Life is Strange: Reunion, Super Meat Boy 3D, Raccoin (New Balatro-Like)
Alex returns from vacation to chat with Marcus and Charles about Life is Strange: Reunion, Super Meat Boy 3D, and several indie games: Damon and Baby, a twin-stick shooter from Arc System Works; Parseword, a new daily word game from the Wordle creator; and Raccoin, a coin pusher roguelike for fans of Balatro and quarter machines.
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.
Subscribe to our magazine: https://gameinformer.com/subscribe
Follow our hosts and guests online:
00:00 - Introduction
01:41 - Cruise Ship Arcades
15:19 - Life is Strange: Reunion
44:10 - Raccoin: Coin Pusher Roguelike
58:06 - Parseword
01:46:27 - Damon and Baby
01:21:31 - Super Meat Boy 3D
01:39:39 - Is the PS5 Pro Worth It?
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry.
Subscribe to our magazine: https://gameinformer.com/subscribe
Follow our hosts and guests online:
- Alex Van Aken (@itsVanAken)
- Charles Harte (@chuckduck365)
- Marcus Stewart (@MarcusStewart7)
00:00 - Introduction
01:41 - Cruise Ship Arcades
15:19 - Life is Strange: Reunion
44:10 - Raccoin: Coin Pusher Roguelike
58:06 - Parseword
01:46:27 - Damon and Baby
01:21:31 - Super Meat Boy 3D
01:39:39 - Is the PS5 Pro Worth It?
2026-04-03
111 min
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<v Speaker 1>Welcome back everyone to the Game Informer Show, a weekly <v Speaker 1>podcast covering the video game industry. Join us every Friday <v Speaker 1>for discussion about the latest gaming news, reviews, and exclusive reveals, <v Speaker 1>alongside Game and Former staff and special guests from around <v Speaker 1>the industry. I'm one of your hosts today, Alex van Aiken, <v Speaker 1>and I'm joined by Marcus Stewart. <v Speaker 2>How you doing, Marcus, Hey, I'm doing great, not as <v Speaker 2>great as yous. You came back from a whole bang vacation. <v Speaker 1>I did, yes, I was gone for a while. We'll <v Speaker 1>get into it in a second. Before that, Charles Hart. <v Speaker 3>How you doing. <v Speaker 4>I'm doing great because when you love what you do, <v Speaker 4>you never worked day in your life, So I kind <v Speaker 4>of don't even need a vacation when you think we're <v Speaker 4>all a. <v Speaker 3>Family, and when you're with family, you're always relaxed. <v Speaker 4>I had I had a joke idea, or like I <v Speaker 4>was thinking about doing it for April Fools or something, <v Speaker 4>and it's kind of just the gist of it is <v Speaker 4>like when you work in the games industry, it's just <v Speaker 4>like that saying, when you love what you do, you <v Speaker 4>never work a day in your life. Mostly because we're <v Speaker 4>often laid off and looking for work in your life. <v Speaker 4>You'll love it. <v Speaker 2>Almost sounded like you were throwing shade at Alex of like, well, <v Speaker 2>I actually didn't need a vacational like some people because <v Speaker 2>I love what I do. <v Speaker 1>Yeah, I'm good, I'm fine. Yeah, I love this company. <v Speaker 1>So I'm going to be here forever. Yeah, I will <v Speaker 1>never take a day off. <v Speaker 4>I'm trying to think the best way says I'm better <v Speaker 4>than you. I guess. <v Speaker 1>I guess that's kind of what I'm getting at, just <v Speaker 1>because just better than you in every way. Huh, and <v Speaker 1>got so much more work at that than you. Oh interesting, anyways, <v Speaker 1>how is your vacation, Alex? My vacation was good, Charles. I. <v Speaker 1>I went on a Royal Caribbean cruise. It was my <v Speaker 1>first cruise ever, and it is relevant to this podcast. Yeah, <v Speaker 1>because I went to the day okay, Royal Caribbean. I <v Speaker 1>was on a ship called the Adventure of the Seas. <v Speaker 1>It was my grandparents' fifty fifth anniversary, so like they <v Speaker 1>had some of us family come with them, and so <v Speaker 1>that's why I went. <v Speaker 2>Yeah, Alex, but now said, this is your first cruise. <v Speaker 2>Have you ever been on a boat? Yeah? <v Speaker 4>Oh yeah, great question. <v Speaker 3>I love boats. I love. <v Speaker 2>Okay, e question. <v Speaker 1>You know, I had my boating license in the state <v Speaker 1>of Nebraska. Actually, I've never lived in Nebraska. During during COVID, <v Speaker 1>kayl and I wanted to get away and we went <v Speaker 1>to this like really nice lake and we went camping <v Speaker 1>and Nebraska and Nebraska. It's called Lake McConaughey, and it's <v Speaker 1>like one of those lakes that's like very beach like <v Speaker 1>you know what I mean. Uh, And we rented a <v Speaker 1>boat when we were camping, and so I got I <v Speaker 1>had to get my license for that. <v Speaker 4>So it's a crazy lord drop. And if you ever <v Speaker 4>play two truths in a lie, a perfect two truths <v Speaker 4>and a lie, I have a license in the state <v Speaker 4>of Nebraska. Of case I've never lived in my life. <v Speaker 3>Yeah. Yeah. <v Speaker 1>But you know cruise ships, you know, they're like, uh, <v Speaker 1>little cities on wheels or not on wheels crucially. <v Speaker 3>On I took. Yeah, I was in Vegas. <v Speaker 2>I was gonna say, does a propeller count as a wheel? <v Speaker 3>Yeah, I guess on propeller, No, I don't think so. <v Speaker 1>But they they have like all this stuff on board. <v Speaker 1>They had an arcade and I wanted to I'm having <v Speaker 1>to have to fill out this post cruise survey. I <v Speaker 1>want to do it, you know, give my feedback, but <v Speaker 1>I wanted to get your two's feedback on the arcade <v Speaker 1>based on the arcade cabinets that I that they had that. <v Speaker 3>I took photos of. I want you to think, like, <v Speaker 3>what do you like? <v Speaker 1>Let's start with like expectations, you know, I don't You <v Speaker 1>don't need to say what you're expectations are, but be <v Speaker 1>thinking about what you would think a cruise ship arcade <v Speaker 1>would be. <v Speaker 2>Like, you know, so I have stayed in a couple <v Speaker 2>of like resorts in Orlando, and they tend to have arcades, <v Speaker 2>and generally they tend to be relatively small, but like <v Speaker 2>dense of like like how many machines can we shove <v Speaker 2>into like a relatively small space I would imagine for <v Speaker 2>a cruise ship, especially because I've also never been on <v Speaker 2>a cruise ship despite living in Florida all my life. <v Speaker 2>But every time I see a commercially look lavish and <v Speaker 2>like expensive, So I would imagine, like an arcade would <v Speaker 2>be pretty pretty big or at least like respectably sized. <v Speaker 2>So I think they can they have this space to <v Speaker 2>put some pretty like high end stuff. So my expectations <v Speaker 2>are pretty high. <v Speaker 3>I think. <v Speaker 4>Okay, if I was making a cruise ship, to me arcade, <v Speaker 4>the arcade part of the cruise ship is way more <v Speaker 4>about this is going to look great in pictures. It <v Speaker 4>is going to be one of twenty five I have <v Speaker 4>bullet points of a thing to do on this cruise ship. <v Speaker 4>But I think it's gonna be way more about style <v Speaker 4>over substance. Like I think it will look really cool <v Speaker 4>from the outside. It's gonna have all the LEDs, and <v Speaker 4>then you go in and it's gonna be like arcade <v Speaker 4>one on one. That's my guess. <v Speaker 1>That's that was my expectation, Charles. Okay, because I'm cynical <v Speaker 1>like you, I'm like, Okay, they just this is a <v Speaker 1>marketing point for like people that want activities for their <v Speaker 1>kids on a ship. <v Speaker 2>But I would also say it because a cruise ship <v Speaker 2>has such a big, like a diverse clientele, it would <v Speaker 2>have to have machines that appeal to Like most ages, <v Speaker 2>you might have like your fruit ninja, your giant fruit ninja, <v Speaker 2>but then in the corner you have like your galaga <v Speaker 2>and your pac Man's for the older folks. <v Speaker 1>Okay, okay, yeah, yeah, I like this. Let's start with <v Speaker 1>going into you walk into the arcade, right, and one <v Speaker 1>of the first things you see are the prizes. <v Speaker 2>Right. <v Speaker 1>Okay, they don't have like a prize desk. Also, I <v Speaker 1>walk into this arcade, I'm literally the only person inside. <v Speaker 1>I felt like I was in like a liminal space. <v Speaker 1>There's no employees, there's no other people playing the games, <v Speaker 1>just a bunch of arcade machines turned on. I was <v Speaker 1>literally by myself. <v Speaker 2>Resort resort arcades are kind of like that. There's no <v Speaker 2>one supervising them. You're on your own. Yeah. <v Speaker 1>So they've got a claw machine with licensed Super Mario plushies. <v Speaker 2>Oh okay, so. <v Speaker 3>I'm I'm up. <v Speaker 1>It'll be on screen for people. But you know, they've <v Speaker 1>got like Mario and Yoshi and all that. So I <v Speaker 1>was like, okay, we've got like we've spent some money <v Speaker 1>on like some licensing, who knows if it's legal, And <v Speaker 1>now going into the arcade, it looks a little underwhelming, <v Speaker 1>I'll admit, you know very much. <v Speaker 3>But the deeper you go, we've got another stacker is. <v Speaker 2>Yeah for audio listeners, the first photo look like a front. <v Speaker 2>It just looked like a line of claw machines. <v Speaker 3>So you might not be able to see it. <v Speaker 1>But on the stacker, which is like just one of <v Speaker 1>their like little game Mini Prime major prize. <v Speaker 3>Games, you know, gotcha kind of thing. <v Speaker 1>You can get AirPod Max's, you can get a Metaquest <v Speaker 1>three s. You can win an Apple Watch ten, or <v Speaker 1>you can win an Xbox series show. <v Speaker 2>There. <v Speaker 3>That's fair. That's fair. Okay. <v Speaker 1>So there are a couple of more generic machines that <v Speaker 1>are inside the arcade, but then you get to a <v Speaker 1>ski Ball table that is Joker in Batman themed, full licensed. <v Speaker 1>I have never seen a sche Mall machine quite like it. <v Speaker 1>It's covered in Joker green, You've got the decals everywhere. <v Speaker 1>But I had nobody to play with, so I didn't <v Speaker 1>play that one of those games. <v Speaker 4>That's like there's enough going on where like the theme <v Speaker 4>is ski Ball, you know, I hope I have seen <v Speaker 4>the licensed ski Ball, which. <v Speaker 2>I have not. That's actually in terms of like the <v Speaker 2>overall great this this is like a few points in <v Speaker 2>his favor because I love ski ball, and if you <v Speaker 2>put ski Ball in your arcade, I'm already like looking <v Speaker 2>at it pretty favorably. <v Speaker 3>And you will come. <v Speaker 1>I came to realize I was like, holy cow, they <v Speaker 1>spent a lot of money on licensing or or at <v Speaker 1>the very least they love license games at this arcade, <v Speaker 1>I'll start with that. So moving over, once we get <v Speaker 1>into the main arcade proper, they had a cabinet of <v Speaker 1>a dimmed, dimly lit like CRT, the sort of arcade <v Speaker 1>like old style cabinet of Split Second. <v Speaker 2>They're like, this is the nineties section. <v Speaker 1>Yes, so that we had split second in the racing game, <v Speaker 1>we had dead heat unleashed. <v Speaker 2>I'm sorry, go back. I didn't know there was an <v Speaker 2>arcade cabinet for split Second. I don't know. Yeah, I <v Speaker 2>knew that. <v Speaker 3>You can't see it very well on the photo I'm <v Speaker 3>showing on screen right now. Yeah, I've seen it. I'm <v Speaker 3>looking at it, but I am. And it seemed better days. <v Speaker 3>It was well loved. <v Speaker 1>But then they've got a Plants for Zombies the Last <v Speaker 1>Stand machine. Okay, so you're playing Plants for Zombies with <v Speaker 1>like you're holding the like flower cannon, which was cool. <v Speaker 3>They've got ski ball. <v Speaker 2>You know that that has to be rigged in away <v Speaker 2>to be like unfair, because if someone is really good <v Speaker 2>at plants versus zombies, they are not leaving that station, Like, <v Speaker 2>no one will get a turn. <v Speaker 1>Yeah, they had a Jurassic Park Onrail shooter classic. <v Speaker 2>Gotta have you gotta have some sort of Jurassic Park shooter. <v Speaker 2>It's not the Jurassic Park Shooter, but it is one. <v Speaker 1>Probably one of the highlights. They have a Mario Kart <v Speaker 1>Arcade GP. <v Speaker 2>Oh, yeah, that's a classic. That one's you see that <v Speaker 2>in a lot of arcades. That's the Japanese one that <v Speaker 2>it's got a lot of Japanese characters that you don't <v Speaker 2>see in the kind of like globally released Mario card games. <v Speaker 4>Yeah, I play. <v Speaker 2>And the drum guy, the little drum happy drum guy. Yeah, <v Speaker 2>he's a driver. <v Speaker 3>Yeah, they had one of those. <v Speaker 2>Those are on. <v Speaker 1>They had a they had a lot of racing cabinets. <v Speaker 1>They had two Sonic Sega All Starts racing arcade cabinets. <v Speaker 2>Oh. I don't think I've ever played those. <v Speaker 4>So this is a thing of like if the intent <v Speaker 4>is like I got these two rotten twelve year olds <v Speaker 4>and I can't deal with the you like could drop <v Speaker 4>them off at the arcade and they would do stuff <v Speaker 4>all day, like there's actually enough stuff to Yeah, I <v Speaker 4>think So was this like were they all like you <v Speaker 4>just entered because it's a cruise ship you can play <v Speaker 4>unlimited or was there like tokens you had to buy <v Speaker 4>or something, or it was. <v Speaker 3>Just it was free. <v Speaker 1>Yeah, okay, yeah, the cabinets were turned onto the free mode, <v Speaker 1>I believe, but there were some of them were the <v Speaker 1>prizes were the prizes were you had to pay to <v Speaker 1>play the prizes like you would put your resort card <v Speaker 1>on them. <v Speaker 2>Okay, yeah, it would be like the games that would <v Speaker 2>normally spit out tickets are the ones they're charged, like <v Speaker 2>you probably at the pay right. <v Speaker 1>I didn't play that, but like some of them were <v Speaker 1>were set the free mode, but you just like tap <v Speaker 1>your cruise card. You can kind of see on like <v Speaker 1>one of on this cabinet here, Yeah, this is the <v Speaker 1>this one was out of service. But they have a <v Speaker 1>Guitar Hero Arcade cabinet, which I don't know if you <v Speaker 1>ever played Guitar Hero Arcade. It's really fun. It's actually <v Speaker 1>it's one of my favorite ways to play probably my favorite. <v Speaker 3>Way to play Guitar here. Honestly, it's a really cool, <v Speaker 3>cool game. Is it? <v Speaker 2>Is it any different than normally playing Guitar Hero, which <v Speaker 2>also involves just standing in front of a screen. <v Speaker 1>It's head to head to head mode. Yeah, but there's <v Speaker 1>also it's just cool because you're in an arcade playing guitar. <v Speaker 2>I guess if you play well, you could potentially have <v Speaker 2>a crowd gather and be like guitar hero. <v Speaker 3>Yeah, and I don't remember. I remember it has a <v Speaker 3>pretty extensive library. <v Speaker 1>They also had a like, you know how back in <v Speaker 1>the day, there was like you'd have a lot of <v Speaker 1>arcades where it's like a ride that like moves you <v Speaker 1>around and stuff. <v Speaker 2>Remember the old River raft ride. It was like a yeah, <v Speaker 2>together to use the orea. <v Speaker 3>So they've got one of those. But for Ghostbusters. <v Speaker 2>Okay, all right, now we're okay, all right, I've never <v Speaker 2>seen that. I'm a big Ghostbusters fan. I need to <v Speaker 2>know more about that. That looks cool. Yeah, you got <v Speaker 2>a book of cruise. You gotta go, you know, I did. <v Speaker 2>We talked about his off air. But I went to <v Speaker 2>MegaCon the week not too long after you came to <v Speaker 2>Orlando so that you could get to your cruise, and <v Speaker 2>I dressed up as I had a Ghostbusters outfit. <v Speaker 3>Girlride outfit before. Yeah, and we. <v Speaker 2>Found a Ghostbuster section and I got to take a <v Speaker 2>picture inside of an authentic ECTO one which is cool <v Speaker 2>bucket list for me of like they have inter like <v Speaker 2>do you want to get in? And it's like, yes, yes, please. <v Speaker 2>So I marked out when I saw the Ghostbusters, Uh <v Speaker 2>whatever that game was, it looks cool. Did you play it? <v Speaker 3>I didn't know. <v Speaker 1>I didn't play most of the games. I was just <v Speaker 1>walking around. I was like it was my day where <v Speaker 1>I was just walking around learning what the cruise ship <v Speaker 1>was like because I never been on one, and I <v Speaker 1>was like, oh, there's an ARCHI. <v Speaker 3>They're supposed to be arcade. Let's go see that. <v Speaker 2>So I'm just picking and going up the random people <v Speaker 2>and just asking boat questions just excuse me. <v Speaker 3>Of yeah, keep on me star ward or whatever, star. <v Speaker 2>Side, starboards. <v Speaker 3>I'm talking to the captain. <v Speaker 2>Yeahs moving right now. <v Speaker 3>Yeah. <v Speaker 4>It's like, yeah, this guy won't leave me alone. He's <v Speaker 4>like in a meeting and you're just tugging on his <v Speaker 4>shirt sleeve of like how many knots are per hour? <v Speaker 2>Yeah, we're gonna have to bat down hatches soon. <v Speaker 1>Yeah, I've heard that's a protocol. But yeah, that's the <v Speaker 1>Royal Caribbean Arcade. So so I do I do need? <v Speaker 1>I need your survey rating one out of ten what <v Speaker 1>would you what would you rate it? <v Speaker 2>Ten? <v Speaker 3>Be in the highest based on what you've seen today. <v Speaker 4>Felt felt like an eight to me, felt like it <v Speaker 4>was like it's got got everything you would want there. <v Speaker 4>It didn't seem it wasn't crowded, so you could just <v Speaker 4>kind of play what you want, had a pretty good variety, <v Speaker 4>didn't seem I don't know that seemed. <v Speaker 3>Only one arcade out of commission. <v Speaker 2>Yeah, yeah, which game was it? <v Speaker 3>It was a Guitar Hero arcade. <v Speaker 4>The guitar Okay, you know I have a bad one down. <v Speaker 2>Yeah, at least the guitars are there. I feel like <v Speaker 2>in other places guitars been ripped out a long time ago. Yeah, <v Speaker 2>but you know, I don't know. I have a pretty <v Speaker 2>high bar for arcades. I don't think I can go <v Speaker 2>in eight. That Ghostbuster's cabinet is is very like that <v Speaker 2>bumps it up quite a bit. I'll give it like <v Speaker 2>a seven. <v Speaker 3>To five, all right, Yeah, I like that. <v Speaker 1>I think I would go seven to five as well, <v Speaker 1>seven five or and eight, depending on you know, how <v Speaker 1>how I was feelings. <v Speaker 2>That would have helped a lot. <v Speaker 3>Yeah. And they also didn't have hydro Thunder. <v Speaker 2>Which is like a big another big one. Yeah, or <v Speaker 2>like a beat them up like a like an arcade, <v Speaker 2>beat them up with some sore. Yeah. <v Speaker 3>They didn't have any beat ups that I saw, Like, no, you. <v Speaker 1>Got to have like a street fighter or TECHNI I <v Speaker 1>didn't see any. <v Speaker 3>No. <v Speaker 4>Okay, well I was clearly I was filling in the <v Speaker 4>gaps in my assessment. I assume there was lots of <v Speaker 4>normal arcades if you didn't take pictures. <v Speaker 3>Of like, yeah, they didn't have a ton of fighting <v Speaker 3>games there. <v Speaker 2>Yeah. <v Speaker 1>If I can't challenge I guess you had the Jurassic <v Speaker 1>Park one. <v Speaker 2>Yeah. I mean it's not in the Jurassic Park one <v Speaker 2>though different. But it's like, if I can't challenge a <v Speaker 2>like retired Grandpa and a cruise to Tech and three, <v Speaker 2>then what are we doing? Yeah? <v Speaker 3>Yeah, one hundred percent. <v Speaker 1>Uh well, Marcus, uh, let's get to a real video <v Speaker 1>game that you've been playing. Life is strange reunion you've <v Speaker 1>been getting that you've been playing that. I know you're <v Speaker 1>you're almost done with the review before we do get <v Speaker 1>into that. I'd be remiss if I didn't say, if <v Speaker 1>you're enjoying this show, get a copy of game and <v Speaker 1>former magazine GAMEFORMA dot. <v Speaker 3>Com slash subscribe. <v Speaker 1>Please please get a magazine ten issues a year delivered <v Speaker 1>your door if you're in the States or US and <v Speaker 1>international news stands. You can find us in Canada at Indigo. <v Speaker 1>You can find us at Adelaide. In Australia. You can <v Speaker 1>find us at news stands in the US like Barnes <v Speaker 1>and Noble, Books, a Million Game Stop other places. If <v Speaker 1>you see us in the wild in your country, please <v Speaker 1>tag us on social media let us know where you're <v Speaker 1>getting us, because we want to be able to tell people. <v Speaker 1>So we appreciate everyone who's been who's been doing that <v Speaker 1>for us already. <v Speaker 2>You know, they just built a new Barnes and Noble <v Speaker 2>in my area. Now one more place that you can <v Speaker 2>buy game and form magazine that and it's probably of us. <v Speaker 4>They probably been making so much money on Yeah, so like, guys, <v Speaker 4>we got to open a new location. <v Speaker 3>Sounds like hotcakes. I thought there's a video. <v Speaker 1>Game magazine TG Jones in the UK also has it, <v Speaker 1>so yeah, that would be awesome. You get tanish as <v Speaker 1>year if you're in the States, delivered to your mailbox <v Speaker 1>roughly fifty bucks a year. We're always kind of running <v Speaker 1>a sale, so it's a great time to get involved <v Speaker 1>in our in our magazine and in our community, and <v Speaker 1>it's the best way to keep the lights on. So <v Speaker 1>if you're joining the podcast, please keep that in mind. <v Speaker 1>Game for also slash subscribe, I do. <v Speaker 4>An ad real quick. We did announce our new cover <v Speaker 4>story last week, which is Soul Frame. Yeah, if you <v Speaker 4>subscribe to the magazine before April twenty second, you're going <v Speaker 4>to get a code for the early Access program. <v Speaker 1>Yeah, early preludes, and they call it preludes, but it's <v Speaker 1>effectively their PC early Access. <v Speaker 4>So if that's it, if you're a subscriber to get one. <v Speaker 4>If you haven't subscribed yet, you can get one just <v Speaker 4>by subscribing for April twenty second. Yeah, and that's very <v Speaker 4>exciting because. <v Speaker 3>We're trying to bring back the demo disc days. <v Speaker 4>Yeah, but you get to play the game helf, so <v Speaker 4>it's way better than a double dose, to be honest. Yeah. <v Speaker 2>Yeah, you can't get. <v Speaker 4>Down to mail. <v Speaker 1>But anyways, life is strange, Marcus. You've been playing what's <v Speaker 1>the setup for this? Or are Max and clothes this <v Speaker 1>like Max and Chloe are back? <v Speaker 3>What's the kind of the reunion thing? <v Speaker 1>I don't I haven't really kept up with with the game, <v Speaker 1>but the reunion tells me, tells me things. <v Speaker 2>Yeah, so I finished this game. As you said, this <v Speaker 2>is the return of really Chloe because Max returned in <v Speaker 2>the previous game, Double Exposure. But yes, this is the <v Speaker 2>The big selling point is that Chloe, who was you <v Speaker 2>know in the first Life is Strange as well, as <v Speaker 2>they had her own prequel story before the storm. Arguably <v Speaker 2>the most popular character in the Life is Strange franchise, <v Speaker 2>besides Max, and who has been gone for the last <v Speaker 2>decade due to just narrative reasons, She's back in this one. <v Speaker 2>And yeah, I'm going to preface this by saying that <v Speaker 2>overall I like the game. I feel like the things <v Speaker 2>I'm about to say we're going make it sound like <v Speaker 2>I'm more negative on it then maybe I actually am. <v Speaker 2>But I do have some, like some significant problems with <v Speaker 2>this game. So I'm a Life a Strange fan. I <v Speaker 2>like that first game. I you know, it's not perfect, <v Speaker 2>but I did like that first game, and I liked <v Speaker 2>the weight it ends, or at least the ending that <v Speaker 2>I chose. And I actually liked Double Exposure last year, <v Speaker 2>which I know some fans had took an issue with <v Speaker 2>in regards to some of the narrative stuff, especially towards <v Speaker 2>the second half it goes some like wild places, But honestly, <v Speaker 2>I was I was probably a little bit on more <v Speaker 2>on board than anything. And I think Double Exposure is <v Speaker 2>a great start because this game is a direct sequel <v Speaker 2>to that game. It takes place nine months later, and <v Speaker 2>because of that, this is probably or not even probably, <v Speaker 2>it is the least newcomer friendly, Like this is as <v Speaker 2>direct a sequel as it can be, to the point <v Speaker 2>where it almost feels like if this was a movie, <v Speaker 2>this game and Double Exposure would have been filmed at <v Speaker 2>the same time and then cut in half and then <v Speaker 2>just part like it just picks up right from there <v Speaker 2>and becau because of that, like they do do like <v Speaker 2>a cinematic kind of like previously a Life is Strange <v Speaker 2>like recap video that kind of highlights the pivotal moments <v Speaker 2>from Double Exposure. But it's one of those recaps that <v Speaker 2>I think is more helpful if you did play the <v Speaker 2>game and are a little fuzzy about things than if <v Speaker 2>you were coming to this completely fresh, and I think <v Speaker 2>a lot of people are, or at least if you're <v Speaker 2>a fan, you might be coming to this little fresh <v Speaker 2>because Chloe's back, but I would highly recommend playing Double <v Speaker 2>Exposure before this one, just because this game doesn't really <v Speaker 2>go out of its way to re establish the cast. <v Speaker 2>It's very like a lot of my interactions kind of <v Speaker 2>felt like I either succeeded or failed because I already <v Speaker 2>knew how characters behave because I spend so much time <v Speaker 2>with them in the last game. And in some cases, <v Speaker 2>you spend less time with some characters that were mainstays <v Speaker 2>in the other games. So it's like you even you know, <v Speaker 2>you're not getting a lot of like new introductions to <v Speaker 2>these people. However, it seems it feels like Deck nine <v Speaker 2>developer still tried to find a way to get newcomers <v Speaker 2>to like the same level of familiarity as fans, because <v Speaker 2>one of my big complaints with the story is that <v Speaker 2>right out the gate they retcon or like they essentially <v Speaker 2>wreck con a very big part of the ending in <v Speaker 2>the previous game of Double Exposure. Of Double Exposure, Yeah, <v Speaker 2>there's a interesting and I don't know how much we <v Speaker 2>want to talk about explicit spoilers for Double Exposure. I <v Speaker 2>don't know if either of you played it or not. <v Speaker 1>No, I didn't, Okay, So the life is a Strange <v Speaker 1>series feels very hard to get into. For me, I <v Speaker 1>feel like there's like so many spin offs and games <v Speaker 1>like Life Is Strange, Life Is Strange too, Life is <v Speaker 1>Strange Before the Storm, Life is Strange. True colors, Life <v Speaker 1>Is Strange, Double Exposure, Exposure. <v Speaker 4>And Reunion, to me are the first ones that I <v Speaker 4>do think are hard to get into because for the <v Speaker 4>most part they're all like kind of anthology or like <v Speaker 4>even the other. <v Speaker 1>Colors will stand alone, right, Yeah, two I think is <v Speaker 1>Life is Strenge. <v Speaker 2>Two is also standalone. It's really yeah. I thought about <v Speaker 2>that where I was like, oh, yeah, I had the <v Speaker 2>knee jerk, like most of the series is anthologized, but <v Speaker 2>then I really thought it was like, actually, that's not <v Speaker 2>true because there's six games total and four of them <v Speaker 2>involve Max and or Chloe. <v Speaker 4>It was only it was a minute where they were <v Speaker 4>almost all unrelated, and then they were like, nah, we'll <v Speaker 4>just go back and just make let's bring games in <v Speaker 4>a row. <v Speaker 2>Yeah. So yeah, because of that, like Before the Storm, <v Speaker 2>I mean, outside of a Chloe's mechanic from that game <v Speaker 2>making its return, it's kind of not required. I guess <v Speaker 2>reading will say for this game, I do think the <v Speaker 2>first game because and they did this with double exposure <v Speaker 2>to One of the first things they ask you is <v Speaker 2>what choice did you make at the end of the <v Speaker 2>first Life is strange because the way that game ends <v Speaker 2>sets up Chloe's fate and how they're going to bring <v Speaker 2>her back in this game. Because I don't know if <v Speaker 2>we want to get into decade old spoilers at this point, <v Speaker 2>but basically, the end of Life is strange. One you <v Speaker 2>make a choice that either decides whether or not Chloe's <v Speaker 2>alive or dead. And because if you chose like I <v Speaker 2>did back then, Chloe has been dead for a decade <v Speaker 2>in this series, and. <v Speaker 3>So they have to try to kill her. That's cruel. <v Speaker 2>You don't first, you don't know if you knew the <v Speaker 2>way that game, I don't go. <v Speaker 3>I don't go here. I'm sorry. <v Speaker 2>If you knew the game way that game ends, I'm <v Speaker 2>I was shocked how many people went the other way, <v Speaker 2>because it's I went. <v Speaker 4>I went the other way. I did go the other <v Speaker 4>way when I played it. Yeah, I don't know why. <v Speaker 4>I was just like, oh, I don't want to that's <v Speaker 4>a whole It's all about Chloe. Why would I ever <v Speaker 4>kill Chloe? <v Speaker 2>I mean, yeah, I could kill everyone I know, my parents, <v Speaker 2>her parents, the town, everyone else can die, but. <v Speaker 4>Even two of Like I think the maybe I don't <v Speaker 4>know if we can do this in the edit. Maybe <v Speaker 4>we should go in and put a spoiler warning or <v Speaker 4>proper before this of just what we were talking about. <v Speaker 2>But we can do it as we're gonna. We're gonna <v Speaker 2>get into slight spoilers for life a strange one A <v Speaker 2>decade out long or decade old. <v Speaker 1>I had that game, I had the interne that game <v Speaker 1>sploiled for me in twenty fifteen, like I have done, <v Speaker 1>and I never played it. So I feel like that's <v Speaker 1>like one of the most uh at least kept secrets <v Speaker 1>of video game endings. <v Speaker 4>Sure, I think it's interesting. I also don't know the <v Speaker 4>context that when it's going up. I think also the <v Speaker 4>interesting thing is I believe that like the romance between <v Speaker 4>Max and Chloe isn't it's expressed when you sacrifice Chloe <v Speaker 4>and when you don't, then they just like run away together, <v Speaker 4>but they don't like kiss. Like I think that's like <v Speaker 4>a whole weird thing. I remember being like, obviously these <v Speaker 4>two people would love So I'm gonna save Chloe and <v Speaker 4>then they like they're like, we're gonna go in our <v Speaker 4>van and explore. <v Speaker 2>So that was It's funny because one of the questions <v Speaker 2>and when the when Reunion begins, they kind of give <v Speaker 2>you the there's a few questions they ask about the <v Speaker 2>original life is strange and double exposure, Like here's like <v Speaker 2>five really big decisions that are going to determine the <v Speaker 2>game state at the beginning of Reunion. Yeah, like, so <v Speaker 2>what did you it's Chloe alive or dead? What did <v Speaker 2>you choose at the end of the first game. And <v Speaker 2>then the other one in regards to the first game <v Speaker 2>is were they just friends or were they more than friends? <v Speaker 2>And they actually showed us still of them kissing earlier <v Speaker 2>in the game. I don't think they were ever a <v Speaker 2>couple in my game. I actually had to stop and remember, <v Speaker 2>like I actually don't remember. I was like, I think <v Speaker 2>they were just friends in my game as far as <v Speaker 2>I know. So they feel like I remember if I <v Speaker 2>if I'd gotten them together, and I don't remember that. <v Speaker 2>So I made it so they were friends, but it <v Speaker 2>looked like it did happen before the ending garles. <v Speaker 4>There, I guess there's it's a moment where I can't <v Speaker 4>remember what the thing is, but it's a very like <v Speaker 4>teenage movie thing where I can't remember what the context is, <v Speaker 4>but it's like, come on, let's be crazy, just kiss me. <v Speaker 3>You you know, you even leve loose. <v Speaker 4>You could choose to kiss her or not to kiss her, <v Speaker 4>and I think when you do kiss her, she's like, WHOA, <v Speaker 4>I didn't think you would do that. But it's not <v Speaker 4>like a it's not like it's like yeah, but there. <v Speaker 4>It's it's played off as like a joke or like <v Speaker 4>a one off thing, but it's very obvious that it's <v Speaker 4>like clearly Max, Max is very into it that moment, <v Speaker 4>he clearly has feelings for Chloe when you select that <v Speaker 4>option anyway. <v Speaker 1>Sure, yeah, But basically, so for people who are like <v Speaker 1>picking this game up, do they have like a suggested <v Speaker 1>if you didn't play those games that it's like suggested <v Speaker 1>Chloe's alive for Chloe's dead. <v Speaker 2>No, it's very much they or like whatever you want. <v Speaker 1>So, yeah, I was those games. You're just like, I <v Speaker 1>don't know, I guess she's dead. <v Speaker 2>Yeah, I don't know. <v Speaker 4>Play this game. <v Speaker 3>Yeah, I's going to be people that do. <v Speaker 2>Yeah, Like I don't know why you would play this game, <v Speaker 2>if you didn't have any connection to Max or Chloe, Like, <v Speaker 2>if this is your first life, is strange? That just <v Speaker 2>be weird. <v Speaker 3>It's in a humble bundle, you know, yeah, very. <v Speaker 2>Least yeah, yees. So, or if you were, like if <v Speaker 2>you were a fan of the first game and somehow <v Speaker 2>skipped Double Exposure and then skip right, I don't know, <v Speaker 2>if you just really want Chloe and we're like, well <v Speaker 2>that their Max game is cool, but there's no Chloe. <v Speaker 2>So I'm going to get into the walm with Chloe <v Speaker 2>and it's like, well, you should believe that would happen. Honestly, Yeah, <v Speaker 2>there's there's an exception for everything, I guess, right, But <v Speaker 2>all it has to say is that because of that, <v Speaker 2>there's a big thing that happens at the end of <v Speaker 2>Double Exposure, which I'm going to try to talk around <v Speaker 2>it as best I can because that game is still <v Speaker 2>relatively new and I just told people they should play <v Speaker 2>Double Exposure first before they get into this one. <v Speaker 3>But okay, spoilers for this. <v Speaker 2>There is a there is a a revelation at the <v Speaker 2>end of the last game that affects multiple characters and <v Speaker 2>how they perceive Max, and that is pretty much thrown <v Speaker 2>under the rug in this game and a very narratively <v Speaker 2>unsettle like it kind of commits the one of the <v Speaker 2>worst narrative sins of how do we undo something that <v Speaker 2>we established earlier in a story and what's the quickest <v Speaker 2>way to do it? And there's probably like two or <v Speaker 2>three things or tropes you guys are thinking of right now, <v Speaker 2>and I don't know if I want to say exactly which. <v Speaker 3>One may make us. I'm messaging you on slack? Was <v Speaker 3>that right? <v Speaker 2>No, it's not that, but it's not far off. It's <v Speaker 2>another one in the the Unholy Trinity? <v Speaker 3>Okay? Yeah? <v Speaker 4>Is it? Is it based on uh? Like, like, does <v Speaker 4>does a decision you make affect the way that these <v Speaker 4>characters perceive you? Or is this like one of these <v Speaker 4>like linear moments that always happens in double exposure? <v Speaker 2>I don't remember how it if it was, if it's <v Speaker 2>always going to happen in double exposure, or if it's <v Speaker 2>only because of what I decide. I can't remember, so <v Speaker 2>that could be a possibility. It only it makes it <v Speaker 2>seem like it was a like you were going to <v Speaker 2>be railroaded into it, because they really go out of <v Speaker 2>their way to undo it, you know, like like immedia like, yeah, <v Speaker 2>man can't believe such and such happened, and yeah, that's <v Speaker 2>why people aren't acting the way you want. But as <v Speaker 2>a fan, that was really like, Oh, that has a <v Speaker 2>lot of like major story implication. I can't wait to <v Speaker 2>see how they follow it up. And then the characters <v Speaker 2>are more or less reset to their state as they <v Speaker 2>were before the end of Double Exposure. That's kind of <v Speaker 2>a letdown because then you don't really see them evolve <v Speaker 2>past where the end of Double Exposure is, and you're <v Speaker 2>kind of getting more of what they were maybe like <v Speaker 2>in the middle of Double Exposure. So that's like disappointing. <v Speaker 2>So this game because Chloe is back, which I will <v Speaker 2>say because one of my biggest fears coming into this <v Speaker 2>was like, one, is it even gonna make sense the <v Speaker 2>way did they bring her back? And two is it <v Speaker 2>going to feel like she's kind of shoehorned into this? <v Speaker 2>Like is this like a breaking case of emergency get <v Speaker 2>Chloe back in here, because I don't know, keep interest <v Speaker 2>in the series alive. And I'm happy to say that <v Speaker 2>for me, it doesn't really feel like that. I think <v Speaker 2>the story justifies her presence both logically in terms of <v Speaker 2>just the rules of the world and also playing off <v Speaker 2>Max's actions in the last game, because in the last game, <v Speaker 2>she had the ability to travel between two different realities <v Speaker 2>trying to solve a murder mystery, and in one reality <v Speaker 2>her friend that gets murdered is dead and the other <v Speaker 2>one she's alive. So there's like two different sets of <v Speaker 2>the same character that you're interacting. Dratic game, and so <v Speaker 2>it's like it feeds into like sort of like the <v Speaker 2>multiverse stuff and actually finds a like natural way to <v Speaker 2>weave in both endings of the original life is strange <v Speaker 2>and combine them in one of like either outcome is <v Speaker 2>valid now because now we have opened the can of worms. <v Speaker 2>That is a multiverse. <v Speaker 4>Uh gotcha. <v Speaker 2>I think they do it as clean as you can <v Speaker 2>with you know, anything regarding a multiverse. And I think <v Speaker 2>thematically her presence makes shit sense because it's a lot <v Speaker 2>of like some of the most interesting conversation to game <v Speaker 2>are her and Sofie, who is one of the primary <v Speaker 2>characters in the first game, because they're they're in similar boats. Again, <v Speaker 2>I won't go too far into like why they are, <v Speaker 2>but they're they're kind of like they're in the same <v Speaker 2>boat of like supernatural existential crises, and like the moments <v Speaker 2>where they're like their fates are kind of like threaded <v Speaker 2>together because of that, and I think also even just <v Speaker 2>their upbringings, they have a lot of like similar stuff <v Speaker 2>that the game gets into that I think, like the <v Speaker 2>conversations those two have are like fascinating, and it's like <v Speaker 2>seeing that and also seeing Chloe interact with the new <v Speaker 2>cast is very fun, like seeing your interact with Moses, <v Speaker 2>who is like Alex's new best friend from that was <v Speaker 2>introduced in Double Exposure, and some of the other characters. <v Speaker 2>It's very much the feeling of like when you meet <v Speaker 2>like you bring like your childhood friend to meet like <v Speaker 2>your current friends kind of a thing, and you're like, <v Speaker 2>I don't know where this is gonna go. I don't know, <v Speaker 2>like I love them BO, but already gonna get along, <v Speaker 2>especially Chloe, because like you know, this is a Chloe <v Speaker 2>that's older and wiser, but she's still Chloe, so there's <v Speaker 2>a little volatile. It's like, oh, I was always interested <v Speaker 2>to see how she would behave around others, and I <v Speaker 2>think there's a few moments that are pretty fun, especially <v Speaker 2>to stuff with her and Moses. I think Chloe in general, <v Speaker 2>Like I really like her character this game because this <v Speaker 2>is Chloe now that as far as she knows, she's <v Speaker 2>never died. So this is more like, if you chose <v Speaker 2>the ending where she lives, this is the Chloe that, <v Speaker 2>as far as you know, this is your Chloe. Like <v Speaker 2>she has gotten to grow up. She's ten years older now, <v Speaker 2>like she's like pushing thirty, if not thirty years old. <v Speaker 2>She's had life experiences, she's matured, and she's kind of <v Speaker 2>she softened in a way that age does to you. <v Speaker 2>But she still has some of that rebelliousness that made <v Speaker 2>Chloe Chloe, but it's less. This is a little less <v Speaker 2>cringe than it was in the first game, because I <v Speaker 2>was some ofelar to like critician in the first game <v Speaker 2>of like, she's maybe a little too like Bart Simpsony <v Speaker 2>at times in a way that I don't know doesn't <v Speaker 2>always feel like not always maybe like a well written <v Speaker 2>like teenage drama, Like this feels like an adult trying <v Speaker 2>to come up with like a rebellious teen than like <v Speaker 2>someone that was a rebellious teen writing a rebellious teen. <v Speaker 2>Sometimes I think this feels closer to like she's an <v Speaker 2>adult that used to be that person and still has <v Speaker 2>some of that in there, but is now kind of <v Speaker 2>like become a lot more self reflective about her past <v Speaker 2>behavior and also like her feelings with Max and like <v Speaker 2>the broader. Like the broader story surprisingly isn't so much <v Speaker 2>Chloe dealing with her her sort of like wait, I <v Speaker 2>was supposed to be dead, but I'm not. What's happening <v Speaker 2>here and it's more about this this fire that they're <v Speaker 2>trying to prevent. So, like, you know, each one of <v Speaker 2>these games has like a big mystery you're trying to <v Speaker 2>solve this one. Max gets a vision early on where <v Speaker 2>oh my god, the school Calidoon, It's on fire and <v Speaker 2>everyone dies and I have one weekend to prevent that <v Speaker 2>from happening. So you have to go around and investigate <v Speaker 2>people and grill some of the students and faculty to <v Speaker 2>find out like who's going to be the one that <v Speaker 2>starts as fire and why where does it come from? <v Speaker 2>And Chloe helps you along with that. I think that <v Speaker 2>story or that mystery is a bit convoluted in a <v Speaker 2>way that kind of feels like, well, we need to <v Speaker 2>keep people guessing, So what if it was this and <v Speaker 2>this and this and to the point where I would <v Speaker 2>always have to There were times right at the stop <v Speaker 2>and go like wait, wait, wait, so what where are <v Speaker 2>we at right now? Like I need to review our notes, <v Speaker 2>Like I feel like the mystery gets a bit messy, <v Speaker 2>like it it kind of gets there at the end, <v Speaker 2>but the road there I was. I feel like I'd <v Speaker 2>play enough like detective games to where I feel like <v Speaker 2>the best detective games keep you in the dark, but <v Speaker 2>you're always still. You feel like you have a grasp <v Speaker 2>on like the evidence and where leads could go exactly, <v Speaker 2>and I feel like they they lost me a few <v Speaker 2>times here. And there's even points where because this game <v Speaker 2>you're going around, you know, collecting clues or investigating things. <v Speaker 2>You can inspect objects, which I couldn't remember if you <v Speaker 2>could do that in double exposure, but you can kind <v Speaker 2>of like Resident Evil style like rotate and then sometimes <v Speaker 2>if you rotate something you might like, oh, I didn't <v Speaker 2>see this little detail here, and you can miss you <v Speaker 2>can miss evidence, and you can miss items that can <v Speaker 2>lead to situations playing out differently than they whatever if <v Speaker 2>you add found them, which I appreciate. But then other <v Speaker 2>times there's evidence that the story just kind of gives <v Speaker 2>you that winds up being really important where I was like, like, <v Speaker 2>there's one moment until towards the end that really threw <v Speaker 2>me for a loop where you're kind of in your all, right, <v Speaker 2>here's everything we have. Let's put our heads together and <v Speaker 2>really start locking in who did this because we can't <v Speaker 2>once you choose, like once you're gonna about to make <v Speaker 2>an accusation, you cannot go back on it. Uh. And <v Speaker 2>then there was one there was like a couple of <v Speaker 2>piece of evidence where I was like, I don't remember <v Speaker 2>finding this, and then there's one that winds up being <v Speaker 2>incredibly crucial involving a character that they kind of treat <v Speaker 2>as if yeah, you knew this right, And I was like, <v Speaker 2>I don't remember reading this at all. I feel like <v Speaker 2>I would it because this is like pretty big, and <v Speaker 2>then it winds up being really important, and it was <v Speaker 2>kind of like, oh, I wish I wish i'd find that. <v Speaker 2>I think maybe the contextualize those like oh, no, Moses <v Speaker 2>found this, and it's like, can you find like something <v Speaker 2>less useful, like like yeah, like I feel like I <v Speaker 2>didn't really I gotta get just got lucky, like oh, <v Speaker 2>it was already here, you know, through no effort of <v Speaker 2>my own. And you're doing this as Max and Chloe. <v Speaker 2>You're splitting time between two of them. Max has her <v Speaker 2>time rewind powers from the first game, so she has <v Speaker 2>lost the reality shifting power she had in Double Exposure, <v Speaker 2>which I actually missed because the time rewind stuff in <v Speaker 2>the first game was never really that deep. It was <v Speaker 2>very much it was kind of like trial and error <v Speaker 2>of like, oh, I said the wrong thing to someone, <v Speaker 2>better rewind and then you just pick the right answer, <v Speaker 2>and then that's how you move on. And that's pretty <v Speaker 2>much the case in this game. Like there's multiple conversations <v Speaker 2>where it just goes sideways, either because you think you're <v Speaker 2>gonna say the right thing and then that person reacts <v Speaker 2>in the way you did not expect. But then Max <v Speaker 2>is like, Okay, I know that they're apparently in a mood, <v Speaker 2>so I'm gonna tailor my conversations to not set them off. <v Speaker 2>So then you just rewind and then and there's some <v Speaker 2>cases we have to rewind multiple times until you find <v Speaker 2>sort of the one correct thing. <v Speaker 4>They'll be like, they'll be like, what are you my dad? <v Speaker 4>I hate my dad, And you'll go back to the <v Speaker 4>beginning of the conversation. You're like, so Dad's am I right? <v Speaker 2>That's exactly how it goes, Charles. That is one thousand <v Speaker 2>percent how it goes, like, oh he said something I <v Speaker 2>can use, you know, like, oh man empathy? Am I right? <v Speaker 2>So yeah, So that stuff is just less interesting than <v Speaker 2>Double Exposure, which had the like, oh, you're splitting, you're <v Speaker 2>jumping between realities and you have to solve puzzles of <v Speaker 2>like you got to move one thing in one reality <v Speaker 2>and then it affects the other reality and like an <v Speaker 2>interesting way, Like I actually thought that was like really engaging, <v Speaker 2>kind of like puzzle design in a first game. There's <v Speaker 2>none of that here, and I just don't think the Yeah. <v Speaker 2>And also I don't know if they unless I'm forgetting. <v Speaker 2>I don't even know if there's a narrative reason for <v Speaker 2>why she lost her powers, like there's a big moment <v Speaker 2>that happens to be in the last game that kind <v Speaker 2>of like the culmination of her powers. I don't remember <v Speaker 2>if they they might have, and I'd just forgotten like <v Speaker 2>expressed like what, so why can't Max just do both now? <v Speaker 2>Like because in the first game or I guess the <v Speaker 2>last game, she didn't have her time powers because they <v Speaker 2>had evolved into the reality stuff and now they've gone <v Speaker 2>back to just the time stuff. And yeah, this might <v Speaker 2>be on me. I might just have missed or forgotten <v Speaker 2>the line of dialogue that explained it away. But yeah, <v Speaker 2>it's just mechanically less interesting. Chloe has the back talking <v Speaker 2>thing that she had and before the storm, which is <v Speaker 2>basically like thing. That's what they call it. It's a <v Speaker 2>backtalk mechanic thing. <v Speaker 4>And that's like the combat sort of. <v Speaker 1>Okay, all right, it's a debate just talking back to <v Speaker 1>your superiors. <v Speaker 2>It's basically a debate battle more or less, where you <v Speaker 2>get in certain conversations and usually it's like, Okay, I <v Speaker 2>need to get this guy to listen to me or <v Speaker 2>to do something I need them to do. So I <v Speaker 2>have to you know, we're gonna have a verbal joust. <v Speaker 2>And then I got to really say some I got <v Speaker 2>to pick the responses that are really gonna sweat a <v Speaker 2>conversation my way, whether there's some zingers based on information <v Speaker 2>I know about this person, like oh, I know this <v Speaker 2>guy has daddy issues, so I'm gonna mention daddy issues <v Speaker 2>and that'll that'll really like put some chinks in the <v Speaker 2>armor or I found a piece of evidence earlier that <v Speaker 2>I can cite and like contradict whatever they're trying to say. <v Speaker 2>But it's really just like you pick two or three <v Speaker 2>correct responses in a row and then you win, and <v Speaker 2>then they tell you what you want. I was not <v Speaker 2>super big on it and before the Storm, and I'm <v Speaker 2>still not really that big on it now, Like I <v Speaker 2>just think it's it's okay, but it's just not that interesting. <v Speaker 2>And there's also not a ton of them, surprisingly, like <v Speaker 2>there's only a handful of them in this game, which <v Speaker 2>is surprising. I think about how much time you spend <v Speaker 2>as Chloe, which is probably like a good fifty to <v Speaker 2>fifty split between Max and Chloe. <v Speaker 4>Can I ask, then, Marcus, what you've prefaced it by <v Speaker 4>being like, it's gonna sound like I don't like this game, <v Speaker 4>but I had a good time, and it has been <v Speaker 4>mostly stuff you don't like. Is there what does the <v Speaker 4>game do well for you? <v Speaker 2>I think like the performances are great, especially Max Chloe, <v Speaker 2>and like most like the core cast, they're all great, <v Speaker 2>which is not surprising. I think the soundtrack is strong, <v Speaker 2>which is another thing that these series has always had <v Speaker 2>kind of up its sleep. I do think there are <v Speaker 2>some really good, like emotional moments like this, Like pretty <v Speaker 2>much anytime Max and cl excuse me, Max and Chloe <v Speaker 2>are sharing a scene together, it's magical, like I kind <v Speaker 2>of relished a moment or like Okay, they're alone, we're <v Speaker 2>taking a break from the plot, and they're having like <v Speaker 2>some real conversations about one all my again in my <v Speaker 2>game where Chloe's dead, Like I have lived this life <v Speaker 2>where I have kind of moved on free me you <v Speaker 2>but not really and now you're back and I'm like <v Speaker 2>terrified of losing you again. And also like there's in <v Speaker 2>a theme of like inevitability around you know, Max has <v Speaker 2>tried so hard to bend reality to her whim in <v Speaker 2>order to save others. But it's also like, you know, <v Speaker 2>there's no free rides with that of like if you <v Speaker 2>fix one thing, that's at break five other things, and <v Speaker 2>are you even and how much of a burden that <v Speaker 2>would be of like if you have the ability to <v Speaker 2>redo everything, is that more of a curse than anything? <v Speaker 2>Then you're almost trying to like min max your life <v Speaker 2>and that's not fun. And maybe you just need to <v Speaker 2>learn how to let things go and maybe things are <v Speaker 2>just going to happen no matter what, even if it's <v Speaker 2>like a variation of that thing, And what do you <v Speaker 2>do then when you've just kind of lived your life <v Speaker 2>almost like untraining yourself to let fate be random. Like <v Speaker 2>I think there's some interesting conversations there, especially in regards <v Speaker 2>to Chloe, and then Chloe's sort of like like her <v Speaker 2>view on reality knowing that I'm like a lie, but <v Speaker 2>also I'm supposed to be dead in other versions of me, <v Speaker 2>and what does that even mean for me as a <v Speaker 2>character that already kind of had a very somewhat nihilistic <v Speaker 2>view in the world, especially when she was younger. And <v Speaker 2>then yeah, and kind of have living a life being <v Speaker 2>dealt to bad hand and then kind of when you <v Speaker 2>find out that maybe it's not bad lucky, you're just <v Speaker 2>pretty destined, Like this is just how things are supposed <v Speaker 2>to play out for you, and whether or not you <v Speaker 2>accept that or not, Like when it gets into that stuff, <v Speaker 2>and then when again it's just the life heavy stuff <v Speaker 2>and just like, hey, do we like each other? Like <v Speaker 2>where are we at? Are we are we just friends? <v Speaker 2>Or what? I like that stuff and like that stuff <v Speaker 2>can be so good that it kind of makes me <v Speaker 2>forget the the other like narrative hiccups with like the <v Speaker 2>I guess the main plot with the fire mystery, and. <v Speaker 4>I do get it of like, it's like the series <v Speaker 4>is kind of like it has strengths other than this, <v Speaker 4>but it's primary draw for me has always been sort <v Speaker 4>of the vibe, Like it's just a game that like <v Speaker 4>you enjoy existing in the vibe of and the relationship <v Speaker 4>between the characters and I it sounds like that continues <v Speaker 4>to work for you. <v Speaker 2>Yeah, Like I like the vibes of these games too. <v Speaker 2>I like these characters like this new these new characters <v Speaker 2>that they've introduced since Double Exposure, like the students, I guess, <v Speaker 2>and some of the teachers, like most of them come <v Speaker 2>back here. So it's like, oh, it's cool getting hang <v Speaker 2>out with you again. I wish you still were what <v Speaker 2>I thought you were going to be at the end <v Speaker 2>of the last game, but you know, it's still I guess, <v Speaker 2>kind of fun to talk to Loretta. They're like s <v Speaker 2>new be podcast girl or who you know Vin or whatnot. <v Speaker 2>But yeah, I and you know, going back to the <v Speaker 2>sort of the like it feels like these were the <v Speaker 2>same game cut in half. You are largely still exploring <v Speaker 2>that school from the first game, which is a little <v Speaker 2>disappointing in terms of like you're not there's a couple <v Speaker 2>of new spots you go to, but you are like <v Speaker 2>running around at camps again. You're going to the snapping <v Speaker 2>turtle bar again, so if you want it, like on <v Speaker 2>playing the location, it's like, oh, it's this again. You know, <v Speaker 2>there's some you're just kind of seeing the passage of <v Speaker 2>time of like oh, Okay, here's a poster I wasn't <v Speaker 2>here before, or something referencing what's happened in nine months <v Speaker 2>between this, but it's this again. So yeah, I'm still, <v Speaker 2>like I said, I'm still forming my final opinion, like <v Speaker 2>it's you're not wrong in charge that it does feel <v Speaker 2>like And I've written down stuff like is there more <v Speaker 2>that I dislike than I do like? And is the <v Speaker 2>things I do like like weaker than the things that <v Speaker 2>I have problems with? I'm still forming that conclusion in <v Speaker 2>my head right now. By at the time this airs, <v Speaker 2>my written review will probably be live on the site <v Speaker 2>so you can read my full thoughts. But right now <v Speaker 2>I'm kind of sitting at like the things I cared <v Speaker 2>about are most worried about, of like, are they gonna <v Speaker 2>botch the Chloe stuff. I think they pull that off, <v Speaker 2>and maybe that's why I feel higher on this game <v Speaker 2>than it sounds like. Is like, the one thing I <v Speaker 2>was nervous about they didn't screw up is just some <v Speaker 2>of the other stuff around it, and maybe suffers because <v Speaker 2>of that. <v Speaker 3>Yeah okay, yeah, well cool, but yeah, well that is <v Speaker 3>life is strange Reunion. Thanks for getting into that, Marcus. <v Speaker 1>Before we take our break, I do want to talk <v Speaker 1>about a game that I have been enjoying for all <v Speaker 1>of twenty four hours. I downloaded it yesterday, but I <v Speaker 1>have since sunk about four hours into it. It's called <v Speaker 1>rack Coin Coin Pusher roguelike. Are either of you familiar <v Speaker 1>with this one? <v Speaker 4>Now? Was this? Was this a game? Was this a <v Speaker 4>Captain in your crew Ship arcade room? <v Speaker 3>Yeah? <v Speaker 1>Yeah, exactly, So this is a This is definitely for <v Speaker 1>It's published by the same publisher as Bilatra, okay, and <v Speaker 1>it's very similar in taking something that is traditionally, you know, <v Speaker 1>associated with gambling and adding a bunch of modifiers and <v Speaker 1>chaotic elements to just make it larger than life and <v Speaker 1>and and just ridiculous. Right, So, if you've ever been <v Speaker 1>in an arcade or like a bar and they've got <v Speaker 1>like one of those. They have several of them, like <v Speaker 1>in Minneapolis. The popular one is called Bonus Hole, and <v Speaker 1>it's where you put the quarter in at the top. <v Speaker 4>That's the name of the game Bonus Hole. <v Speaker 2>Yeston podcast. <v Speaker 1>Bux I Love you Guys, one of those games where <v Speaker 1>you put the quarter in the top and you have <v Speaker 1>to time it to where there's like a spinning arm <v Speaker 1>and when you put the quarter and it shoots it <v Speaker 1>out and you're slowly trying to push there's like a <v Speaker 1>an upper platform of quarters that are that's going back <v Speaker 1>and forth against the back wall the machine, and you <v Speaker 1>want to put your quarters in the sides to try <v Speaker 1>to get the coins in a spot where they'll be <v Speaker 1>pushed off onto the bottom platform and you're slowly at <v Speaker 1>the very front of the machine is like a pit <v Speaker 1>and the quarters are slowly being pushed off and whenever <v Speaker 1>they get pushed off, you get the quarter. <v Speaker 3>So it's a quarter machine coin pusher. Yeah, can I. <v Speaker 2>Does in the real life version of this? Does anyone <v Speaker 2>genuinely like this game? Oh do you love push? <v Speaker 1>My last birthday, I spent a kid, you not, probably <v Speaker 1>ninety minutes with my friends in front of one of <v Speaker 1>these things, and I was having the time of my life. <v Speaker 1>I only let myself do it like once a year <v Speaker 1>because it's like the most lizard brain. <v Speaker 3>Activity you can do. <v Speaker 1>But my friends were like, okay, it's your birthday, and <v Speaker 1>they were like going to the eight, going to the <v Speaker 1>ATM machine and like getting out another ten dollars out <v Speaker 1>for me and bringing me quarters back. <v Speaker 3>And I was just sitting there halving the time of <v Speaker 3>my life. <v Speaker 2>It just always seemed like, on one hand, it seemed <v Speaker 2>like the easiest, I guess, gambling game to win, but <v Speaker 2>it's also maybe the most boring to where it's like <v Speaker 2>it's so boring that I don't even care now I <v Speaker 2>think maybe deceptively easy. It looks the way I just <v Speaker 2>can never bring my. <v Speaker 3>There is skill. <v Speaker 1>There is a skill involved, because you're right, there are <v Speaker 1>deceptive ones and you have to be able to look <v Speaker 1>at the field and read the game, you know what <v Speaker 1>I mean, And there no where to put your quarters. <v Speaker 4>Do the ones you go to do they have like <v Speaker 4>sometimes they'll like stack up a tower of quarters in there, <v Speaker 4>or sometimes they'll just be sitting in it. <v Speaker 1>Yes, that's in this game. The coin tower. The ones <v Speaker 1>I go to are not like that. They don't have those, <v Speaker 1>but I have in my past, I have seen those. <v Speaker 4>The nice part about when there's the coin tower is <v Speaker 4>in theory you will eventually win. It's unclear weather you'll <v Speaker 4>break even with the amount of quarters that you go <v Speaker 4>into it. But it is a kind of nice form <v Speaker 4>of gambling where at some point you, by the laws <v Speaker 4>of physics, they got you. That tower has to fall over. <v Speaker 3>Yes, something about an analog gambling. <v Speaker 2>Machine, you know what I mean? You know the ones. <v Speaker 1>You know you see you see the game in front <v Speaker 1>of you. The stats can't be changed with like computer stuff. <v Speaker 1>Like it's an honest it's honest, you know what I mean. <v Speaker 2>It's old fashion cheating. <v Speaker 3>Yeah. <v Speaker 1>Yeah, Like you look at them, you're like, Okay, clearly <v Speaker 1>I can see the evidence of all the people before <v Speaker 1>me and all the wins that they put. <v Speaker 3>In the machine and didn't get out. But it's gonna <v Speaker 3>be different for me. I can respect that kind of. <v Speaker 4>That's like going into like the like cyclops Is Layer <v Speaker 4>and seeing the dead bodies of all the adventures that <v Speaker 4>came before you, and it's like, I but I will prevail. <v Speaker 3>Yeah, Like a guy who loves to collect bones and. <v Speaker 2>You're like, yes, do you feel like, as someone that <v Speaker 2>I guess is an avid enjoyer of this game, do <v Speaker 2>you feel like any of your skills have transferred over <v Speaker 2>into like how this game's logic works. <v Speaker 1>Yes, yeah, it is physics based, and I feel like <v Speaker 1>the strategies I think apply, I think and this one. <v Speaker 1>I do think this is a little more unwieldy and <v Speaker 1>harder to grasp at the start than maybe Bilatro is. <v Speaker 1>I just think that there's something about poker that is <v Speaker 1>I think Bilatra is a little more straightforward and simple <v Speaker 1>at the start when you're first learning it, whereas this <v Speaker 1>has like several different systems at play. You've got you know, <v Speaker 1>a spin wheel, You've got clips for like trinkets on <v Speaker 1>the side of that cabinet that alter those kind of <v Speaker 1>actor as you're bolotro jokers, right, So it's like your <v Speaker 1>score equals value of coin times score rate, which like <v Speaker 1>there's some of that stuff. <v Speaker 3>You're like, what does that mean? I don't get it, <v Speaker 3>But once you just play a few a few games, <v Speaker 3>then you'll kind of start to get it. <v Speaker 1>They're like, oh, I really like this, uh this map <v Speaker 1>trinket because whenever I score a coin on the left, middle, <v Speaker 1>or right side. It changes based on the round sounds <v Speaker 1>that people will play. Bilotro will be like, oh, that <v Speaker 1>sounds like some cards from that game where it's like, uh, <v Speaker 1>you know if you play if you play red cards <v Speaker 1>this turn, you're gonna get bonus modifier, right, similar thing <v Speaker 1>but with positioning in this game. <v Speaker 3>And then there's others that are like. <v Speaker 1>That play more onto uh. There's different characters in the <v Speaker 1>game that you play as, So you can play as <v Speaker 1>like a raccoon guy who is very much all of <v Speaker 1>his special coins because everyone's playing with quarters gold coins <v Speaker 1>in the machine. But every character has their own suite of. <v Speaker 3>Special coins. <v Speaker 1>Think of it almost like a one of the characters <v Speaker 1>and slay the spire, right. Everyone has like their common <v Speaker 1>cards that everyone can kind of get, and everyone's kind <v Speaker 1>of playing the same rules, but everyone's unique decks are <v Speaker 1>a little different. <v Speaker 3>Right uh. <v Speaker 1>And the more that you play, the more you unlock <v Speaker 1>more of those special cards for that character. Very similar <v Speaker 1>concept with rat Cooin. I was playing one character last night. <v Speaker 1>It was probably the most unwieldy of the bunch, but <v Speaker 1>their special coins that were all about animals, and like, uh, <v Speaker 1>you would summon like bunny rabbit coins, and if you <v Speaker 1>summon multiple bunny rabbit coins, they will like be drawn <v Speaker 1>to each other. They'll hop to each other, and they'll <v Speaker 1>multiply and they''ll spawn more little babies. <v Speaker 3>Baby. <v Speaker 2>Is there is there any kind of like game master <v Speaker 2>character like Bilacho has the Joker guy? Is there anything <v Speaker 2>like is there a raccoon? <v Speaker 1>Yeah, the raccoon. There's like the owner of the shop. <v Speaker 1>And he is very much like that character to laugh <v Speaker 1>at you. Uh, you know, he's not in the way <v Speaker 1>that the Joker does, but he does have like he's <v Speaker 1>got some personality right it gets the job done. <v Speaker 2>Does he want you to succeed? I guess like is <v Speaker 2>he relishing in your defeat? <v Speaker 1>I don't know if I know enough about him yet. <v Speaker 1>He's very strict. He's like, you're out of coins, but <v Speaker 1>he will let you. He'll often let you shake the <v Speaker 1>cabinet once before you before it ends. You get one <v Speaker 1>cabinet shake at the very end, and that that has <v Speaker 1>that has saved me on a couple of rounds. That <v Speaker 1>is also offensive, Charles, I, because just because you're right, <v Speaker 1>I do I Actually the alarm went off on my <v Speaker 1>birthday because my friends were getting a little too rowdy <v Speaker 1>and we started shaking the machine. Was like monkey's like <v Speaker 1>a munch of monkeys. <v Speaker 3>Trying to get the banana. <v Speaker 4>I just just the way that you've described liking this machine. <v Speaker 4>I can just be like, God, if I could just <v Speaker 4>shake this stupid thing. <v Speaker 1>Oh yeah, So in real life there are are alarms <v Speaker 1>on it, and the alarms will go off. <v Speaker 3>Which happened on my birthday. But you know, you get <v Speaker 3>to usually get one grace, one grace alarm grace. <v Speaker 4>Yeah, like you spent You've given us fifty dollars in <v Speaker 4>these machines, so you get one shake. <v Speaker 3>And then Yeah, that's kind of the vibe of this <v Speaker 3>game too. <v Speaker 4>You use the word unwieldy a few times. Would you <v Speaker 4>say it's like it feels bad? Or is it just <v Speaker 4>hard to grasp? Is it hard hard, hard to grasp? <v Speaker 3>It always feels good, let me tell you, Trus, Even <v Speaker 3>if you don't know what's happening, there's this. <v Speaker 4>Game to you. I don't like the way that you <v Speaker 4>like this game. <v Speaker 1>I was playing it while Kayle and Caayla and I <v Speaker 1>were watching a near reality TV show last night hosted <v Speaker 1>by Gabby Wendy Shout Out to love overboard and I <v Speaker 1>had this plane on my laptop and she's like, thank <v Speaker 1>god that that that is a virtual game, and like <v Speaker 1>that is like a video game and not a real thing, because. <v Speaker 3>I don't, like I don't. I'm glad that we essentially <v Speaker 3>have this version for you to play, never play the <v Speaker 3>real thing like this. And I was like, of course, <v Speaker 3>of course, I know my limits. <v Speaker 4>In a very affectionate way. I love like playing this <v Speaker 4>game with reality TV on the TV is a very <v Speaker 4>like lizard Brain evening. <v Speaker 3>Oh yeah, that was awesome. <v Speaker 4>Let's just get messy and gamble, you know, yeah evening. <v Speaker 1>Yeah, and yeah, I'm really enjoying it. I think like <v Speaker 1>the characters ad I was kind of talking about the <v Speaker 1>rat the coins. The biologist has like rabbit coins that <v Speaker 1>can spawn, and then you can summon wolf coins to <v Speaker 1>hunt the rabbit coins, and then you have modifier. You <v Speaker 1>have a stomach coin that you can play where every <v Speaker 1>every three hunts that you complete, you spawn a new <v Speaker 1>like an that the wolf can hunt or you know, <v Speaker 1>when the wolf uh you know kills or successfully hunts, <v Speaker 1>it creates a poop coin, and then you can add <v Speaker 1>a fertilizer coin to get rid of the poop coins <v Speaker 1>and it takes the value of that coin and multiplies it. <v Speaker 3>There's a lot of that kind of. <v Speaker 1>Stuff in this game, and a lot of wheel spins, <v Speaker 1>a lot of bonus coins that get dropped. There's a <v Speaker 1>lot of fun systems that I think if you know, <v Speaker 1>Balatrow was my game of the year in what twenty <v Speaker 1>twenty four, and you know, if if you like that game, <v Speaker 1>like if you're one of the Bilatrasikos, you're there, You're <v Speaker 1>gonna find something to like about this game. I think <v Speaker 1>the format is different, but the chaos and the you know, <v Speaker 1>the strategy. <v Speaker 3>Really there's a lot of strategy at play as well. <v Speaker 1>And while there are you know, roguelikes inherently have like <v Speaker 1>an element of to them, there is you do have <v Speaker 1>to have like a you develop a game sense to <v Speaker 1>really you know, that's required to beat a run and <v Speaker 1>I've beaten two runs so far. And whether you get <v Speaker 1>you get like new skins for your arcade cabinet, and <v Speaker 1>eventually I think you can like modify your cabinet and <v Speaker 1>add like special effects where like if a coin goes <v Speaker 1>down this ramp on the back platform, it's icy and <v Speaker 1>it's gonna slide a little you know, there's there's modifiers <v Speaker 1>like that at play, and you can also place gadgets <v Speaker 1>on the board, so you know, you can place like <v Speaker 1>little sort of like Tesla coils. They kind of like <v Speaker 1>look like Tesla coils coils, and every three you can <v Speaker 1>like there's a buy and sell system and there's like <v Speaker 1>a shop in between rounds, and it's like every three <v Speaker 1>items that you sell, the Tesla coil is going to <v Speaker 1>summon like a UFO and it'll either spit out more <v Speaker 1>coins or absorb coins for you and score them where <v Speaker 1>they're at. Or you can lay down a fishbone to <v Speaker 1>like block off part of the part of the board <v Speaker 1>and like are part of the cabinet and make the <v Speaker 1>coins push, you know, around it. It's it's really interesting. <v Speaker 1>It's a lot of fun. And I think I know <v Speaker 1>I gave you guys codes before we before we started <v Speaker 1>the podcast. I think you guys should really play it. <v Speaker 1>I think I think you'll enjoy it. <v Speaker 3>It is verified as well, so this I. <v Speaker 2>Ever enjoyed these kind of games, the coin pushers. This <v Speaker 2>will redeem it for all the. <v Speaker 1>Other And then you kind of visit Minneapolis soon and <v Speaker 1>I'll take you out for the real thing. Yeah, to <v Speaker 1>the bonus al There are two Bonus Holl locations that <v Speaker 1>I know of in Minneapolis. Bus Yeah, and I bet <v Speaker 1>we can convince Dan Raicher to go out with us too. <v Speaker 1>I know he's a bonus Hole connoisseur. <v Speaker 2>He told me about that. <v Speaker 4>That makes perfect sense to me. I know I can't. <v Speaker 2>Yeah, of course. <v Speaker 3>Uh well cool, Well let's take a quick break. <v Speaker 1>We're gonna come back. We're gonna talk about a new <v Speaker 1>daily puzzle game that Charles was in playing. We're gonna <v Speaker 1>talk Damon and Baby, and then we'll close the show <v Speaker 1>out with conversation about the early hours of Super Meat <v Speaker 1>Boy three D. We'll be right back right after this, <v Speaker 1>Welcome back to the Game Informer show. Charles tell us <v Speaker 1>about parse word. I know this is a new he said, <v Speaker 1>this is from the guy behind Wordle. And is it <v Speaker 1>part of the New York Times stable of games or <v Speaker 1>is it separate? <v Speaker 2>Is it part of the New York multiverse separate? <v Speaker 4>I no, it's a I can't think of a good example. <v Speaker 4>So Josh Josh Wardle is the guy that created Wordle. <v Speaker 4>The name of the games a pun on his last names, <v Speaker 4>just Wardle with words so that's what it's called Wordle. <v Speaker 4>He sold Wordle to the New York Times, but he <v Speaker 4>is a separate game developer, so he parse word is <v Speaker 4>separate from the New York Times stable of games. Maybe <v Speaker 4>one day he'll sell it also for bigure deal or whatever. <v Speaker 3>Yeah, and did. <v Speaker 2>He also make this game for his wife who was bored? <v Speaker 3>I don't know. <v Speaker 4>I don't think so. I think he's got more collaborators <v Speaker 4>on this one, and I think he's gotten more into <v Speaker 4>like I don't know, Yeah, I don't think so, as <v Speaker 4>far as I know. <v Speaker 2>Okay, for as I don't know, he made Wordle or <v Speaker 2>originally the story was that he made Wordle to entertain <v Speaker 2>his wife, and then it just kind of blew up <v Speaker 2>from there. <v Speaker 4>Yeah, super up, which I think. <v Speaker 2>Is way to get rich being sweet to your wife. Yeah. <v Speaker 4>There are some people that I think rightfully were like <v Speaker 4>mad when he sold it to New York Times because <v Speaker 4>they're like, it was a fun indie thing. It was <v Speaker 4>just for them. It was free, and then now it's <v Speaker 4>still free for the New York Times, but like there's <v Speaker 4>bonus stuff you can get for subscribing, and like just <v Speaker 4>taking it from a free independent thing to a corporate thing. <v Speaker 4>On one hand, I totally understand that. On the other hand, <v Speaker 4>like the like, I don't know, it's a it's a <v Speaker 4>great deal for him theoretically, like he made a lot <v Speaker 4>of money off of it, and I I that to me, <v Speaker 4>the happy ending of that story is I made a <v Speaker 4>game for my wife and then I made like a <v Speaker 4>million dollars from selling it. <v Speaker 2>Yeah, now, or especially if he didn't want to like <v Speaker 2>manage it like I didn't. I didn't sure was not. <v Speaker 2>I didn't get into this to manage a giant like thing. <v Speaker 2>Yeah yeah, so take it off hand, give me the money. <v Speaker 4>Anyways, So I've I have been playing a lot of <v Speaker 4>different kind of daily word games, which is just kind <v Speaker 4>of a staple of the internet now of like just <v Speaker 4>every day there's a new little puzzle And one of <v Speaker 4>the ones I've been into is Minute Cryptic and it <v Speaker 4>has these cryptic clues. And the way that these work <v Speaker 4>is it's a sentence that's written out and it seems <v Speaker 4>just like a normal sentence, but then you realize that <v Speaker 4>the different words are telling you to do other things <v Speaker 4>to them. So, for example, if if a game it <v Speaker 4>had something like uh head scrambled or something, the word <v Speaker 4>scrambled implies to you that you're gonna take one of <v Speaker 4>the words around it and mix the letters up, and <v Speaker 4>the final answer is going to be something like that, <v Speaker 4>where there's all these words that kind of indicate what <v Speaker 4>you're supposed to do to the other words in the sentence, <v Speaker 4>and then some of the words in there are going <v Speaker 4>to be the definition of the clue. <v Speaker 3>Cool. <v Speaker 4>So if it said, for example, uh, scrambled lemon head, <v Speaker 4>this is not that's not that's all I'll come here <v Speaker 4>a sentence, but it would be scrambled lemon head, you <v Speaker 4>would know that the word scrambled means you're supposed to <v Speaker 4>change the letters of a word next to it. If <v Speaker 4>you scramble the letters of the word lemon, it means melon, <v Speaker 4>and melon's another word for head. That's like the structure <v Speaker 4>of these You have a word that says what you're <v Speaker 4>supposed to do. You have a word that has letters <v Speaker 4>you're going to mix around, and they have a word <v Speaker 4>that's a definition and it's usually frame and it's they <v Speaker 4>can get really crazy, really complicated depending on how it goes. <v Speaker 4>Parse Word is a new daily game where it takes <v Speaker 4>that concept and instead of it just being like you <v Speaker 4>look at the words and you figure it out, you <v Speaker 4>piece it together. Each word exists as a little box <v Speaker 4>you can click on and you can drag them to <v Speaker 4>nearby words to see how they'll affect different things. And <v Speaker 4>so it's a really way of like. It makes it <v Speaker 4>very accessible. It makes it a little bit more gamified, <v Speaker 4>and you can set it to like easier heart or whatever. <v Speaker 4>And I have just been playing it every day. I <v Speaker 4>think it's really cool. It's definitely way less accessible than wordle. <v Speaker 4>Like I think you could play wordle as like a <v Speaker 4>nine year old as long as you have a grasp <v Speaker 4>of like the English language and what letters go where. <v Speaker 4>This one is definitely a little bit more challenging. So <v Speaker 4>I'm just gonna walk you guys through today's puzzle real quick, <v Speaker 4>just as an example. <v Speaker 3>Yeah, so it. <v Speaker 4>Is wanting thirty divided by six at first, wanting thirty <v Speaker 4>divided by six at first. Now I've already said this. <v Speaker 3>We're gonna be dividing something into two. <v Speaker 4>Yeah, so I happen to know. And if I click <v Speaker 4>on the word divided, it has a orange line under it. <v Speaker 4>When you click on a word with an orange line, <v Speaker 4>that implies that it can do another thing. In this case, <v Speaker 4>wanting thirty divided by six at first. If I drag <v Speaker 4>six at first together, the first letter of six is S, <v Speaker 4>so six at first simplifies to S. So now our <v Speaker 4>clue is wanting thirty divided by S thirty. The word <v Speaker 4>thirty divided by S, meaning S is a letter that's <v Speaker 4>going to divide the word thirty in two means we're <v Speaker 4>going to put the S into the word thirty, which <v Speaker 4>makes the word thirsty, which is another word for wanting. <v Speaker 2>Well, verbalize like the steps to solve one of these, <v Speaker 2>It sounds like you're giving an algebra lesson. <v Speaker 4>Yeah, and I get it. I totally get it. The <v Speaker 4>nice thing about this I already already did this clue, <v Speaker 4>So that's part of the reason I was walking through <v Speaker 4>it so quickly. But it's a thing that if I <v Speaker 4>was just looking at that, you'd have to put all <v Speaker 4>the piece together. Yeah, this one, you can drag six <v Speaker 4>at first as a phrase together and they'll be like, well, <v Speaker 4>that could mean this. It also could mean something else, <v Speaker 4>like if I open up, let me do it in <v Speaker 4>an incognito. <v Speaker 2>We got to solve for X. <v Speaker 4>If I do six at first, it says either at first, <v Speaker 4>so the first letter of six s, or. <v Speaker 1>You're gonna have to record this this this screen by <v Speaker 1>the way, for the podcast, the video version, So. <v Speaker 4>You want to do it again just to have Yeah, <v Speaker 4>I'll just pull it up. Yeah yeah. The word at <v Speaker 4>also might might be like we're combining these two words <v Speaker 4>that are next to each other. So the options are <v Speaker 4>six at first is either the letter S or six <v Speaker 4>first as a word, And sometimes you got to go <v Speaker 4>through a lot of those projs. Anyways, it is hard <v Speaker 4>to verbalize, yeah, which is why I'm glad that there's <v Speaker 4>a video comodient in the podcast. But I find it <v Speaker 4>really fun. It's a more accessible way to do it, <v Speaker 4>and it's also kind of a gateway into other cryptic <v Speaker 4>stuff if you're into into that. They're cryptic crosswords, where <v Speaker 4>like every clue of the crossword is one of these <v Speaker 4>like super obscure things. Minute cryptic is like one level <v Speaker 4>more difficult than parse word, where you can get hints, <v Speaker 4>but it's not like a dragon drop type thing. The <v Speaker 4>one that I've been doing lately is pokey cryptic. Let <v Speaker 4>me make sure I got that, uh right, yeah, pokey cryptic, <v Speaker 4>which is, uh, it's these cryptic clues except the answers <v Speaker 4>are all Pokemon or Pokemon moves or. <v Speaker 2>Bill On's Oh man, I would fail that. <v Speaker 4>So this one is I avoided permanent marker initially drawing <v Speaker 4>or neatly or neatly detailed fish for never mind, I'm <v Speaker 4>not gonna explain it. <v Speaker 3>The answer is shark. <v Speaker 4>It's great. It's fun. So I think if you're if <v Speaker 4>you're interested, like a quick little word game, quick browser game, <v Speaker 4>they're free, they're available once every day and parse word. <v Speaker 4>That's good. <v Speaker 2>Do you get the sense like, is it taking off <v Speaker 2>in a similar way that wordle bit or is this <v Speaker 2>a little bit more like under the radar? <v Speaker 4>I thought I heard about this through like it was <v Speaker 4>a Polygon headline. Maybe, like I have not seen anyone <v Speaker 4>talking about this game. It has only been through my <v Speaker 4>normal video game news channels. So I do not think <v Speaker 4>it is taking off it a significant way. But I <v Speaker 4>also don't think it's intended to. Like there's very much <v Speaker 4>a community of this sort of like ward based puzzle? <v Speaker 4>Does it type deal? <v Speaker 2>Does it let you post your your answer it like <v Speaker 2>you could word? But like, hey I did it? Look <v Speaker 2>everyone I saw it. <v Speaker 4>You can there's a yeah, I can copy my results <v Speaker 4>and it has the number of partsword it is, it <v Speaker 4>gives your time, and then it's, uh, I got a <v Speaker 4>perfect on this. I don't know what that means if <v Speaker 4>I just didn't click on the wrong clue and it happened. <v Speaker 4>But and then also as the mode that you're in, <v Speaker 4>so you can set it to easier or harder, just <v Speaker 4>depending on how you're feeling. <v Speaker 2>Yeah, make sure you post that you got a perfect. <v Speaker 4>I should. And also this is this is parsword today <v Speaker 4>the day recording April second, Parswords sixty four. So there've <v Speaker 4>only been sixty four of these clues so far. It's <v Speaker 4>relatively new. I'm sure it will be that's more. <v Speaker 1>Yeah, do you prefer to have these in the browser <v Speaker 1>or do you do you like having them as like apps. <v Speaker 2>Like on your phone, played on your phone. <v Speaker 4>I have a tab group on my Safari on my phone, <v Speaker 4>so I just have a tab group that's just daily games, <v Speaker 4>and I can just kind of cycle through all of <v Speaker 4>them really quickly. If it was like a New York <v Speaker 4>Times app, like, I think that would be fine if <v Speaker 4>that's where all the games are. But in this case, <v Speaker 4>because it's so many games from different sources, I don't <v Speaker 4>mind them in browser because they're all in the browser <v Speaker 4>app on the phone. Yeah. <v Speaker 3>Yeah, cool. <v Speaker 1>I'm I'm always fascinated when a new daily game comes <v Speaker 1>up and. <v Speaker 3>I think, I think it's really fun. <v Speaker 1>I'm glad that there's one that kind of getting your attention. <v Speaker 1>I pulled it up in a tab on my browser <v Speaker 1>to to check out. <v Speaker 3>But well, cool, well Marcus, let's send it back over <v Speaker 3>to you. <v Speaker 1>You've been playing Damon and Baby, which is what is <v Speaker 1>that a twin stick shooter? Yeah, of sorts. Yeah, yeah, <v Speaker 1>I remember the character design was very like striking and <v Speaker 1>kind of attention grabbing, and it's been on my list <v Speaker 1>to play. <v Speaker 3>And is the game finally out? <v Speaker 2>Yeah, it came out sometimes March some Yeah, in March <v Speaker 2>some point. <v Speaker 3>Yeah. <v Speaker 2>This is a This is an ARC Systems joint too. <v Speaker 4>Wow. <v Speaker 2>You know, best known for probably their fighting games more <v Speaker 2>than anything. Yeah, Dragon Ball Fighters, the upcoming Marvel took on. <v Speaker 2>But yeah, this is them. I played this. Guilty Gear. <v Speaker 2>Guilty Gear and Blaze Blue are probably their biggest things. Nice, <v Speaker 2>but yeah, I played this during the Game Awards last year. <v Speaker 2>I took an appointment to go see the the pr <v Speaker 2>and play about an hour of it, and I liked it. <v Speaker 2>I like it was like just a fun just kind <v Speaker 2>of almost turn your brain off and just shoot things <v Speaker 2>and really like cartoony and almost Dyskaia esque kind of world. <v Speaker 2>And yeah, I've been playing. I've probably played about the <v Speaker 2>first ninety minutes or so of the full version. I'm <v Speaker 2>playing it on my switch, which I think is a <v Speaker 2>good call. So it's a really good handheld game. And <v Speaker 2>the ideas that you play a demon name I think <v Speaker 2>his name's Damon, and he is trying to become like <v Speaker 2>the the Overlord, Like there's a whole demon hierarchy that <v Speaker 2>he's trying to climb, and for reasons unknown, you have <v Speaker 2>been cursed to be bound to this human child who <v Speaker 2>don't I wouldn't say, like it's like a baby baby, <v Speaker 2>but I don't know. It's like between a baby and <v Speaker 2>a toddler. And I know that's a very there's like <v Speaker 2>a year difference, but maybe it's because this little girl <v Speaker 2>has a full head of hair. I'm like, I don't <v Speaker 2>think it's like an infant. It's a little close to <v Speaker 2>the baby walk. She she kind of just hangs out <v Speaker 2>in your back the entire time until there's times you <v Speaker 2>throw her and I have to remember like when you <v Speaker 2>throw her, does she stand on her feet or is <v Speaker 2>she just laying there? That's a good question. <v Speaker 4>I gotta fire it back up my head. Like toddler <v Speaker 4>like to toddle, I think is to walk kind of funny. <v Speaker 4>So I think a toddler can walk. Is that that's <v Speaker 4>the distinction between the two. I think. I think that's true. <v Speaker 3>A cryptogram. <v Speaker 2>Toddler to walk. Yeah, I feel like a toddler should <v Speaker 2>be able to say like. <v Speaker 4>Short tottering steps in the manner of a young child. <v Speaker 2>I do associate like some degree of of like mobility, <v Speaker 2>and like you should be able to say like a <v Speaker 2>word or two. I think when you're a toddler. This kid, <v Speaker 2>as far as I've seen, is not talked. So maybe <v Speaker 2>it's just the baby that it's just got a very <v Speaker 2>luscious head of hair, like a dumb baby. Wow. <v Speaker 4>I mean, I was shocked the whole time roasting the <v Speaker 4>baby like not pull its weight. <v Speaker 3>Maybe I don't know. <v Speaker 2>It's crazy. Listeners, is that this is the first time <v Speaker 2>he said that. I was shocked when he told that <v Speaker 2>to Wes when he had his child last year, And <v Speaker 2>I just didn't call it out because I thought we. <v Speaker 4>Were babies eating cake with her hands. <v Speaker 2>Westy, what a little idiot. Yeah, I believe it was <v Speaker 2>your exact quote. But so, yeah, you're this lumbering demon. <v Speaker 2>You got a cute human baby on your back, and <v Speaker 2>you guys are trying to find a way to or <v Speaker 2>at least he is trying to find a way to <v Speaker 2>remove himself of this curse, and you're navigating this world <v Speaker 2>that like it's a cool world setup because humanity exists <v Speaker 2>and it's set in like present day, and but everyone <v Speaker 2>like humans are very much aware of demons to the <v Speaker 2>point of not really being particularly interested or like affected <v Speaker 2>by their presence. Like the first time you go to <v Speaker 2>like a human area with this baby, everyone's just kind <v Speaker 2>of looking at you, like, what's that demon doing with <v Speaker 2>that child? That's weird and not wanting to talk to you. <v Speaker 2>But you know, you are such an inconvenience to them, <v Speaker 2>or like a minor inconvenience, I should say, which I <v Speaker 2>think is like a fun sort of premise. You hook <v Speaker 2>up with this angel who is part of this like <v Speaker 2>heavenly insurance agency that you file acclaim with to try <v Speaker 2>to get this kid off your back, literally, and so <v Speaker 2>she sticks around because she's like well, I got I <v Speaker 2>gotta hang out with you to help kind of like <v Speaker 2>fill out this claim that you're trying, like I need <v Speaker 2>to be a witness to this, And she's like very bubbly. <v Speaker 2>She she reminds me if you're a Deskuya fan, or <v Speaker 2>specifically the first guy, if you remember Flawn, the angel <v Speaker 2>character in that game, how bubbly she is. She reminds <v Speaker 2>me of that, and almost even visually kind of is <v Speaker 2>reminiscent of her, which I like. But yeah, you're exploring this. <v Speaker 2>It's like an isometric game. You are wielding a bunch <v Speaker 2>of different fire arms, so you have like a pistol, <v Speaker 2>machine gun, shotguns, and you are just twin stick shooting <v Speaker 2>your way across these levels, blasting all these demons. The <v Speaker 2>shooting feels fine, there is some jank to it, which <v Speaker 2>is one of my kind of like one of my <v Speaker 2>main complaints. My biggest one is that you can't like <v Speaker 2>so you have to manually reload and whatnot, but you <v Speaker 2>also have to manually like holster your weapon, which I <v Speaker 2>don't like. <v Speaker 4>Because of how interesting. <v Speaker 2>Fast paced this game is. It's weird that I like <v Speaker 2>the moment I stop shooting, he doesn't just automatically put <v Speaker 2>his gun away and just keep it moving because when <v Speaker 2>you do have your gun, you move slower than if <v Speaker 2>you would if you didn't. And so like, there'll be <v Speaker 2>times where I clear out a room and I'm ready <v Speaker 2>to go, but then I forget to put my gun away, <v Speaker 2>so he's like he kind of creeps forward in full <v Speaker 2>you know, aim mode, and you have to remember like wait, <v Speaker 2>oh right, what's the button to put the gun away? <v Speaker 2>And it sounds minor, but it actually is it feels <v Speaker 2>like it there's it makes the game kind of hitch <v Speaker 2>you a little bit, having to stop that or stop <v Speaker 2>and do that so often that I really wish I <v Speaker 2>wasn't there. And it's actually it's bothering me more and more, <v Speaker 2>uh as I keep playing through it. <v Speaker 4>But is that is that a thing that bothers you? <v Speaker 4>Like in a like I'm someone that like when I'm <v Speaker 4>playing like Jedi Survivor, I like put my lightsaber away. <v Speaker 4>I press the button to put it away after every encounter? <v Speaker 4>Do you just let it go? <v Speaker 3>It? Is that? <v Speaker 2>Is that? <v Speaker 4>Does that feel different than this context? Because it's yeah, <v Speaker 4>because of the movement hamper. <v Speaker 2>Oh yeah, because in Jedi Survivor it doesn't affect your <v Speaker 2>movement whether you have the lightsaber on or off. So <v Speaker 2>if anything, I'm putting it away more for like immersing <v Speaker 2>reasons of like, oh yeah, if I was in this world, <v Speaker 2>it'd be really dangerous to have this ignited all the time. <v Speaker 2>He would put that away to not frighten the people <v Speaker 2>around him and so that he can do this wall <v Speaker 2>round a little more effectively, whereas in this game it's like, oh, <v Speaker 2>like I just want to like sprint through this corridor. <v Speaker 2>Oh white the guns out? What's the gun button again? <v Speaker 2>To put this away? It's like, why can't this just <v Speaker 2>disappear in it sown again? I know it. I know <v Speaker 2>it sounds as like minute as you're probably thinking like, <v Speaker 2>oh my god, that's it. It's like in practice, it's <v Speaker 2>more annoying than it sounds, I promise. <v Speaker 3>Yeah. <v Speaker 2>The the enemies themselves are pretty fun to fight. They <v Speaker 2>kind of fly out, you fly when kind of like <v Speaker 2>bullet hell almost like isometric Gallica patterns a bit, which <v Speaker 2>speaks to me as a big Galica fan, like they're <v Speaker 2>coming in like little like circles and like fan patterns, <v Speaker 2>and you're trying to like clear them out before they <v Speaker 2>reach you. The enemies themselves are pretty wacky and fun, <v Speaker 2>which I like too. There's just like weird demon designs. <v Speaker 2>It's like one guy that like just carries a giant <v Speaker 2>coffin on his back and he uses the coffin as <v Speaker 2>a shield, so you have to try to get behind him, <v Speaker 2>or these weird like on Charles. I don't know if <v Speaker 2>you played this game out or not, but Charles, they <v Speaker 2>kind of like miniature versions of the weird aliens from <v Speaker 2>Thousand Times Resist, the like the floating guys with the <v Speaker 2>rings over their whatever they call I forgot. They look <v Speaker 2>like menu versions of them, like a lot, and like <v Speaker 2>they can and their whole thing is that they only <v Speaker 2>go after the kid, so they'll try to like separate <v Speaker 2>the kid from you in almost like a Super Mario <v Speaker 2>Brothers or like Yoshi Island kind of way of like, oh, <v Speaker 2>don't let them escape with your baby. Uh. But yeah, <v Speaker 2>every time I see them, I just think of A <v Speaker 2>Thousand Times Resists, which is funny because they're so totally different. <v Speaker 2>These games. <v Speaker 4>Yeah, I'm like that sounds horrifying. It's like, yeah, Alex, <v Speaker 4>did you play a Thousand Times Resist? <v Speaker 2>No? <v Speaker 1>But I I've watched a lot of media and read <v Speaker 1>a lot about it. <v Speaker 4>Yeah, just just like impossibly large aliens that speak in <v Speaker 4>such a like they're they are so like I think <v Speaker 4>I love crafty and horror to me in a way <v Speaker 4>where I'm like my brain can't come round that, and <v Speaker 4>the idea of shrinking that down and being like I <v Speaker 4>want the baby. <v Speaker 2>It's like and there's like there's like five of them <v Speaker 2>in a room. Yeah, but yeah, so like I like <v Speaker 2>the creature designs, I like the like the tone in <v Speaker 2>the humors. It's like very funny. I'm still making my <v Speaker 2>way through it. I'm gonna keep playing because I like it. <v Speaker 2>It's like a fun sort of like mindless. Just I'm <v Speaker 2>gonna lay down my switch and just blast through some <v Speaker 2>levels and and interact with these weirdos. I just wish <v Speaker 2>that the combat was a little bit tighter, but it's fine, <v Speaker 2>Like once you get into like enough of a rhythm <v Speaker 2>you can kind of ignore maybe a little some of <v Speaker 2>the jank there. But it's like a totally it's like <v Speaker 2>it feels like junk food and like a like a <v Speaker 2>mostly good way, like this is just video game junk food. <v Speaker 2>Like I'm blasting on these environments. A lot of things <v Speaker 2>are really destructible, so you get that satisfaction. You're also <v Speaker 2>collecting a lot of ingredients to do a lot of cooking, <v Speaker 2>which is like an unexpected mechanic where like, oh, I <v Speaker 2>gotta you gotta find recipes and you're picking it like enemies. <v Speaker 2>You're you're blasting the thousand times with this demons and <v Speaker 2>they dropped like loaves of bread, which is very funny, <v Speaker 2>and it's like, yeah, that's what I imagine came out <v Speaker 2>of those guys, and you're just like, I need this <v Speaker 2>bread to make a hamburger, so the hamburger heal me, <v Speaker 2>or it can give you other like stat buffs that <v Speaker 2>you can bring into a fight. You're also collecting like <v Speaker 2>like there's like light loot stuff in this game, or <v Speaker 2>like oh, you're finding different guns that have different weapon properties, <v Speaker 2>so it's like it's not necessarily this gun's better worse <v Speaker 2>than each other. It's more like do you want to <v Speaker 2>sacrifice power versus fire rate? And you know that just <v Speaker 2>comes down to more personal preference than anything, and then <v Speaker 2>managing Like I've been playing so much Pacopia that I <v Speaker 2>have to kind of like remind myself of not playing <v Speaker 2>Pucobia because the menus are similar where I like, I'll <v Speaker 2>fill out my inventory slots with all the items and <v Speaker 2>then I'll immediately hit the like sort button in Pocopia <v Speaker 2>to try to get all in order. It's like, oh no, <v Speaker 2>it doesn't work here, okay, just because I'm it's the <v Speaker 2>same thing. We're like, yeah, I'm carrying a bunch food <v Speaker 2>around like I'm doing Pacopia, but you know you can <v Speaker 2>hide in and chest and whatnot just to get rid <v Speaker 2>of it. There's like some platform and like you're getting <v Speaker 2>platforming abilities, though they're doled out really randomly in this <v Speaker 2>game in a way that it feels like they'd be <v Speaker 2>easy to miss. But I don't know the level design, <v Speaker 2>at least in the in the initial area, it's this <v Speaker 2>like almost like a labyrinth of like an overworld where <v Speaker 2>you're trying to get to the main story point, but <v Speaker 2>there's so many paths that you can seemly go down <v Speaker 2>pretty freely. From what I like, you know, like you <v Speaker 2>ever played games that are more open than you expect. <v Speaker 2>We were kind of like, oh, sooner or later, we're <v Speaker 2>gonna funnel me where I need to go, Like, surely <v Speaker 2>I can't go left, And it's like, oh, yes, I <v Speaker 2>can go left, and I'm going farther than I ever <v Speaker 2>thought it would be. Should I even be allowed to <v Speaker 2>go down here this early? Because what if I get <v Speaker 2>lost and I forget where I was supposed to go <v Speaker 2>and then I find like a traversal ability. It was like, wait, <v Speaker 2>this is important. Would Day have told me to go <v Speaker 2>down here? Surely if I had not done it myself? <v Speaker 2>And what I have thought to like be this thorough. <v Speaker 2>So it's I It's like the design feels a little <v Speaker 2>all over the place there, So I'm hoping that doesn't <v Speaker 2>persist throughout the rest of the game, unless there's maybe <v Speaker 2>a little bit of like if I re ran that <v Speaker 2>whole section, I could see maybe what the intent was of, <v Speaker 2>Like no, no, no, no. If I had gone down, if <v Speaker 2>I had kept going where I was going, it would <v Speaker 2>have pointed me back there eventually. I don't know. But again, <v Speaker 2>going back to the video game junk food thing, it <v Speaker 2>is good at doing that of like mostly shutting your <v Speaker 2>brain off and enjoying some of the humor and these <v Speaker 2>weird conversations and these these weird characters and this cute <v Speaker 2>baby and just shooting a bunch of weird looking demons <v Speaker 2>and I think that's all I need from it for now. <v Speaker 2>We'll see how it evolves. I keep playing deeper, but <v Speaker 2>for now having like a decent enough time with it. <v Speaker 3>Nice. Uh yeah, I wanna, I wanna. <v Speaker 1>I think, like the the big draw for me in <v Speaker 1>this is the environments look really fun. I like the <v Speaker 1>kind of art style everything has, like this sort of <v Speaker 1>faded dusty look to it, like arid kind of look <v Speaker 1>to it, almost like a Western a bit to me <v Speaker 1>when I. <v Speaker 2>Like very it's got a cell shaded look kind of <v Speaker 2>like it almost gives me like PS three era vibes. <v Speaker 2>Like it almost feels like this maybe specifically like the Vita. <v Speaker 2>I don't know, the vet upsy. There is something like <v Speaker 2>this feels like this would have been like a PSP <v Speaker 2>cult classic. It's got it's such a specific vibe. But <v Speaker 2>there's That's what I keep thinking of. <v Speaker 3>That's an excellent comparison. Uh. <v Speaker 1>It very much looks like like this is like the <v Speaker 1>Vita game, you know what I mean? Like if you <v Speaker 1>were to rewind the clock back thirteen years, that's a <v Speaker 1>great point of comparison. <v Speaker 2>I would have been talking about this game alongside Genda <v Speaker 2>Arc and like man, no one talks about these really <v Speaker 2>goods games. <v Speaker 3>Yeah, no, one's talking about a skate plan, you know <v Speaker 3>what I mean. <v Speaker 4>This the cell shadedness kind of adds to that too <v Speaker 4>in a way of like. <v Speaker 1>Yeah, and I like the like the isometric camera like <v Speaker 1>adds to it as well. <v Speaker 3>Yeah, yeah, yeah, it's going to. <v Speaker 4>Really be readable and like a small screen. <v Speaker 3>Yeah yeah, yeah. <v Speaker 2>Uh. <v Speaker 3>I'm excited to play it. <v Speaker 1>I did get a code for Switch, so I'm looking <v Speaker 1>forward to checking it out at some point once, once <v Speaker 1>I'm off the Po Copia wagon, I think I'll check <v Speaker 1>that out. <v Speaker 2>Alex, you will never be off the Po Copia wagon <v Speaker 2>because you can always build more wagons. I know. <v Speaker 1>I'm I'm like sixty hours in and I've beaten the game, <v Speaker 1>and I still am putting a few hours in every day. <v Speaker 1>But yeah, I speaking of another game. Closing out the <v Speaker 1>show with this game, but a game that you know, <v Speaker 1>I have complicated feelings on. You know, It's like there <v Speaker 1>are parts of it like really kind of scratching a niche, <v Speaker 1>and then there are other parts where you kind of <v Speaker 1>just turn your brain off. Super meat Boy three D <v Speaker 1>is out. I have played about three hours of it. <v Speaker 1>I first starters. I love three D platformers, especially challenging <v Speaker 1>ones as a precision platformer in the same vein of <v Speaker 1>the original where if you get hit or if you <v Speaker 1>hit you know, an obstacle, you die in one shot <v Speaker 1>and you have to restart the level, and similarly to <v Speaker 1>the first game, or I guess there's multiple games, but <v Speaker 1>the I guess similar to the series. It's got like <v Speaker 1>that end of level screen where it shows all of <v Speaker 1>your attempts via you know, the meat boys running and <v Speaker 1>getting killed, and it's always. <v Speaker 2>Which actually looks cooler in three D, maybe because this <v Speaker 2>technically impressive to see a bunch of three D models <v Speaker 2>all just un routes. <v Speaker 1>I think the game looks really good. It's got a <v Speaker 1>really good art direction. I think the the lighting and <v Speaker 1>like the more it's a stylized look, but they've crammed <v Speaker 1>a lot of detail into it in a way. <v Speaker 2>The boys style. But yeah, which. <v Speaker 1>They got really great lighting artists working on this thing. <v Speaker 1>I mean, in the best ways. I think three D <v Speaker 1>art three D platformers, excuse me. One of the big <v Speaker 1>draws for me always is like that, what's that art <v Speaker 1>look like? How are they building out these worlds? You know, <v Speaker 1>it's a very playful format and you can really kind <v Speaker 1>of stretch and bend concepts to make fun. <v Speaker 3>Levels, and I think Super me Boy three D does <v Speaker 3>that well. I just think there it's a little unwieldy. <v Speaker 3>I know, I've used that. <v Speaker 1>Term for rack Cooin with With Super me Boy three D, <v Speaker 1>I think the controls work great. However, I think the <v Speaker 1>camera at times, the camera it's weird. It's really the <v Speaker 1>level of design that is like really hot and cold <v Speaker 1>for me. There are some levels I'm like, that was excellent, <v Speaker 1>Like that was an incredible level and really feels like <v Speaker 1>it's making full use of the three D, and then <v Speaker 1>there are levels where I wish that they had fixed <v Speaker 1>the camera and like fixed the level to like a <v Speaker 1>two D plane with three D art. And I think <v Speaker 1>other games like I think you ukul Lateen The Impossible <v Speaker 1>Layer does this a bit. Other I don't know if <v Speaker 1>Crash Bandicoot four does it. I don't recall, but Mario Odyssey, <v Speaker 1>for instance, where like you'll have these three D platforming <v Speaker 1>sections and then the camera wal transition and you're suddenly <v Speaker 1>in like an old two D style, you know, and <v Speaker 1>they play up the nostalgia Mario with you know, the <v Speaker 1>old art. But I think that this game would benefit <v Speaker 1>from that kind. <v Speaker 3>Of variety, but like it's almost like a constraint. It <v Speaker 3>needs a little constraint to it. <v Speaker 1>Because there are certain sections where that are worse because <v Speaker 1>it is three D and that you're kind of moving <v Speaker 1>to and from the foreground and the depth of field <v Speaker 1>or not the depth like your depth perception is not <v Speaker 1>always it doesn't feel accurate to what you actually need <v Speaker 1>to do. And there's some some level parts where it's <v Speaker 1>like I just ran off the level because I thought <v Speaker 1>I was supposed to go that direction, but yes, the <v Speaker 1>other direction. Yeah, And that is like the way that <v Speaker 1>like you need to like very much signify where I'm <v Speaker 1>supposed to be going, because it's really frustrating to be <v Speaker 1>like I'm like playing this thing pose level perfect, and <v Speaker 1>but there's like mixed signals on where I'm supposed to <v Speaker 1>go next, and I die and have to restart and <v Speaker 1>that doesn't feel good. So I think it's like, yeah, <v Speaker 1>there are some levels that it's like it works great <v Speaker 1>and it's like I'm moving forward. I know I just <v Speaker 1>need to be moving forward, and I think that's when <v Speaker 1>it's at the best, or if it gives you like <v Speaker 1>a diorama level almost where it's like, Okay, I need <v Speaker 1>to scale the left side of this cliff and then <v Speaker 1>I'm gonna jump here and scale the right and go <v Speaker 1>up top and come back around. <v Speaker 3>And it's like it almost feels like a Mario. <v Speaker 1>A Mario level, right, And that feels really good. But <v Speaker 1>it's when it's it's when it combines the like very <v Speaker 1>intense sequences and like with a lot of obstacles and <v Speaker 1>like enemies that are shooting you and that kind of thing, <v Speaker 1>and then it wants you to like it presents you <v Speaker 1>multiple paths, but only one is correct, and it's like <v Speaker 1>that doesn't work in this sure for me. Yeah, but Marcus, <v Speaker 1>I'm curious what you think about the game. I am <v Speaker 1>enjoying it, to be clear. I just think it's like <v Speaker 1>a little hot and cold depending on the level. <v Speaker 4>For me. <v Speaker 2>Yeah, I haven't played nearly as much as you. I <v Speaker 2>played the first like several levels of it, so I'm <v Speaker 2>still early. But I felt that immediately, like I adore <v Speaker 2>Super meet Boy, the original one. I think that is <v Speaker 2>I think that is in the running for like an <v Speaker 2>almost perfect two D platform, or just because of how <v Speaker 2>tight and like well designed those levels are, for like <v Speaker 2>especially for the style of game, and even though it's <v Speaker 2>like difficult, it's it's so good at just alleviating that <v Speaker 2>pain because of the instant respawns and just how like <v Speaker 2>how quickly it just throws you back into it. And <v Speaker 2>this game has all that. But yeah, to your point <v Speaker 2>about the camera, sometimes it makes it a little hard <v Speaker 2>to sometimes even tell if you're making contact, and they <v Speaker 2>do do things to try to communicate it of like <v Speaker 2>I mean, you got the little ring under Meat Boys, <v Speaker 2>you can always tell what that one. And when he <v Speaker 2>does the wall run, he has little blood trails here, <v Speaker 2>like Okay, I guess I'm touching it. But even then, <v Speaker 2>sometimes the camera and I did feel this the most <v Speaker 2>with the wall running sequence where I would jump at <v Speaker 2>it at an angle and I would think I was <v Speaker 2>close enough to the wall and you just fall and <v Speaker 2>I was like, oh, do I need to like jump <v Speaker 2>like I guess like more to change my trajectory, Like <v Speaker 2>it looked like I was fine, but just maybe because <v Speaker 2>the camera's pulled a little too far back and I <v Speaker 2>can't I couldn't tell quite like because met boys kind. <v Speaker 1>Of small far back so you can see what's coming <v Speaker 1>next exactly like. <v Speaker 2>What you mean and yeah, and in regular two D <v Speaker 2>meat Boy, that's so much easier to communicate, like it's <v Speaker 2>easier to to tell distance and in trajectory, whereas in <v Speaker 2>a three D game it's again because the there's just <v Speaker 2>so much more space to play with. And yeah, it <v Speaker 2>is a it is a tricky thing of like how <v Speaker 2>close do you pull in? But then you would obscure <v Speaker 2>this buzz saw that's coming ahead that you need to <v Speaker 2>be aware of because you gotta like you gotta run <v Speaker 2>and then jump at the right moment to dodge that <v Speaker 2>thing or whatever. So there, Yeah, there was frustration, and <v Speaker 2>it was it was like when I was still learning <v Speaker 2>a game, and I'm thinking, like is this just me <v Speaker 2>just getting a grasp on, because like it is the <v Speaker 2>just the meat Boy controls. You're doing all the same <v Speaker 2>things that you could do in meat Boy, they haven't <v Speaker 2>I mean. <v Speaker 3>Running, you're dashing, yeah, dashing, jumping, running, Yeah, Like a. <v Speaker 2>Lot of that muscle memory is transferable here, same versus <v Speaker 2>just exactly, but it's just applying it to this space. <v Speaker 2>It did make me go like maybe it's the level <v Speaker 2>I feel like, I I know how meat Boy behaves. <v Speaker 2>He's got the same floatiness that he end in that game, <v Speaker 2>and I was wondering, like does it just does it <v Speaker 2>not work as good in a three D space to <v Speaker 2>have that floatiness. <v Speaker 1>Or I think it runs when when everything when the <v Speaker 1>objects are offset from the what would it be not <v Speaker 1>the z maybe the Z axis. I don't know, when <v Speaker 1>it's like off set and you can see that depth <v Speaker 1>and you can there's like background when it's not when <v Speaker 1>you're not looking at a ninety degree angle. How about <v Speaker 1>that it's much easier to tell when you are making <v Speaker 1>contact with the. <v Speaker 3>Walls, and. <v Speaker 1>You know there are Most of the time, I don't know. <v Speaker 1>It's tough because there are some moments where I'm like <v Speaker 1>this game is benefiting from being three D and I'm <v Speaker 1>glad that it's a three D platformer in this moment. <v Speaker 2>And there are moments in the loves Eye played ors <v Speaker 2>like oh this is this is really cool, this is fun. <v Speaker 2>Like it's not every level I didn't play and go like, <v Speaker 2>oh what the hell? <v Speaker 3>It was just like yeah, yeah. <v Speaker 2>Like one a few, like a small handful of those numbers. <v Speaker 3>Other time I feel like a heavier hand. <v Speaker 1>Whoever was like kind of curating the levels, like stamping <v Speaker 1>stamp up approval. I think they could have been a <v Speaker 1>little harsher, you know what I mean, Like, Okay, this <v Speaker 1>level isn't working. Let's shift the camera angle or let's <v Speaker 1>shift the asset the game objects orientation a little bit <v Speaker 1>so that we can kind of see it better. <v Speaker 3>Whenever there's like a little forward momentum. <v Speaker 1>When you are going along that Z axis into like <v Speaker 1>away from the camera, the game feels better because you <v Speaker 1>have like this orientation of like, Okay, I'm going forward <v Speaker 1>and I can kind of see see things a little <v Speaker 1>more clearly. At least for me, it feels that way. <v Speaker 1>And there are boss fights in the game that they <v Speaker 1>do really well where you have to ask, like how <v Speaker 1>the bosses are you know, I'm I really like the <v Speaker 1>boss fights. I think everything is really clearly clearly sort <v Speaker 1>of displayed, like when there are missiles coming, there's very <v Speaker 1>similar to like how meat Boy has his you know, <v Speaker 1>his little orientation red circle. So you know, it's kind <v Speaker 1>of like the contact shadow, right for like Mario, when <v Speaker 1>you kind of know you can orient yourself in three <v Speaker 1>D space with it more easily. The the like missiles <v Speaker 1>and stuff that bosses are shooting at you are very <v Speaker 1>clearly flagged as if you're in this spot, you're going <v Speaker 1>to get hit right, and there's a lot let less <v Speaker 1>guessing work, and I think that they handle the bosses <v Speaker 1>well because of that. I think sometimes there's like some <v Speaker 1>weird timing issues where like the boss destroys part of <v Speaker 1>the level and it creates like new terrain for you, <v Speaker 1>and sometimes when you're like kind of in your flow, <v Speaker 1>you kind of get to it a little too soon <v Speaker 1>and you kind of have to stand there for a <v Speaker 1>second and wait for the boss to to catch up <v Speaker 1>and do their thing, and that feels a little funny. <v Speaker 1>But I think so far I've killed I've beat two <v Speaker 1>bosses so far, and I'm at the third one. I've <v Speaker 1>been enjoying them for the most part. Yeah, I was. <v Speaker 1>I was curious how they were going to pull it off. <v Speaker 1>And it's a mixture of The first ball is very <v Speaker 1>much like there is a scrolling level and the boss <v Speaker 1>is very agro and like sweeping his arm at you <v Speaker 1>and throwing missiles, and it's all about managing where you're <v Speaker 1>at in that scrolling level, making sure that you're not <v Speaker 1>getting killed by the bounds of the level, and then <v Speaker 1>also jumping and dodging the boss's movements and that feels <v Speaker 1>really good. And the second boss is very stationary. You're <v Speaker 1>in the single arena, a circular arena, and you're jumping <v Speaker 1>from between platforms. It's the boss like you know, it <v Speaker 1>swipes expanding rings of damage. Yeah you are you are, no, <v Speaker 1>actually not in that boss. It's very much like there's <v Speaker 1>a pit in the center and you don't want to <v Speaker 1>fall into the pit where the boss is, and so <v Speaker 1>you're kind of jumping from the outer platforms. <v Speaker 2>Yeah, yeah, yeah, yeah, exactly. <v Speaker 4>Well he's playing rec coin yeah yeah. <v Speaker 1>And so I'm I really enjoyed that aspect of it. <v Speaker 1>I wish this soundtrack was doing a little more for me. <v Speaker 1>It's they kind of make a joke in the in <v Speaker 1>the Steam page about like the soundtrack is just like <v Speaker 1>the guitar center employee yelling at you for playing the <v Speaker 1>same old metal songs. I'm like, yeah, that's exactly what <v Speaker 1>the soundtrack is. And I don't know why you would <v Speaker 1>want it to be that is it annoying? <v Speaker 4>Like what is what is? <v Speaker 3>It's not annoying. <v Speaker 1>I just it's it's kind of forgettable a little bit. <v Speaker 1>And say and I feel like one of my favorite <v Speaker 1>parts about three D platformers is the music, you know, <v Speaker 1>there's always like or usually the best ones have like <v Speaker 1>really great melodic tracks that like stick in your head. <v Speaker 3>And I feel like. <v Speaker 1>Super me Boy three D is just kind of like <v Speaker 1>the same old garage rock band, just rhythm, guitar, drums <v Speaker 1>and du yeah yeah, and it's like there's not really <v Speaker 1>anything for me to grab onto. It's all kind of <v Speaker 1>like just it's like a wall of noise a little bit, <v Speaker 1>but like it's not annoying, Like it's slow enough in <v Speaker 1>the mix that is kind of there, you know. <v Speaker 3>It's like, oh yeah, there's. <v Speaker 4>Just like the level design, it's a wall that's hard <v Speaker 4>for you to grab onto. <v Speaker 2>Wow. <v Speaker 4>Yeah, put that. Put that in your review, Marcus. <v Speaker 2>Yeah, yeah, okay, Yeah, it's like Grant Grant her Coke <v Speaker 2>can't compose every three D platform. <v Speaker 3>Yeah, exactly exactly. <v Speaker 1>Or I think like it would have been great to <v Speaker 1>get like I feel like this game would really benefit <v Speaker 1>from like distorted drum machines almost, like uh, I want <v Speaker 1>every game to have the same soundtrack as Grindstone, like <v Speaker 1>Grindstone like a grimy like like. <v Speaker 2>I thought of, like, do you just want like jazz <v Speaker 2>every time something you get a simple crash. <v Speaker 1>And yeah, no, I just feel like it needs something <v Speaker 1>to like differentiate. <v Speaker 4>It's like a bigger decision. <v Speaker 1>Yeah, it's doing give me some more keywords in the <v Speaker 1>music choices of like you know. <v Speaker 2>Yeah, auto tune, meat Boy, Yes. <v Speaker 3>Please God, mumble rap. <v Speaker 1>In the building with the it's like British underground rap. <v Speaker 2>I mean, honestly meet like like a mumble rapper, like mumble. <v Speaker 3>I would love British grunge rap. <v Speaker 4>I love uh jumping the game like a bat point. <v Speaker 2>Oh my god, that's perfect. That sounds that just makes <v Speaker 2>it sound like just the it's just the buck mumble <v Speaker 2>guy pop from the building boys in there. Because Yeah, <v Speaker 2>the meat Boys series is such a weird trajectory, right <v Speaker 2>because they're Super meat Boy, like the I mean, if <v Speaker 2>we want to go back, there's like Regular meat Boy, <v Speaker 2>which is what like a flash game I think, ariginally Yeah, <v Speaker 2>and then they're you know, Super meat Boy, which was <v Speaker 2>just the glow up of that and became one of <v Speaker 2>the greatest games ever made. Never And it's wildly when <v Speaker 2>you think about we've never gotten like a true sequel <v Speaker 2>in a game that was like, yeah, we got Super Forever, <v Speaker 2>but that was an auto runner yeah, yeah, like it <v Speaker 2>was that game, but it was it would be like <v Speaker 2>if Mario brother like Super Mario Brothers came out and <v Speaker 2>then the next game was Super Mario Run the mobile game. Yeah. Yeah, <v Speaker 2>we've never gotten like a proper two D follow up <v Speaker 2>to the original, and that too. I was gonna say, <v Speaker 2>there's a reason for it, like you know, Edmund and <v Speaker 2>and Tommy split up. But like, it's just fascinating to <v Speaker 2>me that this is kind of the closest thing because <v Speaker 2>like they've only just kind of done weird spin offs <v Speaker 2>because there was that what was it? The Doctor Feed <v Speaker 2>is like like the the Mean Bean Machine kind of <v Speaker 2>like homage that they did with Doctor Feed. <v Speaker 3>I don't remember this. <v Speaker 1>I feel like they got a really good got that <v Speaker 1>was really recognizable, and they're like, all right, let's make money, <v Speaker 1>you know. And I would have thought that meant super <v Speaker 1>Mute Boy too, you know, but instead of that's what <v Speaker 1>merchandise you know. <v Speaker 2>Yeah, yeah, yeah, they wanted it, and Edmund said, no, <v Speaker 2>it's boring, no, yeah, but butcheck in respect, you know. Yeah, <v Speaker 2>I know I get that. I understand his reasoning for it, <v Speaker 2>and just see one of something more creatively interesting. But <v Speaker 2>it's such an interesting franchise, Like it's one of the <v Speaker 2>greatest games ever made, especially of the last ten fifteen years. <v Speaker 2>And it's when you think about, like, oh where did <v Speaker 2>it go after that, you're like, it went some weird <v Speaker 2>places if there was never the obvious sequel, and it's <v Speaker 2>just kind of just a lot of like side quest. <v Speaker 2>I guess we'll say, we'll see how this one turns out. <v Speaker 1>Yeah, well, I'm going to keep playing it. I am <v Speaker 1>enjoying it. People were asking me on this. I did <v Speaker 1>a stream earlier in the week and people. <v Speaker 3>Were like, is it worth it? <v Speaker 2>I'm excited to keep playing. <v Speaker 1>Such a hard question to answer, Like, if you have <v Speaker 1>disposable income and you like to check out new games, <v Speaker 1>I do think, yes, it is worth exploring this more. <v Speaker 1>You know, comple complicated version of this thing that has <v Speaker 1>some good ideas, has some less instellar execution in some places. <v Speaker 1>But at the end of the day, yes, it's fun. <v Speaker 2>Right. <v Speaker 1>If this is the only game you're picking up in March, <v Speaker 1>I would say, or April, now, I guess go play <v Speaker 1>Slight the Spire to play po Cope. <v Speaker 3>Uh, you know you know what I mean. <v Speaker 2>Likes. <v Speaker 3>Yeah, when you're into those thing kind of things. <v Speaker 1>If if you are just like dying for a new <v Speaker 1>platform and you're like, Okay, I played Big Hops and <v Speaker 1>you know I really want another platformer, I say, pick <v Speaker 1>it up, you know, like it's it's fun. You know <v Speaker 1>you're gonna have a good time. Probably, I think there <v Speaker 1>are some frustrations that you're gonna have to deal with. <v Speaker 3>I believe it is. <v Speaker 2>Yes, Okay, I just feel like, you know, it's funny, <v Speaker 2>like when when Brian asked me what platform I wanted <v Speaker 2>this on, Like I still associate meat boys so much <v Speaker 2>with the Xbox that I have a I have a <v Speaker 2>PS four bro PS PS four, bro PS four PS <v Speaker 2>five Pro that I recently purchased ahead of the now. <v Speaker 2>As of today as we're recording, the price has now <v Speaker 2>gone up on all PlayStation platforms on April second, and <v Speaker 2>I bought a PS five Pro, Like they forced my <v Speaker 2>hand to finally upgrade before it would cost more money. <v Speaker 2>So I should really be trying to play everything on <v Speaker 2>it as possible to justify this one. <v Speaker 3>I'm waiting for the next gen. <v Speaker 4>I did want to ask this. This was a podcast <v Speaker 4>topic we had floated and I think forgot about. But <v Speaker 4>now that you brought it up. I did want to <v Speaker 4>ask just as a quick if we're done with Super <v Speaker 4>Meat Boy, if it's a transition, I just wanted to <v Speaker 4>ask you real quick, Marcus, like, have you felt a <v Speaker 4>different I think the thing about my PS five that <v Speaker 4>has surprised me, but not even surprised me, just compared <v Speaker 4>to other platforms I've had. I've never felt while playing <v Speaker 4>a PS five game like I wish this thing was <v Speaker 4>more powerful, Like it's never felt inadequate for the game <v Speaker 4>that I have on it, Whereas like the PS four, <v Speaker 4>I had a base PS four and I would play <v Speaker 4>God of War twenty eighteen and that thing would sound <v Speaker 4>like a jet engine like it was. It would heat <v Speaker 4>up my bedroom? Was how hot that game made my <v Speaker 4>PS four And to the point that I kind of <v Speaker 4>got a PS five because I'm like, I can actually <v Speaker 4>play this game without headphones because it's not louder than <v Speaker 4>the freaking TV. <v Speaker 2>Right now, it's not a safety issue. I don't feel <v Speaker 2>like this is gonna explode and burn my house down, right. <v Speaker 4>But is the PS five pro or you are you <v Speaker 4>being like, oh wow, this is amazing and I feel <v Speaker 4>like it was a notable clear upgrade or is it <v Speaker 4>more feel like it's a this is a niche product <v Speaker 4>if you want to, you know, get those extra frames in. <v Speaker 2>I mean, it's both for me. I So I'm gonna <v Speaker 2>I'm gonna preface this by saying this is not the <v Speaker 2>impulse purchase. That it sounds like I'm grateful to say <v Speaker 2>that I could, I could comfortably afford this. That said, <v Speaker 2>I do not, or rather, I cannot tell the difference <v Speaker 2>because I don't have a TV that can take advantage <v Speaker 2>of what it is doing. Because I have a ten <v Speaker 2>year old four K TV that you know, it's good, <v Speaker 2>but it doesn't have the like and I'm not a <v Speaker 2>tech guy, but it doesn't have like one hundred and <v Speaker 2>twenty hertz or you know, o lead stuff or any <v Speaker 2>olead or anything like that. So it's probably like a <v Speaker 2>hurt screen. Sure why not, I don't know, probably your <v Speaker 2>cap Yeah yeah, so it's like it can't get the <v Speaker 2>full I guess might of this thing. I need to <v Speaker 2>upgrade my TV, which I've been planning to for a while. <v Speaker 2>But I'm I'm like a I think you. <v Speaker 1>Will notice the difference just between sixty frames a second <v Speaker 1>and one hundred and forty four And that's not that. <v Speaker 3>Not every I don't know if every I don't think <v Speaker 3>that's the default for games. <v Speaker 1>I think it's just kind of like one of those. <v Speaker 1>It can go up to this. Some games will, some <v Speaker 1>games won't. Yeah, but I do notice a significant difference <v Speaker 1>when I'm playing games with my PC between sixty herds <v Speaker 1>one hundred and forty four hertz. <v Speaker 2>I also notice a difference. Yeah, I haven't played maybe <v Speaker 2>like the I haven't played like the craziest games on <v Speaker 2>Indian Like I just reviewed Life is Strange on it. <v Speaker 2>I don't think Life is strange, just like the Horsepower <v Speaker 2>showcase that it's gonna be like, man, look at it. <v Speaker 2>I could see every follicle of Chloe's hair. This is crazy. <v Speaker 2>And then the only other game that I've fired up <v Speaker 2>in it just because I've been so busy with review <v Speaker 2>games was Re Animal because I've been making my way <v Speaker 2>through that nice and Your Animal already looks really nice <v Speaker 2>on its own, and that would be a good game <v Speaker 2>because there's so many like blacks and like like lighting <v Speaker 2>is such a big thing in that game. It's a <v Speaker 2>very dark games, a lot of shadows and various black <v Speaker 2>yes contrasts, and you got a little lighter that really <v Speaker 2>pops in that game because the lightings yet so I <v Speaker 2>I but you know, because of my display, it probably can't. <v Speaker 2>I don't know how much. But I don't even know <v Speaker 2>if that game does any like tan any like tangible <v Speaker 2>PS five pro dancements. I would have to like look <v Speaker 2>up a list to see, like, what are the games <v Speaker 2>that actually take advantage of this I know that's out there, <v Speaker 2>and then see like, oh do I have any like <v Speaker 2>I I thought about finding a President Evil again because <v Speaker 2>I have heard that that looks nicer on a pro. <v Speaker 4>That's the first one that uses the PSSR, the improved PSSR, <v Speaker 4>which is the thing that. <v Speaker 1>Right, you know, I only want to play games with <v Speaker 1>d L S S five so until they've got that <v Speaker 1>on there. <v Speaker 2>Yeah, yeah, that's your other stance is d L S <v Speaker 2>SI did I? I don't even know what the letter? <v Speaker 4>What is it? <v Speaker 3>De DLS five, d L. <v Speaker 2>S S five it's your stance PRO five. <v Speaker 4>Hate Oh, Alex, I would love to see that on raccoil. <v Speaker 3>What do you even do? <v Speaker 2>The raccoon just looks like Rocket from Marvel. <v Speaker 3>Yeah, and then it. <v Speaker 4>Does take you to the bonus hole like in your home, <v Speaker 4>but it's really real. <v Speaker 1>Yeah, everything is like sweaty and like moist, and it <v Speaker 1>was like, there's too much. <v Speaker 2>The window. <v Speaker 3>Let's dial down the jen a I slop how about that? <v Speaker 3>Which yeah, yeah, anyways, I. <v Speaker 2>Like that and smaller the system. It's a little so <v Speaker 2>skinnier shots, it's smaller. Yeah, did you have a dramatically so? <v Speaker 2>But I had never never get rid of do they. <v Speaker 3>Get rid of the angel wings? Like alien wings? <v Speaker 2>The smaller the collar not the collars still going strong. <v Speaker 2>They just added ridges to it. <v Speaker 3>Now, okay, so like it's got the. <v Speaker 2>Black I think. I guess their fans. I guess I've <v Speaker 2>had assume like there vents, but now those are like <v Speaker 2>on the side. <v Speaker 4>That's when they fit the extra frames. <v Speaker 3>Yeah. <v Speaker 2>Yeah, that's where Kai holds his deck to. That's where <v Speaker 2>three of his blue eyes are. But it is like <v Speaker 2>it was like, well, this is like slightly less unwieldy <v Speaker 2>if I needed to travel with this at least because <v Speaker 2>it also doesn't have a disk drive. Well, actually, you <v Speaker 2>know what, I forgot that it doesn't have a disk drive, <v Speaker 2>And I'm this is really this really makes me confront <v Speaker 2>my habits because I'm I was always taunting like I <v Speaker 2>need a disk drive despite not being a physical game <v Speaker 2>purchaser in very long time. But there's no other part <v Speaker 2>of me that's like, but what if I do get <v Speaker 2>a disc, I should have it just then I think <v Speaker 2>that's fair. But then I was like, so I said, <v Speaker 2>I would still need to buy one of those, and <v Speaker 2>I'm afraid to look at how expensive they are because <v Speaker 2>of how crazy everything is with tech. But then also <v Speaker 2>the thing I did have to buy that I forgot <v Speaker 2>about was a stand. I forgot this stupid thing didn't <v Speaker 2>come with a vertical stands by being like a gajillion dollars. <v Speaker 2>It's like, you can't give me a stand. <v Speaker 1>It's like when you buy like a new phone, it <v Speaker 1>doesn't come with the wall charger. <v Speaker 3>It's like, come on. <v Speaker 4>Dude, yeah yeah, It's like where's this? <v Speaker 2>So I had to buy that on Amazon. I think <v Speaker 2>it was thirty bucks first, the stand. <v Speaker 4>That's wild. Can't it simply can't be. I don't know <v Speaker 4>enough about manufacturing, but I don't. I don't believe that <v Speaker 4>that costs thirty bucks. <v Speaker 2>And it's like there's nothing Sony could tell me that <v Speaker 2>could I would believe them. It's like, why couldn't we <v Speaker 2>include this in the box, like we did with the <v Speaker 2>BASEBS five. <v Speaker 4>Yeah, my fiance got me a three D printer for <v Speaker 4>Christmas that I look at plastic things. I'm like you <v Speaker 4>someone someone could I could make you. I could make you. <v Speaker 2>Yeah, there's there's like weird cloning vibes, Like I feel <v Speaker 2>like he would go to a parent and say, like, yes, <v Speaker 2>I have a job having a baby. I could make <v Speaker 2>one for you. <v Speaker 4>Can I can perfect the. <v Speaker 2>Form you're expecting. It is like you want to see <v Speaker 2>the pinnacle of the human being. Can make I can <v Speaker 2>make you blue my machine. <v Speaker 4>I am one going to make a British rap theme <v Speaker 4>for Super meat Boy three D because it's all I've <v Speaker 4>been thinking about this entire podcast My lunch. That'll be <v Speaker 4>my lunch song for tomorrow. <v Speaker 2>Send it to Team Me and see if they patch <v Speaker 2>it into the game. <v Speaker 4>But yeah, hey guys, I haven't played your game. I <v Speaker 4>just heard some of my friends talk about. <v Speaker 3>It's also going to be a licensing nightmare to get <v Speaker 3>this song approved. <v Speaker 4>Imagine it was British here you go. <v Speaker 2>Yeah, yeah, yeah, But I want to shout out that <v Speaker 2>I did not make the PS five pro Plunge alone. <v Speaker 2>I took Kyle Hillier down with me. He was also <v Speaker 2>on the he was on the fence and then when <v Speaker 2>I told him I did it, and then he texted <v Speaker 2>me a picture over the weekend of his new PS <v Speaker 2>five Pro Pro box and was like, grit it together. <v Speaker 2>Now we both had our ants for. <v Speaker 1>We both made poor purchasing decisions, and now we're both. <v Speaker 2>Saying like they better not announce at PS six next year. <v Speaker 3>Yeah, I'm going to stick it out. But I'm glad <v Speaker 3>that you got it before the price went up. That <v Speaker 3>is a that is a win. <v Speaker 4>I did say that dollars is crazy. <v Speaker 2>Yeah, and no vertical stand. <v Speaker 1>Yeah, that's ridiculous by a PC, y'all. You know, borrow <v Speaker 1>your friends, borrow your friends. PS five flowing, I do <v Speaker 1>exclusives come out. <v Speaker 3>Yeah. No. <v Speaker 1>Anyways, I think that's gonna be the show for this week, fellas. <v Speaker 1>Thanks for thanks for making it a good one. I <v Speaker 1>feel I felt like I had a lot of fun <v Speaker 1>talking with you all this week. I needed it and <v Speaker 1>you know what, back but that landlo it feels great. <v Speaker 1>Kayla unfortunately has landsickness, which is where she still feels <v Speaker 1>like she's. <v Speaker 2>On a boat. <v Speaker 1>To her many years ago, and she had it for <v Speaker 1>like three weeks where she felt she was like swaying <v Speaker 1>on a boat. <v Speaker 3>It's like an. <v Speaker 4>I'll spend the day in the ocean as a kid, <v Speaker 4>and I would be in the waves and I would <v Speaker 4>come home and. <v Speaker 2>It still feels like, you're. <v Speaker 3>She's had that and it's driving her nuts. <v Speaker 2>But oh, I always kind of. <v Speaker 4>Yeah, yeah, it's yeah, it's opinion of you. <v Speaker 1>Yeah, don't forget Peter to pick up a copy of <v Speaker 1>Game Informer magazine. Uh, gameformerre dot com slash subscribe has <v Speaker 1>all the info you need to know on how to <v Speaker 1>get ten issues delivered to your door every month, not <v Speaker 1>every month, ten months a year, and uh yeah, it's <v Speaker 1>a great way to support us. It's a fantastic product. <v Speaker 1>We have amazing features from writers from all around the <v Speaker 1>world about your favorite games or ones that you haven't <v Speaker 1>heard about, and the people who make them. It's a <v Speaker 1>fascinating I think it's the best thing that we do here. <v Speaker 1>It is a thing that separates us from other other <v Speaker 1>news outlets in the space. And it's a damn good product, <v Speaker 1>damn good quality, and we work our butts off to <v Speaker 1>make this thing. So thank you for forgetting it. If <v Speaker 1>you want to check it out, maybe you don't want <v Speaker 1>to buy a full subscription, Go find us on your newsstand, <v Speaker 1>whether you're in the States or internationally. All right, that's <v Speaker 1>gonna do it. Enjoy the show, enjoy your week, Thanks <v Speaker 1>for being here. <v Speaker 3>Goodbye everyone,
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