Potential GTA 6 Delays
Jeff Grubb is joined by Emma Fyffe today to chat about potential worries about GTA 6's production schedule, Larian not making another Baldur's Gate, another new Sonic game, and more!
2024-03-25
63 min
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Don't be bad. It's the Internet. You're busy. Let's do this for March twenty fifth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with me Jeff Grubb Today, Oh my god, we have a lot of news, including a potential delay for Grand Theft, Auto Larry and not making boulders Gate four, and Capcom responding to criticisms of Dragon's Dogma two. That's just the start, though, But first, please join me and welcoming today's co host, the Game Mess Mornings. It's Emma Fife. Everybody. Emma, how are you doing. I'm great, you know, all things considered. It's a Monday morning, and I am awake ish. It's early for me on the West Coast. But boy, oh boy, we got a lot of video game news to talk about. Even though there might be no more video games for the rest of the year possibly time. Uh huh, there's plenty to talk about. Well we'll see if there's gonna be plenty to play starting in April. But yeah, I mean listen, I got plenty to catch up one, so really not complaining at all. I did I did get your message this morning, seeing you were ready to go, and that I think it was like six thirty year time. Is that you in bed seeing you if you have to wake up? Or is that like you going to the gym, like what's your morning? H okay? So I that is me waking up on Mondays to do this show. I work out on my lunch break on Mondays. Sometimes I do like six thirty or seven thirty am workout, but I don't have time to do that and then also make myself look somewhat presentable to be on camera to do the news, So lunch break workouts on Mondays. But yeah, I've been on the six thirty beat. I think I went to three two or three six thirty classes last week. And it's hard to get up that early. Yeah, but it feels so good when it's like seven thirty in the morning and I'm like, man, I already did a whole work out today. This is great. I've already accomplished something. And then I inevitably take a very long nap in the middle of the afternoon. Yeah. There was a period of time when I had very young children. They're still young. When they were very young, very very young and I was working a full time job and they were home with me all day and the wife went just went to school to teach teacher for work and so for work, and so she was gone all day. And I was like, man, no second of this day belongs to me, and it's like, I've made these decisions. That's fine. And I started like, you know what, maybe I can rearrange things a little bit. And that turned into eventually waking up for about about an entire year at four thirty am every day, and then that that I'm like, okay, we will get everything done for me between four thirty and when everyone wakes up starting around seven. And then I was like, now at that point, when if the rest of the day belongs to other people and I got to give them my time, I'm like completely okay with that. That's fine. At that point, that was the only way I can make that work. Now it's like I could sprinkle in time throughout the day. It's a little bit easier. But yeah, I'm glad I was able to do that. I don't think I could ever do that again though. That's not really an option anymore. And I did have I've told this story on voicemail dump truck when we were at packs. But I should tell for the game mess Morning's audience. I won a bet on my birthday. Oh yeah, I'm putting some money for the super Bowl a while back, and I'm been. I didn't lose all the money. I'm like, oh, I bet all that on like that Mike Tyson, Jake Paul Flight, that'll be fun. But we were talking about it on my birthday or a little bit before, and we were like making some bets. And I had made like a bet the night before of it's an eleven game parlay and every game has to hit to win. And as it was like the clock was clicking over to my birthday, I was looking at it and I put nine dollars in whatever, and I was looking, I'm like, oh my god, I'm everything's hit so far, and these like last like two to four games are looking pretty good. And then for like the next hour, it's like one. They just kept hitting, kept hitting, kept hitting. I had to hand my phone over to Jeff Backlar, who kept saying stuff like you're definitely gonna win, and I had to yell at him not the jink sitting stuff. And then yep, I'm like, I walk away and I come back. He's like, do you know what happened? No, He's like, you won, and I'm like, oh my, it was ten thousand dollars. Emma, I want ten thousand dollars on a nine dollars bet one ten thousand dollars the hour it became my birthday, the hour it became my birthday. Yeah, it was kind of the craziest thing that's ever happened to me. It was nuts. Oh my god, what are you going to do with you have credit card debt? Yeah, let's go. That's being an adult. No. My favorite thing though about that that Mike Tyson Jake Paul fight is that I saw this really funny meme where someone basically they took a screen cap of Mike Tyson versus Glass Joe in punch Out and said, and Teddo has been warning us about this for years. Yeah, I hope. So, I hope that's exactly how it goes. That would be fantastic. Yeah, people are like, oh the taxes they actually we were. The reason Backler didn't come to tell me right away is because he was waiting to see the money go into the account. And I'm like I'm like, it takes sometimes, it takes a little bit of time, but I'm like, you know, I go to bed, get in bed like a couple hours later, and it still had it still wasn't in there. And then I woke up the next day and I got an email from them being like, we reviewed your big win and I'm a human being and I'm looking at this and he's like, it looks all cool, so I'm gonna put it in your account. And then I looked and it was there, but they withheld the taxes for me, so that that's like really nice. I'll get it. I'm gonna get a ten ninety nine from god damn DraftKings at the end of the year, I guess, but whatever, I'll take it. No complaints over here. But hey, the adult thing, Yeah, I'm paying off the credit cards, but then I'll probably just go right back in the debt when we go to disney Land that we are planning to try to do that this year Disney World, So yeah, yeah, whatever, it's worth it. That's cool. I spend your money Disie Parks. That's the They deserve it, right, They've earned it, haven't they All right, we should stop wasting texts. We really do have so much news to get into. First, let's explain ourselves. Most weekdays, I Jeff gravelhel piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome, you can always listen to the show later on podcast feeds by searching for Game Mess Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with GTA six. Production is reportedly falling behind, Rockstar urges staff to return to office to avoid delay. This is from Zach Swizen at Kotaku. Grand Theft Auto six is likely one of the most anticipated games in history, with millions of players around the world waiting for any crap of info or screenshot of the upcoming open world crime simulator. However, as remote workers struggle with an unwanted return to office mandate from Rockstar Games, Kataku has learned from sources with knowledge of the game's development process that GTA six could miss its twenty twenty five release window and slip into twenty twenty six. Officially unveiled in December twenty twenty three after a massive twenty twenty two league, GTA six is the hotly anticipated fall up to twenty thirteen's GTA five. Over a decade after that game's release and its massive, still growing sales numbers, Rockstar Games is hard at work on the sequel, which is set in Vice City, a fictional take on Miami, Florida. The game is set to come to PS five and Xbox series sometimes sometime in twenty twenty five, and internally that's still the plan. Kataku was told by sources with knowledge of the situation that early twenty twenty five is the current goal or is currently the goal. However, Kotaku has also learned that it's becoming more and more likely that the sequel might not land until late five. It's also possible that it could even slip into twenty twenty six as production reportedly falls behind. We'll get more into the remote work versus in office work here in a second, but just like starting there, it's GTA. These games are massive. They are also in a world where these games are are so much bigger than they ever were, and they have this changed dichotomy of we have gt online, GTA online, which we need to continue supporting. We don't want to mess anything up there that continues to print money. GTA five continues to sell because of that, So we don't want to mess anything up there. And I think that gives them a little bit more hesitation when it comes to GTA six, and I think that's leading into this as well. But if GTA six doesn't come out to twenty twenty six, that is not surprising to me. I don't know about UMO. What do you think It's not surprising to me at all. I mean, here's the thing is that they're so much expectation attached to these games now that once you find yourself in a situation wherein you are a gigantic franchise like a GTA, you are basically in an impossible situation at all times. And a lot of that is again because there is this expectation and this anticipation. So you have people who are so excited to play this new game, but and they're going to be frustrated by taking a long long time. However, if you deliver something that is not up to expectations, and in some ways it's impossible to meet expectations because the expectations are so astronomical at this point that I mean, do yourself a favor and take the time. That's I mean, that's the way that I feel about it. The other aspect of this, the return to work mandate notwithstanding, right, and you know, I think this is I'm sure that rockstar slash To would love this to be. Hey, you will be more productive if you come back to work, and that's why it's getting delayed. I think what the story gets at is is that there might be even some delays because of the disagreement because some people don't want to come back in the office. They are they have already made peace with being remote, and now a rockstar wants them return the office for whatever reason. Maybe they do believe it'll make them more productive. But actually what's going to happen here is some people are going to be like, well, no, I'm not going to come back in the office, so I'm going to leave, and that itself could cause delays. Whatever I mean, at this point, it's not like these games haven't been delayed when everyone was forced to come in the office and forced in so many ways to come in the office for sixty to ninety to one hundred and twenty hours per week. You know that these are the kinds of games where we know that people were sleeping out of the office previously, and they were trying to get away from that. And you know, it's not like people aren't going to crunch because they're working from home. That's still going to happen. This just seems to be the kind of thing where it's like another wrench in the works or a production that was already going to be massively complicated and really just challenging in a variety of ways to get a GTA six made. It's already taken ten years, yeah, ten years, like more than ten years at this point, and so the idea that it's going to take another yeah, a couple more years, Yeah, I'm just not surprised by that. It comes back to though, that, hey, they do have to follow up GTA GTA five, They do have to make something that is a successor to Grand Theft Auto Online, And if GTA six comes out and is in any way a spoiler to that or gets people more angry than excited. They have a chance of having a game that's a dud and something that kind of pulls people away from GTA online only to disappoint them, and then maybe those people don't come back into GTA online. So like they're right now, they're playing with house money and they're afraid that maybe things could go wrong. So I think that's where that hesitation comes in, where how do you make something that makes sense after Grand Theft Auto Online? Absolutely, and that is such a good point as well, the GTA Online of it all. You don't want to be in a situation wherein you launch something that is a disappointment and then draws away long term from your thing that you know you've been supporting for a number of years and has been doing relatively well. Again, it's an impossible situation to be in. So I think they just take the time that they need and keep supporting online in the meantime and it'll happen. It'll it's being worked on. Yep. And maybe not confusing thing. Maybe the slightly surprising thing to me is that Take two was so cavalier with promising big, big numbers for a game coming out in that next fiscal year, which would have been the fiscal year that we're going to be entering here in April for them, and they're like, it's going to be our biggest year ever buy a like a margin of several billion dollars. And that was always going to be yeah, because because Grand Theft Auto five is going to come out by the end of March twenty twenty five, and so they can rely on that and then probably like Civilization seven could drop and those the combination of those two would help them like reach new heights. Now we know internally that they're already or non they've pretty much said it's not going to come till the earliest of spring twenty twenty five, and I know they're still saying that, but just to be like telling investors that this could be happening and then having Tod already toe investors, well, no, we are lowering our expectations because Grand Theft Auto five actually not going to come out in this fiscal year. I I if I were them, I would just set expectations so much lower because it does feel like that game could slip into late twenty twenty six, like it that's possible. Right, Yeah, I completely agree with that. And it's it's again that that sort of delicate balance between investors and also fans. And I want to say that the vast majority of the consumers the fans are because again, at this point, it's been over ten years since GTA five, So who cares if it's another two years, Because once you get into this long of a time frame, years become a smaller percentage. Yeah, But there is also the aspect of again we were talking about fiscal years earlier or fiscal quarters whatever, and the fiscal we're here, everybody, we did it. Yeah, So you also have those people to answer to. And that's again where you get into the complicated thing of courcing people to return to work and the crunch that happens around these games, and how crunch is going to happen around this irrespective of whether or not they are in the office. So you might as well let people work in an environment where they feel focused and most capable. Yeah, yep, it's just and I mean I think we've seen several games now ship with either mostly remote teams or entirely remote teams. If people want to continue telling other people how they need to work because they want a video game real bad. I would suggest not doing that's that's unnecessary. Like you're actually, you're almost certainly wrong. You almost certainly don't understand what's actually going into getting these games made. If you want to imagine a world in which, oh, this game will come out faster if these people go into the office, I can't stop your imagination, but keep in mind it's your own imagination, and you almost have there's almost certainly no evidence that you have that proves that so. And the games that are in front of us that you know, Respawn Ships, Star Wars, Jedi Survivor entire almost entirely remotely, and the optimation optimizations aside, that game was really well put together. All right. Moving on here, Larian says it's moving on from Baldersgate to make a new thing. This is from Tom Ivan at VGC. This is a two part headline here. Larry and studio CEO Spinn Vinke has said the company he's moving on from boulders Gate and the Dungeons and Dragons universe. Speaking at GDC via PC Gamer, the boulders Gate three directors said the company has no plans for no plans to make DLC expansions or a sequel to one of last year's best selling and most critically acclaimed games. Instead, the Belgium indie developer and publisher, also known for its Divinity RPG series, wants to work on something new. We are a company of big ideas. We are not a company that's made to create DLCs or expansions. He tried that. We tried that, actually a few times. It failed every single time. It's not our thing. Life is too short. Our ambitions are very large. And I think like two things here. One, I think that's perfectly fine. I don't. I'm not someone whoever feels like a game is not a real, like not complete until we get an expansion, or that any great game would only be better if it did have an expansion. Nintdo said they're not gonna do expansion for Tiers of the Kingdom. That's completely fine with me. And the other thing, I'm glad a studio is not forcing them and tying themselves into a pretzel to make something like that if it's not coming out of them sort of naturally. Now, yeah, that's like a privilege. A lot of studios got to do what they have to do to make the money that they need to keep running. Larryan is maybe in a very unique position where they clearly have made enough on this and are in a position of strength, and they're acting on that position of strength, and they should they should have every right to do that. If you make a game that good, you should be able to do that right, exactly right. Again, Larian is in an unusual and extremely advantageous position wherein they made balders Gate. So with Balder's Gate, it's it's twofold, it's you have the Balder's Gate of it all, which, again, these games have been going on for a very long time. I remember playing like the og Baldersgate on PC back when I was first getting into Dungeons and Dragons, And I know plenty of people that were into the balders Gate games who weren't necessarily like tabletop Dungeons and Dragons people, but they enjoyed that world, they enjoyed those mechanics, they liked those games. And you also have the Dungeons and Dragons of it all, So you have a bunch of people who are D and D players that are going to naturally be attracted to this. So you have this gigantic license and a legacy gaming title, and it was incredibly successful. So Larryan has proved that they can make a really damn good game. In some ways, it's not dissimilar from like a CD project read that did the Witcher games. And then you know, obviously like Cyberpunk again, you're dealing with something that was a pre existing IP. There's the cyberpunk, you know, tabletop role playing games, but they're also in a position where and it's like, cool, you made this game that people love, that is a Game of the Year winning game, So you don't have to rely on IP anymore. Like you're in a great position now to take your sort of skeleton for these types of games and develop an IP that is completely original to you. With having Baldersgate under your belt and having a whole new audience of people who didn't play the Divinity games coming in and saying, Wow, I really love what Larryan did with Baldersgate three. I want to see what else they do, what they do next, Like it's Larry and I'm automatically going to play it, yes, And I think that's where they are. Larryan is DP. Larryan is the star and they should take advantage of that. And I mean there's part of me that's like, even as someone that didn't play a ton of Balderskate three, I played some of it and enjoyed it. I played some of the Divinity Original Sin too and really enjoyed that. And it's like part of me is like, I like when they have to like work within this the confines of D and D something that I've also barely have experience with. But just part of me is like, I like things that have this long history, and I look around and there's all these people that have strong feelings about it, and then that makes me want to look into it more and experience experience it myself. All those things aside. If they put out a new game, it's the new game completely from the ground up, original from the developers of Divinity Original Sin to and Balderskate three. People are gonna show up. And it's at this point it feels like the right move to get away from having to work with these other companies. In fact, let's let's get to the other headline here. Larryan CEO denies that moving on from Baldersgate was due to Wizards of the Coast conflict. This is from Chris Scullion at FGC Larryan Studio CEO. Sinn Vink says the decision to move on from the Bolder Skates series had nothing to do with Wizards of the Coast. Wizards of the Coast is the owner of the Dungeons and Dragons ip which bald which the Baldersgates series is based on. However, despite the enormous critical and commercial success of the latest entry, Balderskate three, vin k has said last week that Larryan was moving on from the Dungeons and Dragons universe to try its hand at something else. Vink's comment led to speculation online, particularly on Reddit, where it was claimed that the decision was down to a falling out between larry and Wizards of the Coast. To address this, Vinque, who also directed Balderskate three, has now taken to Twitter to dismiss those theories, saying there are no hard feelings and that Larian just wants to do something new. Basically, this is the quote reading the reddit threads. I would like to clear up some things. Wizards of the Coast is not to blame for us taking a different direction. On the contrary, they really did their best and have been a great licenser for us, letting us do our thing. This is because it's what's best for Larryan, and I believe that. And also they don't want to work with Wizards of the Coast. It's I mean, come on, but yeah, we don't have to pretend like we don't know what's going on here. Wizards of the Coast is laying people off at probably people that Larryan worked with closely, and now those people are gone, and now you got to deal with some schmuck that shows up to cash the checks of all the hard work that you did with those people. Come on, we know what's really happening here. And at the same time, even if all that stuff did work out great, I bet Larry would be like, oh my god, look at where we're at. We should be betting on ourselves. And I bet that's number one on the bullet point. But come on, no one wants to work with Wizards of the Coast the way they are right now. Absolutely not. And again it's not necessarily that there was any particular disagreement with their licenser, you know. I but I look, did they directly influence this happening, not exactly, but just by existing as they do now. Of course they don't want to work with Wizards of the Coast yep. You know. And again they're in a good position wherein they don't have to like they don't have to license anything to make a new video game, focus on an original ip. Like we've had this conversation before. We were talking about it last week of like every game six million dollar budget or whatever. I mean, I was talking about film specifically, but I think you could do something very similar with games. But you know where they are in that ideal position of they had an extremely successful game and now instead of continuing to capitalize on the success of that game by directly making sequels to that game, they're doing something totally different. And that is what you want to see, right, yes, you want Very few developers are in this position right now. Everyone else is kind of scrambling. So when someone was able to time it perfectly, which is you can't time the market, so you just luck out Larry and release their game right as like funding is going out the window, and it's like, well, if anyone's gonna be able to fund their game through through you know, their own making of money, or by partnering with people who will be like, well, we trust Larry and they are in a position to actually make that happen. So again, why wouldn't they They should, and and that that's going to set them up for long term success when they do make something new and now this is their ip that they can continue to build out going forward, and then then they will be the Licenser. They will be the one making tabletop games based on the thing that they create, and they will be making you know, movies and TV shows and licensing stuff to Amazon and Netflix, and that's where they are going to want to be in ten years, So why not start now? And on the core of that will be an amazing new game that builds on what they've done with Divinity and Balderskate three. Yeah, and in a way that again is investing in their own future as a studio and not in their Licenser. Yeah, and you know we'd be like, well, is this going to be Divinity Original Sin three? Basically there's a quote from Sin where he says, we're going to move on, We're going to move away from D and D and we're going to start making a new thing it does sound like it probably won't be Divinity, which makes sense, right, Like why not give people like you? I think you mentioned this too. You're like a fresh entry point for people who didn't spend a lot of time with Divinity but did play Balderskate three and now they're looking to spend more time with Larian. But maybe they don't have time to go back and invest in Divinity, And even if they do, the new thing will be even that more important to them, but it will still be this entry way for a ton of new people. I think. So. Yeah, it's exciting. I'm looking forward to it. Larian's kind of got right now. It feels like they have it all figured out, and I'm glad that they are making business decisions with confidence because I think that gives the people that are working there a lot of reasons to stick around. It's like, why would you want to go somewhere else where? It's like they're governed by fear. This won't last forever, But if Larryan is operating with confidence right now, that can filter down and create a much better working environment for everybody. And I hope that's the case. Yep. All right, moving on Capcom has responded to criticism of Dragons Dogma to Dogma two's pay I hate the possessive in the middle of the name. Dragons Dogma two is paid DLC and performance issues from Tom Ivan at VGC. Capcom has responded to drag Dragon Dogma two oh my God once again players who have criticized the game's use of micro transactions as well as performance issues on PC. While the game received glowing pre release reviews, following today's launch, it has been a mixed reception on Steam, where just forty of over nine three hundred user reviews are positive. Players discovered on Friday that there are twenty one separate DLC purchases available on day one. Disappointment appears to stem from the fact that some of them are for things that players feel should be easier to obtain in game for free. Players have also complained about performance issues and the inability to start a new game, and a message published on Steam, Capcom said it has received numerous comments from the community on these subjects. To all those looking forward to this game, we sincerely apologize for any inconvenience. They also went on to talk about the performance issues, where they said a large a large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations settings that reduce GPU load may currently have a limited effect. However, we are looking in two ways to perform or to improve performance. In the future, that's going to be challenging the CPU limiting what they can do with the simulation of each character. In terms of physics, it's just going to be They're only gonna be able to do so much, and I don't want them to lose the magic of kind of the anything can happen nature of Dragon's dogma, because everything is being accounted for by the physics system. As for the micro transactions, this is it's a weird one, emma. I want to start by saying people should be able to complain and criticize this stuff whenever they want. Some people are pointing out that Capcom has done this with a lot of their games. Resident Evil, The Devil May Fry. There's several games I think Monster Hunter had very similar things all from launch or maybe after launch even and people were mostly quiet about those. There was some complaining, but not like it is here. And to them, I'm like, you know what, you're allowed to criticize whenever you notice something. If you didn't notice it with Resident Evil and you notice it here and it bothers you, Now people should be able to criticize, because what companies are actually afraid of. They're not afraid of us coming on this show and talking about this stuff. They are afraid of keep on social media getting a brew haha going and everyone starting to complain, because that's what really moves the needle. And it moved the needle for this game where it got negative reception for the most part on Steam. So complain, criticize, But they have done this before. And while I appreciate the idea of when you start a game and you see these micro transactions, it is a poisoning of the well. It is something where it's like you imagine in your head, like did they craft this game in such a way to encourage me to use these things? By most accounts, it doesn't feel that way. But you don't know, No, you just don't know. And when you go to start a game. If that is a something that a thought that occurs to you, that is still a negative experience that you're having where you're like, am I being manipulated to spend money? And even if you don't, even if you aren't, just thinking that and ruin some of the experience. So again, I think people should be able to criticize. And at the same time, Emma doesn't feel like that big of a deal to me. I don't know, no, I well, I mean, I think you bring up a good point too, about the social media frenzy around these things and the way that it can negatively impact people's experiences, or at least negatively impact the way that the game is being received by the general public. And I think that some of it comes from just this kind of groupthink, and people are not going into it and making their own decision as far as how they personally feel about the micro transactions. They go with the court of public opinion, which is micro transaction's bad, ruining experience of game. Now, there are plenty of games out there, and certainly Capcom you know, falls under this kind of umbrella wherein yes, there are these microtransactions that are highly optional and in a lot of cases, and you know they're saying this with Dragon's Dogma two as well, that these things that can be obtained through micro transactions can also be obtained naturally through progression within the game or yeah, or is paid DLC, which again I haven't played Dragons Song About You, but I assume that they're you know, there's a lot of the times, you know, when these games released, they come with these kind of like DLC packages that you basically can buy, like I remember buying like the DLC pack for a Firearm Home Game or something like that, where it's like you just automatically get all of the DLC as it comes out. So yeah, but again it's like I as soon as you put the possibility of a micro transaction in your game, you are playing with fire right. Yeah, you know, the the you know, the presumption of guilt, like people like or people like look at something and if it feels like it's a possibility, you don't even want to suggest it as a possibility. But you know, these companies are willing to do that because I think they probably do make some money from this. But by all accounts, and anyone who reviewed this game didn't use these things because there was no micro transaction store up on Steam at the time that they were playing that, and there is no store inside the game to purchase these things. And now that sense you're like, Okay, then there's some criticism of well, then the reviewers didn't know about these things, and then that we went live after all the reviews, isn't that a problem? I am very sensitive to that sort of thing. I am very I'm at my WIT's end with that sort of thing when it comes to games that add that stuff weeks after their launch in the review period. But once again, in Capcom's defense, this stuff was mentioned in the reviewer's guide. Now I've never read a reviewer's guide in my life, Emma, I don't like doing that. I'm like, I would have tried to have the experience that most people are going to have, and most people are not going to have a curated curated and the guide is not like, here's how to beat a boss. Usually the guy meet is like, here are all the features, here's what's in the game, here's what you need to know. It's pr trying to get you off on the right foot. But I usually don't read that. But that is them doing their due diligence, and that is so the company did their part of it. Me not reading it or whoever not reading the reviewers guide at that point that you know they did their side. That's on the reviewer, I suppose. So, yeah, Mike, the micro transactions are not bothering me so much. The performance is pretty nuts, how well, the PS three of it all. Yeah, so it's like okay on console my understanding. I haven't played on console, but the frame rates uncapped and it just barely sometime gets over thirty frames per second. So you're getting like thirty into forty and then it's jumping back down to twenty. It's going all over the place. Again. I haven't paid too much attention to the console version. On PC, I have a forty ninety and I have an I nine I think thirteenth gen or fourteenth gen CPU in here, and and I do I do think my system is CPU bound when playing the game, and it's like it will go between forty to sixty frames per second in a way that I think is kind of insane. Especially when I'm playing. I think I'm trying to get it like the ten ADP maybe fourteen forty P it is very unoptimized, so CPU bound, I get that they're trying to simulate a lot, and I think that's important. I think that the game camean hot, is undercooked, isn't finished, and that's what we're seeing, That's what it feels like. And if people should be criticizing that because most people are not gonna be able actually to enjoy this game on PC, it seems like no. And what a bummer too, because that character creator is right robust. So you want to do a thing like I do want to have like three pawns with me at all times, but it's like that's going to make every situation just that much more difficult. Now, things don't really get out of hand until there are then enemy characters and in NPCs on the screen, the all at the same time for me usually, but that is maybe happening more frequently that I would expect, even for a game that is unoptimized like this. It's like, Okay, I have my crew of four and now we have one n PC and like five birds and it's chugging. Sometimes it's like that that feels bad for someone who got who had in ZXT send them like a top of the line system, and now I'm like struggling. It's like, what the hell are we doing here? But you know it is the Ari engine Reach for the Moon Engine. They they've not done open the world before, and I think they are having some learning curves, which I think happens with most of these engines. So I'm willing to give this team that's been very good tech wise a little bit of time to figure it out. Not much time, though, get it fixed, please? Yeah? All right? Up next time for the Sonic news. Sonic Toys Party leaked basically Sonic Fall Guys. This is from Ryan and Bevin at the Gamer. Gameplay from a new Sonic game has seemingly leaked online alongside its apparent title, Sonic Toys Party, which sounds kind of naughty. If the gameplay is real, then it confirms that previous rumors were right and the upcoming the Sonic game will play an awful lot like Fall Guys. This comes from a leaked Japanese trailer for Sonic Toys Party, which also confirms that it will be a mobile release. In brief gameplay sequences, we see players racing across Sonic themed obstacle courses, all based on levels from the mainline games. However, unlike Fall Guys, Sonic Toys Party also features enemies from the Sonic seri with combat straight out of the three D platformers. Oh good, something like this does sound kind of promising to me. I like the idea of Sonic being like, listen, we tried to put out a two D Sonic game the same time as Mario, didn't go great, didn't go What should we be doing with Sonic? Well, keep doing those games, try to make them better. Yeah, I thought Sonic Frontiers is fine. Do more of that. I bet the next one will be better. Yes, keep making those, but then just look around, see what works, and make Sonic versions of those and just put actual effort into it. And I think that goes a long way because the Sonic characters are very appealing. Even I can admit that. So if you want to give me some like ways to expe like to go play a game with my kids where we all get to play a Sonic characters, I will probably show up for that. I think this is just a fine idea. Well, I don't know, what do you think? Yeah, I mean it's like embrace the goofy and that's like what worked so well about Fall Guys when it launched, is there was so much chaos, Like I remember when it first came out, and I play a fair amount and I would just get together with some friends. It was twenty twenty and we would play Fall Guys and I would just laugh and like, and there is this I don't know, there's this level of as you say, like, I think casualness is not the right word for it, but is. But it is that ability to pick up and play with friends, with your kids and find yourself in a situation wherein you're just like having a nice time, which is how I felt about the entirety of Super Mario Brothers Wonder. I was like, I'm just having a nice time, and I'd love to see that from Sonic, and I think that this is a good fit for that, and that you know, Sonic hasn't quite locked into the we also make Sonic in these kind of games in the way that say Mario has obviously, you know, you have things like Mario Kart and Mario Party which have been tremendously successful, and I think that you know, Sonic needs that and this is a this is a good formula to play with the Sonic characters within Yeah, I mean, I think it's a good way to use the Sonic aesthetic of not just the characters, but like we're looking at the trailer trailer now and the classic look of Genesis Sonic Games, where you know, it's it looks like green hill Zone, and it's like, oh, yeah, that's a really good fit for this kind of game. It's simple, it's very easy to parse visually, and it's very nostalgic, and I think you hit those things and you're halfway towards having something that people are gonna have a good time with. Yeah, then the what they're actually doing needs to be fun. We'll see. But as it stands, it's like, I like the way this looks. It's maybe not popping off the screen as much as I could even imagine it could, but you know, they're probably trying to keep it simple visually for mobile devices. Now that said, hopefully this is not just mobile devices. I think this would be great if it switched as well. Yeah, right, not on console especially, it's free to play, just throw it up on the store. I'm probably not gonna spend a lot of time with this if it's just on mobile. I don't know what, how about you. Yeah, when it comes to mobile game, I'll love I do. I'm pretty strictly a single player experience mobile games kind of gal. I know that children enjoy multiplayer mobile games. I don't think I have the thumb dexterity for it anymore as an elder millennial. And also the screen's really small, so yeah, I mean to me, I'm like, I'm especially if there's going to be any platforming involved whatsoever, Like I need a controller in my hand, Like that's that's how you platform. That would be ideal. I hope this comes to like Switch at the very least PC. That would be great. All the other consoles, let's make it happen. We'll see. But a sonic Fall Guys game, like Nintendo did this with like a new Mario Party that was basically Fall Guys. I think that would be a great idea as well. It's a really good new concept, and I think like Fall Guys occupies this kind of a certain space. You could do a lot of twists on the formula to make it even more kid friendly or whatever, and I think that'd be ideal. All right, We're gonna take a quick break and then We got a lot more headlines to get back to right after this, including what's going on with Ben Studios, the Zelda movie, and more. Alright, moving on here to the next headline. Day's Gone. Studios New IP is a live service game. Ben Studios New IP is a live service game. According to some newly emerged evidence, the Sony subsidiary hints appears employees to join its parents ongoing live service FORAY, which is bound to put Ben's Studio well outside its comfort zone. The Oregon based company with the Bend Oregon Actually that's what it's named after. Latest game was Da Day's Gone, which reached the PS four in April twenty nineteen before making its way to PC two years later. Ben's Studio subsequently confirmed it's working on a new IP, but the group has yet to share any concrete information about that project. Even so, the company has now offered some indirect hints about the nature its upcoming title. According to a recently serviced surfaced Bend Studio job ad reviewed by game Rant, the developer's New IP is a live service game. Lilisting, which advertises an ongoing or opening for a lead project manager explicitly mentions live service games thrice, both in the context of the eventual hires, everyday responsibilities, and the ideal candidates required and preferable experience. We do know Sony was moving in this direction. I think there was some questions about how hard are they going to continue moving in this direction? But I would imagine that when Ben's studio was pitching games to get funding within Sony for their next project after days gone, and we know that they pitched a couple of things that they did like have like two other ideas that were maybe going to get green lighted, they did not. The time that they were pitching was right in that meaty part of the curve where the thing that was most likely to get green lighted was a live service game. And now here we are, uh, you know, all these studios are having to figure out how to do how to do live service games was always going to be a challenge. I don't think it's going to be an especially like a specific challenge just for Ben's studio, Like, Oh, they're gonna have such a hard time with this. I like everybody has a hard time with this transition. And yet I don't I do not envy them having to figure it out. This is going to be kind of probably a rough transition for anybody, Like we said, but I kind of hard have a hard time imagining what this looks like. I don't think that they would go with like a gritty, realistic game, and yet they said triple A. So what does that look like to you? Yeah, I just I don't know, is it. Look, we've got GTA online if you want anarchy on on the internet in a in a triple A kind of setting. So I just yeah, Again, it's complicated because everybody when they make that transition to live service game, there is a big learning curve involved, and a lot of the time the games that are really successful as live service games started off being not successful at all. You look at an example like a, you know, a Final Fantasy fourteen, which they completely re overhauled the entire game, and it just feels like, no matter what they do, they'll likely find themselves in a situation like that. Yeah, it's just I don't know. Good luck Bench Studio. Yeah, I feel for that, you know. It's yeah, I mean I think you nailed it where it's uh, you know, you talk about some of the most experienced developers in the world trying to make a live service game, even the ones that have made live service games before, like Bungie. They made Destiny, and they went through all of those growing pains with Destiny, and it's like, you know, Dessie, a great game that a lot of people found very fun out of the jump, but then they're like they get they get to the ongoing live service game part and people might not remember. I think a lot of people will, But at that time, it was a lot of like, this is unsubstantial, and where's the new stuff? Because if they want to keep me around, there better be new stuff. And it's taking a long time. And even when the new stuff gets here, it's kind of who it's not really what I was expecting or wanted. It took a bunch of a long time to figure it out with Destiny one, and they learned all those lessons, and then they go to Destiny two and there's either a whole new crop of problems or they have very similar problems. Once again, it's just hard to make a live service game. And then we saw everyone like look at Destiny and be like, well, we're gonna do one of those, and everyone else made the same exact mistakes because you kind of can't learn by watching. You can only learn how to do a live service game by doing, At least from where I'm sitting, That's what it seems like, and so the expectation would be Ben Studio is gonna have to learn those lessons the hard way as well, despite the fact that Sony now owns Bunchie and can bring them in to consult. I think I think it's very easy to point out something isn't working and why it's not working. Implementing the soul or the answer is the art of it all, and it's very challenging to actually do that ahead of time. It kind of takes some several iterations. So you know, all these are not reasons to pursue live service games in these companies' opinion, and that's fine, they're going to keep making these. But when it comes to Bend, I don't necessarily know that they're like, hey, we would like you to make Days Gone two, so it's just a better use of your time. I guess. I don't know. We're going to see. I do wonder if we get on the other side of this, though, and if they were to just make a Days Gone too instead, everyone be like, actually, this is way better. They're gonna they do have experience making that they can apply that experience directly to make a better game. Maybe that would be a better use of their time, especially since it feels like live service games are increasingly a risk your bet, and more so than they were even just a couple of years ago. Yeah. I mean, especially when you do have the pressure of it being like a Triple A level live service game. You know, there's enough pressure on Triple A titles as it is, and then you want to also add the layer that is live service. Yep, exactly, all right, we gotta go move. I'm a good at the time, so much left. Legend of Zelda movie director teases awesome idea and says he wants to create something serious and cool but fun, fun and whimsical. This is from Bradley Russell and Kim Taylor Foster at games Radar Plus. A live action Legend of Zelda movie is on the way from Westball and Now The Maze Runner director has outlined his exciting vision for the upcoming Nintendo project. I have this awesome idea, Ball tells Total Film in our new issue out on Thursday, March twenty eighth, which features the fall Guy on the cover. I've been thinking about it for a long freaking time of how cool Zelda movie would be. I want to fulfill people's greatest desires. I know it's important this Zelda franchise to people, and I want to make I want it to be a serious movie, a real movie that can give people an escape. Paul even points to that escapism. I want to live in that world, he says, as the driving force behind this the legend of Zelda movie. That's the thing I want to try to create. It's got to feel like something real, something serious and cool, but also fun and whimsical. I think that is the right goal. I do. Yes, I think it's going to be an order of magnitude more difficult to achieve that with a live action movie as opposed to something that is animated. Yeah. OK. I also would just like to point out that literally all this man said is I want to make a good Zelda movie. Yes, exactly, yes, right, everybody wants a good Zelda movie. Okay, Like you have said nothing about what your actual vision for this film is. You basically are saying, Zelda cool. I make cool Zelda movie. Of course, Yes, okay, and right, it's yeah, so you're encompassing all the things that Zelda could potentially be. Uh, you're right, And I think that lies the challenge here, where where you're gonna have to kind of pick a tone and yeah, you could deviate from that tone every once in a while, But here it just feels like, I, yeah, I like it when Link fights Gannon and Gannon is big and scary, and that's pretty serious and cool. And I like it when Tingle shows up and dances in his underwear. That's whimsical and fun and it's like, yeah, homie, we all like all those things. Are you going to be able to make that all work? There is no indication here that that's the case. Uh. And again, I think people are much more skeptical of this because it's live action. I think if you were saying all this and then promising and we're going to animate it, I think that gives you so much more leeway to have fun with it, uh than having Timothy shallomeg dress up as Zelda or Link and then and then uh, and then trying to talk to Shalamada plays Zelda. Yeah, Timothy Challame is Zelda. Hell yeah, that would rule it's like Zandeya is BEECHI Zelda no. I Yeah, Look, there's a lot of really great Zelda ip to work with. Part of me feels like just, I don't know, make majoras ask, makes something super freaking weird and just lean into that rather than trying to be like, here are all the things I think are cool about Zelda, and we're going to put them in one movie. That is not going to work. I'm just telling you that's not going to work. And the thing, the thing I would really want is like a ten part animated series based on Links Awakening, because there's so many like little stories you could tell in each episode that lead into the next. I mean, that's what the whole game is. It's just these little quests that lead into a bigger quest, and then that the meta story there of overall of what's happening, what's really happening to link what's really happening in this world would be a nice, fun, litteral deal for people who aren't familiar with the story. That could work, but that's something they maybe do later. I get why that's not going to be the first thing that they're going to try here. They're probably just gonna make Aquarey enough time, and that's fine. We'll see uh, director says Final Fantasy nine references in Final Fantasy fourteen again another story that could be like the top story. The Final Fantasy nine references in Final Fantasy fourteen Dawntrail are there as a secret amid remake reports. This is from Jordan Mide at VGC. Final Fantasy fourteen director Naoki Yoshita has said that the reason for many references to Final Fantasy nine and the upcoming expansion is a secret. You may have noticed a lot of Final Fantasy nine references here. The reason is a secret, Yoshida said at Packs East while announce in several pre order and digital bonuses for Final Fantasy fourteen Dodge Trailfence that referenced the game. I was in that room for the panel because my panel was next. That was kind off to the side, and when he was saying that, I'm like, Mike, call me. I read the Nvidia leak. We know what's going on here. Yeah. In twenty twenty one, a Final Fantasy nine remake was one of the many unannounced titles listed in a g Force Now database league. These included several Square innex games that would later be officially confirmed, such as the PC version of Final Fantasy seven remake, a Crono Cross remaster, and Kingdom Hearts four. Well, a Final Fantasy nine remake has yet to be announced. Giant Bomb reporter Jeff Grubb claim last year, I will say I heard very recently once again, Final Fantasy nine remake is real. That is real and happening. I forget say these things. So I'm glad that Jordan's got my back here. That's why I remember that now. I remember that. Yes, I mean yeah, again, let's say we know it's real because the Nvidia League. But it's just nice like at that time to like, oh, yes, someone called me separately. That is happening. It's happening everybody. And guess why we know for sure? Now all these references have to do with them making a big deal out of Final Fantasy nine. So yeah, I mean not surprising, but only because the league has been so confirmed so many times at this point that we know we could trust that in video database, and I think this is a cool way of doing it. People love Final Fantasy nine, so I hope that this is everything that they want big time. Yeah, I mean, look, I'm all for a Final Fantasy nine remake, and especially with Yoshp's team working on it. Look, there were things about Final Fantasy sixteen that I didn't necessarily love, mostly that it was you know, I really enjoyed Clive as a main character, but I did miss having the kind of emotional connection that you get to the other characters who are in your party because they weren't in your party. And also I think there was some feedback around Final Fantasy seven remake where they're like, everybody talks to each other too much in battle, and so they basically have them not talk to each other at all in battle in Final Fantasy sixteen, where you really really needed it because you just don't get those kind of incidental interactions with the characters, so I just don't care about them as much. But that being said, I do think that this team does a really nice job with your more like Classic Fantasy Final Fantasy, and I think it'll be really nice for them to take on something like a Final Fantasy nine, which lives very firmly in that Final Fantasy sort of traditionally what we would think of with the word fantasy, but still has the fun that the Final Fantasy sixteen is intentionally missing, because again, it's like they made the choice to make it a very serious story and not to say that Final Fantasy nine is not, but I just think it would be. I think that the they would do a great job, and I'm excited to play this. Yeah, people are in chatter wondering, hey, why are they skipping eight for the remake? And I guess that My real question to you, Emma here is what is your expectation for the scope of a Final Fantasy nine remake, because we're not this is not going to be any close, anywhere close to what Final Fantasy seven remake is, right, Oh no, no, not at all. I mean, that's the thing is that I think Final Fantasy nine is like pretty nice the way that it is. It's still relatively playable. You know. Obviously we're going to get graphics that are more on par with what we would expect today, and I assume that, you know, there'll be certain expansions to it, But this is not This is not going to be a Final Fantasy seven like fully re I mean, yes, fully rebuilt from the ground up, but story probably not fully rebuilt from the time up. I don't from the ground up. I don't see multiple universes and converging timelines and is this character debt or not happening in Final Fantasy nine. It's just not that game. No, And for me, you know, these games are mostly one big GRPG mush in my brain, and so I'm trying to I know that Square did that. Was it Children of Mona or the Mono remakes where there's a lot of there's a lot of manner remakes, and they like did a pretty big overhaul to the visuals and made them look like modern games. But that was kind of the big change, or I suppose the one I didn't mess around with a little bit was what is the PSP game, the Final Fantasy one Crisis Core? Oh yeah, yea Chris score that did get a remaster. That's, you know, particularly a remake because they swapped out every piece of assets for modern assets, but then underneath very similar games except for the cut scenes, which they kept the cut scenes from the ps P version of the game, And now the cut scenes look worse than the in game engine, mostly because the character's skin doesn't have any texture and it's creepy. So I'm expecting something along those lines, maybe maybe Final Fantasy nine gets the benefit of actually new cut scenes, but we'll see in honestly, they maybe makes two in game cut scenes at that point. That would make sense, all right. Residentvial nine will be open world. Leaker suggests This is from Vicky Blake at Eurogamer. Resident Evil nine is reportedly being developed as an open world game. That's according to noted leaker Dusk Gullum, who said that following Capcom's improvements to the ARI engine when developing open world experiences like Dragons Dogma two, Capcom is eager to capitalize on the expanded tech when making Monster Hunter Wild and Resident Evil nine. So here's a little tidbit I'll share, dusk Gullum said on Twitter. Capcom often will green light new initiatives in threes closer together. Decent examples are Resident Evil seven, Residuable two, and Devil May Cry five. We're all green lighted fairly close together to take advantage of their new ARI engine, and the idea to remake RI two inspired them to also take on RI three and RI four for a remake initiative. Dragon's Dogma two expanded RI engine functional for open world games. The two other games building on this tech is Monster Hunter, Wild and Resident Evil nine. All three project goals have been to retain the series DNA. Dragon's Dogma two is still clearly Dragon's Dogma Wild is still clearly Monster Hunter. Same will be true for Resident Evil nine. With Resident Evil Uh yeah, so, I mean I think that obviously Monster Hunter going open world is kind of something where they've only they've been faking that for a very long time. They like, they want to feel like a connected, stitch together world, and you're usually going to these open zones, so stitching those all together and making it work that way kind of only makes sense, Like why wouldn't you do that? Resident Evil nine, That's the one where it's like, oh, the reason you say they're going to try to keep the serious DNA is because people are going to immediately worry is this going to lose the DNA of the world. And I think that for me experimenting with a whole new way of doing things with Resident Evil nine, it's probably the right time. Right. So the you know, they had Residuval one, two, three, and then the sm offshoots Code Wonica. They changed things up with four, they do five and six. They change. They change things up with seven seven eight. Uh, you know, maybe we're kind of having a period where it's like two games in one style with how long they take to develop. Maybe that makes more sense. And now doing something different with nine. I think Get's probably right, and I believe that they probably can maintain some of the uh the DNA here with Residevil game. The big thing for me is in Dragon's Dogma, monsters will follow you around the open world in a way that they don't and like a Gene Park pointed this out on Twitter, So shout outs to Gene where it's like like a big dragon in Elder Ray. Yeah, they like stay, they stay in there, like there they're contained zone area and they won't ever leave that. It's like in Resident Evil nine. The idea of like hiding these monsters around or or having something actually literally chase you across an entire landscape. Uh. That that is something I think Residevil has always had in the backs. It's like Resuvil three with Nemesis, or you know with Rezuval two with mister X whatever's name is PlayStation right, So having them someone stalk you through an open world, I think is there's potential there, So I'm hopeful and at this point I think we're giving the benefit of doubt the capcom right, yeah, I mean at this point there they're dealing with their finding the limitations of our engine with Dragon's Dogma two. Yes, so they can come back swing in with Resident Evil nine. They will know how to do Open World at that point. And you know, Resident Evil has got to be up there in terms of their best selling franchise. If it's not their best selling franchise these days, you know, I'm hopeful. I'm in agreement with you like this. This is the right time to experiment, right, yes, definitely, all right, last couple of things here, Microsoft reportedly reaches agreement with crash Bandicoot developed Toys for Bob for a new game. This is from wes Lean Pool at ig In. Basically, the story here is Toys for Bob was able to like get itself out from Microsoft after the acquisition of Activision and Toyster Bob is now independent and at the same time they're going to immediately make this deal. Now the deal's confirmed with Microsoft to make a game with Microsoft. We don't know exactly what it is, but the reporting here is that is going to be something very similar to what Toyster Bob does, probably a three D platformer, and then you can speculate on whatever that's actually going to be. Is it going to be a new Spiro, New Crash. Are they going to work on Banjo Kazui? Probably not them working on Banjo? Yes, that was green lighted a while ago. So yeah, so I think that there's the possibility here that they could be doing any one of those or maybe something new. Either way, they are on their own, and this is better than the alternative I guess where they would have been shut down and not able to like get funding or whatever when they went independent. So this is mostly good news, I hope. Yep. I liked the last Crash Bandicoot game. I thought it was very fun. Yes, so like Crash Bandicoot four, Crash Bandicoot four is the best Crash Bandicoot in my fine definitely yeah. Yeah, And in Final Fantasy six I said Banju was green light that's the rumor out there. I'm it's not like New Confirmation. Everybody, Please don't go post that headline everywhere. Jeff Grubbs. I'm just I'm seeing it flashed before my very eyes. I gott to fix what I say here? All right. Finally, Final Fantasy sixteen's final DLC gets a release date. This is from willow Row at Kotaku. The last major piece of content for twenty twenty three's Final Fantasy sixteen now has a release date. The Rising Tide, the second of two planned post release DLC's, is coming to PlayStation five on April eighteenth. It will cost you twenty dollars you get as part of the twenty five dollars Expansion Pass, though that includes the Rising Tide and the first DLC echoes of the Fallen Falling. Are you checking out this DLC, Emma, Well, I get all of it with the version of Final Fantasy sixteen that I was kindly gifted by Squaring Nicks, So yeah, I'll check it out. Listen. At that point, I think I'll have stomped every fool in the land in Queen's Blood. I will have conquered every single Chocoba race. So I'll be you know, I'll be looking for some more Final Fantasy, and I'll swing right on back to sixteen, which again liked overall. All right, that's going to take us to the poll question for today. Let's get right into it. I guess this is the last one I asked at this point, I don't remember. Do you have a PSVR two? No? I don't want Once it was eighty three percent, nine percent says no, but I planned to buy one and eight percent said yes? Or was it actually the last one is here? It doesn't This is not actually. We didn't make this a poll, so we messed this up. Do you ever buy the physical release of a game that comes out much later than the initial digital only release like Balderskate three? There we go, now the polls popping up for me. Thirty four percent said yes, sixty six percent said no. That's actually, again a pretty big number of a respondent saying yes, I will buy the physical version of a game I liked and played digitally first. Or I suppose in that number there could be a lot of people like I won't play a game until it comes out physical and then I'll buy it then, especially if people are praising it, like something like a Boulderskate three. How about you, Like when Boulderskate three came out, you're like, hey, if this ever comes out fiscal I get it. And now that Collector's edition's coming. Are you going to pick that up? You know, I haven't purchased physical games in quite some time. I like the instant gratification of being able to just download it. However, I also am aware that all of my friends who are snobs about physical media, they might be justified the way that now it's not happening so much with games, but certainly with streaming services and people losing their licensing agreements, so then you lose access to content that you had previously purchased. I'm still probably not going to do it, but I understand, is what I'm saying. I get that I'm part of the problem. I'll say that I know I'm part of the problem. Not going to change, but I know I'm part of the problem. Absolutely not the new Pool question. We're going to get that up here in a second. Before we do that, Emma, why don't you tell people where they can on you on the internet, what you have going on and all that good stuff. Yeah, so you can find me on the internet at my name em A Fife on Twitter, on Instagram. I don't really use social media very much these days, but I'm still there, you know, find me, find me in the Giant Bomb Discord server. I'm also am a fife in there, so if you if you got burning questions for me, you can just tag me right in there. Uh yeah, and then yeah, that's that's me. I got lots of stuff happening, so you know, just check out Giant Bomb, checkout game Spot. I'm I'm around, I'm doing stuff. Uh fantastic, and you'll be back here next Monday, probably if we can make it so fantastic. All right, new poll question. This will go up on YouTube dot com slash at giant Bomb. Under the community tab. There you can find are you okay that Larry and Sto's next game isn't going to be Bolder Skate? Yes or no and listen. If you're disappointed, you win more bolders Gate from Larrying Studios. You're allowed to feel that way. You could say no. We'll discuss the results of this poll on Game mess Mornings on Giant Bomb on Wednesday. When we come back with a new episode on Tuesday, we will have the BombCast. Be sure to tune in for that. Everybody. There's gonna be more happening this week. I'll probably play Dragon's Dogma two on the website at some point, maybe later today, de Benson, how things go with taking the kid to her therapy session, and then when I get back, we'll see you how we'll see we'll make that happen. And then for the rest of the week, expect stuff like blight club back on Wednesday, voicemail, dump truck on Thursday. Upf maybe there'll be a Jeff Jeff's I don't know. We're gonna go to the meeting right now and figure it out. Actually, everybody, Emma, thank you so much for spending today talk with me about video games. I really appreciate it, of course, and thank you all for watching and listening. You're the best audience in gaming. Until next time, have a good one, take care of yourself, and goodbye.
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