The Elder Scrolls IV: Oblivion Remake May Shadow Drop Soon

Game Mess Mornings

Jeff Grubb and Emma Fyffe start your week with some more news on the Switch 2 like it not implementing hall effect on the new joycons, the C button's functionality if you don't use the Nintendo Online service, Oblivion potentially shadow dropping soon, Blue Prince reviews, and more!
2025-04-07 55 min Transcript

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<v Speaker 1>Hey, everybody, Welcome to Game Breaking News with me Jeff Grubb,
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.
<v Speaker 1>In this episode, we're gonna be talking about oblivion potentially
<v Speaker 1>shadow dropping very soon in the best reviewed game of
<v Speaker 1>the year just dropped. It's gonna be a good one
<v Speaker 1>because we have Emma Fife on the show. Emma, how
<v Speaker 1>are you doing.
<v Speaker 2>I'm just freaking great.
<v Speaker 3>You know. I've got a copy mug here that really
<v Speaker 3>summarizes my entire life, which is that I work hard
<v Speaker 3>so my cat can have a better life.
<v Speaker 2>We'll see if he chooses to grace us with his presence.
<v Speaker 2>I actually do have two cats. I just have one
<v Speaker 2>who's typical.
<v Speaker 3>Star. Yeah, Light is the star and l just kind
<v Speaker 3>of lurks in the shadows. Speaking of my husband finally
<v Speaker 3>watched Death Note. So he inherited these cats when we
<v Speaker 3>moved in together.
<v Speaker 2>But they love him. They he is their dad.
<v Speaker 3>But he he watched Death Note recently and he was like,
<v Speaker 3>I feel a little weird about the fact that you
<v Speaker 3>named one of our cats Light, who is in fact
<v Speaker 3>a serial killer.
<v Speaker 1>Oh well, you know now that fits for cats. No,
<v Speaker 1>it's good. It's an appropriate cats are like if serial
<v Speaker 1>killers were adorable, Like that's.
<v Speaker 2>Exactly right, totally. Yeah, So that's that's my that's my summary.
<v Speaker 3>And I watched the season finale of White Lotus, which
<v Speaker 3>was a feature length.
<v Speaker 2>It was ninety minutes long.
<v Speaker 1>Yeah, opinions are all over the place on that that show.
<v Speaker 1>This season. I've not watched any White Lotus. Well maybe
<v Speaker 1>one day.
<v Speaker 2>You're not a White Lotus.
<v Speaker 1>I'm curious, but just out of you know, kind of
<v Speaker 1>I have not moved it up the queue to be
<v Speaker 1>like this is worthy of time right in this moment.
<v Speaker 1>It's sort of one of those things like, well, I'll
<v Speaker 1>get around to it one day.
<v Speaker 3>I mean it finished to make way for uh, of
<v Speaker 3>course Last of Us is coming back this Sunday. But yeah,
<v Speaker 3>it was, Uh, it was great. I loved it. It's
<v Speaker 3>really wild.
<v Speaker 1>Yeah, I've seen like clips and it looks like a
<v Speaker 1>fun show. A lot of actors just chewing on scenery,
<v Speaker 1>which I always appreciate.
<v Speaker 2>Yes, that is what I like about it.
<v Speaker 1>Yes, that seems to be that would be the appeal
<v Speaker 1>for me. And it's like they keep building up like
<v Speaker 1>guest stars and all these other things. My weight, they're
<v Speaker 1>in the show too. And that that is fun. Yeah. Yeah,
<v Speaker 1>it's it's been wild here is in the United States
<v Speaker 1>as terrorists continue to be a problem. We're going to
<v Speaker 1>talk about that in the news. Boy, I believe this
<v Speaker 1>stock marketing a little bit of a free fall here.
<v Speaker 1>So yeah, just a fun time. Don't check your four
<v Speaker 1>oh one k is everybody. Yeah, it's it's just it's yeah,
<v Speaker 1>a bad country, that's right. And uh, you know he's
<v Speaker 1>getting some criticism and his response to that is I'm
<v Speaker 1>gonna make it worse. So it's it's a fun time.
<v Speaker 1>But yeah, video game related still, because we still don't
<v Speaker 1>know when those switch to preorders are gonna happen. Uh,
<v Speaker 1>I'm hoping we find out this week, you know. I
<v Speaker 1>ideally we find out by the ninth, right, because that's
<v Speaker 1>when pre orders we're going to open, Yeah, and we're
<v Speaker 1>gonna be able.
<v Speaker 2>To Okay, theseffs go into effect.
<v Speaker 1>Yeah a lot of them do. Yes, Yes, many of
<v Speaker 1>them do. Some of them already went into effect over
<v Speaker 1>the weekend. I guess it's it's bananas. So I think
<v Speaker 1>Nintendo probably knows they need to give an update by then,
<v Speaker 1>because while they've said, hey, we're delaying pre orders, There're
<v Speaker 1>gonna be a lot of people who did not follow
<v Speaker 1>up that news, like to like keep on top of everything.
<v Speaker 1>They just saw preorders on the ninth. They'll return on
<v Speaker 1>the ninth, and then they won't be able to do it.
<v Speaker 1>So I think hopefully they'll have some kind of answer
<v Speaker 1>by then. Although it's a moving target because they don't
<v Speaker 1>know what's gonna happen. Still, you know, I guess they
<v Speaker 1>can assume worst case scenario, in which case that would
<v Speaker 1>mean a huge price increase, likely for the switch to
<v Speaker 1>maybe in for the Switch one. That's where we're at.
<v Speaker 1>It's a fun time. Let's explain ourselves here though. Most weekdays,
<v Speaker 1>I Jeff Grub will help piece your gaming life back together.
<v Speaker 1>That includes breaking news and maybe even some of our
<v Speaker 1>own original reporting. For all these topics, I'll get the
<v Speaker 1>input of a bona fide expert who will make me
<v Speaker 1>look smart. You are watching live on twitch Welcome. You
<v Speaker 1>can always listen to the show later on podcast feeds
<v Speaker 1>by searching for game breaking news, or find the RSS
<v Speaker 1>feed on giant bomb dot com. You can also catch
<v Speaker 1>the show later on YouTube. Hello YouTube. All right, we
<v Speaker 1>have a lot to get into, so let's start the
<v Speaker 1>morning mess with Blueprints reviews. Have you you paid any
<v Speaker 1>attention to blue Prints, because Emma, I think you're gonna
<v Speaker 1>like it. I have not.
<v Speaker 2>What is this?
<v Speaker 1>Well, it's not. It's the best reviewed game of the
<v Speaker 1>year so far. It's a ninety one on Open Critic
<v Speaker 1>last time I checked. I know one of the platforms
<v Speaker 1>on Metacritic has like a ninety four ish. Uh you
<v Speaker 1>know in that range. It is a solve them up.
<v Speaker 1>It's a first person solve them up. It is a
<v Speaker 1>roguelike in that you have like, okay, you are this
<v Speaker 1>kid goes to a house you've inherited it. There is
<v Speaker 1>a playfield that you can put like you could put
<v Speaker 1>different rooms in, and your rooms come from a deck
<v Speaker 1>that you build over time. Although you start with a
<v Speaker 1>lot of those rooms, and as you go up, you
<v Speaker 1>walk into one of the rooms and if it has doors,
<v Speaker 1>you can walk up through the doors and you can
<v Speaker 1>open the door, and then in that moment you have
<v Speaker 1>to draft the next room. It will pick three cards randomly,
<v Speaker 1>three rooms randomly, and then you are trying to build
<v Speaker 1>it in such a way that you can snake your
<v Speaker 1>way through this entire house get to the end. Although
<v Speaker 1>the goal is much much much deeper than that than it,
<v Speaker 1>especially as it first appears. Now that's the basics, and
<v Speaker 1>it gets much more complicated than that in that every
<v Speaker 1>room has I you know, I'm describing it as it
<v Speaker 1>feels like you were living inside of a deck building
<v Speaker 1>card rope, where when you put down a card, now
<v Speaker 1>like let's now walk into that card, and there's details
<v Speaker 1>within there that matter to other puzzles, that relate to
<v Speaker 1>other rooms that might help you discover things that are
<v Speaker 1>actually outside the house. Everything, everything sort of builds on
<v Speaker 1>top of one another, to the point where there are
<v Speaker 1>several like huge revelation moments that I had that gave
<v Speaker 1>me chills of like I can't believe I missed this,
<v Speaker 1>or I can't believe this is actually gonna work. I
<v Speaker 1>can't believe I solved it. It's similar to the Witness
<v Speaker 1>and uh uh, you know, was that the Forgotten City?
<v Speaker 1>Things like that? Just these games. Yeah, you're walking around,
<v Speaker 1>you are piecing things together, other you are coming up
<v Speaker 1>with theories about how things work. And now the cool
<v Speaker 1>thing about this being a roguelike deck builder is like, Okay,
<v Speaker 1>I have a theory on how this works. Now that
<v Speaker 1>is going to affect my drafting strategy for how I'm
<v Speaker 1>going to lay out rooms going forward. I want to
<v Speaker 1>get this certain outcome, so I'm going to try to
<v Speaker 1>do things in such a way that I can make
<v Speaker 1>that outcome the most likely. So it's like now you're
<v Speaker 1>actually playing the game in a new way each time
<v Speaker 1>you have these new ideas about how things might work.
<v Speaker 1>I guess early tips I would give is make sure
<v Speaker 1>that you're getting in those front corners of the house
<v Speaker 1>so you can maximize your keys in your gyms. Everybody.
<v Speaker 1>That's the stuff. How this is.
<v Speaker 3>Giving me a little bit of okay. So in the
<v Speaker 3>nineties middle nineties, Cludo Clue in the US was there
<v Speaker 3>was a version of it called Cluto Super Sleuth where
<v Speaker 3>you built the house as you went, and it was
<v Speaker 3>just like it was a more complicated version of Clue
<v Speaker 3>where ultimately you were like or Clue Cludo whatever wherever
<v Speaker 3>you're from, you know what it is, where you were
<v Speaker 3>basically trying to solve the mystery, but in order to
<v Speaker 3>do that, like you didn't start with evidence in your hand.
<v Speaker 3>You were building out the house. I remember really liking it.
<v Speaker 2>My quick search of.
<v Speaker 3>It now seems to be that it's pretty mediocre. But
<v Speaker 3>I was twelve maybe when I played ten twelve when
<v Speaker 3>I played this, So yeah, I mean it was like
<v Speaker 3>it was cool the conceptually, it was cool to like
<v Speaker 3>add the exploration element into clue it also because you're
<v Speaker 3>like building things out as you go and sort of
<v Speaker 3>manipulating the way that the house is, it gives me
<v Speaker 3>a little bit of a Betrayal at House on the
<v Speaker 3>Hill vibes.
<v Speaker 2>I don't know if anybody else has played.
<v Speaker 3>That game, which these are all you know, Oh I
<v Speaker 3>see Betrayal at House on the Hill in the chat
<v Speaker 3>right now, where again you're sort of like building things out.
<v Speaker 3>So yeah, yeah, this sounds very appealing to me, and
<v Speaker 3>as apparently on Gay Pass.
<v Speaker 2>So here we go.
<v Speaker 1>Yeah, I think Donca Bay said Jesse and Chat is
<v Speaker 1>right that a lot of people are going to try
<v Speaker 1>this based on these reviews and bounce off.
<v Speaker 2>But that sounds like it's pretty hardcore.
<v Speaker 1>Yeah, and it's I think, you know, the first taste
<v Speaker 1>of it is like, okay, so I'm just making these
<v Speaker 1>rooms connect to get to this room at the end,
<v Speaker 1>I don't care, and it's like, okay, you're missing a
<v Speaker 1>lot deliberately, the purposefully you're missing a lot because the
<v Speaker 1>game wants to like doesn't want to overwhelm you. If
<v Speaker 1>you knew all the things that were in this game
<v Speaker 1>when you started it, it would be terrifying. It's like,
<v Speaker 1>I need to understand what that is now, and it's like, no, no,
<v Speaker 1>just wait until maybe after you get credits, because I
<v Speaker 1>got credits after forty five turns forty five days and
<v Speaker 1>I'm on day fifty nine now and I just just
<v Speaker 1>in this last run pieced together one of these key
<v Speaker 1>things I discovered thirty runs ago. I'm like, oh, that,
<v Speaker 1>that's what that does. And now that now that has
<v Speaker 1>led me to a place where I can open up
<v Speaker 1>eight more things and it's like, okay, where where are
<v Speaker 1>we going from here? So it is definitely a game
<v Speaker 1>where if you are into it, you'll know, not immediately.
<v Speaker 1>You probably should give it some time, but you'll probably
<v Speaker 1>know after it about like five to ten runs, I
<v Speaker 1>would say, which isn't too much of too much time.
<v Speaker 1>And again you said it's I think it's on Game Past.
<v Speaker 1>I think it's on PlayStation Plus as well. I think
<v Speaker 1>I think it's oh wow, that's multiple of places. Yeah,
<v Speaker 1>but yeah, like like Sean's like, I don't have that
<v Speaker 1>kind of time, Like yeah, Sean bounced off, and it's like, uh,
<v Speaker 1>it just he said, it's like the kinds of things
<v Speaker 1>he does in other games to get to the stuff
<v Speaker 1>that he likes, And for me, it's like, oh, this is.
<v Speaker 2>This is stuff I like, yeah, yeah, yeah.
<v Speaker 3>You know.
<v Speaker 1>For me, it's like the games I get to play
<v Speaker 1>in my own head are the things that I like
<v Speaker 1>the best. A lot of times, I like a lot
<v Speaker 1>of different kinds of games, Emma, but I especially like
<v Speaker 1>the game that is, here's a bunch of puzzles or
<v Speaker 1>a bunch of things you have to think about, you
<v Speaker 1>have craft theories. And he likes other kinds of card
<v Speaker 1>games that are more competitive and things like that. So
<v Speaker 1>that's where he gets that stuff from. And I think
<v Speaker 1>a lot of people will be like, actually, this, this
<v Speaker 1>is the kind of stuff I don't like about deck
<v Speaker 1>builders or I don't like about roguelikes, and all that
<v Speaker 1>stuff is still here. For the most part. There are
<v Speaker 1>some permanent upgrades. There are some elements to the deck
<v Speaker 1>building where it's like, Okay, maybe you're not doling out
<v Speaker 1>new rooms as much as I or as fast as
<v Speaker 1>I wish you would so I think people that don't
<v Speaker 1>like these genres are probably gonna come in here and
<v Speaker 1>be like, this is still mostly for me, yeah, although
<v Speaker 1>I do also at the same time, I'm think it's
<v Speaker 1>gonna convert a lot of people who never thought they
<v Speaker 1>would like one of these games before. So well, there
<v Speaker 1>you go. It's a yeah, let's say, let's call it's
<v Speaker 1>my favorite game of the year so far. It's real.
<v Speaker 2>Yeah, I am really excited to try this.
<v Speaker 3>Also, like this game is made for my husband, Like,
<v Speaker 3>he will absolutely love this game. I'm gonna after this
<v Speaker 3>is over go tell him about it, and then he
<v Speaker 3>will probably download it on game Pass and I will
<v Speaker 3>never see.
<v Speaker 2>My roque ally again.
<v Speaker 1>I was trying it on steam Deck for a while
<v Speaker 1>and it was giving me these real bad problems where
<v Speaker 1>the controls would just stop working, and it happened. I'm
<v Speaker 1>like keyboard, it's better than mouse and keyboard. For sure,
<v Speaker 1>they have improved it on steam Deck, but boy, that
<v Speaker 1>experience where I was like getting to these major like
<v Speaker 1>breakthroughs of like, oh, I found this room I've been
<v Speaker 1>looking for forever. I'm solving this massive puzzle inside of
<v Speaker 1>this room, so I now I understand it and now
<v Speaker 1>I'm like, I'm gonna get to see what that does.
<v Speaker 1>And right in the moment, the controls break and I
<v Speaker 1>had no choice but to to reset it, and that
<v Speaker 1>I couldn't save my progress progress or anything of and
<v Speaker 1>that something like that basically happened three times before I'm like, well,
<v Speaker 1>I just got to go play this on the PC.
<v Speaker 1>It also didn't have cloud saves, so I couldn't like
<v Speaker 1>take my progress from the Steam deck go over to
<v Speaker 1>the PC, which was frustrating. Sounds like they're gonna maybe
<v Speaker 1>add that as well at this point, though, Yeah, I would.
<v Speaker 1>I highly recommend this game. It is pretty it's very cool.
<v Speaker 1>All right, let's get into some of this other news.
<v Speaker 1>Oblivion is very likely gonna shadow drop here pretty soon.
<v Speaker 1>It's supposed to come out. I mean, according to some
<v Speaker 1>other rumors I've heard, it's like April, and it's April.
<v Speaker 1>It's April right now, Emma. That's the crazy thing. And
<v Speaker 1>it's like, okay, well when are they When are they
<v Speaker 1>gonna announce this? Well, I've been told it's gonna shadow
<v Speaker 1>drop here at any moment this month.
<v Speaker 2>So okay, I thought you at any moment today.
<v Speaker 1>Who knows, I don't know that you know it's gonna
<v Speaker 1>shadow drop here pretty soon. What does that look like
<v Speaker 1>to you? Like, this feels like a big game it
<v Speaker 1>should be. You know, they're remaking Oblivion, one of the
<v Speaker 1>Xbox three sixty Yes, one of my favorites of all time.
<v Speaker 1>It feels like they could build a little showcase around
<v Speaker 1>something like this, but no, instead they might they might
<v Speaker 1>shadow drop it instead. I guess maybe there's an event
<v Speaker 1>that we don't know about. They could have a developer
<v Speaker 1>direct that they haven't said anything about, and they could
<v Speaker 1>shadow drop it within that. Uh yeah, but I don't know.
<v Speaker 3>Maybe or maybe it really is just like they're going
<v Speaker 3>to try this shadow dropping technique, see what it.
<v Speaker 2>See what it's like to basically not spend money on
<v Speaker 2>marketing for a for a game that already exists, You
<v Speaker 2>know what I mean? Like this is this is not
<v Speaker 2>a new game.
<v Speaker 3>This is a re release, remake master to some degree
<v Speaker 3>of an old game.
<v Speaker 2>So I yeah, I mean I think that U h.
<v Speaker 3>I sort of applaud them in a way if they
<v Speaker 3>decide to just kind of put it out there in
<v Speaker 3>the world and and test the waters on something that again,
<v Speaker 3>like this is a safe game to kind of try
<v Speaker 3>it with because obviously it's very beloved and and as
<v Speaker 3>you say, should be a big deal. And uh yeah,
<v Speaker 3>I like.
<v Speaker 2>This is a this would be interesting, It would be
<v Speaker 2>an interesting move.
<v Speaker 1>Yep. I uh, I think that you know you're right
<v Speaker 1>that this would be something. It still would be a test.
<v Speaker 1>Even though they did do a shadow drop with High
<v Speaker 1>Fi Rush. What was that, right you three years ago?
<v Speaker 3>Now?
<v Speaker 1>Is it like three years ago? It was a while ago. Jeez,
<v Speaker 1>it was. But that's different. Yeah, so you're explain how
<v Speaker 1>it's different.
<v Speaker 3>I agree, Well, because you're basically again you're you're dealing
<v Speaker 3>with a game here that people already know and like, yes,
<v Speaker 3>there's already there are already converts.
<v Speaker 2>Yeah, exactly.
<v Speaker 3>So that when you drop a game that is basically
<v Speaker 3>an unknown, that's very different than dropping a game that
<v Speaker 3>all already has a following, already has a fan base,
<v Speaker 3>so and it is part of an established, larger franchise.
<v Speaker 3>So when you are dealing with that versus something that's
<v Speaker 3>brand new, something that's brand new, it's like, oh, this
<v Speaker 3>is interesting, something that people are already have an awareness of.
<v Speaker 3>It's like, whoa, I can't believe that they did that.
<v Speaker 3>It would be like Nintendo Shadow dropping a Twilight Princess
<v Speaker 3>Refester on the switch, you know what I mean, Like
<v Speaker 3>it's like in that kind of realm of this is
<v Speaker 3>something people already want.
<v Speaker 1>Yeah, and you know, Jesse Alwao points out they did
<v Speaker 1>this with Ninja Guide Into and it seemed to work
<v Speaker 1>really well. In that case, I think that we are
<v Speaker 1>at least the very least getting a sign here that
<v Speaker 1>this is something that's worked for them and they're going
<v Speaker 1>to keep doing for these bigger games anyhow. And Oblivion
<v Speaker 1>being a I'm getting weird d jaf who I'm sure
<v Speaker 1>I've said all these exact order before at some point,
<v Speaker 1>but yeah, with Oblivion, it's like even bigger because there
<v Speaker 1>is a there's an Elder Scrolls fandom that is very passionate.
<v Speaker 1>I'll never forget being in that room when that lady
<v Speaker 1>was just screaming for Elder Scrolls online and I'm looking
<v Speaker 1>around being like, I don't know people cared about this game.
<v Speaker 1>Turns out there's massive amounts of fans for Elder Scrolls
<v Speaker 1>who just that's all they care about. So Oblivion is
<v Speaker 1>gonna be able to be like, Okay, can this work
<v Speaker 1>for this kind of game as well as how it
<v Speaker 1>worked for a Ninja Guide into and I think they
<v Speaker 1>they've found that it didn't work so well for High
<v Speaker 1>Fry Rush, or if it did, it maybe didn't work
<v Speaker 1>well enough. Yeah, I am looking forward to this still.
<v Speaker 1>I saw someone back a few chats back, say, hey,
<v Speaker 1>if I don't see a bunch of goofy stuff from
<v Speaker 1>this game in my timeline, this is going to be
<v Speaker 1>a This is a I consider this a failure. And
<v Speaker 1>I agree. They got to keep the jank of oblivion,
<v Speaker 1>that that sort of anything can happen magic, even if
<v Speaker 1>it's something goofy and broken.
<v Speaker 3>Uh.
<v Speaker 1>They need to keep that because I think that's part
<v Speaker 1>of what makes these games special is I want to explore,
<v Speaker 1>and sometimes that means finding a cavern I wasn't expecting
<v Speaker 1>and starting a quest I didn't even know exist in
<v Speaker 1>the game. And sometimes it means a you know, a
<v Speaker 1>creature hit me and I went flying two hundred feet
<v Speaker 1>in the air and I died. Either way, I get
<v Speaker 1>a cool story out of it. That's what I'm after
<v Speaker 1>in these games. So I'm hopeful Oblivion.
<v Speaker 3>Yeah, I mean, I uh, I was the only Elder
<v Speaker 3>Scrolls I've played is morrowind Actually on the Xbox back
<v Speaker 3>in the day.
<v Speaker 2>I have not played Oblivion.
<v Speaker 3>Uh. But again it's like I do think that it
<v Speaker 3>is very important to keep that appeal of the goofiness,
<v Speaker 3>of the brokenness. You know. I just on semi related
<v Speaker 3>in that it's big open world RPG. But I remember
<v Speaker 3>playing Witcher three, and this was many years into Witcher
<v Speaker 3>three being out. I was late to the party on that.
<v Speaker 3>I like started reading the books and watched the TV
<v Speaker 3>show and I said, you know what, I think I'll
<v Speaker 3>give this game a try.
<v Speaker 2>H And I just remember being in a fight with
<v Speaker 2>a monster.
<v Speaker 3>It was like a low level kind of undead raythie
<v Speaker 3>thing that I should have been able to take out
<v Speaker 3>in two blows, but the game glitched out. Uh.
<v Speaker 2>And it just it was invincible. I just had no chill.
<v Speaker 1>It's howago sometimes. Yep, that's exactly right, all right. Nintendo
<v Speaker 1>isn't using anti drift hall effects sensors on switch huge joints. Yes,
<v Speaker 1>this just popped up. I think Kyle orland Over at
<v Speaker 1>our Technica posted this after dealing with years of wide spread,
<v Speaker 1>ride spread reports of stick drift on the original switch
<v Speaker 1>Joy cons. Nintendo watchers have been hoping the switch to
<v Speaker 1>would make use of magnetic Hall effect sensors that avoid
<v Speaker 1>most of the physical wear and tear that caused the
<v Speaker 1>problem in the first place. Now, though, a Nintendo executive
<v Speaker 1>has confirmed that the joy cons on the new console
<v Speaker 1>won't make use of the more reliable, but more expensive
<v Speaker 1>technology joycn twos controllers have been designed from the ground up.
<v Speaker 1>Nintendo of America Vice President of Product Development and public
<v Speaker 1>Publishing Nate Bildorf told enthusiast site Nintendo Life in a
<v Speaker 1>recent interview, they're not Hall effect sticks, but they feel
<v Speaker 1>really good. Confirmation comes after Nintendo pointedly refused to offer
<v Speaker 1>details about the Switch two's joystick hardware at a round
<v Speaker 1>table Q and a session attended by our the last week.
<v Speaker 1>I think there was at some point a like speculation
<v Speaker 1>reporting and like people looking at shipping manifests and cost
<v Speaker 1>of goods delivered and being like, hey, it looks like
<v Speaker 1>they're gonna have Hall effect sensors, and you know a
<v Speaker 1>lot of people, myself included, were hanging hopes on that
<v Speaker 1>being true. You know, this is not new technology. The
<v Speaker 1>Dreamcast had Hall effects sensors, and if people are wondering
<v Speaker 1>what these are, these are just a different mechanism for
<v Speaker 1>tracking analog stick movement, and instead of an actual mechanism
<v Speaker 1>that moves around, it is a magnetic field that they
<v Speaker 1>can track kind of, you know, perfectly, and it doesn't
<v Speaker 1>degrade over time, at least not at the rate that
<v Speaker 1>a plastic mechanism does. So, you know, the Dreamcast controllers
<v Speaker 1>don't have drift things like that. They are more expensive,
<v Speaker 1>but they're not expensive, like, they are not actually expensive.
<v Speaker 1>They are just more expensive than the traditional analog mechanism.
<v Speaker 1>But every penny counts to these companies, So I'm not
<v Speaker 1>surprised to hear this, but I do think, I mean,
<v Speaker 1>it's a disappointment and I am probably a mistake long run. Now,
<v Speaker 1>I'm sure they have done other things to mitigate against drift,
<v Speaker 1>but the reality is this saves them money now, and
<v Speaker 1>it does still kind of keep a little bit of
<v Speaker 1>that ticking time bomb in there where Eventually these things
<v Speaker 1>do wear down. You've got to get a new seted
<v Speaker 1>ninety dollars joy cons right.
<v Speaker 3>Yeah, oh yeah, I mean, I remember, you know, good
<v Speaker 3>old twenty twenty play an animal crossing and I'm trying
<v Speaker 3>to freaking dig some holes to plant my garden, and
<v Speaker 3>my character is just kind of slowly sliding towards the ocean.
<v Speaker 1>Yep.
<v Speaker 2>Yeah, it's annoying as hell yep.
<v Speaker 1>And it's you know, Nintendo is fully where the problem.
<v Speaker 1>They kind of extended warranties on JOYCN last gen because
<v Speaker 1>it's just happening to just about everybody anything that had
<v Speaker 1>one of those analytic stick mechanisms in there. We're seeing
<v Speaker 1>these issues pretty quickly, without doubt. Eventually it was happening
<v Speaker 1>to everyone. Yeah, well, we'll see how the how long
<v Speaker 1>these ones last. But you know, like I did with
<v Speaker 1>the switch one, I will likely buy some aftermarket at
<v Speaker 1>joy cons, some third party joy cons that have holifect
<v Speaker 1>sensors and a real dpad and all that stuff, and
<v Speaker 1>just use those instead, So we'll see it. Nintendo confirms
<v Speaker 1>you will have to pay to use the switch To's
<v Speaker 1>Sea button. This is a weird thing I didn't really
<v Speaker 1>think about. This is from Tyler cop at Polygon. Cop
<v Speaker 1>at Polygon. Nintendo has made its own discord like chat
<v Speaker 1>app for the switch to, and it's going to charge
<v Speaker 1>you for it once the free period is over on
<v Speaker 1>March thirty first, twenty twenty six. They're giving you a
<v Speaker 1>lot of months there game Chat, and the Sea button
<v Speaker 1>that activates it will require a Nintendo Switch online membership.
<v Speaker 1>So what happens if you aren't a subscriber and press
<v Speaker 1>the Sea button. Not much. Vice President of Player and
<v Speaker 1>Product Experience Bill Trendon told Polygon in a recent interview,
<v Speaker 1>you would be able to find out about the Switch
<v Speaker 1>on the line subscription there and get a sense of
<v Speaker 1>some of the functionality, he said.
<v Speaker 2>Cool.
<v Speaker 1>Presumably this is how you'd learned that the game chat
<v Speaker 1>works a lot like Discord video chat works on PC.
<v Speaker 1>You could talk to you with your friends and handheld
<v Speaker 1>or doc mode be a built in microphone and stream
<v Speaker 1>your gameplay to each other. There's even a camera you
<v Speaker 1>could buy to overlay your your overlay yourself with a
<v Speaker 1>stream on top of your gameplay, and talk face to
<v Speaker 1>face with others. Yeah, what like? Okay, I get that
<v Speaker 1>the online functionality for all these platforms are now paid
<v Speaker 1>for console, but having a whole button dedicated to that
<v Speaker 1>stuff and then make it make it so when you
<v Speaker 1>press that button nothing else happens other than you asking
<v Speaker 1>me for money.
<v Speaker 2>Yes, that's what I was going to say. This is
<v Speaker 2>an advertising button.
<v Speaker 1>Right, It's it's the Netflix button on my remote control
<v Speaker 1>for my TV right what.
<v Speaker 3>Uh?
<v Speaker 1>No.
<v Speaker 2>I remember when during the presentation.
<v Speaker 3>When they decaid we've added a C button and I
<v Speaker 3>was like, okay, what does that do? Is that like,
<v Speaker 3>because remember the Sea stick on the GameCube controllers, and
<v Speaker 3>I remember you would play Melee.
<v Speaker 2>And it was considered to be very cheap if you used.
<v Speaker 3>The sea stick to fight, because you can just kind
<v Speaker 3>of automatically combo that is.
<v Speaker 2>But now the sea button is just.
<v Speaker 3>Pay for Nintendo Switch Online. I was literally talking with
<v Speaker 3>my brother about this yesterday and we're like, wow, the
<v Speaker 3>switch to really added a whole bunch of functions nobody
<v Speaker 3>asked for.
<v Speaker 1>Mm hmmm, yeah. I think this is stuff where I
<v Speaker 1>think it most of it works backward from in video
<v Speaker 1>brings them tech and and they're like, oh, okay, well,
<v Speaker 1>you know this makes it so we can easily cut
<v Speaker 1>people's bodies out and place them over video. So wouldn't
<v Speaker 1>that be good for like for a video chat with
<v Speaker 1>your friends and all that stuff? And uh, you know
<v Speaker 1>they also have a voice uh uh clarity features that
<v Speaker 1>will get rid of some room noise and stuff like that.
<v Speaker 1>So we should make you know, voice chat front and
<v Speaker 1>forward and make it an important thing, and it's like
<v Speaker 1>it just feels so out of place because every other
<v Speaker 1>system has had stuff like this for so long that
<v Speaker 1>switch to emphasizing it is weird, but also still very Nintendo,
<v Speaker 1>where like, now we're doing it, you should care if
<v Speaker 1>you're a Nintendo fan, and a lot of NTO fans
<v Speaker 1>will care, But I don't imagine myself using like they's
<v Speaker 1>all get in the room and share a gameplay with
<v Speaker 1>one another feature on the switch to exclusively many more
<v Speaker 1>times than like a handful.
<v Speaker 2>Yeah, it is interesting though, because.
<v Speaker 3>It we're very in this world. Yeah, and so for
<v Speaker 3>us we go this makes zero sense. We have discord already,
<v Speaker 3>but there are certainly a number of people who, especially
<v Speaker 3>with Switch, which has again I think Nintendo just discovered
<v Speaker 3>about ten years ago that the Internet exists, that's had
<v Speaker 3>poor online functionality, and now they're going, okay, we acknowledge
<v Speaker 3>the Internet.
<v Speaker 2>And I think that there are.
<v Speaker 3>Probably a number of Switch users, more than we perceive,
<v Speaker 3>that are going, oh, this is cool because they aren't
<v Speaker 3>in this world, so they will pay for this.
<v Speaker 1>Oh yeah, and and well, I mean like I'm definitely
<v Speaker 1>gonna be I already pay for this. I already have
<v Speaker 1>I Alato, I.
<v Speaker 2>Already pay for this. I just don't foresee myself using it.
<v Speaker 1>Yeah. Yeah, a lot of the features are you know,
<v Speaker 1>they're definitely superfluous to the to how I'm going to
<v Speaker 1>be using this thing. For the most part, we will
<v Speaker 1>definitely make content where we are using some of the
<v Speaker 1>like yeah, Jesse says the Mario Party Live stuff where
<v Speaker 1>it's like eye toy. Yeah, for sure, I'm going to
<v Speaker 1>be doing that. But it's I don't know, I think
<v Speaker 1>where it just kind of gets weird for me is yeah, sure,
<v Speaker 1>you buy a phone and then you don't get a
<v Speaker 1>subscription and the phone basically doesn't do anything. You know,
<v Speaker 1>you can kind of connect with to Wi Fi, but
<v Speaker 1>you hit that phone call feature and it's just going
<v Speaker 1>to open up be like, uh, what do you want
<v Speaker 1>me to do? I'm not you don't you didn't pay
<v Speaker 1>for anything, so this isn't gonna work, And it's like, okay, yeah,
<v Speaker 1>that makes sense for my phone. I don't love the
<v Speaker 1>idea of even like one step in that direction with
<v Speaker 1>the consoles, where it's like, hey, you now there's a
<v Speaker 1>dedicated button that doesn't do anything unless you're paying us,
<v Speaker 1>even though I'm definitely gonna be paying them because there's
<v Speaker 1>no way I'm gonna buy this console and not have
<v Speaker 1>Nintendo Switch Online. Yeah, and I need it for like
<v Speaker 1>online gameplay, something I will do a lot of. And
<v Speaker 1>then I like Nintendo Classics, something I do use frequently.
<v Speaker 1>So I'm gonna have this. But it's just a weird
<v Speaker 1>thing to like lay it out and think about, because
<v Speaker 1>it's just I don't know. Yeah, all right, latest on tariffs, So, God,
<v Speaker 1>last week, right after the switch to event, Trump announced
<v Speaker 1>tariffs on every country in the world, including some that
<v Speaker 1>are only populated by penguins. That's that's a shoot. That's
<v Speaker 1>something that really happened. Yep, ten percent tariffs on penguin shit. Yeah,
<v Speaker 1>So the fallout from that was immediate but ongoing. No
<v Speaker 1>one likes it, like kind of across the board. I think, well,
<v Speaker 1>there's you know, there's his sick of fants, his you know,
<v Speaker 1>biggest fans that are trying to justify it, but they
<v Speaker 1>just they don't understand what they're talking about. And then
<v Speaker 1>the people who do understand, like all these executives that
<v Speaker 1>work at all these companies that have stayed quiet or
<v Speaker 1>showed up to his inauguration or gave him millions of
<v Speaker 1>dollars for his inauguration, Uh, trying to like curry favor
<v Speaker 1>with him so he wouldn't do stuff like this. Clearly
<v Speaker 1>did not think he would actually go through with such
<v Speaker 1>extreme teriffs. They have all been caught off guard. And
<v Speaker 1>it is, you know, like we're talking about this stuff
<v Speaker 1>causing a recession, like that's where we're at at at
<v Speaker 1>a macro economic level. As far as you know hardware
<v Speaker 1>is concerned, Nintendo and really Sony and Microsoft, they are scrambling.
<v Speaker 1>They're kind of still playing the wait and see game.
<v Speaker 1>You know. One of the key things that Nintendo said
<v Speaker 1>a few months ago when asked about, hey, how are
<v Speaker 1>you trying to mitigate tariffs, they basically said, We've already
<v Speaker 1>built this in to our pricing because we shifted some
<v Speaker 1>production from China, the place that we know Trump wants
<v Speaker 1>to tariff, to Vietnam and Cambodia. Those are the countries
<v Speaker 1>that Nintendo mentioned by name. And of course now those
<v Speaker 1>are two of the countries with the highest tariffs against
<v Speaker 1>them forty six percent and forty nine percent, and that
<v Speaker 1>is for Vietnam and Cambodia. I think I might have
<v Speaker 1>mixed those up. But yeah, either way, it's oh, upwards
<v Speaker 1>of almost fifty percent tariffs. Now Vietnam has said, hey,
<v Speaker 1>what's going on the country is lobbying Trump saying hey,
<v Speaker 1>we will get rid of all the tariffs that you
<v Speaker 1>say are the reason that this is happening if we
<v Speaker 1>can get rid of if you get rid of the
<v Speaker 1>tariff's on us. Now the weird thing there, and it's
<v Speaker 1>not weird at all. This continues to be just him
<v Speaker 1>not really know what he's talking about, where he says
<v Speaker 1>it's because of tariffs from other countries, but it's really
<v Speaker 1>about the trade deficit. He has reportedly been in conversations
<v Speaker 1>with world leaders telling them that if you have a
<v Speaker 1>trade deficit or trade surplus with us, if we have
<v Speaker 1>a trade deficit with you, I consider that losing. And
<v Speaker 1>so I'm not going to get rid of tariffs until
<v Speaker 1>you get rid of the trade deficit, which is an
<v Speaker 1>insane thing. That's just it's completely baffling because it makes
<v Speaker 1>no sense. The trade deficit exists because we have more
<v Speaker 1>money and we spend more money in those countries than
<v Speaker 1>they than countries with less money spend in ours. And
<v Speaker 1>it's not cheating. That's just how commerce works. So the
<v Speaker 1>idea that he's going to like back off of these
<v Speaker 1>things without a ton more pressure is very unlikely. And
<v Speaker 1>I think all these companies are recognizing even if he does,
<v Speaker 1>like go back on these tariffs now, there's nothing stopping
<v Speaker 1>him from implementing them again a month from now. He
<v Speaker 1>did that to Canada and Mexico, and Canada Mexico is like, okay,
<v Speaker 1>even if he promises, right, even if he makes a
<v Speaker 1>bilateral trade agreement with Vietnam and Cambodia specifically, there's no
<v Speaker 1>guarantee he won't break those promises. Because he was the
<v Speaker 1>one responsible for the new free trade agreement between Canada
<v Speaker 1>and Mexico and the United States last in his last administration,
<v Speaker 1>and he immediately got went against those in this administration,
<v Speaker 1>you know, in this term. So I think all that
<v Speaker 1>sort of left Emma is price increases. They sort of
<v Speaker 1>have to just raise the price no matter what and
<v Speaker 1>hope for the best and then maybe lower the price
<v Speaker 1>here if those tariffs go away by I don't know,
<v Speaker 1>maybe Okay, well we've raised let's just say we raised
<v Speaker 1>the switch to by one hundred dollars. And so there's
<v Speaker 1>the system without the game for five point fifty and
<v Speaker 1>the system with the game for six hundred, now Jesus,
<v Speaker 1>and then okay, the tariffs go away. Well how about this,
<v Speaker 1>We're going to get rid of the one that comes
<v Speaker 1>with the game. Well, we'll just have the five hundred
<v Speaker 1>and fifty dollars one and now we'll include Mario Kart
<v Speaker 1>with that, right, And that's the situation. Yes, I'm talking about
<v Speaker 1>permanent price increases, but that's I don't I don't think
<v Speaker 1>that they go away from those once they pull the
<v Speaker 1>trigger on him. Mo, Like, how are you viewing all this?
<v Speaker 2>Yeah, I mean.
<v Speaker 3>Dual Lingo of course has already jumped on this of
<v Speaker 3>you know, want to save money on the designder, but
<v Speaker 3>to learn Japanese in there, and they're very in the
<v Speaker 3>way that do a lot and goas want to do.
<v Speaker 2>Yeah, man, I don't know. I I uh, I.
<v Speaker 3>Was just you know, looking at a can of Mediterranean
<v Speaker 3>style eggplant with tomatoes and onions that I got a
<v Speaker 3>Trader Joe's.
<v Speaker 1>Made in I'm gonna pretend it was never real. I'm
<v Speaker 1>gonna something.
<v Speaker 3>Yeah, Yeah, I mean that's truly what it is.
<v Speaker 2>Is that.
<v Speaker 3>Yeah, I think at this point, you know, you are correct,
<v Speaker 3>there is no choice but to do a price increase,
<v Speaker 3>and hence Wine Nintendo has stalled on doing pre orders
<v Speaker 3>because they just don't know what the price of these
<v Speaker 3>things are gonna be. And as you say, they could
<v Speaker 3>be priced one thing one day, and then Trump could
<v Speaker 3>be like, just kidding, I'm gonna reenact this, you know,
<v Speaker 3>fifty six percent tariff for whatever crazy.
<v Speaker 2>Amount it is. And because there's just no consistency, yep,
<v Speaker 2>that's really what it boils down to.
<v Speaker 1>Uncertainty is the only thing that is certain. Yeah, you
<v Speaker 1>have to sort of imagine the worst case scenario and
<v Speaker 1>price it at that. And that's definitely how we got
<v Speaker 1>you know, it's one of the reasons we got to
<v Speaker 1>four to fifty in the first place is they are
<v Speaker 1>looking at a range of potential prices and they're like, eh,
<v Speaker 1>you know, for if the tariffs do come, we want
<v Speaker 1>a little bit of a buffer. But even yeah, just
<v Speaker 1>looking at all of our other reasons for raising prices,
<v Speaker 1>where wages have gone up because of inflation, components have
<v Speaker 1>gone up because of inflation, shipping all this other stuff
<v Speaker 1>has gone up because of inflation, and then we want
<v Speaker 1>to have some risk mitigation built in where we want
<v Speaker 1>to make sure if these tariffs do come or if
<v Speaker 1>something bad does happen and it causes a shock to
<v Speaker 1>the supply chain, again, we want to be on the
<v Speaker 1>higher end of the range of what we can get
<v Speaker 1>away with. And so they went with four to fifty
<v Speaker 1>and five hundred. Clearly what everyone agrees is about the
<v Speaker 1>highest they could have gone reasonably. And now they are
<v Speaker 1>immediately faced with tariffs that put into stunning relief just
<v Speaker 1>how unprepared that price actually is for the next ten years.
<v Speaker 1>Now you think two three years from now, we get
<v Speaker 1>on the other side of this, Trump gets distracted by
<v Speaker 1>something else and the tariffs go away. Like do they
<v Speaker 1>go back to the original price ever? Like, probably not?
<v Speaker 1>They probably don't ever really not?
<v Speaker 3>No, Yeah, I mean it's like they almost need to
<v Speaker 3>have a like a safety net, so to speak of.
<v Speaker 2>You know, they have to price.
<v Speaker 3>It at a certain amount, as you and I think
<v Speaker 3>that you know, your proposal of it's five point fifty,
<v Speaker 3>you know without Mario Kart, it's six hundred with and
<v Speaker 3>then the terroriffs change and you can do the five
<v Speaker 3>point fifty with Mario Kart, and clear it.
<v Speaker 1>Clearly gives them a lot of like it does a
<v Speaker 1>room to get creative with how they do.
<v Speaker 2>Yeah, it does give the room. It gives them room
<v Speaker 2>to get creative.
<v Speaker 3>However, I yeah, I mean I don't think that we're
<v Speaker 3>ever going to see it go below whatever the pricing
<v Speaker 3>is that they put it at of the without Mario Kart,
<v Speaker 3>you know, like, I just don't think we're going to
<v Speaker 3>get any lower than that. And and that is truly
<v Speaker 3>partially to protect against loss that they would come up
<v Speaker 3>against in the event that you know, these go away
<v Speaker 3>and then they come back and they just they cannot
<v Speaker 3>price it lower than that.
<v Speaker 1>They just can't. Yeah, it's uh, this is I mean,
<v Speaker 1>we were talking about us getting our video games, and
<v Speaker 1>of course, like we're talking about entire economies of countries
<v Speaker 1>like Cambodi and Va. My god, that just started like
<v Speaker 1>really becoming very enticing to all these major corporations, build
<v Speaker 1>your factories here, and we're industrializing like this is this
<v Speaker 1>is it, Like we're ready to like join the world
<v Speaker 1>stage in a huge way. You know, not that they
<v Speaker 1>haven't before, but it was really coming online in the
<v Speaker 1>last several years, and curves like these completely wipe out
<v Speaker 1>all of that to the point where these companies will
<v Speaker 1>probably just leave that country if they continue at this rate.
<v Speaker 2>Yeah, and that absolutely sucks.
<v Speaker 1>It's disgusting to me.
<v Speaker 3>Yeah, it's disgusting because this is the thing, is that,
<v Speaker 3>Oh yeah, okay, we're going to create jobs in America,
<v Speaker 3>manufacturing jobs. We don't have the infrastructure for manufacturing. It
<v Speaker 3>is not been part of the US. It has not
<v Speaker 3>been a robust part of the US economy in terms
<v Speaker 3>of jobs in.
<v Speaker 2>Years. Miss.
<v Speaker 1>Even if we could snap our fingers though, Emma and
<v Speaker 1>magically have all those jobs back here, we don't have
<v Speaker 1>a god given right to those jobs. I'm happy, like, well,
<v Speaker 1>like they have. They're allowed to have jobs too. There
<v Speaker 1>are workers too. I don't like just because there's someone
<v Speaker 1>imagined a border between us, why am I supposed to
<v Speaker 1>be like, well, those jobs are bad and they should
<v Speaker 1>be over here. I'm just it's nationalism. And and as
<v Speaker 1>always with Trump, it's white supremacist nationalism.
<v Speaker 2>Oh yeah, And.
<v Speaker 1>I'm just I'm over it.
<v Speaker 3>It's the per I have this perfect example this weekend
<v Speaker 3>of and again the the white supremacy, the racism.
<v Speaker 2>That you see here. Where I was I was making
<v Speaker 2>something with you.
<v Speaker 3>Know, and I was like putting a little MSG in
<v Speaker 3>it or whatever I was making, like a fried rice
<v Speaker 3>or something an Asian dish, and I said to my husband,
<v Speaker 3>I was like, what was the thing that made us
<v Speaker 3>all turn on MSG for a while? And it was
<v Speaker 3>that a single white doctor published an opinion piece on
<v Speaker 3>how it might have given him a stomach ache.
<v Speaker 2>And again it's.
<v Speaker 3>Just yeah, but it's but like and if it had
<v Speaker 3>been some ingredient that was a white people ingredient, it
<v Speaker 3>never would have gotten too the like anti.
<v Speaker 2>You know, Emma, She's just it's just a kind of salt.
<v Speaker 2>It's just a kind of salt.
<v Speaker 3>Like so anyway, yeah, it was all racism. And that
<v Speaker 3>is exactly what this is, of the idea that like, oh,
<v Speaker 3>the white people in America can do this better. No,
<v Speaker 3>we cannot. And again, you are completely screwing over these
<v Speaker 3>countries who have worked to build up being able or yes,
<v Speaker 3>to build stuff for us. That's exactly all you're doing,
<v Speaker 3>is you're screwing over hard working people who have have
<v Speaker 3>built up the infrastructure to participate in the global economy.
<v Speaker 1>Yep, yeah, And it's you know, you're right, like even
<v Speaker 1>if someone did a like a thought experiment of like
<v Speaker 1>trying to get a switch to factory up and running
<v Speaker 1>here in the United States, like in Ohio, Like what
<v Speaker 1>would that look like? And it's like speed running it.
<v Speaker 1>You could probably get it done in about two years.
<v Speaker 1>And even then, that is, if you accept that, which
<v Speaker 1>you know everyone does accept, you would not be able
<v Speaker 1>to make the chips or the LCD screen here like that.
<v Speaker 1>That would be that would take way way longer to
<v Speaker 1>get that up and running. And by the time you
<v Speaker 1>did it, the technology would have moved on anyhow, so
<v Speaker 1>you'd have to be you'd be retooling while you're also
<v Speaker 1>opening up these factories. And so it's like, well, you know,
<v Speaker 1>the screen probably the second most expensive part after the
<v Speaker 1>system on a chip, which is the most expensive component,
<v Speaker 1>and those are still going to be tariffed. So you're
<v Speaker 1>gonna do all this work and really not save all
<v Speaker 1>that much. You're not gonna send any money because the
<v Speaker 1>cost of labor is going to be higher. So correct yep,
<v Speaker 1>it's it is, you know, six hundred dollars switched to
<v Speaker 1>one way or the other. And then you know, if
<v Speaker 1>we keep like talking about Nintendo and the like, how
<v Speaker 1>are they going to get away with this? Here's here's
<v Speaker 1>the bad news. Everyone's raising their prices. Everybody's raising their prices.
<v Speaker 2>Everybody raising their prices.
<v Speaker 1>I mean, is going to be up in price here
<v Speaker 1>just a little bit.
<v Speaker 3>Even if your product, your product that you're putting out
<v Speaker 3>is made in the US, chances are not every component.
<v Speaker 1>Of it is yep. Yeah, for the buy and large
<v Speaker 1>it's not yep. All right, So, I mean the bottom
<v Speaker 1>line here continues to be no way out except for
<v Speaker 1>higher prices and so and that means higher inflation.
<v Speaker 2>It does mean you know, it was really great last Yeah.
<v Speaker 1>We had a nice break there. It's coming back. All right,
<v Speaker 1>let's take a break. When we get back, let's get well,
<v Speaker 1>hang on, see here someone added US tariffs weren't fact
<v Speaker 1>Oh yeah, yeah. Nintendo says that US tariff weren't factor
<v Speaker 1>into the four and fifty dollars price of The switch
<v Speaker 1>to the tariff news is fresh, and like many companies
<v Speaker 1>right now, we are actively assessing what the impact may be. Yeah,
<v Speaker 1>that's that was Doug Bowser kind of talking. Definitely, just saying, look,
<v Speaker 1>these tariffs were not factored into four hundred and fifty dollars,
<v Speaker 1>and really, like the four hundred fifty dollars price tag
<v Speaker 1>is so complicated at a point, it's like, yeah, like
<v Speaker 1>tariffs are just one of many things we were mitigating against,
<v Speaker 1>like many risks that we were considering. Really they were
<v Speaker 1>They priced these things at the price they can get
<v Speaker 1>away with. So four hundred and fifty dollars was at
<v Speaker 1>that price because they had all of these reasons where
<v Speaker 1>like hey, tariffs and rising cost inflation, people are used
<v Speaker 1>to paying more. We're going to go for it right now,
<v Speaker 1>all right, So let's take that break. When we come back,
<v Speaker 1>we'll talk about Phil Spencer and Sony talking about switch
<v Speaker 1>to and handhelds and all that right after this. Oh right,
<v Speaker 1>let's do this. Phil Spencer is very excited for Xbox
<v Speaker 1>handhelds this year. We've teased and talked about handhelds, and
<v Speaker 1>I'm very excited because we both travel and sometimes you
<v Speaker 1>can't always take your console on your or your whole
<v Speaker 1>gaming desktop with you. But it's really about building the
<v Speaker 1>experience around the person, and that's what really got me excited.
<v Speaker 1>Xbox isn't one single device at the center. It's not
<v Speaker 1>one game. It is the player making sure all of
<v Speaker 1>your games are available, all of your save games, all
<v Speaker 1>of your entitlements are available wherever you go, yeah, I mean,
<v Speaker 1>this is kind of him reiterating more that they have
<v Speaker 1>a handheld coming themselves, so if people are interested in that,
<v Speaker 1>don't worry, they have one, and he continues to make
<v Speaker 1>the point that it's about the Xbox experience on that handheld,
<v Speaker 1>which is what I'm most interested in, So that's coming.
<v Speaker 1>At the same time, Sony was also sending out surveys
<v Speaker 1>asking play station gamers how they feel about the switch to.
<v Speaker 1>Sony was conducting a market survey to gauge interest in
<v Speaker 1>purchasing the switch To. Survey asks about the interest in
<v Speaker 1>the switch to, with the opinions following the also opinions
<v Speaker 1>about the Nintendo Direct and its announcements and the appealing
<v Speaker 1>aspects of the console, basically going, hey do you like
<v Speaker 1>this thing? Oh, if you do like it, what do
<v Speaker 1>you like about it? That is probably them trying to
<v Speaker 1>understand how many people in their consumer bases are also
<v Speaker 1>going to be getting a switch to. Do you think
<v Speaker 1>there's a chance that they're also like probably working on
<v Speaker 1>a handheld and maybe they want to see what people
<v Speaker 1>like about it so it can help what they design.
<v Speaker 3>Yeah, I think that's absolutely what's going on is you know, obviously,
<v Speaker 3>the handheld console market is it's it was revolutionized by
<v Speaker 3>the original Switch because previously it was you have your
<v Speaker 3>console that you play your video games on on your TV,
<v Speaker 3>and you have your handheld, which you know, for a
<v Speaker 3>long time was a completely separate set of games that
<v Speaker 3>were very specifically made for a handheld console. But with
<v Speaker 3>the Switch, the idea was, oh, well, you can take
<v Speaker 3>a handheld and you can also plug it into your
<v Speaker 3>TV and do it all in one. So now you
<v Speaker 3>kind of need to be able to offer your games
<v Speaker 3>in a handheld format. And sometimes for me, like for example,
<v Speaker 3>you know, Steam Deck, Rogue, ally, all of the sort
<v Speaker 3>of handheld PCs they are they're heavy, they're kind of
<v Speaker 3>a pain in the butt to travel with, to be
<v Speaker 3>totally honest, and they have terrible battery life. But sometimes
<v Speaker 3>I just like to play on a couch at home,
<v Speaker 3>just like.
<v Speaker 2>Lay there and play my PC games, you know, So
<v Speaker 2>there's there.
<v Speaker 3>Is a lot of value in that. So it almost
<v Speaker 3>has nothing to do with travel at this point. It
<v Speaker 3>more has to do with just offering the various experiences.
<v Speaker 3>So I think for PlayStation yeah, it's like, of course
<v Speaker 3>they want to know what people like about the switch
<v Speaker 3>to what they don't like about it, so that they
<v Speaker 3>can factor that in when they are developing out their
<v Speaker 3>own handheld console, which is almost certainly in development.
<v Speaker 1>Yeah, I agree, and I think that both these companies
<v Speaker 1>will come to market with something that is going to
<v Speaker 1>be fun and interesting. They just you know, are going
<v Speaker 1>to struggle up against finding those nooks of the audience
<v Speaker 1>that Nintendo already has on lockdown, which is families and children,
<v Speaker 1>things like that, even like slightly more casual players that
<v Speaker 1>show up for Animal Crossing and know that they can
<v Speaker 1>get you know, their Stardu values on the switch as
<v Speaker 1>well if they want. And in the meantime, you know,
<v Speaker 1>Microsoft is Sony very hardcore focused, and so they will
<v Speaker 1>have to try to break through a little bit. I
<v Speaker 1>think make it a super friendly experience will be the
<v Speaker 1>first step of that. But then I think, you know,
<v Speaker 1>both these companies will probably be looking at like, hey,
<v Speaker 1>should we be making more family friendly games to try
<v Speaker 1>to make it, make it make more sense when a
<v Speaker 1>kid says, hey, I also want my own you know,
<v Speaker 1>Xbox Asis rog ally, you know, it'll take some time
<v Speaker 1>to get to that point. All right, let's see here
<v Speaker 1>Marathon gameplay reveal showcase set for April twelfth. This is
<v Speaker 1>from Salermano at Gamatsu A. Bungee will host the gameplay
<v Speaker 1>reveal showcase for science fiction player first player versus Player
<v Speaker 1>Extraction Shooter Marathon on April twelfth at ten am Pacific
<v Speaker 1>time one pm Eastern. The developer announced you will be
<v Speaker 1>able to watch it on YouTube, Twitch, and TikTok. Marathon
<v Speaker 1>will be available for PS five, Xbox PC via Steam,
<v Speaker 1>and a whole bunch of other stuff. They haven't announced
<v Speaker 1>the date, but I think it's still supposed to come
<v Speaker 1>out this year. This is one where I'm like, I
<v Speaker 1>had a source kind of tell me, hey, yeah, this
<v Speaker 1>is they're gonna reveal this next week. They are a
<v Speaker 1>bunch of like YouTube creators checking it out, and it's like,
<v Speaker 1>oh no, Apparently it was more than just YouTube creators,
<v Speaker 1>so I had no idea like a bunch of like
<v Speaker 1>journalists were also there. But yeah, apparently a lot of
<v Speaker 1>people got their hands on with it. I'm looking forward
<v Speaker 1>to seeing what people actually think about this. My guess,
<v Speaker 1>Emma is that Marathon probably makes a very good first impression.
<v Speaker 1>It's probably fun to shoot in that game because it's
<v Speaker 1>Bungee and They're very good at that, and I think
<v Speaker 1>that's going to go a long way toward getting people
<v Speaker 1>to to try this game Extraction shooter, though, do you
<v Speaker 1>think like the bungee appeal is going to be enough
<v Speaker 1>to maybe get over the hump of like how that
<v Speaker 1>might be scary to some people.
<v Speaker 3>I just sort of feel like, don't we have enough
<v Speaker 3>of these games where a bunch of people get in
<v Speaker 3>a game and shoot at each other?
<v Speaker 1>Yeah, I mean, Bungeie is not going to make anything else,
<v Speaker 1>But they also.
<v Speaker 3>It, Look, I am not the right person to weigh
<v Speaker 3>in on this.
<v Speaker 2>This is not my kind of game. It just isn't
<v Speaker 2>you know. I'm a real single issue gamer.
<v Speaker 3>As we've established with a Giant bombchat, we no longer
<v Speaker 3>use the term casual.
<v Speaker 1>Yeah.
<v Speaker 3>I mean, look, I think this will make a great
<v Speaker 3>first impression. I think this is a game that a
<v Speaker 3>lot of people will jump into and play at the jump.
<v Speaker 2>Whether it can sustain or not remains to be seen.
<v Speaker 1>Yep. Yeah, I think I think it'll be fun to play,
<v Speaker 1>and I will be checking it out at that point,
<v Speaker 1>But I'm very curious to see what everyone who got
<v Speaker 1>hands on with it ends up thinking. All Right, here,
<v Speaker 1>bloodborns switch to Spiritual Successor could come to PS five
<v Speaker 1>yet at some point. Basically it's from Sammy Barker at
<v Speaker 1>Push Square. From Software owns the Dusk Blood's intellectual property,
<v Speaker 1>opening up the possibility of four a PS five port
<v Speaker 1>in the future. While it's been confirmed that Nintendo has
<v Speaker 1>some kind of investment into the online based Bloodborn Spiritual Successor,
<v Speaker 1>the Elder Ring developer submitted a trademark for the name
<v Speaker 1>in Japan recently. The official website also notes it owns
<v Speaker 1>the copyright. In fact, while the game was will be
<v Speaker 1>published by Nintendo under license in North America and Europe,
<v Speaker 1>From Software will be self publishing in Japan. So it
<v Speaker 1>sounds like one of those ones where it's like, you know,
<v Speaker 1>a very close partner game technically a first party release
<v Speaker 1>because Nintendo is publishing it, but it's not even first
<v Speaker 1>party in all territories. And we've seen games like of
<v Speaker 1>this kind find its way to other platforms after a
<v Speaker 1>couple of years, you know, in some cases it's as
<v Speaker 1>quick as a year. But in these like very close hey,
<v Speaker 1>Nintendo's helping you publish, or Sony's helping you publish. A
<v Speaker 1>lot of times takes even longer than that. So this
<v Speaker 1>is one feels like, Hey, in the a PlayStation state
<v Speaker 1>of play three years from now, they announced, Oh, by
<v Speaker 1>the way, the Dusk Bloods is coming to PlayStation five
<v Speaker 1>next month or something like that. This sounds like that
<v Speaker 1>scenario to me. Do you think that's right?
<v Speaker 2>I do think so, yeah.
<v Speaker 3>I mean it would be weird if this was only
<v Speaker 3>on Switch because you're from software.
<v Speaker 2>Audience is not on Switch, you know what I mean,
<v Speaker 2>Like they're.
<v Speaker 3>PC gamers, their PlayStation, their Xbox, like they are not
<v Speaker 3>Switch players.
<v Speaker 2>So yeah, I mean I think.
<v Speaker 3>That absolutely this will come to other consoles, namely a
<v Speaker 3>PlayStation would be a great place for it. What's really
<v Speaker 3>interesting to me is like I'm not hugely a from
<v Speaker 3>software person, but this looks like this looks to me
<v Speaker 3>like a Dark Souls Castlevania.
<v Speaker 2>And so I'm all the way and I'm so hype
<v Speaker 2>for this game.
<v Speaker 1>Yeah, I'm very like hearing meazach you talk about it
<v Speaker 1>recently and him kind of getting chaos about like you know,
<v Speaker 1>it's still going to be mostly one of their games,
<v Speaker 1>and then there will be some some player versus player
<v Speaker 1>elements to mix up all of that kind of gameplay.
<v Speaker 1>I'm like, okay, yeah, sounds good to me. I want
<v Speaker 1>to check it out. It's maybe not like Elean Ring
<v Speaker 1>is kind of my ideal game in a lot of ways,
<v Speaker 1>and it's not that, but I still have Elean Ring.
<v Speaker 1>I'll be fine. You're gonna try something different. I'll be
<v Speaker 1>there to check it out. So yeah, And people are
<v Speaker 1>in chatter pointing out that as the story calls it
<v Speaker 1>a spiritual successor to Bloodborn too, Yeah, I mean or
<v Speaker 1>too Bloodborne. Yeah, clearly it's it's going to have some
<v Speaker 1>changes to it. But you look at it and it's
<v Speaker 1>called the Dust Bloods. We know what they're going for here,
<v Speaker 1>and it's very likely maybe this is the direction they
<v Speaker 1>would have taken Bloodborne to in anyhow, So maybe that's
<v Speaker 1>why Sony didn't want it. Who knows or while why
<v Speaker 1>I really have no idea why they fell out, but
<v Speaker 1>I'm curious about this one. Really want to see it, like, yeah,
<v Speaker 1>show me the loop, show me the loop, Like I
<v Speaker 1>just want to see, like what a player does from
<v Speaker 1>moment to moment. Is it mo like a Soulsborn game
<v Speaker 1>and then it's just briefly interrupted by PvP stuff? Because
<v Speaker 1>to me, that that could really work. All right. I
<v Speaker 1>think that's gonna do it for the headlines. Let's get
<v Speaker 1>to the poll question. I have that over here, although
<v Speaker 1>it might take me a second to get it loaded.
<v Speaker 1>There we go, all right. We had a couple that
<v Speaker 1>we needed to catch up on. I think the first
<v Speaker 1>one that we needed to do was grade the switch
<v Speaker 1>to direct. Thirty percent gave it an A, forty four
<v Speaker 1>percent gave it a B, seventeen percent gave it a C,
<v Speaker 1>and eight eight percent gave it a D or lower.
<v Speaker 1>I think, yeah, I think now we hit did that one.
<v Speaker 1>We also had a new or one though. Are you
<v Speaker 1>going to get a switch to yes or no? God?
<v Speaker 1>That question is a little bit more complicated answer now,
<v Speaker 1>isn't it. I'm gonna say yes because I know I'm
<v Speaker 1>gonna get one. Fifty five percent say yes, forty five
<v Speaker 1>percent say no. I gotta say that's that is probably
<v Speaker 1>not a number that makes Nintendo feel too good in
<v Speaker 1>this moment, and the high price clearly contributed into that. Also,
<v Speaker 1>you know a lot of people responding or just not
<v Speaker 1>interested in Nintendo games. But I think the uncertainty of
<v Speaker 1>a potential price increase is also hurting the response for
<v Speaker 1>yes on this, are you like, where are you at personally? Am?
<v Speaker 1>Are you like day one? You're going to try to
<v Speaker 1>pre order kind of no matter the price? Are you
<v Speaker 1>waiting to see? Okay, so are you waiting? Yes?
<v Speaker 3>Eventually, I'm when do I need to get one for
<v Speaker 3>work so I can charge it to the company card?
<v Speaker 2>There you help instead of spending my own money on it.
<v Speaker 3>No, I mean, you know obviously, like I'm in a
<v Speaker 3>tremendously fortunate situation wherein there is a chance that I
<v Speaker 3>will just have to buy one, but fandom will be
<v Speaker 3>footing the bill.
<v Speaker 2>But yeah, I mean I wouldn't.
<v Speaker 3>I'm not gonna go get one immediately with my own dollars.
<v Speaker 2>I just have to kind of wait and see, you know.
<v Speaker 1>Yep. I see Jan replying to comments wishing people it's
<v Speaker 1>early birthday and this is good stuff. That's the way
<v Speaker 1>to just keep your mind off things. Yeah, that's good stuff.
<v Speaker 1>I all right, new pole question. I got it right here.
<v Speaker 1>Let's get to it. Are you interested in Blueprints after
<v Speaker 1>seeing its reviews? Yes?
<v Speaker 3>Or no?
<v Speaker 1>I am gonna be curious about this one. Definitely, look
<v Speaker 1>and see. Take a look at the game yourself, everybody.
<v Speaker 1>I think I'll try to stream it at some point
<v Speaker 1>here on the site. I don't know if you know,
<v Speaker 1>Dan could stream it today, but oh no, he I
<v Speaker 1>think he's gonna do Merror's Edge. So I think I'll
<v Speaker 1>try to do it on Wednesday for grubs gimmicks. And
<v Speaker 1>I think my plan is I'm just gonna show like
<v Speaker 1>one of my current runs, yeah, because I could avoid
<v Speaker 1>anything that would be spoilery, yeah, and then anything that
<v Speaker 1>you would like encounter on your first run. The way
<v Speaker 1>I'm doing it at this point is gonna be like,
<v Speaker 1>you know, a lost language is not gonna make any sense.
<v Speaker 1>And then like the drafting strategies, the thing that we
<v Speaker 1>can really talk about, that's something that could be we
<v Speaker 1>could shine some light on that, and that also would
<v Speaker 1>not would not would not be like some shocking spoiler
<v Speaker 1>to understanding the way the game works. That's the thing
<v Speaker 1>about this game is it's going to be hard to
<v Speaker 1>spoil because even when someone mentions something's in the game,
<v Speaker 1>it is going to be difficult to Uh, it's going
<v Speaker 1>to be difficult to like really figure out like how
<v Speaker 1>it works until you do it yourself. Oh can't we
<v Speaker 1>can't stream of the streaming bargo on Blueprints is Thursday. Okay, well,
<v Speaker 1>ship and maybe we'll do it on Thursday. We'll see
<v Speaker 1>all right. Cool, good to know. Uh am a Fife.
<v Speaker 1>Where can people find you on the internet and all
<v Speaker 1>that good stuff?
<v Speaker 3>Well, on the internet, I'm on Blue Sky and I'm
<v Speaker 3>on Instagram kinda, but mostly you can find me at
<v Speaker 3>the Costco stalking on all the things that are going
<v Speaker 3>to go way up in price.
<v Speaker 1>Yeah, hell yeah, let's go are all right? So let's
<v Speaker 1>see here, let's wrap this up. What else do we
<v Speaker 1>have going on on the website. It's gb Kid's Day.
<v Speaker 1>I believe Sean and Nick you are getting together to
<v Speaker 1>run some fun stuff here very soon. As soon as
<v Speaker 1>the show's done here. Dan will be back later with
<v Speaker 1>Merr's Edge. I think Mike's making him play that because
<v Speaker 1>Dan doesn't like it and Mike doesn't get it. So
<v Speaker 1>I think Mike might sit in on that and watch
<v Speaker 1>him play some Mear's Edge and try to force Dan
<v Speaker 1>to love it. That's always going to be a good time.
<v Speaker 1>Then tomorrow's the BombCast. Wednesday, we will not have blueprints,
<v Speaker 1>but instead we will have things like the return of
<v Speaker 1>Overblood Light Club continues the most recent season. I would
<v Speaker 1>love to just finish that game. But I don't think
<v Speaker 1>that's gonna happen. But yeah, another episode of light Club
<v Speaker 1>should also have you know, our friends over at GameSpot
<v Speaker 1>contributing to the power Block pretty frequently all throughout this week.
<v Speaker 1>Looking forward to that. In the meantime, though, Emma Fie,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talk about video games. I really appreciate it.
<v Speaker 2>You got it. Stay tuned for more Tariff.
<v Speaker 1>Talk Woo every episode from now on. Everybody, it's unavoidable,
<v Speaker 1>all right, Thank you for but listening, Thank you for watching.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself, and goodbye.

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