FBC: Firebreak Launching this Summer

Game Mess Mornings

Jeff Grubb and Tamoor Hussain end your week with a whole slew of video game news like the mobile Disco Elysium leaving a positive impression, the Switch getting more NSO releases, an Atom Fall review round-up, and much more!
2025-03-21 59 min Transcript

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<v Speaker 1>Hey everybody, welcome to game breaking News with me Jeff Grub,
<v Speaker 1>your host from GiantBomb dot com. Thank you for joining
<v Speaker 1>in on this episode. We're gonna talk about Remedy revealing
<v Speaker 1>its new multiplayer game, and Sony patenting a weird new
<v Speaker 1>piece of hardware. We have Tomorro, who's saying on the show,
<v Speaker 1>so it's going to be a good one. Let's get
<v Speaker 1>right into it with timro husseining, Tam, how are you doing?
<v Speaker 2>I am guessed I'm winded. I just came from the
<v Speaker 2>workout and and sat down at my computer.
<v Speaker 3>Is it normally a early morning workout for you my wife?
<v Speaker 2>The first thing in the morning. So I was wondering, Now,
<v Speaker 2>usually usually I like to go later in the day.
<v Speaker 3>Sure.
<v Speaker 2>For some reason, I decided it would be a good
<v Speaker 2>idea to get it done nice and early on a Friday,
<v Speaker 2>forgetting that it might bump up against actual work that
<v Speaker 2>I need to do.
<v Speaker 3>You know, you made it like they know, no harm,
<v Speaker 3>no foul. You're here. Yeah, kickback, relaxed. We'll talk about
<v Speaker 3>a little.
<v Speaker 2>Bit video games and it will be fun.
<v Speaker 3>Yeah. I'll do most of the talking for a little bit.
<v Speaker 3>Let you catch you at your win there.
<v Speaker 1>But uh, you know what, Tam, I gotta say, proud
<v Speaker 1>of you, thank you, proud I appreciate that. Yeah, I
<v Speaker 1>see the I mean so you remember you kind of
<v Speaker 1>committing at some point a little bit, a little while ago,
<v Speaker 1>and it's like, oh man, he's on there and Instagram
<v Speaker 1>every day I get to see it and then the yeah,
<v Speaker 1>the basketball workouts as well.
<v Speaker 2>I love that those are Instagram. Those are Instagram pictures.
<v Speaker 2>I just want to provide some context because I am
<v Speaker 2>I find the idea of posting pictures of myself as
<v Speaker 2>a British person who has right not particularly much confidence
<v Speaker 2>in the way I look mortifying. I hate that shit.
<v Speaker 2>Those are for my personal trainer. Those are how my
<v Speaker 2>personal trainer is keeping track of me. One of those
<v Speaker 2>doesn't appear, and there's not already a predefined reason. He's
<v Speaker 2>messaging me and being like, where's the picture? Are you
<v Speaker 2>at the gym today?
<v Speaker 3>Or no?
<v Speaker 2>Those are for him.
<v Speaker 1>We're all your personal trainer thing. Because I'm doing the
<v Speaker 1>same thing, I'm like, hey, you did it again. He's
<v Speaker 1>on it. He's still driving.
<v Speaker 3>Well. Yeah, like I said, proud of you, it's it's
<v Speaker 3>paying off too.
<v Speaker 1>I have been trying to catch up on some games,
<v Speaker 1>but I keep adding more stuff to like what I
<v Speaker 1>am playing. I gotta say, I'm I don't want to
<v Speaker 1>tease it too much. I hate when people do it,
<v Speaker 1>but I can't help it. I'm playing a new game
<v Speaker 1>right now. I'm like, this is money. Maybe this might
<v Speaker 1>actually be the best game I've played in a very
<v Speaker 1>long time.
<v Speaker 3>So you know, I'll tell you when.
<v Speaker 2>We're doing what's that Bloodborn first time?
<v Speaker 3>The first time I.
<v Speaker 1>Played blood Born, Yeah, exactly, you figured it out, everybody.
<v Speaker 1>But but yeah, you know what games, games are good,
<v Speaker 1>and even like the games that are like mediocre, I
<v Speaker 1>think are like the good mediocre these days.
<v Speaker 3>I think Shadows is like a pretty.
<v Speaker 1>Good like one of those, and I'm I'm joined stuff
<v Speaker 1>like that. So I think the games are kind of
<v Speaker 1>hitting for me in the moment.
<v Speaker 3>How about you.
<v Speaker 2>Yeah, Yeah, there's a lot of enjoyable games right now, both.
<v Speaker 2>I think the thing that's really encouraging for me is
<v Speaker 2>that it's not just one cagary of games. It's not
<v Speaker 2>like just Triple A games are really really good now
<v Speaker 2>and that's about it. But there's games across the spectrum
<v Speaker 2>where's Triple A games, there's some good ones. There's double
<v Speaker 2>A games for whatever that's however you define that are good.
<v Speaker 2>And there's a bunch of indie games that I'm playing
<v Speaker 2>that like, this is great, this is excellent. So it's
<v Speaker 2>a good time. Yeah, good times for gaming.
<v Speaker 1>I also couldn't help it. I bought another handheld, and
<v Speaker 1>I mean, yeah, and you text me, You're like, I
<v Speaker 1>also want another. Yeah, damn, we were. I don't know,
<v Speaker 1>it really is, a part of it is just it
<v Speaker 1>makes me feel happy to have these things, and and
<v Speaker 1>it's good for game Boy Advance games, and that's kind
<v Speaker 1>of it. But I started playing other three on there,
<v Speaker 1>and I think I'm gonna be playing that as well.
<v Speaker 2>I bought the Me You Flip, which is on its
<v Speaker 2>way to me.
<v Speaker 3>Yep, I kinda.
<v Speaker 1>I'm already looking at the next one, which is just
<v Speaker 1>a like it literally just got here yesterday.
<v Speaker 3>I need to stop. I need to take a breath
<v Speaker 3>and actually use one of these things for a bit.
<v Speaker 2>But I actually have a game Boy Advance that one
<v Speaker 2>brown Forma GameSpot modded for me, which is crazy. It's
<v Speaker 2>I love those Yeah, led screen and all that kind
<v Speaker 2>of business is amazing.
<v Speaker 3>Yep, it's.
<v Speaker 1>I wanted to like take that on before, but then
<v Speaker 1>I ended up just getting these more and more frequently.
<v Speaker 1>But yeah, putting in a back lit or you know,
<v Speaker 1>kind of the front lit mod for the Game Boy
<v Speaker 1>Advance is pretty cool. All right, let's explain what we
<v Speaker 1>do do here most weekdays, I, Jeff Grubb, will help
<v Speaker 1>peace your gaming life back together. That includes breaking news
<v Speaker 1>and maybe even some of our own original reporting. For
<v Speaker 1>all these topics, I could the input of a bona
<v Speaker 1>fide expert who will make me look smart.
<v Speaker 3>If you were watching live on twitch welcome.
<v Speaker 1>You can also listen to the show later on podcast
<v Speaker 1>feeds by searching for Game Mass Mornings or find the
<v Speaker 1>rsso giant bomb dot com and I say games.
<v Speaker 3>Mornings game breaking News.
<v Speaker 1>You could also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube, you know what, Let's just
<v Speaker 1>change that right now, Game Mass Mornings to game breaking
<v Speaker 1>News and everyone can hear it because my keyboard is
<v Speaker 1>too loud. All right, we have a lot to get into.
<v Speaker 1>Let's start breaking some game news with Adam Fall reviews. Tam,
<v Speaker 1>I know you like to try to keep up on
<v Speaker 1>a lot of stuff that's happening with the reviews. To
<v Speaker 1>have you put any time into into Adam Fall.
<v Speaker 2>I would admit this is one that I wasn't able
<v Speaker 2>to do myself. Uh huh. It kind of works out
<v Speaker 2>because we got access to it pretty late. So the
<v Speaker 2>review isn't actually up. Yeah, it's in production, and I
<v Speaker 2>will have played a significant chunk of it, a decent
<v Speaker 2>chunk of it, by the time our review goes up,
<v Speaker 2>but for now I haven't. Unfortunately, I've spoken to a
<v Speaker 2>bunch of people that are playing it or have played it,
<v Speaker 2>and I'm hearing good things about it.
<v Speaker 3>Yeah, I think so. The reviews are coming in.
<v Speaker 1>It's seventy and out of ten on I think I
<v Speaker 1>wrote or out of one hundred. I think I wrote
<v Speaker 1>meta critic here. I think it's the open critic score.
<v Speaker 1>But I think it's pretty similar over on Metacritic.
<v Speaker 3>You know, kind of getting in that.
<v Speaker 1>You know, just missing eighty low eighties range seventy nine
<v Speaker 1>is not terrible, and a lot of the things I'm
<v Speaker 1>hearing about it make it sound like an interesting game
<v Speaker 1>that I'm going to give a chance. I have it,
<v Speaker 1>I just have not had time to play it, and
<v Speaker 1>I might do so because of this. It got two
<v Speaker 1>point five stars. From Giovanni col Antonio over at Digital Trends,
<v Speaker 1>who wrote, in its latest action adventure games, Sniper Elite
<v Speaker 1>developer Rebellion lays out a solid plan to thrive in
<v Speaker 1>a wasteland of nuclear apocalypse games. Rather than apeing Fallout
<v Speaker 1>or Stalker's action action RPG formula, the more streamlined Adam
<v Speaker 1>Falls scavenges together some original ideas and its deconstructed quest
<v Speaker 1>and an emphasis on bartering that could have made for
<v Speaker 1>a compelling survival story built around open into exploration, but
<v Speaker 1>it's those pesky details that will get you killed during
<v Speaker 1>a nuclear disaster. And you know, I think that's kind
<v Speaker 1>of what we're hearing about this game is it's got
<v Speaker 1>some ideas, maybe doesn't all come together, but eight out
<v Speaker 1>of ten though, from Push Square, where it is written
<v Speaker 1>that Adam Fall commits to embodying everything it means to
<v Speaker 1>be British and it comes out the other side all
<v Speaker 1>the better for it. The mystery at the heart of
<v Speaker 1>the alternate nineteen sixties settings is gripping forever teasing clues
<v Speaker 1>and solutions to a way out of its rural quarantine zone.
<v Speaker 1>Its combat systems and mechanics let the experience down but
<v Speaker 1>Rebellion's latest peaks. Latest peaks when it makes you the
<v Speaker 1>countryside's inspector gadget with a bunch of leads to pursue
<v Speaker 1>and village folk to suspect, and then four starts from Dexerdo,
<v Speaker 1>where the review reads, Adam Fall shakes off the Fallout
<v Speaker 1>comparisons and stands on its own as a captivating sci
<v Speaker 1>fi mystery. The gripping central story and wonderfully realized setting
<v Speaker 1>make it easy to forget about its shortcomings, and the
<v Speaker 1>lack of handholding is a refreshing change that other open
<v Speaker 1>world games like Elder Scrolls or Assassin's Creed should take
<v Speaker 1>note of. I mean him, I read all that stuff,
<v Speaker 1>and again, like you have talked to some people who
<v Speaker 1>are enjoying it, it sounds a lot like my bullshit.
<v Speaker 1>It sounds like my kind of game. So I'm definitely
<v Speaker 1>going to spend some time with us. I hope it
<v Speaker 1>hits for me, but I think this is one of
<v Speaker 1>those games. It's like, you know, it is going to
<v Speaker 1>find an audience. It is going to hit for.
<v Speaker 2>Some people, and I think for me contextually looking at it,
<v Speaker 2>Rebellion has been making and primarily been known for these
<v Speaker 2>Sniper League games from like twenty fifteen earlier than that,
<v Speaker 2>even it see the Sniper early of the all the
<v Speaker 2>Zombie Army games, and for better or for worse, they've
<v Speaker 2>kind of been channing them those out with not like
<v Speaker 2>phoning it in. They try and make some kind of
<v Speaker 2>evolutionary steps within I have tried to make evolutionary steps
<v Speaker 2>within those properties. But I'm glad that they have, you know,
<v Speaker 2>done a full pivot into something brand new and IP
<v Speaker 2>and it seems to be launching with some fanfare and
<v Speaker 2>is received well. Not every game, you know, is going
<v Speaker 2>to be a banger, like ten out of ten out
<v Speaker 2>the gate, but foundationally speaking, I think it's a good
<v Speaker 2>case for them to be like, we should make more
<v Speaker 2>Atom Fall, or we should make more something like Adam
<v Speaker 2>for or a new IP. Look how it went well,
<v Speaker 2>We needed to another crack at this, and we can
<v Speaker 2>make it even better. Don't just throw us back into
<v Speaker 2>these sniper elite minds, you know what I mean. So
<v Speaker 2>I'm glad that Rebellion took a shot at this, and
<v Speaker 2>I'm glad that it's come out pretty good.
<v Speaker 1>Yeah, And I like I've gained a level of respect
<v Speaker 1>these days for developers that make their game and kind
<v Speaker 1>of make it over and over again and try to
<v Speaker 1>refine it and try to make it, you know, on
<v Speaker 1>on the cheap is just the wrong term, but in
<v Speaker 1>a way that is sustainable and reuses assets in smart
<v Speaker 1>ways and kind of get and then also gives players
<v Speaker 1>what they want.
<v Speaker 3>Right.
<v Speaker 1>Every time I get a Sniper Leak game these days,
<v Speaker 1>of course, I want to shoot Hitler and the balls.
<v Speaker 3>And they always have that.
<v Speaker 1>They're like, yeah, we know, we have we have that
<v Speaker 1>for you, of course, and it's like, okay, yeah, they
<v Speaker 1>could be like, well, you know we did that last game.
<v Speaker 3>I'm like, no, come on, we all know what's happening here.
<v Speaker 3>We all know what you're what you're down for.
<v Speaker 1>And I am at a point now where it's like
<v Speaker 1>I see another Sniper Elite and I've not played most
<v Speaker 1>of the games in the series, people in Chadow mentioning
<v Speaker 1>It came out originally for the PS two in two
<v Speaker 1>thousand and five, so franchise has been around for a
<v Speaker 1>long time, but it's sort of won me over in
<v Speaker 1>the recent ones, where you know, we've had a fun
<v Speaker 1>stream with the previous one and this more the more
<v Speaker 1>the most recent expand alone game. I tried that on
<v Speaker 1>stream as well and was enjoying it. I just like,
<v Speaker 1>like when when a studio finds their niche and makes
<v Speaker 1>it work, and then what you said, Tam, I am
<v Speaker 1>very happy that they are then able to like take
<v Speaker 1>that machine that they've built to produce those games over
<v Speaker 1>and over again. I'd be like, Okay, now can we
<v Speaker 1>build something over here or parallel to that that can
<v Speaker 1>use our experience and make something brand new that can
<v Speaker 1>that can make a little bit of a splash.
<v Speaker 3>You know, it's on game Pass.
<v Speaker 1>People are gonna play this game, and it just feels
<v Speaker 1>like they have figured out again something rather sustainable that
<v Speaker 1>this game should hit well enough that it can fit
<v Speaker 1>into if they want to make another Atom Fall, they
<v Speaker 1>would be able to do that, And of course then
<v Speaker 1>they'd have the experience of taking a game, refining it
<v Speaker 1>and releasing a sequel.
<v Speaker 2>Yeah, for sure. And you got to imagine there's some
<v Speaker 2>benefit in doing that when assigning a deal with game Pass,
<v Speaker 2>Like there's some sort of leg up that you get there,
<v Speaker 2>so that a base level of success is what I'd
<v Speaker 2>probably describe it.
<v Speaker 3>Yep.
<v Speaker 1>And you know, it's the kind of thing where it
<v Speaker 1>has a little bit of success. They could also keep
<v Speaker 1>updating it for quite some time and we'll see how
<v Speaker 1>they're able to capitalize on any of this attention for
<v Speaker 1>this game. Looking forward to trying it personally. All right,
<v Speaker 1>let's get to some of these other headlines. Xbox App
<v Speaker 1>update will show your Steam and Epic games, according to
<v Speaker 1>a report. This comes from Georgiang at GameSpot. Microsoft has
<v Speaker 1>recently revealed a new UI mockup for Xbox that shows
<v Speaker 1>what game players own across a variety of Steam devices
<v Speaker 1>in storefronts, including Steam. As spotted by The Verge, Microsoft
<v Speaker 1>posted a new blog post that had a picture of
<v Speaker 1>the proposed UI, but it's subsequently removed. In the picture,
<v Speaker 1>you can see games like Diabolo form, Diablo Floor four
<v Speaker 1>not floor, and Microsoft Flight Simulator not flo to simulator
<v Speaker 1>in the recently a added in the UI, so basically
<v Speaker 1>there's a Steam tab there. However, you can also see
<v Speaker 1>the Steam and Game Past tabs side by side, indicating
<v Speaker 1>that you'll be able to see sort or you'll be
<v Speaker 1>able to sort games based on which platform you purchase
<v Speaker 1>them on. It seems like the UI is just a
<v Speaker 1>mockup for now, as the owned and Action adventure tabs
<v Speaker 1>are listed twice. The blog post is about how Xbox
<v Speaker 1>is trying to reach a larger audience as young generations
<v Speaker 1>regularly switch between platforms and expect seamless integration. Mostly this
<v Speaker 1>is worth bringing up because it does seem like Microsoft
<v Speaker 1>is mentioned in the past that they are The rumor
<v Speaker 1>has been that Microsoft will integrate stores like Steam into
<v Speaker 1>new Xbox hardware, and this could be a look at that.
<v Speaker 1>But also the verse is heard here. Microsoft is in
<v Speaker 1>fact currently working on an Xbox app update that will
<v Speaker 1>that will let players see all the games that they
<v Speaker 1>own through Steam and Epic Game Store. So it's like
<v Speaker 1>this is something that's not just in the mock up.
<v Speaker 1>They are going to try to implement this, And Tim,
<v Speaker 1>I just do you think this is something that moves
<v Speaker 1>the needle for anything. I mean, I'm not really sure
<v Speaker 1>that it's needle no.
<v Speaker 2>I mean, I think the intent is pretty clear, like
<v Speaker 2>when you make it possible to unify multiple digital stores,
<v Speaker 2>I don't think the outcome that is intended necessarily is to,
<v Speaker 2>you know, make it easier to that's the only thing
<v Speaker 2>that they want to do. They want to make sure
<v Speaker 2>that you spend more time on their service because there's
<v Speaker 2>an increased chance and likelihood that you'll spend money on
<v Speaker 2>something they're selling in the store that's connected to it.
<v Speaker 2>That's the business case behind it, which makes a lot
<v Speaker 2>of sense. I think Gog does something similar like that.
<v Speaker 1>I just saw Chuck Tawski's mentioned that in chat and
<v Speaker 1>I'm like, oh, yeah, I remember that. They made it
<v Speaker 1>so you could like sort of gather all the games
<v Speaker 1>you want from other platforms and then launch them all
<v Speaker 1>from inside of GOG.
<v Speaker 2>Yeah. I think Steam does that as well, because I
<v Speaker 2>know I put Assassin's Creed, which is on the games
<v Speaker 2>you can add non Steam games. It doesn't like look
<v Speaker 2>great or anything like that, but if you spend the
<v Speaker 2>time to fitle with it, you can make it. But yeah,
<v Speaker 2>I think for Microsoft the goal is to have you
<v Speaker 2>spend more time on their platform, which makes a lot
<v Speaker 2>of sense. Yeah, it doesn't move the needle. I don't
<v Speaker 2>think I'm going to be firing up you know, the
<v Speaker 2>Microsoft Xbox Service or the whatever it may be game
<v Speaker 2>service on PC before Steam. My Gaming PC boots directly
<v Speaker 2>in to big picture mode. Really, so yeah, like, well
<v Speaker 2>at least one of them does, sure, Because I'm bawling
<v Speaker 2>on a budget and I got two of them, so
<v Speaker 2>so you'd have to kind of I will kick and
<v Speaker 2>scream when I'm being torn away from Steam boss rhymed
<v Speaker 2>by accident. I'll take it.
<v Speaker 3>I like it.
<v Speaker 1>Yeah, I was speculating on another show last night that
<v Speaker 1>there's the made the possibility here because we know that
<v Speaker 1>Microsoft and Epic have a pretty close relationship. They like
<v Speaker 1>were helping each other out when Epic was suing Google
<v Speaker 1>and Apple for like, hey, open up your stores, open
<v Speaker 1>up your devices so we can put stores into your stores,
<v Speaker 1>things like that, and so I'm like not surprised to
<v Speaker 1>see that Epic would be a part of this, but maybe,
<v Speaker 1>like when when it comes to Valve, which also has
<v Speaker 1>a pretty good relationship with Microsoft, Xbox puts all of
<v Speaker 1>their games on Steam now at least to all the
<v Speaker 1>ones that come to PC, and I wonder if there's
<v Speaker 1>a chance a little quid pro quote here where Steam
<v Speaker 1>gets integrated into this app and then eventually does get
<v Speaker 1>integrated into the next console along with Epic Game Store.
<v Speaker 1>And because Steam is available there, so people could buy
<v Speaker 1>games on Steam and then go play them on their
<v Speaker 1>Xbox without giving any money to Microsoft. Wonder if maybe
<v Speaker 1>Microsoft's thinking well, could we get a good cut on
<v Speaker 1>selling game Pass on Steam then? And I think maybe
<v Speaker 1>there might be that kind of situation because I remember
<v Speaker 1>previously hearing like the way Apex Legends and EA Play
<v Speaker 1>on Steam went down was Steam went to EA's like, hey,
<v Speaker 1>can we get Apex Legends onto Steam? And eas well,
<v Speaker 1>can we get EA play or onto Steam as well?
<v Speaker 1>And like you let us have a pretty decent deal there,
<v Speaker 1>and so like Valve has made those deals before, I
<v Speaker 1>wonder if something could result in something similar here for
<v Speaker 1>Microsoft and game Pass.
<v Speaker 2>Yeah, it's very possible. Like I said, I don't, I
<v Speaker 2>feel like it would take a while for the fruits
<v Speaker 2>of that labor to really bear any fruit. I agree
<v Speaker 2>or that it makes sense, but ignore me it's right. Yeah, yeah,
<v Speaker 2>it will take a while for that to prove to
<v Speaker 2>be in any real major benefit, And I do wonder
<v Speaker 2>how much benefit they get. I feel like in the case,
<v Speaker 2>it makes more sense because the barrier to entry to
<v Speaker 2>an Apex Legend is nothing. It's free, right, So once
<v Speaker 2>they're in there, they get a lot of money out
<v Speaker 2>of it. So that is a good reason to have
<v Speaker 2>that available there. But trying to factor it into like
<v Speaker 2>sales performance is perhaps not the best approach for now.
<v Speaker 2>I imagine mostly in most of these deals that the dent
<v Speaker 2>that I'm in, like another platform makes to to like
<v Speaker 2>see how much your own game sales are isn't significant?
<v Speaker 2>But I don't. I don't think it's unlikely. I don't
<v Speaker 2>think it will change anything for people in a major way.
<v Speaker 2>Like I don't. I'm not the kind of person that
<v Speaker 2>boots up multiple digital services on a day to day basis.
<v Speaker 2>Like I I couldn't tell you the last time I
<v Speaker 2>booted up in the EA Origin for anything.
<v Speaker 3>I'm putting up a connect right now for Assassin's Career,
<v Speaker 3>and it's.
<v Speaker 2>Like I'm from nineteen ninety seven. Yeah.
<v Speaker 1>When I do that, I'm like, look there there's some
<v Speaker 1>features here, the clouds save integration for you stuff. Connect
<v Speaker 1>is actually pretty good. I'm like, but still not going
<v Speaker 1>to use this thing. I'm just going to default the
<v Speaker 1>Steam like I think most people end up doing.
<v Speaker 3>Uh.
<v Speaker 1>Jesse Norrison Chap points out correctly that the Microsoft Store
<v Speaker 1>on PC, I think a couple of years ago it
<v Speaker 1>went in a direction of taking as zero percent cut
<v Speaker 1>of sales from third party developers and publishers.
<v Speaker 3>I think at least if they use their own payment processing,
<v Speaker 3>it might be entirely.
<v Speaker 1>But if they use their own payment processing, I think
<v Speaker 1>it's like, no, you can have an entirely like you
<v Speaker 1>own all of the money from any transaction that you create,
<v Speaker 1>even through our store.
<v Speaker 3>So this would like the changes.
<v Speaker 1>Here might apply to a hypothetical events reality where we
<v Speaker 1>get to a point where this stuff is happening on
<v Speaker 1>console as well, where they don't do that, where they
<v Speaker 1>do still take a cut. But that also seems like
<v Speaker 1>that is coming where the next Xbox is going to
<v Speaker 1>be a place where you can access your Steam games,
<v Speaker 1>access Epic Game Store games, and it's basically basically going
<v Speaker 1>to be a PC with an Xbox layer on top
<v Speaker 1>of it all right. FBC Firebreak launches this summer. This
<v Speaker 1>is from Sal Ramano at Gamatsu. FBC Firebreak is a
<v Speaker 1>cooperative first person shooter set in the Federal Bureau of
<v Speaker 1>Control from the Control series. It will launch for PlayStation five,
<v Speaker 1>Xbox series, and PC via Steam and Epic Game Store
<v Speaker 1>this summer. Developer Remedy Entertainment announced it will also be
<v Speaker 1>available as at day one launch title in the game
<v Speaker 1>catalog for PlayStation Plus Extra and Premium Members and game
<v Speaker 1>Pass Ultimate for Xbox series and PC Game Pass for PC.
<v Speaker 3>Not many games have done that move.
<v Speaker 1>In fact, I don't know if any games done the
<v Speaker 1>move where they're on PlayStation Plus and game Pass at
<v Speaker 1>the same exact time at launch. So this is going
<v Speaker 1>to be widely available. And I have not touched this thing.
<v Speaker 1>I've looked at this trailer. I think it looks school,
<v Speaker 1>but at the buzz coming out of the previews is
<v Speaker 1>very positive for it, and I think a multiplayer game
<v Speaker 1>based in control from Remedy sounds very cool to me.
<v Speaker 3>What do you think of FBC?
<v Speaker 2>Yeah, I was in those previews, so I got a
<v Speaker 2>first time look at as well, and a lot of
<v Speaker 2>what we had Mark Delaney who's a well known Remedy
<v Speaker 2>pervert and knows everything about that stuff, as am I
<v Speaker 2>and various other Like we've got a bunch of Remedy
<v Speaker 2>fans that came Sponge and Bomb that love that stuff. Yeah,
<v Speaker 2>so it was an interesting it's an interesting I wouldn't
<v Speaker 2>say an experiment. It's an interesting project for Remedy. It's
<v Speaker 2>also their very first self published title, so I think
<v Speaker 2>they've got a decent amount of writing on it. But
<v Speaker 2>I like what I mean. It's it's the common angle
<v Speaker 2>that everyone is taking right now in that it's a
<v Speaker 2>multiplayer game that doesn't demand you only play it and
<v Speaker 2>nothing else, and it doesn't demand that it become your
<v Speaker 2>full time job, you know, which I am very very
<v Speaker 2>appreciative of it. They liking it, not liking it, but
<v Speaker 2>they they call back to Left Foo Dead a bunch
<v Speaker 2>of times in our preview sessions to be like, yeah,
<v Speaker 2>this is like the granddaddy of them all, like you know,
<v Speaker 2>multiplayer session based multiplayers as they call it. And in
<v Speaker 2>terms of like taking the idea of something like a
<v Speaker 2>Left for Dead and applying it to another game, I
<v Speaker 2>think the World of Control is really really cool for that. Ye,
<v Speaker 2>that whole like weird like office humor turned into like
<v Speaker 2>you know, sci fi or like weird kind of goings
<v Speaker 2>on in the Oldest House is a perfect kind of
<v Speaker 2>canvas to create interesting new gameplay mechanics or ideas or
<v Speaker 2>aesthetics and that kind of stuff. And that was very
<v Speaker 2>evident in the preview because they had like one of
<v Speaker 2>the major bosses they showed us was a giant like
<v Speaker 2>behemoth made out of sticky notes and you had to
<v Speaker 2>during the mission, you were going around and you're fighting
<v Speaker 2>his but at the same time you were like trying
<v Speaker 2>to shoot piles of sticky notes that were just in
<v Speaker 2>an office and it was like a counter in the top,
<v Speaker 2>and I think you had to reach a certain threshold
<v Speaker 2>and it was like, you know what, this is stupid
<v Speaker 2>and fun, Like this is the kind of thing that
<v Speaker 2>people who spend all their time in an office would
<v Speaker 2>love to do. And like the whole stick is like,
<v Speaker 2>you're not a member of you know, you're not a
<v Speaker 2>Jesse Faden type person. You're not a member of like
<v Speaker 2>the team. You're like dude from HR receptionist and cook
<v Speaker 2>have suddenly decided to volunteer to be like an FBC
<v Speaker 2>kind of like support crew and now a fighting giant
<v Speaker 2>sticky note monster and that kind of stuff. So I
<v Speaker 2>love everything. I'm excited by everything that they're saying and doing.
<v Speaker 2>I love the restraint, is what I would say. I'm
<v Speaker 2>excited about the restraint. I wouldn't say love it because
<v Speaker 2>I've not played it, but their restraint of it helps
<v Speaker 2>me feel like it's a more focused game. And I
<v Speaker 2>these days, I respect games that keep me on the
<v Speaker 2>hook for longer in a deliberate way, in that classic
<v Speaker 2>way where it's like you play the game to death,
<v Speaker 2>you probably won't play it. Now leave it. We'll let
<v Speaker 2>you know when we've got something new for you to
<v Speaker 2>care about. It's probably going to be like maybe a month,
<v Speaker 2>maybe three months, maybe even six months. It's not going
<v Speaker 2>to be like that person's it's not going to be
<v Speaker 2>like Roger from Sister Sister, He's knocking at your window
<v Speaker 2>every day being like let me in. It's not that
<v Speaker 2>kind of ship. I just feel old as hell. God damn.
<v Speaker 1>Well that that Sorry, it's it comes for us alt eventually,
<v Speaker 1>but I'm sorry.
<v Speaker 2>Crazy man gray hair though. But yeah, it's it's I
<v Speaker 2>respect that more and it makes me more excited for
<v Speaker 2>being committed to this game potentially long term, because I
<v Speaker 2>know it's going to respect my time to a degree, right,
<v Speaker 2>And it's not like it's the difference between like being
<v Speaker 2>stuck in a in a Vegas casino and just playing
<v Speaker 2>like a hand of blackjack with some mates around the table.
<v Speaker 2>You know, it's like there's one that you look forward to,
<v Speaker 2>and there's one that you reach a point where you're like,
<v Speaker 2>I can't stop doing this. If I stop, I'll feel bad,
<v Speaker 2>and I know that I've been conditioned to make to
<v Speaker 2>feel bad on purpose, you know, doc patterns exactly.
<v Speaker 1>Yeah, I mean, having the all the data that they've
<v Speaker 1>collected on how we behave in games used against us,
<v Speaker 1>leveraged against us, just as made me not feel great
<v Speaker 1>in the last few years. So anytime a company resists
<v Speaker 1>that or actively works against it, I appreciate it. Yeah,
<v Speaker 1>I'm looking this is coming this summer. It looks really good.
<v Speaker 1>I think, you know, we just talked about a you know,
<v Speaker 1>reusing assets and stuff like that that clearly there's a
<v Speaker 1>way to do that as well remedies making a lot
<v Speaker 1>of games. So anytime they can do something more.
<v Speaker 3>Efficiently, that is probably the right choice.
<v Speaker 1>And I'm like, and again I am all in favor
<v Speaker 1>of I think it is the right move.
<v Speaker 3>It's not the right move. I think it's awesome. I
<v Speaker 3>love that they do it.
<v Speaker 2>Yeah, I think it's the right move as well. I
<v Speaker 2>would say I think it's the smart and right move because,
<v Speaker 2>like you know, it doesn't make sense for this. I mean,
<v Speaker 2>like the obvious thing if they wanted to make try
<v Speaker 2>and make a big success out of this thing would
<v Speaker 2>be to do a Alan Wake spinoff style game or
<v Speaker 2>something like that, because alan Wack is current is front
<v Speaker 2>of the mind compared to Control, and it's popular. You know,
<v Speaker 2>people would love to see more Alan Wake, but this
<v Speaker 2>it's Control that has the most potential for them, and
<v Speaker 2>it's where they can express themselves in a little more
<v Speaker 2>creative ways. And as a first published title in a
<v Speaker 2>multiplayer space, it makes way more sense for you know,
<v Speaker 2>you to be in the oldest house, this infinitely growing,
<v Speaker 2>unpredictable space that you can have all kinds of wacky dreams.
<v Speaker 2>And then you know, one hundred Allen Wake's parachute onto
<v Speaker 2>an island, and although I can't say sick, I would
<v Speaker 2>play it, you know, and you can hear like the
<v Speaker 2>inner monologue of every single one. But it's like proximity based.
<v Speaker 2>So when you're when you hear like an alanwic approaching
<v Speaker 2>you hair like his inner monologue's not knowing what was
<v Speaker 2>waiting for me inside gets louder and louder. But the
<v Speaker 2>problem is you can hear the other person's monologue as well.
<v Speaker 2>All right, remedy hit me up.
<v Speaker 3>Yeah, I want to see it.
<v Speaker 1>All right, you know what, let's let's actually take a
<v Speaker 1>quick break and then we get back, Sam, I actually
<v Speaker 1>want to ask you a question about disco Elysium for
<v Speaker 1>the TikTok generation because I think opinions might be more
<v Speaker 1>informed at this point.
<v Speaker 3>We'll do that right after this. Yeah, all right, Tam.
<v Speaker 3>I think it was.
<v Speaker 1>I think it was earlier this week that me and
<v Speaker 1>Lucy were talking about headline from the people that make
<v Speaker 1>Discolyum where they described it they've made a mobile version
<v Speaker 1>of the game for the tik took generation, and that
<v Speaker 1>that phrasing set both of us off.
<v Speaker 3>It sent me to the moon. I was like that,
<v Speaker 3>what does that even mean?
<v Speaker 1>I think that sounds like a bad idea because no
<v Speaker 1>one who was on TikTok is thinking about things that way.
<v Speaker 1>Now you've played it, and maybe that's a little bit
<v Speaker 1>more of a hyperbolic and maybe maybe they've actually just
<v Speaker 1>made a good mobile version of this game.
<v Speaker 3>Is that the actual case here?
<v Speaker 2>So I haven't played it, but I am satgown of
<v Speaker 2>a developer who played it in front of me and
<v Speaker 2>showed it to me, like from the launch of the
<v Speaker 2>app to like being done with the demo. I saw
<v Speaker 2>everything that happens with it. I think describing it as
<v Speaker 2>disco Elysium for the TikTok generation is both the worst
<v Speaker 2>way to describe it but also the most appropriate way
<v Speaker 2>to describe it. I get what you in terms of
<v Speaker 2>like why is the worst way is because it feeds
<v Speaker 2>into the idea of you know, TikTok kids being just
<v Speaker 2>completely unhinged and not being able to pay any attention
<v Speaker 2>to anything for more than three seconds of trying to
<v Speaker 2>forward it or skip it. And that matched with a
<v Speaker 2>game that has millions and millions of words that are
<v Speaker 2>like very dense and require you to chew on them
<v Speaker 2>for a really long time and think about the double meaning,
<v Speaker 2>triple meaning, whatever it may be, and the relevance to
<v Speaker 2>your own life and geopolitical social issues and that kind
<v Speaker 2>of stuff that doesn't fit into the idea of a
<v Speaker 2>TikTok generation. So it's not the best description of it,
<v Speaker 2>but also it's most appropriate because of the format of it.
<v Speaker 2>I think that's what they were really going for. So
<v Speaker 2>when we originally got Disco Elysium post its release, Lucy
<v Speaker 2>and I think I was a very small part of
<v Speaker 2>it by that time because I was in another country.
<v Speaker 2>But we worked on a show called Audiologues and it's
<v Speaker 2>part of that we had a Robert Kovitz come in
<v Speaker 2>and speak about disco Elysium and making it and what
<v Speaker 2>the team, how the team appropiated. One of the key
<v Speaker 2>things they talked about is the way that the text
<v Speaker 2>was laid out. It was designed to be feel like
<v Speaker 2>a toxic Twitter conversation, and that's why it was on
<v Speaker 2>the right hand side, like down the down the screen
<v Speaker 2>vertically and you would it would scroll constantly, and that
<v Speaker 2>obviously isn't going to work on a phone that has
<v Speaker 2>either it is already vertical because it would cover the
<v Speaker 2>entire screen, or if you played it in landscape, it
<v Speaker 2>would be a tiny little thing on the side of
<v Speaker 2>the screen. So what they've actually done is kind of
<v Speaker 2>taken that and put it kind of on the bottom,
<v Speaker 2>and then you're swiping the text instead, and you can
<v Speaker 2>swipe up to bring up like a history of what
<v Speaker 2>you talked about. But it's making more it's making better
<v Speaker 2>use of the screen real estate without sacrificing the visibility
<v Speaker 2>or even like cutting the words out to make it
<v Speaker 2>a little more digestible. So that's one element of it
<v Speaker 2>being for the TikTok generation sure, And I think the
<v Speaker 2>other part of it is they have made it more
<v Speaker 2>digestible and playable in smaller chunks. I think that's part
<v Speaker 2>of where they why they call it the for the
<v Speaker 2>TikTok generation. They didn't show off too much because obviously
<v Speaker 2>chapters are long, but or the game is long, but
<v Speaker 2>they've split it up into smaller chapters and also tried
<v Speaker 2>to build it so that there's a kind of natural
<v Speaker 2>point where it shows you that you've made progress. But
<v Speaker 2>it's not like I asked them, like, are we talking
<v Speaker 2>like PopCap, you know, Fanfare and Rainbows, and they're like, no,
<v Speaker 2>they have like a case file system where it will
<v Speaker 2>show you, hey, you've made a significant bit of progress
<v Speaker 2>in the case here's the latest update. You can read
<v Speaker 2>through it, read back through it, and that's kind of
<v Speaker 2>like designed to trigger something in your brain that goes,
<v Speaker 2>I've done something here. I'll stop here and then come
<v Speaker 2>back to it later. So I think that's the kind
<v Speaker 2>of other element of it where they're like, oh, we've
<v Speaker 2>you know, it's for the TikTok generation. And I think
<v Speaker 2>the third thing, although they didn't describe it like this,
<v Speaker 2>I think it does kind of feed into that idea
<v Speaker 2>of a TikTok generation is that they've re kind of
<v Speaker 2>interpreted the game. I don't say interpret it. They adapted
<v Speaker 2>the game to function and play using familiar interactions with
<v Speaker 2>the phone. So you're tapping, you're swiping, and when we
<v Speaker 2>say swiping, like you're moving around a physical space, but
<v Speaker 2>you as the character aren't specifically moving that much. You can,
<v Speaker 2>like you know how in Google scripew where you go
<v Speaker 2>into a place and then you move your mass around
<v Speaker 2>to look around. So it does that, and you can
<v Speaker 2>click on things and then you transition between the kind
<v Speaker 2>of like areas. But and then they have they have
<v Speaker 2>added new content that is only there too. They said,
<v Speaker 2>ditch parts of the game together because you're not moving
<v Speaker 2>from one area to another, right, so you can't go
<v Speaker 2>throughout the city by like physically kick clicking and having
<v Speaker 2>lad move around, moving Harry around. But like so they've
<v Speaker 2>had it added like stitching to take people from one
<v Speaker 2>place to the other, and also made some adjustments and
<v Speaker 2>included extra audio but not dialogue. Otherwise, it's they said
<v Speaker 2>to me and Lucy were getting a demo of it.
<v Speaker 2>They said, it's the full game. It's there's no thing
<v Speaker 2>cut out. All the major moments that you remember are
<v Speaker 2>all there, it's a is discolesium from front to back,
<v Speaker 2>just in a new way to interpret it. And for me,
<v Speaker 2>as someone, I asked them like, is this a way
<v Speaker 2>for people who have already played it to re experience
<v Speaker 2>it or do you think this is going to get
<v Speaker 2>more people to play it for the first time, And
<v Speaker 2>the dev said both, Actually, we want people to play
<v Speaker 2>it more play it for the first time, but we
<v Speaker 2>want also for people who have already played it and
<v Speaker 2>have that itch to play it again to experience it
<v Speaker 2>in a way that's a little more convenient for them.
<v Speaker 2>They can like replay this game either in small bursts
<v Speaker 2>or long chunks if they want, but do it in
<v Speaker 2>a much easier way than sitting down at a computer
<v Speaker 2>or even pulling out a portable device or whatever it
<v Speaker 2>may be, which I think for me appeals to me
<v Speaker 2>as someone who has played a bunch of that game
<v Speaker 2>and really wants to go back to it and replay it,
<v Speaker 2>knowing that it's more relevant than ever in a lot
<v Speaker 2>of ways. So yeah, I think there's some interesting applications
<v Speaker 2>of that or the idea to it. And I'm not
<v Speaker 2>saying one way or the other that it's brilliant or
<v Speaker 2>amazing or it's good. I didn't touch the screen, I
<v Speaker 2>didn't play it, and we only saw it for like
<v Speaker 2>maybe fifteen to twenty minutes, but it looks like it
<v Speaker 2>doesn't feel like a rush job. It doesn't feel like
<v Speaker 2>a cash in. Based on what I saw, it very
<v Speaker 2>well could be, but based on what I saw, I
<v Speaker 2>didn't get the vibe you know, of like this is
<v Speaker 2>this they just wanted to do this for the sake
<v Speaker 2>of doing it. I think how they're rolling it out
<v Speaker 2>is you get one chapter, the first chapter, for free,
<v Speaker 2>and then you pay one fee and get the rest
<v Speaker 2>of the game. And they're launching first on Android, which
<v Speaker 2>is kind of just appointing for people who have iPhones,
<v Speaker 2>which is a significant group of people. But they said
<v Speaker 2>they're figuring out the Android part because it's harder, which
<v Speaker 2>is weird. But they were like, it's like going for
<v Speaker 2>a PC and then going down into a more control
<v Speaker 2>system where it's like, once you figure the android out,
<v Speaker 2>it's much easier, not much easier, it's there's less friction
<v Speaker 2>and less challenges to overcome, and getting it to more controlled,
<v Speaker 2>more predictable architecture and kind of environments like the iOS one.
<v Speaker 2>So if I had to guess they didn't say this.
<v Speaker 2>They didn't. There's no announcement about it. I would guess
<v Speaker 2>that it's going to come to iPhones Apple devices at
<v Speaker 2>some point, and I would love to be able to
<v Speaker 2>play that on an iPad and and you know, just
<v Speaker 2>re experience that game with binormal audio and that kind
<v Speaker 2>of stuff.
<v Speaker 1>Yeah, I think I like the idea of like reworking
<v Speaker 1>the game to make it more convenient for more people.
<v Speaker 3>To try it. I do.
<v Speaker 1>I think for me, it's like I've played about half
<v Speaker 1>that game, and I play it for a couple of
<v Speaker 1>weeks and then I'll set it down. I've set it
<v Speaker 1>down recently. I got to like, I got across the bridge.
<v Speaker 1>Everyone does Everyone know what that is? Like, you fix
<v Speaker 1>the bridge, you get across there. That's where I'm at.
<v Speaker 1>And I'm like, I'm the kind of person that if
<v Speaker 1>I want to like re watch some of my favorite stuff, Tam,
<v Speaker 1>I'm like, I'm going to do it not in the
<v Speaker 1>way that's most convenient to me. In fact, I will
<v Speaker 1>put off convenience so that I could sit down and
<v Speaker 1>watch all of my favorite series from front to back.
<v Speaker 3>Oh yes, I respect.
<v Speaker 2>Sister, sister and sister relevant reference right now is very
<v Speaker 2>very current.
<v Speaker 3>Current and relevant and hip. I would even say I agree,
<v Speaker 3>And so.
<v Speaker 1>Maybe that's just a meat thing where it's like I
<v Speaker 1>want to show full respect for this thing that I love.
<v Speaker 3>So much and do it the way it was intended
<v Speaker 3>to be done.
<v Speaker 1>So I do wonder it's like, oh, it does an
<v Speaker 1>almost feel that way, and will that trip people up
<v Speaker 1>from trying this? But I'm also curious to try this,
<v Speaker 1>so we'll see. But you know, we don't need video
<v Speaker 1>games with the Tektok trenrace.
<v Speaker 3>We already had that. It was called Warrior where Mega
<v Speaker 3>Micro Games for the Game Boy Advance and it was
<v Speaker 3>TikTok before TikTok and better in every way. Yeah, all right,
<v Speaker 3>let's keep moving here.
<v Speaker 1>Night Dive Studios announces launch date for system Shock to
<v Speaker 1>remake this from Alice Alice Jovanna at Polygon, The system
<v Speaker 1>Shock two twenty fifth Anniversary Edition, formally titled system system
<v Speaker 1>Shock two Enhanced. The edition will be arriving on PC, Xbox, PlayStation,
<v Speaker 1>and Nintendo Switch on June twenty sixth, courtesy of Night
<v Speaker 1>Dive Studios announced that the Future Game Show Spring Showcase
<v Speaker 1>the twenty fifth Anniversary edition brings a fresh code of
<v Speaker 1>paint to the classic nineteen ninety nine sci fi horror game.
<v Speaker 1>That first system Shock one remaster that night Dive Dead
<v Speaker 1>was really really good, and system Shock two is, like,
<v Speaker 1>you know, one of the more influential games of its era.
<v Speaker 1>And I've never played it, but I remember being a
<v Speaker 1>kid and my brother making his PC and him playing.
<v Speaker 1>I guess I probably tried it a little bit on
<v Speaker 1>his computer, but I didn't really play.
<v Speaker 2>Brother.
<v Speaker 3>I have I have three brothers and a sister.
<v Speaker 2>What the fuck?
<v Speaker 3>Now?
<v Speaker 2>More grubs there are?
<v Speaker 1>Well, let's see two three, So three total including me
<v Speaker 1>are grubs. And then I have two half brothers that
<v Speaker 1>are goods. They're Danny and Sean Good.
<v Speaker 2>How did I How have I never known this?
<v Speaker 3>Uh? And Mike Manat, who's done me for a long says,
<v Speaker 3>you have a sister? Now? My sister never like lived
<v Speaker 3>with us. She's also a half sister.
<v Speaker 1>It's there's a whole web.
<v Speaker 3>I'll you know, present sometimes.
<v Speaker 1>Yeah, can we do a PowerPoint presentation U p F
<v Speaker 1>here pretty soon?
<v Speaker 3>Yeah?
<v Speaker 2>I need to know. I need to I just whether
<v Speaker 2>you choose to put it online, I just personally need
<v Speaker 2>to see the other Grubs.
<v Speaker 3>Okay, oh yeah, I can. I can send the pictures
<v Speaker 3>your way. Don't worry.
<v Speaker 2>That's fantastic. Uh, this is an incredible revelation for me.
<v Speaker 1>My uh my brother Jason, whose birthday it was yesterday.
<v Speaker 1>Everybody was happy birthday of Jason Grub.
<v Speaker 2>He is Grub is an incredible name.
<v Speaker 3>He's two years younger than me, and he is the
<v Speaker 3>handsome one. Right, So I'm this I'm just saying, you'll
<v Speaker 3>see you the picture.
<v Speaker 2>Yeah, come on, you're a handsome man.
<v Speaker 3>Thank you very much. I appreciate that.
<v Speaker 1>Uh.
<v Speaker 3>Either way, System Shock too. I'm I'm looking forward to it.
<v Speaker 3>We'll see. Uh.
<v Speaker 2>The idea of night Dive people watching this and being like, yes,
<v Speaker 2>they're gonna talk about a game, and then suddenly they're like, damn,
<v Speaker 2>we got a fucking scam there. Hell well, I.
<v Speaker 3>Love Night Dive, I love all of everything they do.
<v Speaker 1>Is just like such a joy for me. So looking
<v Speaker 1>forward to trying this out yeah again. June twenty sixth,
<v Speaker 1>also coming to Switch. I wonder if it will be
<v Speaker 1>one of these like late Switch games that has the
<v Speaker 1>enhancements built in for the switch to.
<v Speaker 2>Keep an eye on the power block. Hopefully next week
<v Speaker 2>we may have more on that game and the team
<v Speaker 2>working behind it. Fantastic, excellent, I'll say for now, all right,
<v Speaker 2>we'd love that. Yes, and we also have Joan Luke,
<v Speaker 2>who everyone knows is a very very very big fan
<v Speaker 2>of System Shock and Night Dive, so maybe trying to
<v Speaker 2>look out some involvement.
<v Speaker 3>I am.
<v Speaker 1>You know these remakes and remasters in reworkings of all games.
<v Speaker 1>I did try that Half Life have like two RTX
<v Speaker 1>and that was That's pretty impressive.
<v Speaker 3>It's pretty cool. It does.
<v Speaker 1>It's kind of crashy, it's a little bit like kind
<v Speaker 1>of stitched together in some ways. But the RTX lighting
<v Speaker 1>the path tracing in older games continues to be a trick.
<v Speaker 1>I really appreciate you watched.
<v Speaker 2>Did you see the moment in the stream yesterday? That
<v Speaker 2>watched some of it where they we're playing it and
<v Speaker 2>a table and just collapsed in front of everyone.
<v Speaker 3>No, I missed it.
<v Speaker 1>No.
<v Speaker 2>John was in the control room around then, so you
<v Speaker 2>can probably like tell you more dramatically what happened. But
<v Speaker 2>Kurt and John Luke are playing it and basically the
<v Speaker 2>table in front of them exploded for no reason whatsoever.
<v Speaker 3>The table a table in the game or in the
<v Speaker 3>shoot real life.
<v Speaker 2>Oh my god, there's like water everywhere. And they were
<v Speaker 2>like it was during the game Squats show and it
<v Speaker 2>was really funny, and I was just like, oh man,
<v Speaker 2>that's the power of ArtX baby.
<v Speaker 3>Really really quick.
<v Speaker 1>Going back to my family situation, there are three men
<v Speaker 1>that are my age have the Grub last name. I
<v Speaker 1>have two daughters and neither of them have any kids.
<v Speaker 1>So there's a chance that the Grub name will end
<v Speaker 1>with us. With you, yeah, there's a strong like, yeah,
<v Speaker 1>I mean there are other Grubs, but this particular line
<v Speaker 1>of Grub names could end here.
<v Speaker 2>You know what, I'm gonna take them for the team.
<v Speaker 2>I'm gonna have a kid and name him Grub.
<v Speaker 1>Thank you, Tam. That's actually what I was getting at. So,
<v Speaker 1>like you picked up the hints there.
<v Speaker 2>This is they're gonna be like, what the how did
<v Speaker 2>this happen?
<v Speaker 3>Wait?
<v Speaker 1>Of this, don't worry about it, Mike Vanadia Chat's saying good, why.
<v Speaker 2>Do you keep saying yell me like a gummy bear?
<v Speaker 2>I don't understand.
<v Speaker 3>I don't know either. Who knows anymore? All right?
<v Speaker 1>Assassin's Screen Shadows reaches impressive milestone in just one day.
<v Speaker 1>This is from Darren Bontiusik game Spot. Assassin's Screen Shadows
<v Speaker 1>is off to a strong start on PCPs five and
<v Speaker 1>Xbox Series X and S as the game has reached
<v Speaker 1>one million players within hours of launch.
<v Speaker 3>Ubisoft says concurrent.
<v Speaker 1>Players on PC of via Steam for its launch day
<v Speaker 1>also look good compared to previous releases Assassin's Creed Valhalla,
<v Speaker 1>but there's a caveat here. The important thing to note
<v Speaker 1>is that on PC, Assass's Creed Shadows had a day
<v Speaker 1>one launch on Steam and the Epic Game Store. Bahala
<v Speaker 1>adopted a different approach when it launched on PS five,
<v Speaker 1>PS four, Xbox Series X and Xbox One, and even
<v Speaker 1>Google Stadium back in November twenty twenty, but when it
<v Speaker 1>was available on PC as as well, it was only
<v Speaker 1>available on Epic Game Store until it came to Steam
<v Speaker 1>much later.
<v Speaker 3>Yeah, or came the Steam a month later. I guess
<v Speaker 3>either way, it had a lower concurrent player account. The
<v Speaker 3>game seems like it's it's finding an audience.
<v Speaker 1>I don't know, Like Tam, We're going, We're going to
<v Speaker 1>this game, Satan Assassin's Green Shadows. This is Ubisoft's last
<v Speaker 1>chance to turn things around. Kudos what that really needs
<v Speaker 1>to look like, I have no idea, but it seems
<v Speaker 1>like a good game. It's finding an audience, it is
<v Speaker 1>doing well enough.
<v Speaker 2>Yeah, I mean, like I I'm pretty sure at some
<v Speaker 2>point I have indicated myself that, you know, it's important
<v Speaker 2>to the future of Yubisoft, and it is to a degree.
<v Speaker 2>But like, one game isn't going to change the fortune
<v Speaker 2>of an entire celebration, Like that's not happening. Like I
<v Speaker 2>might have some influence of it over it, but like
<v Speaker 2>if someone wants to do something with Ubisoft and acquire
<v Speaker 2>the Assassin's Creed is not going to stop them. Like,
<v Speaker 2>whether that game does exceptionally well or not, it has
<v Speaker 2>a very small impact. Like looking at it from a
<v Speaker 2>kind of quality perspective, I think that game is good. Okay,
<v Speaker 2>it's a good Assassin's Greed game is I call them
<v Speaker 2>like in the Witcher env era of Assassin's Creed. It's
<v Speaker 2>probably the one that I've enjoyed playing the most. It's
<v Speaker 2>probably the one that I feel like is less least
<v Speaker 2>like disrespectful of my time. I think about how I
<v Speaker 2>was the worst for that, and it's the one that
<v Speaker 2>appeals to me the most because it has good competent
<v Speaker 2>to good stealth if they're playing is now a I
<v Speaker 2>think Jaska personally for me is and I hate to
<v Speaker 2>say this given the context around it, but like, yeah,
<v Speaker 2>it was completely irrelevant in the in the game, like
<v Speaker 2>it doesn't work for me, maybe like it's I'm I
<v Speaker 2>also will say I'm very much stealth focused type person
<v Speaker 2>in terms of gameplay, Like I Malgaes Solid is obviously
<v Speaker 2>one of my favorite games of all time. Love splin
<v Speaker 2>Us out to death, I'll ten chu you know anything stealth,
<v Speaker 2>I'm into it, So I'm naturally inclined more that way.
<v Speaker 2>The Yoursk is very very different. He's not about stealth.
<v Speaker 2>He's he is just storming into buildings and killing everyone.
<v Speaker 2>But occasionally we'll try and jump up onto a roof
<v Speaker 2>and look like an absolute dumbed like just running around
<v Speaker 2>giant armor. But that kind of his part of it
<v Speaker 2>doesn't work for me from a gameplay perspective. And I
<v Speaker 2>also feel like he doesn't feel relevant for the vast
<v Speaker 2>majority of the game. Like when you start playing that game,
<v Speaker 2>if you play the game and like take a time
<v Speaker 2>and you know, explore a bit, you cannot play as
<v Speaker 2>Yoursk outside of the first like introductory part for like
<v Speaker 2>seven to ten hours, like you don't have to want that,
<v Speaker 2>which is a real long time.
<v Speaker 3>So when that happened to be Tam, I was like,
<v Speaker 3>are they just doing this? Did they?
<v Speaker 1>Did they work things around so that he like because
<v Speaker 1>of the problematic of the people out there, that.
<v Speaker 3>They maybe move his section back.
<v Speaker 1>But once I started playing it as him, I'm like,
<v Speaker 1>oh no, this feels like a character that was added
<v Speaker 1>in a issue to Nawey, who was clearly supposed to
<v Speaker 1>be the main character and the game was built around
<v Speaker 1>her abilities.
<v Speaker 3>And then they're like, well, we need a man, and
<v Speaker 3>so let's bring in.
<v Speaker 1>This cool character from history, and you know what, we'll
<v Speaker 1>give a completely different way of playing with him that
<v Speaker 1>isn't really about the way we want people to play
<v Speaker 1>the game, which is no way.
<v Speaker 3>That's the sense I get as I play a little
<v Speaker 3>bit more.
<v Speaker 2>K Yolsk has good moments, but now from a like
<v Speaker 2>long term, committed kind of gameplay perspective, is way more
<v Speaker 2>enjoyable and way more interesting. She's got the new mechanical ideas,
<v Speaker 2>she's got you know, the snorkeling stuff where she can
<v Speaker 2>hide underwater, her grapple hook is much more interesting than
<v Speaker 2>anything that Yoske has and is kind of new to it.
<v Speaker 2>Even her fighting style is a little more fresh, and
<v Speaker 2>her parcore is Parkore has got much better us on
<v Speaker 2>his previous games. So from all like angles now, Way
<v Speaker 2>is for me the superior character, and it makes me
<v Speaker 2>feel like I wish that it was more focused on her,
<v Speaker 2>both narratively and in terms of like world design as well.
<v Speaker 2>It feels like they didn't need If it could focus
<v Speaker 2>on as her, it wouldn't have to be as big,
<v Speaker 2>and it wouldn't have to have some of the fluff
<v Speaker 2>that's there and padding. But maybe I'm wrong. I probably
<v Speaker 2>am wrong, but I feel like if you if you
<v Speaker 2>haven't played Assassin's Creed for a while and you're kind
<v Speaker 2>of itching for a game, that's what and Assassin's Creed it.
<v Speaker 2>I think it's the best of the bunch so far.
<v Speaker 2>Maybe not narratively, I still have a self spot for
<v Speaker 2>Origins and Bik, but I feel like all around this
<v Speaker 2>is the best one. Don't expect to spend a bunch
<v Speaker 2>of time with Jaske. Expect to like storm a castle
<v Speaker 2>with him, destroy everything in your path, and then go
<v Speaker 2>back to Norway and do some Assassin's Creed ass Sassin's
<v Speaker 2>Creed stuff. But yeah, it's it's doing as far as
<v Speaker 2>I can tell. It's got like eights and nines pretty
<v Speaker 2>much everywhere. Is it gonna be the second coming and
<v Speaker 2>savior of Viebisoft? Nah? Probably not.
<v Speaker 1>I mean it's better than the alternate, right, It's better
<v Speaker 1>than being another failure, right if that would be a
<v Speaker 1>nail in the coffin. Yes, just what this is just
<v Speaker 1>not another nail in the coffin. Yeah, that's always can
<v Speaker 1>really ever be.
<v Speaker 2>It's a multimillion dollar corporation with spaces around the world,
<v Speaker 2>millions of thousands of people working for them, you know,
<v Speaker 2>shareholders that kind of thing. A game with hand blade
<v Speaker 2>is not gonna save them if something is coming like,
<v Speaker 2>it's got nothing to do with that.
<v Speaker 3>Come on.
<v Speaker 1>Yep, all right, last handful of headlines here. Switch gets
<v Speaker 1>more Super Nintendo Yeah, Super Nintendo NSO games added to
<v Speaker 1>its library. This is from sal Ramano at Gamatsu Nobunaga's Ambition,
<v Speaker 1>Nobunaga's Ambition, Lord of Darkness, Romance of the Three Kingdoms
<v Speaker 1>for Wall of Fire, and Uncharted Waters, New Horizons.
<v Speaker 3>All coe kind.
<v Speaker 1>Of strategy games got added to or will be added
<v Speaker 1>to Supernintendo Entertainment System Nintendo Switch Online on.
<v Speaker 3>March twenty eighth. There is you know, video out of this. Now.
<v Speaker 1>I've never played any of these, although I've heard of
<v Speaker 1>Nobunaga's ambition a bunch of times from people who like
<v Speaker 1>these games. Apparently, the one that is considered to be
<v Speaker 1>like the easiest one to get into is the one
<v Speaker 1>that looks the most interesting to me.
<v Speaker 3>Uncharted Waters New Horizons.
<v Speaker 1>It is a kind of a piraty themed strategy game,
<v Speaker 1>and I love Sid Myers Pirates. This looks like what
<v Speaker 1>if Sid Meyers Pirates was made in Japan? And that
<v Speaker 1>sounds really frigging cool to me, So I'm gonna check
<v Speaker 1>that out.
<v Speaker 2>Yeah, look, I don't have much familiarity. I don't have
<v Speaker 2>much familiarity with these. I know all of no Bnaga's
<v Speaker 2>ambition exactly, but pretty much everything everything else that had
<v Speaker 2>passed me by. I was just a Saga kid, so
<v Speaker 2>all of this stuff wasn't I wasn't exposed to. But
<v Speaker 2>yeah I wouldn't. I wouldn't mind checking that stuff out.
<v Speaker 2>But yeah, if you, if you're into the stuff, very
<v Speaker 2>happy for you, good.
<v Speaker 1>Love, and then uh yeah, it is interesting timing as
<v Speaker 1>uh so when a chap points out that Nobunaga is yeah,
<v Speaker 1>one of the featured characters in Shadows.
<v Speaker 3>Is having a moment, Yes, yeah, yeah, good for him.
<v Speaker 1>But don't try to like is that like Nobanaga widely
<v Speaker 1>considered to be like very important histories? Is it like
<v Speaker 1>a complicated history? I don't know that much.
<v Speaker 2>Absolutely, I'm not going that's that's it. I was sure though,
<v Speaker 2>I'm not a Japanese historian, so I'll just say, yeah,
<v Speaker 2>Nona is a complicated person.
<v Speaker 3>Yeah, that's actually probably the safest thing for us, believe.
<v Speaker 2>I'm gonna I'm just gonna be away from the no conversation.
<v Speaker 3>Perfect, perfect, That's works for me. Pain Killing is no
<v Speaker 3>evil person.
<v Speaker 2>Anyone, But I feel bad? Can you get into Donista
<v Speaker 2>Worrieseople in Dynasty Warriors?
<v Speaker 1>Pain Killer reimagining announced for p S, five, Xbox series
<v Speaker 1>and PC. This is from Salamano, a Kamatsu publisher. Three
<v Speaker 1>D Realms and developer and Shar Studios have announced Painkiller,
<v Speaker 1>a reimagining of the classic first person shooter franchise four PS, five,
<v Speaker 1>Xbox series, consoles and PC on Steam.
<v Speaker 3>It will launch this fall.
<v Speaker 1>Pain Killer is a fast based, cooperative action game where
<v Speaker 1>players battle demonic hordes Impurgatory.
<v Speaker 3>It was like Painkillers like an early Doom clone.
<v Speaker 1>Basically, it's back I think, from back when we called
<v Speaker 1>them doom clones, and so to bring it back now
<v Speaker 1>in a new form is pretty interesting. I just it's
<v Speaker 1>always surprising me, Tam what it's like, this level of
<v Speaker 1>game getting like coming back. It's like the name doesn't
<v Speaker 1>have a ton of recognition amongst among most gamers, so.
<v Speaker 3>It's like, what's the benefit there.
<v Speaker 1>It's almost like the Prey situation, where like we're gonna
<v Speaker 1>use the prey name again. It's like, well, doesn't ayone
<v Speaker 1>care that this is the prey you're making that's separate
<v Speaker 1>from that last prey And this is like even much
<v Speaker 1>further separated from that. But they're going for the same
<v Speaker 1>style of game, and they're are going to be fans
<v Speaker 1>out there. I think it's more interesting just the fact
<v Speaker 1>that this is returning at all.
<v Speaker 2>Yeah, I can with certainty tell you that I have
<v Speaker 2>played Painkiller, and I can tell you it definitely is
<v Speaker 2>a video game. I don't remember anything about it, Like
<v Speaker 2>I cannot tell you one to think of in my brain.
<v Speaker 2>I think about Painkiller, and all I can see is postal.
<v Speaker 2>For some reason, it's a bad time. I'm clearly getting
<v Speaker 2>them wrong. And yeah, if you're into painkiller, very happy
<v Speaker 2>for you, or that's whatever you were talking about for you.
<v Speaker 1>Yeah, I guess this was two thousand and four, maybe
<v Speaker 1>a little bit after. They were still calling them Doom
<v Speaker 1>Doom clones, but it still was in that mold of
<v Speaker 1>being like one of those just first person shooters.
<v Speaker 3>You're gonna go kill some demons. Yeh, very cool.
<v Speaker 2>So many I'll play a new one of those.
<v Speaker 3>Yeah. Absolutely, I'm kind of in the mood for that.
<v Speaker 2>Especially in it if they can like do Doom twenty
<v Speaker 2>sixteen or whatever.
<v Speaker 1>Yes, all right, last headline here. Sony patents solar paneled
<v Speaker 1>or so solar power controllers that charge when exposed to light.
<v Speaker 1>This is from Shamir Sapphiras at Tech for Gamers. Sony
<v Speaker 1>has published a new patent discussing solar power technology for
<v Speaker 1>PlayStation controllers with storage uh the sole storage for the energy.
<v Speaker 1>These controllers could charge when exposed to light and retain
<v Speaker 1>the extra electricity in the battery, not requiring any other
<v Speaker 1>power source. Sony might introduce a new line of PS
<v Speaker 1>controllers that can charge using solar power, eliminating the headache
<v Speaker 1>of manual charging. Okay, so my question Tam is, like,
<v Speaker 1>you know those calculators that have like the solar sell
<v Speaker 1>on them, and it seems like they get enough power
<v Speaker 1>just from like the light in the room. Is that
<v Speaker 1>has that technology gotten so good it could power a controller,
<v Speaker 1>because otherwise I got to say, where I play games
<v Speaker 1>not getting the most sunlight?
<v Speaker 3>I'm afraid not.
<v Speaker 2>That, not that I think about it. One of my
<v Speaker 2>TVs has a remote that is solar powered. I've never
<v Speaker 2>had to charge that bad boy. I just leave it
<v Speaker 2>out and it's always it always works on it. But
<v Speaker 2>I mean, like it charges from the power of the sun.
<v Speaker 2>So good. I mean, I don't know, but obviously, like
<v Speaker 2>that's a very very simple kind of uh face yeah,
<v Speaker 2>compared to like the complicated nature of a video game controller,
<v Speaker 2>which has like motion and touge.
<v Speaker 1>Right, and if you're remote battery last four months and
<v Speaker 1>the PlayStation dual sense controller last four minutes.
<v Speaker 2>I love that. I look forward to a future where
<v Speaker 2>I pick up a controller and be like, is this
<v Speaker 2>hot because like it's about to blow up? Or is
<v Speaker 2>it because I've left in direct sunlight for twenty hours.
<v Speaker 2>What's cund I don't know. I would love to, I mean,
<v Speaker 2>like I feel. I was about to say, I'd love
<v Speaker 2>to just keep my controllers charged all the time, but
<v Speaker 2>I just remember that I put mine in like charging
<v Speaker 2>cradles and they're always charged. So yeah, yeah, exactly.
<v Speaker 1>Yeah, that's I've I've like basically shaped my life to
<v Speaker 1>have all controllers go into cradles now, and that's made
<v Speaker 1>a huge difference because it is just like a small
<v Speaker 1>little thing. But plugging the plugging in the court every
<v Speaker 1>time I'm done or every time I'm about to stand up,
<v Speaker 1>that's a little annoying.
<v Speaker 3>I don't do that.
<v Speaker 1>Setting in a cradle. It looks nice it like on
<v Speaker 1>the for this eight, but do one. It turns on
<v Speaker 1>a cute little light, so I get that that's like
<v Speaker 1>such off a little dopamine. So I always remember to
<v Speaker 1>do it, and then I pick it off the stand
<v Speaker 1>and it turns on and connects automatically, so it's just yeah,
<v Speaker 1>I really like that.
<v Speaker 3>Although if there was a solar like cell.
<v Speaker 1>On top of it as well to make the battery
<v Speaker 1>last even longer, I wouldn't hate that all right.
<v Speaker 3>That does it. For headlines. We have the mind question
<v Speaker 3>from yesterday, what's up Tam all night?
<v Speaker 2>So song raised that.
<v Speaker 3>You just you mis messing with me? Yes, Tam, definitely.
<v Speaker 2>So I just want to I just want to like
<v Speaker 2>shock people into, you know, waking up.
<v Speaker 3>Yeah, no, it worked.
<v Speaker 1>I'm like, okay, now I'm ready to do the show
<v Speaker 1>although we're ending it. I here's how I knew you
<v Speaker 1>were messing because had it been happening, chat like would
<v Speaker 1>be scrolling way faster.
<v Speaker 3>There would be way more people like, oh my god,
<v Speaker 3>it happened, and.
<v Speaker 2>Totally scrolling pretty fast right now and trying to figure
<v Speaker 2>out where I live to kill me. But yeah, I
<v Speaker 2>was just kidding. It's just relax, all.
<v Speaker 1>Right, all right, you are the pole question from yesterday.
<v Speaker 1>Let's see here, have you ever played Plants Versus Zombies?
<v Speaker 1>They are apparently bringing that game back and they're gonna
<v Speaker 1>maybe do a version of it that's not quite so
<v Speaker 1>filled with micro transactions. But seventy nine percent of people
<v Speaker 1>in our in our poll here more than two thousand
<v Speaker 1>respondents have played that game before, and then twenty one
<v Speaker 1>percent of respondents have not played it. So yeah, it's
<v Speaker 1>one of those games that I think is like was
<v Speaker 1>down with gamers. Gamers really like that game.
<v Speaker 2>We love that. Yeah, I as a representative and soul
<v Speaker 2>speak of a game as we'll say, pretty good man.
<v Speaker 3>Yep, elected ambassador.
<v Speaker 2>You know what it's all, pop cap say it. Give
<v Speaker 2>us original pego back on. Iowa, you took that ship
<v Speaker 2>off so you can pump out your micro transaction. Ask
<v Speaker 2>Pegl that stuff breaks ship. Okay, I tried playing. It
<v Speaker 2>is dog shit. I know that both io peg I
<v Speaker 2>will pay you upwards of five dollars for it. Okay,
<v Speaker 2>that's money, you Peggle that you have Pegl Blast. I
<v Speaker 2>hate it with the burning energy of a thousand suns.
<v Speaker 2>I hate it. Like to stop being so shitty. Give
<v Speaker 2>us original Peggle and also put the original Pegl mug
<v Speaker 2>on somewhere because loss one broke and she's won't stumbition
<v Speaker 2>about it. But we want to play Pegl badly.
<v Speaker 3>I always want to be playing Pegel. I absolutely do.
<v Speaker 1>Uh yeah, I'm I'm just gonna go play that on
<v Speaker 1>PC the way I actually originally did make God damn yeah,
<v Speaker 1>come on, uh new Paul question will get that set
<v Speaker 1>up here in a second, redo that before we do
<v Speaker 1>that damn. If you got anything else you want to
<v Speaker 1>say about Pegl, feel free to do so. But also,
<v Speaker 1>where can people find you on the internet and all
<v Speaker 1>that good stuff.
<v Speaker 2>I remember playing so much Pegl when I was in
<v Speaker 2>water Warcraft, which is the funniest ship to me in
<v Speaker 2>this day and age. I would get on a mount
<v Speaker 2>just to play peg And then one day in my
<v Speaker 2>like just I realized, I was like, why not just
<v Speaker 2>play Pegel instead of paying a subscription fee and spending
<v Speaker 2>most of the time on a mount playing Pegel. Yeah,
<v Speaker 2>but Pegl's great. Don't play Pego blast because it is
<v Speaker 2>evil and I don't like it. Uh and ea. I
<v Speaker 2>would cancel one Battlefield game to get original iOS Peggle back.
<v Speaker 2>I'm not even kidding they are.
<v Speaker 3>Then they're like, they only have the one bad Field
<v Speaker 3>game coming, so let's just get would.
<v Speaker 2>Cancel that new Battlefield game if I had, if I
<v Speaker 2>if I had the power to make that vanish, let's bring.
<v Speaker 3>I never played this two thousand and seven. I get that.
<v Speaker 3>I'm adding this on Steam right now.
<v Speaker 1>Yeah, I played so much Pegel nights, but I don't
<v Speaker 1>think i've played this Pegl extreme.
<v Speaker 3>I'm I'm gonna go for that that looks like.
<v Speaker 2>Is this but it's on Steam? Man? I want to
<v Speaker 2>I want to.
<v Speaker 1>Yeah, I'm I get it, but that to be fair,
<v Speaker 1>like that is how I played most Popcat games, because
<v Speaker 1>like before they came to mobile, they were just casual
<v Speaker 1>PC games and on.
<v Speaker 2>The toilet taking a dump satisfaction of course.
<v Speaker 1>And actually I think the next way I played Pegole
<v Speaker 1>really was on the DS before iOS and Android and
<v Speaker 1>stuff like that. All right, new poll question, Are you
<v Speaker 1>playing Assassin's Screen Shadows?
<v Speaker 3>Yes or no?
<v Speaker 1>Now that it's out for everybody, kind of want to
<v Speaker 1>just check in and see what if people maybe made
<v Speaker 1>the jump over there. After some pretty decent reviews, you know,
<v Speaker 1>there's a lot of people who are like, this isn't
<v Speaker 1>my favorite, or it's just fine, and I don't want
<v Speaker 1>to waste my time with it. I saw I was
<v Speaker 1>watching Jake Baldino's video about it, and he did a
<v Speaker 1>good job explaining how he's just not in the mood
<v Speaker 1>for something that he thinks is just fine.
<v Speaker 3>And I get that.
<v Speaker 1>I agree, but are how are you all spending your
<v Speaker 1>time with this game? Or are you not moving on
<v Speaker 1>to something else? We'll get the results of that discuss
<v Speaker 1>it here on game breaking News, tomorrow here on Giant
<v Speaker 1>Bomb and the Power Block from GameSpot and Giant Bomb.
<v Speaker 1>Speaking of, we have a lot more happening today for
<v Speaker 1>the rest of Friday. Pretty sooner, we're gonna go into
<v Speaker 1>the bomb Cast Revengeance where me myself leave, Mike Manatti,
<v Speaker 1>and Mike Drucker are all going to talk about Mike's book.
<v Speaker 3>We're going to talk about I would like.
<v Speaker 2>To just apologize to Mike Trucker, who I didn't know
<v Speaker 2>was in here. I was screaming about shitting and Peggle
<v Speaker 2>for like a solid two minutes. If I had known
<v Speaker 2>that Mike Trucker was here, I would not have done that.
<v Speaker 1>I think he yeah, appreciates it. Don't worry about that,
<v Speaker 1>and that'll be good time. And then after we're gonna
<v Speaker 1>have UPF four, we're gonna play Thug Pro and don't
<v Speaker 1>miss there might be some guest stars from the Blake
<v Speaker 1>Club universe.
<v Speaker 3>In that, so don't miss out. Everybody. Shout out to
<v Speaker 3>the Piston Hondai for helping us out with that. All right,
<v Speaker 3>I think that is everything.
<v Speaker 1>Two more husaying thank you so much for hanging out
<v Speaker 1>with me today and talk about video games.
<v Speaker 2>Man I thank you for having me. I believe this
<v Speaker 2>is my last appearance on the Power Block for this week,
<v Speaker 2>so I would like to extend a thanks to everyone
<v Speaker 2>who has been watching, and also everyone puts some w's
<v Speaker 2>in the chat for Jan and Jean, lu can everyone else,
<v Speaker 2>Richard and Jake who have been behind the scenes keeping
<v Speaker 2>everything going. This is like I've been I've been there
<v Speaker 2>this week and previously last week and been there watching
<v Speaker 2>them do this, and let me tell you, it is
<v Speaker 2>not easy. It is tiring, like there's no real moments
<v Speaker 2>to switch off and just like relaxed there. So it
<v Speaker 2>is a difficult, difficult thing, and we truly truly appreciate
<v Speaker 2>the effort they put in. Thank you, give them.
<v Speaker 3>A wu tang w for me, everybody a wutan group
<v Speaker 3>excuse me.
<v Speaker 1>All right, excellent? Thank you all for listening and watching.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself and goodbye.

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