Donkey Kong Bananza Reviews Say It's The Blockbuster Exclusive Switch 2 Fans Are Waiting For

Game Mess Mornings

Jeff Grubb is joined by Lex Luddy to talk about Donkey Kong Bananza's glowing reviews, King replacing developers with AI slop, and Opening Night Live getting notably more expensive for developers.
2025-07-16 58 min Transcript

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<v Speaker 1>You know me been. Hey everybody, welcome to Games Mornings
<v Speaker 1>with Me Jeff Grub, your host from giant bomb dot com.
<v Speaker 1>Thank you for tuning in. In this episode, we're gonna
<v Speaker 1>be talking about reviews dropping for a new Game of
<v Speaker 1>the Year contender and how four hundred thousand dollars doesn't
<v Speaker 1>get you what it used to. It's gonna be a
<v Speaker 1>good one because we have Lex Luddie on the show. LEXI,
<v Speaker 1>how are you doing.
<v Speaker 2>Four thousand dollars? Four hundred thousand dollars doesn't get you
<v Speaker 2>what used to? But what about four hundred thousand, yo, glub.
<v Speaker 1>That's gonna get you. Well, it's gonna get you well
<v Speaker 1>kind of what.
<v Speaker 2>Yeah, yeah, about three minutes?
<v Speaker 1>Yeah, oh yeah, man with him, come on, let's do it.
<v Speaker 1>I'm gonna look at those sneakers up close. Uh, LEXI,
<v Speaker 1>how have you been?
<v Speaker 2>I'm not too bad. I have been very busy the
<v Speaker 2>last few weeks. I haven't been like posting about much
<v Speaker 2>bud for the last like six months. I've been in
<v Speaker 2>the process of getting a new passport under the name
<v Speaker 2>lex Luodi. Very good finger technique, very good, thank you,
<v Speaker 2>and boy that costs a lot of money and has
<v Speaker 2>a lot of steps and involves you going to a
<v Speaker 2>lot of police stations, courts to see the lawyers to
<v Speaker 2>get them to sign stuff. Yeah, I've spent like over
<v Speaker 2>two hundred and fifty or at this point to get
<v Speaker 2>like just requesting different birth CERTs and documents to be
<v Speaker 2>able to prove to my own government that I am
<v Speaker 2>who the government say I am already.
<v Speaker 1>I mean you already had a previous passport, right, Like.
<v Speaker 2>Yes, so I had a previous passport. I'm trying to
<v Speaker 2>update my name to lex Luodi and I'm also trying
<v Speaker 2>to get a passport in that name, and that's that's
<v Speaker 2>a process that is built to be long and painful.
<v Speaker 1>Yeah, I was good, but because I could see you
<v Speaker 1>havn't do all that if you had lost your passport
<v Speaker 1>or something. But you're just trying to update, You're trying
<v Speaker 1>to get the information correct on there. That seems like
<v Speaker 1>it should be a lot easier than what you're dealing with.
<v Speaker 1>So because I, like, my license expired and you're not
<v Speaker 1>supposed to let that happen. So when that happened here
<v Speaker 1>and I had moved states, it was like this huge,
<v Speaker 1>arduous process, But it was all my fault because I
<v Speaker 1>waited too long. This one just sounds like deliberately obtuse
<v Speaker 1>just to be a pain in your ass, So sorry
<v Speaker 1>about that.
<v Speaker 2>That's fun. Yeah, that's fun.
<v Speaker 1>Anyway.
<v Speaker 2>I'm in a pretty good mood. I'm playing some stuff
<v Speaker 2>at the moment. Hopefully be playing Donkey Kong by like
<v Speaker 2>the end of the week.
<v Speaker 1>Yeah, yeah, Thursday night, I'm gonna try to stay up
<v Speaker 1>and play it. Yeah, I'm really looking forward to it.
<v Speaker 1>We got the reviews. We'll get into that very soon.
<v Speaker 1>But boy, it sounds enticing. Sounds like a very good
<v Speaker 1>way to spend your video game time. In fact, you
<v Speaker 1>know what, let's start getting into the show so we
<v Speaker 1>could talk about it. Let's explain ourselves. We're Giant Bob.
<v Speaker 1>Go to GiantBomb dot com slash join to support us.
<v Speaker 1>You can become a member there. That money goes directly
<v Speaker 1>to us and helps us make cool stuff.
<v Speaker 2>We are.
<v Speaker 1>Also, you know, we have some goodies that we add
<v Speaker 1>on top of that. You get ad free shows, you
<v Speaker 1>get access to our Q and a things like that.
<v Speaker 1>We did a town hall a couple of weeks ago,
<v Speaker 1>but we have some other stuff in the works that
<v Speaker 1>we'll get in there. Kind of small bonuses here or there.
<v Speaker 1>If you want access to those going forward, go to
<v Speaker 1>gimetbomb dot com slash join. As far as this show
<v Speaker 1>goes most weekdays, I Jeff Grub will help piece your
<v Speaker 1>gaming life back together. That includes breaking news and maybe
<v Speaker 1>even some of our own original reporting. For all these topics,
<v Speaker 1>I'll get the input of a bona fide expert who
<v Speaker 1>will make me look smart. If you were watching live
<v Speaker 1>on twitch welcome. You can always listen to show the
<v Speaker 1>show later on podcast feeds by searching for Game Best Mornings,
<v Speaker 1>or find the RSS feed on gimebomb dot com. You
<v Speaker 1>can also catch the show with chapters and timestamps so
<v Speaker 1>later on YouTube. Hello YouTube. Shout out to Sean for
<v Speaker 1>getting that back on there, and now we can say
<v Speaker 1>that again. Thank you Sean. All Right, we have a
<v Speaker 1>lot of a lot to get into, so let's start
<v Speaker 1>the morning mess with Donkey Kong Bonanza. Reviews say it's
<v Speaker 1>the Blockbuster exclusive switch to fans have been waiting for.
<v Speaker 1>This is from Ethan Gotch at Kotaku. Shout out to
<v Speaker 1>Ethan for collecting all these is. Donkey Kong Bonanza, the
<v Speaker 1>Super Mario Odyssey sized adventure, The Switch to needs. That's
<v Speaker 1>the question players have been asking ever since the three
<v Speaker 1>D sandbox Smasher was first revealed earlier this year. Based
<v Speaker 1>on early reviews, it just might be. There's a collection
<v Speaker 1>of them here IGN's logan plant and I believe they
<v Speaker 1>gave it a ten said Bonanza never stops pulling fresh
<v Speaker 1>ideas off the vine over its twenty plus hours without
<v Speaker 1>spoiling anything. I was stunned at the ingenuity on display
<v Speaker 1>as I dove to some of its deeper late game layers.
<v Speaker 1>There are tons of different material types that make up
<v Speaker 1>the world, and there are set rules to how they
<v Speaker 1>will all interact with each other. A simple example is
<v Speaker 1>how throwing ice onto lava creates a hardened rock a
<v Speaker 1>hardened rock platform. But the chemistry and interplay between different
<v Speaker 1>elements gets more complex as you progress, and learning these
<v Speaker 1>relationships and using your knowledge of them to solve increasingly
<v Speaker 1>smart puzzles is supremely gratifying. Let's see here game spots
<v Speaker 1>Steve Watts. I think they gave it a nine out
<v Speaker 1>of ten said Donkey Kong. Bonanza offers a new start
<v Speaker 1>for Donkey Kong that is distinct from the Donkey Kong
<v Speaker 1>Country games. The focus on destructibility, captures what makes DK
<v Speaker 1>different from other platforming characters, his titanic strength, and giving
<v Speaker 1>him a cute sidekick grants the game unexpected emotional depth,
<v Speaker 1>not something I was expecting to hear from a Donkey
<v Speaker 1>Kong review Alexi. As part of the launch lineup for
<v Speaker 1>Switch To This nicely fills the gap for one of
<v Speaker 1>Nintendo's signature, substantial single player adventures. But more importantly, it's
<v Speaker 1>an excellent game in its own right and deserves to
<v Speaker 1>be mentioned alongside games like Mario Odyssey as among Nintendo's
<v Speaker 1>best recent works. Okay, Lexi, those are just two reviews.
<v Speaker 1>There's a lot of other ones. It's around a ninety
<v Speaker 1>one on Metacritic and Open critic. I believe at the moment,
<v Speaker 1>very very good reviews. Getting the comparison to Mario Odyssey
<v Speaker 1>and sort of passing that like check. A lot of
<v Speaker 1>people are like, yeah, this is a worthy successor to that.
<v Speaker 1>That's where I was like, Man, if anyone could say
<v Speaker 1>that sentence with the straight face, I will probably be
<v Speaker 1>very happy with this game. So I'm really looking forward
<v Speaker 1>to it. How to do these reviews find you?
<v Speaker 2>I'm gonna be really honest. I've been trying to listen
<v Speaker 2>to what you've said, but I had the I had
<v Speaker 2>the official Nintendo store page open while I was looking
<v Speaker 2>at this, of course. Yeah, for whatever reason, they're like
<v Speaker 2>carousel of games that are out now and stuff like
<v Speaker 2>that are very slightly stretched vertically.
<v Speaker 1>What this is like? Oh wait, I oh no on
<v Speaker 1>the Nintendo page.
<v Speaker 2>Yeah, like if I just the like Nintendo main page
<v Speaker 2>of that website. I don't know if I'm the only
<v Speaker 2>person who notices this, but they are just slightly stretched
<v Speaker 2>upwards to make them a little bit taller, and it's
<v Speaker 2>wrigging me out.
<v Speaker 1>I would I mean this when I say it, I
<v Speaker 1>hope someone gets fired for this. I don't mean it.
<v Speaker 1>I'm joking. Oh no, they's way meater than anyway.
<v Speaker 2>Yeah. I was looking at reviews for this, and I
<v Speaker 2>think the one that really stuck out to me was
<v Speaker 2>John Lennerman over at Digital Foundry, who there was a
<v Speaker 2>lot of like gnawing and gnashing of teeth around, like, oh,
<v Speaker 2>what about the performance of this game? They even said
<v Speaker 2>in one of their developer interviews that they know it's
<v Speaker 2>not perfect, and he was like he did his usual analysis,
<v Speaker 2>and you know, there's some stuff in there where he's like, yeah,
<v Speaker 2>like it's a double buffer v sink soul dropped down
<v Speaker 2>to thirty sometimes, which isn't great. But at the end
<v Speaker 2>he did his bit of but like personally what he
<v Speaker 2>thought of it, And if someone who is like that
<v Speaker 2>tuned into and notices technical hiccups is looking at it
<v Speaker 2>and still going, no, this is still great, like playing
<v Speaker 2>this is still great.
<v Speaker 1>And he doesn't like have like John doesn't have a
<v Speaker 1>lot of leeway slack for that sort of stuff. If
<v Speaker 1>it bothered him, he would say so like he would legitimate,
<v Speaker 1>like he would not like hold back. So yeah, that
<v Speaker 1>that that is encouraging as well. There was a lot
<v Speaker 1>of that in this past week. But just because I
<v Speaker 1>just think people want to talk about Donkey Kong and
<v Speaker 1>that was the thing that popped up, and that.
<v Speaker 2>Was yeah, that was the only information they put out
<v Speaker 2>was Hey, we don't think it's like the perfect performance, yeah,
<v Speaker 2>which is a weird thing to put out yep.
<v Speaker 1>And so yeah, people were fixated on that right now.
<v Speaker 1>I get it because yeah, if you are interested in
<v Speaker 1>this game and you just bought up an expensive console,
<v Speaker 1>you want to like want everything to be perfect. I
<v Speaker 1>get that. Uh, but this is what I expected that
<v Speaker 1>we would get on the other side of the reviews,
<v Speaker 1>and we immediately are not talking about that anymore in
<v Speaker 1>any real way because that's, you know, the focus of
<v Speaker 1>the game is the majority of the time is going
<v Speaker 1>to be running just fine, and it's going to be
<v Speaker 1>a lot of fun. Yeah. I think I was vaguely
<v Speaker 1>aware of this chemistry system, the physics slash chemistry system
<v Speaker 1>of different elements and surfaces in the world interacting with
<v Speaker 1>one another in different ways. I didn't realize, I don't
<v Speaker 1>think LEXI that that was going to be such a
<v Speaker 1>major component to the game. And I like that sort
<v Speaker 1>of stuff. That's very sandboxy to me, very playground, and
<v Speaker 1>the idea of just being able to take these things
<v Speaker 1>and smash them together and see what happens is another
<v Speaker 1>thing that I find to be to be very appealing.
<v Speaker 1>Is this game, like, now that we know quite a
<v Speaker 1>bit more about it, what you were expecting from a
<v Speaker 1>Donkey Kong follow up three D platformer.
<v Speaker 2>I think it's a really good direction for the series.
<v Speaker 2>As a known Donkey Kong country disliker, I like one.
<v Speaker 2>I think that redesign is incredible. I saw some people
<v Speaker 2>be like, oh, I don't like the new redesign and
<v Speaker 2>it made me legitimately angry. It was like, this is
<v Speaker 2>fucking this is Selda bullshit. This is when people were
<v Speaker 2>mad about the Link the Links Awakening remake, like tilt
<v Speaker 2>shift art style, Like you motherfuckers, this is why we
<v Speaker 2>can't have nice things when you give out about stuff
<v Speaker 2>like this. But I really like the look of new
<v Speaker 2>Donkey Kong. And yeah, I think that like as far
<v Speaker 2>as a three D platform that goes when you're playing
<v Speaker 2>as Donkey Kong, Like, yeah, what do you I think
<v Speaker 2>Mike said it on One a Year podcast, But like
<v Speaker 2>at some point they just made a Record Ralph video game,
<v Speaker 2>which is very funny to me that like it's turned
<v Speaker 2>into this aural Boro Snake, each in its own tale
<v Speaker 2>of like Record Ralph was just Donkey Kong, and now
<v Speaker 2>Donkey Kong has kind of become what Record Ralph becomes
<v Speaker 2>in those movies or is depicted as in those movies,
<v Speaker 2>which is quite fun.
<v Speaker 1>Yeah, I mean I think people downplay that a lot,
<v Speaker 1>that this idea that developers, especially in Japan, but developers anywhere,
<v Speaker 1>can be informed by the conversations they're having with other media.
<v Speaker 1>And I would not be surprised at all. There were
<v Speaker 1>a lot of fans of Wreck at Ralph on that
<v Speaker 1>team that were just like, yeah, that's like we're thinking
<v Speaker 1>about Donkey Kong, that this is familiar and that movie
<v Speaker 1>nailed it. They're right that that is the focus of
<v Speaker 1>Donkey Kong, the big guy, just that can smash stuff,
<v Speaker 1>and we should focus on that. So yeah, I think
<v Speaker 1>that it makes a lot of sense, and also it
<v Speaker 1>totally works for like what we're seeing from this game.
<v Speaker 1>It also makes sense for what that development team has
<v Speaker 1>been focused on for a while now, or at least
<v Speaker 1>one of the technological advancements they made with Super Mario Odyssey,
<v Speaker 1>where it's like, hey, we have this snow deformation tech
<v Speaker 1>and you can punch the cheese and you can punch
<v Speaker 1>your way through it and it breaks apart in a
<v Speaker 1>really satisfying way. We've done this and we want to
<v Speaker 1>do more with that, and now Donkey Kong is the
<v Speaker 1>perfect fit for that sort of technology. So yeah, I'm
<v Speaker 1>just really rare to go with this one. A lot
<v Speaker 1>of other really positive reviews. The Verge Ash Parrish Bonanza
<v Speaker 1>is a dad game, the same way The Last of
<v Speaker 1>Us is a dad game, same world treking adventure with
<v Speaker 1>a big strong.
<v Speaker 2>Oay, okay, okay, no, no.
<v Speaker 1>I'll think I know, right, Mike, I think I'm on
<v Speaker 1>board with this. Let's see here the same world trekking
<v Speaker 1>adventure with a big strong dude protecting a powerful little girl,
<v Speaker 1>but where the Last of Us makes you have a
<v Speaker 1>big sad feelings about all the people the game forces
<v Speaker 1>you to kill. Bonanza presents you with a slight alternative.
<v Speaker 1>What if you could use your powers to fuck shit
<v Speaker 1>up and not be a dick about it? Dk smiles.
<v Speaker 1>Often people are happy to see him, that friendly rock
<v Speaker 1>I mentioned earlier. When you punch him or any NPC,
<v Speaker 1>it turns into a high five. All that destruction is
<v Speaker 1>welcome because it's helping restore the world. Cool take. I Yeah,
<v Speaker 1>I just need to see this for myself at this point.
<v Speaker 1>I'm glad. I'm glad it was not much of a
<v Speaker 1>weight from the switch to launching to getting this game
<v Speaker 1>that would have been pretty painful. A month was definitely
<v Speaker 1>something I could live with, And I'm really glad that
<v Speaker 1>we're here now. Any other thoughts about Donkey Kong before
<v Speaker 1>we move on? Lex?
<v Speaker 2>Not what you you brought this up on nintend Dogs yesterday,
<v Speaker 2>but you know, weird, weird launched. We had run up
<v Speaker 2>to this thing. Preview cycle, very locked down, review cycle,
<v Speaker 2>very locked down. I continue to play the dance that
<v Speaker 2>I always play of sending emails that I know won't
<v Speaker 2>get read, as I'm sure many other journalists are familiar
<v Speaker 2>with at this point. Yeah, but yeah, it's it's a
<v Speaker 2>it's a weird thing, and it's I hope that they
<v Speaker 2>loosen up. I really hope that they loosen up because
<v Speaker 2>this this isn't fun. This isn't a fun way to
<v Speaker 2>experience a game launch of trying to figure out of
<v Speaker 2>who actually might get review codes and being stressed about that.
<v Speaker 2>And I think like ultimately, you see, it helps them
<v Speaker 2>when they do get universal prais to have more voices
<v Speaker 2>in there, like different perspectives saying that they're like ash
<v Speaker 2>So yeah, I think that they they would be well
<v Speaker 2>served to get out there and maybe you know, offer
<v Speaker 2>more opportunities to different sized places because like, yes, Nintendo's
<v Speaker 2>the biggest company in the world, but like, what if
<v Speaker 2>they were speaking to groups that they aren't currently speaking to.
<v Speaker 2>I think that they could always improve in that sense.
<v Speaker 1>Yep, I think that they have been especially weird at
<v Speaker 1>the start of this generation, and it's not hurting them,
<v Speaker 1>so I don't expect them to turn away from it
<v Speaker 1>too anytime too soon. At the same time, this is
<v Speaker 1>a company that probably should cool off with like how
<v Speaker 1>lockdown it's been, and I could see it not needing
<v Speaker 1>or feeling the need to sustain that as we get
<v Speaker 1>later into this year or whatever. But I don't know.
<v Speaker 1>It definitely feels like it's informed by their concerns about
<v Speaker 1>piracy and homebrew and them wanting to cut that off
<v Speaker 1>as much as possible, and it feels like they've succeeded
<v Speaker 1>at that, but who knows.
<v Speaker 2>It is kind of funny that, you know, all of
<v Speaker 2>this was, you know, it was so locked down, and
<v Speaker 2>the lead up to this, you know, and the switch
<v Speaker 2>To as well, but like switch To still got out
<v Speaker 2>there early. They were just bricks yep. And also this
<v Speaker 2>game got out there early. It just fell off the
<v Speaker 2>back of a truck, like it's never pressed that are
<v Speaker 2>leaking this stuff except for Mike MINARTI yeah, right, yeah,
<v Speaker 2>who does it habitually? He is constantly leaking stuff. I'm
<v Speaker 2>not sure if you know this about Mike constantly breaking
<v Speaker 2>embargo loves it. But do you think that, like they
<v Speaker 2>have just gone to the point where they're like, for
<v Speaker 2>every single cat Shine that Mike spoiled is in that game,
<v Speaker 2>we're gonna not issue a review code.
<v Speaker 1>Yeah. Yeah. And that's like the number of catch transfer
<v Speaker 1>in the game. That's the number of years that they're
<v Speaker 1>going to be punishing us all for for his his
<v Speaker 1>gross air. Yeah. I think Nintendo will continue to be weird.
<v Speaker 1>I know that's a bold statement, but I think they
<v Speaker 1>will continue to do that. It will just be in
<v Speaker 1>new and surprising ways every day, all right. The Legend
<v Speaker 1>of Zelda live action film cast has been announced. This
<v Speaker 1>is from sal Ramano at Kamatsu. Benjamin Evan Ainsworth will
<v Speaker 1>play Link and Bo Braggison will play Zelda in the
<v Speaker 1>upcoming live action film adaptation of the Legend of Zelda
<v Speaker 1>that the Nintendo announced they were making with Sony Pictures.
<v Speaker 1>The movie is due out May seventh, of twenty twenty seven.
<v Speaker 1>Does this make it feel more real to you? Like
<v Speaker 1>more likely that it will actually happen.
<v Speaker 2>Before we get it? What a fucking Nintendo move to
<v Speaker 2>nineteen minutes before the biggest game in Bargo of the
<v Speaker 2>year that they have for one of their releases, they
<v Speaker 2>release probably the biggest news story of the year. It's weird, like, yeah,
<v Speaker 2>why would they do this the same day? Why would
<v Speaker 2>they do this at the same time. They're just yeah,
<v Speaker 2>it's bizarre that they did this so close to level
<v Speaker 2>review of Bargo. But yeah, I think that like now
<v Speaker 2>that they're casting, it does seem like they have a
<v Speaker 2>bit more momentum behind it. I think that Wesball has
<v Speaker 2>gotten out there enough and been actively like, no, this
<v Speaker 2>isn't in development. Hell, like I'm with is my active
<v Speaker 2>project to at least have some bit of faith in it.
<v Speaker 2>There's a lot of directors who sign on to these
<v Speaker 2>adaptations and they're like, I'm working on it at some
<v Speaker 2>point once i finished these other movies that I'm actually
<v Speaker 2>doing right now. So this does seem like his his
<v Speaker 2>next movie. So if it, you know, if it has
<v Speaker 2>someone who is like, well, I need this to be
<v Speaker 2>my next movie because otherwise I don't have a next movie.
<v Speaker 2>And that's a fucking problem. That definitely like gives it
<v Speaker 2>some impetus. Do they hit the release date of what
<v Speaker 2>is it? Twenty twenty six? They're saying no, twenty twenty seven,
<v Speaker 2>twenty twenty seven. I don't know. Twenty seven seem like
<v Speaker 2>maybe it's just because game development has broken my brain
<v Speaker 2>so much that like twenty twenty seven seems ambitious for
<v Speaker 2>something that hasn't signed.
<v Speaker 1>Yes, I agree, but I think they could. I mean,
<v Speaker 1>if they have stars, that they have a script, which
<v Speaker 1>I don't know if we know if they even have that,
<v Speaker 1>then there's no real reason they shouldn't be able to
<v Speaker 1>do it. It would just everything would have to go right.
<v Speaker 1>A movie can definitely come out in that timeframe. But
<v Speaker 1>you're right, like when I hear twenty twenty seven and
<v Speaker 1>I'm like, have you started making it yet? I do
<v Speaker 1>feel that like video game side of things of being like,
<v Speaker 1>that's not enough time to do anything. What are you
<v Speaker 1>talking about.
<v Speaker 2>I really hope that if that director is on, at
<v Speaker 2>the end of the month, we get mi Emoso telling
<v Speaker 2>us the rest of the cast list, and at the
<v Speaker 2>end he's like and or good friend Tingle is being
<v Speaker 2>played by Chris San.
<v Speaker 1>Yeah, they need to bring both Chris San and Jack
<v Speaker 1>Black into the movie in some form, and maybe they
<v Speaker 1>can be like Tingle brothers. They can a new not
<v Speaker 1>there's the opposite of a composite character. Where it's like
<v Speaker 1>they need multiple actors to take on this one character,
<v Speaker 1>and that would be perfect.
<v Speaker 2>Do you think this movie has like dungeons and stuff
<v Speaker 2>or what do you think that the I will way?
<v Speaker 1>I think that there. I think it'll be a quest, right,
<v Speaker 1>it'll be you know, it'll be just be the Hero's
<v Speaker 1>journey where Link is presented with an adventure and he's
<v Speaker 1>like to too scared to go on it or whatever,
<v Speaker 1>he denies it, and then the events change and he's
<v Speaker 1>forced to take it on, and uh, yeah, it'll be.
<v Speaker 1>And when things have to get go from bad to worse,
<v Speaker 1>as it happens in a hero's journey, I think that's
<v Speaker 1>when it'll be like I can go get this thing
<v Speaker 1>I found it. Oh no, it's actually deep in this
<v Speaker 1>dungeon or something like that. You can make. You can
<v Speaker 1>fit all those pieces onto what is certainly going to
<v Speaker 1>be a hero's journey. So yeah, I think they do
<v Speaker 1>it that way.
<v Speaker 2>They should base off a skyward sword and every time
<v Speaker 2>he picks up something, the game stops for three seconds
<v Speaker 2>to tell him that he pays up something.
<v Speaker 1>Yeah, that's that's true art right there, That's what they
<v Speaker 1>that's what they need to do. So I'm trying to
<v Speaker 1>get a picture of this for everybody so they can
<v Speaker 1>see it. Okay, what do you think they look like?
<v Speaker 2>Young y eighteens. That's what they look like.
<v Speaker 1>They look young adult fiction actors, is really what they
<v Speaker 1>look like. Absolutely. I mean that's the director, right is
<v Speaker 1>he did The Maze Runner, and these look like people
<v Speaker 1>that could be in the Maze Runner. Now I'm not
<v Speaker 1>saying they work.
<v Speaker 2>I liked that that Apes, the most recent Apes movie.
<v Speaker 2>It wasn't the best one of those, but like it
<v Speaker 2>was pretty solid and well put together, and the villain
<v Speaker 2>was pretty fun. And I think getting that guy, he
<v Speaker 2>would the guy who played Proximus or whatever.
<v Speaker 1>Yeah, that's good.
<v Speaker 2>It would be a really good Gannon. And he's in
<v Speaker 2>He's an Annabelle as well. He's really good. And that
<v Speaker 2>guy's will laugh on.
<v Speaker 1>His name now, yeah, he's he's one of the he's
<v Speaker 1>in a Real Steel one of the like favorite movie,
<v Speaker 1>one of my favorite movies. That's right. Uh, he's great
<v Speaker 1>in that. He would be a pretty good Gannon. That's
<v Speaker 1>not bad. Okay, we'll see. I think as far as
<v Speaker 1>these actors go, though, you know, I'll bring them his
<v Speaker 1>name Okay, yes, that's right. As far as these actors go, though,
<v Speaker 1>I think they they work. You know, they're gonna be
<v Speaker 1>in makeup and effects, and once they're in the clothing,
<v Speaker 1>I bet that like really makes it really work. I
<v Speaker 1>think Zelda here though, looks pretty good. I mean that
<v Speaker 1>that is a person that looks like she could be
<v Speaker 1>an elf for sure.
<v Speaker 2>And once they give that kid is pink hair, it's
<v Speaker 2>gonna make a lot more sense.
<v Speaker 1>Yes, pink hair and his short green skirt. Yeah, that'll
<v Speaker 1>be perfect. All right. Uh, let's see here, you know,
<v Speaker 1>let's take our break. Now, we're gonna take a quick break.
<v Speaker 1>We'll come back, We'll come down. We'll come back with
<v Speaker 1>plenty of more headlines. If you're listening to the podcast version,
<v Speaker 1>you can miss out on these ads by going to
<v Speaker 1>I'm gonna say Patreon. You can go to giant bomb
<v Speaker 1>dot com slash join, which is like Patreon in a way.
<v Speaker 1>Sign up there and you can skip out on these
<v Speaker 1>for now. Though. Let's go to the break. All right,
<v Speaker 1>we are back, Let's get into it. Nintendo's other switch
<v Speaker 1>to exclusive gets a limited time demo. This is from
<v Speaker 1>John Walker at Kataku during April's big Switch to Direct,
<v Speaker 1>where the console was revealed in all its glory. For
<v Speaker 1>the very first time, Nintendo showed off in in house
<v Speaker 1>game that supported the new console's joycon as mice feature
<v Speaker 1>Drag and Drive, which I was calling it Drag x
<v Speaker 1>drive because that's what it says, but Showan pointed out
<v Speaker 1>it's supposed to be like drag and drop because you're
<v Speaker 1>using both the mice mouses pieces, and so it's like
<v Speaker 1>drag and dropping something. But Drag and Drive weird, a
<v Speaker 1>wheelchair based basketball game. That was a complete surprise, and
<v Speaker 1>things have been pretty quiet since then. But it's now
<v Speaker 1>been announced that this game, which is coming out in August,
<v Speaker 1>we'll get a limited time demo for Nintendo Switch Online subscribers,
<v Speaker 1>just like Arms, Just like Arms, just like they've done
<v Speaker 1>this with a lot of games. But just like Arms.
<v Speaker 1>Let's see here it says come August ninth and tenth,
<v Speaker 1>will definitely have a much better idea of what's on offer. Well,
<v Speaker 1>if we have a Nintendo Switch Online subscription, we will
<v Speaker 1>the multiplayer game is going to have a global Jam
<v Speaker 1>demo event, which will offer a sneak peak of what
<v Speaker 1>will be on offer. It will there's gonna be like
<v Speaker 1>timeframes where the servers will be up and people will
<v Speaker 1>be able to get online. They do this with Splatoon
<v Speaker 1>and Arms and other things. I will probably check this
<v Speaker 1>out at this point if I have the time, because
<v Speaker 1>I am just curious to see what the game feels like,
<v Speaker 1>because can the is this an idea that can support
<v Speaker 1>an entire game on itself? Now it's a twenty dollars game.
<v Speaker 1>They are not asking full price for this at all,
<v Speaker 1>but still feels.
<v Speaker 2>Like something more than they ask for Welcome to Her,
<v Speaker 2>So bet on mine?
<v Speaker 1>Yeah, twice the price of Welcome to Her. To me,
<v Speaker 1>this feels like the kind of thing that should have
<v Speaker 1>been in a more robust Welcome to Her package of Like,
<v Speaker 1>here's a game where you play with both the mice
<v Speaker 1>at one time. Isn't that a cool gimmick? And and
<v Speaker 1>then this becomes the surprise hit of that and instead
<v Speaker 1>having it stand on its own feels like it just
<v Speaker 1>doesn't stand much of a chance at all. But we'll see.
<v Speaker 1>I just used to stand about a game about people
<v Speaker 1>in wheelchairs, didn't I like, see, what are you doing?
<v Speaker 1>I bring you here to save me from myself? And
<v Speaker 1>I just can't count on you can't count on anybody
<v Speaker 1>anymore to stop, I'm going to console you. I'm out there.
<v Speaker 1>We go fantastic.
<v Speaker 2>The club is entering his problematic And it would be
<v Speaker 2>really funny if this wound up being like the biggest
<v Speaker 2>thing since Rocket League, if this became like a new
<v Speaker 2>Rocket League. It would be really funny if if that happened,
<v Speaker 2>mainly because it would be very funny to see like
<v Speaker 2>the east Forts optimizations that people would have to do
<v Speaker 2>for the back and forth motions with the hands. That
<v Speaker 2>would be a lot of fun.
<v Speaker 1>And I also want to see it get ported to
<v Speaker 1>PC because if it just becomes that big and Nintendo's like, well,
<v Speaker 1>we want to put it on PC, and so people
<v Speaker 1>using two regular mice on a computer or whatever to
<v Speaker 1>try to emulate that. Yeah, I want it to go
<v Speaker 1>all the way. I don't know. Do you have any
<v Speaker 1>interest in this game Dragon Drive.
<v Speaker 2>Academically?
<v Speaker 1>Yeah? That's you know, Yeah, yeah, same.
<v Speaker 2>I look at it and I'm like, huh, that's an
<v Speaker 2>interesting thing that you made there, and it's real interesting
<v Speaker 2>that you're selling it for money. I'll take a look
<v Speaker 2>at this, yeah and see what it's all about.
<v Speaker 1>Yeah, what is in here that made you think let's
<v Speaker 1>sell this for twenty dollars, and I bet it's fun,
<v Speaker 1>but I just I doubt it is a rocket league
<v Speaker 1>in terms of going to have the staining power and
<v Speaker 1>the quality. All right, but we'll see soon. Other headlines here.
<v Speaker 1>Analog three D delayed to late August due to tariffs.
<v Speaker 1>This is from Darren Bancusic game spot. We talked about
<v Speaker 1>this a little bit on BombCast yesterday, but here's like
<v Speaker 1>the full news story. The Analog three D has been
<v Speaker 1>delayed once again, and it will now be shipping out
<v Speaker 1>in late August. This is the one time where a
<v Speaker 1>delay doesn't feel at all like a delay to me, Lexi,
<v Speaker 1>because it's like, I never thought this thing was actually
<v Speaker 1>coming out in July. They talked about it a little
<v Speaker 1>bit at some point, but I never really thought that
<v Speaker 1>because they had been so quiet and weird, and the
<v Speaker 1>tariffs were a real problem and there was a bunch
<v Speaker 1>of other problems with logistics, and so hearing that it's
<v Speaker 1>coming in August is almost like, oh my god, that's
<v Speaker 1>so soon. I never thought that would happen. But yes,
<v Speaker 1>So this is the three D from Analog. It is
<v Speaker 1>the FPGA N sixty four. All that really means is
<v Speaker 1>they are emulating the hardware on a chip. I guess
<v Speaker 1>that doesn't even matter to most people. It's an N
<v Speaker 1>sixty four what plays your cartridges, and it does so
<v Speaker 1>in a way that looks like four K on your
<v Speaker 1>screen and plays really nicely with modern HDTVs and has
<v Speaker 1>a bunch of other features because they really tend to
<v Speaker 1>put a lot of extra work into this stuff, as
<v Speaker 1>compared to something like a mister, which does have a
<v Speaker 1>lot of community effor put into it, but you have
<v Speaker 1>to track that stuff down yourself and make it work
<v Speaker 1>on your own.
<v Speaker 2>Have they mentioned if this will have the same side
<v Speaker 2>loading capabilities that the Pocket does. I'm mos it just
<v Speaker 2>kind of expected.
<v Speaker 1>So it's not like gonna be blatantly said that it will.
<v Speaker 1>Because the Pocket has open FPGA, which is their you know,
<v Speaker 1>and that's like, I think it's a trademark thing open FPGA.
<v Speaker 1>It's their own way of saying we are opening this
<v Speaker 1>up to letting you put whatever cores you want on
<v Speaker 1>here so you can emulate other systems. The three D
<v Speaker 1>is not going to have open FPGA, I don't think.
<v Speaker 1>But you know, two hundred and fifty dollars, it's you know,
<v Speaker 1>pretty expensive, but it also compares pretty favorably to even
<v Speaker 1>the pocket so I think they're like, ah, that's a
<v Speaker 1>separate product. We'll do this differently. I don't know. The
<v Speaker 1>terriff situation is not settled still is. It kind of
<v Speaker 1>is back and forth with this guy. He has brought
<v Speaker 1>him up again recently, even though after that ninety day
<v Speaker 1>delay everyone thought they would go away. But they're saying, hey,
<v Speaker 1>we have an open window here where we think we
<v Speaker 1>can get these things into the country, and there are
<v Speaker 1>some tariff considerations that are causing our costs to go up.
<v Speaker 1>But they are not charging anyone anything more than they
<v Speaker 1>already have spent on it. I I pre ordered one
<v Speaker 1>of these for two hundred and fifty dollars LEXI. They're
<v Speaker 1>not charging me anymore. They're sending me mind. So some
<v Speaker 1>good news here, it feels like for people who are
<v Speaker 1>into this scene.
<v Speaker 2>And yes, sadly it will probably be affected by later tariffs,
<v Speaker 2>because let's face it, there's gonna be more scandals that
<v Speaker 2>he's gonna need to distract from. And Taaroff's so great distraction.
<v Speaker 1>He just he just loves those things. He just don't
<v Speaker 1>he just loves them. He thinks they're good. It's crazy,
<v Speaker 1>but yeah, it's I think you're right. The price will
<v Speaker 1>go up later. Uh and so yeah, if you you
<v Speaker 1>had your pre order good either. I don't think there's
<v Speaker 1>any up for sale at the moment. They will probably
<v Speaker 1>have another wave at some point, and I bet at
<v Speaker 1>that point you'll you will see a higher price.
<v Speaker 2>And you know, ultimately it's it's it's a machine that
<v Speaker 2>lets you play N sixty four games. So why would
<v Speaker 2>you want to buy it anyway?
<v Speaker 1>Exactly? They should be paying you to take it, right, Yeah,
<v Speaker 1>I think that's right. Lexi King reportedly replacing two hundred
<v Speaker 1>developers with a HI. This is from Marcus Person at
<v Speaker 1>Game Reactor. According to insider sources at Mobile Gamer, around
<v Speaker 1>two hundred employees, mainly from the level design team, are
<v Speaker 1>allegedly being affected by Microsoft's the latest wave of staff reductions.
<v Speaker 1>A leaked internal message message suggests King is doubling down
<v Speaker 1>on AI tools that can automate key parts of the
<v Speaker 1>game development process, from menu creation to environment design. This
<v Speaker 1>is a reportedly part of Microsoft's broader strategy to cut costs,
<v Speaker 1>become more agile, and shift more human resources toward marketing
<v Speaker 1>rather than development. The AI tools are designed to speed
<v Speaker 1>up production timelines.
<v Speaker 2>Not one bit is sole grim. Not bid is so
<v Speaker 2>fucking grim. I hated the humans not to make the games,
<v Speaker 2>but to market them. That's what we need the humans for.
<v Speaker 1>We need everyone to be a salesman. We need you know,
<v Speaker 1>we're we're already turning everybody throughout the open market into
<v Speaker 1>salespeople so that when they become influencers, that's their whole
<v Speaker 1>job is to sell stuff.
<v Speaker 2>Uh.
<v Speaker 1>And now we just want really that's worked great for us.
<v Speaker 1>We want to bring that inside internally and we'll have
<v Speaker 1>machines make the games and then you could tell people why,
<v Speaker 1>why that's awesome?
<v Speaker 2>Holy shit, that Sucksrino mentioned it in chat and I
<v Speaker 2>talked about this on Blue Sky a little while ago.
<v Speaker 2>Corporations fucking love agility. They love fast rolling. They're huge
<v Speaker 2>fans of fast rolling. They go for dexed bills there.
<v Speaker 2>You know all about Samana and Agilosy. That's that's all
<v Speaker 2>they got about.
<v Speaker 1>Just standing out there nude so they can roll fast. Yeah,
<v Speaker 1>without a doubt. You know, I think I would have
<v Speaker 1>would have expected to hear two hundred people replaced that
<v Speaker 1>in like those marketing jobs we're gonna have them write
<v Speaker 1>press releases. Already a grim idea, but instead the people
<v Speaker 1>designing the levels, the thing that makes the games fun,
<v Speaker 1>you're replacing that. I mean, I guess the idea here
<v Speaker 1>is we have one designer and instead of like dictating
<v Speaker 1>a bunch of decisions to people, there's tools where when
<v Speaker 1>they make a decision, it just happens automatically. And I
<v Speaker 1>get the appeal of that, but let me tell you,
<v Speaker 1>that's a recipe for I think boring games, because you
<v Speaker 1>want the person who's working on the job to implement
<v Speaker 1>the idea, to be like, wait, I have an idea
<v Speaker 1>of my own and I want to try this, and
<v Speaker 1>then that happens all the time. Of course, that happens
<v Speaker 1>of just a spontaneity and serendipity, serendipity of just discovering
<v Speaker 1>ways that the game could be better because you're in
<v Speaker 1>the shit. Having machines in the shit is just not
<v Speaker 1>going to lead to that sort of thing.
<v Speaker 2>And I think they've probably realized that, like, out of
<v Speaker 2>all of their games and their portfolio, Candy Crush is
<v Speaker 2>the one when nobody playing wants that, though like nobody
<v Speaker 2>wants a new game mechanic and candy Crush, and they're
<v Speaker 2>never going to get a new game mechanic again because
<v Speaker 2>a large language model is just going to rehash old
<v Speaker 2>mechanics and old systems and combine those in ways that
<v Speaker 2>are not particularly interesting. Like yeah, that's that's the grim
<v Speaker 2>reality here why they've made these cuts. It's I like,
<v Speaker 2>I did some reporting on this on the Rewinder podcast
<v Speaker 2>that went up last week. These layoffs are like way
<v Speaker 2>bigger than people have been talking about it. I think
<v Speaker 2>you mentioned it, you mentioned it a little bit, but
<v Speaker 2>I asked around in like the Europe region, and Microsoft
<v Speaker 2>Europe was like heavily heavily hitch and it was the
<v Speaker 2>kind of power the company that would go out and
<v Speaker 2>make deals with third parties and support studios. And it's
<v Speaker 2>worth noting that like right now, Microsoft's two biggest games
<v Speaker 2>Tony Hawk three plus four which was developed at Iron
<v Speaker 2>Galaxy wou support from Virtuos and Elder Score for Oblivion Remastered,
<v Speaker 2>which was also Virtuos studios. So those are the kind
<v Speaker 2>of studios that are being hissh Those are the studios
<v Speaker 2>that are having their contracts disappear in front of them,
<v Speaker 2>and as part of that, they are having layoffs. I've
<v Speaker 2>talked to people who would know about like the situation
<v Speaker 2>at different developers in different countries, and the way it
<v Speaker 2>was described to me was like, oh, yeah, contract studios
<v Speaker 2>are at panic stations because they had games that they
<v Speaker 2>were meant to be working on right now that they
<v Speaker 2>are no longer working on, and it's really hard to
<v Speaker 2>fill that gap. It's easy to fill a gap that's
<v Speaker 2>like months away because people like to plan out their work,
<v Speaker 2>but it's very hard to get someone working on something
<v Speaker 2>right now. So they are having to lay people off
<v Speaker 2>because there's just nothing for them to do. And those
<v Speaker 2>numbers are going unreported, and it's across it's across the globe,
<v Speaker 2>but like I heard it coming out of Europe and
<v Speaker 2>it fucking sucks this whole. Like again, it's something that
<v Speaker 2>has come up a bunch of like what does Microsoft
<v Speaker 2>provide to the industry. At one point it would have
<v Speaker 2>been stability through money, but now it's instability through money,
<v Speaker 2>and it couldn't stand money.
<v Speaker 1>And like you said, those decisions reverberate so much further
<v Speaker 1>than just Microsoft. It's yeah, it goes like and those
<v Speaker 1>numbers they report, it's like those numbers could be fifty
<v Speaker 1>percent higher because of all the contract workers that are
<v Speaker 1>likely going to lose their jobs. It's it's I don't know,
<v Speaker 1>it's a problem, like it is a problem, and really
<v Speaker 1>what is the answer because regulators tried to step in
<v Speaker 1>and like stop the deal. But I mean, I don't
<v Speaker 1>think any of these companies standing on their own would
<v Speaker 1>have been much like long for this world. It's just like,
<v Speaker 1>should one decision be able to have this much of
<v Speaker 1>a Hey, we're going to shake the stick and see
<v Speaker 1>how many people we can shake off that we have
<v Speaker 1>to support, and it's oh, it turns out it was
<v Speaker 1>ten thousand people over the last couple of years. What
<v Speaker 1>do you replace that with? There's no there's nothing there
<v Speaker 1>like slot in and be like, okay, Microsoft's not working.
<v Speaker 1>What's the next company up to take its place? There
<v Speaker 1>isn't anything. So it just feels like the industry is
<v Speaker 1>kind of hollow in a lot of ways, and people
<v Speaker 1>are gonna it's gonna cave in, and that's what we're watching.
<v Speaker 2>Happy jfan in chat just dropped a story or a
<v Speaker 2>blue sky thread from gun for Andreas, who is a
<v Speaker 2>journalist and I don't want to his background. Yeah, yeah,
<v Speaker 2>three hundred people at Virtuous Studio. Seven percent of the
<v Speaker 2>workforce is apparently at risk of being let go across Asia,
<v Speaker 2>Europe and the USA.
<v Speaker 1>So and this is a team that you know, you
<v Speaker 1>pointed out helped to Tony Hawk. They were the primary
<v Speaker 1>developers and Oblivion Remastered. They are also doing Metal Gear
<v Speaker 1>Solid Delta. They've been working like they've been putting stuff
<v Speaker 1>like big stuff out with like probably big paychecks, but
<v Speaker 1>they're probably looking down the line at what's coming and
<v Speaker 1>that money has dried up.
<v Speaker 2>Yeah, yeah, it's not even down the line. It is
<v Speaker 2>it is projects that over nice just disappeared. It was
<v Speaker 2>stuff that was being worked on and is now like,
<v Speaker 2>well we have twenty people, we have fifty people, we
<v Speaker 2>have one hundred people who are working on this one game,
<v Speaker 2>and this game no longer exists, and what do we
<v Speaker 2>put them on?
<v Speaker 1>So yeah, all right, yeah, that continues to be the
<v Speaker 1>state of that side of the industry. Meanwhile, when people
<v Speaker 1>try to get people to play new games that actually
<v Speaker 1>get made. Split Gate two, for example, shelled at four
<v Speaker 1>hundred thousand dollars for streamers, and it's it hasn't really
<v Speaker 1>worked a long term. So this is from Alex co
<v Speaker 1>at Dual Shockers split Gate two said to have spent
<v Speaker 1>over four four hundred thousand dollars on influencers to promote
<v Speaker 1>the shooter on LinkedIn. SteamForge co founder Nick Lombardy published
<v Speaker 1>a report claiming ten forty seven games spent a staggering
<v Speaker 1>four hundred and nine thousand dollars on influencers to promote
<v Speaker 1>the game. The figures are are estimates based on publicly
<v Speaker 1>available data and market rates from Steamforge's algorithm. Per Lombardi's report,
<v Speaker 1>it mentions that ten forty seven games spent an estimated
<v Speaker 1>you know, blah blah blah the number again, but the
<v Speaker 1>game's lost most of its players. And you know this
<v Speaker 1>is from publicly available data steam stuff we've seen. It's
<v Speaker 1>like it dropped from kind of a high of whatever
<v Speaker 1>it was, and it's down like almost ninety percent in
<v Speaker 1>terms of people playing it day to day. You know,
<v Speaker 1>they kind of had no choice, right at a certain point,
<v Speaker 1>a game like this does have to just like pay
<v Speaker 1>influencers to put to play their game. Even Fortnite still
<v Speaker 1>does that. So it's like, if you want to play
<v Speaker 1>in that space, that's kind of what you're competing against.
<v Speaker 1>But it's also just not a magic bullet. What do
<v Speaker 1>you think happened here with split Gate two?
<v Speaker 2>And I think it's like lived by the sword, Die
<v Speaker 2>by the sord. I think that a lot of people
<v Speaker 2>are realizing that marketing isn't the silver bullet that it
<v Speaker 2>used to be on that the new way to like
<v Speaker 2>do marketing that can actually get a game to take
<v Speaker 2>off is through influencer and is through those kind of activations.
<v Speaker 2>But then when you live by that sort of we're
<v Speaker 2>gonna be trendy on social media and we're gonna have
<v Speaker 2>a presence and we're gonna have people talk about us
<v Speaker 2>that can very easily be tainted by one wrong move.
<v Speaker 2>And boy did this game have a one wrong move?
<v Speaker 2>And it had a face to put that one wrong
<v Speaker 2>move to, and it had had a hat, It had
<v Speaker 2>a fucking dreadful aura and shitty reputation to put along
<v Speaker 2>with it, and rancid vibes. And I think people were
<v Speaker 2>just like, actually, I'm okay. Like even people who are
<v Speaker 2>on that side of the fucking spectrum, right, ultimately, they're
<v Speaker 2>just they will be like, actually, I'd rather a stable
<v Speaker 2>product than one that is constantly fighting.
<v Speaker 1>And like not even like those people that like are
<v Speaker 1>kind of like what we're referencing their bad faith people,
<v Speaker 1>like they like going in games where they can fight
<v Speaker 1>against the people they hate as well, like that all
<v Speaker 1>their stuff is based on like working backward from I
<v Speaker 1>want to get into those spaces because those are the
<v Speaker 1>real spaces, and I want to like bring my toxicity there.
<v Speaker 1>So it's like just saying like, oh, this would be
<v Speaker 1>a game for those people. They don't want that.
<v Speaker 2>Then they apologize, and then they apologize as if like
<v Speaker 2>shut the fuck up. Friday wasn't like a thing head
<v Speaker 2>to toe, Like ultimately, like the people working at that studio,
<v Speaker 2>who I am sure worked extremely hard that game. You
<v Speaker 2>look at the community and the way that the community
<v Speaker 2>talks about it, they were never happy that it was
<v Speaker 2>a sequel that was being made and it wasn't updates.
<v Speaker 2>They felt that that first game was abandoned when it
<v Speaker 2>could have been something pretty good because a sequel could
<v Speaker 2>have hit bigger. They are not happy with the changes
<v Speaker 2>that were made for the sequel and the focus on
<v Speaker 2>stuff like Battle Royale, which now like looking at numbers,
<v Speaker 2>I don't even know if you'd get enough players to
<v Speaker 2>fill a battle oil most of the time, and on
<v Speaker 2>top of that, like, yeah, the CEO is an asshole.
<v Speaker 2>So it's very hard for me to like get too
<v Speaker 2>like down about this because like, ultimately, dude, like live
<v Speaker 2>by the sword, die by the sword. Like I said,
<v Speaker 2>like you asked for this, you played with fire and
<v Speaker 2>you got burned. So it's very hard to like it's ultimately,
<v Speaker 2>there's only so much you can learn from this use
<v Speaker 2>case other than, hey, maybe don't do dumb shush and
<v Speaker 2>if you're spending a lot of money, spend it safely
<v Speaker 2>and don't do really dumb shish in a public setting.
<v Speaker 1>Yeah, I mean, I don't love how secretive and silent
<v Speaker 1>and buttoned up the video game industry is. There's a
<v Speaker 1>reason that it is. It's because it usually backfires or
<v Speaker 1>it's hard to control at best, and this guy had
<v Speaker 1>no chance of controlling it. He barely knew what he
<v Speaker 1>was doing. You could tell you. It was just like
<v Speaker 1>I'm gonna go make a splat, and it was a
<v Speaker 1>dumb ass move and it poisoned the whole thing. So yeah,
<v Speaker 1>just just shut the fuck up. Friday applies every day
<v Speaker 1>in video games to a certain extent. If you are
<v Speaker 1>in charge of a product that you need to make appealing.
<v Speaker 1>Just let the game talk. Don't go out there with
<v Speaker 1>a dumb hat, but the problems obviously go deeper. Spligate
<v Speaker 1>two just not something that is winning many people over
<v Speaker 1>on its own merits, because there's gonna be a lot
<v Speaker 1>of people who never knew about that hat or whatever.
<v Speaker 2>You look at that suburd and I did kind of
<v Speaker 2>after that game launched out of curiosity, and people who
<v Speaker 2>would die hard fans of that first game were like, Man,
<v Speaker 2>this is a fucking bummer. This is not what I
<v Speaker 2>wanted it to be. So, yeah, it seems like a
<v Speaker 2>real fumbled bag in a lot of ways. You know,
<v Speaker 2>between this and Mind's Eye, there's been a lot of
<v Speaker 2>games releasing this year that feel like people at the top,
<v Speaker 2>with big personalities Will Collish have made decisions that might
<v Speaker 2>not be in the best interests of a good quality product.
<v Speaker 1>Yeah, Splitgate, was there been chatter saying wasn't that a
<v Speaker 1>relatively recent release? Yeah. I came out in twenty nineteen,
<v Speaker 1>and then it had I think it had a resurgence
<v Speaker 1>a little bit more recent over the pandemic, right exactly. Yeah,
<v Speaker 1>and so that's what makes it feel even more recent
<v Speaker 1>is that it really came to most people's mind during
<v Speaker 1>that resurgence. Don't worry everybody. The kid is just a
<v Speaker 1>little asshole. That's why she's me owen. She's fine. She
<v Speaker 1>just likes to cry constantly because well, she wants to
<v Speaker 1>go upstairs and beat up the twenty five pound cat.
<v Speaker 1>And he's just like, leave me alone because he's a big,
<v Speaker 1>grumpy old bastard, and she just chases him and hunts
<v Speaker 1>him around the house and she wants to go do that.
<v Speaker 1>She's obsessed with him. So that's how it's going over here.
<v Speaker 1>And she's just like whatever. She's like, yeah, we're fighting,
<v Speaker 1>this is great. What were you going to say?
<v Speaker 2>This sounds reminiscent to like your children's relationship with you.
<v Speaker 1>Oh yeah, oh yeah. They just run up to me
<v Speaker 1>and beat me and then I'm just say, yeah, that's
<v Speaker 1>what he does too. Maybe maybe you're onto something, all right.
<v Speaker 1>Last couple of stories here a report appearing at Gamescolm
<v Speaker 1>opening night Live has gotten over twenty percent more expensive
<v Speaker 1>since last year. This is from Lexi Luti at Rewinder.
<v Speaker 1>Lex you want to kind of recap this story here
<v Speaker 1>for us or do you want me to read it?
<v Speaker 2>You can read it as I pull it up just
<v Speaker 2>because I forgot what games.
<v Speaker 1>Calm Opening Night Live has quietly become one of the
<v Speaker 1>biggest live stream events on the gaming calendar after the
<v Speaker 1>demise of E three almost a half decade ago. While Xbox, Nintendo,
<v Speaker 1>and PlayStations still hold their own showcases with plenty of
<v Speaker 1>third party games in them, many publishers have given up
<v Speaker 1>holding their own events a lot you'd be Soft Connect
<v Speaker 1>or EA play Live, as it has become clear it's
<v Speaker 1>hard to get eyes on a live stream, even if
<v Speaker 1>you are one of the biggest publishers out there. What's more,
<v Speaker 1>many smaller debs and publishers have struggled to get attention
<v Speaker 1>at storefronts like Steam and the e Shop as they
<v Speaker 1>have become more cluttered. This, paired with the fact that
<v Speaker 1>there are just a lot of video games being made
<v Speaker 1>and release nowadays, means that shows where you can get
<v Speaker 1>your game in front of a lot of eyeballs have
<v Speaker 1>never been more important. For a few years there, gamescom
<v Speaker 1>had become something of a bashion for mid sized publishers
<v Speaker 1>and games that might not get picked up for co
<v Speaker 1>marketing with a console manufacturer, as it was known to
<v Speaker 1>be easier to get into and cheaper than The Game
<v Speaker 1>Awards or Summer Game Fest owing to its generally lower viewership. However,
<v Speaker 1>getting into the show has steadily become more difficult to
<v Speaker 1>get It has become more difficult to get into, as
<v Speaker 1>the price of getting stage time on the yearly live
<v Speaker 1>stream has jumped by over twenty percent since last year.
<v Speaker 1>Unlike other shows that Jeff Keeley presents, like the Game
<v Speaker 1>Awards and Summer Game Fest, the cost of getting into
<v Speaker 1>Opening Night Live is much easier to find out, as
<v Speaker 1>it's advertised publicly by Gamescom itself and a sales deck
<v Speaker 1>slideshow available on Gamescom's exhibitor section of its website. It
<v Speaker 1>can be seen that featuring on the onl's main show
<v Speaker 1>can cost from one hundred forty thousand Euro for a
<v Speaker 1>thirty second spot all the way up to four hundred
<v Speaker 1>and sixty five thousand Euro for a one hundred and
<v Speaker 1>eighty second or three minute spot on the live stream.
<v Speaker 1>Notably this Notably this is a large jump from last
<v Speaker 1>year's numbers, which I shared last year on Twitter. If
<v Speaker 1>you break it down, a thirty second tiase has gone
<v Speaker 1>up by twenty one point seven percent twenty four point
<v Speaker 1>two percent for a increase for sixty seconds, and the
<v Speaker 1>ninety second slot went up twenty five percent, and a
<v Speaker 1>two minute slot has gone up over twenty six percent.
<v Speaker 1>All right, this is the kind of thing where, let's see,
<v Speaker 1>it sounds like mostly people who pay this money find
<v Speaker 1>it to be worth it. It's that can't be universal,
<v Speaker 1>but that's got also just got to be. The main
<v Speaker 1>reason a price like this goes up is there's a
<v Speaker 1>lot of demand. That's the only way that they can
<v Speaker 1>really justify this, right, and there probably is a lot
<v Speaker 1>of demand to get into these advertised slots on onl.
<v Speaker 2>Yeah, it's interesting. It's worth looking at that whole sales
<v Speaker 2>deck because they do outline that those two types of
<v Speaker 2>games in these shows. There's games that are deemed editorial
<v Speaker 2>and games that is deemed sponsorships. And this is something
<v Speaker 2>that like we've kind of known for a long time
<v Speaker 2>of there are games that you know, Killy and his
<v Speaker 2>team go out there and this money, right yeah, yeah,
<v Speaker 2>Cojum is never going to pay this money. And maybe
<v Speaker 2>there'll be one or two indie games a year that
<v Speaker 2>Killy plays and he's like, I really like this, I
<v Speaker 2>want this on the show. But then there is a
<v Speaker 2>lot of other games that pay for their time or
<v Speaker 2>pay for being up on the stage, and it's interesting.
<v Speaker 2>It's very hard to compare the value of these because
<v Speaker 2>if you look at Opening Night Lives viewership, last year's
<v Speaker 2>show was put up as one big long thing, so
<v Speaker 2>you can look at the entire show. So we do
<v Speaker 2>have like viewership numbers on that which is about like
<v Speaker 2>two point seven million all the previous years. The live
<v Speaker 2>stream on the official The Game Awards website or YouTube
<v Speaker 2>channels where they put them, they're all into separate sections,
<v Speaker 2>so each trailer is a separate section. You can look
<v Speaker 2>at like IGN's copy of the full VARD and Game
<v Speaker 2>Spots copy of the full VARD, but like that's not
<v Speaker 2>giving you a super accurate picture. But roughly, like The
<v Speaker 2>Game Awards is doing about fourteen million views last year
<v Speaker 2>and Opening NightLive did two point seven so it is
<v Speaker 2>like a lot less in terms of viewership, but it
<v Speaker 2>still must be enough to make an impact and to
<v Speaker 2>start like the word of mouth spreading. So it's just
<v Speaker 2>it's interesting less from the point of view of like
<v Speaker 2>is it worth it, and more so like, oh, there's
<v Speaker 2>definitely a lot of devs and publishers who are priced
<v Speaker 2>out of this now, and it's going to become more
<v Speaker 2>and more acute. Yeah, I think you'll see less variety
<v Speaker 2>in the types of games and you know where they're
<v Speaker 2>coming from. You're not going to see stuff from like
<v Speaker 2>mid size publishers for that much longer, because it's really
<v Speaker 2>hard to sell a thirty second trailer for a game,
<v Speaker 2>like a thirty second spot. It is really hard to
<v Speaker 2>sell any game in thirty seconds.
<v Speaker 1>Yep. I think that, you know where what's the recourse
<v Speaker 1>here for those developers that have been priced out? I
<v Speaker 1>don't know. I mean there are a lot of smaller
<v Speaker 1>shows now, ones that like you know, showcases for indie
<v Speaker 1>games or whatever. The you know, the future does their
<v Speaker 1>own with the two game shows, the co Wholesome Games, Wholesome.
<v Speaker 2>Games, Day of the Devs, all those different things.
<v Speaker 1>Yeah, and some of those, like Day of the Devs
<v Speaker 1>often gets attached to Summer Game Fest or something like that.
<v Speaker 1>So some of these make some sense, but there are enough,
<v Speaker 1>and I think there's a little bit of fatigue where
<v Speaker 1>people just aren't like tune into all tuning into all
<v Speaker 1>of these with expectations that it's going to be like
<v Speaker 1>the E three of old. So yeah, there's not a
<v Speaker 1>lot of great places to go and take your game
<v Speaker 1>and be like, well, we can't afford to be a
<v Speaker 1>Killy's thing, but maybe we can find somewhere else to go. Slots,
<v Speaker 1>despite there being a lot, they're still limited, so it's
<v Speaker 1>hard to get into those as well.
<v Speaker 2>And the problem is like sometimes the shine also comes off.
<v Speaker 2>I remember tuning in live for the Green Game showcase
<v Speaker 2>that was on the Official Game Awards channel as part
<v Speaker 2>of like Summer games Fest, and it was just AI
<v Speaker 2>trash everywhere. If you haven't watched that show, I've watched
<v Speaker 2>that whole thing. It's like a Gym and Derek skit
<v Speaker 2>is it. It feels like you are losing your mind.
<v Speaker 2>It feels like between two ferns. At some point it
<v Speaker 2>is batshish. It is worth watching that whole thing. The
<v Speaker 2>final game that they showed was season one of The
<v Speaker 2>Walking Dead.
<v Speaker 1>Yeah, that was that.
<v Speaker 2>One more thing.
<v Speaker 1>I still say it's still on sale. I need to
<v Speaker 1>see that because that's just such an insane thing to do.
<v Speaker 1>In twenty twenty five, people didn't get your Gym and
<v Speaker 1>Derek reference to and Derek is like when Tim and
<v Speaker 1>Eric would do like MTV Summer shows or whatever, like, uh,
<v Speaker 1>obviously just burned out weird like men that look like
<v Speaker 1>there are that are dressed like teenagers. That's the vibe
<v Speaker 1>that they went for at the Green Games thing.
<v Speaker 2>Yeah, it's weird. It's weird that I get those references
<v Speaker 2>on Shot, doesn't I'm not. I never grew up with
<v Speaker 2>any of that shit. Goddam it. Shot.
<v Speaker 1>It's weird to say grew up with it, but it
<v Speaker 1>was a long time ago now, God damn it. All right,
<v Speaker 1>let's move on. Last story here. Steam payment changes is
<v Speaker 1>causing a purge of adult games from the store. This
<v Speaker 1>is from Statbird at Dual Shockers. I know I'm panicking.
<v Speaker 1>Recent games to Recent changes to Steam have led to
<v Speaker 1>a mass removal of adult games as titles in the
<v Speaker 1>store must now comply with standards set by banks and
<v Speaker 1>payment processors. This is the real reason I want to
<v Speaker 1>I'm bringing up the story. Banks and payment processors have
<v Speaker 1>been putting themselves between you and your purchases when it
<v Speaker 1>comes to any sort of adult material for quite some time.
<v Speaker 1>This is this has affected people that work in sex
<v Speaker 1>work for a long time now where it's like it's legal,
<v Speaker 1>the video sites have complied and they're they're they're cool
<v Speaker 1>with it. The content rules, the privacy policy policies have
<v Speaker 1>all lined up. We should be able to make this
<v Speaker 1>work and then the banks will go, well, I don't consent,
<v Speaker 1>so we were not going to take the money from
<v Speaker 1>the person that is trying to give you money for
<v Speaker 1>the work that you're doing. And now that's happening on
<v Speaker 1>Steam as well. Where and if this sounds like, well,
<v Speaker 1>you know, the banks have every right to do that,
<v Speaker 1>you should know that the banks are being constantly lobbied
<v Speaker 1>by you know, puritan groups to to punish people for
<v Speaker 1>their sexual proclivities. And that's what this is. This is
<v Speaker 1>now a part of that. So Steam getting caught in
<v Speaker 1>the crosshair of the culture war a little bit. And
<v Speaker 1>I just don't need banks and the people that go
<v Speaker 1>to talk to banks making decisions for me. I think
<v Speaker 1>if people don't like this stuff on Steam, they have
<v Speaker 1>tools for blocking it and hiding it. Don't buy it
<v Speaker 1>and live your life, but don't cause a situation where
<v Speaker 1>people can't sell it because the banks say so. I
<v Speaker 1>find this very frustrating.
<v Speaker 2>LEXI, Yeah, this sucks. If you want like some really
<v Speaker 2>good lud shit, just go look on Itch there's some
<v Speaker 2>great there's some great queer art out there that's real lude.
<v Speaker 2>You should you should check that out. And yeah, Evian
<v Speaker 2>Chap mentions that it's also like an avenue to censor
<v Speaker 2>LGBT content, and that's been something that has been seen
<v Speaker 2>in cinema for the longest time of oh this is
<v Speaker 2>lude and this is inappropriate and no, it's just queer
<v Speaker 2>and you don't like it. So yeah, this fucking sucks,
<v Speaker 2>And like Steam probably won't stand up to it because
<v Speaker 2>last thing they want to do, like Steam is a
<v Speaker 2>very principled egalitarian company, or will let anything on until
<v Speaker 2>there's money involved, and then they're like, actually we prefer money. Yeah,
<v Speaker 2>so if if they if the idea of not having
<v Speaker 2>banks process their payments is getting in the way of
<v Speaker 2>their models, I can't see Steam fighting back on this,
<v Speaker 2>which sucks because they really should.
<v Speaker 1>Yep, the the the LGBT things getting caught in the
<v Speaker 1>crosshairs isn't just like happenstance either. That is the deliberate
<v Speaker 1>purpose of a lot of those Christian groups lobbying banks
<v Speaker 1>is this is a way to police that stuff. We
<v Speaker 1>can cut off their money and that that will happen
<v Speaker 1>here on Steam as well. Now because of this frustrating,
<v Speaker 1>I guess it doesn't even begin to describe it. I
<v Speaker 1>hate this sort of thing. I just don't think companies
<v Speaker 1>should have a say and what we're able to do.
<v Speaker 1>And by uh, you know, we're supposed to be free, right.
<v Speaker 1>The whole idea is like, we're free to do stuff,
<v Speaker 1>but well, why do they Why are these corporations always
<v Speaker 1>seem like they're in charge. That's because we're not all right?
<v Speaker 1>That does it for the headlines. Let's get to the
<v Speaker 1>poll question from yesterday. Let me pull it up here.
<v Speaker 1>Are you getting Donkey Kong? But I believe is the
<v Speaker 1>last one that we did yes, and now the reviews
<v Speaker 1>are now you can still vote on this thing. This
<v Speaker 1>was from Monday. Sixty percent said yes, forty percent said no.
<v Speaker 1>You got to keep in mind that forty percent no
<v Speaker 1>number probably includes people who don't even have a switch
<v Speaker 1>to yet, so I won't I would get but I'm
<v Speaker 1>not getting an or maybe people are like imagining one
<v Speaker 1>day they will get one and we'll get this game
<v Speaker 1>and voted yes. But that's a pretty good split for
<v Speaker 1>a new game, right there. Sixty percent of the audience
<v Speaker 1>just straight up saying, yes, I'm getting that the reviews
<v Speaker 1>are probably only going to help, right lex.
<v Speaker 2>Yeah, definitely sorry. Someone in chat just dropped a Mike
<v Speaker 2>Manati post in there, and you know, I gotta say,
<v Speaker 2>you guys got to stop worrying about appealing too old,
<v Speaker 2>because Mike Manati's out there appealing to the eighteen to
<v Speaker 2>twenty five demo real hard with his Don Bluth appreciation
<v Speaker 2>night stream on the official gime Bomb channel. This is
<v Speaker 2>what the kids want. I go, I hang out with
<v Speaker 2>with my with my god son, and my god's son
<v Speaker 2>won't stop begging for Don Bluth content. I love space Ace.
<v Speaker 1>You can't walk five steps outside without overhearing a group
<v Speaker 1>of children excitedly talking about Don Bluth. That's and so,
<v Speaker 1>and we have Mike Manati to cater to those people.
<v Speaker 1>So there we go, everybody. That's that's gonna be on
<v Speaker 1>Wega man tonight Wednesday evening, gaming at Mike's at night
<v Speaker 1>because his butt was herded on Monday and he couldn't
<v Speaker 1>do it.
<v Speaker 2>CEO is a wonderful thing, isn't it magical?
<v Speaker 1>It's a beautiful, beautiful thing, and we are masters of
<v Speaker 1>it here at this website. All right, We'll get to
<v Speaker 1>a new poll question here in a second. Before we
<v Speaker 1>do that, though, Lex, why don't you tell people where
<v Speaker 1>they can find you on the internet what you have
<v Speaker 1>going on and all that good stuff.
<v Speaker 2>Yeah, you can find me on Blue Sky at Lexloody
<v Speaker 2>dot x y Z and Leisure. Today I am going
<v Speaker 2>in about an hour, I'm going recording a podcast with
<v Speaker 2>the next Land of folks, So I'll be my first
<v Speaker 2>time doing a podcast with them, which will be very fun.
<v Speaker 2>I've only have a met Brad in person, but I've
<v Speaker 2>talked with Vinie a fair bit over the years on
<v Speaker 2>and off, and yeah, those those folks are awesome. So
<v Speaker 2>I'm delighted to finally do that. And you can check
<v Speaker 2>out my own work on rewinder dot co dot uk.
<v Speaker 2>We have a patron. We're putting up loads of cool
<v Speaker 2>and good stuff. You can check out more of the
<v Speaker 2>work that I kind of oversee over on Startmanu dot
<v Speaker 2>co dot uk. That is a website for helping people
<v Speaker 2>break into the games media business. Things have been a
<v Speaker 2>little quiet recently just because there's been like a small
<v Speaker 2>lull in indie game releases, and so we are hopefully
<v Speaker 2>going to get some more stuff up on there, but
<v Speaker 2>we have a biweekly podcast which I think is really good,
<v Speaker 2>and this week we will have Squidge Rugby on, who
<v Speaker 2>is a friend of mine and is a great rugby
<v Speaker 2>analyst and YouTuber and also a big Nintendo fan. So
<v Speaker 2>if you have never checked him out, do check him out.
<v Speaker 2>He's a He's a lovely guy, and yeah, everyone should
<v Speaker 2>stop watching rugby.
<v Speaker 1>Chad has been spending the last minute or two trying
<v Speaker 1>to get your name to fit in the next slander.
<v Speaker 1>They have settled on Lexlander, so there you go. Yeah,
<v Speaker 1>the takeover. The takeover is on.
<v Speaker 2>Game Lex Mornings and Lexlander.
<v Speaker 1>It's good Man two time in us New Paul. Do
<v Speaker 1>you like the casting for the Zelda movie? Both are great?
<v Speaker 1>Link is great, Zelda is great? Or I don't like either?
<v Speaker 1>Those are your options. I guess be nice. They look
<v Speaker 1>like they're just kids, but you're allowed to have your
<v Speaker 1>opinion at the same time, So go ahead and vote
<v Speaker 1>on that. We'll get the results and we will discuss
<v Speaker 1>it on Game Mess Mornings here on Giant Bomb tomorrow.
<v Speaker 1>Speaking of Giant Bomb, let's take a look at the calendar.
<v Speaker 1>We are going to do a Mico Punk stream here
<v Speaker 1>very soon. This is a looks like a Borderlands, but
<v Speaker 1>I've heard good things about it, so I'm gonna check
<v Speaker 1>that out with the crew here. We'll get streaming that
<v Speaker 1>here very soon, and then Blake Club returns at two
<v Speaker 1>pm Eastern, that would be eleven am Pacific time, So
<v Speaker 1>tune in to see Pimp my reker. Dan is gonna
<v Speaker 1>get dressed up and we're gonna get back into the
<v Speaker 1>action there and we'll see I have the feeling it's
<v Speaker 1>time to come a grind like.
<v Speaker 2>Yeah, Dan should have to dress like that for all
<v Speaker 2>the time that he plays Donkey Kong two because it
<v Speaker 2>just it gives off the same vibe.
<v Speaker 1>It does the same general like feeling of a lot
<v Speaker 1>of swagger, which Dan pulls off excellently, excellently. All right,
<v Speaker 1>my ride, LEXI I think that I think that's gonna
<v Speaker 1>do it for us. I'm gonna say thank you for
<v Speaker 1>joining me in here and talking about video games.
<v Speaker 2>I really appreciate it always that I always fun.
<v Speaker 1>Thank you all for watching as well. If you are
<v Speaker 1>watching live, stick around. We'll be back with Mica Punk
<v Speaker 1>very soon. Otherwise we'll catch you all later. You're the
<v Speaker 1>best audience in gaming. Until next time, have a good one,
<v Speaker 1>take care of yourself and goodbye.

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