Mario & Luigi Brothership Developer Wanted an "Edgier" Mario Design

Game Mess Mornings

Jeff Grubb is joined by Jan Ochoa to chat about Ubisoft closing XDefiant and taking down the servers soon, Brothership's developers pushing for an edgier Mario design, leaked Switch 2 accessories, and even more stories on this Wednesday!
2024-12-04 55 min Transcript

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<v Speaker 1>Don't be bait. It's the Internet. You're busy. Let's do
<v Speaker 1>this for December fourth, twenty twenty four. For the next
<v Speaker 1>hour or so, let me help you sort through the
<v Speaker 1>world of gaming on Game Mess Mornings Live with me
<v Speaker 1>Jeff Grubb. Today, another live service game gets the Axe
<v Speaker 1>and is the Switch to coming out in June. But
<v Speaker 1>first please join me and welcoming today's co host the
<v Speaker 1>Game Mess Mornings. It's Jan a show. Jan. How are
<v Speaker 1>you doing?
<v Speaker 2>I am doing completely fine. What's less than fine? Or okay? Man?
<v Speaker 2>Because it's I feel.
<v Speaker 1>More than man? Yeah uh fat like it's yeah, like fair.
<v Speaker 2>You know why I come seem sir?
<v Speaker 1>Yeah, okay, yeah.
<v Speaker 2>So so there we go. But specifically in French Wednesday,
<v Speaker 2>Jeff Grub, it's December fourth. I don't like it. I
<v Speaker 2>don't like it.
<v Speaker 1>It's like you blink and suddenly you're staring down the
<v Speaker 1>barrel of Mike Manatti's birthday and you gotta deal with that.
<v Speaker 1>You gotta. We all have to deal with that in
<v Speaker 1>our own way, and I don't want to.
<v Speaker 2>I'm just thinking of where we will be as soon
<v Speaker 2>as the clock strikes midnight, and where we will bombard
<v Speaker 2>him with the Gift of Song. Yeah, NICKI and I
<v Speaker 2>have been chatting is about to where to have a
<v Speaker 2>team dinner, and we're pushing to do Coco, even though
<v Speaker 2>Coco isn't really like a like a big extravagant dinner spot.
<v Speaker 2>That's fine, But nearby is a kind of like a
<v Speaker 2>Korean bar where shenanigans may ensue. Grub. It's one of
<v Speaker 2>those joints where you just order off the iPad and
<v Speaker 2>it just drinks out the wazoom.
<v Speaker 1>Oh okay, I like that. That's fine, that's a good time.
<v Speaker 1>I would enjoy that. Yeah. God, you know, this time
<v Speaker 1>next week, we're there. We are fully there. We're getting
<v Speaker 1>we are fully there. This time next week, we're doing
<v Speaker 1>a ton of work to get set up for GB
<v Speaker 1>at night and then immediately.
<v Speaker 2>Doing stuff for the Game Awards. So yeah, exciting, folks.
<v Speaker 2>I can't wait for y'all to see behind the scenes
<v Speaker 2>photos of Dan and Grubb in a makeup chair.
<v Speaker 1>Yeah, that's gonna happen. Yeah, I should, Yes, I should
<v Speaker 1>go to my barber at the airport. On my way there.
<v Speaker 1>I should go get my you know, you know it's
<v Speaker 1>called right January night, it's called air cuts.
<v Speaker 2>It's called air cuts, you see, speaking about air cuts.
<v Speaker 2>Shouts out to barber Jan for fitting me into his
<v Speaker 2>very busy schedule and supplying me with the resources I
<v Speaker 2>need for dumb ideas.
<v Speaker 1>So shouts out to barber Man. All right, yeah, I'm like, wait,
<v Speaker 1>what kind of like are you allowed to say? What
<v Speaker 1>kind of resources?
<v Speaker 2>And I had skeed something about a certain attachment for
<v Speaker 2>a camcorder? Sure, because yeah, yeah.
<v Speaker 1>Okay, Well I'm excited. It's gonna be a good time
<v Speaker 1>and we are going to get a lot of work
<v Speaker 1>done on this trip, is the plan. So yeah, it
<v Speaker 1>should be fun and it'd have been nice to see
<v Speaker 1>all been a few months, so yeah, that'll be great.
<v Speaker 1>Let's explain what we do here most weekdays, I, Jeff Grubb,
<v Speaker 1>will help piece your gaming life back together. That includes
<v Speaker 1>breaking news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you are watching live on twitch welcome, you can always
<v Speaker 1>listen to the show later on podcast feeds by searching
<v Speaker 1>for game Mes Mornings, or find the RSS on giant
<v Speaker 1>bomb dot com. You can also catch the show later
<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube, All right,
<v Speaker 1>we have a lot to get into, so let's start
<v Speaker 1>the morning mess with X Defiant to end service on
<v Speaker 1>June third, twenty twenty five. This is from Sal Romano
<v Speaker 1>at Kamatsu. Publisher Ubisoft and developer Ubisoft San Francisco will
<v Speaker 1>dlist free to play multiplayer first person shooter X Defiant
<v Speaker 1>starting today and then shut down servers on June third,
<v Speaker 1>twenty twenty five. The company's announced existing players will still
<v Speaker 1>be able to continue playing and access upcoming content until
<v Speaker 1>the servers close game files. Steven Tatilo is also reporting
<v Speaker 1>that both Ubisoft San Francisco and Ubisoft Osaka are shutting down,
<v Speaker 1>with up to two hundred and seventy seven staff to
<v Speaker 1>be laid off. Half of the X Defiant team will
<v Speaker 1>be moved to other projects. X Defiant first launched in
<v Speaker 1>May of this year. Rank God, that's wild. Wow. Yeah, Stephen,
<v Speaker 1>he expounded upon some of the details here, and I
<v Speaker 1>know he included some corrections here, so I'll just go
<v Speaker 1>and order. Yeah. He mentioned that Ubisoft SF and Osaka
<v Speaker 1>are both closing. The two hundred and seventy seven people
<v Speaker 1>to be laid off are up to two hundred and
<v Speaker 1>seventy seven, and he said Ubisoft has hoped game would
<v Speaker 1>compete with Call of Duty, but recently was denying shut
<v Speaker 1>down rumors amid declining player numbers. And then of course,
<v Speaker 1>now now here we are, and then Ubisoft SF production
<v Speaker 1>studio is closing. Ubisoft SF Business office will remain open,
<v Speaker 1>and then the Sydney ramp down. There's also you know,
<v Speaker 1>a team in Australia that is going to ramp down
<v Speaker 1>will be for the production team there. So yeah, I
<v Speaker 1>mean this is where Ubisoft's at right where you know,
<v Speaker 1>they are taking a bunch of different like you know,
<v Speaker 1>let's call them chances. They're making a bunch of different
<v Speaker 1>games that very much are chasing, very much chasing trends,
<v Speaker 1>and they're doing the ub Soft thing on that side
<v Speaker 1>of things. They're also making games in the ubi Soft way,
<v Speaker 1>which means several massive studios around the world all working
<v Speaker 1>on each of these games. And I saw a chart
<v Speaker 1>and I would love to track get Down honestly if
<v Speaker 1>someone in check it was from Superjuiced. Who is Joost?
<v Speaker 1>He's an analyst I think in Europe he you know,
<v Speaker 1>and sometimes his numbers could be a little. But he
<v Speaker 1>did a little a chart basically saying how much each
<v Speaker 1>company makes per employee, like how much I think revenue. Yeah,
<v Speaker 1>it was how much revenue you make per employee, And
<v Speaker 1>some of the companies were like five hundred thousand dollars
<v Speaker 1>per employee, Like EA makes around five hundred thousand dollars
<v Speaker 1>for every person for every head that they have to
<v Speaker 1>pay for at their studio, and so that's that's a
<v Speaker 1>pretty good number. So that's pretty good in terms of hey,
<v Speaker 1>where we have a large margin here, there's a couple
<v Speaker 1>of studio. There's like one studio above that in that
<v Speaker 1>range maybe six hundred thousand, and then there's you know,
<v Speaker 1>kind of drops down. But a lot of them are like, hey,
<v Speaker 1>at least two hundred thousand dollars per employee, you'd be
<v Speaker 1>Soft was at like ninety five thousand dollars per employee
<v Speaker 1>for how much revenue they're making. And I'm clearly that's
<v Speaker 1>just unsustainab well, because especially employing developers in San Francisco right, Like,
<v Speaker 1>there's no way that that can make sense unless some
<v Speaker 1>of these games are beginning to grow and that's not
<v Speaker 1>been happening.
<v Speaker 2>Mm hmm. Yeah, it's unfortunate, Greb. I have a couple
<v Speaker 2>homies working at Ubisoft in San Francisco, so I'm not
<v Speaker 2>one hundred percent sure if they're going to be affected,
<v Speaker 2>whether they're part of the devs or the business office.
<v Speaker 2>But I mean, the writing has been on the wall, unfortunately,
<v Speaker 2>with ub Soft just misstepping left and right, not just
<v Speaker 2>this year, but the last couple of years. Yeah, and
<v Speaker 2>I don't know what course correction looks like for you
<v Speaker 2>be Soft at this point, especially with you know this
<v Speaker 2>x defid bet not working out, But we who could
<v Speaker 2>have who could have seen Xifie not working out? Who
<v Speaker 2>could have looked at several other titles the Ubisoft has
<v Speaker 2>been putting out and like the muck around them, or they.
<v Speaker 1>Could have looked at the history of their own shooters
<v Speaker 1>that have actually succeeded the long run, like the Not
<v Speaker 1>Vegas Rainbow six Siege, which did not perform very well
<v Speaker 1>for the first several months, if not longer. It might
<v Speaker 1>have been the whole whole first year that that game
<v Speaker 1>just wasn't really working, and now it continues to be
<v Speaker 1>one of the most successful live service shooter games on
<v Speaker 1>the market. Yeah, has a huge, dedicated audience that's stuck
<v Speaker 1>with it for years and it just took time to
<v Speaker 1>find its footing. Now I recognize we are in a
<v Speaker 1>different place and maybe maybe that story is not going
<v Speaker 1>to happen as frequently. You know, maybe the market has
<v Speaker 1>sort of solidified in terms of people have chosen their
<v Speaker 1>game and so the chance for another game to have
<v Speaker 1>that same story has diminished. But I think there's also
<v Speaker 1>you know, I think the reality is Ubisoft just can't
<v Speaker 1>afford to assume that that can happen again, and that,
<v Speaker 1>you know, if they have to have a success right
<v Speaker 1>out of the gate, and they're struggling to do that.
<v Speaker 1>So it's like, I think we might just keep ending
<v Speaker 1>up in this situation, especially with a game like X Defiant,
<v Speaker 1>Like you're saying, like who could have guessed? Like, you know,
<v Speaker 1>the word around that from the beginning was it's going
<v Speaker 1>for call of duty and some people like it, and
<v Speaker 1>then the more we play it, the more people are like, no,
<v Speaker 1>I'm good.
<v Speaker 2>Yeah, yeah, it's a it's gonna be especially challenging grub
<v Speaker 2>when you have a good call of duty this year
<v Speaker 2>and you don't have the time or resources to wait
<v Speaker 2>around for X Divine to organically grow or try and
<v Speaker 2>seize a pocket of the Internet audience. X to find
<v Speaker 2>was this free to play? I don't remember.
<v Speaker 1>It was free to play.
<v Speaker 2>Okay, that's especially challenging when you know the buy in
<v Speaker 2>for the cheapest buy in for Black Op six is
<v Speaker 2>getting game pass. God, it stinks all around, but you
<v Speaker 2>can't help grub and they will never do this internally,
<v Speaker 2>or at least at the top. But look at the
<v Speaker 2>top of you be soft and point fingers all the
<v Speaker 2>way up there as to who the issues may lie with.
<v Speaker 1>Yeah, I think that is another very good point here
<v Speaker 1>that you know, once again people who make this stuff
<v Speaker 1>getting punished for an environment, a culture, a business that
<v Speaker 1>has been they found itself in this situation because of
<v Speaker 1>the leadership and because of the decisions they made, and
<v Speaker 1>they're a specific aversions to risk and you know, saying hey,
<v Speaker 1>we got to make more, more and more bets on
<v Speaker 1>Assassin's Creed and trying new things is you know, if
<v Speaker 1>we're going to try new things, what we're gonna try
<v Speaker 1>is let's make our own call of duty. And I mean,
<v Speaker 1>you know, going back to that point, you know, even
<v Speaker 1>even if this was a relatively good one of those
<v Speaker 1>we've seen that never work for anyone ever, that Metal
<v Speaker 1>Medal of Honor game. Going back years and years, it
<v Speaker 1>almost felt like the rest of the industry had learned
<v Speaker 1>this lesson. So what is Ubisoft even They must really
<v Speaker 1>have something if they think they can break that spell.
<v Speaker 1>And it's like, no, it turned out they were one
<v Speaker 1>in the same situation once again, and that comes back
<v Speaker 1>to leadership.
<v Speaker 2>And it's especially unfortunate because you know, after hearing you
<v Speaker 2>talk about it, and I've recently circled back to a
<v Speaker 2>game like Star Wars Outlaws and seeing like this game
<v Speaker 2>is completely fine. I am enjoying chunks of this game,
<v Speaker 2>but like the launch of it so messy. This is
<v Speaker 2>you be soft as why grub I don't understand why
<v Speaker 2>people can even have hope for beyond Good and Evil
<v Speaker 2>too eventually coming out because of all the breaks that
<v Speaker 2>they're stepping on. It's just wild to think that Ubisoft's
<v Speaker 2>best game this year maybe a two D print of
<v Speaker 2>Persia game that came out in January, and that team
<v Speaker 2>is gone.
<v Speaker 1>Now, Christley just dissolved and absorbed into other teams.
<v Speaker 2>Yeah, absolutely wild. I don't even know if it's an
<v Speaker 2>argument of you be soft being risk averse at this
<v Speaker 2>point and just not having any creative bones all right,
<v Speaker 2>no vision at all, Like no greater vision for like
<v Speaker 2>the scope of like the next couple of years. It
<v Speaker 2>got brought up yesterday or two days ago with Emma,
<v Speaker 2>but Mortals Phoenix Rising, I felt like was kind of
<v Speaker 2>laughed at when it eventually launched, but it secured a
<v Speaker 2>certain audience with it that didn't quite click with Breath
<v Speaker 2>of the Wild, and I think there's totally room for
<v Speaker 2>more Zelda likes and that sequel that they were planning.
<v Speaker 2>I think I had a lot of interest in it
<v Speaker 2>because of its ties to like Polynesian culture. We don't
<v Speaker 2>have a lot of games that do that, per se
<v Speaker 2>and them canning that versus and just going towards another
<v Speaker 2>Assassin's creed and pumping more money into Skull and Bones
<v Speaker 2>kind of informs me as as a person that Ubisoft
<v Speaker 2>doesn't is an aiming to make better and newer games
<v Speaker 2>with a bright ideas.
<v Speaker 1>Yeah, you know, it does seem like they are going
<v Speaker 1>to keep trying to persevere and kind of do things
<v Speaker 1>the UBI soft away going forward, like they you know,
<v Speaker 1>they're in a situation now where if they wanted to
<v Speaker 1>be like, look, we look at our numbers, look at
<v Speaker 1>how much we make per employee. We need to kind
<v Speaker 1>of scale back drastically and maybe do massive sweeping layoffs,
<v Speaker 1>and they continue to like mostly avoid that. You know,
<v Speaker 1>they've had a lot of big layoffs, but they still
<v Speaker 1>employ a ton of people. And even here they're like, hey,
<v Speaker 1>we're gonna layoff a lot of people. We're gonna have
<v Speaker 1>more than two hundred people, a lot of people, but
<v Speaker 1>we're going to take a lot of these other people
<v Speaker 1>that work here and have them go to other studios
<v Speaker 1>to keep making a bunch of Ubisoft games. So I
<v Speaker 1>guess I take hope that maybe they can sniff their
<v Speaker 1>way out of this a little bit, and most of
<v Speaker 1>these people that work at Ubisoft can come out the
<v Speaker 1>other side with their jobs intact, because a lot of
<v Speaker 1>people do good work at UBI Soft. There's a lot
<v Speaker 1>of very talented and creative people at the studios, and
<v Speaker 1>they just work in an environment that doesn't, you know,
<v Speaker 1>facilitate that one hundred percent.
<v Speaker 2>It's any of our criticisms of the Ubisoft grub I
<v Speaker 2>feel like is mostly at like the management level versus
<v Speaker 2>like the development talent that they have because they've proved that,
<v Speaker 2>especially with Prince of Persia. Grub Like, they can make
<v Speaker 2>amazing games, it's just the people calling the shots at
<v Speaker 2>the top a bummer.
<v Speaker 1>Yep, yep, definitely.
<v Speaker 2>Why not more Trials Grub.
<v Speaker 1>Yeah, God, listen, man, I love Trials. They should make
<v Speaker 1>a new Trials. Red Links is the studio that does that, right,
<v Speaker 1>and they I don't know what's going on with them.
<v Speaker 1>They just kind of make one Trials after another. I
<v Speaker 1>kind of hope they're still just making more Trials.
<v Speaker 2>In like a world where speed running has kind of
<v Speaker 2>become like no longer a super niche thing. Yeah, I
<v Speaker 2>feel like, and shareability of clips has just become easier
<v Speaker 2>and easier with TikTok and just this website formally known
<v Speaker 2>as Twitter and now Blue Sky, you can make a
<v Speaker 2>game like Trials pop off in such a way and
<v Speaker 2>do the craziest type of runs in levels. If you
<v Speaker 2>were to put Trials out.
<v Speaker 1>Now, yep, yeah, I would, And I'm a huge Trials mark,
<v Speaker 1>so I would love that. All right, let's stick with
<v Speaker 1>this story, but kind of get what they are saying
<v Speaker 1>about the future. Ubisoft still dedicated to live service after
<v Speaker 1>its call of duty competitor came up short. This is
<v Speaker 1>from Eddie mccoit game Spot. Ubisoft recently made the shocking
<v Speaker 1>announcement that it would shut down it's called duty Competitor,
<v Speaker 1>X Defiant, close San Francisco, and lay off nearly three
<v Speaker 1>hundred people in what was just the latest unfortunate development
<v Speaker 1>for the people who make video games in this business. Now,
<v Speaker 1>and in internal memos from CEO Ues Gim and Chief
<v Speaker 1>Studio's boss Maurice Sophie de Wobo have emerged that the
<v Speaker 1>note has emerged, I should say, Kimo said in a
<v Speaker 1>memo obtained by Insider Gaming, the decision to cancel X Defiant,
<v Speaker 1>close Ubisoft San Francisco and Osaka, and ramp down at
<v Speaker 1>Sydney office was among the most difficult decisions we had
<v Speaker 1>to make. Gumo praised the X Defiant teams and its
<v Speaker 1>ambition to challenge the best shooter on the market. However,
<v Speaker 1>it was not enough, he admitted. For those being laid off,
<v Speaker 1>Gumo said he expressed his deepest gratitude and that the
<v Speaker 1>company will do everything possible to help affected staffers. Guimo
<v Speaker 1>went on to say Ubisoft is indeed going through turbulent times,
<v Speaker 1>adding that he is working with his executive team to
<v Speaker 1>find the best solutions so we can maintain control of
<v Speaker 1>our destiny. When Ubisoft stock price began to tank earlier
<v Speaker 1>this year, some theorized the lower company value might make
<v Speaker 1>the company an acquisition target. In October, a report claimed
<v Speaker 1>Ubisoft was talking to ten Cent about all manner of options,
<v Speaker 1>including turning Ubisoft private or having ten Cent acquire the company.
<v Speaker 1>Nothing has materialized from this as of yet, but Guemo's
<v Speaker 1>wording about being able to maintain control of our destiny
<v Speaker 1>suggests something may be afoot, or perhaps it doesn't mean
<v Speaker 1>that at all. Also, what a stupid thing to put like,
<v Speaker 1>who like, no one working for you? Because they don't
<v Speaker 1>have control of the destiny, You'll be soft even if
<v Speaker 1>they like are you know the stock options shareholders? That
<v Speaker 1>doesn't give them a set in any of this. What
<v Speaker 1>are you talking about? Like? No one cares about that.
<v Speaker 2>It feels achy, Yeah, he.
<v Speaker 1>Said, I'm doing everything I can to help us regain
<v Speaker 1>momentum so that we can continue to make Ubisoft a
<v Speaker 1>key player in our industry. A creator known for its
<v Speaker 1>unique and exceptional video games, Gamo said in his memo
<v Speaker 1>to staff. As for the memo, sent to staff by
<v Speaker 1>Maurice Sophie de Wolbe. It was published on Ubisoft's own
<v Speaker 1>public website and shed some additional light on what happened
<v Speaker 1>with X Defiant. She said that the game had an
<v Speaker 1>encouraging start, but failed to attract and retain enough players.
<v Speaker 1>The game is too far away from reaching the results
<v Speaker 1>required to enable further significant investment. We are announcing that
<v Speaker 1>we will be sunsetting it, she said. The executive went
<v Speaker 1>on to say that Ubisoft's lack of success with X
<v Speaker 1>Defiant doesn't mean the company will stop pursuing games as
<v Speaker 1>a service titles. In fact, she said games as service
<v Speaker 1>remains a pillar of the strategy, citing examples of success
<v Speaker 1>like Rainbow six, The Crew and for Honor and yeah,
<v Speaker 1>I get it, Jen, Like, you know, you have a
<v Speaker 1>bad day, but I'm still dedicated to the poker table,
<v Speaker 1>right and I'm still dedicated to the slots. We're going
<v Speaker 1>to go up back there and tomorrow is going to
<v Speaker 1>be different. They sound like addicts, a little bit, like
<v Speaker 1>they've had the big taste of the big win with
<v Speaker 1>something like Rainbow six Siege and they're like, well, you know,
<v Speaker 1>another lottery ticket is out there, and we will hit
<v Speaker 1>with that one and a bunch of people's lives are
<v Speaker 1>you know, hanging the balance.
<v Speaker 2>Yeah, that's the especially unfortunate, unnerving thing that really upsets me,
<v Speaker 2>Grub is the way that they're talking despite this being
<v Speaker 2>a difficult situation for them. It comes off very callous
<v Speaker 2>just talking about destiny Grub and like maintaining the company
<v Speaker 2>and like I'm going to talk to my board of directors,
<v Speaker 2>not like my board of directors is just people that
<v Speaker 2>I've a bunch of yes men that I've filled in
<v Speaker 2>with people that will never disagree with me. It just
<v Speaker 2>comes off very super disingenuous, even in terms of like
<v Speaker 2>CEO talk crub.
<v Speaker 1>Yep and I you know, what else can they say?
<v Speaker 2>Really?
<v Speaker 1>I mean, you know, I make the reference to you know,
<v Speaker 1>gambling with live service games. But but it's like, I
<v Speaker 1>think in their estimation they look around and it's like,
<v Speaker 1>what else can we say can justify all of this,
<v Speaker 1>all of that, all that we employ, all of the
<v Speaker 1>resources that we wield underneath the ownership of Youbsoft, and
<v Speaker 1>you know, and we built it this way specific on purpose,
<v Speaker 1>like this is the way we wanted to build it,
<v Speaker 1>and so we have to continue to justify it, and
<v Speaker 1>nothing else can really do that other than a big
<v Speaker 1>live service success that has the potential to make infinite money.
<v Speaker 1>I remember, like talking about EA green lighting games when
<v Speaker 1>they said when they when the forecast would be a
<v Speaker 1>fifteen percent profit margin, and I got some pushback from
<v Speaker 1>dev's I remember Dave Dave Lang was like, no, maybe
<v Speaker 1>they want infinite money, and it's like, yeah, I think
<v Speaker 1>for a lot of a lot of these developers when
<v Speaker 1>they're when they're looking at anything that has live service
<v Speaker 1>on it, the hope is infinite, like they want they
<v Speaker 1>wants to just go to the moon. And you know,
<v Speaker 1>time and time again we're seeing the chances of that
<v Speaker 1>happening are reduced each time because once another game comes
<v Speaker 1>out that is a live service success, it just joins
<v Speaker 1>this pantheon that takes more of the oxygen out of
<v Speaker 1>the room and there's just yeah, yeah, Bungus, just one
<v Speaker 1>more lane, bro, just add one more lane to the highway.
<v Speaker 1>And it's like at a certain point, like if you
<v Speaker 1>if you get paid by getting more more people to
<v Speaker 1>use your lane, there's only so many people driving somewhere.
<v Speaker 1>I know that's not exactly the traffic analogy, but that's
<v Speaker 1>I think UBI seft is in that situation. They're going
<v Speaker 1>to build a toll road next to a bunch of
<v Speaker 1>other toll roads that are being used and people enjoy
<v Speaker 1>using way more.
<v Speaker 2>It's just and we need to build walkable cities, grub
<v Speaker 2>with good public transportation. How is Los Angeles gonna host
<v Speaker 2>the Olympics?
<v Speaker 1>Yep, exactly, Oh my good good luck with that, la.
<v Speaker 1>All right, let's let's take a quick break. We'll come
<v Speaker 1>back and we'll talk about Nintendo Switch two. More rumors
<v Speaker 1>are out there. We'll get into all of that right
<v Speaker 1>after this. All right, we are back into it. Let's
<v Speaker 1>talk about this one. Alleged switch To accessories are already
<v Speaker 1>being sold online. This is from Tom. I've been at
<v Speaker 1>VGC Vendors on China based e commerce website Ali Baba
<v Speaker 1>have started selling accessories that are allegedly compatible with Nintendo
<v Speaker 1>switch To. They include switch To carry cases and screen protectors, which,
<v Speaker 1>if genuine, would confirm previous reports that Nintendo's next console
<v Speaker 1>will have a larger form factor than its current one. Basically,
<v Speaker 1>these cases have the little you know, the cub, the cubby,
<v Speaker 1>the sort of cutout for it is larger. It's bigger,
<v Speaker 1>and somewhere between a switch and a Steam deck. Basically,
<v Speaker 1>it's how people are describing it. Of course, Nintendo has
<v Speaker 1>yet to officially reveal its Switched successor, but the company
<v Speaker 1>has confirmed plans to do so during its current fiscal year,
<v Speaker 1>which ends in March twenty twenty five. Yeah, I mean
<v Speaker 1>this isn't too unusual, right, Like you think about a smartphone,
<v Speaker 1>like often one of the ways people will find out
<v Speaker 1>what the next iPhone is going to look like is
<v Speaker 1>they some cases go on sale on Ali Baba based
<v Speaker 1>on the specifications provided by Apple two third party vendors
<v Speaker 1>so that cases can be ready to be sold on
<v Speaker 1>day one. And I think that things lined up where
<v Speaker 1>it's like a lot of these vendors probably had stuff
<v Speaker 1>in the works, machining being produced so that they could
<v Speaker 1>have these things ready to go and fit a switch
<v Speaker 1>to by the end of this year, when maybe the
<v Speaker 1>switch to was originally supposed to launch. So here we are,
<v Speaker 1>and I think the weird thing, Jen is all these leaks.
<v Speaker 1>We knew what happened, and we knew that these things
<v Speaker 1>would provide more information about the switch too, But Nintendo
<v Speaker 1>doesn't seem to mind so much or else they would
<v Speaker 1>have just announced this thing already, right.
<v Speaker 2>Yeah, I think Nintendo's completely fine letting everything else happened
<v Speaker 2>in the world, virtually everything else happened in the world
<v Speaker 2>before they're ready to announce the switch to officially. It's
<v Speaker 2>it's funny, Grub, because I feel like, of course this
<v Speaker 2>is when the leaks would start happening. It would be
<v Speaker 2>in terms of accessories versus like any devs, because how
<v Speaker 2>are you going to hurt a relationship with an accessory maker, right, Grub. Yeah,
<v Speaker 2>I don't know if you can really if you could
<v Speaker 2>tell like a mad cast to stop making third party
<v Speaker 2>controllers or whatever. Yeah, I cannot wait for the deluge
<v Speaker 2>of other things to start happening, Grub. We have access
<v Speaker 2>to the Giant Bomb store, we might as well start
<v Speaker 2>selling our own switch to accessories.
<v Speaker 1>Yeah, that's a good idea. Yeah, well, switch to carrying cases,
<v Speaker 1>switch to decals, just uh, just our faces. You could
<v Speaker 1>put it all over the entire cover. Yeah like that.
<v Speaker 2>If you if you buy the new blanket hoodie on
<v Speaker 2>store dot giant bomb dot com, that hoodie pocket should
<v Speaker 2>fit a switch to perfectly.
<v Speaker 1>Yeah, that's true. That's a switch to pocket right there.
<v Speaker 1>We get we should brand it as such. Definitely, yeah.
<v Speaker 1>I think you know, peripheral makers, successory makers, like yeah,
<v Speaker 1>they got a head start based on specifications they might
<v Speaker 1>not even have like been, they might not have a
<v Speaker 1>relationship with Nintendo directly. One company might have a relationship
<v Speaker 1>with Nintendo, and that stuff just gets out there and
<v Speaker 1>then everyone starts building it because you know, Susan needs
<v Speaker 1>to go to manufacturing. I bet it's pretty easy to
<v Speaker 1>get your hand on that stuff. And then of course
<v Speaker 1>once the switch too is out that Nintendo just wouldn't
<v Speaker 1>be able to stop someone from making a case that
<v Speaker 1>fits a switch to. That would just be of course
<v Speaker 1>that they could do that. As far as information from developers,
<v Speaker 1>that stuff is a little bit more scattershop, But that
<v Speaker 1>does lead into the next story. Nintendo switch To should
<v Speaker 1>be should release around June and sell for more than
<v Speaker 1>four hundred euros. That is a headline from David Caballero
<v Speaker 1>at Game Reactor. Game Reactor has had a history of
<v Speaker 1>a pretty decent rumor recording and tracking stuff like this down.
<v Speaker 1>But of course no guarantee that any of this information
<v Speaker 1>is exactly how it will happen. But let's read it here.
<v Speaker 1>There is already a response to this morning's rumors that
<v Speaker 1>made the launch of the Nintendo Switch successor in the
<v Speaker 1>current fiscal year impossible. According to former Game Reactor editor
<v Speaker 1>Juan A. Fonseca, a as per gathered from various sources
<v Speaker 1>on nintend Duo, suppose Nintendo Switch to will arrive around
<v Speaker 1>June twenty twenty five, maybe July, for a price between
<v Speaker 1>four hundred and five hundred euros. These claims from various
<v Speaker 1>developers are in line with other recent leaks and the
<v Speaker 1>assumption that Nintendo is simply unable to produce enough machines
<v Speaker 1>to meet demand for a hypothetical launch in the early
<v Speaker 1>part of the year. Nintendo's declined to comment on this
<v Speaker 1>new information. There's rumors all over the place. Jan there's
<v Speaker 1>some people that still think, hey, some people claim it
<v Speaker 1>gets announced in January, comes out in March. There is
<v Speaker 1>more people, I think who are thinking, like, hey, yeah,
<v Speaker 1>April's still possible. I think even with this report here,
<v Speaker 1>comes out around June. I think that's like by the
<v Speaker 1>end of June, is what that means. By the end
<v Speaker 1>of Q two, which would be in June, so April
<v Speaker 1>may anytime in there. It could still happen. But we
<v Speaker 1>are We're getting to a point where, hey, something that
<v Speaker 1>comes out in even like even June, we're talking like
<v Speaker 1>a six month lead, which would be plenty. But if
<v Speaker 1>it's any time before that, they're going to have four months,
<v Speaker 1>maybe two months to promote this thing. Do you think
<v Speaker 1>that's a problem at all on issue?
<v Speaker 2>I don't think that's a problem at all at this point,
<v Speaker 2>Grub because I feel like everything that they've been holding
<v Speaker 2>onto is probably I would hope, ready to go that
<v Speaker 2>they if the games are done or are close to
<v Speaker 2>being done, then they have the option to start working
<v Speaker 2>on marketing materials. Maybe they don't. They're not even super
<v Speaker 2>concerned about marketing the switch to other than announcing switch
<v Speaker 2>to you know there the next administration in the United
<v Speaker 2>States may affect how things are going to be priced
<v Speaker 2>out in the future, So that causes a little bit
<v Speaker 2>hesitation on the consumer side for me, and I wonder
<v Speaker 2>if that is a thing that Nintendo's also trying to
<v Speaker 2>factor in, or if they're just trying to, at least
<v Speaker 2>from the jump, go for the Japanese audience or the
<v Speaker 2>global audience excluding the United States for now.
<v Speaker 1>Yeah, I think they will try to factor in any
<v Speaker 1>sort of uncertainty of pricing due to tariffs into the
<v Speaker 1>price from the jump. So when I hear four hundred
<v Speaker 1>to five hundred euros, I'm like, yeah, that sounds about right,
<v Speaker 1>And I bet it's closer to five hundred than four hundred.
<v Speaker 1>And that's euros, which you know these days is not
<v Speaker 1>too far off from the value of the dollars. So
<v Speaker 1>between four hundred and five hundred dollars as well, very likely.
<v Speaker 1>And yeah, I mean I think I would have been
<v Speaker 1>shocked if it was below four hundred dollars, regardless of
<v Speaker 1>the economic environment. But I think with tariffs, if they
<v Speaker 1>you know, four fifty four, seventy nine ninety nine in
<v Speaker 1>that range, you know before ninety nine, that gives them
<v Speaker 1>a little bump of like, Okay, we probably are making
<v Speaker 1>a profit right now, but if tariffs go off, go up,
<v Speaker 1>we can absorb that into this price and then we
<v Speaker 1>could just hope for an exception in the future or
<v Speaker 1>that those tariffs go away. Good luck with that. Tariff's
<v Speaker 1>very rarely go away, biting biding keptains of the Trump's
<v Speaker 1>tariffs that always happens. So yeah, I I think that
<v Speaker 1>all of that uncertainty continues the factor in why it's
<v Speaker 1>been so weird, and it's like, well, you know, they
<v Speaker 1>didn't know Trump was going to win, Yeah, but they
<v Speaker 1>were holding on until after the election. Anyhow, that was
<v Speaker 1>you know what Cat and Christa, I'm sorry, Kit and
<v Speaker 1>christ thank you, Kitt and Krista said over on their show,
<v Speaker 1>and that they would know. It's like, oh, yeah, that
<v Speaker 1>makes a lot of sense that they would want to
<v Speaker 1>like wait until that stuff was settled, and now less
<v Speaker 1>things are settled. So yeah, I think that's a big
<v Speaker 1>reason why we have not heard from Nintendo about this
<v Speaker 1>thing in any like solid way. But yeah, they got
<v Speaker 1>to put this thing out. They have to put this
<v Speaker 1>thing out pretty soon. So I'm thinking, yeah, June sounds
<v Speaker 1>reasonable to me. By June, I think this thing is
<v Speaker 1>actually in our hands because maybe it is less likely
<v Speaker 1>that they wait until the holiday of next year, especially
<v Speaker 1>with the way that the switch one sales are trending.
<v Speaker 2>Right, Yeah, no way that they wait till the holidays.
<v Speaker 2>I feel like June is a safe bet. My guestimations.
<v Speaker 2>You know, you get that audience that are getting out
<v Speaker 2>of school or the audiences that have their gimmicks coming
<v Speaker 2>out of school, and you know, you need to occupy
<v Speaker 2>sometime while the gimmicks are going to basketball and summer
<v Speaker 2>camp by playing on the switch too. Folks. Here's what
<v Speaker 2>we do. We just pre order or by now all
<v Speaker 2>of the Switch to accessories that we find in all
<v Speaker 2>Baba or on store dot giant bomb dot com, and
<v Speaker 2>we'll be fine. We'll have enough money for when the
<v Speaker 2>Switch two comes out. I also think grub that maybe
<v Speaker 2>there are external influences affecting Nintendo in terms of not
<v Speaker 2>just the upcoming administration in the United States, but perhaps
<v Speaker 2>they've heard a very vocal person pushing for a wearable device.
<v Speaker 2>Yea switch.
<v Speaker 1>You heard that. They're out there listening. They're on the
<v Speaker 1>streets and they're like, have you heard this man shouting
<v Speaker 1>about the watch? Yeah, they've seen joined the chorus of
<v Speaker 1>his voice. They've seen the success of the alarmo, and
<v Speaker 1>they thought, well, why don't we put that on our wrists?
<v Speaker 1>You know, I know that and Christa don't work at
<v Speaker 1>Nintendo anymore, but they probably have whispers and they've probably said,
<v Speaker 1>this guy won't shut up about a watch. We're kind
<v Speaker 1>of concerned, and we don't have the resources to do
<v Speaker 1>a wellness check on we're scared, so please, for the
<v Speaker 1>love of God, put out a watch for this guy.
<v Speaker 1>A watchow Aristo. These are coming from chat Jan Larmo.
<v Speaker 1>That's okay, I.
<v Speaker 2>Like a watch. Aristo crat, the Aristo crats Okay, oh
<v Speaker 2>my god.
<v Speaker 1>Yeah, Hey, I think four hundred euro to five hundred euro,
<v Speaker 1>four hundred dollars to five hundred dollars. Uh, you know
<v Speaker 1>without a watch, doesn't make any sense. But they're a
<v Speaker 1>watch in there, and then I'm good, yeah, And then
<v Speaker 1>I think, yeah, that's kind of remember that's gonna be
<v Speaker 1>for the LCD screen. Like they're still going to release
<v Speaker 1>an O lead version later very long. Yeah, and that'll
<v Speaker 1>get them, you know, when they when they get to
<v Speaker 1>a point where it's like if they do there are
<v Speaker 1>tariffs and they are very painful, and they still feel
<v Speaker 1>like they can't raise the price of the switch, which
<v Speaker 1>they might not feel that way. They they might raise
<v Speaker 1>the price of the switch to in the face of tariffs,
<v Speaker 1>and because they'll be able to get away with it,
<v Speaker 1>because everyone understand it will be happening everywhere. But if
<v Speaker 1>they can't, it's like, well, one way they can stealthily
<v Speaker 1>raise the price is release that O lad for all
<v Speaker 1>the nerds that want to have the best version of it,
<v Speaker 1>and you know that will be over five hundred dollars.
<v Speaker 1>So yeah, there's.
<v Speaker 2>No way that the o LED launches within the same
<v Speaker 2>year of the switch to right.
<v Speaker 1>I don't know if there's no way, probably not, because
<v Speaker 1>just like making these things seems to be the big
<v Speaker 1>reason we haven't have received them yet. And so why
<v Speaker 1>like have the headache of bringing another warehouse, you know,
<v Speaker 1>manufacturing plan on online. But you know, maybe one of
<v Speaker 1>the reasons they're having difficulties is because they make that
<v Speaker 1>in from the beginning and they were always planning to
<v Speaker 1>have some options very soon. I don't know, man, I'm
<v Speaker 1>gonna miss that old head screen all right. Last, well,
<v Speaker 1>we can't pull stories more. Let's get into them. Mario
<v Speaker 1>and Luigi Brothership. Developer wanted in Edgy or Mario, but
<v Speaker 1>Nintendo said no. This is Chris Scully and VGC acquire
<v Speaker 1>the studio behind Mario and Luigi Brothers, says it originally
<v Speaker 1>wanted to give Mario an edgier look, but Nintendo wasn't convinced,
<v Speaker 1>and a new ask to ask the developer interview on
<v Speaker 1>the official Nintendo website A choir designer Hitomi Fruada of
<v Speaker 1>FA Faruda. Faruda explained how she had originally designed Mario
<v Speaker 1>to look different to how we had in the past,
<v Speaker 1>but then Nintendo suggested it wouldn't fit the art style
<v Speaker 1>of the previous Mario Luigi games. Our challenge was to
<v Speaker 1>develop three D visuals that would bring out the unique
<v Speaker 1>appeal of the Mario and Luigi series and differentiate it
<v Speaker 1>from the other Mario games. Faruda said, I'm ashamed to
<v Speaker 1>say it, but we weren't conscious of that when we
<v Speaker 1>started development, which led us to making a huge detour
<v Speaker 1>in our search for a new Mario Luigi style. At
<v Speaker 1>one point, we ended up trying to present an edgier,
<v Speaker 1>more rugged Mario instead, she laughed. Then we received feedback
<v Speaker 1>from Nintendo that we should aim to make the art
<v Speaker 1>direction identifiable by fans as belonging to the Mario and
<v Speaker 1>Luigi series. After that, we were able to narrow down
<v Speaker 1>our focus to how we could combine the two things.
<v Speaker 1>The appeal of illustrations featuring, for example, solid outlines in
<v Speaker 1>bold black eyes, and the charm of pixel animations depicting
<v Speaker 1>the two characters moving around comically in all directions. I
<v Speaker 1>think that's when we finally started to develop an art
<v Speaker 1>style that's unique to this game.
<v Speaker 2>Damn it, Nintendo, why do you do this, nintend to
<v Speaker 2>let other people have.
<v Speaker 1>Fun, let other people play in your space, like you're
<v Speaker 1>opening up your playground, or like you're not allowed to
<v Speaker 1>use the slide that way. You can't climb up the slide,
<v Speaker 1>you have to go down it. You're that kid at
<v Speaker 1>the at the playground, Nintendo, and it stinks. There's some
<v Speaker 1>images of this, let me see if I can find it,
<v Speaker 1>but it and I think I think this is official,
<v Speaker 1>but like it like kind of what makes Mario look
<v Speaker 1>like he's more in an adventure RPG?
<v Speaker 2>Like oh maybe maybe like.
<v Speaker 1>A Golden Sun character a little bit, or or even
<v Speaker 1>like a Dragon Quest character a little bit. You know,
<v Speaker 1>let me hear him mute that so you guys don't
<v Speaker 1>hear that typing from that? Oh you don't hear that, okay,
<v Speaker 1>Mario and Luigi. I Nintendo's got a I don't know
<v Speaker 1>if it's a bad habit, it's just who they are
<v Speaker 1>of just not letting people, not letting their developers, either
<v Speaker 1>at Nintendo or at these third party studios that work
<v Speaker 1>with them, try different things. They're like they like, hey, no,
<v Speaker 1>Mario is just this and that I think that hurts
<v Speaker 1>them in the long run, right.
<v Speaker 2>Oh, one hundred percent. You know, you can't really grow
<v Speaker 2>grub if you're not willing to take a couple of risks. Also,
<v Speaker 2>I feel like anytime an established franchise has made an
<v Speaker 2>offshoot game or a spinoff game where things are kind
<v Speaker 2>of slightly different winds up building a very dedicated audience.
<v Speaker 2>Like I know a lot of people are out there
<v Speaker 2>that enjoy some of the spinoff Sonic games that aren't
<v Speaker 2>a two D platformer, the RPG one, not the Buyerware one,
<v Speaker 2>but also the Sonic Battle Game on the Game Boy Advance.
<v Speaker 2>People dig what's wrong with given Mario a little jacket
<v Speaker 2>or a fun little scarf?
<v Speaker 1>Yeah, and like kind of like just making this hair
<v Speaker 1>a little bit spikier, right, giving them that smirk. I
<v Speaker 1>don't know. I think that, you know, a thousand year
<v Speaker 1>Doors still held in such high regard because there were
<v Speaker 1>so many very strong characters with very strong design, and
<v Speaker 1>I think that they're sometimes able to recapture that magic
<v Speaker 1>to a certain extent with the writing and the characterization.
<v Speaker 1>But then the design is like no, that's just a
<v Speaker 1>bob bomb, and Nintendo says you can't have a bomb
<v Speaker 1>bomb look different than a bob bomb, So that's what
<v Speaker 1>it's going to look like. And I just think that's
<v Speaker 1>a shame. And I don't think Mario Luigi Brothership got
<v Speaker 1>any favors from being easily identifiable as a Mario Luigi game,
<v Speaker 1>because I I compare it unfavorably to previous Mario Luigi games.
<v Speaker 1>I think it's like, it's an okay looking game in
<v Speaker 1>some ways, but I'm like, okay, the transition to three
<v Speaker 1>D here lost some of the charm of the very
<v Speaker 1>excellent animations from the pixel art that they had on
<v Speaker 1>Game Boy Advance and later on the DS. And then
<v Speaker 1>you know, that's been a problem with the series for
<v Speaker 1>a long time when they would try to remaster and
<v Speaker 1>remake some of those games and they would make the
<v Speaker 1>art worse. Yeah, so it's like, I don't think that
<v Speaker 1>was I get why they were like, that's important to
<v Speaker 1>the market, and maybe that's gonna help the sales, and
<v Speaker 1>you know that's all they care about. But well, I
<v Speaker 1>wish they would let their teams take more chances and
<v Speaker 1>try the different things of these characters.
<v Speaker 2>Yeah, it's so interesting because I feel like Super Mario
<v Speaker 2>Brothers Wondered had so many different opportunities and had those
<v Speaker 2>opportunities grow up to be different. So why not let
<v Speaker 2>a completely different game and different team have that same leeway?
<v Speaker 1>Yeah? I you know, why not let Mario Luigi be
<v Speaker 1>more things than just like, here's what this always is.
<v Speaker 1>It's like, no, I think they can. You're making a
<v Speaker 1>new game in the series. Let that, you know, sub
<v Speaker 1>series grow in its own direction and new and interesting ways.
<v Speaker 2>What if instead of brothers their lovers?
<v Speaker 1>Yeah? Why not brother brother lovers? Sure? All right? Uh,
<v Speaker 1>it turns out most of you spend more time watching
<v Speaker 1>games than playing them. This is from Zach Swizen at Kotaku.
<v Speaker 1>A new report reveals that most gamers typically play video
<v Speaker 1>games about seven hours a week. In that same period, however,
<v Speaker 1>they watch eight hours of video game related video streams.
<v Speaker 1>In other words, a lot of people reading this are
<v Speaker 1>spending more time watching Twitch than playing video games, as
<v Speaker 1>reported by Games Industry dop is. This claim comes from
<v Speaker 1>a newly released report by Media Research and is based
<v Speaker 1>on data collected from gamers in the US, UK, Australia, Canada, Germany, France, Sweden,
<v Speaker 1>South Korea, and Brazil. Study looked at how many hour
<v Speaker 1>hours different gamers spend playing games as well as watching
<v Speaker 1>video about games, and looked into how that correlates to
<v Speaker 1>in games spending habits. Yeah, I think you know that
<v Speaker 1>makes sense to me because I've seen how successful those
<v Speaker 1>Here's eight hours of video histories to fall asleep to,
<v Speaker 1>and you can do that while you sleep. You could
<v Speaker 1>watch these videos you sleep, and you just can't do
<v Speaker 1>that while you're playing a game, and so it's just
<v Speaker 1>easier to consume that video about games in the background
<v Speaker 1>of your life while doing other things. And all that
<v Speaker 1>shows is, hey, people want to be playing games, and
<v Speaker 1>when they can't be doing that, they find ways to
<v Speaker 1>engage with games in other ways. And that's these videos, right.
<v Speaker 2>Yeah. Also accessibility factors in grub and not just accessibility
<v Speaker 2>in terms of being able to play the game, but sometimes,
<v Speaker 2>you know, times are times are tight grub, like you
<v Speaker 2>can't afford to play every single game out there. Also,
<v Speaker 2>I feel like which streams streamers in general, gameplay videos
<v Speaker 2>have kind of become the new demos for a lot
<v Speaker 2>of folks, true, right, where you know they don't have
<v Speaker 2>the means to be able to download something or invest
<v Speaker 2>the time to to try and play a game. So
<v Speaker 2>I'll watch a trusted, a trusted, charismatic group of individuals
<v Speaker 2>to play a game and then maybe I'll check it out.
<v Speaker 2>Yeah yeah. On a homegirl of mine didn't feel inclined
<v Speaker 2>to play Silent Hill Too because it was too spooky
<v Speaker 2>for her, so she instead deferred to watching someone play
<v Speaker 2>Silent Hill too.
<v Speaker 1>Right, completely viable, And I think that's it shows that,
<v Speaker 1>you know, people can feel connection to games even through video,
<v Speaker 1>through live video, through through VODs and stuff like that.
<v Speaker 1>You can it almost it almost counts as playing the
<v Speaker 1>game in my opinion, if you're watching someone that you
<v Speaker 1>really connect with play a game alongside them, and whether
<v Speaker 1>that's in person or over the internet. So yeah, I
<v Speaker 1>think this is just another way of engagement games and
<v Speaker 1>it speaks to the medium and how much people are
<v Speaker 1>locked into it.
<v Speaker 2>For instance, grub, I think I have watched more hours
<v Speaker 2>of Mario Party being played versus actually playing it myself.
<v Speaker 1>Huh, And I can be that about you. SAME's true
<v Speaker 1>for me, all right. PlayStation Coo says, I cannot express
<v Speaker 1>how happy we are with the reception of Astrobot. This
<v Speaker 1>is from Ben Lyons at Game Reactor. Despite the huge
<v Speaker 1>acclaim and awards buzz that team of Sobey's Astrobot has
<v Speaker 1>led to, the platform has only shifted around one point
<v Speaker 1>five million units since its launch, which, while a strong
<v Speaker 1>figure for a title that could take home many of
<v Speaker 1>the biggest awards at all the ceremonies around the world,
<v Speaker 1>does in a way feel a little low. But fortunately,
<v Speaker 1>Sony and PlayStation's co CEOs see Astrobot as a massive win,
<v Speaker 1>something that they affirm in a recent interview with the BBC.
<v Speaker 1>Herman Holst stated, I cannot express how happy we are
<v Speaker 1>with the reception of Astrobot. Hopefully this reception will mean
<v Speaker 1>that PlayStation puts more of an emphasis on single player
<v Speaker 1>stories and platformers once again, and trends away from the
<v Speaker 1>live service approach they've been taking us of late. Yeah maybe, hey, yeah,
<v Speaker 1>I'm glad that they are like talking this way about
<v Speaker 1>this game. I think part of it is reassuring to
<v Speaker 1>me as a fan of the game, sure, but I
<v Speaker 1>think also a part of it is just like building
<v Speaker 1>a narrative around this is the kind of games that
<v Speaker 1>are important to PlayStation and like the fact that people
<v Speaker 1>love playing this is something that we hold like deer
<v Speaker 1>and want to replicate. And I think there's also a
<v Speaker 1>history of PlayStation caring deeply about having games that are
<v Speaker 1>in the conversation for game of the year. I think that,
<v Speaker 1>you know, that's one of the things that like hurt
<v Speaker 1>you know, Deacon Saint John and his game was that
<v Speaker 1>it was it was seen as a blemish on the
<v Speaker 1>PlayStation studios, you know library, where it's like, it's not
<v Speaker 1>as good as the other games there are, even if
<v Speaker 1>it was an okay game. I think a lot of
<v Speaker 1>people at this point decided this is a fine game.
<v Speaker 1>It just wasn't as good as these other ones that
<v Speaker 1>are always in conversation for game of the year. And
<v Speaker 1>I think that bothers PlayStation to a certain extent. So
<v Speaker 1>having Astrobot be the latest in that lineage, they're like, no,
<v Speaker 1>we won't. We can make more of this, we should
<v Speaker 1>make more of this. I just don't know if there's
<v Speaker 1>a world excuse me, which a PlayStation mascot platformer ever
<v Speaker 1>moves a lot more copies than this did.
<v Speaker 2>Yeah, it's god. I can't even think of a world
<v Speaker 2>grub because I don't see Ratchet another Ratchet game coming
<v Speaker 2>out soon. For as much as I'd love it, no
<v Speaker 2>Sly Cooper coming out any soon. I think all the
<v Speaker 2>bets are behind Astrobot, and it is comforting to see
<v Speaker 2>Sony pleased with the reception of it, despite it not
<v Speaker 2>matching the expected sales goals or desired sales goals at all.
<v Speaker 2>So you know, my hope as someone that has enjoyed
<v Speaker 2>Astrobot is all right, let's not completely exploit Astrobot, but
<v Speaker 2>let's ask let Astrobot cook. Let's see what astrobot can
<v Speaker 2>evolve and grow into from here, and then maybe it
<v Speaker 2>can become a solid pillar of PlayStation's lineup moving forward.
<v Speaker 1>Sorry, just in chat someone referred to mister Fantastic as
<v Speaker 1>a loofy like, and I'm just like, we've moved so
<v Speaker 1>far away from God's light.
<v Speaker 2>You can't someone someone that even is even okay and
<v Speaker 2>trying to get into one piece. We can't.
<v Speaker 1>No, no, got guys, come on so much. She's been
<v Speaker 1>around so much. I don't care if it was sarcastic.
<v Speaker 1>I know it was sarcastic. I know it was a joke.
<v Speaker 1>The fact that you made the joke to hurt me
<v Speaker 1>is what I don't like. There and it works. Yeah,
<v Speaker 1>it's descriptive. That's what I don't like the fact that
<v Speaker 1>it worked.
<v Speaker 2>They're the first family of Marvel. They came out Hella early.
<v Speaker 1>You can't test. I don't think probably God all right,
<v Speaker 1>last story here, yeah, no, last couple of stories here.
<v Speaker 1>Intel's second generation ARC B five eighty GPU beats in
<v Speaker 1>videos RTX forty sixty for two hundred and fifty dollars.
<v Speaker 1>This is from Andrew Cunningham at Ours Technica. Basically, short
<v Speaker 1>version is you know, I'll read this here. Intel's launching
<v Speaker 1>new B five eighty graphics cards that offer sixteen gigabytes
<v Speaker 1>of RAM, targeting the sub three hundred dollars price range.
<v Speaker 1>These cards aim to outperform Invidious RTX forty sixty in
<v Speaker 1>terms of performance per dollar, especially at fourteen forty P
<v Speaker 1>resolution and with ray tracing enabled. Intel claims that the
<v Speaker 1>B five eighty is about ten percent faster than the
<v Speaker 1>RTX forty sixty at fourteen forty P and twenty four
<v Speaker 1>percent faster than the previous generation are A seven fifty.
<v Speaker 1>The increased RAM capacity is particularly beneficial for ray tracing performance.
<v Speaker 2>Well.
<v Speaker 1>Intel hasn't announced the B series GPUs the launch of
<v Speaker 1>the other B series GPUs. The launch of the five
<v Speaker 1>hundred series suggests potential higher end B seven hundred cards
<v Speaker 1>in the future. Yeah. Ay, the two hundred and fifty
<v Speaker 1>dollars GPU card spaces continues to be like that is
<v Speaker 1>the butter zone for most people where they want to
<v Speaker 1>spend their money. Like that's about as much, yeah butter
<v Speaker 1>and ndidio has sort of just been like, you know,
<v Speaker 1>we're not We're putting our efforts in the higher end,
<v Speaker 1>and we'll just keep kind of putting out cards that
<v Speaker 1>are pretty similar in terms of performance at at the
<v Speaker 1>sixty especially at like the forty to fifty range. So
<v Speaker 1>having Intel coming in and being like delivering a competitor
<v Speaker 1>that actually is a competition for Nvidia. You know, AMD
<v Speaker 1>is already out there doing that, but now there's a
<v Speaker 1>third one. I think this is a good sign. And
<v Speaker 1>I'm like the first time, like, hey, if I were
<v Speaker 1>to build trying to build a cheap PC, I definitely
<v Speaker 1>would consider the Intel GPU at this range.
<v Speaker 2>Yeah, and you know, building a PC is already intimidating
<v Speaker 2>grub but one of the most intimidating parts for me
<v Speaker 2>for the longest time was cost of entry. Oh, Yeah,
<v Speaker 2>knowing that there are other options out there for folks
<v Speaker 2>that don't want to splurge and get like the newest
<v Speaker 2>n video card out there, and knowing that there's a
<v Speaker 2>viable option out there that is like yo, sub three
<v Speaker 2>hundred dollars even is super neat yep.
<v Speaker 1>Yeah. And people mentioned like he wasn't Intel CEO just
<v Speaker 1>fired slush Quid. Yeah, mean, yeah, they got a lot
<v Speaker 1>of problems over there. Yeah, this CPUs have been They're fucked,
<v Speaker 1>They're bad. The last two generations have got that issue.
<v Speaker 1>Why I got one on this specie right now? I'm
<v Speaker 1>pretty sure this CFUs a little fried uh. And yeah,
<v Speaker 1>you know making making CFUs is a very difficult thing,
<v Speaker 1>you know, do you are you ware of like the
<v Speaker 1>next generation of chip lithography, like the like what they're
<v Speaker 1>doing to make the to kind of keep up with
<v Speaker 1>Moore's law. There's so right now they you know, they're
<v Speaker 1>they print tiny little transistors on they're using kind of
<v Speaker 1>traditional means and it's it's very difficult, but they're getting
<v Speaker 1>down to like you know, three nanometers and smaller two nanometers.
<v Speaker 1>How big that these little like traces are on the
<v Speaker 1>circuit boards in the nineteen eighties, uh, while discovering while
<v Speaker 1>trying to make nuclear weapons, someone discovered that you can
<v Speaker 1>make ultra violet light or something like that, and you
<v Speaker 1>can make maybe it's ultra infrared something like that, but
<v Speaker 1>you can make very bright light lasers, and you can
<v Speaker 1>use that to etch these things onto the world's most
<v Speaker 1>perfect mirrors, and then that you could burn away layers
<v Speaker 1>of that and you can actually get now billions and
<v Speaker 1>trillions more transistors on than you ever could before. But
<v Speaker 1>it's a process that is extremely extraordinarily difficult, and it's
<v Speaker 1>taken since the nineteen eighty to today to start getting
<v Speaker 1>products that actually use this method of building chips. And
<v Speaker 1>it's like, that sounds very complicated, and it turns out, yes,
<v Speaker 1>it is. Like each machine that they build that can
<v Speaker 1>do this is like two hundred and fifty million dollars
<v Speaker 1>or something like that, something crazy like that. So, hey,
<v Speaker 1>making CPUs seems difficult. Intel definitely prioritized a lot of
<v Speaker 1>other things other than doing a good job at that,
<v Speaker 1>and now they're paying for it. But I think the
<v Speaker 1>GPUs are getting better, and so I I would consider
<v Speaker 1>the five eighty B five sixty whatever it was.
<v Speaker 2>Yeah, what's that I knew nothing about what you were
<v Speaker 2>just talking about, but it was incredibly interested. Why haven't
<v Speaker 2>we as a society pushed for more super lasers to
<v Speaker 2>build things?
<v Speaker 1>It turns out because it's very, very very hard to make.
<v Speaker 1>That's that's the reason why we haven't gotten more of them.
<v Speaker 2>Why are we trying to bioengineer bananas?
<v Speaker 1>Why do we.
<v Speaker 2>You have an answer for you?
<v Speaker 1>Yeah, listen, we I love a bioengineered banana. Otherwise still
<v Speaker 1>have like giant seeds in them that are like rocks.
<v Speaker 1>Bioengineered bananas rule all right, that's my favorite saying.
<v Speaker 2>We figured out bananas, we don't need to do more.
<v Speaker 1>Oh okay, you don't need to continenta okay, all right,
<v Speaker 1>that's that's my I think about that all the time.
<v Speaker 1>It didn't mean to make you shoot hotro You may
<v Speaker 1>me shoot out about bananas. Man. Hey, last story here.
<v Speaker 1>Giant Bomb at Night, presented by war Frame nineteen ninety nine.
<v Speaker 1>Next Wednesday, December eleventh, Yeah, five pm to eleven pm
<v Speaker 1>Pacific time. We'll be going live on you know all
<v Speaker 1>the channels where you watch us, YouTube, Twitch, giant bomb
<v Speaker 1>dot com, all that good stuff. As I always say,
<v Speaker 1>with these. You know, we did this last year, and
<v Speaker 1>we did it. This is not unless we get a sponsor.
<v Speaker 1>So shout outs to the Warframe for helping them make
<v Speaker 1>it make it possible. You know, this isn't an extra one,
<v Speaker 1>a bonus one we could do get to do outside
<v Speaker 1>of Summer Game Fest, and you know, and just the
<v Speaker 1>fact that we had someone step in and make it possible.
<v Speaker 1>We appreciate that. And it's still gonna be the show
<v Speaker 1>you like. And I'm really looking forward to having a
<v Speaker 1>lot of cool people on there. A lot of people
<v Speaker 1>are going to be in town and we'll hang out
<v Speaker 1>with our friends. It'll be a good time.
<v Speaker 2>Jan Yes, Yes, one hundred percent shouts special shouts out
<v Speaker 2>as always ever since we've joined fandom to Emma Fife
<v Speaker 2>for creating its production team and holding it down where
<v Speaker 2>I am not worried at all about it.
<v Speaker 1>Yep, it's kind of all taking care of itself. And
<v Speaker 1>by that I mean someone else is doing the work.
<v Speaker 2>Yes, shout out stay God bless Emma. Five. We should
<v Speaker 2>just put a shirt that says trust Emma. Oh.
<v Speaker 1>I would like that, I would get I would wear
<v Speaker 1>that constantly. Yeah for sure. All right, let's see here
<v Speaker 1>any other headlines. No, I'm gonna make a note here,
<v Speaker 1>go get an air cut. All right, there we go. Okay,
<v Speaker 1>poll question, let me get to that. I have it
<v Speaker 1>right here. Let me just frame it up a little
<v Speaker 1>bit better.
<v Speaker 2>All right?
<v Speaker 1>This is from Do we get the one from Monday? Maybe?
<v Speaker 1>Do we put um up there? Yeah? It should be
<v Speaker 1>up there. I think it's up there. Yeah, there it is.
<v Speaker 1>What is the best PlayStation boot up sequence? PS one,
<v Speaker 1>PS two, PS three or PS four? Two percent with
<v Speaker 1>PS four? Actually, what is the boot up sequence with
<v Speaker 1>the PS four? Is there? One is? Just make it
<v Speaker 1>like maybe a noise or something. PS three got the
<v Speaker 1>four percent. Thirty eight percent went with PS two. Again,
<v Speaker 1>I know a lot of people.
<v Speaker 2>Love that, but with a plurality of.
<v Speaker 1>The response is actually a majority, I should say PS
<v Speaker 1>one with fifty six percent, that is that's correct. I
<v Speaker 1>feel I voted for that one. Feel very strongly that's
<v Speaker 1>probably the best console boot up ever.
<v Speaker 2>I I do have a fondness for the PS two
<v Speaker 2>with the different sphere or spheres. The square is popping
<v Speaker 2>this stuff. Yeah yeah, you know what, if we're going
<v Speaker 2>to best boot up sequence of all time, I'd say
<v Speaker 2>it's PS one is up there, and then maybe the
<v Speaker 2>game Boy advances.
<v Speaker 1>I was gonna say game Boy advance, I like quite
<v Speaker 1>a bit very close. Yep, definitely. All right, we have
<v Speaker 1>a new pool question that I'll hit you with that
<v Speaker 1>in a second. Actually, there's right there if you want
<v Speaker 1>to take a snack a peek. In the meantime, though,
<v Speaker 1>a chan, what do we have happening on the website?
<v Speaker 2>No Blight Club today? Unfortunately, we may try and reschedule
<v Speaker 2>that to later this week. I you know, I might
<v Speaker 2>sense some collusion happening with Lucy James and Alex Navarro
<v Speaker 2>trying to get Dann a third game.
<v Speaker 1>Who's the same? I mean, but if we can't do
<v Speaker 1>it this week, we're definitely not doing it next week. No,
<v Speaker 1>and then, like you know, honestly, after that, I mean
<v Speaker 1>there might be holiday travel, people might be, yeah, be unavailable.
<v Speaker 1>It's gonna get out of hand fast for Dan, and
<v Speaker 1>suddenly we're gonna be in January and she still has
<v Speaker 1>to beat the game, and people aren't aware.
<v Speaker 2>Alex Navarro has.
<v Speaker 1>Laid down an ultimatum where you know, Dan has to
<v Speaker 1>be playing his next games that Alex gave him at
<v Speaker 1>that Packs East, like almost a year ago, and it's
<v Speaker 1>it's it's a robo or no, it's Terminator three, and
<v Speaker 1>then Rise of the Machines and then Drake of the
<v Speaker 1>ninety nine Nights or whatever it is, nine nine.
<v Speaker 2>Dragons Dragons or something like that.
<v Speaker 1>Can never keep it straight. But he's got to start
<v Speaker 1>Terminator three by the second week of January, and if
<v Speaker 1>he doesn't, Alex said, there will be consequences.
<v Speaker 2>I've learned not to ever mess and to constantly fear
<v Speaker 2>and love Alex Navarro.
<v Speaker 1>Yeah, that's why I'm glad there's like this barrier of
<v Speaker 1>Dan Reiker between me and him, Like clearly Dan's got
<v Speaker 1>his eye, and I'm like, okay, I'm just gonna stay
<v Speaker 1>in the background. You know, Mike already got one game
<v Speaker 1>picked by Alex, So I'm like, I'm just gonna stay
<v Speaker 1>back here and kind of keep my head down and
<v Speaker 1>see what I can see what happens. I don't know
<v Speaker 1>what a consequence looks like, but I hope it's more
<v Speaker 1>bad games for Dan. That sounds great.
<v Speaker 2>Maybe it's the playholl three. At the same time, I
<v Speaker 2>don't know.
<v Speaker 1>There you go, that's that's what I want to see.
<v Speaker 1>New Polko, did you play x Defiant. Yes, no, well
<v Speaker 1>results for that, we'll get that on the show tomorrow
<v Speaker 1>here on Giant Bomba and Game US Mornings. I guess
<v Speaker 1>no Blake Club, and then we'll try to get some
<v Speaker 1>other stuff into this week. But you know, today I'm
<v Speaker 1>in a bunch of meetings. We've really got to iron
<v Speaker 1>out the last little bit for GB at Night and
<v Speaker 1>the GGA pre show. So yes, all of the work
<v Speaker 1>we're doing this week, we'll pay dividends in the future.
<v Speaker 1>Look out for that. But we'll probably have some fun
<v Speaker 1>stuff on the site tomorrow.
<v Speaker 2>Yeah, a voicemail dumb truck will pop off tomorrow. No,
<v Speaker 2>no worries there, folks. Maybe maybe something will pop off
<v Speaker 2>later today, no promises, but for sure grub game this
<v Speaker 2>morning is tomorrow and Friday.
<v Speaker 1>Yeah, yeah, tomorrow and Friday. Look out for it.
<v Speaker 2>Everybody there We go, all right.
<v Speaker 1>I think that's going to wrap it up here. Nothing
<v Speaker 1>else to mention. Jana Chow, thank you so much for
<v Speaker 1>spinning today talking with me about video games. Man, I
<v Speaker 1>really appreciate it.
<v Speaker 2>It's my favorite way to start a Thursday.
<v Speaker 1>Thank you everybody for listening and why you are the
<v Speaker 1>best audience in gaming. Until next time, have a good one,
<v Speaker 1>take care of yourself and goodbye.

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