Updates on the Future of the Assassin's Creed Franchise

Game Mess Mornings

Jeff Grubb is joined by Jan Ochoa again to chat about Docked and WWE 2K26 reviews, Ubisoft sharing updates on the Assassin's Creed franchise, more confusing details on Crimson Desert, Kena: Bridge of Spirits heading to the Switch 2, and even more! 

0:00 - Intro
5:30 - Docked reviews
10:00 - WWE 2K26 reviews
17:10 - Ubisoft Gives Updates On Assassin's Creed Franchise
27:00 - Break
27:35 - Crimson Desert Confirms PSSR 2 on PS5 Pro
33:50 - MindsEye studio announces more layoffs as CEO
42:40 - PlayStation Indie Hit 'Kena: Bridge Of Spirits' Is Headed To Switch 2 Soon
44:50 - Konami says Castlevania Belmont’s Curse isn’t going to be a roguelite game
48:35 - The National Videogame Museum Has Acquired A "Mythical" Nintendo PlayStation
52:55 - Despite the lack of mass layoffs in Japan, game developers say their numbers are still reducing ‘in a less visible manner’
59:00 - Female players are an overlooked opportunity for growth in the industry, research firm says
1:05:25 - Poll
2026-03-05 70 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, Welcome to Games Mornings with Me Jeff grub
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.
<v Speaker 1>In this episode, we're gonna be talking about what the
<v Speaker 1>hell is going on with Crimson Desert and another first
<v Speaker 1>party PlayStation game makes.
<v Speaker 2>Its jump to the Nintendo Switch.
<v Speaker 1>It's gonna be a good one because we have Jan
<v Speaker 1>Ochoa on the show two days in a row.
<v Speaker 2>Jan, how are you doing.
<v Speaker 3>I'm doing well, Grubbed, despite not celebrating Sandwich Wednesday.
<v Speaker 1>I failed as well. I believe I had a sandwich
<v Speaker 1>the day before, so I just wanted to, like, I'm
<v Speaker 1>gonna count that towards my sandwich Wednesday.
<v Speaker 3>You were celebrating Sandwich Wednesday by having a preemptive sandwich,
<v Speaker 3>and I think that's better.
<v Speaker 1>I also, like I did, I did the patriotic sandwich
<v Speaker 1>Wednesday thing. And I watched a video about how people
<v Speaker 1>in New Orleans are better at using the baguette than
<v Speaker 1>anyone in France, and they're very proud of that. Like
<v Speaker 1>we make po boys, we make bombs and stuff. It's like, yeah,
<v Speaker 1>you guys know what you're doing down there.
<v Speaker 3>Let's keep sticking it to the French. They don't. Yeah,
<v Speaker 3>like the beef has ended quite a while ago.
<v Speaker 2>But step it up. Yeah, you've invented this thing. Let's
<v Speaker 2>use it in some cool ways.
<v Speaker 3>Yeah, we're delicious, you know, I'm gonna say it. I
<v Speaker 3>think we do fries better as well. I think a
<v Speaker 3>lot of places do fries better.
<v Speaker 1>Actually, yeah, I think they just take it on like on, like, oh,
<v Speaker 1>we it's in our name, so we don't have to try.
<v Speaker 2>You gotta try. Come on, friends, what are you doing?
<v Speaker 2>Please try? How you doing otherwise? Jane? You hang it
<v Speaker 2>in there? Get you get your coffee? You good to go, grub.
<v Speaker 3>There's like a lot of things coming out, like emails
<v Speaker 3>every hour about here's a new code for this thing.
<v Speaker 3>Hey do Yeah, disappointment at GDC. I'm like, I'll try,
<v Speaker 3>I'll try.
<v Speaker 1>I'm like, I don't know, honestly, I'm like not even
<v Speaker 1>exactly sure how to navigate GDC's been so long since
<v Speaker 1>I've been there, so I'm kind of trying to keep
<v Speaker 1>it pretty chill.
<v Speaker 2>Was the last time you went a long time ago?
<v Speaker 1>It was before Emmy was born, so it must have
<v Speaker 1>been about eleven years ago into eleven years ago. Yeah,
<v Speaker 1>holy smoke, Yeah, I remember enjoying it. Uh, and I'll
<v Speaker 1>be there everybody, So I'll at least be there through
<v Speaker 1>the first half of the week. So if you see me,
<v Speaker 1>say hi. If you're listening, you're in the industry and
<v Speaker 1>you're going to be there. Very cool, but yeah, it's
<v Speaker 1>beyond that.
<v Speaker 2>You're right.
<v Speaker 1>It's like, okay, people asking for time at GDC and
<v Speaker 1>then a lot of studios were just like, yeah, we're
<v Speaker 1>launching our game right now. That's oh yeah, I remember
<v Speaker 1>that one. I was going to check that out, and
<v Speaker 1>then a bunch of other ones. I'm like getting more
<v Speaker 1>curious about that. Uh, what is it? I have Steam
<v Speaker 1>open right here. Let me just take a look. It's
<v Speaker 1>one that Will was reminded me existed. Yes, yeah, yeah,
<v Speaker 1>it's the the Legend of Kimori. It's that like delivery.
<v Speaker 1>It looks like it takes place in Mongolia. I have
<v Speaker 1>not looked any closer than that, but it looks like
<v Speaker 1>a delivery game set in Mongolia where you're on horseback
<v Speaker 1>with a with you know, a bow, and it's like, oh,
<v Speaker 1>that looks really cool. I want to spend time with that. Yeah,
<v Speaker 1>horse game, but I gotta I gotta play doct which
<v Speaker 1>we'll talk about of course. All right, let's get into it, everybody.
<v Speaker 1>Let's explain ourselves. We're Giant Bomb or Independent Games Media.
<v Speaker 1>We need your help. You got to go to giant
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<v Speaker 1>and we could tell you want us to keep doing
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<v Speaker 2>So show up, drop that drop that cash, and we'll
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<v Speaker 1>which I do still need to record for this week,
<v Speaker 1>but that plan is I'll do that today and a
<v Speaker 1>bunch of other stuff. We're working on all kinds of things.
<v Speaker 1>Nine Lives, mister Mastopheles, this is the run we're doing.
<v Speaker 1>Who wants to be a millionaire right now. A new
<v Speaker 1>episode of that just went up yesterday.
<v Speaker 2>We'll have you know. Of course, that's the run, so
<v Speaker 2>who knows when we'll have another episode.
<v Speaker 3>Yeah.
<v Speaker 1>And in the mean time, though, everybody, thank you for
<v Speaker 1>your support, we really appreciate it. As far as this
<v Speaker 1>show goes, most weekdays, I Jeff grab will help peace
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get the input of a bona fide
<v Speaker 1>expert who will make me look smart. If you were
<v Speaker 1>watching live on Twitch, welcome. You can always listen to
<v Speaker 1>the show later on podcast feeds by searching for game
<v Speaker 1>Mes Mornings, or find the RSS feed on giant bomb
<v Speaker 1>dot com. You can also catch the show later with
<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we
<v Speaker 1>have a lot to get into, so let's start the
<v Speaker 1>morning mess with doctor Reviews. I'm the it's my show,
<v Speaker 1>jan I'm just gonna do things how I want.
<v Speaker 2>This is the new.
<v Speaker 1>Game from Saber where it's like one of their sim games,
<v Speaker 1>but it's got like a little bit more going on
<v Speaker 1>in terms of like not just being a sim there's
<v Speaker 1>like voice acting and stories and stuff like that that
<v Speaker 1>like characters she'll interact with.
<v Speaker 2>And it's about running a dockyard.
<v Speaker 1>So you got one of those big cranes and you're
<v Speaker 1>taking stuff off the ships, you're putting it onto the
<v Speaker 1>dock and you're loading it into the country.
<v Speaker 2>I'm gonna play this.
<v Speaker 1>It has a seventy eight on Open Critic right now,
<v Speaker 1>but generally positive sentiment from a lot of these reviews.
<v Speaker 1>Seven point five out of ten from Fraser Billington at
<v Speaker 1>gamer Social Club. Doc is a solid next step in
<v Speaker 1>the sim category for Saber Interactive. I loved every second
<v Speaker 1>learning about all the new machinery and how best to
<v Speaker 1>use it. The introduction of a story was a nice
<v Speaker 1>touch that a lot of simulation games don't have. The
<v Speaker 1>few performance issues didn't take away from the fun I
<v Speaker 1>had with Doc. How for, the lack of continuing to
<v Speaker 1>play after I finished was a bit of a letdown.
<v Speaker 1>Working so hard to get my port fully upgraded and
<v Speaker 1>not being able to really use it. And that seems
<v Speaker 1>to be like the key thing here which people are like,
<v Speaker 1>I'm enjoying this game, it feels like there's something like
<v Speaker 1>missing there, like as a culmination at the end, and
<v Speaker 1>it's like, it sounds like that's kind of hurting people
<v Speaker 1>or hurting people's estimation of the game when it comes
<v Speaker 1>time to actually score this thing. But eighty five from
<v Speaker 1>Asmir Covid Chivuk. Yeah, Kovecovic, there we go at alt Charu.
<v Speaker 1>DOC turned out to be the exact opposite of what
<v Speaker 1>I expected.
<v Speaker 2>What I find.
<v Speaker 1>What I initially dismissed as me just another I'm not
<v Speaker 1>looking at chat. I knew I shouldn't during this, so
<v Speaker 1>I'm sure they're having fun. DOC turned out to be
<v Speaker 1>the exact opposite of what I expected. What I initially
<v Speaker 1>dismissed as just another simulator ended up being a surprisingly
<v Speaker 1>interesting experience, backed by strong writing, solid voice acting, and
<v Speaker 1>a gameplay loop that is dangerously addictive.
<v Speaker 2>Yeah.
<v Speaker 1>I love all of Sabers games like this, mud Runner,
<v Speaker 1>snow Runner Expeditions. They're going to be doing their version
<v Speaker 1>of an American truck simulator here pretty soon. That looks
<v Speaker 1>very promising. Again, it has these story elements where you're
<v Speaker 1>you know, very very like light light RPG stuff of
<v Speaker 1>talking to characters getting jobs, and that stuff always worked
<v Speaker 1>really well, even early on in something like mud runner
<v Speaker 1>Jam where it's like, hey, there was a big flood
<v Speaker 1>in this town in Michigan. Go get a truck together
<v Speaker 1>and start working with the people there to rebuild the town.
<v Speaker 2>And it always felt like, Oh, I have this purpose
<v Speaker 2>to the.
<v Speaker 1>Stuff I like doing in these simulation games, and it
<v Speaker 1>just gave it a little bit more meaning. So I'm
<v Speaker 1>I'm happy to hear this game is kind of getting
<v Speaker 1>into the high seventies. One thing I would say about
<v Speaker 1>Sabers games in this genre, they get a ton of support. Yeah,
<v Speaker 1>so this primary criticism of the game like kind of
<v Speaker 1>falling off right at the end.
<v Speaker 2>I hope that gets addressed.
<v Speaker 1>It's no excuse like people should be mindful as they're
<v Speaker 1>going to spend their money. But I hope, and I'm
<v Speaker 1>pretty confident that they're going to come in with more
<v Speaker 1>stuff here pretty soon and improve the game.
<v Speaker 3>Yeah, I'm confident in that, Greb. I'm these games generally
<v Speaker 3>aren't for me, but I appreciate when they do review
<v Speaker 3>well because that means they are landing amongst its audience
<v Speaker 3>very well. And sometimes I think, like, who is even
<v Speaker 3>playing these games? But then I remember I went through
<v Speaker 3>a phase during the pandemic where there was a phishing
<v Speaker 3>show about catching big tuna that I fell in love with,
<v Speaker 3>So I can one hundred percent see the fascination in
<v Speaker 3>playing these styles of games. Also, that trucking game that
<v Speaker 3>you were talking about, Greb, that's I think I smell
<v Speaker 3>a feature.
<v Speaker 1>Oh, we'll have some fun with that. I think it's
<v Speaker 1>time we get back in those trucks. I'm missing truck
<v Speaker 1>driver Jeff Baklar that we kind of just met very
<v Speaker 1>briefly when we played some of I think it was Expeditions.
<v Speaker 1>I'm pretty sure it was Expeditions. Oh no, that was
<v Speaker 1>Roadcraft actually road Roadcraft, which is another great one. So yeah,
<v Speaker 1>they know what they're doing with these. They they've found
<v Speaker 1>their own niche off to the side from something like
<v Speaker 1>an American truck simulator or a farming simulator, and their
<v Speaker 1>tone always works really well. Saber's got a ton of studios,
<v Speaker 1>but they are marked as the developer of this game.
<v Speaker 1>It's Saber Interactive as to the developer and publishers. So again,
<v Speaker 1>pretty confident they'll come at it with the same kind
<v Speaker 1>of support that they did for mud Runners and snow Runners.
<v Speaker 3>Grubb. I believe they're called I think they're illegal at
<v Speaker 3>least here in California. But I believe they're called a suicide,
<v Speaker 3>which is that attachment that you put on a wheel
<v Speaker 3>that is just like the ball that lets you just
<v Speaker 3>turn the steering wheel around. I feel like in another
<v Speaker 3>life you would have that.
<v Speaker 1>Oh absolutely, yes, yeah, I know what you mean, like
<v Speaker 1>the suicide something. I can't remember what it is exactly,
<v Speaker 1>but yeah, I've always wanted one of those. I basically
<v Speaker 1>that's basically how I drive anyhow, one hand kind of
<v Speaker 1>pretending it's on one of those things.
<v Speaker 2>All right.
<v Speaker 1>Other reviews WWE two K twenty six reviews came in
<v Speaker 1>way higher than I was backing, especially after doing that
<v Speaker 1>quick look right jam with Dan. That's up now right,
<v Speaker 1>people can check that out if you are skeptical of
<v Speaker 1>that game.
<v Speaker 2>Our Quick Look is the one to watch.
<v Speaker 1>DA eighty three on Open Critic, it's got four stars
<v Speaker 1>from Chris Scullion at VGC, who says WW two K
<v Speaker 1>twenty six offers another net gain over its predecessor, ensuring
<v Speaker 1>the series continues to evolve in a positive direction, while
<v Speaker 1>its new reversal system will initially divide players and the
<v Speaker 1>specter of micro transactions continues to loom over my faction.
<v Speaker 1>The overall package introduces more quality of life features to
<v Speaker 1>ensure each of its numerous modes is better than it
<v Speaker 1>was last time. Eight out of ten from Jack Valentine
<v Speaker 1>at Dual Shockers, Cmpunk's Showcase is an excellent presentation and
<v Speaker 1>My Rise is another successful story overall. WWE two K
<v Speaker 1>twenty six is still another solid entry in the two
<v Speaker 1>K franchise. But I can't help but wonder where it
<v Speaker 1>could have landed. It reminded me of the recent and
<v Speaker 1>he goes on and talk about that La Night spot
<v Speaker 1>from Elimination Chamber where he had the crowd in the
<v Speaker 1>palm of his hand and then he slipped a little bit,
<v Speaker 1>and he's like people still were on his side.
<v Speaker 2>He was still over, but it's like what could have been?
<v Speaker 1>And it's like, Okay, I could kind of see that
<v Speaker 1>there's people who like these games, obviously, and the last
<v Speaker 1>one was the most well received until now this one.
<v Speaker 1>For me, joan when I'm looking at this thing as
<v Speaker 1>someone who's kind of played it a little bit, and
<v Speaker 1>almost never in any role, I've never like played any
<v Speaker 1>of the the story showcase modes or things like that.
<v Speaker 1>I'll play some multiplayer with friends that the rest the
<v Speaker 1>core wrestling is just not fun to me. No, and
<v Speaker 1>I and I wonder if people are like, well, this
<v Speaker 1>is just what wrestling games are, So as long as
<v Speaker 1>I like all this stuff around it, I'm gonna forgive.
<v Speaker 2>Like, is it Stockholm syndrome?
<v Speaker 1>Have they been held hostage by WWE so long that
<v Speaker 1>they're just kind of going.
<v Speaker 2>Along with it?
<v Speaker 1>It's probably not that they probably legitimately like it. It's
<v Speaker 1>just hard for me to see that because I so
<v Speaker 1>dislike what I see from this game.
<v Speaker 3>Yeah, one hundred percent grub despite the vibes being rancid
<v Speaker 3>with the WWE, and like, I don't feel good watching
<v Speaker 3>the product at all anymore.
<v Speaker 1>Bringing Brock Listener is like there's several bridges too far
<v Speaker 1>said somewhere else. That one is so so so far
<v Speaker 1>beyond the pale.
<v Speaker 3>It's unacceptable and almost like bringing him back with a
<v Speaker 3>wink and a nod saying like, oh, we did it anyway,
<v Speaker 3>fuck off, look off. But the games themselves, I just
<v Speaker 3>have not vibed or meshed with them at all. The
<v Speaker 3>wrestling component, like you said, grub doesn't feel fun. It
<v Speaker 3>feels very clunky. It doesn't feel like a smooth sports
<v Speaker 3>game even with what I feel like, they've always had
<v Speaker 3>this trouble of trying to appeal to these systems heavy
<v Speaker 3>people that want all of these random little mini games
<v Speaker 3>during the wrestling match, and then someone that just wants
<v Speaker 3>to pick it up and play something like a fame.
<v Speaker 3>And I don't know where these WW two K games
<v Speaker 3>are trying to ride that line, because also on top
<v Speaker 3>of the wrestling not being for me, there's so much
<v Speaker 3>in these games, Greb that is definitely not for me.
<v Speaker 3>I suggest people do check out the Quick Look because
<v Speaker 3>you can check out the batshit insane.
<v Speaker 2>Card Superstar super Card.
<v Speaker 3>Stuff that they have in there, as well as like
<v Speaker 3>the weird Mortal Kombat style Island mode that also does
<v Speaker 3>not seem particularly fun. And it's interesting, Grevy, you we're
<v Speaker 3>talking about like these people maybe they have the Stockholm syndrome,
<v Speaker 3>because sometimes I feel that way with Pokemon games, right
<v Speaker 3>where a lot of people will excuse a lot of
<v Speaker 3>inconsistencies and the games falling short because they've made improvements
<v Speaker 3>in other and it makes rise in other aspects of it.
<v Speaker 3>But for me personally, like you can only excuse so
<v Speaker 3>much so many times, and yeah, I'm very surprised to
<v Speaker 3>see this game reviewed that highly because I think all
<v Speaker 3>three of us on that quick look, we're fairly willing
<v Speaker 3>to give it a shot. But then even just from
<v Speaker 3>watching it be being played and the visual inconsistencies of
<v Speaker 3>the models being up and down kind yeah right, like
<v Speaker 3>if see them Punk is your poster child for this game,
<v Speaker 3>shouldn't his models be extra good?
<v Speaker 2>Yeah?
<v Speaker 1>And like one of them is not was like terrible. Yep,
<v Speaker 1>it's uh yeah, so weirdness there, you know. And it
<v Speaker 1>sounds like the people who like this game, there's a
<v Speaker 1>couple of factions, and it is the people who really
<v Speaker 1>enjoy the GM mode and My Rise, and then maybe
<v Speaker 1>there's maybe like one other mode that I'm just forgetting.
<v Speaker 2>Again, I haven't really played much of this game, and.
<v Speaker 1>It sounds like they like any mode where they can
<v Speaker 1>be creative, like as if they are a not a
<v Speaker 1>shoot wrestler, but like behind k fabe and like they
<v Speaker 1>can you know, Damn was telling a story about how
<v Speaker 1>the guys.
<v Speaker 2>Over at at what is it the new Legacy? Yea
<v Speaker 2>new Legacy, that's right.
<v Speaker 1>New Legacy is the Wrestling Channel, where like they were
<v Speaker 1>calling out spots and doing like like actually working with
<v Speaker 1>each other to kind of make a cool looking wrestling match.
<v Speaker 1>And I'm like, okay, I can see that, but that
<v Speaker 1>feels like I want to get to that point eventually.
<v Speaker 1>I want all this stuff from from here to getting
<v Speaker 1>to that point to be fun as well to sort
<v Speaker 1>of onboard me into being creative. That's like a game
<v Speaker 1>like Hitman is what I think of in a situation
<v Speaker 1>like that, where there is all of this, all this
<v Speaker 1>stuff where you can make your own levels or like
<v Speaker 1>send levels to friends or try these fun challenges and
<v Speaker 1>that you create on your own, uh, and that you
<v Speaker 1>make your own fun. But everything up to that point
<v Speaker 1>is also extremely fun, and you can play in a
<v Speaker 1>variety of different ways, and if you take it seriously,
<v Speaker 1>it works, and if you try to be goofy, it works.
<v Speaker 2>And it's like the WWE experience.
<v Speaker 1>It's just like, Okay, you'll find the thing that you
<v Speaker 1>think is fun and the rest of it might be
<v Speaker 1>straight up trash to you. That's that's rough, especially as
<v Speaker 1>we're like looking at the price of this game when
<v Speaker 1>you get up into any of those higher one hundred
<v Speaker 1>and fifty dollars and to see so many things still
<v Speaker 1>locked behind micro transactions. After spending one hundred and fifty
<v Speaker 1>dollars on this game, it was very easy to be like,
<v Speaker 1>anything that was bothering me is now sort of nuclear
<v Speaker 1>and I just want to walk away. And that's before,
<v Speaker 1>of course, I don't want to play this game anyhow,
<v Speaker 1>because it's the WWE, and fuck the WWE.
<v Speaker 3>Yeah, we were near the tail end of the Quick Look, folks.
<v Speaker 3>We were thumbing through the roster, and sometimes like that
<v Speaker 3>is the most fun in a ww quick Look is
<v Speaker 3>just thumbing through the roster seeing what wrestlers are available,
<v Speaker 3>also seeing like what power ranking they have this year.
<v Speaker 3>But there were so many that are locked behind in
<v Speaker 3>different battle passes or different modes. So if you were
<v Speaker 3>spending one hundred and fifty dollars and you can't get
<v Speaker 3>to your favorite wrestler from the jump, it feels it
<v Speaker 3>just leaves an incredibly bad taste in my mouth.
<v Speaker 1>Yep, all right, so let's keep going here. Those are
<v Speaker 1>the reviews that popped off today. That's why we talk
<v Speaker 1>about it, everybody. It's a news show.
<v Speaker 2>It's how it works.
<v Speaker 1>Ubisoft Gibbs updates on Assassin's Creed franchise, including Hex and
<v Speaker 1>Invictus alongside Black Flag remake tease. This from Wesley LeBlanc
<v Speaker 1>at Game Informer. Last week, you appointed three developers to
<v Speaker 1>a new leadership team in charge of the Assassin's Creed franchise,
<v Speaker 1>including making Assassin's Creed fours and Assassin's Creed Origins. Creative
<v Speaker 1>director Joan Gusensen Gustin the new head of content for
<v Speaker 1>the series.
<v Speaker 2>I'm gonna get these names right eventually. Now.
<v Speaker 1>Ubisoft has delivered an overview of the Assassin's Creed series
<v Speaker 1>from Gusten that details updates on Assassin's Creed Shadows, Assassin's
<v Speaker 1>Creed code name Heck's, Assassin's Creed code name Invictus, and more,
<v Speaker 1>alongside the teas of a remake of Assassin's Creed four
<v Speaker 1>for Shadows. It launched on March twent last year. On
<v Speaker 1>March twentieth, so it's approaching its one year anniversary. They
<v Speaker 1>said they'll have more surprise is in store for that
<v Speaker 1>game for a code name Hex, which is like the
<v Speaker 1>next big game from them. It's the one that takes
<v Speaker 1>place in the Holy Roman Empire. It is this is
<v Speaker 1>the one that creative doctor Gusden is working on directly.
<v Speaker 1>He says He's promising something unique, darker and narrative driven
<v Speaker 1>for the Assassin's Creed, kind of a fresh Assassin's Creed experience.
<v Speaker 1>Is that something that entices you? Or can anything entice
<v Speaker 1>you in the Assassin's create At this point, I'm always
<v Speaker 1>wanting to check one out, but it's like, I don't
<v Speaker 1>know until I see it.
<v Speaker 2>Really.
<v Speaker 3>Yeah, I liked shadows well enough, and I think I
<v Speaker 3>am just more of a fan. Gosh, what was the
<v Speaker 3>one said in London with the two twins? That was
<v Speaker 3>Syndicate Syndicate. I think Syndicate was like the last one
<v Speaker 3>I really enjoyed. If I had started started up on
<v Speaker 3>the website and then I picked up on my own time,
<v Speaker 3>I don't know if I trust you be soft as
<v Speaker 3>the problem Greb Yep.
<v Speaker 2>People who liked shadow really like shadow.
<v Speaker 1>Shadows, I think plural, and they have kind of gone
<v Speaker 1>back and forth between, Hey, here's mirage more like the
<v Speaker 1>old ones, here's the ones that are much more RPG,
<v Speaker 1>sometimes more, sometimes less RPG, but often a lot more.
<v Speaker 2>And yeah, I don't know.
<v Speaker 1>I see an Assassin's Creed and a lot of it
<v Speaker 1>is going to be based on the setting and the character.
<v Speaker 1>If I think those things are cool. I'll at least
<v Speaker 1>maybe glance at it, and that's like glance. I mean glance.
<v Speaker 1>I'm probably not even gonna play Shadows. I got around,
<v Speaker 1>I tried, played for a few hours, got what I
<v Speaker 1>wanted out of it. Was like they're doing all those
<v Speaker 1>situations where it's like, oh, I get it. I don't
<v Speaker 1>need to play anymore to get more of it. And
<v Speaker 1>that's where that franchise is at for me. So when
<v Speaker 1>I hear this stuff, it's like, I don't know if
<v Speaker 1>that's gonna win me over, But it sounds like the
<v Speaker 1>kind of thing that people who are super into Assassin's
<v Speaker 1>creed and have the tattoos and played the games, and
<v Speaker 1>there are a lot of those people out there. This
<v Speaker 1>sounds like something that might get them excited. I don't
<v Speaker 1>know for sure. There's other stuff from Assassins though. Code
<v Speaker 1>name Invictis is the PvP multiplayer experience that's being led
<v Speaker 1>by the former four Honor veterans at Ubisoft Montreal.
<v Speaker 2>Interesting. Right, there were.
<v Speaker 1>Rumors jan that this was going to be a Fall
<v Speaker 1>Guys like game. Apparently apparently that's not real, at least
<v Speaker 1>he says in this right up the rumors out there
<v Speaker 1>about what this.
<v Speaker 2>Game is are wrong.
<v Speaker 1>It's basically what he says, and that seems like a
<v Speaker 1>direct target at this idea that it was going to
<v Speaker 1>be an Assassin's Creed Fall guys game.
<v Speaker 2>Jane, I think that sounds fun.
<v Speaker 1>I think that sounds absurd, and I would love to
<v Speaker 1>see that be real.
<v Speaker 2>But hey, give the four Honor team a chance as well.
<v Speaker 3>Right, Yeah, for all, Honor is one of those games,
<v Speaker 3>Greb that I've always been super curious about checking out
<v Speaker 3>like I've wanted to. It is always looked enticing. And
<v Speaker 3>that's not just because of the Eric Pope of it all,
<v Speaker 3>of course, but for Honor it just seems like a
<v Speaker 3>I'll see games on my algorithms, just clips of them,
<v Speaker 3>but clip from for Honor always look the coolest.
<v Speaker 1>Yeah, I like Four Honors look a lot. I enjoyed
<v Speaker 1>playing that game. It was not one I got into.
<v Speaker 1>It's like, oh this is one of my hobby games,
<v Speaker 1>but definitely one that I respected and was like, oh
<v Speaker 1>that went for a long time.
<v Speaker 2>It must have found its audience, And that's saying something.
<v Speaker 2>In that moment.
<v Speaker 1>It wasn't like a guarantee that a game like that
<v Speaker 1>would be able to find its player base, and it did,
<v Speaker 1>and that's because that team knew what they were doing,
<v Speaker 1>so giving them another chance to sort of explore multiplayer
<v Speaker 1>ideas in a like the safe haven of Assassin's Creed
<v Speaker 1>where it's like that gives you something of a leg up.
<v Speaker 1>I'm interested to see what they come up with there.
<v Speaker 1>And then they did kind of basically confirm the Assassin's
<v Speaker 1>Creed for Black Flag remake. They didn't just explicitly say it,
<v Speaker 1>but they did everything except for explicitly say it. Gusden
<v Speaker 1>did not officially announce or confirm the remake. He did
<v Speaker 1>tease its existence by quoting the Assassin mantra and saying
<v Speaker 1>some whispers have a little bit more wind in their sales,
<v Speaker 1>keep your spyglass on the horizon. And that's right after
<v Speaker 1>he said one of the rumors was wrong, and then
<v Speaker 1>he said others have more winning in their sales. They
<v Speaker 1>also just like had an official art piece that set
<v Speaker 1>us Assassin's Creed black Flag Recinct, which is the name,
<v Speaker 1>the rumor name of this game.
<v Speaker 2>So it's coming. I would expect to get it announced soon.
<v Speaker 1>They also talked about the live action Netflix series being
<v Speaker 1>from the producers of Westworld and the Halo Show. Okay,
<v Speaker 1>Assassin's Creed Unity getting a sixty frames per second patch
<v Speaker 1>on the PlayStation five and Xbox, that's pretty wild. That's
<v Speaker 1>the one before Syndicate that caused everything to start going
<v Speaker 1>haywire for them. And then and then yeah, there's some
<v Speaker 1>smaller news. Assassin's Creed obviously very important to you besoft Jan.
<v Speaker 1>For me, it's like, I don't get excited about Assassin's
<v Speaker 1>Creed just sort of at a baseline level anymore.
<v Speaker 2>It really has to sort of earn it.
<v Speaker 1>I wonder if it has enough juice left over to
<v Speaker 1>sort of be their crown jewel.
<v Speaker 2>What do you think.
<v Speaker 3>I For me personally, grab I just feel a lot
<v Speaker 3>of exhaustion and fatigue when I think of Assassin's Creed
<v Speaker 3>at this point, just because it feels like they have
<v Speaker 3>trotted it out as their poster child to carry ub
<v Speaker 3>soft as a brand, And not that the games have
<v Speaker 3>been bad or anything, it just feels like there's way
<v Speaker 3>too many of them. And then now I'm experiencing a
<v Speaker 3>little bit of like brand confusion, and also with u
<v Speaker 3>be Soft as a whole, there's already a brewing level
<v Speaker 3>of mistrust with them, and I just see how they
<v Speaker 3>kind of fumble the bag with a lot of different
<v Speaker 3>franchises that they own. They're different miscellaneous ip but specifically
<v Speaker 3>the Prince of Persian One kind of left a very
<v Speaker 3>poor taste in my mouth, where, yeah, I'm treating ub
<v Speaker 3>Soft and also mismanagement across the board as well, right
<v Speaker 3>with the Kumont family that I am like tentatively looking
<v Speaker 3>over at ub Soft of like, okay, I'll I'll wait
<v Speaker 3>for y'all to do your thing.
<v Speaker 1>Could you Like I can imagine a world where Ubisoft
<v Speaker 1>got on their ship a few years ago after like
<v Speaker 1>looking like a lot of other publishers did, looking at Capcom,
<v Speaker 1>and it's like, had they got their shit together and
<v Speaker 1>delivered that splinter Cell remake, they could have started like
<v Speaker 1>a like splinter Cells, not Resident Evil. But it's not
<v Speaker 1>that far away from like having the maybe having a
<v Speaker 1>similar effect.
<v Speaker 2>For Ubi Software.
<v Speaker 1>It's like we deliver a really good remake, then maybe
<v Speaker 1>do a new one, then remake the second game or
<v Speaker 1>something like that, bring back Spies versus Merks in some
<v Speaker 1>new free to play way as one of the multiplayer things.
<v Speaker 1>It's like they just have all these things they could
<v Speaker 1>have done, and instead it was like a lot of
<v Speaker 1>of befuddeling projects like see not see a Thieves, the
<v Speaker 1>other sailing game that's bad. I want to say Starship
<v Speaker 1>Troopers that's also just wrong, but either yeah, the one
<v Speaker 1>from Ubisoft Singapore. And then there's the there the like
<v Speaker 1>the Prince of Persias and getting canceled Skull and Bones,
<v Speaker 1>thank you yes, and then the yeah Prince of Person
<v Speaker 1>getting canceled and then talking about just a few weeks
<v Speaker 1>ago canceling three games, postponing three others, or maybe it
<v Speaker 1>was like six games that got canceled and several others
<v Speaker 1>getting postponed.
<v Speaker 2>Oh boy, you just didn't.
<v Speaker 1>It's not only did you like miss some awesome opportunities
<v Speaker 1>by getting on top of splinter Cell earlier, which is
<v Speaker 1>I guess still happening. You fucked everything up so bad
<v Speaker 1>that it's like, yeah, I just don't get excited about
<v Speaker 1>anything you do until it's proven to be excellent, and.
<v Speaker 2>So far it's like, at best, it's been very good. Greg.
<v Speaker 3>We had we had the talk. I believe it was
<v Speaker 3>yesterday on the U not yesterday, but on the BombCast
<v Speaker 3>where Resident Evil Requiem just fulfills that kind of like
<v Speaker 3>Hollywood blockbuster role in video games, and I think you
<v Speaker 3>you're right, splinter Cell could have been completely filling that
<v Speaker 3>void for you be soft of like, hey, this is
<v Speaker 3>not a gigantic Triple A blockbuster, like Sony is trying
<v Speaker 3>to make game turn games in great, but it's at
<v Speaker 3>that far for like a silent hill, right, yeah, exactly,
<v Speaker 3>Like here is this game that is like not in
<v Speaker 3>a Triple A, but this is an A plus game
<v Speaker 3>where you were appealing to your Tom Clancy siccos out there,
<v Speaker 3>but also just someone diving in and wanting to check out,
<v Speaker 3>like a cool stealth game.
<v Speaker 2>Yep.
<v Speaker 1>Yeah, And it's like, yeah, the death mental Dan Arton chesses.
<v Speaker 1>I don't think splinter Cell has the juice. It's like, yeah,
<v Speaker 1>in this moment, it doesn't. But I think they could
<v Speaker 1>sort of. They could sort of make it feel like
<v Speaker 1>it does to a lot of people, and there's plenty
<v Speaker 1>of people who like those games would be interested to
<v Speaker 1>go back, and you kind of make it feel like
<v Speaker 1>a big deal, people will treat it like a big deal.
<v Speaker 1>At a certain point, you kind of have to just
<v Speaker 1>tell people what has the juice and then go on
<v Speaker 1>and prove it. I think that's actually been Capcom strategy
<v Speaker 1>and it's worked for them. Yeah, all right, let's take
<v Speaker 1>a break. When we come back, no more Assassin's Creed talk.
<v Speaker 1>Let's talk about what's going on with that Crimson Desert game. Oh,
<v Speaker 1>we'll get to that after these messages. If you want
<v Speaker 1>to skip out on these ads, you can do so.
<v Speaker 1>You got to go to giant bomb dot com slash
<v Speaker 1>Join become a premium member. If you do that there
<v Speaker 1>on the website, you could find ad free versions of
<v Speaker 1>the audio show and add free versions of the video show.
<v Speaker 1>In the meantime, we will be right back. All right,
<v Speaker 1>We're back with Game mess Mornings. Jeff Grubb, Janachoa.
<v Speaker 2>Hello, Hi everybody, we're back. Let's do this.
<v Speaker 1>Crimson Desert confirms Pisser two on PS five pro, but
<v Speaker 1>glowing previews are all based on the PC version. This
<v Speaker 1>is from Robert Ramsey at push Square. So recently, Jam
<v Speaker 1>we've been talking about this this game as it gets
<v Speaker 1>a lot more hype, it feels like one of those
<v Speaker 1>ones that's like done the end around. By that, I
<v Speaker 1>mean like we have not declared as games journalists or
<v Speaker 1>media personalities.
<v Speaker 2>This is the next game to care about.
<v Speaker 1>They have like used the other means of getting people
<v Speaker 1>hyped about it.
<v Speaker 2>You should like cool.
<v Speaker 1>Clips on social media or whatever, or getting very popular
<v Speaker 1>on Reddit. And the mass audience has taken notice of
<v Speaker 1>this game because it looks very cool. Some would just well,
<v Speaker 1>some would say it too good to be true. And
<v Speaker 1>now that's coming to a head a little bit recently
<v Speaker 1>because the studio has not shown the game in any
<v Speaker 1>real way running on console, and so people say, hey,
<v Speaker 1>when is that going to happen. Well, there's some news there,
<v Speaker 1>let's talk about it. A bunch of previews for Crimson
<v Speaker 1>Desert have just dropped, and most are raving about what
<v Speaker 1>could be one of the most impressive open world games
<v Speaker 1>of the generation. But guess what, We're still waiting on
<v Speaker 1>that all important console footage. PS five players are currently
<v Speaker 1>sitting new footage that's taken from the official PlayStation blog,
<v Speaker 1>which features a collection of fairly short clips, but there's
<v Speaker 1>no clarification of what platform the open world adventure Excuse
<v Speaker 1>Me is actually running on. Concerns over console performance have
<v Speaker 1>been rampant, primarily because we're yet to see any uncut
<v Speaker 1>gameplay running on anything other than high end PC. So
<v Speaker 1>the PlayStation block posts went up. That's where we talked
<v Speaker 1>about it's going to have Pisser two tech, so it's
<v Speaker 1>going to have the new piss Or two tech. So
<v Speaker 1>it's going to have the same stuff that was in
<v Speaker 1>Residentiabal Requiem that that game look sharper than ever, using
<v Speaker 1>basically the new upscaling tech that's been in like DLSS
<v Speaker 1>for the last couple of years.
<v Speaker 2>All right, cool.
<v Speaker 1>So you go to that blog post expecting to see
<v Speaker 1>examples of that, and people seem pretty confident that that
<v Speaker 1>is still just the PC version. I don't know if
<v Speaker 1>we've had any updates there since I looked earlier this morning.
<v Speaker 1>So we're kind of like, oh, okay, now we are
<v Speaker 1>just coming off of the marketing director over there saying, hey,
<v Speaker 1>I've said one hundred times we're gonna show console footage
<v Speaker 1>before you go, before the game comes out, so you
<v Speaker 1>have time to pre order it. It's okay, it's coming
<v Speaker 1>out pretty soon, like when like, do I have the
<v Speaker 1>date here? I had it earlier, but it's coming out
<v Speaker 1>pretty soon, like in the next couple of weeks. And
<v Speaker 1>we're still waiting on the console footage or where is
<v Speaker 1>like your meter at for concern for this game. Like,
<v Speaker 1>I'm not at full blown Cyberpunk twenty seventy seven launch fire,
<v Speaker 1>but I could see that possibly being a case here.
<v Speaker 3>Yeah, I think I'm less of a meter and more
<v Speaker 3>of like a pendul at this point, Grub, just because
<v Speaker 3>every new little thing will swing me back and forth
<v Speaker 3>of like to concern to like. Ah, let's see, the
<v Speaker 3>lack of console footage is a little bit concerning, just
<v Speaker 3>for folks that only have access to consoles and are
<v Speaker 3>very curious about this game. And then the other aspect
<v Speaker 3>of it is we talked about this yesterday, but this
<v Speaker 3>studio primarily being used to making MMOs on the PC,
<v Speaker 3>so perhaps console certification is not their strongest forte and
<v Speaker 3>that is something they are dealing with for the first time.
<v Speaker 3>So I don't know, Grub. Also, I'm still confused about
<v Speaker 3>what this game really is. Before we started the show,
<v Speaker 3>I was still thinking, even though I watched the trailer
<v Speaker 3>for this yesterday, that this was a helicopter game.
<v Speaker 1>Yeah, it's not Crimson Desert Strike. It is a follow
<v Speaker 1>up to Black Desert.
<v Speaker 2>Online, but this one is not an MMO. It's an open.
<v Speaker 1>World action RPG with like a bunch of different gameplay
<v Speaker 1>mechanics like stuffed in there, and it's got like a strong,
<v Speaker 1>impressive physics system and stuff like that. The reason this
<v Speaker 1>game is getting so much attention is because it just
<v Speaker 1>it looks shockingly good, Like the animations look like next
<v Speaker 1>next level, they look next gen, and the world has
<v Speaker 1>a ton of detail in it, and that detail goes
<v Speaker 1>on for miles and miles in all directions. And the
<v Speaker 1>detail is not just in like the visual specifics, but
<v Speaker 1>also in the way the characters move and interact with
<v Speaker 1>one another another. It all feels like, Okay, all the
<v Speaker 1>money in the world must have gone into making this game,
<v Speaker 1>and then it's like, okay, we haven't seen something like
<v Speaker 1>that then get delivered on this generation of consoles yet.
<v Speaker 1>So it's like, okay, is that even going to be
<v Speaker 1>possible or at least will it be diminished compared to
<v Speaker 1>the video we've seen so far, and we just we
<v Speaker 1>just don't know because there's just been no other evidence.
<v Speaker 1>And it's the story mirror Cyberpunk twenty seven at twenty
<v Speaker 1>seventy seven in a lot of ways, where it's like
<v Speaker 1>the early word is review code is not going out
<v Speaker 1>for the consoles, It will just be on PC yeah.
<v Speaker 2>I don't know.
<v Speaker 1>I'm kind of curious if this game is even gonna
<v Speaker 1>hit in the way that people are expecting to do
<v Speaker 1>in the first place. And then we'll see if it
<v Speaker 1>even runs on the consoles in any real way. But yeah,
<v Speaker 1>it if it does it, it feels like it's set up
<v Speaker 1>to be one of the bigger surprises of this year,
<v Speaker 1>you know, this year's Kingdom Come Deliverance too or whatever.
<v Speaker 2>Yeah, that's yeah, I can easily deliver that.
<v Speaker 3>I see some folks talking that it's like number six
<v Speaker 3>on Steam top wish lists right now, and that's huge.
<v Speaker 2>Yes. Yeah.
<v Speaker 1>Like Dan was saying like he had a friend who
<v Speaker 1>like does not ask about games much unless it's like
<v Speaker 1>the biggest games in the world, and that he asked
<v Speaker 1>about Crimson Desert, so like that it has like gotten
<v Speaker 1>out into the wild and people are wondering about it.
<v Speaker 2>I'm I hope it's good.
<v Speaker 1>If it is, like it looks like it could be
<v Speaker 1>like one of those magical games that just has this
<v Speaker 1>new juice that we haven't seen in games before, and
<v Speaker 1>that would be very excellent. I would love that to happen,
<v Speaker 1>kind of light a fire under some of these big
<v Speaker 1>publishers being like, why can't you do this as well?
<v Speaker 2>Yeah, we'll have what to see.
<v Speaker 3>And I'm all for game development being more global.
<v Speaker 2>Oh absolutely.
<v Speaker 1>It's every time one of these studios that previously did
<v Speaker 1>something where it's like, hey, we are going to spin
<v Speaker 1>up our studio to make games in a place where
<v Speaker 1>we know we can make money mobile and MMOs.
<v Speaker 2>In Asia or wherever. It's like yeah, cool.
<v Speaker 1>And then they're like, well, yeah, but we all grew
<v Speaker 1>up loving these console games or these very specific publishers
<v Speaker 1>and we want to make games like them. It's like,
<v Speaker 1>oh cool, and then they deliver. It's like, oh, you
<v Speaker 1>love this stuff and put your whole entire body and
<v Speaker 1>heart into it, and it's obvious from the quality, and
<v Speaker 1>it's okay. Yeah, I want more of the studios like that,
<v Speaker 1>and they can come from anywhere, and it's kind of
<v Speaker 1>better when they come from anywhere, all right, So let's
<v Speaker 1>keep going here. Mind's I Studio announces more layoffs as
<v Speaker 1>CEO sites Organized Espionage and criminal sabotage. This is from
<v Speaker 1>Chris Scullion at vgc MEINZI studio Build a Rocket Boy
<v Speaker 1>has announced that it will be laying off more staff
<v Speaker 1>as its CEO suggested criminal activity played a part in
<v Speaker 1>the game's downfall. In a statement on the studio's official
<v Speaker 1>LinkedIn page, CEO Mark Gerhard announced that more staff are
<v Speaker 1>being made redundant. Over the past few years, the games
<v Speaker 1>industry has gone through one of the most difficult periods
<v Speaker 1>in its history. Gearhard wrote, many talented developers across the
<v Speaker 1>world have been affected by layoffs and restructuring. Unfortunately, today
<v Speaker 1>we have to share that Build a Rocket Boy is
<v Speaker 1>not immune to those pressures. Today we are announcing a
<v Speaker 1>further number of redundancies at the studio. This is a
<v Speaker 1>deeply painful decision. The people leaving our team have invested
<v Speaker 1>enormous talent, passion, and long hours into building what we
<v Speaker 1>believe in. Letting colleagues go is never something any leader
<v Speaker 1>wants to do, and I know the impact this will
<v Speaker 1>have on individuals, families in our wider community. As leaders,
<v Speaker 1>we take responsibility for the outcome of our project and
<v Speaker 1>the decisions that follow. This is a good statement so far,
<v Speaker 1>like it's bad because you put out a bad game,
<v Speaker 1>and they're not necessarily saying that. They're kind of just
<v Speaker 1>they're not throwing people under the bus. They're just say, hey,
<v Speaker 1>we're taking responsibility and we have a bunch of people
<v Speaker 1>that we're letting go who poured them themselves into this game.
<v Speaker 2>This stinks.
<v Speaker 1>It's like, yeah, okay, let's see if things take a
<v Speaker 1>turn jam. At the same time, the launch period was
<v Speaker 1>affected by factors beyond normal operational challenges and a competitive environment.
<v Speaker 1>Gearhard then suggested that one of the main reasons behind
<v Speaker 1>the minds I commercial failure was quote criminal activity, including
<v Speaker 1>espionage and sabotage. Over the past months, we have been
<v Speaker 1>working with external partners and legal advisors to investigate the
<v Speaker 1>criminal activity that took place around our launch. He wrote
<v Speaker 1>that work has taken far longer than expected, but it
<v Speaker 1>has now resulted in overwhelming evidence of organized espionage in
<v Speaker 1>corporate sabag affecting Mind's Eye. Because of this matter is
<v Speaker 1>moving toward prosecution, we cannot share the full details publicly yet.
<v Speaker 1>While the investigation has progressed, the team has worked relentlessly
<v Speaker 1>to evolve the game and to serve our player.
<v Speaker 2>Okay, they're going to get back to don't worry.
<v Speaker 1>We're also spending some time working on the game while
<v Speaker 1>we investigate sabotage and espionage, and then yeah, kind of
<v Speaker 1>talk about game some more. Okay, to be fair, before
<v Speaker 1>we get started here, Jan there was a developer who said, okay,
<v Speaker 1>I was working at BARB and was implied with embedded
<v Speaker 1>maybe with web and Discord related stuff, a Discord account
<v Speaker 1>linking official server bot. I was myself targeted by a
<v Speaker 1>group of people that made a secret Discord server to
<v Speaker 1>docs and insult Build a Rocket Boy. This went as
<v Speaker 1>far as swatting my personal home in France. Even though
<v Speaker 1>I know BARB is not fully transparent on mind's eye launch,
<v Speaker 1>I know for a fact that criminal activity took place
<v Speaker 1>to target Build.
<v Speaker 2>A Rocket Boy. Something happened here.
<v Speaker 1>Sure, I think my issue, even though something probably happened here,
<v Speaker 1>is this idea that any of this criminal activity or
<v Speaker 1>corporate espionage or sabotage actually sabotaged the game.
<v Speaker 2>I think the game was bad because they made a
<v Speaker 2>bad game.
<v Speaker 1>Yeah, And I don't think like someone could go into
<v Speaker 1>the co and be like he he, I'm gonna flip
<v Speaker 1>the make it bad switch.
<v Speaker 2>That seems very unlikely.
<v Speaker 1>Doesn't even sound like the person said that the doxed
<v Speaker 1>and harassed.
<v Speaker 2>I could see that happening.
<v Speaker 1>Whether or not I believe that came from Rockstar, which
<v Speaker 1>is the obvious implication here from what they're saying. You know,
<v Speaker 1>they aren't saying that, but it's the obvious implication that
<v Speaker 1>Rockstar is trying to sabotage them because Leslie Benzy's left
<v Speaker 1>and sued them and all this stuff. I think it's
<v Speaker 1>probably much more likely, and this is my opinion. I
<v Speaker 1>could be wrong that it's crazy Rockstar grand theft auto fans.
<v Speaker 3>Instead, I did not get from any of that grub
<v Speaker 3>that he was implying that it was the company rock
<v Speaker 3>Star doing that.
<v Speaker 1>That's been that goes back to like their original times
<v Speaker 1>that they were talking about espionage and this stuff. It
<v Speaker 1>is the idea here is that Leslie Binsey's and rock
<v Speaker 1>Star got into that legal battle, long protracted legal battle
<v Speaker 1>with a lot of money on the line, and so
<v Speaker 1>Rockstar is continuing to go after him and trying to
<v Speaker 1>undermine his success and hurt his company, and all that's
<v Speaker 1>being funded or explicitly done by rock Star. Again, this
<v Speaker 1>is what he's suggesting, but like it's it's pretty obvious
<v Speaker 1>that that's what he's going for grub.
<v Speaker 3>I think rock Star is too busy busting their own
<v Speaker 3>unions to Uh.
<v Speaker 1>I mean yes, Like I will say that that is
<v Speaker 1>like evidence that they are not afraid of doing stuff
<v Speaker 1>that is obviously illegal because they feel like they're untouchable.
<v Speaker 1>You're right, I bet they are. They have their own
<v Speaker 1>fish to fry. I don't know they could do this.
<v Speaker 1>Rock Star's crazy. I have no idea, but but I
<v Speaker 1>just think that using that is the reason that your
<v Speaker 1>game failed is a bad look. No matter what, if
<v Speaker 1>this is happening going out there insane, it makes still
<v Speaker 1>makes you look incompetent. It makes you look like, hey,
<v Speaker 1>you couldn't handle like a secret discord server, and you're
<v Speaker 1>like your employees are now paying the price because you
<v Speaker 1>couldn't protect them. This is not a defense of your company.
<v Speaker 1>Is this continues to be a failure of Build a
<v Speaker 1>Rocket Boy?
<v Speaker 3>Yeah? If anything, this is further showing how incompetent is
<v Speaker 3>probably too strong of a word, but like just poor,
<v Speaker 3>how poor the Benz may have been at leading this
<v Speaker 3>studio post Benz, the Benz leaving rock Star. And I'm
<v Speaker 3>not discounting at all how dosing and harassment can affect
<v Speaker 3>a workplace.
<v Speaker 2>Oh for sure, we've worked with.
<v Speaker 1>People the people I did that should get in trouble. Yes,
<v Speaker 1>I'm glad that they're doing something about it.
<v Speaker 3>Exactly right. We've worked with people that have continuously been docks,
<v Speaker 3>continuously been harassed, and that takes a strong to on someone. However,
<v Speaker 3>there are many measures they get put into place to
<v Speaker 3>protect the employee, to protect the team member, and also
<v Speaker 3>management at that point then thankfully steps in to protect
<v Speaker 3>that person so that is not affecting their overall work
<v Speaker 3>and to blame that as to why the game came
<v Speaker 3>out in the state and the way that it did. Again,
<v Speaker 3>those two things don't match up for me.
<v Speaker 2>Greb.
<v Speaker 1>Yeah, I think like this is part of a wider
<v Speaker 1>story the Leslie Benci's side of this about you know,
<v Speaker 1>some stuff I've seen going around on Blue Sky and
<v Speaker 1>stuff people having this conversation of the world has changed,
<v Speaker 1>and the people that had success in the previous version
<v Speaker 1>of the video game development world are not necessarily and
<v Speaker 1>sometimes because they come from that world not ready for
<v Speaker 1>how things have changed. The way people spend time on gaming,
<v Speaker 1>the way they spend money on gaming, the increased cost driving,
<v Speaker 1>like increased competition for people's.
<v Speaker 2>Time and money.
<v Speaker 1>All that stuff is like, Okay, I think a lot
<v Speaker 1>of these people who had success previously are like.
<v Speaker 2>We're gonna repeat what we did. It's going to work again. Yeah,
<v Speaker 2>and that has.
<v Speaker 1>Led to the high guards of the world collapsing immediately,
<v Speaker 1>and like Jade Raymond having to leave her studio and
<v Speaker 1>these people that come from this old world, and I'd say, oh, you,
<v Speaker 1>the only thing that's common or that is you know,
<v Speaker 1>stable about video games is it's always changing and things
<v Speaker 1>are and your games are taking so long from the
<v Speaker 1>world you started them into the world you're releasing them
<v Speaker 1>in is so different that you could never have even
<v Speaker 1>prepared for this. So it's just like, I don't know
<v Speaker 1>what we do about that, but it feels like this
<v Speaker 1>is part of that story.
<v Speaker 3>Yeah, and.
<v Speaker 2>Gosh, do to people.
<v Speaker 3>I'm still caught up grub on the fact that a
<v Speaker 3>lot of people and you know, the more I'm thinking
<v Speaker 3>about it, it would make sense that Rockstar could implement these
<v Speaker 3>very shady tactics to take down competition, especially if they've
<v Speaker 3>done that to their own employees. But for a company
<v Speaker 3>to stoop that low or to get to that point,
<v Speaker 3>I feel like they have taken the fact that they
<v Speaker 3>make and publish GTA too seriously.
<v Speaker 1>Yep, Yeah, absolutely, all that stuff that we said about
<v Speaker 1>the old world and the new world and how things
<v Speaker 1>have changed also applies to games media, and it's like,
<v Speaker 1>oh yeah, we got to keep adapting and stay on
<v Speaker 1>top of stuff and try new things. And we are
<v Speaker 1>so hopefully we can keep up. And if we can't,
<v Speaker 1>we got you guys right, We'll keep doing things your way,
<v Speaker 1>all right, Let's keep going here. PlayStation indie hit Kana
<v Speaker 1>Bridge of Spirits. That's the first game in the series.
<v Speaker 1>The new one just got announced at that PlayStation state
<v Speaker 1>of play. That original one, Bridge of Spirits is headed
<v Speaker 1>to switch too soon. This is from Gavin Lane at
<v Speaker 1>Nintendo Life. Back in twenty twenty one, you may recall
<v Speaker 1>the release of Imber Labs celebrated Kana Bridge of Spirits
<v Speaker 1>on PS five. Perhaps you even played it on Sony's
<v Speaker 1>consoles or PC. This lovely looking indie adventure was snapped
<v Speaker 1>up by PlayStation in a timed exclusivity deal on consoles
<v Speaker 1>until it came to Xbox in twenty twenty four, and
<v Speaker 1>it's coming to switch to this spring. The switch to
<v Speaker 1>version will come with the anniversary DLC and new game
<v Speaker 1>Plus mode included. And then there's a trailer and all
<v Speaker 1>that stuff. Yeah, this is a game that PlayStation published.
<v Speaker 1>It's a first party game because they published it.
<v Speaker 2>That's how it works.
<v Speaker 1>They're not involved in the release on Switch. They weren't
<v Speaker 1>involved in the release on.
<v Speaker 2>Xbox. But it's like, oh yeah, this is one of
<v Speaker 2>those you know.
<v Speaker 1>What people call second party situation, which just means an
<v Speaker 1>external third party studio making a first party deal to
<v Speaker 1>release a game exclusively for a time being and then
<v Speaker 1>being able to take that game and do like what
<v Speaker 1>Kojum has done with desk Stranding and kind of put
<v Speaker 1>it out wherever else he wants afterward. Yeah, and it's
<v Speaker 1>oh yeah, this is a game that makes a lot
<v Speaker 1>of sense on Switch. It probably was a bit too
<v Speaker 1>much to run on the original Switch, that's why it's
<v Speaker 1>now coming to Switch.
<v Speaker 2>To but it's a good fit.
<v Speaker 1>It is a Zelda light sort of game with a
<v Speaker 1>really strong pixary visual style. Interested in checking this one
<v Speaker 1>out on Switch too? Did you play it originally on PlayStation?
<v Speaker 3>I played the original one on the PlayStation grub and
<v Speaker 3>I liked it well enough.
<v Speaker 2>Yeah.
<v Speaker 3>It has a very strong, distinct visual art style that
<v Speaker 3>is reminiscent of like those DreamWorks movie animated movies and Pixar,
<v Speaker 3>but very cool for it to come out on the
<v Speaker 3>Switch too.
<v Speaker 1>Yep, yes, this is a cool thing, I'd say. I
<v Speaker 1>hope it runs really well after Resident Evo. I'm kind
<v Speaker 1>of I have a high bar for reports to the
<v Speaker 1>Switch to. Now, all right, let's see here, last couple
<v Speaker 1>of stories. Uh oh no, wait, hang on, I got
<v Speaker 1>this one first. Konami says Castlevania Belmont's Curse isn't going
<v Speaker 1>to be a Rogue Light game, So then, Jim, what
<v Speaker 1>the hell is it going to be? They kind of
<v Speaker 1>basically confirmed for the most part what it's going to
<v Speaker 1>be here in this story from my Nintendo News, Konamia
<v Speaker 1>has set the record straight when it comes to the
<v Speaker 1>recently announced Castlevania Belmont's Curse, and it won't.
<v Speaker 2>Be a roguelike or Rogue Light game.
<v Speaker 1>The company says that it's a two D action exploration
<v Speaker 1>like the previous games in the series, with vast maps
<v Speaker 1>for you to explore and the opportunity to slay all
<v Speaker 1>manners of vampire demons and the likes. Hey, that sounds
<v Speaker 1>like a Metroidvania. That sounds like an Igavana or Symphony
<v Speaker 1>of the Night. Vast mapp action exploration. They're not saying Metroidvania,
<v Speaker 1>they're not saying search action, but they're they're describing that
<v Speaker 1>for sure fantastic.
<v Speaker 2>This is from It's Motion twin.
<v Speaker 1>And then the other team that worked on Dead Cells,
<v Speaker 1>the one that kind of spun off, they're kind of
<v Speaker 1>working in conjunction with one another, although one of the
<v Speaker 1>teams is the lead and I can't remember which one,
<v Speaker 1>but they did an excellent job with like Castlevania stuff
<v Speaker 1>in their Metroidvania Light Rogue Light game, and so people
<v Speaker 1>are like, is that going to be one of those
<v Speaker 1>again this Castlevania game? Fair to assume that, No, it's
<v Speaker 1>going to be much more like the classic not the
<v Speaker 1>classic classic, but the still classic metro Avinia Castlevania games.
<v Speaker 1>That's music to my ears. Jan, Is that you think
<v Speaker 1>that's the right for this game?
<v Speaker 3>Yeah, one hundred percent. Grub Also, very very cool for
<v Speaker 3>the Dead Cells team to make the Castle Vania DLC
<v Speaker 3>and then just straight up make a new Castlevania. This
<v Speaker 3>was probably the thing I was most excited for after
<v Speaker 3>that State of play where they revealed this just because
<v Speaker 3>like very again very distinct visual art style, and you know,
<v Speaker 3>because of because of working with you guys so much.
<v Speaker 3>I just I'm just ankoring, just ha for some more
<v Speaker 3>Metroid vanas.
<v Speaker 2>Yeah.
<v Speaker 1>The other studio is Evil Empire, and I do believe
<v Speaker 1>it's Evil Empire leading the way. And then they said
<v Speaker 1>we are working with Motion Twin. They're providing insight and
<v Speaker 1>consultation basically, And those are both the studios that did
<v Speaker 1>a lot of work on Dead Cells, did all the
<v Speaker 1>work on Dead Cells. Yeah, Hey, we get get a
<v Speaker 1>lot of metro Venias now we we occasionally, actually quite
<v Speaker 1>frequently get them from big companies. Nintendo still puts out
<v Speaker 1>metroidread and Sony just put out Sons of Sparta, which
<v Speaker 1>is just a straight up Metroidvania games. Yeah, yeah, Prince
<v Speaker 1>of Persia exactly right, And it's okay. We still get
<v Speaker 1>a lot of these, and honestly, the big publishers have
<v Speaker 1>been delivering ones that have been pretty good, even Sins
<v Speaker 1>of Spartas alright, despite it looking like like trash, I
<v Speaker 1>don't like looking at it and it's oh, yeah, there's this.
<v Speaker 1>This is a space that I think. I don't know
<v Speaker 1>how they do sales wise. They never seem to like
<v Speaker 1>blow up except for a silk song. Yeah, but I
<v Speaker 1>think the developers at these companies just want to make
<v Speaker 1>these games, and Konami recognizing like there's a chance here
<v Speaker 1>to kind of get Castlevania back into the game realm
<v Speaker 1>after having a lot of success with it on Netflix.
<v Speaker 1>I'm glad that they are going for it and just
<v Speaker 1>doing the thing they probably should do first. I hope
<v Speaker 1>this eventually leads to a big, new three D Caslevania,
<v Speaker 1>kind of like a Frumsoft game that would be awesome,
<v Speaker 1>A new classic style Caslvania that plays like the nes
<v Speaker 1>or Super Nintendo games or Genesis games that would be welcome.
<v Speaker 2>But this is the one to start with.
<v Speaker 1>And do you think it can act as a springboard
<v Speaker 1>or does it kind of just be like a one off.
<v Speaker 3>I hope it acts as a springboard, greb Like, I
<v Speaker 3>feel like the anime revitalized the interest in Castlevania and
<v Speaker 3>brought that to people's peepers for the first time in
<v Speaker 3>a while. I hope this game does the same thing.
<v Speaker 3>I know the Castlevania DLC was kind of more of
<v Speaker 3>like an homage and more of like, hey, long, long
<v Speaker 3>time fans of Castlevania, this one's for you. But I
<v Speaker 3>hope this game is able to bring in old and
<v Speaker 3>new alike.
<v Speaker 2>Absolutely all right, let's keep going here.
<v Speaker 1>The National Video Game Museum has acquired a mythical Nintendo PlayStation.
<v Speaker 1>This is from Damian McFerrin at time extension. Once upon
<v Speaker 1>a time, Nintendo and Sony were such close buddies that
<v Speaker 1>they decided to create a console together, the legendary Nintendo PlayStation.
<v Speaker 1>As we all know, the arrangement was short lived and
<v Speaker 1>Nintendo backed out of the deal. I think you could
<v Speaker 1>even say stabbed Sony in the leaving Sony feeling like
<v Speaker 1>a jilted lover. But it would arguably have the last laugh,
<v Speaker 1>as it would continue development of the PlayStation on its own,
<v Speaker 1>eventually creating the famous brand we know and love today.
<v Speaker 1>A few years back, a prototype of the Nintendo PlayStation
<v Speaker 1>was auctioned off, and it's known that others exist in
<v Speaker 1>the wild. However, the National Video Game Museum has acquired
<v Speaker 1>what seems to be the earliest example of this particular
<v Speaker 1>piece of hardware, and this is quote now. This Sony
<v Speaker 1>MSF one is the oldest known existing place a Nintendo
<v Speaker 1>PlayStation hardware artifact, and it's the original development system for
<v Speaker 1>Sony's planned Super Nintendo CD. Attachment, says the National Video
<v Speaker 1>Game Museum. It is the only known unit to exist,
<v Speaker 1>so people might being like, wasn't there that other one?
<v Speaker 1>Didn't the story talk about the other one? So that
<v Speaker 1>was much more close to a retail version of the
<v Speaker 1>Nintendo PlayStation.
<v Speaker 2>That was one that, like you.
<v Speaker 1>Basically, it was probably a prototype for the final build
<v Speaker 1>of what would have ended up in stores. This is
<v Speaker 1>much more of a dev kit. You can kind of
<v Speaker 1>look at it. It's like a lot plainer. It just
<v Speaker 1>looks like a developed development kip and they're saying it's
<v Speaker 1>like one of the early ones actually used for that purpose,
<v Speaker 1>so it has a lot of historical relevancy.
<v Speaker 2>I love this stuff. This is pretty cool.
<v Speaker 1>The video game Yeah, the Video Game Museum I think
<v Speaker 1>is based down in Texas. I know that doesn't narrow
<v Speaker 1>down Texas as big, but I can't remember what city
<v Speaker 1>it's in. It's like, oh, yeah, that's the thing where
<v Speaker 1>it's like eventually, now I kind of want to get
<v Speaker 1>down there. This is the kind of thing I would
<v Speaker 1>want to eventually see it in person at one point in.
<v Speaker 2>My life because it is mythical and it is the.
<v Speaker 1>Kind of thing where at the time it's like they're
<v Speaker 1>going to do this, that's crazy superin Nintendo's going to
<v Speaker 1>have their CD attachment just like the Sega CD, and
<v Speaker 1>they're working with Sony, you know, the granddaddy of CDs,
<v Speaker 1>on this, so it's gonna be even better in all
<v Speaker 1>these ways. And it's like eventually one day that just
<v Speaker 1>doesn't happen, and now Zelda's on the Phillips CD. I
<v Speaker 1>you know, what the what happened to Sony? And so
<v Speaker 1>getting a chance to go see that and live a
<v Speaker 1>part of that history would be pretty cool for me.
<v Speaker 2>What do you think of this?
<v Speaker 3>I think it's very neat. I am a big fan
<v Speaker 3>grub of seeing this older tech of like you know,
<v Speaker 3>prototypes of things that never quite made it out, even
<v Speaker 3>like specifically development stuff. Right, Like, I would love it
<v Speaker 3>if more folks saw how intricate and convoluted the three
<v Speaker 3>DS capture kit was, because right it is not just
<v Speaker 3>a three DS but it is like tethered to something
<v Speaker 3>that looks like a c PAP machine that you then
<v Speaker 3>have to plug in to your actual capture like cards
<v Speaker 3>and everything. So more behind the scenes stuff like that
<v Speaker 3>I am all for. I also like retro tech as well.
<v Speaker 2>Oh yeah, yeah.
<v Speaker 1>I saw one of those amazing like all red Ferrari
<v Speaker 1>looking Sony computers a couple of days ago, where it's like, oh,
<v Speaker 1>that was doing the rounds again, and it's like, you know,
<v Speaker 1>a class like nineteen eighties computer or something like that. Man,
<v Speaker 1>if I had the money, I would get that. I
<v Speaker 1>would just put a real computer in there and break
<v Speaker 1>it and stuff. So I probably shouldn't have it. All right,
<v Speaker 1>let's keep going here. Despite the lack of mass layoffs
<v Speaker 1>in Japan, game developers say their numbers are still reducing
<v Speaker 1>in quote less visible manners. This is from Chris Scullion
<v Speaker 1>at VGC. A number of Japanese game developers have warned
<v Speaker 1>that while there haven't been reports of mass layoffs in
<v Speaker 1>Japan like there have been in the West, staff reductions
<v Speaker 1>are still taking place in less immediately visible ways. While
<v Speaker 1>the games industry has seen countless cases of mass layoffs
<v Speaker 1>across the West for the past few years, there have
<v Speaker 1>been significantly fewer examples of this happening in Japan, leading
<v Speaker 1>to speculation as to why things are so different there.
<v Speaker 1>SEGA producer Tara Nakamura posted his views on the situation
<v Speaker 1>on Twitter. As originally spotted by Automaton, suggesting that mass
<v Speaker 1>layoffs aren't as widespread in the Japanese games industry because
<v Speaker 1>Japanese employment law labor laws makes it harder for companies
<v Speaker 1>to carry them out. Instead, Nakamura says the companies have
<v Speaker 1>been reducing costs by hiring new staff. I think one
<v Speaker 1>of the reasons why Japanese companies, even when facing similar
<v Speaker 1>cost pressures, appear to have fewer visible layoffs is due
<v Speaker 1>to Japan's employment regulations.
<v Speaker 2>He said.
<v Speaker 1>However, difficulty in letting staff go simply transforms into not
<v Speaker 1>hiring in the first place. New graduate hiring quotas are shrinking,
<v Speaker 1>and the door for mid career hires is narrowing. An
<v Speaker 1>era may come when it's even harder to get into
<v Speaker 1>a game company in Japan than it is now. So
<v Speaker 1>idees it's just kind of it's flipped on its head
<v Speaker 1>a little bit. Instead of hiring up a million people
<v Speaker 1>and then cutting a million jobs when you don't need
<v Speaker 1>them more, Japanese companies have to think very carefully if
<v Speaker 1>it's worth all of the effort to hire someone, because
<v Speaker 1>you're not going to be able to fire them or
<v Speaker 1>lay them off very very easily or effectively at all,
<v Speaker 1>and so they just kind of hire much more slowly
<v Speaker 1>and build up slowly over time. Now, Jen, okay, so
<v Speaker 1>one side's not hiring as many people, and I like,
<v Speaker 1>you can hear the chainnumber of commerces all around the
<v Speaker 1>United States going like this is why regulation is bad.
<v Speaker 1>There are fewer jobs. But like, let's look at the
<v Speaker 1>reality on the ground, Like, what actually has.
<v Speaker 2>This led to me?
<v Speaker 1>It has like if I were to like say, which
<v Speaker 1>way of making games is more sustainable right now, the
<v Speaker 1>way things are done in Japan or the way things
<v Speaker 1>are done in the United States, and it feels like,
<v Speaker 1>no contests. We know Japan's doing much better at handling
<v Speaker 1>these tough situations because the law has forced them to
<v Speaker 1>be more considerate. Yes, okay, so they can't hire as
<v Speaker 1>many people as quickly, and that, of course is a
<v Speaker 1>con of course, that is a negative, but it seems
<v Speaker 1>like a fair price to pay if once you get
<v Speaker 1>the job, you're much more protected. And these companies have
<v Speaker 1>to think long and hard before making decisions because they
<v Speaker 1>know they're the ones they have to deal with the
<v Speaker 1>red tape. And you don't have to deal with the
<v Speaker 1>fact that there's no red tap and you could be
<v Speaker 1>thrown to the wolves at any second. So how do
<v Speaker 1>you feel about this?
<v Speaker 3>I think I'm one hundred percent with you. Longevity and
<v Speaker 3>security go a very long way in terms of careers, right,
<v Speaker 3>and if you are somewhat guaranteed that at least you
<v Speaker 3>have the safety of being able to launch not just
<v Speaker 3>one game, maybe two games grub that will pay off
<v Speaker 3>in dividends of the initial struggle and a slog it
<v Speaker 3>is to get in the door to begin with. Now,
<v Speaker 3>something I'm curious about Grub that I don't know if
<v Speaker 3>you know, if anyone listening has any insight, what is
<v Speaker 3>the indie scene in Japan? Like, how how difficult is
<v Speaker 3>it to get to spin up a studio with younger
<v Speaker 3>talent or older talent that is perhaps left a studio
<v Speaker 3>or actually gotten laid off at a studio. What is
<v Speaker 3>that process like? Because if anything, the Western indie side
<v Speaker 3>is like the only not the only positive of game development,
<v Speaker 3>but something that like I enjoy seeing get cultivated, right
<v Speaker 3>versus Yeah, like the big publisher Triple A studios that
<v Speaker 3>will you know, treat their employees like dirt.
<v Speaker 1>Yes, exactly, and it's yeah, my understanding is like the
<v Speaker 1>indie scene in Japan was kind of.
<v Speaker 2>Pretty derelictor for a while, you know, there was a dearth.
<v Speaker 1>Of that sort of thing happening where uh, just not
<v Speaker 1>the way people did things. And then over time that
<v Speaker 1>has changed steadily and it's grown I would I'm not
<v Speaker 1>gonna say rapidly, I don't know, but steadily and things
<v Speaker 1>like you know, around the time of Tokyo Game Show.
<v Speaker 2>There is I can't remember the name of it, but
<v Speaker 2>there is.
<v Speaker 1>Another sort of satellite event focused on indie games. James
<v Speaker 1>Milkie was always involved in it, in it for a
<v Speaker 1>long time, so maybe eight yeah bit something, it's bit something.
<v Speaker 1>I wanted to say eight bit some and that didn't
<v Speaker 1>sound right bit some And that has become a space
<v Speaker 1>where it's like, oh, you start seeing more and more
<v Speaker 1>people attending that every year, to the point where now
<v Speaker 1>it's jam packed. Is my understanding with people, and that's
<v Speaker 1>all about indie games in Japan and the sort of
<v Speaker 1>pipeline to provide those studios with the resources they need.
<v Speaker 2>To like get their games worldwide.
<v Speaker 1>That has grown up over time, where you know, eight
<v Speaker 1>to four has shown a lot of those studios how
<v Speaker 1>to like, hey, we could translate your games into English
<v Speaker 1>and get it put out around the world and we
<v Speaker 1>can help you with that. And that's something that's happened
<v Speaker 1>more frequently, and now these studios see a pathway to
<v Speaker 1>doing that, and so that encourages even more people to
<v Speaker 1>go and start their indie studios. I think, you know,
<v Speaker 1>there was a time when some of those bigger Japanese
<v Speaker 1>creators at the publishers, we're seeing Kickstarter as their sort
<v Speaker 1>of pathway to doing that, and that trend is obviously
<v Speaker 1>over now a lot of them have like gone back
<v Speaker 1>to big publishers. But then there was another recent sort
<v Speaker 1>of exodus of like, hey, go start your own studio
<v Speaker 1>under nexon or under a net ease.
<v Speaker 2>It's one of those.
<v Speaker 1>I think it might be net Ease, And now that
<v Speaker 1>has already been like running into a wall because net
<v Speaker 1>ease has lost interest in these studios that it still owns.
<v Speaker 1>Has started like you could put out the games yourself
<v Speaker 1>if you want, so. I think that might lead to
<v Speaker 1>like the guys that from the guy that was at RGG,
<v Speaker 1>he might go back and start his own studio again
<v Speaker 1>if this if the one he has under net ease
<v Speaker 1>right now collapses, got it?
<v Speaker 2>Yeah?
<v Speaker 1>Overall, though, it feels like, yeah, this is the kind
<v Speaker 1>of thing where people are hurting across the board no
<v Speaker 1>matter what, and it manifests in different ways. I think
<v Speaker 1>if we are looking for what can we do about
<v Speaker 1>it to mitigate the most damage from stuff like this,
<v Speaker 1>It's like, oh, I think Japan has done that somewhat.
<v Speaker 1>It's not perfect. Their work culture is, you know, like ours,
<v Speaker 1>it's about pounding people into into perfect employees, so they
<v Speaker 1>work constantly, you know, but you know they've done something
<v Speaker 1>at least to protect employees and that has manifested in
<v Speaker 1>some positive ways. And the evidence based on the games
<v Speaker 1>that they're putting out feels like, oh, they have found
<v Speaker 1>some way to be somewhat more sustainable.
<v Speaker 2>Yeah.
<v Speaker 1>Cool employee protection what Yeah, that's it's not just a
<v Speaker 1>foreign concept. It's an alien concept to me. It feels
<v Speaker 1>like from another world. Okay, next story and the final
<v Speaker 1>one I have here. Female players are an overlooked opportunity
<v Speaker 1>for growth in the industry. Research firm says. This is
<v Speaker 1>from Chris Golling at VGC. The game's industry is overlooking
<v Speaker 1>potential growth by not fully accommodating female players. According to
<v Speaker 1>new research by Mpeer Analysis Basically, they looked at it
<v Speaker 1>and they're like, hey, there are a huge number of
<v Speaker 1>female players, around nine hundred and twenty two million, but
<v Speaker 1>that is ninety three million less than men. And when
<v Speaker 1>we look at hobbies and activities by gender, you know,
<v Speaker 1>generally speaking, typically a similar number of these of people
<v Speaker 1>in between these two genders like to participate in these
<v Speaker 1>activities at a similar rate.
<v Speaker 2>So what's happened here?
<v Speaker 1>And they kind of point to, hey, when you look
<v Speaker 1>at mobile and a handful of other places, women show
<v Speaker 1>up a lot to these video games, just like anyone
<v Speaker 1>else does. And it's in these console in PC spaces
<v Speaker 1>where they either be been gate kept or or harassed
<v Speaker 1>out or any number of other things. Or they they've
<v Speaker 1>obviously not been catered to. In fact, they've the exact
<v Speaker 1>opposite of their of their likes and interest have been
<v Speaker 1>catered to, and so they felt naturally pushed out and
<v Speaker 1>that was a missed opportunity, and it's shown up in
<v Speaker 1>a huge amount of money that these companies that could
<v Speaker 1>have appealed to them and did not missed out on.
<v Speaker 2>Do you think that's something.
<v Speaker 1>That can be repaired jin or because I just can't
<v Speaker 1>imagine a world where Xbox suddenly figures that out.
<v Speaker 3>Right, Sorry, Greb, just this whole story is just kind
<v Speaker 3>of stunlocking me, of like, yes, no shit, of course.
<v Speaker 2>Yeah.
<v Speaker 3>You make games that appeal to people, they will show up.
<v Speaker 3>You make games that appeal to women, they will show up.
<v Speaker 3>But it is a you know, speaking from from our side,
<v Speaker 3>it is a big challenge to create content, to make
<v Speaker 3>things to attract that audience, and not just attract that audience,
<v Speaker 3>but to sustain that audience and grow that audience. Is
<v Speaker 3>that something that a big publisher like Xbox will be
<v Speaker 3>able to do. I'm not so sure. I feel like
<v Speaker 3>they have their eggs in so many different baskets that
<v Speaker 3>they didn't know that what a basket was. That that's
<v Speaker 3>going to be a challenge, and I feel like that
<v Speaker 3>is something that is easier to address and attack on
<v Speaker 3>different scales than from like an Xbox or a big
<v Speaker 3>PlayStation side.
<v Speaker 2>Yep, yep.
<v Speaker 1>It's the kind of thing where they are always concerned
<v Speaker 1>about risk mitigation, and so that leads them to naturally
<v Speaker 1>go to safe havens where they've seen success before, and
<v Speaker 1>that's the kind of stuff where that actually gets green lighted,
<v Speaker 1>especially as they understand these days, a big game can
<v Speaker 1>cost anywhere from fifty million to two hundred and fifty
<v Speaker 1>million dollars more than that even and when they're when
<v Speaker 1>they're spending that much money, they're like, well, who are
<v Speaker 1>the kinds of people that spend money on our games?
<v Speaker 1>And they see the things of the people that spent
<v Speaker 1>money on their games that have previously been targeted at men,
<v Speaker 1>and so it's just easy for them to bring like
<v Speaker 1>those projects again and again and again, and it's and
<v Speaker 1>now the space feels like it's not welcoming, and.
<v Speaker 2>Oh it's hard. It's hard to do much about that.
<v Speaker 1>Now we got like stuff like Pacopia that is appealing
<v Speaker 1>to everybody on Earth, and it's going to and it's
<v Speaker 1>going to be obvious that that is going to succeed,
<v Speaker 1>largely because anyone can be happy playing that. And that's
<v Speaker 1>not to say that the game the games have to
<v Speaker 1>be like that to appeal to women. It's like residentval nine,
<v Speaker 1>I think is also appealing to a wide audience of
<v Speaker 1>like every kind of player. And a similar thing is
<v Speaker 1>happening there where it's getting huge success because everyone's showing
<v Speaker 1>up for Lyon, mostly for Leon and I get that.
<v Speaker 2>Of course, we all get that. Ye, you're right.
<v Speaker 1>Mostly this is like no shit, uh and and that's
<v Speaker 1>are people going to do something about it now? Probably
<v Speaker 1>not right.
<v Speaker 3>That's the other aspect of this, Grub is like, okay, well,
<v Speaker 3>what are you going to do then, because it's not
<v Speaker 3>like some of these big studios will even do will
<v Speaker 3>have any proper protections of when a game winds up
<v Speaker 3>having a female protagonist. It's not like that they wind
<v Speaker 3>up supporting the female talent behind like the voice cast
<v Speaker 3>or whatever, or even like front facing female developers or
<v Speaker 3>producers on a game. Right, it kind of feels like
<v Speaker 3>they're hung to dry and Grub, I think you said
<v Speaker 3>it best, Like the vibe is kind of like Garbo
<v Speaker 3>from the outside looking in. So why would you even
<v Speaker 3>want to go in to begin with?
<v Speaker 2>Right?
<v Speaker 1>It's I mean, you have to spend so much money
<v Speaker 1>to just begin participating.
<v Speaker 2>It's hard, hard to justify.
<v Speaker 1>And it's like, you know, that's where a couple of
<v Speaker 1>good games pushes the switch and gets gets into a
<v Speaker 1>wider audience's hands. And okay, you can build on that,
<v Speaker 1>but I don't blame anyone who is sitting on the
<v Speaker 1>sideline being like I really do like these games, and
<v Speaker 1>I want to try to play some more complex games
<v Speaker 1>than than what I have on my phone.
<v Speaker 2>I what can I do?
<v Speaker 1>And it's like, oh, man, five hundred dollars for a
<v Speaker 1>switch to or four fifty and then you have to
<v Speaker 1>buy a game. It's a lot.
<v Speaker 2>Do I want to deal with that space? And it's
<v Speaker 2>so easy just to say no.
<v Speaker 3>Like, I have a lot of female friends, and that's
<v Speaker 3>where I'm gonna end the sentence. I'm just kidding. I
<v Speaker 3>have a lot of female friends that enjoy playing Valorant,
<v Speaker 3>enjoy playing Overwatch, to other character shooters like that. But
<v Speaker 3>the second that they are even perceived as a female online,
<v Speaker 3>they just receive so much unnecessary grief for no reason
<v Speaker 3>other than the fact that, like they have piss babies. Yes, yes, yes,
<v Speaker 3>the reason yeah, stupid little piss babies online that need.
<v Speaker 2>Just yeah, insecurity.
<v Speaker 1>It's like the insecurity coming out, and it's like, it's
<v Speaker 1>really the only reason that anyone's ever yelled at a
<v Speaker 1>woman online for playing a video game. It's because the
<v Speaker 1>guy on the other side of that microphone is deeply,
<v Speaker 1>deeply insecure.
<v Speaker 3>Can I name a hundred women?
<v Speaker 2>No, I'm sorry, of course not. That's crazy. People need
<v Speaker 2>to stop being absurd.
<v Speaker 3>I could name one hundred and one.
<v Speaker 2>All right, that does it for the headlines.
<v Speaker 1>I will get on to what's next, which is the
<v Speaker 1>poll question from yesterday. Let's go ahead and refresh the results,
<v Speaker 1>make sure that we are up to date on what
<v Speaker 1>y'all have to say.
<v Speaker 2>Let's see I have it right here.
<v Speaker 1>How many PlayStation games have you purchased four PC? Your
<v Speaker 1>options were zero, one, two, three or more. Fifty eight
<v Speaker 1>percent said zero, twelve percent said one, twelve percent said two,
<v Speaker 1>eighteen percent said three or more. And say, okay, so
<v Speaker 1>there are those hardcore that are showing up for a
<v Speaker 1>lot of these games. I bet that eighteen percent number,
<v Speaker 1>which this is our audience four thousand votes. These are
<v Speaker 1>people who are very into games. So maybe you would
<v Speaker 1>want that eighteen percent number the whales to sort of
<v Speaker 1>be a little bit higher to justify this. If it's like, oh,
<v Speaker 1>more than half of people that are super into games
<v Speaker 1>are not buying these games on PC, and it's largely
<v Speaker 1>probably because they already played them on PlayStation. But they
<v Speaker 1>already played them on PlayStation, and you get huge benefits
<v Speaker 1>when you put your games out there. So Sony's decision
<v Speaker 1>to sort of cut back from there. Begins to make
<v Speaker 1>sense when I look at something like this, which again
<v Speaker 1>not scientific.
<v Speaker 3>The thing if if PlayStation winds up, I mean they
<v Speaker 3>said they were going to refocus and just do that.
<v Speaker 3>I hear something on your side.
<v Speaker 2>Yeah, I know.
<v Speaker 1>I went to another tab and it's playing something. I'm
<v Speaker 1>gonna close that and said sorry about that.
<v Speaker 3>No, no, it's no worries U stupid computer god. The
<v Speaker 3>part that I'm going to be bummed out about is
<v Speaker 3>that something. If a game like Soros doesn't release on PC,
<v Speaker 3>I won't be able to just like pick up and
<v Speaker 3>play it. I have to go set up the PS
<v Speaker 3>five and detangle it from my capture setup and everything, right,
<v Speaker 3>because I.
<v Speaker 2>Have the same thought.
<v Speaker 3>I don't know why Grub. I've been wanting to play
<v Speaker 3>Returnal lately and I didn't get to play.
<v Speaker 2>I didn't play with you. Let's do some multiplayer Returnal.
<v Speaker 3>I agree, Yeah, let's return to Praternal.
<v Speaker 1>I like that good video game. Please stop your telling
<v Speaker 1>me amy about it. No one nails at me about it,
<v Speaker 1>to be fair. All right, that was the last poll question.
<v Speaker 1>We have another poll question. Let's do that right now.
<v Speaker 1>Where are you at with Crimson Desert. Your options are
<v Speaker 1>I'm getting it. I need to see more of it.
<v Speaker 1>I don't know what that is and not for me.
<v Speaker 1>Those your options. Go ahead and vote on that. We'll
<v Speaker 1>get the results talk about it on tomorrow's show as
<v Speaker 1>we wrap up the week. It's also your reminder get
<v Speaker 1>into Giant bomb dot com. Scroll down you'll see a
<v Speaker 1>vote here button. Vote for your game for the Bomb twelve.
<v Speaker 1>We're going to wrap the game up with that list
<v Speaker 1>of the twelve games that really matter to people who
<v Speaker 1>are really playing video games, and I want to get
<v Speaker 1>your responses in there so we can have the most
<v Speaker 1>accurate Bomb twelve ever.
<v Speaker 2>All right, Jam, what's happening on the website?
<v Speaker 3>Later today we have voicemail dump Truck and for folks
<v Speaker 3>that don't remember, the dump Truck has been moved up
<v Speaker 3>an hour to accommodate for Mary me Tomadacci. That's right,
<v Speaker 3>The Internet's Best Dating Game Show is back up online
<v Speaker 3>today and then tomorrow. Tomorrow's of packed day because we
<v Speaker 3>got gamis mornings. Some of the crews going to try
<v Speaker 3>and do a multiplayer Pacopia stream. We're gonna dip into
<v Speaker 3>Marathon for upf and then Mikey is gonna end the
<v Speaker 3>day and the week by doing another his second launch
<v Speaker 3>day stream of this week with Pacopia. From the very start,
<v Speaker 3>I'm so excited for more people to get their hands
<v Speaker 3>on Pacopia because it is such a silly, goofy game.
<v Speaker 1>You're out on assignment when we're doing that multiplayer stream,
<v Speaker 1>But if you happen to find yourself with your switch
<v Speaker 1>to and you can just hop on from like a
<v Speaker 1>bus station or something, you can like join us or
<v Speaker 1>something the multiplayer and I just want to hang out
<v Speaker 1>in that world with you. I started playing a jan
<v Speaker 1>It's got something going on. It's doing some stuff for
<v Speaker 1>me already there.
<v Speaker 3>I don't want to spoil too much of the game,
<v Speaker 3>and I know that it's out now, so I don't
<v Speaker 3>have to like tiptoe around any embargo stuff. It's so silly,
<v Speaker 3>but like they're just I'm having as serious of a
<v Speaker 3>conversation as you can have in the game, right Okay,
<v Speaker 3>And then like because the Pokemon are just roaming around
<v Speaker 3>as you are having these conversations, I'm talking to the
<v Speaker 3>very important character that you meet at the beginning of
<v Speaker 3>the game. And then there's just like a hit moh Lee,
<v Speaker 3>a hit Moone Champ and then a bell sprout and
<v Speaker 3>then an audish just hanging out on a bed in
<v Speaker 3>the background. Meanwhile there's like a hair across and a
<v Speaker 3>pincer just like shoot angry at each other.
<v Speaker 2>Hell yeah it is. Yeah.
<v Speaker 3>Yeah, folks, if you're you're still on the fence after
<v Speaker 3>reading all the reviews that have come out, definitely check
<v Speaker 3>out all the Pocopia stuff we'll be putting out tomorrow.
<v Speaker 2>Yep, look out for that. Yeah.
<v Speaker 1>I've been doing the tutorial everybody, so I'll be ready
<v Speaker 1>for that for the multiplayer stream. Look out for that
<v Speaker 1>after Games Mornings tomorrow. Uh okay, yeah.
<v Speaker 2>Man.
<v Speaker 1>As soon as I was like, hey, okay, go go
<v Speaker 1>knock down that tree or knocknna apple out of that tree,
<v Speaker 1>I'm like, well, how do I do that? And it's like,
<v Speaker 1>oh you head bought the tree game of the Year. Yeah, yeah,
<v Speaker 1>that's incredible, just so amazing. I love this ditto so much.
<v Speaker 1>All right that, Uh, that's gonna do it. Everybody. We've
<v Speaker 1>done all the things we have to do. So what
<v Speaker 1>I'm gonna do now is thank Janichoa for hanging out
<v Speaker 1>with me and talking about video games.
<v Speaker 2>Man. I appreciate it.
<v Speaker 3>It's the only way to start a Thursday.
<v Speaker 1>Greb, thank you all for watching and listening. You are
<v Speaker 1>the best audience in gaming. Until next time, have a
<v Speaker 1>good one, take care of yourself and goodbye.

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