is coming next month, it's claimed. I think
<v Speaker 2>we might have mentioned this yesterday as well, but now
<v Speaker 2>there's a lot more confirmation when you know, corroboration of
<v Speaker 2>the rumor happening out there. The suggestion is it would
<v Speaker 2>be like, hey, there are still games coming to the
<v Speaker 2>Switch one, and Nintendo needs to clean up some information
<v Speaker 2>about like what's happening with Metroid Prime four, and there
<v Speaker 2>as Zeno Blake Chronicles X, and there's this, and there's that,
<v Speaker 2>and there's some developers that are probably gonna want to
<v Speaker 2>have games mentioned as Switch one so that people can
<v Speaker 2>be reminded that they can get it for the switch
<v Speaker 2>they already have. And then at the same time, all
<v Speaker 2>those games will work on Switch to, so technically it's
<v Speaker 2>also a switch to event, but all these games will
<v Speaker 2>be ones that work on Switch one, that you know
<v Speaker 2>that sounds about right, because Nintendo will have to kind
<v Speaker 2>of give us the information about how they are going
<v Speaker 2>to handle Metroid Prime and what's the release timing for
<v Speaker 2>that versus you know, when we get the release and
<v Speaker 2>price info for Switch to in April, when they have
<v Speaker 2>the direct that they've all already announced for that on
<v Speaker 2>April second. So yeah, anything that in particular you want
<v Speaker 2>you want to see it a Nintendo Direct in February
<v Speaker 2>that focuses on Switch one. It's just like, yeah, okay,
<v Speaker 2>let's go through these motions.
<v Speaker 3>I The thing I want most is definitely, like I mean,
<v Speaker 3>it happens every time where we're like, oh, this this
<v Speaker 3>weird button or this weird feature that they've not told
<v Speaker 3>us anything about could be the one that makes their
<v Speaker 3>internet and community stuff not run like the worst dog
<v Speaker 3>shit fucking series of like Menus possible. I don't think
<v Speaker 3>it's going to happen. I would love for them to
<v Speaker 3>just have a just be normal about the Internet, just
<v Speaker 3>like the absolutely.
<v Speaker 2>Normal, like it's so much of this company.
<v Speaker 3>I know, I know, I know, like it's hard right
<v Speaker 3>now and the Internet is very much not normal. But like, yeah, listen, man,
<v Speaker 3>once they put that switch down there, opening up their
<v Speaker 3>phone and they are just raw dogging the internet on
<v Speaker 3>a Safari browser, Like, just don't worry about it, this
<v Speaker 3>is not your responsibility anymore. Move on.
<v Speaker 2>Yeah absolutely, yep. I hey, I just uh, I would
<v Speaker 2>love for them to come out and be like, yep,
<v Speaker 2>here is uh like Metroid Prime two and three, you know,
<v Speaker 2>the small remasters as a lead up to Metroid Prime four, uh,
<v Speaker 2>and and then I will be pretty satisfied. I've heard
<v Speaker 2>those games are ready to go. I hope they don't
<v Speaker 2>hold onto those for some weird reason.
<v Speaker 3>You know what my dark horses?
<v Speaker 2>Yeah, what's them?
<v Speaker 3>You know what I think will pop up? Please tell
<v Speaker 3>me Platoon three?
<v Speaker 2>Uh? Well splatoo yes, yeah, yes, yeah that that franchise
<v Speaker 2>is so successful for them, especially in Japan. It's crazy,
<v Speaker 2>I bet yes, cultural institution.
<v Speaker 3>I was watching YouTuber Takeshi from Japan who goes around
<v Speaker 3>and just like ask Japanese people random questions, and one
<v Speaker 3>of the recent ones was like what game are you playing?
<v Speaker 3>And what is your favorite game of all time? Alarming
<v Speaker 3>amount of Splatoon twos splatoons in there, just loads of Splatoon.
<v Speaker 3>I was like, oh my god, they fucking lay is
<v Speaker 3>aware of that, and they want to take splatten splatten everywhere.
<v Speaker 3>Japanese people just out there in public, splatting on the train,
<v Speaker 3>splatin at home, splatting that seven eleven splattin is crazy.
<v Speaker 2>Well, good for them. I'm not going to judge. Uh yeah,
<v Speaker 2>I mean we do not wait, I mean if it
<v Speaker 2>doesn't get announced like imminently, it won't be long into
<v Speaker 2>the switch to before they have a spletooon game ready
<v Speaker 2>to go for that thing, just like it won't be
<v Speaker 2>long for animal crossing and a bunch of others.
<v Speaker 3>I think the mouse thing is the funniest thing I've
<v Speaker 3>ever heard.
<v Speaker 2>Yeah, yeah, well yeah, what do you think. I'm like
<v Speaker 2>so excited about that, Like that, that's so ass Like
<v Speaker 2>have you taken a joy con? Try to use it
<v Speaker 2>like a mouse? I kind of like the way it feels.
<v Speaker 3>I cannot. Are you never, under any circumstances outside of testing,
<v Speaker 3>catch me using a joy con? I like, I do
<v Speaker 3>everything in my power to avoid using joy cons, Like
<v Speaker 3>I will well, I will put switch down it from
<v Speaker 3>me and get my pro control out and look at
<v Speaker 3>and play it. And I'm just like non. They think
<v Speaker 3>they're gonna turn that thing into us in the mouse
<v Speaker 3>you go. Another thing was.
<v Speaker 2>Like, no, I want imagining is not a strong enough word.
<v Speaker 2>I was like daydreaming about using the switch joy con
<v Speaker 2>as a mouse to make Mario Maker levels and like
<v Speaker 2>using my lap as the surface because I want to
<v Speaker 2>use I want this so bad. Uh. It is so
<v Speaker 2>stupid and I love it. It's my kind of.
<v Speaker 3>Like okay, yay, joy Conna feel like it's gonna feel
<v Speaker 3>like a point. Yeah, it's gonna and they're gonna be like, hey,
<v Speaker 3>everyone can play Pigman with this, and everyone's gonna be
<v Speaker 3>like no thanks.
<v Speaker 2>There's also apparently like two optical sensors inside each of
<v Speaker 2>the joy con like right right next to each other,
<v Speaker 2>and you need too for that right. Uh. It's like
<v Speaker 2>they're like they may it might be able to sense
<v Speaker 2>if you tilt it left or right right. I'm like, well,
<v Speaker 2>there's an accelerometer in there. They definitely can do that,
<v Speaker 2>so they might try to have like a three D
<v Speaker 2>mouse thing. It's I just.
<v Speaker 3>I don't know for what I mean. Like, the obvious
<v Speaker 3>thing is like it makes PC ports are easier, but
<v Speaker 3>we're gonna get like four games where they may them
<v Speaker 3>specifically to take care of the tech advantage of the
<v Speaker 3>and that'll be the best it gives.
<v Speaker 2>Us for It's like two interesting games and then to
<v Speaker 2>kind of bullshit like, oh, that's the support you're adding
<v Speaker 2>to this thing. But you know, my foundational hope here
<v Speaker 2>is that if they really go full hog with this,
<v Speaker 2>every sort of game Nintendo game just kind of turns
<v Speaker 2>into a Mario maker, where like they have create a
<v Speaker 2>create a level, creative stuff built into every game, and
<v Speaker 2>that's what the mouse gets used for. Uh And I
<v Speaker 2>think that could be really cool. And you know, there's
<v Speaker 2>there's reasons to think that maybe Nintendo is going hard
<v Speaker 2>on community creation and this with this switch to h
<v Speaker 2>But we'll see, we'll see how that actually plays out.
<v Speaker 2>All right, last couple of stories here. Okay, yeah, this
<v Speaker 2>this is a fun one. Uh, they should be covered
<v Speaker 2>and Hideki Kamia says switch to leakers are trash. This
<v Speaker 2>is from Chris. Uh God, he's back and he ain't
<v Speaker 2>hold him back. He is freed of the chains of
<v Speaker 2>Platinum games and says how he really feels. And Kamia
<v Speaker 2>has made his feelings on leakers clear with his with
<v Speaker 2>a lengthy rant on social media. The Bayonetta director, who
<v Speaker 2>is currently working on in Okami sequel with his new
<v Speaker 2>team at Clover's studio, took to Twitter to call out
<v Speaker 2>anyone who leaked switch to details before Nintendo revealed the
<v Speaker 2>console on Thursday.
<v Speaker 3>I don't need to do that, did He just was like,
<v Speaker 3>I'm gonna fight someone today. Ye woke up and just
<v Speaker 3>was like, I would like violence. I did not I have.
<v Speaker 3>It's not even anything related to him, like he's not
<v Speaker 3>working on the switch to as far as we know,
<v Speaker 3>she's not working on Nintendo. He was just like, I'm
<v Speaker 3>gonna fucking fight that dude over there.
<v Speaker 2>He says. I hope that all those who leaked switch
<v Speaker 2>to information will be cursed for the rest of their
<v Speaker 2>lives to have pooh on the soles of their shoes
<v Speaker 2>wherever they whenever they go home. That's a messed up
<v Speaker 2>thing to wish on someone. And I love it.
<v Speaker 3>Uh. It's like it's like the It's like when people
<v Speaker 3>are like, oh, I hope you stub your toe.
<v Speaker 2>Yeah right, It's just like so much.
<v Speaker 3>It's not like life threatening. It's just like you're going
<v Speaker 3>to be annoyed for the rest of your life.
<v Speaker 2>Oh yeah, it's and I hate it. I really do
<v Speaker 2>hate having ship on my shoes. It's like one of
<v Speaker 2>my least favorite things. But it's also not something I'm
<v Speaker 2>like thinking about all the time. So if it happened
<v Speaker 2>to be every day every time I go home, I.
<v Speaker 3>Hope that when you press a button at the crosswalk
<v Speaker 3>it never works. It's like that kind of shit where
<v Speaker 3>you're like, oh, that's gonna inconvenience me so much. I
<v Speaker 3>hope that every time you pull out your phone it falls,
<v Speaker 3>but not to the ground, just a little bit.
<v Speaker 2>Just give you that little heart palpitation. Yeah, just like
<v Speaker 2>a surge of adrenaline. That doesn't feel good, all right?
<v Speaker 2>The scumbag leaker, it's only acting for his own pleasure
<v Speaker 2>and self satisfaction. He wrote. Not only is he not
<v Speaker 2>benefiting anyone, he's also causing all kinds of opportunit unity losses.
<v Speaker 2>And he's a piece of trash who has nothing to
<v Speaker 2>be proud of. He should be covered in and thrown
<v Speaker 2>out of the atmosphere and then stop thinking and wander
<v Speaker 2>around forever. He concluded the some the scumbacks are in
<v Speaker 2>a position of responsibility where they have access to information
<v Speaker 2>that only a very small number of people know about,
<v Speaker 2>but all they do is act on their their dirty,
<v Speaker 2>irrational need for approval. They are the ones who should
<v Speaker 2>be blamed, not the manufacturer whose secrets were exposed, and
<v Speaker 2>they need to be crushed as soon as possible.
<v Speaker 3>I just want to be his friend about me too.
<v Speaker 2>I just want to know. I want to be in
<v Speaker 2>the room sitting there watching him like pick up his
<v Speaker 2>phone and I'll be like, all right, I'm in for
<v Speaker 2>a show.
<v Speaker 3>I just want to see him pick up the phone
<v Speaker 3>and then like his eye, his brows furrow ever so slightly,
<v Speaker 3>and you know he's about a nuke to well, you know,
<v Speaker 3>I love about him. He is like I obviously I'm
<v Speaker 3>a big fan of Kajima. The same energy that Kajima
<v Speaker 3>puts into like talking about movies and like being a
<v Speaker 3>celebrity chesa, Like he has that same level of energy,
<v Speaker 3>but he puts it entity towards being a hare and
<v Speaker 3>I love it so much. He's like, I'm a full
<v Speaker 3>time hear I'm gonna make a comy two on the side.
<v Speaker 3>That's my side hustle. But I hope that you never
<v Speaker 3>stop shitting your pence.
<v Speaker 2>He's he is first team all pro hater, like.
<v Speaker 3>Yeah, he is an all star heyo, yeah, absolutely.
<v Speaker 2>All right, let's get through these better. E Shop launched. Basically,
<v Speaker 2>Nintendo Life launched this like website that is a version
<v Speaker 2>of the E Shop that eliminates a lot of what
<v Speaker 2>they call the shovel weear Uh yeah, it's weird. Just
<v Speaker 2>it's a it's a website that kind of uses the
<v Speaker 2>E shop API. I'm assuming it doesn't work great. For one,
<v Speaker 2>I went to like call.
<v Speaker 3>This so it's just like the shop.
<v Speaker 2>Yes, I mean it gets faster or whatever, but like
<v Speaker 2>there was a there's a deals page, right, I'm like,
<v Speaker 2>give me your shop, Yeah, give me us deals. I'm like,
<v Speaker 2>oh sweet, this game's on sale for two dollars and
<v Speaker 2>fifty cents. I'm gonna pick it up right now. And
<v Speaker 2>then I go to the shop and it's like all right,
<v Speaker 2>forty dollars please. I'm like wait what And so it's
<v Speaker 2>like that was just broken and not working.
<v Speaker 3>This is just a this is just a wrapper for
<v Speaker 3>like commerce exactly exactly right.
<v Speaker 2>It is there going to be one hundred percent Like yeah,
<v Speaker 2>I don't know if the filiate links, but maybe they do.
<v Speaker 3>I don't think so.
<v Speaker 2>Yeah, but either way, like they're like, hey, we're gonna
<v Speaker 2>do this we're gonna fix this, and and by fix
<v Speaker 2>it were it means we are going to make sure
<v Speaker 2>there's no visual novels available on the store. And a
<v Speaker 2>lot of people, I mean, like.
<v Speaker 3>To be honest, it's the e shop is so like
<v Speaker 3>unresponsive most of the time. If I can, if I
<v Speaker 3>can get on like this website and just look like
<v Speaker 3>is this thing out now or no, yep, and just
<v Speaker 3>to see it, like I'll figure that out the rest
<v Speaker 3>of it. This is useful enough.
<v Speaker 2>A faster tree shop is all we really need. But
<v Speaker 2>they they're like, hey, the number one complaint we hear
<v Speaker 2>is people think there's too much crap on that there's
<v Speaker 2>too many clocks, so we're not gonna let that on there.
<v Speaker 2>We're not gonna let visual novels on our store. And
<v Speaker 2>people are like, well, that's racist because the division novels
<v Speaker 2>are Japanese games. And I'm like, all right, let's let's
<v Speaker 2>slow down a little bit. If you go out the
<v Speaker 2>first lipan if like, hey, do do visual novels represent
<v Speaker 2>your culture? If someone doesn't like them or they racist,
<v Speaker 2>they be like, what are you talking about? But I
<v Speaker 2>get it, and I am I'm personally I just don't
<v Speaker 2>think it's ever a good idea to try to be like,
<v Speaker 2>here's what should be allowed in a store. Let people
<v Speaker 2>decide if they don't want to buy something, even if
<v Speaker 2>that means there are one hundred digital clocks in the shop.
<v Speaker 2>It just has never been a problem for me. It
<v Speaker 2>hasn't been I don't get yeah.
<v Speaker 3>I mean, like I generally use decoud deals, yeah for
<v Speaker 3>this kind of stuff. It doesn't. It's just mostly but
<v Speaker 3>a day like prioritize what's on sale and that kind
<v Speaker 3>of stuff, as opposed to like, you know, this is
<v Speaker 3>the full experience of the E shop. We just took
<v Speaker 3>out all the games.
<v Speaker 2>Yeah, and we need those. That's our too.
<v Speaker 3>Yeah, yeah, I'm gonna need some.
<v Speaker 2>Yeah.
<v Speaker 3>Yes, sports was going to be like you took out
<v Speaker 3>the T games. I hope they ship on your shoe
<v Speaker 3>for the rest of your life.
<v Speaker 2>Hell yeah, I get them. Yes. Sports College fob All
<v Speaker 2>twenty six has been announced. The least surprising thing ever
<v Speaker 2>E Sports College Football twenty five is the best selling
<v Speaker 2>game of last year. You know that doesn't usually happens,
<v Speaker 2>usually going to be a Call of Duty or a
<v Speaker 2>rock Star game. Nope, it was a Sports College Football
<v Speaker 2>twenty five. In the United States, of course, besting.
<v Speaker 3>You do your best. E A sports voice, e.
<v Speaker 2>A sports pretty game. Yeah I can. I can kind
<v Speaker 2>of do some of those announcers. I could do that,
<v Speaker 2>you know, triple kill. Those are the ones that yeah,
<v Speaker 2>that's the one I got. Uh yeah, yeah, yeah, give
<v Speaker 2>me yours?
<v Speaker 4>Yeah, e A sports whoa Okay, I like you know
<v Speaker 4>what really sells is when you like add that harsh
<v Speaker 4>American accent to the end.
<v Speaker 2>That's good ship.
<v Speaker 3>Hell yeah, I love that.
<v Speaker 2>Can you give me a Midway Asylum?
<v Speaker 3>Midway Asylum?
<v Speaker 2>Hell yeah, let's go. Oh man, I.
<v Speaker 3>One second in one game.
<v Speaker 2>You know that's not enough. That's not enough. You gotta
<v Speaker 2>be more games. Uh, Midway Asylum was I can do?
<v Speaker 3>I can do original merchant pretty well?
<v Speaker 2>Yeah? What are you a buying? Oh that's good?
<v Speaker 3>Okay, got a selection of good things on sales straighter.
<v Speaker 2>Not enough cash? All right, let's let's wrap up. Let's
<v Speaker 2>get over the pool question. Do I have that ready
<v Speaker 2>to go? Let's see here. Actually, when I'm getting that
<v Speaker 2>set up, tamphy, don't you tell people where they can
<v Speaker 2>find you on the internet? What you have going on?
<v Speaker 2>All that good?
<v Speaker 3>What do we have going after this? We have ikea
<v Speaker 3>assembly service. Yeah, I watch my personal calendar.
<v Speaker 2>My bad, Yeah, no problem, I get it.
<v Speaker 3>Man, it's coming to do much. I've had enough of
<v Speaker 3>doing shoves myself. Bowser's hurry is coming next. That is
<v Speaker 3>at ten, I believe, which is exactly the same time
<v Speaker 3>ike Assembly Service starts.
<v Speaker 2>Just have them come on there and commentate as well.
<v Speaker 3>Yeah, so that is next. It's a three day weekend,
<v Speaker 3>so you won't see us around on Monday, will be
<v Speaker 3>celebrating MLK Day and nothing else happening that day. I'm
<v Speaker 3>just saying, like, I don't know where I was that day.
<v Speaker 3>M Yeah, so that's that's it. People are getting mad
<v Speaker 3>at me for paying someone else to do ike shipman.
<v Speaker 3>I have built so many fucking shelves over the last day.
<v Speaker 3>I just don't want to do.
<v Speaker 2>These are people there don't don't remember the stories of
<v Speaker 2>what you've gone through with all this.
<v Speaker 3>Go back and find that one shot that I tried
<v Speaker 3>to that corner shop and what it did to me. Okay,
<v Speaker 3>this is a task rabbit man who's trying to earn
<v Speaker 3>a buck. What's wrong with you? People's creating money out
<v Speaker 3>of his pockets? Okay, are you going to give him
<v Speaker 3>money for the day. Are you going to pay him?
<v Speaker 3>Are you going to be no, shut the fuck up.
<v Speaker 3>Then let me pay this man to do the thing
<v Speaker 3>that I don't want to do.
<v Speaker 2>All right, Yeah, that's that's the who. What money is for?
<v Speaker 2>What do we built the money's for?
<v Speaker 3>I hope that the people who are mad at me
<v Speaker 3>they get chewing gum stuck to the bottom of the
<v Speaker 3>shoe for the rest of their lives.
<v Speaker 2>Hell, yeah, man, you guys are done. You guys are cooked.
<v Speaker 2>All right. Poll question from yesterday, Let's see there it is.
<v Speaker 2>When do you think the switch to is coming out? April? May, Summer? Fall?
<v Speaker 2>With your options, six percent think April that's probably right,
<v Speaker 2>nineteen percent think May. Man I would love for to
<v Speaker 2>be May, but forty eight percent think it's going to
<v Speaker 2>come in the summer, and twenty seven percent think it
<v Speaker 2>will come out in the fall. I voted fall because
<v Speaker 2>that April direct date makes me think, like, Okay, they
<v Speaker 2>announced the thing and they becomes the fall, and I
<v Speaker 2>don't want to get my hopes up because the other
<v Speaker 2>option for you would be May. I just don't think
<v Speaker 2>this thing comes out in summer, But most people think
<v Speaker 2>I'm wrong here, So I don't.
<v Speaker 3>Know, man, Yeah, I think I think you're right.
<v Speaker 2>Yeah, man, I hope it's may. All right. A new
<v Speaker 2>poll question, are you disappointed that Sony canceled Blue Points
<v Speaker 2>Live service God of War game. I am doing this
<v Speaker 2>because I want to see if we can get almost
<v Speaker 2>one hundred percent on some April.
<v Speaker 3>Please vote, yes, I'm begging you.
<v Speaker 2>Don't. Don't.
<v Speaker 3>It's going to be a CEO somewhere that will look
<v Speaker 3>at that one vote and be like, you're saying, we
<v Speaker 3>have a chance, we have a chance.
<v Speaker 2>Yeah, we just went over him one at a time,
<v Speaker 2>all right. Yeah, we'll get the results of that on
<v Speaker 2>Game Mes Mornings back here on Wednesday, because, as Tam mentioned,
<v Speaker 2>we're off on Monday for Martin Luther King Junior Day.
<v Speaker 2>Tuesday will be the BombCast. We'll be back on Wednesday.
<v Speaker 2>If you are watching live. In about an hour from now,
<v Speaker 2>Bowser's hurry will kick off. Will be a full race
<v Speaker 2>to beat the game. Bowser's fury between Me, Dan, Mike,
<v Speaker 2>maybe Sean. His risk is healing up. We'll see if
<v Speaker 2>he's ready to go.
<v Speaker 3>I think I think I'm gonna pop in for a
<v Speaker 3>little bit. You'll hang about.
<v Speaker 2>Feel free to come hang out. It's going to be
<v Speaker 2>a hangout kind of thing.
<v Speaker 3>Yeah, I might come in, leave it and come back.
<v Speaker 2>Yep, no problem. And Sean says yes to Shaun, so
<v Speaker 2>Sean is competing and Uh. The last thing about this
<v Speaker 2>is we're going to be raising money for the Red Cross.
<v Speaker 2>Nikki set up our tilt Defy. I believe got it
<v Speaker 2>all ready to go. So we'll have a link for
<v Speaker 2>you if you want to help raise money for people
<v Speaker 2>affected by the fires in Los Angeles. Throughout the entire stream,
<v Speaker 2>we'll be raising that money, So please help us out there.
<v Speaker 2>Maybe we can come up with some incentives or something
<v Speaker 2>to make that makes sense. I don't know what they
<v Speaker 2>would be, but maybe we can come up with something.
<v Speaker 2>All Right, I think that's gonna do it. Tam, thank
<v Speaker 2>you so much for hanging out with me today and
<v Speaker 2>talk about video games.
<v Speaker 4>Man.
<v Speaker 2>I think you crushed it.
<v Speaker 3>I hope people enjoyed watching a Dox Hall's three Law video.
<v Speaker 3>In the background. That's what I was brought to you
<v Speaker 3>by Brothers Cold. It is the full story of dox
<v Speaker 3>Holls three.
<v Speaker 2>Thank you all for watching and listening. You are the
<v Speaker 2>best audience in gaming. Until next time, have a good one,
<v Speaker 2>take care of yourself and goodbye.

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