Perfect Dark Reboot is Allegedly in Bad Shape
Jeff Grubb is joined by Lucy James today to chat about the studio closures over at Microsoft, Perfect Dark having more developmental woes, a surprise release from Nintendo as well as some record breaking profits, and much more!
2024-05-08
57 min
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You'll be go'll be beer. It's the Internet. You're busy. Let's do this for May eighth, twenty twenty four. For the next hour or so, let me help you soar through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today, Nintendo shocks with a surprise new game announcement and what is the future of Xbox after the company has lost the faith of its fans and developers. But first, please join me and welcoming today's co host the Game Mess Mornings. It's Lucy James. Everybody, Lucy, how are you doing? And actually prefer if you if it's me is my new title, which is Sleeping Beauty. Sleeping Beauty. Everybody here. She has thirteen hours Huh. Fell asleep on the couch watching Bound Gottner restoration videos. Oh hell yeah. And when took myself to bed at ten pm and I was like, maybe I'll be awake for a little bit. Nope, No, it didn't happen. Okay, I didn't like fall asleep at ten that's nice, but wait, I don't want to sleep. It's seven thirty pm though. Yeah, well I was gonna say, okay, yeah, I was gonna say where the thirteen hours happened? Seven thirty. Wow? All right then, And I did take a little nap in the afternoon because I had the day off. So of course, man, that'll stacked on top of one another. I like I said before we got started, I like the idea of the way thirteen hours of sleep sounds. If you break up a little bit, it's fine. Yeah, but you're right. I don't think I've ever woken up after woken. I don't think. I don't know if I've ever awoken after thirteen hours of sleep and been like that's what I needed. It's usually like, oh man, okay, I wish I would have got up like normal time and felt better about it. Yeah, but this is the kind of week you want to sleep through. So I get it. I completely understand. Yeah with Actane Gone, I don't I don't want to wake up. Jane Austin Gone, I don't want to wake up. Yeah, what's the point of this world anymore? Well, we'll definitely talk about all that. But boy, what a day in news yesterday though. Yeah, so you had yesterday off where you like and attention in at all, where you're like, oh my god, social media is a nightmare or what. So I was shooting something in our LA office and I had to travel on Sunday. My flight got delayed coming back, so I got in late on Monday and I was like, I'm taking some time back. I will be in a couple of meetings. And I woke up and I had a text from someone in the UK that just said, holy shit, Xbox shut down Arcane and the High Fi Rush guys, And I was like, because I thought Arcane all not to say that even just Austin isn't terrible in itself, but I was, you know, I kind of got shocked awake, and then I was just genuinely I had a meeting with the FPS boys and we were all just depressed as hell. So yeah, yep, it sucks. Of all the closures and I'm not saying, you know, and every every single one has been terrible and terrible, but like Arcane dishonored, Pray such important games to me, I really respect that team right full was a miss, but it was out of their hands. I am so upset and disappointed. And also High Fi Rush, like you know, the team over a tango. High Fi Rush was the hit that they that Xbox needed like that jolt in the arm and what the fuck are they doing? Like I'm genuinely I just don't get it. And I honestly like, if you all left at Xbox after the most of the nineteen hundred earlier in the year and then these closures, God, how are you feeling, Jesus Christ? Because like, what's the direction? I know we're talking more about this, but yeah, and it's so hard to make sense of it too, right, because it's you know, like it's the last couple of years they were hiring hiring, hiring like crazy, and it's okay, do you have you have a vision for all all these people? It's like, no, we're laying off nineteen hundred people. It's like, oh Jesus, all right, well, I mean you hired a lot of people in the last couple of years. I guess it's like, okay, well, let's really focus on these studios you got left. No, we're closing some of those. What okay? What is the vision? It feels completely lacking in every way, and you could I could have imagined a world where that was once like okay you no, Hi Fi Rush is like something. It's a foundation where you build from there, you get R. Kane Austin back on track. Let maybe let them go back to Pray now that Pray has got this like a word of mouth campaign that happened. They got a lot of people on board for it, and it did really well in game Pass now and I get that, like our R Kane Austin seemed like it was in a tough spot of like a lot of people had left. Maybe it was it was reportedly very hard to hire people for that studio in the last couple of years. But boy, Tango Game Works seemed like the one that should have just been able to make sense even in a post Shinji mccami world. But the thing is as well from from Tango, I think LEXI, I know you're in the chat. I think this was your tweet where it's like, think about how weak the yen is right now. I think about Xbox wanting to make a push into Japan, and like this was that Japanese studio. Yep, if it doesn't make sense now, it must never make sense. So it makes it makes sense, Phil Yeah, yeah, and the like in the future when they you know, try another initiative and in any way that involves Japan. Why would anyone give them the benefit of the doubt. I don't think they will anymore. All right, let's explain what we do here most weekdays. I, Jeff Grubb, will help peace your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome, You can always listen to the show later on podcast feeds by searching for game Mes Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with game developers react to Xbox closing down multiple studios. This is from Luis Joshua Gudieirez at GameSpot. Earlier today, it was revealed that Xbox is shutting down four of its studios. The studios include Redfall developer, Arkane Austin and Tango Game Works. Since the announcement, various developers across the industry have voiced their opinions on the matter. Dinga Bakaba, the director of ar Kane Leone, shared their thoughts in a series of posts on Twitter, called Microsoft's recent decision absolutely terrible and can you continued by saying, to any executives reading this, friendly reminder that video games are an entertainment slash cultural industry, and your business as a corporation is to take care of your artists slash entertainers and help them create value for you. And the same thread, Bacaba pleaded with executives to not throw us into gold fever gambits, don't use us as a straw man for miscalculation slash blind spots. Don't make our work our work, environment environment Darwinist jungles. As the post continued, Bacaba called the closure of these studios a fucking gut stab. They continued by saying Leon is safe, but please be tactful and discerning about all this and respect affected folks's voice and leave it room to be heard. It's their story to tell their feelings to express. Alister Hatch, the Regional director of Northern, Eastern and Southern Europe at Bethesda you know, also a Microsoft employee, took to Twitter to say the recently offs let them feeling angry, frustrated, shocked, furious, speechless, dumbfounded, and perplexed. And then Adam Boyce Alice is just about to leave as well, Like I think he posted like I'm kind of you know, done with everything. Yeah, but like this was this was before, So I feel like he feels safer in saying this. But uh, right, right, that's that's kind of thing. It's like, you know, And and so I saw someone quote tweet Dingers. It's one of the guys who runs like like one of those law firms and everything, and they were just like, oh yeah, this is the kind of thing that would get you fired. I was like, wow, dude, what a time to post that one, right, you know, like and you know, we'll have a story related to that sort of concept here in a little bit that that has to be pretty frustrated as well. But for Dinga one, he is a really recognizable face. Would be a really bad idea to firehand. Also, firing someone for saying for expressing the emotions that he's talking about should have a place to be to set, to be set and validated would be insane. And three, and most importantly to Microsoft, he's in charge of the Blade game. They're not going to fire him, no way, not when he's the one working on the game that they actually they're not, you know, canceling and not shutting down. Adam Boys also like who's the co CEO of Iron Galaxy Studios? Shout out to Adam simply shared a screenshot of a geek Wore article from April revealing that Microsoft saw a seventeen percent increase in revenue and declared twenty one point nine billion dollars in profit in the most recent financial earnings report. It's also worth mentioning that it is into Microsoft's first round of layoffs this year. Earlier in January, Microsoft announced that it was cutting nineteen hundred jobs. I mean, wait, did you talk about Mikey bar Street. We could talk about that as well, that that was that was such a mech, But what do we call him? Like Mikey yap Bara, Mikey yap Barro, Like he just is yapping on Twitter saying, hey, uh, you know, we should think about Phil's feelings. Basically, that's the paraphrase version, and it's not even that paraphrase. That's exactly the point of the entire tweet. That's what he was trying to say, like he has to lay people off, and you know this is hurting him too, and no one wants to hear that right now. There's a reason, honestly, that Phil and Sarah Bond aren't out there like doing a round at this moment and aren't posting stuff on social media. They're just like, they don't posted anything yet. I don't think so. I think they're just taking their lashings because I think they understand they need to just take their lashings here and we don't need like, yeah, I bet, I bet it does suck to have to lay people off, not as much as it sucks to get laid off and have your studio closed and and work on something like an update to Redfall. That is the next story we'll get here in a second. But like, yeah, and that mean, do you mean the one that was being updated five hours before the news? Yep, it's uh. And to have all this stuff like just ripped away from you, that's the stuff that actually hurts. And the executive leadership is still in charge after all this, and we'll continue to be in charge, it seems like, so I'm not too worried about them. Yeah, let's jump to that next story. Redfall was reportedly set to get an offline mode this month before Arcane Austin was closed and this is from Chris Scullion at VGC. Redfall was set to get its long promised offline mode this month before Microsoft decided to close its studio down. According to a new report, IGN sources say developer Arcane Austin was still working on DLC and updates for the game, working under the assumption they would be released soon until it was announced on Tuesday that the studio would be shutting down and all development would stop. According to the report, an update was planned this month which was going to add an offline mode to the game, something fans have been requesting since Redfall had even been before it had even been released. In February twenty twenty three, three months before the game was released, it was confirmed that Red Fall required a persistent online connection even for the single player gameplay. The studio subsequently said it was still looking It was looking to into removing the always online requirement for solo players. So they did that. They have it ready to go. It's not going to come out. And now when Red Fall, of course people a gonna say, I don't want to play Red Fall whatever. When Red Falls servers shut down, the game will just be unplayable. And they were about to make it so it would last and you'd be persistent and people could go back and look at this game as a cultural artifact whatever. For whatever reason, you want to go back and play it. Some people legitimate and we enjoy the game. So Nope, what's the servers are down? That's it, it's going away. It's this kind of thing that's like, what, what the hell? Why can't like, couldn't you just let them finish their work given like some like a runway to before closing them down or something. I don't know. It just all this feels so frustrating to me. That and Star Effect that's really put an emphasis on that. I totally agree. So is the studio is it? Is it shut down? Because I saw Schwei's post and it was like planning to but then Matt bout my Booty Easy email came out where he called to the studio is the wrong name? Yeah? Huh, yes, he did do that, and then was it just like that day? Was it gone? I mean, so the way that they've talked publicly about all these things is like there's nothing more happening with these games, like they're not. They basically like like Hi Fi Rush, right, High Fi Rush will continue to be available wherever it is right now, And we've heard reasons till the music licenses expire, yes exactly. And then High High I Rush was also like recently rated for Switch or something like that, and we knew they were trying to get it on Switch and it's like, well, that's not going to happen now. It seems like it is getting cut off in a pretty harsh way right now. There are probably if there are employees in other countries where you know, the labor laws are different, those probably have to like wind down more slowly. So that's probably where some of the confusion comes in, I would imagine. But you know, like ar Kane Austin, they could just that's Texas. They can just send them out, yep, just cut them off. Yeah. We will have like another conversation here about Microsoft, like from a different angle here in a second, but like just to put a bow on on what has happened here. Uh. The conversation around a lot of this is how can gamers continue to trust Microsoft when it feels like they do not they get cold feet, like there's an old image of but that's the plus Xbox and it had all of these icons from these different games and someone went through and it's like and crossed out the ones that just got closed down, and they they erroneously crossed out Dishonored, which is Leon right that's the one that they I believe just OneD one was co production between the two right and then just on two decided two is Leon Death was Leon Blades Leon and Pray and Rightful were Austin, Okay, but it like this is like an image that's like, oh wow, that was exciting at the time, but this was Xbox, Like all these games will get a lot more budget and be able to carry forward, and more than half of them are crossed out, and it's like, man that like anytime you come out in the future, now out and like promise anything, people are gonna remember this moment of the times when they just crossed out all those things that they were once excited about. And then of course the people making the games, like the promise of the whole Xbox acquisition initiative was hey, it's really dangerous out there to be an independent studio or to even be at a publisher like Zennimax, where they're like looking around like, man, where's the money going to come from? Hey, you know has money Microsoft come work for us. You'll have a little bit of more freedom and you'll have security, and now you don't. So how can anyone trust these companies going forward? And really should they have in the first place? Oh, LEXI just put the the image in yes, chat right, and that's christ Yes. And it's like, I mean it's Dishonored, Red Fall, Elder Scrolls, Fallout, High Fi Rush, Starfield, even Within and Pray and now the only ones that aren't crossed off are the Elder Scrolls, Fallout, and Starfield. That's that's rough stuff. Yeah, yeah, that's uh. And I mean, hey, I seem going to talk about this, but like Ninja theory, that's yeah, we talk about it now. I mean, the guy helped come out in two weeks. Does anybody know spent a long time working on a game like that? Do you think that xbot like this? This is where right now, it's like Zaxbox going to continue to support like studios like that, games like that, thinking even places like Double Find that they own Compulsion. It's not a mega hit on the size and scale of something like Cord Like, does it even matter anymore? Yeah, it's that that's the sense that we get them now. A part of what Matt Booty said in an internal email yesterday where he did called studios by the wrong name. He said it this is about like reorganizing things to focus more on our high impact games. And I mean what that means is we have these franchises that are recognizable and can sell really well and it could be a billion dollar franchise, something apparently Matt Booty says frequently about about their games. Hey, this could be a billion dollar franchise. If you aren't a billion dollar franchise, what do you think right now? I think across the board, you have to be like you to assume that it's going to be bad for you, and that in that you're going to end up in the same situation eventually if you can't squeeze some more value out of your thing. And uh, you know High Fi Rush did by going to PlayStation and then a few weeks later it's closed. So yeah, it's it continues to be very very frustrating and disorienting, and it feels it feels like this industry is in such a tough spot to the point where where, you know, Mike Manati posts a tweet yesterday about like, doesn't you know, I'm starting to think that PlayStation and Xbox aren't the future of gaming, and uh, it's really puts an emphasis on that as well. Right where how can the now people will be like PlayStation is doing just fine, not a going to PlayStation. Their growth isn't enough, That's what they say on all their stuff. They're like, we want to be growing more, We're not. These games are getting too expensive, you know. You know there's people like Sean Layden out there talking all the time about how like these things like they saw they could see the future when I worked there, they saw the future these things getting more expensive and not enough people coming in and spending enough money to justify that. Eventually those two things butt heads. So these companies that seem to have, you know, at least for some only had some a lot of stuff figured out. Xbox seemed like they were figuring something that would game pass. Now it's like, oh, we had wool over our eyes. We pulled back the curtains and there's no man behind there. What is the future of the the like the premium console space in your eyes? Mmmm, streaming subscription services. Yeah, that's it. Yeah, I mean I think they'll probably coast along, right, Like they'll probably find I mean, will that will be hardware, but it won't be the driver anymore. It's gonna be you know, how can we keep your money coming in in a regular cadence? What can we put on our service that'll encourage people to subscribe? Yeah? Yeah, it's just oh man, yeah, shit sucks, dude, It's it's kind of it kind of sums it up. It's shit sucks even even just like the thought of that, Like you know, fps last week, you know, we were we had a Lana on and we were kind of lamenting the good old days of like, oh, you know, PlayStation would do something in Xbox would react, and that was how the consoles would kind of you know, in terms of acquisitions or even in terms of game releases, or in terms of hardware, And now it just feels like both of them kind of like Xbox, certainly when it comes to hardware, has lost that fight. But it also just feels like, I don't know, it's we're kind of we're having we're moving into the subscription only streaming thing. We're losing so much institutional talent, Like we're losing all this knowledge, all of this, all of these incredible people and for what yep. Yeah, And the industry has had a long history of not being able to find us find spots for their senior talent to grow. I was watching I think it was Danny's documentary about Pentiment, and you know Josh Sawyer talking about like I can't work on something I'm not excited about. It's like, man, that's that's someone that you need, Like, and there's a lot of there. You know what, there are a significant number of people similar to Josh Seyer who are senior developers who have been doing this stuff for a very long time, and they they're like they've reached a ceiling and they're looking around for something to be like, Okay, what what's my next challenge? And these and these corporations are coming to them be like, your next challenge is and this is not Josh Sewyer but someone saip, like your next challenge is making assets for Call of Duty? What what are you talking about? Like, there's got to be something else for them, And that's just like the creative side in terms of them being able to continue to move up the chain of finding spots where they can still be creative but feel like they are progressing their career. That stuff also doesn't exist. So these people are getting burned out and they're leaving, and then when they're not, they're getting laid off. So yeah, it's it's kind of obsidian. I really hope that a vout does well. Yep. I mean right, all these games that would like, uh, you know's we'll get to this next story here very quick. But yeah, all these games from Microsoft that have been announced. I hope that does well because the writing's on the wall. If it doesn't, you know, they got call of duty. They're good, so you can get out of here. That's what that starts to feel like, all right. Next story. Perfect Dark reboot is allegedly in bad shape. This is from Georgiana GameSpot. The Perfect Dark reboot that was announced for PC and Xbox series X Slash Slash S is reportedly experiencing some shaky development woes right now. Jeff Grubb took time on yesterday's Giant Giant The Giant Bomb BombCast to speak about upcoming Xbox projects. These included Perfect Dark and uh and things are apparently not looking good. Yeah. So I talked about this on the BombCast yesterday, and this is a you know, little tidbits here or there, but it's it's in line with what I've heard for years nowhere where you know, kind of when the Crystal Dynamics stuff was happening, and then now more recently that the thing just doesn't have a vision and it's it seems like something that may you know, kind of implode on itself, and like things are that rough over there for the game. Yeah, and you know, they brought they started the initiative in twenty eighteen, and then they brought in Crystal Dynamics to help them with development of it, and it just seems like none of that has really coalesced into something that will definitely be a great game. Now. I'm always like with these kinds of stories, when I've heard this in the past, and I haven't talked about it, it's mostly because it's like, yeah, I mean, I hear this about a lot of games. A lot of games struggle in development and then some come out, some come out good, and some come out bad. And this could still happen with Perfect Dark. It absolutely could be the kind of thing where, yeah, it feels rough this entire time, but that was just the chaotic creative process, and then, like a lot of games in the last six months, it really comes together and they get it out and they're really proud of it. That's possible, but it's just not the sentiment that I'm hearing from the game at the moment. People on it are kind of shaky about it. That's one that people like. It has to hit. They spend a lot of time, It was an early money a lot of money. It was like an early promise game for the Xbox series X. If they can't like figure out a game like that, what are they doing over there? It just just feels like symptomatic of the entire problem with the Xbox experiment, right Yeah. I mean, but also the further and further we get away from the announcement of it, the more people are excited about it, and the part of it has to hit, especially with Xbox, kind of we're in that phase now where they sewed a long time ago, they invested a lot a lot of money, and now we're supposed to be reaping the rewards of that, and like this year alone, we've actually got releases coming from Xbox Perfect doct The longer it goes on, the more money it spends. Like yep, Xbox has so much course correction to do now in terms of its reputation, in terms of its light. Can't afford for this one to be just a middle of the road game. It has to really hit. They need franchises, yep. And oh yeah, and this was like an example of them like going back into their history. You know, it's it's rare history, but whatever they've acquired rare and it's been they did put up. They put out a Perfect arg zero, so it technically is their history as well. And finding a way to like bring one of those back or forward and capitalize on it something that Microsoft has been really bad out bad at outside of Halo and Gears of War and a couple of other things. You know, there's a lot of original Xbox franchises that's like, man, where's that stuff? Where's Crimson Skies stuff like that, and you know they still aren't making those necessarily. But Perfect Doark was like, Okay, this is one where figure that out and then maybe you can learn some lessons there and apply that to some other franchises going forward, and then in the meantime you have another big pillar to stand next to Halo and Gears four and all this stuff. Again, they might still get there, but development's messy. And when you are working on something for years and then you look around and the company you're working for is laying people off and closing down studios, the morales got to also take ahead at a certain point. So I wonder if they were able to keep those senior developers working on that game and train up a new crop of developers and then also take advantage of whatever Crystal Dynamics is at this point moment. Who knows. All Right, we're gonna take a quick break. When we get back, a lot more news, including a surprise announcement from Nintendo. We'll get to that after this. All right, we are back, and let's do it with Nintendo World Championships any S Edition is a retro speed run game coming to Switch in July. This is from Chris Scully and a VGC. Nintendo is officially announced Nintendo World Championships and Edition initially spotted last week when it was rated by the ESRB. Nintendo World Championships any S Edition is an entirely new game based on the contest of the same name. The Switch Game will be released on July eighteenth. It will cost thirty dollars. I'm gonna turn on my kids tablet for it's this button right here, Ketto. I can just hit these thing right there. There you go, There you go the game. The Switch Game will released on July eighteenth, and it will feature one hundred and fifty speed running challenges divided across the following thirteen games Balloon Fights, What Yeah, Balloon Fight, Donkey Kong, Site Bike, Ice, Climber kid Ickris Kirby's Adventure, Metroid Super Mario Brothers Won two, three, The Lost Levels, and then the Legend of Zelda and Zelda to the Adventure of Link. If this sounds familiar, it's pretty close to what they did with a NES remix. They just sort of shifted the emphasis from being like, hey remember these games to hey, can you complete this challenge in this game the fastest, And they showed a bunch of snippets and stuff from the gameplay, the gameplay itself, and it was like, Okay, hey can you get the first mushroom and Super Mario Brothers one Dash one as quickly as possible and that's like five seconds. So it's these really fast snippets. And then apparently it's going to be like have a global leaderboard and friends leaderboard and you know, with the one hundred and fifty challenges in total, I'm like, I'm pretty excited about this. This is kind of exactly what I was looking for. So it's not the full games, it's just challenges within. It's it sounds like it's going to be just the challenges within those games. You know, all these games are like on as virtual console thing that they have on NSO, but it's like now they're going to present them in like a series of like you know, little boxes exactly like any s remix. Yeah. Yeah, So like on PlayStation how they have the quick Resiume not quick Resime that's Xbox, but they have the thing where it's, hey, if you purse the PlayStation home, jump back in and do this challenge right just from the menu exactly. It picks up from that challenge. Yes, and you know, I have the video here. I'll see if I can get up for everybody to take a look at. But yes, it's the kind of thing where they are curating these tiny little challenges. Some of them might be longer than others, but there were ones that were as short as a couple of seconds, and it's like, okay, that's that's interesting. So I'm going to try to perfect this movement from running from the beginning of the game hitting the box, you know, hitting the question mark with my head as quickly as possible, and then running around to the top to grab the mushroom. And it's like, if I can get every movement of that perfect in a couple of seconds, something that would be very easy to repeat because it's like not a huge time commitment. It's like, okay, I can have the number one score on my friend's leader board or you know, like something like that. It's like, you know, that's enough time that I can maybe perfect it. So I could be tied for first in the world with everyone else that was able to perfect that. So I really like that idea. I just hope that the sort of pacing is really well done, because it's you know, I'm going from one five second challenge to maybe the next one. How much downtime is there is? It kind of like uh does again in its own way. But yeah, it needs to have that immediate restart, you know, I'll it. No, it's really cool that Nintendo's kind of going in on a retro speed run game. Yes, that's a really cool thing that they're doing. I mean speed running is I mean GDQ. Every single time it is on, it is my second monitor viewing. Sometimes I'll be on the couch and it'll be my TV viewing if I'm feeling fancy. I am so excited that they are kind of, i don't know, making it more accessible to a bunch of people to hopefully get their foot in the door, to make more people interested in speed running. Nintendo has such a rich catalog for speed running, and I think this is awesome. Hey, maybe from Software will release one. Hey can you imagine? I mean, look, I want everyone to be doing like here's the speed run collection of our games. After Astro's Playroom for the PS five when that launch and I didn't beat the game and instead just played like the eight speed run challenges over and over again, I'm like, this is such a good idea. Take a game that feels good to play already has cool levels, and just cut out a small section of those levels and make turn that into the speed Run Challenge and have a good global leaderboard and friends leaderboard and your set, and it doesn't have to be some massive thing. It just kind of needs to be like this small little presentation, and these older games are perfect for it. I think the Nintendo World Championships sort of rapping is also really good because you know, that's there's a lot of history there and people know that that, oh, that's the really expensive cartridge and all that stuff, and they've done a couple of these in the last you know, ten years. They did win in twenty seventeen and a couple before that as well, and it's yeah, it's like, this is a good idea, and I just hope that if it really works in execution. I like the anys Remix games. I didn't love them, and I hope that they sort of I hope for one that they do make that pacing a little bit better and make make it easier to get into the games. But honestly, just the speed Run sort of idea behind it, that alone is kind of enough for me to be like, Okay, i think I'm gonna like this better no matter what, because that's kind of what I wanted from any s remix give me a reason to go back and challenge my friends, and that's what this whole game is about. So yes, it comes up for me so fun. You know what games of fun to watch? Speed run? Speed runs off? What's that? Fucking allcane games? Yeah? Yeah, I wanna. I want to watch some speed runs of Prey and I was. I was thinking about going back and playing Pray Moon Crash now, but then that might be impressed as well. I'm trying to do. I mean, elden Ring DLC is coming out end of was it into June? So I figure if I stop my elden Ring replay now hopefully finished it in time. Mm hmmm. I want to replay hell Blade before if we if we got it comes out, if we got some finished Indica yesterday? Oh really, how'd you find that? How was Indica? I loved Indika? Okay, I still don't really understand what it is. Does that matter? I should just go play it. It's an I mean, it's a nun with the Devil on her shoulder, and it's a non simulating rusher, non simulator. I don't want to say too much about it. I loved it. It made me. Okay. First of all, they're like, read the content warnings on it, for sure, they're on the Steam page. Read the content warnings. It's it's something. It's not unlike it's it's I don't think I've played anything quite like it before. I loved it. All right, then I am going to check it out. I do have it on my Steam deck. Is that a good place to play it? I played it on PC. I didn't play it on my Steam deck. It hitched a little bit, but it has been patched since then. But it was like mine and mine and minor, but I loved it. It's great. Yeah, all right, to the World Championships any s edition that's July eighteenth or thirty dollars. They're also having a physical version of the game that will be like it's going to come with a bunch of goodies and stuff like that. Like they have a replica version of the gold cartridge of the nes World Championships. I looked pretty handsome. I might consider that, all right. Up next, Nintendo's Switch era profits are now more than all other Nintendo eras combined. This is from my Nintendo News. The Nintendo Switch has been very successful. In fact, it has been such a success that it is still breaking records and reaching milestones. The Nintendo Switch is now getting rather close to reaching the lifetime sales of of Sony's PlayStation two. Nintendo has made a lot of money during the Switch era, but it may surprise you just how much they've earned Earlier Today, during Nintendo's financial results briefing, they share the latest data on the company's profits, including how much they earned from the previous fiscal year. Thanks to the last fiscal year, they have now reached a point where Nintendo is now profited more during the Switch area era than any other Nintendo console era combined. You could see that in a tweet that I'll try to bring up as well. But yeah, this is astonishing. It kind of really hits home that Nintendo was it made the right choice by sort of turning away from direct competition with Sony and Microsoft, and we're like, we're kind of we're gonna do our own thing. It's still gonna be video games. We're gonna do our own thing. And the Switch just popped off in such a way that it really blew everything else away. You could see these big green lines on the right when you add all those together are more than everything else from nineteen eighty to twenty sixteen, So the entire era of Nintendo combined before the Switch versus the Switch era. The Switch made more. It is massively successful, and it's a lot of that is just I think people like buying video games for their switch is what happened there. But also I think they just figured out a lot of other things like how to keep development costs down and sell a lot of video games. Does this surprise you at all? Because this still kind of blew me away a little bit. I think in terms of the sheer amount of profit, that's definitely surprising. But I mean, especially when you consider things like the WE. But I I mean, good for Nintendo? Are they the only quote unquote safe video game? I mean, Harriet, I mean, who knows that? You know? It's Nintendo. They'll find a way to beef it here eventually, but in the meantime, they're making enough money now that they can afford to beef it a couple more times. But like you're right though, the WE is the roalpe point of comparison. So Hey, the Switch has sold one hundred and forty one one hundred and forty two million consoles and that's a lot. And it's like it's like almost as much as the DS and the PlayStation two. But I was like thinking, like, well, you know, that's great, but look at like during the WE ere they had the WE and the and the DS, and those two were massively huge. That was like, that's like two hundred and fifty consoles sold between those two and one generation. And it's like, okay, so really things have kind of shrunk. But then you look at the profits and it's like, yeah, the overall revenue is kind of like, you know, it's even or up a little bit, but the profits are way up. And so yeah, Nintendo has found a way to just sort of harness the energy of its gaming fandom and turn it into something that is very successful. And I it's probably not replicable by these other video game companies, right. It's not like Microsoft could just wake up one day and be like, we're going to be more like Nintendo, although they probably should still try, right, they're these you know, I think Sony and MICROSOFTO both sort of like concede the family gaming space to Nintendo, and so well, the reason Nintendo is so successful is they get every new crop of children out there. It's like, Hey, a new generation of kids are playing Pokemon and now they're going to be lifelong Nintendo fans, and they get them while they're young, and that's clearly paying off. I don't know, do you think Microsoft and Sony could learn anything for Nintendo or it's like, no, only Nintendo can do that. So I was laughing because he made like the child catcher. Yeah, well, I mean they're out there, little young Yeah, they got the piccolo, they're the little whistle that they're doing. They're like and they're getting the children following them. Yeah, that's what I'm saying. Yeah. No, I mean Nintendo is in such a unique position. I think part of it is also where it's just like it's kind of like, I don't know, it feels like when you are when you're older, you say, oh, mom, can I go play Xbox? When you're a kid, it's mom, can I play Nintendo? Like it's just this brand that has become synonymous with children, and not in a bad way in any way. Nintendo games are still fun and playable for every age, but it's just like the way that their games are designed in that it's easy to get to grips with difficult to master. They have that curve they think with joy and fun and like that's the crux of all of their games, right, and that is obviously way more appealing to younger kids. It's also way more appealing to parents than not exactly gonna buy. I mean, god, you know, oh heym my five year old is having an interest in gaming. I'm gonna get them, call a Judy now, I'm gonna get them the bright, colorful thing that I know that they can play. The trust to the one that's like always been there like and has that name recognition. It's a safe place by parents. Yeah yeah. And Nintendo being you know, so protective of their brand, like yeah, sometimes you take the place out of it because you're like, oh, Nintendo, lighten up a little bit. But now, really, what they've done is they are very carefully cultivated and protected their brand for so long, and then on top of that released incredible, incredible games. They have and I don't mean the word I don't using the word gimmick in a negative way here, but they've put gimmicks in there. They've put you know, things like ring Fit, things like God Helped Me, Labbo interesting things that kids want to play, parents can play with their kids. It's they're very, very smart, and yeah they this is this is them talking about reaping. This is the impact of all of the all the sewing they did. Yes, they've done quite a bit of sewing. Yes, yeah, And I think that they when they were at the weakest with the WIU and I mean you can see that on the chart as well. Kind of this era where it was post wei and they were struggling there and they lost some money for like the first time ever a couple of those years, they made some decisions like, Okay, how how are we going to respond to this? And it wasn't like let's abandon our core identity. It was we've been maybe a little bit too protective. So now let's go back to Hollywood and license our stuff out again. Let's be let's have a lot more merch, let's finally look at doing that thing with Universal, let's do it with theme Park. And like that's how they responded, like, let's take the power of our characters and exploit that more and expand on it more. And then the time we worked out they had the right console and people were still very feeling very warm about those characters, and so when those new games came out, they popped off, and of course we saw what happened with the switch, Switch's ability to sell a ton more games. Zelda's never sold better. The Mario games really, you rarely have ever sold better. Animal Crossing has never sold better. So a lot of it's good timing, but a lot of it is like continuing to believe in their formula overall, and it paid off, and I think Nintendo seems to have it pretty well figured out again. I think they'll hit a speed bump in the future, but Nintendo has a good idea about what to do. It feels like, you know, PC gaming with early access and all these games that have come out of nowhere and becoming new billion dollar franchises all the time on there, that space is pretty well figured out. Mobile has its ups and downs in its stagnation, but it still makes a lot of money. And it's like this console space where it's like, yeah, that makes a lot of money. Yeah, it does. But they're looking for growth and they're not getting it, and so they're panicking and it feels like that's going to cost some of that stuff to come crashing down in a way that's going to be very ugly, all right. A couple of EA stories. The next Battlefield game will be a tremendous live service title. This from Jonas Mackia Game Reactor. A clear trend in recent years is the is that major publishers are increasingly reluctant to invest in high profile single player games. They believe that these are too risky to invest in and are therefore diverting resource to live service titles, which ironically have had far more notable commercial flops in recent years. This has led to the concept of live service becoming something of a derogatory term among gamers who would like to have a complete game yet again. But seems IT seems TO see no problem with this, and during yesterday's quarter of the report, EA CEO Andrew Wilson said this, said this to investors regarding the next Battlefield I've just spent a whole bunch of time with a collective Battlefield team playing what they're building, and it is going to be another tremendous live services. The fact that with the story asked, say does that bother you? Honestly, I don't see any other option for Battlefield wasn't Ridgeline supposed to be making. Was that supposed to be a single player game? I think I was supposed to be a single player game, and then we saw what happened, Yeah in Battlefield I think so, yes, And I think we saw what happened with Battlefield twenty forty two. Is that the one that we just can't remember, the most recent one and that came out as a seventy dollars game that was, hey, no, this is a complete package, and yeah, we have some more stuff down the line, but feel free to come in, and we got all this stuff ready to go. And it's like, man, people, you know, in a world after twenty seventeen, after pubg and then Fortnite and Apex Legends that you put out and all these different things, how do you really think people were going to respond to having to pay seventy dollars for an online shooter again? And it's like yes. So I think leaning towards live service and ideally towards free to play is what Battlefield has to do. I don't think that's going to be like the Magic bullet though. That's not going to solve all their problems. They have a lot of other hurdles to get over, but I don't know. Do they have any other options? Do you think of next Battlefield could be a seventy dollars game again? Hmmm, No, well it could be a seventy dollars game with my transactions in for sure. I mean, they could still try that, but it's like, I don't know. I mean, it feels like they were to do that, it wouldn't do very well. I'm not completely I'm not as ofa with the first person shooter market right now. What is the what's the cachet behind the Battlefield name right now? I mean it's not at its high point right now. It's definitely school was yeah, three or four? Yeah, definitely. I think people a lot of people are really like one when that came out later it's about Battlefield one World War One, and then since then it's been sort of diminishing returns each time. And I think that you know, a lot of that is people flipped over to these free to play ones and like all these kids are playing Fortnite and they don't they have no affinity for Battlefield. So I say, Battlefield to me felt very slow. Whenever I did play, it felt very very slow and it just I know, there is obviously the big audience for that, but I mean, I yeah, I can see kids going to Fortnite something a little more choppy and quickie, right, and it's like, you know, if you really want that plotting, deliberate game, there's like more accurate simulations out there like Arma and stuff at this point. So yeah, Battlefield was always for a very long time there it's like, hey, it's called of Duty and then Battlefield, and now it doesn't feel like that at all. And I mean that that doesn't mean they can't reclaim it, but it's I think it's an uphill battle and I think a bigger part of that is they are still doing this traditional model when really the only game, the only game in that space that can still do that, is called Duty. And at the same time, Call of Duty does have a free to play version in war Zone, and Battlefield doesn't really seem to have that. So yeah, more for Andrew Wilson, he says that there's a real hunger among developers to use AI to speed up development. This is from Chris going at VGC. He basically just has reiterated some of the points that he's made before and when he was talking to investors. The example he gave, which he has given before, is hey, it used to take six months to build a stadium for EA FIFA FC twenty twenty four, and now this for this game, it took us six weeks. He's like, I think it'll get faster. And the reason it's faster is because the AI tools, And he says, we've always used AI for our games, back when it was just like AI for characters and single player games. But this is a new tool and we're going to use it. Yeah. Do you think that these companies are going to be able to like thread this needle of using these things as tools without like getting people mad about, hey, these games are looking worse or playing worse because of AI, because so far no one's really noticed with with EA FC, And it's like that's probably because building a stadium that's probably the right use case. I don't know what do you think? Wait? Hang on, what was the question in terms of how they're messaging you see, Yeah, because like there's such a backlash towards AI, do you think that like that that them being like, hey, we're using it to make the stadiums faster, so we have put more stadiums in the game. Seems like that's like the right use case and that they're going to be able to get away with that. But do you think that there's a chance of them overstepping those bounds and putting out games that maybe do demonstrably feel or look worse and that kind of ruining the whole AI party for them. I don't think they'll. I mean, even if something comes out and it's clearly been made with AI and not necessarily had that human touch, I think, you know, it's always going to be lingering. We have to wait and see. Really, at the end of the day, how long how much people really care about it. We care that potentially job's being taken away from developers from real human beings. But does the broader populace care, Does the average game I care? Remains to be seen. I think they'll only care if it really impacts their gameplay and what they are playing. Yep. And yeah, Red Corby and chats as they will overstep as much a they're allowed to get away with, And I think that's probably unfortunately the well go, It's always the case. Yeah, And you know, there's been tools similar to this for a very long time. Obviously, you see speed Tree at the beginning of just about every game, and that's the tree. Yeah, speed Tree games. My favorite piece of middleware is speed Tree. Of course, we're all speech tree freaks, umbra whatever. Yeah, it's shit. Yeah yeah. But developers wanting to use these tools, of course they do. Of course, you want tools that make your job easier and faster and more efficient so you could do more stuff for your game. That that will continue to happen. And I'm like I've said it before, I continue to be mostly fine with that because of stuff like speed Tree. I'm like, I've seen how it worked in the past, and all it does in games is force a situation where the games get bigger and so they need even more people to make the games so they can actually fill all that stuff out and that'll continue to happen. Hell Divers too community manager has been laid off or fired due to comments made over forced PSN linka. This is from Alex Hopley, a game reactor. Helldivers two blew up last weekend, and for good reason, as it was revealed selling that players in over one hundred regions would no longer get access to the game following it forced PSN link for PC users. This decision has since been reversed, but at the time it caused a huge pr disaster. The disaster was even supported by some members of Arrowhead, specifically community manager Spits urged players to make their thoughts known on the game's review page. Many at Arrowheads shared the frustrations of the player base, but as it seemed their hands were to the only thing Spitz could do was tell players where to go to vent their anger. Spitz has seemingly been fired due to this action, though, as shared on discord via games Radar, Spitz explained that they are no longer working at Arrowhead and that the decision to leave was not voluntary. Generally, it's not a good idea to tell people to refund and leave negative reviews when you're a community manager, they wrote. I appreciate all the support, and I appreciate even more that everyone can play the game again without restrictions. I knew I was taking a risk with what I said about refunding and changing reviews. I stand by it. It was my job to represent the community. That's what I did. Helldiver's two players won the war, but they seem to have lost their friend in Spitz along the way. Yeah, I get the reaction from a company and be like, you can't put us in that situation. But it's like, I mean, they were just being real and that's the kind of person you want in that job. And you've sort of cleaned up the mess, you reverse the decision, but you still got a pound of flesh by firing someone that you think is maybe slightly responsible for making things worse. And I never knew Spits said any of this stuff. This didn't matter. I didn't this stuff would have happened anyhow. So why is this person getting fired for speaking the minds of the community and just staying it publicly. It feels like the kind of thing where maybe you get a slap on the wrist or you talk about, hey, how this could be caused problems for the company, But getting fired for it seems like a vast overstep. I don't know, this frustrates me. How do you feel about it? I mean, yeah, this is Yeah, that's the thing. Community managers are in such a tough, tough position because people are not people are going to be shouting at them, right, and you know they are doing their job. There representing the community and trying to do right by them, But there has to be that element of business acumen and common sense in terms of telling people to go get refunds and review bomb the game because we saw how that went down. I mean, it's it was. It's a shit situational around. I can't believe it even happened. I can't believe someone at PlayStation thought it was fine and that hell Dive is one of the biggest games that they've had, especially especially after already releasing it in one hundred and seventy seven countries that it would no longer be able to work in because of this. What it's crazy, that's a crazy thing. Like when I first heard this story, and I said this on the last show, but it's like when I first heard the story, it's like, Ah, signing the PSN, what's the big deal? And I had no idea. It was one hundred and seventy seven countries that didn't have PSN, so they couldn't even do that. That's nuts. Of course, if you're a developer who's been operating under this the pretenses of like this is how it's going to work for months and then you hear from Sony that you have to change that, and you're you've also spent all this time building up an incredible sort of rapport with your community. At a certain point, what do you expect the person who has this deep connection to the community telling the community to do what do what you need to do. My hand's done. I can't do anything. But if this makes you upset, well then you must not like the game anymore. You should go give it a bad review. I mean, yeah, it's I could see how someone sitting in a boardroom at Sony would be like, that's what are you doing? How dare you do this to us? And it's like, yeah, but if you're actually in the trenches with the people playing our game, you wouldn't feel that way at all. Yeah, frustrating. Finally, Hades two has already smashed the peak concurrent player count of the first game. This is from Alex hopleyet Game Reactor. Even in early access, Haities two is still proving to be one of the most anticipated games of twenty twenty four. The Logreich Look, the Rogue like sequel from Super Giant Games, is packed with more content than the original game, even if there's still work to be done, and players have flocked to it in mass Hades two has reached a peak concurrent player count of one hundred three thousand, five hundred and sixty seven according to Steam Database, which eclipses the previous record set by its predecessor of thirty six thousand, forty three peak players. It's a huge jump, but it just goes to show how beloved the original game was. For the hype of its sequel, so many people saying, Oh, I'm not gonna go into early access, I'm gonna wait for one point. Oh I'm gonna wait. I'm like, I've downloaded it. I haven't stopped playing it yet. To those people, I salute you if you can keep doing that. Wow. But yeah, this is huge for a game that they just essentially shadow dropped, Yeah on a Monday, Yeah Monday, shadow dropped on a Monday without without really saying that that was gonna happen, And here we are and it just popped off immediately, and yeah, like, like this story says more more content in it already than in the original game. I know that Chris Person's played forty five to fifty hours at this point. Nicky Grayson played thirty five hours well, thirty hours. They said they left it on for a little bit. I think Mitch Saltzman over at IGN like he's already got a review up. I think he's fifty plus hours in at this point. Yep, And it's uh, it's you don't have to wait, play it, play it. Although you know I'm not your mom, I can't tell you what to do. All right, that does it for the new stories. So I'm gonna get to the poll. QUI rush in. Let's get to that right now. Actually, may get that set up while I do that, Lucy, what do you got going on? Where could people find you on the internet? Do I have going on? I'm in the middle of doing lots of little lots of shoots in LA office, so I keep doing. I'm going to LA like once a week the next month or so, planning things for summer game. First I in terms of content wise, I've got hopefully the new Jeff Jeff's next week. Why not move to l A. That's you God, you know why I don't drive. But also all my friends are here. I don't like. I like being in San Francisco, going there once a week for a couple of months a year for a little bit. Yeah, you go to San Francisco every day. I do hang on that that means I that means I have to step outside. Okay, so you forgot you're in the the your own little kingdom, your own little fiefdom inside the PLA. That doesn't count as us up of course, not exactly. No, this is Lucy Land. And yeah, we'll have spot on on Friday, probably going to be talking about Xbox. Thank you to check to OUs keep for reminding me of the show that we do every week. It's mean Tam. Yeah, probably gonna be talking about Xbox unless something bigger comes out. But I hope that we have a quiet rest week, to be honest. Although GTA six we didn't talk about this, but they've been up dating the GTA six website. Screenshots are coming up. They've done it. They've scrubbed their Instagram. There's only a few pages, the few posts left. Ye is going to start popping off here a big time. Yeah. Yeah, that doesn't show up at Summer game Fest, but probably around that time, right Yeah. No, I mean all of a get for Jeff if he gets rock Rockstard. Don't need to share exact the limelight with anyone, So I wonder if it will be within the next week or so that it'd be neat all. Right, Pole, question, are you interested in Rumble, which is the mobile fall Fall Guy's clone. Eight percent said yes, ninety two percent said no. I'm interested in it. I'd like I keep saying I'm more interested in this than a lot of other stuff they could do with Sonic, but maybe not. I'm probably not gonna play it just because it's on phone. So if they ever released it on console or PC, maybe I'll check back in at that point. But yeah, only eight percent agree with me. Ninety two percent say no, and I get it. Yes, it's no use indeed, Grizzy trying new Pole question, how many games have you purchased for the Nintendo Switch. I'm gonna give you a range of options. The first one is zero, then one through five, you know, one to five games, and then six to ten games, eleven to twenty games or twenty one or more. I'm at twenty one or more personally, That's where I'm at, but a lot of games for that thing. I just want to see what kind of like response we get from this audience. Obviously, so that poll question will be up on YouTube dot com slash at John Giant Bomb. Under the community tab you can vote on there. We'll get the results and discuss it on Game This Morning's on Giant Bomb tomorrow. Speaking of Giant Bomb, a few other things happening this week today, I am I'm gonna play a little bit of Fallut in New Vegas, and then I'm gonna play that Katana you know, just a nice one two punch there. Yees. Oh there there's new footage of Sonic game that just went up a minute ago. Oh really, all right, well, let's take over here? Does it? Is it gonna convince everybody that I'm right and always happen? Uh? Okay, actually I think it's the first scene of this. Let me I'll get it up there for everybody. Okay, there we go. Mute that. Okay, Yeah, it's got Sonic and what it honestly looks like a bunch of a mebo of Sega characters. I suppose there is a Sonic a memo. But yeah, something about the way they move looks even more like fall guys than I was expecting. Okay, so it's kind of like a low five, you know, three D batter roy Al platformer that we were expecting. Oh, okay, there's why is there so much slow down? Is this is this the video? Why that has to be the video? Right? Well? I hope so, man, okay, is it actually the video? Is it? Was it the game? I think I have to assume it's the video, because otherwise I'm gonna lose my mind. I Peo were saying, that's raw frames. Okay, I don't know. We'll watch it again. If it happens in the same spot, we'll know that's only forty five seconds. But overall, I think it looks kind of fun as long as it runs. Okay again, though probably not something I would play for very frequently on my phone. No, yeah, oh, they just put a bit of slow down in Okay. No, I mean that explosion made it look like it was chugging. Okay, yeah, decent running around though. Well, hey, I will try it at at least. I just don't know if I'll play it much after that. Sonic Grumble available this winter, why though you announcing it? Now? All right, whatever Sega you're doing, you're doing your own thing. You're on your own all right. We put it. We talked about the poll question, what's happening Decatana Blake Club later today. We'll have a voicemail dump truck tomorrow. UH probably play something during the day. I think Hell Divers two is the planned UPF will have something fun and then BCR look out for that for the rest of the week. Thanks for listening everybody. Lucy James, thank you so much for spinning today talking with me about video games. I really appreciate it. Of course, thank you for having me. Thank you all for watching and listening to You're the best audience in gaming. Until next time, have a good one, take care of yourself. Goodbye and Deca Groba
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