Updates on Jurassic Park: Survival
Jeff Grubb and Jan Ochoa are here on your Thursday morning to chat about weekend 2 of the Battlefield 6 beta, Bandai Namco creating its own video game engine, a couple Saber Interactive, and a couple updates on an upcoming Jurassic Park: Survival!
2025-08-14
57 min
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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>In this episode, we're going to be talking about a <v Speaker 1>Jurassic Park game that looks better than Trespasser and our <v Speaker 1>developers moving away from Unreal Engine. It's gonna be a <v Speaker 1>good one because we have jan at Chowa on the show. <v Speaker 1>Jan how are you doing? <v Speaker 3>I forgot what dad was, Grub. It's one of those weeks. <v Speaker 1>Yeah, I'm really off kilter with that too. I don't <v Speaker 1>know what do you think it is? It's one of <v Speaker 1>those weeks. I agree, but I don't know what is <v Speaker 1>causing it. <v Speaker 3>I think it's because, uh it's August and we're already <v Speaker 3>halfway through August, and that's terri upsetting. <v Speaker 2>Yes, it is Mars in retrograde. <v Speaker 3>I think it's Mercury is in retro JS. So they <v Speaker 3>were able to go on one of those sneak getting websites, <v Speaker 3>oh oh or that? Yeah. Yeah, yeah, it's funny because <v Speaker 3>again this will enlighten a lot of folks into what <v Speaker 3>I engage with on on TikTok. But uh, you know, <v Speaker 3>right before the show, I was pouring another cup of coffee. <v Speaker 3>And then as I scroll on TikTok, this woman is <v Speaker 3>just yelling at me that everything is gonna be okay. <v Speaker 3>And like you know when someone yells at you in <v Speaker 3>such an authoritative voice that you just believe it. Yeah, <v Speaker 3>it's like, oh okay, I'll get my head out of <v Speaker 3>my butt. I'm sorry. <v Speaker 1>Yeah, it's it's good because you got to be like jolted. <v Speaker 1>It's like a human jumping kit. Yeah, you know, like <v Speaker 1>when you jump jump. <v Speaker 2>Start a car and it feels good. I like it. <v Speaker 2>I need that more frequently. <v Speaker 3>Also, I don't know why I was reminded of this. <v Speaker 3>Maybe this is because I I tuned in and watched <v Speaker 3>the next Lander Gang play through. Uh, I'm in Love <v Speaker 3>with your dead Grandmother. I watched quite a bit of <v Speaker 3>that as well. I can't believe I relived that. And uh, <v Speaker 3>I was suddenly reminded of the not obsession, but the <v Speaker 3>saga of nose torque in the GB offices. Right, nose <v Speaker 3>torque for folks don't know it's it's basically just smelling salts. <v Speaker 2>Smelling salts. <v Speaker 1>I think I have smelling salts in my Amazon cart <v Speaker 1>right now. So uh yeah, I never I don't have <v Speaker 1>ever tried it for real. <v Speaker 2>Maybe I have. I've played some sports in my life. <v Speaker 1>I'm sure someone had it and maybe I tried it. <v Speaker 2>Did you end up trying the nose torque? <v Speaker 3>No, I remember, Vinny. I don't know if any brought <v Speaker 3>it or he found it. It's more concerning if he <v Speaker 3>found it. <v Speaker 2>It's weird if he found it. <v Speaker 3>Yeah, but you know, in the in the old GB <v Speaker 3>offices at the CBSI building, there was a lot of <v Speaker 3>miscellaneous things. It could have been sent in in a <v Speaker 3>mail bag. But yeah, I had never tried smelling salts, <v Speaker 3>and I don't know if I want to because I <v Speaker 3>don't understand them. <v Speaker 2>Whatever happened to that bath salt thing? Remember in Florida, <v Speaker 2>everyone doing the. <v Speaker 1>Bath salts and like, oh the zombie beeting faces. Yeah, <v Speaker 1>the zombie people, right. <v Speaker 2>Yeah. <v Speaker 3>I don't want to say that the government in Florida <v Speaker 3>was able to handle things, but maybe something some other <v Speaker 3>monstrosities had taken place and superseded the bath salts. <v Speaker 1>Yeah, that one seems the one that kind of like <v Speaker 1>sorted itself out. I think it was like the drug <v Speaker 1>people that you know, the ones that make and sell <v Speaker 1>drugs or like we actually can't have people knowing that <v Speaker 1>some drugs do this. So we're gonna like self police <v Speaker 1>and go in there and put an end to this <v Speaker 1>and take out some people. <v Speaker 3>We'll just put all the bad stuff in hand soap now, <v Speaker 3>so it's okay, yeah. <v Speaker 1>Oh yeah, and then we now we got fentanel. So <v Speaker 1>that's that's just what took over all. Right, let's explain ourselves. <v Speaker 1>We're Giant Bomb. We have a website, giant bomb dot com. <v Speaker 1>You could check out the new version of that website <v Speaker 1>if you go to giant bomb dot com slash join <v Speaker 1>and become a premium member, and then go over to <v Speaker 1>Enormous Explosive dot com. Yeah, I always are Explosive diarrhea <v Speaker 1>dot com. That's just a very different thing, Enormous Explosive <v Speaker 1>dot com, and you. <v Speaker 2>Can check that out. <v Speaker 1>Help out Chuck, who is rebuilding the website for our <v Speaker 1>new era over here, and there's a tip box. He <v Speaker 1>says it's working well so far. People's suggestions have been. <v Speaker 3>Very helpful, So more of that. <v Speaker 1>If you want to participate, if you want to be <v Speaker 1>a part of this, there's still some time left. Giant <v Speaker 1>bomb dot com, slash join, become a premium member, I'll <v Speaker 1>get you things like ad free shows, a bunch of <v Speaker 1>other cool stuff. Let's explain what we do on this <v Speaker 1>show most weekdays, I, Jeff Grubb, will help piece your <v Speaker 1>gaming life back together. That includes breaking news and maybe <v Speaker 1>even some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you are watching live <v Speaker 1>on twitch welcome, you can always listen to the show <v Speaker 1>later on podcast feeds by searching for Game mess Mornings, <v Speaker 1>or find the RSS feed on giant bomb dot com. <v Speaker 1>You can also catch the show later with chapters and <v Speaker 1>timestamps on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning. Yes with Battlefield six Open Beta <v Speaker 1>week and two goes alive with some issues, but still <v Speaker 1>eclipses three hundred thousand users on Steam. This is from <v Speaker 1>Eddie McCoo at game Spot. Battlefield six six is open <v Speaker 1>Beta just kicked off its second weekend, but there were <v Speaker 1>some issues out of the gate that Battlefield Studios is <v Speaker 1>working to address. To begin with, the developer acknowledged ongoing <v Speaker 1>matchmaking issues for some players on certain playlists were actively <v Speaker 1>investigating this and working towards a solve as soon as possible. <v Speaker 1>Hang tight while we dig into this, the studio said. <v Speaker 1>For this issue, Battlefield Studios said it recommends people first <v Speaker 1>ensure that they are running the most recent client update. <v Speaker 1>People using the EA app can try to fix the <v Speaker 1>issue by pressing the repair button. The team continues to <v Speaker 1>assess this. The developer said, So a little bit of <v Speaker 1>a PSA. I know this top story because big Game, <v Speaker 1>a lot of people are going to be playing it <v Speaker 1>this weekend. If you are having headaches with it, that's <v Speaker 1>a little bit of a PSA. Try these things. They're <v Speaker 1>also trying to find some solves, but it's a beta, <v Speaker 1>these kinds of things are definitely going to happen. Additionally, <v Speaker 1>DLSS and d l a A on PC is unavailable <v Speaker 1>right now. In Battlefield Studios has identified the issue and <v Speaker 1>it's working on a fix. <v Speaker 2>So if you notice that as well, they have yes, <v Speaker 2>a fix in the works. <v Speaker 1>And then yeah, once again, three hundred thousand users immediately <v Speaker 1>before the weekend. It doesn't sound like the interest is <v Speaker 1>dying down. It just sounds like it's got that momentum <v Speaker 1>right now and it's carrying it probably through toward launch. <v Speaker 3>Right, Yeah, that's what I'm hoping for, just for the <v Speaker 3>die hard battle Field fans out there, just because it's <v Speaker 3>been a hot minute GREB since they've had something to <v Speaker 3>latch onto, and I have to imagine that there has <v Speaker 3>to be as popular as Called Duty still is, there <v Speaker 3>has to be some amount of fatigue with that audience <v Speaker 3>that they're looking to latch onto something else because I <v Speaker 3>don't know, maybe Fortnite doesn't exactly appeal to them, and <v Speaker 3>these other shooters aren't aren't necessarily grabbing them either. I <v Speaker 3>do think it is loser behavior though, to cheat in. <v Speaker 2>A beta Yeah. Weird, Yeah, very strange thing. <v Speaker 3>You get nothing out of this? What are you a dweb? <v Speaker 3>Yes you are? <v Speaker 2>Yes, you are. It's it one. <v Speaker 1>It's just never even occurred to me, like jan to <v Speaker 1>like go find one of these cheater apps. <v Speaker 2>It's more fun to get at least a little bit <v Speaker 2>good at the game. Yeah. <v Speaker 1>My KDR my K death ratio and Call of Duty <v Speaker 1>hovers around one to one point twenty five. Would it <v Speaker 1>be fun to see that number go up? Yeah, but <v Speaker 1>it's more fun to actually do it myself. I want <v Speaker 1>to play the video game. What do you it's so <v Speaker 1>strange weeb loser behavior. You know, they are trying to <v Speaker 1>address that stuff with the cheating with a bunch of <v Speaker 1>extra things. <v Speaker 2>It's just not going to work. <v Speaker 1>So it's like, oh, it's like the age verification thing <v Speaker 1>that's happening around the world right now, where uh, this <v Speaker 1>is only going to inconvence inconvenience people who are following <v Speaker 1>the rule and then anyone who wants to get around <v Speaker 1>it will have a million ways to bypass that stuff <v Speaker 1>and they won't have to deal with it. You mentioned <v Speaker 1>call of Duty, Uh and the maybe maybe being in <v Speaker 1>a lull. Have you heard anyone in any sort of <v Speaker 1>circle that you're in or online talking about Black Ops <v Speaker 1>seven in any way? It is just I mean now <v Speaker 1>that they did just start the marketing campaign, so if <v Speaker 1>they people were going to talk about it probably would <v Speaker 1>be right about now. But even then, I'm just it <v Speaker 1>just doesn't seem to be have. It doesn't have any. <v Speaker 2>Pop to it at all. <v Speaker 3>Yeah, it's it's fairly radio silent grub from from any <v Speaker 3>initial hype with Call of Duty. Right now, I think <v Speaker 3>Battlefield six has has earned its spot in in uh, <v Speaker 3>the the cultural zeitgeist as of right now. Yeah, I <v Speaker 3>think in terms of folks that only play military style, <v Speaker 3>fps's Battlefield is definitely occupying that that brain space. Like <v Speaker 3>normy friends aren't talking about Call of Duty at all. <v Speaker 3>It's like just trying to figure out how to get <v Speaker 3>into this beta and like what the weekends look like <v Speaker 3>and what the maps are going to be. No hype <v Speaker 3>for a Call of Duty. If anything, I'm hearing more <v Speaker 3>rumblings from friends of like thinking about getting back into <v Speaker 3>hell Divers because of this rumored Halo stuff. <v Speaker 1>Yeah, you know what, we should use that as an <v Speaker 1>excuse as well. My one of my algorithms jan other <v Speaker 1>than ladies yelling at me to feel better about myself, <v Speaker 1>is a lot of Hell Divers to stuff. And I've <v Speaker 1>not really played much since since around the time of launch. <v Speaker 1>We maybe checked on it, checked in on it one <v Speaker 1>more time after that. I did not play much of <v Speaker 1>it on my own. And it's definitely one of those <v Speaker 1>games where it's like I'm glad to have this job <v Speaker 1>to have an excuse to play it. It's like, well, <v Speaker 1>I might let's do that again because I do want <v Speaker 1>to play this game again. It just it's so cinematic, <v Speaker 1>looking so cool, and all of our moments like we <v Speaker 1>weren't great at it, but they still felt that way, <v Speaker 1>Like it's still felt very cool and cinematic. So yeah, <v Speaker 1>that's where I'm definitely with you on Hell Divers too, <v Speaker 1>right now. <v Speaker 3>Yeah, it like Hell Divers two always had like that <v Speaker 3>immersive sim like feel of like anything can happen, because <v Speaker 3>anything could happen, and each run is pretty different, especially <v Speaker 3>depending on the team comp that you have rolling into <v Speaker 3>each encounter, because like Mike could handle something differently than <v Speaker 3>Dan would handle something, or like you know, Sean would <v Speaker 3>actually be efficient and help take care of things. And <v Speaker 3>then you know, there's Christian and there's Christian exactly parentheses positive. <v Speaker 2>Of course we all know, we get it, uh. <v Speaker 1>Next story, Van dy Namco's new game engine is full <v Speaker 1>steam ahead. <v Speaker 2>This is from my Nintendo News. Not a ton of <v Speaker 2>info here, but a little bit. <v Speaker 1>Van dy Namco has provided an update to fans on <v Speaker 1>its Twitter account about its new proprietary game engine and outs. <v Speaker 2>And seems to development is in Yes, it. <v Speaker 1>Seems development is in a full steam ahead mode. The <v Speaker 1>company revealed that its developers are currently being trained on <v Speaker 1>the new game engine, which was first announced in twenty nineteen. <v Speaker 1>The company wanted to make its own video game engine <v Speaker 1>rather than rely on third party game development software like Unreal. <v Speaker 1>The new title game engine will allow a large scale development, including. <v Speaker 2>Massive open world games. Sorry there's some typos in there. <v Speaker 1>Yeah, okay, so I mostly this is very inside baseball, <v Speaker 1>but I do like wonder like where we are at, <v Speaker 1>like in terms of how developers are feeling about this, <v Speaker 1>because there's a lot of multi a lot of factors. <v Speaker 2>In like how people probably feel about. <v Speaker 1>These various engines if they are easy to use and <v Speaker 1>they enable a bunch of stuff and they do become <v Speaker 1>like the standard at a publisher and you can kind <v Speaker 1>of rely on. <v Speaker 2>That job being there. <v Speaker 1>And I'm like kind of thinking of a Capcom in <v Speaker 1>this instance, or maybe like a Nintendo right if you <v Speaker 1>are and Nintendo uses Unreal Engine sometimes. But if you <v Speaker 1>are at Nintendo and you're learning the Breath of the <v Speaker 1>Wild engine, the engine that was you know, partially powered <v Speaker 1>by what was happening over at Monolith, and like you're like, Okay, <v Speaker 1>learning this is going to pay off because I'm going <v Speaker 1>to work here for the rest of my life. <v Speaker 2>Maybe same with Capcom. <v Speaker 1>But if you're not in one of those positions, you <v Speaker 1>probably want to learn Unreal because that's the most transfer <v Speaker 1>transferable skill that's from the developer side. From the publisher side, <v Speaker 1>we still know the like, maybe the biggest motivating factor <v Speaker 1>here is like if you work with your own engine, <v Speaker 1>it's you probably don't have to give five percent of <v Speaker 1>your revenue to Epic or something like that. Again, the <v Speaker 1>numbers are all over the place. I don't fully understand <v Speaker 1>the business model, but you know I remember them then, like, hey, <v Speaker 1>we're going to give like give you back that five <v Speaker 1>percent if you release your game on Epic Game Store exclusively. <v Speaker 1>So it was probably around that number, and they don't <v Speaker 1>want to pay that money, so they want to have <v Speaker 1>their own engine. And yet it also feels like maybe <v Speaker 1>it is time to like have control of your own <v Speaker 1>destiny on this site a little bit, because if everyone <v Speaker 1>moves on Unreal, everyone is sort of hamstrung by the <v Speaker 1>exact same failings of that engine. And right now we're <v Speaker 1>seeing that's like, yeah, Unreal is supposed to be pretty <v Speaker 1>good open worlds, not as good at open world games <v Speaker 1>as maybe we thought it was going to be. A <v Speaker 1>lot of Unreal games struggle with that. Now, a lot <v Speaker 1>of engines struggle with that, but you know, unreal games <v Speaker 1>specifically do seem to struggle with trying to get open <v Speaker 1>world games to run properly. So maybe you can get <v Speaker 1>a better advantage in the marketplace if your engine can <v Speaker 1>handle some stuff more, you know, better than what the <v Speaker 1>unreal engine can do. So it's like I could see, <v Speaker 1>like all of these things, the push and pull of <v Speaker 1>all the reasons to go one way or the other. <v Speaker 1>But does it feel like maybe we're in a moment <v Speaker 1>where people are like looking around being like, you know, <v Speaker 1>we don't all have to be on unreal or is <v Speaker 1>this just like an anomaly. <v Speaker 3>It feels like a little bit of both. Rub My <v Speaker 3>worry with Bandai Namco is that, you know, building your <v Speaker 3>own engine from the ground up means that only people <v Speaker 3>internally are going to be familiar with the engine, so <v Speaker 3>skills aren't as transferable in terms of getting external help, <v Speaker 3>like bandy Namco may not be able to reach out <v Speaker 3>to like a third party an external studio to assist <v Speaker 3>with development stuff or like port stuff under like the <v Speaker 3>Bandy Namco name. So that's a little bit worrying that <v Speaker 3>development time could ramp up. And again you look at <v Speaker 3>the types of games that Bandy Namco puts out and <v Speaker 3>then maybe Unreal just wasn't serving them that well for <v Speaker 3>the types that maybe they wanted to do. <v Speaker 1>Yeah, I mean, maybe maybe it's overkill. Maybe they like <v Speaker 1>know exactly what they need and they can produce that. <v Speaker 1>Bandy Namco a pretty big publisher. People in chad to <v Speaker 1>rightfully pointing out, you've got to have a lot of <v Speaker 1>games to sort of justify the investment into making an <v Speaker 1>engine like this, and I think Bandy Namco can probably <v Speaker 1>justify it. <v Speaker 2>I think they. <v Speaker 1>Probably still sprinkle in Unreal and maybe some other engines <v Speaker 1>where it makes sense. Sure, Unity is one that some <v Speaker 1>of these big companies still occasionally use. <v Speaker 2>It does serve its purpose. <v Speaker 1>Although you know, Unity had a lot of problems in <v Speaker 1>the last several years, so I wonder if that's going. <v Speaker 2>To continue to diminish. <v Speaker 1>But yeah, I'm always curious about this side of things. <v Speaker 2>I'm not a game developer. <v Speaker 1>I don't know how game developers necessarily feel about this, <v Speaker 1>but I can put myself in their shoes and be like, <v Speaker 1>what would I want to do with my career if <v Speaker 1>I was working on this stuff? And it's probably if <v Speaker 1>I'm not someone who's like a sicko who likes. <v Speaker 2>To make my own engines. <v Speaker 1>I know those people are out there and I think <v Speaker 1>that's that's cool, and they you know, if you're that's <v Speaker 1>every game you're going to make your own engine. Neat, <v Speaker 1>that's awesome, you should do that. But that's one thing <v Speaker 1>I think for the most part, people who are like <v Speaker 1>designing games want to have their skills be transferable. Yeah, <v Speaker 1>and so they don't mind the fact that there was <v Speaker 1>some standardization in this industry that just really has a <v Speaker 1>skewed standardization for a long time, at least on the <v Speaker 1>front of the tools that you're going to be using. <v Speaker 1>It might not be the same from one company or the other. <v Speaker 1>That is less true than it's ever been. <v Speaker 3>This may sound like a slight grub, but a lot <v Speaker 3>of vandy Namco's a certain portion of their games are <v Speaker 3>anime arena fighters that all feel the same, yes, behind <v Speaker 3>the back style fighting games, and perhaps maybe that engine <v Speaker 3>if they were using Unreal for those games, it could <v Speaker 3>be streamlined in such a way that works better for <v Speaker 3>them to I don't want to say, churn out more <v Speaker 3>of them, but perhaps be able to improve upon them <v Speaker 3>or maybe just use or yeah, exploit the system in <v Speaker 3>their own engine in a way that better serves those <v Speaker 3>style of games than Unreal could or would. <v Speaker 1>Yep, yeah, I mean I think that's probably some of <v Speaker 1>the thinking here is that they know a lot of <v Speaker 1>the cons of games that they have made that they <v Speaker 1>will continue to make, and they're probably like looking at <v Speaker 1>the numbers even be like, if we can get the <v Speaker 1>costs down here, because we're using our own engine. All <v Speaker 1>these games that we know are kind of cell around <v Speaker 1>this number because they just have this built in audience <v Speaker 1>and songs that are like somewhat decent in quality or <v Speaker 1>just kind of what people expect. We can make x <v Speaker 1>x more dollars and it's probably that simple. <v Speaker 3>Bandy Namco make an anime arena Fighter of ham Taro <v Speaker 3>please uh. <v Speaker 2>And then also Power Rangers Jam. <v Speaker 1>People are are asking for you to do a Blake <v Speaker 1>Club and I did find a Power Rangers game for <v Speaker 1>the three DS that's really bad. <v Speaker 3>But well, you know the thing is, I just produced <v Speaker 3>the shows. I can't on it. <v Speaker 1>And now it's I'm like, I'm maybe if we ever <v Speaker 1>do one of those packs things again, maybe you get <v Speaker 1>in there, you lose. <v Speaker 2>I got your game ready in case that ever happens. <v Speaker 3>Which can you tell me? I won't look up the game, <v Speaker 3>but can you tell me which season of Power Rangers <v Speaker 3>it is? <v Speaker 2>Is Mega Forced a name of a season? <v Speaker 3>Yes? Okay, yeah, I don't like these guys. These are anyway? Okay, Okay, <v Speaker 3>I want it. I want to investigate. Yep, it's all good. Okay, <v Speaker 3>let's keep going here. <v Speaker 1>Saber Interactive announces port management simulation game. That's that is <v Speaker 1>in like an actual port. DOCT is the name of <v Speaker 1>the game. It's coming to PS five, Xbox series and PC. <v Speaker 1>This is from Salamano at Gamatsu. This is this looks <v Speaker 1>like them taking like all the ideas they've developed in <v Speaker 1>stuff like roadcraft and mud runners and stuff like that, <v Speaker 1>and applying it to slightly different variations of using big machines. <v Speaker 1>It is You're going to be taking big containers off <v Speaker 1>of ships and slapping that shit on dirt and it <v Speaker 1>just looks hot as hell. Saber in Interactive is announced <v Speaker 1>port management simulation game DOC for PS five, Xbox and PC. <v Speaker 1>A release date was not announced. Here's an overview of <v Speaker 1>the game. Doct is a simulation game where you play <v Speaker 1>as a longshoreman, rebuilding and expanding your father's dock after <v Speaker 1>a hurricane that sounds very familiar to the like the <v Speaker 1>mud Runner games and Roadcraft. Key features include Port Wake calls, <v Speaker 1>which involve precision vehicle management. Yeah, signing contracts yeah yeah, <v Speaker 1>making cargo runs yeah. <v Speaker 2>And equipment repairs. <v Speaker 1>Oh yeah, you'll operate vital materials or yeah, you operate <v Speaker 1>powerful machinery like cranes and tractors to fulfill contracts and <v Speaker 1>deliver vital materials. The game also focuses on earning, investing, <v Speaker 1>and expanding your operation by acquiring new machine machinery, upgrading facilities, <v Speaker 1>and conquering business milestones to rebuild Port Wake. Obviously put <v Speaker 1>it in here because dad game give it to me, <v Speaker 1>but also Saber Interactive continues to surprise me with the <v Speaker 1>breadth of what they're capable of. You know, they are <v Speaker 1>the ones that did make that Space Marine two game <v Speaker 1>that everyone really did enjoy. They have made road Craft, <v Speaker 1>they made that the World war Z game that they <v Speaker 1>are capable of a lot of different kinds of games. <v Speaker 1>And I'm just like, you know what, the mid range <v Speaker 1>game is not back, but it's also not dead because <v Speaker 1>we do have Saber kind of out there doing their thing, <v Speaker 1>delivering stuff that feels like, no, this is a good game. <v Speaker 2>It feels like Midway, feels. <v Speaker 1>Like the good THQ good you be soft, And I'm <v Speaker 1>just like pleased when I see that this is something <v Speaker 1>like they continue to announce new games and I have <v Speaker 1>faith in them because for the most part they've delivered. Now, Jen, <v Speaker 1>is it possible that inside that publisher it is somewhat <v Speaker 1>of a mill, a factory, not necessarily a game mill, <v Speaker 1>but like it feels like a big machine that you're <v Speaker 1>a part of and you're just pumping these games out. <v Speaker 1>Maybe I don't know how much artistic fulfillment some people <v Speaker 1>are getting, Like maybe making some of these games, I <v Speaker 1>bet it's still pretty good. But about there's some people <v Speaker 1>are like, hey, this is just not my environment. But <v Speaker 1>for me, I just I get relieved when I see <v Speaker 1>that there's still a studio and publish out out there <v Speaker 1>who's capable of these kinds of games. <v Speaker 3>Yeah, Grub, there has to be the video game developer <v Speaker 3>equivalent Siko of yourself brandhesy is positive that wants to <v Speaker 3>make these experiences for for gamers. I guess also there <v Speaker 3>has to be for as many people for as we <v Speaker 3>as much as we pooh pooh joke. About these style <v Speaker 3>simulation games. There's also like a large audience of people <v Speaker 3>that like really get into the sim aspect of some <v Speaker 3>of these. Yeah, whether it's I don't know if it's <v Speaker 3>the farm simulator but or the training simulator games, but <v Speaker 3>a lot of people do kind of go into autopilot <v Speaker 3>and this becomes their zen style of game. And hey, <v Speaker 3>there is some artistic value for preserving and kind of <v Speaker 3>like platforming a blue collar job like this, Like we <v Speaker 3>can joke about this as much as possible. This can <v Speaker 3>become like a weird streamer game for like a hot minute, <v Speaker 3>but like, hey, you know what, I'm glad that the <v Speaker 3>dockers out there are being represented and they can dock together. <v Speaker 2>Yeah, everyone should dock together. <v Speaker 1>I am like a bit of reading a lot about <v Speaker 1>early computers in early electronics, and there's this idea of <v Speaker 1>the sampling theory of like how we are capable of <v Speaker 1>reproducing analog signals without taking the entire analog signal, which <v Speaker 1>would be way too massive for a digital signal, by <v Speaker 1>just sampling it at a certain frequency. Usually that's like <v Speaker 1>double the frequency that the sound. That's why I've learned <v Speaker 1>why we have forty four point one mega hurts or <v Speaker 1>whatever gigaherts in audacity. It's because the human ear hears <v Speaker 1>at about twenty two thousand gig or mega hurts. Whatever <v Speaker 1>it is hurts, and so if you stample that at <v Speaker 1>the double rate, you can recreate what people hear. And <v Speaker 1>that's what MP three's are now when video games are <v Speaker 1>like a very different kind of concept of that idea <v Speaker 1>where we can sample various tasks or physical realities and <v Speaker 1>sort of let people recreate them and re experience them <v Speaker 1>in a way that's like close. It's not perfect because <v Speaker 1>we can't like sample some of these things at double <v Speaker 1>the rate according to the perfect sampling theory, but it's <v Speaker 1>like we could kind of experience what the doc job <v Speaker 1>is a little bit like if we just sample certain <v Speaker 1>aspects of it and you get the idea and it's <v Speaker 1>definitely someone I'm like, oh yeah, this is maybe one <v Speaker 1>of the magic things about video games is it can <v Speaker 1>give people this opportunity to live these other. <v Speaker 2>Lives in a really cool way. <v Speaker 3>And for what it's worth, Grev, I know that the <v Speaker 3>video games and VR things are or treated. They're still <v Speaker 3>kind of mistreated in like the workplace, but there's some <v Speaker 3>type of training capabilities you can look at and perhaps <v Speaker 3>there are. I'm curious to see if there are any <v Speaker 3>people that checked out train simulator, farming simulator, any of <v Speaker 3>these simulation games it actually transitioned into those careers. I <v Speaker 3>know that that percentage is probably very very small, probably <v Speaker 3>single digits. <v Speaker 2>It's probably more frequent than you think about. <v Speaker 3>Though, Right, that'd be cool, that'd be great. Yeah, Like, <v Speaker 3>you know, there's someone that really has a knock for <v Speaker 3>docking or any of these other simulation games that we've <v Speaker 3>we've met and they're like, you know what, I could <v Speaker 3>make good money doing this. <v Speaker 1>Yep, yeah, I think I mean that was the story <v Speaker 1>that Grand Tarrisma movie, right, Yeah, Yeah, guy played a <v Speaker 1>bunch of that and became a real driver. <v Speaker 3>You could have your own movie based off of you <v Speaker 3>from Dockers. <v Speaker 1>Yeah yeah, become a long shortman, become a docker. Yeah. <v Speaker 1>Let's keep moving here, Saber, let's stick with them. The <v Speaker 1>new Jurassic Park Survival game is got it behind the <v Speaker 1>scenes video that shows off the game's timeline, placement, characters <v Speaker 1>and more. Really, it's kind of just signs the life <v Speaker 1>for this game that we haven't heard about in a <v Speaker 1>little bit and them coming out and being like, here's <v Speaker 1>behind the scenes, here's some gameplay, here's us talking a <v Speaker 1>lot about it with Universal and Saber, and how everyone's <v Speaker 1>happy to be working on this project. <v Speaker 2>It feels like they believe it could be a big deal. <v Speaker 1>This is from Brandon Keieg at screen Ramp. A new <v Speaker 1>Jurassic Park Survival video has confirmed the game's settings are <v Speaker 1>setting details and details about the characters and more. Jurassic <v Speaker 1>Park Survival was revealed in December twenty twenty three, but <v Speaker 1>since then information about the game has been sparse. Now <v Speaker 1>we have a better idea of the game's place within <v Speaker 1>the Jurassic Park canon. With assistance from the filmmakers and producers, <v Speaker 1>Survival appears to be aiming for an authentic reaction recreation <v Speaker 1>of the look and feel of Jurassic Park, the original movie. <v Speaker 1>In a new Jurassic Park Survival behind the scenes video, <v Speaker 1>it has been confirmed that the game takes place one <v Speaker 1>day after the events of the original film. <v Speaker 2>Players will take control of an. <v Speaker 1>Engine scientist named Maya Joshi from a first person perspective <v Speaker 1>and explore the original Jurassic Park. Joshi was recruited as <v Speaker 1>a scientist by doctor Henry Wu, a character from the <v Speaker 1>original film. I believe he's this scientist that was like <v Speaker 1>at the incubation station, right, the one that was explaining <v Speaker 1>the eggs hatching. The new six minute video details quite <v Speaker 1>a lot of new information about Drassic Park. Survival developer <v Speaker 1>Saber Interactive stated players will be able to explore Jurassic <v Speaker 1>Park for the first time. Creative director Oliver hollis Leak <v Speaker 1>described the project as a huge responsibility because the film <v Speaker 1>stands out as a landmark moment in cinema. Again, not <v Speaker 1>not a ton of details here, but I did watch <v Speaker 1>this video. I'm curious about this game even before Trespasser <v Speaker 1>was happening to me, and I am getting the sense <v Speaker 1>that it's coming together, like it is going to be <v Speaker 1>that game that we kind of hoped it would be <v Speaker 1>when we first saw the trailer. The trailer was like, okay, <v Speaker 1>first person action adventure game, where like you are going <v Speaker 1>to be exploring drastic par trying to avoid the dinosaurs, <v Speaker 1>and that occasionally you'll be on something like a train <v Speaker 1>and you know, hopping from one cart to the next. <v Speaker 1>So it's gonna it's gonna have real action. It looked promising, <v Speaker 1>but it was also easy to be like Okay, we've <v Speaker 1>seen stuff like this before and it doesn't really work, <v Speaker 1>doesn't really come together, but they seem confident in it. <v Speaker 1>And again, I'm pretty I'm in a good place with <v Speaker 1>where I think Saber is at and I think they <v Speaker 1>could probably deliver on this. <v Speaker 2>What are your hopes for a Jurassic Park survival. <v Speaker 3>Uh grub Mike actually pointed this out during Blake Club yesterday. <v Speaker 3>But there is kind of a lack in dinosaur video <v Speaker 3>games in general, so I would like more entries into that, <v Speaker 3>like wider genre of games for that to be good. Also, <v Speaker 3>the contrary to what a lot of people online will say, <v Speaker 3>I enjoyed that last Jurassic World movie with Scarjo. <v Speaker 2>It was I did not watch it. <v Speaker 3>It was completely fine, and I would almost say, okay, <v Speaker 3>but hey, my movie tastes maskew a certain way, so <v Speaker 3>I wouldn't mind another Jurassic Park game. I of Jurassic Park. <v Speaker 3>What is this one called a Survivor. <v Speaker 2>Survival or yeah, I think it's Tress Park Survival. <v Speaker 3>Survival has the same level of imagination as even Trespasser did. <v Speaker 3>Because Trespasser, or as odd of a game as it is, <v Speaker 3>he is doing a lot of out there things that <v Speaker 3>were ahead of its time. That'd be great. Also, it's <v Speaker 3>cool to see that this isn't in developmental hell and <v Speaker 3>that it isn't in alert right, because do we see <v Speaker 3>this last year or two years ago? <v Speaker 1>Uh god, I think I think it was maybe it <v Speaker 1>was last year either way. Yeah, well, you know, it's <v Speaker 1>probably been like two years, because it feels like it's <v Speaker 1>been a little bit longer than that. So yeah, well <v Speaker 1>it's been a moment and you can expect to be like, Okay, <v Speaker 1>if we don't hear about it again soon, there's probably <v Speaker 1>some issues going on, or it's just gonna take a <v Speaker 1>long time. The way games do, it sounds like maybe <v Speaker 1>this game could come out in a reasonable amount of time. <v Speaker 3>Yeah, I'm all I'm always in for more dinosaurs. <v Speaker 1>Yep, me too. Uh so Saber again. You know them, <v Speaker 1>they're they're making this game very busy. <v Speaker 2>We've talked about. They're making the doc game. <v Speaker 1>Uh, they're also making Truck Origins, that Hell Raiser revival game, <v Speaker 1>which is not an asymmetrical multiplayer game, it's another single <v Speaker 1>player survival horror game. They're making John Carpenter's Toxic Commando <v Speaker 1>bus Bound, a bus simulator game, which hell, yeah, let's go, <v Speaker 1>Hey Painkiller. They are helping with that. Actually, I don't <v Speaker 1>think they're necessarily. I think that's three D Realms working <v Speaker 1>on that in primary. <v Speaker 2>Let's see. <v Speaker 1>The Nightling is a game they got coming out this <v Speaker 1>month that they're publishing. They're a publisher as well, but <v Speaker 1>I think they are helping with that. <v Speaker 2>They're just busy. <v Speaker 1>They got a lot of games, and like even more <v Speaker 1>than that probably in the works at Tarak Origins game <v Speaker 1>another one I'm very very curious to see. Like I <v Speaker 1>can't believe they're bringing back Tarrok. <v Speaker 2>Very cool to see. <v Speaker 1>All right, Jim, let's take a break. We'll come back <v Speaker 1>talk about more headlines. People could skip on on this <v Speaker 1>if they go to giant bomb dot com slash Premium <v Speaker 1>or slash Join and become a Premium member. <v Speaker 2>Let's go to the break right now. <v Speaker 1>This episode of Giant Bomb is brought to you by <v Speaker 1>GiantBomb dot Com. Slash Join join us there, become a member. <v Speaker 1>It helps us make fun stuff, It gets you add <v Speaker 1>free content. It also helps us make some extras here <v Speaker 1>and there that will give exclusive to you as members. <v Speaker 1>It's giant bomb dot Com slash Join for ten dollars <v Speaker 1>a month or one hundred dollars a year, where you <v Speaker 1>save twenty dollars, you could support us and making all <v Speaker 1>the cool stuff that we make over here at Giant <v Speaker 1>Bomb once again. That's giant bomb dot com. Slash Join, <v Speaker 1>become a member. Now all right, we're back for Game <v Speaker 1>mess Mornings. Jeff Grubb, Janichoa, let's continue going through the <v Speaker 1>headlines with Tech and eight on switch To would be <v Speaker 1>quote a lot of work, but the director isn't ruling <v Speaker 1>it out. This is from Jim Norman at Nintendo Life. <v Speaker 1>The switch To release schedule is already home to a <v Speaker 1>bunch of ports that never would have been possible on <v Speaker 1>Switch one, and we can only assume that this will <v Speaker 1>continue for years to come. One title that's been eyed <v Speaker 1>for the new hybrid is Tech and eight, but that's <v Speaker 1>not to say the games director hasn't thought about it. <v Speaker 1>In a new interview with Eurogamer, director Katsuhiro Herada confessed <v Speaker 1>that Band NATO's latest fireder on switch To is an <v Speaker 1>interesting option and not totally off the table, but it <v Speaker 1>sounds like would be far from a simple port. <v Speaker 2>It would require a lot of work on the game <v Speaker 2>to get it running on that hardware. <v Speaker 1>Herada continued, From a business standpoint, Switched to is doing <v Speaker 1>quite well, So it would be very good business decision <v Speaker 1>if you're trying to get a bigger audience, the director <v Speaker 1>mapped out. But the amount of work that would have <v Speaker 1>to be done on the game makes it a not <v Speaker 1>easy decision. Yeah, I do wonder, like not easy decision, <v Speaker 1>probably because it's a lot of work. And also it's like, yeah, <v Speaker 1>it's a big audience, but how much heat is there <v Speaker 1>around tech and eight? And will like the switch to <v Speaker 1>audience be able to be like receptive to that if <v Speaker 1>they're hearing from people on other platforms that they're not <v Speaker 1>too hot on Tech and eight at the moment. Now, <v Speaker 1>I think in this interview or some somewhere else, he said, like, <v Speaker 1>you know, the the negativity around tech and eight, maybe <v Speaker 1>the sounds louder than it actually is. I don't know <v Speaker 1>if that's just something he needs to tell himself. It <v Speaker 1>does seem like it's pretty sour from the outside looking in, <v Speaker 1>but I don't know. So, Yeah, do you think there's <v Speaker 1>a chance they do this and do you think it <v Speaker 1>would be worth it? <v Speaker 3>I definitely think it would be worth it. Grub I <v Speaker 3>mean just seeing those install numbers or their sales numbers <v Speaker 3>rather of the switch to it seems like if I <v Speaker 3>was a third party developer, I would want to see <v Speaker 3>if it was possible to put my games out on <v Speaker 3>the switch too. That's also like an I'm sure that <v Speaker 3>is probably an untapped audience as well for a lot <v Speaker 3>of fighting games, just because people picking up the switch <v Speaker 3>one may not necessarily be into something like tech And <v Speaker 3>but I didn't the Mortal Kombat game Moral Kombat one <v Speaker 3>didn't in do that have decent success in sales on <v Speaker 3>the switch. <v Speaker 1>It definitely had enough of a profile, high enough profile <v Speaker 1>that was always news when it came out, and like <v Speaker 1>how does it run? <v Speaker 2>People were curious, And I think that's the exact. <v Speaker 1>Right comparison, Jan that Mortal Kombat is a name that <v Speaker 1>people are very familiar with, that they played when they <v Speaker 1>were younger, that has you know, cachet and that so <v Speaker 1>that it did do well on the switch. <v Speaker 2>Techan is probably in a similar boat. <v Speaker 1>Obviously, at no fighting game of that style is as <v Speaker 1>biggest Mortal Kombat with casuals, but Tecan clearly has that <v Speaker 1>name recognition and would probably sell enough copies to justify <v Speaker 1>getting the port as long as the port isn't as <v Speaker 1>much work as he's maybe he's maybe suggesting here, which <v Speaker 1>you know, to me, this sounds like something you say <v Speaker 1>when you're like kind of looking at it and you <v Speaker 1>haven't started it. It just seems like everyone that has <v Speaker 1>made ports for the switch to have been since like <v Speaker 1>it's easier than you're expecting. <v Speaker 2>The tools are really good. But again, not a developer, <v Speaker 2>I don't know. <v Speaker 1>So this does happen, it's probably a couple of years away, <v Speaker 1>still at least a year away. And but that that <v Speaker 1>does give them enough time because when did tech and <v Speaker 1>eight come out? That was like within the last three years, right, yeah, yeah, <v Speaker 1>so we're still always we're quite a ways away from <v Speaker 1>the next TECHND. So yeah, okay, then the timeline all <v Speaker 1>works out. So do you think we might see this <v Speaker 1>thing within a year? <v Speaker 3>I think so, And I hope that we also get the. <v Speaker 1>Here holy shit, I cannot timelines are completely broken for me, <v Speaker 1>Thank you, chat Sean. <v Speaker 3>I also hope we get the waffle house level finally, <v Speaker 3>that only the switch to is able to deliver that. <v Speaker 3>Just because people have been continue to harass herata. Yeah, <v Speaker 3>I don't see why, especially if the guts behind the <v Speaker 3>switch To is much more powerful, and he may just <v Speaker 3>be kind of scarred from looking at dev kits of <v Speaker 3>the switch one. So switch to a little bit more <v Speaker 3>powerful underneath the hood. If it can power drag and drive, <v Speaker 3>I don't know why I can't power techn eight. <v Speaker 2>That's what they're saying on the streets. That's what they're saying. <v Speaker 1>I think Techan Tag Tournament was on wi U or something. Yeah, <v Speaker 1>let's see here. Tech and Tag Tournament two. <v Speaker 2>Yeah, came to WU. <v Speaker 1>I that might be the last techn game that was <v Speaker 1>on a switch or on a Nintendo system. <v Speaker 2>I should say, oh yeah, was that the. <v Speaker 1>One that had like the Mario mask for the characters, <v Speaker 1>the Mario Luigi me or whatever. That's a weird one. <v Speaker 1>I want to see that game. Okay, let's keep moving here. <v Speaker 1>Crimson Desert delayed to Q one twenty twenty six. This <v Speaker 1>is from sal Ramano at Kamatsu. Pearl Abyss has delayed <v Speaker 1>open world action adventure game Crimson Desert from its previously <v Speaker 1>planned late twenty twenty twenty five release window to Q <v Speaker 1>one twenty twenty six. For people that don't remember, this <v Speaker 1>is that open world action adventure game that just looks <v Speaker 1>really really good and people are like, wait. <v Speaker 2>Is this real? <v Speaker 1>Is this game really going to look that way? While <v Speaker 1>we still aren't going to be able to tell until <v Speaker 1>next year. Now, before the Q and A session, I <v Speaker 1>would like this as a quote. Now, I would like <v Speaker 1>this first share and update on the development status and <v Speaker 1>release schedule of Crimson Desert, which many of you have <v Speaker 1>been curious about. Pearlbis said, and it's Q two to <v Speaker 1>twenty twenty five earnings conference call. Currently, Crimson Desert has <v Speaker 1>been in the process of voiceovers while also carrying out <v Speaker 1>tasks such as console certification and preparation for its release. <v Speaker 1>In the case of marketing, we plan to participate in <v Speaker 1>Games comm Impacts West this August to showcase our open <v Speaker 1>world build, and in September we will join the Tokyo <v Speaker 1>Game Show to strengthen our marketing efforts in the Japanese market. <v Speaker 1>The launch of Crimson Desert, our first large scale triple <v Speaker 1>A console game, has been unavoidably delayed by one quarter <v Speaker 1>from the previously announced schedule. This is due to longer <v Speaker 1>than expected timelines arising from schedule coordination and collaborations with <v Speaker 1>multiple partners for online or for offline distribution. Excuse me voiceovers, <v Speaker 1>console certification, and other launch preparations. We sincerely apologize for <v Speaker 1>not being able to meet the originally promised fourth quarter <v Speaker 1>launch schedule. <v Speaker 2>Blah blah blah. <v Speaker 1>Okay, so yeah, I think that this sounds plausible to me, <v Speaker 1>Like you'rer first time making a console game, not knowing <v Speaker 1>what that last few months are going to be like, <v Speaker 1>not knowing what to expect from console certification, and actually <v Speaker 1>distributing a game physically. <v Speaker 2>I bet these are the problems. <v Speaker 1>But boy, this is a game I would like to <v Speaker 1>really get hands on and see what it really looks like, <v Speaker 1>because it's it is impressive from a visual standpoint. <v Speaker 3>I just pulled up a gameplay video grub and then <v Speaker 3>some wizards just evaporated, and then the main character jumped <v Speaker 3>off a cliff and it is now like a raven <v Speaker 3>octopus man glide right. <v Speaker 2>So yeah, there's a lot going on. <v Speaker 3>I want to blake Crimson Desert and I want to <v Speaker 3>see if this is a real thing. But yes, of course, <v Speaker 3>the console certification stuff is probably like a major roadblock <v Speaker 3>if your primary experience developing and publishing game is mostly <v Speaker 3>on PC, where some of the guardrails are lowered and <v Speaker 3>they're more specific things on consoles. <v Speaker 1>People did get a chance to try this at SGF. <v Speaker 1>I remember Jesse Norris told me he got He went <v Speaker 1>hands on with it, and I remember him being impressed. <v Speaker 1>I remember like the people I did talk to that <v Speaker 1>played this game being like, you know what, this was <v Speaker 1>one of the coolest things I saw at the show. Now, <v Speaker 1>of course, those always could be smoking mirrors and tape <v Speaker 1>together and stuff like that. But also we've seen developers <v Speaker 1>come out of nowhere or come from mobile or other <v Speaker 1>spaces make it their first big triple a console blockbuster, <v Speaker 1>and it usually really work or pop off because it's like, oh, <v Speaker 1>that turns out these experiences do transfer in a lot <v Speaker 1>of a lot of ways. <v Speaker 2>But we'll see. <v Speaker 1>I'm you know, the way I talk about Saber, that's <v Speaker 1>the same way I feel about developers from Asian regions <v Speaker 1>being like, hey, we want to make console games too. <v Speaker 2>A lot of us grow up playing console games. <v Speaker 1>Yeah, we want to make those because we think that's awesome, <v Speaker 1>and then they make an awesome console game. So I <v Speaker 1>want to see more of that, and I think that <v Speaker 1>this is a trend that will continue, and I think <v Speaker 1>Crimson Deserts likely the next one to really pop off <v Speaker 1>if they can just deliver a pretty good quality game. <v Speaker 3>Yeah, going off of what you mentioned, Greb Scrub and <v Speaker 3>Grub reminds me in the chat Stellar Blade and Liza P. <v Speaker 3>Those developers come from a mobile background, and Liza P <v Speaker 3>was one of my favorite games of that year, very <v Speaker 3>very solid souls like, if you're looking for one of those, <v Speaker 3>I need to check out that DLC yep. <v Speaker 1>Uh oh, yeah, I would like to watch you play <v Speaker 1>some of that. That'd be cool if we could do <v Speaker 1>that sometime. Okay, So Crimson Desert delayed to Q one <v Speaker 1>twenty twenty six. Next story, Zelda Movie account reminds people <v Speaker 1>that Sony is making it and that's a bit weird <v Speaker 1>for some. <v Speaker 2>This is from Eddie McCoo at game Spot. <v Speaker 1>The official the Legend of Zelda Movie account has appeared <v Speaker 1>on social media, and Nintendo fans are pointing out how <v Speaker 1>strange it is that Sony Pitchers seems to be running <v Speaker 1>the account. But there's a simple and understandable reason for this. <v Speaker 1>The page follows just two accounts, Sony Pictures and PlayStation. <v Speaker 1>It doesn't follow any accounts related to Nintendo, which of <v Speaker 1>course created the Legend of Zelda franchise and develops the games. <v Speaker 1>The account is likely linked to Sony because Sony Pictures <v Speaker 1>itself is co financing and producing the film, with Sony <v Speaker 1>Pitchers handling the theatrical distribution of the movie. End I <v Speaker 1>was financing more than fifty percent of the cost, and <v Speaker 1>I think Sony's handling the rest. Given Sony Pictures is <v Speaker 1>distributing the movie, it stands for reason that it might <v Speaker 1>have control of the account. For its part, Nintendo has <v Speaker 1>made announcements about the movie, like the cast reveal via <v Speaker 1>the Nintendo account. This is mostly just like, oh, yeah, <v Speaker 1>that's right, and that is weird. Sony Pictures is making. <v Speaker 1>Sony's making Zelda, so a fun thing to say, and <v Speaker 1>that's what's happening here. Yeah, just a weird oddity of <v Speaker 1>what's of how this is being produced, right. <v Speaker 3>Very weird oddity. Sony Pictures has always been interesting when <v Speaker 3>it comes to their films, Sony in general as well, <v Speaker 3>when it comes to movies and their approach to them. <v Speaker 3>That it's not odd to me that Sony is making <v Speaker 3>the Zelda film. It is odd that the social accounts <v Speaker 3>are only following PlayStation and Sony. It seems like a <v Speaker 3>purposeful oversight of oh no, we forgot to follow Nintendo. <v Speaker 2>Oops. <v Speaker 1>I almost wonder if it's like the person that opened <v Speaker 1>the account was just like this is one of them <v Speaker 1>video games, right, so we'll just we'll Sony play or <v Speaker 1>we'll follow Sony Pictures that's where I work, and will <v Speaker 1>follow Sony PlayStation that's the video game side. <v Speaker 2>So we're good. <v Speaker 1>Yeah, and like something basic like that could have happened <v Speaker 1>here or you know, that's just this is just their <v Speaker 1>standard practice for when they're doing something like this. <v Speaker 3>It makes me wonder if they have like a bunch <v Speaker 3>of dormant accounts scrub yes, they're ready to switch the <v Speaker 3>name of for a new upcoming project, and all of <v Speaker 3>them already they just follow PlayStation and Sony, right, and <v Speaker 3>they're already like pre verified, like they've already worked with <v Speaker 3>all these platforms like Instagram. <v Speaker 2>Right. <v Speaker 1>Instagram would be the kind of place where like that <v Speaker 1>would go a long way, because if you have that <v Speaker 1>relationship to get your stuff verified there, yeah, you can <v Speaker 1>spread that out across threads and a bunch of other <v Speaker 1>Facebook stuff. So yeah, it's probably something very basic and <v Speaker 1>along those lines. Still weird to follow PlayStation. It's just <v Speaker 1>weird to see that the Zelda account following PlayStation because <v Speaker 1>PlayStation doesn't have anything to do with this movie. It's <v Speaker 1>Sony Pictures, Sony Corporation. PlayStation's over there, but it's following PlayStation. <v Speaker 2>Again. <v Speaker 1>I just think that's a weird artifact of just how <v Speaker 1>these social media things end up working. <v Speaker 2>Okay, last story here. <v Speaker 1>PlayStation Plus Extra Slash Premium games for August twenty twenty <v Speaker 1>five include this one or Day one release. This is <v Speaker 1>from Darren Bonteus at GameSpot. A new batch of games <v Speaker 1>are headed to the PlayStation Plus Game catalog this month, <v Speaker 1>and if you're looking to revisit a city filled with <v Speaker 1>invected zombies from the PS one era, protect the realms <v Speaker 1>with fisticuffs, or experience something delightfully odd, then there's a <v Speaker 1>lot to look forward to. These games will be available <v Speaker 1>through the PlayStation Plus Game Catalog starting August nineteenth. PlayStation <v Speaker 1>Plus Premium subscribers can also grab a trial game trial <v Speaker 1>of des Stranding two on the Beach, the latest title <v Speaker 1>from Hideo Kojuma and his studio Kojuma Productions. He'll be <v Speaker 1>able to experience up to five hours of gameplay with <v Speaker 1>this time limited trial and pre progress will carry over. <v Speaker 2>If you decide to purchase the full game. <v Speaker 1>Several games will also be leaving the PS plus game <v Speaker 1>catalog in August, as The Witcher three, Wild Hunt, and twelve. <v Speaker 1>Other titles will be removed from the service when it's <v Speaker 1>refreshed with new games. As a reminder, all PS plus <v Speaker 1>subscribers can also claim new games in August as Eliza, <v Speaker 1>p Daisy and My Heroes My Hero One's Justice two <v Speaker 1>are all available until the September first cutoff date. Okay, <v Speaker 1>so here are the games that will be in the <v Speaker 1>PS plus category you know, you know catalog, which I <v Speaker 1>think is good for everyone who's in PS plus, whether <v Speaker 1>it well, no matter what tier you're in. And that <v Speaker 1>includes Mortal Kombat one, Marvel's Spider Man, and that you know, <v Speaker 1>you'll get the improved PS five versions, so it's not <v Speaker 1>just like the old PS four version or something like that. <v Speaker 2>Sword of the c is a Day one release for <v Speaker 2>PS Plus. <v Speaker 1>It's the next game from Journey art director Matt Neva, <v Speaker 1>Builled as an atmospheric surfing adventure mastering the high speed <v Speaker 1>hoversword across a vast land. Imagine Journey meets Tony Hawk's <v Speaker 1>pro Skater is how it's described. Sure, yeah, I mean <v Speaker 1>I'll check out a day one release. It sounds cool <v Speaker 1>from the one of the people that helped with Journey. <v Speaker 2>Let's do that. <v Speaker 1>Earth Defense Force six is coming as well. That was <v Speaker 1>released last year. It's the PS five and PS four <v Speaker 1>versions as well. Here Earth Defense Force is you know, <v Speaker 1>I check out one of those like every ten years, <v Speaker 1>and that's good enough for me. They're like the low <v Speaker 1>fidelity a million bugs on the screen. You take your <v Speaker 1>bazooka and you shoot them all. It's really fun with <v Speaker 1>a friend, and it looks janky on purpose. It's it's <v Speaker 1>just completely in its wheelhouse. I like me in an <v Speaker 1>Earth Defense Force, Unicorn, Overlord, Tillier, Reza three, Alchemists of <v Speaker 1>the End, and The Secret Key. That's all one name <v Speaker 1>that's also included Indica, Harold Hallibit, Coral Island. Those are <v Speaker 1>all the games that will be in the PS plus catalog, <v Speaker 1>and then if you you are a premium subscriber, you <v Speaker 1>also get some classic games. Resident Evil two this is <v Speaker 1>the PS one version that is that was like re <v Speaker 1>released on PS five and PS four, and Residiable three Nemesis. <v Speaker 2>Those both will be in PS plus premium. <v Speaker 3>Go check out Indica if you are a lapsed Catholic <v Speaker 3>or Christian. <v Speaker 2>Yeah. <v Speaker 1>I always meant to check that out. It was one <v Speaker 1>of Lucy's favorite game that year. I never ended up <v Speaker 1>playing a moment of it, but heard nothing but good <v Speaker 1>things about it. You know, let's do a check in Jan. <v Speaker 1>How are you feeling about PS plus right now? Is <v Speaker 1>it something that you're actively subscribed to. I did cancel <v Speaker 1>my premium the last time I was going to get <v Speaker 1>that charge of one hundred and seventy dollars. <v Speaker 2>That's the annual cost for premium. That's expensive. <v Speaker 1>It's a lot of money, and I don't use it <v Speaker 1>very frequently. So my plan was to cancel and the <v Speaker 1>next time I need to play a game online on <v Speaker 1>the PlayStation, I'll re up at that moment. <v Speaker 2>And that has not occurred since then, so I don't <v Speaker 2>have it. I can't remember where you at. Think you <v Speaker 2>might not have it either. <v Speaker 3>I don't have it either. <v Speaker 2>Yeah. <v Speaker 3>When we had when we were doing the Tony Hawks <v Speaker 3>stream for UPF, I had to re up PlayStation Plus <v Speaker 3>because I forgot that you need PlayStation Plus to play <v Speaker 3>online games. And at this point in twenty twenty five. <v Speaker 3>It just seems like such an archaic thing to have <v Speaker 3>to do. <v Speaker 2>Yeah, that really can't be that long for this world. <v Speaker 1>I suppose it could be, but uh, I guess with <v Speaker 1>the you know, I got in trouble with a lot <v Speaker 1>of PlayStations fanboys who hated this idea that one day <v Speaker 1>Microsoft would get rid of the paywall for online multiplayer. <v Speaker 2>But if that next, like that was something that is. <v Speaker 1>On their roadmap and always has been, but things changed <v Speaker 1>at Microsoft, so who knows like what that looks like now. <v Speaker 1>Although if the next Xbox really is going to be <v Speaker 1>just a PC with an Xbox wrapper on it, yeah, <v Speaker 1>you can't charge for multiplayer right for that, No, it <v Speaker 1>doesn't work anymore because the PC you can't. You can't <v Speaker 1>charge for multiplayer on PC. Like that would be a <v Speaker 1>bridge way too far, they would the pitchforks would come out. <v Speaker 3>Yeah bad unless whatever Live service or not Live service <v Speaker 3>Xbox Live equivalent in this newer console is just bundled <v Speaker 3>in with game pass that there's some kind of incentive, <v Speaker 3>which is what it feels like. PlayStation Plus is honestly <v Speaker 3>headed towards of like, hey, you have to buy this <v Speaker 3>to play online games. So we're going to give you <v Speaker 3>all this other stuff in addition to that. <v Speaker 1>Yeah, totally, that's one million percent with how they try <v Speaker 1>to make it work. <v Speaker 3>But if it is going to be more of a <v Speaker 3>PC like experience, where there it is kind of going <v Speaker 3>to be more open, it is going to be very <v Speaker 3>difficult to charge people to play online games. <v Speaker 2>Yep. <v Speaker 1>I I kind of want to see how that plays <v Speaker 1>out in the meantime. Yeah, I I won't get I'll <v Speaker 1>get PS plus again when I need it. <v Speaker 2>In the meantime, I do not. <v Speaker 3>Uh yeah, crub I'm trying to think if there's a <v Speaker 3>multiplayer game that I cannot play on the PC that <v Speaker 3>I can only do on a PS five, and there <v Speaker 3>isn't much, so I don't feel the need to go <v Speaker 3>check uh to resubscribe and re up to PlayStation Plus. <v Speaker 1>Yeah to tuck Itis, Maximus in chat is reminding me <v Speaker 1>you need PS plus for cloud saves, which is a bummer. <v Speaker 2>Yeah that's or yeah that was Mitchie Poo's as well. <v Speaker 1>Uh yeah, I get it, Like I get why they <v Speaker 1>put that buy in a payd walts and you're using <v Speaker 1>one of far online services, so we're gonna charge you <v Speaker 1>for that. But uh, I guess because I cancel that <v Speaker 1>I might not have access to some of my saves, <v Speaker 1>although I'm not playing those games either. <v Speaker 3>Yeah, if I had a PlayStation portal, I would think <v Speaker 3>about it more. Uh, And I hate to say how <v Speaker 3>often I actually think about getting a PlayStation portals every <v Speaker 3>other whip grub. <v Speaker 1>Those things probably like get a price cut, not a cut, <v Speaker 1>but a discount for Black Friday. It feels like that <v Speaker 1>would be a kind of thing where it's like, hey, <v Speaker 1>you have a PS five, don't forget about this thing. <v Speaker 2>More reasons to play your games on PlayStation. I get it. <v Speaker 1>Yeah, I use I use the Steam Deck to stream <v Speaker 1>stuff from my PlayStation that works really well. <v Speaker 2>But you don't need any online stuff to make that happen. <v Speaker 3>Right, Yeah, folks were just saying that I have a <v Speaker 3>Steam Deck. Yes I know, but if I didn't have <v Speaker 3>a Steam Deck and I was only in that console atmosphere, it's. <v Speaker 2>Not bought the portal yet. Yeah. <v Speaker 3>Yeah, don't worry, folks, I have some type of impulse control. <v Speaker 2>All right. <v Speaker 1>Yeah, I'm gonna that's gonna be the poll question, a <v Speaker 1>little teaser. We're gonna ask about how people are feeling <v Speaker 1>about PS plus right now, or whether or not you <v Speaker 1>have it? Actually, okay, Jan, that does it for the headlines. <v Speaker 1>Let's get to the poll question. This is from yesterday. <v Speaker 1>Are you going to drive, Drag and Drive? I am <v Speaker 1>going to try it on Friday when we play for <v Speaker 1>UPF kind of looking forward to it still, even though <v Speaker 1>the game's got pretty mediocre reviews or more lower than that, <v Speaker 1>really kind of in. <v Speaker 2>The sixty range. <v Speaker 1>Mediocre these days is seven for a game. So yes, people, <v Speaker 1>are you gonna play it? Are you gonna try it? <v Speaker 1>Eight percent said yes, ninety two percent said no. This <v Speaker 1>has got to be an easy skip for a lot <v Speaker 1>of people. <v Speaker 3>Yeah. <v Speaker 1>I don't think many people were asking for yet another <v Speaker 1>Rocket League competitor. If you want a game like this, <v Speaker 1>you can still just go play Rocket League. So I <v Speaker 1>think that people looking at this and be like that <v Speaker 1>eight percent sounds to me like people thinking, I have <v Speaker 1>I just bought a switch to, I might as well <v Speaker 1>try another new game for it. But man, this game <v Speaker 1>probably would have gone a lot further if it was <v Speaker 1>part of a pack in suite of stuff that included <v Speaker 1>something similar to my you know, Nintendo switch To, Welcome <v Speaker 1>Tour and things along those lines. It's standing on its own, <v Speaker 1>it's going to make it. <v Speaker 2>Yeah, look really tough to compete in this market. <v Speaker 3>Right, Yeah. I can't imagine that there are ten year <v Speaker 3>olds out there clamoring to play Drag Drag and Drive <v Speaker 3>to become pros at it slam their father's coworkers in <v Speaker 3>a couple of years. This definitely does feel like it <v Speaker 3>should have been a packing game with another game. Grub. <v Speaker 3>A lot of people in the comments of this poll <v Speaker 3>are just not negative on the game, but just echoing <v Speaker 3>our sentiment and also perhaps that it may be too gimmicky. <v Speaker 3>The thing that is off putting for me, though, Grub, <v Speaker 3>is that Nintendo just doesn't want to call them wheelchairs. <v Speaker 2>Yeah. They apparently they don't like it when you call <v Speaker 2>them wheelchairs. <v Speaker 3>Which feels worse, which feels bad. <v Speaker 2>Yeah. <v Speaker 1>Now, I guess recently, like very recently apparently, and someone <v Speaker 1>said this, so I don't know if it's true, but <v Speaker 1>someone said that Nintendo has been like, well, their wheelchair inspired. <v Speaker 2>What the fuck are you talking about, sir? <v Speaker 1>That is a wheelchair And why are you making it <v Speaker 1>weird by just not saying it's wheelchair? <v Speaker 2>I don't get it. <v Speaker 3>Yeah, yeah, company, you know. Sean points it out but <v Speaker 3>this is one of the weirder things that Nintendo has <v Speaker 3>done because I don't know, to not say that their <v Speaker 3>wheelchairs kind of denies the existence of folks in wheelchairs <v Speaker 3>and and that sucks. As someone that has a close <v Speaker 3>friend that has to use one, that that stinks. <v Speaker 1>Yep, I you know, wheelchairs are cool. You should be <v Speaker 1>proud that you are using wheelchairs cool. <v Speaker 3>Pop a wheel at any moment. <v Speaker 2>And I hah. <v Speaker 1>When I was in a wheelchair for a little bit <v Speaker 1>after an injury, I would just go everywhere around the <v Speaker 1>house popping a wheelie, just non stop, minutes at a time. <v Speaker 1>Good cool stuff. Feel chairs are cool and they should <v Speaker 1>be proud of it. Okay, that does it for the <v Speaker 1>poll question. We have a new pole question. We'll get <v Speaker 1>to here in a second. Before we do that, Jane, <v Speaker 1>let's tell people what's happening on Giant Bomb. <v Speaker 2>Today is Thursday. It's voicemail dump truck. <v Speaker 3>That's right, there's still some time to get your calls <v Speaker 3>in folks, seven oh seven exit flu. On top of that, <v Speaker 3>we've had a lot of stuff popping off this week, <v Speaker 3>grub each week. I don't know how we're gonna what <v Speaker 3>we're gonna do but we wind up doing what feels <v Speaker 3>like too much for the size of a team we have. Sean, <v Speaker 3>I believe is deep in the editing minds. Sean may <v Speaker 3>be dropping another EVO interview today or maybe tomorrow. If <v Speaker 3>you missed the one that Shawn dropped earlier this week, <v Speaker 3>I suggest you go check that out. You can see <v Speaker 3>Sean's calves as well. <v Speaker 2>If that interests you. Yeah, definitely. <v Speaker 3>On top of that, Derek Stone edited together another best <v Speaker 3>of for us. Shouts out to Derek. It is the <v Speaker 3>best of Pimp my Riikert and Gang. If you missed <v Speaker 3>Blake Club yesterday, you you missed out on on on <v Speaker 3>some because it was some else. It is very good stuff. <v Speaker 2>I will I. <v Speaker 1>Will say that there was a time in my Blake <v Speaker 1>Club career where I criticized Mike and dance ability to <v Speaker 1>choose games they've been, they've been on something of a role, <v Speaker 1>you know, even like even Daikatana I look back on <v Speaker 1>and I'm like, that. <v Speaker 2>Was a pretty good choice. <v Speaker 3>I don't say that, don't say that. <v Speaker 2>No, I liked it so much, they shouldn't get me. <v Speaker 1>Daikatana sixty four and then Overblood was quite good for <v Speaker 1>a Blake Club game. In terms of like, oh, it's <v Speaker 1>entertaining to watch, and this has been I might actually <v Speaker 1>like this game, chen like, it's so frustrating and it <v Speaker 1>is a bad game, but there's I can't stop thinking <v Speaker 1>about it. <v Speaker 2>It's it's kind of neat. <v Speaker 1>It's neat, and that's the only good thing you should <v Speaker 1>really say about it because the execution is just so <v Speaker 1>terrible in every front. <v Speaker 2>It was quite an episode. People should go check it out. <v Speaker 1>A lot of positive comments, a lot of positive feedback <v Speaker 1>about it. <v Speaker 3>So also i'd be miss we didn't shout him out. <v Speaker 3>Also Jerrem fantastic work on the art as well. <v Speaker 2>It's so good. <v Speaker 1>I didn't see it until actually the show was over <v Speaker 1>because I hadn't seen it up to that point and <v Speaker 1>then I wasn't. <v Speaker 2>Looking at chat or the video. <v Speaker 1>To seeing it later was just say, oh my god, <v Speaker 1>this is so good Jerem really great work, all right, yep, <v Speaker 1>So lots of stuff to check out. Go to gianbomb <v Speaker 1>dot com to keep up with all of it. <v Speaker 2>You can also check out our YouTube page. We put <v Speaker 2>everything up on there. <v Speaker 3>And for the premium folks that have not tried it <v Speaker 3>out yet, please go check out the premium site Beta <v Speaker 3>Chuck has been hard at work. Enormous explosive dot com. <v Speaker 3>It has all of the functionality that the current website has. <v Speaker 3>We're just trying to stress test it, check some things out. <v Speaker 3>There's a lot of neat bells and whistles. It does <v Speaker 3>not have the wiki right now, but you can still <v Speaker 3>watch streams completely fine, watch all the existing library of things. <v Speaker 3>If there's anything missing from the premium video side, that <v Speaker 3>is on me, and I'm slowly uploading them, folks, apologies <v Speaker 3>on me. <v Speaker 1>On Wei all right, new pole question, do you have <v Speaker 1>PlayStation Plus? Yes, Premium, yes, Extra, yes, Basic. I don't <v Speaker 1>know what the basic tears call. I'm just gonna say <v Speaker 1>that maybe that's just call plus and then no is <v Speaker 1>your final option? <v Speaker 3>There? <v Speaker 1>That pulls up Now you can hop up onto Giant <v Speaker 1>Bomb's page on YouTube community tab or post tab. I <v Speaker 1>can never remember what it's called now post now, okay, <v Speaker 1>go to the post tab. You'll find it there. You <v Speaker 1>can vote, we'll get the results. Talk about it on <v Speaker 1>Game Mess Mornings tomorrow, which I'm looking forward to doing. <v Speaker 2>Wrapping up the week. Lots of fun stuff still happen on. <v Speaker 3>The website tomorrow. A new bomb twelve oh that's right. <v Speaker 1>Yes, that is when I want to remind everybody still time. <v Speaker 1>But this is like basically your last call to get <v Speaker 1>your submission in for the Bomb twelve, which will end <v Speaker 1>the week on Game mess Mornings tomorrow. Do you want <v Speaker 1>to have your say on like what games matter right now? <v Speaker 2>You can. <v Speaker 1>You just got to go to giant bomb dot com. <v Speaker 1>Look for the blog post. It's the last blog post <v Speaker 1>for the most recent Bomb twelve in there is a <v Speaker 1>link to a form. You go to that form, you <v Speaker 1>submit your game, and then I will factor that into <v Speaker 1>what ends. <v Speaker 2>Up into the Bomb twelve tomorrow. <v Speaker 1>Yep, it's uh, we'll put out you know, one more <v Speaker 1>call for it on social media, so keep your eyes <v Speaker 1>open if you're if you're traveling, you can't check out <v Speaker 1>the website for some reason. <v Speaker 2>Let you guys know. <v Speaker 1>All right, jan I think that wraps up the show. <v Speaker 1>Thank you so much for hanging out with me today <v Speaker 1>and talking about video games. Man, I really appreciate it. <v Speaker 3>It's the only way to start a Thursday grub. <v Speaker 1>Thank you all for watching and listening. You're the best <v Speaker 1>audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself and goodbye.
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