MindsEye Publisher Splitting from Devs
Jeff Grubb and Jan Ochoa are here to jumpstart your Wednesday with video game news! We're talking about the continued fallout from Nvidia's DLSS 5 demo and the CEO chimes in, Subnautica 2 finally getting an early-access release, IOI splitting from MindsEye, Street Fighter 6's playerbase increasing, and more!
00:00 - Intro
5:55 - Nvidia CEO responds to widespread criticism of DLSS 5
16:51 - Nvidia’s DLSS 5 reveal trailer only has 16% likes on YouTube as players make their voices heard
28:13 - BREAK
28:27 - Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling
33:20 - MindsEye publisher breaks up with devs, cancels Hitman crossover
38:14 - Captain Tsubasa 2: World Fighters announced for Nintendo Switch
43:00 - Street Fighter 6 surpasses launch peak with major update
44:30 - Nintendo expands GameCube NSO lineup
47:13 - New PlayStation Portal software update adds 1080p High Quality mode and UX refinements
49:39 - Todd Howard: Bethesda has made a "really incredible job" with The Elder Scrolls VI game engine
52:49 - Final Fantasy IX animated series Final Fantasy: Black Mages Legacy now in production
56:00 - Poll
00:00 - Intro
5:55 - Nvidia CEO responds to widespread criticism of DLSS 5
16:51 - Nvidia’s DLSS 5 reveal trailer only has 16% likes on YouTube as players make their voices heard
28:13 - BREAK
28:27 - Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling
33:20 - MindsEye publisher breaks up with devs, cancels Hitman crossover
38:14 - Captain Tsubasa 2: World Fighters announced for Nintendo Switch
43:00 - Street Fighter 6 surpasses launch peak with major update
44:30 - Nintendo expands GameCube NSO lineup
47:13 - New PlayStation Portal software update adds 1080p High Quality mode and UX refinements
49:39 - Todd Howard: Bethesda has made a "really incredible job" with The Elder Scrolls VI game engine
52:49 - Final Fantasy IX animated series Final Fantasy: Black Mages Legacy now in production
56:00 - Poll
2026-03-18
60 min
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<v Speaker 1>Hey, everybody, Welcome to Game Mes Mornings with Me Jeff Grubb, <v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in. <v Speaker 1>In this episode, we're going to be talking about in <v Speaker 1>Vidio blaming the gamers and the fate of a major <v Speaker 1>sequel after its studio embarrassed its owner in court. It's <v Speaker 1>gonna be a good one because we have Jana Choa <v Speaker 1>on the show. Jan, how are you doing? <v Speaker 2>I'm doing? Oh kay, Grub, We're getting the hot dog <v Speaker 2>count up. <v Speaker 3>I it's respectable now, is how I would describe it. <v Speaker 3>I think so. <v Speaker 2>I think everyone is on the board except Backlar, But <v Speaker 2>I don't want to put him through anything he does <v Speaker 2>he that would make him unhappy. <v Speaker 1>No, listen, I want him to do exactly as many <v Speaker 1>hot dogs as he wants to do, which I know <v Speaker 1>is zero. And I wouldn't change that for anything. <v Speaker 3>Ye I will. Can I tell you and just you something? Jan? <v Speaker 1>Of course you'll be the second person I've told this to. <v Speaker 1>The first person was someone at GDC who came up <v Speaker 1>and asked me about the hot dog count and I <v Speaker 1>told and I told them the truth, which is that <v Speaker 1>I was I got to ten hot dogs a lot <v Speaker 1>quicker than I admitted, because I was embarrassed about eating <v Speaker 1>like four in two days, and I didn't want to <v Speaker 1>put them all in my count at once to be like, oh, <v Speaker 1>I went from six to ten, like very quickly. I <v Speaker 1>got the double digits. So I've been holding back. I <v Speaker 1>updated it yesterday. Yeah, but I took my time, So <v Speaker 1>don't tell anyone else that because I'm very sensitive and <v Speaker 1>vulnerable about this information. <v Speaker 2>It's okay, Greb, your hot dog secrets are safe with me. <v Speaker 3>Thank you. I appreciate that. But yeah, I mean, how <v Speaker 3>you doing otherwise? <v Speaker 1>The allergies, the heat you're hanging in out hanging in <v Speaker 1>out there. <v Speaker 2>It's grevit has suddenly hit me. I was also reminded <v Speaker 2>yesterday was Tuesday, and I forgot we did the podcast. <v Speaker 2>Even though we did the podcast, I had the same thing. <v Speaker 1>Yeah, I like woke up I was like feeling pretty <v Speaker 1>bad still yesterday and I woke up at four thirty <v Speaker 1>not knowing what time was, like, oh my god, I'm <v Speaker 1>late for the podcast, and like. <v Speaker 3>Oh wait, we just did that. It was weird. <v Speaker 2>Yeah, and then I forget. I have an assignment coming <v Speaker 2>up this weekend that should be fun. But I don't <v Speaker 2>quite know what to expect, so folks at home stay tuned. <v Speaker 1>I guess yeah, we got we got a lot of <v Speaker 1>fun stuff happening. I'm looking forward to seeing you all again, <v Speaker 1>bet Packs. It's always finn to like go hang out <v Speaker 1>in Packs. We always have a good time. It's great <v Speaker 1>to see people where we do have the schedule out right, <v Speaker 1>we should probably probably remind people about that role. Yeah <v Speaker 1>you know the. <v Speaker 2>Details, Pert, I got that in front of me. So <v Speaker 2>this is going to be an East Coast time everyone. <v Speaker 2>So we are going to have three panels, and we <v Speaker 2>were going to have two panels on the Creator Stage. <v Speaker 2>One of them is on Friday, March twenty seventh, three <v Speaker 2>forty five pm Eastern, and then we're going to be <v Speaker 2>doing Who Wants to Be a Millionaire Again on Saturday, <v Speaker 2>March twenty eighth at eleven thirty am at the Creator <v Speaker 2>Stage as well. We got some good goodies to give <v Speaker 2>out over there, some giveaways as well, So go hop <v Speaker 2>on over there, go check us out. Greb you'll for <v Speaker 2>sure be there on Saturday, but it might just be <v Speaker 2>Mikey and Dan and whatever who will agains we can do. <v Speaker 3>It'll be a close call for me on Friday. <v Speaker 1>There's a chance, but we'll we'll have team members representing <v Speaker 1>there on Friday, and I just flying on Friday morning. <v Speaker 3>Yeah, so I might barely miss that one. Honestly. <v Speaker 1>I think, if anything, I'll show up just a little <v Speaker 1>bit late and it'll be an exciting entrance for everybody. <v Speaker 2>And then on Saturday, greb March twenty eighth, four pm Eastern, <v Speaker 2>that's the main event. That is the official Giant Bomb <v Speaker 2>Packs panel with friends. One of those friends that we've <v Speaker 2>announced Vinnie Caravella of Next Lander. Vinnie is going to <v Speaker 2>be joining us for some shenanigans. Perhaps we might subject <v Speaker 2>the big dog to some thangs because. <v Speaker 1>I'm looking forward to it. <v Speaker 2>He's game. <v Speaker 1>Yeah, I'm glad. I'm glad he's coming out that. That <v Speaker 1>was exciting to see that he was able to make <v Speaker 1>that happen. And I think it'll make for a great panel. <v Speaker 2>And you know, we have the bad boy of games media, <v Speaker 2>and I think Vinnie might be the goodest boy. <v Speaker 1>He's he's gaming's angel, like, yeah, he's got a halo <v Speaker 1>above his head, right. <v Speaker 3>Yeah. <v Speaker 2>I don't think I'm even doing anything on our Packs panel, <v Speaker 2>but I just want to introduce everyone and I just <v Speaker 2>want to introduce Vinnie as Gaming's Angel. <v Speaker 1>Yeah, okay, here we go. All right everyone, I'd be <v Speaker 1>ready for that. Jane, write that down. Let's not forget Dan. <v Speaker 2>It's on the doc now, all right. I'm doing it. <v Speaker 1>Fantastic again. Like I said, I'm looking forward to it. <v Speaker 3>I got. <v Speaker 1>I'm keeping myself busy these next couple of weekends. And <v Speaker 1>well is it the weekend after next that we're. <v Speaker 2>There next weekend? Yes? <v Speaker 1>Yeah, okay, well all right, everybody see you then. Okay, <v Speaker 1>well let's get into this show. We do have quite <v Speaker 1>a bit of news to touch on, so let's explain <v Speaker 1>ourselves for Giant Bomb or Internet Video Game Duphesis, but <v Speaker 1>we are also independent games media out here doing the coverage, <v Speaker 1>doing the war, and we can only do that because <v Speaker 1>of you and your support. If you go to giant <v Speaker 1>bomb dot com slash join, become a premium member. <v Speaker 3>It ensures our future. <v Speaker 1>It ensures the future of independent games media on the <v Speaker 1>Internet and in this space. We want to keep doing <v Speaker 1>that work for you, So please thank you for your sport, <v Speaker 1>thank you for everyone who's come through and become a <v Speaker 1>premium member. It means the world to us. Of course, <v Speaker 1>If you hop on board, you get afy versions of <v Speaker 1>the shows and a bunch of new premium shows that <v Speaker 1>we've been working on. Mary Me Tomadachi, which has just <v Speaker 1>been incredible stuff, the best dating show on the Internet <v Speaker 1>by far. It gets you a new grub Snacks premium <v Speaker 1>which I'll be recording here probably today, looking forward to <v Speaker 1>doing that. This is the run nine Lives of mister Mastopheles. <v Speaker 1>There is some other stuff in the works. Who knows, <v Speaker 1>maybe will be survives. <v Speaker 2>Are just cheery, happy, very Mary all over the place. <v Speaker 1>As far as this show goes, most weekdays, I Jeff <v Speaker 1>Greb will help piece your gaming life back together. That <v Speaker 1>includes breaking news and maybe even some of our own <v Speaker 1>original reporting. For all these topics, I'll get the input <v Speaker 1>of a bona fide expert who will make me look smart. <v Speaker 1>If you are watching live on twitch Welcome. You can <v Speaker 1>always listen to the show later on podcast feeds by <v Speaker 1>searching for Games Mornings, or find the RSS feed on <v Speaker 1>giant bomb dot com. You can also catch the show <v Speaker 1>later with chapters and timestamps on YouTube. <v Speaker 3>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with in Vidia CEO responds <v Speaker 1>to widespread criticism of d LSS five. <v Speaker 3>This is from Andy Robinson at. <v Speaker 1>VGC and je what do you think one of the <v Speaker 1>richest men in the world, how he defends himself here <v Speaker 1>we would like with a sort of calm and maturity <v Speaker 1>and sort of an understanding and empathy for the criticism. No, <v Speaker 1>it's your fault, Vidio CEO Jenson Wang. He called you out, <v Speaker 1>specifically fuck Jensen Wong has deflected widespread criticism of d <v Speaker 1>LSS five, claiming that detractors of the detractors of the <v Speaker 1>AI technology are quote completely wrong. On Monday, the Technology <v Speaker 1>Giant launched the latest iteration of its machine learning tech. <v Speaker 1>This time, instead of improving game resolution or frame rate, <v Speaker 1>DLSS five uses an AI model to alter the visuals <v Speaker 1>of supported games running on in videographics cards, adding what <v Speaker 1>it calls quote photoreal lighting and materials. However, the announcement <v Speaker 1>was met with widespread criticism from players in games industry professionals. <v Speaker 1>We'll talk about sort of the reaction and what this <v Speaker 1>means from a sort of presenting this to the public <v Speaker 1>standpoint here in a second, but for now we'll continue <v Speaker 1>with this at a press Q and A with Tom's <v Speaker 1>Hardware at GtC twenty twenty six. <v Speaker 3>In video. <v Speaker 1>CEO Jensen Wong has now downplayed the criticisms of DLSS <v Speaker 1>five and claimed that developers will have full control over <v Speaker 1>its implementation in their games. Here's the quote. Well, first <v Speaker 1>of all, they're completely wrong. The reason for that is because, <v Speaker 1>as I have explained very carefully, God, he's just like <v Speaker 1>barely not calling us all fucking idiots. It's CRAZYSS five <v Speaker 1>fuses controllability of the geometry and textures and everything about <v Speaker 1>the game with generative AI. He added that developers can <v Speaker 1>quote fine tune the generative AI to make it match <v Speaker 1>their game's visual style, claiming that d LSS five adds <v Speaker 1>generative capability to existing game geometry, but that it quote <v Speaker 1>doesn't change the artistic control. It's not post processing. It's <v Speaker 1>not post processing at the frame level. It's generative control <v Speaker 1>at the geometry level. Jen, We'll continue with quote here <v Speaker 1>in a second. But I just don't I've never heard <v Speaker 1>anyone saying like, oh, the point at which it was happening, <v Speaker 1>like yeah, I was calling it a filter and a <v Speaker 1>lot of people were as well. And he's like, is <v Speaker 1>that what he's taken issue with? I was just saying <v Speaker 1>it's a bad filter. My problem was not that it <v Speaker 1>was a filter, So the fact that it's happening at <v Speaker 1>the geometry level doesn't make much of a difference to me. <v Speaker 2>No. I think this is also just a fundamental misunderstanding <v Speaker 2>of criticism and lack of accountability greb and right, just <v Speaker 2>not wanting to take the blame and of course displacing <v Speaker 2>blame onto the user, which unfortunately feels like a classic <v Speaker 2>CEO move to do as of late that we the consumer, <v Speaker 2>the user is the one having the gigantic misunderstanding when <v Speaker 2>it is something that is being shoved down our throats <v Speaker 2>that we don't want. <v Speaker 3>All of that is in control, direct control of the <v Speaker 3>game developer, which. <v Speaker 1>Is how we finished it. And basically just oh and <v Speaker 1>he said, this is very different than Jit or the <v Speaker 1>quote is kind of running off here. Don't worry about that. <v Speaker 1>Let's kind of get into it. Jan So when I <v Speaker 1>when I when I see this, I'm and then I <v Speaker 1>look at what they showed us, you know, going back <v Speaker 1>to Grace specifically, but across the board, especially the Harry <v Speaker 1>Potter characters as well, that looked very much like an <v Speaker 1>Instagram AI filter or TikTok Ai filter. What I got <v Speaker 1>away from this, especially after having more people who have <v Speaker 1>more expertise looking at this, a lot of people that <v Speaker 1>like Respawn, and I know Max, the fighting game creator. <v Speaker 3>He was talking about how he's worked. <v Speaker 1>In animation and modeling before, and one of the points <v Speaker 1>he made was that all of these models now have <v Speaker 1>filmic three point lighting right where they have the hair <v Speaker 1>highlights and they have the fill lights and then they <v Speaker 1>have the spotlight, and it's like that, Okay, that is <v Speaker 1>what I would expect when you flip on a switch <v Speaker 1>to try to make something look quote unquote better, it's <v Speaker 1>gonna do the thing that people have just sort of <v Speaker 1>agreed is the way things should look. And that's just <v Speaker 1>not the way the games are made. And I wonder, like, oh, <v Speaker 1>they have full control over this? If they have full control, <v Speaker 1>I thought they had full control when they made the <v Speaker 1>original character and the original model in an engine like <v Speaker 1>Ari engine that's very powerful. So you're saying that's not <v Speaker 1>what they wanted the character to look like. They wanted <v Speaker 1>it always to look like this, and they just couldn't <v Speaker 1>do it. I find that very hard to believe. And <v Speaker 1>then I find it very hard to believe that what <v Speaker 1>they wanted was that the theatrical three point lighting, like <v Speaker 1>they're on a film set. That can't be right. <v Speaker 2>But even then grub like. <v Speaker 3>This. <v Speaker 2>We talked about this a little bit yesterday on the BombCast, <v Speaker 2>But this chasing of this Hollywood look, it doesn't make <v Speaker 2>it look. It doesn't even look like Hollywood with this <v Speaker 2>like fake artificial three point lighting, because you were removing <v Speaker 2>the subject from the actual place that they're in, and <v Speaker 2>it all looks like not only do they have an <v Speaker 2>Instagram or some type of visual filter over their face, <v Speaker 2>but also that they're just being blasted by a ring <v Speaker 2>light versus any actual natural or theatrical lighting. And like this, <v Speaker 2>I think this is what I take the most, one <v Speaker 2>of the most issues with, other than the whole thing <v Speaker 2>in general, is that like they keep saying like like, oh, <v Speaker 2>this is like we're replicating Hollywood now, And I think <v Speaker 2>it is also a fundamental misunderstanding of what actual lighting <v Speaker 2>is like, because that also in itself is an art <v Speaker 2>that is incredible bully misunderstood, and just shining a gigantic <v Speaker 2>light and adding a hair light to someone is not <v Speaker 2>it because you're removing all of the depth from a scene, <v Speaker 2>especially with the examples of Harry Potter, like, not only <v Speaker 2>are you bad you're adding pores to a three D character, <v Speaker 2>but also the lighting is just absolutely garbo and you're <v Speaker 2>removing any need for any other lighting source or diegetic <v Speaker 2>lighting source in a scene. <v Speaker 1>Yeah, And I think that he's trying to be like, hey, <v Speaker 1>developers can sort of pick and choose what they want <v Speaker 1>to use here and sure. <v Speaker 3>That if that's the controllability whatever. <v Speaker 1>I think the controllability that people are really asking for <v Speaker 1>is once you do turn it on, how much control <v Speaker 1>do you have over the AI model that is in <v Speaker 1>place here? And I gotta imagine it's like it's like <v Speaker 1>any sort of prompt based thing where it's like, yeah, <v Speaker 1>you could be a prompt engineer, where it's like you're <v Speaker 1>trying to get the thing to do with a certain <v Speaker 1>a certain thing and if you're good enough, you can <v Speaker 1>get maybe a little bit more out of it. But <v Speaker 1>it is based on a model that was trained on <v Speaker 1>probably a lot of very specific data about again what <v Speaker 1>the person who is we train the model thought looks good. <v Speaker 1>And when you're doing that, you're probably looking a lot <v Speaker 1>of like you know, Deacon films, where it's like, oh yeah, <v Speaker 1>let's Richard Deacon like that, the director of photography. <v Speaker 3>Let's just make it all look like that. <v Speaker 1>It's like you when you mesh that within a game <v Speaker 1>that already exists, and especially if it's happening specifically to <v Speaker 1>the characters and maybe to the environment, and it's happening <v Speaker 1>like on a different level. Because characters and environments are <v Speaker 1>going to have a different idea of what looks good. <v Speaker 3>It's going to look out of place. <v Speaker 1>And that's what I think is the biggest takeaway here <v Speaker 1>is that these things just look out of place, they <v Speaker 1>look odd, and then they have that It's not smeary, <v Speaker 1>but there's something smeary esque about the way the characters move. <v Speaker 3>Once they had this filter apply. <v Speaker 1>Now, this is the promotional period, it's going to be <v Speaker 1>the like they're going to have it turned onto the <v Speaker 1>maximum to have the biggest. <v Speaker 3>Before and after effect possible. <v Speaker 1>So I'm like expecting this to be a lot more <v Speaker 1>subtle when we do get the final thing. But that's <v Speaker 1>an expectation that is built on hopefully that these developers <v Speaker 1>do have control and they can just sort of say, hey, <v Speaker 1>if you want to turn this off, you could turn <v Speaker 1>it off on a base level and then when we <v Speaker 1>turn it on, and if you want to turn it on, <v Speaker 1>we're going to do this in a way that is <v Speaker 1>very much in line with what we want. I'm just <v Speaker 1>skeptical that they're going to be able to accomplish that <v Speaker 1>in a way that looks natural in the game. <v Speaker 2>Yeah. I feel like what we're already seeing is an <v Speaker 2>over correction and trying to answer a need that is <v Speaker 2>that hasn't been requested, right, greb Yeah, because it's only <v Speaker 2>a matter of time until in some of these cutscenes <v Speaker 2>that they add obscenely dramatic boca yah to just blur <v Speaker 2>out everything in the background. I mean, we're already there <v Speaker 2>with some Hollywood films. Who knows what other additional filters <v Speaker 2>or prompts like you mentioned are going to be added <v Speaker 2>to just absolutely remove any artistic integrity or any type <v Speaker 2>of intent with a scene. <v Speaker 1>Uh all right, well let's kind of continue with this <v Speaker 1>just real quicker now. <v Speaker 2>I'm just thinking about like how this makes me want <v Speaker 2>to rip my hair out, because not only do we <v Speaker 2>see like Grace the character and you mentioned this yesterday, <v Speaker 2>but Grace has picked up a lot of steam and <v Speaker 2>carried at carried a lot of favor with the ri audience, <v Speaker 2>and so much so that people are would want a <v Speaker 2>whole game with just grace. I'm thinking now about like <v Speaker 2>other indie games out there, you think about, I think <v Speaker 2>about something with a specific purposeful art style like mouthwashing, <v Speaker 2>that is supposed to kind of replicate like a PS <v Speaker 2>one look, And there's gonna be some idiot out there <v Speaker 2>that doesn't like the look of the game, doesn't understand it, <v Speaker 2>and wants to put this vaciline Instagram filter over it <v Speaker 2>that just completely removes any of the impact from it. <v Speaker 2>And I just want to flip a table. <v Speaker 1>Yeah, And it's uh I think when that comes from <v Speaker 1>a place of like I'm gonna goof around with this <v Speaker 1>and add some mods from someone who just wanted to <v Speaker 1>fuck up this game because they're crazy, That's one thing <v Speaker 1>having it just like be this giant corporation that we <v Speaker 1>know is just trying to put AI into d LSS. <v Speaker 1>Because the LSS is a positive thing. <v Speaker 3>People like it. <v Speaker 1>It has earned its spot as a as a sort <v Speaker 1>of a check mark in the pro column over the years, <v Speaker 1>where it kind of started off a little shaky and <v Speaker 1>then it proved itself and people still think it's a <v Speaker 1>little bit of a crutch, which sometimes it can be, <v Speaker 1>but it clearly is in net positive to improving performance <v Speaker 1>and visual quality, and so it's like, okay, let's add <v Speaker 1>the gen AI into that so it can ride its coattails. <v Speaker 1>And it's very clearly like that's what they're going for. <v Speaker 1>That feels like, oh, we're just part of their ongoing <v Speaker 1>efforts to justify the expense that they are paying to <v Speaker 1>build up this AI business, and the rest of us <v Speaker 1>be damned, our opinions be damned, and that, you know, <v Speaker 1>leads into Okay, people do not like this. <v Speaker 3>Like there's been the backlash. It's obvious online. <v Speaker 1>I think if you've been paying attention, but like, what <v Speaker 1>are the numbers behind that? <v Speaker 2>Is? <v Speaker 1>This? Are the normies paying attention? And I think at <v Speaker 1>the very least the people who would watch these YouTube <v Speaker 1>videos to see what this tech is across the board <v Speaker 1>are not happy with it. The story here is in <v Speaker 1>Vidia's DLSS five revealed trailer only has sixteen percent of <v Speaker 1>its like share on YouTube as players make their voices heard. <v Speaker 1>This is from Chris Scullion at VGC. In Vidia's new <v Speaker 1>DLSS five tech doesn't appear to be winning over players yet, <v Speaker 1>if YouTube's statistics for its reveal trailer are anything to <v Speaker 1>go by. On Monday, in Vidia announce the tech, the <v Speaker 1>next generation of its image enhancement technology, which it claims <v Speaker 1>is quote the most significant breakthrough in computer graphics since <v Speaker 1>the debut of real time ray tracing DLSS five used <v Speaker 1>as an AI moodel blah blah blah. <v Speaker 3>Basically, the numbers are here. <v Speaker 1>The official reveal trailer sixteen point three percent positive, that <v Speaker 1>sixteen thousand likes versus eighty two thousand dislikes. Resident Evil <v Speaker 1>Requiem that one specifically has its own video, it only <v Speaker 1>has fifteen percent positive, with two thy six hundred likes <v Speaker 1>versus fifteen teen thousand dislikes. <v Speaker 3>Starfield is eighteen percent positive. <v Speaker 1>So even that where where it's like it's still images, <v Speaker 1>it's like, I guess these faces look a little bit <v Speaker 1>better because I just don't like the way Starfield faces look. <v Speaker 1>Then you see it moving and it's like, oh, it's <v Speaker 1>it just looks off. It kind of gives me the <v Speaker 1>queasiness there, and everyone agrees eighteen percent positive. <v Speaker 3>That's very low. <v Speaker 1>Hogwarts Legacy eighteen percent positive, EA Sports FC fifteen percent positive. <v Speaker 1>Zora Unreal Tech demo, which is when I've not watched <v Speaker 1>that one is probably even for the tech head nerds, <v Speaker 1>that one's a little bit better at thirty thirty seven <v Speaker 1>percent positive, probably because it doesn't have that existing fan <v Speaker 1>base being like, you're messing up the thing that I like. Okay, <v Speaker 1>so you know, we can probably caveat this with the <v Speaker 1>people showing up to this are going to be the <v Speaker 1>same people who have been riled up and are mad <v Speaker 1>at like Digital Foundry and yelling at everybody because this <v Speaker 1>is they're finding this very frustrating. Again, we feel like <v Speaker 1>we don't have choices in this capitalist system where we're <v Speaker 1>always they always tell us, and this gives you so <v Speaker 1>many choices, so many options, and then we get railroaded <v Speaker 1>into these text whether technologies, whether we want to or not. <v Speaker 1>And this is gonna be people are gonna be riled <v Speaker 1>up enough to go to the videos and dislike it. <v Speaker 3>But I think that. <v Speaker 1>These numbers are so low that it's obvious that they <v Speaker 1>have to address this in some way if they still <v Speaker 1>care about this audience at all, which is I think <v Speaker 1>the bigger question. AI has so much money over there, <v Speaker 1>that is their primary concern, and AI as a business <v Speaker 1>right now is about getting investors excited. It's not about <v Speaker 1>actually selling AI to to the end user yet we're <v Speaker 1>still far away from that. It seems like they fake <v Speaker 1>it with stuff like this, but it's about getting investors happy, <v Speaker 1>so the stock price goes up. That's their real that's <v Speaker 1>their real product, is the stock price. So do they <v Speaker 1>care enough about this backlash or do they think they <v Speaker 1>can ride it out and they're making enough money that <v Speaker 1>they don't really need to pay any mind to it. <v Speaker 2>Well, Greb, the backlash is completely wrong. We're all wrong <v Speaker 2>according to the station laws. <v Speaker 1>Yeah, I'm like, you're right, though, Mike, I didn't even <v Speaker 1>think about that quote. Wasn't even for us. That quote <v Speaker 1>was for investors, just like everything else. Yeah, they're completely wrong. <v Speaker 3>They are. <v Speaker 1>Don't worry about it. We know what's really happening and <v Speaker 1>we know where the money's really going to be made. <v Speaker 2>This feels like that that webcomic dog meme of everything <v Speaker 2>is fine, but it I think Jensen Wong legitimately believes <v Speaker 2>that everything is fine. <v Speaker 1>Yeah, he literally can't see the fire. Yeah. <v Speaker 2>Yeah, this is such a bummer Grub. I mean, like, <v Speaker 2>I'm I'm glad that people are being vocal about it <v Speaker 2>and and trying to show up where and and exclaiming <v Speaker 2>like yo, I don't like this. I don't want this <v Speaker 2>around in my games at all. And he just feels <v Speaker 2>like another another thing that big players in the industry <v Speaker 2>are focusing on that your normal person doesn't want like I, <v Speaker 2>and you know, looking at the FIFA numbers even it's like, yeah, <v Speaker 2>I think they want to be exploited with their cards <v Speaker 2>rather than their cards having like this yossified filter over them, <v Speaker 2>and also grub everyone listening. This is me putting my <v Speaker 2>tinfoil hat on. All right, you can tune out for <v Speaker 2>like a thirty seconds or so. But I just don't <v Speaker 2>like all of this shit because it feels like we <v Speaker 2>are being force fed of what we should be liking <v Speaker 2>and what we think things should look like versus any <v Speaker 2>original thought. I mean, we've already seen that, specifically in Hollywood, <v Speaker 2>right where we are force fed a certain image of <v Speaker 2>what a man is supposed to look like, what a <v Speaker 2>woman is supposed to look like, not ever including anyone <v Speaker 2>else on the spectrum there of like what does a <v Speaker 2>non binary person look like? What does trans representation look like? <v Speaker 2>And this just feels more like a homogenized version of <v Speaker 2>like this is black and white. Aloy cannot look like that. <v Speaker 2>Aloy can never look like a normal woman. She has <v Speaker 2>to look like this with permanent eyeliner, permanent blush added <v Speaker 2>to where and I just it doesn't sit well with me, right. <v Speaker 1>And that's one of the things we've seen with the <v Speaker 1>large language models and these generative AI systems is they <v Speaker 1>are averaging machines. They're median machines. They take all this <v Speaker 1>data and they are capable of producing the thing in <v Speaker 1>the middle, and they they do that when they create people. <v Speaker 1>I was saying on bombcasts yesterday, when you see all <v Speaker 1>the fake laities on Instagram that are trying to get <v Speaker 1>like get one over on the offices out there, they <v Speaker 1>all look alike and maybe not like there are like <v Speaker 1>like four categories of like women that they will create, <v Speaker 1>and it's like, yeah, that's it makes it pretty easy <v Speaker 1>to tell at this point what's AI, because they have <v Speaker 1>as a certain idea of what beauty looks like and <v Speaker 1>that's all it's capable of producing. And we've had, you know, <v Speaker 1>struggles throughout generations about dealing with putting beauty standards onto people, <v Speaker 1>and this just feels like the nuclear weapon in that space, <v Speaker 1>and then we can get more finite with it where <v Speaker 1>you know, through so many conversations online about what video <v Speaker 1>games should look like a good like, what good graphics are, <v Speaker 1>and it did feel like we were getting to a <v Speaker 1>point where it's like, man, a lot of those conversations <v Speaker 1>are in the rear view mirror. You have gotten to <v Speaker 1>a point where everyone recognizes that making a big, realistic <v Speaker 1>looking video game is not just expensive, it's kind of <v Speaker 1>a waste of time because they all end up looking alike. <v Speaker 1>And that's just because reality has a certain look for <v Speaker 1>most people's point of view, but also just because there's <v Speaker 1>only so much money you can spend on these games. <v Speaker 1>So if we can bring creativity back into the conversation <v Speaker 1>and make these games look different at a stylistic level, <v Speaker 1>that would be awesome. And this feels once again antithetical <v Speaker 1>to that and almost like they won that conversation. The <v Speaker 1>people that are like games should be more realistic. It's like, <v Speaker 1>obviously that's what we all want, right And no, absolutely not, no, <v Speaker 1>we actually you lost that conversation. The people who prefer <v Speaker 1>stylized graphics or artists to have a say in the <v Speaker 1>world that they're creating and adding their own specific, personalized <v Speaker 1>bent to that idea. We prefer that, and by we <v Speaker 1>I mean the vast majority of people who are buying <v Speaker 1>video games, even if there is a small subset or <v Speaker 1>you know, a significant subset, but smaller subset. That's like, <v Speaker 1>I just want these things to look as realistic as possible. <v Speaker 1>So we've mostly accepted yet we can have those games, <v Speaker 1>but we moved on and this is just like, no, <v Speaker 1>we have built a machine to undo that. Oh gross, <v Speaker 1>we don't. That's unwanted by most people. <v Speaker 2>And greb. The thing that pains me is like it <v Speaker 2>I feel like these people weren't bullied enough because uh, <v Speaker 2>where did your imagination go? And like the other two <v Speaker 2>things that pop up in my head is just how <v Speaker 2>incredibly uh skewed a lot of these AI models are <v Speaker 2>because they primarily look or are trying to look like <v Speaker 2>white people. Right, It's complete erasure over any features of <v Speaker 2>anyone of color. And then the second part is like, yo, <v Speaker 2>kids love ugly, weird looking shit. <v Speaker 1>Yeah, we're becoming more popular in my house by the minute. <v Speaker 2>Think about some of the most popular, like animated things. <v Speaker 2>It's not something that looks super duper clean, right, and <v Speaker 2>then like Shrek, Cars, Minions. <v Speaker 1>Every popular YouTube channel, which is just weird trash that <v Speaker 1>I'm kind of like I've had, I've grown affectionate toward <v Speaker 1>because it's like, oh, this kind of reminds me of <v Speaker 1>how I felt about Ren and Stimpy at the time, <v Speaker 1>where it's like this is weird and fun and my <v Speaker 1>parents don't like it. <v Speaker 3>Yeah, that's cool. <v Speaker 2>And I think about like the adult animation that is <v Speaker 2>really like stuck with me, and it's all things with <v Speaker 2>very distinct art styles. Smiling Friends, Adventure Time, Regular Show, <v Speaker 2>like all of these have a distinct art style. And <v Speaker 2>look at something like into the Spider Verse, right, something <v Speaker 2>that is kind of like redefined animated films. Puss and <v Speaker 2>Boots Mitchell's versus. <v Speaker 1>Stop Real Quick Pussing Boots. <v Speaker 3>I was waiting to bring that up. <v Speaker 1>My kids are super into Puss and Boots right now, <v Speaker 1>and their favorite thing is taking the DVD box, going <v Speaker 1>up to their mother and like, look at the weird egg, <v Speaker 1>look at look at Humpty Dumpty. Is any weird and <v Speaker 1>she hates them, and they're just like, we love how <v Speaker 1>much you hate this guy? <v Speaker 3>We love them. They Yeah, they're obsessed with that stuff. <v Speaker 3>It's great, just. <v Speaker 2>Like I if I'm glad that people are speaking out, <v Speaker 2>like we mentioned grub, because I don't want anyone to <v Speaker 2>lose any originality and think that whatever doodles and scribbles <v Speaker 2>they have on the back of their notebooks shouldn't ever <v Speaker 2>be seen. <v Speaker 1>And this is like like, we're gonna move on here <v Speaker 1>pretty quick. We got to do a break and get <v Speaker 1>to the rest of the news. But but the last <v Speaker 1>thing is this is a reminder once again, I've said <v Speaker 1>it a bunch before, I made a video about it. <v Speaker 3>Voting with your wallet is not is that's what they want. <v Speaker 1>They want you to do that, because then you're stuck <v Speaker 1>inside the system that they own. They're like, yeah, if <v Speaker 1>you don't like it, don't use it. They'll say that <v Speaker 1>you're gonna hear that argument a lot. If you don't <v Speaker 1>like it, don't use it. And if you don't, if <v Speaker 1>you really don't like it, buy something else. And again <v Speaker 1>that they they're fine with that because they are playing <v Speaker 1>a different game, going to investors, race a lot of <v Speaker 1>money through AI doing their circular funding with Oracle and <v Speaker 1>all these other companies, and they can keep like you <v Speaker 1>busy with that circus of vote with your wallet. No <v Speaker 1>fuck that. Criticize, get loud, dislike the videos, make headlines <v Speaker 1>based on how angry you are about this. That we <v Speaker 1>have a passionate sort of community here of people who <v Speaker 1>spend a lot of money on video games, and that <v Speaker 1>is actually far more powerful, I'll say it. Being annoying <v Speaker 1>is far more powerful than vote. Voting with your wallet. <v Speaker 3>So yeah, don't buy the thing. <v Speaker 1>If you don't want to buy the thing, that's fine, <v Speaker 1>vote with your wallet if you don't if you want <v Speaker 1>to do that, But you should be loud and annoying <v Speaker 1>on top of that, because these companies actually are very <v Speaker 1>susceptible to criticism. <v Speaker 2>Be a bully to people that should be bullied. <v Speaker 1>Yes, yeah, and it's it's these nerds who just you know, <v Speaker 1>they've they had this idea of like money makes right, <v Speaker 1>and unfortunately they've been proven right over and over again. <v Speaker 3>We got to break that side. <v Speaker 2>Drink the aid for once. <v Speaker 1>Yeah, come on, we're bruing it over here. Drink up <v Speaker 1>all right, everybody, We're gonna go to a break. When <v Speaker 1>we come back, we'll talk about what's going on with <v Speaker 1>Sub two and a lot more. If you want to <v Speaker 1>skip out on these ads, you can do so. Go <v Speaker 1>to giant bomb dot com slash Join become a premium member. <v Speaker 3>There. <v Speaker 1>You could find ad free versions of the video and <v Speaker 1>audio podcasts. <v Speaker 3>We will be right back. <v Speaker 1>All right, we're back. It's Game Mess Mornings. That's Janachoa. <v Speaker 1>I'm Jeff Grubb. <v Speaker 3>Let's get to this. <v Speaker 1>Next headline, Subnautica two will get early access release in May, <v Speaker 1>following the latest court ruling. This is from Blair Marnell <v Speaker 1>at GameSpot. Sub Nautica two is officially heading to early <v Speaker 1>access in May, as reported by IGN. Developer Unknown Worlds <v Speaker 1>studio head Steve Papoustas sent out a message to his <v Speaker 1>employees that Crafton approved Subnautica two for early access last <v Speaker 1>week and that it will be arriving with quote more <v Speaker 1>story chapters, built new creatures, and created new biomes, along <v Speaker 1>with many other features. This news arrived after the ongoing <v Speaker 1>legal battle between Subnautica two, developer on Unknown Worlds as <v Speaker 1>ousted leaders and publisher Crafton. It took a major turn <v Speaker 1>when a judge ruled in favor of the former the <v Speaker 1>studio and ordered the former CEO, Ted Gil to be <v Speaker 1>reinstated to his role. We look forward to working with <v Speaker 1>ted Gil to support a smooth transition and work toward <v Speaker 1>a successful launch. Paputus paptousis yeah, close enough said, and <v Speaker 1>our priority is getting the game into the hands of <v Speaker 1>the community that has been eagerly awaiting for it, and <v Speaker 1>that means honoring the work you've already done to make <v Speaker 1>that possible. Crafton shared a statement with ig and confirming <v Speaker 1>the message, while also decrying the recent verdict against the <v Speaker 1>company As a reminder, the verdict was the CEO of <v Speaker 1>Crafton embarrassed himself by listening to chat GBT literally over <v Speaker 1>his lawyers because he didn't want to pay the two <v Speaker 1>hundred and fifty million dollars bonus that was going to <v Speaker 1>go to the studio when they released this game and <v Speaker 1>it reached the threshold of selling a certain amount of money, <v Speaker 1>selling a certain amount of copies, making a certain amount <v Speaker 1>of money, because it's a highly anticipated game that was <v Speaker 1>built into the deal when Unknown Worlds was acquired by Crafton, <v Speaker 1>I didn't want to pay it. He may may just <v Speaker 1>the most. It's not even an amateur mistake. It is <v Speaker 1>beyond that. It is so laughable. He was basically laughed <v Speaker 1>out of court. The judge says you need to reinstate <v Speaker 1>that CEO of Unknown Worlds, and you need to let <v Speaker 1>them release the game. And now it's coming to May, <v Speaker 1>and it feels like the story is gonna have a <v Speaker 1>somewhat happy ending, even though we all have to now <v Speaker 1>live with the memory that there was someone out there <v Speaker 1>in charge of a company that is that stupid. <v Speaker 2>Grub. This this person that that heavily relied and turned <v Speaker 2>to Chad GBT and others that are similar just feels <v Speaker 2>like someone that wasn't hugged enough as a child, because <v Speaker 2>now they're being told that, oh, you're special, you're a <v Speaker 2>good boy, you're so smart, you're good at this, when <v Speaker 2>in reality you were a fucking idiot. <v Speaker 3>Yeah. Like that's that's the biggest thing. <v Speaker 1>Like people who use this and like it as opposed <v Speaker 1>to like asking their smart friends for help or whatever, <v Speaker 1>because they're smart prints are a little bit more patient. <v Speaker 3>Yes, you're lawyers. <v Speaker 1>You literally can afford to pay for intelligence from actual <v Speaker 1>intelligent people and they have experience and they will tell <v Speaker 1>you when you're wrong, and that's what you're paying them for. <v Speaker 1>It's crucial to listen to that. Obviously, it's crucial to <v Speaker 1>listen to that there's a reason that these companies always <v Speaker 1>listen to their lawyers, and it's so you don't get <v Speaker 1>in a situation like this. <v Speaker 3>It's really really amazing that. <v Speaker 1>Someone this stupid could be in charge of a company, <v Speaker 1>and like, as people in chatter are saying, they're kind <v Speaker 1>of all this stupid, and I think, like, maybe there's <v Speaker 1>a fine line where he's on the other side of <v Speaker 1>just he would actually go through with it and listen <v Speaker 1>to chat sheept instead of his lawyers and maybe the <v Speaker 1>rest of them, Like, I guess I'll listen to my lawyers, <v Speaker 1>but they don't want to because they are just as <v Speaker 1>stupid as this. Good news, though, is Somnauica two is coming. <v Speaker 1>People have been looking forward to this game for quite <v Speaker 1>some time. It is very likely going to just crush. <v Speaker 1>In part because of this, there are people who want <v Speaker 1>to support it, who want to show up for it <v Speaker 1>and say, hey, we're gonna ensure that you get that bonus, <v Speaker 1>which you know it's not. It's not guaranteed in this moment, <v Speaker 1>but if it, if it comes out and has the <v Speaker 1>success that it's expected to have, it will get that <v Speaker 1>and people can contribute to that by showing up and <v Speaker 1>buying the game, and there's a lot of Symnautica fans <v Speaker 1>out there. This is going to be a slave ASPI <v Speaker 1>or to like launch. Maybe not that huge, but it's <v Speaker 1>I won't be surprised if it's close. <v Speaker 2>Jan I just feel bad for the devs having their <v Speaker 2>work kind of like artificially locked behind gates for no <v Speaker 2>reason when they themselves want to get the game out there. <v Speaker 2>And then, you know, having a game out in early <v Speaker 2>access provides a lot of information, a lot of learning <v Speaker 2>for like the devs to like what to spruce up, <v Speaker 2>what they need to balance for an actual one point <v Speaker 2>zero Laite release. <v Speaker 1>Yep, it's uh, it's cool to see that this game <v Speaker 1>is coming. People are looking forward to it. Well, we'll <v Speaker 1>go hands on with it. I think it's time for <v Speaker 1>grub Nautica. I think I can make Grubnodica. Yeah, I've <v Speaker 1>never played the original, so maybe I'll just start with <v Speaker 1>this one. We'll go from there. Yep, that is coming <v Speaker 1>in May. <v Speaker 3>All right. <v Speaker 1>Up Next, Mind's Eye publisher breaks up with devs, cancels <v Speaker 1>hit Man crossover. This is from I tried to say <v Speaker 1>this in a normal way. I just can't help it. <v Speaker 1>Austin Manchester at Polygon. The saga of mind Zib, the <v Speaker 1>glitchy third person action game that launched last summer, continues. <v Speaker 1>On Tuesday, publisher IOI Partners and developer Build a Rocket <v Speaker 1>Boy announced the conclusion of their publishing publishing collaboration for <v Speaker 1>mind Zi. According to a news news release, this breakup <v Speaker 1>comes just a couple of weeks after Build a Rocket <v Speaker 1>Boy went through a round of layoffs that co CEO <v Speaker 1>market Gerhardt effectively blamed on a conspiracy. Once IOI is <v Speaker 1>done transferring publisher status to minds I, developer Build a <v Speaker 1>Rocket Boy in the studio will assume soul publishing responsibilities <v Speaker 1>going forward, ensuring continuity for the mind Si community and <v Speaker 1>all partners. We touched on this a little bit yesterday <v Speaker 1>but kind of wanted to get all the details out there. <v Speaker 1>I really this is not too surprising. I bet IOI <v Speaker 1>very quickly after it launched. We're looking for a way out, <v Speaker 1>and I'm happy that they've done so so they can <v Speaker 1>focus on things. <v Speaker 3>That they have worked so hard to make so precious to. <v Speaker 1>So many people. Hit Man obviously, but you know that <v Speaker 1>James Bond game is coming along here very soon, and <v Speaker 1>I think any sort of anchor attached to that that <v Speaker 1>they can shed like this and just let that game <v Speaker 1>do as well as it possibly can, which we we <v Speaker 1>don't know. It could come out, could be very mediocre, <v Speaker 1>could be could be very good, but it should be <v Speaker 1>able to survive and fly on its own without having <v Speaker 1>to worry about what is happening on the publishing side <v Speaker 1>of IOI. And now it can do that, right. <v Speaker 2>Yeah, it's this was always such an interesting relationship to <v Speaker 2>begin with, Grub and I I really like IOI. I <v Speaker 2>feel this was a maybe not the best first step <v Speaker 2>in publishing, and Mind's Eye just continues to be a mystery. <v Speaker 3>Yeah. <v Speaker 2>I just find myself sometimes at night Grub just asking <v Speaker 2>why mm. <v Speaker 3>Hmm for whose on one? <v Speaker 1>One was on one of those ones where it's like, <v Speaker 1>I I could see us eventually playing that on Blake <v Speaker 1>Club or something like that. It is, but it's mostly <v Speaker 1>boring instead of bad. So well, I mean it's bad too, <v Speaker 1>but in a very boring way. So I just I <v Speaker 1>don't know the crossover Hitman content that everyone was clamoring <v Speaker 1>for in the Mind's Eye community. Jan of course, that's <v Speaker 1>a huge loss for all of us in the Mind's <v Speaker 1>Eye community. Yes, I think we'll probably live shouts out <v Speaker 1>to my Mind's eye X, my mind's ires. I was <v Speaker 1>trying to think of one Mind's i X. What's your <v Speaker 1>mind's ire Briggs grub Uh all right, yeah cool, I'm <v Speaker 1>glad Iowa could kind of shed this. Do you think <v Speaker 1>Iowai does any more publishing along these lines in the future. <v Speaker 3>That's got to be a very hot stove that they <v Speaker 3>just touched. <v Speaker 2>I think if anything, they're going to maybe uh rein <v Speaker 2>it in and maybe not go with uh uh. Their <v Speaker 2>titles will publish in the future may not be as <v Speaker 2>big or have as big lofty promises that Mind's Eye <v Speaker 2>had maybe smaller bite size games. <v Speaker 1>Perhaps, Yeah, I think that's probably a like build yourself <v Speaker 1>back up to it. You know, look at Konami right <v Speaker 1>publishing Starwick cost Darwin's Paradox, that the Octopus game that's <v Speaker 1>coming out here pretty soon do that kind of stuff. <v Speaker 1>If that's what Konami's doing, You're no Konami Iowa. I <v Speaker 1>love your game and the game that you put out, <v Speaker 1>and I'm looking forward to James Bond. <v Speaker 3>But let's be real here. <v Speaker 1>Konami, despite their sabbatical from traditional Triple A gaming for <v Speaker 1>a while, you're still not that and they're not even <v Speaker 1>publishing games of this scale, so maybe it would be <v Speaker 1>smarter to start smaller and work your way up. Yeah, <v Speaker 1>and I hope they can, because you know, the publishing <v Speaker 1>business can use all of the competition possible because more <v Speaker 1>funding different kinds of games, as these different publishers have <v Speaker 1>different ideas and what can succeed in what can't. That's <v Speaker 1>one of the benefits of this and I hope they <v Speaker 1>can maintain that because it would be nice to have <v Speaker 1>one more player in that space. <v Speaker 2>I almost wonder though, Greb. I mean, I can't imagine <v Speaker 2>that Mind's Eye left too much of us a splash <v Speaker 2>in the general audience, because I don't think there is <v Speaker 2>a negative association with the brand IOI just because of <v Speaker 2>Mind's Eye. So I think they're still I think, right, Yeah, Unfortunately, Yeah, <v Speaker 2>and I think it's probably a wise move to cancel <v Speaker 2>the hit Man crossover because Agent forty seven is their <v Speaker 2>poster boy, and they can't have that guy doing anything. <v Speaker 1>Plumbing it, slumming it. <v Speaker 2>He's fine to do goofy stuff, but only if it's <v Speaker 2>in their goofy stuff exactly. <v Speaker 1>Yeah, you know, I wouldn't have hated seeing what this <v Speaker 1>looked like, and even if it was really bad, there's <v Speaker 1>part of me that would have been like, that's just <v Speaker 1>stupid to see in this really awful game. <v Speaker 3>But oh well, all. <v Speaker 1>Right, and yeah, we'll refer to Chad as the mindsig <v Speaker 1>community from now on. Everybody, Thank you to the mindset <v Speaker 1>community out there. Let's keep going here. Captain Subasa two <v Speaker 1>World Fighters announced to Nintendo Switch to. This is from <v Speaker 1>Nintendo Everything Today. Bandai Namco announced Captain Subasa two World <v Speaker 1>Fighters for Nintendo Switch. The title launches twenty twenty six. <v Speaker 1>The new project, made by Tamsoft, turned soccer matches into thrilling, <v Speaker 1>unexpected battles where players can now unleash super moves for <v Speaker 1>everything from dribbling to tackling, to passing and shots on goal. <v Speaker 1>It features twenty two national teams, over one hundred and <v Speaker 1>ten playable characters, and more than one hundred and fifty moves. <v Speaker 1>I really liked Captain Subasa one. Yeah, which is not <v Speaker 1>the real Captain Subasa one that there was games on <v Speaker 1>the Famicon way back in the day, but that newer <v Speaker 1>one that really brought the anime style to life and <v Speaker 1>a real soccer game was a lot of fun, and <v Speaker 1>it's definitely what I always assumed I would get out of, <v Speaker 1>like in Azuma eleven. I tried in a Zoom eleven <v Speaker 1>recently and it's much more of a very slow starting RPG, <v Speaker 1>which I was expecting. But I was like, give me <v Speaker 1>some of the soccer, and it was hours before I <v Speaker 1>touched any soccer and that was very annoying. That's fine, <v Speaker 1>I know in the Zooma's out there for a lot <v Speaker 1>of people who do really like it. Meanwhile, Captain Subasa, <v Speaker 1>I'm like, oh, I should just go back and play <v Speaker 1>more Captain Subasa. And now they're delivering a sequel that <v Speaker 1>continues to look very very good coming to a bunch <v Speaker 1>of platforms as well as the Switch. <v Speaker 2>Anime sports are just cool, and Captain Subas is one <v Speaker 2>of those examples where an anime sports game is also <v Speaker 2>really cool. <v Speaker 1>It's the art, you know, it's the place where arcade <v Speaker 1>sports titles can probably still not just live but thrive <v Speaker 1>a little bit, where you know, you can match up <v Speaker 1>that that arcade style with the anime IP and you know, <v Speaker 1>I would expect this to feel a lot like you know, <v Speaker 1>Sega Soccer Slam, not exactly. It's going to be somewhere <v Speaker 1>in between a SIM and and that, but it's like <v Speaker 1>the spirit of that can live on here a little bit. <v Speaker 1>And as someone who loves I love some sam sports games, <v Speaker 1>and I love a lot of Arcade sports games, this <v Speaker 1>gives me some hope. <v Speaker 3>That's like, oh, maybe we. <v Speaker 1>Can get like a very arcady anime boxing game based <v Speaker 1>on that EPO whatever. I never remember the name of it, <v Speaker 1>but the anime boxing series. <v Speaker 3>That would be cool. I hope that happens. <v Speaker 2>You and Finelle were talking on Monday about band Dynamico <v Speaker 2>making a new fighting game. I think it's curious that <v Speaker 2>we haven't had more anime sports games other than Captain Subasa. <v Speaker 2>It feels I don't want to say it's a no brainer, <v Speaker 2>but some of the anime sports or sports animes I <v Speaker 2>feel like have such an interesting, dedicated, diehard audience. There's <v Speaker 2>a boxing one Haja may no epo. I think that's <v Speaker 2>a name, that's what it is. Yeah, there's a basketball one, <v Speaker 2>and there's a big volleyball one, and volleyball has been <v Speaker 2>picking up a lot of popularity lately that I feel <v Speaker 2>like it'd be a slam dunk or I guess a <v Speaker 2>spike to make an arcadie cool anime sports game. <v Speaker 3>Yeah. <v Speaker 1>And you know, there was a time when arcade machines <v Speaker 1>existed where that that would have been like you know, <v Speaker 1>or what, we're much more popular, excuse me, where that <v Speaker 1>would have been like the kind of thing that maybe <v Speaker 1>these companies would have done. I hope they could sort <v Speaker 1>of just transition into be like, hey, make something akin <v Speaker 1>to Captain Subasa for these different franchises, for these different sports, <v Speaker 1>and you can see similar success. And I think there's <v Speaker 1>a chance to sort of grow those things through that <v Speaker 1>audience where it's like I have never watched any Captain Subasa, <v Speaker 1>read any Captain Subasa. <v Speaker 3>I am more likely to do so now that I <v Speaker 3>have these games. Yeah. <v Speaker 2>I like remember in the Captain Subasa game for the <v Speaker 2>Switch one, I think I activate an ability and then <v Speaker 2>a spirit tiger took over me and then I scored <v Speaker 2>a goal that was sick. <v Speaker 3>That's that's the same. <v Speaker 1>And yeah, and that's that these games can have like <v Speaker 1>substantial sing single player parts to them that make them <v Speaker 1>feel more valuable because they can do the story modes <v Speaker 1>and you get to spend time with the characters, and <v Speaker 1>that's crucial to selling a game like this, and that's <v Speaker 1>kind of built into the DNA of this kind of <v Speaker 1>this kind of game, this kind of adaptation, and then <v Speaker 1>maybe if you make the multiplayer fun as well, it's <v Speaker 1>like you can hit both sides that I don't think <v Speaker 1>any any of these anime sports games have fully like <v Speaker 1>like hit the mark on both sides. I'm kind of <v Speaker 1>waiting for that to happen, and I hope that this <v Speaker 1>is a step in that direction, because I would welcome <v Speaker 1>fifty more of these based on all kinds of different sports. <v Speaker 1>That would be really cool. <v Speaker 2>Give me an I Shield twenty one football game. Someone <v Speaker 2>give please. <v Speaker 1>Give me the gay ice skating game. Fucking me, Yeah, <v Speaker 1>what is it? <v Speaker 3>Ury on Ice? Give me uryon Ice the video game. <v Speaker 3>Let's make that happen. I don't know how you play that. <v Speaker 1>Oh. I just got to email this morning be like, hey, <v Speaker 1>we're charging a lot of money for that kickstarter and <v Speaker 1>it's the kickstarter of a new really well made DDR pad. <v Speaker 1>I'm like, oh, I can't wait to play some DDR <v Speaker 1>with that. And I'm like, oh wait, I can play <v Speaker 1>a bunch of different games with this thing. Because it's <v Speaker 1>just a USB controller so anyone has any suggestions for <v Speaker 1>things I can play with that way. I don't know <v Speaker 1>if I'm gonna be one of those people that does <v Speaker 1>demon souls or something like that, but maybe we'll see. <v Speaker 1>All right, a couple more story, quite a few more <v Speaker 1>stories here. Street Fighter six er passes a launch peak <v Speaker 1>with may your update. This is from Marcus Person at <v Speaker 1>Game Reactor. The new record it has now just hit <v Speaker 1>is seventy two thousand concurrent players, meaning the game has <v Speaker 1>now surpassed its three year old peak, which was reached <v Speaker 1>during its twenty twenty three launch. People love that Alex <v Speaker 1>and him Mary and his cousin. I guess they're just <v Speaker 1>they're showing up. <v Speaker 3>For it all. <v Speaker 2>I I mean, it's great to see the fighting game <v Speaker 2>scene fairly healthy and popular with even though the new <v Speaker 2>surrounding EVO kind of a downer. Yes, I enjoy a <v Speaker 2>Street Fighter having a surge of popularity, you know what, <v Speaker 2>I'm not going to say what I was going to say, <v Speaker 2>but great for Kenny Omega yep, yeah. <v Speaker 1>I mean he put us all into it, you could tell, <v Speaker 1>and it's it seems to be paying off for everyone involved. <v Speaker 3>I agree. <v Speaker 1>I'm glad that this game is really just found its footing, <v Speaker 1>you know, not that it was at risk of not <v Speaker 1>doing so, but it just really it has a strong <v Speaker 1>foothold on where it should be as street Fighter the <v Speaker 1>fighting game. It's really nailed that. And the fact that <v Speaker 1>it's growing as they put out more content is exactly <v Speaker 1>what they want to see from this. That was always <v Speaker 1>the idea from since like Street Fighter four, of adding <v Speaker 1>long term DLC and character packs and all this stuff. <v Speaker 1>They have clearly found a way to like communicate and <v Speaker 1>work with the audience in such a way that everyone <v Speaker 1>feels pretty good about it. The vibes around Street Fighter <v Speaker 1>pretty immaculate. So I'm it makes me want to go <v Speaker 1>back to it and place Yeah, and I think I will. <v Speaker 1>Nintendo is expanding the GameCube NSO lineup. Nintendo on Twitter said, <v Speaker 1>with ebe as your Companion, the Fight against an Evil <v Speaker 1>Organization using Shadow, Pokemon and Pokemon XD. Gale of Darkness <v Speaker 1>available now on Nintendo Switch To with GameCube, Nintendo Classics four, <v Speaker 1>Nintendo Switch Online plus Expansion Pack members. Okay, cool, that's <v Speaker 1>something we knew was coming, but now they've just dropped it. <v Speaker 1>People can go play it. I think this is one <v Speaker 1>that people tend to enjoy. It was never for me though. <v Speaker 1>I played like Pokemon Stadium back in the day, and <v Speaker 1>this is like has that DNA and then expanded on <v Speaker 1>I think, But I know people do like this game. <v Speaker 2>Yeah, this is one that I never played directly. I <v Speaker 2>would just go over to a friend's house and watch <v Speaker 2>them play. So I'm kind of excited to get my <v Speaker 2>hands on it and just see it for real, for real. <v Speaker 2>And then you know, Pokemon is picked up a bunch <v Speaker 2>of popularity just because of the Super Bowl ad and <v Speaker 2>Lady Gaga and Higley Pop and now Pacopia and then <v Speaker 2>like the fire Red Leaf Green not remakes but re releases. <v Speaker 3>Yeah, the do work. <v Speaker 2>I could see Gale of Darkness picking up some steam <v Speaker 2>as well, yep. <v Speaker 1>And it's just it's cool to see the GameCube lineup expand. <v Speaker 1>I saw someone in chat earlier say that with this <v Speaker 1>update they have also fixed the sensitivity issue with the <v Speaker 1>controller in the GameCube emulator. I was looking for more <v Speaker 1>verification of that if chat, if anyone has any more details, <v Speaker 1>I would love to know more. But that would be <v Speaker 1>also very good news because the concern with Nintendo is <v Speaker 1>always they've done the thing, and it always feels like <v Speaker 1>with Nintendo, it's like, oh, like, at least we're getting <v Speaker 1>GameCube games. I shouldn't expect much more from Nintendo. They're <v Speaker 1>only a several billion dollar company. It's you know, we <v Speaker 1>don't hold them to a high standard because they feel <v Speaker 1>so incompetent most of the time. Do they even know <v Speaker 1>that there's an issue with the emulator and the controls. <v Speaker 1>Maybe they're not even aware because they're just a bunch <v Speaker 1>of they're just little kids over there. They don't know. Okay, <v Speaker 1>they did know, They've updated it, they fixed it, and <v Speaker 1>often they do. And I'm glad that people are out <v Speaker 1>there pointing this out very early, because this is this <v Speaker 1>is here, it's happening. <v Speaker 3>I hope that this is actually true. <v Speaker 1>Okay, input lag is supposedly still present, so yeah, there <v Speaker 1>you go. Still not fixed entirely, but hopefully it feels <v Speaker 1>a little bit better. I was with Mike who was <v Speaker 1>kind of talking about the Legendzelda wind Waker, which did <v Speaker 1>feel odd. It felt odd on the switch. I hope <v Speaker 1>that just feels a little bit better, even if they're <v Speaker 1>still a little bit of input lag, because that's an <v Speaker 1>emulator problem. Probably that's just inherent to the way that <v Speaker 1>they're doing things. Okay, not note new PlayStation Portal software <v Speaker 1>update ADS, ten ADP high Quality mode and UX refinements. <v Speaker 1>This is from the PlayStation Blog. There's a couple of <v Speaker 1>big updates here. There's a ten ADP high quality mode. <v Speaker 1>The thing always had ten ADP, but now they are <v Speaker 1>increasing the bitrate for a smoother, more high fidelity visual environment. <v Speaker 1>That's welcome news. There's a refined cloud streaming experience improvements <v Speaker 1>such as a new UI for selecting games within a bundle, <v Speaker 1>clear on screen notifications for game invites, enhanced trophy notifications, <v Speaker 1>and more. There's also a smoother search interface that's also <v Speaker 1>welcome as they added that cloud functionality to this thing, <v Speaker 1>so when you're remote, you don't go into your own system, <v Speaker 1>you can also play games from the cloud, and now <v Speaker 1>they're improving that experience because it seems to have been <v Speaker 1>the kind of thing that has given a boost to <v Speaker 1>the PlayStation Portal where people are like, oh, there's more <v Speaker 1>reason to get this thing. It has apparently grown quite <v Speaker 1>a bit. There's a one one hundred and sixty two <v Speaker 1>percent year over year growth in cloud streaming monthly users <v Speaker 1>in January that over fifty percent of PS portal users <v Speaker 1>are now PlayStation Plus premium subscribers because of that, and <v Speaker 1>then there's a smoother onboarding experience as well. The portal <v Speaker 1>I think is a quiet but very successful success story. <v Speaker 2>Jan, what do you think It feels like an interesting <v Speaker 2>I wouldn't even say misstep, but a step that's PlayStation <v Speaker 2>made that continued to work out, Greb. I know you <v Speaker 2>and I are sick in the head, and I still <v Speaker 2>think about getting a PlayStation portal maybe three times a month. <v Speaker 2>I was in a costco he was there. I'm like, <v Speaker 2>the thing's ugly, but I kind of want it. <v Speaker 1>Yep, yep, same. I have the same exact feelings I was. <v Speaker 1>I always say I use my steam deck, my right analog, <v Speaker 1>and my steam deck is squeaking. Jan, I'm like, oh, <v Speaker 1>I'm trying to fix it by like blowing compressed air <v Speaker 1>in there and stuff, but that's not It fixes it <v Speaker 1>for like a little bit. And I'm like, they're like, <v Speaker 1>use some safe lubricn in there to fix whatever the <v Speaker 1>problem is. I'm like, okay, but if I do that, <v Speaker 1>I might just take the whole thing apart, and then <v Speaker 1>that's such a hassle. I don't know. I might. I <v Speaker 1>might get I might just take it to an expert <v Speaker 1>and have them fix it for me, because I don't <v Speaker 1>want a squeaky stick. And the real answer here might <v Speaker 1>be let me just buy a different device to stream <v Speaker 1>my PlayStation games. I'll get a PlayStation portal as well. <v Speaker 1>They're making it better. Why wouldn't I get one. I'll <v Speaker 1>be losing money if I don't make this decision, but <v Speaker 1>still holding off. <v Speaker 3>We'll see, all right. <v Speaker 1>Todd Howard says Bethesda has made a really incredible job <v Speaker 1>with the Elder Scroll six game engine. This is from <v Speaker 1>Jonas Mackie at Game Reactor. Surely no one expects the <v Speaker 1>Elder Scroll six to be released this year, but rather <v Speaker 1>in twenty twenty seven at the absolute earliest. Yeah, that <v Speaker 1>would be absolute earliest, and probably even later than that. <v Speaker 1>That means we've been waiting an absolutely absurdly long time <v Speaker 1>for the game, considering that the Elder Scrolls five Skyrim <v Speaker 1>was released in twenty eleven and the sixth installment was <v Speaker 1>announced in twenty eighteen. My god, it's going to be <v Speaker 1>ten years from the announcement. But when this thing actually <v Speaker 1>comes out, probably maybe, But now development seems to be <v Speaker 1>moving along at a good pace, and in an interview <v Speaker 1>with IgM But as the veteran, Todd Howard explains that <v Speaker 1>it's going more smoothly than it did with Starfield and <v Speaker 1>that he's very pleased with the new game engine. He said, well, gosh, <v Speaker 1>I don't want to spoil too much. I mean, you <v Speaker 1>get your whiz bang rendering, shiny pixel stuff that everyone <v Speaker 1>would expect. And I think the change to Creation Engine <v Speaker 1>two from where we were for Starfield, Yeah, whiz Bang <v Speaker 1>was such an upheaval for what we were doing. I <v Speaker 1>could just see Todd Howard saying. <v Speaker 3>Wisbank, when are you from? <v Speaker 2>Todd? <v Speaker 1>Yeah, he's a vampire. So you don't feel that what <v Speaker 1>we're doing on a day to day basis like when <v Speaker 1>the game goes down blah blah blah blah kind of loss. Yeah, <v Speaker 1>oh no, I got mixed up there here. <v Speaker 3>We are, right. <v Speaker 1>We felt coming out of that we could have managed <v Speaker 1>that better. So going into Creation Engine three, I can't <v Speaker 1>say enough about our tech staff and how they've handed <v Speaker 1>that transition so that we could still be making a <v Speaker 1>game while that is going on, basically saying they're making <v Speaker 1>improvements to their engine from Starfield, something that was already <v Speaker 1>supposed to be like a big improvement over their previous games, <v Speaker 1>and while those improvements are happening, they're very happy with <v Speaker 1>the state of the engine, so they can be making <v Speaker 1>this game. You know, I don't know what else we <v Speaker 1>would expect him to say, And at this point, I'm like, <v Speaker 1>the proof will be in the pudding. <v Speaker 2>Chan. <v Speaker 1>Yeah. <v Speaker 2>I mean, it's nice to hear, you know, a big <v Speaker 2>boss in charge being very complimentary to his team and <v Speaker 2>shouting out out their work point. That's really nice, and <v Speaker 2>it feels like Todd is like, maybe he's not in <v Speaker 2>the trenches, but he's at least noticing all of the work. <v Speaker 2>I forget if it was from this specific interview or <v Speaker 2>a different one with Todd recently, but I think they <v Speaker 2>just announced that game way too soon. <v Speaker 3>Oh obviously that. <v Speaker 1>Was that was in the midst of a bunch of <v Speaker 1>things happening with like their ownership, and I think they <v Speaker 1>kind of knew they were talking to Microsoft and they <v Speaker 1>wanted to make the value of the company is high <v Speaker 1>as possible. <v Speaker 3>And also they were. <v Speaker 1>Announcing Fallout seventy six, and they knew that would not <v Speaker 1>go over well with a certain portion of their audience. <v Speaker 1>And by that, I mean, their entire audience, and so <v Speaker 1>they're like, hey, don't worry, there's more stuff coming from us, <v Speaker 1>including the game you really want, which is the next <v Speaker 1>Elder Scrolls, and like, we'll definitely make that. Everyone's like, well, well, <v Speaker 1>we know you're making it, but the fact that you've <v Speaker 1>announced it means it's coming somewhat soon. And of course <v Speaker 1>the answer to that was no. <v Speaker 3>All right, last story here. <v Speaker 1>Final Fantasy nine Animated series, Final Fantasy Black Mage's Legacy <v Speaker 1>is now in production. And if that sounds oddly familiar, <v Speaker 1>it's because it should. This is from Salamano at Gamatsu. <v Speaker 1>The first season of Final Fantasy nine Animated series, first <v Speaker 1>announced back in twenty twenty one, is officially finally now <v Speaker 1>in production at Eurovisual. The studio's official website has revealed <v Speaker 1>it is titled Final Fantasy Black Mage's Legacy and will <v Speaker 1>consist of ten episodes, each twenty two minutes in length. <v Speaker 1>They have a description here. Emmel Cole Luciola, thea Fala <v Speaker 1>and doc Children of the Hero Bibbi are the last <v Speaker 1>dark pages of the Four Continents. Today, they live happily <v Speaker 1>in the city of Alexandria, guarded by its inhabitants who <v Speaker 1>are rather friendly, although sometimes very curious. Unfortunately that this <v Speaker 1>peaceful existence was not meant to last. One day, Colen <v Speaker 1>discovers Mel frozen like a statue in the inn where <v Speaker 1>he works. Could it be the tragic legacy of their <v Speaker 1>father catching up with them? Okay, this feels like interesting <v Speaker 1>for a couple of reasons. One, it was announced so <v Speaker 1>far back. I think most people just assumed it was canceled. <v Speaker 2>Yeah. <v Speaker 1>Two, they have heard about this frequently over the last <v Speaker 1>five not frequently, but occasionally over the last five years, <v Speaker 1>So this is this yet another false start? And then three, <v Speaker 1>this feels like the kind of thing that you do <v Speaker 1>and you finally get around to making because you were <v Speaker 1>going to do something more with Final Fantasy nine the <v Speaker 1>video game, and last thing we heard about that, you know, <v Speaker 1>before we heard it was oh, they're gonna remaster that <v Speaker 1>or remake it or something. And then the last thing <v Speaker 1>we heard since then is no, that's been put on <v Speaker 1>the shelf and they're not gonna do that. Where do <v Speaker 1>you think that all stands? How excited are you about this? <v Speaker 1>Where are you at with Final Fantasy nine? <v Speaker 3>Overall? <v Speaker 1>Jan? <v Speaker 2>I'm curious, Greb if this description. Uh may maybe there <v Speaker 2>was a type or mistranslation, and that Bibby is supposed <v Speaker 2>to be VV from Final Fantasy nine. <v Speaker 1>Right v vah, that might be You're right. I was like, <v Speaker 1>BB doesn't sound right. Is there is there a BB <v Speaker 1>at all? Because I know there's a VV. <v Speaker 2>I know there, I don't know if there's a Bibby. <v Speaker 2>And I also don't enjoy thinking about VV slang in <v Speaker 2>it and having four one, two, three, four, five, six <v Speaker 2>seven children. <v Speaker 1>Holy smoke, yeah, getting busy VV was getting busy. <v Speaker 2>But great. You know, this isn't what folks have been <v Speaker 2>clamoring for out of Final Fantasy nine with all of <v Speaker 2>the remake or remaster rumor circulating around. But this is <v Speaker 2>still Final Fantasy nine related content, which I hope will <v Speaker 2>appease some of those folks. And I don't know, I've <v Speaker 2>always liked the design that Final Fantasy nine added to <v Speaker 2>the Black Mages and everything, just like the kind of <v Speaker 2>a blank face with a gigantic glowy eyeballs. <v Speaker 1>I think people are saying V is not possible in Japanese, <v Speaker 1>which is just a funny sentence. I like that quite <v Speaker 1>a bit. But that's that explained. So it's vv and <v Speaker 1>bb it's both both are the same. And then a <v Speaker 1>lot of people making contraception jokes and chat for in <v Speaker 1>regards to vv VV. Fucks Apparently I didn't know vv <v Speaker 1>was Catholic. I'll just say that, thanks, pretty surprising, Can <v Speaker 1>you say I can? <v Speaker 3>That does it for the headlines? Everybody? The agenda's back. <v Speaker 3>Everyone prepare yourselves. <v Speaker 1>Okay, let's get to the poll question from Monday. I <v Speaker 1>have it over here. Let me get the latest results <v Speaker 1>by refreshing this page. Did you go nope? That's the <v Speaker 1>last one to go here? Do you still use game <v Speaker 1>chat on switch to? <v Speaker 3>Yes? <v Speaker 2>No? <v Speaker 1>And I don't have a switch to? Got five thousand votes. <v Speaker 1>Quite a big response here. Five percent say yes, fifty <v Speaker 1>eight percent say no, and thirty seven percent say I <v Speaker 1>don't have a switch to. It's it's just absolutely one <v Speaker 1>of those features that gets talked up by the company <v Speaker 1>at launch. Everyone goes, either I don't care about that, <v Speaker 1>or I'll wait and see, and then there's there's just <v Speaker 1>not a lot of reasons a lot of reasons to <v Speaker 1>use it most of the time. And I think that <v Speaker 1>five percent number really screams that Jan. <v Speaker 2>Yeah, I can't say that I've ever purposely fired this <v Speaker 2>up outside of us doing something and just the novelty <v Speaker 2>of seeing someone's head spin around when you hit them <v Speaker 2>with a shell and Mario Kart Yep. <v Speaker 1>All right, we have a new poll question. Let's do <v Speaker 1>that right now. Did you go back to Street Fighter <v Speaker 1>six for Alex? <v Speaker 3>Yes? <v Speaker 2>No? <v Speaker 3>And I don't play fighting games. <v Speaker 1>Come on, everyone step up your game play some fighting <v Speaker 1>games their their their core, an integral to this, to <v Speaker 1>this medium. <v Speaker 3>Uh, we'll see what. <v Speaker 1>The responses are on the show tomorrow. Here on Giant <v Speaker 1>Bomb speaking a Giant Bomb, Jan, what do we have happening? <v Speaker 2>Rob? The ripcord has been pulled Fate. Fate tried to <v Speaker 2>intervene last night and strike Dan Reichert's set up, but uh, <v Speaker 2>the the we all worked hard, the big brains. The <v Speaker 2>funniest thing is seeing Jeff Backlar catching up with the news. <v Speaker 2>I only got the initial notification that Dan's monitors weren't working, <v Speaker 2>and then I saw the flood of tech support happening <v Speaker 2>and everyone rallying because they want to see Dan get punished. <v Speaker 1>Yeah, it's there was like a I it was conflicted <v Speaker 1>where it's like one I don't want to help Dan <v Speaker 1>with another problem, another tech problem. Uh, he can use Google, <v Speaker 1>and that's how everyone ends up feeling eventually, even like <v Speaker 1>Chuck started off trying to help, and then you could <v Speaker 1>see how quickly he was exhausted. And then will the <v Speaker 1>soldier who doesn't know yet he'll learn eventually was still <v Speaker 1>in there like trying to help him. Apparently it's working, <v Speaker 1>so he doesn't have an excuse. That's all we really <v Speaker 1>needed to hear. So the ripcord's been pulled. Everybody Blake Club, <v Speaker 1>Dan's season of the Blight being round. <v Speaker 3>It's a very on your phone. <v Speaker 2>You managed to message us still on discord, not. <v Speaker 3>With your computer. <v Speaker 1>Dan was like Dan like talked about like I was <v Speaker 1>a dad. Like we'll say, like Dan shows up, everything <v Speaker 1>starts breaking. Dan knows like how we feel about this, Like, yeah, <v Speaker 1>google it all right? So that is three pm or <v Speaker 1>two two pm. We're doing that at two pm Eastern. <v Speaker 2>Yes, eleven am Pacific time. And then Game of Mornings <v Speaker 2>Thursday Friday. Voicemail dumb Truck on Thursday, marry me Tomadaci Grub. <v Speaker 2>It's the Internet's best and hottest dating show. <v Speaker 1>Yeah, you're gonna you're not gonna want to miss any <v Speaker 1>of this You're not gonna want to miss the costume <v Speaker 1>reveal for Dan. You're not gonna want to miss the <v Speaker 1>ongoing antics of Kiddo Mattic Mike Manatti. <v Speaker 3>There's a lot of fun stuff happening on this website. <v Speaker 2>And then upf we got our dear friend Bailey Myers <v Speaker 2>playing co Ops Lay the Spire with us, and then <v Speaker 2>Mikey is gonna do another launch day stream with Crimson Desert. <v Speaker 3>Yep, it's good man. <v Speaker 1>A lot of stuff happening this week, and don't miss <v Speaker 1>the stuff we've already done. We did a Lego party <v Speaker 1>update party, in person party party, and that's on the website. <v Speaker 1>That was a lot of fun, man. I really love <v Speaker 1>that game. I like am confidence saying that is one <v Speaker 1>of my favorite games. I just have a good time <v Speaker 1>every time I play it. <v Speaker 3>Great. <v Speaker 2>Oh, Also, for folks that missed yesterday, Mikey and I <v Speaker 2>sat down with Lexi to check out a bunch of <v Speaker 2>Irish games from Irish Devs yesterday and highlighted a bunch <v Speaker 2>of demos. You should go check that out. It was <v Speaker 2>very chill fun stream this. I know it's a year <v Speaker 2>of the Horse in the Chinese zodiac R, but I <v Speaker 2>think of my you're the horse in games as well, <v Speaker 2>because we checked out a really weird horse game yesterday. <v Speaker 1>I'm like looking to see Crimson Desert reviews should be <v Speaker 1>coming in pretty soon, everybody. That game's out tomorrow, so <v Speaker 1>I think we always heard that the reviews are coming <v Speaker 1>out a couple hours before that. I don't know, and <v Speaker 1>I don't remember. So yeah, we'll probably talk about that <v Speaker 1>on the show tomorrow, and then yeah, Mike is gonna <v Speaker 1>be doing a launch stream here pretty soon, all right, <v Speaker 1>jan I think that covers everything. Thank you so much <v Speaker 1>for hanging out with me today and talking about video games. Man, <v Speaker 1>I really appreciate it. <v Speaker 2>It's the only way to start a Wednesday grub. <v Speaker 1>We have a Britain Peel on the show tomorrow, Ben <v Speaker 1>Hansen on the show on Friday. Everybody, we're gonna get <v Speaker 1>out of here. Thank you for watching, Thank you for listening. <v Speaker 1>You are the best audience in gaming. Until next time, <v Speaker 1>have a good one, take care of yourself, and goodbye.
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