Dragon's Dogma 2 Review Roundup
Jeff Grubb is joined by Scott McCrae to chat about Dragon's Dogma 2 and do a quick review roundup, shakeups around Bungie, Overwatch 2 updates, and more!
2024-03-20
64 min
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Don't be bit it's the Internet. You're busy. Let's do this for March twentieth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with me Jeff Grubb. Today, reviews begin pouring in for one of the most anticipated games of the year, and things are looking shaky over at one of PlayStation's new studios, Bungee. But first, please join me and welcomeing today's co host of Game Mess Mornings. It's Scott McCrae. Everybody, Scott, how are you doing. I've not slept properly and over a week. That's the only time we ever want you on here because it means you got us goodies. You brought us some goodies, and I'm very excited about it. We are gonna talk about your review and others of Dragon's Dogma two. I have played a tiny bit of this game. I've played enough to know that I really likecking up little fools and just spanking them on the bottom. You could throw them up on your shoulder and just go to town, and that's real fun. But I'm excited to hear what you think about it. In the meantime, though, are you doing otherwise You're you're tired? Is it like a sense of relief to get the review published? We were talking right before we went live, where you're like, Man, I like this game. It's I have a little bit of anxiety about like where the scores are going to fall from other people now that you're starting to see like early reactions, Scott, how are you feeling like is it like I think we were talking about, is it a sense of relief about all this? Yes? Absolutely, because I was playing this and Dragons Dollma one. You know what that well, people like to call it a bit of a cult classic. It sold like seven million copies, so that's people like Dragons Dolphina be not with. It's not quite one of those like people don't talk about it the same way they talk about worst games like sky Reminol Lot. You know, it's not part of that like the cannon of like, oh, this is a game everyone played, but it's not like You're right, it's not a call classic. That's inaccurate as well. This is one of these games where I'm like, is this just a me game? Or is this going to be something that everyone resonates with because I'm cleaning it and I'm like, this is one of the best games I've ever played. Yep, you mentioned that to me when we were talking about doing this episode. You're like, I'm gonna come on there, That's one of the best things I've ever played. And I'm like, wait, what the fuck really? I said. That's when I put it in for the edit. I don't think I've ever used the word masterpiece in a review before. Honestly, I knew it would be good. I knew I would like it. I did not expect to come away from this being like, this is what elden Ring and Breath the Wild did. Like, Wow, I hear the way Dan talked about reviewing Breath the Wild, I hear the way people talked about reviewing elden Ring. That's the exact same feeling I got from this where I was like, you know, texting someone like, holy shit, did you see this thing? Did you see like you know, did you walk about? And someone told me there was a ten foot dick goblin the game, and I believe them because that's the type of thing this game does. But there is no ten foot dick go on dragons Doma two. It speaks to it how Hedden, how much Hadden, amazing stuff as like right and dragons Dolma two that I believed there was a ten foot told that goblin of course. Yeah, the possibility space is there for that. There are there are like so many like nukes and crownnies. It's one of those games you're like, I'm going to this next village and then ten hours later you got to this next village you saw something in the dustance for like, holy shit, what is that? Yeah? That sounds like my kind of game. All right, Oh, you know what, Let's let's actually talk about this. Let's get this out of the way. Hey, let's explain ourselves. Most weekdays, I Jeff grubblhelp piece. You're gaming life back together. That includes breaking news and maybe even some of our own original reporting for all these topics. I'll get the input. I mean, bona fide expert who will make me look smart. If you are watching live on twitch welcome, you can always listen to the show later on podcast feeds by searching for Game mess Mornings or find the RSS on giant bomb dot com. You could also catch the show later with chapters and timestamps on YouTube. Hello YouTube. Quick note, Google podcast is shutting down. If you listen to us on their switch, go go subscribe. I say podcast attic. Sean has a recommended to the other one that everyone uses podcasts something. There's a bunch of options on the Google play Store. Just go resubscribe, don't miss an episode. Really appreciate that. You can also use YouTube if you want to listen to us. There pocket cast, right, that's the one A lot of other people like. I think ipher addic, but a lot of people like casts. There's plenty of great options out there. Don't miss it. All right, we have a lot to get into. Let's start with Dragons Dogma two reviews. I'll check out the Metacritic here. In a second, we'll check out open Critics see what they're saying. But let's continue with your thoughts, Scott. So, it is like the big, sprawling RPG where things are happening, things are distracted you. Is it a breadth thing? Is it's like there's so much here, there's so much to do. Or is a quality bar where everything you're doing is very good? Is it a combination of the two? What really? Like? What happened when you were like, Okay, no, this is a masterpiece. I it was. It wasn't even like something and specific I was running about and I was like, I've played about so this came in quite hot in terms of I think we only got codes about a week ago. I played about four hours or something like that, and they did. They were telling us it was going to come in hot. So I was like, yeah, it was like okay, yeah, I say, real performance for me has been up and down, a bit, a bit shaky. That's been the thing that's been a little bit troublesome. It's a bit chunky. Yeah, yes, But it was just at some point I was like, I'm playing this for a review and I'm playing so much of it in such a small amount of time. But I'm like I'm not stopping myself from playing this, you know, like I'm playing this because I'm this is how I want to play this. It wasn't like a, oh, I need to get this done so I can get the review done. I need to go beat the main story right now so I get there. Like, I just played it as I would normally play it, and I just didn't want to stop, like because there was so much to do every kind of moment, Like, yeah, I mentioned earlier, like it's the type of thing the Breadth of the Wild and elder Ring did for me, where like, you know, sure looking at it from hero on, it just looks like an RPG, but it's just the actual moment to moment playing it where you know, there's just like I'm pretty sure you can miss entire like plot lines and cities and like arts or classes in this game. Like there's just so much to like find and do, and they don't like it's not like you know, Horizon or something where that's like here's like fifty map markers, so you cannot miss a single thing in the game, right, It's like it's properly like you're on the adventure. You're with a party of characters and you are exploring and you are finding things. It's you know, it's yeah, as a buyinger to put it politely, right now, the current review of review Metacritics score is in eighty five. That's based on twenty one critic reviews. There are plenty that are in the nineties here, a lot that are like low nineties, and then there's things that a lot of people are in the high eighties, kind of like looking for like the general sentiment. You know, let's go with like the low one here that's highlighted from Metro game Central to give it a seventy probably a seven out of ten. I'll double check that score and see what it actually is. And entertaining open world action role player with an interesting approach to AI control companions, but which proves disappointingly similar to the twenty twelve original. I think that's worth a jumping point there. Did you play the original Dragons Dogma? You did, right? You were a fan of that, Yeah, I mean it's like definitely a game where you play it and you're like, yeah, let's run out of budget halfway through. The sense I get from Dragons Dogma two is it is in some ways like almost a remake. It is like, hey, let's do that again, but let's do it right this time. Let's set out with the proper scope. We know how to do it, and we'll probably have a bigger budget and we have the tools now that we're very familiar with to make that all happen. It's it's so strange though, like the title screen at the beginning doesn't say Dragon's dog but two. At least that's far. I couldn't see it two anywhere. It just says Dragon's Dogma, Okay, is there is there shit happening there? Okay? All right? Yeah, so I'll say as much as when that Dragons dog but two hats see when the title card hats is like, okay, all right, I would PLoP for that. So let's yeah, let's spare people, all right, yes, okay, so uh yeah, I think that well, okay, so the complaint there that it's still maybe disappointingly similar to Dragon's Dogma one. Does that resonate to you? Do you get what they're getting at there? Or is that not a problem for you? How do you feel about it? I thought it would be more of a Dragon's Doma one remake thing. It was like, I get it, I get where the it's coming from. Like there's a lot of DNA in there that is similar, and a lot of it does feel like, Okay, we're making the vision that we wanted to make back in twenty twelve. But I don't really see that as a negative. It's not like that. No one's going to play Dragon's Doma two and be like, oh, this is the same game. It's it's it's not like you're doing the same things. It's not like it's the same city, it's the same world, the same characters and all that. Like, yes, it borrows a lot of mechanics, but as a sequel, you know, it's not like that. It's it's not you know, I don't know. I found I'm maybe I'm blinded by being a fan of the first one as well, but I find I don't really see that as a negative because it's just like, Okay, what if Dragons dot Well loved up to the potential the Hods and the first place, right, and that to me, that sounds like the exact kind of thing that Dragons Dogma needed, or maybe not needed, but it's like a great fit for this particular series where it's like that first one does have its fans, Like I think one of the more common experiences that people have with Dragons Dogma is not necessarily playing it, even though a lot of people have played Dragons Dogma. It is having a friend who won't shut up about it and you're like, oh, man, I can't I want to experience that, And then for whatever reason, you've not gone back to Dragons Dogma and actually done that. And now here's Dragons Dogma two giving you the opportunity to experience all those things, those freaks that won't shut up about, but in a nice new package that does complete the ideas that were unfinished in the first I'm just talking about that. It's like, Yeah, that sounds like exactly what I would want from this game, and based on what you've said so far, that's kind of what they delivered. Yeah. I mean, like, so I've I've played Dragon Stoma one countless times. I've never finished it, you know, as as one of those games where it's like I think I have like sex copies or something like that, regardless, but this feels like, you know, like the maybe in the jump from like Dark Souls to elden Ring, where like obviously these games are popular, but this feels like, you know, it's a new beast all together in terms of what you can do in that world, you know, and you know, I hope it does, you know, I hope it has a similar bumping popularity that you know elden Ring did, because it deserves I like, I think there's a strong chance of this game is going to get that pop It's going to get that bump where people are going to like remember hearing about this game. There's there is sort of this industry, this this industrial complex that takes games like this and just just choose them up and like spits out content everywhere. This game is probably gonna be all over TikTok, like already. I so what I played, I'm kind of I'm stolen, like the early part of the game, and and the biggest reason for that is because it doesn't run great on Steam Deck. Everybody, I was trying to get it running on there, no way, It's just it's not happening, maybe fifteen frames per second. So I'm like, Okay, I'll try to get over the PC or maybe I'll stream it. And that's what I was talking about the other day, where I like streaming a game and haven't run on the PC in the background when I like, put the steam Deck to sleep bothers me. I don't like that. But I did play enough to like, you know, create my my, my pond and stuff like that. I made a dark Mitch, so I made a little version of Mike Manatti with black eyes, and I so far, what I've had the most fun doing is just picking him up, throwing in my shoulder and have this is a dark bitch character yell at me and the tiny little British voice we gave him, which is it's like there are a lot of fun things you can do right out of the gate where it's like I am making these characters. There's obviously Capcom has done these partner characters. We found Wooly Versus in there, like when you go to like the pawn realm and there's all these pawns in there, and I like walk past him, and Sean was like streaming to Sean Shoan saw. He's liked, wait, go over there is that William like, oh, that is Wooly Versus. Absolutely, and so we brought him. And I just have Woolly Versus and Dark Mitch following me around everywhere, and people are gonna like have like the cast of Seinfeld following them around doing wild things. In this game, it just seems primed to take off on social media and on TikTok and you know Instagram shorts or reels, whatever the hell they're called. And so I think this game is going to accomplish that. I just wonder, like that does that then then lead to you know, twenty million copies sold. That's not a guarantee, but I bet this game it definitely eclipses the first one. Does that sound right to you? I think so. I mean, sorry, just to go back to the point point the amount of people I saw, I saw Garfields guitar failed. I'm pretty sure Capcom's PR manager has Paul and Barry the Chuckle Brothers. This is two characters incredible, you know, which paped me. So there's a lot of fun in there. One of the haircuts is just that she buying cassa goo. Yeah. Yeah, but a lot of haircuts are just like I know whose hair this is supposed to be? Yes, but yeah, it's definitely got that. I mean, my one of my favorite things to do in the combat was like literally just walk up to a little goblin, hoist them up, and then just yuck them off age. So that's one of the first kills I did because I was like, you know, I'm getting the hang of things. I'm running up the things like men grabbing people sure is fun. Instead of fighting this guy, I'm just gonna go grab them. And then I turned around and there was just a cliff. I'm like, thank you, Capcom Gods, you understand what I need And I just chucked the little fucker and watched him die. It was great, So it rules. It's one of those games that's like you think you're playing it and you think, can I do this really stupid shit right now? Yeah, and it's usually yes. Like it got to the point where like other ponds I've hired of, like they'll see me chuck someone off a cliff and be like, oh man, that's sick. I should tell my own master about that. And my own pond was like, really, because I've been doing it so much, they're like, oh, I thought this was just the way people usually do it. You know, it's incredible. But yeah, it's one of those things. Like one of the got shown off a lot before launch was when you're fighting a griffin. See when it retreats, jump on its back, grab onto it'll take you across the map. It's like just stuff like that where you think, can I do this thing? And it's like that's it sounds like such a dumb thing to say, this is why this game is amazing, But that's one of those things that if a game does that, it's like this automatically bumps off about ten levels for me, just because it's like, you know, you'll play something like Red Dead and there's one way to beat that mession and then you come Dragons Dogma two and yeah, you could fight this boss or you could just you know, grab them and launch them. You know. One of the one of the abilities you get one of the later classes is es. Actually just your character charges up and just goes. It's like God hands, you know that moving godhand where you Okay, now you're just speaking my love language. All right, Uh, okay, we we should move on here in a second couple of things. So let's uh the story. How do you think that is going to hit for most people? And my understanding is that there are surprises in there, like avoiding talking about all of that obviously, how did you feel about the story and like the Indian of the game when all was said and done. So, it's one of those games where the plot itself, as in it's it's not the light so to speak, like they go, I believe it's Bingle more Hashy who does all the Devil may Cry stories and all that, And obviously that makes sense the Devil May Cry team doing this, which you can feel in the combat. Another absolute banger. I love love it, so you know, my my beloved. So the story isn't you know, it's it's not the focus. A lot of the good narrative beats actually come from just the way you walk around the world, you know, like there's a hidden town in the forest, you know, and just even seeing like the two main cities of Vermin the Batal, like just the differences in the streets and how you know, how it's built and the people there and how they interact with you. It's like, you know, that's where a lot of the like interesting story beats actually come from, just in the kind of how the world is made. But in terms of like an actual plot, as you know, it's good, it's not like it's not gonna it's not the focus. So it's not like a right thing. But there are like surprises in there, and there are parts where as in you know, the bit we mentioned earlier where I was like, oh man, this fucking rocks, you know, like it's it's a good it's a good time, but it's maybe not as important as the kind of emergent storytelling there are. Again, I don't want to get into it. Because it's not like a it's I don't want to spoil it because it's so cool, but you know, there are stuff, there are things out there that are like about how the pawns work and what the nature of the Orisen actually is and the Dragon and all. Actually that's like interesting, you know, it's like really kind of it's like a kind of core mystery that is actually really interesting, and it kind of requires you to pay attention in ways, and it kind of trusts you to pay attention, like you're not going to see some of that if you do not pay attention to the plot, you know, and it's just again, it's it all comes back to like just trusting the player to do something and not being too worried about them ching something. And I love that. You know, it's refreshing almost especially with something like you know, in the last major release I got on with Suicide's Squad, which was such a like invented you know, thing sanded down, like the edges are standing down. And that's that's the thing with Dragon's Dogmas. It feels like it is not they they embrace the rough edges and just like let that be the character of the game. The yeah, yes, exactly. Yes. The other thing I was wondering is you should you played about forty hours? Is that how long it took you to beat I could have played fifty more, probably forty more, but but like to get to the credits, was it like straight up forty or no? Probably not so. I I played a story first, I got to the kind of second city, did a couple of missions there, and then on let's say Saturday night, I got a mission and it was like take this, and then there was someone basically but it was like that, you know, this will be the end of your journey kind of thing. And then I spent all of Sunday not doing that, and then at the end of the day I was like, okay, I'll play that mission, and then it went into the kind of ending. But I think if you just did the main quest, it wouldn't be even twenty hours. Maybe, but again that's it's like Zelda, where you know, in theory you can go and beat the game right away, you know, but it's you know. The one thing I will say is it's not a game you go back to and the like. There's not a there's not an open world state in the after you beat it. So if you're interested in seeing everything be prepared for a new game plus or you know, don't don't do that, don't do that last mission. Okay, but you know it's I don't know. I hate using like cliche terms like masterpiece and it especially in a lot, but it's one of these games where I'm like, holy ship, this is yah clearly clearly means a lot to you, Like that is that comes through? Like that's clear, and uh, that gets me all the more excited to spend more time with it. So the game is out Friday Thursday night. Basically people should should almost certainly check it out, especially if you have any curiosity. I guess the last thing, where did you what did you play it? On? PS five? It's a bet chunky and towns and stuff, but I don't I don't know if it done, if it got better, or if I just got used to it. But you know, it's not if you played Zelda. You can play that, but it's not like you know, you're not going to be hitting. It's an uncapped frame, so you know you'll see some things When you like look up in the sky and there's nothing there, it's like suddenly it's like, you know, sexty hundred tway not a hundred to tweve, you know, I mean like it's right up there in the frames. But you know, you'll you'll be about fairy with some depths for the most of the journey, don't you. Egel in chat to saying maybe we do need a PS five pro That won't help because my forty ninety's it's chunky. It's chunky over here as well. I got you know, I got the Core I nine thirteen gen CPU. This thing should not be capped in any real way by CPU or GPU that I have. And yet nah, it's it's kind of it's pretty rough. No matter what I do, everything I've tried to do, I expected to get better here. My guess is, has there been an open world r E engine game before this? This? This is happen. This is what happened. This is what happens with game engines. When they try to take something that's made for one thing and make it and then go open world. There's a huge learning curve. And I think that we're just that with this. You can like it works for fighting games, and it works for like Devil May Cry and all that you know, so I would work for eventually, it's just not there. Yeah, there's definitely some kind of tieving problems, like even unreal engine for a lot of unreal engined for open world games got made, and that that engine was never ever actually all that great at that that it struggled. You know, it does look fantastic though, you know, it's got the capcom ri engine shine on it where it just looks phenomenal. Someone asked how big is the download? Is only about sexty gig So it's not you know, for a game of the size you would have expected more, but maybe people are good at compressing games. Yeah. Uh. Austin Walker, noted Dragons Dogma fanatics, says, I've waited a decade plus for a new Dragons Dogma and wondered if the sequel could live up to the hype. Not only does it do that, addingsity and honing the series is co core design strengths. It goes further innovating on how we spend time in open world games. You could read more of him over at remap Radio Scott. Where can people find your review? I've written it for enemy I will post it in the chat, all right, now, which I felt horrible for my editor because my my word code I had a word coude. I don't pay attention to the word coud I mean I did. Who does it for another like two thousand words? Sorry? Grew up up to tell you to go left, but not to left. Okay, you know what, No, I'm not going to deal with this harassment. Whoever's telling you probably Lexi, I don't know what it means. I was really worried in case it meant something horrible and I was something horrible. It's Super Mario Maker. It's the worst thing I could think of a buyer, Super Mario Maker. Yeah, that's one of my favorite games all the time, and that's just those damn levels. Yeah, Dragon's Dogma two. I'm I'm gonna spend a lot more time with it, really looking forward to it my head. You know what, I'm gonna try it on on the the ags the Roger and we'll see. I bet it's still not gonna be so certified too as about like, honestly, it's gonna be hard for some as someone who said it's going to be hard for something to beat like a Dragon Infinite Whale for Game of the year. It's going to be hard to beat Dragon Stole Maso for Game of the Year. Whether that will come through at the Achilles or whatever, I don't know what is. You know, it's on the level of, you know, an Eldenranger ref of the Whale. For me, I think it's absolutely phenomenal. There. You got everybody. If you were excited, you're probably more excited. And if you weren't curious before, I bet you're gonna be looking into this game now. And that's that's the right thing to do, all right. Next story, Bungei replaces Marathon director amid leadership shake up and fears of layoffs. This is from a Rebecca Valentine over at Ig and shout to rev Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon, it's upcoming service game, intended as its next step beyond Destiny. According to multiple sources familiar with the matter, Bungie is in the midst of shifting around its creative leadership on Marathon, including removing longtime Bungie designer Christopher Barrett from the game director role. Igen learned he is being replaced by former Valorant game director Joe Ziegler, who left Riot Games for Bungie in twenty twenty two. Igen has reached out to Bungie for comment on whether or not a Barrett will remain with the company, but in the meantime, Ziegler confirmed on Twitter that he was appointed to game director. For the last nine months, I've been working on Marathon as the game director. We're still baking, but I'm excited to share with you more info on the game as we get closer and closer to bringing it all to all of it to you. While while this is going on, sources tell IGN that Bungee is pouring resources into getting Marathon out the door. The game's direction has shifted somewhat under Ziegler's new leadership, one source says, including that that includes moving away from custom player characters in favor of a selectable cast of heroes. There's a little bit more to the story, Scott, but we'll start start there. For now, Bungee is in a pretty rough state because they are not making as much money as they anticipated they would make on Destiny, and every time they would basically set a target going forward and apparently internally they missed those targets by more and more and more, and so now a lot is writing on the success of the Final Shape, the next big expansion that will be coming up soon. In the meantime, they have this other game, Marathon, that they've announced publicly. It's going to be a follow up. I think at one point it was supposed to be an extraction shooter. Maybe it still is. There's who knows what it's actually gonna feel like when it comes out. But this is like their follow up, and I'm just like, oo, how do you how do you follow up Destiny? And how do you make another one of those games but make it different enough to stand out? Seems it always seems like a tall order, and now they are in the midst of shifting it around, trying to change it up. Uh, do you have confidence that Marathon is going to be able to come out and be what it needs to be for Bungee and for what and what players want? It's a Sony Live service game, so probably not, you know, I don't know. I obviously I'd be interested in what the exact can of UH productions where for the Destiny stuff, because obviously is the game keep scoring, it's going to drop about you know returns, right, that should be normal. No, everything has the Fortnite thing where they can say like, oh, here's the Season one map again and suddenly the player can it's back up. But like you know, it's it's tough. Yes, but my only thing is because obviously everything to ten years to make. Now by the time Maraphone actually drops, well, people care about extraction shooters anymore. You know the amount of like hero shooters that put into development after Overwatch, and like what hero shooters are really big now? You know it's the same with yeh valorit that's it, Yeah, it's the same. It's the same thing I'm feeling. You know, like obviously hyenas happens as well, so it's going to be a hard thing to touch. But even right now, but you know, in for years time, are people still going to be playing right, And Bungee can like do their own thing. They can put their own spin on it. They could put something out and be like no this who cares. What if you don't care about extraction shooters anymore, this is a new Bungee game, so care about that. But you know there's it's a long, a long way between here and there of actually being able to make that statement once you have the game ready and it In the meantime, it does feel like internally they are losing confidence in their ability to deliver these things while Destiny is shriveling, and then at the meantime, meanwhile Sony is also losing in confidence in Mungie. Apparently this leads into the next little tidbit. While upcoming Destiny to expansion in the Final Shape is being prioritized, there are growing fears and rumors that layoffs will immediately follow its release. One person with knowledge of budgets at Bungie told Rebecca that nothing adds up and something will need to happen to curb costs unless the Final Shape does so well to cover the gap and people can move to Marathon. When Sony acquired Bungie, the studio brought with it a number of other incubation projects, including a mobile like game code named Gummy Bears and a new ip known as Matter. According to sources, Matter was canceled back in twenty twenty, but the team continued working on a similar project with slightly different direction, until that too, was canceled in late twenty twenty two. Gummy Bears, meanwhile, is currently in a holding pattern due to the ongoing company struggles. So they are already playing like a war of attrition here a little bit. They are like they are taking some resources away from other projects, focusing on Destiny, getting the Final Shape out, and then putting a lot behind Marathon. And then while all that's happening, people at Bungie are looking around going like, if the Final Shape doesn't just absolutely slam the door shut in terms of making a ton of money, we are all expected like there's a chance we could lose our job. So that's got to be a tough environment to be working in. And I think this goes back to, well, you know, Sony acquired them, shouldn't they have some more security than they're expecting. It's like, it doesn't seem to be working that way. You know. The understanding was Bunge would maintain a lot of its autonomy under Sony, not even under PlayStation, Like PlayStation's not super involved in how Bungee operates at the moment, and that was part of the deal. It's like under Sony, Sony is like, no, you're a Sony Company, PlayStation company, and you can run things your way. But I think that came with the understanding that it's like and you're going to be responsible for being profitable and for not being a huge cost burden, and we're not going to show up with bags and money every time you need it to cover your losses. And that has led to I think this situation where Bungies are the people who control Bunge are trying to keep control a Bungee, and to do that they are making serious cuts and trying to avoid the worst case scenario. But at the same time, Scott it it just feels like Destiny Too has reached a point where most people are have played it and had their time with it and have moved on, and it's going to be a near impossibility to get most of them back in while also getting new people in. Like it's not like, you know, across the board that won't happen, but at some critical mass, critical scale that would enable this game to be as successful as they need it to be. That doesn't necessarily feel like it's on the table. I don't know, what do you think? So obviously they had the final shape, which Bully Yeah, things a lot as well. Yes, my I guess my one of my biggest questions as obviously a lot of live service games treat it as if it's your new job. You know, they want you to play it every single day. Yeah, you're going to be playing it all the time. So why are they doing too? You know, I don't know if that's been fought through, like how will this affect Destiny or how will this affect Marathon if people are still playing Destiny or manaphon, you know, it's not like I mean, you get the Payday situation, right, pay Day three comes out and like that's a sequel, so maybe it's a little bit different. Maybe they're avoiding that by not making Destiny three, which you know, who knows. I would think I would prefer Destiny three, but not if it comes out bare bones the way Payday three did. But a similar thing could happen with Marathon. Right, this is the new NWD bungeie game. Let's all get on board, and it's like, oh, I don't know how we feel about this. This isn't for us. And so suddenly it's like, oh, hey man, that Destiny two is way more popular than then Marathon is a couple of weeks after Marathon is out. That looks bad. Yeah, that absolutely could happen. There was one part of that, I don't know if we just mentioned it. There apparently an s I g N report they said there's there's a growing expectation that the company leadership will mostly leave when the final payouts from Sony come through and twenty six YEP as well, Which you know, that's a that's a good thing to hear when you've got you know, when you're trying to get yourself hyped for the next Bongee game. You know, the the only leadership are treating it. Like I said, obviously, it's you know, it's a rumor. It's not like concrete or it's an expectation. Sorry, it's not something that's actually ending. But you know, that does exactly. It made me pretty common. I mean that I would expect this to happen. I mean that is kind of how things went down at respond. We talked about that earlier this week and last week, where you know, a lot of the key people that made Respawn respawn, not all of them, but many of the key people have left to start their own studios after their stock vested from the acquisition, So it's like, you know, they did their time, sat around for a couple of years, et cetera. They made games at EA first several years, and then they once their stock was vested, they cashed out and they went out and were able to even go start their own thing. And that's probably it's very similar to probably what's going to happen here. That is how these things usually go. I think that happened with a bunch of stuff like Blizzard. This happens all the time. So yeah, I think that if you're working there day to day trying to get excited about, hey, we got to we're all head down on marathon, it's like, yeah, but by the time that thing is out, my boss is going to be gone and also very very rich, and I'm gonna still be here, stuck with the problems that they're creating because they're only half care about it. They're just trying to run out the clock. You know, not to say that that's exactly what's happening, but I could see how people working at the studio begin to think that way, and that's probably probably a little bit poisonous. I wonder what Sony's gonna look like in like three years. You know, well he's still knowing Well, they still have the kind of cult surrounding it where everything that is like, you know, that's just even even something like Horizon can get love despite being the most boring shot in the world. You know, yeah, well they still have that notoriety if their next three years are a bunch of multiplayer games that don't come to either come out or you know, because I've already canceled. There's a London studio, yeah, they well they yeah, they shut the studio, but shut down London studio. Yeah, and there was a game there that they canceled. Yeah. I mean they are playing with house money and that is not going to last forever, right, uh. And I think we're already not like you know, several years in, but are coming off of last year where people are like, oh yeah Spider Man, Yeah absolutely, I'm down with that, and a lot of those fans like that is my game of the year. So I'm a PlayStation's in Spider Man two is this game of the year, And you're crazy if you think it's Super Mario Brothers Wonder even though I'm right and they're wrong. It was the kind of thing where it's okay. So you could sense that they were already like, Okay, well this is great, but where are the other games? Well, we'll get past Spider Man and then they'll have a big announcement and there'll be a ton of stuff in twenty twenty four. And now we're here and they're like, no, there's not gonna be there's gonna be zero. Actually, there's gonna be nothing from established franchises that you keep asking about in twenty twenty four. In the meantime, have you heard about, God, what's the game with the sandwich? I think that they announced that one of their showcases one of the yeah, one of their live service games, not contraband that one is over at Xbox, but something similar to that. And then and then yeah, there's like a handful of other live service games that are probably gonna pop off, and that's what they're gonna have this year. And then maybe Astrobotic keep pointing out like, listen, I'll be very excited about astro But if they do that multiple years in a row, I think you're right that people will begin to be like, oh, the golden age is over, the good times are done, and now things are pretty Grim and it's like the occasional big release I care about. And it's like, yeah, if that's the way you're gonna be, you're gonna have to kind of change up. You're thinking about what kind of games you're looking for out of this company. Someone to point out obviously the Hell Divers Too, Yes, that is true. What was the budget of Hell Divers Too compared to you know, uh, by Myrophone or Concord or something like that, you know, like the Amy Hannick one Judas is that what's called? Yeah? God? Yes, uh yeah that God Who's where is she at now? I can't even remember? But yeah, I think the Hell Divers two is definitely helping. And if they are, if they make more games that are as good and interesting as that, then they're not going to be in such a bad situation. It's I think the this is based on the assumption that Hell Divers two will be kind of an exception to the norm there. You know, maybe it won't be. Maybe they are very good at this, uh and maybe that's the reason, like some of the other Live service games got canceled when Bunchie came in and looked at them because they didn't have the same energy that Hell Divers two did, and maybe the rest that made it through that cut are sticking around because they do and they can replicate that. We'll see if they If PlayStation becomes the company puts out games like Hell Divers two every year, I will be all aboard on that. I'll be way more excited about that than I have been about recent years of Sony outputs. So that's for me. But I think your point still stands, Scott, that there's an audience that shows up for PlayStation for those big triple A narrative single player games that have massive budgets, and if those become more far and few between, I think that does begin hurting Sony's reputation here in a couple of years. But and the bunch of thing is is just kind of like this albatross around their neck in some ways where it's like, man, this is that this was never really a fit when you think about it, and now it feels very awkward these two entities working together. It feels like we're getting to the PS two too big to failure. Also, I would like to just clarify it was not Amy Hannick. It was Jade Raymonds and it was not right. It was fair Game dollar sign. Yeah, fair Game dollar Sign. Yeah. No, no, Amy Hannick, not Judas. And that that one is coming out this year. I think yes, at least I think they said that previously. So it's that in Concord. So they have new games, like I'm not in that. We shouldn't like, oh well, you know what, who cares about those? It's like, no, those games could be as exciting as hell average too, there's a possibility, but you know, I think it's a different audience showing up for Yeah, I mean, obviously they'll still make their Spider Mans and all that, but yeah, it does. It does feel like we're rapidly getting to uh, you know, five hundred US dollars. I mean that's going to be the norm night, you know what, Yeah, being the next redg Racer moment. Yeah, and I think that, you know, while they're making their Spider Man's, you know, you have people of anauny Dog talking about like, yeah, I mean, we'll be able to make one or two more of these for the rest of our lives, and then we just won't be able to do it anymore because it's too hard and takes too long. And it's yeah, that's unstable, but that's still a day. Between like two five and two eleven, I'm pretty sure Naughty Dog made like Stax or seven games. Yep. Between two thirteen and twenty, Naughty Dog made one game. You know. Yeah, that's that's the trend I always think about, is uh. I think from like GTA three up until GTA five released, Rockstar released one game a year basically on average, and then Grand Theft Thought of five comes out, and then they didn't release anything until Red Dead Redemption too. Even even something like Dragon's Dogma to their last that studio or that team's last game is Double May Cry five, which the special edition of that, if we're counting that, that was what like four years ago, five years ago, you know, So it's not like it's you know, it's not like it's only like Naughty Dog doing it. But even that's like that's an entire genre shift. How many Resident Evil games have come out in the last like five years. I think it's been almost yearly since like twenty seventeen. You know, It's like I think it's like on average, but they're getting one out about every fifteen to eighteen months, like a Dragon. Yeah, we had three of those within the last year, you know, yep, and they were all I mean, I didn't playas but they were all pretty good from what I gather, and if it wealth was obviously really you know, like it's obviously me saying they should make games that look worse and cost less money. It's it's done by now, like everyone's said it at this point. But you know, there is something to be said of how do how do you sort of on a game every ten years? You know, yes, your rock star obviously, because right well, if they have a money printing machine over there, All right, let's keep going here. Actually, you know what, let's take a quick break. When we get back, we'll hit some more of these headlines. We'll be right back after this. All right, we are back, and I'm going to packs tomorrow and speaking to packs. Nintendo will have a booth at Pax East twenty twenty four. This is from Go Nintendo. Nintendo is a too attendant numerous PAS events in the past, bringing with them big booths, tons of game demos, and plenty of merch and more. Pax East twenty twenty four is running March twenty first through the twenty fourth this ye this year, but Nintendo hasn't made a peep about it being at this year's show. While we're still waiting to hear from them on the matter, it seems they will indeed be attending. The official floor map for Packs East twenty twenty four has popped up online and shows that Nintendo is occupying a sizeable chunk of the hall. Again, we don't know what Nintendo will be bringing with them game wise, but demos for their latest switch games and long tail sellers seems to be the most likely suspect. So that's what I expect here, Uh that it will probably be part of speech showtime, maybe something with paper Mario the thousand Year Door, and then they'll have what they did at PAS West last year for Nintendo Live. They'll have like Pickman four and Super Mario Brothers Wonder and things that have been us selling will still be there. People are just speculating maybe there's something more because Nintendo's been so quiet that it's kind of weird. Uh, do you think there's a chance there will be anything more there? Scott, They'll bring in metro Prame for Breath of the Wild Freeze. Fucking metro Prame t remastered. Hc uh go on toscoo. It was reasonable. Yeah take that gaming leagues and rumors on Reddit right now everybody, Oh yeah, no repeat why just said because then they will take it. Yeah, uh huh at the very least, I'll I'll be happy to have another chance to get some of the march that they only have at these things. So, although that line is always pretty absurd, Yeah, I think Nintendo is at a point where you know that this doesn't mean anything necessarily. I think just Nintendo is they have their set marketing budget now and they're going to use it on these big events. And you know that they they have pre movie ads. I was I saw Dune two and one of the pre movie ads was hey play Super Mario Brothers wonder things like that. It just feels like Nintendo's like, no, we are still trying to sell as much as possible, and that means, yeah, we're gonna show up at packs and yeah, the thing we're gonna have there is games that you might already own and have a home, and yet we're gonna have demo kiosks because we want to sell them to even more gamers. And though there's a lot of them here. Uh. And it might just be that simple, but this also ensures that they're you know, they're set up for where it's like, Okay, they have the relationship, they have the floor space, they have some of the largest floor space actually at this Paccis show. You know, I think Nintendo has either the largest booth or the second largest booth. It's up there. That sets them up for when hey, it's time comes next year. They are set up and they could just be like, nope, we're renewing the spot we have last year, and in March twenty twenty five, they will almost certainly have something interesting to put in the booth. By then it could be a switch to that is already out or just about to launch. And if that's the case, yeah, I think people will be very happy to get the hands on at that point. That's probably just not happening here. And honestly, maybe what happened here is maybe they were gonna announce the switch to by this point and before the thing got delayed internally, and so the booth was a sort of vestige of that, and they were gonna maybe have some like demos or maybe just on screen stuff that they were showing people on a loop or something like that. And now that's the reason they big quiet about it, because that the plans changed, so they're gonna be a little bit more low key. That's all possibility too, but the very least. It just this feels like Nintendo is still showing up in places because they have seen success from that. I think they had a really good result from Nintendo Live in Seattle last year, and they're not gonna do the same thing in Boston because they're not gonna lug all that stuff across the country. But they'll be like, no, the new stuff, will have a couple of standies for Princess Peach showtime and go from there. But I don't know. Yeah, we're probably waiting until like three time to hear from Nintendo now, right, because they like the stuff. Yeah, summer summer Nintendo director. Yeah, because the uh the paper Mario and Luigia release dates on a roundom Sunday, like yeah Mario day, yes, yes, oh yeah, of course. So we're probably I feel like we're probably not hearing anything until it feels that way. Yeah, June, something around that in that range. Yeah, you know, maybe maybe they go all away to September and then in between then and now they have some like you Tube and Twitter drops things like that. But in the meantime, yeah, I think that we will get one last big direct for them from them this year that sets up whatever they're gonna have this holiday, because as it is, like you talked about those release dates Luigi's Mansion and the thousand Year Door, those are out by like June, and then there's nothing after that, So that leaves this six month window where we know they have you know, a fire of Them game sitting on the shelf, a remake that's basically done. There's you know, there's the Metric Prime two and three games that are also likely done just sitting around Zelda Ports, which just make a ton of sense. These are things that could pop up this holiday very easily. And if they are in a situation where it's like they've got this big gap in the calendar and they have these things set on the shelf, why not pull out those guns and fire them off right now? Yeah, I mean, if the Sweatch two is delayed, obviously they probably had plans of you know, moll stop release of games about say it's coming out, but they're probably so releasing games about September or something like that, you know. So par Mea is very interested to see what they have for the rest of the year and whether it will be you know, like the last year the WEU where it was like not really terrible Star Folks game and then fuck all for you know, ten months. Yep, it'll be it'll be a little bit like that, but they'll have quite a bit more. They'll like five Star Fox games instead. It's the Zeno Blade game that's don come over yet. Cena Blade Chronicles X. Is that the one. Yeah, it's Spain that that will probably happen eventually, all right. Overwatch two will stop locking new heroes behind a battle pass with season ten. This is from Michael mcwerder at Polygon. The next season of Overwatch two will introduce a new hero Venture and a new way to unlock them. Instead of having to pay for the game's premium battle pass or unlock that new hero through dozens of hours of gameplay, Blizzard will make a Venture and all future heroes available for free for all players when they launch. Overwatch two. Players will also get free access to all of the game's previously released heroes, including characters like Mauga Alaui and Life Weaver. These are all made up. When season ten launches in April, new players will still need to complete the first time User experience to unlock heroes, Blizzard says, but once the heroes from the original Overwatch roster have been unlocked, all Overwatch two heroes will also become available. That's a big change from the original and controversial structure of locking new Overwatch heroes behind a paywall or progression. It's one of a handful of changes to how Blizzard is handling the game's battle pass. Game director Aaron Keller revealed in a new video, this feels like, hey, we got like Overwatch two is you know, it's doing okay, but it's clear it's assuredly not doing what Blizzard wants it to be doing. They want it to be doing better. They put out something called Overwatch two and it's nowhere near the stratosphere that Overwatch one reached. And maybe that was never in the cards, but at least doing something similar to those numbers is probably what they want to be doing, and instead they're kind of it feels like they are trying to scrap by. They're trying to just claw their way to being a relevant game again and again. Lots of people are still playing Overwatch too. I'm sure it's making money, but they wouldn't be making drastic changes if they didn't feel they need to. And here we are, this feels like a pretty drastic change. Scott, where you ever an Overwatch person? Does this change things for you one way or the other? See? Because they and on console they Overwatch two apps just replace the reginal Overwatch app. See if you go on my PlayStation account, it's like my top game is Overwatch too. Even that it's like wild to me because Overwatch one. I played so much of that the year it came out, and I just do not care anymore. Like as soon as it started going like oh you can only pick two pair of class pair team or something or the only there's a rule queue now and you can't have any doubles and all that, it's like, you know, they made it. They made it into such a sports game, you know, So it's it's not you know, it's not funny in the like hah, you're doing bad, But it's funny to see how much of a you know, a phenomenon it was for it to know just be another one of those games. But yeah, over I mean, what happens to the people who paid for the characters before? Now? Are they just like, okay, well, that's an incredible question, Scott, I don't know. There probably is an answer out there for that. They probably do get something. Do they get one of the twenty five dollar Cowboy V Bump skins? Yes, exactly, they'll jack They're actually gonna make it thirty five dollars and then give them to them for free so they feel like they're getting even more. Yes, right, I don't know overwatched two. So it is in a place for me that's very similar to you where I played a lot of Overwatch one and I don't really think about Overwatch anymore. And that's okay, Like I as someone who was like a fan of Overwatch, I shouldn't feel guilty about that. People, You move on for things all the time. Just because it's a game that's ongoing doesn't mean I need to have some ongoing relationship with it. So yeah, I just don't really think about Overwatch two, and I don't see that changing anytime soon. PlayStation veteran Connie Booth joins ea the soon. Jeffrey Rosseau over at Games Industry dop is shout out to my fellow one up the community veteran Jeffrey Rousseau. PlayStation veteran Connie Booth has joined EA as its new group general Manager of Action RPG. That it feels like it miss like Typo, as worded by IgM. Booth will reportedly will report directly to EA's entertainment head Laura Malay. One of her new duties will include revitalizing the BioWare studio, which is currently developing Dragon Age Dredwolf. Feels like it's probably too late for her to come in and do anything about Dragon Age Redwolf. That game is like I continue to hear do out later this year. We'll hear about it over the summer likely, and then it'll come out later this year. Less things change, that's possible. I know this caveats always get to people, but whatever, that's just how things work. But that doesn't mean that she's not going to come in and like still have to revitalize BioWare because next up after that is Mass Effect five, and that is made in a lot of ways, even more important than Dragon Age. Dragon Age has been like kind of where it is. People like understand what they want from Dragon Dragon Age. The fans of Dragon Ague are like, no, just give me more of these characters. Inquisition was good to find to good. If you give me another one of those, hopefully it's a little bit better, but I just want more of those characters. People with Mass Effect are like man and Drameda was real shitty. That was a real shitty time. Please do better than that and don't make it look anything like Anthem. You got to get back to the basics and make something that is big and exciting at the same time. And yeah, bringing in Connie Booth, who is like a veteran like under sells it. Connie Booth has been with a Sony or thirty four years, I think basically since the beginning, just like working and helping to ship games over at PlayStation, So now coming in and taking on this key role at EA, this feels like her trying to trying to move up and use her experience to help other publishers and EA just being like, hey, this is someone that can actually get things done. How do you feel about the prospects for a developer like BioWare and other EA studios with Connie Booth coming in to take over I'm changing my offessional job tale to head of Action RPG. Yeah, general manager of Action RPG. Please. It's biowear is such is such a weird one because obviously the perception of BioWare and twenty's a and versus the perception of BioWare in twenty twenty is such a you know, a vast difference, and obviously I think they've realized that, so I don't I think they'll probably be okay regardless, but you know, it's definitely yeah, you're right, Crash Bandicoot. It was the first game she worked on at Sony, so you know that's a well now, So you know, it's definitely good to get a name like that, and and it definitely inspires a bit more confidence that the new Mass Effect and the new Dragon Age will be what people want them to be. You know, at the very least, it feels like a pending that fire, right, They're not just like it, like turning away from it, being like whatever happens happens. This feels like taking an active role and making sure the game is as good as possible. And then again, you know it's right, it is not exactly the one you want. The fire and that's right, as I guess, reductive of the conversation as as EA. It's like, you know, okay, you'd be soft, could hire Neil Druckman, but it's not going to be like you know, it's still going to be you be soft at the end of the day. Tract too. I didn't want to say it. It's just it's the next thing that came to my mind. Yeah, I understand, all right, let's we're gon we're gonna cut it there, We're gonna get to you know, actually real quick. Wrestful trails to Michael Browley Legs Begum, who was a mainstay of the fighting community recipes. He passed away at thirty five years old, way too young. Tragic loss. Just rip absolutely rewatched The Fighter, you know, the documentary the Street Fair Channel dead put hen on it and like just him saying, uh, you know, he said, all my advice to anyone is just get good if I if I can do it, you can do it. And I'm like, that's such a you know, it's such a like great enconsolation of heaven. Yep uh. But yeah, phenomenal player. Yeah, and last week missed his last week was Donkeyotier God, so you know, uh, how you live being a cool dude in the fighting game community. All right, let's get to the poll question. I have that ready to go. Let me bring it right here for everybody. Do you have a PSVR two? We asked this on Monday after the reports of PSVR two not selling very well. Nine percent said yes, eight percent says no, but I planned to buy one, and eighty three percent says no and I do not want one. That this seems about right. Honestly, nine percent people responding of three point seven thousand votes feels kind of high, Like, hey, that's pretty decent for a peripheral for a console that costs five hundred and fifty dollars. That's a lot of people. But you know, it's always going to be skewed with our community. But I think the thing that's going to hurt them is more people have them than have a PSVR two then want one. Based on this poll, and again it's not scientific, but nine percent have one. Only eight percent of respondents are like planning to get one, and that's that is going to put them in a situation where they've already manufactured a lot. And so this might explain why they've paused manufacturers because the demand just is not there. Yeah, how about you, Scott, You're gonna go out and get a PSVR two? Do you already have one? VR makes me feel very unwell, So no, I will not be buying one. But even if I could play VR, probably not. I feel like the kind of wireless ones maybe is lunch about. Like my brother picked up a Quest Free, which is, you know, it plays games, but he's not like a capital G gamer. You know, not to use the bad word, but you know, so yeah, I don't know. Maybe there is time to top out. I don't know. Yeah, I mean I think if they wanted to succeed, they could do a Donch Eagle eat on chat once again, says is they should make a game for it, Like, yeah, that's like that. That seems like a pretty decent plan. I wonder why they don't do that. All right, we got a new pole question. We'll get that up here in a second. Before that, though, Scott wanted to tell people where they could find you what you have going on, Remind them about that review and all that good stuff. So you can find me on Twitter dot code do go to UK twitter dot com. Borward slash s M C C R A E. And then an underscore because someone has my name and they also won't give me that I'm not famous enough to steal it from them. You'll find me on their chat and ship about god Hand probably, and then I write for Mirror dot Co do UK over here in the UK, dog DK Forward Slash Gaming there you go. Occasionally appear on their YouTube channel, but also I'm a freelancer. I appear everywhere, including NME today. I mean that's the first time on Enemy but still today with a review of Dragon's Dogma two, which is the game of the year and you should buy it this Friday. Um yeah, come come December. I'm gonna, I'm gonna. I'm gonna pitch you on a little Game of the Year list, I think, and I'm just gonna write Dragons Dogma two and like big capital letters down the whole page. Find me. We'll make it happen. That was a fun thing to do last year. So yeah, we'll get back and do listen number two like a dragon and then one and then three, nine, ten, all for ten? Who gives the shot? Yeah, all right, excellent, Scott, thank you. I appreciate it. Let's get to this poll question for tomorrow that we'll discuss your own game mest Mornings. Do you ever buy the physical release of game that comes out later than the initial digital only release? And we actually didn't talk about the topics. We're going out of time for this, but that was because boulders Gate Three's physical edition on consoles getting delayed. So I'm just kind of wondering, like, Hey, if you have a game that you played that was digital only at release, how often do you show up and buy the game, uh, physically later? Do you ever do that? Yes? Or no? We will discuss that on the show. To Noe won't be tomorrow. Huh. Now, I'm on a plane tomorrow. When will I be able to do this Monday? I think Monday, So Monday for Game Best Mornings, let's talk about that. I am in Boston for PACs Thursday and Friday and Saturday and Sunday. We'll be back on Monday. But if you're at packs, you see me, if you see something, say something, let me know, say hi. That goes for all the Giant Bomb crew. We're gonna be hanging around packs. We got several panels Friday evening we're doing voicemail that we're doing Dan doco there. Saturday evening is Voicemail Dump Truck earlier in the day. On Friday, I'll be doing kind of funnies games trivia with with Blessing. That's in the Albatross Theater. I think at like one pmish, I don't know. Check the schedule. And then the beast Cast they're doing a beast Cast reunion. I am gonna go to that. You just don't want to miss that. I'm gonna be in the audience there watching it with all of you, So look out for all of that. And then we're gonna be taking Voicemail Dump Truck questions live at the show. And by that I mean not like get in line and ask it. I mean we'll be on the show floor with the camera pointing at you, and if your question gets accepted, we're gonna play it for everybody up on the stage. So if you have a question and you see me, let me know. I'll record you with my phone real quick and we'll see what we can make that happen. Yes, but that means no game mess mornings tomorrow or Friday. I'm going to be traveling, but we will be back into things on Monday, and that's what we'll discuss the results of this poll in the meantime. Scott, thank you so much for hanging out with me today and talking about video games. I really appreciate it. Thanks thanks for having me. I needed to get some more a dragon Stallmato, so yeah, it's sang on that for a week. It's been my halish. I'm glad, glad you're able to get it out there. I could feel the excitement and it makes me want to get back in there and play some more of that game. You need to figure out a way to do that. While I'm traveling, I bring a gaming laptop, Bring get one of those oh way you're playing on piece. I was gonna say, get one those big EXPOTX creates, but yeah, it'd be fun too. Bring your hire PC on the plane. Yeah. Can I buy a gamer class ticket please? And they just shoot me on site? Yeah, come on, dark bitch, carry my game Amy PC for me. Last thing, Jan hair reveal. Jan got a haircut and you're gonna be I think he's not gonna reveal it publicly until packs, so you're not going to miss that, all right? Everybody? Thank you so much for listening. You're the best audience in gaming. Until next time or until at packs, have a good one, take care of yourself and goodbye. Fain w
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