A NEW Tomodachi Life Game Announced

Game Mess Mornings

Jeff Grubb is joined by Rhys Elliot to recap everything that happened during today's Nintendo Direct like Metroid Prime 4 and a new Tomodachi Life: Living the Dream, Nightdive Studios hoping to bring back "No One Lives Forever", layoffs at Crystal Dynamics, and so much more for your Thursday!
2025-03-27 62 min Transcript

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<v Speaker 1>Hey, everybody, Welcome to Game Breaking News with me Jeff Grub,
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.
<v Speaker 1>On this episode, we're gonna be talking about that Switch
<v Speaker 1>one direct, which has Nintendo games coming to the Switch
<v Speaker 1>in twenty twenty six and PlayStation games coming to it
<v Speaker 1>in twenty twenty five. We have Reese Elliott on the
<v Speaker 1>show today, so it's gonna be a good one. Let's
<v Speaker 1>get right into it by saying hi to Reese himself.
<v Speaker 1>Reese Elliot, how's it going.
<v Speaker 2>I'm doing well, Jeff. I'm doing well. I moved house
<v Speaker 2>since we since I was last on the show, so you.
<v Speaker 1>Were like just here not that long ago.
<v Speaker 2>So okay, that's It's been a quick, stressful but fun time.
<v Speaker 2>So I'm pretty tired because of that, and also maybe
<v Speaker 2>because I may or may not have been playing a
<v Speaker 2>bit of Kingdom Come Deliverance to until like two am
<v Speaker 2>last night. So I'm exhausted. But no regrets. You know,
<v Speaker 2>we have to deal with the consequences of our actions.
<v Speaker 2>I'm doing well. We do recharge your head, but no
<v Speaker 2>do it doing well, like doing some fun research at media.
<v Speaker 2>But I also got a new job. I'm doing the
<v Speaker 2>classic like Lucy and Tam thing having multiple jobs, which
<v Speaker 2>is also part of the tiredness. So I also started
<v Speaker 2>working aga.
<v Speaker 1>No, it's just good. What is it? Can you say
<v Speaker 1>with the new job is yeah, I.
<v Speaker 2>Can so as well as media. I'm also working for
<v Speaker 2>an analytics company called Lina, who like really kind of
<v Speaker 2>impressed me with their like copy sould data, especially for
<v Speaker 2>Steam on PlayStation. So if we want me to like
<v Speaker 2>grab any copy sold data for Steam or PlayStation on
<v Speaker 2>the show, let me know and I'll look it up.
<v Speaker 2>But yeah, exciting times, busy, stressed, but happy.
<v Speaker 1>You know how you're doing, Jeff, I'm doing good doing
<v Speaker 1>Happy to have you back on the show. I remember
<v Speaker 1>I saw you out there like maybe a week ago
<v Speaker 1>where you gave a pretty nuance to look at what
<v Speaker 1>was happening with the Assassin's creed. So of course everyone
<v Speaker 1>just took the parts that they needed to fight online,
<v Speaker 1>and I was like, oh, I recognize that. Is that
<v Speaker 1>something that you're used to yet?
<v Speaker 2>Yeah, I mean people will just pick and choose what
<v Speaker 2>they want to kind of, you know, fulfill their own narrative.
<v Speaker 2>Like I hate elephant in Room it's grums. He was
<v Speaker 2>kind of using some of my data to push his
<v Speaker 2>like ridiculous anti DEI like narrative. I was really upset
<v Speaker 2>by it because he just picked and chose chose a
<v Speaker 2>few kind of like data points without any context, just
<v Speaker 2>to push that agenda. So yeah, it's the nature of
<v Speaker 2>the game, right, it sucks.
<v Speaker 1>But you know, yep, I was. It's like, you know,
<v Speaker 1>and it's it happens kind of across the board too,
<v Speaker 1>because I just I you know, people right the headlines
<v Speaker 1>based on things an analysts say, and they took some
<v Speaker 1>stuff to say, and it's like, you know, we boil
<v Speaker 1>it down to make it punchy and have a good
<v Speaker 1>headline and eye catchy, and that can kind of lose
<v Speaker 1>some of the nuance as well. So gotta be a
<v Speaker 1>little frustrating. But I'm glad we can get on you
<v Speaker 1>on here and actually just talk about it. You know.
<v Speaker 1>That's you know, assess it's Creed Shadows doing pretty okay. Right,
<v Speaker 1>that was like your takeaway, It's like this is doing
<v Speaker 1>pretty well.
<v Speaker 2>Yeah, exactly, it's doing okay. I mean, like my headline was,
<v Speaker 2>it's not the silver bullet that you be soft in
<v Speaker 2>the but.
<v Speaker 1>Really thinking it could be. But yeah, of course it's not.
<v Speaker 2>Yeah, yeah, exactly, Like I think it tracked like over
<v Speaker 2>a million copies sold over the weekend, Like that is
<v Speaker 2>like they're amazing numbers for kind of any game, but
<v Speaker 2>just the expectations were so high, and of course there's
<v Speaker 2>the whole like anti DEI crowd that are kind of
<v Speaker 2>like jumping on anything they can like grasp onto you
<v Speaker 2>to kind of like keep pushing their ridiculous narrative. But no,
<v Speaker 2>it's an amazing game that's selling pretty well. The word
<v Speaker 2>of mouth is great. I think it'll snowball into like
<v Speaker 2>a big you know, success over time. I'm sure there's
<v Speaker 2>a switch to launch come in eventually, so I mean
<v Speaker 2>it's just yeah, it's just too early to really tell.
<v Speaker 2>But yeah, so far it's like pretty lukewarm. But lukewarm
<v Speaker 2>does not mean cold, you know, like it's yeah, yeah
<v Speaker 2>the potential ist, yep.
<v Speaker 1>It's I'm enjoying the game as well. I haven't had
<v Speaker 1>much time for it recently playing some new stuff, but
<v Speaker 1>enjoy what I have played of it. All Right, you
<v Speaker 1>know what, let's explain what we do here most weekdays.
<v Speaker 1>I Jeff Grubb, will help piece your gaming life back together.
<v Speaker 1>That includes breaking news, and maybe even some of our
<v Speaker 1>own original reporting. For all these topics, I'll get the
<v Speaker 1>input of a bona fide expert who will make me
<v Speaker 1>look smart. If you are watching live on twitch welcome.
<v Speaker 1>You can always listen to the show later on podcast
<v Speaker 1>feeds by searching for game breaking news or find the
<v Speaker 1>Rsson giant bomb dot com. You can also catch the
<v Speaker 1>show later with chapters and timestamps on YouTube. Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's break some gaming and news, starting with that Nintendo direct.
<v Speaker 1>This is the roundup of news from I think I
<v Speaker 1>got this from Nintendo everything, or yeah, I think that's right,
<v Speaker 1>but might be wrong. Anyway, here's the big headlines. We'll
<v Speaker 1>kind of go in order of, you know, the biggest games,
<v Speaker 1>some other stuff. We'll talk about. The last thing they
<v Speaker 1>announced at the end, though Pokemon Legends z A. They
<v Speaker 1>give us a little bit more information about that. No
<v Speaker 1>release date still, they did say late twenty twenty five,
<v Speaker 1>which is what I think they said in the Pokemon
<v Speaker 1>showcase last month, which was the almost exactly a month ago.
<v Speaker 1>But they showed off more gameplay. It looked pretty solid,
<v Speaker 1>looks pretty smooth, and it's Pokemon, right, it's going to
<v Speaker 1>it's gonna have its audience and a lot of people
<v Speaker 1>are going to show up for this one. And it's
<v Speaker 1>also the Pokemon company. They like releasing Pokemon games late
<v Speaker 1>on a system, even after a new one comes out,
<v Speaker 1>a new system is out, So this game is probably
<v Speaker 1>gonna do just fine. That the audience for Pokemon is
<v Speaker 1>not super sensitive to upgrading hardware, I would assume, right, Reese.
<v Speaker 2>Yeah, you're right. I mean Pokemon will be a system
<v Speaker 2>seller for the Switch to eventually, but also, yeah, people
<v Speaker 2>are going to play it on the old systems, And yeah,
<v Speaker 2>the original Switch has sold what one hundred and fifty
<v Speaker 2>million units. I think there's still like a ninety million
<v Speaker 2>plus active like yearly users of it, so it's a
<v Speaker 2>huge base. Like, you know, Pokemon Legends did really well too.
<v Speaker 2>It kind of broke that archias that is, it kind
<v Speaker 2>of really broke the mold right by like ditching the
<v Speaker 2>series kind of more rigid structure for something a bit different.
<v Speaker 2>Like I really loved it personally, like you know, the
<v Speaker 2>kind of more sprawling semi open zones where like the
<v Speaker 2>Pokemon would rolling freely sneaking through the tall ga grass
<v Speaker 2>like poke Bo's thrown in real time, which was something
<v Speaker 2>that like we always wanted, right, so if they can
<v Speaker 2>just build on that, like and you know, they've added
<v Speaker 2>the day night kind of cycle thing that which I
<v Speaker 2>loved from Pokemon Gold and Silver as a kid. Yeah,
<v Speaker 2>they're just they're just onto something great with that series,
<v Speaker 2>and I think it's just going to keep expanding kind
<v Speaker 2>of separately to the core series, right, which obviously will
<v Speaker 2>probably come next year with the yea is it twenty
<v Speaker 2>fifth or thirtieth anniversary?
<v Speaker 1>Thirtieth? I think yeah, it'd be the thirtieth anniversary.
<v Speaker 2>Yeah, so I don't like that, Jeff.
<v Speaker 1>Yeah, and it's the tale would be the tenth generation
<v Speaker 1>on in the thirtieth anniversary. It's a long long time. Yeah.
<v Speaker 1>I was just like doing some math of because I'm
<v Speaker 1>playing Overblood for Blight Club, which is a really bad
<v Speaker 1>PlayStation one game, and the someone pointed out on some
<v Speaker 1>thread or maybe in the YouTube comments that when Game
<v Speaker 1>Informer originally played it, because that's where Dan discovered it.
<v Speaker 1>He gave it to me here as well, when they
<v Speaker 1>originally played it there, it was less time between when
<v Speaker 1>the game came out on PlayStation to that point, as
<v Speaker 1>opposed to from when they played it on Game Informer
<v Speaker 1>to now. So it's like, oh my god, it's just
<v Speaker 1>like time somehow, time is growing exponentially. It is deeply
<v Speaker 1>upsetting either way. Pokemon, Yeah, of course going to be
<v Speaker 1>a big deal, going to be a system seller, and
<v Speaker 1>this game will honesty probably also Switch one. Still, the
<v Speaker 1>switch Lights will probably sell pretty okay because of this game.
<v Speaker 1>I'm with you. I like Legends, I like it a lot,
<v Speaker 1>and I think this one's looking pretty good, you know,
<v Speaker 1>I want to play it and know for sure. I
<v Speaker 1>actually did like the kind of big open zones as like,
<v Speaker 1>and I mean open as in like didn't have a
<v Speaker 1>lot of stuff going on inside of them. It was
<v Speaker 1>just the wilderness and here bringing stuff into the city.
<v Speaker 1>I don't know that the blandness of the art style
<v Speaker 1>that they are using for Legends for Legends because their
<v Speaker 1>technology isn't great, is maybe not working as well for
<v Speaker 1>me in the city setting. But hey, if it's a
<v Speaker 1>fun game to play, and I love the Pokemon looks
<v Speaker 1>and designs, I'll probably be pretty happy with this game.
<v Speaker 1>Speaking of another game that we've known about, this one
<v Speaker 1>we've known about for a very long time and it
<v Speaker 1>has Also, it still does not have a date Metroid
<v Speaker 1>Prime for Beyond. They did show us more gameplay than
<v Speaker 1>we've ever seen before. It looks fantastic, you know, as
<v Speaker 1>far as we could tell, pretty rock solid, sixty frames
<v Speaker 1>per second with that great Retro Studios art. They ended
<v Speaker 1>the trailer with a hot rod red Ferrari metroid or samasuit.
<v Speaker 1>Oh my god, I call it, well, she's a metroight
<v Speaker 1>now that's actually true either way. Though, it looked really good,
<v Speaker 1>but they still just said twenty twenty five. You know,
<v Speaker 1>we were kind of split. We were, you know, there
<v Speaker 1>was four of us watching this talking over it here
<v Speaker 1>on Giant Bomb Reese and some of us thought, Okay,
<v Speaker 1>they're not going to say the date now because they're
<v Speaker 1>showing this off as a Switch one game, and then
<v Speaker 1>they will save the date as something to put into
<v Speaker 1>the Switch to Direct, which is still happening next Wednesday,
<v Speaker 1>six days from now. And then and then you know,
<v Speaker 1>Sean was like, I don't know, I feel like if
<v Speaker 1>they're just holding off because it's actually coming out later
<v Speaker 1>this year, I don't really know. What what do you
<v Speaker 1>think or what are your hopes?
<v Speaker 2>I mean, I'm inclined to agree with what you guys
<v Speaker 2>are saying on the stream, But I don't know. This
<v Speaker 2>is also this kind of weird thing of that news
<v Speaker 2>that they've got right where they kind of like gripping
<v Speaker 2>the news. They we'll talk about that, Yeah, yeah, exactly,
<v Speaker 2>like on a daily basis. And obviously the people who
<v Speaker 2>love Metroid Metroid is like a niche series, right despite
<v Speaker 2>Nintendo kind of marketing it quite heavily. So the people
<v Speaker 2>who have their switch accounts are kind of looking at
<v Speaker 2>the Nintendo daily thing every day. You know, they would
<v Speaker 2>be the audience to kind of feed Metroid too, So
<v Speaker 2>maybe Metroid will will appear in that I'm not sure.
<v Speaker 1>Yeah, I think you know, if you have this game
<v Speaker 1>coming out around the same time as the switch to
<v Speaker 1>is available, and you're trying to maximize the amount of
<v Speaker 1>time you maximize the return on you're going to get
<v Speaker 1>after spending seven years making this game and rebooting development
<v Speaker 1>at least once as far as we're aware, yeah, you're
<v Speaker 1>probably going to want to associate it with the new
<v Speaker 1>thing that's going to sell as well as the system
<v Speaker 1>that has a ton of users already, just to get
<v Speaker 1>the most out of it. And in that case, I
<v Speaker 1>think we get in that direct and we get it,
<v Speaker 1>we get the exact day, especially if it's launching on
<v Speaker 1>the switch to Launch date. You know, Mike and Chad
<v Speaker 1>is now saying this is a good point. Maybe the
<v Speaker 1>release date for this game is the switch to launch date,
<v Speaker 1>and they just don't want to give the game away.
<v Speaker 1>You know, if they give us a date for this
<v Speaker 1>game in May or June, I think immediately everyone would go, well,
<v Speaker 1>that's probably when the Switch two is coming out, and then,
<v Speaker 1>you know, so they're trying to save that and they
<v Speaker 1>could just they we all know there's a direct next week,
<v Speaker 1>so they can just save it and we'll get that
<v Speaker 1>information then. But as far as the game looks, it is. Man,
<v Speaker 1>I'm a huge Metroid Prime fan. I like Metroid Prime
<v Speaker 1>two a lot. I am. My plan is, I'm gonna
<v Speaker 1>play three. Whether they release it or not, then you
<v Speaker 1>know themselves or not, I'm gonna play it myself. I've
<v Speaker 1>never actually played Metroid Prime three because I had kind
<v Speaker 1>of fallen off the Wii by the time that was happening.
<v Speaker 1>So I'll play that and then I cannot wait for
<v Speaker 1>this game. It looks really fantastic.
<v Speaker 2>Yeah, just quickly to say, I agree with Mike that
<v Speaker 2>it's going to be kind of like a Breath of
<v Speaker 2>the Wild situation, right, like Nintendo, like between the WEU
<v Speaker 2>and the Switch. So I think it's gonna be a
<v Speaker 2>sim kind of thing. But also just I just wanted
<v Speaker 2>to quickly mention I love Metro Prime. It's like one
<v Speaker 2>of my favorite series of all time. And I really
<v Speaker 2>like the look of those like psychic abilities like they have.
<v Speaker 2>I think they have a lot of gameplay potential there.
<v Speaker 2>I think there's going to be like the Doom twenty
<v Speaker 2>sixteen of it all and the kind of puzzle solve
<v Speaker 2>in implications that are crazy as well, because the like
<v Speaker 2>Kinetic Powers and Breath of the Wild were complete game changes, right,
<v Speaker 2>If Retro can kind of do that with Prime, then
<v Speaker 2>it's just going to be insane. Like I can't wait
<v Speaker 2>for this game.
<v Speaker 1>Jeff, Yep, my discord just broke on me. I don't
<v Speaker 1>know if you could still see me, Jam Probably, I'm
<v Speaker 1>gonnassume probably not, can you hear me? Still? Yeah? Okay? Good?
<v Speaker 1>All right, Well we'll continue on with the show one
<v Speaker 1>way or the other Discords being kind of funky today. Yeah,
<v Speaker 1>I guess that was the new thing in the trailer
<v Speaker 1>itself that we saw we had it hadn't seen before,
<v Speaker 1>which is the psychic powers, and it's you know, physics
<v Speaker 1>based psychic powers, so kind of looking a little bit
<v Speaker 1>like Half Life two, a little bit like Geist and
<v Speaker 1>High Ops. I think I think Retro is going to
<v Speaker 1>have a lot of fun with that. You you get
<v Speaker 1>the sense that, like this, when this game was rebooted,
<v Speaker 1>they you know, Nintendo was like, oh, kind of went
<v Speaker 1>hat in hand over to Retro and said, hey, please,
<v Speaker 1>let's let's figure this out. Do you have any ideas
<v Speaker 1>And Retro's like, yes, we have ideas, and they're just
<v Speaker 1>throwing a bunch of fun stuff in here that you know,
<v Speaker 1>first of all, it makes Samus look really cool. Hers
<v Speaker 1>standing on the cover. I don't know if people have
<v Speaker 1>seen the cover art, but her standing on the cover
<v Speaker 1>with her hand out like she's using the force and
<v Speaker 1>the you know, the psion purple energy like bubbling in
<v Speaker 1>her hand. It's very neat. So looking forward to seeing
<v Speaker 1>how that actually all plays out. Then there are two
<v Speaker 1>games for Switch one coming out in twenty twenty six.
<v Speaker 1>This is, you know, a little odd, but Nintendo can
<v Speaker 1>be a little odd. The first one here is Tomodacci
<v Speaker 1>Life Living the Dream. Tomadaci Life Living the Dream is
<v Speaker 1>a sequel to Tomadaci Life, which is a game we
<v Speaker 1>did we did get for the three DS. It is
<v Speaker 1>a life sim game, like you know, like the sims,
<v Speaker 1>kind of adjacent to Animal Crossing. You design your knees,
<v Speaker 1>they live their life, they work jobs. They you know,
<v Speaker 1>they kind of like do things on their like of
<v Speaker 1>their own accord a lot of times where you know,
<v Speaker 1>they you set their personalities and then they go out
<v Speaker 1>in the world and do something, and then suddenly a
<v Speaker 1>vignette will break through of them hosting a new show
<v Speaker 1>talking about what everyone else on the island is doing.
<v Speaker 1>And it's you know, it is a little bit a
<v Speaker 1>quirky is definitely the word. But it's a very good
<v Speaker 1>game for like my kid who just likes to play
<v Speaker 1>games by telling stories to herself. It's perfect for that.
<v Speaker 1>And then if you also want to have like if
<v Speaker 1>you have a ton of goofy mes of your friends
<v Speaker 1>and celebrities, you can also tell some pretty silly stories
<v Speaker 1>as well that I have enjoyed myself. So I'm like
<v Speaker 1>Tomadoti Life a lot seeing this get into this direct
<v Speaker 1>and be kind of be the one last thing really
<v Speaker 1>was pretty exciting for me. Any love for Tomadaci like
<v Speaker 1>from you, Reese, not.
<v Speaker 2>Really like I tried it by not a day, but
<v Speaker 2>it just it didn't. It didn't have for me. But hey,
<v Speaker 2>I'm still open to it. But still weird that they
<v Speaker 2>announced it for this right if it's twenty twenty six,
<v Speaker 2>just just wait another week, Nintendo. It's very strange to me.
<v Speaker 1>Yeah, I'm you know, it's a Switch one game though,
<v Speaker 1>so I think I, yeah, well, let's do the other
<v Speaker 1>one real quick and then we'll talk about what they're
<v Speaker 1>thinking here. So the other one is Rhythm Heaven Groove,
<v Speaker 1>a new Rhythm Heaven game. This is, you know, from
<v Speaker 1>the Warrior Where team. This is one of their other franchises.
<v Speaker 1>They kind of go back and forth between Warrior Wear
<v Speaker 1>and Rhythm Heaven. But we hadn't had a Rhythm Heaven
<v Speaker 1>the entire run of the Switch, and we had a
<v Speaker 1>handful of Warriorwear games. So it's like, oh, are they
<v Speaker 1>just kind of done with Rhythm Heaven. Well, the answer
<v Speaker 1>is no. They showed off a very good looking Rhythm Heaven.
<v Speaker 1>I think the last big Rhythm Heaven we had might
<v Speaker 1>have been a collection on three DS, but there was
<v Speaker 1>a new one on we I want to say, and yeah,
<v Speaker 1>I don't know if we've ever had Rhythm Heaven like
<v Speaker 1>an HD. That was kind of weird to see some
<v Speaker 1>of these Rhythm hev in mini games rendered in HD.
<v Speaker 1>And there's a bunch of new ones in there as well,
<v Speaker 1>so it's got a really striking look. But I really
<v Speaker 1>adore this series as well. This was very much a
<v Speaker 1>direct for me and my bullshit, so I was pretty
<v Speaker 1>happy with it. But this one is also twenty twenty six.
<v Speaker 1>Res My guess here is, even though these games are
<v Speaker 1>pretty far off, they want to establish right now, the
<v Speaker 1>Switch one will have stuff going into next year, and
<v Speaker 1>it's probably easier to like let people know about these
<v Speaker 1>games now than after the Switch Too is out and
<v Speaker 1>a lot of people have forgotten about the Switch One.
<v Speaker 1>I don't know how well that's gonna work, right because
<v Speaker 1>if you know people are gonna move on, they're gonna
<v Speaker 1>move on. But I kind of I get the thinking
<v Speaker 1>to a certain extent, can you make heads or tails
<v Speaker 1>of like this whole idea here of them announcing these
<v Speaker 1>games for twenty twenty six right now?
<v Speaker 2>So I mean this is just complete conjecture, like speculation.
<v Speaker 2>But maybe they just really because this switch to Nintendo
<v Speaker 2>Direct is probably the most important Nintendo Direct there's ever been,
<v Speaker 2>like full stop. Maybe they just want to just save
<v Speaker 2>only the big guns for that because like you know
<v Speaker 2>that you know Riven Heaven and the you know the
<v Speaker 2>other game, they're just deep cuts, They're just such you know,
<v Speaker 2>small games, and they might detract from your Mario Cut,
<v Speaker 2>your three D Marios and everything and your Pokemon. So
<v Speaker 2>I don't know, but it's just so hard to tell
<v Speaker 2>with a Nintendo. But like I do feel like this
<v Speaker 2>whole Direct like maybe they were also fulfilling like third
<v Speaker 2>party agreements as well, because there just seem to be
<v Speaker 2>a lot of like perfunctory announcements that didn't seem too exciting.
<v Speaker 2>But I don't know, it's just Nintendo. You just it's
<v Speaker 2>like I've been an analyst for like almost seven years
<v Speaker 2>and now trying to kind of predict why they do
<v Speaker 2>why what they do is just it's just impossible.
<v Speaker 1>Right, Yeah, you really, Yes, Nintendo's the one that will
<v Speaker 1>just do things their own way, and they're not worried
<v Speaker 1>about definitely not worried about what people think. But they're
<v Speaker 1>we're also just not worried about conventional wisdom. So yeah,
<v Speaker 1>I'm sure they have their reasons, but actually being able
<v Speaker 1>to suss them out. You know, a lot of times
<v Speaker 1>what we'll do is is kind of apply our own
<v Speaker 1>thinking and then try to work backwards about the totally okay,
<v Speaker 1>they must be doing it because of this, And then
<v Speaker 1>a lot of times we'll like here on like some
<v Speaker 1>like Kitten christa years later, it's like, no, there real
<v Speaker 1>reason they do something, just because it's just like they're
<v Speaker 1>worried about this one very basic thing, and it's like, oh, okay,
<v Speaker 1>I guess we always maybe make it more complicated than
<v Speaker 1>it needs to be, all right. Some other games worth
<v Speaker 1>pointing out from this direct Marvel Cosmic Invasion, a new
<v Speaker 1>Marvel superhero beat them up. Uh, it's I think it's
<v Speaker 1>being made by some of the people that worked on
<v Speaker 1>Streets Rage four and Teenage Mutant Ninja Turtles, the most
<v Speaker 1>recent beat them beat them up like Shredder's Revenge, I
<v Speaker 1>think is what it's called. It looks pretty good. It's
<v Speaker 1>it's kind of bringing together a lot of the characters
<v Speaker 1>that you might be thinking about because of Marvel versus
<v Speaker 1>Capcom or Marvel versus Capcom two, Like they're using a
<v Speaker 1>lot of the same like suits that they would have,
<v Speaker 1>like the character characters would have in that game showing
<v Speaker 1>up here kind of behaving in ways that's similar to
<v Speaker 1>that as well, but it's a beat them up of
<v Speaker 1>the Capcom or the Marvel characters. Excuse me, just kind
<v Speaker 1>of going through the streets and beating up, you know,
<v Speaker 1>villains from the Marvel universe. I thought it looked really cool,
<v Speaker 1>and it's definitely a game that I'm like, we should
<v Speaker 1>have had one of these, but another one of these
<v Speaker 1>by now, especially after X Men ninety seven did so well,
<v Speaker 1>and I really like that show you a fan of
<v Speaker 1>like the old classic X X Men and Arcade beat
<v Speaker 1>him ups?
<v Speaker 2>Yeah, yeah, I kind of just so, I'm like almost
<v Speaker 2>thirty five, so I was just on the tail end
<v Speaker 2>of that. I just kind of caught it. So yeah,
<v Speaker 2>it does appeal to our sensibilities as like you know,
<v Speaker 2>nostalgy gamers, but also like kids love Marvel properties still,
<v Speaker 2>Like my nephews are obsessed with Spider Man and even
<v Speaker 2>X Men. I don't even know how they got obsessed
<v Speaker 2>with X Men, but like, yeah, it kind of does
<v Speaker 2>bridge both worlds, and like that, I think it's kind
<v Speaker 2>of it's going to be a sleep a hit if
<v Speaker 2>they market it right, if they can get it in
<v Speaker 2>front of kids, like that could be like a you know,
<v Speaker 2>holiday game that just every kind of you know, kid gets.
<v Speaker 2>So I think it's it's smart and you're right, like
<v Speaker 2>it's been a long time coming, like it's wild, Like
<v Speaker 2>why why haven't they? I mean, you know, Turtles was
<v Speaker 2>a good ip, like shredits Revenge. I loved that game
<v Speaker 2>so much, like when it came to game Passer is incredible.
<v Speaker 2>But yeah, these beat them ups, they're so as long
<v Speaker 2>as they're like accessible, like so like you know, the
<v Speaker 2>couch co op of it all, the you know, parents
<v Speaker 2>playing with their kids of it all. Like it really
<v Speaker 2>does have potential to like really blow up because I
<v Speaker 2>did some research with media a couple of months ago,
<v Speaker 2>and so many people love couch co op games, but
<v Speaker 2>they're just so few of them, and I think the
<v Speaker 2>sales have like split fiction show that there's such a
<v Speaker 2>big demand for it, but there's no supply. So something
<v Speaker 2>like this could do really well, but they just need
<v Speaker 2>to market it right, get it in front of the
<v Speaker 2>right crowd, but I'm excited. I'm going to play through
<v Speaker 2>this with my nephews.
<v Speaker 1>Like we asked that question, like have you played a
<v Speaker 1>couch co op like a local cop game in the
<v Speaker 1>last year on one of these episodes a few weeks back,
<v Speaker 1>and it was like most people had, like way more
<v Speaker 1>than the majority. It was something like sixty to seventy
<v Speaker 1>percent or something like that. I was pretty surprised to
<v Speaker 1>learn that people are doing this even though there isn't
<v Speaker 1>there's a dearth of supply, Like you said, this game, yeah,
<v Speaker 1>they said right here in the write up has support
<v Speaker 1>but for both local and online co ops. So that
<v Speaker 1>that is good news and that's what you would expect
<v Speaker 1>from a game like this. All right, Then there's okay,
<v Speaker 1>two games from a different company. Pat Upon one plus
<v Speaker 1>two Replay, a PlayStation game, but it is being published
<v Speaker 1>by Van dy Namco. This is the pat Upon one
<v Speaker 1>plus two Replay collection. And then Everybody's Golf Hot Shots,
<v Speaker 1>which is a new Everybody's golf game from Clappants. You
<v Speaker 1>did Clappants Golf. There's some people there that worked on
<v Speaker 1>hot Shots. You know, there's a lineage going back to
<v Speaker 1>Mario Golf and all this stuff. I don't act exactly.
<v Speaker 1>We know what that family tree looks like personally, but
<v Speaker 1>Everybody's Golf was a Sony Interactive Entertainment published franchise. This
<v Speaker 1>is another one that is also coming to Switch. Now.
<v Speaker 1>Both of these are also coming to Steam, and I
<v Speaker 1>don't know, maybe they're coming to Xbox. I haven't seen
<v Speaker 1>that myself though that may be a bridge too far,
<v Speaker 1>but Switch and Steam for sure. Let me ask you, Reese,
<v Speaker 1>when when you see something like this, like, what do
<v Speaker 1>you think is happening? Like why is Bandy Namco publishing
<v Speaker 1>these PlayStation games for Sony on Sony's behalf Do you
<v Speaker 1>have like insight into that at all?
<v Speaker 2>No, I don't really have any insight on it, but
<v Speaker 2>I do know that compared to Xbox obviously, PlayStation is
<v Speaker 2>a little bit more guarded even with publishing on Yeah,
<v Speaker 2>exactly guntry. So if it does come to Xbox and
<v Speaker 2>Bandai Namco is the publisher there, that could be kind
<v Speaker 2>of the giveaway, right like PlayStation despite you know it
<v Speaker 2>brought like Lego Horizon to Switch and was kind of
<v Speaker 2>the publisher there. It doesn't really I think it was
<v Speaker 2>published there. It could be wrong, but it does not
<v Speaker 2>like station. Sony does not want kind of PlayStation games
<v Speaker 2>to be on Xbox. It could be something to do
<v Speaker 2>with that. I don't know, that's just speculation.
<v Speaker 1>Yeah, I we This is something we did discuss on
<v Speaker 1>the talkover for a little bit, and you know, we
<v Speaker 1>had two schools of thought. It's like, yeah, the one
<v Speaker 1>on the one hand, maybe Sony doesn't want to be
<v Speaker 1>seen to uh or to be seen to be like
<v Speaker 1>putting these games out themselves on on a switch and
<v Speaker 1>other systems, and you know, like they're worried about backlash
<v Speaker 1>or something like that. And then it's you know, the
<v Speaker 1>other thing is that this is probably just more affordable
<v Speaker 1>or you know, or maybe it just saves them time.
<v Speaker 1>Like I don't like, what are the what are the
<v Speaker 1>resources like for something like this. It's just something they
<v Speaker 1>really want distracting them. I don't know. So we thought
<v Speaker 1>about both. I do think there's something to it about
<v Speaker 1>you know, being a little bit yeah, you know, kind
<v Speaker 1>of dip your toe in before you actually jump into
<v Speaker 1>the pool. And so yeah, some of these things start happening,
<v Speaker 1>and if you kind of turn up the heat, you know,
<v Speaker 1>I'm using a lot of analogies now, but if you
<v Speaker 1>turn up the heat slowly on the lobster, right, it
<v Speaker 1>doesn't notice, And so maybe they're thinking they can get
<v Speaker 1>away with that here and the PlayStation fans who are
<v Speaker 1>worried about, hey, are we going to start losing some
<v Speaker 1>of these other bigger exclusives. Why they would worry about that,
<v Speaker 1>I don't know, but maybe they won't notice if it
<v Speaker 1>happens slowly like this. You know, maybe the simplest solution
<v Speaker 1>is something else, but that's definitely something I was considering.
<v Speaker 2>Either way.
<v Speaker 1>Yeah, I mean, we don't really know, but I think
<v Speaker 1>either way, it is interesting to see pad Upon on Switch.
<v Speaker 1>Do you think that this is something that we see
<v Speaker 1>more of or is like a one off, because for
<v Speaker 1>me this does feel like a breaking of the dam
<v Speaker 1>a little bit.
<v Speaker 2>Yeah, a little bit. I think we will probably just
<v Speaker 2>see more PlayStation games on Switch, not Xbox. Obviously there's
<v Speaker 2>still they directly compete in. But you know, I can
<v Speaker 2>imagine we'll see like Horizon games on Switch, Horizon Zero
<v Speaker 2>doing they already kind of experimented with the Lego one,
<v Speaker 2>like Astrobot would be a great game for the Switch.
<v Speaker 2>Obviously you don't have the haptics and everything, but like yeah, true, true, Yeah,
<v Speaker 2>I mean we don't we don't really know what the
<v Speaker 2>switch to has there, but I mean so, I mean
<v Speaker 2>according to a linear analytics, like Astrobot, despite being like
<v Speaker 2>it was my game of the Year last year, I
<v Speaker 2>loved it, but it's only sold like two point three
<v Speaker 2>million copies. But if it came to Switch, I think
<v Speaker 2>it would sell far more than that. I think they
<v Speaker 2>could like times three that pretty easily, because so there's
<v Speaker 2>you know, three D platforms in the Switch, Like, it's
<v Speaker 2>very like Switch players, Like there's a lot of kids there.
<v Speaker 2>You know, Mario Odyssey sold so many copies. It's just
<v Speaker 2>it would be a match made in heaven. Even the
<v Speaker 2>Lego games, right, they sell like tens of millions of
<v Speaker 2>copies on the Switch. It's like it really I think
<v Speaker 2>PlayStation needs to put that thing on switch to really
<v Speaker 2>kind of get ahead of that. But again, again, there's
<v Speaker 2>so many PlayStation properties in Astrobot. There's so much licensing,
<v Speaker 2>there's so much it would be weird, but when to
<v Speaker 2>jump through, it'd be weird, but it would definitely be lucrative.
<v Speaker 1>For them, right, And I think that's the sense I'm
<v Speaker 1>getting here is what is more important to sony avoiding
<v Speaker 1>something that's weird or making money. I mean, we hear
<v Speaker 1>the way Hiroki Totoke speaks. He wants to be making money,
<v Speaker 1>Like He's like, we got to be like everything we
<v Speaker 1>do needs to make more money, like it needs to
<v Speaker 1>make more profit than it did before, and everything needs
<v Speaker 1>to just be more profitable in any way we can
<v Speaker 1>do that, And I think that eventually does lead to
<v Speaker 1>something like Astro about on Switch, because you're right, they
<v Speaker 1>know what the audience demographics look like. They know the
<v Speaker 1>reality is that a game like that can perform much
<v Speaker 1>better on Switch. And it's done its thing on PlayStation.
<v Speaker 1>It's had you know, it's definitely grown an audience there
<v Speaker 1>and has attracted people that normally maybe would not have
<v Speaker 1>played games like that because it is just that good.
<v Speaker 1>But game deserves even more and they can make a
<v Speaker 1>lot more money from it by putting it out somewhere else,
<v Speaker 1>namely the Switch. All right, other things maybe worth pointing out.
<v Speaker 1>There was a Disney Villain's Cursed Cafe game that's out today.
<v Speaker 1>You make coffee, I guess, and tea with a bunch
<v Speaker 1>of villains from the Disney universe. There is a monument
<v Speaker 1>value one two and three year all coming to the Switch.
<v Speaker 1>Tama gotch you know Tama GoChi plas is how they
<v Speaker 1>said it. There is a new Tamagochi game where it
<v Speaker 1>like it kind of looked a lot like Animal Crossing
<v Speaker 1>but with Tomagochi's so that's interesting. Dragon Quest one and
<v Speaker 1>two h D two D remakes we're here. They looked
<v Speaker 1>very good, but they know themselves. Had other announcements. The
<v Speaker 1>main one that I was a personally most interested in
<v Speaker 1>was the virtual game card. This is you know what,
<v Speaker 1>I'll just read this. I do think. This is a
<v Speaker 1>write up that comes from Nintendo introducing the virtual game card,
<v Speaker 1>a new feature for easily managing purchased digital games, playing
<v Speaker 1>games on two different systems, and even lending or borrowing games.
<v Speaker 1>Similar in concept to moving physical game cards between systems,
<v Speaker 1>virtual game cards make it possible to eject a pert
<v Speaker 1>and that's in quotes, a purchased digital title from one
<v Speaker 1>Nintendo Switch system and load it onto another, whether it
<v Speaker 1>belongs to one, whether it belongs to a member of
<v Speaker 1>the same Nintendo Family Group account, or a second system
<v Speaker 1>tied to your account. This optional feature allows you to
<v Speaker 1>view virtual game cards or reject them from your system.
<v Speaker 1>The digital game can also be linked to a Nintendo
<v Speaker 1>Family Group Members system via local wireless connection. Games that
<v Speaker 1>you lend can then be played on a Nintendo Account
<v Speaker 1>Family Group Member systems for two weeks, after which the
<v Speaker 1>game will be automatically returned to you. This feature will
<v Speaker 1>be available on Nintendo Switch starting late April via a
<v Speaker 1>new hardware system update. Additionally, virtual game cards will also
<v Speaker 1>work with Nintendo Switch two systems at launch. I've been
<v Speaker 1>wanting a family solution for a long time. I think
<v Speaker 1>the way that steam Deck works is wonderful. It is
<v Speaker 1>just say, if you have a collection of games, add
<v Speaker 1>people to your family. I think you can have up
<v Speaker 1>to five and as long as they, you know, are
<v Speaker 1>just as long as you don't like take people in
<v Speaker 1>and out frequently. They could just have access to your
<v Speaker 1>whole library and they could play anything in your library
<v Speaker 1>at the same time you're playing something else. If you're
<v Speaker 1>trying to play the same game, that does occasionally cause
<v Speaker 1>some problems, although it's not always a problem. That's the
<v Speaker 1>most elegant solution, the one that I'm the biggest fan of.
<v Speaker 1>I am okay with what this sounds like for me,
<v Speaker 1>because I am you know, there's three people playing games
<v Speaker 1>pretty regularly on the switch in my household, and that's
<v Speaker 1>been a hassle. When it's just two people, you can
<v Speaker 1>do the thing where and a lot of people, i think,
<v Speaker 1>do this where one person has the switch main account
<v Speaker 1>where you buy the games, they put that account on
<v Speaker 1>the other switch that they're not using, and then they
<v Speaker 1>use their account on the secondary switch because they can
<v Speaker 1>access all their games on a secondary or on their
<v Speaker 1>main account through a secondary secondary switch without having to
<v Speaker 1>do a bunch of checks, or you could just do
<v Speaker 1>a quick check online and then that way the other
<v Speaker 1>person can use their separate account on the primary switch.
<v Speaker 1>It's confusing, but it works. This sounds like a more
<v Speaker 1>like streamlined and integrated version of that for the most part.
<v Speaker 1>And then on top of that, you can lend games
<v Speaker 1>you buy just anyone in your family group, which I
<v Speaker 1>think is up to eight people, so and that only
<v Speaker 1>lasts for two weeks, but I'm sure you can re
<v Speaker 1>up it after that point. I think this is pretty
<v Speaker 1>cool and it's great to see this. This, you know,
<v Speaker 1>come from Nintendo. It does remind me a little bit
<v Speaker 1>of the old Xbox one. Hey, lend your digital games
<v Speaker 1>to someone the whole solution that they had that Microsoft
<v Speaker 1>had before they had to go back on all that
<v Speaker 1>when people freaked out. Do you think that we're in
<v Speaker 1>a different place now? Is this just a more elegant
<v Speaker 1>solution overall? How do you feel about this?
<v Speaker 2>Yeah? I mostly agree. I think I don't know, maybe
<v Speaker 2>I'm just speaking for you, but I think you're in
<v Speaker 2>kind of more of a unique position that you get
<v Speaker 2>like codes for the switch, right, yeah, And.
<v Speaker 1>I like digitally yeah, but that is what got me
<v Speaker 1>over digital in the first place, is they kind of
<v Speaker 1>started sending out all the review codes for the three
<v Speaker 1>ds as codes, and I'm like, I like this, this
<v Speaker 1>is better for me. So yes, I'm a digital boy.
<v Speaker 2>Yeah exactly. But I think a lot of people still,
<v Speaker 2>especially for Nintendo. It's like over half still will buy
<v Speaker 2>physical copies, so you know when people give their kids games,
<v Speaker 2>they open them kind of more more physical. So I
<v Speaker 2>think I think number one, that it's a smart thing
<v Speaker 2>to do, and it does echo a lot a lot
<v Speaker 2>of what the Xbox One did over ten years ago,
<v Speaker 2>like has just come to be right, like always online,
<v Speaker 2>like digital only, like it's all kind of come to be.
<v Speaker 2>They were just a little bit too early and a
<v Speaker 2>little bit they weren't nudging gamers, they were forcing gamers.
<v Speaker 2>But like, on the topic of nudging gamers, I think
<v Speaker 2>like what Nintendo is trying to do with this is
<v Speaker 2>kind of nudge. It's players a little bit away from
<v Speaker 2>physical more towards digital because there's so much physical buy
<v Speaker 2>and still on Nintendo, and like across the whole console market,
<v Speaker 2>it's all kind of moving more towards digital, which is
<v Speaker 2>driven by like your multi games subscriptions, game pass, free
<v Speaker 2>to plays rights because they're all downloaded, and also like
<v Speaker 2>platform holders pushing consumers to digital through perks like you know, cosmetics,
<v Speaker 2>preloading games so you can play them like on lounch
<v Speaker 2>at midnight without having to go to a shop or whatever.
<v Speaker 2>But of course, like the elephant in the room is
<v Speaker 2>like the value proposition of physical games is like those
<v Speaker 2>pre owned and rental markets which give players a lot
<v Speaker 2>of choice, But platform holders and publishers they don't like
<v Speaker 2>those markets because they don't get revenues from that. Like
<v Speaker 2>you know, a game could be sold on the reseller
<v Speaker 2>market or a one hundred times or rented a hundred times,
<v Speaker 2>but the publisher, the platform holder will only capture revenues
<v Speaker 2>from that first sale. But like a more digital only
<v Speaker 2>market means that the publishers, platform holders have more control
<v Speaker 2>over the prices. They can kind of maximize their copies sold.
<v Speaker 2>And you know, of course, like I mean, we all know,
<v Speaker 2>the viewers all know that like price in the physical
<v Speaker 2>games market is a lot more elastic versus digital. So basically,
<v Speaker 2>you know, mobile holding to supply and demand, which is
<v Speaker 2>why often like your pre owned physical games are of
<v Speaker 2>a lot cheaper than the well sometimes they're more expensive,
<v Speaker 2>but more often than not they're cheaper than the digital
<v Speaker 2>versions that you'll find on the PlayStation, an Xbox, and
<v Speaker 2>even the Nintendo's still and Intend's a bit different because
<v Speaker 2>they never really reduce their prices but still beholden to
<v Speaker 2>supply and demand.
<v Speaker 1>Right, yeah, I mean, I think all of those pressures,
<v Speaker 1>like you touched on all the things that are happening
<v Speaker 1>here that you know, Nintendo still has a lot of
<v Speaker 1>people buying games physically, and the probably think one of
<v Speaker 1>the things that's holding people back is this idea of
<v Speaker 1>I like to be able to lend games to other
<v Speaker 1>people in my family or whatever. So this answers that
<v Speaker 1>they also do see the trends. Even though they are
<v Speaker 1>less affected by the trend than everyone else, they see
<v Speaker 1>the way it's trending and it is going more digital.
<v Speaker 1>So being there ready to capture an audience that's a
<v Speaker 1>little bit more hesitant makes makes some sense. And then
<v Speaker 1>I think that they are okay, Well, we have been
<v Speaker 1>able to keep the prices of our games high, which
<v Speaker 1>has been great, and we love that and it's going
<v Speaker 1>to continue. That's going to continue to be the case.
<v Speaker 1>But we also see some people who are more price sensitive.
<v Speaker 1>So what if, you know, because they're like, we'll just
<v Speaker 1>go get a used copy, Well, what if there were
<v Speaker 1>fewer use copies out there because more people are buying digital?
<v Speaker 1>Because we did get more people to buying They like
<v Speaker 1>this system, it's all. They're just kind of slowly trying
<v Speaker 1>to lead us all to the water of things that
<v Speaker 1>make them a higher profit margin. So I get it.
<v Speaker 1>I'm glad that it looks like this because I will
<v Speaker 1>use this, but I don't I don't. I don't want
<v Speaker 1>the US game market to go away either. I want
<v Speaker 1>some sort of alternative price competition to be out there.
<v Speaker 1>So these companies have to be rained in a little bit.
<v Speaker 1>And I don't think they're going to suddenly just pull
<v Speaker 1>the rug on us, but they they're definitely trying to
<v Speaker 1>do We're all the lobsters in this case. They're turning
<v Speaker 1>up the water on us, the heat on the water
<v Speaker 1>on us in this situation. For sure. You know, PlayStation Xbox,
<v Speaker 1>this is maybe less of an issue for them, right
<v Speaker 1>because switches the kind of thing you frequently probably have
<v Speaker 1>households with multiple switches in it. That's maybe less of
<v Speaker 1>a case for Xbox and PlayStation. But you see the
<v Speaker 1>chance where they might try to mimic this.
<v Speaker 2>I mean kind of like in on PlayStation, you can
<v Speaker 2>already do it through a workaround, right.
<v Speaker 1>Like keep the same work yeah, account sort of sharing.
<v Speaker 2>Yeah, yeah, but just obviously PlayStation never really talks about it,
<v Speaker 2>but they haven't done anything about it either, so like
<v Speaker 2>they know about it and they just kind of like
<v Speaker 2>put up with it. Xbox is obviously a different beast
<v Speaker 2>because like the series S is the kind of main
<v Speaker 2>skew and the game pass is so popular, so everything's
<v Speaker 2>digital there, so they kind of also nudged people towards
<v Speaker 2>digital in that way. So yeah, you're right that it's
<v Speaker 2>kind of just less of a thing for PlayStation and
<v Speaker 2>Xbox and that's kind of born out in the numbers
<v Speaker 2>as well. Right, they're all predominantly digital, whereas the switch
<v Speaker 2>is more kind of like fifty to fifty there. So yeah,
<v Speaker 2>I completely agree that it is. They're just kind of,
<v Speaker 2>like like you said earlier, slowly boiling the frog, just
<v Speaker 2>like not pushing people too, because we saw the Xbox One.
<v Speaker 2>They pushed people that did not go well. I mean, yeah,
<v Speaker 2>the connect of it all and the was more expensive
<v Speaker 2>was it was obviously part of it as well.
<v Speaker 1>The TV started, Yeah, but it was it was it
<v Speaker 1>was the game sharing and the licensing stuff that really
<v Speaker 1>got out there to people because I remember like hearing
<v Speaker 1>conversations at game stop of the you know, the clerk
<v Speaker 1>and the customer talking. But like I heard, the Xbox
<v Speaker 1>just won't work with used games. What are we going
<v Speaker 1>to do? And it's like even after that had changed,
<v Speaker 1>there was still that was still the thing that had
<v Speaker 1>broken through to the mainstream. So we're here now, it's
<v Speaker 1>it's different, and I think also the companies, you know,
<v Speaker 1>they went a whole generation, Nintenda went a whole generation
<v Speaker 1>not offering this solution. Maybe thinking can we get these
<v Speaker 1>families to buy multiple copies of these games, and maybe
<v Speaker 1>that happened with Mario Kart. I don't know. Mario Kart
<v Speaker 1>seems like that's a game that did sell, you know,
<v Speaker 1>maybe two copies in a lot of households, but most
<v Speaker 1>people did not buy multiple copies of a game so
<v Speaker 1>that multiple kids could play them at the same time.
<v Speaker 1>I think what they found is even And then, like
<v Speaker 1>in my household, you know, we're a very gaming centric
<v Speaker 1>and I do want to be like, when a kid
<v Speaker 1>wants to play a game, I'm like, you know what, well,
<v Speaker 1>let me see what I can do to make sure
<v Speaker 1>you can do that. When they're like, okay, I want
<v Speaker 1>to play that game because she's playing at the same
<v Speaker 1>time and I want to play it now, I'm like, well,
<v Speaker 1>I'm not buying it again. That's that's just not happening.
<v Speaker 1>And I think if I'm feeling that way, anyone who's
<v Speaker 1>like even a little bit less serious than I am
<v Speaker 1>about games, there's no way that they were doing this.
<v Speaker 1>There was no way they were buying multiple copies of games.
<v Speaker 1>So I think Nintendo recognizes that now and it's like, instead,
<v Speaker 1>let's use this momentum in a slightly different direction, make
<v Speaker 1>digital a little bit more friendly so that people want
<v Speaker 1>to buy the digital copy, because then we get a
<v Speaker 1>slightly higher profit margin. All right, last thing from the
<v Speaker 1>direct Nintendo Today, We've touched on it a little bit.
<v Speaker 1>It is a new app. Miamto came out and talked
<v Speaker 1>about it, and he's like, I'll read this one as well.
<v Speaker 1>A brand new app that delivers Nintendo content to your smartphone.
<v Speaker 1>This device app is like a daily can, which delivers
<v Speaker 1>a variety of content, including latest news, videos and comics
<v Speaker 1>of your favorite Nintendo games and characters from select franchises.
<v Speaker 1>After the Nintendo Direct presentation about Nintendo Switch To on
<v Speaker 1>April second, you'll also find information about the switch to
<v Speaker 1>system directly on the app. Anyone with a Nintendo account
<v Speaker 1>in compatible smart device can use the free app. Okay,
<v Speaker 1>a Nintendo account. I was like a Nintendo switch online account.
<v Speaker 1>You have to subscribe to this. No, it's just a
<v Speaker 1>Nintendo account. It's available to download today from the App
<v Speaker 1>Store and the Google Play Store starting today. Yeah, I
<v Speaker 1>mean I listen for me, I'm like, why can't this
<v Speaker 1>stuff just show up on my alarmo? But I get
<v Speaker 1>most people don't have alarmos. Or want them for one
<v Speaker 1>hundred dollars. But I Nintendo is certainly very weird. Reese,
<v Speaker 1>What do you think the idea is behind this?
<v Speaker 2>I couldn't even guess. I mean, they're doing the Nintendo
<v Speaker 2>music thing. They just want to kind of be the
<v Speaker 2>opetus of their own message, and I guess, But I
<v Speaker 2>don't know. There are so many smartphone apps already people
<v Speaker 2>are using social media for this stuff, like the family
<v Speaker 2>maybe the family audience. But like, I don't know, I
<v Speaker 2>don't think this is gonna like penetrate users that much.
<v Speaker 2>Who would But it's yeah, it's just yeah, it's just
<v Speaker 2>Nintendo things, But who knows. It could become the biggest
<v Speaker 2>damn thing in the world. If this is the app
<v Speaker 2>that they use to trickle through information about the switch
<v Speaker 2>to then we'll all use it, right, I'll use it
<v Speaker 2>as an analyst, You'll use it as a journalist slash analyst.
<v Speaker 2>Like we'll all be like hanging on this apps every word.
<v Speaker 2>So it just really depends how they distribute information through it.
<v Speaker 1>Yeah, if they do like a scavenger hunt in there,
<v Speaker 1>for like to announce a new Smash brother's character whenever
<v Speaker 1>they have a new Smash Brothers game, a lot of
<v Speaker 1>people will download the app yes without a yes.
<v Speaker 2>Yeah.
<v Speaker 1>My It's my hunch here that the thinking is, boy,
<v Speaker 1>we have to use a lot of other platforms that
<v Speaker 1>could very easily be corrupted or made toxic or purchased
<v Speaker 1>by a a millionaire who's gone insane. And while we
<v Speaker 1>are not necessarily going to flee from those platforms where
<v Speaker 1>we have a huge voice, maybe we should be looking
<v Speaker 1>at ways to own our own messaging. As you said,
<v Speaker 1>I don't know if it'll work, but I do think
<v Speaker 1>that is the impetus behind this, that they want to
<v Speaker 1>be in control of their platforms wherever they have platforms,
<v Speaker 1>and if that means delivering news to people directly from themselves,
<v Speaker 1>well that that's what this is going to look like.
<v Speaker 1>You know. The Nintendo Direct format is what they try
<v Speaker 1>to tie this to, Like, Hey, we like sending news
<v Speaker 1>directly to you through the Nintendo Direct and now we're
<v Speaker 1>going to do that with an app. It's you know,
<v Speaker 1>it is very different things. I don't feel inclined to
<v Speaker 1>go and open a Nintendo app every day if it's
<v Speaker 1>just like well today, here's a comic about Yoshi. But
<v Speaker 1>if they can make the occasional very interesting announcement, and
<v Speaker 1>you know, having an exclusive trailer in there for an
<v Speaker 1>hour before it shows up on YouTube. I would check that, so,
<v Speaker 1>you know. But I'm a sicko for Nintendo stuff, so
<v Speaker 1>it's it's an interesting thing, but it also feels like
<v Speaker 1>a weird Nintendo decision.
<v Speaker 2>Yeah. True. I guess one thing to keep in mind
<v Speaker 2>for us is that you need a Nintendo account, a
<v Speaker 2>paid Nintendo account. I guess you use it.
<v Speaker 1>I don't think it's so. I think you just need
<v Speaker 1>to register your a Nintendo account. This is that is
<v Speaker 1>second from the Nintendo Switch online subscription service. So I
<v Speaker 1>was wondering that too. It looks like it's just sign
<v Speaker 1>up for a Nintendo account, which is free.
<v Speaker 2>Okay, then it is just weird. It's as weird as
<v Speaker 2>all that.
<v Speaker 1>It's just Nintendo being weird. Yep. All right, let's take
<v Speaker 1>a break. When we get back, plenty more to talk about,
<v Speaker 1>including Krystal Danamick's layoffs, and a lot more right after this.
<v Speaker 1>All right, let's get back into it real quick. Before
<v Speaker 1>we move on, someone captured a look at the Nintendo
<v Speaker 1>Switch to Experience event in New York. Of course, Nintendo
<v Speaker 1>invited a bunch of fans to come to event all
<v Speaker 1>around the world. The one in New York is being
<v Speaker 1>set up right now because it'll have I think it
<v Speaker 1>happens very quickly after the switch to direct next week
<v Speaker 1>and it looks, you know, it just has a bunch
<v Speaker 1>of banners. This is a switch too, but it's happening.
<v Speaker 1>We're here and people like fans will be there next
<v Speaker 1>week actually seeing that thing, maybe playing it. I could
<v Speaker 1>assume they'd get a chance to actually play it. I
<v Speaker 1>can't remember if they said that or not, but we
<v Speaker 1>will have a lot more information about that thing before
<v Speaker 1>we know it. All right, let's get on to this
<v Speaker 1>tomb Raider studio Crystal Dynamics has laid off staff. This
<v Speaker 1>is from Evan Campbell at game Spot. Crystal Dynamics has
<v Speaker 1>announced that seventeen employees have been laid off. The studio,
<v Speaker 1>currently working on a new tomb Raider and Perfect Dark,
<v Speaker 1>stated that this will help with future success, while adding
<v Speaker 1>it's not tied to a person's performance or ability. On Twitter,
<v Speaker 1>the official Crystal Dynamics account posted about the layoffs. We
<v Speaker 1>did not make this decision lightly, reads the statement from
<v Speaker 1>the developer. Ultimately, this step was necessary to better align
<v Speaker 1>our current business needs and the studio future success. It
<v Speaker 1>is not a reflection on the of the dedication or
<v Speaker 1>ability of those affected. In addition, Crystal Dynamics claims that
<v Speaker 1>the company's downsizing won't affect developments on any projects. Almost
<v Speaker 1>two years ago, the studio made similar reassurances about tomb
<v Speaker 1>Rator in Perfect Dark not being disrupted after the massive
<v Speaker 1>Embracer group layoffs and developer closures in twenty twenty three.
<v Speaker 1>This is a studio that has made a lot of
<v Speaker 1>good games and they are currently working on two of
<v Speaker 1>what has to be some of the most lucrative deals
<v Speaker 1>that Embracer has made. A co development deal for Perfect
<v Speaker 1>Dark where they are working with the Initiative. I believe
<v Speaker 1>it's called the studio that Microsoft has, but it seems
<v Speaker 1>like Crystal and Amics is handling the bulk of the work.
<v Speaker 1>And then a massive deal with Amazon for tomb Raider,
<v Speaker 1>and so like, those deals had to be a lot
<v Speaker 1>of money, and it's like a lot. Maybe I think
<v Speaker 1>that money probably should have gone to keeping a lot
<v Speaker 1>of people employed at the studio has to make those projects.
<v Speaker 1>Embracer thinks different Race, What do you think about all this.
<v Speaker 2>It's ridiculous, Like it's not business needs. It's more of
<v Speaker 2>like just the dam and indictment of Embracers, like continued
<v Speaker 2>corporate mismanagement and like frankly, the games markets like grow
<v Speaker 2>intolerance for just exploiting talent as disposable assets. But I mean,
<v Speaker 2>I guess, like zoom out a little bit, Like on
<v Speaker 2>the Embracer front, there's just so many failures, like they're
<v Speaker 2>basically it's like debt field greed. It's not business needs,
<v Speaker 2>Like it's Embracer, not Crystal that's the architect of this.
<v Speaker 2>Let's be honest, Embraces like three hundred million dollars in
<v Speaker 2>debt and they had this like utter reliance on the
<v Speaker 2>Saudi investment deal that fell through and they kind of
<v Speaker 2>blamed that in the last round of layoffs. Yeah, but
<v Speaker 2>like the yeah exactly, But the fact is like this
<v Speaker 2>was all a result of like a mindless, reckless acquisition spree,
<v Speaker 2>Like Embracer has spent years and years gobbling up studios
<v Speaker 2>and then happily patting themselves on the back in the
<v Speaker 2>pr and the press releases, and it is just like
<v Speaker 2>I could get in trouble saying this, but I don't
<v Speaker 2>care it's just to like inflate the like market value
<v Speaker 2>only to kind of discard workers when they're like pyramid
<v Speaker 2>scheme of like growth at all costs, Like it's just collapsed,
<v Speaker 2>and like, as always, Jeff, it's just the workers who
<v Speaker 2>are paying for these executives' failures and it is just
<v Speaker 2>all about like appeasing shareholders after embraces leadership gambled on
<v Speaker 2>just complete unsustainable expansion. They're like these people are like
<v Speaker 2>collateral damage in this like boardroom game of risk gone wrong,
<v Speaker 2>and they can't like they used to blame the pandemic, like, oh, yeah,
<v Speaker 2>we have overextended ourselves in the pandemic, but no, they
<v Speaker 2>bought Crystal Dynamics in the summer of twenty twenty two
<v Speaker 2>when the world started like reopening again, you know, as
<v Speaker 2>it was a part of Square Enix's divestment from the
<v Speaker 2>Western studios and like as well, like the they mentioned
<v Speaker 2>like future success, but like how like talent.
<v Speaker 1>Was gonna make it? Yeah, who's gonna make these games?
<v Speaker 1>Firing people?
<v Speaker 2>Yeah exactly, and like even like from an operational perspective,
<v Speaker 2>like dismantling these teams like mid project, Yeah, it was
<v Speaker 2>only like what like was it ten fifteen or something people.
<v Speaker 2>But still that's just that's a hefty percentage of the team.
<v Speaker 2>So doing that like mid project for tomb Radar, for
<v Speaker 2>the stuff they're doing with the Initiative, it's just like
<v Speaker 2>Rex Morale. I know this from personal experience, like working
<v Speaker 2>on projects, like it delays the timelines, it jeopardizes the quality.
<v Speaker 2>And then you have like Lars wing of Us who's
<v Speaker 2>the CEO, like he still retains his billion plus net
<v Speaker 2>worth and his like Ponzi scheme nonsense, and it's yeah, sorry,
<v Speaker 2>I'm just kind of down right now, but it's it
<v Speaker 2>really does annoy me. It's like embracer is acquiet, like
<v Speaker 2>dozens of studios, not just Crystal Dynamics. And it's not
<v Speaker 2>like nurture creativity. It's to like monopolize IP and just
<v Speaker 2>like extrip it, extract value, squeeze the studios dry. It's
<v Speaker 2>like not like restructuring, Like it's just like corporate vampirism.
<v Speaker 2>And like yeah, they offer severance and so that's better
<v Speaker 2>than nothing, like sure it doesn't legally have.
<v Speaker 1>To do that. And in the Crystal yeah yeah, yeah, sorry, okay, yeah,
<v Speaker 1>I'm just gonna like I can't help, but like, imagine
<v Speaker 1>someone like Lars Wing offers as like Adam Sandler and
<v Speaker 1>uncut gems, where he's just like grinning at the person
<v Speaker 1>who's labor he's gonna just find a way to make
<v Speaker 1>money off of and he's just gonna keep pushing it
<v Speaker 1>and keep betting on it, and and then when it,
<v Speaker 1>you know, it blows up in his face. Like the
<v Speaker 1>answer to it is keep betting on it some more.
<v Speaker 1>And that movie ends in a certain way, but but
<v Speaker 1>this is not gonna it's not gonna end in exactly
<v Speaker 1>the same way. But it's a situation where they had
<v Speaker 1>so much free money that they never really questioned themselves.
<v Speaker 1>And that is the mismanagement, right, you don't if you
<v Speaker 1>can get money at it basically zero interest rates, a
<v Speaker 1>zero percent interest rate, a very low interest rate, effectively
<v Speaker 1>zero four years, you don't, like you previously would have
<v Speaker 1>to answer to someone about like, how do we justify
<v Speaker 1>borrowing this money? We have to pay pay back interest?
<v Speaker 1>That is, someone's going to be responsible for that, And
<v Speaker 1>they didn't have to. So they had years and years
<v Speaker 1>of just kind of wheeling and dealing and kind of
<v Speaker 1>being free from responsibility. And then when the shit hits
<v Speaker 1>the fan when things actually go wrong, and they should
<v Speaker 1>have been like, okay, sure that was a lot of
<v Speaker 1>free money, but we probably should have still been judicious
<v Speaker 1>and thoughtful about all this, and we weren't. So you
<v Speaker 1>know what, that's on us. We made some mismanagement decisions.
<v Speaker 1>We are bad. No, that's never happened. Lars Wingo Firs.
<v Speaker 1>Has never answered for any of this. He's never even
<v Speaker 1>during the time when we were everyone I would report
<v Speaker 1>on this, we'd have shows, we'd talk about this, were like, okay, hey, well,
<v Speaker 1>what is happening here? Why are they making these decisions?
<v Speaker 1>Let's someone I tried to talk to Lars Winga first
<v Speaker 1>like six times, never got a response a single time.
<v Speaker 1>He doesn't want to answer for it then certainly doesn't
<v Speaker 1>want to end for it now, except for the answer
<v Speaker 1>being let's cut some jobs so we can save some
<v Speaker 1>cash and future success. Clearly just being one number looks
<v Speaker 1>bigger on a bottom line than another. It's gonna keep
<v Speaker 1>happening because it's the same people in charge. And really,
<v Speaker 1>you know, under the same system where this is, this
<v Speaker 1>sort of behavior is if not demanded, it is expected,
<v Speaker 1>although I do think it's demanded by shareholders a lot
<v Speaker 1>of times they want people that behave like large wing
<v Speaker 1>of first. So we're gonna keep getting this and it's
<v Speaker 1>very frustrating. It does feel like we are not gonna
<v Speaker 1>be able to break out of this cycle repeating itself
<v Speaker 1>for a very long time. So I hope that Crystal
<v Speaker 1>Dynamics is the people working there can you know, pick
<v Speaker 1>themselves up and get back to work. We're gonna play
<v Speaker 1>your games and we're gonna we're gonna be happy that
<v Speaker 1>you're doing that labor. And the people that that got
<v Speaker 1>fired like, well, you know, we'll try to respect them
<v Speaker 1>as much as possible. I'm sorry that the people that
<v Speaker 1>are paying you don't like I really am apologetic for that,
<v Speaker 1>all right. The Night Dive boss shares optimism for No.
<v Speaker 1>One Lives Forever remastered despite studio closure. This is from
<v Speaker 1>Chris Scollian at VGC. Nightdive studio head says he's optimistic
<v Speaker 1>that one day the studio could remaster classic shooter No
<v Speaker 1>One Lives Forever, despite the recent closure of its developer,
<v Speaker 1>Monolith Productions. No One Lives Forever as a first person
<v Speaker 1>shooter originally released on PC in two thousand and PS
<v Speaker 1>two in two thousand and two. The game earned a
<v Speaker 1>cult following for its humorous take on the nineteen sixties
<v Speaker 1>spy genre, with players controlling a secret agent called Kate Archer,
<v Speaker 1>who's armed with a series of gadgets designed like perfume,
<v Speaker 1>hairclips designed to look like a perfume, and hairclips, lipstick,
<v Speaker 1>and other fashion items. Night Dive basically said, and it's like,
<v Speaker 1>you know, the main people at Night Dive, the CEO,
<v Speaker 1>and then like Larry Cooperman, who is their business developer,
<v Speaker 1>development director, who is a really swell guy, Larry Cooperman.
<v Speaker 1>Everybody thumbs up to that guy. He's just very nice.
<v Speaker 1>Either way, they are like, hey, we think we could
<v Speaker 1>still make this happen, even though we will be more challenging,
<v Speaker 1>and we want to do right by Monolith and make
<v Speaker 1>sure that the games like this are remembered. But we
<v Speaker 1>they essentially said, you know, we could give up, but
<v Speaker 1>we never give up on these things. And I think
<v Speaker 1>that's why they've been so successful at bringing back so
<v Speaker 1>many things like Nighttime's doing this, and that they're doing
<v Speaker 1>you know, the System Shock one and two and all
<v Speaker 1>these other games that they have worked on. It's because
<v Speaker 1>they really are are voracious about chasing down any opportunity,
<v Speaker 1>and I hope they're able to do this. No One
<v Speaker 1>Lives Forever is definitely a game that I would like
<v Speaker 1>to go back and revisit. You think there's a you know,
<v Speaker 1>a chance we get this in the next couple of years,
<v Speaker 1>even after the collapse of Monolith I hope.
<v Speaker 2>So I hope somebody like picks it up and like
<v Speaker 2>really does like bring it to market, because it, you know,
<v Speaker 2>it would just be a big shame for the everything
<v Speaker 2>that they've done to be lost. But it is tough times, Jeff,
<v Speaker 2>who can say, But I hope, I hope that it
<v Speaker 2>works out. I really do.
<v Speaker 1>Ye. Let's hit these next ones here pretty quick. Rock
<v Speaker 1>Steady's next Batman game is going to use Unreal and five.
<v Speaker 1>Not a huge surprise. They have always used Unreal Engine
<v Speaker 1>on their games. Their last Batman game, you know, before
<v Speaker 1>Suicide Squad, was I think still Unreal Engine three. So
<v Speaker 1>maybe a big upgrade here with them going to five.
<v Speaker 1>Although if it's open world, which it probably will be,
<v Speaker 1>un Real Engine five still a little bit shaky for that.
<v Speaker 1>I think developers have struggled to get that engine to
<v Speaker 1>perform well with games that have big, sprawling, open open spaces.
<v Speaker 1>But hey, we'll see. And then three Xbox games are
<v Speaker 1>in the top ten pre orders on PS five right now.
<v Speaker 1>That I mean, we talked about the dam breaking a
<v Speaker 1>little bit for PlayStation games maybe going elsewhere, Like the
<v Speaker 1>wall has just come down now, right, and it's been
<v Speaker 1>I think by all measures of success for Microsoft putting
<v Speaker 1>their games out everywhere else. Is that your read on it?
<v Speaker 2>Yeah? Absolutely, Like I can give you some numbers to
<v Speaker 2>back that up. Yeah, so like kind of kind of
<v Speaker 2>benchmarked these and that they're good. So a linear analytics
<v Speaker 2>stay shows that see if Thieves has sold almost one
<v Speaker 2>point eight million copies on PS five, And that's see
<v Speaker 2>if Thieves, which is like not niche like it has
<v Speaker 2>a massive audience. Actually it's not what he talked about,
<v Speaker 2>but it does have a massive audience. But if see
<v Speaker 2>if Thieves can sell one point eight million or almost
<v Speaker 2>one point eight million, like what s fours are going
<v Speaker 2>to sell? What's Halo going to sell when they inevitably comes,
<v Speaker 2>because like, yeah, it's just it's gonna happen. And I'm
<v Speaker 2>actually writing a blog post on that right now. This
<v Speaker 2>this the sales of the the Xbox games on PlayStation.
<v Speaker 2>So that's coming out tomorrow. Sorry to like shale my
<v Speaker 2>stuff too much, no place, but yeah, that the data
<v Speaker 2>is looking promising, and I think like when Indian Forts
<v Speaker 2>are dropped next month is gonna be a it's going
<v Speaker 2>to be a splash because yeah, what was it like
<v Speaker 2>three of the Xbox games are in the top ten
<v Speaker 2>pre orders on PS five or something.
<v Speaker 1>Yeah, that's that's what it says. Like so you could
<v Speaker 1>like see the like a list of the games and it's, uh,
<v Speaker 1>Indiana Jones is on there. It's actually on there twice.
<v Speaker 1>Forts is on there twice, and then the other game
<v Speaker 1>being Doomed the Dark Ages, and that's at number ten.
<v Speaker 1>If this is going in the order, I expect it's
<v Speaker 1>going in So yeah, you know other games are on there,
<v Speaker 1>you know the Kazan Days Gone Remastered, Adam Fall, things
<v Speaker 1>like that. But other than that, it's like man really
<v Speaker 1>dominated by Microsoft in a lot of ways, and a
<v Speaker 1>big part of that is Microsoft's hitting its stride with
<v Speaker 1>the studios it's acquired. A lot of those games are
<v Speaker 1>coming out and being very you know, they're very good. Obviously,
<v Speaker 1>Forts Horizon five is fantastic, and again that is like
<v Speaker 1>my chill out game right now, Reees. I'm just when
<v Speaker 1>I get a little bit of time, which isn't frequently,
<v Speaker 1>but when I do, and I just don't want to
<v Speaker 1>think I can sit down and play that game and
<v Speaker 1>it is so good. You're right, I think that is
<v Speaker 1>going to do very well on PlayStation. All right, let's
<v Speaker 1>get these last ones. Neil Druckman clarifies comments on Last
<v Speaker 1>of Us three. He basically said the same so previously
<v Speaker 1>he said, don't expect, don't bet on us making a
<v Speaker 1>Last of Us part three. Here he's like, look, all
<v Speaker 1>I was trying to say is the stars need to align.
<v Speaker 1>And then he said, I approach every game I make
<v Speaker 1>as if it's going to be my last one because
<v Speaker 1>I don't know how long it's going to take. And
<v Speaker 1>RESI lest your camera but I don't know if you
<v Speaker 1>could still hear me or not.
<v Speaker 2>I can still, I can still hear you.
<v Speaker 1>Yeah, Okay, well you know, we'll do it this way
<v Speaker 1>for a little bit. Yeah, And he's like, they always
<v Speaker 1>the stars have to align and all this stuff. And
<v Speaker 1>I think the reality here is he he might not
<v Speaker 1>be involved, he might not make it, because I get
<v Speaker 1>the sense that he really does feel like worn out
<v Speaker 1>after that last game, because the response to that, while
<v Speaker 1>it was critically acclaimed, there were a lot of backlash
<v Speaker 1>from various pockets of the Internet and all that stuff.
<v Speaker 1>And then he's got kind of another career now, like
<v Speaker 1>working in Hollywood making TV shows, which is very lucrative,
<v Speaker 1>and you know, he gets residuals on that. I don't know.
<v Speaker 1>I'm sure he's got a pretty good contract at PlayStation actually,
<v Speaker 1>but the residual situation he's got from you know, TV
<v Speaker 1>is going to be pretty good as well. So I
<v Speaker 1>just don't know if he's got it in him personally,
<v Speaker 1>But that's just me reading into the situation. Last of
<v Speaker 1>Us Part three probably does happen, though, right, Yeah.
<v Speaker 2>I think so. And he's also you know the HBO show,
<v Speaker 2>like you said, like, I think he's really enjoying that,
<v Speaker 2>Like there's less crunch like that, you know, it's more
<v Speaker 2>sustainable so to speak, in a lot of ways. And
<v Speaker 2>also like he's probably he's working on into Galactic as well.
<v Speaker 2>They're at their NEWIP so yeah, maybe like his like
<v Speaker 2>this is again just conjecture, but like maybe he's thinking
<v Speaker 2>I'm going to wrap up into Galactic and then retire
<v Speaker 2>but yeah, like for him to say no, Last of
<v Speaker 2>Us Pot three is kind of like a little bit
<v Speaker 2>of hubris, I guess, because the Last of Us can
<v Speaker 2>continue without Neil, right, like that, right, it would be
<v Speaker 2>very strange of PlayStation to like forgo kind of that ip,
<v Speaker 2>especially because it's like penetrated the mainstream of the HBO show.
<v Speaker 2>But yeah, I largely just agree with you, Jeff. I
<v Speaker 2>think I think it's something like that.
<v Speaker 1>Yeah, And like I get, like, you know, it does
<v Speaker 1>seem like Sony gives a lot of latitude to Naughty
<v Speaker 1>Dog and to Neil Druckman in particular. But if he
<v Speaker 1>does one day decide, oh, I am going to kind
<v Speaker 1>of move on from this position of overseeing all the
<v Speaker 1>games that Naughty Dog makes, I think Sony at that
<v Speaker 1>point would be like, great, thank you for your service.
<v Speaker 1>You are welcome back at any time, but you know,
<v Speaker 1>we got to go figure out what we're doing without you.
<v Speaker 1>And that's probably going to mean someone else is making
<v Speaker 1>Last of Us Part three, And maybe he's just not
<v Speaker 1>thinking about it in those terms. I don't know. All right,
<v Speaker 1>that does it for the headlines. Let's see here we
<v Speaker 1>had a pull question from yesterday. Let's get to that
<v Speaker 1>right here. You know, we had the direct, but I
<v Speaker 1>did want to see what people thought, which direct has
<v Speaker 1>more information about Metro Prime four. Honestly, maybe it's still
<v Speaker 1>up in the air. I think it will be the
<v Speaker 1>Switch one direct, and that's what forty five percent of
<v Speaker 1>respondents thought. Twenty nine percent of people think it's mostly
<v Speaker 1>going to be in the Switch to Direct, nineteen percent
<v Speaker 1>say neither. That's the Dan Reiker vote, and then seven
<v Speaker 1>percent said both. You know, at this point both is
<v Speaker 1>maybe actually the safe bet. While we did get a
<v Speaker 1>full on trailer having the if the release date and
<v Speaker 1>a little bit more information shows up at the Switch
<v Speaker 1>to Direct, I would count that as both. So maybe
<v Speaker 1>the seven percent there are onto something. Yeah, Metric Prime
<v Speaker 1>four on switch to release date. That's my bet is
<v Speaker 1>that where you're at, I can't remember what we discussed,
<v Speaker 1>is that we were thinking.
<v Speaker 2>Yeah, I think so. I think it's going to be
<v Speaker 2>a breath of the wild kind of situation, Twilight Princess
<v Speaker 2>kind of situation where it's just both. And also the
<v Speaker 2>switch too has backwards compatibility as well, so you know
<v Speaker 2>that's part of it. Maybe it'll be like a you know,
<v Speaker 2>buy it on switch one for because I think it'll
<v Speaker 2>be seventy bucks honestly, and then they'll just be you
<v Speaker 2>just play it on switch too, because you know they're
<v Speaker 2>really gun in for that Nintendo account stuff to Switch
<v Speaker 2>online stuff. So yeah, I think it'll probably be straddling
<v Speaker 2>like that.
<v Speaker 1>Well, either way, I want to play it. Uh ah right,
<v Speaker 1>new question. I didn't write anything down here, so I'll
<v Speaker 1>come up with something on the fly. But while I'm
<v Speaker 1>doing that, Reese Elliott, why don't you tell people where
<v Speaker 1>they can find you on the internet what you have
<v Speaker 1>going on and all that good stuff.
<v Speaker 2>Yeah? Thanks, So you can find me on Blue Sky.
<v Speaker 2>I'm super Reese on there. That's super nhys. And then,
<v Speaker 2>like I mentioned earlier, I'm published in an article tomorrow
<v Speaker 2>about how well Xbox games have been selling on PlayStation
<v Speaker 2>so far out of forts or Indiana Jones. So there'll
<v Speaker 2>be like some copy sold data there. So yeah, look
<v Speaker 2>up for that on my socials and on the Linear
<v Speaker 2>Analytics website.
<v Speaker 1>Yeah thanks, real quick, just popped off. I did see
<v Speaker 1>this in chat, but from the Verge, Richard Wahler says
<v Speaker 1>Nintendo's new app launches with a tiny switch to week.
<v Speaker 1>Basically it's a confirmation of that Sea button that we
<v Speaker 1>talked about all those weeks ago. This is part of
<v Speaker 1>the I think we first heard about this when the
<v Speaker 1>third party accessory makers had a mold and they were
<v Speaker 1>kind of sharing around with one another, and it's like,
<v Speaker 1>there's a sea button here below the home button on
<v Speaker 1>the right joycon what's that do? So I think we'll
<v Speaker 1>make that the poll question, what does the sea button do?
<v Speaker 1>I'll give some options here to actually go up, but
<v Speaker 1>basically like will it be a like share button, a
<v Speaker 1>community button, will it be some kind of expanded capture button,
<v Speaker 1>something along those lines, something else entirely. We'll get the
<v Speaker 1>results of that here for game breaking News. Discuss it
<v Speaker 1>on the show tomorrow. Speaking of Giant Bomb and the
<v Speaker 1>power Block. Right after this, I think, correct me if
<v Speaker 1>I'm wrong with Jane. I think we're going to the
<v Speaker 1>Game Spot Show. Then after that is Skull and Foams,
<v Speaker 1>where Lucy James will pay for her crimes of coming
<v Speaker 1>in last and Fantasy Critics. She will play the worst
<v Speaker 1>rated games selected by anyone in our Fantasy Critic League
<v Speaker 1>from twenty twenty four, so that means there was a tie.
<v Speaker 1>She's playing Skull and Bones and Foam Stars, which I
<v Speaker 1>think is still going. I think you could still play
<v Speaker 1>Foam Stars and skall on Bones. Who knows how long
<v Speaker 1>either are gonna last, So that'll happen then, and then
<v Speaker 1>after that, don't go anywhere. We recorded a voicemail Dump
<v Speaker 1>Truck yesterday with Samoa Joe and it was something we
<v Speaker 1>will air that live for everyone to see right after
<v Speaker 1>Skull and Foams, So don't yeah, don't miss that one,
<v Speaker 1>and then more stuff tomorrow. I'm gonna play that schedule
<v Speaker 1>one for UPF, although maybe we'll throw some other stuff
<v Speaker 1>in that UPF as well. There's been some things popping
<v Speaker 1>off that man. I The thing I like about Steam, Reese,
<v Speaker 1>is just games can come out of nowhere. I think
<v Speaker 1>that is the best thing about gaming still to this day.
<v Speaker 1>It's been a good thing for a while, early access
<v Speaker 1>and things popping off and just becoming the new trend
<v Speaker 1>on Steam. But a little weird drug dealing simulator game
<v Speaker 1>being able to capture like tens of thousand Concurrent players,
<v Speaker 1>that's a wild thing, all right. I think that's gonna
<v Speaker 1>do it. I don't think I'm forgetting anything else. Reese Elliott,
<v Speaker 1>thank you so much. Hanging out with me Dan talk
<v Speaker 1>about video games. Man. I really love having you on
<v Speaker 1>the show. Yeah.
<v Speaker 2>I love speaking to you man about the industry. It
<v Speaker 2>is just like talking to a fellow analyst. Like I
<v Speaker 2>talk to analysts all time, and these these conversations feel
<v Speaker 2>more like that than when I talk to journalists. Usually
<v Speaker 2>it's for like a quote or something, but like when
<v Speaker 2>I talk to you, I feel like I'm just talking
<v Speaker 2>to another analyst. So I just I love what you do.
<v Speaker 2>I love your show. You are an analyst, right, let's
<v Speaker 2>be honest.
<v Speaker 1>Thank you. I appreciate it. I'd like to I like
<v Speaker 1>to think about games. I think that's all it is,
<v Speaker 1>and I think that's really what at the analysts job
<v Speaker 1>is just someone who thinks about games professionally. So thank
<v Speaker 1>you for saying that. I you know, I like the
<v Speaker 1>way you come in here with all this data and
<v Speaker 1>insight makes the show better. And the audience loves you too,
<v Speaker 1>so that's fantastic. All right, thank you. Speaking of the audience,
<v Speaker 1>you're the best audience in video games. Thank you for
<v Speaker 1>watching and listening. Until next time, have a good one,
<v Speaker 1>take care of yourself, and goodbye.

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