Niantic Looking to Sell Games Unit to Scopely Inc
Jeff Grubb and Lucy James are here to chat about potential Tony Hawk rumors for a new game, Niantic looking to sell off their gaming unity to Scopely Inc, massive layoffs with a Marvel Rivals team, a Tetris Forever handheld, and much more!
2025-02-19
55 min
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<v Speaker 1>Don't beer. It's the Internet. You're busy. Let's do this <v Speaker 1>for February nineteenth, twenty twenty five. For the next hour <v Speaker 1>or so, let me help you sort through the world <v Speaker 1>of gaming on Game Mess Mornings Live with me Jeff <v Speaker 1>Grub Today, Niantik has enough of your data to power <v Speaker 1>an army of cyborg cops, so it doesn't want to <v Speaker 1>play with Pokemon anymore. But first please join me and <v Speaker 1>welcome you. Today's co host a Game Mess Mornings. It's <v Speaker 1>Lucy James Games. Lucy, how are you doing. <v Speaker 2>I'm Zia, Well, thank you. I'm just finishing off the <v Speaker 2>final pieces, not final pieces, but like I'm making a <v Speaker 2>cup of tea. So I really keeping up with those <v Speaker 2>British stereotypes. But shout out to Jordan Middler. He got <v Speaker 2>me two hundred and forty t bags and I got <v Speaker 2>searched when I came back through TSA with them. <v Speaker 1>Did you have to like claim them or whatever you <v Speaker 1>have to do a deal with customs? <v Speaker 2>No, they just what kind of They gave me the <v Speaker 2>up and down with the thing, you know, with the <v Speaker 2>wand like I got set not second not full secondary screening, <v Speaker 2>but they did take them out of my bag and <v Speaker 2>they were like, excuse me, ma'am, ma'am, what is this? <v Speaker 2>I was like, look, and then I started speaking and <v Speaker 2>they're like, oh, you're British. <v Speaker 1>It all makes sense. Now They're like, okay, you know what, <v Speaker 1>we're even for the tea party, the Boston Tea Party <v Speaker 1>or even now you can bring these back and that <v Speaker 1>settles it. <v Speaker 2>I mean I did go to the Boston Tea Party <v Speaker 2>Museum when I was funnily enough in Boston once and <v Speaker 2>when we started speaking, it was a bunch of English <v Speaker 2>people didn't go well, we didn't stay. <v Speaker 1>Wow, listen, it's settled now. You you solved it. You <v Speaker 1>brought back your tea and now we're all good. I <v Speaker 1>think that's how that works. You need Jordan Midler to <v Speaker 1>source your tea, Like did he send it to you? <v Speaker 2>Do? <v Speaker 1>Do you like give it to use a gift or what? <v Speaker 1>Or is this just like what happened here? <v Speaker 2>So he was at the split fiction of it that <v Speaker 2>I went to in La which I'm not gonna lie. <v Speaker 2>I did sort of semi bully him into going to <v Speaker 2>because originally he was not going to because then then <v Speaker 2>the date moved and I was like, you can go <v Speaker 2>now you can come right now, and so it's you <v Speaker 2>can get tea over here. American tea not good. Sure, <v Speaker 2>I'm not going to drink I'm not going to drink that. <v Speaker 2>But it's also it's also a man of a matter <v Speaker 2>of the water. However, Jordan also brought me some dairy <v Speaker 2>milk and some monster munch and very gracious, very kind of. <v Speaker 1>Water, so favorful because of all the fluoride. That's that <v Speaker 1>really is how it. <v Speaker 2>Works there our water. <v Speaker 3>Yeah, we've got fluorid, but also at least so in <v Speaker 3>the UK you get hard water or soft water because <v Speaker 3>of where your the water kind of runs over the Pennines, <v Speaker 3>the mountains in the middle of the country, and it <v Speaker 3>genuinely does impact how. <v Speaker 2>The water tastes and how good you cup of tea is. <v Speaker 2>But it also talks about how messed up your kettler's <v Speaker 2>going to get because if there's too many minerals, your <v Speaker 2>kettle gets full of lime scales. And I'm from the <v Speaker 2>North of England and our kettles were shot anyway, this <v Speaker 2>is the most British conversations. We start talking about weather or. <v Speaker 1>Some yeah, well listen, let's do it. Yeah, I love <v Speaker 1>talking about the weather. Maybe I'm British at heart. Now <v Speaker 1>let's explain what we do here most weekdays. I, Jeff Graub, <v Speaker 1>will help piece your gaming life back together. That includes <v Speaker 1>breaking news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. If <v Speaker 1>you are watching live on Twitch welcome, You can always <v Speaker 1>listen to the show later on podcast feeds by searching <v Speaker 1>for Games Mornings, or find the RSS on giant bomb <v Speaker 1>dot com. You can also catch the show later with <v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we <v Speaker 1>have a lot to get into, so let's start the <v Speaker 1>morning mess with Marvel Rivals game director and others laid <v Speaker 1>off just months after the Hero Shooter took over the <v Speaker 1>charts to quote optimize development efficiency. This is from Ethan <v Speaker 1>Gootch at Kotaku. Marvel Rivals game director and others from <v Speaker 1>the development team behind the hit shooter have been laid off. <v Speaker 1>Dismissals have caught many by surprise as net Ease's comic <v Speaker 1>book Blockbuster continues to dominate the chart on Steam and <v Speaker 1>console months after its well received launch. The director Thaddy <v Speaker 1>as Sasser wrote on LinkedIn, this is such a weird industry. <v Speaker 1>My stellar, talented team just helped deliver an incredibly successful <v Speaker 1>new franchise in Marvel Rivals for net E's Games and <v Speaker 1>were just laid off. Mar level designer Jack Burrows posted <v Speaker 1>a similar message kind of saying the same things. He <v Speaker 1>was laid off. Marvel Rivals is from net Ease. Nette's <v Speaker 1>did post a statement here to kind of clarify some things. <v Speaker 1>We'll kind of read this statement. We recently made the <v Speaker 1>difficult decision to adjust Marvel Rivals development team structure for <v Speaker 1>organizational reasons and to optimize development efficiency everybody's favorite for <v Speaker 1>the game. This resulted in a reduction of a designed <v Speaker 1>team based in Seattle. This is part of a larger <v Speaker 1>global design function in support of Marvel Rivals. I'll translate <v Speaker 1>that it was a smaller team in Seattle that they <v Speaker 1>completely let go. They did lay these people off. There was, <v Speaker 1>you know, a director of that team laid off as well. <v Speaker 1>But the main team in China, I think in guang Xhu, <v Speaker 1>I think it's yes, Guangshu Province in China, they are <v Speaker 1>still making the game. And this is part of a <v Speaker 1>trend in Eddie's where they are cutting many of the <v Speaker 1>teams in the support staff and contractors they have globally <v Speaker 1>around the world for a lot of different projects. They <v Speaker 1>famously as they were releasing Visions of Mana I believe, <v Speaker 1>is the one that they made as they were releasing <v Speaker 1>that game, they laid off that team, not even after <v Speaker 1>it was released, like literally, I think in the week <v Speaker 1>leading up to it they cut that team. So this <v Speaker 1>is a trend for them. It does stink, But the <v Speaker 1>Marvel Rivals team for the most part, seems primarily intact. <v Speaker 1>So when people are wondering, wait, what are they going <v Speaker 1>to keep you? Are they gonna be able to make <v Speaker 1>content for this game going forward? Yes, and yet this <v Speaker 1>is still a weird thing for a game that is <v Speaker 1>so successful, right Lucy. <v Speaker 2>Oh yeah, God, I mean there was also the Netsis <v Speaker 2>didn't they pull out? And so we've had the old <v Speaker 2>Bioway team, like Matt Walter's, Casey Hudson that was Nessy's right, <v Speaker 2>like those studios those projects shut down, Liquid Swords another <v Speaker 2>one they've had to put their project on ice because <v Speaker 2>net Eas I believe, like the investment just they just <v Speaker 2>pulling away from gaming. So that to me when they <v Speaker 2>were coming out, I was like, okay, so they're not <v Speaker 2>making the single player investment anymore. But to pull out <v Speaker 2>from Marvel Rivals, yeah, I just would not. I if <v Speaker 2>I worked for Netties backed company, I would be concerned <v Speaker 2>right now because if even Marvel Rivals can't do it. <v Speaker 1>Yeah, but like nothing stuff, I mean, I mean, really, <v Speaker 1>to put in perspective, this is a game that has <v Speaker 1>three hundred thousand concurrent players on Steam on any given night. <v Speaker 1>That is far and away more than just about any <v Speaker 1>other game released recently. Yeah, by an order of magnitude, <v Speaker 1>like you know, like you know, new game pops off <v Speaker 1>eighty thousand concurrent players or something like that, then it <v Speaker 1>settles in around thirty thousand. So yeah, this is like <v Speaker 1>ten times of the size. And even then net E's <v Speaker 1>it doesn't want to justify keeping people around now. Of course, <v Speaker 1>in a case like this, you know, level designers, maybe they're <v Speaker 1>not going to have that many more levels, or maybe <v Speaker 1>they're completely changing how they're doing it. So this is <v Speaker 1>the way video the video game industry has worked. So <v Speaker 1>maybe this is not something that is peculiar about net Ease. <v Speaker 1>We definitely have seen a lot of companies put out games, <v Speaker 1>then cut staff after they put out the games because <v Speaker 1>they don't need them for a very long time. It <v Speaker 1>is a kind of a black mark on this industry <v Speaker 1>the way that that always works, and that there is <v Speaker 1>no sort of safety net or way to move people <v Speaker 1>from one project to another in a more efficient manner. <v Speaker 1>That said, this game is so big that you kind <v Speaker 1>of want to go, like, ah, keep them on staff, <v Speaker 1>figure it out, give them something to do. You're probably <v Speaker 1>going to need to make more content for this very <v Speaker 1>successful game in the long run. These people did a <v Speaker 1>good job because this is a well received game. So <v Speaker 1>it's just a weird situation, and it's we're just going <v Speaker 1>to continue to see stuff like this happen because we <v Speaker 1>wit this is just baked into the industry, right. <v Speaker 2>Yeah, unfortunately, line must go up. <v Speaker 1>Yep uh okay. Over at Niantic, Niantic is in talks <v Speaker 1>to sell games unit to scope leading. Yes, yeah, this <v Speaker 1>is a weird one as well. This is from my <v Speaker 1>Nintendo News. Niantic is most well known for being the <v Speaker 1>ones behind Pokemon Go. This year marks an entire decade <v Speaker 1>that the mobile game has been available to play on <v Speaker 1>iOS and Android devices. However, in recent years, it has <v Speaker 1>been a big up and down roller coaster. Multiple questionable <v Speaker 1>business decisions have upset many of the game's veteran fans. Unfortunately, <v Speaker 1>this latest development may not help matters. Bloomberg is reporting that, <v Speaker 1>according to several people familiar with the discussions, Niantic is <v Speaker 1>in talks to sell its games unit to scope Ly. <v Speaker 1>Scopely is a Saudi controlled part of the Savvy Games Group. <v Speaker 1>At the moment, discussions are still ongoing, however, the price <v Speaker 1>being discussed is around three point five billion dollars. Any <v Speaker 1>agreem which is getting close to happening, or any agreement <v Speaker 1>which is getting close to happening but isn't sentence stone yet, <v Speaker 1>would mean that all Niantics mobile titles, including Nintendo related <v Speaker 1>titles like Pokemon Go and Pickman Bloom, would be involved. <v Speaker 1>For now, a deal could be announced in the coming weeks. However, <v Speaker 1>it is again worth emphasizing that a deal hasn't been <v Speaker 1>reached yet and things are subject to change. I mean, <v Speaker 1>the since I get here, Lucy, is that Niantic recognizes <v Speaker 1>that they are never going to have another Pokemon Go again, <v Speaker 1>and that Pokemon Go is never going to be as <v Speaker 1>big as it was again. So get out while the <v Speaker 1>getting is good and. <v Speaker 2>Do what you kind of want twenty sixteen. <v Speaker 1>Yes, and then do what you were kind of always <v Speaker 1>meant to do, which is to take all of this data. <v Speaker 1>I mean, you know, they it's a it's a it's <v Speaker 1>a global map game. It is a game where you <v Speaker 1>move around the world. They track you, They know exactly <v Speaker 1>where you are, how you move around the world. That <v Speaker 1>data is going to be invaluable to all kinds of <v Speaker 1>you know, to the military, to policing organizations, to taxi <v Speaker 1>companies to Uber, to all these different people like where <v Speaker 1>are people congregating? Where do they go when they have <v Speaker 1>to move through a space? How do they move? That <v Speaker 1>data is invaluable, And so they're just gonna and they <v Speaker 1>have it all now, they have a decade worth of <v Speaker 1>millions of people moving around the world. They can kind <v Speaker 1>of build models based on that for a very long time. <v Speaker 1>It'll be very valuable. That is what they're going to <v Speaker 1>focus is probably going to be. And in the meantime, <v Speaker 1>the games at this point start to feel like a <v Speaker 1>distraction if they aren't growing anymore, right, oh. <v Speaker 2>Yeah, one hundred percent. I mean, like what if it's <v Speaker 2>not growing, if you're not getting money from it, what <v Speaker 2>are you doing? And like, if you've pissed off your <v Speaker 2>key player base and they're not investing in you anymore, <v Speaker 2>of like you don't have the whales anymore, then what <v Speaker 2>are you doing here? It's like a wasted money when <v Speaker 2>you can just sell it for three point five bill <v Speaker 2>and walk away laughing. It's yeah, I mean that's the thing. <v Speaker 2>Pokemon Go. I know a lot of people who still <v Speaker 2>actually play and who still are very into it, and like, <v Speaker 2>you know, it had so it has so many great benefits, <v Speaker 2>like it gets people walking. It got people to come <v Speaker 2>together and do raids and you know, meet people and <v Speaker 2>travel and do everything. And yeah, it's just kind of <v Speaker 2>line must go up capitalism. Of course this was going <v Speaker 2>to happen. I mean, if it does, it does it <v Speaker 2>kind of does seem like the foregone conclusion when it <v Speaker 2>comes to something like this. You know they the Wizard <v Speaker 2>what was the Harry Potter one that they tried to <v Speaker 2>do name. <v Speaker 1>The Fantastic Beasts in real life? <v Speaker 2>I r L that's what was going obsessed some ship <v Speaker 2>Like yeah, I remember when that one came out and <v Speaker 2>we were playing with it in the office, and you know, <v Speaker 2>you're holding this up, and you would wizards unite, thank you, <v Speaker 2>and you were seeing like a portal appear and just yea, <v Speaker 2>it wasn't It wasn't the same. I know a lot <v Speaker 2>of people who do actually really enjoy peanut. <v Speaker 1>Are you okay? <v Speaker 2>She just jumped out of the little box with quiet <v Speaker 2>speed of. <v Speaker 1>Their own feces. That's all. It's all cats. <v Speaker 2>Oh we all man night after a taco bell anyway, <v Speaker 2>So then I know a bunch of people who play <v Speaker 2>PIGMN and who do really enjoy it. But it is <v Speaker 2>certainly it has not reached critical masks like Pokemon died. <v Speaker 2>People are pick man, They're very cute. But you know, <v Speaker 2>if you show someone at pickman versus peakach, the immediate recognization, <v Speaker 2>the recognization, recognization. <v Speaker 1>Recognition, recognized ability. <v Speaker 2>Yeah, you don't know what I'm trying to say. <v Speaker 1>We all get. Yeah, you're brace. You're allowed to invent <v Speaker 1>the new words whenever you need to. <v Speaker 2>Yeah, I frequently did the right history. Actually no we didn't. <v Speaker 2>We just stole them French, most Latin, mostly French. But anyway, Yeah, <v Speaker 2>I I don't think this means a Pokemon go would <v Speaker 2>go away. <v Speaker 1>It's no, I mean what makes it worth three point <v Speaker 1>five billion dollars is Pokemon Go will make probably about <v Speaker 1>that much money over the next ten years. That that <v Speaker 1>in fact, I think that's a pretty low price for <v Speaker 1>the amount of money of Pokemon Go will very likely <v Speaker 1>make over the next ten to fifteen years. But you know, <v Speaker 1>Savvy Games Group is definitely thinking long term, that's what <v Speaker 1>they want. It's just, you know it, I am personally <v Speaker 1>like pretty sick of feeling like so much of gaming <v Speaker 1>is just pieces being moved around by billionaires so they <v Speaker 1>can make their next billion dollars and this is this <v Speaker 1>definitely feels like, oh okay, this was never and of course <v Speaker 1>it wasn't. Of course it was never about the games <v Speaker 1>just of course I get it, of course, but there <v Speaker 1>are a lot of people that do work in video games, <v Speaker 1>you know, in different tiers, usually people actually making the games, <v Speaker 1>who do care about that stuff and want to make <v Speaker 1>sure that that gaming is vibrant and has cool ideas <v Speaker 1>popping off and the stuff that we think is valuable. <v Speaker 1>You know, when we're excited to talk about something on <v Speaker 1>a show like this, and it's just like, well, so <v Speaker 1>much of show like this turns into talking about billionaire <v Speaker 1>corporations and and you know, in some cases, you know, <v Speaker 1>it's the Savvy Games Group, a subsidiary of the richest <v Speaker 1>corporation that has ever existed in the history of mankind. <v Speaker 1>Uh okay, why do we have to be at the <v Speaker 1>whims of them always constantly? It just is very frustrating. <v Speaker 1>And of course Niantic wanting to eventually sell to a <v Speaker 1>company like that, that was always the goal, and it's <v Speaker 1>just very frustrating that that's not the like throw away <v Speaker 1>the work that the people who did make games like <v Speaker 1>Wizards Unite and Pickman Bloom and Pokemon Go did because <v Speaker 1>they probably did care about their games. But at the <v Speaker 1>end of the day, that stuff goes away and what's <v Speaker 1>left over is the pieces being moved around by billionaires. <v Speaker 1>Yeah all right, let's let's keep moving. Here. A skater <v Speaker 1>claims he's in a new Tony Hawk remaster about to <v Speaker 1>come out. This is from Jordn Medler at VGC. That's <v Speaker 1>a weird name a skater is claim Yeah, I don't know. <v Speaker 1>Skaters claimed he will appear in an upcoming unannounced Tony <v Speaker 1>Hawk game remaster. We talked about this on the BombCast <v Speaker 1>a little bit yesterday. <v Speaker 2>Uh. <v Speaker 1>Kind of like speculated this is this is probably happening. Uh. <v Speaker 1>I definitely got a text message right after uh the <v Speaker 1>kind of did this podcast before from Yeah, from I <v Speaker 1>don't know. It's hard to recognize him when you get <v Speaker 1>when you see him or when you get a text <v Speaker 1>message from him, so who knows what was Sam? <v Speaker 2>Well, no, he just signs it. He just signs it <v Speaker 2>off with a bird emoji and then a skateboarder emoji. <v Speaker 1>That's pretty fucking cool. I gotta say. A source was like, hey, <v Speaker 1>I told you about this last year. Did you forget? <v Speaker 1>I'm like, yes, I did, Yes, I did, Yes, I did. <v Speaker 1>Uh Tony Hawk's first skater three plus four is what <v Speaker 1>they told me about last year, So I bet that <v Speaker 1>is what we are going to get that. It was like, oh, yeah, <v Speaker 1>I vaguely remember. I think I was conflatant with like <v Speaker 1>we had Tony Hawk like teasing it, and I think <v Speaker 1>I got told around that time, and I'm like, okay, <v Speaker 1>well that seems pretty obvious now, so not a big deal. <v Speaker 1>But a lot of people kind of forgotten about that. <v Speaker 1>So I think this is happening, and it's maybe not <v Speaker 1>too surprising other than the fact that Vicarious visions that <v Speaker 1>worked on the worked on the game Tony Express Skater <v Speaker 1>one plus two don't exist anymore. <v Speaker 2>That's going to say they don't exist anymore. <v Speaker 1>Right, They are a Blizzard Albany. They worked on Diablo <v Speaker 1>and and probably are still working on Diablo. So who's <v Speaker 1>making this game still a wide open question. But if you, <v Speaker 1>like Lucy, if you were at Microsoft and you had <v Speaker 1>just acquired Activision and you saw Tony expres Skater one <v Speaker 1>plus two is the best selling Tonyak game of all time, <v Speaker 1>series that has always sold very well, You're probably gonna <v Speaker 1>be like, that seems like an easy win. We got <v Speaker 1>to figure this one out, so I'm not too surprised <v Speaker 1>that we ended up here other than what who was <v Speaker 1>making it? Right? <v Speaker 2>Yeah? I mean they didn't close Toys for Bob? Did they? <v Speaker 1>I'm sorry? What was that? <v Speaker 2>They didn't close Toys for Bob? <v Speaker 1>No? They they they let the elect by themselves out. <v Speaker 2>Oh yes, that was it? <v Speaker 1>Maybe not but not a bad call. Could be Toys <v Speaker 1>for Bob because Toys Rob like. <v Speaker 2>If Toys for Bob goes independent but still contracts for. <v Speaker 1>And that was the story. The story was they went <v Speaker 1>independent and immediately made a contract with Microsoft to make <v Speaker 1>a game. Now that wasn't too long ago. It was <v Speaker 1>like was that last year or the year before that? <v Speaker 1>Maybe so, but hey, the technology is already there for <v Speaker 1>Tony Oks pro Skater. Really, all they do is just <v Speaker 1>build the content. <v Speaker 2>They don't need to say that, which I think Toys <v Speaker 2>for Bob assisted on. <v Speaker 1>Visions Activision probably certainly they would have a bunch of <v Speaker 1>teams coming there and work on stuff like that. Toys <v Speaker 1>for Bob probably did help. I think Toys and Bob <v Speaker 1>was also helping on Call of Duty. So how much <v Speaker 1>could they have really worked on it? But yeah, that's <v Speaker 1>not a bad call. Uh so, and Toys for Bob <v Speaker 1>really solid team. I think you know the thing there <v Speaker 1>is Toyster Bob, very well known now for doing those <v Speaker 1>three D platform remasters. Yeah Bob. I just assume Bob <v Speaker 1>is like Tom Tom from MySpace. Yeah, just kind of <v Speaker 1>the similar thing. <v Speaker 2>Who's the Bob? But no, I mean, yeah, choice for <v Speaker 2>Bobby Cottick is that? <v Speaker 1>Is that? <v Speaker 2>Stop it? No? Hang on, I'm googling. <v Speaker 1>Yeah, it has deeper, darker implications. Okay, well everyone in <v Speaker 1>check no one like that. <v Speaker 2>It's founded by a guy called Fred and another guy <v Speaker 2>called Paul. <v Speaker 1>They have children. Maybe they both have children named Bob Robert. <v Speaker 2>Uh don't know so, Fredford. <v Speaker 1>It's the opposite of a phoenix down moment, a deep, <v Speaker 1>a deep, darker realization. <v Speaker 2>Peanut, do you know Bob is Uh? Peu Penis comes <v Speaker 2>to the phone right now, jelly Bean. <v Speaker 1>Okay, Michael R. O'Leary has saved our lives. Your toys <v Speaker 1>for Bob existed two years before Bobby took over. Mu okay, man, <v Speaker 1>that would have been you know what, I'm just. <v Speaker 2>Gonna I'm just gonna post on Blue Sky and see <v Speaker 2>if someone gets by to me. <v Speaker 1>There you go. That's the way to do it. <v Speaker 2>I posted. You can post the most obscure stuff. If <v Speaker 2>people will like, you'll find your audience. <v Speaker 1>My strategy is, yeah, sure blue Sky exists. You can <v Speaker 1>go out there and ask people what I do and <v Speaker 1>and people tell me if you notice this. In the future, <v Speaker 1>I'll just say something that I know is wrong, and <v Speaker 1>then I'll wait for people who cannot help but correct <v Speaker 1>people on podcasts without fail one of the time someone <v Speaker 1>will correct it. So I'll just say something wrong on <v Speaker 1>purpose and then someone will come and correct me and <v Speaker 1>we'll get the right answer. It's uh, it's a good time. <v Speaker 2>I posted it, all right? <v Speaker 1>Uh, all right, cool, we'll get the answer for that. <v Speaker 1>You know what, there might not be an answer. Could <v Speaker 1>just be a fun sounding name. <v Speaker 2>Bob Bobby fake yep, fake Bob's Bob's a lie. <v Speaker 1>Uh, Bob's your uncle? All right, let's see here. What <v Speaker 1>else gonna say about this? I hope this comes out soon, <v Speaker 1>you know. <v Speaker 2>You know what. For Jake Baldino, I hope this comes out. <v Speaker 1>Yep, Jake, Jake gets it. Jake understands a ton I <v Speaker 1>was first greed of One plus two is kind of <v Speaker 1>like a perfect game. It just is fantastic. It feels great, <v Speaker 1>looks great, sounds great. And if they just want to <v Speaker 1>do three plus four, that's fantastic. I think a lot <v Speaker 1>of people are like, hey, maybe they should get around <v Speaker 1>to doing the thug games Tony Hawks underground one plus two, <v Speaker 1>that'd be great. Would you prefer those over three plus four? <v Speaker 2>H Yeah, I was a big thug fan. I mean <v Speaker 2>not that I would prefer to you three plus four. <v Speaker 2>I would love three and four, but I love Tony <v Speaker 2>Hawks under going wanted two. I was even you know what, <v Speaker 2>I don't know, don't quote me on it because it <v Speaker 2>was twenty years ago, but I do remember really enjoying <v Speaker 2>American Wasteland because was American Wasteland the one where they <v Speaker 2>didn't want to have any loading screens, and so to <v Speaker 2>go from one area into the next, you just basically <v Speaker 2>went a really really long, very boring playing hors. <v Speaker 1>Like the hallway. Yeah, that sounds right. God. I think <v Speaker 1>they tried to replicate that because I never played Way Eastland. <v Speaker 1>I played American skate Land on the DS, which I <v Speaker 1>think try to replicate that. And I'm like, oh man, <v Speaker 1>these long, boring, empty hallways, then this must be a <v Speaker 1>d what's going on here? Yeah? And it's like, oh no, <v Speaker 1>that's just how they wanted to do it. <v Speaker 2>It's like their version of a Gears of War squeeze through. <v Speaker 1>Yeah, the squeeze. This is the small squeeze room. Yep. Absolutely. <v Speaker 1>I say this a lot every time Tony comes up, <v Speaker 1>but I mean it this time. I'm gonna I'm gonna <v Speaker 1>get the Thug online, the fan patch. I'm gonna get <v Speaker 1>that working and maybe maybe we could do a Thursday <v Speaker 1>night throwdown or something like that if everyone wants to <v Speaker 1>like go and download that. So I'm gonna I'm gonna <v Speaker 1>work on that tonight. Yes, it's pretty easy, right, everyone <v Speaker 1>like so so easy. I think everyone on staff could <v Speaker 1>do it. So if everyone wants to play some Tony <v Speaker 1>Hawk underground, we can get that going. All right, let's <v Speaker 1>take a quick break. When we come back, we'll talk <v Speaker 1>about how from Software feels about Sony right after this. <v Speaker 1>All right, let's get right back into it. From Software <v Speaker 1>didn't want Sony to publish Dark Souls as it was <v Speaker 1>disappointed by how Demon Souls was treated. This is from <v Speaker 1>Jordan Miller at VGC. <v Speaker 2>From two thousand and nine games Game of the Demon Souls. <v Speaker 2>That's right, yeah, on the right side of history. <v Speaker 1>That that was the game. Like at that time, like <v Speaker 1>I was kind of barely working in the industry. I <v Speaker 1>was volunteering a bitmob with Dan Shue, and there was <v Speaker 1>some editors on that staff there that were like, would <v Speaker 1>not stop talking about this Demon Souls game, and I'm like, <v Speaker 1>I'm gonna have to learn what this is and uh, <v Speaker 1>and then it got Game of the Year. I'm like, well, <v Speaker 1>all right, I apparently I'm just on the out here. <v Speaker 1>Demon Souls. I hope that PS five version comes to PC. <v Speaker 1>That would be fantastic. I would love to just play <v Speaker 1>that on the Steam deck. Uh. Anyway, From Software didn't <v Speaker 1>want to work on a Demon Soul sequel with Sony <v Speaker 1>because it was disappointed with the way the game was handled. <v Speaker 1>Former PlayStation executive shoe Hey Yoshita it claims Demon Souls <v Speaker 1>was developed to Buy From Software in collaboration with Sony <v Speaker 1>Band Studio. During the game's development, it was planned that <v Speaker 1>the game would be published globally by Sony, but this <v Speaker 1>didn't come to be. Although these days, Demon Souls is <v Speaker 1>considered the first entry in the Yes I'm Sorry I <v Speaker 1>Lost My Spot and FROMP Software's popular Souls Like series <v Speaker 1>of games. It said that at the time, Sony couldn't <v Speaker 1>see the game's global appeal. Due to the game's high <v Speaker 1>difficulty and negative early playtest, Sony decided not to localize <v Speaker 1>Demon Souls for an English language release. Instead, in the US, <v Speaker 1>the game was published by Atlas and in Europe, publishing <v Speaker 1>was handled by ban Dynamco. Speaking to the Sacred Symbols podcast, <v Speaker 1>former SIE president yoshould Have explained that Sony wanted to <v Speaker 1>work on the sequel to Demon Souls with From Software, <v Speaker 1>but the developer turned it down. And instead decided to <v Speaker 1>work with Bandy Namco on what would become Dark Souls. <v Speaker 1>I think everything that Shuehyo Yoshida has kind of talked <v Speaker 1>about since he's left Sony, I think he's doing this <v Speaker 1>target in a targeted way. I think he's trying to <v Speaker 1>get people answers as best he can for the questions <v Speaker 1>that he's yes now getting sued, but answers the question <v Speaker 1>he's probably been asked five thousand times when he did <v Speaker 1>work a Sony and he couldn't say anything. I think <v Speaker 1>this is like this like links over to Bloodborne a <v Speaker 1>little bit, where it's like, you know, Bloodborne, Okay, from <v Speaker 1>Software did go back and work with Sony. They did <v Speaker 1>go hand in hand. They basically did the exact same <v Speaker 1>kind of deal they did with Demon Souls, and I <v Speaker 1>think from Software it's probably feeling a little bit like, Okay, yeah, <v Speaker 1>maybe it went a little bit better, but it's not. <v Speaker 1>The situation is not that much different. We don't feel <v Speaker 1>like Sony was like really in love with this game <v Speaker 1>the way we are, and we are having a much <v Speaker 1>better time working with Bandy Namco still, and so we're <v Speaker 1>gonna just keep working with them. And now I think <v Speaker 1>that Miyazaki at From Software is at a point where <v Speaker 1>it's like it would take him a lot to go <v Speaker 1>back and work with Sony again in that way. I mean, <v Speaker 1>you know, there's always rumors that there is some Sony <v Speaker 1>thing happening with from Software, but you know a lot <v Speaker 1>of that is feeling like, oh, they're doing that out <v Speaker 1>of any contractual obligations, and there is no obligation to <v Speaker 1>go back and do anything with blood Born. Uh So <v Speaker 1>Miyazaki's trying to avoid that or working on other stuff instead. <v Speaker 1>That's that's my read on the situation. And and you know, again, <v Speaker 1>I'll go back to the one thing I do know, <v Speaker 1>which is Bloodborne. Nothing will happen with blood Born without <v Speaker 1>Miyazaki and without from Software being involved, even though Sony <v Speaker 1>could do that if they wanted to. From Software is <v Speaker 1>kind of standing in the way of that, uh and so, <v Speaker 1>and they are too busy, so they haven't been able <v Speaker 1>to get around to it for whatever reason. Obviously they're <v Speaker 1>making a lot of games, so you know, that's why <v Speaker 1>we don't get blood Born stuff, you know. And then <v Speaker 1>on top of that, I think Miyazaki seems like I've <v Speaker 1>been burned by Sony enough times and Bloodborn is just <v Speaker 1>the most recent example of that. <v Speaker 2>Yeah, I think also as well, if your love shoe, <v Speaker 2>it does not help that the kind of the big <v Speaker 2>infamous story about him playing Demon Souls back in the <v Speaker 2>day was him calling it crap. <v Speaker 1>Yep, yep. I think that was got a war as well. <v Speaker 2>So yeah, yeah, I mean yeah, uh and so yeah, <v Speaker 2>someone party when you're exclusive with them, cause your game <v Speaker 2>potentially grap then I can understand that you're maybe not <v Speaker 2>itching to jump back into it. But also you're looking <v Speaker 2>at the success of from software at this point, even <v Speaker 2>Armored Cores doing as well as it did do on <v Speaker 2>a you know, a more niche title. I mean certainly, <v Speaker 2>like I think I was surprised at how much I <v Speaker 2>would call Uvias ruberconn and sold. But then you know, <v Speaker 2>the enormous, enormous successive Elder Ring, Dark Souls three Secoro, <v Speaker 2>Like they're kind of being able to get there, have <v Speaker 2>their cake and eat it too by going multi platform. <v Speaker 2>And you know, I think we've all learned recently that <v Speaker 2>maybe single platform is an the way to go with <v Speaker 2>game releases. And so yeah, if you want to get <v Speaker 2>Microsoft to pay for your marketing spend, sure do it, <v Speaker 2>but I don't know, not be free. Let let Bloodborn <v Speaker 2>come to PC, and I think you'll leave Lance McDonald alone, Okay. <v Speaker 1>Let him just go play games. Yeah, I think your <v Speaker 1>explanation is the correct one and the one that like <v Speaker 1>actually does kind of get to the like what is <v Speaker 1>happening here? And when I say, like maybe from soft <v Speaker 1>fields a little bit burned by the way Sony has <v Speaker 1>treated blood Born, I don't mean like anything negative nefarious <v Speaker 1>happened there, just that you know, the game did pretty okay, <v Speaker 1>and yet Sony doesn't feel like it did okay enough <v Speaker 1>to really Yeah. <v Speaker 2>This is the second time in a week I've mentioned this, <v Speaker 2>and at the San Mateo office they have a Bloodborne elevator. <v Speaker 1>Yeah, I mean they like there's definitely like people who <v Speaker 1>within the Sony organization that recognize blood Born and when <v Speaker 1>I have owner ownership over it, for sure, yes, And <v Speaker 1>it's not like there's like bad blood. I just think <v Speaker 1>beas Zaki is like, if I have the choice of <v Speaker 1>where I'm going to work in the future, it is <v Speaker 1>not going to be or it'll be limited with Sony, <v Speaker 1>and instead we will do the go the path that <v Speaker 1>has worked for us really well over an over then <v Speaker 1>and enables us to put games out everywhere, which is <v Speaker 1>probably the biggest factor of course. All right, Tetris Forever <v Speaker 1>is getting its own collectible handheld console. This is from <v Speaker 1>Ali Reynolds at Nintendo Life. Digital Clips has announced that <v Speaker 1>its Gold Master series will be going physical via publisher <v Speaker 1>Clear River Games, with box editions available for the making <v Speaker 1>of Karatka, Lamasoft, The Jeff Mentor Story, and Tetris Forever. <v Speaker 1>The crown jewel of the collection is undoubtedly the Collector's <v Speaker 1>edition for Tetris Forever. Priced at one hundred and forty dollars. <v Speaker 1>This will come with its own bespoke handheld unit that <v Speaker 1>will play Tetris the famic conversion and Tetris two plus Bombluss. <v Speaker 1>Also included is an exclusive soundtrack, CD, Tetramino, magnets, woven patches, <v Speaker 1>and a poster. This will all come housed in a <v Speaker 1>fancy modular Tetramino box and it honestly looks wonderful. You know. <v Speaker 1>There's the other ones are going to be seventy dollars. <v Speaker 1>That includes the making of Karatica and Lama Soft The <v Speaker 1>jeff Mentor Story. This is this is pretty cool. I <v Speaker 1>like that games can come out digitally first find an audience, <v Speaker 1>and then these companies can find ways to still bring <v Speaker 1>out the physical version later. Also, these little handhelds, the <v Speaker 1>Chinese handholds that I love, they can manufacture those things <v Speaker 1>like ten dollars, so I expect more and more we <v Speaker 1>get like bonuses in collector's edition, a collector's editions that <v Speaker 1>include stuff like this a little handheld gizmo, because it's <v Speaker 1>such a cheap thing to produce. <v Speaker 2>Yeah, and also, I mean yeah, someone said in chat <v Speaker 2>earlier that the thing Night Dives, the thing is coming again, <v Speaker 2>found its audience digitally enough to come out physical. I <v Speaker 2>think it's pretty awesome. <v Speaker 1>Yeah, I mean yeah, Night Dive is very good at that, <v Speaker 1>I think. I'm I don't know Clear River Games, but <v Speaker 1>there are I'm sure they're just one of these outfits <v Speaker 1>that do things like this where they work with other <v Speaker 1>studios to figure out the logistics of releasing a physical game. <v Speaker 1>You know, I think people everyone thinks of limited run games, <v Speaker 1>but there are several of these companies that do this, <v Speaker 1>and I think it's probably they're probably all at the <v Speaker 1>right size and scale to make it make sense for them, <v Speaker 1>Whereas like you know, Microsoft I think is deprecating and <v Speaker 1>like limiting their physical production capabilities because it's like they <v Speaker 1>don't see the value of it in terms of like <v Speaker 1>how much they're selling digitally, so they're like that, we're <v Speaker 1>less interested in that in the long run, to the <v Speaker 1>point where I think in the future and like next Gym, <v Speaker 1>by the end of the next generation, a lot of <v Speaker 1>the first party games from a company like Microsoft, I <v Speaker 1>bet they get physical versions after the digital version from <v Speaker 1>one of these outfits. Yeah, like that seems to be <v Speaker 1>the margan we're heading, right. <v Speaker 2>Yeah, I think so. I mean, I don't remember the <v Speaker 2>last time I bought a physical game. As sad as <v Speaker 2>that is, I have become what I feared most, and <v Speaker 2>that is a digital media or a joya. <v Speaker 1>Yeah. I think it was Nintendo's last earnings report where <v Speaker 1>they said that they are now more than fifty percent digital, <v Speaker 1>and it's like, okay, even even the Switch, which has <v Speaker 1>a ton of people who love buying the physical games, <v Speaker 1>like there's a huge collector audience on the Switch, even <v Speaker 1>in that case, digital is slowly eroding that. And you <v Speaker 1>know it's actually not that slow really, So Hollow Night <v Speaker 1>Silk song page removed from Nintendo store, but it has returned. <v Speaker 1>This is from Lampits at game Spot. I think this <v Speaker 1>is mostly the original story. The update is yeah, returned Silksong. <v Speaker 2>The some somehow Hollow Night Silksong has retouched. <v Speaker 1>Even though it's not real and we all know that <v Speaker 1>we can all admit that to fake game. Silksong, the <v Speaker 1>highly anticipated sequel to Hollow Night that has the player <v Speaker 1>take control of the mysterious Hornet, has the Hornet from Daytona, <v Speaker 1>has been removed from Nintendo's E Shop, While the game <v Speaker 1>is still listed on the PlayStation store, Xbox Steam and <v Speaker 1>the Nintendo E Shop in the EU. The circumstances of <v Speaker 1>why it was removed from a Nintendo's North American shop <v Speaker 1>is a mystery. A strong theory is that it's being <v Speaker 1>moved to a switch to launch and not outright canceled. <v Speaker 1>Just last month, developer Team Cherry assured fans that development <v Speaker 1>was going smoothly and that the game would be would <v Speaker 1>indeed be released at some point. I think the assumption <v Speaker 1>that this has to do is switch to I get. <v Speaker 1>I think the more likely scenario here is that someone <v Speaker 1>just forgot to check a box and so it automatically <v Speaker 1>got delisted and and then it's about. <v Speaker 2>Oh, look good, what are you doing? <v Speaker 1>Is that not normal? It's the cat not supposed to <v Speaker 1>be Yelly Ridge, No jelly is that jelly? Jelly Bean? <v Speaker 2>Jelly's the jelly'sy orange. She's, you know, the one brain <v Speaker 2>cell she I found her on top of my shower <v Speaker 2>door the other day. <v Speaker 1>Rules. <v Speaker 2>I'm just gonna I'm just gonna get it down. <v Speaker 1>Yeah, yeah, go get that cat. Oh, kitty cat, what <v Speaker 1>are you thinking? There's nothing up there for you. Cats <v Speaker 1>just love being up high so they can like look <v Speaker 1>down on their subjects, and so that's their thing. All right. <v Speaker 1>We we've rescued jelly Bean. Everybody, we did it. Silk <v Speaker 1>Songs not real, It's never coming out. <v Speaker 2>Nope, it's sorry everyone. It's been everyone who's been playing it. <v Speaker 2>I've been hoping for it. <v Speaker 1>I think we're at like two thousand and seventy six <v Speaker 1>days since Mike Minaughty played that at E three, all <v Speaker 1>those yes played it. He played Silk Song two thousand, <v Speaker 1>more than two thousand days ago. For shoot, like that <v Speaker 1>is not even I'm not exaggerating at all. It's almost <v Speaker 1>twenty one hundred days since he played it. <v Speaker 2>That is ridiculous. <v Speaker 1>That's like the wordest thing about this This is incredible. <v Speaker 2>Hang on kanehi end just for funzies. Ever since Silk <v Speaker 2>Song was announced, we got judgment, Yeah, because seven lost <v Speaker 2>judgment like a dragon Eshin like a dragon Guiden, Infinite Wealth, <v Speaker 2>Pirates in Hawaii, Virtual Fire five, and the announcement of <v Speaker 2>Virtual Fire six. <v Speaker 1>Yeah. <v Speaker 2>The Devil works hard, Yes, but RGG works hard. <v Speaker 1>There are different studios work at different paces apparently. I mean, like, <v Speaker 1>let's let's just talk about what the reaction to this <v Speaker 1>story was. Lucy freaked out. It got delisted from Nintendo <v Speaker 1>e Shop like something that's happened with Silk Song. We're <v Speaker 1>gonna there. I think it was trending on social media. <v Speaker 2>And who notices that stuff. <v Speaker 1>I mean apparently hollow Night fans because they're so thirsty <v Speaker 1>for it that any little movement was like they're just <v Speaker 1>like a bubble ready to burst, and they burst, bursted, <v Speaker 1>they bursted, and it was I think evidence of Hey, <v Speaker 1>this game has deep, deep, deep expectations, Like people are <v Speaker 1>in their feelings about this thing and they are going <v Speaker 1>to uh have to try and I think Team Cherry <v Speaker 1>is aware of that. And one of the reasons this <v Speaker 1>game has taken so long, is they feel an obligation <v Speaker 1>to live up to those expectations, and that at a <v Speaker 1>certain point has got to be oppressive. The amount of <v Speaker 1>pressure that they are putting on themselves. <v Speaker 2>Oh yeah, I mean at some point, are you just <v Speaker 2>pushing yourself too far in the pursuit perfection and it's <v Speaker 2>not going to happen. <v Speaker 1>But you know, right, I mean the game came out <v Speaker 1>five years, Yeah, it would be like, okay, you know, <v Speaker 1>by now they could have a third one. That's like, okay, <v Speaker 1>we took the feedback and we built on top of that, <v Speaker 1>but like, no, they're going to get it right with <v Speaker 1>this one. Yeah. <v Speaker 2>Also, to be clear, we we we were joking about <v Speaker 2>like the the Yakaza team being more prolific because there's <v Speaker 2>you know, hundreds of devs versus of course, I don't <v Speaker 2>know how big Team Cherry is, but yes. <v Speaker 1>And it's like, you know, it's like the things that <v Speaker 1>the Yakiza team do, like to make games fast, reuse <v Speaker 1>assets and stuff like that. It's so helpful. <v Speaker 2>But a single reused asset for location. <v Speaker 1>And they do it, and I love it. I wish <v Speaker 1>more developers did it. <v Speaker 2>I am playing Pirate Yakiza in Hawaii right now, and <v Speaker 2>it is phenomenal. <v Speaker 1>It's a really good time, isn't it. I've been I <v Speaker 1>started it just be like, Okay, I'm a kind of <v Speaker 1>get this in between a bunch of other stuff that <v Speaker 1>young games are still coming out, uh and Avowed, which <v Speaker 1>I'm also I really love about. I'm like a little <v Speaker 1>bit the more I play it, and but I'm like, <v Speaker 1>I started playing that on steam deck and it works <v Speaker 1>so good on the steam Deck that I just kept <v Speaker 1>playing that for a while. It's it's really excellent soak song. God, <v Speaker 1>it probably does come out this year, and if it doesn't, <v Speaker 1>who knows what's going on over there. And then at <v Speaker 1>at a certain point, it's like what if it never <v Speaker 1>what if it never actually comes down? I and we <v Speaker 1>joke about it, but what if it never comes out? <v Speaker 1>I mean, I don't know. <v Speaker 2>I think I mean, I think it will come out, sure. <v Speaker 1>I just. <v Speaker 2>It's one of those games. It's turning into like a <v Speaker 2>GTA situation where I don't want to hear about it <v Speaker 2>unless there's actual news. I can't see all the posts <v Speaker 2>and news stories about like, oh, fans think GTA trailers <v Speaker 2>coming out because they put a screenshot into the Wayback <v Speaker 2>Machine and found parallels between this and nineteen sixteen. I <v Speaker 2>don't I don't know. I just I find that so exhausting. <v Speaker 2>It is no way I think that. I think that <v Speaker 2>comes from the fact that I used to have to <v Speaker 2>like search for Easter eggs and stuff as a job, <v Speaker 2>right in Game of Thrones, in Marvel in everything. I <v Speaker 2>just can't live like that anymore. Man, No, I'll enjoy <v Speaker 2>it when it comes out. I'll enjoy it when it <v Speaker 2>comes out. <v Speaker 1>You are, if it ever does your fortitude your constitution <v Speaker 1>much greater than mine. I never could have done that job. <v Speaker 1>All right, Let's keep going here. PS five. This is <v Speaker 1>related to PS five colon Japan studio closed because the <v Speaker 1>double A market has disappeared, says shoe Hey Yoshida. This <v Speaker 1>is from Jordan Midler at VGC. Former PlayStation executive shoe <v Speaker 1>Hay Yoshida says the market became really difficult for Sony <v Speaker 1>Japan's studio style games, which contributed to the studio's closure. Yoshouda, <v Speaker 1>who left PlayStation earlier this year after a thirty year career, <v Speaker 1>has given several interviews about the play this time at <v Speaker 1>PlayStation when asked about the closer closure of PlayStation's japan <v Speaker 1>studio and fan perception about PlayStation losing its Japanese influence. <v Speaker 1>Yo should have claimed that it was the market that <v Speaker 1>dictated Sony shift and focus away from Japan's studio IP <v Speaker 1>during my time, people give me credit, but one of <v Speaker 1>the things I was not successful at was having a <v Speaker 1>successful service game. And the other things is I was <v Speaker 1>not able to have amazingly successful games made in Japan. <v Speaker 1>You should explained, other than Grand Tarrisma, we had many <v Speaker 1>great products, but didn't really have many triple A level <v Speaker 1>successful products that became more and more important. As the <v Speaker 1>games became bigger and bigger, the indies filled that gap, <v Speaker 1>and the double A market seems to have disappeared. He <v Speaker 1>said in the interview. I thin guess this is what <v Speaker 1>we all assumed happened here, right, is that you know, <v Speaker 1>and at the time, they said they want to make <v Speaker 1>games to have more global appeal. That's how they framed it, <v Speaker 1>and so we were trying to read between the lines, <v Speaker 1>and it was okay, you think that Japan's studio makes <v Speaker 1>a certain caliber of a game that is aimed at <v Speaker 1>a more niche audience, and you don't want to be <v Speaker 1>in that business anymore. And that seems to be exactly <v Speaker 1>what happened there. I think, you know, in a moment <v Speaker 1>like now where they are talking about, hey, after Astrobot, <v Speaker 1>we want to have more games that appeal to families <v Speaker 1>in wider audiences or or different audiences that you know, <v Speaker 1>don't necessarily just come to stuff for like the Last <v Speaker 1>of Us. I think Japan Studio would be a great <v Speaker 1>fit right now. So I do think maybe that was <v Speaker 1>a bit short sighted. Do you think that they're feeling <v Speaker 1>that at all or they're happy that they don't have <v Speaker 1>to deal with these middle of the road games in <v Speaker 1>terms of appeal. <v Speaker 2>So hang on, So we are using double A to <v Speaker 2>mean not mass market instead of double A budget. <v Speaker 1>It's seeing double A and I think that is like <v Speaker 1>anything for him. I think that means anything above indy <v Speaker 1>and anything below the biggest blockbuster. <v Speaker 2>Games, right, I mean, it's certainly not it's certainly a <v Speaker 2>short sighted approach because now look at the position that <v Speaker 2>PlayStation is in with regard to it's games being too big, <v Speaker 2>too expensive and take too long to make indies. Yes, <v Speaker 2>they I mean back you know, ten years ago or so, <v Speaker 2>and that's not to say that they haven't been investing <v Speaker 2>in indies, but they but like there was certainly a <v Speaker 2>time like twenty around twenty twelve where they had that <v Speaker 2>really big push into indies. They had the really big <v Speaker 2>push into the PlayStation beta and games for that, and <v Speaker 2>then Double A. Over the years, it just feels like <v Speaker 2>they've got less and less involved in like Japan Studio closing, <v Speaker 2>and it's like it's just sad because at the end <v Speaker 2>of the day, the people who are missing out are <v Speaker 2>gamers who are not going to get those experiences because <v Speaker 2>a studio like Japan Studio is gone because executives think <v Speaker 2>that Double A doesn't exist, and like maybe your project <v Speaker 2>is too big in scope for an indie but too <v Speaker 2>small in scope, or you can make it cheaper than <v Speaker 2>a Triple A, And it's sad, like they could be <v Speaker 2>the next blockbuster, but yeah, no one wants to give <v Speaker 2>them money. <v Speaker 1>Yep. <v Speaker 2>And especially when you play Astrobot and like, you know, <v Speaker 2>I know you feel as Samas like so much joy <v Speaker 2>in seeing those games and seeing those kind of more <v Speaker 2>niche references, like yeah, it's great to see Ellie and Joel, <v Speaker 2>but you know, you can't swing a bat in a PlayStation. <v Speaker 2>I don't know office that was a bad example, but <v Speaker 2>you know, you see Ellie and Joel Bluddy ever, oh giraffe, <v Speaker 2>is it or seeing them before? Well, no, show me <v Speaker 2>like a weird show me. I guess maybe was like <v Speaker 2>medium Molecule kind of tear Away for example, says to me, <v Speaker 2>is kind of a Double A esque. <v Speaker 1>Yeah. I mean it's not a blockbuster, that's for sure. Yeah, yeah, yeah, <v Speaker 1>I think it's very easy for us to sit here <v Speaker 1>and look back and be like boy. In the time <v Speaker 1>since Japan Studio has closed, it feels like games from <v Speaker 1>Japan have only taken more of the spotlight. The weird <v Speaker 1>ones also have done that. The ones that have focused <v Speaker 1>mostly on gameplay and just being fun have also they <v Speaker 1>found their footing. Just overall, the Japanese market has also <v Speaker 1>like really established stuff in a much stronger position than <v Speaker 1>it did a few years ago, where where you know, <v Speaker 1>the PS four wasn't selling very well or whatever. It's like, <v Speaker 1>you know, the PS five still not anywhere near selling <v Speaker 1>as well as the Switch or whatever, but it's doing <v Speaker 1>pretty good and people seem to be interested in like <v Speaker 1>weird little games over there in Japan. And then globally, <v Speaker 1>Japanese stuff is more popular than it's ever been, and <v Speaker 1>you would think having a studio that could capitalize on <v Speaker 1>that would be very valuable. And again it's very easy <v Speaker 1>for us to sit here and say that, but I <v Speaker 1>just would have been like, no, we can, We'll see <v Speaker 1>this through. Of course, maybe we could try different things. <v Speaker 1>Maybe the marching orders for a japan studio should be <v Speaker 1>a little bit different. That's fine, I think kind of <v Speaker 1>getting creative. But I think they they just thought Double <v Speaker 1>A will never return and our future is live service <v Speaker 1>and big blockbuster mega games that are you know, you <v Speaker 1>know that costs two hundred and fifteen to three hundred <v Speaker 1>million dollars and make a billion dollars. And it's like, well, okay, <v Speaker 1>well we see that. We have now seen the flaws <v Speaker 1>in that strategy. That's not full fool proof clearly, mhm. <v Speaker 2>Is there in I know there's like the game dev simulator, <v Speaker 2>is the game publisher simulator? <v Speaker 1>Is there a game publisher tycoon? <v Speaker 2>Is there a football manager? <v Speaker 1>Yeah? <v Speaker 2>Is there a spreadsheet? <v Speaker 1>Game game dev story was really good, but it's not. <v Speaker 1>That's pretty close to what you're talking about. <v Speaker 2>But then you were you were the devs though, And <v Speaker 2>I don't think that. I mean I played it years ago. <v Speaker 2>I don't think there was h I don't think there <v Speaker 2>was option to make a live service or anything. I <v Speaker 2>think it was. <v Speaker 1>That's an older, older game for sure. <v Speaker 2>Yeah. We still have it on my phone. <v Speaker 1>Yeah we still call them GAS games back then, games <v Speaker 1>as a service gas, I mean the gas Uh. Either way, <v Speaker 1>I wish they would have kept your brand studio open. <v Speaker 1>I bet right now today I wish they. I bet <v Speaker 1>they wish they had kept it open, all right. The <v Speaker 1>last couple of stories here in videos, fifty series cards <v Speaker 1>drop support for phizz X, impacting older games. This is <v Speaker 1>from Kevin Purdy at ars Technica. Most PC games that <v Speaker 1>you could play on a Monern PC would run faster <v Speaker 1>on an RTX fifty eighty or fifty ninety then say <v Speaker 1>a GTX ten seventy. But some games from a particular <v Speaker 1>particular phase of enthusiasm for particles, destructible environments, and smooth <v Speaker 1>moving hair will take a notable hit if their owners <v Speaker 1>upgrade to the latest Nvidia cards. That's because a phizz <v Speaker 1>X that's phys x, once a dedicated physics simulation simulation <v Speaker 1>tool that became a selling point for Nvidious Gear has <v Speaker 1>been largely deprecated on Nvidia fifty series cards. The transition <v Speaker 1>was announced in January, but it seems to have taken <v Speaker 1>some time for someone to notice the impact on thirty <v Speaker 1>two bit physics enabled games. The most recent of those <v Speaker 1>effective games to ever be released was Assassin's Creed for <v Speaker 1>Black Flag, which came out in twenty thirteen. There was <v Speaker 1>never a ton of support for physics. That's why they <v Speaker 1>dropped it. <v Speaker 2>Yeah, who used physics? The one? Because I thought, per second, <v Speaker 2>you're talking about like trust effects. <v Speaker 1>Right, trust effects is like it's like related to this, <v Speaker 1>It's like in the same family. And honestly, trust effects <v Speaker 1>might be powered by physics. I don't know, but there <v Speaker 1>was Yeah, Batman, there's a Batman game that used physics <v Speaker 1>and stuff. <v Speaker 2>Knight, Yeah, Arkham Knight, which had three apparently is a <v Speaker 2>killing floor two Football Lands two. <v Speaker 1>And this was like, don't I mean the short version <v Speaker 1>here is running physics simulation on the GPU as opposed <v Speaker 1>to the CPU, which is what most games do. Why <v Speaker 1>developers didn't adopt it, I have no idea. I've never <v Speaker 1>looked into that, but they didn't. I think mostly, I <v Speaker 1>guess would be most middleware that like powers Physics just <v Speaker 1>runs on the CPU. Easier to use that, easier to <v Speaker 1>plug in open source solutions that already ran on the CPU. <v Speaker 1>And the Nvidia tools probably weren't as good as that stuff. <v Speaker 1>That would be my guess. And Trust effects was a <v Speaker 1>m D. Okay, that that makes sense. <v Speaker 2>That makes sense, all right. I mean it's speed Tree, Okay, <v Speaker 2>genuinely speed Tree is in the yeah. An I had <v Speaker 2>a little Yeah. <v Speaker 1>I mean speed Tree does what it says on the <v Speaker 1>ten you know, you can just quickly make a bunch <v Speaker 1>of ground. <v Speaker 2>Imagine just years I made a video about them, like <v Speaker 2>ten years ago. But imagine just like one day just going, hey, <v Speaker 2>I've got a you got a problem. You need some trees, <v Speaker 2>you need some vegetation. <v Speaker 1>What is U tress? Truss? Is that like. <v Speaker 2>Tresses is a way of saying, like your your hair, <v Speaker 2>your tresses? <v Speaker 1>Okay? Yeah? <v Speaker 2>And then like trust is a shampoo that I use <v Speaker 2>actually not sponsored. It was just cheap. <v Speaker 1>Hey. <v Speaker 2>No, if I'm gonna get sponsored by any shampoo, shit, <v Speaker 2>it should be like like some really good stuff. <v Speaker 1>I'll do it for fruit teas. I've said it, get <v Speaker 1>at me fruit teats. Is that still a brand. I <v Speaker 1>don't know if it is, so. <v Speaker 2>I remember that I know someone who uses that that <v Speaker 2>horse shampoo. <v Speaker 1>I've remact him. <v Speaker 2>You know, the the not Horse and Hound. That was <v Speaker 2>the fake magazine from notting Hill, you know, like the <v Speaker 2>Maine Entail, Maine. <v Speaker 1>Entail okay, oh yeah yeah, Maine in Tail. Right. <v Speaker 2>Did you in America? Did you have the shampoo that <v Speaker 2>looked like little pirates? <v Speaker 1>I don't know, like Maties? Was that it. <v Speaker 2>Betty shampoo again? <v Speaker 1>Really? <v Speaker 2>Oh my god? Oh no, that's Matrix Okay, thank god? <v Speaker 2>Really yeah, British Food Club. You can get Matie shampoo <v Speaker 2>and it just had and it had the no no <v Speaker 2>more tears thing that was you were you know like <v Speaker 2>if you had that, that was that was prima. Oh okay, <v Speaker 2>your parents loved you if you had so. <v Speaker 1>There's tresses, there's pirates, there's all these are kinds of hair. Yeah, <v Speaker 1>of course, Main entail. <v Speaker 2>Right, yes, I would like to be sponsored by oliplex. <v Speaker 2>That shit is good. <v Speaker 1>All right, let's wrap this show up. Netflix is reported <v Speaker 1>laid off multiple workers at oxen Free developer Nights School <v Speaker 1>Game because our night School studio excuse me. From Chris <v Speaker 1>Sculling at VGC h the headline is pretty much the <v Speaker 1>story though. You know Netflix, you know they they've tried <v Speaker 1>to make gaming happen. I think we were all kind <v Speaker 1>of sitting on the sideline and be like, Okay, this <v Speaker 1>is better than what Google was trying to do with stadium, <v Speaker 1>for sure. But you know, making games is hard. Being <v Speaker 1>in the gaming business very difficult, very different from like <v Speaker 1>just putting movies on a server. It just is, and <v Speaker 1>uh so not too surprising that Netflix is losing their <v Speaker 1>taste for this a little bit. It just sucks always <v Speaker 1>that that leads to people losing their job, especially at <v Speaker 1>a studio that you know probably would have found a <v Speaker 1>different home or or would have been fine on their <v Speaker 1>own just continuing to make Oxen free game. Yeah, this stinks. <v Speaker 2>Yeah, I really think Netflix does struggle to promote its games. <v Speaker 2>Like I had no idea Oxford two had even come out, <v Speaker 2>which is such a shame. Like I really enjoyed the <v Speaker 2>first game. I've met people from that studio, I mean lovely, <v Speaker 2>just like really enthusiastic. And that's the thing all devs <v Speaker 2>you want to do is just tell good stories, make <v Speaker 2>great experiences and yeah, and then line must go, Yeah, <v Speaker 2>I don't I really don't understand what Netflix are hoping <v Speaker 2>to get out of gaming. <v Speaker 1>I mean, they're just looking for any sort of new <v Speaker 1>route to growth, right. They've saturated people that want to <v Speaker 1>get movies. <v Speaker 2>And I going to say, it's like the yeah, it's <v Speaker 2>the Silicon Valley mindset of let's just throw a bunch <v Speaker 2>of money at it and see what happens, and then <v Speaker 2>when it doesn't, immediately make a return on investment. <v Speaker 1>And yeah, and honestly, you know, I wish the oxy <v Speaker 1>free devs were free of this. But Netflix, stay away <v Speaker 1>from games. I don't need your algorithms coming in here <v Speaker 1>and telling you what needs to last for two seasons <v Speaker 1>the equivalent of whatever that would be for video games. <v Speaker 1>You get to get to get the hell out of here. <v Speaker 1>We don't need you, and you, honestly would just be <v Speaker 1>a negative force in an industry that already has nothing <v Speaker 1>but negative forces. So yeah, good riddance. I don't think <v Speaker 1>they're getting out of games completely, but they shouldn't. Okay, <v Speaker 1>I got a pull question ready for everybody. Let me <v Speaker 1>get that over here. <v Speaker 2>I also have an answer. <v Speaker 1>Okay, yeah, okay, who is Bob? <v Speaker 2>Okay? I tweeted out. I posted even who is the <v Speaker 2>Bob and toys Bob? Does anyone know? Christopher Baggett from <v Speaker 2>a Google book? Which book is this? It is honoring <v Speaker 2>the code conversations with great game designers, and this is <v Speaker 2>an interview with the founders of toyso Bob. Question, toyso Bob, <v Speaker 2>then how did you get the name? Paul, I'm glad <v Speaker 2>you asked that. I'm looking at you. Laurie, my wife, <v Speaker 2>we were looking for names, and Laurie recommended Toys for <v Speaker 2>Bob because it's playful and people could project something of <v Speaker 2>themselves into it. She's a poet, so she thinks about <v Speaker 2>words very carefully. It works marvelously well. I can't tell <v Speaker 2>you how many people desperately want to know the real <v Speaker 2>truth behind Toys for Bob. The company rule is that <v Speaker 2>each of us has to come up with our own <v Speaker 2>Bob and then act like that is the only Bob, <v Speaker 2>further confusing people. It's a discordant approach. Somehow, though, Toys <v Speaker 2>of Bob has survived being a partnership, a division of <v Speaker 2>Crystal Dynamics or Corporation, and now the studio within Activision. <v Speaker 2>We've just pulled it along with us. My personal Bob <v Speaker 2>is the SubGenius. Okay, so I don't know. I don't <v Speaker 2>know about that last. <v Speaker 1>Line, sure me either, But I like that a lot. <v Speaker 1>That's that's that's very cool. That's the way to do it. Yea, <v Speaker 1>And toys Bob, that does sound like it's a nice <v Speaker 1>thing to say. It does sound pleasant. <v Speaker 2>Enjoy it then, and then Christopher followed up with the <v Speaker 2>real Bob is the bobble we made along the way? <v Speaker 1>Perfect? No notes? All right. Poll question from last Friday, <v Speaker 1>I believe because we were off Monday for this day. <v Speaker 1>Which March game are you most looking forward to? Let's <v Speaker 1>work our way up here? By a number of votes, <v Speaker 1>eleven percent are looking for look forward to Ben Stars <v Speaker 1>the First Berserker Kazan, twenty three percent are looking forward <v Speaker 1>to Sweak It in one and two remaster, twenty nine <v Speaker 1>percent looking for Adspliction Split Fiction, which is out May May. <v Speaker 2>It's good game. It's good game. <v Speaker 1>Yes, I loved it. You you played it at a <v Speaker 1>preview event and enjoyed it. Okay, well I can't wait. <v Speaker 1>And then thirty seven percent Assassin's Creed Shadows. So you <v Speaker 1>know that game? Yeah, the game seems like it might <v Speaker 1>have some interest, might have some juice. We'll see. I <v Speaker 1>got a new poll question before we get to that, though, <v Speaker 1>Lucy James Games, why don't you tell people where they <v Speaker 1>can find you on the internet if that's something you <v Speaker 1>even want, what you have going on and all that <v Speaker 1>good stuff. <v Speaker 2>Uh, it's like someone at my front door doing something, <v Speaker 2>so that's interesting. <v Speaker 1>To feel free to handle that if you need to. <v Speaker 2>I don't know what they're doing. <v Speaker 1>Anyway. <v Speaker 2>I am just about to record a new episode of <v Speaker 2>Jeff Just per Adventure for Berserk, and then I'm going <v Speaker 2>to Japan on Friday, so I'll not be here next week, <v Speaker 2>but I'll be back the week after. I can'll tell <v Speaker 2>you I'm going to Japan. <v Speaker 1>Definitely enjoy that. We'll catch up with you when you <v Speaker 1>get back. You can tell us, you know, Gallous with <v Speaker 1>all your stories looking forward to Oh yes, all right, <v Speaker 1>let's that's I want to scroll up here instead. Which <v Speaker 1>remake would you want more, Tony Hawk's pro Skater three <v Speaker 1>plus four or Tony Hawk's Underground one plus two. You <v Speaker 1>can vote on that poll question now by going to <v Speaker 1>YouTube dot com slash at giant bomb the community tab there. <v Speaker 1>I vote there, we'll get the results talk about it <v Speaker 1>on game Mess mornings here on Giant Bomb tomorrow. Speaking <v Speaker 1>of Giant Bomb later today, in about an hour from now, <v Speaker 1>it is a Giant Bomb's Hole off. We're having a <v Speaker 1>hole off everybody. We're gonna play a game about digging <v Speaker 1>a hole, so it'll there'll be a stream about a <v Speaker 1>game about a game about digging a hole, because we <v Speaker 1>are making a game out of it. We are going <v Speaker 1>to race to see who can dig the hole the fastest, <v Speaker 1>and really we might style points. Maybe I think we <v Speaker 1>should have the chatburd on who has the best hole. Well, <v Speaker 1>so Giant Bomb dot Tom everybody, and then after that, <v Speaker 1>right after that, you know it, depending on I guess <v Speaker 1>how long the hole goes. We are going to have <v Speaker 1>Blight Club, the return of Blues Brothers two thousand. <v Speaker 2>I'm not featuring my favorite level. <v Speaker 1>Maybe yes, Lucy's favorite level, the opening of Blues Brothers <v Speaker 1>two thousand. So look out for all that. We have <v Speaker 1>more stuff happening later this week, but that stuff's in <v Speaker 1>motion in the works. Will give you give you an <v Speaker 1>update as we know more. But yeah, but games are <v Speaker 1>coming out. We're going to be playing some of them, <v Speaker 1>Yakuza stuff like that. We'll get it all on this <v Speaker 1>website or somewhere else for you here pretty soon. Lucy <v Speaker 1>James Games, thank you so much for hanging out with <v Speaker 1>me today and talking about video games. I really appreciate it. <v Speaker 2>Thank you for having it. And Jellybean says thank you <v Speaker 2>for having me. <v Speaker 1>Thank you, jelly Bean, thank you for entertaining us and <v Speaker 1>getting on the fridge. I'll slip you the twenty later <v Speaker 1>for doing that. Until next time, everyone, have a good one, <v Speaker 1>take care of yourself. You're the best audience in gaming. Goodbye, Hey,
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