Capcom Delisting Older Games

Game Mess Mornings

Jeff Grubb and Tamoor Hussain ring in the Dregsday as they chat about Xbox console sales declining but the publisher being up to meet the gamers anywhere, Blizzcon 2024 getting canceled, Capcom delisting games, and much much more!
2024-04-26 62 min Transcript

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Transcript

He'll be go me bad. It's the Internet. You're busy. Let's do
this for April twenty six, twenty twenty four. For the next hour or
so, let me help you sort through the world of gaming on Game This
Morning's Live with me Jeff Grubb. Today, Xbox sales are hurting and the
next gen console is going to use the mystical power of magnetism. But first,
please join me and welcoming today's co host to Game Mess Mornings. It's
Tomorro who's saying, everybody, Tam, how are you doing. I'm back.
He's been Okay, I'm back. I went away for a couple of
weeks and I watched the Friday game misses and let me tell you unimpressed.
You're disappointed. I could feel it. I knew they went way too smoothly.
Yep. They were goods news stories, yep. And everyone knows Friday
is Drake's day. Well, scrape the bottom of the barrel and do it
in the moment, uncoordinated, unprofessional way possible. I wouldn't have it any
other way other than one of the times when I do have it other ways.
And then I'm I I too, am disappointed. I'm glad. I'm
glad you're back. I'm bout your world travels. I'm gonna interrupt you love
that. I'm gonna act board that's the best. I'm gonna do some real
bad jokes. Oh, I will come dangerously close to getting canceled. That
is the goal. My travelers were good. Yeah, so I like,
yeah. I went to I went to London for a bit a couple of
weeks, had some visa stuff I needed to do, and also went over
to the bafter the game awards there, which of the game awards after is
one of my favorite, probably my favorite, if I'm honest. It seemed
like a really good time. It's really good. I don't think there's enough
credit given to the people that organize it and the amount of time they put
into balancing. This is a celebration and also this is a you know,
a good time celebrat but also this is recognition and I feel like BAFTA does
it really well. And there's an era of you know, there's an era
of like class to it. Like it feels like a classy affair where you
go there, everyone's dressed like black tie style and it's it's nice and I
like it. As a companion to like the Game Awards. The Game Awards
is something that it feels like more like a popcorn celebration of video games that
has Super Bowl levels of ad shoved into it constantly and again. Again a
difficult balance, but I think Keeley does best. I just like that.
There's two kind of sides to this coin. And I'm a baftor member as
well, so I do as much as I can to try and support that
organization. They have part charity as well, so and then every now and
then they are gracious enough to let me post or like do something with them,
and I always I was on the jury this year, I've been in
jury previous year as well, and I always super super appreciate it. It
makes me feel still connected to the British games industry and still also kind of
like a an opportunity to I see an opportunity there to take that Bafter presence
broadly across you know, more territories. They exist in the US, but
not to the degree in as they do in the UK. But I think
they will slowly build their profile here as well, and I think that's already
happened. I think you get part of that. I was like I was
like much more tapped in than what had been in the past, and so
oh yeah, this does feel like I have some prestige to it. I
really appreciate that. Yeah, I feel like that's the thing that people don't
really remember. People always like, when will we get a prestige you know,
a ward show. It's there, man, Yeah, it's there.
It's like Bafday is incredibly well run and it's really smart, and like every
part of it is is like it's super super like you would imagine a classy,
you know, prestige award show would be like there's like makeup and hair
and you have to go through rehearsals and it's as wild and like it is.
There's photographers following you around everywhere, and you do a red carpet walk
and have interviews on the red carpet and it's like amazing for people who are
there and nominate it. I could see game developers feeling so good about themselves,
even like the indie ones. They're coming in their dress real nice and
then people are like red carpet and they shuffle them from like one interview to
another with like the BBC or you know, it might be and they feel
good. By the time you get in there. You can see like the
smile on the faces of these developers who feel like, even if I don't
win, I just got treated like I'm a super hight and that feels real
good. I'm glad they get they get their night nets. They're looking at
there, and we have a bunch of different awards shows now, so it's
like they have a chance to experience the whole spectrum there. That's great when
you are traveling and doing all this stuff. To him, are you feeling
like pretty good about this time? You're maybe things slowing down a little bit
because it feels like it ramped down a little bit, but then we're like
looking ahead and things ramp right back up. Right. It was like,
okay, I'm like missing out on stuff in terms of like gaming and keeping
on top of things. Two a degree. I think the thing that I
struggle with is like the releases can sometimes slow down. The behind the scenes
doesn't slow down like it is like while I was there, I was working
Summer game first, and also a bunch of reviews and previews and that kind
of stuff. I do. I do miss not being able to play a
bunch of games, especially the current ones. Like I there was a time
when I last went where I got stuck in not stuck, but ended up
being in the UK for like six months. And when I went over,
thankfully, like I hit up Sony and Microsoft of contacts there and they were
like, yeah, we'll just loan new consoles so you can do your work
while you're here, which was extremely kind of that. That was really nice.
Yeah, And so like I was able to like still coordinate reviews and
play games and make sure that I was like checking reviews properly, et cetera,
et cetera. This time it was like, I'm not going to do
that. I'll just deal with having a Steam deck. And the Steam deck
was great. I took my I took my MEU Mini plus as well with
me for a while. Good times on the on the side, and those
two have been enjoyable. They look good in like just playing games, not
like staying current with games. Oh yeah, it's a bait of both,
right, I mean you got to like when you got to turn down one
of the knobs on the burners, right, and it's like keeping up with
the games that are coming out right this moment. It kind of gets turned
out. I know exactly what that's like. And you know, at in
this moment, like right now, I think people are like, okay,
you know what. There are still games coming out, but people are starting
to divert their attention to be like I'm gonna go get into my own thing
instead of like trying to keep up with the zeitgeist, which it feels like
for the last fifteen months. Fifteen months, excuse me, it was let's
keep up with the zeitgeist. So I think people getting a little bit of
breather on that side of things. But you're right behind the scenes, constantly,
still busy. All right, let's explain what we do here most weekdays,
I Jeff Grub will help pease your gaming life back together. That includes
breaking news and maybe even some of our own original reporting. For all these
topics, I'll get the input of a bona fide expert who will make me
look smart. If you are watching live on twitch welcome, You can always
listen to the show later on podcast feeds by searching for Game Best Mornings or
find therss on giant bomb dot com. You could also catch the show later
with chapters in timestamps on YouTube. Hello Hello, YouTube. All right,
we have a lot to get into, so let's start the morning mess with
Xbox console sales are tanking. This is from Ethan Gotch at Kotaku. After
months of debate about Xbox's future, as some of its big console exclusives jumped
ship to PlayStation five, we have our clearest evidence yet as to why Microsoft
is experimenting with a new multi platform approach. Fewer and fewer people are buying
Xboxes. The tech giant announced thence third quarter earnings that Xbox Series X and
S revenue is down thirty percent year over year. It blamed the nose dive
on a lower volume of consoles sold during the start of twenty twenty four.
If that sounds like a repeat of last year, it's because it is.
Xbox hardware revenue decrease thirty percent thirty percent on a strong prior year comparable,
driven by lower volume of consoles sold. Microsoft reported back in April twenty twenty
three. In February, Grand Theft Auto six parent company Take two acclaimed a
presentation to investors that there were roughly seventy seven million Gen nine consoles in people's
homes current generation. It didn't take fans long to do the math that speculate
that Microsoft had sold around twenty five million Xbox Series X and S consoles to
date. That puts it ahead of the GameCube, but behind the Nintendo sixty
four at least for now. Given the results this quarter as well, it
doesn't seem like game Pass and Starfield have moved the needle much. I feel
like this is we could since this was what was happening, And definitely like
they know they're looking at the numbers, like daily, they're looking at the
numbers each week they get their reports back, and I do feel like that
was part of the reason behind the quick effort to get a bunch of games
out on PlayStation and sort of reset the story when they're talking to investors and
like when Phil's talking to Satya Nadella or whatever. I also think like this
isn't too shocking because you know, the Starfield didn't quite hit the way they
wanted it to, and that was the thing that was going to sell Xboxes
and so here we are, right, Yeah, I mean it is both.
No, I don't think it's a surprise. I can understand. I
think it's both understand why they would want to put games on other platforms because
of like how the Xbox is doing, but also because the business of games
is also changing in ways that you kind of have to do that in a
lot of ways, Sony is doing it. They're putting it on PCs,
They're just not doing it on the on the platform that has the Xbox logo
on it, which but like, make no mistake, there's very little difference
between the justification behind it. That's right from a business perspective. You spend
that much money on making a video game in this day and age, which
is millions and millions and millions, and then millions and millions to marketing it,
and you give yourself basically one shot to make it a success on one
console. That's just bad business man Like it is, like you you can't.
You're trying to everyone's aiming for a hole in one in that situation,
which is tricky to pull off, you know what I'm saying. So you
have to kind of like think about, Okay, how can we make it
so this risk that we're about to take can be off set by the likelihood
of you know, recouping some of the costs, if not all of the
costs, and maybe giving ourselves a shot at even profiting from this, and
the way you do that is by putting it on as putting your product on
as many places in front of as many eyes as possible. Gamers don't like
that reality because it means that the color the console that they love the color
of is doesn't have the games that they want and it's on the other color
console, if you know what I mean. It's like tribalism. But if
you care about video games, this is something that you kind of have to
embrace, knowing that if you continue to force people to, you know,
have a single shot attempts at making game success, you're more likely to lead
to downfall of video game development than some cool, you know club being created
and becoming a self sustaining community. It's not going to happen. Yeah,
and it's it's it's tough to sort of figure out how Like, I think
they're in a transitionary period. I think they know that, but I think
they and I think they predicted that some years ago. What is troublesome is
I think they were predicting it and then they started making it several like moves
and positions, uh for Xbox and the brand overall that I think hurried along
some of these factors. Now, the biggest factor is it takes a long
time to get these games out, and so they don't have a ton of
stuff that screams this is what you need an Xbox for the lot of the
biggest games on Xbox you can get elsewhere, uh, you know, and
not just like PC. Like a lot of the biggest games on Xbox were
third party games. Today. That's gonna be tough when especially when when when
it comes to just selling the console, uh to like tell that story of
here's why you need to get that. But then I think there's a lot
of other stuff, like, hey, we are putting all our games out
on PC day one. I think they're like looking at a future where we
would get to this point and they're like, let's do that. And it's
like, okay, well that's a self fulfilling prophecy. Now we're here and
people aren't buying Xboxes and they and they tell us, and I believe them
when they say they that doesn't bother them. They kind of they just want
you to playing the games. They don't care where you're playing them. But
at the same time, it still feels like it feels like this is going
to be a hurdle that they are going to have to get over. Still,
that there is no clear path forward to like, oh, this is
the solution to your problems. It feels like they're still mired in all of
the problems and we haven't gotten to that other side where it's like, Okay,
well they do they have the future figured out. So at the moment,
seeing this number like nosedive still feels like, well, this is the
biggest issue you have to solve. Do you feel like they're close to figuring
out the answers here? No, I don't think so. I feel like
they I think they will. I don't think that we're at the phase right
now where they understand what they need to do and they're building towards it.
I think they're still in the experimental phase of how do we make the business
kind of stabilize, but also how do we make sense of all decisions that
we've made up until there's this point, because I don't think they're bad decisions
at all. Like I know people people look at game Pass and they're like,
well, that was stupid. I don't think so. I think that
game Pass is very, very good I feel like there's tweaks that need to
be happen, happening in behind the scenes and even up front as well that
could get game Pass into the position where it's it is genuinely doing well for
them. I'm not the person to say what those are. I'm too stupid
for that. But like I think back to how Netflix was Netflix when it
came out, Like you know, it was very weird, like it was
such a strange thing. I also think about it, think about it,
think about Steam, Like I remember when Steam came out and how like disgusted
I was with it, which I was, like, what what I turned?
I woke up one day and like, now I like the way I
play count Striker is completely different in the way I buy games. And it
remained the sentiment remained like that for a long time because Valve was still figuring
it out, like they didn't really get it, and but they believed in
the vision. They kind of rolled with the punches, and eventually, now
like it's so ubiquitous and that, you know, people don't even remember when
Steam was shit, and you know what I'm saying. So I feel like
Microsoft will get to that kind of period eventually. It's just a matter of
are they committed enough to take those punches for the time it takes to get
there, because there could be a situation where, especially in this day and
age in the video game world, people start going down this path, realize
that it's not working right now and bail. And that feels like it's an
issue as much as like bad ideas, because committing to things is not is
what you need to do to kind of get to the point where Phil things
start to work for you. So I don't think they're there yet. I
think that they will get there. It's just a matter of are they willing
to commit. I know that the Xbox team probably are willing to commit,
but the Xbox team ultimately don't make that decision. Like Phil Spencer still has
to speak to t Satia, and Satia is like you're cooked. Man,
can't really say anything against that, right, like you have to you're done.
But I feel like we still have an I think the next generation is
when stuff like game Pass starts to make more sense when it's not a new
thing, and also it's be embedded in for long enough with a single console
that you know it comes it starts to make a lot of sense. I
think about it in the same way that online play came to Xbox and what
it did for gaming as a whole. On Xbox One, people were like,
what, no way, and it was I was okay, because broadband
propagation wasn't super high. People were like, the systems weren't in place to
make it slick or like interesting or engaging or use a friendly And then Xbox
three sixty came along and it was like second generation of that idea and it
was like, oh my god, this is how we have to play video
games forever. Yeah, and that is when they really popped off. Yeah,
And I mean, you know, to repeat myself again, the answer
seems to be like, get these games out, have them be most plays,
have them on game Pass. Yeah. People will find natural time,
like natural lulls to be like you know what, maybe maybe now is the
time to go check out game Pass and they'll do that wherever they can find
it at that point, and that's what the that's what Microsoft wants. But
I think they've found that the people that are like game pass makes sense for
me already, They've maximized that return. They've already found all those people and
now the growth period is going to require them to get big chunks of new
players by having great games. You can't ignore Starfield was supposed to be that.
It didn't turn out to be that, and so I think that the
overall story continues to be pretty soft other than you know they are. You
know, sales are up year over year for Xbox. That's because they made
a big acquisition in Activision. If you take that out of the equation,
I think sales are down like five percent or something like that. So,
yeah, they they needed that, they had these acquisitions to grow. They
need these acquisitions to put more stuff into game Pass and to just put more
stuff in their overall platform. That makes the whole the overall business look healthy.
Yeah, they're committed. I don't know how you well, how would
you characterize the multi platform strategy because to me it feels like initially I was
like, Oh, they're gonna take the games as service titles that give them
like, you know, perpetual revenue, even if it's a small amount,
and put those on other consoles, especially PlayStation. They have done that with
like Grounded and See of Thieves, which I know c I Thieves has like
monetization. I think Grounded has a decent amount of as well, and then
they chuck on High Fire Rush. So I wouldn't say like it's exclusively games
and service title, but that feels like what they're trying to do is like,
let's take these things that become lifestyle games and see if we can get
them on you know, getting some steam on other consoles and platforms. Yeah,
I think I think it's a no brainer for the live service forever games.
Those ones will kind of just continue to do this across the board.
I mean, we even hear that Sony is rumoredly reportedly looking into bringing Hell
Divers two to Xbox, Like that's probably not gonna happen, but of the
fact that a conversation could have started there show where things are at with live
service games. But I think I think for Microsoft it's like, no,
we need to be considering every possibility for every game, and not every game
will make the jump, but it seems like a lot more are in fact,
you know, that's the next story. Microsoft CEO says they are committed
to meeting players where they are after Xbox Games dominate PlayStation store. This is
AROUNM. Tom Ivan at VGC. Microsoft has suggested that Xbox is starting to
reap the rewards of its increased multi platform focus, while it already had a
strong foothold on rival platforms thanks to perennial bestsellers Call of Duty and Minecraft.
Xbox recently announced plans to bring more first party games to PlayStation and Nintendo Switch
started with Pentiment, Hi Fi, Rush, Sea, If, Thieves,
and Grounded, and during Microsoft's third quarter earnings call on Thursday, CEO Satia
and Nadella said, Xbox have been performing strongly on the PlayStation store. Earlier
this month, we had seven games among the top twenty five on the PlayStation
store, more than any other publisher. We had that We talked about that
story on the show a few days ago. A couple weeks ago, there
was basically a report that's like, hey, this moment, seven Xbox games,
Xbox published games are are on the top twenty five for the PlayStation five
and only five Sony games. It's more than any other any other publisher,
in fact, and you know, so to follow that up, apparently Satiannadella
saw that story is now chirping about it, yapping about it and their earnings
call, and he does like the yep yep, oh yeah, and it's
like, okay, yeah, I see that. But then the you know,
the key new thing here is like, and we are committed to meeting
players where they are by bringing great games to more people on more devices.
It seems like this is the strategy now, this is it. It is
Xbox. They could probably I think they can resuscitate Xbox console sales again by
putting out great games. But I don't think they're not going to build a
future relying on being able to figure that out. Their future is the games
are wherever the games are, So that's w I said this, Like you
you can either have one shot or two shots, and in a business world
with the modern realities of this, you want the two shots approach. I
I feel like, like we said earlier, I don't know how hard they
lean into it. I think that what they plan to do is the big
games stay on Xbox and are that kind of lightning rod the lure to buy
an Xbox like the Indiana Jones. Maybe the Indiana Jones games comes to PlayStation,
but I think it will be a long time after they look at the
books and say all right, we're now no longer selling consoles using this game,
so that's when it appears. But I feel like it's also like a
second lease on life for a lot of the smaller games that would like gone
have garnered interest, Like High Fi Rush is a great one, because what
they said about High Fight Rush too. Yeah, yeah, they're like,
it's a it's a fantastic game. It kind of came out of nowhere,
and that was potentially, to some small degree to its detriment where people like
weren't ready for it and it deserved to perform way better than it probably did
being locked to a single platform, which is how they do. And same
goes for Pentiment. Pentiment an incredibly incredible game, very unique, very smartly
designed, very like daring, and to have it it just be an Xbox
game, it feels like that's probably an issue for them where they're like,
oh, we can put this on another platform and it gets more love and
we build more love as well. There's no downside to it. They put
a game that everyone is talking about on another platform, and people generally,
whether they admit or not, there's a little more good will towards Xbox or
Microsoft, you know yep, And I think it's the you know it starts
build out the narrative. They're like, well, you know, Xbox has
all these games, and it's like, I think the right now people are
like, a, these are all acquisitions and so, but like, I
don't know what that means. Like the list of Sony games in the top
twenty five, it's MLB the Show twenty four, which is like, I
think a game they built up organically. But then it's Testy too, and
then Hell Divers two, Stellar Blade in, Rise of Ronin and three of
those are MLB is also on Xbox, right exactly, yeah, exactly.
So it's like all that stuff about like acquisitions, organic growth not organic growth,
doesn't really matter. At the end of the day. It's about games
and and who's putting them out, who makes the money from selling them?
Uh, and Xbox continue to bring these games to to PlayStation. I think
it's kind of that's the end of the story there, that this is happening
going forward. This is it so again like people hate that. People hate
they're so resistant to it. I see it all the time. I don't
even really like it that much. When I like, in my animal brain,
I'm like I think about it. I'm like I like that when the
way things were. I liked having a reason I have to buy a console.
I don't know why I like that, tam, but I'm not.
It's just it's because I grew up that way. I mean, it is,
it is. I hate to say it, but it's it's tribalism.
Its enforced in and like I'm not shitting on America even, you know,
just because I'm British or whatever, but like it is especially especially palpable in
America where everything is like tribalism. Yeah, it's like, you know,
Democrats, Republicans. What sports seem to you? Are you? Are you
Ford, Chevy Coke, Pepsi, you know, red Vines and the other
one. It's part of everything is a team sport in this country, in
this nation, and that and like that kind of dynamic is one of America's
biggest exports. And that's why it's like you're built to You're built to kind
of like think of everything in that way, you know, And eventually when
you realize that, oh, you know, you can enjoy things without having
to put up borders and enjoy other people enjoying things, that kind of goes
away. But you have to kind of be self aware enough to shut that
animal brain part of you down and be like, that's stupid. Why was
I thinking like that? And most people aren't a capable I mean, the
people that we unfortunately are colliding with on like the general, have no self
reflection. They just want to see their color win, their shape win,
and you know, whatever, grow up, grow up. Yeah. I
think when I think about, Hey, the future XP, I see the
number diving, I'm still not that worried. They have a plan to figure
things out. And I think if the future of consoles was already looking like
something was going to have to change. Here you brought up the very beginning
of both these stories, Sony making a lot of similar moves, even though
we're looking at the ay they won, So why is why are they like
having similar concerns Because it's about growth and it's not there for them, and
just because their numbers keep going up, it's not going up fast enough.
And you know what, the real truth of the matter is, Honestly,
both redvines and twistlers suck. Everyone needs to take a cold, hard look
at themselves in the mirror and really think about what they're fighting for. Now.
They are pure unadulterated garbage. And it is the clearest indication of someone
never being outside of their own bubble is whether they like one of those things.
Literally go to any other country and taste their candy, actual candy.
You guys are eating wax and fighting for over killing each other over it.
Do you like black liquors at all? I like black liquors black, yeah,
yeah, yeah, cool yeah, shat outs. All right, we're
gonna take a quick break. When we get back. We've got a lot
more headlines to get to, including what's happening with Bliz Cohn and more.
All right, we are back, ass promised. Here's a new headline.
Blizz Con twenty twenty four has been canceled, but Blizzard has big Warcraft plans
in store. This comes from Darren Bontiu Sick game Spot. Blizzard has announced
that there is a point Warcraft has the all the same letters for like ninety
percent of it as war crimes, And for a minute, for a minute,
my brain was like's go Blizzard, it's big war crime plans. They're
done assaulting their employees that they've moved on to some bigger stuff now. Cool.
From Darren Bontius Game spot. Blizzard has announced that there will be no
twenty twenty four Bliskon event. It's semi regular convention where it makes its biggest
announcements. The event has been held since two thousand and five and typically sees
Blizzard reveil what's next for its biggest franchise. It's like Diablo, Warcraft and
Overwatch. While Bliskon twenty twenty four isn't happening, Blizzard has pledged to return
to the event in the future. After careful consideration over the last year,
we at Blizzard have made the decision not to hold Bliscon in twenty twenty four,
Blizzard said in a press statement. This decision was not made lightly,
as BlizzCon remains a very special event for all of us and we know many
of you look forward to it. While we're approaching this year differently, as
we have expected, different event formats in the past are explored at different event
formats in the past, Russ assured that we are just as excited as ever
to bring Bliscon back in the future years. Blizzard added that it will be
sharing more details on upcoming game launches later this year. With new looks at
World of Warcraft, the war within and Diablo For's first expansion, Vessel of
Hatred. Some of what these themes are incredible. Some of these reviews are
being planned for other industry trade shows and conventions like Gamescom, and Blizzard is
also working on celebrating the thirtieth anniversary of Warcraft with multiple in person events across
the globe. The Vessel of Hatred with my friends, though, the Vessel
of Hatred is also why they canceled this because the Vessel of Hatred is actually
the second name for the Blizzard community right now. I was like, is
it gonna go with the community or Bobby Kotick I was, I mean,
like, I understand, but also like this is this is like the kind
of in a lot of ways, the chickens coming home to roost. It's
like bliz Con and Blizzard built an incredibly close relationship with their audience. They
bliskon is where their developer has become accessible. They blasted like the event across
the world and everyone gets to see what happens. Imagine doing that with this
current sentiment around Blizzard. Yeah, okay, that is gonna be a straight
up meme factory, Like it is brutal and that that's like the slight Okay,
you're definitely right about most of it, but apparently like the warcraft community
right now is like positive. That's what's weird. It's like, I think
they didn't predict that, and they made all these decisions before they saw that
happen. I think, cause it's like a really relative recent phenomenon, and
maybe it's a temporary recent phenomenon that will go away very fast again. But
it's like people are pretty happy with where warcraft is at and where it's at,
ironically, and I think about how different a time we are in now.
Warcraft alone is no longer capable of sustaining Blizzard, like and there was
a time when Warcraft was the only thing that was like keeping like they could
they could put their feet up and just watch the money roll in and changed
so much. Yeah, because like that now it's like, oh yeah,
you can't have an event on blaz Con scale just for one kind of happy
audience right now when literally everyone else is pissed. That is how you go
to a warcraft panel and have someone from the overwatching audience be like, what
the fuck are you doing? What's going on here? And like that is
like I said, it's too too dangerous for them, like from a pr
perspective. And also beyond the Warcraft, the other games are like not pop
off in the way that they probably need to be before showing up in public,
you know. And also the visions for a lot of them is kind
of unclear as well. It's confusing and it feels like they're all scrambling to
just get a foothold, whereas Warcraft is like doing much better. But how
long before we get a sequel to Warcraft now? Right? Yeah? And
I think like Diabot is going to take a minute to like get the to
fully prop back up. It's not like it's in a like an Overwatch to
like ditch no no, But you're right, the excitement's not quite there,
and I think I think they'll be able to build a lot of this stuff
back up again. It seems like these things are training in the right direction
other than Overwatch too. But I at the same time, it's like,
you know, you're right, Why hold these events unless you're sure, Unless
you have stuff to show that is very exciting, and you know the community
is already early feeling positive. You want to have like things on both sides
there, Yeah, and then you put it and it's like, this thing's
probably expensive. They hold it in like Anaheim, right, yeah, yeah,
yeah, it's in and I've been once and it was genuinely fantastic.
I think I was there the year over Watch got announced or something like that,
and I remember thinking, huh, that seems all right, but then
we're obsessed with it. Con is in Canada, Ontario, wherever digital extremes
are based. You know, cana is not like some like, oh,
super cheap place to do things, but it's wait not way to be cheaper
than Annah in California. I mean like, yeah, you have to it
is very expensive. So you have to make that calculation. And it's not
to say like those games that they have are like fallen off, like so
hot within their own communities, and like relative to a lot of other games,
they're doing well, Like over Watch is fine, it's just not Overwatch
of old and the blow I really like, and it's doing pretty well,
Like they're doing some cool things with it, so they could have those,
but like relative to how much it costs to put on an event like that
and the risk of things going weird, I don't think that's enough. You
know what I'm saying yep. And I think if they they had a couple
of big games ready to announce, they would probably go for it. Like
didn't they canceled that survival game? They laid off a bunch of people.
I think this is like, hey, let's go have a celebration, but
do you just some of the questions probably would be like didn't you have layoffs?
And and did you cancel your game? Why are we celebrating? Uh?
So, I think I think you nailed it. That's there. They
just want to avoid those situations or worse, because fans could be very petty
about a bunch of other stuff that we're not even thinking of. So yeah,
and you know what's well to me? It was, I mean it
makes sense, but like, at no point was there a Destiny convention.
Yeah, at one point they were like that, and they were like very
like hooked in their community at one point. Yeah. Yeah, and it
was there was one point where it was doing so well, But I don't
think they had like a I don't think Bungee did anything crazy with it.
So it's very fascinating to me. Yeah, I wonder if that's just like
maybe something they probably talked about They're like, man, that's like a whole
other set of skills that we just don't have. But I mean, you
know, there's there's ten O Con, there's that eve FanFest in Iceland.
These things do happen for all kinds of games. You're right, that is
a little odd. Yeah, I think there was a couple of fan ones
or stuff like that. But I'm sure Capcom is delisting three of its most
underrated games, and it's unclear why. This is from Georgian at GameSpot,
this is the funniest story I've seen. This is like, I feel like
I'm being gas lit by the entire industry. Yeah, okay, yeah,
I figure up with you. Capcom is delisting some of its most underrated games
soon, namely one from the Dark Void series. According to Steam, the
game's Dark Void, Dark Void zero, and Flock will be removed from the
storefront on May eighth. The reasoning behind the delisting is currently unclear, as
well as if the removal will also extend a PSN store and Xbox Live marketplace.
Okay, what's which one is the under I think Flock actually might be
underrated. People seem to really like that game. I never even I don't
remember hearing about it. If I do, I forgot about it. It's
like a sheep hurting game. I understand his I'll cave you everything I'm saying
with trying to understand that preservation is really verytant And from that perspective, it
sucks that these are going away, but these games will ask relax. Dark
Void is actually is is like not good, but it's funny. That's why
people remember. Flock is like okay, like it's not it's not like Journey.
It's not Braid. It's not you know, it's not like those Celeste
It's not like one of those kind of games that is going away where you're
like, oh my god, I can't believe they take this away. If
I had to help ask people to name an indie game from Capcom that begins
with F and ends in c K, people would not have got it.
Well, they would never right, it will be getting flick flack. No
one would have got it, trust me. But like, it sucks that
these games are going away for apparently no reason, but also like, don't
act like you ship relaxed man. Yep, it's Nolan north Is in dark
Wood and even he's like, yeah, I'm good man. I've seen some
interview. I think like kind of funny called him up one time and we're
like, remember when you don't worries like please are talking about the best thing
about Dark Void is the soundtrack. It's got a pretty good soundtrack. I
can't remember who who did it, but it was like a famous composer.
That's pretty good. I did go and add these games to my Steam account
though, Oh hey they got me, they got me. Maybe that's that's
maybe how that's that? That goes down? Now? Capcom threatens to kill
kill you all your video games until you pay a roundsom and then once they
do it, they're like, yeah, we decided not to didn't dark Void
work? I think it's a good idea, the vertical cover shooter you're flying
with a backpack up a wall. Okay, that's pretty silly, but I
like it. Why didn't The composer was Ben McCreary, by the way,
Oh baar McCreery right love bear, Yeah, yeah, I don't know.
Is there like Dark Void was just kind of boring? Right? That was
like it was it was kind of it was an attempt to try and do
the Nathan Drake era of video games a little bit differently, So I respected
it from that perspective where it's like, oh, you tried, you want
a Nathan Drake game, but you went a little weird with it. And
from that perspective, it was like okay and enjoyable to like see, but
it wasn't good to play. It was not fun to play. It was
goofy in a lot of ways, and I don't remember having a good time
with it beyond the novelty of vertical cover right. Yes. It was also
I think it was in the era where like Capcom was back to trying to
mess around with like weird ideas. I think like that's when Buying a Commando
returned, Yeah, and it was like, oh, hell yeah, these
guys are figuring it out with their old games and coming up with with weird
new ideas with the new ones. But and I think like this was around
the time when Lost Planet was also kind of doing okay, So they had
an era where they catered to like the West a bit more, and it
feels like this is one of those games and where I was like, oh,
let's let's let's make games that the people outside of Japan are going to
be super into you know, when the truth is we want the games that
into Japan. I want where we want those games. We want those games.
Yeah, give us those bring back. Yeah. And it's the thing
I remember most about Dark Void is that Craig Kujawa worked on I think he
was design director and he was he used to be like the sports reviewer,
sports game reviewer guy at EGM. I was always like, great job,
what are you doing making Capcom games? I just went to I just went
to the Wikipedia page for Dark Void and the producer is listed as Jim Deal
Jeff Combos, which that what that sounds like better to slim Gems. I
don't know, man, Jeff Combos, Jeff Combos. There is a person
called Jeff Combos that's a holy oh my god, apparently works at Exile Game
Studio. Jeff Combos is a real person. I am on Jeff Combos Twitter
right now. Writer, game designer and creative producer, president of Exile Game
Studios, and creator of award winning Hollow Earth Expedition RPG. Jeff Combos is
easily in the top ten names of all times. Jeff Combos is incredible.
I feel like it's if I had that name I would become the best novel
versus capcom two player like in the world. It's the kind of name I
would put down, like you know when like Vic went to go get his
like his STI testing and he put down Ron Mexico, Like that's my Ron
Mexico, Like, yeah, what's your name? Jeff Como? Listen,
listen, listen everyone. This is the part we're gonna harness the power of
this community. Jeff Combos has a criminal one hundred and thirty five followers.
We need to get in the Followeff Combos before we j a Combos. Before
we do this, I must disclose if he turns out to be a wrong
and I take no responsibility. Of course, I am doing this for pure
burner. I do not endorse Jeff Combos. I don't know what his his
whole stick is. I hope he's a nice person. Turns out to it.
Yeah, yeah, that's even better. That's even better. We'll like
beef up his numbers and maybe one I'm a tweet Tam and Doris's Jeff Comba.
There we go, all right, well game on a podcast. Yeah,
just be like, hey, we ahead with Jeff Cobbos. Jeff who
are you tell us everything about Jeff Combos? I hate to do all right,
Yes, the best name we've heard so far this year. All right,
moving on here. FCC has reinstated net neutrality from Diego Nicholas Arguello at
game spot Earlier today, the Federal Communications Commission voted to reinstate net neutrality.
Taking place during an April open meeting, Commissioner Anna Anna and Gomez voted in
favor of restoring federal oversight of broadband Internet access service under the Title II of
the Communications Act. According to a press release, the aim is to ensure
the resource is open, safe, secure for all moving forward. Broadband access
to the Internet is a crucial conduit that is essential for modern life, said
Gomez in the press release. Protecting this critical infrastructure is essential to the safety
and economy, health, education, and well being of this country in good
public and is good public policy NEUTRALI yeah, go ahead. We should establish
or explain what net neutrality is, because even it's like a double negative phrase,
which confuses even me at times. So I'm sure there's people out there
were like what the work? Right? So net neutrality is the idea that
like if a big company were to like say, hey, we want to
pay our broadband provider are the backbone providers of the Internet, to give us
preferential treatment. That would be against the rules. So let's say Facebook doesn't
want any Facebook competitors right now. The way they do this is when a
Facebook competitor comes around, they pay them a bunch of money and buy them,
which is another problem, but whatever, that's what they do. Without
net neutrality, they could instead be like, let's just pay to make our
stuff faster and their stuff worse. Make a deal with the with the internet
service providers and across the board, and when their stuff is worse, people
won't want to use it. They'll just come back to us. That's like
the worst case scenario of net neutrality. There's a bunch of other factors in
there, but basically it's just like all all data being exchanged across the Internet
should be treated equally. That's it. Yeah, yeah, And there was
a period where people were trying to make this happen, like they were trying
to like courding off like lanes on the Internet where you know, their customers
have a much better experience than other customers, and you had to be in
the you know, Moto way if you wanted a good experience. Right,
Yeah, there was a there was a concerted effort to make that happen for
a while. Right. So in twenty fifteen, net neutrality did get passed
into rule, into law or you know, law regulation whatever, it was
a rule. In twenty seventeen under the Trump administration, they were fueled it
back. And since then it's like we were like, you know, the
Internet didn't fall apart or anything, but it's like, we don't know what.
We don't know about what these companies were trying to do to make things
unfair or imbalanced, or or how charges might have been happening in the background
that were raising prices that we couldn't see. But it seemed like for the
most part, the market was probably keeping things in check because if a company
was doing these things, there would be some backlash. But it's like,
again, we don't know, and these things slowly erode over time, where
it's like the protections that are there because that's best for the market and that's
just good business. Eventually someone finds a way around that and they bypass it
and then everything falls apart. We've seen this over and overgo again. That's
what the like in shitification of the Internet is all about. So it's like,
this is a pretty good rule to have back in place. And really
it's the idea that anyone can go put a website on the Internet and if
it's better than another website, even if it's really tiny, they have the
same ability to serve you up that content as quickly as possible. So it's
good news. Who was it that was the menace around this? Was it?
Agit Pie? Yeah? He was just a douchebag. Yeah he was
a loser. I really got he was so smug about it too. Yeah,
yeah, he was the worse that giant, like the enormous like Reese's
cup mug I want to face. Sorry violence. But this is what in
my heart, the thing that we need now is actual enforcement of it because
like you said, we don't know what we don't know. We don't But
so in reinstating net neutrality is good, but like, are there people in
the back end looking at it and making sure in the same way like the
anti competition issues, like the monopolization stuff is is you know, enforced.
We need to hopefully they have mechanisms in place to actually do an audit of
how the Internet is currently working. I hope the SEC is capable of that
to say like, oh, you guys, during this you know phase previous
to reinstatement of it, you made these moves and you need to undo those
so we can create a level playing field where everyone's having the best experience possible.
Again, yep. And I think you know, in overall, like
just moving in this direction of having the Internet being treated more like a utility
is a good thing. A lot of these platform these giant platforms. You
know, there's constant controversy with TikTok that just got outlawed. Apparently they're gonna
have to sell you know, Twitter continuing to be like a run into the
ground, even though like they keep saying it's it's the Internet's public square.
It's like, well, a public square is a public piece of property.
What are you talking about that's owned by the people. Should Twitter be owned
by people? Should it be a utility at the very least? It's like,
well, no, no, no, no, no, maybe it
should be. Maybe that should be you should be owned by the guy who
makes cause. And they have malfunctioning accelerate of pedals, insane behavior. I
mean, it's not him making it, but you know, still, but
it's one percent his ideologies because I always think about like the stories of like
his like a mega factory where it's like all the like warning things that are
yellow in every other single factory. Like he doesn't like that color of yellow.
So he's like, we're not going to do it. It's like,
actually, that's the law, you have to do it. And it's also
best practices. It's that color because everyone understands that immediately, and it's like,
no, I don't like that color yellow, So just let's kill more
people accidentally, just you know, because I don't like a color. Fucking
Get out of here, you clown. Yeah, all right, last couple
of stories. Nintendo switch to report details a magnetic joy Con pro controller and
pro controller compatibility for the new system. This from Tom Phillips at Eurogamer.
Switch to will feature Joycn controllers that connect to the main console using magnets,
a new report suggests, citing sources from accessory manufacturers. Spanish site Vandal states
that the switch to Joycon will stick will stick to the console itself magnetically,
rather than use the Fiddley rail system of the current switch and switch O lead
there's more. This is gonna make the insane clown pulse very excited. But
no one else think about magnets, not think about the intacan clown Bossy because
I can't. I absolutely cannot. I'm just going around like and what I
like made up lyrics that song on my head to like that I want to
be best friends with Miracles and I sing that to myself all the time too.
Okay, a couple of things this being this would mean likely that your
current joy Cons don't work on the new switch. Does that bother you?
First of all? Damn, I would just like to go on record and
say I hate the joy Cons. I think they are one of the worst
controllers ever created. Don't like the rails, and I don't like the rail
system. I feel like Nintendo gets away with making the shittest controllers sometimes and
people just because it's Nintendo, they like gaslight themselves into believing they're good.
I'm going to say I've said this before. Nintendo sixty four controller is ass.
My controller doesn't need a dick. Nintendo did make the game control awful
awful. It looks like it looks like a Fisher Price controller. That's fine.
We made it work game, pure controller. Get a grip everyone,
the big the big green button, Just press it to win. It's the
different Why are they different? Everyone? It's a different size and shape on
that thing. It's easy control. She bean shape buttons. Okay, I
say connected to the joy Cons. I hate that. I don't like that
they so like the point of reference I have in my mind is all of
Apple ship where like you put you know, mag safe if I'm essentially that's
what that's what like they probably are going for. I would love if they
did that on anything but a joy content. I don't want that. I
don't want that, like literally ever, Like you buy a switch and most
people who take gaming some level of seriously or like like I'm I enjoy games,
the first thing they tell other people is buy a pro controller. Don't
use that shitty thing. Yeah, don't Yeah, why would you double down
on the worst controller you have? I So I'm hopeful that that this means
an overall sort of redesign as well. I'm don't like fully hate using the
joy Con when it's on the switch. I'm fine with that for the most
part. As soon as you take it off and try to connect it to
the thing and turn it into a real controller. I'm like this, the
feel stupid. I want to use something else. But for me, it's
all about the way those things feel when they're connected to the switch. That
the rail system is is I can feel the give and I've said it before,
but it always gives me this on the subconscious idea of like this thing's
going to fall out of here, and so I'm like cradling it and that
makes my hands fatigue faster, and I just hate it. And like on
every single switch I've owned, I have had four, I know, counting
the O lead and the original launch bond all that stuff, something happens with
the rail system where it's like you No'm long gona have to hit the button
to get the thing out. It just slides out if you give it enough
force. And I hate that so much. So what I'm hoping is is
that this is not just magnets. I hope that the magnets sort of like
make it so it lines up and then there's some sort of like quick lock
mechanism to keep it in place. If that's and it's and it feels super
sturdy. If that's the case, I'll be much happier, and then I
do want them to improve the overall feel of these joy Con controllers however they
work. But if they're exactly the same otherwise I'll live. But yeah,
I also I get the complaints though, yeah, yeah, and also like
fix the drift, Like is that thing? Is that problem gone now?
I don't think so it's not, but it's like, should fix it because
there's been a solution to it since the fucking Dreamcast. Excuse me, Yeah,
it's the Dreamcast with with the hall effects sensors, and those are in
a lot they're they're appearing in more and more controllers these days from third party.
The idea that they need to keep going back to the same supplier that
has been providing them with these sticks that do degrade so fast over time,
especially for something that's going to get a little bit rough use of being a
portable handheld. Just use the hall effects sensors. Just do it from the
out of the gate. And like there's really no excuse considering how expensive Nintendo's
controllers are, like they are always just I remember the cost of like we
you remote were remote sorry, and they were like, oh my god,
this thing is so lass, Like why are we doing this. I feel
like that it's gonna these things are gonna cost more, like the they got
magnets in them now, which means that you also to think about the impact
magnets have on the rest of the controller, which is not going to be
easy to Like I imagine engineers safely and like in a way that doesn't introduce
loads of bad new problems. But you cannot come out with a controller that
feels rightly when you connect it to the console, and over time just like
starts to fall off and shit like that. It's and also like, I
think it's best when it's actually connected to a switch. That's when it's usable,
but it's still not. It still doesn't feel they could make it better.
Yeah, yeah, I feel like I'm holding a book and it does
not feel good. Yep, at the very least. Okay, that all
that said, I don't want them to do a switch model that does that
has controls that don't come off, because I do want to be able to
replace them with my own third party options if I so choose. I think
that was actually a good idea overall, because those buttons are going to they
could eventually break the sticks clearly have drifted, so having them be replaceable that
that still is a good idea, right, Yeah, yeah, I feel
like I I really I wish more people would look at Steam and Valve did
with the Steam Deck where they just partnered with a reputable company and we're like,
here's everything you need to know, and we endorse you in being the
official fixers of this ship. If it breaks, like you guys fix this,
you're good at it. We'll also fix it. But like if you
want to part or whatever, is it I buy, not buy, but
I fix it or something like that. The company that they work with where
it's like they got you covered and it's like not expensive either. I wish
it was like that, But the problem is they they also what do you
call it, they keep the ability to fix this stuff, you know what
I'm saying. So it's just like and also like the system is real bad.
It takes forever and it's like a not great. But yeah, there's
there's so many there's so many herd ors that overcome before you start messing with
controllers, right and yeah, and people mentioned like, yeah, the Hall
effect thing that we were talking about is that's a magnetic field. So if
those magnets are in there, they could that could make the Hall effect not
work, and so maybe wouldn't be able to do that. Although maybe what
thigs are getting mixed up here, maybe the magnets are actually a reference to
something like the Hall effect sensor or something like that, and that's actually what's
happening here. But I don't know. I would prefer a mechanical solution to
the dot to connect these things to the switch, to just make it.
They make that so much better and then give me Hall effect. That's the
right solution for me. Improve everything else. Sure, yeah, absolutely better
sticks. I think the sticks are okay, but the sticks something like a
steam decker so much better that, Like, we can do better sticks on
a handheld at this point, but whatever. At this point, I just
wanted to feel sturdy. That's my biggest thing, all right, us thing
here. Resident Evil creator wants to break free from the survival horror genre with
new studio. This is Jordan Midller, a VGC veteran video game developer.
Shinji mccami has opened up about his departure from Tango Game Works and a new
interview. It was confirmed last February that mccamie was leaving Tango Game Works,
the studio behind The Evil Within Goeswire Tokyo and Hi Fi Rush, which he
founded in twenty ten, forced selling it to Bethesda. After it emerged last
month that resideval creator had established a new company. Mccamie appeared on Japanese YouTube
channel by King to discuss his career and what he wants to do in the
future. According to Automaton, which is the translation services like that, it's
like a Google Translate like thing. Mccami told by King that he'd planned to
leave Tango for eight years before doing so, but he felt a responsibility to
continue working on the studios games. Asked why he wanted to leave, he
reportedly cited his desire to create an environment designed to get you game creators more
regular experience by making games with shorter development cycles, and said he thinks there's
an audience for more unique, small scale titles. Mccammie is best known for
his time at Capcom, where he directed the first Resident Evil, It's two
thousand and two GameCube remake, and Residuable four, among other titles. He
also reportedly said he wanted to leave Tango to break free from the survival horror
genre that made him famous. Mccammie also clarified his role with Enttango GameWorks prior
to his departure. I'd only been CEO for six months. I think a
lot of people were under the impression that I was the representative, but I
was very close to the rank and file employee. I'm glad the becom he's
sticking around. I wasn't sure what he would do after Tingo Game Works.
It did seem like he was still intent on coming back and making games.
It seems like he's very intent on doing that, but I think he just
wanted the the autonomoy automony to god, I'm getting that rote No, it's
not gonna happen my brains this Yeah, day baby, we're doing it.
I think he wanted that so that he could uh like do what he's saying
here, like try something completely new and not worry about having to serve any
sort of expectations. And he left a studio in place that can carry on
that legacy so people can look forward to, uh, you know, one
of the their survival horor games like The Evil Within three. If they announced
that, people would be like, well, yeah, I'm coming, can
go do whatever he wants. Now, what do you think he would do?
Though? Like what what? What do you think he would approach?
What do you want to see from someone like a Shinji Becam. I honestly
don't know, and I think that I think that's part of the problem,
right, Like I'm not I don't have a good grasp of what mccamie is
even capable of beyond survival horror. And like that's not to say that he's
never made any other games beyond survival hort because he during his time at Capcom,
he was he was like instrumental in a bunch of major, major titles
that want survival horror games, like he was involved I think in Phoenix,
right, he was involving like God Hand and Beautiful Joe and a lot of
the Clover stuff was has had his fingerprints. Oni Musha, I guess counts
as kind of survival horror, but like he's capable. P and O three
is another one that he was in part of as well. But I want
him to go back to that era, like I wish, I hope that
he can get back into the Clover era mindset, you know what I mean.
And it's come up with like I'm gonna do some weird shit and make
it small but also you know interesting and and like he says, I really
admire the idea of creating a environment where young, upstart game designers can flourish,
because it's something I don't think we talk about a lot. And I
don't talk about it because I don't have enough personal experience and insight into it,
but I have heard a lot of people talk about it. It's really
hard to have like a thriving indie scene in Japan in terms of game development.
Most people are funneled into the big, big, big companies. And
yes, the tradition, yeah yeah, and like you can tell it is
weird because like even when like Kajima set up is on new Stool Studio,
people are like, that's weird, but like that's happening more and more.
But currently it feels like the people who are able to do that viably successfully
or even thinking about doing that are the big names, the Kajimas, the
Mkami's there, whoever it may be, And there's not much of on ramp
or even a kind of culture of doing it with people who come straight out
of you know, university or college and and want to make video games.
That's that's the kind of thing that happens here in the Western world where it's
like, oh, my first game out of university, I'm gonna set up
a studio and let's go that very does that. It's not it's not happening
to the point where those companies or those new studios are at least emerging into
a public you know, spotlight in the same way they do it on the
Western side. So if he's there to do that while also making games that
are like a little more feeding his soul outside of survival horror and being weird
with them, I am all for it. I'd love to see that.
I just would love to see him do another kind of like weird god hand
style thing. Yeah, bits of it is like they're indie game like a
festival and that just turned to ten years old last year. I think,
so it's it's also very very good, but something is awesome. But I
think that's like they are like having that the developers there are being like,
we do want these opportunities. How do we go about doing this? I
think these the the old heads being providing a structure for them to do that,
and maybe in a more safe and understandable way is a good thing.
And chinchimcampany I think I kind of experimented with that with Hi Fi Rush of
like letting a team intego game works go ahead and make what they wanted to
make and sort of staying back and like giving them the room to do that.
It's I bet he really enjoyed that process, So I'd like to see
that and it you know. Of course, one of the benefits of having
a culture where it's like everyone does go work for these studios is people can
work at these places for a very long time and they can all work together
and build up a rapport and make great games. I think that's been a
benefit, But having a healthy end scene would also be a good thing.
In Japan, that's what they're they're heading in that direction. Yeah, And
also like the democratization of like knowledge around video games, like very it doesn't
happen a lot globally, but I feel like it happens way more in the
Western world than it does in like Japan and various other non Western I guess
territories. Like I really like what Sakara is doing with his YouTube channel where
he's just like talking about game design and how you know, what's important to
him. It's really fascinating and like, I feel like that is doing so
much good work in helping people around the world understand how to, yeah,
demystify it. And he talks about the tolls it takes as well. Very
really a very in a very real way. And I feel like the idea
of having these legendary developers kind of come out there and mentor up and comers
more is really good, and do it outside of a very rigid structure,
you know, because I'm sure it happens, but it's like it's happening within
Capcom. It's happening within Konomy, so that it can stay there as opposed
to, you know, being off on its own, where the people who
then have that knowledge are in charge of the thing that they make in the
most significant way possible. Yep. All right, let's get to the poor
question. This is from yesterday. Do you still have an instrument controllers for
rock band? Thirty three percent said yes, sixty seven percent said no.
That's a higher number than I was expecting. You know, two thousand votes,
thirty percent are saying yeah, I still have that. Maybe they're a
little bit of selection bias. People just only answer this if they, you
know, did have it. But no, I mean, hey, that
that mode in Fortnite now supports a lot of those old instruments. So this
is pretty cool, pretty excited about that, And I guess maybe people aren't
like throwing those things away out like away like you would imagine they might have.
Do you still have a controller for rock band or anything like that?
No? Not not. Obviously I moved countries, so I didn't. Oh
right that, there was no way I'm taking that with me. I think
I I think I bounced out of the rock band and guitar hero era while
it was still wired like wide controllers. Well, sure thing. Yeah,
I don't think I ever had a wireless one after that era. The only
instrument that I really thought was DJ Hero decks, and I bought like both
versions of those because there was a awesome But yeah, I don't believe.
And I think I got rid of all that stuff as well. It was
like done, all right, we have a new poll question. We like,
get that set up and get that ready tamp when you tell people we
have going on this week, what we have going on, Giant Bomb,
all those good things we have got UPF coming very very soon. Is it
ninth thing, you know? Or ten? I think it's I think it's
ten. Let me let me just take a look at the counter double check.
So that would be at my home, big, big ninety two point
font a text that says moved UPF up to nine thirty A. Yeah,
that's that's from weeks ago. We ignore. Yes, I think that's old.
It's at one pm Eastern, which be ten am Pacific time, so
about an hour from now. Everybody won't give me a whole hour in the
toilet. Yes, yeah, So we've got UPF coming, and then is
it Revengeance? Yes, Revengeons. This week we're gonna be doing our Stellar
Later reviewcast. We're gonna have emorn talk about it. Sean Jan have been
playing. They're gonna talk about I put them playing a little bit. I'm
gonna be asking him some questions. So we'll do that. Yeah, after
UPF. But yeah, UPF has good. Yeah. Yeah. Follow seventy
six for UPF, M run reviewed Celeblate for game spots. You tune in
and you can hear some of his expert forces. Also very very very knowledgeable,
especially on this genre. So it's going to be cool. And then
next week we start afresh, you know, start afresh once again. Afresh.
We are working on some really fun stuff for everyone come summer game first
time. That's right. I'm really really excited about what's going to happen.
If I'm not gonna say anyone but stuff. Everybody, don't worry working on
stuff. It's going to be fun. Yeah, if you're in if you're
in the area, you'll have a great time as well. That's right.
All right, let's see here, Tam. Thank you so much for spinting
today talking with me about video games. I really appreciate it. Man,
Thank you for having me again. Absolutely you were back, and thank you
everybody for watching. You're the best audience in gaming. Until next time,
have a good one. Take care. I did forget the pull question,
new pull question. That's right, that I knew I was forgetting something.
It is do you want Potato to use the same joy cons on the next
switch? Yes or no? It's going up now? All right, bye,
everybody, best start it's gaming until next time. Bye baby,

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