Level 2: Galaga (1981) - How It Beat Space Invaders at Its Own Game
Galaga took everything Space Invaders started, added Galaxian's colors and sounds, and created a 1981 masterpiece. Discover behind-the-scenes secrets of this arcade legend, insider development stories, and why the Challenging Stage became iconic. Don't miss the pro tip: never shoot your own captured ship! The ultimate deep dive into one of 1981's greatest arcade games.
2026-01-27
18 min
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<v Speaker 1>Here we are with Games of nineteen eighty one Level <v Speaker 1>two Galaga. <v Speaker 2>Hello everybody, and welcome back to the Shirley You Can't <v Speaker 2>Be Serious podcast. I am here today with some porters <v Speaker 2>jingling in my pocket, ready to shovel them into a slot. <v Speaker 3>You get a little change in your pocket going jingle. <v Speaker 3>Oh my gosh, Georgia satellites. Really, if we had an <v Speaker 3>arcade anywhere around us, we would be blowing it up <v Speaker 3>right now. It's been a lot of fun. <v Speaker 2>I am just depressed about the fact the Top Dog <v Speaker 2>closed down and we can't go play these games right now. <v Speaker 2>We've got a stupid COVID that keeps us from going <v Speaker 2>to any arcade because they're all worried about the germs <v Speaker 2>on the joysticks or whatever. <v Speaker 3>And yeah, germs on the joysticks. Joystick germs. Today, we're <v Speaker 3>going to continue our discussion on Games of nineteen eighty one. <v Speaker 2>Right the year of the most amazing cabinet video arcade <v Speaker 2>came games ever, in my opinion. <v Speaker 3>We're going to talk about another classic today. <v Speaker 2>Okay, so the game we're talking about the day is Galaga. <v Speaker 3>Let's talk about Gallaga, all right. <v Speaker 2>So Galaga, we know, is a shooter game, right, it's <v Speaker 2>a space shooter game, just like Space Invaders. Right, absolutely so. <v Speaker 2>But right, well, but before Galaga, there was Galaxian. <v Speaker 3>And do you know anything about Galaxian? I remember playing Galaxian. <v Speaker 3>If you look. <v Speaker 2>At Space Invaders, which came out in seventy eight, and <v Speaker 2>you look at Galaxian, which came out in seventy nine, <v Speaker 2>you'd be like, oh, my gosh, how do they improve <v Speaker 2>this much in one year? I'm a huge job huge <v Speaker 2>you had. You had multi colored spaceships. They were flying <v Speaker 2>around and smooth flying around, fantastic sound effects, and it <v Speaker 2>was the first game that used multi colored sprites and <v Speaker 2>RG colors. Okay, so do you know what Sprite is? <v Speaker 2>I think it's fair to tell everybody that you and <v Speaker 2>I are not computer guys per se, and we're not <v Speaker 2>gamers to the strictest sense. When we were kids who <v Speaker 2>loved these games. <v Speaker 3>When we're kids, we're leaning on forty year old knowledge <v Speaker 3>right here. <v Speaker 2>Yes we are, yes, And I have you know, I've <v Speaker 2>got a few gaming systems at my house, but I <v Speaker 2>don't really. <v Speaker 3>Get to play them. That's something for my kids. <v Speaker 2>R My wife and I play a guitar hero When <v Speaker 2>we first got married, I remember doing that, and we <v Speaker 2>also played Halo all of this to say we're players, <v Speaker 2>not programmers or anything like that. So sprites I had <v Speaker 2>to look it up. Basically, sprites are the way that <v Speaker 2>we have. <v Speaker 3>It's not the living lime soda. <v Speaker 2>But no, no, and we're not talking about the little <v Speaker 2>fairies either. <v Speaker 3>Okay, all right, good. <v Speaker 2>So they sprites they called them stamps back then. They <v Speaker 2>are the little characters that move around on a map. <v Speaker 3>Right. <v Speaker 2>So you with Space Invaders, you've got guys moving back <v Speaker 2>and forth in a straight line on a screen. With <v Speaker 2>Galaga and Galaxian, they're moving like space is moving by. <v Speaker 2>And you know, you look at games like Donkey Kong, <v Speaker 2>you've got a character like Mario who's moving along through <v Speaker 2>a maze of stuff. That's what sprites are. They're little <v Speaker 2>characters that move along a screen, creating a more three <v Speaker 2>dimensional effect on a. <v Speaker 3>Two D game. Okay, okay, yep. <v Speaker 2>So the Namco Galaxian Arcade system board for Galaxian featured <v Speaker 2>animated multicolored sprites, and it was the first one to <v Speaker 2>do this. It had pre loaded sprites all over a <v Speaker 2>scrolling background, and that became the basis for Nintendo's Radar scope, <v Speaker 2>which is of course they became Donkey Kong, right, and <v Speaker 2>it was a huge boost for the Nintendo because they <v Speaker 2>had all kinds of sprites going on on their screens. <v Speaker 3>Sure, okay, yeah, makes sense. <v Speaker 2>So Galaxian had been developed as a hey, this is <v Speaker 2>our version of Space Invaders, and it was a million <v Speaker 2>times better, right, and then in nineteen eighty one we <v Speaker 2>have the creation of basically Galaxi in part two, except <v Speaker 2>that they call it Galaga. And Galaga was to Galaxy <v Speaker 2>and what Miss pac Man was to pac Man. <v Speaker 3>It's a big step forward in the game. Yes, all right, <v Speaker 3>I've got a question for you. Okay, I've ever played <v Speaker 3>the game Gapless now Gapless otherwise known as Galagha three. Okay, <v Speaker 3>it's the sequel to Gallagha. I did not know existed <v Speaker 3>until today. And it wasn't Galaga two. Well, I guess <v Speaker 3>it goes Galaxian Galaga Galaga three. That doesn't that's not well, <v Speaker 3>you know, it's Japanese. It's about your line of thinking. <v Speaker 2>Right, Yes, okay, maybe it's Galica Cube. Maybe because I <v Speaker 2>think if I remember right when I saw it, when <v Speaker 2>I read about this, like you had a whole bunch <v Speaker 2>of ships that could shoot at the same time. Yes, okay, yes, <v Speaker 2>this came out in nineteen eighty four. I don't know <v Speaker 2>why this got by me. <v Speaker 3>I was definitely in the arcade still at that time, <v Speaker 3>but don't remember this game at all. Yeah. No, for <v Speaker 3>whatever reason, Galaga eschedon in my memory. <v Speaker 2>Because it's iconic. It is one of the best games <v Speaker 2>of all time. <v Speaker 3>It is one of the best games. It is. I <v Speaker 3>mean it sounds like it's gapless. Was maybe the cousin etti, Yeah, <v Speaker 3>maybe the crystal skull. That is a conversation for another day. Right, So, <v Speaker 3>Galagha was developed by this guy called Shigeru Yokoyama. Yes, <v Speaker 3>so he developed this game, originally developed for the Galaxian <v Speaker 3>arcade board. Right. So, as he was developing this, he <v Speaker 3>wanted to create another way for the enemies to attack you. Okay, so, <v Speaker 3>other than your standard bombs or bullets or missiles. He <v Speaker 3>threw in the idea of a tractor beam, right, which <v Speaker 3>he learned from a movie in which a ship is <v Speaker 3>pulled in by another ship with a tractor beam. Some <v Speaker 3>unnamed new movie. The I could not in my studies <v Speaker 3>to find the name of the movie. However, I do <v Speaker 3>remember a small movie called Star Wars. Ah, yeah, where <v Speaker 3>this ship you may have heard of called the Millennium <v Speaker 3>Falcon is pulled in by a tractor beam. We're caught <v Speaker 3>in the tractor beam. That's right. It's got to be <v Speaker 3>Star Wars, right, it has it has to be, it <v Speaker 3>has to be. He also based on what he had <v Speaker 3>seen in pac Man and rally X. So pac Man <v Speaker 3>had an intermission, right, yeah, where. <v Speaker 2>You get a little bit of the storyline, you get <v Speaker 2>you get your hand break so you don't get carble tom. <v Speaker 3>Yes, yeah, and rally X had a bonus round, right, <v Speaker 3>and he thought, how about we combine the intermission with <v Speaker 3>the bonus round. And that's really what makes Kaliga really <v Speaker 3>stand out in my opinions. Two things. You have the <v Speaker 3>tractor beam that captures the ship yep. And when you <v Speaker 3>shoot the alien, the Boss Galaga that's the name of <v Speaker 3>that alien, that Boss Galagha who's captured your ship, you <v Speaker 3>then get to retake your ship and have dual shooters. Dude. <v Speaker 2>I can remember with Clarity being in the arcade and <v Speaker 2>seeing Gallagher for the first time after having played Space <v Speaker 2>Invaders and probably Galaxian and seeing that happen, seeing that <v Speaker 2>I'm like, what's going what, what's happening right now? <v Speaker 3>What is that blu ray? Is it gonna kill him? <v Speaker 3>What's gonna And I'm like, oh, it turned red. Is <v Speaker 3>he a bad guy? Now? What's gonna happen? I know? Right? <v Speaker 2>And then when I saw the guy, I mean, you know, <v Speaker 2>I'm just a kid watching somebody who knew what they <v Speaker 2>were doing play. <v Speaker 3>He shoots the Galaga. <v Speaker 2>Ship and his ship returns to him and there's double fire. <v Speaker 2>I'm like, oh, it's a game changer, right, It's amazing. <v Speaker 3>It's what makes the game so much more fun. Absolutely. So. <v Speaker 3>Two things that make Galagha stand out, in my opinion, <v Speaker 3>way better than Galax in our Space vatags. Yeah, two <v Speaker 3>things the dual shooting ships, yes, and the challenging stages. <v Speaker 2>That part where they come on and then they fly <v Speaker 2>off the screen. It actually was an accident. It was <v Speaker 2>a bug in the system. So what he's trying to <v Speaker 2>come up with the intermission idea is one of his <v Speaker 2>other designers is like, hey, you've got a bug in <v Speaker 2>the system and these guys are just flying off the screen, <v Speaker 2>and he's like, oh, peanut, butter, chocolate, I got it. <v Speaker 2>Our intermission is going to be. The Galaga ships come <v Speaker 2>in for just a bit. You have to shoot them <v Speaker 2>before they fly off the screen, and that's how you <v Speaker 2>get the challenging sang. <v Speaker 3>Oh, absolutely genius. It's Gala is such a great game. <v Speaker 3>One of the things I want to mention, here's a <v Speaker 3>little tidbit for you, Okay, for you older arcade guys. Yes, <v Speaker 3>one of the enemies, so you have I don't know <v Speaker 3>how to exactly describe it. If you've ever played the game, <v Speaker 3>you'll know what I'm saying. But the one alien ship <v Speaker 3>actually morps into three alien ships, yes, and they attack you. <v Speaker 3>So good. <v Speaker 2>The graphics, oh my gosh, so incredible. We talked about Galaxian, <v Speaker 2>how the music was better and the sound effects of better, <v Speaker 2>and Galaga took it up like five notches. <v Speaker 3>Absolutely absolutely. One of those ships is the Galaxian flagship <v Speaker 3>from the game Galaxy. Oh right, right, okay, yeah, it's <v Speaker 3>kind of cool. Yes, flashback to Galaxian. Okay. <v Speaker 2>So one of the other new features on it was <v Speaker 2>that the ship moved faster than it did in Galaxian. <v Speaker 2>You remember that, Yes, Glaxian had a slower ship, yes, <v Speaker 2>and so. <v Speaker 3>We get a faster ship. <v Speaker 2>Then The other new feature is that instead of firing <v Speaker 2>just one at a time, like Space Invaders and Galaxian <v Speaker 2>had done, you could fire multiple shots at the same time, <v Speaker 2>and not with I'm not even talking about with two ships. <v Speaker 2>I'm talking about with one ship. You're like, oh my gosh. <v Speaker 3>Because great Galaxian and Space Vaders sounded like this, yeah, <v Speaker 3>and Galagha is like, yep, we're enjoying this. We are. <v Speaker 2>So I can remember playing this as a I mean, <v Speaker 2>I'm a little kid, right, I'm very young kid, yes, <v Speaker 2>And so my technique was just bound hammer, just I'm <v Speaker 2>moving back and forth trying to avoid the ships and <v Speaker 2>just hitting that fire button on repeat, like there's no <v Speaker 2>there's no strategy to the firing mechanism. As an adult, <v Speaker 2>having gone back and play the game, I am a <v Speaker 2>I'm not a rapid fire guy anymore. I'm more calculated delivered, Yes, <v Speaker 2>calculated and delivered in my shots. Okay, except in challenging <v Speaker 2>stage and then I have two ships and then I'm <v Speaker 2>back to rapid fire. <v Speaker 3>Twelve year old hammer in the machine trying to break it. <v Speaker 3>You're hitting it so hard. So a couple of interesting <v Speaker 3>things about this, right, So when Yoku Yama was tasked <v Speaker 3>with creating this new sequel to Galaxian. He came up <v Speaker 3>with another game called King and Balloon. Yes, King and Balloon, <v Speaker 3>not really no, Okay, there you go. But the second <v Speaker 3>game it came up with was Gallagha. Right, you're right <v Speaker 3>for me to blow your mind. I'm gonna blow your mind. Okay, <v Speaker 3>all right, now, if you still play Galagha and you <v Speaker 3>enjoy the integrity of the game, you might want to <v Speaker 3>just close your ears for just a second. Are you <v Speaker 3>about to talk about the cheat? Yes? Do you know <v Speaker 3>the cheat? I know the cheat? Well, hopefully you dear listener, <v Speaker 3>I will blow your mind and I tell you this, Yeah, <v Speaker 3>I know about the cheat. Okay, this blew my mind <v Speaker 3>because I had no idea. <v Speaker 2>I am ready to go find a Gallagher game just <v Speaker 2>so that I can try this out. <v Speaker 3>Okay, yes, all right, So as I understand, I haven't <v Speaker 3>done this yet, but I watched it. <v Speaker 2>We'll be right back after these messages. <v Speaker 3>No, I'm sorry, We're not gonna tease you like that. <v Speaker 3>So in the first round, first phase, first phase phase one, <v Speaker 3>you have these aliens who dive down and then load <v Speaker 3>into their rows one, two, three, four. You shoot him, <v Speaker 3>just like normal. But the fifth wave you leave them alone. <v Speaker 3>So the blue guys that will load on the far left, <v Speaker 3>you don't shoot them, right, You shoot everybody else but <v Speaker 3>those two guys, yep, and you let them chase you <v Speaker 3>around for about ten minutes. It's really a long time. <v Speaker 3>It is a long time. It's a long time, ten <v Speaker 3>or twelve minutes. And then actually they'll stop shooting at <v Speaker 3>you after a while, but you still have to wait <v Speaker 3>because they fake you out sometimes. <v Speaker 2>Yeah, so you keep waiting, just kidding, we do have <v Speaker 2>more bullets. <v Speaker 3>Yeah, exactly, So you wait until they get so bored <v Speaker 3>they won't shoot at you anymore, right, And it takes <v Speaker 3>a long time after that. Once they stop shooting at you, <v Speaker 3>you shoot them, and for the rest. <v Speaker 2>Of the game, rest of the whole game. <v Speaker 3>The rest of the whole game, the enemies will not <v Speaker 3>fire at you. My mind was blown when I found it. <v Speaker 3>Believe that I was going to try to knock you <v Speaker 3>out with it as well. Crap. <v Speaker 2>But this is the wonderful thing about doing this podcast <v Speaker 2>is we learn these things that we never knew. And <v Speaker 2>the first time it came out like nobody knew it. <v Speaker 2>Nobody knew this little trick, and nobody knows why it's there, <v Speaker 2>whether it's a bug, or it's an Easter egg or <v Speaker 2>what you know, if it's some sort of testing thing <v Speaker 2>that they had in there. Nobody knows why it's there. <v Speaker 2>But it didn't come out until I think it was <v Speaker 2>like nineteen eighty three in a Joystick magazine that it <v Speaker 2>became public knowledge. <v Speaker 3>Wow, well maybe it's maybe people know about it. I'm <v Speaker 3>late to the game on a lot of teams, but <v Speaker 3>can you imagine the scores you would get if you <v Speaker 3>had a dual shooter and they can't shoot at you? <v Speaker 3>Freaking out be rocking the game? We should go play <v Speaker 3>gallaghery go? I want to go? Okay? All right. One <v Speaker 3>of the interesting things that I learned about Gallic when <v Speaker 3>they developed the game, they would play it in their <v Speaker 3>computer company, right, yes, And so the guys who had <v Speaker 3>developed it, they of course show it to their peers <v Speaker 3>and they're all hanging around and the game isn't really popular. Yes, <v Speaker 3>these guys are proud of it. They like it. They <v Speaker 3>think it's a fun game. But when they test it out, <v Speaker 3>you know that you put it out in a restaurant <v Speaker 3>or a bar or whatever. They tested out it did poorly, okay, <v Speaker 3>And it's not because people didn't like it. It made <v Speaker 3>less money because people played for a longer period of time. Yes, <v Speaker 3>So they took it back and they learned from it, <v Speaker 3>and they're like, Okay, this game is fun. People like it. <v Speaker 3>It's popular. Just it's too easy, so they made the <v Speaker 3>levels more difficult. Right. This is something that I found interesting. Okay, Okay. <v Speaker 3>The average arcade game at the time, the average time <v Speaker 3>spent per game, yes, was about four minutes, and Galagha <v Speaker 3>still came in at seven minutes, which is nearly twice <v Speaker 3>as much as the average game. Right, But that makes <v Speaker 3>it a more enjoyable, more fulfilling experience for the players. <v Speaker 3>To me, that's why it's standing that tests the time, <v Speaker 3>because it's the gameplay is so much fun and it's <v Speaker 3>reasonably easy to get good at. Yeah. <v Speaker 2>So can we talk about the music for a second, sure? Okay. <v Speaker 2>So the composer for Galaga is Nobuki. Yes, he is <v Speaker 2>a guy who is considered the father of game musically. <v Speaker 3>Yeah, okay. <v Speaker 2>So Anogi had grown up in Japan. Obviously, he got <v Speaker 2>his degree in engineering, but it was kind of a <v Speaker 2>casual thing. He was more interested in music and synthesized <v Speaker 2>music specifically and just kind of on a dare basically <v Speaker 2>applied at NAMCO and. <v Speaker 3>Got the job. <v Speaker 2>Well, this was nineteen eighty. They come out with the <v Speaker 2>game rally X, right, and I don't know if you <v Speaker 2>remember the screen where you entered your name, your initials <v Speaker 2>for the high score on rally X had fantastic music. <v Speaker 2>That was him, and so they were so impressed by that. <v Speaker 2>They're like, hey, we would like you to do music <v Speaker 2>for the entirety of Galaga. And if you remember Galagh's <v Speaker 2>high score, I mean it's like magical. You feel like <v Speaker 2>the end of Star Wars and. <v Speaker 3>You're getting the metal put on you. It's awesome. <v Speaker 2>And so he went on to be, like I said, <v Speaker 2>the father of video game music. The first time they <v Speaker 2>released a record that was a video game soundtrack record, <v Speaker 2>it was him working with the other guy to make <v Speaker 2>that soundtrack. I think that, like, there are ten of <v Speaker 2>those that have come out, and he was responsible for <v Speaker 2>five of them. <v Speaker 3>He is done. <v Speaker 2>You remember the game Mappy, Yeah, I love that Mappy again. <v Speaker 2>It's fantastic music. He's the one responsible. Tragically, he passed <v Speaker 2>away twenty nineteen, big loss. But the music from Galaica <v Speaker 2>is one of the key features that makes it a <v Speaker 2>fantastic game. <v Speaker 3>Yeah, yeah, all right, well we're starting to wrap Gallagay. <v Speaker 3>I just want to make one more comment about Galaghay. Okay, <v Speaker 3>So obviously, of these five games that we're talking about <v Speaker 3>this series, Yeah, the biggest pisser of all to me, yeah, <v Speaker 3>is when you shoot your own ship. Oh my god, <v Speaker 3>when Miss Maaguine gets eaten, ah, dang it, gush, dang it, <v Speaker 3>I'm mad about that, or Froger gets hit by a <v Speaker 3>car or whatever. But when you shoot your own ship, <v Speaker 3>that to me, right, that's when the big, the big <v Speaker 3>profanity comes out at there, kay. <v Speaker 2>Absolutely, because you're taking a risk in the first place, right, <v Speaker 2>deliberately sacrificing maybe one of your lives, yeah, in order <v Speaker 2>to get the double shot ship, because you can hit him, <v Speaker 2>and you can hit him wrong and he explodes him <v Speaker 2>in the ear. But if if you've ever done this, <v Speaker 2>if you've hit it, hit the ship that's got your ship, <v Speaker 2>and your ship spins and starts floating down, and you <v Speaker 2>just accidentally shoot at it as it's floating down, it <v Speaker 2>will still explode. So you literally you've lost it for <v Speaker 2>no reason at all. Nobody's shooting at you, nobody's bothering you. <v Speaker 2>You just were stupid. <v Speaker 3>Still makes me mad. All right, Well that about wraps Galigha. Yeah, <v Speaker 3>hope you enjoyed it. Hope you try out that funky trick. <v Speaker 2>Yeah, I hope you have a game available to you <v Speaker 2>to me too, Me too, have to track one down. <v Speaker 3>There's one in Arlington. I know we may have to <v Speaker 3>travel down just to try it. <v Speaker 2>Just you know, i'p skipping a jump down. <v Speaker 3>All right, guys, thank you for joining us for this <v Speaker 3>coverage of Galiga. <v Speaker 2>Be sure to hit that subscribe button in the face, <v Speaker 2>hit us up on Facebook, up on Twitter, hit us <v Speaker 2>up on Patreon, and we thank you. <v Speaker 3>We'll see them, I guess
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