Larian Under Fire for Allegedly Shifty Hiring Process

Game Mess Mornings

Jeff Grubb and Jan Ochoa are back from recording GOTY podcasts! Today we cover Larian not only getting caught up for implementing use of AI but also shifty hiring processes, Nintendo planning smaller Switch 2 cart sizes, Sony and Nintendo both settling different lawsuits, and more!
2025-12-18 62 min Transcript

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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
<v Speaker 1>your host from giant bomb dot com.
<v Speaker 2>Thank you for tuning in.
<v Speaker 1>In this episode, we're gonna be talking about game key
<v Speaker 1>cards and just how bad is twenty twenty six is
<v Speaker 1>gonna get for gaming hardware. It's gonna be a good
<v Speaker 1>one because we have Janet Choa on the show.
<v Speaker 2>Jan how are you doing, Grub?
<v Speaker 3>I think I've leveled up my cold stat Oh no, no, no,
<v Speaker 3>it's it's good because I was dealing with much much
<v Speaker 3>colder weather than I'm ever yoused.
<v Speaker 1>To, like in your in your local environment, right, your
<v Speaker 1>local environment was much colder than it's been in a
<v Speaker 1>long time.
<v Speaker 3>Yes, uh, normally around winter time in the Bay Area,
<v Speaker 3>it the lowest will get is like fifties, rightly, it's
<v Speaker 3>even then, it's usually in the sixties, right like even then. Yeah, well,
<v Speaker 3>we'll get some cold wins and everything, but overall temperature
<v Speaker 3>we'll have around sixty. Lately it's been close to forty
<v Speaker 3>to fifty. But let me tell y'all, after hanging out
<v Speaker 3>with y'all in New Jersey and seeing snow on the
<v Speaker 3>actual gown, I've leveled up like two points two.
<v Speaker 1>Pips god side and it's like, oh, this is barely anything. Yeah,
<v Speaker 1>it warmed up here for the first time in quite
<v Speaker 1>some time, like a month in Ohio, and it's like
<v Speaker 1>forty degrees and it feels like spring.
<v Speaker 3>It feels like okay, yeah, truck a snowball at me,
<v Speaker 3>Hu sean politely through, Like a little bit of snow
<v Speaker 3>at me is great. Good times.
<v Speaker 2>Everyone was like, like, this is the first time you've
<v Speaker 2>ever done this. Hah.
<v Speaker 1>You're like, no, I've I'm thirty whatever years old.
<v Speaker 2>You are, Jan, and You're like, I've seen us snowball before.
<v Speaker 3>Yes, I don't think I've ever made a snow angel,
<v Speaker 3>but I don't want to because the ground is dirty.
<v Speaker 1>Yeah, you got to like get the fresh snow. It's
<v Speaker 1>gotta be enough snow that you don't get down to
<v Speaker 1>the dirt. And you also have to be wearing like
<v Speaker 1>plastic clothes. You have to be wearing like stuff that's waterproof.
<v Speaker 3>Oh okay, I thought you mean I have to be
<v Speaker 3>in a plastic bag.
<v Speaker 1>But okay, no, no, not. We We never put Jan
<v Speaker 1>in a plastic bag.
<v Speaker 3>No one puts baby in a corner, No one puts
<v Speaker 3>me in a plastic bag.
<v Speaker 2>That's what they say. Yeah, hey, how was your travel
<v Speaker 2>back home?
<v Speaker 3>Grub? It was fine.
<v Speaker 1>We record a Game of the Year everybody. Yeah, those
<v Speaker 1>podcasts are gonna be going up here real soon. Sorry
<v Speaker 1>for missing the early part of the week. I guess,
<v Speaker 1>I mean more bad news on that. But this is
<v Speaker 1>something we've kind of made like pretty clear. We're gonna
<v Speaker 1>be off for the next two weeks after tomorrow's show,
<v Speaker 1>where we're off the rest of the year, but we
<v Speaker 1>will have stuff going up on the site. There will
<v Speaker 1>be the Game of the Year, deliberations, the categories. Sean's
<v Speaker 1>putting together a music episode, although he's got a lot
<v Speaker 1>to do so, I mean, but he seems pretty intent
<v Speaker 1>on getting that done. So we're gonna have plenty for
<v Speaker 1>you to listen to over the holiday break, and we'll
<v Speaker 1>be back after the new year.
<v Speaker 3>And you know, Grub, this is probably me drinking our
<v Speaker 3>own kool aid. But I had a lot of fun
<v Speaker 3>this year during deliberations. It's it's a good crowd. It's
<v Speaker 3>a good We've got like something good cooking.
<v Speaker 1>I just can't believe how obstinate Mike Manatti was on everything.
<v Speaker 2>Just the worst this guy, I tell you.
<v Speaker 3>I don't want to spoil anything, but there were multiple
<v Speaker 3>times where Dan had to get in between Mike Manatti
<v Speaker 3>and I.
<v Speaker 1>That's literally true. All right, let's explain ourselves. We're Giant Bomb.
<v Speaker 1>Go to GiantBomb dot com, slash join, become a member.
<v Speaker 1>A lot of you have done that because we're independent
<v Speaker 1>games media. We are out here on our own. We
<v Speaker 1>need you at our back. We need you supporting stuff
<v Speaker 1>like us traveling to get together for our Game of
<v Speaker 1>the Year discussions, something we're really happy to do. But
<v Speaker 1>we can only do that because so many of you
<v Speaker 1>have come through and gone to giant bomb dot com,
<v Speaker 1>slash join and become premium members. Thank you so much,
<v Speaker 1>and thank you to everyone who's considering, Like maybe early
<v Speaker 1>in the new year, you're gonna have a little bit
<v Speaker 1>more money and that's when you're gonna come through.
<v Speaker 2>We appreciate it.
<v Speaker 1>And the rest of you that can only be here
<v Speaker 1>and support us by watching, We love you. Tell a
<v Speaker 1>friend you're also helping. It's fantastic. Thank you all so much.
<v Speaker 1>All right, As far as this show goes though, most weekdays,
<v Speaker 1>I Jeff Grubb will help piece of your gaming life
<v Speaker 1>back together. That includes breaking news, and maybe even some
<v Speaker 1>of our own original reporting. For all these topics, I'll
<v Speaker 1>get the input of a bona fide expert who will
<v Speaker 1>make me look smart. If you are watching live on
<v Speaker 1>twitch welcome, You can always listen to the show later
<v Speaker 1>on podcast feeds by searching for game Mes Mornings, or
<v Speaker 1>find the RSS feed on giant bomb dot com. You
<v Speaker 1>can also catch the show later with chapters and timestamps
<v Speaker 1>on YouTube.
<v Speaker 2>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with a rumor. Nintendo is
<v Speaker 1>apparently planning smaller switch to card sizes as alternative alternative
<v Speaker 1>to game key cards. This is from Nintendo Soup. Earlier
<v Speaker 1>this year, Nintendo introduced game key cards, a new type
<v Speaker 1>of game cartridge or card as I would call it,
<v Speaker 1>that does not include act the actual game, but a
<v Speaker 1>license to download and any and play a digital version
<v Speaker 1>of the E Shock game. Basically, instead of getting a
<v Speaker 1>code in a box, you get a card that you
<v Speaker 1>can resell, but the game is an actual on the card.
<v Speaker 1>You're gonna have to download every little last bit and
<v Speaker 1>bob for that thing. The reason so many developers and
<v Speaker 1>publishers have gone with that option. Obviously is the only
<v Speaker 1>other option was a sixty four gigabyte game card that
<v Speaker 1>is probably prohibitively expensive for the vast majority of developers
<v Speaker 1>and publishers and for the vast majority of games. So
<v Speaker 1>we've seen a lot of game key cards so far.
<v Speaker 1>We probably will continue to see a lot of game
<v Speaker 1>key cards, jen because that will continue to be the
<v Speaker 1>cheapest option. But now it's gonna be a little bit
<v Speaker 1>easier for some of these studios. It could be like, hey,
<v Speaker 1>if Nintendo is going to offer us up a one
<v Speaker 1>gigabyte card or a four gigabyte card, or an a
<v Speaker 1>gigabyte card for our small indie game, now we can
<v Speaker 1>sort of justify that and print a few thousand, few
<v Speaker 1>tens of thousand for those most dedicated fans. And we
<v Speaker 1>want to do that because we know how important it
<v Speaker 1>is and it looks good for us. And now that's
<v Speaker 1>actually a viable thing as long as this is all true.
<v Speaker 1>But it all feels like this is always where we
<v Speaker 1>were heading. Nintendo limiting the options early on because you know,
<v Speaker 1>probably just logistics and a bunch of other reasons. Maybe
<v Speaker 1>they wanted to push down the price of the sixty
<v Speaker 1>four gigabyte cards whatever, they're probably nefarious reasons. It's Nintendo,
<v Speaker 1>but here we are they're beginning to maybe give some
<v Speaker 1>other options to other publishers. You think this means that,
<v Speaker 1>like physical games on the switch To are going to
<v Speaker 1>be safe and healthy.
<v Speaker 3>I would hope so, at least in regard to smaller
<v Speaker 3>titles greb. Like we've seen reports of what Final Fantasy
<v Speaker 3>VII Reintegrate, I think is what they're calling it on
<v Speaker 3>the switch To is going to look like, and that
<v Speaker 3>is definitely going to be nowhere near the proper size
<v Speaker 3>to be on a game card, let alone these smaller
<v Speaker 3>game cards. But I hope that this is positive for
<v Speaker 3>the indie dev's out there, right. I correct me if
<v Speaker 3>I'm wrong, But I am under the assumption that the
<v Speaker 3>physical switch To edition of Haites two is still a
<v Speaker 3>virtual game card.
<v Speaker 1>I don't know, actually, I think it might all be
<v Speaker 1>on there, But again, that'd be a situation where Nintendo
<v Speaker 1>likes them a lot. Maybe they figured something out and
<v Speaker 1>made it happen. In the sixty four gigabyte Car.
<v Speaker 3>Eighty two is a real card, folks are saying, So
<v Speaker 3>that's that's fantastic, But you know, there are other smaller
<v Speaker 3>indie devs that aren't in a position like super Giant,
<v Speaker 3>that are maybe just getting their feet wet that I
<v Speaker 3>would love to see be able to find a life
<v Speaker 3>on the switch to specifically with physical game cards. And
<v Speaker 3>this means a lot for game preservation grub and I
<v Speaker 3>can't help but think about folks with very limited internet
<v Speaker 3>connections where you were super excited to line up at
<v Speaker 3>your big box retailer wherever, or even folks are maybe
<v Speaker 3>opening up gifts during the holidays and they boot up
<v Speaker 3>the game only to see, oh, I gotta go download
<v Speaker 3>this stuff. And again, depending on where you're at in
<v Speaker 3>the country or in the world, your internet connection may
<v Speaker 3>be very very limited, so it's going to take quite
<v Speaker 3>a while to boot up your game. And you know,
<v Speaker 3>one of the big parts with the virtual game cards
<v Speaker 3>is preservation, like what if those servers go away? What
<v Speaker 3>if those downloads disappear and you won't be able to
<v Speaker 3>play those games. It's less of a tightrope and more
<v Speaker 3>of like, why do we got to do this right?
<v Speaker 1>Like, let's at least just make it more viable, that's all,
<v Speaker 1>And this might do that. So there's a couple other things.
<v Speaker 1>So Haites two that's a good example of kind of
<v Speaker 1>what happens here. People pointed out, yeah, it's a real
<v Speaker 1>game card, the game is really on there, but it's
<v Speaker 1>twenty dollars more expensive than the digital version. To offset
<v Speaker 1>that cost, that's the kind of thing that the developers
<v Speaker 1>are going to have to consider, is raising the price
<v Speaker 1>on the physical version. You can look at it as
<v Speaker 1>getting a discount on the digital version, it's obviously not that.
<v Speaker 1>It's obviously raising the price on the physical version. And
<v Speaker 1>then you know the reason I mentioned one for an
<v Speaker 1>eight gigabyte cards, those were pretty popular on the Switch one.
<v Speaker 1>I still hope we do get to a place where
<v Speaker 1>those are an option, but it sounds like early on
<v Speaker 1>the option is going to be sixteen and thirty two gigabytes. Now,
<v Speaker 1>that's still going to be an improvement, but I bet
<v Speaker 1>those aren't that much less expensive than the sixty four
<v Speaker 1>gigab one. So I think most studios, most publishers are
<v Speaker 1>going to be in a situation where they're still not
<v Speaker 1>like going to be making a ton of money if
<v Speaker 1>they do a physical version, a real physical version, so
<v Speaker 1>they're still going to turn to the game key card.
<v Speaker 1>I just I hope we get to a point where
<v Speaker 1>Nintendo's like, here's the full Smorgus board, pick what you
<v Speaker 1>need and we're going to help you figure that out.
<v Speaker 1>But you know, digital is less and less and I'm sorry.
<v Speaker 1>Digital is more and more important. Physical is less and
<v Speaker 1>less important every day, you know. I feel like a
<v Speaker 1>part of that, though, is just the positioning of these companies.
<v Speaker 1>Nintendo Switch one had a ton of physical sales, still
<v Speaker 1>more than any other platform as far as I'm aware,
<v Speaker 1>Like when I I've seen those numbers spliced up before,
<v Speaker 1>it's always Switched one physical sales outperforming and everything else.
<v Speaker 1>People liked buying physical Switch one games, and now with
<v Speaker 1>the game key card, Nintendo's sort of poisoned that well
<v Speaker 1>a little bit, and so switch to is looking like, well,
<v Speaker 1>maybe people are going more digital this time, and really
<v Speaker 1>it's just like, no, I want to buy physical, but
<v Speaker 1>you're only giving me the game key card and that's
<v Speaker 1>very frustrating. So I think Nintendo, you know, kind of
<v Speaker 1>offering this up relatively early. I hope it's an indicator
<v Speaker 1>that they have seen sort of the response to game
<v Speaker 1>key cards. They have internalized it, and this is a
<v Speaker 1>this is part of a rebuttal to sort of correct
<v Speaker 1>their position and kind of reach out to the audience
<v Speaker 1>that wants to buy physical and give them exactly what
<v Speaker 1>they want. Are you all digital on the switch or
<v Speaker 1>switch to We're.
<v Speaker 3>All digital across everything at this point, grub. But I
<v Speaker 3>do you understand that for some people it is it's
<v Speaker 3>not just a preference, but it's just like it is
<v Speaker 3>so much easier for them just because of reasons we've listed,
<v Speaker 3>and who knows what else. I understand that there is
<v Speaker 3>the whole aspect of reselling games, and I don't bock
<v Speaker 3>at that because money's tight, dog, so do what you
<v Speaker 3>gotta do. But for myself, I am completely digital at
<v Speaker 3>this point because you know, because of our job, I
<v Speaker 3>have access to very fast internet, so it isn't that
<v Speaker 3>much of an issue for me personally.
<v Speaker 1>Yeah, all right, let's keep going here. In Vidia plans
<v Speaker 1>heavy cuts to GPU supply in early twenty twenty six.
<v Speaker 1>This is from Mark Campbell at OC three d dot net.
<v Speaker 1>Nvidia reportedly plans thirty to forty percent cut in g
<v Speaker 1>Force GPU production in early twenty twenty six. Recent reports
<v Speaker 1>have claimed that Nvidia intends to reduce its production capacity
<v Speaker 1>for the fifty series GPUs in the first half of
<v Speaker 1>the year. These cuts are reportedly due to shortages of memory,
<v Speaker 1>not just gd g D d R seven but all
<v Speaker 1>memory types. Thirty to forty percent of Video's Nvidia g
<v Speaker 1>Force GPU production could be asked. This implies that Nvidia
<v Speaker 1>cannot get enough gt d R seven memory to produce
<v Speaker 1>GPUs at its current rate. Alternatively, and implies that Nvidia
<v Speaker 1>expects significantly reduced GPU sales in twenty twenty six, possibly
<v Speaker 1>due to rising nand and d RAM costs and their
<v Speaker 1>impact on PC prices.
<v Speaker 2>You know, there's a whole there's a bunch of market
<v Speaker 2>forces here.
<v Speaker 1>Jan these things are going to go up in price
<v Speaker 1>because the components are going up in price. Supply and
<v Speaker 1>demand still going to be the biggest factor here though,
<v Speaker 1>And people who need a GPU are going to need
<v Speaker 1>a GPU. There's always going to be a baseline number
<v Speaker 1>of people who need it for it's their number one
<v Speaker 1>hobby playing games. They need it for their work, they
<v Speaker 1>need it for a production, they need it for their job,
<v Speaker 1>they need it for their office like.
<v Speaker 2>An enterprise, all these things.
<v Speaker 1>And you know that demand is going to be there,
<v Speaker 1>and it might not be as high as it would
<v Speaker 1>have been if prices were lower, but now supply is
<v Speaker 1>much lower, so that's also going to push up prices.
<v Speaker 1>And I think the maybe the understated thing here is
<v Speaker 1>that it's going to hurt the lower end of the
<v Speaker 1>market much more, just like always where just like we've
<v Speaker 1>seen a GPUs for a very long time now where
<v Speaker 1>it's been neglected. You know, they come out later, sure,
<v Speaker 1>but now they just feel like like deeply like afterthoughts
<v Speaker 1>the your fifties, sixties, your fifty to fifties, those that
<v Speaker 1>lower end an that would be entry level, although the
<v Speaker 1>price has gone up so much you could hardly consider
<v Speaker 1>that anymore. Those ones are gonna be stuck at eight
<v Speaker 1>gigabytes of RAM for sure, probably.
<v Speaker 2>In some cases maybe not even that. Uh.
<v Speaker 1>And that's so we've all kind of all agreed that's
<v Speaker 1>not enough anymore. But they're gonna prioritize whatever RAM they
<v Speaker 1>can get their hands on on the cards that they're
<v Speaker 1>selling at a much higher price, at a much more
<v Speaker 1>more marked.
<v Speaker 2>Up price, because they could sort of absorb.
<v Speaker 1>More of the cost of the RAM in that for
<v Speaker 1>like a fifty eighty or a fifty ninety.
<v Speaker 2>It's gonna get bad to build a PC.
<v Speaker 1>It's gonna be bad for gaming across the board for
<v Speaker 1>video game hardware in twenty twenty six jan And we
<v Speaker 1>just came off of a November report from Matt Piscatella,
<v Speaker 1>which happened kind of, you know, yesterday, So we don't
<v Speaker 1>have all those numbers, but we'll kind of sprinkle in
<v Speaker 1>some of that data throughout this show. Everyone, everyone, you know,
<v Speaker 1>it was the worst November for hardware sales in thirty years.
<v Speaker 2>Now.
<v Speaker 1>Obviously there's a bunch of factors there, but I mean,
<v Speaker 1>I think the biggest factor is price, and people didn't
<v Speaker 1>see any discounts and they just saw high prices and
<v Speaker 1>people didn't show up.
<v Speaker 2>Twenty twenty six could be worse.
<v Speaker 1>It's like this is an inflection point for traditional style
<v Speaker 1>video games right.
<v Speaker 3>Right and for and I know in our with our community,
<v Speaker 3>video games is the primary focus. But gang this is
<v Speaker 3>seeing its effects through various parts of creative industries, whether
<v Speaker 3>it's like three D modeling, game development of course, but
<v Speaker 3>also like the video production side as well. Like I
<v Speaker 3>see folks pulling their hair out, wondering, like what the
<v Speaker 3>heck are we going to do? We meant to upgrade
<v Speaker 3>all of our systems, but we are not in a
<v Speaker 3>financial place where we can actually do that. It's very
<v Speaker 3>unfortunate grub and I don't see any improvement down the line.
<v Speaker 3>I know in the past we've recommended folks maybe look
<v Speaker 3>at secondhand markets for like older video cards, maybe older
<v Speaker 3>rigs altogether. But as someone that will occasionally browse through
<v Speaker 3>places like Craigslist or Facebook marketplace for miscellaneous things, I've
<v Speaker 3>even seen those used older cards skyrocketing and price because
<v Speaker 3>folks know that they're going to be in demand soon.
<v Speaker 2>Yep. Yeah.
<v Speaker 1>I just gave my forty ninety to Sean because he's
<v Speaker 1>going to use it for production and stuff, and I'm like,
<v Speaker 1>as I gave it to him, it's like, oh, yeah,
<v Speaker 1>that's that ram in there. Because there's a lot of
<v Speaker 1>ram in of forty ninety twenty four gigabytes. It's like, yeah,
<v Speaker 1>that's We're not going to see a card like that
<v Speaker 1>for a long time. So happy he could have that
<v Speaker 1>and use that and actually get some real work done.
<v Speaker 1>But it's like, oh boy, I'm glad we got this
<v Speaker 1>all sort of sorted in terms of our computer stuff
<v Speaker 1>right now, and I just dread anyone who has to
<v Speaker 1>figure it out going forward. It is going to be
<v Speaker 1>completely unfair. It is you know, I say, well, it's unacceptable,
<v Speaker 1>but I don't know what we do about this, Like,
<v Speaker 1>like we're at a point now where it's so uncertain
<v Speaker 1>to invest in anything other than the very biggest bet
<v Speaker 1>for these companies, which is still AI, and they're going
<v Speaker 1>to sort of dam any other opportunity to kind of
<v Speaker 1>turn back away from AI because they have to commit
<v Speaker 1>one hundred percent of that because they don't want to
<v Speaker 1>be left behind in case it does work, and it's
<v Speaker 1>not like anything else can make them as much money
<v Speaker 1>if that does work. So when it doesn't work at
<v Speaker 1>least the way that they want it to and they
<v Speaker 1>have to turn back, it's going to take years to
<v Speaker 1>sort of repair the damage done by all this. And
<v Speaker 1>in the meantime, it's like, what does gaming look like
<v Speaker 1>for people who, you know, there's still a lot of
<v Speaker 1>ways to play this stuff. It's just going to be
<v Speaker 1>kind of it'll be rough. But I won't blame anyone
<v Speaker 1>who's like I am getting out of this. I'm going
<v Speaker 1>back one hundred percent just retro games. I got a
<v Speaker 1>million games already in my collection and devices that can
<v Speaker 1>already play them. They just back out of this madhouse,
<v Speaker 1>because that's the way it feels right now. It doesn't
<v Speaker 1>feel great to try to keep up with this stuff.
<v Speaker 3>And the flip side of that grub is I with
<v Speaker 3>the way that let's just say Sony and Microsoft have
<v Speaker 3>been heading and let's throw an activision Ubisoft into that.
<v Speaker 3>They've been looking to create these triple a ubisofts instance,
<v Speaker 3>quadruple experiences for games. At some point, people won't be
<v Speaker 3>able to play them, right, people won't be able to
<v Speaker 3>play them even on their current consoles. We haven't even
<v Speaker 3>talked about how this is going to affect the future
<v Speaker 3>generation of consoles and how that is going to make
<v Speaker 3>those prices go up to unattainable levels for your average consumer.
<v Speaker 3>I like, right now, I wouldn't suggest folks go get
<v Speaker 3>APS five pro they were on sale during Black Friday,
<v Speaker 3>But what you're going to do on them?
<v Speaker 2>Right?
<v Speaker 3>What are you gonna do on an Xbox? Again? It
<v Speaker 3>sucks that the people at the very bottom, which is you,
<v Speaker 3>myself or audience that just wants to play more games,
<v Speaker 3>are going to be the people most affected by the
<v Speaker 3>greed up top.
<v Speaker 2>Yeah, uh all right, let's uh.
<v Speaker 3>I just hope maybe a way more crashes into someone you.
<v Speaker 2>Know, yeah, yeah, I mean a specific person.
<v Speaker 1>And you know, I see the comment chat about like,
<v Speaker 1>oh this when this whole I thing blows over, now,
<v Speaker 1>I'm I'm I think Ethan Hawk said it last week
<v Speaker 1>or whatever, where it's like, I'm not in denial about
<v Speaker 1>what is happening with AI. It's going to be here,
<v Speaker 1>but I like people should still be really loud about
<v Speaker 1>it and be yelling about it, because this is the
<v Speaker 1>one moment we have where where they're like, we can't
<v Speaker 1>vote with our wallets with AI. That is the people
<v Speaker 1>the trillionaires and the billionaires are doing that. There will
<v Speaker 1>being like we're betting on this. You cannot make a
<v Speaker 1>dentt in that by not using AI or or or
<v Speaker 1>just yeah, voting with your wallet.
<v Speaker 2>You have to get loud and annoying.
<v Speaker 1>And this is the one moment where we have sort
<v Speaker 1>of momentum there and we could maybe have some claim
<v Speaker 1>at the table if we're just fucking annoying about it.
<v Speaker 1>And if that, if that, if people sort of have
<v Speaker 1>to like a lie to themselves and be like we
<v Speaker 1>can defeat this thing by yelling about it, I think
<v Speaker 1>it's still a thing because even if it nudges the
<v Speaker 1>pylons a few feet in the direction, in the direction
<v Speaker 1>back towards sanity.
<v Speaker 2>That's that's what I mean. Maybe we have to settle
<v Speaker 2>for that. I don't know.
<v Speaker 1>Again, I'm a very cynical and pessimistic person when it
<v Speaker 1>comes to this kind of thing, but even I recognize
<v Speaker 1>that if we just can ye yell about it, at
<v Speaker 1>least some of these companies will have a second thought
<v Speaker 1>here or there. Well, we'll talk about Larry In here
<v Speaker 1>before we're done today. We'll probably repeat a lot of this.
<v Speaker 2>Okay.
<v Speaker 1>Sony settles lawsuit with Tencent over that Horizon Zero Dawn knockoff. Yeah,
<v Speaker 1>this is from John Walker at Kotaku. Back in November
<v Speaker 1>last year, Tencent reealed a game called Light of Motorim
<v Speaker 1>that was almost comically obviously they were lifting its entire
<v Speaker 1>esthetic from Sony's Horizon game series. At the time, we
<v Speaker 1>suggested the game was obviously a lawsuit waiting to happen,
<v Speaker 1>and sure enough, in July this year, Sony announced it
<v Speaker 1>was suing Tencent over the Slavish Clone that's their words. Now,
<v Speaker 1>it appears that the case has been quietly settled behind
<v Speaker 1>the scenes, as reported reported by the verge. A court
<v Speaker 1>document reveals that the case is over all parties are
<v Speaker 1>paying their own cost, and, as so often seems to
<v Speaker 1>be the case, the settlement is confidential, which is to
<v Speaker 1>say we'll never find out what was agreed to, but
<v Speaker 1>can draw inferences from the fact that the game's Steam
<v Speaker 1>page remains deleted.
<v Speaker 2>At the time of the reveal.
<v Speaker 1>Light of Motorum was hilariously obviously knocking off Horizon Zero down.
<v Speaker 1>Every detail of the promo shots could be mistaken for
<v Speaker 1>a new entry in Gorilla Games's series, from setting two
<v Speaker 1>player character to robo animal creature design. Yeah, I mean
<v Speaker 1>this is I think we could have predicted this that
<v Speaker 1>they'll just settle it and ten Cent will be like, hey, yeah,
<v Speaker 1>either we'll completely cancel this thing, we'll rework it moderately
<v Speaker 1>and sort of like get pay you a lump sum
<v Speaker 1>to be like, hey, we apologize, but we'll change enough
<v Speaker 1>so people don't like at first glance immediately just assume
<v Speaker 1>this is one of your games or I don't know,
<v Speaker 1>maybe some other thing. But if this game reappears, then
<v Speaker 1>we'll be able to infer even more from like what
<v Speaker 1>exactly happened. And then if it never reappears, it's like, well,
<v Speaker 1>obviously that was what they agreed to, just.
<v Speaker 2>To you know.
<v Speaker 1>I I'm someone who's kind of not quick to defend,
<v Speaker 1>but like wants to create space for obvious clones and
<v Speaker 1>ripoffs because that's gaming in a lot of ways.
<v Speaker 2>This one was just so.
<v Speaker 1>Egregious that even I was like, I mean, don't do this,
<v Speaker 1>just don't do this. It's it's stupid, it looks bad,
<v Speaker 1>and I'm kind of glad that they got slapped on
<v Speaker 1>the wrist here.
<v Speaker 3>I really don't understand at any point where they thought
<v Speaker 3>they could get away with it, especially if they were
<v Speaker 3>trying to make this like a global game. Greb. Just
<v Speaker 3>quick thought exercise, if you'll indulge me, can you name
<v Speaker 3>another character I Horizon zero don besides Aloy.
<v Speaker 2>No.
<v Speaker 1>I mean, I've played several hours of those games, but
<v Speaker 1>I'm trying to remember the guy like Razor back. What
<v Speaker 1>was the guy's name that was in the opening show
<v Speaker 1>cut scene that like raised you daddy O. I think
<v Speaker 1>I think his name is daddy O.
<v Speaker 2>Right? Was it Varral? Was that his name?
<v Speaker 3>Varral Rost? Yeah?
<v Speaker 1>Roast to Ross. Yeah, that's right, Big Papa Pump. I
<v Speaker 1>could not do it. Jan I had to have chat.
<v Speaker 3>Help me, I asked, because I asked Dan this because
<v Speaker 3>I think we both saw Warrior sixty four post a
<v Speaker 3>Horizon Action figure come out, and then I just looked
<v Speaker 3>at the name and thought, I don't I don't recognize
<v Speaker 3>you at all. And hey, hey, it's not me trying
<v Speaker 3>to dunk on Horizon. I am just not familiar with
<v Speaker 3>this series because I recognize it is not for me.
<v Speaker 2>Yep. Yeah.
<v Speaker 1>And even then, it's like, uh, remember, remembering characters' names
<v Speaker 1>hardly matters in terms of whether it's good or not.
<v Speaker 1>I like Avatar, and I agree, I don't remember a
<v Speaker 1>lot of those characters names other than Spider.
<v Speaker 2>John Sulley is that his name? No, that's not right.
<v Speaker 2>Jake Suley. Jake Suley is what she says? Uh?
<v Speaker 1>Natiri, Yeah, there you go. All right, let's uh, let's
<v Speaker 1>take a break. Let's go ahead and take our break.
<v Speaker 1>We got plenty of more headlines to get a too
<v Speaker 1>after this. If you want to skip out on these,
<v Speaker 1>we do have ad free versions of the video and
<v Speaker 1>audio shows that you can get by going to giant
<v Speaker 1>bomb dot com slash Join become a premium member.
<v Speaker 2>We will be right back.
<v Speaker 3>Hi, Dog, it's time to start the show. Are you
<v Speaker 3>ready to go?
<v Speaker 2>Uh? Yeah, dude, I'm ready.
<v Speaker 3>No, Grum, you look like you are in a den
<v Speaker 3>of iniquity right now.
<v Speaker 1>I don't know what that means, and I don't know
<v Speaker 1>what you want. It's not like I have a home studio, Jan,
<v Speaker 1>Yes you do.
<v Speaker 3>The computers that main Gear built for us have Nvidia
<v Speaker 3>g Force RTX chipoos in them, and with the Nvidia
<v Speaker 3>Studio drivers and in Video Broadcast, you can turn even
<v Speaker 3>your man cave into a professional studio. Using Broadcasts, you
<v Speaker 3>can upgrade your webcams, microphones, and speakers, using the power
<v Speaker 3>of machine learning to take our shows, voice chats, and
<v Speaker 3>video conferences to the next level. Can use audio effects
<v Speaker 3>like noise removal.
<v Speaker 1>Oh yeah, I guess have a fan on. Well, it's hot,
<v Speaker 1>I'm not going to turn that off. Let me just
<v Speaker 1>hit this right here. Is that any better?
<v Speaker 2>Jan?
<v Speaker 3>Much better? We can clean up your shot with auto
<v Speaker 3>frame and video noise removal and grub. You can even
<v Speaker 3>make it look like you were paying attention using the
<v Speaker 3>eye contact.
<v Speaker 2>Tool so I can still watch my stories.
<v Speaker 3>Yes, yes you can. Nvidia Broadcasts is a universal plugin
<v Speaker 3>that works with most live streaming voice chat and video
<v Speaker 3>conferencing apps. It's supported on any n Video, g Force
<v Speaker 3>ArtX GPU, and since I'm using the Nvidia Studio drivers,
<v Speaker 3>I'll get stable, optimized performance in Adobe Photoshop, Da Vinci
<v Speaker 3>Resolve in all the other apps that I need to
<v Speaker 3>use to fix our mistakes in post you know what.
<v Speaker 1>Thank you to ban Gear and in Nvidia for supplying
<v Speaker 1>are invidious studio PCs in video broadcast, your AI powered
<v Speaker 1>home studio and video studio the software advantage for all creators.
<v Speaker 2>Jan, I'm not even looking at the camera at all right.
<v Speaker 3>Now, Grub stop stop looking at me.
<v Speaker 2>I haven't looked at you forever.
<v Speaker 1>We're back. It's Game Bess Mornings. I'm Jeff Grubb. That's
<v Speaker 1>Jan Achoa. Let's get to the next news story.
<v Speaker 2>Here.
<v Speaker 1>After being called out for AI usage, Larryan is now
<v Speaker 1>under fire for allegedly shifty hiring practices and processes. This
<v Speaker 1>is from Alex Hopley, a game reactor. It seems the
<v Speaker 1>floodgates have opened for criticism toward Boulder's Gate three developer
<v Speaker 1>Larian Studios. We just didn't like the trailer. Everyone, at
<v Speaker 1>least I didn't. It was spooky to me. Now, everyone's like, well,
<v Speaker 1>let's get them while they're down. Grub said he didn't
<v Speaker 1>like that one trailer, so they're vulnerable. Following some comments
<v Speaker 1>about AI from CEO spennvinc Venk that seemed to have
<v Speaker 1>blown out have been blown out of proportion. Now, the
<v Speaker 1>former Gaming Darling is being criticized for other alleged bad practices,
<v Speaker 1>including shifty hiring practices for bringing writers into the studio,
<v Speaker 1>As reported and compiled by The Gamer, narrative designer and
<v Speaker 1>game writers have shared their experiences applying for Larran. A
<v Speaker 1>thread on Blue Sky contains most of the information, with
<v Speaker 1>writer Bruno Dias saying Larian's horrible hiring process is an
<v Speaker 1>open secret in the industry. Other people like gwyn Sekatz
<v Speaker 1>said they made do twelve interviews, then they rejected me
<v Speaker 1>based on my resume.
<v Speaker 2>That's crazy. I'm not sure if they'll ever find anyone.
<v Speaker 1>At this point, they must have interviewed basically every single
<v Speaker 1>writer who isn't already aware of their process. Narrative designer
<v Speaker 1>Stella Saco said that she had to provide a writing
<v Speaker 1>example that was in a playable state, and she was
<v Speaker 1>also not told where she'd be working if she got
<v Speaker 1>the job. They said I'd work at one of their
<v Speaker 1>studios worldwide, but that they decided that they decide which
<v Speaker 1>one later sounds a little bit messy and you know,
<v Speaker 1>not friendly towards I mean, it sounds extremely not friendly
<v Speaker 1>to any new hires. And it's always difficult for me
<v Speaker 1>to be like, is this like you know they don't
<v Speaker 1>have some soft skills or are they assholes? It's the
<v Speaker 1>same thing in a lot of cases, I know, but
<v Speaker 1>sometimes it's as simple as like they just don't think
<v Speaker 1>about how what effect this is going to have on
<v Speaker 1>the person that they're hiring, and they want to get
<v Speaker 1>it right because it's a big, big thing for everybody.
<v Speaker 1>This sounds like it's a little bit more than that obviously, though,
<v Speaker 1>Larrying going through a lot right now. What are you
<v Speaker 1>thinking about this? We could talk about the AI stuff
<v Speaker 1>wherever you want to.
<v Speaker 3>Go, grub I guess I don't know where to start,
<v Speaker 3>is where I'm at because I didn't play Balller's Gate three.
<v Speaker 3>I didn't play a lot of it. Not my cup
<v Speaker 3>of tea. So I don't want folks to think that
<v Speaker 3>we are like jumping on Larry the Larry and Hate
<v Speaker 3>train or anything. Or that. And I also didn't like
<v Speaker 3>that trailer at all, and I was there to see
<v Speaker 3>it in person and see, like several people get carried away.
<v Speaker 3>Those people are gone now, grub those they're just gone.
<v Speaker 3>Those were real people. Yep, they didn't get disconnected by
<v Speaker 3>the little wire doo dads. But you're okay, brother, Yeah,
<v Speaker 3>Cody Road saved me, don't worry. And seeing that someone
<v Speaker 3>went through twelve interviews and that that person had done
<v Speaker 3>significant work in the industry already. Twelve interviews is an
<v Speaker 3>insane amount of hoops to make someone jump through, especially if.
<v Speaker 1>You're gonna especially if you're not gonna hirem for something
<v Speaker 1>you could have write on the resume before the first interview.
<v Speaker 3>Yeah, and greup like job interviews are incredibly exhausting, anxiety inducing,
<v Speaker 3>especially within this industry where there's only so many jobs anymore.
<v Speaker 3>The whole thing is a bummer. I don't understand how
<v Speaker 3>yeah cyclists in twitch chat. I don't understand how Larin
<v Speaker 3>has five hundred employees and still makes people do that. Yeah,
<v Speaker 3>it's weird. The whole process. The AI stuff already made
<v Speaker 3>me feel icky, and the kind of doubling down on
<v Speaker 3>it made me feel gross and now hearing this, it's
<v Speaker 3>especially unfortunate. And hey, I see that there are other
<v Speaker 3>developers that a like, well, we do this too. Just
<v Speaker 3>because you do it doesn't make it good or does
<v Speaker 3>it excuse the process?
<v Speaker 2>Right, So maybe this is not a Larian issue. It's
<v Speaker 2>a video game industry issue.
<v Speaker 1>It's certainly a tech industry issue. You know, this was
<v Speaker 1>always going to happen, the turnaround, you know how the
<v Speaker 1>tables have turned for Larian.
<v Speaker 2>They're at the top of the industry.
<v Speaker 1>They're going to get scrutinized and every word's going to
<v Speaker 1>get dissected, and all their stuff's going to get dissected.
<v Speaker 1>That doesn't mean there's not nothing there. They probably should
<v Speaker 1>address these things. I will be interested to see how
<v Speaker 1>the darling of the industry responds to these very highly
<v Speaker 1>critical moments of people throwing out insults and saying that like,
<v Speaker 1>you are a weird place when we tried to work there.
<v Speaker 1>You know, anything more than three interviews, in my opinion,
<v Speaker 1>is unpaid labor. So that's crazy. And then there's literal
<v Speaker 1>unpaid labor here of asking someone to write a module
<v Speaker 1>for your game that is in a playable state, like
<v Speaker 1>that's an extremely a huge amount. But I get jobs
<v Speaker 1>are tight, especially right now. You can demand a lot
<v Speaker 1>of these people and you want to hire the best.
<v Speaker 1>But I still feel like there's got to be some
<v Speaker 1>middle ground here where it's not completely insane.
<v Speaker 2>And again, I want to see how they respond.
<v Speaker 1>This will be the moment of we've heard criticism, we
<v Speaker 1>can take it. We have sold a lot of games,
<v Speaker 1>a lot of people still love us. Our next game
<v Speaker 1>is going to be one of the most anticipated game
<v Speaker 1>releases of whenever it comes out. So let's just have
<v Speaker 1>some confidence here and be like, Okay, yeah, you know what,
<v Speaker 1>maybe weren't we weren't thinking about it that way. Can
<v Speaker 1>we respond like mature adults, or are we going to
<v Speaker 1>become one of these shitty, insular video game companies that like,
<v Speaker 1>at any time anyone says anything, we will respond by
<v Speaker 1>being like nuh uh or gamers just don't get it
<v Speaker 1>and all this stuff. They have a chance to do
<v Speaker 1>the right thing here and kind of keep some of
<v Speaker 1>the positive momentum that they've built up over the last
<v Speaker 1>few years.
<v Speaker 2>I'll be interested to see if they could do that.
<v Speaker 1>Now for the AI stuff, again, this is the time
<v Speaker 1>the last sort of couple of months we're gonna have
<v Speaker 1>before this thing really kind of does get sorted out
<v Speaker 1>one where there is going to be a little bit
<v Speaker 1>of a crash to a major crash here in the
<v Speaker 1>next year or so for this stuff, because there's just
<v Speaker 1>been too much money put on it, and just to
<v Speaker 1>like let people know how this works, you know, all
<v Speaker 1>the reporting I've been reading recently is the way that
<v Speaker 1>all this money's been getting spent is CEO goes into
<v Speaker 1>a call with their investors or maybe on a meeting
<v Speaker 1>with the board of directors, and those people are like,
<v Speaker 1>why aren't you invested in AI? You're fucking up? And
<v Speaker 1>the CEO goes, uh oh, and they go and they
<v Speaker 1>take a vice president and say you're in charge of
<v Speaker 1>getting us on AI. And that person goes, okay, here,
<v Speaker 1>I have five hundred million dollars. I'm gonna buy a
<v Speaker 1>ton of licenses for Microsoft Copilot, and I'm gonna give
<v Speaker 1>it to everyone in the company. And then a handful
<v Speaker 1>of people actually sign up.
<v Speaker 2>And those are the people who have like already.
<v Speaker 1>Those are the people who are in charge of the departments,
<v Speaker 1>and they got called by their bosses and said you
<v Speaker 1>have to get everyone on AI. So they start using it,
<v Speaker 1>and then those people at the top are like, Okay,
<v Speaker 1>our job is done. Let's go tell the investors we've
<v Speaker 1>invested in AI, and let's go run commercials like for
<v Speaker 1>Salesforce or whatever it is. And with Matthew McConaughey saying, hey,
<v Speaker 1>we're invested in AI. We don't know exactly what that means.
<v Speaker 1>We think it means Matthew McConaughey won't have to eat
<v Speaker 1>dinner outside in the rain anymore.
<v Speaker 2>That's good.
<v Speaker 1>So our stock price goes up, and then everything that
<v Speaker 1>the cycle starts over because the stock price went up
<v Speaker 1>because you did these AI things. Now you go back
<v Speaker 1>and like, okay, let's get serious about getting everyone to
<v Speaker 1>use AI.
<v Speaker 2>Does this begin to sound like something fake? Now? Like
<v Speaker 2>we know there has to be a correction here. It
<v Speaker 2>is circular.
<v Speaker 1>It's going like you start forcing everyone the next go
<v Speaker 1>around to actually use AI, and everyone goes still goes.
<v Speaker 1>I don't like to what end, but it's been beneficial
<v Speaker 1>when they talk to investors, so they're going to keep
<v Speaker 1>doing it. So there's going to be a correction in
<v Speaker 1>the next year or so. After that it will settle.
<v Speaker 1>It will be like any other technology. That it will
<v Speaker 1>find its place and it's going to be here again.
<v Speaker 1>I'm not deluding myself about that. But that does not
<v Speaker 1>mean that we have to just accept it. We have
<v Speaker 1>to just sit here and be like even if it
<v Speaker 1>got good, even if it like is for all of
<v Speaker 1>the criticisms of its quality go away, that the fundamental
<v Speaker 1>problems are. I want to engage with other things made
<v Speaker 1>by actual people, and I want them to figure out
<v Speaker 1>what that looks like. And if some people want to
<v Speaker 1>use this stuff down the line for whatever reason, I
<v Speaker 1>don't know, I guess I will have to accept that
<v Speaker 1>at some point. But right now, if I can convince
<v Speaker 1>you to go a little bit longer and keep the
<v Speaker 1>human element as the major element of whatever you're making,
<v Speaker 1>I'm going to yell at you to keep doing that instead.
<v Speaker 3>One hundred percent. Grub Ai will never know what It's
<v Speaker 3>one of the most effective games for me this year,
<v Speaker 3>and Roger, I've talked about it a bunch. Ai will
<v Speaker 3>never know what it's like to experience someone's mental facilities
<v Speaker 3>decline because of that, because they will never be able
<v Speaker 3>to speak to it, no matter how many thoughts and
<v Speaker 3>more words that they steal from other people and I
<v Speaker 3>want that interaction. I want that connection through actual people.
<v Speaker 3>I don't care how many dollars it saves some fucking CEO,
<v Speaker 3>go pay actual people to make actual games that people
<v Speaker 3>connect with. The wildless part is that I felt like
<v Speaker 3>Balder's Gate three, specifically a lot of marginalized communities online
<v Speaker 3>like flock to because of how they felt and how
<v Speaker 3>they saw themselves in various characters. And to see this,
<v Speaker 3>it's just like a slap in the face, no matter
<v Speaker 3>how whatever level of AI usage they're doing, because this
<v Speaker 3>is also still damning to the actual humans working on
<v Speaker 3>the game.
<v Speaker 2>I mean, right, that's the bottom line here.
<v Speaker 1>We know how this is really marketed is as it's
<v Speaker 1>a machine to fire people. It is a machine that
<v Speaker 1>you can employ so you can fire people and have
<v Speaker 1>less fewer labor costs.
<v Speaker 2>That is what it's.
<v Speaker 1>That's the real message to the people who actually have
<v Speaker 1>the money and really make the decisions, and so everything
<v Speaker 1>else is sort of secondary to that, because they're like,
<v Speaker 1>my first choice would be to make sure everyone has
<v Speaker 1>money and can eat, Like, that's the thing I care about.
<v Speaker 1>I don't care about you being able to like more
<v Speaker 1>efficiently create slop.
<v Speaker 2>That means nothing to me.
<v Speaker 1>So, yeah, I think people right now, when they're faced
<v Speaker 1>with these CEOs and people coming out being like it's
<v Speaker 1>going to be here, get used to it.
<v Speaker 2>You should just shut up and accept it. Get louder.
<v Speaker 1>Now it's the time to continue like yelling these people down.
<v Speaker 1>And even if it like you look back, like man,
<v Speaker 1>I was a little harsh on those people. Everyone was
<v Speaker 1>doing it. No, now is the time to get as
<v Speaker 1>much ground as you possibly can.
<v Speaker 3>The other aspect of this grub that a lot I
<v Speaker 3>don't see as many folks talking about is the ecological impact.
<v Speaker 3>And sure there are people that will say like, oh, yeah, no,
<v Speaker 3>it's fine if I just put in a prompt into
<v Speaker 3>sow and so it's only a bottle of water. It's
<v Speaker 3>not just that that I'm talking about the data centers
<v Speaker 3>and data farms that are absolutely devastating small towns in
<v Speaker 3>America is insane. Where people cannot get reliable running water
<v Speaker 3>throughout the day, and whenever, like that point gets brought up,
<v Speaker 3>the other sentiment I see from chuds online is.
<v Speaker 2>Like, well they should just move.
<v Speaker 3>No, you can't just fucking move.
<v Speaker 2>It's crazy, that's crazy.
<v Speaker 1>This is where it's like the cynicism really hurts me
<v Speaker 1>because it's just like to me, it's the the recycling
<v Speaker 1>thing all over again, Like the individual can't make a difference.
<v Speaker 1>No one can stop like you do it, you don't
<v Speaker 1>do it, It makes zero difference.
<v Speaker 2>It has to be done on.
<v Speaker 1>Like even it it's not that far up like if
<v Speaker 1>you go if you instead of like, y okay, I'm
<v Speaker 1>gonna start recycling and I'm gonna make a difference. It's like, actually,
<v Speaker 1>you know, if you went to your children's school and
<v Speaker 1>help them set up a recycling thing, that would make
<v Speaker 1>a huge difference.
<v Speaker 2>Actually, that would make a noticeable difference.
<v Speaker 1>Because it's like once you get up that one level
<v Speaker 1>of it's a bunch of people, it's an an institution
<v Speaker 1>that changes things. And I think that's like I want
<v Speaker 1>to keep focusing on these companies and go into your
<v Speaker 1>work and doing what you can and there to stop
<v Speaker 1>them from adopting it at every turn, because you know,
<v Speaker 1>I'm not I don't think. I don't think my grandma,
<v Speaker 1>you know, sending me ai generated artwork of kittens or whatever,
<v Speaker 1>yelling her down is only going to get me so far.
<v Speaker 1>In fact, it's not gonna get us anywhere. It will
<v Speaker 1>make no difference, literally zero difference. So it's like it's
<v Speaker 1>got to be done at it's going to be continued
<v Speaker 1>to be yelling at the people who have the money,
<v Speaker 1>because when it's trillionaires making choices in terms of these
<v Speaker 1>businesses that control, that wags the whole dog and it
<v Speaker 1>has to be our focus.
<v Speaker 3>I forgot which specific CEO it was, but I saw
<v Speaker 3>a video of them trying to dap someone up and
<v Speaker 3>it was the worst thing in the world because they
<v Speaker 3>don't know what it's like to interact with an actual
<v Speaker 3>human being. And this is going to be the most
<v Speaker 3>out of left field thing, Crub. But I think we
<v Speaker 3>could learn something from Planet of the Apes, because hey,
<v Speaker 3>like you said, grub apes together strong, you know that's right? Yes,
<v Speaker 3>so collectively, all of us together, we should let the
<v Speaker 3>apes win because they will solve all of this.
<v Speaker 1>I think that's that's so you're saying we should actually
<v Speaker 1>get an army of apes, Jan, Is that what we're like?
<v Speaker 2>Literal apes? Shoot apes?
<v Speaker 3>Yes?
<v Speaker 1>All right, I didn't I'm sorry. I wasn't familiar with
<v Speaker 1>your game, Jan. I didn't know we were going all
<v Speaker 1>the way there.
<v Speaker 3>It started where in San Francisco grubs so I guess
<v Speaker 3>I'll have to do it.
<v Speaker 1>Yeah, I've been reading a book off and on for
<v Speaker 1>the last couple of weeks about what actually causes equilibrium
<v Speaker 1>in terms of like the wage gap and earnings gap
<v Speaker 1>and wealth gaps, and throughout history it's only been a
<v Speaker 1>handful of things, and it's it's never been anything other
<v Speaker 1>than one of these like handful of things.
<v Speaker 2>It's a mass like.
<v Speaker 1>Disease, something like that will cause it because it's killed
<v Speaker 1>so many people.
<v Speaker 2>It resets everything.
<v Speaker 1>Mass war and violent resurrection most insurrection, excuse me, violent
<v Speaker 1>like a revolution.
<v Speaker 2>That's it.
<v Speaker 1>These are the only things that have done it. So
<v Speaker 1>if I were in the shoes of anyone that had
<v Speaker 1>all of the wealth and was like just looking at history,
<v Speaker 1>but like what do I do to keep my head?
<v Speaker 2>I don't know.
<v Speaker 1>Maybe you've you better figure some shit out fast, because
<v Speaker 1>it's not going to get any better. It's going to
<v Speaker 1>keep getting worse and people will eventually figure out that
<v Speaker 1>we have a lot of power if we just band
<v Speaker 1>together and I snap any second.
<v Speaker 3>Oh yeah, baby, I forgot which specific book it was,
<v Speaker 3>either your Minati. We're talking about like just computer development
<v Speaker 3>and like the early eighties or early eighties and I
<v Speaker 3>just read a couple chapters, just rented it real quick
<v Speaker 3>from my library, and seeing the wonder that those initial
<v Speaker 3>folks were talking about, like with computer development and what
<v Speaker 3>could be possible, and just like the detail caring about
<v Speaker 3>things and how they would hope that it would help
<v Speaker 3>people do X y Z easy complete one eighty in
<v Speaker 3>How any of these fucking chuds talk about AI And
<v Speaker 3>once again, I'm not advocating for violence, but I just
<v Speaker 3>hope way Mo's just run into certain specific people.
<v Speaker 2>I mean if it did, like whose fault would it be? Obviously? Yeah,
<v Speaker 2>all right, let's see here.
<v Speaker 1>The big mystery surrounding Netflix this new FIFA game is
<v Speaker 1>who's actually making it.
<v Speaker 2>This is from Ethan Gotchak Kotaku.
<v Speaker 1>FIFA is coming back as a Netflix exclusive, I mean,
<v Speaker 1>not really FIFA per se. That franchise is now called
<v Speaker 1>EA SPORTSFC after soccer's international governing body failed to get
<v Speaker 1>EA to keep paying for the licensing rights because they
<v Speaker 1>want excuse me, they wanted like a billion dollars. This
<v Speaker 1>new FIFA, which will only be playable on the Netflix app,
<v Speaker 1>will likely be something very different. FIFA and Netflix promise
<v Speaker 1>it's coming next year. In time for the twenty twenty
<v Speaker 1>six World Cup, but as of right now, it's not
<v Speaker 1>even really clear who's actually going to develop this new
<v Speaker 1>soccer game. Yesterday's press release points to Delphi Interactive as
<v Speaker 1>the publisher and developer. It's only real credit up to
<v Speaker 1>this point is getting the licensing rights to James Bond
<v Speaker 1>for Io Interactive's upcoming Double seven First Light game. The
<v Speaker 1>Beverly Hills based outfit bills itself as building Triple A
<v Speaker 1>games based on the most desirable IP franchises in the world,
<v Speaker 1>but only has fourteen people associated with the company on LinkedIn.
<v Speaker 1>One of those is CEO Casper Alexander Duca. He doesn't
<v Speaker 1>have a background in gaming, but apparently got the idea
<v Speaker 1>for licensing a new FIFA game after reading the original
<v Speaker 1>one billion dollar deal with EA had fallen through. So, yeah,
<v Speaker 1>we're it's a we're at a weird point with this one.
<v Speaker 1>I think this is something we kind of we're all
<v Speaker 1>thinking that when that FIFA game does rear its head
<v Speaker 1>again from FIFA proper, it was going to not be
<v Speaker 1>a direct competitor to EA Sports Football Club. It would
<v Speaker 1>probably be some weird mobile, smaller thing off to the side.
<v Speaker 1>That can just be a gotchapon machine, and I bet
<v Speaker 1>that's what we're going to get here.
<v Speaker 3>That I do. Do the FIFA fans out there hate this.
<v Speaker 3>I don't know where they're at because based off of
<v Speaker 3>like various articles and stories that we've even talked about here,
<v Speaker 3>I don't know if they welcome that or they're enticed
<v Speaker 3>by that at all.
<v Speaker 2>I think you know.
<v Speaker 1>The idea here is if you are this dude Casper
<v Speaker 1>over here, the friendly ghost who is the CEO of
<v Speaker 1>this company, and you're thinking, here is FIFA, the World
<v Speaker 1>Cup soccer, These have an audience so broad that you
<v Speaker 1>don't have to worry about the discerning fans. You don't
<v Speaker 1>have to worry about the ones that are like I
<v Speaker 1>know better and I'm gonna go play the real thing,
<v Speaker 1>or I'll even go play e football from Konami.
<v Speaker 2>I know all about all about this stuff. I have
<v Speaker 2>a console, I have a PC. I'll play stuff over there.
<v Speaker 1>You can find the other audience that is just like
<v Speaker 1>I like this thing. I have a phone, I have
<v Speaker 1>a Netflix subscription, and I want like, I just love
<v Speaker 1>soccer so much.
<v Speaker 2>I want to go engage with it more.
<v Speaker 1>And you hope you capture enough of them that it
<v Speaker 1>sort of like works at works it stuff.
<v Speaker 2>And that does mobile especially that does occasionally work.
<v Speaker 1>I don't know if it works long term, but I'm
<v Speaker 1>not expecting this to actually be like, Okay, it's gonna
<v Speaker 1>unlock a ton of money or something like that, but
<v Speaker 1>it could be a small thing. We hear about it
<v Speaker 1>is like though it's the twenty nine ninth most highest
<v Speaker 1>grossing revenue game on the iPhone or something like that.
<v Speaker 2>In the next couple of years, it'll probably land there
<v Speaker 2>or something. All right, let's keep going.
<v Speaker 1>Dispatch coming to Switch To and Switch on January twenty eighth,
<v Speaker 1>twenty twenty six. This is from Sal Ramano at Gamatsu
<v Speaker 1>at Hawk Studio will will release switch to and Switch
<v Speaker 1>versions of Superhero Workplace comedy adventure game Dispatch on January.
<v Speaker 2>It says now this is twenty ninth.
<v Speaker 1>I'm January twenty eighth or twenty ninth, the developer and
<v Speaker 1>the developer announced pre orders are available now via Nintendo
<v Speaker 1>e Shop at a ten percent off discount price of
<v Speaker 1>twenty seven dollars.
<v Speaker 2>The switch to version will be a free upgrade from
<v Speaker 2>the switch version.
<v Speaker 1>So yeah, just once skew there or one skew that
<v Speaker 1>you have to buy anyhow.
<v Speaker 2>Yeah, this is great. I'm glad that they're making this
<v Speaker 2>happen so fast.
<v Speaker 1>It is on PlayStation and Steam, and they haven't announced
<v Speaker 1>an Xbox version, although it sounds like if you were
<v Speaker 1>to prioritize one, you would prioritize switch. I hope it
<v Speaker 1>runs well on Switch one, because this is kind of
<v Speaker 1>game where it's, like I think it should.
<v Speaker 2>They should be able to like make because it's so.
<v Speaker 1>Deterministic, right, you don't have to like account for too
<v Speaker 1>many I don't know how games are made. Maybe there's
<v Speaker 1>a ton of variables that I'm not thinking of, but
<v Speaker 1>it feels like you should be able to understand what
<v Speaker 1>the performance profile needs to be in any given moment
<v Speaker 1>and build the game in such a way that the
<v Speaker 1>switch can easily handle that. But at the very least
<v Speaker 1>it'll have a free upgrade for switch to, which is
<v Speaker 1>what I have. So if I were to play this
<v Speaker 1>game again, that's how I would do it. Any Like,
<v Speaker 1>any interests be like, oh, I can play it again
<v Speaker 1>on my switch to, and that'll give me a reason
<v Speaker 1>to go back and make different choices.
<v Speaker 2>Have you gone back and made different choices?
<v Speaker 3>Actually? Last night I had I was jones in to
<v Speaker 3>play something and didn't quite know what to check out.
<v Speaker 3>So I did boot up Dispatch again and decided I'm
<v Speaker 3>just going to make the opposite decisions of everything I made.
<v Speaker 3>Oh fun and yeah, just super Even then, even though
<v Speaker 3>I knew what I'd be into, it was just very
<v Speaker 3>exciting to see what else they also had in store
<v Speaker 3>for me.
<v Speaker 1>People in chatter saying that it's a pre rendered video,
<v Speaker 1>which is what I was assuming, but I did not know.
<v Speaker 1>So okay, that means it should run just fine on switch,
<v Speaker 1>you know, given no weird caveats there or something like that. Yeah,
<v Speaker 1>I Dispatch is definitely one of those games where I'm like, man,
<v Speaker 1>I am surprised as many people like it. It's like
<v Speaker 1>it you know, Sean, we've talked on the BombCast Mike
<v Speaker 1>both liked it, and neither of them liked any Telltale
<v Speaker 1>games really yeah at all, And I've Sean pointed out, like, oh,
<v Speaker 1>I have. The big difference is there's none of the
<v Speaker 1>like stiff walking around pretending that this is still a
<v Speaker 1>point and click adventure game. It's the choices, it's the
<v Speaker 1>hacking mini game, it's some QTEs and it's the dispatching game,
<v Speaker 1>and the biggest part of the game by far is
<v Speaker 1>the the are the choices, but all those things integrate
<v Speaker 1>really well and make you feel like you're either learning
<v Speaker 1>the characters. I guess the hacking mini game doesn't have
<v Speaker 1>a ton of that, but there's some dialogue.
<v Speaker 2>I guess.
<v Speaker 1>I just to me, it feels like a really strong
<v Speaker 1>evolution of that genre and one that can support it
<v Speaker 1>like going forward. I hope that it's Dispatch season two
<v Speaker 1>and not Dispatch Season two and the Fast and Furious
<v Speaker 1>license game and a bunch of Marble license superhero games
<v Speaker 1>and a bunch of TV shows.
<v Speaker 2>I hope they don't do the Telltale thing immediately.
<v Speaker 1>Again, of in order for us to grow, let's go
<v Speaker 1>get a bunch of licenses and force ourselves into a
<v Speaker 1>situation where we can't continue upgrading our tech because we
<v Speaker 1>have to get the next thing out right now.
<v Speaker 3>Yeah, greb. Also, this would make a fantastic game to
<v Speaker 3>play with people for the holidays. Maybe not your family
<v Speaker 3>because of all the genitalium, but sure censor it. I guess.
<v Speaker 2>Yeah.
<v Speaker 3>I am more and more excited for more folks to
<v Speaker 3>check out Dispatch. I am still noodling on the overall
<v Speaker 3>order of my top ten, and I'm kind of hot.
<v Speaker 3>I'm just torn between two places right now. And it
<v Speaker 3>doesn't help that both of them are about, like, are
<v Speaker 3>extremely my type of jazz grub. So I'll leave, folks,
<v Speaker 3>So wonder what the other one is. But the other
<v Speaker 3>one is for me dispatch or blah blah blah.
<v Speaker 2>All right, let's see here.
<v Speaker 1>Nintendo has won a fifteen year legal battle with Nacon
<v Speaker 1>over we Remote patent infringement. This is from Chris Scullion
<v Speaker 1>at VGC. Nintendo has won a legal battle with Nacon
<v Speaker 1>over we Remote patent patent infringement, fifteen years after the
<v Speaker 1>lawsuit was originally filed. Back in twenty ten, Nintendo filed
<v Speaker 1>a lawsuit in Germany against Big Ben Interactive, which became
<v Speaker 1>Nacon in twenty twenty, claiming it's third party WE Remote
<v Speaker 1>Controllers infringed on Nintendo's patents. Patent covered a game controller
<v Speaker 1>with the ergonomic features characteristic of Nintendo's WE Remote Oh yeah,
<v Speaker 1>WE Remote, and as well as sensor technology including a
<v Speaker 1>camera to track the censor bar and an acceleration sensor.
<v Speaker 1>A year later, the Mannheim Regional Court found that Big
<v Speaker 1>Ben had indeed infringed on the patent, and this was
<v Speaker 1>fully confirmed again by the carls Rusche Higher Regional Court
<v Speaker 1>in twenty seventeen. During this time, the patent's validity was challenged,
<v Speaker 1>but both the European Patent Office and Federal Patent said
<v Speaker 1>it was fully protected. Meanwhile, the Court of Justice of
<v Speaker 1>the European Union and the German Federal Supreme Court both
<v Speaker 1>sided with the Nintendo in twenty seventeen and twenty eighteen, respectively,
<v Speaker 1>as Nikon continued to appeal the decision. Now it's confirmed
<v Speaker 1>by Nintendo's German Council and spotted by games Frey, Mannheim
<v Speaker 1>Regional Court has finally awarded Nintendo damages of more than
<v Speaker 1>four million euro or a four million euro plus interest,
<v Speaker 1>so a total of around seven million euros. Nintendo will
<v Speaker 1>stick with it, honestly though, I wonder if, like the
<v Speaker 1>court costs, like the lawyer fees, seven million euros might
<v Speaker 1>not be a lot in the end, but either way,
<v Speaker 1>it's like, no, this is Nintendo. The we as a
<v Speaker 1>generation ago, a human generation ago, like, it's not a
<v Speaker 1>console generation a human like generation ago, and they are
<v Speaker 1>still just going to drive this into the dirt never
<v Speaker 1>get in their way, and they got their money in
<v Speaker 1>the end. And Nakon didn't do themselves any favor by
<v Speaker 1>favors by continuing to delay it, because that interest really
<v Speaker 1>added up. They almost don't owe as much an interest
<v Speaker 1>as they own in the damages awarded.
<v Speaker 2>I don't know, what do you think.
<v Speaker 3>Grub Nintendo be that petty x especially with their legal battles.
<v Speaker 3>They're like, oh, you don't you didn't give me that
<v Speaker 3>pepper grinder. I'm gonna sneak into your place repeatedly throughout
<v Speaker 3>the next couple of years and just leave whole pepper
<v Speaker 3>corns in your house until you give me back that
<v Speaker 3>pepper grinder.
<v Speaker 1>This yeah, and it's like, what you're doing this just
<v Speaker 1>so someone can't make a third party alternative controller? Like
<v Speaker 1>I really want that as an option on the market.
<v Speaker 2>And I guess they.
<v Speaker 1>I mean, they probably had like fully licensed ones, but
<v Speaker 1>I don't remember lot of licensed WI modes, so maybe
<v Speaker 1>Nintendo didn't let other people make it. I am legitimately
<v Speaker 1>struggling to remember. So usually I would get a third
<v Speaker 1>party controller here or there. I like to save money,
<v Speaker 1>and I don't I'm not too precious about controllers.
<v Speaker 2>But yeah, it was like I we remote is with the.
<v Speaker 1>First generation where I really remember thinking these controllers are
<v Speaker 1>kind of expensive. Let me look for an alternative, and
<v Speaker 1>I don't remember being able to find one all that often.
<v Speaker 1>I'm glad that like that seems to have changed. Or
<v Speaker 1>maybe like these companies can't patent enough stuff to like
<v Speaker 1>prevent people from making like a switch, a generic switch
<v Speaker 1>controller or whatever. Maybe that was like the HD rumble
<v Speaker 1>and the switch. There wasn't a lot of third party
<v Speaker 1>controllers that had HD rumble unless they were officially licensed.
<v Speaker 1>So yeah, I much prefer an environment where we get
<v Speaker 1>a lot of third party controllers because it feels like
<v Speaker 1>it does a little bit to keep costs down. Although
<v Speaker 1>now we're at like ninety dollars controllers from these companies,
<v Speaker 1>so maybe not.
<v Speaker 3>Yeah, grub, is there like any like specific technology that
<v Speaker 3>has been in the we mote that I don't know
<v Speaker 3>Nintendo's been super precious about.
<v Speaker 1>I mean I don't think so, because I mean at
<v Speaker 1>this point, we are coming up on the twenty years
<v Speaker 1>since the patents would have been filed, so they're going
<v Speaker 1>to be expired here like in a couple of months
<v Speaker 1>to years, like within one to two years at maximum.
<v Speaker 1>So it's like at this point, no, they just wouldn't
<v Speaker 1>be precious about it in general, because there's not a
<v Speaker 1>lot of time left.
<v Speaker 2>On that clock.
<v Speaker 1>But even beyond that, it's they were probably I don't
<v Speaker 1>think they were precious in the moment about protecting the
<v Speaker 1>technology as much as they were protecting the revenue from
<v Speaker 1>selling accessories, right. I think that's all this at least
<v Speaker 1>that's what it seems like to me.
<v Speaker 3>Yeah, I can't think of any third party like we motes,
<v Speaker 3>but there were an obscene amount of like those peripherals
<v Speaker 3>that you would stick a remote into.
<v Speaker 1>Yes for sure, Yes that was numerous. You had, you know,
<v Speaker 1>a myriad of those as options. Nikon Niko made some
<v Speaker 1>third party controllers, okay, but there wasn't a lot apparently,
<v Speaker 1>and that that's my memory as well. Okay, last story here.
<v Speaker 1>The Game Awards claims record breaking viewership for the eleventh
<v Speaker 1>year from Andy Robinson at VGC, who points out that
<v Speaker 1>the according to the Game Awards, it had one hundred
<v Speaker 1>and seventy one million global live streams. That's up eleven
<v Speaker 1>percent over last year's one hundred and fifty four million.
<v Speaker 1>Those are massive numbers kind of tells you, I think
<v Speaker 1>why the oscars starting in twenty twenty nine are going
<v Speaker 1>to be on YouTube instead of on traditional broadcast networks.
<v Speaker 1>But yeah, that's that's massive. And we talk about like
<v Speaker 1>all the costs to get your game into the Game Awards, Well,
<v Speaker 1>at one hundred and seventy one million global live streams,
<v Speaker 1>it's at a point where kind.
<v Speaker 2>Of any cost is justified.
<v Speaker 1>And I mean from all sides, Keeley charging as much
<v Speaker 1>as he does justified. The people going in there and
<v Speaker 1>spending that money going to their publishers and being like,
<v Speaker 1>this is our marketing campaign. Let's go in there and
<v Speaker 1>get in front of all these people. Pretty you know,
<v Speaker 1>it doesn't always work, and being on that show is
<v Speaker 1>not a guaranteed. I think we're clearly seeing not a
<v Speaker 1>guaranteed a key to success in the case of High Guard.
<v Speaker 1>Although I'll point out again, as I've asked around, I
<v Speaker 1>don't think High Guard paid for that spot. Sounds like
<v Speaker 1>he Lee just offered it to them. But regardless, I
<v Speaker 1>think in the future people will be able to be like, hey, Keeley, yes,
<v Speaker 1>you're you're growing at an astronomical rate eleven percent growth
<v Speaker 1>in viewership from one year to the next, you should
<v Speaker 1>be able to charge more. Sure, but let's be clear here,
<v Speaker 1>being in your show can backfire as well, So we
<v Speaker 1>want a little bit of let's be considerate here, Let's
<v Speaker 1>maybe like get a little bit of a discount just
<v Speaker 1>in case, some insurance, maybe guarantee that we're also in
<v Speaker 1>Summer Game Fest or something like that. He's going to
<v Speaker 1>have to navigate that a little bit, because again, as
<v Speaker 1>far as I could tell, it was his decision to
<v Speaker 1>put High Guard there, and it did that game, not
<v Speaker 1>no favors.
<v Speaker 2>I think it's actively hurt that game, but yeah.
<v Speaker 1>It's it really does feel massive at least these these
<v Speaker 1>numbers say the game awards are massive, right.
<v Speaker 3>And I'll reiterate I think I talked about on this
<v Speaker 3>the pre record bomb cast we did that we put
<v Speaker 3>out this week. It is a spectacle to go to.
<v Speaker 3>It is like glitz and glamour parentheses positive. It's a
<v Speaker 3>well well run show at this point. And then just
<v Speaker 3>seeing like that everyone on, like the camera teams, the
<v Speaker 3>producing teams, hit all those cues. It is like a
<v Speaker 3>as a production person myself, I love seeing it. Yes,
<v Speaker 3>but the the gamer in me and like games media
<v Speaker 3>person in me really does wish there was a little
<v Speaker 3>bit more emphasis towards the actual awards. Yeah, and I
<v Speaker 3>know there are people excusing, well, if we had speeches
<v Speaker 3>for everyone or just let all the people go up,
<v Speaker 3>the Clear Expedition would have just been on stage the
<v Speaker 3>whole time. And you know what, that's fine. There are
<v Speaker 3>more people on that team.
<v Speaker 1>I think that's like the next step of the criticis right.
<v Speaker 1>The awards themselves are still they feel ancient in so
<v Speaker 1>many ways of the genre awards and all the like
<v Speaker 1>best RPG and Best Indie Game, all that stuff is
<v Speaker 1>pretty meaningless. That's such a I don't even know how
<v Speaker 1>to describe that kind of thinking.
<v Speaker 2>At this point.
<v Speaker 1>It is, let's let's award the people making the games
<v Speaker 1>and doing like, let's the best level design clearly should
<v Speaker 1>just be I want to get a level designer up
<v Speaker 1>on stage.
<v Speaker 2>And then then when Clear Obscure.
<v Speaker 1>Wins five different awards, well at least it's like they're
<v Speaker 1>winning for this specific thing, so that specific team can
<v Speaker 1>go up and accept it from that game, and that
<v Speaker 1>would I think that would fix a lot of it.
<v Speaker 1>But whatever, let's go to the DICE Awards. Jane, I'm
<v Speaker 1>gonna be a GDC. So because I'm gonna be on
<v Speaker 1>a panel, I think, so I'm gonna be there.
<v Speaker 2>Let's there's I think that is that the DICE Awards.
<v Speaker 2>Is that No, that's different.
<v Speaker 1>This is like the GDC Awards the ai AS Academy
<v Speaker 1>of Interactive Arts and Sciences. But that's another like legitimate
<v Speaker 1>award thing, and like I'll just go there and that'll
<v Speaker 1>be the one where I'm like, you know what, I'm
<v Speaker 1>glad these people are able to award their peers and
<v Speaker 1>call them out that that means a lot to me.
<v Speaker 1>And of course there's the real Game Awards, which is
<v Speaker 1>Giant bum.
<v Speaker 3>Of course, yeah, that's coming soon, folks. I also just
<v Speaker 3>wish with this many people watching grub and I'm sure
<v Speaker 3>the folks are the award winners do get like a
<v Speaker 3>little bit of a sales bump, right, A lot of
<v Speaker 3>people will check it out whoever wins the overall game
<v Speaker 3>of the Year, But I don't know. I want these
<v Speaker 3>smaller people or people involved in making games to get
<v Speaker 3>their time to shine if this is being called the
<v Speaker 3>Game Awards, right. I love what Ben Sar was saying
<v Speaker 3>that they think they that we should also introduce Best
<v Speaker 3>Motion Capture Award, because clearly I want to see someone
<v Speaker 3>like the Japanese dude that is not only a hunter
<v Speaker 3>win an award, but also he doubles up as all
<v Speaker 3>of the monsters and a palako.
<v Speaker 2>Yep, you know what they mean.
<v Speaker 1>They need they need a best running around, They need
<v Speaker 1>a best on interround category, and that would make that
<v Speaker 1>would solve a lot of their places style.
<v Speaker 3>You know, let's award a please stop.
<v Speaker 2>Oh yeah, for sure. Get Keeley up there and just
<v Speaker 2>say please stop to someone.
<v Speaker 1>He would love that. Ai as is is Dice. Actually, Okay,
<v Speaker 1>that does it for the headlines. Let's start wrapping things up.
<v Speaker 1>The last time we talked was the bomb twelve, so
<v Speaker 1>we don't have a pull from last time.
<v Speaker 2>But we do have a poll, a new poll. Let's
<v Speaker 2>do that right now.
<v Speaker 1>Are you all digital generally speaking for your console games?
<v Speaker 1>Yes or no? I think it's safe to assume for
<v Speaker 1>PC gaming most people are all digital. But for your consoles,
<v Speaker 1>whether your switch, your your piece, or switch, your PlayStation,
<v Speaker 1>your Xbox, whatever, you're all digital.
<v Speaker 2>Kind of see what people are going to say to this.
<v Speaker 2>I'm gonna be curious.
<v Speaker 1>I think that number is going to be pretty high,
<v Speaker 1>but maybe still not quite as high as you would think,
<v Speaker 1>at least with this audience. But we'll get the results
<v Speaker 1>about that or for that, and then talk about it
<v Speaker 1>on Game This Morning. Is here on Giant Bomb tomorrow
<v Speaker 1>to finish out the week and really to kind of
<v Speaker 1>finish out the year, because again everybody, as a reminder,
<v Speaker 1>we're going to be off for the next two weeks
<v Speaker 1>for the holidays.
<v Speaker 2>You'll get plenty of stuff from us.
<v Speaker 1>You'll get our Game of the Year podcast and a
<v Speaker 1>couple other goodies as well.
<v Speaker 2>Am I missing anything?
<v Speaker 1>Jan?
<v Speaker 2>I know there's some stuff happening for the rest of
<v Speaker 2>the week.
<v Speaker 3>There. We were trying to jumpstart the engine of the
<v Speaker 3>voicemail dumb truck, but that remains to be called out.
<v Speaker 3>It's called out, y'all. I learned about that. The rest
<v Speaker 3>assured gang. We will have four days worth of Game
<v Speaker 3>of the Year podcast to noodle over. Those will be
<v Speaker 3>dropping Tuesday and Thursday next week, and then Tuesday and
<v Speaker 3>Thursday the following week. We have some other stuff that planned,
<v Speaker 3>but hey, timing is tight, and also we're only human.
<v Speaker 3>The travel was a lot at our Sunday travel day
<v Speaker 3>was kind of a mouse so we hope that you
<v Speaker 3>will bear with us. I'd also like for the rest
<v Speaker 3>of these guys to get a proper holiday.
<v Speaker 1>Yeah, yeah, for the you know, we'll try to do
<v Speaker 1>right by you all over the next couple of days
<v Speaker 1>and make sure that there's stuff over the holidays. But
<v Speaker 1>then we're gonna take a real break.
<v Speaker 2>We're gonna do it.
<v Speaker 1>We've been kind of working NonStop since we got this
<v Speaker 1>place and took over ownership, and it's been I wouldn't
<v Speaker 1>change a damn thing. It's been wonderful. It's the good
<v Speaker 1>kind of busy. It's the good kind of stressed. I
<v Speaker 1>love because I can, you know, we turn to each
<v Speaker 1>other and it's like, let's come up. We come up
<v Speaker 1>with ideas, we execute and it's been fun to like
<v Speaker 1>get better at that over these months of being in
<v Speaker 1>charge of everything and figuring out the division of labor.
<v Speaker 1>It's truly been a joy. Yes, But if we're going
<v Speaker 1>to own this place and do it, let's do it
<v Speaker 1>right and treat ourselves well. So we're gonna take the
<v Speaker 1>next two weeks off.
<v Speaker 3>That being said, I kind of am jones in to
<v Speaker 3>just talk in front of a microphone and just make stuff.
<v Speaker 3>So maybe on my own personal time, I'll like pull
<v Speaker 3>a stream out just because we're all broke out people
<v Speaker 3>and I can feel all of us like itchin to
<v Speaker 3>do that as well. Yeah, definitely if there's any specific
<v Speaker 3>game y'all want me to check out, because you know,
<v Speaker 3>you boys kind of curiou us about checking out Diablo.
<v Speaker 3>So we'll see, we'll see, Sean, I don't know how
<v Speaker 3>to lay down.
<v Speaker 2>I stay up, yep, yep, sleep up right? All right,
<v Speaker 2>we did the poll question.
<v Speaker 1>Let's remind everybody about a couple of things here, Marino,
<v Speaker 1>are you in the chat. Remind me of the link
<v Speaker 1>for the Game of the Year voting for the community.
<v Speaker 1>We'll get that. We'll let everybody know about that, and
<v Speaker 1>then in the meantime Bomb twelve, we're gonna do a
<v Speaker 1>Bomb twelve tomorrow.
<v Speaker 2>The link is on the site.
<v Speaker 1>If you go to giant bomb dot com and you
<v Speaker 1>scroll just below the fold, you're gonna see last week's
<v Speaker 1>Bomb twelve, and then you're gonna see a vote here
<v Speaker 1>on the left hand side. Click there, it'll take you
<v Speaker 1>to the form. You fill that out and we'll get
<v Speaker 1>the results of the Bomb twelve and talk about.
<v Speaker 2>It on the site. Tomorrow. Let's see here.
<v Speaker 1>I'm gonna go find that link right now on Blue
<v Speaker 1>Sky for the there we go for the community voting. Okay,
<v Speaker 1>if you go to TinyURL dot com slash and this
<v Speaker 1>is all capital GB see g O T y twenty five,
<v Speaker 1>So Giant Bomb Community Game of the Year twenty five.
<v Speaker 1>So GBC g O T y two five go to
<v Speaker 1>that link vote on the community Game of the Year.
<v Speaker 1>There's been a lot of responses so far. This could
<v Speaker 1>be one of the biggest years for votes we've had
<v Speaker 1>in a very long time. So I want to see
<v Speaker 1>what everyone's going to go for. Obviously, obviously it's baby steps, obviously, all.
<v Speaker 2>Right, jan anything else we should mention.
<v Speaker 3>I don't know. I'm very happy during Game of the
<v Speaker 3>Year to record with y'all, and I really hope that
<v Speaker 3>you guys at home will enjoy it. I think you will.
<v Speaker 3>I hope you do. Also, it's been a fan it's
<v Speaker 3>been a very tumultuous year for all of us here
<v Speaker 3>at TV, So thankful for all of y'all for constantly
<v Speaker 3>tuning in. And again, if you were not in a
<v Speaker 3>place to support us financially, that's completely fine. We totally
<v Speaker 3>understand the world's on fire. So as long as you're
<v Speaker 3>sitting with us, whether listening to the pods the streams,
<v Speaker 3>we deeply, deeply, deeply appreciate it.
<v Speaker 1>Yep, we fuk with you all. Thanks everybody for hanging
<v Speaker 1>out with us. Sean also has music if you want
<v Speaker 1>to a music thread. If you want to submit music
<v Speaker 1>to his form, find him on Blue Sky for our
<v Speaker 1>music round up episode. He's going to do that in
<v Speaker 1>a big way this year, So only submit the good stuff.
<v Speaker 1>No more than junk, everybody, just the good stuff. Jeeves,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talk about video games. Man, I really appreciate it.
<v Speaker 3>It's the best way to start a Thursday.
<v Speaker 1>Greb, thank you all for hanging out with us, watching
<v Speaker 1>and listening. You are the best audience in gaming. Until
<v Speaker 1>next time, have a good one, take care of yourself
<v Speaker 1>and goodbye.
<v Speaker 2>Smooch

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