Bam Margera is Getting Added to THPS 3+4

Game Mess Mornings

Jeff Grubb and Emma Fyffe start your week with video game news! They chat about the possibility of a surprise Switch 1 Nintendo Direct coming up soon, Tony Hawk demanding Bam Margera be added into THPS 3+4, and a possible Greek centered God of War sidestory getting released this year.
2025-03-24 57 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, welcome the game breaking News with me Jeff Grub,
<v Speaker 1>your host from giant bomb dot com. Thank you for
<v Speaker 1>tuning in. On this episode, we're going to be talking
<v Speaker 1>about Indie getting a date for PS five and Crados
<v Speaker 1>getting a new adventure this year. Maybe we have Emma
<v Speaker 1>Fife on the show, so it's going to be a
<v Speaker 1>good one. Let's get right into it by saying hello
<v Speaker 1>to Emma Fife. Emma, how are you doing?
<v Speaker 2>I'm great.
<v Speaker 3>It is actually Monday this time, chat, so don't panic.
<v Speaker 1>Period of timeline.
<v Speaker 2>Yeah, we've repaired the timeline. It's Monday. My one of my.
<v Speaker 3>Cats is here as as per usual. Well, he's got
<v Speaker 3>a lot to say about video games, certainly, so yeah,
<v Speaker 3>just you know, great, great to be to be back
<v Speaker 3>in the groove. Also, whose hand is that making coffee?
<v Speaker 1>Do we know?
<v Speaker 2>In the power block?
<v Speaker 1>Though? Oh no, I assumed it was Jan? Is it
<v Speaker 1>not Jan? Jan? That's what Jeff Grub? That hand? You
<v Speaker 1>know that my melanin is a little bit more melanin'
<v Speaker 1>gonna say.
<v Speaker 2>I was gonna say Jan was a little browner than that.
<v Speaker 1>Cameras and lights and skin color. Oh no, you know
<v Speaker 1>what I didn't even notice the color of the arm
<v Speaker 1>making the coffee. I just was like coffee. That's jan
<v Speaker 1>I'm into more things. Jeff Grubb. Okay, all right, I
<v Speaker 1>take back my happy belated birthday. Now, Okay, I mean
<v Speaker 1>if you insist, I mean I haven't seen any evidence yet,
<v Speaker 1>but okay, it's fine. Sure, I apologie guys for everything doing.
<v Speaker 2>I'm I'm good.
<v Speaker 3>I I went to h the Almondson Theater this weekend,
<v Speaker 3>which is in downtown Los Angeles at the Music Center,
<v Speaker 3>and uh, I got to see Sailor Moon the super Live,
<v Speaker 3>which is the current iteration of Sailor Moon Musical that
<v Speaker 3>is touring in North America. This is the first time
<v Speaker 3>that they've ever toured any of those shows in North America.
<v Speaker 3>It's a Japanese cast obviously, and you know this is
<v Speaker 3>this is something like probably the.
<v Speaker 2>Fortieth Sailor Moon musical, So you.
<v Speaker 3>Know, it's about time. It's about you know, the webs won.
<v Speaker 3>That's That's all I'm gonna say. Also, the level this
<v Speaker 3>is the most enthusiastic like the because again this is
<v Speaker 3>a theater that this is where touring you know, Broadway
<v Speaker 3>productions and things will come to this theater order pantages.
<v Speaker 2>I prefer Amensen across the board. But it was very
<v Speaker 2>funny to be there.
<v Speaker 3>And it's like I just saw Once upon a Mattress
<v Speaker 3>there last December, with like Sutton Foster in it, who's
<v Speaker 3>obviously very famous and very famous in the theater world.
<v Speaker 3>This Sailor Moon musical, This ninety minutes no intermission. Half
<v Speaker 3>of it is a jpop concert. You would have thought
<v Speaker 3>we were at a Taylor Swift concert. The way that
<v Speaker 3>this audience was reacting.
<v Speaker 2>It was amazing, I believe it.
<v Speaker 1>Yeah, that just reminds me. I saw like a Instagram
<v Speaker 1>reel or and it turned in Japan and it turned
<v Speaker 1>out to be Boa. I can hear myself. It's oh,
<v Speaker 1>there we go. I think I fixed here it is turned.
<v Speaker 1>I hear it again. Where's it coming from? Now? It's
<v Speaker 1>like tripled over? Is it? Is it coming through on
<v Speaker 1>the feed j inc? Because I can't I can't think
<v Speaker 1>at all with this. Did that do it? I'm going
<v Speaker 1>to try to mute you and so okay, there I've
<v Speaker 1>muted Jan on the surfer level there, so I cannot
<v Speaker 1>hear him anymore. Oh right, well, there we go. Anyway,
<v Speaker 1>the lady turned out to be singing the song was
<v Speaker 1>the lady who originally sang a Cruel Angels thesis.
<v Speaker 2>For all amazing.
<v Speaker 1>The people in the restaurant were like breaking down in
<v Speaker 1>tears once they realized what was happening. That's pretty cool.
<v Speaker 3>I'm the I'm not going to say that this musical
<v Speaker 3>was good by it like like musical standards, but I
<v Speaker 3>would be lying if I said I didn't cry through
<v Speaker 3>most of the show.
<v Speaker 1>Yeah, it was amazing. It sounds fantastic. Happy before you're
<v Speaker 1>glad you got to do that. Let's explain what we
<v Speaker 1>do here most weekdays, I, Jeff Greb, will help piece
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get the input of a bona fide
<v Speaker 1>expert who will make me look smart. If you were
<v Speaker 1>watching live on twitch, welcome. You can always listen to
<v Speaker 1>the show later on podcast feeds by searching for game
<v Speaker 1>breaking news, or find the RSS on giant bomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a
<v Speaker 1>lot to get into, so let's break some gaming news
<v Speaker 1>with Indiana Jones in The Great Circle is going to
<v Speaker 1>launch in April on PS five. This is from Georgiang
<v Speaker 1>at GameSpot. Bethesda and Machine Games have announced that Indiana
<v Speaker 1>Jones and The Great Circle will launch for PS five
<v Speaker 1>on April seventeenth. They also released a new trailer featuring
<v Speaker 1>voice actors Troy Baker and Nolan North opening up a
<v Speaker 1>box containing a glowing blue hue, referring to the PlayStation's
<v Speaker 1>primary color. Those who preorder the game will receive the
<v Speaker 1>Last Crusade Pack, which includes a traveling suit outfit for
<v Speaker 1>Indy as well as a excuse me a Lion tamer whip.
<v Speaker 1>The Premium edition comes with a digital artbook and a
<v Speaker 1>Temple of Doom outfit, as well as the copy of
<v Speaker 1>the game in either a digital or physical format. Hey, yeah,
<v Speaker 1>we've known this is coming. It's got a date. This
<v Speaker 1>seems like if this is the rollout that Microsoft goes
<v Speaker 1>for a it's games going forward. I think it's kind
<v Speaker 1>of a best of both world situation right where. Yeah, look,
<v Speaker 1>you know these things aren't selling a ton on Xbox
<v Speaker 1>because there are fewer people therefore, sure, and a lot
<v Speaker 1>of people do have game Pass. Although you know, Microsoft's okay,
<v Speaker 1>if you're buying the game or going through game pass
<v Speaker 1>one or the other on their system, and then what
<v Speaker 1>we're six months later, not even really not even I think,
<v Speaker 1>yeah it is on December, right, so not even six
<v Speaker 1>months later we're getting on PlayStation five yeah, like three, five,
<v Speaker 1>four five ish yeah, something right.
<v Speaker 2>Months yeah, something like that.
<v Speaker 1>Yeah. So this is I think a cool move. I
<v Speaker 1>think it's going to work out and in favor of
<v Speaker 1>like kind of everyone involved, and people are going to
<v Speaker 1>get to play it what I think is a very
<v Speaker 1>very good game. Yeah.
<v Speaker 3>I mean, I think that the point that you bring
<v Speaker 3>up here about the rollout of Okay, well this had
<v Speaker 3>it's sort of window of exclusivity with Microsoft and now
<v Speaker 3>is moving into being available on PlayStation, which again we
<v Speaker 3>knew was going to happen.
<v Speaker 2>This to me is I think the way you.
<v Speaker 3>Do timed exclusivity now because it feels like I mean,
<v Speaker 3>particularly with an Xbox Microsoft situation, because again it's like
<v Speaker 3>when it comes to consoles, people who are in the
<v Speaker 3>market to get these games that are console exclusives, they
<v Speaker 3>tend to be PlayStation as opposed to Xbox. And again
<v Speaker 3>it's like is it Xbox because that encompasses all Microsoft,
<v Speaker 3>which then makes it available on you know, PCs and
<v Speaker 3>things like that.
<v Speaker 2>So I think that, you know, again, this is a
<v Speaker 2>smart way to do it.
<v Speaker 3>It is like the exact amount of time that Microsoft
<v Speaker 3>can afford, and this is this is how things shall
<v Speaker 3>be going forward.
<v Speaker 1>Yep. I and I think this is how it goes
<v Speaker 1>with Perfect Dark and Fable and everything else where, you know,
<v Speaker 1>and then you start taking some older games that were
<v Speaker 1>in that that came out during that period where you're like,
<v Speaker 1>we're not going to release anything on PS five, so
<v Speaker 1>here pretty soon Starfield's I think, yeah, it just makes
<v Speaker 1>a lot of sense, and I think that it will
<v Speaker 1>be a situation where Microsoft gets the most out of
<v Speaker 1>it while everyone continues to get a lot a lot
<v Speaker 1>more games for the system than they would have beforehand.
<v Speaker 1>You know, in the past, I guess we would have like,
<v Speaker 1>you know, for a port like this coming to a
<v Speaker 1>different system much later. You know, we haven't had a
<v Speaker 1>ton of examples of that, but you could see them
<v Speaker 1>doing a situation where it's like, oh, this is the
<v Speaker 1>Game of the Year edition, here's all the DLC and
<v Speaker 1>there's some of that. But I don't think they're trying
<v Speaker 1>to position this as a relaunch like this is kind
<v Speaker 1>of just a continuance of the launch we just did
<v Speaker 1>in December, So then that gives them another opportunity then
<v Speaker 1>later to this holiday have a new package of the
<v Speaker 1>Game of the Year Edition for Xbox, and they can
<v Speaker 1>kind of just go back and forth between these things
<v Speaker 1>and maximize the return on a big game like this.
<v Speaker 1>It gives me hope that you know, these games are big,
<v Speaker 1>they are expensive, but by kind of bringing down these walls,
<v Speaker 1>we can't expect to continue to get games of this
<v Speaker 1>scale from Microsoft and its developers. Like this is making
<v Speaker 1>that whole acquisition and everything they've done for all those times,
<v Speaker 1>all that time investing in games, feel like, Okay, now
<v Speaker 1>it's all financially viable, right, yes, absolutely, Well see, we'll
<v Speaker 1>see how it goes forward. But I would expect them
<v Speaker 1>to replicate this with most of their games from now on.
<v Speaker 1>All right, So that's the Microsoft side of things. Over
<v Speaker 1>at PlayStation over the weekend, I was I kept getting
<v Speaker 1>asked about God of War Emma because going into that
<v Speaker 1>state of play that was in was that in February,
<v Speaker 1>I think it was in February where there were rumors
<v Speaker 1>going around, Hey, God of War something's happening with God
<v Speaker 1>of War, And I just kind of saw those rumors,
<v Speaker 1>and you saw that some people were thinking it would
<v Speaker 1>be a collection of God of War Greek games from
<v Speaker 1>PS two and onward, and I asked about that and
<v Speaker 1>I was told it would be in the state of
<v Speaker 1>play instead, it's if something happens with that, it would
<v Speaker 1>show up around the anniversary. Now I do think something
<v Speaker 1>was supposed to happen around the anniversary. Why it didn't,
<v Speaker 1>I don't know. My guess is plans changed, but I
<v Speaker 1>really don't have insight into exactly what went down there.
<v Speaker 1>That that said, I did like look into this, it's like, okay,
<v Speaker 1>people are like, hey, if you mentioned about Out of War,
<v Speaker 1>nothing happened, what's going on there? So I asked about it.
<v Speaker 1>And when I looked into it, it sounds like, you know,
<v Speaker 1>it doesn't sound like I was explicitly told there would
<v Speaker 1>be a God of Art side story this year starring
<v Speaker 1>Kredos and very likely having to do with the Greek settings,
<v Speaker 1>So Greek setting Credos, and you know, I was told
<v Speaker 1>side project something that is not like the equivalent of yes,
<v Speaker 1>not the next big Sony Santa Monica game, right, yeah, that,
<v Speaker 1>you know, I think that's that's pretty cool. And I
<v Speaker 1>you know, I think the reality is Sony probably looks
<v Speaker 1>at the God of War games being on PlayStation Plus
<v Speaker 1>as this is good enough, like they had they do
<v Speaker 1>have access to those games. Yeah, it's some of its streaming,
<v Speaker 1>but you know a lot of it is just on
<v Speaker 1>there and ready to go and playable, and so let's
<v Speaker 1>do something new with this. Does a side project starring
<v Speaker 1>Krados from the Greek God of War games sound enticing
<v Speaker 1>to you?
<v Speaker 3>I mean I think that again, you know, we're it's
<v Speaker 3>the twentieth anniversary of the first God of War, so
<v Speaker 3>it makes sense to me that again, it's like you
<v Speaker 3>would obviously these games are accessible, as you say, they
<v Speaker 3>are on PlayStation Plus, but.
<v Speaker 2>It does make sense to me that they would want
<v Speaker 2>to do something.
<v Speaker 3>And I think the idea of using the current God
<v Speaker 3>of War engine and exploring that Greek setting is a
<v Speaker 3>good idea.
<v Speaker 2>It's a good idea to me.
<v Speaker 3>This is a no lose situation because you have this
<v Speaker 3>whole newer fan base of God of War.
<v Speaker 2>Like I have not played the Greek setting games.
<v Speaker 3>I've only played the North setting games, so that is
<v Speaker 3>a as a lover of mythology and particularly somebody who's
<v Speaker 3>particularly well versed in Greek pathology.
<v Speaker 2>Yeah, that's super interesting to me.
<v Speaker 1>Yeah, so I know shit about that and I still
<v Speaker 1>find it interesting. Yeah, yeah, it works for both sides. Yeah,
<v Speaker 1>I think that you're right. This could serve as a
<v Speaker 1>sort of appetizer to get people interested in those games
<v Speaker 1>once again, and then that, you know, just feeds back
<v Speaker 1>into caring about Creatos as a character in his journey
<v Speaker 1>and the twenty eighteen series going forward, and then whatever
<v Speaker 1>they're going to do with Credos next, you know, or
<v Speaker 1>or with that story next. I guess they could do
<v Speaker 1>something with like a Tres Sure. Yeah, but you know,
<v Speaker 1>I think this makes sense in that these games are big,
<v Speaker 1>they do take a long time. Can like Sony Santa
<v Speaker 1>Monica team up with an outside studio aibleer, Hey, can
<v Speaker 1>you work on something in this setting with these characters
<v Speaker 1>that doesn't feel even feel like one of our games necessarily,
<v Speaker 1>but just takes these characters and keeps him in the
<v Speaker 1>public consciousness in a way that where we don't have
<v Speaker 1>to make another game, you know, alongside the one that's
<v Speaker 1>going to take us five excuse me five to seven
<v Speaker 1>years to actually produce. So it's a smart way to
<v Speaker 1>keep this franchise alive and to have more games coming
<v Speaker 1>from PlayStation studios than they would otherwise, because I think
<v Speaker 1>we just got into a rut there with the first
<v Speaker 1>party PlayStation where it's like, if it's not the biggest
<v Speaker 1>game in the world, we're not interested. And then that
<v Speaker 1>meant every game was taking five to seven years. So
<v Speaker 1>I think even that side of it is exciting to
<v Speaker 1>me that, Okay, they're willing to do this with God
<v Speaker 1>of War, that means they're willing to do this with anything.
<v Speaker 1>And so we could get like a bunch of different
<v Speaker 1>games of a bunch of different scales from Sony going forward,
<v Speaker 1>and I would welcome that.
<v Speaker 3>Yeah, I mean in some ways, I remember, you know,
<v Speaker 3>another big time to PlayStation exclusive, not you know, Sony
<v Speaker 3>Santa Monica Studio, certainly a square, but it was with.
<v Speaker 2>Final Fantasies having remake.
<v Speaker 3>They then had that DLC that was featuring UFI that
<v Speaker 3>was fairly sizable and you know, not not certainly a
<v Speaker 3>full game by any stretch of the imagination, but wasn't nothing.
<v Speaker 3>And I definitely think that we could see something like
<v Speaker 3>that with God of War and something, you know that
<v Speaker 3>would be appreciated by fans.
<v Speaker 1>Yes, definitely, trying to think if there's anything else from like,
<v Speaker 1>you know, I guess the other side of this would
<v Speaker 1>be I don't think there is a God of War
<v Speaker 1>Greek collection remaster coming that would be a lot. Yeah. Yeah,
<v Speaker 1>I mean, like you know, remaster at least, I don't
<v Speaker 1>know if anything else is gonna happen with those things
<v Speaker 1>like got you, I mean, would it remake even make sense?
<v Speaker 1>You're right?
<v Speaker 3>Those So that's what I was thinking about too, was like,
<v Speaker 3>are we gonna persona this right? Because you know, like
<v Speaker 3>Atlas is remaking their their Persona five afying all of
<v Speaker 3>their old titles, not all, but it it feels like
<v Speaker 3>we're in the process of you know, certainly we got
<v Speaker 3>three reload and now we're thinking that there's going to
<v Speaker 3>be A four in that same sort of style. So
<v Speaker 3>I don't yeah, I don't know, Like is that something
<v Speaker 3>that Sony Santa Monica would want to do?
<v Speaker 1>Yeah, I really don't know. You're right to be such
<v Speaker 1>a huge undertaking, huge undertaking, and then like, okay, so
<v Speaker 1>let's say Sony Santa Monica doesn't do it. They say
<v Speaker 1>they like work with one of the other studios there
<v Speaker 1>is Blue Point, right, Blue Point is they're capable of
<v Speaker 1>remastering or remaking I should say, just about anything. But
<v Speaker 1>that is God. It's like if they hadn't started that
<v Speaker 1>by now, doesn't make sense to like get into that
<v Speaker 1>now instead of like, yeah, well Blue like although you know,
<v Speaker 1>what is a bigger thing for Bluepoint to work on
<v Speaker 1>under the Sony umbrella than God?
<v Speaker 2>Right, there's not much, not really, so yeah.
<v Speaker 1>I don't know. Maybe that does make sense eventually, but
<v Speaker 1>like in this moment, a God of Ore remastered collection
<v Speaker 1>that you know that was Heaven rumor. I just what
<v Speaker 1>I've heard is that I don't think anything of that
<v Speaker 1>ILK is coming, So we'll see, all right, Bam Margera
<v Speaker 1>will actually be in Tony Hawk's three plus four after all, Yeah,
<v Speaker 1>after Tony Hawk intervened himself. It is claimed this comes
<v Speaker 1>from Jordan Midler at VGC, despite suggestions otherwise, It appears
<v Speaker 1>that Bam Margira will indeed be included in the upcoming
<v Speaker 1>Tony Hawk's pro Skater three plus four, according to a
<v Speaker 1>new claim. Earlier this year, when Activision first announced the
<v Speaker 1>remake collection, it also announced a list of skaters plan
<v Speaker 1>to be featured in the game. This list included every
<v Speaker 1>classic skater originally featured in Tony Hawk's Pro Skater three
<v Speaker 1>plus four except for one. Bam Margera, known for his
<v Speaker 1>roles in Jackass, Viva Labam, and the Tony Hawk series.
<v Speaker 1>He was seemingly missing now. During a live stream on
<v Speaker 1>the Live Club Skating podcast, It's been claimed that Bam
<v Speaker 1>was added to the game at the last minute after
<v Speaker 1>Hawk demanded he be included. The host Roger Bagley, basically
<v Speaker 1>said the game was already done. Tony called up Activision
<v Speaker 1>was like, hey, we're putting Bam in this thing, and
<v Speaker 1>they were like, we can't. He goes, no, you're gonna
<v Speaker 1>do it and basically made them fly Bam back out
<v Speaker 1>there to get body scanned and everything else and get
<v Speaker 1>him back in the game. So this might be news
<v Speaker 1>that's not out there yet, though, said the one co
<v Speaker 1>host and the other one's like, yes, this is you know.
<v Speaker 1>They don't care. Yeah, skaters don't care about video game secrets. Yeah. Yeah.
<v Speaker 1>I So this is interesting because I think everyone assumed,
<v Speaker 1>I assume Bam just wouldn't be involved, because I guess
<v Speaker 1>for people who don't Bammar Jerra was a skater who
<v Speaker 1>was on Jackass, which was a quasi reality TV show
<v Speaker 1>where people dudes would hurt each other because they can
<v Speaker 1>only make themselves vulnerable to one another through pain and
<v Speaker 1>they He had his own spinoff, Live, a reality TV
<v Speaker 1>show where he would terrorize his dad. Anyway, he has
<v Speaker 1>some substance abuse problems, which has caused him to be
<v Speaker 1>kind of a shithead a bunch shit times. And the
<v Speaker 1>assumption is no company wants to be associated with him
<v Speaker 1>because of his shittiness. And you know, I think he's
<v Speaker 1>got friends that are always trying to get him back
<v Speaker 1>on the wagon, and this seems to be one of
<v Speaker 1>those moments where it's like, oh, you know, I don't
<v Speaker 1>know what his state, and I'm not going to speculate
<v Speaker 1>about it. I think Tony's just trying to help his friend, right,
<v Speaker 1>That's just that's what this is. And I suppose that
<v Speaker 1>is better than them not helping him. And I, you know,
<v Speaker 1>him being in the game not being this game was
<v Speaker 1>never going to break it for me personally. But you know,
<v Speaker 1>I think Tony Hawk's a good person, at least seems
<v Speaker 1>to be. Yeah, I am him trying to help people.
<v Speaker 2>I think that you really hit the nail on the
<v Speaker 2>head there with.
<v Speaker 3>Tony Hawk being somebody who is on his side trying
<v Speaker 3>to help his friend, isn't given up on him. And
<v Speaker 3>you know, I I think that, uh, it's a uh
<v Speaker 3>it's a complicated.
<v Speaker 2>Issue, shall we say. You know, Bam is into uh
<v Speaker 2>some some real.
<v Speaker 3>Interesting points of view politically, shall we say, And uh, yeah,
<v Speaker 3>I mean Tony Hawk is.
<v Speaker 2>A is a is a is a good man.
<v Speaker 1>Yep. I think he's trying to just be like, hey,
<v Speaker 1>we have a lot of history here, so we'll we'll
<v Speaker 1>do it. Yeah. I mean, like, I don't follow Bammar
<v Speaker 1>Jered Dan and Chat says he apparently spends a lot
<v Speaker 1>of time drinking with hal Cogan at his bahar and
<v Speaker 1>that's a hell of a thing. And and then you know,
<v Speaker 1>like you said, Bam seems to be uh, you know,
<v Speaker 1>kind of a right wing crazy guy sometimes.
<v Speaker 3>Yeah.
<v Speaker 1>Uh, I'm like, okay, fair enough. I like, I have
<v Speaker 1>no I never liked Bammarjera, I never gave the show.
<v Speaker 1>I never liked him in Jackass. I never had much
<v Speaker 1>of an opinion about him one way or the other
<v Speaker 1>other than like, I just don't care being in this
<v Speaker 1>game is not going to ruin it for me and
<v Speaker 1>him originally not being in this game, I would not
<v Speaker 1>have blinked denied it that But again kind of going
<v Speaker 1>like looking at this through the view of Tony Hawk
<v Speaker 1>and him being like this is important to me, It's like, okay,
<v Speaker 1>that's it's your game, man. Yeah, And exactly, I guess
<v Speaker 1>I kind of like that about it, right, Emma, where
<v Speaker 1>it's like, you know, this is not just Tony Hawk
<v Speaker 1>hands off the wheeling like a my, hey, I guess
<v Speaker 1>someone's bringing back my game. Cool cash those checks. He
<v Speaker 1>still deeply cares about like this thing and wants to
<v Speaker 1>be the best version of it. And having his you know,
<v Speaker 1>one of the original skaters in there, bring make sure
<v Speaker 1>everyone's in there. It was important nice to see.
<v Speaker 3>Yes, absolutely, And as you say, it's like it's the
<v Speaker 3>fact that he still has so much of an investment
<v Speaker 3>in this property.
<v Speaker 2>It's not just collecting a paycheck.
<v Speaker 3>He is actively involved and has a lot of creative
<v Speaker 3>sway on it because it is his name on it,
<v Speaker 3>and he does deeply care about it, so that I
<v Speaker 3>that I do appreciate yep.
<v Speaker 1>And then you know, we all have Bambar Jerris in
<v Speaker 1>our life, don't we? So if that's who Tony Hawk
<v Speaker 1>shows up for, oh well, oh well, all right. Hollow
<v Speaker 1>Night Silk Song's theme page gets a minor update, sparking
<v Speaker 1>faint hope from fans.
<v Speaker 2>Feel we want to be talking about this game again today.
<v Speaker 1>There's been a lot of stories like this. I wonder
<v Speaker 1>what's going on? Probably nothing. This is from Jordy Miller
<v Speaker 1>at VGC. Hollow Night Silk Song. Fans are once again
<v Speaker 1>hoping a minor update on the sequel may point to
<v Speaker 1>more information coming soon. Hollow Night Silk Song was announced
<v Speaker 1>in February twenty nineteen last decade, and is due to
<v Speaker 1>be released for PCPs four, PS five, Switch, Xbox One,
<v Speaker 1>and Xbox Series X and S. It will also be
<v Speaker 1>available on Game Pass on day one. The most significant
<v Speaker 1>update about the game in recent years came in May
<v Speaker 1>twenty twenty three, when Team Cherry confirmed it had been delayed.
<v Speaker 1>Such as the lack of news about the game and
<v Speaker 1>the ever growing fan base for the first game in
<v Speaker 1>the series, that any tiny piece of information about Silksong
<v Speaker 1>is treated with great interest from fans. Every Nintendo direct
<v Speaker 1>blah blah blah, but yeah, it gets picked up every
<v Speaker 1>time anything happens with this game is basically saying now.
<v Speaker 1>As shared across social media. A small update to the
<v Speaker 1>metadata of Hollow Knight's Silksong Steam page has caused the
<v Speaker 1>fans to stir clinging for new information about the game.
<v Speaker 1>Hollow Knight's Hollow Knight Silksong has now been opted in
<v Speaker 1>for g Force Now, meaning the game is eventually when
<v Speaker 1>it is eventually released, it will be compatible with that platform,
<v Speaker 1>so you can stream it on g Force now. Some
<v Speaker 1>hidden assets and legal information were also changed. While these
<v Speaker 1>moves are things a studio would do in advance of
<v Speaker 1>a re emergence of a game, it's not much to
<v Speaker 1>go on for a fan base that is desperate for news.
<v Speaker 1>One of the things that they did change though, was
<v Speaker 1>the copyright date. The year it originally said twenty nineteen.
<v Speaker 1>They crossed that out and now says the copyright is
<v Speaker 1>twenty twenty five. So you know, hey, this game probably
<v Speaker 1>is coming out this year. There's been a lot of
<v Speaker 1>small little tidbits like this. I don't know if any
<v Speaker 1>of that adds up to anything real, Emma, but it's
<v Speaker 1>probably coming out this year.
<v Speaker 3>I love to joke about the fact that this game
<v Speaker 3>isn't real, but I do believe that it probably is
<v Speaker 3>coming out this year. Also, the pole, which only had
<v Speaker 3>one option, is truly fantastic.
<v Speaker 1>Yeah.
<v Speaker 3>Look, I think though that there is a point to
<v Speaker 3>that pole, which is that you know what you just
<v Speaker 3>at this point, Silk Song is alive in your heart
<v Speaker 3>and you just got to trust that it's gonna come
<v Speaker 3>out when it comes out.
<v Speaker 1>And like the reality is we are probably the problem
<v Speaker 1>here a little bit, right, Yeah, because almost certainly the
<v Speaker 1>Team Cherry is feeling the pressure.
<v Speaker 3>Yes, we talked about this, We talked about this is
<v Speaker 3>I mean, I liken this too, and I and I
<v Speaker 3>did it before. An artist like I'm going to use
<v Speaker 3>the example of Phoebe Bridgers that Punisher was such an
<v Speaker 3>amazing album that no wonder she's off due Inside Projects
<v Speaker 3>Boy Genius, which was also great, but it's like there's
<v Speaker 3>not the amount of pressure that it is for her
<v Speaker 3>to release another unbelievable album. So again, it's like we've
<v Speaker 3>put so much pressure on Team Cherry at this point.
<v Speaker 2>Yeah, Danny Biking chat, the George R.
<v Speaker 3>Martin of it all like that, Yeah, we gotta, we
<v Speaker 3>gotta just like let these people live and trust that
<v Speaker 3>they're doing their best and they're gonna put out a
<v Speaker 3>product like Root for.
<v Speaker 1>Them to win, you know, yeah, or you know, just
<v Speaker 1>say thank you for the first game and movie. Yes, like, hey,
<v Speaker 1>thanks for making holl of Night, and I'm gonna go
<v Speaker 1>play something else. And if they release another game at
<v Speaker 1>some point, great. I mean I get the anticipation. I do. Yeah,
<v Speaker 1>it is very hard to you know, put something back
<v Speaker 1>in a box once you realize, oh, I'm getting this
<v Speaker 1>thing that I've always wanted. They're making the sequel to that,
<v Speaker 1>to one of my favorite games. Yeah, it's hard to
<v Speaker 1>put them back inside. But clearly these small teams are
<v Speaker 1>all feeling this stuff right now, and the behaviors of
<v Speaker 1>everyone involved, of feasting on every little tidbit of you know,
<v Speaker 1>any morsel of information, is not helping. I'm sure.
<v Speaker 2>Yeah, I'm going to use myself as an example here.
<v Speaker 3>I remember when they announced at Any three during a
<v Speaker 3>press conference that they were going to actually remake Final
<v Speaker 3>Fantasy seven, which.
<v Speaker 2>As y'all know, is like, that's my game, That's what
<v Speaker 2>made me the gamer I am today.
<v Speaker 1>That's right.
<v Speaker 3>I was excited, and then I forgot about it until
<v Speaker 3>I saw a trailer from Tokyo Game Show, and I went.
<v Speaker 2>Oh, damn, it's really happening.
<v Speaker 1>Try that.
<v Speaker 2>It's a much better.
<v Speaker 1>Way to live exactly. Yeah, I'm trying to think, like
<v Speaker 1>the the ideal gamer is John Carpenter. Right, he's just, yes,
<v Speaker 1>just playing games, try to avoid doing any work, and
<v Speaker 1>like you know, he's not like obsessing over the news
<v Speaker 1>or whatever. He's just like playing the games that come
<v Speaker 1>to him. And I would give a lot to be
<v Speaker 1>that gamer, the John Carpenter gamer. All right, let's take
<v Speaker 1>a quick break. When we get back, plenty more to
<v Speaker 1>talk about, including I mean, I can't believe it, but
<v Speaker 1>there's rumors of maybe a Switch one Direct. We'll talk
<v Speaker 1>about that right after this. All right, we're back into it.
<v Speaker 1>Let's read this headline. A rumor says a Switch one
<v Speaker 1>Direct presentation may take place this week, and god, that's
<v Speaker 1>even a stretch based on what we have here from
<v Speaker 1>Ali Reynolds at Nintendo Life. Hang on, I gotta mute
<v Speaker 1>this again. There we go, There we go. All right,
<v Speaker 1>rumors have begun to swirl that suggests a Nintendo Direct
<v Speaker 1>may take place this week, specifically on Wednesday, twenty sixth
<v Speaker 1>March of March, so this week like two days from now.
<v Speaker 1>With the big Switch to Direct schedule to take place
<v Speaker 1>on the second of April, many had assumed that Nintendo
<v Speaker 1>would opt out of any other major events in the
<v Speaker 1>immediate lead up. However, a few posts online have gotten
<v Speaker 1>people in a bit of a fluster, and the assumption
<v Speaker 1>at this point is that Nintendo may well drop a
<v Speaker 1>partner direct or an Indie World showcase just one week
<v Speaker 1>before it's big Switch to blowout. Collated by a handy
<v Speaker 1>Reddit post, the first hint comes from via a Chinese
<v Speaker 1>forum poster who had reported previously leaked or had reportedly
<v Speaker 1>previously leaked nearly the entire entirety of the June Direct
<v Speaker 1>from twenty twenty four. After translation, the user had effectively
<v Speaker 1>stated we'll see a Nintendo Switch one Direct meeting in
<v Speaker 1>three days, which at the time of posting lines up
<v Speaker 1>with this Wednesday. On Fami boards, which is another place
<v Speaker 1>that tracks the stuff, user nin Spider posted in the
<v Speaker 1>Nintendo General discussion page to state I walked by for
<v Speaker 1>a Kaya office this morning and heard him saying Nintendo
<v Speaker 1>will die before Switch to die. Anyone know what this means?
<v Speaker 1>I have no idea what they're talking about now on
<v Speaker 1>its own, this means absolutely bugger all. But another user
<v Speaker 1>responded to ask whether he was alluding to Nindai, a
<v Speaker 1>shortened version of Nintendo Direct used in Japan. So essentially,
<v Speaker 1>nin Spider is saying that another Direct will take place
<v Speaker 1>before the switch to Direct. Yeah. There, you know. I
<v Speaker 1>heard that there was something supposed to happen in February
<v Speaker 1>because there was a partner that had a deal with
<v Speaker 1>Nintendo and say, hey, when's our game. I'm going to
<v Speaker 1>show up, and Nintendo was like February, and then nothing
<v Speaker 1>happened in February, and so I never got an update
<v Speaker 1>on that. So this is some stuff was supposed to
<v Speaker 1>be announced by now when it got moved around for
<v Speaker 1>whatever reason. I never thought, Emma, that would mean we
<v Speaker 1>would get a smaller whatever like we're saying direct, Indie Direct,
<v Speaker 1>partner Direct. It could just be a bunch of announcements
<v Speaker 1>that got thrown out on Twitter or whatever. There's a
<v Speaker 1>bunch of ways that this could take the form. Still,
<v Speaker 1>I never really thought Nintendo would the week before the
<v Speaker 1>switch to stuff would be like, let's go back and
<v Speaker 1>acknowledge switch one one last time. I thought we were
<v Speaker 1>past this, so I'm.
<v Speaker 2>A bit surprised it's you know, it's just a funeral
<v Speaker 2>for the Switch.
<v Speaker 1>Yep.
<v Speaker 3>Maybe they just I mean truly like that, that's all
<v Speaker 3>I could really imagine it being like, as you say,
<v Speaker 3>sure there are other you know, partner games that you
<v Speaker 3>need some attention that we know those contracts are in place,
<v Speaker 3>but ultimately this this is a thing of the past.
<v Speaker 3>So perhaps it's just I'm envisioning a like a montage
<v Speaker 3>of games on Switch over the years, as well as like,
<v Speaker 3>here are some indie titles with our partners by you know,
<v Speaker 3>like because what else are they going to do?
<v Speaker 1>Yeah, you know, I think that they do have stuff
<v Speaker 1>that I imagine they were going to talk about for
<v Speaker 1>the Switch one, but I said that back in February
<v Speaker 1>and nothing happened, So I was like, yeah, you know,
<v Speaker 1>maybe they don't feel they need to tell us exactly
<v Speaker 1>what's going on with Mentroy Prime for before the Switch
<v Speaker 1>to Direct. Now I expect all that stuff to just
<v Speaker 1>be in the Switch to Direct, so right when it
<v Speaker 1>comes to first party stuff, I would just be surprised
<v Speaker 1>if there was enough to justify a show whole.
<v Speaker 2>Yeah, exactly, That's what I was going to say a
<v Speaker 2>whole showcase.
<v Speaker 1>But you know, a lot of the way that these
<v Speaker 1>things usually happen is it's much more transactional, and Nintendo
<v Speaker 1>does occasionally roll out partner showcases as an obligation to
<v Speaker 1>the people that they've made deals with to say, hey, yeah,
<v Speaker 1>this being in a Nintendo Direct is worth a certain
<v Speaker 1>amount of money and we owe that to you. So
<v Speaker 1>we're just gonna put on one of these shows now again,
<v Speaker 1>Like I would they have lined that up around this time,
<v Speaker 1>knowing the Switch Too was coming. I suppose there's a
<v Speaker 1>possibility that this is messier because they have moved the
<v Speaker 1>Switch twos timing around. It was originally supposed to come
<v Speaker 1>out late last year, and I think we could just
<v Speaker 1>tell that over and over again by like, oh, they're
<v Speaker 1>the shipments began going out and reaching the United States
<v Speaker 1>earlier this year, and the way that all the third
<v Speaker 1>party accessories have already been printed and there's stuff going
<v Speaker 1>around because the model was out there and people were
<v Speaker 1>based stuff because they were getting ready for late last year.
<v Speaker 1>So maybe that movement has caused some problems with the
<v Speaker 1>planning of the Nintendo Direct and the Nintendo Direct team,
<v Speaker 1>the team inside of Nintendo that plans the stuff out
<v Speaker 1>would just have to roll with the punches like everyone else.
<v Speaker 1>They are not going to be able to dictate anything
<v Speaker 1>to the executives at Nintendo Company Limited in Japan, where
<v Speaker 1>they're like, hey, we're going to do it's best for
<v Speaker 1>the switch to and everyone else just needs to figure
<v Speaker 1>out what that means for their teams. Probably how this happened,
<v Speaker 1>I still would think that that would result in Okay,
<v Speaker 1>well let's just not do that direct. Yeah, exactly, something
<v Speaker 1>happens this week.
<v Speaker 3>Yeah, yeah, it seems like it feels as though this
<v Speaker 3>is a let's pivot to social media kind of.
<v Speaker 1>Yeah. And you know, again, I don't know what the
<v Speaker 1>Nintendo's obligations to the partners is, like, yeah, maybe they
<v Speaker 1>do have to have a direct to be able to justify,
<v Speaker 1>you know, to meet some contractual obligation. But we'll see.
<v Speaker 1>You know, it didn't it wasn't just these people posting
<v Speaker 1>about it. Andy Robinson over at VGC did a little
<v Speaker 1>like thinking head emoji when when another person was talking
<v Speaker 1>about their not being a direct before the switch to direct.
<v Speaker 1>That's suggestive for sure, I get it. And then another
<v Speaker 1>leaker from I can't remember where in South America. So
<v Speaker 1>I'm just going to say, an entire continent from South
<v Speaker 1>America mentioned that Nintendo is a weird company, and we'll
<v Speaker 1>see them be weird this week, basically is how they
<v Speaker 1>framed it. So a lot of people talking around this, Well,
<v Speaker 1>we'll see. Like I said, I'll be surprised, although I'll
<v Speaker 1>be happily surprised. I hope we get there and they
<v Speaker 1>tell us what's going on with the Metroid Prime while
<v Speaker 1>two and three remasters just.
<v Speaker 3>Give us that, Yeah, we got the first couple, so
<v Speaker 3>just you know, or first one rather Yeah, but.
<v Speaker 1>And then all the other uh like Metroit stuff is
<v Speaker 1>already on the switch, so why not complete that. They
<v Speaker 1>love doing that.
<v Speaker 2>They've done that multiple Oh that's Nintendo's favorite thing.
<v Speaker 1>Yeah, so I would like to see that. But that's
<v Speaker 1>me maybe getting my own personal hopes up. I don't
<v Speaker 1>know if this happens on Wednesday, do they even announce it.
<v Speaker 1>If it's a smaller kind of direct, this could just
<v Speaker 1>pop up out of nowhere, so I think.
<v Speaker 3>People, I mean, Nintendo barely announces their directs as it
<v Speaker 3>is most.
<v Speaker 1>Of the time. It feels like, so, yeah, maybe a
<v Speaker 1>day announcement for a bigger one.
<v Speaker 2>Yeah, yep, yep.
<v Speaker 1>They've definitely done smaller once before. They just dropped it
<v Speaker 1>out of nowhere. Well, yeah, it happens. We will talk
<v Speaker 1>about it on this show, and we'll try to talk
<v Speaker 1>over it on Giant Bomb. Everybody, Okay. Reports of Silent
<v Speaker 1>Hill F getting banned by ratings boards were premature. It
<v Speaker 1>seems this comes from Darren Bonthus at GameSpot. Silent Hill
<v Speaker 1>F re emerged after several years of radio silence with
<v Speaker 1>an impressive new trailer showcasing a new chapter in the
<v Speaker 1>series that will be set in Japan circa the nineteen sixties,
<v Speaker 1>currently in development for PCPs five and Xbox Series X
<v Speaker 1>and S. There are some confusion surrounding the game and
<v Speaker 1>if it'll go on sale in Australia. Over the weekend,
<v Speaker 1>reports of it being refused classification in Australia popped up,
<v Speaker 1>which would mean that Silent Hill F would not be
<v Speaker 1>allowed to be sold in that country, But that might
<v Speaker 1>not be the full story here. What was actually what
<v Speaker 1>has actually happened is that the Australian Classification Board has
<v Speaker 1>not rated the game at all, and as noted by
<v Speaker 1>former GameSpot video producer Edmund Trand, the game was submitted
<v Speaker 1>by Konami through the International Age Rating Coalition. This is
<v Speaker 1>a classification initiative built to streamline the acquisition of content
<v Speaker 1>ratings for video games through various authorities. It's more nuanced
<v Speaker 1>than submitting and getting a game approved. But as another
<v Speaker 1>user pointed out, being refused classification on the IARC does
<v Speaker 1>not impact a local Australian release, and this is more
<v Speaker 1>of a case of the game not meeting ACB requirements.
<v Speaker 1>I mean, essentially, there was the story going on over
<v Speaker 1>the weekend, but Silent Hill f got a ratings refused classification,
<v Speaker 1>which would mean it could not be sold in Australia
<v Speaker 1>in any way, and that was that's kind of where
<v Speaker 1>the story ended. And now it's basically people are saying
<v Speaker 1>this is more of a bureaucratic issue of them just
<v Speaker 1>going through the process and this is not some sort
<v Speaker 1>of final decision on this game, and it really it's
<v Speaker 1>like no final decision has actually been formed at all,
<v Speaker 1>and Konomy just Konomage needs to go through some motions
<v Speaker 1>here to get things appropriately submitted so that the game
<v Speaker 1>can get a rating. That's what it seems up to me.
<v Speaker 2>Well, and also it's like with.
<v Speaker 3>Games I assume it's similar to films where it's like
<v Speaker 3>you said it to the ratings board and that's that's
<v Speaker 3>not the final answer, you know.
<v Speaker 2>They it's typically they come back to you with like, oh, you.
<v Speaker 3>Need to change this one thing, uh, in order to
<v Speaker 3>get an R rating instead of an NC seventeen or
<v Speaker 3>you know, whatever the case may be, where obviously you
<v Speaker 3>don't want an NC seventeen because then you have.
<v Speaker 2>Very very very limited run.
<v Speaker 3>So yeah, I mean, I I assume that it's similar
<v Speaker 3>with video games, and you know.
<v Speaker 2>There's there's certainly been instances of.
<v Speaker 3>Games being presented in other you know, in various countries
<v Speaker 3>all around the world, and certain countries having certain demands,
<v Speaker 3>and then it's ultimately up to the developers whether they're
<v Speaker 3>going to you know, cow taw to that or not.
<v Speaker 2>But you know, in the case of eight ratings, I
<v Speaker 2>think that again.
<v Speaker 3>It's like, as you say, this is this is the bureaucracy,
<v Speaker 3>this is a this is just a the game hasn't
<v Speaker 3>been able to be rated, not that they have refused
<v Speaker 3>rate it kind of situation.
<v Speaker 1>Yeah. I someone in chat pointed me to the Steam
<v Speaker 1>Mature Content description and list is what they're working with.
<v Speaker 1>You know, and this is not necessarily how the ratings
<v Speaker 1>board works. I think you know, I know how the
<v Speaker 1>ESRB works. I don't know how anywhere else works. In
<v Speaker 1>for the SRB in the United States, you submit back
<v Speaker 1>in the day would have been a videotape. I'm sure
<v Speaker 1>it's now just a video file that you send over
<v Speaker 1>there that shows all the most egregious scenes from the game.
<v Speaker 1>So someone there just watches it and says, Okay, you're right,
<v Speaker 1>this is an M rating or whatever. Anyway, but your
<v Speaker 1>content description for Silent Hill F on Steam reads as
<v Speaker 1>this game contains depictions of gender discrimination, child abuse, bullying,
<v Speaker 1>drug induced hallucinations, torture, and graphic violence. The game is
<v Speaker 1>set in Japan in the nineteen sixties and contains depictions
<v Speaker 1>based on the customs and culture of that time. These
<v Speaker 1>depictions do not reflect the opinions or values that developers
<v Speaker 1>or any individuals involved. If you feel uncomfortable in any
<v Speaker 1>point well playing, please take a break. I mean some
<v Speaker 1>of these, you know, themes I think could are definitely
<v Speaker 1>going to earn it a very high classification, a high
<v Speaker 1>age rating, child abuse, gender discrimination, bullying. I think that
<v Speaker 1>the expectation here is, yeah, this is going to be
<v Speaker 1>an M rated game of course, or yeah, whatever the
<v Speaker 1>equipment is in Australia.
<v Speaker 3>Psychological horror, like of course, you know that's that is
<v Speaker 3>Silent Hill.
<v Speaker 1>Yep, exactly. So like is that enough to be a
<v Speaker 1>situation where Australia might ban it? And according to this
<v Speaker 1>story here, Silent Hill have to be refused classification in Australia.
<v Speaker 1>In Australia, it would have to contain some extreme content
<v Speaker 1>like instructions on how to commit violence or depictions of
<v Speaker 1>several forms of sexual assaults that would would have to
<v Speaker 1>really go much further than what they're describing here. So again,
<v Speaker 1>I think this is probably a situation of that they
<v Speaker 1>just are in the early part of the process of
<v Speaker 1>submitting this in certain territories and got hung up on
<v Speaker 1>some paperwork, essentially in Australia, and they will get to
<v Speaker 1>a point where this thing can get a rating and
<v Speaker 1>get released in that country.
<v Speaker 2>Yep.
<v Speaker 1>All right, hey, big news everybody, Big Rigs over the
<v Speaker 1>Road racing is coming to steam. This is from Marcus
<v Speaker 1>Person at Game Reactor. You might an early April Fool's
<v Speaker 1>joke wrights, Marcus, you might think so, but no, Big
<v Speaker 1>Rigs over the Road Racing, widely considered one of the
<v Speaker 1>worst games of all time, is somehow making its way
<v Speaker 1>to Steam. Originally released in two thousand and three by
<v Speaker 1>Game Mill and developed by Stellar Stone, the game is
<v Speaker 1>infamous for its many, and to say the least serious
<v Speaker 1>yet hilarious flaws, like how about your opponents that don't
<v Speaker 1>move at all? Or the fact that your truck can
<v Speaker 1>accelerate infinitely as long as you're reversing. Now, a lot
<v Speaker 1>of people watching Emma will know about this game because
<v Speaker 1>it was a favorite of Alex Navarro's. He actually played
<v Speaker 1>this game one time in a bad Game block for
<v Speaker 1>Awesome Game Done Quick, and he showed off some of
<v Speaker 1>these tricks, like if you go in reverse, the truck
<v Speaker 1>will just continue to gain momentum until basically you are
<v Speaker 1>whipping through the world at light speed. It is an
<v Speaker 1>incredible piece. I'm you know, as a member of Blake Club,
<v Speaker 1>I'm like, I've never played Big Rigs Over the Road Racing.
<v Speaker 1>I will now get a chance to fix that.
<v Speaker 2>Absolutely.
<v Speaker 1>I have a strong affinity for bad games.
<v Speaker 2>I sure hope that they know that.
<v Speaker 3>Like that's that The terribleness and the brokenness of this
<v Speaker 3>game is what makes it.
<v Speaker 2>Good quote unquote, you know.
<v Speaker 1>That's how I feel about it. Let's let's see how
<v Speaker 1>Alex Navarro feels on Blue Sky. He writes, the fuck
<v Speaker 1>are we doing here? Did we run out of video
<v Speaker 1>games all of a sudden? Are there no more old
<v Speaker 1>games worth making newly playable that you would resort to
<v Speaker 1>scraping bedrock like this? What possible benefit to any one?
<v Speaker 1>Could this offer? Follow? The money then burned down wherever
<v Speaker 1>it leads. He's a I think he's just being coy.
<v Speaker 1>I think he's playing thou doth protect too much? Out
<v Speaker 1>to borrow? We know how you truly feel now. I
<v Speaker 1>think he's traumatized by this game. I'm like over here thinking,
<v Speaker 1>you know what, that's a business I would like to see.
<v Speaker 1>Take Off is a publisher dedicated to bringing back bad
<v Speaker 1>games and only bad games, Yes, famously bad games that
<v Speaker 1>have been lost for like whatever reason. Get them all
<v Speaker 1>on Steam. That's what I want. Give me that. That'll
<v Speaker 1>be my next career once this all come.
<v Speaker 2>Yeah, I was like, look, no one's doing it right now.
<v Speaker 1>So other than whoever the hell is doing this?
<v Speaker 3>Yeah, yeah, well maybe maybe this is the start of
<v Speaker 3>their illustrious career in bringing back bad games.
<v Speaker 1>It's I mean, it's got to be easier to make
<v Speaker 1>money making bad games, right, It's very easy to make
<v Speaker 1>bad games. You just yeah, I don't know, maybe, but
<v Speaker 1>I guess they need a certain name.
<v Speaker 3>I think it's hard to make any games, but bad
<v Speaker 3>games are the easiest amount of difficulty.
<v Speaker 1>Yeah, it's like, oh, actually this still really sucks. This
<v Speaker 1>is really hard. Still, why are we getting it? We're
<v Speaker 1>putting this much work in We should just make something good. Yeah,
<v Speaker 1>I am. I'm looking forward to this. I want to
<v Speaker 1>try it myself, and you know, and you know it's
<v Speaker 1>because I hate myself. Let's be clear. I should be
<v Speaker 1>punished with bad games, and I am. Every Wednesday, turn
<v Speaker 1>tune in this week for Overblood, everybody. I'm starting that
<v Speaker 1>on Blake Club. That is. Have you ever heard of
<v Speaker 1>that game, Emma, because I had not, really.
<v Speaker 2>No, I have not heard of this fine piece of artwork.
<v Speaker 1>Yes, it's it's a three D sci fi adventure, everybody,
<v Speaker 1>In case you were wondering, Yeah, for the PS one
<v Speaker 1>and I I really don't know what to expect. I'm
<v Speaker 1>guessing it is a bad Resident Evil clone. But everyone,
<v Speaker 1>no one did, like there's a lot of people who
<v Speaker 1>watched Dan and Tim Turrey play this on Game Informer
<v Speaker 1>fifteen years ago, and they have a lot to say
<v Speaker 1>about it, and they're definitely building it up. I'm like,
<v Speaker 1>I'm gonna get so frustrated by this game. It's not
<v Speaker 1>going to be a good time for anybody. But everyone
<v Speaker 1>insists they're ready for a good time. So Overblood this
<v Speaker 1>Wednesday on Blake Cloves Overblood.
<v Speaker 2>Okay, I'm I'm blood fascinated all right.
<v Speaker 1>PC gamers only spent eight percent of their time playing
<v Speaker 1>new games last year, according to a report. This is
<v Speaker 1>from Ethan Gotch at Kotaku. There are more folks spending
<v Speaker 1>time playing PC games than ever before, but they're increasingly
<v Speaker 1>spending their time playing older stuff. A new report by
<v Speaker 1>my market research firm new Zoo estimates that only eight
<v Speaker 1>percent of PC gaming hours in twenty twenty four were
<v Speaker 1>spent on games that came out in the same year.
<v Speaker 1>It turns out that hundreds of hours each that the
<v Speaker 1>hundreds of hours each of us spent obsessed with Bilatro
<v Speaker 1>was just a drop in the bucket compared to everything else.
<v Speaker 1>Here's a quote from them. Overall playtime hours are growing,
<v Speaker 1>but concentrated in Triple A and at times cannibalistic reads
<v Speaker 1>New Zoo's latest report, presented at GDC twenty twenty five
<v Speaker 1>by the agency's Director of Consulting, Ben Porter, the battle
<v Speaker 1>for audience hours is fierce and a near zero sum.
<v Speaker 1>The presentation, titled the State of PC and Console Games
<v Speaker 1>in twenty twenty five, looked at gaming habits on both
<v Speaker 1>types of platforms and found that PC gamers are much
<v Speaker 1>more likely to be playing games that are at least
<v Speaker 1>six years old, like Roadblocks, League Legends, and Fortnite, and
<v Speaker 1>those games are all some of those games are much
<v Speaker 1>older than six years. Roadblocks is going to be twenty
<v Speaker 1>next year. Yes. The short form of this emma is
<v Speaker 1>that it's the problem we've talked about a lot that
<v Speaker 1>they're Yeah, people are spending a lot of money, they're
<v Speaker 1>spending a lot of time on this hobby. But it's
<v Speaker 1>all kind of going toward the same games over and
<v Speaker 1>over again, year after year, and it's getting may be
<v Speaker 1>more extreme than it's ever been. Yeah, you know, only
<v Speaker 1>eight percent of time spent playing games on PC last
<v Speaker 1>year was spent on new games, just eight percent. That
<v Speaker 1>feels like a less than fertile ground for the for
<v Speaker 1>innovation for people who want to try to make new
<v Speaker 1>things in this space, right, Yeah.
<v Speaker 2>I mean that that truly is it.
<v Speaker 1>It is the.
<v Speaker 3>Issue with I think all forms of media across the
<v Speaker 3>board is that nobody is investing in anything new like
<v Speaker 3>that's and we're talking about that in terms of like
<v Speaker 3>the Hollywood studio system, every movie that's coming out is
<v Speaker 3>based on something else, unless it's like a horror movie.
<v Speaker 3>Horror is still the one genre that continues to thrive,
<v Speaker 3>an experiment and have a good time. So I yeah,
<v Speaker 3>but I mean with gaming, it is really interesting to
<v Speaker 3>again you're looking at that consumer behavior of they are
<v Speaker 3>much more likely to continue investing in a game that.
<v Speaker 2>They have already been playing.
<v Speaker 3>Meanwhile, I look at somebody like myself, a single issue gamer.
<v Speaker 3>As we have now established the new term for a
<v Speaker 3>non competitive gamer is I will end up replaying games
<v Speaker 3>that I have already played. Now, this is a weird
<v Speaker 3>situation because a lot of the time I am replaying
<v Speaker 3>those games in a form wherein they have been remastered
<v Speaker 3>and re released.
<v Speaker 2>So does that count as a I'm looking I'm to.
<v Speaker 1>Like look through this report to see if I can
<v Speaker 1>determine whether that whether or not that's what they mean. Yeah,
<v Speaker 1>you know, okay, let's say I've not been able to
<v Speaker 1>get that information, but let's say that that does even
<v Speaker 1>that does count, It's like it's still not really answering
<v Speaker 1>the fundamental problem here right where it's like the black
<v Speaker 1>the black hole games are still taking up so much
<v Speaker 1>of the oxygen in the room. Yeah, I think that
<v Speaker 1>on PC it makes some sense. So yeah, I guess
<v Speaker 1>let's like break this down a little bit further instead
<v Speaker 1>of just going full doom and gloom. This report says
<v Speaker 1>on console it's not quite as extreme. Forty four percent
<v Speaker 1>of the time on PlayStation was spent on games that
<v Speaker 1>came out six or more years ago, and that number
<v Speaker 1>was forty nine percent on Xbox, So not nearly as
<v Speaker 1>extreme as PC, where it's ninety two percent. And then
<v Speaker 1>you know, PC is a little bit different. People have
<v Speaker 1>all kinds of different home computers. Yes, some are much
<v Speaker 1>less powerful, some are are just there, like they literally
<v Speaker 1>just got to be a Minecraft or Roadblocks machine, and
<v Speaker 1>those games can run on older hardware, So it's you know,
<v Speaker 1>not an apples to apples comparison. And I and while
<v Speaker 1>I think the trend is still troublesome, and you know,
<v Speaker 1>half of time spent on games on console still going
<v Speaker 1>toward older games, is you know, it's an issue. I
<v Speaker 1>guess it's only an issue in so far as I
<v Speaker 1>really like getting new games. I'm used to there being
<v Speaker 1>a certain level of an investment from these corporations to
<v Speaker 1>making new games, because people spend money on new games. Well,
<v Speaker 1>I think that they are getting to a point where
<v Speaker 1>they're looking it's like, are they doing that in enough
<v Speaker 1>of a way that it justifies us making big new
<v Speaker 1>investments in new video games. And I think that increasingly
<v Speaker 1>the answer to that question for a lot of these
<v Speaker 1>big companies is no, No.
<v Speaker 3>Well it's interesting too, there's some really interesting points being
<v Speaker 3>brought up in chat.
<v Speaker 2>Both that.
<v Speaker 3>And you brought up the point Grub that PC is
<v Speaker 3>a there's a wide range of capabilities when we say PC,
<v Speaker 3>whereas like every single PlayStation five theoretically has the exact
<v Speaker 3>same capabilities every single Xbox series X with a PC,
<v Speaker 3>people have such a range of how new their graphics
<v Speaker 3>card is, et cetera, et cetera. So there are people
<v Speaker 3>again who it's like, well, I'm only buying games that
<v Speaker 3>run within the limitations of the PC I have or
<v Speaker 3>are able to be played and run well on a
<v Speaker 3>Steam deck or a Rogu galy And because I want
<v Speaker 3>to be able to go back and forth between you know,
<v Speaker 3>playing on my PC or playing handheld.
<v Speaker 2>All of this makes perfect sense in the PC market.
<v Speaker 3>And then there is, as there is a cross media,
<v Speaker 3>the oversaturation of releases, so that a lot of people
<v Speaker 3>are going, Okay, well, here's a brand new and I'll
<v Speaker 3>take the example I saw in chat of Assassin's Creed.
<v Speaker 3>Here's a brand new Assassin's Creed that is seventy dollars.
<v Speaker 3>Why am I going to spend seventy dollars on Assassin's
<v Speaker 3>Creed when I as a PC gamer, I don't play games.
<v Speaker 2>I just buy them. That's another thing about PC gamers.
<v Speaker 3>So I probably already have something in my backlog that
<v Speaker 3>I want to play, or or there is some game
<v Speaker 3>that I know is good that came out several years.
<v Speaker 2>Ago and is now on sale on Steam for fifteen dollars.
<v Speaker 1>I mean, and all this really has coincided with a
<v Speaker 1>time in gaming where you know, I brought up this
<v Speaker 1>quote before where I was talking to an executive from
<v Speaker 1>Netflix in the early days, long before they were involved
<v Speaker 1>in video games in any way. And I'm like, hey,
<v Speaker 1>well what about video games? And he told me, he's like, well, okay,
<v Speaker 1>that doesn't really work because you got to imagine, like
<v Speaker 1>a movie from the eighties or a move from the
<v Speaker 1>nineties is a certain level of quality that everyone's just like, yeah,
<v Speaker 1>this is a movie. And games, you know, if a
<v Speaker 1>game is you know, two three years old, it feels
<v Speaker 1>very old. And then basically it was like later that
<v Speaker 1>year Witcher three came out or something, or maybe it
<v Speaker 1>was like a year or two later, and it's like
<v Speaker 1>since then, since like Doom twenty sixteen, a lot of
<v Speaker 1>those games, games just don't feel that way anymore. A
<v Speaker 1>new game is kind of indistinguishable from a new game
<v Speaker 1>coming out. All right, So thank you very much.
<v Speaker 2>Chat for just reading my facial expressions. I don't even
<v Speaker 2>I don't even know what I was saying.
<v Speaker 3>I'm saying that the example of witch Are three is
<v Speaker 3>very good because like you can still play with and granted,
<v Speaker 3>it's like it's gotten all kinds of you know, upscales
<v Speaker 3>over the years and things like that, but it is
<v Speaker 3>still a super playable game.
<v Speaker 1>Oh yeah, And you know, and then I think on
<v Speaker 1>the other side of that, someone chat mentioned it's like
<v Speaker 1>some new games feel like work, Like, yes, I think
<v Speaker 1>that's how people are feeling about a lot of the
<v Speaker 1>stuff that does follow a certain formula, especially open world games,
<v Speaker 1>you know, I you know, open world games are very
<v Speaker 1>popular and lucrative for a reason. They do reach a
<v Speaker 1>massive audience. But there's a group within the game playing
<v Speaker 1>audience that is burnt out on these things, and it's like, Okay,
<v Speaker 1>you want me to kind of get into the flow
<v Speaker 1>of doing one task after another, and it just it's
<v Speaker 1>it's asking a lot of me, and I kind of
<v Speaker 1>want something either more familiar or more simple, and I
<v Speaker 1>can go back to this infinite library on Steam now
<v Speaker 1>and find the thing that is exactly what I'm in
<v Speaker 1>the mood for. And yeah, so competition has just really changed.
<v Speaker 1>It used to be video game publishers were competing with
<v Speaker 1>other video game publishers on retail walls for attention, and
<v Speaker 1>it's like they knew exactly who was going to be
<v Speaker 1>releasing games and who they were competing against, and if
<v Speaker 1>you wanted to stand out, it was very easy to
<v Speaker 1>make something that was different than everyone else was making.
<v Speaker 1>And now you are competing not just it's like a
<v Speaker 1>fourth dimensional competition where there's all kinds of new games
<v Speaker 1>coming out, there are all kinds of other forms of
<v Speaker 1>entertainment and time wasters that people cannot help but fall into.
<v Speaker 1>And then at the same time, you were competing with
<v Speaker 1>the entirety of gamings passed for the last ten to
<v Speaker 1>fifteen years. It's yeah, you know, God, it's see you
<v Speaker 1>can get it from all sides. If you are someone
<v Speaker 1>making these games, all right, that's going to do it.
<v Speaker 1>For the headlines. Let's get over to the poll question,
<v Speaker 1>and by that, let me see if I have it
<v Speaker 1>right here, there we go. I want to refresh. Are
<v Speaker 1>you playing Assassin's Creed Shadows? Asked this after the game
<v Speaker 1>came out. I am playing it, so I'm going to
<v Speaker 1>vote yes. Twenty one percent of respondence, more than three
<v Speaker 1>thousand people voted said yes, they are playing it. The
<v Speaker 1>other seventy nine percent said no, they are not playing
<v Speaker 1>Assassin's Great Shadows. This is a game. It's doing very well.
<v Speaker 1>It is finding an audience. It's popping off on Steam.
<v Speaker 1>I think they had you'd be something anounced something like
<v Speaker 1>two million players, something along those lines. So it's doing
<v Speaker 1>very well. And yet you know, in this audience less
<v Speaker 1>than a less than a quarter about a fifth of
<v Speaker 1>people are playing I bet this is one that since
<v Speaker 1>it does have good word of mouth, Emma, that.
<v Speaker 2>People playing it two years from now, two years from.
<v Speaker 1>Now, yep, yeah, steam sale, yep, yeah, absolutely, it's going
<v Speaker 1>to pop off. And yeah, you know what, you'll really
<v Speaker 1>enjoy it then. And I kind of what's the argument
<v Speaker 1>to play it now? I really, honestly, I don't know
<v Speaker 1>what the argument would be other than you want to
<v Speaker 1>be part of the conversation these days? What? Yeah? I mean,
<v Speaker 1>what want? Yeah?
<v Speaker 2>Exactly?
<v Speaker 1>People expectations like I was, like I did dip into
<v Speaker 1>the severance like communities wherever where they were trying to
<v Speaker 1>guess what was going on. I'm like, as soon as
<v Speaker 1>I did, I'm like, oh, nope, I do I need
<v Speaker 1>to hear other people's thoughts on this show. Ye, all right,
<v Speaker 1>let's see new poll question. We got that here in
<v Speaker 1>a second. What did I even put there? Okay, yes,
<v Speaker 1>right there, we'll have that here in a second. In
<v Speaker 1>the meantime, am a fife? Why don't we tell people
<v Speaker 1>where they can find you on the internet what you
<v Speaker 1>have going on? All that good? Stuff.
<v Speaker 2>Oh my gosh.
<v Speaker 3>Well, I am on Blue Sky and I slightly use Instagram,
<v Speaker 3>and I don't think I have any new videos up
<v Speaker 3>this week. But if you are in the Los Angeles area,
<v Speaker 3>we're doing a book launch for the book about Outer
<v Speaker 3>Wilds that Boss Fight Books is publishing. So we'll have
<v Speaker 3>a book launch for that at Hatch Games in Los Angeles.
<v Speaker 3>If you are in LA and you want to go,
<v Speaker 3>just you know, hit me up on the Giant Bomb
<v Speaker 3>Discord and I'll make sure that I get you all
<v Speaker 3>the details as we're still kind of sorting some stuff
<v Speaker 3>out about that. But yeah, so you could come by.
<v Speaker 3>And it's Tommy's space who wrote the book.
<v Speaker 2>So yeah, it's great.
<v Speaker 1>Yeah, I am sorry, I'm distracted. Well, my robot lawnmower
<v Speaker 1>is not responding to my phone app. I got this
<v Speaker 1>from my birthday, and I am I've been setting it
<v Speaker 1>up for the last day and it's been a lot
<v Speaker 1>of fun. But I'm still like one to babysit it,
<v Speaker 1>even though the whole point is you don't have to. Yeah, yeah,
<v Speaker 1>it's got a cool It's got a camera on it
<v Speaker 1>so I can like see where it's going and things
<v Speaker 1>like that. It's a whole thing. It might be rising up. Yeah,
<v Speaker 1>Chat's saying it might be rebelling.
<v Speaker 2>And yp rising. It's happening.
<v Speaker 1>I'm always considering that as a possibility. Everybody, don't worry,
<v Speaker 1>all right, Are you getting Indie on PS five? Yes? No?
<v Speaker 1>Or I already own it on Xbox or PC. Those
<v Speaker 1>are your options. You could see the pulls up now
<v Speaker 1>to go to YouTube dot com slash at Giant Bomb.
<v Speaker 1>Hit the community tab there it's gonna you know, go
<v Speaker 1>ahead and vote. Look at the results for that. Talk
<v Speaker 1>about it on Game Breaking News here on Giant Bomb
<v Speaker 1>on Wednesday, speaking of Giant Bomb, tomorrow is the BombCast
<v Speaker 1>returning the day after that, Well, Blake Club. We'll have
<v Speaker 1>a whole bunch of other fun stuff. But today, as
<v Speaker 1>the Power Block continues, you're watching the Power Block right now.
<v Speaker 1>You don't have to go anywhere. It's just gonna happen
<v Speaker 1>in front of you. You're gonna get GB kids. They
<v Speaker 1>definitely said some ideas that I can't remember anymore, but
<v Speaker 1>I listen. The whole point to tune in there is
<v Speaker 1>just to see what the youth culture is up to
<v Speaker 1>these days. Right there. We're just trying to keep them
<v Speaker 1>from going out there and drinking their red bulls and
<v Speaker 1>setting cars on fire. So we brought them inside and
<v Speaker 1>gave them jobs quote unquote, And then after that Reiker's Roulette,
<v Speaker 1>Dan was gonna play something else that he mentioned I
<v Speaker 1>was excited about and now I can't remember, but I
<v Speaker 1>don't know. It's gonna be a fun Oh. They're going
<v Speaker 1>to play star Fox Assault on GB kids. That'll be
<v Speaker 1>a good time. I want to see that. God, it's
<v Speaker 1>a good show, you guys do I'm like, Oh, I'm
<v Speaker 1>just gonna sit back and watch that. Oh and then oh,
<v Speaker 1>that's right this. I was excited about this. Man. I
<v Speaker 1>hope I don't have to go anywhere because I want
<v Speaker 1>to be there for Dan's Xbox Live Arcade All Stars.
<v Speaker 1>He was putting together a list of a bunch of
<v Speaker 1>Xbox Live Arcade games that he wanted to play, and
<v Speaker 1>every single one I'm like, yeah, yeah, let's go so
<v Speaker 1>that it'll be a good time. He's going to have
<v Speaker 1>that going for you later this afternoon, First up, GB Kids.
<v Speaker 1>In the meantime, though, Emma Fife, thank you so much
<v Speaker 1>for hanging out with me today and talking about video games.
<v Speaker 1>I super appreciate it.
<v Speaker 2>I appreciate you, Jeff Grubb.
<v Speaker 1>Thank you all for watching and listening. You're the best
<v Speaker 1>audience in gaming. Until next time, have a good one,
<v Speaker 1>take care of yourself and goodbye.

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