Layoffs at EA Across All Battlefield Studios

Game Mess Mornings

Mike Minotti and Jan Ochoa take over while Grubb is at GDC to start the week with your video game news! We see breaking news of massive layoffs happening at EA over their Battlefield studios, Nintendo sueing the US Government, Final Fantasy 7 Part 3 remake news, and even more! 

0:00 - Intro
5:14 - Nintendo Suing U.S. Government Over Tariffs
13:40 - Shinji Mikami’s new studio, ‘Unbound’, is building a ‘AAA original IP’  for consoles and PC 
19:30 - Final Fantasy 7 Remake Part 3 Director Reveals Gameplay Mechanics and Locations Fans Can Expect 
28:40 - BREAK
28:59 - WarioWare series director Goro Abe has left Nintendo
29:10 - Falcom announces Dragon Slayer Project for console
36:50 - Amazon hikes Pokopia price as new Pokémon game seemingly sells out everywhere
41:00 - Monster Hunter Stories 3 Reviews
46:03 - Slay the Spire 2 hits nearly 575,000 concurrent players, almost beating Silksong's record
49:42 - Layoffs at EA
55:20 - Valve insists it will release Steam Machine and Steam Frame in 2026, after blog said it ‘hoped’ to
2026-03-09 62 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Mike Minatti,
<v Speaker 1>your host from giant bomb dot com. Thank you for
<v Speaker 1>tuning in. In this episode, we're gonna be talking about
<v Speaker 1>Nintendo versus the US government and should we still expect
<v Speaker 1>steams new hardware this year. It's gonna be a good
<v Speaker 1>one because we have Jana Chow on the show.
<v Speaker 2>Jan how are you doing.
<v Speaker 3>I'm all topsy turvy, Mike. I'm on this side of
<v Speaker 3>the screen. You're hosting the show today, Daylight savings time, things,
<v Speaker 3>things are all over the place. Feels like real substitute
<v Speaker 3>teacher energy. But I'm all with it because you're the
<v Speaker 3>cool substitute.
<v Speaker 2>People mostly like seeing the substitute teacher.
<v Speaker 1>Every once in a while, you got like the hard
<v Speaker 1>assub who's going to, like, you know, show everybody that
<v Speaker 1>he needs to be taken seriously too. But most of
<v Speaker 1>the time it meant you were gonna watch a movie
<v Speaker 1>or just kind of you know, not do a stupid
<v Speaker 1>or false test or something it was right that didn't
<v Speaker 1>really count for your grade.
<v Speaker 3>Yeah, it's busy work. Yeah, except today we got nothing
<v Speaker 3>but hot stories for everyone.
<v Speaker 2>Yeah, we do, we do.
<v Speaker 1>There's a few things popping off on this Monday. So
<v Speaker 1>I'm going to be excited to get into all of that,
<v Speaker 1>just like I'm sure you're excited. You're gonna be seeing
<v Speaker 1>Jeff later, right, Yeah, So Jeff's not here because he's
<v Speaker 1>in San Francisco for the Game Developers Conference. He's got
<v Speaker 1>a panel he's doing there about independent games media.
<v Speaker 3>What did he know?
<v Speaker 2>What does he know? Right right right? That fool, that
<v Speaker 2>parading buffood. Yeah.
<v Speaker 3>I checked out Day of the Devs yesterday, Mikey, and
<v Speaker 3>that was really cool. Shouts out to all the lovely
<v Speaker 3>people that said Hi. A couple of people Mike said
<v Speaker 3>that they're so happy for you that you're done with Virtuoso.
<v Speaker 1>Oh my god, that's a big talk at the Game
<v Speaker 1>Developers Conference.
<v Speaker 2>It's the three d Oh game I've beaten.
<v Speaker 3>Yeah, you were the talk of the town.
<v Speaker 2>Oh okay, I'm glad. I'm glad.
<v Speaker 3>You know.
<v Speaker 1>Since then, I did do my research looking looking at
<v Speaker 1>Dance potential games. I looked at the one I did
<v Speaker 1>send him in, the one I was potentially gonna send
<v Speaker 1>him as the Ripcord.
<v Speaker 2>And I have I have pooled the ripcord.
<v Speaker 1>Jan that has happened his new game is on the way.
<v Speaker 1>It's a super Nintendo game. He's got a new costume coming.
<v Speaker 1>I recorded my process of looking these that we'll put
<v Speaker 1>those up on premium at some point here. Yeah, but
<v Speaker 1>I'm both excited and afraid.
<v Speaker 3>I think I understand both feelings because we also still
<v Speaker 3>have to sit through Dan playing the.
<v Speaker 1>Game we do, and I don't want him to, you know,
<v Speaker 1>Sully us and be the first person to not finish
<v Speaker 1>his Blay Club game.
<v Speaker 3>Right. Do you think that's a legitimate concern this time?
<v Speaker 2>Yes, I am concerned.
<v Speaker 3>Okay, all right, we'll see.
<v Speaker 2>He's made you know, Dan surprises all of us doesn't.
<v Speaker 3>Need constantly every single day.
<v Speaker 1>All right, all right, before we get into things, let's
<v Speaker 1>explain ourselves. This is Giant Bomb, a small team. It's
<v Speaker 1>been post showering. Now I'm talking a lot. My glasses
<v Speaker 1>are fogging up. I always love when that happen.
<v Speaker 2>It's a hot, steamy man.
<v Speaker 3>Uh.
<v Speaker 1>This is Giant bomba small team of video game dupences
<v Speaker 1>who are lying your support so we can make cool stuff.
<v Speaker 1>If you want to help, go to giant bomb dot
<v Speaker 1>com slats. Join this gets you every shows and some extras. Hey,
<v Speaker 1>to be clear, the extras at this moment are better
<v Speaker 1>than perhaps ever who wants to be a millionaire? This
<v Speaker 1>is the run where we're playing the PS one version
<v Speaker 1>supposed to be a millionaire has been a ton of fun.
<v Speaker 1>We're seeing who can win a million dollars first. And
<v Speaker 1>don't forget about Marry Me Tomadacci, where Abby is just
<v Speaker 1>running our romantic lives on a strange island with a
<v Speaker 1>talking apple head and two versions of Marissa till May.
<v Speaker 1>So many things are happening there. It's been a great time,
<v Speaker 1>and we got some other fun stuff popping off over
<v Speaker 1>on premium. So again, that's giant bomb dot com. Slash
<v Speaker 1>join now here on this show. Most weekdays, Jeff Grob
<v Speaker 1>will help peace your gamingly back together.
<v Speaker 2>But this is not most weekdays. This is a mighty Monday.
<v Speaker 2>I'm bitch and it's about me.
<v Speaker 1>That includes breaking news and maybe even more of our
<v Speaker 1>own original reporting for all these topics, I'll get input
<v Speaker 1>from a bona fide expert who will make me look smart.
<v Speaker 1>For watching live on Twitch Welcome, you can always listen
<v Speaker 1>to the show later podcast feeds by searching for Game
<v Speaker 1>This Mornings, or find the RSS feed on giant bomb
<v Speaker 1>dot com. You can also catch the show later with
<v Speaker 1>chapters and timestams on YouTube. Hello, I will said, hello
<v Speaker 1>Lotube blow the pig line.
<v Speaker 2>Hello yeah Zube.
<v Speaker 3>I thought we're going to say hello lou buo, Hello
<v Speaker 3>Loo boo.
<v Speaker 1>We have a lot to get into, so let's start
<v Speaker 1>the morning mess with Nintendo suing US government over tariffs.
<v Speaker 1>It's from Nicole Competot Aftermath. The Time of America is
<v Speaker 1>issuing the US government over the sweeping tariffs President Donald
<v Speaker 1>Trump been in place last year, according to a complaint
<v Speaker 1>filed Friday in the US Court of International Trade and
<v Speaker 1>obtained by Aftermath. Though the Supreme Court has stimmied the
<v Speaker 1>terriffs for the time being, situation remains in flux or
<v Speaker 1>companies manufacturing goods outside the US and San State side.
<v Speaker 1>The Supreme Court struck down the tariffs on February twentieth,
<v Speaker 1>but Trump vowed tom post new fifteen percent tariffs on
<v Speaker 1>many global imports under Section one two two of the
<v Speaker 1>Trade Act of nineteen seventy four. Two dozen states are
<v Speaker 1>suing over the new tarriffs. As of Thursday, more than
<v Speaker 1>one thousand companies have also sued the US government for
<v Speaker 1>what they say is the illegal implementation of these terraffs.
<v Speaker 1>Those companies include Costco and FedEx. This action concerns defendants
<v Speaker 1>initiation and administration of unlawful trade measures that have to
<v Speaker 1>date result into collection of more than two hundred billion
<v Speaker 1>in tariffs on imports from merely all countries.
<v Speaker 2>Lawyers right in the complaint.
<v Speaker 1>The time the terraffs was particularly bad for Nintendo, which
<v Speaker 1>was gearing up to release it's the Tendo switch to
<v Speaker 1>console when they were announced. The company ended up delaying
<v Speaker 1>pre orders from the anticipated console after the tariffs were
<v Speaker 1>announced and jenwow, they didn't increase the price of the
<v Speaker 1>console itself, prices for accessories.
<v Speaker 2>So forth to go up.
<v Speaker 1>So there were ratifications for the tariffs for a lot
<v Speaker 1>of companies, and that does include Nintendo. You know, often
<v Speaker 1>we see Nintendo maybe not want to get involved politically
<v Speaker 1>in things. Last week, everybody was patting them on the
<v Speaker 1>back or the Pokemon company because.
<v Speaker 2>Of course, the like the White House.
<v Speaker 1>Twitter account was doing that whole pocopia font meme thing
<v Speaker 1>to reiterate one of their racist slogans or something, and
<v Speaker 1>you know, Natinda was like, we did not say they
<v Speaker 1>could do that, which wasn't a particularly strong stance, but still,
<v Speaker 1>you know, it got some attention. Here's going more out
<v Speaker 1>the US government. Is it surprising to you or you know,
<v Speaker 1>in this case, a lot of companies are going after
<v Speaker 1>the US government. They're kind of just one of a
<v Speaker 1>bunch here, and they're just trying to get their money back.
<v Speaker 2>Yeah.
<v Speaker 3>I think it's interesting, Mike, because normally, at least on
<v Speaker 3>this show, when we've talked about Nintendo's legal team here
<v Speaker 3>in the US, they're going after rom distribution places and
<v Speaker 3>emulate people making emulators or Powell World and other things
<v Speaker 3>like that. I think they are especially motivated because this
<v Speaker 3>does affect their purse strings. But I'm all for companies
<v Speaker 3>going to bat and coming after the US government for bullshit,
<v Speaker 3>the bullshit practices that are ultimately affecting their bottom line.
<v Speaker 3>I wonder if if some of the Pokemon stuff from
<v Speaker 3>last week is also part of the motivations for like,
<v Speaker 3>all right, let's take the kid gloves off, let's actually
<v Speaker 3>organize and get together to show them that we mean
<v Speaker 3>business as well. And I bet with other companies stepping
<v Speaker 3>up and big companies like Costco and FedEx, like you mentioned,
<v Speaker 3>that Nintendo feels a little bit more emboldened as well
<v Speaker 3>to like throw their hat into this as well.
<v Speaker 1>Right, you know, so sometimes it kind of is, you know,
<v Speaker 1>this administration's playbook and kind of the you know, right
<v Speaker 1>side playbook in general, is to really laser focus at
<v Speaker 1>their company if they perceive them as being in the
<v Speaker 1>wrong or coming after them. You know, we saw what
<v Speaker 1>happened with bud Light targeting weird.
<v Speaker 2>Things like that.
<v Speaker 1>In this instance, again, there's already a thousand companies suing
<v Speaker 1>the US government. It seems unlikely that you know, Trump
<v Speaker 1>or the White House or what have you, specifically gonna
<v Speaker 1>laser focus on Nintendo and start you know, just talking
<v Speaker 1>a lot about that. A lot of times it is
<v Speaker 1>just talk, and that's kind of the whole point. But yeah,
<v Speaker 1>this seems like they feel relatively safe doing this. Obviously
<v Speaker 1>they have a great case the Supreme Court, which is,
<v Speaker 1>you know, you know, a pretty Trump friendly Supreme Court
<v Speaker 1>filled with his appointees. Even they were like, hey, that
<v Speaker 1>was illegal, you can't do that. So yeah, by the laws,
<v Speaker 1>it was illegal. These people are presumably, dude their money back.
<v Speaker 1>I can't imagine what the logistics of this is again,
<v Speaker 1>because it's you know, one thousand companies and all these
<v Speaker 1>other people who are owe this money, and like, do
<v Speaker 1>you have.
<v Speaker 2>To sue to get that money back? Anyway? Didn't we
<v Speaker 2>just say that it was illegal from the take it?
<v Speaker 1>Well, the whole process here is interesting, and I wonder
<v Speaker 1>how long does this take to play out?
<v Speaker 3>Yeah, I think that's the other thing I'm worried about, Mike,
<v Speaker 3>is how long this is actually going to take to
<v Speaker 3>play out? And if anyone gets any sort of refund
<v Speaker 3>and you know, from the consumer perspective as well, where
<v Speaker 3>a lot of the tariff costs was coming out of
<v Speaker 3>our pockets, do we get compensated back? Do we have
<v Speaker 3>to upload receipts anywhere? Are we going to get any
<v Speaker 3>type of financial kickback? The answer, unfortunately for us, is
<v Speaker 3>probably no. But then I'm curious if, like you know,
<v Speaker 3>the big big companies out there that are pursuing litigation,
<v Speaker 3>if they're gonna get anything back, because yeah, like this
<v Speaker 3>has affected like so many different industries, not just like
<v Speaker 3>video games and everything like miscellaneous, other consumer electronics, furniture,
<v Speaker 3>even tariff prices like affected that stuff. So is anyone
<v Speaker 3>gonna get their money back? Or are are we just
<v Speaker 3>gonna eventually wind up on the other side of this
<v Speaker 3>and the artificial inflation of prices that the terroiffs were causing.
<v Speaker 3>Are we just going to look the other way or
<v Speaker 3>be told to look the other way? Right?
<v Speaker 1>And of course that inflation of prices probably not going
<v Speaker 1>anywhere because along with the tariffs, and again Trump's trying
<v Speaker 1>to find ways to go around the court or at
<v Speaker 1>least make the court have to spend another year or
<v Speaker 1>so coming to a new decision explaining why the new
<v Speaker 1>thing he did was illegal. But in the meantime, he's
<v Speaker 1>going to try to find other ways to impose tariffs.
<v Speaker 1>And even outside of that, we now have you know,
<v Speaker 1>all these component prices skyrocketing like ram because of the
<v Speaker 1>hoarding of these parts by a I so yeah, video
<v Speaker 1>game consoles are incredibly impacted by this. Nintendo was kind
<v Speaker 1>of the first to have to weigh into those waters
<v Speaker 1>with the switch to, and they relatively held their guns.
<v Speaker 2>With the price of the switch to, which you.
<v Speaker 1>Know, they announced and was, yeah, maybe a bit high
<v Speaker 1>than people were used to, and then they kind of
<v Speaker 1>had that weird period We're like, hold, we might increase
<v Speaker 1>the price. It ultimately didn't, but made us all sweat
<v Speaker 1>a good bit. But I think we're all kind of
<v Speaker 1>anxious to see. Boy, what is a PlayStation six going
<v Speaker 1>to cost? What is this project Helix that Microsoft is
<v Speaker 1>talking about? Or a Steam machine from Valve? What are
<v Speaker 1>we talking about? One thousand dollars consoles in our imminent future.
<v Speaker 3>And not just like the big consoles that are coming
<v Speaker 3>out like you mentioned, Mikey, but like you know, other
<v Speaker 3>smaller things like the next whatever. The next thing is
<v Speaker 3>from a place like Ayn making another little portable handheld
<v Speaker 3>or retroid, other stuff that they're going to make moving forwards,
<v Speaker 3>and like the other miscllaneous, other different gadgets and gizmos
<v Speaker 3>that will come out that can play all the games
<v Speaker 3>we already have and play on other devices.
<v Speaker 1>How's the tender gonna make their watch for you?
<v Speaker 3>Mike? No one has asked me about this.
<v Speaker 2>I'm I know what's important to you. Don't worry. I've
<v Speaker 2>got you.
<v Speaker 3>Thank you, all right.
<v Speaker 1>So it'll be interesting to see how this all plays
<v Speaker 1>out in the coming months and may be here. It's
<v Speaker 1>courts now, so that's exciting.
<v Speaker 3>And they move very fast.
<v Speaker 1>Yeah, we all know about that. I saw Alarmo mentioned
<v Speaker 1>in chat. I want to say I still love my
<v Speaker 1>Alarmo That's why I was able to get up and
<v Speaker 1>do a morning show. Everybody, thank you, Nintendo, Alarmo, all right,
<v Speaker 1>should you Becomi's new studio, Unbound, as building a Triple
<v Speaker 1>A original IP for consoles and PC. This is from
<v Speaker 1>Andy Robinson at VGC, but Kami, who's best known for
<v Speaker 1>creating the Resident Evil series at Capcom, left Teago Game Works,
<v Speaker 1>the studio behind the Evil within Ghostwart, took in Hi
<v Speaker 1>Fi Rush in twenty twenty three. Now more details have
<v Speaker 1>emerged on the designer's next venture via website for Unbound Games.
<v Speaker 1>According to the site, which has been live for at
<v Speaker 1>least a year, but was only recently widely circulated, huh.
<v Speaker 1>The company has been in business it's May twenty twenty three,
<v Speaker 1>with Bikamia as the representative director. I'm Bound Games is
<v Speaker 1>said to have around fifty employees with an aim to
<v Speaker 1>expand to around one hundred and fifty, and is described
<v Speaker 1>as a fully independent company developing high end consumer games
<v Speaker 1>creating original Triple A titles accoated job listings. Unbound is
<v Speaker 1>currently developing a high end original IP project powered by
<v Speaker 1>Unreal Engine five for PS five, Xbox and PC, and
<v Speaker 1>has aspirations to work on smaller scale titles concurrently in
<v Speaker 1>the future. Well, so you know, should you mccamie is
<v Speaker 1>of course a legend created Resident Evil, which is more
<v Speaker 1>relevant than ever actually in this moment, and those games
<v Speaker 1>just keep doing well. And aside from that, Survival Horror
<v Speaker 1>in general having quite a bit of a renaissance at
<v Speaker 1>the moment. Of course, Resident Evil at the height of
<v Speaker 1>its powers, Silent Hell back from the dead. It is
<v Speaker 1>maybe in a better position than it has ever been.
<v Speaker 1>We've had other great games recently, like Alan Lake two.
<v Speaker 1>So yeah, it makes a ton of sense for should
<v Speaker 1>You be called Me to continue to And you know,
<v Speaker 1>we don't know that the next game is necessarily Survival Horror.
<v Speaker 1>But when McCamy last created a studio with Tango Game Works,
<v Speaker 1>we got The Evil Within as kind of the flagship
<v Speaker 1>franchise over there.
<v Speaker 2>Did you ever play the Evil Within games? Jam?
<v Speaker 3>No, those always missed me because I was a little
<v Speaker 3>scaredy cat. I did play Ghost War Tokyo and it
<v Speaker 3>wasn't as thrilled with that unfortunately, But I have heard
<v Speaker 3>good sentiment around the Evil Within games. I take a
<v Speaker 3>little bit of issue with him saying that there the
<v Speaker 3>studios aim is to build triple A original ip mostly
<v Speaker 3>because maybe let's let's not let's knock it down in a,
<v Speaker 3>let's just do double A. We don't get all the
<v Speaker 3>bells and whistles, maybe a couple of bells and a
<v Speaker 3>slide whistle, just because I don't, you know, game development
<v Speaker 3>takes super long. I don't want them to throw years
<v Speaker 3>into a game just for the sake of trying to
<v Speaker 3>match whatever benchmark artificial benchmark that people have put in
<v Speaker 3>front of them, as I fully trust them to make
<v Speaker 3>a game that looks good, plays good, and it is
<v Speaker 3>maybe a little spooky.
<v Speaker 1>You know, And of course a game works also gave
<v Speaker 1>us hi Fi rush. I want to be careful about
<v Speaker 1>using the term double A games because I know Jeff
<v Speaker 1>hates it so much and this is his show.
<v Speaker 2>I want to be respectful.
<v Speaker 1>But you know, like, yeah, games that probably didn't take
<v Speaker 1>five years to make and didn't have you know, a
<v Speaker 1>giant budget, per se, and even at least talking about
<v Speaker 1>the size of the studio here, one hundred and fifty employees, Yeah.
<v Speaker 2>That's that's that's a lot.
<v Speaker 1>Yeah, but it's also not a ton of ton anymore
<v Speaker 1>these days in some ways. Yeah, so I'd be curious
<v Speaker 1>what can happen. I'm a little concerned about where the
<v Speaker 1>funding is coming from, sure, right, because you know, we
<v Speaker 1>saw a negotio studio from these a creator just like Lost.
<v Speaker 1>It's net eas funding. I think over the weekend was
<v Speaker 1>a Friday, and now that studio might be closing, right,
<v Speaker 1>So you know, there's a lot there's a lot of
<v Speaker 1>the same names that often fund these studios from these
<v Speaker 1>big name developers and then they maybe get bored or
<v Speaker 1>you have one shot to make one head and if
<v Speaker 1>that doesn't.
<v Speaker 3>Work, you're out right.
<v Speaker 1>So yeah, so I hope Unbound is a pretty good
<v Speaker 1>chance here.
<v Speaker 3>The other part I'm interested in, Mike is the fact
<v Speaker 3>that this is like another studio for to attract talent
<v Speaker 3>in Japan, potentially global talent as well, just because I
<v Speaker 3>believe it was on gay Miss Mornings last week where
<v Speaker 3>Greb had the story of just general development practices in
<v Speaker 3>Japan and like that being a little bit more stringent
<v Speaker 3>in terms of like, hey, we go through so many
<v Speaker 3>hoops to find the right person for the job because
<v Speaker 3>they're gonna they tend to stick with a company for
<v Speaker 3>an extended period of time, if not their whole career. Sometimes.
<v Speaker 3>So if this opens up the door for a lot
<v Speaker 3>of like talent that didn't get in the door in
<v Speaker 3>any other Japanese studios or helps cultivate development in Japan,
<v Speaker 3>I am all for it.
<v Speaker 1>Right And unlike over here, they may not fire people
<v Speaker 1>as often in Japan they have laws that make that
<v Speaker 1>more difficult to do, but they could also just not
<v Speaker 1>hire as many people, right and then as people kind
<v Speaker 1>of actually you know, leave and they don't refill those positions,
<v Speaker 1>it's the same kind of downsizing that can happen over there.
<v Speaker 1>So yeah, more opportunities to give you know, what I
<v Speaker 1>imagine is a great stable of Japanese game developers movie
<v Speaker 1>don't have work at the moment a home.
<v Speaker 2>I would like that.
<v Speaker 1>So I'm hoping we see something cool from Unbound someday.
<v Speaker 1>And normally I'd be pretty skeptical about, like, oh, story
<v Speaker 1>game developers new studio, but he has done this once
<v Speaker 1>before with Tangled Game Works, which kind of has had
<v Speaker 1>its own weird history.
<v Speaker 2>But yeah, all right.
<v Speaker 1>Final Fantasy seven remake Part three director reveals gameplay mechanics
<v Speaker 1>and locations fans can't expect from Vicky Blake at ign
<v Speaker 1>Pelpa said remake Part three director Naoki Hamagucci has opened
<v Speaker 1>up about what to expect when the third installment of
<v Speaker 1>the highly anticipated multi chapter game releases not too far
<v Speaker 1>in the future, including new gameplay mechanics in locations, some
<v Speaker 1>of which we have yet to visit in the remake series.
<v Speaker 1>Talking to Bloomberg, I'm a Gucci teas that allowing fans
<v Speaker 1>to visit Rocket Town in space is one of the
<v Speaker 1>elements the team had to switch around with Rebirth as
<v Speaker 1>well as Wutai, not because Ufi's made a very prominent
<v Speaker 1>appearance stating her case about her homeland. So if UTA's
<v Speaker 1>not featured, I think the fans are gonna yell at
<v Speaker 1>me quote I'm good.
<v Speaker 2>She also revealed he has.
<v Speaker 1>Expanded on the high Wind gameplay experience and flying is
<v Speaker 1>a very large part of the third installment. Sadly, he
<v Speaker 1>wouldn't be drawn on chocobo breeding. I can't say they're
<v Speaker 1>in a on the actual breeding, but there is an
<v Speaker 1>element of third installment involving chocobo's It is a little
<v Speaker 1>different than Rebirth or whether or not we'll go under water.
<v Speaker 1>H Toriyama handled the summary portion of the game Matomu Toriyama,
<v Speaker 1>so perhaps he has injected himself into there, and I
<v Speaker 1>will leave it at that, but he just suggests that
<v Speaker 1>given now and where Rebirth ends, that should hint at
<v Speaker 1>how the third installment will begin in the Great Glacier area. Jen,
<v Speaker 1>I've enjoyed these Busy seven remake games quite a bit.
<v Speaker 1>It's interesting to kind of hear some of these details
<v Speaker 1>leak out ahead of this game actually being reviewed or announced.
<v Speaker 1>Yet where are you with the remake series? Are you
<v Speaker 1>looking forward to Part three?
<v Speaker 3>Uh? Part two? Kind of? I don't want to say
<v Speaker 3>it burnt me out, but it lost a little bit
<v Speaker 3>of steam for me in like the latter half, just
<v Speaker 3>because of slightly switching up to like that open world.
<v Speaker 3>And I know that the game at that point also
<v Speaker 3>kind of takes up that format, but there were it
<v Speaker 3>felt like there was a little bit too much busy
<v Speaker 3>work for me in terms of like all of the
<v Speaker 3>different mini games to juggle and everything. But I did
<v Speaker 3>love God Queen's Blood. Queen's Blood, Queens Blood.
<v Speaker 2>It's so good.
<v Speaker 3>It was a fantastic fucking minigame, and I wish I
<v Speaker 3>could have just solved all of my problems in that.
<v Speaker 3>But I'm of course excited to see how they're going
<v Speaker 3>to conclude this. Uh it's we're only getting three parts, right, Mike.
<v Speaker 2>Yes, this will be the third and final part.
<v Speaker 3>Yeah, okay, okay. Because I was as you were reading
<v Speaker 3>through the story, it dawned on me like this is
<v Speaker 3>gonna be the last, last one, right, They're not gonna
<v Speaker 3>try and spin this up to get to a part
<v Speaker 3>four at all.
<v Speaker 1>I mean yeah, no, I mean fall Phantasy seven will
<v Speaker 1>never die. There will be other ways for them to
<v Speaker 1>release Final Fantasy seven adjacent media, but as far as
<v Speaker 1>this remake get trilogy, this will be part three. And
<v Speaker 1>I've heard some other people kind of drop off the game.
<v Speaker 1>It was a rebirth was a very big game. I
<v Speaker 1>liked how big it was. I loved how just kind
<v Speaker 1>of filled with ridiculous continent was. I loved all of
<v Speaker 1>the mini games, especially the bad Ones. It just kind
<v Speaker 1>of reminded me of those actual big PS one RPGs
<v Speaker 1>in a lot of ways. But I understand that it
<v Speaker 1>kind of does become a lot and the open world stuff,
<v Speaker 1>even though it's obviously very different from like the kind
<v Speaker 1>of map slop Ubisoft games we can sometimes get. It
<v Speaker 1>sometimes felt like that a bit, when it's like you know,
<v Speaker 1>open up your map and go to the icons and
<v Speaker 1>do the things that the icons, even though law of
<v Speaker 1>that stuff was optional, but still could kind of feel overwhelming.
<v Speaker 1>I'm I'm just curious how they're going to differentiate parts
<v Speaker 1>three from part two because part two is big this
<v Speaker 1>one city, so part two open world now this part
<v Speaker 1>three has some other big hook or is it just
<v Speaker 1>open world again, except this time like very open from
<v Speaker 1>the very beginning.
<v Speaker 3>Sorry, Mike, I did not hear you for the past
<v Speaker 3>two minutes, but I just heard you just then. That
<v Speaker 3>was an audio issue on my part. Sorry folks at home,
<v Speaker 3>But picking up from what you were saying, I think
<v Speaker 3>I'd like something a little bit more straightforward and linear
<v Speaker 3>instead of like an open world with like a bunch
<v Speaker 3>of like busy work at something. I'd like something a
<v Speaker 3>little bit more focused, especially if we're going to try
<v Speaker 3>and aim to finish everything off in this last part. Mikey,
<v Speaker 3>what do you think the subtitle is going to be
<v Speaker 3>for this one?
<v Speaker 1>Well, first off, I bet you will not be getting
<v Speaker 1>your wish. I bet this one will just also be
<v Speaker 1>open world from the very beginning. Yeah, because they were
<v Speaker 1>I think they already used reunion for uh, to score remake, yeah,
<v Speaker 1>which honestly Part two should have been called Reunion because
<v Speaker 1>can people say the word every five seconds?
<v Speaker 2>I think it'd be fun Yeah, what are you funny?
<v Speaker 1>They just use requiem again at this point, Reunite, Relive, Ripcord,
<v Speaker 1>rip record Record, Repcord. Uh yeah, yeah, I guess I'm
<v Speaker 1>curious because there's a big question of.
<v Speaker 2>Where are we going with the story.
<v Speaker 1>I still don't want to spoil Rebirth too much, as
<v Speaker 1>a lot of people are probably waiting to play that
<v Speaker 1>game on switch to you know, I'm still curious what's
<v Speaker 1>going on with the slight changes to the original Found
<v Speaker 1>Fantasy seven narrative. There are some things that are mentioned,
<v Speaker 1>you know, from this interview that I think are interesting,
<v Speaker 1>like the high wind flying experience that being expanded upon.
<v Speaker 1>I know initially fans were disappointed that we didn't go
<v Speaker 1>to rocket Town, which in the original game is kind
<v Speaker 1>of where you meet Sid the pilot, and that was
<v Speaker 1>missing in part two. That makes sense to move that
<v Speaker 1>to part three because even though Sid shows up in
<v Speaker 1>part two, he's not a playable character. Obviously, they were
<v Speaker 1>holding off on that until part three, and I'll be
<v Speaker 1>curious to see how he plays.
<v Speaker 3>Yeah, that would be fun. The fact that we're getting
<v Speaker 3>some type of update in some type of news from
<v Speaker 3>it makes me curious if we're actually going to finally
<v Speaker 3>at least maybe see a release window or at least
<v Speaker 3>a trailer, any sort of tangible news on part three.
<v Speaker 2>Yeah, it's got to happen at some point this year.
<v Speaker 1>You would think maybe as late as the Game Awards, maybe.
<v Speaker 2>Earlier than that.
<v Speaker 1>Maybe it can happen at Summer Game Fest or just
<v Speaker 1>at some other showcase. At some point, it feels like
<v Speaker 1>we got to hear about something Final Fantasy because we don't.
<v Speaker 1>We don't really have a Final Fantasy project to look
<v Speaker 1>forward to. There's not even a Final Fantasy fourteen expansion
<v Speaker 1>announced right now. We don't have any other remakes happening.
<v Speaker 1>There's rumors of a Found Facy nine remake, it seems
<v Speaker 1>like that might not be happening anymore if it ever
<v Speaker 1>was a project. So yeah, as a Final Fantasy fan,
<v Speaker 1>I would like something to get excited about.
<v Speaker 3>Yeah, I'm also curious about like how Square is treating
<v Speaker 3>Final Fantasy, whether it's a remake or a potential newer
<v Speaker 3>title or Mikey even Kingdom Hearts four in where any
<v Speaker 3>of these other projects are along in their development cycle.
<v Speaker 3>There is other talks of maybe like another Final Fantasy
<v Speaker 3>Tactics game, but I don't know if that would be
<v Speaker 3>a remaster or remake of the Advance series or a
<v Speaker 3>completely original new Tactics game. I am curious because, like
<v Speaker 3>like you said, we haven't had any big news on
<v Speaker 3>Final Fantasy as a whole in a while.
<v Speaker 1>Yeah, the Tactics remake seems like that did really well,
<v Speaker 1>is my understanding, So I don't know why you wouldn't
<v Speaker 1>do something else with Tactics. And then, yeah, you know
<v Speaker 1>what is Final Fantasy seventeen, which is that that's a number.
<v Speaker 1>For some reason, Fantasy seventeen just has a bad mouthfield
<v Speaker 1>sixteen still felt good to say, fake blank seventeen. Boy,
<v Speaker 1>that is a big number. And I wonder what that
<v Speaker 1>game is going to look like. I doubt it's going
<v Speaker 1>to be a character action game like sixteen was. I
<v Speaker 1>don't know if they're going to like go completely back
<v Speaker 1>to roots straight up it turned based RPGI again, but
<v Speaker 1>I would like to see that. I think it's interesting
<v Speaker 1>that he's being cagy about chocobo breeding because that's a
<v Speaker 1>big fan Fantasy seven component that we haven't really.
<v Speaker 2>Seen in the remake trilogy yet.
<v Speaker 1>We had the racing in part two, but I'm kind
<v Speaker 1>of like, well, why wouldn't you do more with the
<v Speaker 1>chocobo breeding aspects of things?
<v Speaker 2>So I kind of still expect to see it. I
<v Speaker 2>think it's already mentioned.
<v Speaker 1>Queen's Blood's going to be back though, so hey, that's
<v Speaker 1>because that blood is amazing.
<v Speaker 3>All right, Jen, Mikey, can we go to break real
<v Speaker 3>quick because I might have to restart my computer.
<v Speaker 1>I was just gonna say, okay, Jan, let's take a
<v Speaker 1>quick break and we'll be right back with some more
<v Speaker 1>video game news. All right, Jan, enough time has passed.
<v Speaker 1>I'm going to try to put my glasses on again.
<v Speaker 3>Your breath? Are you less steamy? Now?
<v Speaker 1>I think I'm less steamy? Okay at the moment, we'll
<v Speaker 1>see if they hold. I wanted this train as much
<v Speaker 1>to read the news on my screen, which includes this
<v Speaker 1>story by Chris going In at VGC warri Were series
<v Speaker 1>director Gore Abbe has left Nintendo. Ger Abbe posted a
<v Speaker 1>message on x confirming that he resigned from the company
<v Speaker 1>last month and will be leaving the Games Indus Show together.
<v Speaker 1>Abbi will be joining the Osaka electro Communication University, a
<v Speaker 1>private university where we'll be working as a professor at
<v Speaker 1>its Department of Digital Games.
<v Speaker 2>Here's a quote. I resigned from the town at the
<v Speaker 2>end of February. Albe roade Storry.
<v Speaker 1>In April, I will be working as a professor at
<v Speaker 1>Osaka electro Communication University. I like saying that Osaka electro
<v Speaker 1>Communication University sounds like something for metal Gear.
<v Speaker 3>Solid Good month.
<v Speaker 1>I will be part Yeah right. I'll be part of
<v Speaker 1>the new Yeah good mouthfield, just like Launch Look. I
<v Speaker 1>will be part of the newly established game and Social
<v Speaker 1>design program. I plan to engage in research related to
<v Speaker 1>games and game development, so I hope to interact with
<v Speaker 1>a wider range of people in various ways than ever before.
<v Speaker 1>Abb briefly worked at ASSE in nineteen ninety six before
<v Speaker 1>Assi Asci ASCII ASSI. He works in as Asci before
<v Speaker 1>joining Nintendo I'm Still Steaming Up in nineteen ninety nine,
<v Speaker 1>where he was one of the programmers on the game
<v Speaker 1>Boy adv Inside of wire Land four. He then played
<v Speaker 1>a major role in the first Warri War game, where
<v Speaker 1>he works on game design, graphic design, and micro game programming.
<v Speaker 1>To say Abba, since then, Abba has mainly worked on
<v Speaker 1>the rest of the Wiwer series, serving as director in
<v Speaker 1>Warrioware Inc Mega party games on GameCube. Wyriwere twisted on GBA,
<v Speaker 1>warriorwere touched on DS. Warriorwere smooth moves on WI Warrior
<v Speaker 1>where DIY on DS game and Warrio on we U.
<v Speaker 1>Warriowere going on three DS. Wyrior get it Together on switch,
<v Speaker 1>and wyriwere Move it on Switch. This was kind of
<v Speaker 1>the serious steward for a long time there. Do you
<v Speaker 1>think this means anything for the future of the Warriorwear series, Jan.
<v Speaker 3>I think if Goro Abbe felt comfortable enough to like
<v Speaker 3>outright completely leave that he has maybe planted the seeds
<v Speaker 3>for future sikos at Nintendo to continue the legacy of
<v Speaker 3>Warrior Ware and other similar games.
<v Speaker 2>Yeah, yeah, I think that's right.
<v Speaker 1>And we're also kind of a We're also sort of
<v Speaker 1>in a place where I don't know if anybody super
<v Speaker 1>wants another Warrior game where a game at any time
<v Speaker 1>super soon. Here, I think I was surprised we got
<v Speaker 1>too on the switch, where after a while it seemed
<v Speaker 1>like we weren't getting any than we got get it
<v Speaker 1>together and move it almost back to back did either
<v Speaker 1>of those titles move you very much?
<v Speaker 2>Jan?
<v Speaker 3>It was just it was more so one of those
<v Speaker 3>games that I just appreciated us streaming on the website
<v Speaker 3>and playing, and that the fact that another one of
<v Speaker 3>those got made, and I realized that that that sentiment
<v Speaker 3>isn't great because cool, glad that it got made. I'm
<v Speaker 3>not buying it though, but you know, it was fun
<v Speaker 3>to see as many Warriorwere games get shipped as however
<v Speaker 3>many did.
<v Speaker 1>Yeah and yeah, I was happy to see those games
<v Speaker 1>come out. I bet we'll get another Warrior war games sometime.
<v Speaker 1>I kind of hope what we get next from Warrio
<v Speaker 1>is something that's more Warrior Land at jacent or dare
<v Speaker 1>I say, even another three D Warrio game. I think
<v Speaker 1>Warrior World is horrendously overlooked. It's a super fun three
<v Speaker 1>D platformer on the GameCube. A kind of bigger game
<v Speaker 1>in that style could be awesome. But even if they
<v Speaker 1>wanted to make another two D game that was, you know,
<v Speaker 1>Warrior Land five, I'd be into that lot. You know,
<v Speaker 1>getting to play some of these games on NSO and
<v Speaker 1>the Warriorland series and even the Virtual Boy Won, which
<v Speaker 1>is you know, easily the virtual Boy's Best Game, there
<v Speaker 1>might be something of a hankering for two D Warrio again.
<v Speaker 3>Sure, I'm curious if Nintendo would feel okay, you know,
<v Speaker 3>they did this with cadence of high rule of letting
<v Speaker 3>another indie studio take on the ip of Zelda. I'm
<v Speaker 3>curious if, like, would Nintendo be okay giving them maybe
<v Speaker 3>one of their uh not a their their starting team players.
<v Speaker 3>Like if they give someone a weird studio Warrio, like, hey,
<v Speaker 3>make something with us, what can you do? I'd be
<v Speaker 3>interested to see that.
<v Speaker 1>And there were a lot of games recently that were
<v Speaker 1>very Warrio adjacent in the indie space, like.
<v Speaker 3>Pizza Anton Blast right.
<v Speaker 1>Yeah, so you know, part me is like, why not
<v Speaker 1>just tell one of these teams that they can make
<v Speaker 1>a Warrio game? I mean, come on, you know, they're
<v Speaker 1>giving away the Bubbzy license to an indie studio and
<v Speaker 1>that's gonna work great.
<v Speaker 2>If it's good enough for Bubbs, it's good enough for Warrio.
<v Speaker 3>Yeah, yeah, Warrio on the phone.
<v Speaker 2>Absolutely all right.
<v Speaker 1>Falcon announced this Dragon Slayer project for console is by
<v Speaker 1>Saramano Jamatsu. Fucon was announced Dragon Slayer project. It's tentatively
<v Speaker 1>titled forty fifth anniversary project for consoles. A genre, specific
<v Speaker 1>platforms and release state were non announced. The first Dragonslaer
<v Speaker 1>game launched for the PC eight eighth one in nineteen
<v Speaker 1>eighty four as a new type real type role playing game.
<v Speaker 1>The game garnered attention for its unique systems such as
<v Speaker 1>simple and easy in their stink controls like ramming into
<v Speaker 1>adjacent Nity characters to attack, distinctive growth elements where players
<v Speaker 1>bring experienced points in. It is back to hone to
<v Speaker 1>Strangler characters, puzzles and so on and so forth. Basically,
<v Speaker 1>jen it was one of the early action RPGs. It
<v Speaker 1>sort of spawned off other games like Zana Do in
<v Speaker 1>that series, and also the Legend of Heroes, which was
<v Speaker 1>initially part of the dragons Layer series, and then Legend
<v Speaker 1>hero spun off into its own thing, which became the
<v Speaker 1>Trail series like Trails in the Sky.
<v Speaker 2>So dragons Layer has a bit of a heritage.
<v Speaker 3>Now.
<v Speaker 1>The weird thing to me is that it's lineage kind
<v Speaker 1>of does extend to both you know, Trails, which is
<v Speaker 1>already you know Falcome Big Temple, and then Falcom's other temple, Yeas,
<v Speaker 1>which initially inherited the bump combat but has become Falcom's
<v Speaker 1>action RPG franchise, whereas Trails is there more turn based franchise.
<v Speaker 2>So I'm curious where they can slot in a.
<v Speaker 1>Dragon Slayer bringing that back and what exactly that could
<v Speaker 1>look like all these years later.
<v Speaker 3>Yeah, I'm curious. I know with the remakes, they kind
<v Speaker 3>of like switched up the combat where you could do
<v Speaker 3>a little bit more action RPG stuff, but also switch
<v Speaker 3>back to the turn based combat. I wanted to like
<v Speaker 3>the game more. I think maybe I'll eventually give it
<v Speaker 3>another shot. It's just very die huge heavy from the jump,
<v Speaker 3>but I could see there being perhaps like a third
<v Speaker 3>pillar that kind of combines both or tries to combine both.
<v Speaker 3>I'm actually surprised we haven't seen more games mikey uh
<v Speaker 3>trying eight Final Fantasy seven remakes combat system of it
<v Speaker 3>being semi action, semi turn based at times kind of
<v Speaker 3>feeling like a rhythm game.
<v Speaker 1>Yeah, and like there's gotta be some that are sort
<v Speaker 1>of there. But what I'm seeing more of is games
<v Speaker 1>like that Trails in the Sky remake and even Metaphor
<v Speaker 1>where it's like okay and you and when you're in
<v Speaker 1>you're running around it's like an action RPG, and then
<v Speaker 1>you initiate the turn based combat that seems to be
<v Speaker 1>the flavor of the moment, and that's a pretty good
<v Speaker 1>system as well. But yes, I'm curious if maybe we'll
<v Speaker 1>see a few more fount fifty seven likes because I
<v Speaker 1>like that combat system a whole lot.
<v Speaker 3>Just noise up, it's far or fair.
<v Speaker 1>Next year, Amazon hikes Pocopia price as the new Pokemon
<v Speaker 1>game seemingly sells out everywhere. This is by Andy Robs
<v Speaker 1>and vgc uh Na Time Switch Shoes Big new Pokemon game,
<v Speaker 1>Pocopia appears to be experiencing widespread shortages of its physical version,
<v Speaker 1>with major retails retailers worldwide claiming to be sold out. Pacopia,
<v Speaker 1>the first Switch Too exclusive of Pokemon entry, released last
<v Speaker 1>week and as available as a game key card via
<v Speaker 1>its physical addition. However, dozens of retailers appear to have
<v Speaker 1>run out of supply entirely already. In the US, retailers
<v Speaker 1>include Walmart, game Stop, Target, and even Nintendo's official store
<v Speaker 1>are sold out, while Amazon has unofficially raised the price
<v Speaker 1>of Pacopia's physical version to eighty dollars, seeming to capitalize
<v Speaker 1>on demand. Similar situation in other regions including the UK,
<v Speaker 1>ASTRAI and others where major retailers are already sold out.
<v Speaker 1>According to the game Business editor Christopher Dring, UK sales
<v Speaker 1>Day suggest that physical supply PA Copia was seriously under
<v Speaker 1>supplied at retailers. It's likely a similar situation worldwide, he said,
<v Speaker 1>suggesting that the shortes could be down to an underestimation
<v Speaker 1>of demand rather than a significant up swell and sales.
<v Speaker 1>Maybe I bet that sales for this game are very strong.
<v Speaker 2>And you know, we talk.
<v Speaker 1>About physical digital all the time. People still like to
<v Speaker 1>buy physical Pokemon games, even when it's that key card,
<v Speaker 1>which you know, I think a lot of us hate.
<v Speaker 1>And I'm always curious, like the general audience, do they
<v Speaker 1>really understand what that is and do they care? It's
<v Speaker 1>it's hard to tell, but so yeah, I think undersupply
<v Speaker 1>is a situation there. But boy, I imagine this game
<v Speaker 1>is probably also just selling well in that there is
<v Speaker 1>a lot of demand.
<v Speaker 3>What do you think, jan, I think this game is
<v Speaker 3>going to do gangbusters. And for as much as our
<v Speaker 3>audience and audiences that are very online have distaste for
<v Speaker 3>virtual game key cards, the general audience out there that
<v Speaker 3>is just looking to pick up the new thing, or
<v Speaker 3>maybe doesn't follow games media as much. I don't think
<v Speaker 3>they care as much about virtual game key cards that
<v Speaker 3>they're fine just picking it up, and sometimes they just
<v Speaker 3>want the case on the shelf, or they just don't
<v Speaker 3>know any better, right, right, And this this game is
<v Speaker 3>grub is right, It's going to sell well. It's been
<v Speaker 3>reviewing well. I see it all across my timeline and
<v Speaker 3>various other timelines too. So I've been seeing normy friends
<v Speaker 3>posting about it and saying it's so dan cute. Ditto
<v Speaker 3>Ditto stock way way up now, Mike you.
<v Speaker 1>Yeah, I feel like Dido is about to become like
<v Speaker 1>one of the sort of main Pokemon. It'll always prominent.
<v Speaker 1>He's probably of the original one to fifty one. But
<v Speaker 1>we're going to be seeing Ditto at almost maybe not
<v Speaker 1>quite Pikachu levels, but maybe ev levels are going forward now, right, Yeah, yeah,
<v Speaker 1>like just a I'm already I'm already wondering if I'm
<v Speaker 1>going to see Diddo in the next Smash Brothers things
<v Speaker 1>things like that. Right, Yeah, yeah, I'm gonna be curious
<v Speaker 1>Shantasy's switch to sales info for this month because I
<v Speaker 1>feel like, if if anything, has been a system, soar
<v Speaker 1>for the switch To it is go to be this.
<v Speaker 1>Pokemon insanely popular, these kind of cozy games. We've seen
<v Speaker 1>them pop off like crazy before with Animal Crossing on Nintendo.
<v Speaker 1>This game's only on the switch to, which, like, at
<v Speaker 1>first that surprised me. I'm like, Oh, they're gonna miss
<v Speaker 1>out on a lot of sales. Well, you know what's
<v Speaker 1>better than selling some software is to sell a lot
<v Speaker 1>more switch tos right now so that you can continue
<v Speaker 1>to sell a lot of software on that.
<v Speaker 3>Yeah, and you know, the Pokemon factor cannot be overlooked, Mikey,
<v Speaker 3>because I've seen some sentiment online of people asking like, Hey,
<v Speaker 3>do you think it's worth it to get a switch
<v Speaker 3>to not just for Pocopia, but for Pokemon Champions coming
<v Speaker 3>out in around the April timeframe. So Pokemon definitely is
<v Speaker 3>selling some switch tos out there. It's gonna be interesting
<v Speaker 3>to see if there's a substantial spike or not.
<v Speaker 1>Dah, it's been the game I've been playing this weekend,
<v Speaker 1>having a really good time with it. I'm definitely to
<v Speaker 1>spend some more. There's a Jeff Grubb in the YouTube
<v Speaker 1>chat demanding that I do the reviews for Monster Hunter
<v Speaker 1>Stories three Okay. Reviews for Monster Hunter Stories three Twisted
<v Speaker 1>Reflection have come out. This is a game for Places five,
<v Speaker 1>Xbox Series, XSPC, Nintendo Switch two. It releases on March
<v Speaker 1>thirteenth and with fifty reviews, this game has an eighty
<v Speaker 1>five average critic score, and that seems pretty darn impressive
<v Speaker 1>to me. Great ign says Monster Hunter Story three Twist
<v Speaker 1>Reflections is an incredible evolution of an already great series,
<v Speaker 1>featuring a finely tuned loop of hunting, hatching, restoring, and
<v Speaker 1>upgrading that's perfectly joyfully feeds into every single step of
<v Speaker 1>the way. GameSpot given out of ten. I thought of
<v Speaker 1>the Story sub series as a commendable yet modest spinoff series,
<v Speaker 1>but Stories three is anything but modest.
<v Speaker 2>The tend to like give it an eight out of ten.
<v Speaker 1>Mastar Story three is another strong entry series and deserving
<v Speaker 1>of a place at the top table alongside a number
<v Speaker 1>of other excellent RPGs on Switch two.
<v Speaker 2>Was this one on your radar at all?
<v Speaker 3>Jam No? I, mostly because I haven't really clicked much
<v Speaker 3>with the other entries into the Monster Hunter Stories universe.
<v Speaker 3>I've always heard that I might potentially like these. These
<v Speaker 3>are for folks at home. These are kind of more
<v Speaker 3>of a traditional RPG versus like Monster Hunter chasing a
<v Speaker 3>monster around a map. To the best of my knowledge, mm.
<v Speaker 1>And like, to me, it always was kind of a
<v Speaker 1>bummer that Catcom doesn't do anything with like Breath of
<v Speaker 1>Fire anymore. But now now it's like, eh, Monster Hunter
<v Speaker 1>Stories that's their JRPG series now, right, their traditional RPG series,
<v Speaker 1>and this series has kind of just been on the upswing.
<v Speaker 1>The first game, it's you know, it's average score was
<v Speaker 1>like a seventy eight when it got a re released
<v Speaker 1>on Switch. It was originally three DS game, so yeah,
<v Speaker 1>that's ten Stories two in eighty one, so that's better.
<v Speaker 1>But now Stories three and in eighty five's that's pretty impressive.
<v Speaker 1>And it's one of those things where you're like, you know,
<v Speaker 1>and I'm not necessarily like Ujan where I need voice
<v Speaker 1>acting in my Pokemon games, but the presentation in this
<v Speaker 1>those single player RPG Pokemon games obviously not great. And
<v Speaker 1>it is funny when you look at the trailer for
<v Speaker 1>Monster Hunter Stories three and the production values are just
<v Speaker 1>infinitely better than what you see and say Pokemon Legend
<v Speaker 1>z A or you know, freaking Scarlet and Violet.
<v Speaker 2>Yeah, they're you know.
<v Speaker 1>There's good there's great capcom production value to these games.
<v Speaker 3>Yeah, I just pulled it up after you mentioned it,
<v Speaker 3>and Mike, I want a Pokemon game to look like.
<v Speaker 1>This, right, It's kind of wild that we just, you know,
<v Speaker 1>we we don't expect to get that, like it's not
<v Speaker 1>going to happen. But yeah, these game look at it.
<v Speaker 1>I guess I always discounted them because I don't know why.
<v Speaker 1>I always get a bit of a Saturday Morning cartoon vibe,
<v Speaker 1>which you know, I don't know why that bothers me.
<v Speaker 1>I clearly consume a lot of media made for kids,
<v Speaker 1>but they're so I something about Monster Hunter Stories three
<v Speaker 1>where I'm like, that's not for me, and uh, I
<v Speaker 1>don't know why I think that, considering I like j
<v Speaker 1>RPG's and you know, dragons are cool, I suppose, and
<v Speaker 1>maybe like to see some monsters.
<v Speaker 2>So maybe I should check this one out.
<v Speaker 3>Yeah, I am. I'm almost curious maybe if the Monster
<v Speaker 3>Hunter name is a little bit of a disservice to it,
<v Speaker 3>because you know, I think a lot of us bounced
<v Speaker 3>off of Monster Hunter Wilds just because of miscellaneous other
<v Speaker 3>issues with the game that I wonder if that influences
<v Speaker 3>other folks as well. When picking up the Monster Hunter
<v Speaker 3>Stories game, this looks good. I might check this out.
<v Speaker 1>Yeah, and gosh, there's that's eighty five is a great score.
<v Speaker 1>None of us picked this up in fancy critics. I'll
<v Speaker 1>just kind of missed out on fifteen points for no
<v Speaker 1>reason there. So yeah, it's like it just seems under
<v Speaker 1>our radar in a way that's probably not deserved.
<v Speaker 3>So also I need to look at it also like
<v Speaker 3>another hit from Capcom.
<v Speaker 1>Capcom is just uh boy, They're in a great position
<v Speaker 1>and they still have Pragmata coming out soon. One Musha
<v Speaker 1>is supposed to be this year as well. They have
<v Speaker 1>the Okami game in this the Future. They got Mega
<v Speaker 1>Man next year, Worstreet Fighters stuff, give me, give me
<v Speaker 1>some more ace, Attorney Police. So yeah, Capcom is just
<v Speaker 1>they're doing great. And I'll tell you what aside. You know,
<v Speaker 1>aside from Nintendo, they have easily, maybe even clud Nintendo
<v Speaker 1>easily have been the most important publisher for the switch
<v Speaker 1>to right. Yeah, but you know that they've been putting
<v Speaker 1>out strong ports on there and this game, yeah this
<v Speaker 1>is on Placeship five Xbox series excess.
<v Speaker 2>I bet this sells the most.
<v Speaker 1>On switch to definitely see that happening all right, Slay
<v Speaker 1>the Spire two hits nearly five hundred and seventy five
<v Speaker 1>thousand concurrent players, almost beating Silksong's record is by lows
<v Speaker 1>Packwood Games Industry, up Biz, Megacrits deck Building sequel Slave
<v Speaker 1>Spied two hit a peak of five hundred and seventy
<v Speaker 1>four thousand, six hundred and thirty eight concurrent players on Sunday,
<v Speaker 1>according to steam Dab, almost sekling the high of five
<v Speaker 1>hundred and eighty seven thousand, one hundred and fifty concurrent
<v Speaker 1>players set by Hollow Night. Silksong Toy twenty five say
<v Speaker 1>Aspired two released in Steam Early Access on Thursday, March fifth,
<v Speaker 1>and Video Game Insights estimates that it has sold two
<v Speaker 1>point eight million units so far, generating an estimated fifty
<v Speaker 1>five point one million in revenue. God Figi also noticed
<v Speaker 1>that the game story remains on two point four million
<v Speaker 1>Steam wish lists. For comparison, the original Slave Spier sold
<v Speaker 1>over one point five billion units on Steam between its
<v Speaker 1>early access launch in twenty seventeen and March twenty nineteen,
<v Speaker 1>with the official one point out launch coming on January
<v Speaker 1>twenty third, twenty nineteen.
<v Speaker 2>So early access, this game.
<v Speaker 1>Is already an hits, it's already huge, it's already making
<v Speaker 1>a ton of money. And again it just came out
<v Speaker 1>on early access. It's going to be a full release later.
<v Speaker 1>Over half a million concurrent players for a single player
<v Speaker 1>Oh there's co op now, but you know, for a
<v Speaker 1>deck building kind of you know, roguelike game.
<v Speaker 2>Absolutely wild.
<v Speaker 1>And it's interesting how we see these these sequels come
<v Speaker 1>out to kind of the big standard bearer, super popular,
<v Speaker 1>evergreen indie games like your eighties Ones, your Hollow Nights,
<v Speaker 1>and now the Slate at Spire and it's in boy.
<v Speaker 2>Yeah, those games do well.
<v Speaker 1>But when that sequel comes out and you are building
<v Speaker 1>off of five plus years of anticipation for that, people
<v Speaker 1>show up.
<v Speaker 3>Yeah, I this this, It's so interesting to see this. Mikey. Also,
<v Speaker 3>I am pasting a news story in the dock here
<v Speaker 3>that apparently is just breaking, but I'll write off this
<v Speaker 3>thought here. It's interesting to see the indie space having
<v Speaker 3>so much success with single player games versus how the
<v Speaker 3>big boys are kind of trying to go after live
<v Speaker 3>service games and getting mixed success. You know, it's great
<v Speaker 3>to see Marathon have a very good weekend and have
<v Speaker 3>a fantastic public sentiment on critically as well as how
<v Speaker 3>the general audience is glimbing onto it. I hope they're
<v Speaker 3>able to maintain that momentum. I really enjoyed what I
<v Speaker 3>saw of it when y'all played it on Friday, just
<v Speaker 3>because of it just looks so stylistically good. I'm interested
<v Speaker 3>to see what it's going to be like to approach
<v Speaker 3>it as a single player game amidst all the other
<v Speaker 3>shenanigans happening there. But it's really really freaking neat to
<v Speaker 3>see the indie space having success and having runaway success
<v Speaker 3>with not only sequels to those evergreen games like you
<v Speaker 3>were mentioning, but also being able to continue having a
<v Speaker 3>single play space space four single player games in the
<v Speaker 3>indie sphere because sometimes, mikey I don't want to play
<v Speaker 3>with other people.
<v Speaker 2>M hmm.
<v Speaker 3>It's very hard to line up, like even a group
<v Speaker 3>of three sometimes to get a game going.
<v Speaker 2>Absolutely.
<v Speaker 1>I think, you know, we can't do MYSS today because
<v Speaker 1>Jeff's out. I think we might use that time slot
<v Speaker 1>to look look at Slate Aspire too. I haven't tried
<v Speaker 1>it yet, like to see what it's up to, so
<v Speaker 1>we have to We haven't made our schedule for the weekend.
<v Speaker 1>We'll do that after this show, but likely going to
<v Speaker 1>be playing some slight aspire to today. All right, So
<v Speaker 1>this is some breaking news here. This is from Rebecca
<v Speaker 1>Valentina IG and EA lays off staff across all Battlefield
<v Speaker 1>studios Following the record pre key Battlefield six launch, YA
<v Speaker 1>has laid off an unknown number of individuals from across
<v Speaker 1>its baffled teams, including workers at Criterion, Dice, Ripple Effect,
<v Speaker 1>and Motive studios. IGN understands individuals are being informed at
<v Speaker 1>the layout are taking place as part of a realignment
<v Speaker 1>across the Battlefield studios as the team continues its ongoing
<v Speaker 1>live service support for Battlefold six. Following launch, all four
<v Speaker 1>studios will remain operational, though the layoffs seem to be
<v Speaker 1>impacting a variety of teams across multiple studios and offices.
<v Speaker 1>AGEN has reached out to EA for comment on a
<v Speaker 1>total number and types of rules impacted, as well for
<v Speaker 1>the specific reasons for the layoffs.
<v Speaker 2>Battle six was the.
<v Speaker 1>Best selling game with twenty twenty five in the United States.
<v Speaker 1>It sold a record shattering seven million copies in three
<v Speaker 1>days and was the best launch ever for the game
<v Speaker 1>in the franchise. Okay, so it's hard to understand where
<v Speaker 1>this is except I guess they launched the game and
<v Speaker 1>they're like, well, now we don't need this big all
<v Speaker 1>these support studios.
<v Speaker 2>We don't need all these people at these support studios.
<v Speaker 2>Have you gotten us since that?
<v Speaker 1>Baffle six has been hanging in there because I heard
<v Speaker 1>a lot about it at the launch, and then maybe
<v Speaker 1>as the months have gone by, I feel like I've
<v Speaker 1>been hearing a little bit.
<v Speaker 2>Less about it. There was some was there an extraction
<v Speaker 2>shooters Battlefield spin off or something.
<v Speaker 1>That also released, and seem like that didn't take off
<v Speaker 1>at all, So I'm not sure, but even still, Battlefield
<v Speaker 1>is a tent.
<v Speaker 2>Pole for EA.
<v Speaker 1>Yeah, and it just seems incredibly shitty to be laying
<v Speaker 1>all these people off when you're, you know, the thing
<v Speaker 1>they worked on. Battlefield just had its biggest launch ever
<v Speaker 1>not to go. Okay, so, yeah, there was another battle
<v Speaker 1>Royale spinoff. God, Battlefield constantly tries to do a Batley
<v Speaker 1>out it nevers.
<v Speaker 3>Yeah, Mike, I mean the previous Battlefield game was received
<v Speaker 3>very poorly from everyone across the board, So this kind
<v Speaker 3>of felt like a hail Mary for them to pull off,
<v Speaker 3>and they pulled it off with Battlefield six, especially in
<v Speaker 3>a particularly bad or poor year for call of duty.
<v Speaker 3>Battlefield six was there to kind of take that audience.
<v Speaker 3>Do you think any of this is at all motivated
<v Speaker 3>not by what he is actually saying, but because of
<v Speaker 3>a potential sale in the future.
<v Speaker 1>Right, So they're preparing to be acquired by an investor
<v Speaker 1>group that's you know, composed of the soft Saudi Arabia's
<v Speaker 1>public investment fund, silver Lake and Affinity Partners. That's supposed
<v Speaker 1>to be for fifty five billion dollars. That acquisition has
<v Speaker 1>not yet been closed. I mean, I can't imagine how
<v Speaker 1>this moves the needle much there on a you know,
<v Speaker 1>that thing's either happening or it isn't. I can't imagine firing,
<v Speaker 1>you know, these people from across these different studios is
<v Speaker 1>much of a drop in the bucket for that. Although
<v Speaker 1>once that deal goes through, like hold on to your
<v Speaker 1>butts for the last we're probably gonna see in the
<v Speaker 1>consolid dating and you know, the we're making things more
<v Speaker 1>swift and agile, all that bullshit. It's gonna be flying
<v Speaker 1>around like crazy. So uh again, that just dropped during
<v Speaker 1>this show, So we'll see if more news comes out
<v Speaker 1>about why exactly this is happening. But boy gosh, these
<v Speaker 1>these these these mega games jan that do have like
<v Speaker 1>five or six support studios. Even that is just it's
<v Speaker 1>wild that we have gotten there in this industry.
<v Speaker 3>It is so untenable at this point, Mike, because like
<v Speaker 3>you know, we saw high Guards shut down because they
<v Speaker 3>didn't reach specific metrics, and you know, again there there's
<v Speaker 3>other money at play there. But Battlefield six, for all
<v Speaker 3>intents and purposes, was a success. It was like one
<v Speaker 3>of the best selling games of last year. So I
<v Speaker 3>don't understand, like the math really doesn't add up for
<v Speaker 3>me on as a consumer because then it's like, okay,
<v Speaker 3>so you're still gonna like lay off these people close
<v Speaker 3>studios even if I do buy the game, even if
<v Speaker 3>I do like it. What I don't know what these
<v Speaker 3>publishers or the people in power actually want other than
<v Speaker 3>to reduce numbers on a spreadsheets so other numbers look better.
<v Speaker 1>And you know, this isn't a news story per se,
<v Speaker 1>but it's it's I think everybody's trying to get a
<v Speaker 1>sense of how how is marathon doing right, yeah, because
<v Speaker 1>you know, it seems like every day it peaks at
<v Speaker 1>least according to you know, Steam dB, which is of
<v Speaker 1>some perfect metric, and this cames out on you know,
<v Speaker 1>like PlayStation and suppose you would hope a lot of
<v Speaker 1>people play PlayStation, but on Steam it kind of tops
<v Speaker 1>up around like the seventy five thousand range each day,
<v Speaker 1>which seems like a lot of people. Is that a
<v Speaker 1>ton of people? Is that a mega hit amount of people?
<v Speaker 1>I don't think so. In my mind it should be
<v Speaker 1>good enough. But you know, PlayStation Sony might have very
<v Speaker 1>specific ideas about how expensive this game is and what
<v Speaker 1>sort of player base and how many sales it needs
<v Speaker 1>to do to make that money back. So, like, you know,
<v Speaker 1>even something that seems like it's doing well to me
<v Speaker 1>by certain metrics like marathon, I don't know.
<v Speaker 2>I don't know if it's doing well enough.
<v Speaker 3>Yeah, It's it's hard to say, because again, numbers will
<v Speaker 3>look impressive to me, but apparently we'll be very disappointing
<v Speaker 3>to the people that actually matter and that are calling
<v Speaker 3>the shots.
<v Speaker 2>All right, last story here.
<v Speaker 1>Valve insists it will release Steam Machine in Steam Framemant
<v Speaker 1>twenty twenty six, after blog said it quote hoped to
<v Speaker 1>this by Chris Golan VGC. Valves reiterated that it will
<v Speaker 1>release the Steam Machine in Steam Frameman twenty twenty six,
<v Speaker 1>after posting a blog that applied it could be delayed.
<v Speaker 1>So you know they did this blog post basically jen
<v Speaker 1>and it's like, here's the lineup of harb we'll announced
<v Speaker 1>twenty twenty five. We hope the ship in twenty twenty six,
<v Speaker 1>but as we shared recently, memory and short shortages shortage
<v Speaker 1>shortages we have created challenges for us. We'll share updates
<v Speaker 1>publicly when we finalize our plans. So after the posting
<v Speaker 1>of this blog article, the use of the phrase we
<v Speaker 1>hope the ship led some to believe that the delay
<v Speaker 1>could be more severe and that there was a chance
<v Speaker 1>the devices could be held back until twenty twenty seven.
<v Speaker 1>Now an attempt to reassure players that this isn't the case,
<v Speaker 1>Valves confirmed that the devices will indeed ship this year,
<v Speaker 1>telling the Verge that nothing has actually changed in our end.
<v Speaker 1>The article is then I was then edited to remove
<v Speaker 1>the we hope to shipboarding, replacing it with a more
<v Speaker 1>certain commitment to release in twenty twenty six. So I
<v Speaker 1>don't know there's a part of me jan that's like,
<v Speaker 1>I certainly believe them, but I still want to be
<v Speaker 1>surprised if something happens here, Yeah, you know it's Valve,
<v Speaker 1>or maybe Valves is going to say, well, I guess
<v Speaker 1>these things are going to be expensive and you know
<v Speaker 1>you're going to have to deal with it, or you know,
<v Speaker 1>they aren't necessarily reaching for that giant, super mainstream audience.
<v Speaker 1>They are making a bit more of an enthusiast product
<v Speaker 1>so they can get away with They will not sweat
<v Speaker 1>the high price as much as say PlayStation will. But
<v Speaker 1>even still, they want to sell these things. They want
<v Speaker 1>to return on investment, They want to grow this business.
<v Speaker 1>They probably don't want to have to release a Steam
<v Speaker 1>Machine that is well north of one thousand dollars.
<v Speaker 3>Yeah. I mean from the sentiment that I got when
<v Speaker 3>Dan and I visited Valve Gosh. I forget when that was,
<v Speaker 3>and when we checked out the Steam Machine and the
<v Speaker 3>Steam frame. The common sentiment and I fully acknowledged that
<v Speaker 3>this could just be dev talk and pr speak of
<v Speaker 3>but I fully bought in that they want to just
<v Speaker 3>make these games easier for people to play PC games,
<v Speaker 3>easier to play across the board, whether it is now
<v Speaker 3>at your living room, a different TV at your house,
<v Speaker 3>and then making VR a little bit more approachable. And
<v Speaker 3>understandably that's all going to be expensive as is, but
<v Speaker 3>I would like to give them the benefit of the doubt.
<v Speaker 3>Is like that they're still kind of at least trying
<v Speaker 3>to keep the consumer in mind and try and make
<v Speaker 3>sure that this isn't going to be obscenely expensive and
<v Speaker 3>at least somewhat approachable. Like I was always surprised at,
<v Speaker 3>like how much the steam Deck cost when it originally launched.
<v Speaker 3>I'm like, oh, okay, that's not as bad as I thought.
<v Speaker 3>And maybe they're also hoping to get people having that
<v Speaker 3>thought as well initially when they announced the steam Frame
<v Speaker 3>and the steam Machine of like, oh that's not that bad.
<v Speaker 1>I'll be curious to see what happens here, and when
<v Speaker 1>we hear more about these things, I'm certainly not expecting them,
<v Speaker 1>Like I don't know, I'm not expecting them sooner rather
<v Speaker 1>than later, right, yeah, you know, and you know it's
<v Speaker 1>multiple things here, so maybe steam Frame happens before Steam Machine.
<v Speaker 1>I would I think a lot of people just want
<v Speaker 1>the controller, honestly, So it's like it was the controller
<v Speaker 1>as soon as you can.
<v Speaker 2>I want to mess around with that.
<v Speaker 3>Yeah, I am curious, Like you know, I don't know
<v Speaker 3>a lot about product development, but I wonder is that
<v Speaker 3>factoring into component parts with a controller?
<v Speaker 1>I don't know, all right, Jane, that's it for the
<v Speaker 1>news stories here. I now know and understand that Friday
<v Speaker 1>is when the bomb twelve Bob ten twelve, right twelve,
<v Speaker 1>bomb twelve happened, So there wasn't a pull on Friday.
<v Speaker 1>I did make a new poll here. Have you bought Pocopia?
<v Speaker 1>Your options are yes, no, and I don't have a
<v Speaker 1>switch to so just curious to see maybe you'll get
<v Speaker 1>some kind of sense of how big Pikopia fever is
<v Speaker 1>going through our community at the moment.
<v Speaker 2>But yeah, what.
<v Speaker 1>About you, jentle, I mean you didn't buy Pocopia, you
<v Speaker 1>actually gotten an early code for it. But you imagine
<v Speaker 1>if that wasn't the case, that the Pacopia fever would
<v Speaker 1>have swept you up and you would have been in there.
<v Speaker 3>Yeah, I think so. I think seeing such a positive
<v Speaker 3>sentiment from that little preview round was enough to convince me.
<v Speaker 3>And I don't know, we could all use a little
<v Speaker 3>bit more whimsy in our lives given the hell fire
<v Speaker 3>surrounding us, and uh, Pacopia is nothing but lovely whimsy.
<v Speaker 1>It's good and unlike say, like sometimes the animal across
<v Speaker 1>the games are like, there's nothing else for you to
<v Speaker 1>do today.
<v Speaker 2>You did your stuff for the day.
<v Speaker 1>This game never kind of stops you, right, There's always
<v Speaker 1>something to do. I just kind of got to my
<v Speaker 1>first next region.
<v Speaker 3>Oh okay, so fun.
<v Speaker 1>Yeah, so yeah, that's big and I actually my first
<v Speaker 1>Pokemon center should be done being built today, so I'm
<v Speaker 1>excited to see what's going on.
<v Speaker 3>Yeah, for the most part, like that's the There are
<v Speaker 3>big builds in the game that will take in game
<v Speaker 3>a day or real lifetime a day. But then that's
<v Speaker 3>kind of it, Mike. You can just do whatever you want.
<v Speaker 2>Yeah, it's just it's addicting.
<v Speaker 3>It is.
<v Speaker 1>It's a It's a game that you want to play
<v Speaker 1>and are thinking about when you're not playing it. All right, everybody,
<v Speaker 1>thank you so much for hanging out with me, jan
<v Speaker 1>thank you for joining me and helping me along here
<v Speaker 1>as I cover for Jeff.
<v Speaker 3>What a day for Mikey's, What a day for Mikey's.
<v Speaker 1>So what's happening on giant bomb dot com like I said,
<v Speaker 1>no miss today, but we're probably checking out Slate the
<v Speaker 1>Spire two, so please look forward to that.
<v Speaker 3>I'm probably gonna try and make my way down to
<v Speaker 3>GDC later today, if not the rest of the week.
<v Speaker 3>So if you are attending GDC and you see me,
<v Speaker 3>don't be shy, go say hi. I love talking to
<v Speaker 3>the community. And hey, if you have a game that
<v Speaker 3>you're showing off at GDC, I'm very poor at responding
<v Speaker 3>to emails, but just grab me and shove me in
<v Speaker 3>front of your demo station. That happened yesterday and I
<v Speaker 3>checked out a lovely game that I'll talk about tomorrow
<v Speaker 3>on the BombCast.
<v Speaker 2>So you heard it. You heard them.
<v Speaker 1>Everybody shove Jeff and Jan shove them grab Grub shove Jan.
<v Speaker 2>There you go. Okay, I like it.
<v Speaker 3>That makes sense.
<v Speaker 1>BombCast tomorrow as well, and we'll figure out what else
<v Speaker 1>we're doing this week. So thank you again, everybody. I
<v Speaker 1>don't uh what he had, Man, he has this written too.
<v Speaker 1>I'm like, what do I say at the end?
<v Speaker 3>There?
<v Speaker 1>With that, we are out. Thank you to our guests.
<v Speaker 1>Thank you for being the best audience. Agains right, he
<v Speaker 1>says that, And until next morning, mess have a good one,
<v Speaker 1>take care of yourself and goodbye.

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