Elden Ring: Nightreign Review Round-Up!
Jeff Grubb is joined by Chris Plante to chat about Elden Ring: Nightreign reviews, a Pokemon Presents is announced for July, Apple is launching a dedicated video game app, GameStop just bought half a billion worth of bitcoin, and even more stories!
Check out Chris Plante's new podcast Post Games: post.games
Check out Chris Plante's new podcast Post Games: post.games
2025-05-28
62 min
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<v Speaker 3>You'll be bad. <v Speaker 1>This episode, we're gonna be talking about elden Ring Night <v Speaker 1>Rain reviews, and a big event for one of the <v Speaker 1>switch To's most important holiday games got announced. It's gonna <v Speaker 1>be a good one because we have Chris Plan on <v Speaker 1>the show. <v Speaker 3>Plant. <v Speaker 2>How are you doing, Hey, I'm doing good. What a <v Speaker 2>great voice you have. I mean I always know it, <v Speaker 2>but hearing it in real time and watching it come out. <v Speaker 3>It's something. <v Speaker 1>Actually, you know, I work on a little bit because <v Speaker 1>I've mentioned this before where I always feel like I <v Speaker 1>got to go up a couple octaves because otherwise, if <v Speaker 1>I'm just like relaxed and talking to my own voice, <v Speaker 1>it gets down here and then no one can understand <v Speaker 1>what I'm saying, including me. So I kind of have <v Speaker 1>to like find this good range where I'm not straining <v Speaker 1>too much so I can do these long podcasts and <v Speaker 1>and and still be understood. <v Speaker 3>But you know what, I'd like your voice on your <v Speaker 3>podcast too. Plant. How are things going over in Plant world? <v Speaker 2>What is going on over in my world? <v Speaker 3>Well? <v Speaker 2>I think the first thing that's going on is my <v Speaker 2>Bluetooth headphones just randomly disconnecting while I do it. But <v Speaker 2>fortunately I have another thing But the other thing that's <v Speaker 2>going on is I made a podcast thing, which I <v Speaker 2>will talk about as I set my stuff up, because <v Speaker 2>this is what it's like being an indefinite creator. It <v Speaker 2>is frantically scrambling and pretending that you know what the <v Speaker 2>are we all in a curse on the show? <v Speaker 3>Yep, you're good, That's what I thought. <v Speaker 2>I'm pretending that we know what the fuck we're doing anyway. Yeah, <v Speaker 2>So it's been a weird couple of months. And now <v Speaker 2>I'm doing something very different than what I did before, <v Speaker 2>and I'm making my own show and it's called Post Games, <v Speaker 2>and it is the show that I always wanted to <v Speaker 2>listen to. And I'm a firm believer of the best <v Speaker 2>thing you can do as a creative is make the <v Speaker 2>thing that you would actually pay for. It's so easy <v Speaker 2>to get like pulled into like what do I think <v Speaker 2>is cool or important or interesting, which are not always <v Speaker 2>the same as what would I actually take the time <v Speaker 2>to read. I always say this when people are like, hey, <v Speaker 2>you should write a book, and I'm like, well, considering <v Speaker 2>how few books I enjoy reading, the odds that I <v Speaker 2>will make one that anybody else will enjoy reading pretty <v Speaker 2>low we're not all Jason Tryer. It turns out no, <v Speaker 2>we're not. But but yeah, it's a I don't know <v Speaker 2>how much should I should talk about it. It's a <v Speaker 2>hour long show. It's weekly basically picture like anything that's <v Speaker 2>on NPR, but like about stuff that you like and <v Speaker 2>not stuff that completely bums you out. You should still <v Speaker 2>listen to that, but that's not this show. <v Speaker 3>Yeah. I listened to the first episode. <v Speaker 1>I thought, you know, I got immediately what you meant <v Speaker 1>where it's like, this is a show that you wish <v Speaker 1>existed because it's like, yeah, I've heard the show for <v Speaker 1>a million other topics. Clearly it works really well for <v Speaker 1>video games. It's like, you know, a little bit of <v Speaker 1>a you know, Marketplace is kind of what reminds me <v Speaker 1>of a little bit where it's like, hey, we're gonna <v Speaker 1>have these segments, we're gonna have a topic, we're going <v Speaker 1>to talk about this stuff. We're gonna get into it, <v Speaker 1>and uh, yeah, I really think that's a good fit. <v Speaker 3>So I'm enjoying it. I'm glad that you got it <v Speaker 3>up and running. <v Speaker 1>How much of like a production lift is it for you, <v Speaker 1>because that's that's always the thing, right for a show <v Speaker 1>like that with some you know, choppy editing and stuff <v Speaker 1>like that, and you want to make everything feel punchy. <v Speaker 1>It's like, Okay, how much time am I going to <v Speaker 1>spend on this each week? How is that process going <v Speaker 1>for you? <v Speaker 2>Honestly, it's hard for me to know yet what is real. <v Speaker 2>I think what happens is my life when I was <v Speaker 2>at Polygon was just completely unhealthy, right, And that's not <v Speaker 2>like I hate to say, like that's the way it is, <v Speaker 2>because I like to believe that that's not how it is. <v Speaker 2>But like when you are that editor in chief of <v Speaker 2>a publication, truly, like you you really do have like <v Speaker 2>just multiple jobs. You are like writing, you are going <v Speaker 2>to like you're traveling for work. You are just doing <v Speaker 2>so much. So when I switched over to this, it <v Speaker 2>feels like not much time at all. Right, But now <v Speaker 2>I'm like wanting to make a more sustainable life, so <v Speaker 2>I'm trying to monitor it better. I also have that <v Speaker 2>tricky thing where I'm learning how to build the plane <v Speaker 2>as I'm flying it sort of. I have no experience <v Speaker 2>in editing, Like literally, when I started working on the <v Speaker 2>first episode, that was the first time I had opened <v Speaker 2>a program to edit audio. So yeah, that I think <v Speaker 2>is eating up most of the time, right, But I <v Speaker 2>feel really confident that I'll be able to maintain this <v Speaker 2>like weekly cadence. I'm really lucky in that the hard <v Speaker 2>part for these things is the way that the show works. <v Speaker 2>I should tell people is I'll use I'll use this <v Speaker 2>upcoming week's episode. This upcoming week I'm talking about why <v Speaker 2>you can't escape poring games because I'm just endlessly curious <v Speaker 2>about it, right, And for the structure for every episode <v Speaker 2>is I want to make you an expert before we <v Speaker 2>even get to the interview. That way we're not just <v Speaker 2>spending all of the interview time doing. <v Speaker 3>Getting the basic gains, getting the who, what, why? I wear? When? Sure? Yeah? <v Speaker 2>Right, So the like I end up writing a fifteen <v Speaker 2>to twenty minute script that is the intro through this <v Speaker 2>and it's like research has original journalism in it, and <v Speaker 2>then we can throw to the interview and then you <v Speaker 2>can get into like the real meat of it, right <v Speaker 2>with somebody who can give you that extra level. And <v Speaker 2>I'm very lucky in that I'm just a very fast writer, <v Speaker 2>like just very and and that that comes from like <v Speaker 2>being the you know, decase is like us who like <v Speaker 2>you know, in the early days, we're writing twenty thirty <v Speaker 2>posts a week, and then from there went into freelance <v Speaker 2>where I was working at places like Hurst and doing <v Speaker 2>a lot of more traditional journalism. And you throw those <v Speaker 2>two things together and I can just move very quickly. <v Speaker 2>I don't think I'm like the best at any of it, <v Speaker 2>but I'm I'm fast and consistent and clean, so when <v Speaker 2>I can reduce that and I can get people on <v Speaker 2>the phone. Fortunately, just because I have like a little <v Speaker 2>reputation in the industry, and like, those two things end <v Speaker 2>up making it move just so fast. <v Speaker 1>Yes, it makes a big difference for sure. Well, I'm <v Speaker 1>glad that you were doing the show. Like I said, <v Speaker 1>where can people find it if they want? Like, should <v Speaker 1>they just go search their podcast feeds for post games? <v Speaker 2>Yeah? I mean the easiest way right now is post <v Speaker 2>dot games. That'll take you to like the newsletter and <v Speaker 2>all the other information. It's still a young enough show that, <v Speaker 2>like I've it seems like it got the search juice <v Speaker 2>that it needs for you to find it when it <v Speaker 2>comes up, despite it being a pretty common word. Right, <v Speaker 2>But yeah, post dot games I think is your best bet. <v Speaker 3>Man. <v Speaker 1>It's a little just a tiny bit envious of you <v Speaker 1>getting to like start something from scratch because the idea <v Speaker 1>of like here's a podcast, here's a new idea, I'm <v Speaker 1>going to do it, and then here's like the newsletter <v Speaker 1>that goes along with that, and it's like this clean <v Speaker 1>package that you've produced there, and it's like over here, <v Speaker 1>we got a mess of like fifty different piles we <v Speaker 1>have to attend to all the time. It's like, Okay, <v Speaker 1>we're gonna put this show here, and if we do it, <v Speaker 1>there's no just like one neat little thing we can <v Speaker 1>hand to people. I wouldn't change anything, but I really <v Speaker 1>appreciate how you've built this so far. So good luck <v Speaker 1>with postgames. Looking forward to hearing the next episode. In <v Speaker 1>the meantime, let's explain what we do here and explain ourselves. <v Speaker 1>You can go to giant bomb dot com slash join <v Speaker 1>and support our independent gaming media website. We're covering the <v Speaker 1>Switch to launch, we're gonna be at Summer Game Fest. <v Speaker 1>We're gonna be doing GB at night out in La <v Speaker 1>all on our lonesome. We've figured that out and we <v Speaker 1>need your help to make that happen. You go to <v Speaker 1>giant bomb dot com slash join, become a member. It <v Speaker 1>gets you add free shows, gets you a handful of <v Speaker 1>other goodies. On this show, however, most weekdays, I Jeff Grubb, <v Speaker 1>will help pace your gaming life back together. That includes <v Speaker 1>breaking news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. If <v Speaker 1>you were watching live on twitch welcome. You can always <v Speaker 1>listen to the show later on podcast feeds by searching <v Speaker 1>for game breaking News or god damn. <v Speaker 3>It, Game Mess Mornings. <v Speaker 1>I thought I changed that in every reference there that's <v Speaker 1>the old show Game Mess Mornings, or find therssfeed on <v Speaker 1>giant bomb dot com. You can also catch the show <v Speaker 1>later on YouTube. Hello YouTube. Yeah, I'm never gonna change everybody. <v Speaker 1>All right, let's get into the headlines with this first <v Speaker 1>one here. Elden Ring Night Rain reviews. Chris is getting <v Speaker 1>a seventy nine on Open Critic Mitchell Saltzman over at <v Speaker 1>IGN gave it a seven out of ten and said, <v Speaker 1>when elder Ring Night Rain is played exactly as it <v Speaker 1>was designed to be played, it's one of the finest <v Speaker 1>examples of a three player co op game around. <v Speaker 3>But that's harder to do. <v Speaker 1>Excuse me, that's harder to do than it should be, <v Speaker 1>and playing solo is poorly balanced. Richard wakeling Over at <v Speaker 1>GameSpot gave it a nine out of ten and said <v Speaker 1>elder Ring Night Rain successfully condenses the elder Ring experience, <v Speaker 1>cramming challenging combat exploration, world building, and character development into <v Speaker 1>a fast paced and thrilling multiplayer game, and then Connor <v Speaker 1>mccarr at VG twenty four to seven gave it five <v Speaker 1>stars and said I cannot help but to love elder <v Speaker 1>Ring Night Rain. It's a strange beast get bashed from <v Speaker 1>parts of Elderring that feel clunky in places. God, the <v Speaker 1>vaulting system can be frustrating at times. It has bugs, <v Speaker 1>and it has blimishes. It's not a traditional souls Like experience, <v Speaker 1>and as such will surely turn away fresh faces and <v Speaker 1>diehard veterans alike. But it's also a celebration of you, <v Speaker 1>the massive community of souls Like players, and specifically Elderring players. <v Speaker 1>It's a game and a story about you and all <v Speaker 1>the weirdos you've met along the way. If this is <v Speaker 1>a sendoff to elder Ring and the lands between, it's <v Speaker 1>a perfect one. This is one that I'm not surprised <v Speaker 1>to hear has like some contention and how people are <v Speaker 1>are responding to it. I also think that Saltzman at <v Speaker 1>IGN kind of nails it where it's like, I bet <v Speaker 1>this game works really well when it's working really well, <v Speaker 1>and then when you have that experience of well, yeah, sure, <v Speaker 1>I would love to be enjoying night Rain in this moment, <v Speaker 1>but I can't get two of my friends who have <v Speaker 1>a similar skill level to me into this game at <v Speaker 1>this time for a four hour period, so we can <v Speaker 1>do several of these forty five minute runs in a row, <v Speaker 1>so we can really get the most out of it. <v Speaker 1>That to me already sounds like an impossible task, an <v Speaker 1>impossible feat to pull off as someone with a busy life. <v Speaker 1>So I think this is going to be one where <v Speaker 1>I might mostly watch from the sideline. Sure, we'll do <v Speaker 1>a couple of streams over here and they'll force myself <v Speaker 1>into that situation, and I'm sure I'll enjoy it, But <v Speaker 1>I get that this is not going to be the <v Speaker 1>thing that most people are looking for. <v Speaker 3>How are you feeling about Night Rain? <v Speaker 2>A few different things. One, I think it's very funny <v Speaker 2>to hear people who love the series saying, oh, I <v Speaker 2>wish it accommodated me more after all of the conversations <v Speaker 2>about that in the past, some tasty irony. The I mean, <v Speaker 2>the big thing for me is like whatever, I want <v Speaker 2>people to play a game if they like and if <v Speaker 2>they don't like it, they don't. I mean, that's how <v Speaker 2>I kind of fall down a lot of these reviews, <v Speaker 2>especially at this point when the reviews. I love all <v Speaker 2>of this writing. We're in the car review period. The <v Speaker 2>game is still new enough that it's hard to like, <v Speaker 2>have any really intense or interesting criticism. It sparstly like <v Speaker 2>does it work? How does it work right? <v Speaker 3>What are the new features and stuff? <v Speaker 1>And then how do you feel about that, which is <v Speaker 1>not always how you end up feeling about the game <v Speaker 1>two weeks later. <v Speaker 2>Yeah, yeah, And I think this also just really gets <v Speaker 2>at the absurdity of scores. And let me be clear, <v Speaker 2>like we didn't have scores at Polygon. I don't have <v Speaker 2>a beef against scores. I can use them as a <v Speaker 2>quick reference point, but the I don't want to like <v Speaker 2>I'm not to be clear, I'm not calling out Connor <v Speaker 2>a great writer, and this is a good review, but <v Speaker 2>five Stars is very funny for a game that is <v Speaker 2>so clearly described here as a seven out of ten, <v Speaker 2>Like if this was Earth Defense Force, you could use <v Speaker 2>this exact same description, right yep, But it's not elden Ring. <v Speaker 2>And I think there's a weird thing that can happen <v Speaker 2>with a I always call them injured puppy games, where <v Speaker 2>if like an injured puppy game gets made by Nintendo, <v Speaker 2>it could be your favorite game of all time and <v Speaker 2>you're like ten out of ten even though I know <v Speaker 2>it's broken. <v Speaker 1>And that's like that's important, like that the fact that <v Speaker 1>it's made by Nintendo and people have those feelings is <v Speaker 1>something you cannot discount. <v Speaker 3>But I get, yes, absolutely. <v Speaker 2>Well, and and it kind of it gives you a <v Speaker 2>I think there's a bit of a permission structure where <v Speaker 2>I think if you give Earth Defense Force a ten <v Speaker 2>out of ten, it's like, come. <v Speaker 1>On, like it's permission to yourself you're talking about, right, <v Speaker 1>Like a permission to yourself to enjoy it, almost like. <v Speaker 2>Yes, yes, well, and you can even enjoy it. <v Speaker 3>You'll write that. <v Speaker 2>You could write the exact same review for both of <v Speaker 2>these things. Yeah, the score is just not going to <v Speaker 2>be there, and I think that that it inherently is <v Speaker 2>why certain games tend to always be higher and certain <v Speaker 2>games tend to always be lower. It's like the the <v Speaker 2>bump of polish, the bump of prestige. But again that <v Speaker 2>doesn't really have anything to do with the game itself. <v Speaker 2>For even these reviews, it's more just the meta commentario. <v Speaker 1>I mean, it's the you know, the score is the <v Speaker 1>same thing it's always been. It is going to be <v Speaker 1>useful to that person who has sixty dollars in their <v Speaker 1>hand and is trying to figure out what they're going <v Speaker 1>to do with it, and they can quickly look at <v Speaker 1>a number, and I think it has the utility for that. <v Speaker 1>Beyond that, You're right, like night Rain is going to <v Speaker 1>have so many more interesting things to reveal to us <v Speaker 1>as people get in there and explore it and find <v Speaker 1>new ways of interacting with it, and that's going to <v Speaker 1>take time for us to find out about it. <v Speaker 3>In the meantime, I go get go ahead. <v Speaker 2>Well, I was gonna say, do you think that they're <v Speaker 2>making too many games? <v Speaker 1>I mean, I think that this is not crossing that <v Speaker 1>line yet. So the way Miyazaki, who didn't direct this game, <v Speaker 1>described I think what is happening with night Rain. I <v Speaker 1>don't know if he called out night Rain specifically, but <v Speaker 1>it kind of sounds like that's what he was doing. <v Speaker 1>Where you're saying, we are going to take some of <v Speaker 1>our games, some of our assets, and we are going <v Speaker 1>to use them specifically to make smaller things off to <v Speaker 1>the side, to train up the next generation of our creatives. <v Speaker 1>And it's like, if that's what night Rain is, I <v Speaker 1>think it's it is not too much. It is exactly right, <v Speaker 1>because you're gonna need people kind of ready to go, <v Speaker 1>and you can't wait an entire development cycle for the <v Speaker 1>next game that you're making to really get them up <v Speaker 1>to speed. It's kind of you know, other developers have <v Speaker 1>different ways of doing this. Over at Naughty Dog, they're like, <v Speaker 1>let's remake every single one of our games every couple <v Speaker 1>of years and we'll put a lot of people to <v Speaker 1>work on that and they'll get trained up. And I'm like, yeah, <v Speaker 1>as a training program, that makes a lot of sense, <v Speaker 1>and then you make a lot of money selling these games. Again, <v Speaker 1>I think that that I don't get the sense that <v Speaker 1>from sooft is doing too much yet, but you never know, <v Speaker 1>like one of these things, like let's say night Rain <v Speaker 1>took off and became a massive thing, and now they <v Speaker 1>have to support that game going forward for years and <v Speaker 1>years as it gets bigger and bigger, Like that would <v Speaker 1>put them in a situation where it's like, oh, I <v Speaker 1>don't how does the studio navigate going forward. <v Speaker 3>I don't think they're in that case yet. <v Speaker 2>That's funny. I never even thought of that as a scenario. Yeah, <v Speaker 2>like not as a is to it. I just kind <v Speaker 2>of assume that they're going to release this and people are. <v Speaker 3>And that's that is what's going to happen here. <v Speaker 1>That's because that's the most likely scenario, of course, for sure. <v Speaker 1>I have not played night Rain yet. I we got code. <v Speaker 1>We're gonna probably play it on the well on the <v Speaker 1>site this week. I'm curious, but I'm also part of <v Speaker 1>me is like I'm almost a little relieved. I don't <v Speaker 1>have to like put a ton of time into a <v Speaker 1>new Elder Ring in this moment, when there's so much <v Speaker 1>else to play and the Switch Too is coming out. <v Speaker 1>I'm ready to go have a good time in this <v Speaker 1>for a couple of play sessions. But I don't know <v Speaker 1>if this is going to become my life. <v Speaker 2>You've you've only finished one hundred line forty times of <v Speaker 2>the one hundred endings. <v Speaker 3>Is that right? <v Speaker 1>Exactly right? I really got to get in there. I <v Speaker 1>hear it gets really good at forty two, so. <v Speaker 2>That true I can attest. I'm at forty three, and <v Speaker 2>let me tell you, it's a different game. <v Speaker 3>That that game we talked. <v Speaker 1>I talked about this somewhere. That's the one game that <v Speaker 1>did get lost in the shuffle. The last couple of weeks. <v Speaker 1>Everyone was worried about Claire Obscure, and it was really <v Speaker 1>one hundred line that was getting lost, and O Oblivion's <v Speaker 1>out and Claire Obscures out and all this other stuff <v Speaker 1>was happening. So people seem to really like it. I <v Speaker 1>bet it gets. <v Speaker 3>Rediscuss we still I'm happy, happy to hear it. Fantastic. <v Speaker 1>All right, let's move along here, next place, or excuse me. <v Speaker 1>Next Pokemon Presents is announced for the end of July. <v Speaker 1>This is from John Walker at Kotaku. Nintendo and the <v Speaker 1>Pokemon Company International have just announced the date for the <v Speaker 1>next Pokemon Presents, due to be with us before the <v Speaker 1>end of July. <v Speaker 3>It's set for July twenty second. <v Speaker 1>The contents of the new Presents have yet to be detailed, <v Speaker 1>but it's extremely likely that a lot of it will <v Speaker 1>be dedicated to Pokemon Legends ZA, given that they also <v Speaker 1>just dated that game. <v Speaker 3>For October sixteenth. <v Speaker 1>That's one of the switch Too's biggest games. They are <v Speaker 1>going to detail that quite a bit. I'm sure you <v Speaker 1>think there's a chance that there's a lot of other <v Speaker 1>Pokemon news or do they kind of just focus on <v Speaker 1>this big z A game. <v Speaker 2>I'm wondering if there's maybe a little bit of a surprise, like, oh, <v Speaker 2>there's a new Pokemon store opening in the US. <v Speaker 3>You know we've had I'm sure yeah. <v Speaker 2>Opening, and the Pokemon centers in Japan are like a <v Speaker 2>big thing there. I'm always kind of surprised that they <v Speaker 2>haven't come here, and now feels like they're big press <v Speaker 2>like into the physical space of the US. They have <v Speaker 2>the shop in San Francisco opening right or open for Nintendo. <v Speaker 2>They have both theme parks now open on both coasts, <v Speaker 2>and it feels like now would be the time to <v Speaker 2>do that. But game wise, I think that they have, <v Speaker 2>you know, their hands full, and I can't imagine them <v Speaker 2>overloading us. I always wonder when we'll get more of <v Speaker 2>a like dedicated retro device thing for Pokemon, but that's <v Speaker 2>not going to happen the same year as the switch <v Speaker 2>to coming. <v Speaker 1>Out, right, Yeah, that's that's when they always seem to <v Speaker 1>kind of keep in their pocket. And you know, it's <v Speaker 1>weird with Nintendo and the Pokemon Company, which obviously Nintendo <v Speaker 1>is a third of the Pokemon Company, but they it <v Speaker 1>operates autonomously. I'm sure they would collaborate on a device <v Speaker 1>like that, But you're right, that's when they probably saved <v Speaker 1>for a year when they don't have the switch to launching. <v Speaker 1>That's like in their stocking stuff or category, which is <v Speaker 1>where like the nes Mini was, and then those many <v Speaker 1>things that played the Super Mario and Zelda, and they'll <v Speaker 1>probably find a way to get to those eventually. I think, <v Speaker 1>you know, we are in the thirtieth anniversary this year, <v Speaker 1>I believe for the Japanese release, and so it's like <v Speaker 1>there is a chance they find a way to do <v Speaker 1>something bigger, maybe a big remake or. <v Speaker 3>Something like that. <v Speaker 1>But man, I don't know if it also feels like <v Speaker 1>they recognize they need to take more time with all <v Speaker 1>of these games and Pokemon legend Za is the exact <v Speaker 1>kind of thing that can distract from them taking a <v Speaker 1>few more years on everything else. So I kind of <v Speaker 1>hope they just lean into that, and I would because <v Speaker 1>I would rather other than getting big announcements, I would rather, <v Speaker 1>you know, game Freak be given the opportunity or take <v Speaker 1>the opportunity. It's control of its destiny somewhat, take the <v Speaker 1>opportunity to really focus on making that next mainline Pokemon <v Speaker 1>game for the switch to something that is worth getting <v Speaker 1>excited about from a technological standpoint, because it's just been <v Speaker 1>off for the last couple of releases. <v Speaker 2>And I tell you about why my kid can't go <v Speaker 2>to college, Yeah, please, it's related, Okay, it's financial. When <v Speaker 2>I was a kid, I was obsessed with importing Japanese <v Speaker 2>video games from a very very young age because like <v Speaker 2>how young, like six or seven to be clear, I <v Speaker 2>got like two or three games a year. So this <v Speaker 2>was a terrible logic for games that I can't play. <v Speaker 2>But what I realized is like, oh, I can borrow <v Speaker 2>from everybody, and if you have a Japanese game, that's <v Speaker 2>like a great bartering technique, even though you, okay, give <v Speaker 2>them your counsel. It was like a whole thing. My <v Speaker 2>parents were very into it. They're like tinkering with like <v Speaker 2>hardware and stuff. Anyway, the long story is, as I like, <v Speaker 2>at the very beginning of getting into this stuff, I <v Speaker 2>had heard about this game Pokemon and that before or <v Speaker 2>even came to the state. So you could get these <v Speaker 2>cards and if you went to your local shop, you <v Speaker 2>could ask them to order them for you. If you <v Speaker 2>went like the little like war uh what uh people <v Speaker 2>who make the dioramas or whatever, I don't know what <v Speaker 2>they're called models. <v Speaker 3>Yeah, ok, yeah, sure, yeah, yeah yeah. <v Speaker 2>Hobby Like we would go to like a hobby shop <v Speaker 2>and we asked them to like order some of these, <v Speaker 2>and our hobby shop, after like a month or two <v Speaker 2>did we got like this original thing and I collected <v Speaker 2>just gobs of these, filled up an entire binder for it, <v Speaker 2>kept it in my closet untouched, kind of forgot about it, <v Speaker 2>and then in college I asked whore it was. My <v Speaker 2>parents were like, oh yeah, like right after you move, <v Speaker 2>we gave it to the church for a donation. <v Speaker 3>Oh no, and it is that church is that gold <v Speaker 3>plated day? <v Speaker 2>Then I'm like, oh yeah, man, that's that's great because wow, <v Speaker 2>more money the Catholic Church. What are they doing with <v Speaker 2>my charters are I don't want to know Jane? <v Speaker 1>Or you hearing the story chance a Pokemon card guy? Yeah, okay, <v Speaker 1>you hurt Jan? <v Speaker 2>Oh? <v Speaker 3>No, man, that stinks. <v Speaker 1>I don't have I didn't have the press sience for <v Speaker 1>that kind of thing, you know now. That means I <v Speaker 1>avoided heartbreaking stories like this, But also I didn't have <v Speaker 1>anything any treasure in my closet or anything like that. <v Speaker 1>What you know on the video game side, what was <v Speaker 1>the favorite game that you like imported? <v Speaker 3>Like what's the standout by far? <v Speaker 2>Powerstone two? Oh? Hell yeah, all right, Echo the dollh <v Speaker 2>Powerstone two from Japan and Echo the Dolphin from Europe. <v Speaker 2>The dream Cast. The Dreamcast was like the future was <v Speaker 2>like the dream and it was at like peak point <v Speaker 2>where people were making really strange stuff and it still <v Speaker 2>was just barely held back from the US for like <v Speaker 2>six months to even like a year and a half, right, <v Speaker 2>like a weird time. So yeah, you could. You had <v Speaker 2>the Internet, you could be aware of a lot more, <v Speaker 2>and yet you also didn't have access to it. So <v Speaker 2>it was like, I think I could gold an era <v Speaker 2>that in a Sega Saturn for that sort of thing. <v Speaker 3>Yeah, Sego would have been really good for that. <v Speaker 1>The one game that I really remember importing was Donkey Konga. <v Speaker 1>I just I loved rhythm games. Yeah, and I was like, <v Speaker 1>there's no chance they bring this to the United States, <v Speaker 1>And of course they did, But I still I had <v Speaker 1>no complaints because that Japanese version is quite a bit <v Speaker 1>different and it was still a ton of fun. And <v Speaker 1>I still have that somewhere back there in that closet <v Speaker 1>or over there. <v Speaker 3>Yes, all right, let's take a quick detour. <v Speaker 1>This just got announced as I was getting ready to <v Speaker 1>start the show, or I guess got reported over at Polygon. <v Speaker 1>Persona for remake apparently in the works. This is by <v Speaker 1>Maddy Myers, who writes. Famed voice actor Uri Lowenthal has <v Speaker 1>just blown up Atlas's spot on his personal Blue Sky <v Speaker 1>account with a post about not getting to reprise his <v Speaker 1>role ass in the studio's Persona four remake, a remake <v Speaker 1>that none of us knew for sure was happening until <v Speaker 1>Lowenthal's post. <v Speaker 3>Here's what Urie posted. <v Speaker 1>And for those who keep asking, no, I will not <v Speaker 1>be returning as Usk for the Persona four remake. I asked, <v Speaker 1>maybe I even begged, but they don't want me to <v Speaker 1>come back, so hey, Wow, kind of getting messy when <v Speaker 1>we're we're revealing other people's games now. To be fair, <v Speaker 1>PERSONA four red dot co dot JP has been registered <v Speaker 1>for a long time, so people are like, clearly this <v Speaker 1>is happening. There were rumors before that, even we kind <v Speaker 1>of knew this was going to happen. Also, you know, <v Speaker 1>remaking these games just feels obvious, so circumstantially it made <v Speaker 1>a lot of sense. But here is essentially a confirmation <v Speaker 1>from someone who might know. Uh yeah, interesting huh. <v Speaker 2>I mean I I was waiting for Catherine too, but <v Speaker 2>I guess we're gonna get this instead. <v Speaker 3>That's yeah, just keep holding the torture Catherine there. <v Speaker 2>Yeah, it's a hard life, you know. Yeah. I mean <v Speaker 2>I don't want to be the person who's like why <v Speaker 2>but like why yeah, especially with the way they remade <v Speaker 2>three and the loyalty it shows to kind of the <v Speaker 2>structure in the formula. I am a little confused as <v Speaker 2>to what would be so different with this. <v Speaker 1>Right, Like, is there a chance they're just reusing all <v Speaker 1>the same voice lines and not adding anything new and <v Speaker 1>that's why they don't and they don't need them. Yeah, <v Speaker 1>it's not what it's not what It sounds like like <v Speaker 1>the way he's describing it makes it sound like there's <v Speaker 1>something happening and they're getting someone else. <v Speaker 3>I mean, yeah, I'm confused as well. Do do you do? <v Speaker 2>We feel like absolutely certain that it's a remake and <v Speaker 2>not a sequel. <v Speaker 1>Well, okay, so you mean like a sequel to the <v Speaker 1>four lineage or or like six okay. <v Speaker 2>Like, yeah, like a sequel to the four lineage, like <v Speaker 2>an expansion of what the game story is or a <v Speaker 2>different point of view or something like. <v Speaker 1>Yeah, okay, he says persona four remake like in when <v Speaker 1>he's talking about it. I also think that they are <v Speaker 1>most likely done with the four sequels, but you know <v Speaker 1>that was I wouldn't be surprised if they like start <v Speaker 1>going back to one of those franchises in some way <v Speaker 1>here pretty soon. <v Speaker 3>And I don't know if that's what they're talking about here. <v Speaker 3>It's like that, Yeah, we're kind of yeah. <v Speaker 2>Final fantasy, like, oh, there's more to be done here. <v Speaker 2>I yeah, I don't, I don't know, it just seems <v Speaker 2>I also, yes, I understand using the word to remake, <v Speaker 2>but using the word remake, remaster, reboot in video games right, yes. <v Speaker 1>Completely ill defined in many ways yeah. <v Speaker 2>I think I'm also just being hopeful, right, like I <v Speaker 2>would love I just don't. Personally, I don't. I can't <v Speaker 2>imagine what a version of Persona four is that they <v Speaker 2>create that is that different than gold and other right <v Speaker 2>being slightly nicer. <v Speaker 1>Yeah, I mean people really thought that that Persona three <v Speaker 1>remake was really well done. Dose four need that treatment. <v Speaker 1>I don't personally know, but I think when I talk <v Speaker 1>to my friends who are big Persona heads, they seem <v Speaker 1>excited about the prospect. <v Speaker 3>So we'll see. I think there is this idea. <v Speaker 1>Of like, you know, you can kind of have a <v Speaker 1>definitive experience and that'll be good, even though Golden was <v Speaker 1>very definitive in a lot of ways. But I still <v Speaker 1>think people are like, oh, you know, upgrade the visuals, <v Speaker 1>give us the definitive version, and then apparently don't change <v Speaker 1>the voice acting or completely change it with a completely <v Speaker 1>different actor. <v Speaker 3>So we'll see how that plays out. <v Speaker 1>But yeah, do you think this is something that pops <v Speaker 1>up like summer game Fest? <v Speaker 3>I think there's a chance for that. <v Speaker 2>Yeah, do you think it's that soon? I think I <v Speaker 2>just don't know their cadence yet for these things. <v Speaker 1>So I think Persona six is still a ways off, right. <v Speaker 1>They won't even like necessarily talk about that until maybe <v Speaker 1>the end of this year, if that's coming out next year, <v Speaker 1>but that will take some time. There's no reason even <v Speaker 1>to speculate about that. But this could pop off at <v Speaker 1>any time between now and then. <v Speaker 2>Yeah, so full of shit. I said all that, and <v Speaker 2>then I'm like, oh, damn, I can play for Zona <v Speaker 2>for this fall. That sounds pretty kick. Let's go damn it. <v Speaker 3>Yeah, they got you. That's all it takes. <v Speaker 1>All right, let's get back into the headlines I have <v Speaker 1>here in the Actually, you know what, let's take a <v Speaker 1>quick break. We're gonna go to break, which you can <v Speaker 1>avoid because we're gonna go to ads if you get <v Speaker 1>the ad free version by going to giant bomb dot <v Speaker 1>com slash join. But if you don't do that, you <v Speaker 1>got to listen to this. <v Speaker 3>Go ahead, jan. <v Speaker 1>This episode of Giant Bomb is brought to you by <v Speaker 1>GiantBomb dot com slash Join join us there, become a member. <v Speaker 1>It helps us make fun stuff, It gets you add <v Speaker 1>free content. It also helps us make some extras here <v Speaker 1>and there that will give exclusively to you as members. <v Speaker 1>It's giant bomb dot com slash Join for ten dollars <v Speaker 1>a month or one hundred dollars a year. Where you <v Speaker 1>save twenty dollars, you can support us in making all <v Speaker 1>the cool stuff that we make over here at giant <v Speaker 1>Bomb once again, that's giant bomb dot com. Slash join, <v Speaker 1>become a member now, all right, Welcome back to Game <v Speaker 1>mess Mornings Giant Bomb. <v Speaker 3>I'm Jeff Grub. That's Chris Plant. <v Speaker 1>Let's get back into the news with Apple to launch <v Speaker 1>dedicated video game app around switch to Launch. <v Speaker 3>This from Jordan Midler at VGC. <v Speaker 1>Apple is reportedly planning to launch its own dedicated gaming <v Speaker 1>app within days of the launch of the Nintendo switch <v Speaker 1>To in an effort to bolster bolster its position in <v Speaker 1>the gaming space. The Apple Come pre installed across Apple's <v Speaker 1>suite of products in an effort to unify the tech <v Speaker 1>giants push into the gaming space. According to Bloomberg, the <v Speaker 1>app will feature a centralized achievement system, leaderboards, and other <v Speaker 1>communication tools. The app will be announced during Apple's Worldwide <v Speaker 1>Developer Conference on June ninth, four days after the launch <v Speaker 1>of the switch Too. There's there's more here, and there's <v Speaker 1>another Apple related gaming story here in a second Plant. <v Speaker 1>But I'm not an iOS guy, I've always been on Android, <v Speaker 1>but I I like, remember an early iOS gaming app, right, <v Speaker 1>they didn't have achievements. I don't know, Like, I don't know. <v Speaker 1>You tell me, do you have an iOS device? What's <v Speaker 1>going on here? <v Speaker 2>There have been a lot of these. I mean the <v Speaker 2>Apple one was game Center, which is technically still exist <v Speaker 2>and is going to be replaced by. <v Speaker 3>This, okay, but before for that, Apple. <v Speaker 2>Just doesn't keep their hands on the wheel with any <v Speaker 2>of this stuff. I don't understand this, like we're taking <v Speaker 2>gaming seriously bullshit, because they have had a million opportunities <v Speaker 2>dating back to the Apple too, to do this and <v Speaker 2>to be in a position of just intense and immense power. <v Speaker 2>In the earliest point was why was this not around <v Speaker 2>for the first few years. Why did companies like ng <v Speaker 2>Moco who most people do not remember create the actual <v Speaker 2>game center tool that then got replaced by game Center <v Speaker 2>and most games were using that. I think EA was <v Speaker 2>using it. Why do they not have a dedicated controller? Right? <v Speaker 2>There are so many kind of obvious things that you <v Speaker 2>would want. Why do you not promote any of your stuff? <v Speaker 1>I mean, it just feels like Apple Games is like <v Speaker 1>they are never going to take it seriously because it's <v Speaker 1>like not in their DNA at all, they or it's <v Speaker 1>in their DNA to sort of be skeptical of games. <v Speaker 3>In some ways, it it's. <v Speaker 2>As weird, weird thing, especially in the era of iOS, <v Speaker 2>where it is responsible for most of their money right <v Speaker 2>of the of the software air spot and yet this <v Speaker 2>refusal to take it seriously until things look grim. So <v Speaker 2>it's like, I am I surprised that they're announcing this <v Speaker 2>when they have completely lost sight of their AI strategy <v Speaker 2>for the past three years and like, forget whatever you <v Speaker 2>feel about AI. Their job was to figure that out <v Speaker 2>alongside Google and Microsoft, and they just tremendously dropped the <v Speaker 2>ball so much that what they were advertising for the <v Speaker 2>last iPhone, like the features just are not available. That's <v Speaker 2>a problem. So this feels like a classic up. We <v Speaker 2>got to go take care of that thing that makes <v Speaker 2>us money, which I think is just video games in general, <v Speaker 2>like deeply relatable. I will say, where you have a <v Speaker 2>thing is you know, video games for it and makes money. <v Speaker 2>Not gonna say any more than that, but I'm not surprised. <v Speaker 2>I'm both not surprised and not going to get my <v Speaker 2>hopes up that there's actual and actual taking seriously of <v Speaker 2>their game strategy. <v Speaker 3>Here. <v Speaker 2>I think the people who work within it are doing <v Speaker 2>genuinely incredible work. I think the Apple Arcade Rules editors <v Speaker 2>over there, like yeah, yeah, the editors are great. Everyone <v Speaker 2>within it is doing a killer job within the limitations. <v Speaker 2>I just wish that they had way more say in <v Speaker 2>these things, because they have assembled a great team in <v Speaker 2>a way that few other places have. They just they <v Speaker 2>really have them on some limits. <v Speaker 3>Yeah. <v Speaker 1>I've always been a little bit sort of you know, <v Speaker 1>the best word to describe is but hurt about iOS <v Speaker 1>AND's relationship to video games at like just the years <v Speaker 1>and years of making so much money off of them <v Speaker 1>and then like banning games that are historical and try <v Speaker 1>to tell talk about the Civil War because they had <v Speaker 1>like the the the rebel flag or whatever in there, <v Speaker 1>the Confederate flag, and it's like, look, this is not <v Speaker 1>what you think it is, or I don't even know <v Speaker 1>what you think it is. This is actually an educational <v Speaker 1>or at least a thinking game and worthy of being <v Speaker 1>considered art. And it's like they won't even let it <v Speaker 1>into the door. And I always found that incredibly frustrating. <v Speaker 1>So the idea that they end up back here without <v Speaker 1>sort of reckoning with their deep seated feelings about video games. <v Speaker 1>First is like, Okay, you're just going to end up <v Speaker 1>back like like you said, taking your hands off the <v Speaker 1>wheel here, because it's not something you think about seriously, <v Speaker 1>even though it, yeah, like you said, makes most of <v Speaker 1>their money. It really is this mass, which is why <v Speaker 1>they fight so hard against Epic and trying to keep <v Speaker 1>that thirty percent cut in everything. <v Speaker 2>Because the bills listeners who don't obsess over this shit, <v Speaker 2>yeah please. The problem for Apple is twofold. Their hardware <v Speaker 2>hit effectively a cap like they basically sold when they <v Speaker 2>could expect to sell onto, and now they have tariffs <v Speaker 2>and other issues, so they are needing to find way <v Speaker 2>to get more money from the people who have the iPhones. <v Speaker 2>That is why we have the cases about in app purchases, <v Speaker 2>because they needed to find ways to keep growing once <v Speaker 2>they actually hit a ceiling, and the only way to <v Speaker 2>keep growing was to find newer and fresher ways to <v Speaker 2>pull money from the same batch of consumers. It sucks. <v Speaker 1>It's literally like we talk about this all the time, <v Speaker 1>that same exact thing, but for consoles, where it's like <v Speaker 1>consoles have been sold to as many people as they <v Speaker 1>can possibly be sold to. They've been stagnant for years now, <v Speaker 1>and so like, look at all the news headlines about <v Speaker 1>what's happening with what the decisions that these companies are making. <v Speaker 1>How do you feel about them? Does it feel like <v Speaker 1>they're trying to extract more money from you, their most <v Speaker 1>dedicated fans, Because you're right, that's exactly what's happening. It <v Speaker 1>sucks that so many of these things are at that <v Speaker 1>point that now it's like, oh, the target's turned back <v Speaker 1>to us, who really enjoyed these things and kind of <v Speaker 1>made it part of our you know, our hobby or whatever, <v Speaker 1>and it's like they know they can get more from us, <v Speaker 1>and they're going to try, all right. Sticking with Apple, <v Speaker 1>Apple acquires first game development studio. This is from Alex Hopley, <v Speaker 1>a game reactor. Apple has acquired its first video game studio. <v Speaker 1>The Tech Giant recently revealed it acquired Rax seven, a <v Speaker 1>two man development team behind Apple Arcade's twenty nineteen hit, <v Speaker 1>which is a Yes, Sneaky Sasquatch. We love Sneaky Sasquatch <v Speaker 1>and are excited that the two person Racks seven team <v Speaker 1>has joined Apple to continue their work on it with us, <v Speaker 1>we will continue to deliver a great experience for the <v Speaker 1>Apple ArKade players with hundreds of games for many of <v Speaker 1>the best game developers in the world. Apparently Rack seven <v Speaker 1>is going to continue working on the game. They're going <v Speaker 1>to try to make it even bigger with Apple's help, <v Speaker 1>and Apple says we're not acquiring other game studios. This <v Speaker 1>was a one time thing. What's going on here? What <v Speaker 1>was Apple trying to pull here? Is like this part <v Speaker 1>of an idea of like, hey, we want to support <v Speaker 1>Apple Arcade or is this a shift that is maybe <v Speaker 1>or is this them testing the waters. <v Speaker 3>Of an acquisition of a game developer. I can't really <v Speaker 3>read this situation. <v Speaker 2>Yeah, I mean, my best conspiracy theory for it is <v Speaker 2>that this is boxing somebody else out of the paint, right, <v Speaker 2>Like right, you have a two person team and you <v Speaker 2>don't plan on buying more studios, you have an IP <v Speaker 2>that is relatively well known for your platform. I don't know, <v Speaker 2>it feels to me like somebody else wanted to acquire <v Speaker 2>this team. It's small, I assume comparably cheap, and the <v Speaker 2>Apple here is that they're going to lose this seat, <v Speaker 2>you know, sneaky Sasquatch. What do you do, Like you <v Speaker 2>throw some money their way. I do believe them in that, <v Speaker 2>Like it doesn't seem like it is. There's much more <v Speaker 2>to it, yep than We really wanted to make sure <v Speaker 2>we continue to have these games on our system, and <v Speaker 2>this was probably the only way to ensure that. <v Speaker 1>Twenty nineteen is this I'm not familiar with Sneaky Sasquatch? <v Speaker 3>Is this game? Like you said, it's still pretty relevant <v Speaker 3>and well known. <v Speaker 2>Yeah, it's a game that you would find on an <v Speaker 2>Apple arcade the moment you booted it up. Okay, all right, <v Speaker 2>it's one of those games. <v Speaker 3>Yeah, cool, all right. <v Speaker 1>Moving right along ahead of Switch two's launch, Animal Crossing <v Speaker 1>New Horizons gets its first update in years. Is from <v Speaker 1>Alex's new house at game Spot. Really not much to this, <v Speaker 1>They are just updating it so that when you play <v Speaker 1>online cooperatively with other players between Switch to and Switch one, <v Speaker 1>it'll be more stable. But I did want to like <v Speaker 1>talk more broadly about Animal Crossing with you, Chris Plant. <v Speaker 1>Do you think that this is a sign or do <v Speaker 1>you think the Animal Crossing is one of those guns <v Speaker 1>that Nintendo's reloading relatively soon to get ready for like <v Speaker 1>the first year or year two of the switch to I. <v Speaker 2>Mean that's the rumor, right. The rumor is that they've <v Speaker 2>been working on it for a while. Now that they <v Speaker 2>see it takes a lot of sense on the Animal <v Speaker 2>crossing new horizons, maybe earlier than they had originally planned <v Speaker 2>because they wanted to make the Forever game version of it. <v Speaker 2>I wouldn't be surprised if we saw it in the <v Speaker 2>next two years. But the great thing about Nintendo is <v Speaker 2>there is no confidence in anything. They are not afraid <v Speaker 2>to sit on games for as long as they want. <v Speaker 2>So maybe they have it planned for this December. Maybe <v Speaker 2>they have it planned for next December. Maybe they'll change <v Speaker 2>their minds twenty times between then and now. I would <v Speaker 2>never bet a single dollar on a release date for <v Speaker 2>a Nintendo game right till they have like announced it. <v Speaker 3>Yeah. <v Speaker 1>Yeah, I bet my hair once and that didn't go <v Speaker 1>well for me. So yeah, they moved it a month <v Speaker 1>and it screwed me. <v Speaker 3>So yeah. <v Speaker 1>It's the kind of thing where, uh, this is something <v Speaker 1>that could really pop up at any time. I do <v Speaker 1>think they consider it like one of the more important <v Speaker 1>franchises at this point. That last one did sell like <v Speaker 1>forty five million copies or something like that. <v Speaker 3>That number, though, does make me think like a. <v Speaker 1>Forever game version of Animal Crossing, Like is there some <v Speaker 1>risk in that of like because like they were having <v Speaker 1>so much success just making one per platform and it <v Speaker 1>grew so much on the Switch, It's like they can <v Speaker 1>kind of just make a game and sell it at <v Speaker 1>six dollars for five to ten years, like they're going <v Speaker 1>to with New Horizons and then and then eventually just <v Speaker 1>make another one. What benefit do they get from the <v Speaker 1>forever game version of it. <v Speaker 2>I think that Mario Kart eight is like a historically <v Speaker 2>great example of what a forever game yeah for Nintendo <v Speaker 2>and how they're thinking about this, which is to say <v Speaker 2>it's forever until it isn't a very very long time. <v Speaker 2>It feels like forever, yeah, acad and I think that <v Speaker 2>is closer to it, Like we're building a game that <v Speaker 2>is meant to be able to be added on to <v Speaker 2>and in that everything works. The question that I would <v Speaker 2>love answered about New Horizons is the multiplayer is garbage, <v Speaker 2>Like it's like real, genuinely a pain in the ass, <v Speaker 2>and the rest of the game is great, but clearly <v Speaker 2>the potential is that and if it wasn't clear enough <v Speaker 2>by the end of the pandemic or not the end <v Speaker 2>of it during it, you know, I that would be <v Speaker 2>the reason to rebuild it if you couldn't fix that <v Speaker 2>with the way that the game was designed and it <v Speaker 2>needed the ground up. So when I think of like <v Speaker 2>what they're building right now, I don't picture like Fortnite. <v Speaker 2>I don't picture an app purchases. I don't picture any <v Speaker 2>of that stuff. I just picture a game that is like, Okay, <v Speaker 2>we've it is solid on every facet, and we can <v Speaker 2>start hooking things on year after year for the next <v Speaker 2>ten years, and by that then we'll know, like, what <v Speaker 2>does the Animal Crossing and game look like? A decade <v Speaker 2>from now? It'll look like something very different in the <v Speaker 2>same way Mario Kart Open World Edition does. <v Speaker 3>Yeah, I think you know. <v Speaker 1>For Nintendo, I think you're right that they would just <v Speaker 1>define it as a game they can come back to <v Speaker 1>when they need to, without having like like they did <v Speaker 1>with Mario Kart, where it's like suddenly years later after <v Speaker 1>not doing anything, they had new rounds of DLC. That's <v Speaker 1>the Nintendo version of this, I think, And it's like <v Speaker 1>Animal Crossing could very easily get to that point where <v Speaker 1>they could do that with New Horizons right now, if <v Speaker 1>they really stelc for it, sure that would just sell <v Speaker 1>completely fine, But I think you're right that that online <v Speaker 1>version is is the online issue is something they want <v Speaker 1>to solve and then start doing that. <v Speaker 2>All right, What was your question, oh, for you? Do <v Speaker 2>you think that they expect the same type of sales <v Speaker 2>and interest as they got with New Horizons. <v Speaker 3>I don't know what they expect. <v Speaker 1>They probably shouldn't expect that, you know, kind of across <v Speaker 1>the board for all these games until they know what <v Speaker 1>the Switch two is going to do, because the Switch <v Speaker 1>too is very likely going to end up following the <v Speaker 1>trend of the follow up Nintendo console very similar to <v Speaker 1>the console. <v Speaker 3>Before, it doesn't do quite as well. <v Speaker 1>Right, The three DS did really great eighty million units <v Speaker 1>or whatever it was. That is almost half of what <v Speaker 1>the DS did, and the DS was like an all <v Speaker 1>time success for them. And that's you know, true from <v Speaker 1>NES to Supernintendo and even N sixty four to GameCube <v Speaker 1>and game Boy to game Boy Advance, although obviously that's <v Speaker 1>a little bit stranger in that situation. But so you know, <v Speaker 1>I think that trend likely holds out here, and so <v Speaker 1>just generally, there will probably be slightly less excitement and <v Speaker 1>slightly fewer people to sell the game to, So just <v Speaker 1>like physically, it'll be harder to sell as much. It <v Speaker 1>will be difficult to sell as much as Animal Crossing <v Speaker 1>New Horizons dead. But I do think it is one <v Speaker 1>of those franchises that has fully broken through, and now <v Speaker 1>when a new one comes about, it's gonna be like <v Speaker 1>Tiers of the Kingdom, where it's gonna be good for <v Speaker 1>twenty million copies sold almost no matter what, which is <v Speaker 1>more than about any other game that gets released. <v Speaker 2>I mean, I think that's the tough choice that they <v Speaker 2>have to make when they are setting the release date right, <v Speaker 2>which is, do we want to wait to release this <v Speaker 2>once there are a lot of switch tos already out there, <v Speaker 2>because then it's more likely people will buy the game <v Speaker 2>and if there is a moment they'll participate in it. <v Speaker 2>Or do we think it is so strong that it <v Speaker 2>can be a hardware mover. And that's a tough choice <v Speaker 2>because if you want to wait for there to be <v Speaker 2>enough consoles, you're gonna be waiting three or four years <v Speaker 2>to get that kind of like threshold moment. And there <v Speaker 2>is a scenario on the flip side where you launch <v Speaker 2>it a year from now when there's not a lot <v Speaker 2>out there and it doesn't get the same traction it <v Speaker 2>did in the past, and it is a game that <v Speaker 2>benefits from a moment, like, yes, people can hop into <v Speaker 2>it whenever, but it is different from Mario Kart. Like <v Speaker 2>Mario Kart, the social fund is what is happening in <v Speaker 2>the room while you're playing it. Animal Crossing the social <v Speaker 2>fund is like what is happening everywhere while you're playing it. <v Speaker 1>Yeah, and we saw that reflected like in the you know, <v Speaker 1>MPD or Skana stuff, where Mario Kart would not even <v Speaker 1>from there like Nintendo's own numbers, Nintendo would be like, hey, <v Speaker 1>Mario Kart this quarter, you know, ten years after at <v Speaker 1>least sold a million copies in the last quarter, and <v Speaker 1>like it just sold better than just about any other <v Speaker 1>new game getting released, because it is very much that <v Speaker 1>forever game already. And Animal Crossing definitely sold better than <v Speaker 1>most games each quarter. But it wasn't doing like Mario Kart. <v Speaker 1>Nothing was though, to be fair. Yeah, yeah, I think <v Speaker 1>the one caveat with what you were explaining there is <v Speaker 1>Nintendo's games do tend to just sell forever now, and <v Speaker 1>so if they put a game out, I think they're <v Speaker 1>likely doing it with the idea of and someone's going <v Speaker 1>to buy this game four years from now, also for <v Speaker 1>full price, and and you know, there could be a <v Speaker 1>year where it's like it's actually selling better now than <v Speaker 1>it did in like year two or something like that, <v Speaker 1>because that's how our games go now. I think you're <v Speaker 1>still right that for Animal Crossing specifically, they will try <v Speaker 1>to find the balance between how many systems this is <v Speaker 1>going to sell versus how many systems are out there, <v Speaker 1>and that's why they probably will at least push it <v Speaker 1>until late next year if it's coming. <v Speaker 3>But yeah, I think it's coming. <v Speaker 1>All right, let's see here. Nintendo sixty four Nintendo Switch <v Speaker 1>Online is going to get rewind and CRT filters on <v Speaker 1>the switch to and control mapping features on switch to <v Speaker 1>and Switch one. That's the one that, like, I'm most <v Speaker 1>interested in because n sixty four controller mapping to a <v Speaker 1>normal controller is troublesome sometimes and it's like I just <v Speaker 1>want to be able to like do that myself and <v Speaker 1>not have to do it on the system level every <v Speaker 1>time I'm playing. Although I like a go CRT filters, <v Speaker 1>we talked about earlier. You play much NSO and Nintendo <v Speaker 1>Switch Classics and anything like that. There's some people who <v Speaker 1>like just dive into the NonStop and some people who <v Speaker 1>never touch that stuff. <v Speaker 2>I love the idea of it, and I got really <v Speaker 2>obsessed for a week. My son plays this stuff like crazy, <v Speaker 2>Oh that's awesome, Like this is his go to and <v Speaker 2>I think it's just that experience. He's seven and really <v Speaker 2>loves like a library. Yes, you open it up and <v Speaker 2>there's just like just a bunch of stuff there. You <v Speaker 2>can try a whole bunch of different things. <v Speaker 3>And you never know what you're going to get next. Yeah. Yeah. <v Speaker 2>And and for like kids, I'm I would love to <v Speaker 2>know more about like how the retro aesthetic hits them, <v Speaker 2>because how is it that different than roadblocks? You know, <v Speaker 2>like there's there's not a lot of difference. So yeah, <v Speaker 2>I'm happy for that. Do I think he cares about <v Speaker 2>a CT filter? Not at all? Will he like the <v Speaker 2>wind feature? <v Speaker 3>Yeah? <v Speaker 2>Probably there'll be less frustrating, so that sounds good. And <v Speaker 2>finally getting them into blast Corpse, Yeah a real boy now. <v Speaker 1>Who finally finally did the Plant Family's gonna have two men? <v Speaker 2>Now? <v Speaker 1>I love to hear it blast chorus a favorite of <v Speaker 1>mine for sure. Uh, yeah, you're right. The kids like <v Speaker 1>why would they ever care about a CRT filter? Like <v Speaker 1>that's one where even some people around my age who <v Speaker 1>grew up on emulators, like playing Super Nintendo games on emulators, <v Speaker 1>They're like, wait, why do I need a CRT filter? <v Speaker 1>This looks just like it did when I played the <v Speaker 1>game when I was a kid. It's like, wait, did <v Speaker 1>you play on Were you play it on PC? It's like, yes, <v Speaker 1>yes you were. And it's always funny to like hear <v Speaker 1>those stories and like, yeah, you didn't see it the <v Speaker 1>way I guess it was intended or like that how <v Speaker 1>I feel it must have been intended. But there's a <v Speaker 1>lot of people just grew up on those raw pixels <v Speaker 1>and that's usually what you get these days when you're <v Speaker 1>getting some like something like Nintendo Classics. <v Speaker 2>That's funny. I had not thought about nestical being like <v Speaker 2>the entry point for most people are. <v Speaker 1>A lot first significant number like Mike Manati I do <v Speaker 1>when it was and show, He's like, now I don't <v Speaker 1>care about errtwo filters, And we talked it out one time. <v Speaker 1>It was yeah, he finally played a lot of his <v Speaker 1>favorite games on the nes and Supernintendo a few years <v Speaker 1>later on Esticle and a few other things. <v Speaker 3>So yeah, that explained it. <v Speaker 2>Great. <v Speaker 1>All right, a couple more headlines here. Let's talk about <v Speaker 1>this one planning. Game Stop just bought a half billion <v Speaker 1>worth of bitcoin. This is termed Eddie mcco at game <v Speaker 1>Spot video game retailer. Game Stop is a big believer <v Speaker 1>in bitcoin. The grape Vine, Texas based company disclosed today <v Speaker 1>May twenty eighth that it had purchased four seven hundred <v Speaker 1>and ten bitcoin. <v Speaker 3>At the current trader rate, that's more than five hundred <v Speaker 3>and ten million US dollars. <v Speaker 1>But quickly, bitcoin is I think back to its highest <v Speaker 1>price ever kind of bounced back after being I guess <v Speaker 1>a little bit down for a few weeks. <v Speaker 3>I don't know. <v Speaker 1>That's as much as I know about it, so bad <v Speaker 1>time to buy. But whatever, they're buying a bunch of bitcoin. <v Speaker 3>What's going on. <v Speaker 1>Here that I've heard that they want to be sort <v Speaker 1>of the nerd version of Berkshire Hathaway, Dorkshire Hathaway. I <v Speaker 1>think it's what they want to be. That's like all <v Speaker 1>in the bitcoin and and and cryptocurrency area. <v Speaker 3>That just sounds dumb. As hell to me. But what <v Speaker 3>do I know? <v Speaker 2>Yep, So I think this is a great idea. I <v Speaker 2>have no notes. I think it's I think it's I <v Speaker 2>think it's brilliant. And here is why I think it's <v Speaker 2>a really good idea. It is not unusual for very <v Speaker 2>large companies to spend a lot of money to invest <v Speaker 2>in smaller companies or in assets. This itself is not unusual, <v Speaker 2>and I want to be like very clear about that, <v Speaker 2>in the capacity that when I worked at Vox Media, <v Speaker 2>NBC Universal, I believe or Comcast invest in and it's <v Speaker 2>like there are different other larger companies that would put <v Speaker 2>money into us Penski Media that that's not unusual for <v Speaker 2>a large company to invest in something. What is wonderful <v Speaker 2>about this is they have put their money into something <v Speaker 2>they can't fuck up. It's great. They put it into yeah, <v Speaker 2>and the biggest person will hurt is them and all <v Speaker 2>of their investors, versus them putting their money into let's <v Speaker 2>say some in the media company or anything else that <v Speaker 2>they would then have to operate and that would not <v Speaker 2>be my favorite. They have not shown that they're very <v Speaker 2>good at operating companies. Are they good at investing? I <v Speaker 2>don't know. Maybe I don't really have any reason to <v Speaker 2>believe that, but I don't have any reason to not <v Speaker 2>believe it. I guess. Is it a absolutely strange and <v Speaker 2>peculiar pivot kind of I mean, I mean, yes, it <v Speaker 2>is on a very top level week. <v Speaker 1>Yeah, but if you know the CEO, it's not that strange. <v Speaker 1>It's like, yeah, this is right that nerve. <v Speaker 2>And also like they do need to make some just <v Speaker 2>absolutely wild pivot because their business is nonexistent. And I <v Speaker 2>think you look at something like them or something like <v Speaker 2>an airline, and this is a bit of a reach, <v Speaker 2>but these companies are borderline banks. They are like holding <v Speaker 2>onto value like with an airline. They are totally fine <v Speaker 2>with you changing the date of your plane because they <v Speaker 2>literally just stock up all of this cash that you <v Speaker 2>have and then they use that cash to like raise funds. <v Speaker 3>Yep. <v Speaker 2>That's not so different than like how GameStop was built <v Speaker 2>around use games and all of its weird approaches to <v Speaker 2>like taking money in a non traditional capitalistic sense. So <v Speaker 2>am I shocked that it would do something like this. No, <v Speaker 2>would I invest in this, Absolutely not, But glad that <v Speaker 2>they're they're just here to you know, do damage to <v Speaker 2>themselves and their their shareholders. <v Speaker 1>Yeah, I do like have this like grim vision of <v Speaker 1>this is how a game Stop becomes our wailan Utani. <v Speaker 1>They just somehow lashed themselves onto this and suddenly we're, <v Speaker 1>you know, fifty years in the future and you got <v Speaker 1>to go get an organ transplant from GameStop. So I <v Speaker 1>hope it crashes and birds, because it's better than whatever <v Speaker 1>else that this could end up in just a really <v Speaker 1>weird move, Like for investors, like I guess it's just <v Speaker 1>like you invest in game Stop, which is invested in bitcoin, Like, <v Speaker 1>I don't know, there a certain point you cut out <v Speaker 1>the middleman, but I don't know. <v Speaker 3>I guess invest It. <v Speaker 1>Has worked for Berkshire Hathaway, which doesn't make anything. They <v Speaker 1>just invest in other companies and then people invest in them. <v Speaker 1>But I don't think that game Stop is going to <v Speaker 1>have the track record that Berkshire Hathaway had, especially with cryptocurrencies. <v Speaker 1>Something that you know, the whole thing with Warren Buffett <v Speaker 1>was We're going to look at the fundamentals of all <v Speaker 1>these companies and we're going to invest in big name, <v Speaker 1>big name brands that have good fundamentals in their and <v Speaker 1>their financials and it's like, well, you can't actually measure <v Speaker 1>that for a bitcoin, let alone any of these. <v Speaker 3>Other cryptocurrencies, so what are you basing this on? <v Speaker 1>And it's just you know, wishes and hopes like always, <v Speaker 1>So yeah, I see what happens next. <v Speaker 3>Yeah yeah, that's just. <v Speaker 1>Uh and you know, I'm sure that the bitcoin investors <v Speaker 1>are happy about this because you know, pushes up the price. <v Speaker 3>So we'll see, all right. <v Speaker 1>Last thing, kind of an update Nintendo switch To out <v Speaker 1>in the wild though locked behind day one patch. We <v Speaker 1>talked about this on the BombCast yesterday, but kind of <v Speaker 1>wanted to touch on it a little bit here, especially <v Speaker 1>like learning why. <v Speaker 3>What is this day one patch, like what does it enable? <v Speaker 1>Apparently what's happening is I don't know if it's blocking <v Speaker 1>out switch to games, but apparently the people that are <v Speaker 1>that have the switch to don't seem to have switched <v Speaker 1>two games, or at least I have not shown that <v Speaker 1>off yet. They're trying to play switch one games on there. <v Speaker 1>When you do that, it prompts you to say, it <v Speaker 1>prompts you with the thing says you should update to <v Speaker 1>be able to play switch one games and that that <v Speaker 1>is probably the day one update. And so when they <v Speaker 1>reach out to the server, nothing happens, or something happens <v Speaker 1>and it alerts the Nintendo Ninjas and they're coming for them. <v Speaker 3>That's more likely. <v Speaker 1>But the other thing that this is going to enable <v Speaker 1>is micro SD express card support. So like a bunch <v Speaker 1>of things just don't work on the switch to when <v Speaker 1>these people are getting it. Do you think plant that <v Speaker 1>this is a very much a day one thing and <v Speaker 1>like the next batch of switch to s will just <v Speaker 1>have the day one patch installed and this is not <v Speaker 1>going to be a thing going forward. But interesting, right? <v Speaker 1>Do you think Nintendo deliberately did this to avoid this scenario? <v Speaker 3>Oh? Yeah, it's right. <v Speaker 2>Why why would we not think that? That seems totally reasonable. <v Speaker 2>This is one of those stories that I'm kind of <v Speaker 2>on the whatever side of things of I agree with you. <v Speaker 2>I don't think this is a permanent thing. I think <v Speaker 2>it is a first batch thing. Yeah, and I think <v Speaker 2>it will be taken care of. Nintendo is being they're <v Speaker 2>really feeling themselves right now, I think, and like they <v Speaker 2>know where they are one of the few stable, powerful <v Speaker 2>players in this space. And I think that is why <v Speaker 2>we see rumors of the press not getting which is <v Speaker 2>before launch or maybe even out launch. I don't know why. <v Speaker 2>It just feels all very locked down. <v Speaker 1>I do think, what do you need the press When <v Speaker 1>you got Nintendo today, that app is gonna tell you <v Speaker 1>all you need to know. <v Speaker 2>It's I mean, I keep just looking at my Nintendo <v Speaker 2>alarm clock and it's not telling me shit. <v Speaker 3>I know, I give me these too. <v Speaker 2>Yep, yeah, I uh, I don't know. I mean, how <v Speaker 2>do you how do you feel about this is the <v Speaker 2>thing that you worry about? <v Speaker 3>No, not not too much. <v Speaker 1>I mean worry about it in the sense that, uh, <v Speaker 1>you know, these companies do feel a little bit detached <v Speaker 1>and that might signify other issues. But no, I mean <v Speaker 1>I think we're gonna have to get our hands on <v Speaker 1>the switch to to find all the ways in which <v Speaker 1>it's going to annoy us. <v Speaker 3>I don't think this is gonna be one. <v Speaker 1>This is very much a puddle news sort of thing, <v Speaker 1>where it can cause concern before you actually have the device, <v Speaker 1>and then once you get it, you're like, oh, I <v Speaker 1>won't even think about that ever. <v Speaker 3>Again. <v Speaker 1>I did, like, look at the micro SD express card thing. <v Speaker 1>It's like, is that similar to how you have to <v Speaker 1>activate the Blu ray drive play Blu Ray DVDs or <v Speaker 1>a Blu Ray discs and movies on your PlayStation five <v Speaker 1>year Xbox because when they do that, they have to <v Speaker 1>send a consortium fee to the Blu Ray consortium, so <v Speaker 1>they only activate it once you ask for it. It <v Speaker 1>doesn't come activated. Apparently SD cards don't work that way. <v Speaker 1>There is fees, but you pay the fee when you <v Speaker 1>implement the device in the first place, so they've already <v Speaker 1>paid that. So I was like, is there an explanation <v Speaker 1>for some of this, because they apparently on the switch <v Speaker 1>one also had a similar thing where to use an <v Speaker 1>SD card you had to download an update. I'm like, well, <v Speaker 1>that sounds like the Blu Ray thing. Apparently it's not that, <v Speaker 1>So it's just Nintendo being strange about this. <v Speaker 3>I don't know. <v Speaker 2>Yeah, I mean, let them have their feelings. Everything is <v Speaker 2>gravity right like right now, they're very very high. Yeah, <v Speaker 2>I'm sure that the rich to will be fine, but <v Speaker 2>nothing ever stays as high and nothing ever goes that's right, <v Speaker 2>Like we will, we will equalize, and I think it'll <v Speaker 2>be interesting few years for the company. <v Speaker 3>Yes please, yep. <v Speaker 1>And I'm looking forward to just getting the switch to <v Speaker 1>my hands so we can actually see what the thing's <v Speaker 1>about and talk about it and not have to worry about, <v Speaker 1>you know, Nintendo giving us all the details, because they've <v Speaker 1>actually done a pretty poor job of that so far. <v Speaker 1>They've done a good job at selling the thing and <v Speaker 1>getting excitement going, but actually giving us those details it's <v Speaker 1>been very spotty. <v Speaker 3>So we'll just get the thing ourselves and figure it out. <v Speaker 2>I want to all, right, Action Gorilla game looks good, yeah, <v Speaker 2>Donkey Kong, right, Yes, the Red Faction Gorilla game, of course. <v Speaker 3>Yeah. I want to punch through those walls so bad. Plant, <v Speaker 3>you have no idea? <v Speaker 1>All right, we got a pull question to get to. <v Speaker 1>I have this from last Friday because we were off <v Speaker 1>on Monday. Let's see here. Do you want a Star <v Speaker 1>Wars battle Front three? Fifty percent of people said yes, <v Speaker 1>forty five percent of people said no. There's been a <v Speaker 1>lot of like hype around Star Wars Battlefront two, Plant, <v Speaker 1>because I think and Or got people feeling pretty good. <v Speaker 1>Revenge of the Sith did well in theaters, and so <v Speaker 1>it's at its highest a you know, concurrent player count <v Speaker 1>on Steam right now than it's ever had. That's because <v Speaker 1>it launched late on Steam. But whatever, it has a <v Speaker 1>lot of players I was a little surprised to see <v Speaker 1>this thing where it's like, this is just the poll question. <v Speaker 1>It's the easiest thing in the world to say yes <v Speaker 1>to something that you don't. <v Speaker 3>Have to pay for. <v Speaker 1>It's just free, like just click it and just say hey, <v Speaker 1>I want this, And still forty five percent of people <v Speaker 1>are like I'm good on Star Wars. I think that's <v Speaker 1>going to be a divide that's going to keep something <v Speaker 1>like Battlefront three from happening. What do you think multiplayer too? <v Speaker 2>I mean, I know that there is a campaign, but <v Speaker 2>like one, yeah, it's a multiplayer game, and not everybody <v Speaker 2>is just dying for the next, you know, competitive multiplayer game. <v Speaker 3>But Star Wars, Yeah, we're kind of we're kind of <v Speaker 3>set on that. <v Speaker 1>It feels like they got to He's already got to <v Speaker 1>figure out battlefield in that space, which does It feels <v Speaker 1>like that doesn't even have room for that, let alone <v Speaker 1>Battlefront three. <v Speaker 2>Yeah. I will say I went back and played Outlaws <v Speaker 2>last week. Pretty good game. Yeah, polish the shit out <v Speaker 2>of that thing. <v Speaker 3>I like that game right away, and it's only gotten better. <v Speaker 2>Yeah, it's a it's like a blast. I was shocked. <v Speaker 2>I bounced off of it that first go around and <v Speaker 2>I'm just like zipping through it and having having a <v Speaker 2>great time. So maybe this is a question I had <v Speaker 2>asked my buddy Russ freshchick on on the best of <v Speaker 2>these restees that we do. I'm curious for you, for <v Speaker 2>an IP game, how much does a launch matter? <v Speaker 3>Yeah, I mean for an IP game, I don't know. <v Speaker 1>It's it felt like it mattered the most because the <v Speaker 1>you know, the upfront costs that these companies are paying <v Speaker 1>that I think they need to see that it's justified <v Speaker 1>in that first moment, or else they're going to have <v Speaker 1>bad feelings and that's going to hurt around. <v Speaker 3>That's going to hurt the game. But I don't know. <v Speaker 1>Outlaws is maybe testing that a little bit for me personally, <v Speaker 1>when I'm like when I'm thinking about these games, I'm like, <v Speaker 1>I'm I've played through like half of Outlaws, and for me, <v Speaker 1>it's still sitting there. It's like this treat I'm gonna <v Speaker 1>go back to when I have a little bit of <v Speaker 1>time and h and as I was finishing and or <v Speaker 1>show that I just deeply, deeply love, I'm like, oh, <v Speaker 1>right now I'm in the Star Wars mood. I can <v Speaker 1>go back to outlaws, So I just having it there <v Speaker 1>for me works really well. I don't feel the need <v Speaker 1>to rush through these things at launch. <v Speaker 2>That's why I ask as more. I agree that, like <v Speaker 2>that's the reality we live in, but if that could <v Speaker 2>change in terms of the calculus for how these companies <v Speaker 2>think about these things. And I point to how Fall <v Speaker 2>Up four popped and followed Something six popped after after <v Speaker 2>the TV show, right, and you're we're seeing the same <v Speaker 2>thing now, and should we be thinking about these sorts <v Speaker 2>of games as Yeah, I get them out there, well, <v Speaker 2>hope they have a good launch, But the reality is <v Speaker 2>these things are going to have a different long tail <v Speaker 2>than a lot of other games. They're going to reach <v Speaker 2>their audience whenever these you know, other moments are going on. <v Speaker 2>And especially when you see all the stats of who <v Speaker 2>even plays a new game each year? Yeah, right, does <v Speaker 2>the average consumer even give much of a shit about <v Speaker 2>the launch or is it just like, yeah, you know what, <v Speaker 2>I'm going to move for a Star Wars. There is <v Speaker 2>a new one of those, right, and they pop on <v Speaker 2>and play it. <v Speaker 1>Yep, exactly, And it's like a lot of them are <v Speaker 1>at this point waiting for things to get added to <v Speaker 1>subscription services or whatever else, or to see it on <v Speaker 1>sale for a black or a Steam sale or something <v Speaker 1>like that. So yeah, I think people are just not <v Speaker 1>motivated to move in that first instance when the game <v Speaker 1>is the most expensive, especially when they've. <v Speaker 3>Been trained to know that it's going to go down <v Speaker 3>in price. All right, we got a new poll question. <v Speaker 3>We'll get to that here in a second. <v Speaker 1>Before we do that, plant, why don't you te people where <v Speaker 1>they can find you on the internet what you have <v Speaker 1>going on and all of that good stuff. <v Speaker 2>Yeah, you can find me and my new show at <v Speaker 2>Post dot Games. And again that's like show if like <v Speaker 2>you enjoy NPR, if you ever liked a life well wasted. <v Speaker 2>I think that's like a great comp. <v Speaker 3>From me, it is. I love that show. Yep. <v Speaker 2>And you can also find me on The Besties and <v Speaker 2>the Resties. That is a video game weekly review show <v Speaker 2>basically that I do with my buddies Russ, Frushchik and <v Speaker 2>Griffin and Justin mac Roy best known for Adventure Zone <v Speaker 2>and my Bimbam. And you can also find me. Yeah, <v Speaker 2>I don't know that's enough. Those are great places to <v Speaker 2>find me. <v Speaker 3>What's what's the next Besties or yeah, the next Besties episode. <v Speaker 3>What's the next review? <v Speaker 2>What is the next Besties episode? That's I mean probably <v Speaker 2>night Rain. Yeah, Like I'm probably we're gonna kind of <v Speaker 2>have to do that because it's so big, but I'm <v Speaker 2>looking to see, Like what else, I mean, I'm just <v Speaker 2>still working my way. Oh the one that is this Friday, <v Speaker 2>we're talking about Fantasy Life. Okay, great, have you gotten <v Speaker 2>into this? <v Speaker 1>No, but everyone's talking about so much that I feel <v Speaker 1>the need to, so I might listen to this as <v Speaker 1>I play it. <v Speaker 2>It is. I am not much of a two screen person. Like, <v Speaker 2>if I'm gonna be watching I'm gonna be watching show. <v Speaker 2>If I want to play a game, I'm gonna play <v Speaker 2>a game right now. With Fantasy Life, man, Fantasy Life <v Speaker 2>is a game that is meant to keep your hands <v Speaker 2>busy for the rest of your life. It is truly <v Speaker 2>bubble wrap the video game, just constant feedback of accomplishment. <v Speaker 2>It is such a treat and very cool to see <v Speaker 2>that level five. When they made the first one, they <v Speaker 2>published it with Nintendo. This weirdly feels more Nintendo polished <v Speaker 2>than the original, so they really committed to that bit. <v Speaker 2>I'm happy to see it succeeding. Yeah, they did not <v Speaker 2>have that on my Bingo card for this year. <v Speaker 1>It seems like it's really fine in its audience, which <v Speaker 1>is fantastic. All right, new pole question, what are you <v Speaker 1>more excited for next week? Switch to launch or SGF <v Speaker 1>game announcements? Do you like playing games or do you <v Speaker 1>like hearing about games. I'm gonna be curious to see <v Speaker 1>your responses everybody. We'll get to that poll question on <v Speaker 1>Games Morning's tomorrow. Here on Giant Bomb. Speaking of Giant Bomb, <v Speaker 1>in a little bit, we're gonna have Blake Club. Mike <v Speaker 1>Manadi is going to be returning to Rascal Jim Henson's Rascal, <v Speaker 1>where he's going to look so cool. He's just gonna <v Speaker 1>look like the coolest dude you've ever seen. So look <v Speaker 1>out for that. <v Speaker 3>We'll get to that. <v Speaker 1>Might have to be kind of a hot nighttes We've <v Speaker 1>got some other stuff happening around that, but we'll see. <v Speaker 1>We'll try to do our best, and then we'll be <v Speaker 1>back tomorrow with Game Mess Mornings. We'll have voicemail Dump Truck. <v Speaker 1>Got to find some time for night Rain this week, <v Speaker 1>one one way or another, everybody, so look out for that. <v Speaker 1>In the meantime, Chris planned thank you so much for <v Speaker 1>hanging out with me today and talking about video games. <v Speaker 3>Man, I really appreciate it. <v Speaker 2>Thank you for having me, and. <v Speaker 1>We'll make it happen again. We'll get you back on <v Speaker 1>the show sometime soon. Until then, though, everybody, thank you <v Speaker 1>for watching, Thank you for listening. You are the best <v Speaker 1>audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself and goodbye. <v Speaker 2>He'll be Lucker, gon't be bit
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