The Simpsons: Tapped Out Ending After 12 Years

Game Mess Mornings

Jeff Grubb is joined by Jordan Middler to end the week strong with reports of Microsoft working on a StarCraft shooting game, The Simpsons: Tapped Out ending service in January, PlayStation jacking up the price of the original Horizon Zero Dawn, and much more!
2024-09-27 62 min Transcript

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<v Speaker 1>He'll be don't be bad. It's the Internet. You're busy.
<v Speaker 1>Let's do this for September twenty seven, twenty twenty four.
<v Speaker 1>For the next hour or so, let me help you
<v Speaker 1>sort through the world of gaming on Game Mess Mornings
<v Speaker 1>Live with me Jeff Grubb. Today, Blizzard is trying to
<v Speaker 1>make another StarCraft shooter and the switch can run Virtual
<v Speaker 1>Boy games, but maybe only at the Nintendo Museum. But
<v Speaker 1>first please join me and welcoming today's co host the
<v Speaker 1>Game Mess Mornings. It's Jordan Middler. Jordan, how are you doing.
<v Speaker 2>I'm daway the White Tamoto San they call me, that's
<v Speaker 2>what the tattoo says, and I'm here to take over.
<v Speaker 1>Yeah, you look like you look like someone that would
<v Speaker 1>be like what is it called a roadman in in Uh,
<v Speaker 1>you're part of the world man. Yeah, you look at
<v Speaker 1>Maybe you have a sharp instrument on your person.
<v Speaker 2>I've always got a sharp instrument. Rodman is one of
<v Speaker 2>a kind of English concoction and Scotland we call them neds.
<v Speaker 1>Oh you get okay? A ned Yeah?
<v Speaker 2>Anyd because the Scottish government then tried to retrofit that
<v Speaker 2>to me non educated delinquent, but it just doesn't.
<v Speaker 1>No, Okay, that's pretty good though. I like that. I
<v Speaker 1>got a lot of neds in my life. Then I
<v Speaker 1>know you're looking You're looking hot, is what I'm trying
<v Speaker 1>to say. You're looking very cool. I think you. I
<v Speaker 1>wish I could pull off the Adida's tracksuit.
<v Speaker 2>I mean, as soon as you get one, you'll start
<v Speaker 2>feeling yourself and it. You've just got to get one
<v Speaker 2>of these jackets. Yeah. I've seen some pictures of you
<v Speaker 2>recently with us and now barnet of yours, and it's
<v Speaker 2>looking nice. So I think you keep it going.
<v Speaker 1>Thank you. I'll try to make it happen. Yeah, I'll
<v Speaker 1>go out there and look and see if I could
<v Speaker 1>find one in my color. How you been though, So
<v Speaker 1>it's been a minute. You guys got got the VGC
<v Speaker 1>thing going over there. You're seeing you seem busier than ever. Mate?
<v Speaker 2>What a week? First of all, yesterday I got all
<v Speaker 2>hot and heavy, all excited to get us PlayStation thaty
<v Speaker 2>foundiversity stuff. I just dropped my loving partner at the
<v Speaker 2>airport four in the morning. She's away for a couple
<v Speaker 2>of days. I thought, okay, a couple hours sleep. I
<v Speaker 2>wake up at this twelve pm I have text from Andy,
<v Speaker 2>my boss, saying are you alive? I have messed not
<v Speaker 2>only the start of my chef but the PlayStation anniversity stuff.
<v Speaker 2>So it's been a hell of a week. However, I
<v Speaker 2>got both controllers on the normal pro. So today, for Jim,
<v Speaker 2>did you end up getting Anathon?
<v Speaker 1>Are really totally I almost pulled a trick. I could
<v Speaker 1>have got anything except for the thirtieth anniversary, but I
<v Speaker 1>was there for the thirtieth anniversary. That's what I was
<v Speaker 1>aiming for. Sleep would have been a much better time
<v Speaker 1>than what I went through, which was just, oh, there
<v Speaker 1>was no chance this was ever gonna happen. I had
<v Speaker 1>a thirtieth or I'm sorry, just a regular Pro in
<v Speaker 1>my cart, thought about it, didn't do it. I'm like, oh,
<v Speaker 1>I'll pick that up at some point. Maybe I'll get
<v Speaker 1>one at the store when they're just readily available. Who knows,
<v Speaker 1>that'll probably change here in the next couple of weeks.
<v Speaker 1>I'll go back and be like, I guess I'll just
<v Speaker 1>get a pro now, and then all the other thirty
<v Speaker 1>anniversary stuff. I was kind of so soured on not
<v Speaker 1>being able to get the Pro model that I'm like this,
<v Speaker 1>I just got mad and closed everything. I really only
<v Speaker 1>I just wanted that pro look so good with the
<v Speaker 1>with the gray color. But hey, almost nobody got one
<v Speaker 1>because there were they made. They didn't fucking make any.
<v Speaker 1>They didn't make any.
<v Speaker 2>Yeah, and someone in the VGC discard claimed the m Smeths,
<v Speaker 2>which is like a toy retailer in the UK and
<v Speaker 2>Ireland and the Island like branch of Smiths. They got
<v Speaker 2>thirty consoles for the entire company, So it's going pretty well.
<v Speaker 2>I would say, Yeah, I'm formerly of like the hype
<v Speaker 2>trainer what owed, So I'm weale equipped for this level
<v Speaker 2>of disappointment. So I wasn't really expecting anything. Right, you
<v Speaker 2>do one hundred of these for that one time you
<v Speaker 2>actually get them, and it feels amazing. But unless you're
<v Speaker 2>gonna have bots and stuff, you've got no chance.
<v Speaker 1>Yep. It's uh, it was, you know. The queuing system
<v Speaker 1>was was weird and annoying and frustrating, and I think
<v Speaker 1>they lied. I don't think that there was like a
<v Speaker 1>random insertion to the queue once it went live. It
<v Speaker 1>seemed like they were just doing it in some sort
<v Speaker 1>of order. And it's like, well, I was here very
<v Speaker 1>early and ready to go and you closed that that tab.
<v Speaker 1>You just destroyed that tab in front of my very eyes.
<v Speaker 1>And so I had to go to another device and
<v Speaker 1>get online there, and then I refreshed on the phone
<v Speaker 1>and it just started over. And that was always in
<v Speaker 1>the last place in line compared to my other devices,
<v Speaker 1>which was just a good time. I don't know, I'll
<v Speaker 1>just paint the goddamn thing myself.
<v Speaker 2>But that's the thing, like, you can. I mean, you're
<v Speaker 2>not gonna get like the set this carve then, I mean,
<v Speaker 2>maybe you can do what you want really, but it's yeah,
<v Speaker 2>it's it's a side sack.
<v Speaker 1>He's got a three D printer. He can print me
<v Speaker 1>some embossed PlayStation covers I don't know, oh.
<v Speaker 2>Yeah, or you make them in the PlayStation took coffer,
<v Speaker 2>which is a nicer color scheme anyway, and then you're
<v Speaker 2>the roof special one.
<v Speaker 1>Yeah exactly, I did. Uh. I did say I would
<v Speaker 1>get Timothy Shallow to customize mine because he used to
<v Speaker 1>mod Xbox controllers. I bet I can get him to
<v Speaker 1>do a PSI pro for me. Tell me, yeah, big
<v Speaker 1>Timmy shout out to the big ten. All right, we
<v Speaker 1>got we should get in here. Let's explain what we
<v Speaker 1>do here most weekdays, I, Jeff Grub, will help peace
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get input from a bona fide expert
<v Speaker 1>who will make me look smart. If you were watching
<v Speaker 1>live on twitch Welcome, You can always listen to the
<v Speaker 1>show later on podcast feeds by searching for Game Mess Mornings,
<v Speaker 1>or find the RSS on giant bomb dot com. You
<v Speaker 1>can also catch the show later with chapters and timestamps
<v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot
<v Speaker 1>to get into, so let's start the Morning Mess with.
<v Speaker 1>Blizzard is reportedly working on a StarCraft shooter for the
<v Speaker 1>third time. This is from Chris Scullion at VGC. Blizzard
<v Speaker 1>is currently working on a shooter set in the StarCraft universe,
<v Speaker 1>it is claimed. The claim appears in Bloomberg journalist Jason
<v Speaker 1>Schreyer's new book plain Ice, The Rise, Fall, and Future
<v Speaker 1>of Blizzard Entertainment, which will be released on October eighth.
<v Speaker 1>Tryer discussed the claim in the latest episode of IG
<v Speaker 1>and Podcast Unlocked, where IG And editor Ryan McCaffrey asked
<v Speaker 1>him about it. McCaffrey noted that one section year the
<v Speaker 1>end of the book states that a team at Blizzard
<v Speaker 1>is working on the game under Dan Hay, the former
<v Speaker 1>head of the Far Criset series at Ubisoft. The passage,
<v Speaker 1>which refers to the two previously made or never released
<v Speaker 1>StarCraft shooters, reads most of the developers were laid off,
<v Speaker 1>while a few would remain with Hay to begin incubating,
<v Speaker 1>of all things, a new StarCraft shooter, perhaps after StarCraft
<v Speaker 1>Ghost and Aries. The third time would be the Charm. Yeah,
<v Speaker 1>they have a poor history of getting these things actually out,
<v Speaker 1>but it also continues to seem like a franchise that
<v Speaker 1>would be ripe for spinoffs.
<v Speaker 2>What do you think of this? What do you make
<v Speaker 2>of it? And I think it's interesting. I think the
<v Speaker 2>next couple of years of Blizzard onto the general active
<v Speaker 2>Blazzed properties are pretty exciting in terms of they've probably
<v Speaker 2>not had thus much. I don't know freedom's the right word,
<v Speaker 2>but that's much potential hope to be like, Okay, maybe
<v Speaker 2>this is the time that we get to do something
<v Speaker 2>that's a bit more interesting, bit of a deviation. But
<v Speaker 2>I don't know. By the way Jason's book, I don't
<v Speaker 2>even know if I'm allowed to say this, but considering
<v Speaker 2>this has been reported, I have Jason's book very good read.
<v Speaker 2>You should get it when it comes out October whenever.
<v Speaker 2>Of course, it's a good read.
<v Speaker 1>It's him.
<v Speaker 2>It's really annoying. His book's been good so far. Huh Yeah,
<v Speaker 2>amateur Hour disgusting. But yeah, I would love to see
<v Speaker 2>Blizzard do stuff like this. I think it's such a
<v Speaker 2>shame when a developer gets to the point where they're
<v Speaker 2>so good at a couple of things that there's not even
<v Speaker 2>a scope to imagine what else they would do. Like
<v Speaker 2>it reminds me of when Foraxis did Midnight Suns. It's like, Okay,
<v Speaker 2>the team that you would put your money on just
<v Speaker 2>doing Scyth and Xcolm forever do something else. Now, hopefully
<v Speaker 2>this shooter doesn't sell like Midnight Suns as much as
<v Speaker 2>I love that game, but I think you'd be pretty cool.
<v Speaker 2>How are you feeling about this in terms of is
<v Speaker 2>this the kind of thing that if this book didn't exist,
<v Speaker 2>we potentially never hear about and it kind of dies
<v Speaker 2>on the vine?
<v Speaker 1>Oh yeah, yeah, right, that's the kind of thing that
<v Speaker 1>happens in especially study like Blizzard over and over again.
<v Speaker 1>Where they're incubating a bunch of stuff all the time,
<v Speaker 1>and this would be the kind of thing where it's like,
<v Speaker 1>unless it got much further along, we would never hear
<v Speaker 1>about it, which is, you know, it's always weird when
<v Speaker 1>we talk about like what games are canceled, like projects canceled?
<v Speaker 1>All those Star Wars that games canceled at EA, and
<v Speaker 1>a lot of those did get pretty far along, and
<v Speaker 1>I guess you would consider them canceled. But it's like
<v Speaker 1>it's always such a weird, uh, like argument about what
<v Speaker 1>the word even means. In this case, it's like they're like,
<v Speaker 1>do we have something here? Doesn't seem like that's where
<v Speaker 1>they're at yet.
<v Speaker 2>Uh.
<v Speaker 1>And so when do we actually ever hear about this?
<v Speaker 1>It's almost certainly years and years away. What kind of
<v Speaker 1>shoot her are we thinking here? Are we're thinking this
<v Speaker 1>is going to be some kind of dad ass space marine?
<v Speaker 2>Shoot her? Is that where we're gonna we're gonna go to?
<v Speaker 2>I think played if you played that thing? Because I
<v Speaker 2>don't get it space too. This is two big games
<v Speaker 2>in the world. I'm gonna get accused of being walk
<v Speaker 2>for not really getting but we're calling this space marine.
<v Speaker 2>I just didn't really mess with them too hard.
<v Speaker 1>Like I haven't played Wukong, but Space Marine two is
<v Speaker 1>mindless fun that you can especially you're playing online with friends.
<v Speaker 1>But it's big, gory, stupid fun and it reminds fan
<v Speaker 1>Xbox through sixty games in a good way.
<v Speaker 2>Yeah.
<v Speaker 1>So when you ask me what do I want from StarCraft,
<v Speaker 1>what I think is like, yeah, hey, the way that
<v Speaker 1>they treat Warhammer games is not a bad place for
<v Speaker 1>a lot of these bigger, older franchises to be. Where
<v Speaker 1>it is, hey, you have an idea, let's you you
<v Speaker 1>do it. But also there's gonna be fifteen other developers
<v Speaker 1>making similar kinds of things or variations on this theme.
<v Speaker 1>But that's not Blizzards. So for what I actually expect
<v Speaker 1>from this is some big new massive triple A quad
<v Speaker 1>a game that that and all that what all that
<v Speaker 1>comes with several reasons why the game might never actually
<v Speaker 1>come out.
<v Speaker 2>Yeah yeah, I mean I like hearing about that stuff.
<v Speaker 2>But as you say, the mechanics of getting a game
<v Speaker 2>like this onto shelves space ually if they're doing something
<v Speaker 2>that isn't easily saleable, and even know what would that
<v Speaker 2>be if if a C suite member here is we're
<v Speaker 2>going to do a live service game that's gonna cost
<v Speaker 2>a lot of money. Then they're going to go, well,
<v Speaker 2>I know we're thck because we're wretch, But at that point,
<v Speaker 2>like this is not the direction of travel for these
<v Speaker 2>kind of games.
<v Speaker 1>Yeah, the last time I heard about those terms, I
<v Speaker 1>got scared because I saw bad things happen. Before that,
<v Speaker 1>I was happy because I saw good things happen. Yeah,
<v Speaker 1>of course, of course. Yeah. So, and the problem for
<v Speaker 1>a lot of projects like this is what are the
<v Speaker 1>buzzworthy terms that a development studio that does believe in
<v Speaker 1>their game hang their hat on when they do bring
<v Speaker 1>it to the people that control the money. There's not
<v Speaker 1>a lot that they can really point to. Now. I
<v Speaker 1>think you started off talking about this saying, hey, they're
<v Speaker 1>at Microsoft. Now that kind of maybe has more money
<v Speaker 1>than since for some of these decisions, and that maybe
<v Speaker 1>gives them a little bit more freedom. They're definitely not
<v Speaker 1>under the yoke of Bobby Kodaktic anymore. So, Yeah, maybe
<v Speaker 1>this is the kind of game that can get across
<v Speaker 1>the finish line, but it's such a nebula thing like it.
<v Speaker 1>Shrier goes on to talk in this interview about how
<v Speaker 1>This was not the point of the story or the
<v Speaker 1>book to like drop a bunch of things like about
<v Speaker 1>unannounced games. He was just trying to tell a story,
<v Speaker 1>and this was the conclusion to one of the threats
<v Speaker 1>in the story about what other things Blizzard tries to do,
<v Speaker 1>including these StarCraft shooters that never came out. And so, yeah,
<v Speaker 1>I feel like it's cool to hear about. It is
<v Speaker 1>nice to imagine, but until we see some sign of
<v Speaker 1>life from the team itself externally, there's no reason to
<v Speaker 1>really get a lot of hope up right.
<v Speaker 2>Yeah, And I think actually you mentioned there what are
<v Speaker 2>the buzzwords? I think that it's going to matter how
<v Speaker 2>in tech now there's a real move towards devices that
<v Speaker 2>just do one thing, Like there's a phone that is
<v Speaker 2>just a phone. An EMP three players just an MP
<v Speaker 2>three player's.
<v Speaker 1>A giant bomb. It's crazy.
<v Speaker 2>Yes, real waste some money in the I. It's going
<v Speaker 2>to transition into publishers and developers being like this is
<v Speaker 2>just an old school single player experience. You put the
<v Speaker 2>disc in and it works. We've got no season pass,
<v Speaker 2>no ongoing content, no servers, there's no even subtitles, Like
<v Speaker 2>it's going to be this entire thing of like all
<v Speaker 2>these things that ostensibly have made gaming in some ways
<v Speaker 2>better in terms of like your game's last longer, things
<v Speaker 2>like that. Yep, it's all going to be stripped away
<v Speaker 2>to get back to whatever the cutting audience thinks as
<v Speaker 2>like the glory days.
<v Speaker 1>Yeah, I think at the same time, like those games
<v Speaker 1>that are like that right now, like Space Marine two,
<v Speaker 1>like as it has success, you see, you get the sequel,
<v Speaker 1>and it's like and now we're building us with like
<v Speaker 1>maybe some long term vision here, and there'll be some
<v Speaker 1>more micro transactions. Like they'll just meet in the middle
<v Speaker 1>and collide and everything will blow up again, and we'll
<v Speaker 1>be back having terrible conversations about everything's broken every three
<v Speaker 1>years for the rest of our goddamn lives. Jordan Miller.
<v Speaker 2>Yeah, it keeps all employed, you know.
<v Speaker 1>Oh yeah, yeah, I got plenty to talk about. Don't
<v Speaker 1>you all worry about that? All right, let's get some
<v Speaker 1>other news. The Simpsons tapped out is ending service in
<v Speaker 1>January after twelve years. This is from Jordan Miller at
<v Speaker 1>BGC hit mobile game. The Simpsons tapped out is ending
<v Speaker 1>service in January. In game purchases have already been disabled
<v Speaker 1>and the game will be removed from the App Store
<v Speaker 1>on October thirty first, the game will be fully delisted
<v Speaker 1>delisted on January twenty fourth, twenty twenty five, with the
<v Speaker 1>quote here saying we have made the difficult decision to
<v Speaker 1>sunset tapped out, reads a statement on the game's Facebook page.
<v Speaker 1>The decision to end our twelve year journey is an
<v Speaker 1>emotional one. Together with our partners at The Simpsons and
<v Speaker 1>the Walt Disney Company, we have delighted to bring this
<v Speaker 1>game to you, the fans, and seeing how you've each
<v Speaker 1>built your own beloved versions of Springfield. Yeah. I mean,
<v Speaker 1>it's always weird because these games they popped up about
<v Speaker 1>a decade ago, a decade to twelve years ago. They've
<v Speaker 1>just been not chugging along, but like really the kinds
<v Speaker 1>of games you still see in the charts for years
<v Speaker 1>and years later, and it's like, okay, those are just forever,
<v Speaker 1>and then eventually they do just like, Okay, we can
<v Speaker 1>keep putting money in, but every time we do that,
<v Speaker 1>we see a little bit less of our return, unless
<v Speaker 1>you're Candy Carssaga, which is like, if you're at the
<v Speaker 1>very top, you're making enough money last forever. All those
<v Speaker 1>ones that are like fifteen to one hundred on the
<v Speaker 1>top grossing chart. Eventually those will go away and it
<v Speaker 1>takes about twelve years. That's it's a shame because for
<v Speaker 1>the Simpsons, there's not a lot of other things happening
<v Speaker 1>in the gaming world that for that ip.
<v Speaker 2>Yeah, I wonder if this is a case of when
<v Speaker 2>this game was first made, it was twentieth century Fox
<v Speaker 2>with EA and it was a lot of different kind
<v Speaker 2>of oh sure, yeah, licensing tangles, and then it's moved
<v Speaker 2>to Disney. And because this is a game that I
<v Speaker 2>was looking at the Facebook page only a couple of
<v Speaker 2>days ago or a week ago or something, they put
<v Speaker 2>in an update and they posted it on Facebook. It
<v Speaker 2>was like, here's your second chance to get this future
<v Speaker 2>version of Maggie. And it had like two hundred comments
<v Speaker 2>and people talking about like, Okay, this is great. What's
<v Speaker 2>the plans for like the neck? So there's a real
<v Speaker 2>there's an engaged community there. But I think it's possible
<v Speaker 2>that Disney wants to wipe us from existence, release a
<v Speaker 2>new version that the money exclusively goes through how they
<v Speaker 2>want to wanted to go through. And also if they
<v Speaker 2>if they destroy everyone's towns, and start again. Those waves
<v Speaker 2>will be like, well, I've just got to go harder,
<v Speaker 2>Like this is a this is a mobile game that
<v Speaker 2>was about kind of just pre the real predatory like
<v Speaker 2>waalification of that genre, and it's one of the ones
<v Speaker 2>that people point to such a moneymaker for Yeah at
<v Speaker 2>the time, but what if Disney got it so that
<v Speaker 2>they get all the money. Donuts go to Disney and
<v Speaker 2>it's it's.
<v Speaker 1>Always interested like what games are on the side of
<v Speaker 1>that line where it's like, clearly, I bet they feel
<v Speaker 1>like they could do that exact thing that you're saying
<v Speaker 1>for this game, But something like Star Wars the Old
<v Speaker 1>Republic that might be a little bit harder to extract
<v Speaker 1>from EA and pull that away and start up your
<v Speaker 1>own MMO. It's like, Okay, we're gonna let that one
<v Speaker 1>go because it's complicated. It also would would make more
<v Speaker 1>waves because that community is louder in the places where
<v Speaker 1>we have active listening and not like the Facebook page
<v Speaker 1>for the Simpsons tapped out, which is so easy for
<v Speaker 1>companies to ignore. So yeah, I think you could be
<v Speaker 1>right about that, where like this is something where they
<v Speaker 1>see that we can make a mobile game pretty easily.
<v Speaker 1>We could probably start up like five to ten new
<v Speaker 1>Simpsons mobile games on our own, one of them being
<v Speaker 1>the new version of this. Yeah, I could see that
<v Speaker 1>definitely be in the case. I mean, they bought all
<v Speaker 1>these ips from Fox twentieth Century Fox, and they've done
<v Speaker 1>some things with them for Disney Plus. But Disney Plus
<v Speaker 1>is like kind of reaching its level of maturity now
<v Speaker 1>where it's like it's gonna be harder and harder to
<v Speaker 1>get more money from each like each dollar you put
<v Speaker 1>into that thing. So now you got to find other
<v Speaker 1>avenues to do things with these ips. They probably have
<v Speaker 1>begun looking at video video games doing a pretty hard
<v Speaker 1>way for a lot of these other ips.
<v Speaker 2>Right, I honestly can't believe that one of the first
<v Speaker 2>things they did wasn't just go to who it's a
<v Speaker 2>weird machs of licenses, because I think Universal published this,
<v Speaker 2>but whoever owns and Run and just like, let's just
<v Speaker 2>sort the money out and just put it out like
<v Speaker 2>upscale it to even ten eighty so it even looks
<v Speaker 2>slightly bathrourd. I'll put that out because the content.
<v Speaker 1>It looks awesome and often, yeah.
<v Speaker 2>Exactly the content of the game. It's not like an
<v Speaker 2>old wrestling game or an old skateboarding game where all
<v Speaker 2>the music and all the different individual people are the
<v Speaker 2>problem with licensing, like Disney owns all of the content
<v Speaker 2>and music characters, they would just have to get the
<v Speaker 2>game off them, and that can't be a ton of money.
<v Speaker 2>So I'm surprised that hasn't happened, especially because every year
<v Speaker 2>or so VGC gets a story that's like the original
<v Speaker 2>director of Hit and Run. We'd love a remake, would
<v Speaker 2>love a sequel, etc. And so on. So I think
<v Speaker 2>they will try something in the console space. I thought
<v Speaker 2>that game, the Simpsons game that came out around the
<v Speaker 2>movie wasn't terrible, Like it was an interesting kind of
<v Speaker 2>pastiche of video games when that kind of fourth wall
<v Speaker 2>breaking stuff wasn't really a thing. But yeah, I would
<v Speaker 2>like to see something like that. I'd like to see
<v Speaker 2>something like that before all the casts start dying, because
<v Speaker 2>they can already barely do the voices, so it.
<v Speaker 1>Would voice death is upon them right now, yes, and
<v Speaker 1>death will be coming soon after. Yeah. I mean, listen,
<v Speaker 1>that shows what thirty fifth season something like that. God man,
<v Speaker 1>that number could actually be low based on now I'm
<v Speaker 1>doing some math in my head they've been doing it
<v Speaker 1>for a long time. You're right, there's now is the
<v Speaker 1>time to like sort of like, let's get all these
<v Speaker 1>pieces in place so we can get some cool stuff
<v Speaker 1>out of the Simpsons before it. It actually is too late,
<v Speaker 1>all right, let's move on. Zelda Echoes of Wisdom's frame
<v Speaker 1>rate is even worse than Links Awakening. We did it, everybody.
<v Speaker 1>We did it. From Ali Reynolds at Nintendo Life, tech
<v Speaker 1>specialist over a Digital Foundry have presented it their verdict
<v Speaker 1>on the newly released The Legend of Zelda Echos of
<v Speaker 1>Wisdom for the Nintendo Switch. The channel covers off most Yeah,
<v Speaker 1>covers most of the performance aspects you'd expect, including image
<v Speaker 1>quality and frame rate, as well as looking at how
<v Speaker 1>the world of High Role Echoes of Wisdom compares to
<v Speaker 1>that of a Link to the Past for Super Nintendo.
<v Speaker 1>It's the frame rate that immediately caught our eye. However,
<v Speaker 1>we mentioned in our review that the game is still
<v Speaker 1>plagued by unstable performance all blake that affected many many
<v Speaker 1>fans enjoyment of Grezo's previous switch effort Links Awakening, but
<v Speaker 1>the noalyst performed. Analysis performed by Digital Foundry indicates that
<v Speaker 1>Echoes of Wisdom actually performs even worse than its predecessor. Essentially,
<v Speaker 1>when you're stood still in the overworld, you can move
<v Speaker 1>the camera around and the game will stay at a stable,
<v Speaker 1>smooth sixty frames per second. However, when you start moving
<v Speaker 1>Zelda through the environment, the frame rate almost instantly dips
<v Speaker 1>down to as low as thirty frames per second. The
<v Speaker 1>potential reasoning provided is that the game is almost constantly
<v Speaker 1>streaming in level data as you walk around, something that
<v Speaker 1>we saw with the last game. That's the exact same problem,
<v Speaker 1>although now it seems to be even worse because the
<v Speaker 1>world is eight times the size of Links Awakening. I've
<v Speaker 1>been playing this Jordan, and in the dungeons, it is
<v Speaker 1>you get the occasional occasional frame rate drop here or there,
<v Speaker 1>but it is very occasional and it's not something I'm noticing.
<v Speaker 1>As soon as you get the overworld, though, it is
<v Speaker 1>hard not to notice it, and I think for people
<v Speaker 1>who are sensitive to this, especially because it is going
<v Speaker 1>from sixty to already with some stops, to forty five
<v Speaker 1>in between because of the double buffer bullshit that he uses,
<v Speaker 1>it is very jarring and annoying and it feels like
<v Speaker 1>the game is broken sometimes Now I'm having fun with
<v Speaker 1>it still, I am. I don't find it unplayable personally,
<v Speaker 1>but a lot of that is I'm a huge Zelda fan,
<v Speaker 1>so that's helping me get over it. Man, what is
<v Speaker 1>going on here? It's like Zelda feels like the game
<v Speaker 1>franchise that Nintendo should want to get this stuff right.
<v Speaker 1>But it's just it's happened again, and now even worse.
<v Speaker 2>I mean, is it just the case of the running
<v Speaker 2>up to the line of the vull right. They've been
<v Speaker 2>running up to the line of the switches power since
<v Speaker 2>it came out, and it's just Nintendo makes trade offs
<v Speaker 2>of things they want for gameplay versus performance, and in
<v Speaker 2>a world divorced from like the digit founderies in the
<v Speaker 2>world and the performance analysts of the world. It's still bad.
<v Speaker 2>But as far as I'm aware, they didn't fix the
<v Speaker 2>last one, so I'm not I'm not. I'm not really
<v Speaker 2>that surprised that seems that. I mean, we're talking about it,
<v Speaker 2>so it's not a pass necessarily, but it just seems
<v Speaker 2>to be the Nintendo expectation, like everyone is in that
<v Speaker 2>point now where they're like, okay, the switch to is happening,
<v Speaker 2>Like sure, I'm sure when Pokemon comes out next year,
<v Speaker 2>the Switch one version will run terribly as well. Like
<v Speaker 2>it's just going to happen at this point, And yeah,
<v Speaker 2>it's a shame, but I don't think Nintendo pays any
<v Speaker 2>mind to stuff like that. The only time they did,
<v Speaker 2>and they put out a statement was for Pokemon, Scarlett
<v Speaker 2>and Violet, but that wasn't frame rate issues. That was
<v Speaker 2>like people falling through the world and much much greater
<v Speaker 2>problems than this. Do you think they just consider an
<v Speaker 2>uneven frame rate? It's just it's just one of those things.
<v Speaker 1>Yeah. I mean, I think when they start up the
<v Speaker 1>project and they look at links Awakening and they are
<v Speaker 1>looking at what the engine the Grizzo is using, which
<v Speaker 1>is you know, unreal. For the most part, I believe
<v Speaker 1>is what we've discovered is what they're using. But it's
<v Speaker 1>you know, obviously their version of unreal. As they build
<v Speaker 1>these games and use their tools, and they're like, Okay,
<v Speaker 1>we're gonna have you make a new Zelda game. Should
<v Speaker 1>we kind of swap everything out? Like ah no, let's
<v Speaker 1>just see if we get fix it as we go.
<v Speaker 1>And it turned out that this is like inherent to
<v Speaker 1>the tools that they're using, and once they get to
<v Speaker 1>that point, it's like, well, whatever, we're just gonna have
<v Speaker 1>to go with this. Now. There is maybe an argument
<v Speaker 1>to be made that it's like, okay, we are at
<v Speaker 1>the end of the switch. People do have an expectation
<v Speaker 1>that this system is a little bit older and games
<v Speaker 1>aren't gonna run perfectly. Maybe just lock it down to
<v Speaker 1>thirty frames per second the whole time so you don't
<v Speaker 1>see the ramping up and down, and it just looks,
<v Speaker 1>you know, not smooth, but it looks solid and stable,
<v Speaker 1>and people don't will have many, much fewer of these
<v Speaker 1>issues because they won't notice the change, which is really
<v Speaker 1>where this stuff gets the worse for most people, the
<v Speaker 1>average person. There's still gonna be people out there like, no,
<v Speaker 1>I don't like thirty, But that's actually a much smaller
<v Speaker 1>audience than the person that hates when it goes from
<v Speaker 1>sixty to thirty, which is just about everybody. So I
<v Speaker 1>wish they would maybe have made that choice in this circumstance.
<v Speaker 1>And then yet when I see it run at sixty
<v Speaker 1>frames per second for most of a dungeon, I'm like,
<v Speaker 1>that looks pretty smooth and nice. I like that, So
<v Speaker 1>it's who am I to complain? Really? The game game
<v Speaker 1>itself is is it's like, it's interesting, it's doing a
<v Speaker 1>lot of cool stuff. I am getting the hang of
<v Speaker 1>being presented with a puzzle, and like, looking at my inventory,
<v Speaker 1>I'm no longer using the big long line of objects
<v Speaker 1>that they give you like they did in Tears the Kingdom. Instead,
<v Speaker 1>I'm just hitting the plus button, going right to my
<v Speaker 1>journal and looking at the grid of everything I have,
<v Speaker 1>which just makes it mu much easier to navigate. And
<v Speaker 1>I'm like, what can I do to solve this puzzle
<v Speaker 1>that's like one that would actually solve it, but too
<v Speaker 1>maybe I'll do it an interesting way this time. That's fun.
<v Speaker 1>Combat has taken me a little bit longer to get
<v Speaker 1>used to, but now I'm like also becoming more willing
<v Speaker 1>to use the Swordsman mode where the sword fighter mode
<v Speaker 1>where you can actually just hit up on the dpad
<v Speaker 1>basically turn into link and use your sword to kill
<v Speaker 1>some people. But yeah, pretty good game so far. I
<v Speaker 1>do wish it didn't have these issues though.
<v Speaker 2>Did we think this much like when people started to
<v Speaker 2>expediment and with PS four games on P five, that
<v Speaker 2>there will be some like head and benefits when sweached
<v Speaker 2>to happens that people just go back and be like,
<v Speaker 2>this isn't this is unofficial, But some of the times
<v Speaker 2>when it's clearly chugging have been cleared up just by
<v Speaker 2>our raw power.
<v Speaker 1>Yeah, I mean there's a possibility, but it's like, okay,
<v Speaker 1>what is is the game like chugging because the data
<v Speaker 1>exists over here and it's saying, well, we know the
<v Speaker 1>switch has this much RAM, so we are going to
<v Speaker 1>call for that data only when we need it. And
<v Speaker 1>if that's the case, I could see it still being
<v Speaker 1>a problem on switch too, because maybe the game well
<v Speaker 1>unless it gets an update. Of course, if it gets
<v Speaker 1>an update to take advantage of the switch to, then
<v Speaker 1>I expect this a lot of stuff could be solved.
<v Speaker 1>But if it's just like I'm plugging this game into
<v Speaker 1>the switch too, and we're hoping for the just the
<v Speaker 1>natural horsepower to take over here, it's like, actually, the
<v Speaker 1>way the processes work in this engine might not change
<v Speaker 1>just because it's in a different system. But we'll see.
<v Speaker 1>There's a lot to be you know, figured out there.
<v Speaker 1>And I think obviously the reason we're getting a switch
<v Speaker 1>to from Nintendo and Nvidia and all this stuff, and
<v Speaker 1>they're so keen on back compatibility. Is they want to
<v Speaker 1>make sure all these games work and work good, So
<v Speaker 1>maybe they will have put some extra effort in ensuring
<v Speaker 1>every game can run better just across the board. All right,
<v Speaker 1>let's take a quick break. When we get back, let's
<v Speaker 1>talk about the Virtual Boy in twenty twenty four. All right,
<v Speaker 1>we are back and at the Nintendo Museum you can
<v Speaker 1>see Virtual Boy games being played, maybe even playing yourself,
<v Speaker 1>I'm not sure, but like on a screen, and apparently
<v Speaker 1>Nintendo is emulating that on the Nintendo Switch. This is
<v Speaker 1>from Nintendo Everything. An interesting tidbit about the Nintendo Museum
<v Speaker 1>in Japan has come to light, which is that the
<v Speaker 1>playable Virtual Boy station is actually emulated on Switch. There
<v Speaker 1>are a number of things to see and do with
<v Speaker 1>the museum, including playing systems and games from Nintendo's history.
<v Speaker 1>The Virtual Boy is ultimately a small footnote for Nintendo,
<v Speaker 1>given how it didn't sell particularly well and had a
<v Speaker 1>short lifespan. Still, those looking to check out the retroconsole
<v Speaker 1>will be able to do so. With the news coming
<v Speaker 1>to light that Virtual Boy is using Switch at the
<v Speaker 1>Nintendo Museum, some are hoping that it could be offered
<v Speaker 1>to everyone at home in the future. There's always the
<v Speaker 1>possibility that we could see it on the Switch Online service,
<v Speaker 1>but no announcements have been made. This is this feels
<v Speaker 1>like the kind of thing where it's like, of course
<v Speaker 1>they had this tool that they worked on because it's
<v Speaker 1>Nintendo and they want to figure out everything they put
<v Speaker 1>in the Switch Online. But then maybe they looked at
<v Speaker 1>it like what does that look like really, where here's
<v Speaker 1>like three games maybe worth playing on the Virtual Boy,
<v Speaker 1>the system that we never usually acknowledge. I don't know,
<v Speaker 1>how do you read this? Do you think this indicates
<v Speaker 1>that eventually does come to Switch in some form or
<v Speaker 1>did they just do this and they're like, just shove
<v Speaker 1>it off to the museum.
<v Speaker 2>I think you shove off to the museum because it
<v Speaker 2>not only give us to the museum something that you
<v Speaker 2>can't do yourself, but also kind of protects and the
<v Speaker 2>kind of the online service from people that don't really
<v Speaker 2>know about the Virtual Boy. They probably if they're newer
<v Speaker 2>players and they're not aware of Nintendo, has study the
<v Speaker 2>download and be like, what is that's got quit As
<v Speaker 2>you're going to Nintendo Museum, you want to do the
<v Speaker 2>virtual Boy stuff. There's a fair chance you have your
<v Speaker 2>expectations set for what you're going to get a good point.
<v Speaker 2>So I think in terms of the brand protection that
<v Speaker 2>they're all about, I don't think it's very likely that
<v Speaker 2>they'll they'll release it wide, but obviously they're willing to
<v Speaker 2>make references to quote unquote failures like there's we you
<v Speaker 2>merch at the museum, there's Virtual Boy stuff like, So
<v Speaker 2>I think it potentially, I think it would just stay there,
<v Speaker 2>And especially because even if they were doing it in
<v Speaker 2>like a compromised form on the switch, it doesn't really
<v Speaker 2>it can't really replicate what it was in the first place,
<v Speaker 2>so that there doesn't seem much value there even from
<v Speaker 2>a historical perspective. So no, just a weird music museum
<v Speaker 2>audity in my opinion.
<v Speaker 1>Yeah, And it's the kind of thing where I think
<v Speaker 1>you're right that they can't like add it to nintend
<v Speaker 1>to switch online and like trumpet it as some big
<v Speaker 1>new thing that's going to really be a big deal
<v Speaker 1>because they know what those games are. And as much
<v Speaker 1>as like I would be a sucker for that stuff,
<v Speaker 1>you know, I'm a black club. I play bad games
<v Speaker 1>all the time. You can't trust me on that stuff,
<v Speaker 1>but I think it's it is the kind of thing
<v Speaker 1>where if they have this technology, this emulator ready to go,
<v Speaker 1>I wouldn't hate for them to like find interesting ways
<v Speaker 1>to sort of surprise us with virtual boy games in
<v Speaker 1>some sort of like, oh, like a Warrialwear game in
<v Speaker 1>the future that suddenly just has like a secret virtual
<v Speaker 1>boy like toy like they have don't have a collection
<v Speaker 1>of toys in the Warriorwear games, and it's like, oh, yeah,
<v Speaker 1>what's what's this thing in the corner and you like
<v Speaker 1>dust it off and it's a virtual boy or something
<v Speaker 1>like that. I hope that they become more cheeky about
<v Speaker 1>acknowledging their their failures in their games going forward. On
<v Speaker 1>the actual console video game side of things, I'm glad
<v Speaker 1>at the very least though they're doing it. At the museum.
<v Speaker 1>That virtual Boy merch looks really cool. I always like
<v Speaker 1>the virtual boy logo. The we You merch also looks fun,
<v Speaker 1>although of course if I went there, I probably would
<v Speaker 1>just get the giant we mote. That's a big dumb
<v Speaker 1>thing to have in your home.
<v Speaker 2>Yeah, the the merch stuff really did look great. I'd
<v Speaker 2>love the game cube shirt things like this. Yeah, yeah,
<v Speaker 2>it's it's so simple as a first kind of volley
<v Speaker 2>of merch to do, like let's just put all of
<v Speaker 2>our logos on T shirts and we'll spend we'll sell
<v Speaker 2>them for thirty quite a pop. So, like, I think
<v Speaker 2>the potential for what they could do, especially if they
<v Speaker 2>if they start looking at kind of older catalog titles
<v Speaker 2>for merchandise, would be great. Like you go to the
<v Speaker 2>Nintendo shop in New York and it's here's T shirts
<v Speaker 2>and stuff that reference what we are currently selling. But
<v Speaker 2>if they started putting out T shirts and hoodies that
<v Speaker 2>had like a load of old GameCube advertising and stuff
<v Speaker 2>like that, or like put like a Super Mario Sunshine
<v Speaker 2>hoodie that has like one of the magazine posters or
<v Speaker 2>something on it, museum freaks would go wild for that.
<v Speaker 2>So hopefully it's asking Nintendo to be self effacing, which
<v Speaker 2>is potentially impossible, but it would be nice to see.
<v Speaker 1>Yep, I mean letting along those lines like play out Loud,
<v Speaker 1>like bring back the play at Loud campaign on merch
<v Speaker 1>I would be there for that, for the Super Nintendo
<v Speaker 1>stuff and kind of like just go through those classic
<v Speaker 1>ad campaigns, which again I'm a sucker. So that's the
<v Speaker 1>kind of stuff that would get me.
<v Speaker 2>But yeah, but let me have a T shirt with
<v Speaker 2>Beyonce Plane a DS on it.
<v Speaker 1>Right, it's just like a bunch of still frames, just
<v Speaker 1>the whole commercial there and playing the DS. Yeah, I
<v Speaker 1>take that John Cena in the Switch Cube, give me
<v Speaker 1>a picture of you know what. We're just gonna sell
<v Speaker 1>that on the Giant Bomb Store. Everybody just wait for that.
<v Speaker 1>Look at that ourselves. Horizons zero Dons PS five remaster
<v Speaker 1>means the old version is now twice as expensive. I'm sorry,
<v Speaker 1>just jumped up. Yeah, that's right. This is from Zack
<v Speaker 1>Swizen at Kotaku. The recently announced PS five remaster of
<v Speaker 1>Horizon zero Don arrives next month, and if you already
<v Speaker 1>own the OG version on PS four, you can upgrade
<v Speaker 1>it for just ten dollars. However, if you were thinking
<v Speaker 1>about buying the old PS four version now so you
<v Speaker 1>could play, pay the small upgrade fee and save some
<v Speaker 1>money on that remaster, well you've waited too long, because
<v Speaker 1>Sony has doubled the price of the original game to
<v Speaker 1>stop anyone from doing that. On September twenty fourth, during
<v Speaker 1>the latest State of Place, Sony officially announced Horizon's Zero
<v Speaker 1>Dawn Remastered, confirming rumors and an earlier ESRB leak. This
<v Speaker 1>new remastered version of the twenty seventeen post apocalyptic open
<v Speaker 1>world game features newly recorded dialogue and a ton of
<v Speaker 1>visual enhancements. It arrives October thirty first for PS five
<v Speaker 1>and PC and will cost fifty dollars. Meanwhile, the original
<v Speaker 1>game previously only cost twenty dollars on the PSN store,
<v Speaker 1>but that price is now doubled now as Sony make
<v Speaker 1>sure you can. You can't save money by purchasing the
<v Speaker 1>old version and using the cheaper upgrade path. I guess,
<v Speaker 1>of course they were going to do this, right, because
<v Speaker 1>the whole point is it's only ten dollars to upgrade,
<v Speaker 1>and that's for you people who already own the game.
<v Speaker 1>And then if you don't own it, we are trying
<v Speaker 1>to charge you again for this game, like let's be
<v Speaker 1>real if you don't own it, or just trying to
<v Speaker 1>charge you a higher price for this game in the
<v Speaker 1>first place. So the whole point is to get more
<v Speaker 1>money from this older game, So leaving the back door
<v Speaker 1>open so that you're gonna have the twenty dollars version
<v Speaker 1>and upgrade for ten dollars, so it's an average price
<v Speaker 1>of thirty dollars. They were gonna do something about it,
<v Speaker 1>but it does short of sort of show how naked
<v Speaker 1>this whole thing is. It's just about being able to
<v Speaker 1>sell an older game at a higher average price.
<v Speaker 2>Again, right, Yeah, Like, as you say, not surprising. There's
<v Speaker 2>also there's the factor of a hell of a lot
<v Speaker 2>of PS four players that have moved to PS five
<v Speaker 2>already own Horizons, well, one of the better selling titles.
<v Speaker 2>It was always really deeply discounted. And also if you
<v Speaker 2>were chunned in to the news, like you knew this
<v Speaker 2>was coming from like VGC reported on this remake two
<v Speaker 2>years ago, at this point, like this, this is not
<v Speaker 2>this is not a surprise. It's I bet they've done
<v Speaker 2>this so that people like parents or someone like that
<v Speaker 2>don't buy the more expensive version and then go, I
<v Speaker 2>could have got this for thirty and then ask for
<v Speaker 2>a refund and it becomes a whole issue. So a
<v Speaker 2>bunch of reason. Yeah, yeah, bringing an exact potty as
<v Speaker 2>shameless but not surprising.
<v Speaker 1>Yeah, I mean I always operate from that's a business.
<v Speaker 1>What do I expect? Like this is exactly what I
<v Speaker 1>expect from a business. If I were in a business
<v Speaker 1>and I were trying to get more money from an
<v Speaker 1>old thing I was selling again, I might do all
<v Speaker 1>these same things. So I get it from a certain perspective.
<v Speaker 1>I want to ask you, though, how you feeling about Sony.
<v Speaker 1>Last time I think I had you here, we talked
<v Speaker 1>about it and we were mentioning, oh, yeah, it's been
<v Speaker 1>kind of a little bit quiet, but we know they
<v Speaker 1>have all these studios working on things, and so once
<v Speaker 1>that ball gets rolling, like PlayStation pants that are feel
<v Speaker 1>a little bit antsy and anxious right now should start
<v Speaker 1>to feel a little bit better. Do you feel like
<v Speaker 1>Ghost of Yota is the breaking of the dam there
<v Speaker 1>a little bit? And now people can be like, I'm
<v Speaker 1>gonna be happy spending seven hundred dollars on PS five
<v Speaker 1>Pro because I know it's going to pay off.
<v Speaker 2>It was a nice one to have in the pocket.
<v Speaker 2>It was a nice one to put out when the
<v Speaker 2>kind of vibe around that state of play was so
<v Speaker 2>down and so Wemaster heavy, and people are like, are
<v Speaker 2>they really going to finish off with like Horizon remastered?
<v Speaker 2>And then Day's Gone remastered, So the idea that they
<v Speaker 2>went no, Actually, we've got Sucker Punches next game and
<v Speaker 2>it's for next year. It does make things seem a
<v Speaker 2>little bit brighter. It's a weird situation because I bet
<v Speaker 2>if you laid out Sony's Slight for the next couple
<v Speaker 2>of years and the way they used to do, where
<v Speaker 2>they would get like three or four years ahead, people
<v Speaker 2>would be happier with the state of things. But things
<v Speaker 2>are have never been more susceptible to internal delays and
<v Speaker 2>is it a delay if they's not even announced when
<v Speaker 2>it's coming out type things. So I think they have
<v Speaker 2>a decent lineup of stuff, but talking about it too
<v Speaker 2>early just isn't the model these days and the Sean
<v Speaker 2>Laden era. I feel like we knew about God of
<v Speaker 2>War like three or four years before it came out,
<v Speaker 2>whereas three or four years from now you're probably playing
<v Speaker 2>like Spider Man three and things like that, like Naughty
<v Speaker 2>Dogs next thing. So it's I'm glad they did this.
<v Speaker 2>I'm glad they just came out and put it out
<v Speaker 2>because I've I feel like it solved a lot of
<v Speaker 2>the winds and chatting about Ghost of Yote obviously absolute
<v Speaker 2>fucking idea has got annoyed about it. But for normal
<v Speaker 2>human beings, it's like, okay, a begass PS five game.
<v Speaker 2>This a three bat paper that says reternal reft apart.
<v Speaker 2>Astrobot now has a fourth game on it, so happy
<v Speaker 2>days exactly right.
<v Speaker 1>It's it's just a good sort of like reminder that's like, oh, yeah,
<v Speaker 1>of course these games are common and uh and and
<v Speaker 1>and when you have that, it's like, okay, something to
<v Speaker 1>look forward to. It makes it a lot easier to
<v Speaker 1>enjoy astro and think about, oh, all the good times
<v Speaker 1>you have those games that already have come out to
<v Speaker 1>the PS five exclusively. And I mean, I get a
<v Speaker 1>certain reasons why PlayStation is a little bit more hesitant
<v Speaker 1>about announcing games three to four years out. Now. I
<v Speaker 1>think I did prefer that, but that's me sitting sitting
<v Speaker 1>on the outside in the internally these days, when you
<v Speaker 1>announce a game three to four years ahead of time,
<v Speaker 1>that amplifies the amount of external like people commenting, social
<v Speaker 1>media pressure. Everything you put out, there's gonna be someone saying, hey,
<v Speaker 1>can we get something else from that? Can we get
<v Speaker 1>something else from that? Can we get something else from that?
<v Speaker 1>And that pressure might turn into like okay, it's been
<v Speaker 1>like three state of place now and we haven't had anything.
<v Speaker 1>Maybe we should be building an asset to remind people, yes,
<v Speaker 1>we're still working on that thing that we announced, because
<v Speaker 1>we already talked about it so they know it's coming,
<v Speaker 1>and making those assets is more distracting and expensive than
<v Speaker 1>it's ever been before. Clearly, these I mean you could
<v Speaker 1>just you don't have to believe me. Look at how
<v Speaker 1>these all these companies are behaving. They clearly hate working
<v Speaker 1>on that kind of stuff because they don't do it anymore.
<v Speaker 1>Almost no company really has several big assets for one
<v Speaker 1>project years and years out. They like get they get
<v Speaker 1>it to a point where it's good to go, and
<v Speaker 1>then six months to maybe a year, they start showing
<v Speaker 1>stuff off. Now Microsoft's little bit different, but the Microsoft
<v Speaker 1>seems to be regretting that too. They're not happy with
<v Speaker 1>like how frequently they had to get out stuff for
<v Speaker 1>like Perfect Dark. That was a problem for them, and
<v Speaker 1>I think everyone looked over like, Okay, we made the
<v Speaker 1>right decisions. So that's not gonna change. We're not gonna
<v Speaker 1>go back to the days of like three years out.
<v Speaker 1>PlayStation announces the next Naughty Doug game, Right.
<v Speaker 2>Yeah, I feel like it just puts pressure and then
<v Speaker 2>for the next three years as a vacuum in which
<v Speaker 2>no information is given, and then it just becomes a
<v Speaker 2>bit of a headache for them. But I think that,
<v Speaker 2>as you say, they have no reason to do that
<v Speaker 2>stuff other than to kind of say shiate the really
<v Speaker 2>hardcore fans, and those are the last people there they're
<v Speaker 2>thinking about. In terms of you, ta, you think this
<v Speaker 2>is a Christmas game? Yeah, like September and Coober kind.
<v Speaker 1>Of think it's it's second half of the year for sure,
<v Speaker 1>and then once your second half of the year, you're
<v Speaker 1>not summer, so your fall.
<v Speaker 2>Not to Lebron James this, But how does this affect
<v Speaker 2>GT six's legacy? Like I think dy we talk about here, Yeah,
<v Speaker 2>every single day we talk about here has this massive
<v Speaker 2>fucking caveat that as soon as they go with a day,
<v Speaker 2>everything else scrambles. But like, presuming there's a world where
<v Speaker 2>they're not second half of the year next year, because
<v Speaker 2>I think that game is going to drop into like
<v Speaker 2>early twenty six, I think that's a pretty solid slot
<v Speaker 2>for it. And in terms of on the other side,
<v Speaker 2>what is what's Microsoft's twenty five that's fab that's got
<v Speaker 2>the Fable time in it Christmas game Fable.
<v Speaker 1>Yeah, that seems like it, right, because what else do
<v Speaker 1>they have next year?
<v Speaker 2>I've got I've got a lovely big graphic with a
<v Speaker 2>black border for you that will show you two hundred
<v Speaker 2>games on it, and only like two or three of
<v Speaker 2>them will be any good. But you've got to imagine
<v Speaker 2>that Fables next year, Perfect Darts, maybe the twenty.
<v Speaker 1>Year referencing pretty good? Yeah, people, and the holidays sounds right.
<v Speaker 2>Yeah, it's it's a holiday type of game.
<v Speaker 1>It's like sure, yeah, yeah, if I and if I
<v Speaker 1>were them, like give that game as much time as possible.
<v Speaker 1>I mean they do. They have a vowed next year,
<v Speaker 1>right that moved into February.
<v Speaker 2>Yeah, so it does.
<v Speaker 1>Yeah, so it did. Yeah, Well we'll see. I mean,
<v Speaker 1>Mike liked what he played a bit when he was
<v Speaker 1>at a games come I guess, or maybe yeah, wherever
<v Speaker 1>he was. But you know, Mike has been kind of
<v Speaker 1>high on that game ever since he saw. He doesn't
<v Speaker 1>have a lot of issues, so some people seem to
<v Speaker 1>have with it. So I'm like, but I usually trust
<v Speaker 1>his taste on these things. Early. Yeah, I'm I'm hopeful,
<v Speaker 1>but we'll see.
<v Speaker 2>Uh And then I'm not too worried about Avowed as
<v Speaker 2>a game. But March is also pilot, Yakuza Monster Hunter,
<v Speaker 2>that's seven I February is all of those games. It's
<v Speaker 2>now Assassin's Creed Chadow. It's gonna have to.
<v Speaker 1>Like ride the Hey, we're on game passing. Many of
<v Speaker 1>these games aren't waived as hard as any game ever has,
<v Speaker 1>and who like, I don't know how well that how
<v Speaker 1>much that swells anymore. I was gonna ask you, oh, yeah,
<v Speaker 1>did you see Chat?
<v Speaker 2>Yeah, I did see Chat. No, I've got I've got
<v Speaker 2>bad eyes. But for the bend, if.
<v Speaker 1>You type I think you type Collen Middlers as yes,
<v Speaker 1>you'll get you got a friend there.
<v Speaker 2>Well, I mean, it's always been a dream of mine
<v Speaker 2>to be entrenched and Giant Bomb more so that really
<v Speaker 2>tatifying them all is something. I was more shocked that
<v Speaker 2>when I was reading the dock and then I flipped
<v Speaker 2>back over it and just saw them raining, and I
<v Speaker 2>was like, who is that? And then I realized there's
<v Speaker 2>a photoshop version of Meal on the toilet.
<v Speaker 1>So there you go. Uh give the Giant Bomb dot
<v Speaker 1>com s last Chat everybody if you want to use
<v Speaker 1>your own version of the Midler emote. It's there and
<v Speaker 1>it will be there forever. Uh okay, let's see here.
<v Speaker 1>Phil Spencer says more people are playing Xbox in Asia
<v Speaker 1>than ever before. From Jonas Mackie at Game Reactor. Bill Spencer,
<v Speaker 1>Microsoft's Gaming Boss appeared during Thursday's Xbox Tokyo Game Show
<v Speaker 1>twenty twenty four BRO broadcast. He had a rather short
<v Speaker 1>speech but actually brought some interesting things to the table.
<v Speaker 1>Among other things, Spencer brought up the fact that Xbox
<v Speaker 1>has never been bigger in Asia than it is right now,
<v Speaker 1>which is encouraging for anyone who wants more Asian titles
<v Speaker 1>for the format. Spencer described it this way, We're continuing
<v Speaker 1>to see the growth in the region. This year. More
<v Speaker 1>people are playing with Xbox across all devices in Asia
<v Speaker 1>than ever before, and we've seen the largest number of
<v Speaker 1>Xbox consoles players in the region to date. Now at
<v Speaker 1>one point kind of better be because they are in
<v Speaker 1>China in the way that they weren't before. Also, like
<v Speaker 1>nations like India are coming like into the market in
<v Speaker 1>the way that they like they've never had before, especially
<v Speaker 1>during Xbox one and especially during Xbox three sixty. So
<v Speaker 1>you kind of better be bigger than you ever before,
<v Speaker 1>ever I have been before. But I don't think this
<v Speaker 1>is really changing much about the way Xbox is thinking
<v Speaker 1>about making games. Right, It's like it's bigger in Asia
<v Speaker 1>than ever before, but it's still minuscule compared to the
<v Speaker 1>rest of our markets, especially North America, Right Yeah, I.
<v Speaker 2>Mean, Felon said, are over there, They're hanging about with
<v Speaker 2>soccer good Chile. I've got to be saying They've got
<v Speaker 2>to be saying things like that. It's an absolute nightmare.
<v Speaker 2>Like so, yeah, the it's some nice talk, but I
<v Speaker 2>thought it was really funny that and they were hanging
<v Speaker 2>about that. There was like, oh well, this is Blue
<v Speaker 2>Dragon time. They're going to bring them all back. It's like,
<v Speaker 2>I mean, I think Xbox is just kind of focused
<v Speaker 2>on getting the games they have out, never mind RPGs
<v Speaker 2>that about five people on Earth actually remember. So I'd
<v Speaker 2>love them. I'm glad that they do this Tokyo Game
<v Speaker 2>Show thing, Like I thought their presentation was pretty good, yeap,
<v Speaker 2>because it's TGS seems to have re established a bit.
<v Speaker 1>But it's funny, right.
<v Speaker 2>Yeah, a bit Like obviously Capcom did their thing, which
<v Speaker 2>was like forty five minutes of here his games that
<v Speaker 2>are already out and you know about and then a
<v Speaker 2>Monster Hunter trailer there it is. But the yeah, it's
<v Speaker 2>it's nice to have a little stop gap on the
<v Speaker 2>road there because it's like it's the summer stuff and
<v Speaker 2>it's TGS and then it's pretty quiet till Jeff till
<v Speaker 2>Jeff's Bonanza in December. So yeah, I'd like to go
<v Speaker 2>to TGS. Kes McDonald, friend of the show and friend
<v Speaker 2>of the me, is over there and says it's good fun,
<v Speaker 2>so cool.
<v Speaker 1>Uh, she's having a good time. That's fair. I was
<v Speaker 1>get jealous of everyone shown up to the eight four
<v Speaker 1>play podcast to do like the big group podcast. That's
<v Speaker 1>always a good time, one of the better podcasts each year.
<v Speaker 1>And uh that just happened and looked like Kit and
<v Speaker 1>christ O were there and a bunch of other friends.
<v Speaker 1>So yeah, I'm gonna try, gonna try to make TGS
<v Speaker 1>happen at some point. Couldn't even I couldn't even get
<v Speaker 1>the games common thing to happen even though everyone else
<v Speaker 1>got to go so often. It's hard during the school
<v Speaker 1>year and we'll see, ye take.
<v Speaker 2>Them out of school, take them out of school, just
<v Speaker 2>take them that to.
<v Speaker 1>Go to Disney.
<v Speaker 2>So maybe I'll just take them to take them to Tokyo.
<v Speaker 1>Why not? Uh? Okay, yeah, I was wondering what this was.
<v Speaker 1>Hammon of Texas actually just put this in chat for
<v Speaker 1>so let's uh this morning. Right when it's getting my
<v Speaker 1>computer to start the show, Valve's like, hey, we got
<v Speaker 1>an upgrade update to our subscriber agreement thing. Apparently they
<v Speaker 1>have removed force arbitration. So Steam will let you now
<v Speaker 1>sue Valve again. So that's yes, we could do it.
<v Speaker 1>Everybody coming for you, Gabe, your ass is mom.
<v Speaker 2>Let me get my lawyer on the phone right now,
<v Speaker 2>and Starlight you.
<v Speaker 1>Can start the process. I'll keep threatening them in the
<v Speaker 1>public to really scare them. Uh, get Gabe, it is yeah,
<v Speaker 1>so Steam will let you see Valve now. The Steam
<v Speaker 1>subscriber Agreement has dropped its forced arbitration clause, allowing games
<v Speaker 1>to take legal action against the platform. Forced arbitration seems
<v Speaker 1>like something that should just be illegal. Could just a
<v Speaker 1>company just shouldn't be able to be like can't sue us?
<v Speaker 1>No no no no no no, can't sue us?
<v Speaker 2>Like that is crazy to me? Are what are we
<v Speaker 2>going to do? About what I know.
<v Speaker 1>I know times come on, yes, I know that is
<v Speaker 1>very upsetting to the lack of control we have over
<v Speaker 1>our all our whole world Jordan, Yes, deeply existentially upsetting.
<v Speaker 1>But Valve changed it because we they we yelled at
<v Speaker 1>them a little bit. Maybe we can yell. We're really
<v Speaker 1>good at yelling. Like the number one thing we're going
<v Speaker 1>at its gamers is yelling. So I thought you meant Americans.
<v Speaker 1>That's also true. Well, of course Americans. That goes OU's saying,
<v Speaker 1>come on, but people are like, vote with your wallet
<v Speaker 1>as a gamer, like, no go if you fucking yell
<v Speaker 1>at him on social media. They hate that way more
<v Speaker 1>like you don't know what your cousin's buying all those
<v Speaker 1>games you're voting with your wallet and not buying. Don't worry.
<v Speaker 1>You should just be yelling. All right. Let's see here.
<v Speaker 1>eBay is already filled with PS five Pro Anniversary consoles
<v Speaker 1>priced at three thousand dollars plus, from Zack Spice to
<v Speaker 1>the Kataku don't talk me into that. Earlier this morning,
<v Speaker 1>this morning, Sony opened up pre orders blah blah blah. Basically,
<v Speaker 1>there's a bunch of like PS five Pro Anniversary editions
<v Speaker 1>up for three thousand plus. I saw some for thirty
<v Speaker 1>five hundred that were selling earlier in the day. Many
<v Speaker 1>that were four thousand euros had been selling. The demand
<v Speaker 1>is high, twelve three hundreds just nowhere near enough. I
<v Speaker 1>don't really get, like, if it's gonna be that limited,
<v Speaker 1>you shouldn't have like announced it the way that they did.
<v Speaker 1>It should have been like this like small thing, like
<v Speaker 1>the way they did the PS four thirtieth anniversary edition.
<v Speaker 1>Jordan was like they announced a PlayStation experience. Yeah x right,
<v Speaker 1>like for those very hardcore fans, it's so much limited
<v Speaker 1>for you, That's what it felt like. And here it
<v Speaker 1>was we're going to announce it publicly as if this
<v Speaker 1>is something the public is going to have a chance
<v Speaker 1>to get, and that just was not the reality. Right. Yeah.
<v Speaker 2>It's weird because I would have thought that I always
<v Speaker 2>thought they were going to do this, but I would
<v Speaker 2>have thought they would have done the twelve hundred version
<v Speaker 2>and then also done an unlimited run that doesn't have
<v Speaker 2>the engraving, doesn't have any of the other stuff. It's
<v Speaker 2>just pro with gray console sleeves and stuff like that.
<v Speaker 2>But at this point, Sony the maximum money Sony makes
<v Speaker 2>out of this as the Twelvey three hundred being sold,
<v Speaker 2>and then that is it, and then people are making
<v Speaker 2>like creple quld ripple the money on this when that
<v Speaker 2>could have been there for a very I understand that
<v Speaker 2>Sony likes prestige products and the idea of this like
<v Speaker 2>false scarcity, but if they had just done like how
<v Speaker 2>many of these just think they sell a fifty thousand,
<v Speaker 2>one hundred thousand, Like what is the number.
<v Speaker 1>Where if they if they had like a certain number,
<v Speaker 1>like how many would it take before they stop selling
<v Speaker 1>them out immediately? Yeah? Yeah, we are probably talking in
<v Speaker 1>like like five hundred. I mean, at this price, five
<v Speaker 1>hundred thousand maybe, like it's like a lot, it's a
<v Speaker 1>huge number. Uh yeah, it's at least one hundred thousand, though,
<v Speaker 1>like one hundred thousand would have still sold out the
<v Speaker 1>first day without it easily. Yeah, they could have just globally.
<v Speaker 1>We're talking a global number here, Like that's crazy. Yeah,
<v Speaker 1>of course it would have.
<v Speaker 2>I patched that earlier on the podcast, like do the
<v Speaker 2>first twelve thousand, three hundred with the numbers on them,
<v Speaker 2>and then after that it's just an unlimited run, like
<v Speaker 2>they just they just sell them and then when they're
<v Speaker 2>when that is done, is done. But if you want
<v Speaker 2>to do the first twelve thousand, three hundred, get the bundle,
<v Speaker 2>the one of thirty poster, why is it one of
<v Speaker 2>thirty who's collecting all thirty of these? You would have
<v Speaker 2>to spend thirty fucking grand to get all of these posters,
<v Speaker 2>Like it just seems ridiculous, and it is.
<v Speaker 1>It's just like it's like a good it's supposed to
<v Speaker 1>be like a celebratory thing, and I'm just mad at Sony,
<v Speaker 1>like this is like this one got me shoot hot.
<v Speaker 1>I'm like very annoyed with this whole process, like that
<v Speaker 1>I might have once, like once the Pro launched, I
<v Speaker 1>might have considered a Pro just because new shiny console.
<v Speaker 1>I like those. I've spent my whole life coveting these things.
<v Speaker 1>I want to go for it. And now when I
<v Speaker 1>like I missed out on the Pro Anniversary Edition, I
<v Speaker 1>felt so like ugh about the whole thing that I
<v Speaker 1>did just remove the thing from my my my. It
<v Speaker 1>was easy to remove from the cart and not spend
<v Speaker 1>that money. I'm like, well, I just saved a thousand dollars,
<v Speaker 1>might as well save seven hundred dollars as well, So
<v Speaker 1>I I just don't I don't fully grasp the strategy.
<v Speaker 1>And maybe it's above my head. Maybe they're just so
<v Speaker 1>smart and they just get it and I just don't.
<v Speaker 1>But it's it. It seems silly and like a waste
<v Speaker 1>of time to me.
<v Speaker 2>Why the hell did they put the pros on sale
<v Speaker 2>at the same time ass thing as well?
<v Speaker 1>Like right, no, it doesn't make any sense to me.
<v Speaker 1>I cannot understand it at all. So hey, who knows
<v Speaker 1>They're not gonna like do another round they I don't
<v Speaker 1>think that's there.
<v Speaker 2>I think I think they will maybe eventually sail the
<v Speaker 2>covers with knowing like just the color, no engraving, no
<v Speaker 2>like theirty th undiversity little bumps on it or whatever,
<v Speaker 2>just the classic gray constal covers. And because when not
<v Speaker 2>pro turns up, I'll get say them quite happily, like
<v Speaker 2>I've got both the controllers. It seems like they had
<v Speaker 2>tons of the controllers, like they were coming in and
<v Speaker 2>out a stock called day yesterday.
<v Speaker 1>Totally. Well, I mean, the controllers are like, at least
<v Speaker 1>in the United States. I'm sure it is everywhere, but
<v Speaker 1>the United States, those controllers are always like the top
<v Speaker 1>selling peripheral each month until collars spent. So they know
<v Speaker 1>those things are gonna sell.
<v Speaker 2>That's why Xbox makes so many of those.
<v Speaker 1>Huge margins on them too. Yeah, yeah, a lot of
<v Speaker 1>that money. Yeah, that's what they should have. Like, I
<v Speaker 1>don't know who cares. I am gonna have Timothy Shallome
<v Speaker 1>make my own. That's the plan. Yeah. Hideo Kojima says
<v Speaker 1>he turned down offers to make a big budget death
<v Speaker 1>Strandy movie with explosions. This is Chris Scullion at VGC.
<v Speaker 1>Hideo Kojuma says he deliberately chose not to make the
<v Speaker 1>deak stranding movie a big budget affair, despite getting offers
<v Speaker 1>to make it one. Kochuma and Civil director Alex Garland
<v Speaker 1>recently had a discussion with Famitsu, as spotted by Automaton,
<v Speaker 1>and the topic of the upcoming death Stranding movie was
<v Speaker 1>brought up. It was announced the last December that Kojima
<v Speaker 1>was working with A twenty four, the film distribution and
<v Speaker 1>production company behind movies like Everything Everywhere All at Once
<v Speaker 1>talked to me Uncut Gems, Midsummer Ladybird, and Moonlight to
<v Speaker 1>make a live action death stranding film. Kochuma told Famitsu
<v Speaker 1>that he chose to work with A twenty four because
<v Speaker 1>he didn't want to make an expensive, blockbuster action movie.
<v Speaker 1>I have no intention of directing it myself, so I
<v Speaker 1>am involved with the producer in terms of the plot,
<v Speaker 1>et cetera. Koachuma explained. The other film companies that had
<v Speaker 1>approached me had mostly offered to make it with a
<v Speaker 1>big budget and lots of explosions. But I didn't want that.
<v Speaker 1>I want to make a slightly different kind of film
<v Speaker 1>with A twenty four. Do you believe him?
<v Speaker 2>I mean, I don't think there's any in which he
<v Speaker 2>doesn't want to make this as the exact kind of
<v Speaker 2>film that he loves, like those little art housey places
<v Speaker 2>that always send him jackets and little statues like the
<v Speaker 2>big budget I mean big budget and electro sends probably
<v Speaker 2>appeals to him. But the expectations of turning Death Stranding
<v Speaker 2>into like a mainstream movie, like he wants something that
<v Speaker 2>he can do he can like influence to be as
<v Speaker 2>weird as possible, and if it only if only the
<v Speaker 2>people that play the game or into games like it
<v Speaker 2>and it gets like a little bitter outside buzz, fine,
<v Speaker 2>But I don't think he'd want to be beholden to
<v Speaker 2>a company giving him like three hundred million dollars to
<v Speaker 2>make a film, Like it doesn't seem like his style.
<v Speaker 1>Yeah, I think I'm trying to remember some of his
<v Speaker 1>recent movie reviews on Twitter or whatever, and it's it
<v Speaker 1>is usually like the A twenty four's and neons and
<v Speaker 1>those kinds of production companies, they get the long paragraphs,
<v Speaker 1>and the big budget movies do get the I just
<v Speaker 1>watched this, so he's probably feeling pretty cold told towards
<v Speaker 1>those these days. And I do remember Dan always talks
<v Speaker 1>about that interview with him where he tried to get
<v Speaker 1>him to talk about a bunch of action movies and
<v Speaker 1>Coachman just gave him nothing, and so he never put
<v Speaker 1>the interview out until like actually Game and Former shutdown.
<v Speaker 1>I think people can watch that now, but yeah, it was.
<v Speaker 1>It was. It's like, actually, the thing that does move
<v Speaker 1>him are these more you know, art house. I don't
<v Speaker 1>know how art house. So like, I think A twenty
<v Speaker 1>four does widely appealing movies, it's just widely appealing to
<v Speaker 1>a slightly different audience and a slightly smaller audience, but
<v Speaker 1>it definitely works for Kojuma. So yeah, and I obviously
<v Speaker 1>destranding can work with that kind of storytelling where it's
<v Speaker 1>gonna be a lot of people talking and a lot
<v Speaker 1>of like long lens shots of vistas. And you know what,
<v Speaker 1>as I say that out loud, that's I think that's
<v Speaker 1>kind of what I want from that movie, because if
<v Speaker 1>I want to like have the other stuff, I'll go
<v Speaker 1>play the game. Give me something that is contemplative. Contemplative, Yeah,
<v Speaker 1>give me that. That sounds good.
<v Speaker 2>I think he's going to offer we death strounding offers
<v Speaker 2>in the game space, where like, I'm excited for death
<v Speaker 2>Strounding too, but it's gonna be unlike anything I reviewed
<v Speaker 2>that year, like yes, on its own weird terms. But yeah,
<v Speaker 2>I also think there's an element of him realizing that
<v Speaker 2>he does not have infinite time to make these things happen.
<v Speaker 2>Like he's a much older man than you'd think, and
<v Speaker 2>you get the sense that although he probably you want
<v Speaker 2>to be making stuff forever, I bet he now realizes
<v Speaker 2>that he's never had as much kind of carte blanche
<v Speaker 2>to do whatever he wants and are really.
<v Speaker 1>Great connections to like the people he wants to work
<v Speaker 1>with because he's been doing that non stuff for years now.
<v Speaker 2>Yeah, and so to to put out a really great
<v Speaker 2>film alongside the loads of really great games he's made.
<v Speaker 2>I think would massively appeal to him, and the odds
<v Speaker 2>of doing that in a big budget system far lower
<v Speaker 2>than doing it in like an A twenty four style system.
<v Speaker 1>YEP, definitely let me ask real quick, did you see
<v Speaker 1>that picture? Was it with him with Camea on Twitter?
<v Speaker 1>Was that something?
<v Speaker 2>I didn't? So I raised the brightness in the contrast
<v Speaker 2>on that to try and see if it was Cameo.
<v Speaker 2>But I couldn't actually tell if it was him. I mean,
<v Speaker 2>what I paid him, I don't. I think that probably
<v Speaker 2>just means that if its Cameo, he's been scanned, like
<v Speaker 2>for the game, he's part of his collection. But yeah,
<v Speaker 2>I'm not entirely sure. He's posting a lot of Death
<v Speaker 2>Stranding two stuff recently that's got a release date and
<v Speaker 2>trailer of the Game Awards. Put your house on that.
<v Speaker 1>Yeah, he's probably He's doing a panel at Tokyo Game
<v Speaker 1>Show today. It's like the cast. Yeah, so there'll be
<v Speaker 1>some information out of that. But I think you're right
<v Speaker 1>about the trailer and release date at the Game Awards.
<v Speaker 1>That sounds about right. I mean, it's hard to say
<v Speaker 1>no that ninety million people watching when Keiley will give
<v Speaker 1>you that spot for free.
<v Speaker 2>Yeah, and so I mean that means that Sony, next
<v Speaker 2>year you'll taying Death Stranding two pretty decent for especially
<v Speaker 2>compared to like the Foulo kind of time they've had.
<v Speaker 2>I say that as if it's not a couple of
<v Speaker 2>weeks ago released one of the best games ever. But
<v Speaker 2>the oh, I want to ask you that question. We
<v Speaker 2>talked about it on the podcast Shoot. So, based on
<v Speaker 2>the credits for Astrobot and based on them showing what
<v Speaker 2>they've already showed, there's probably two slots left for cameo
<v Speaker 2>characters and that DLC For those not aware, the credits
<v Speaker 2>suggested it would be Assassin' Screed, Rayman, Beyond Good, Navel
<v Speaker 2>proc Stellar Blade, and now we've got hell Divers. There
<v Speaker 2>was one I can't remember, so who Sweet Tooth was
<v Speaker 2>in concept part, so he's probably one of them as well.
<v Speaker 2>Who are those last?
<v Speaker 1>Oh, I'm terrible this because I'm like like trying to
<v Speaker 1>recall who it could possibly be and everyone I'm thinking
<v Speaker 1>of him, like British, they're already in the game.
<v Speaker 2>Yeah, from Heavy Rain.
<v Speaker 1>Well, what's the guy from the Mark of Cree. Give
<v Speaker 1>me the mark of Kree guy, that's what are you from,
<v Speaker 1>the Mark of Cree? Mister? Yes, oh am, Victor Man
<v Speaker 1>from the PlayStation game that never came out, they ever
<v Speaker 1>come out, I would agree, Yeah, they'd be good stuff.
<v Speaker 1>They're gonna put crack in there.
<v Speaker 2>Oh yeah, are is back? Baby?
<v Speaker 1>That's a terrible phrase to say. Not you're fine, You're fine.
<v Speaker 2>I mean, if you're going to reference Da Dice, everything's
<v Speaker 2>on the fucking table.
<v Speaker 1>Right, Okay, at a certain point, you're right.
<v Speaker 2>Yeah, for sure, they're just going to put a physical
<v Speaker 2>net Yetoisy in there. That's gonna be one of the
<v Speaker 2>cinecs I.
<v Speaker 1>Would mark out for that. I would love to see
<v Speaker 1>me that he rose, all right. I think that's going
<v Speaker 1>to do it. For the news, I got a pull
<v Speaker 1>question here from yesterday. Let's take a look at that.
<v Speaker 1>Will you check out Star Wars Outlaws of this holiday? Uh?
<v Speaker 1>Four percent said yes if it gets some big updates.
<v Speaker 1>Thirteen percent said yes without caveats. Thirty percent said yes
<v Speaker 1>if it gets some big updates and a forty dollars price.
<v Speaker 1>Fifty four percent just said a flat no. But I
<v Speaker 1>think what this shows is that they are maybe right
<v Speaker 1>to relaunch this thing on Steam with the with the
<v Speaker 1>first expansion and then maybe start shifting around that price
<v Speaker 1>a little bit, because there's a lot of people just
<v Speaker 1>waiting in the wings, I think for them to feel
<v Speaker 1>good about spending money on that game. Do you ever
<v Speaker 1>get around playing this one?
<v Speaker 2>I reviewed that one Brother was three stars.
<v Speaker 1>Yeah I was. I was a lot of review for that. Yeah,
<v Speaker 1>three stars. Yeah.
<v Speaker 2>I was much hotter on it in previews than I
<v Speaker 2>was with the final game. Also, I played the PS
<v Speaker 2>five version, which was absolutely clapped pre pre release. Yeah,
<v Speaker 2>it's it's fine. I feel like the facad of the
<v Speaker 2>Oh syndicate system completely falls to bits, and that made
<v Speaker 2>me quite disappointed because I thought that was the most
<v Speaker 2>interesting part of it. I think the honestly, an entire
<v Speaker 2>game where you're just cutting about on tattooine would be
<v Speaker 2>would have been amazing, because that whole sequence is very
<v Speaker 2>evocative and very visually impressive. But it just it just
<v Speaker 2>didn't quite work for me, So I wasn't. I was
<v Speaker 2>surprised at it sold so softly because its Star Wars
<v Speaker 2>on the fucking box. But from a pure game perspective,
<v Speaker 2>it's it's very modern you'll be soft.
<v Speaker 1>Yeah, I've come around because I'm I'm playing on my
<v Speaker 1>my own pace a little bit and not I'm like,
<v Speaker 1>whatever happens with this indicate system happens. And I've been
<v Speaker 1>farting around on that snow planet for a while, and
<v Speaker 1>I really like the way it looks, the evocative, visually
<v Speaker 1>appealing nature of the game of Oh, every corner does
<v Speaker 1>have some little vignette happening of some droid making food
<v Speaker 1>for some cool looking aliens. Stumbled across that every couple
<v Speaker 1>of feet has been working for me really well, especially
<v Speaker 1>when I'm just like, I'm kind of aimlessly playing it,
<v Speaker 1>maybe looking for the next subat game, and if they
<v Speaker 1>can get everything else better over the next couple of updates,
<v Speaker 1>I think it'll be a game that people will like
<v Speaker 1>more and mor as time goes by.
<v Speaker 2>Yeah. Also for reference, I hod to review this game
<v Speaker 2>in sex fucking days.
<v Speaker 1>Yeah, I think that's gonna be the Like, one of
<v Speaker 1>the legacies of this game is a lot of these
<v Speaker 1>companies looking at how long they give reviewers because that
<v Speaker 1>did this game no favors. There's no way to really
<v Speaker 1>enjoy this game in that time period. I don't think Okay,
<v Speaker 1>we'll have a new poll question here in a second.
<v Speaker 1>Before we get to that, though, Jordan Midler, why don't
<v Speaker 1>you tell people where they can fin you on the internet?
<v Speaker 1>What you have going on? How can they give you money?
<v Speaker 1>All that good stuff?
<v Speaker 2>Well, VGC. If you like vgc's output and you want
<v Speaker 2>to support us in this evolutionly terrible games journalist market,
<v Speaker 2>you can go to Patreon dot com slash Video Games
<v Speaker 2>Chronicle to stop one day VGC not being around. That's
<v Speaker 2>not an eminent threat, but I think of how many
<v Speaker 2>sites and journalists do you like that put out statements
<v Speaker 2>this year being like well I've been let go, I
<v Speaker 2>had a cold callous email and now I'm gone, and
<v Speaker 2>it completely flips people upside down. So Patreon dot com
<v Speaker 2>slash Video Games Chronicle for all of that extra podcasts,
<v Speaker 2>extra videos, but all vgc's main news output, the VGC
<v Speaker 2>stuff always for free on VGC. This is just some
<v Speaker 2>extra for you folk, for the for the VGC ers
<v Speaker 2>and chat.
<v Speaker 1>And then thank you very much. What do we go
<v Speaker 1>gotta do? O? Yeah? New poll question? What do you
<v Speaker 1>want from StarCraft? StarCraft three a spin off like a
<v Speaker 1>shooter action adventure game et cetera. Or I don't want StarCraft.
<v Speaker 1>Those here options? Well, yeah, what's that?
<v Speaker 2>Jordan me personally don't want the StarCraft.
<v Speaker 1>No funny, he doesn't want the StarCraft. Everybody you heard
<v Speaker 1>it here. He's influenced the poll. We're gonna have to
<v Speaker 1>throw these results out no longer scientific. All right, pull
<v Speaker 1>a question. We'll get the results of that on game
<v Speaker 1>this Morning's on Giant Bomb on Monday, speaking a Giant Bomb. Today,
<v Speaker 1>we're gonna do a BCR here in a little bit,
<v Speaker 1>try to talk about some stuff we've been playing. Probably
<v Speaker 1>just do a quick look recap of like how we're
<v Speaker 1>feeling about Zelda so far, and then all things being equal,
<v Speaker 1>if Dan's feeling well. I haven't heard fro him, but
<v Speaker 1>he said he wanted to do this today, we'll do
<v Speaker 1>Blake Club. We're gonna do Blake Club on a Friday.
<v Speaker 1>Mike's gonna get back into Alone in the Dark for
<v Speaker 1>the Nintendo we which he just loves in Adoors. So
<v Speaker 1>I'm looking forward to it.
<v Speaker 2>Can I ask a question that has Don mentioned on
<v Speaker 2>this program our date?
<v Speaker 1>Maybe many times, because he said he went back to
<v Speaker 1>that ice cream place over and over and he's like kinda.
<v Speaker 1>He kinda hasn't shut up about the ice cream.
<v Speaker 2>You.
<v Speaker 1>He loves you. He really loves that ice cream.
<v Speaker 2>That that's fine. The ice cream was fantastic. I was
<v Speaker 2>in London the other day and I walked past it and
<v Speaker 2>I was like, oh, that was such a see when
<v Speaker 2>you meet someone that you've known online for a long
<v Speaker 2>time and it's just like, oh, yeah, and that's pretty said.
<v Speaker 2>He's like, oh, Jordan's one of those people where just
<v Speaker 2>and I'm like, yeah, of course. We we talked the business.
<v Speaker 2>We shot for hours. Honestly, it was and then I said,
<v Speaker 2>I fucking sat next to him while he was playing
<v Speaker 2>metal Gear, so it was.
<v Speaker 1>You were at that than did you get the sense
<v Speaker 1>of metal Gear is probably not coming out this year? Huh?
<v Speaker 1>Oh no, it's not.
<v Speaker 2>Coming to that.
<v Speaker 1>Shit's not coming out this year, isn't.
<v Speaker 2>Yeah, mother, it looks fucking brilliant, by the way, this.
<v Speaker 1>Year, son of a biscuit. All right, uh, Jordan Miller,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talk about video games. Man, I really appreciate it.
<v Speaker 2>Of course, that is the This is the highlight of
<v Speaker 2>my week. And I believe because that lazy bastard timur
<v Speaker 2>is all the way that, all the way around the water.
<v Speaker 2>That will be back next week.
<v Speaker 1>Let's run it back. We'll do it again next week.
<v Speaker 1>Hell yeah, all right, thank you so much for that.
<v Speaker 1>Everyone's spenning your middlers in chat. Yeah. Until next time, everybody,
<v Speaker 1>you're the best audience in gaming. Have a good one,
<v Speaker 1>take care of yourself and goodbye.

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