Final Fantasy 9 Anniversary Video Refuels Rumors Of A Remak
Jeff Grubb is joined by Jason Fanelli to start the week with rumblings of a proper Final Fantasy 9, the internet sleuths believe that Super Smash Bros. more may be headed to Nintendo Switch Online, Romero Games is now "completely closed" because of the Microsoft cuts, and more to start your week!
2025-07-07
66 min
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<v Speaker 1>Be bait. <v Speaker 2>Hey everybody, welcome to Game Mass Mornings with Me Jeff Grub, <v Speaker 2>your host from giant bomb dot com. Thank you for <v Speaker 2>tuning in. In this episode, we're gonna be talking about <v Speaker 2>Nintendo leaking its own games and a new Destiny game <v Speaker 2>that is launching soon. It's gonna be a good one <v Speaker 2>because we have Jason Finelli on the show, which is <v Speaker 2>brought to you by the Giant Bomb Store. <v Speaker 1>Go to store dot giant bomb dot com. But first, Jason, <v Speaker 1>how are you doing. <v Speaker 3>I am good, well rested. I know you and I <v Speaker 3>are both back on vacation. We miss nothing, nothing of circumstance, <v Speaker 3>and take a break. It was nothing at all. I <v Speaker 3>come to you a humbled man as I As you know, <v Speaker 3>I wear a lot of hats. <v Speaker 2>And yeah and in one way without moving it for <v Speaker 2>hours in a row, so that you can get us. <v Speaker 3>One betrayed me betrayed me chat. <v Speaker 1>Look at this. Look at this, the backwards tea sunburn. <v Speaker 3>Everybody, You see the hat dots in my forehead if <v Speaker 3>you look close enough. H that's what That's what happens <v Speaker 3>when my wife stays home with one sick kid and <v Speaker 3>I take the other kid to the beach and I <v Speaker 3>you know, I run around with my head with a <v Speaker 3>chicken with my head cut off but my hat still on, <v Speaker 3>and uh yeah, not great. But that was the only <v Speaker 3>blemish in what was a very relaxing, fun time in <v Speaker 3>two different states, three different states, doing a whole bunch <v Speaker 3>of cool stuff. I hope your vacation was good as well. <v Speaker 1>Yeah, it was great. <v Speaker 2>It was really nice, relaxing is the right word. A <v Speaker 2>bunch of beaches for the most part. Yeah, it's like <v Speaker 2>I don't feel the need to ever really go to <v Speaker 2>the ocean just because Lake Michigan's really got it all <v Speaker 2>for us. <v Speaker 1>It's really beautiful beaches. <v Speaker 2>The water was warm that we even got one day <v Speaker 2>where like there were really kind of intense waves, uh <v Speaker 2>you know, especially they were like up to the kid's <v Speaker 2>height and so they were like riding waves in and <v Speaker 2>stuff like that. It was awesome, really good time. I feel, <v Speaker 2>you know, not rested. Let's not kid ourselves, so I'm <v Speaker 2>still taking care of two kids the entire time, but <v Speaker 2>I feel, I don't know, some like exhaust has happened. <v Speaker 2>I was able to just like let some stuff go <v Speaker 2>and chill out and that's nice and kind of start <v Speaker 2>fresh this week, looking forward to it. But yeah, I <v Speaker 2>mean glad we're back, and as you said, nothing happens, <v Speaker 2>so I'm sure we won't be picking up any new <v Speaker 2>stories that happened from the last week or anything like that. <v Speaker 1>But let's explain ourselves. <v Speaker 2>This is Giant Bomb or a small team of video <v Speaker 2>game dufus is who rely on your support to make <v Speaker 2>cool stuff. <v Speaker 1>Do you want to help? <v Speaker 2>You go to giant bomb dot Com, slash join, hits, <v Speaker 2>you ad free shows, some other extras, some other goodies <v Speaker 2>we're working on, including like, hey, you could have joined <v Speaker 2>that town hall we did last week and ask a <v Speaker 2>question and now that's up for everybody. I think everyone <v Speaker 2>can listen to that. But if you want to participate <v Speaker 2>in those got to join that giant bomb dot com <v Speaker 2>slash join, it's giant bomb dot Com slash joint. <v Speaker 1>Please go ahead and go there. We appreciate it. <v Speaker 2>As far as this show goes, most weekdays, I Jeff Grubb, <v Speaker 2>will help piece your gaming life back together. That includes <v Speaker 2>breaking news and maybe even some of our own original reporting. <v Speaker 2>For all these topics, I'll get the input of a <v Speaker 2>bona fide expert who will make me look smart. <v Speaker 1>If you were watching live on Twitch Welcome. <v Speaker 2>You can always listen to the show later on podcast <v Speaker 2>feeds by searching for Game Mess Mornings, or find the <v Speaker 2>RSS feed on gimebomb dot com. You can also catch <v Speaker 2>the show later on YouTube. Hello YouTube. All right, we <v Speaker 2>have a lot to get into, so let's start the <v Speaker 2>Morning Mess with the Stop Killing Games initiative has hit <v Speaker 2>a major milestone, but the fight's just begun. <v Speaker 1>This is from Jackson Chan at ngadget. <v Speaker 2>A petition to preserve video game access recently achieved an <v Speaker 2>important milestone of one million signatures that it has two <v Speaker 2>more challenges to overcome before reaching the final level. Stop <v Speaker 2>Killing Games a movement reached a million votes earlier this month, <v Speaker 2>meaning the European Union will have to consider adopting legislation <v Speaker 2>addressing this issue. However, the petition first has to deal <v Speaker 2>with the threat of potentially fake signatures and the resistance <v Speaker 2>from major game studios and publishers. As a reminder or <v Speaker 2>you know, I guess we might be introduced in some <v Speaker 2>people to this because I've not talked about it on <v Speaker 2>the show before, kind. <v Speaker 1>Of like caught up on it late. <v Speaker 2>It's a European initiative, Jason, so I just think it <v Speaker 2>hasn't been in my orbit until the last couple of weeks. <v Speaker 2>Really there was YouTuber drama and that's what got it <v Speaker 2>in front of a lot of people. So, as always, <v Speaker 2>things don't happen until there's YouTuber drama. <v Speaker 3>That's right, seems to be the vehicle. <v Speaker 1>Hey, and now we're here. <v Speaker 2>But you know, the initiative idea is these companies they <v Speaker 2>can create these games, and what they can do is <v Speaker 2>they could sell it to you, and then one day <v Speaker 2>they could take away the servers that enable that game <v Speaker 2>to run, and then they've taken away the thing that <v Speaker 2>they've sold you. And what this initiative says is publishers <v Speaker 2>have to account for that. They have to account for <v Speaker 2>building their game in such a way that one day, <v Speaker 2>when they turn off the servers, there is still something, <v Speaker 2>whether that is an offline mode, a way for the <v Speaker 2>ping to the server to like reach something else that <v Speaker 2>just says hey, no, it's okay, keep playing the game <v Speaker 2>in whatever mode you can, or to provide the tools so. <v Speaker 1>The community can easily do this stuff themselves. <v Speaker 2>It is, you know, relatively speaking, asking a lot from <v Speaker 2>publishers who have not been asked to do a lot <v Speaker 2>They just kind of make this stuff do what they <v Speaker 2>want and we have to deal with it. And we <v Speaker 2>don't get much of a say other than vote with <v Speaker 2>your wallet, which really isn't voting at all. That's just <v Speaker 2>buying stuff. And if you want to have an actual say, <v Speaker 2>you got to get loud and you got to like that. <v Speaker 2>This is what we do in America, Jason, Right, we <v Speaker 2>get loud yelt these companies rewind, we complain, and it. <v Speaker 1>Works a lot of times. <v Speaker 2>In Europe they have somewhat functioning government regulations, regulators, and <v Speaker 2>so they go to there and they go, hey, can <v Speaker 2>we maybe get this considered? And these companies, every company <v Speaker 2>basically is against this, is speaking out against it, and <v Speaker 2>you could see why it is only going to cost <v Speaker 2>them money. <v Speaker 1>But not my problem, right, Jason. <v Speaker 3>That's right. If I buy something from you, I expect <v Speaker 3>it to work forever. Is that eve of me? I <v Speaker 3>don't care. <v Speaker 2>Uh. <v Speaker 3>This is a This is an issue that is a <v Speaker 3>more modern issue, with online games being more prevalent now <v Speaker 3>than they ever were. I find it interesting that of <v Speaker 3>all the games to have started this, it was the <v Speaker 3>crew from you Be Soft that really kicked this thing off, <v Speaker 3>and soon as of next year. As we learned last <v Speaker 3>week while we were off, they're going to have a <v Speaker 3>new anthem to rally around once that game gets shut down. Yeah, <v Speaker 3>this is something that I would endorse one hundred percent. <v Speaker 3>I love the guy who was like, uh, oh, you <v Speaker 3>have it. You do have the statement here. Private servers <v Speaker 3>are not always a viable alternative options, as the protections <v Speaker 3>we put in place to secure data, remove content, and <v Speaker 3>combat unsaved community content would not exist and would leave <v Speaker 3>rights for holders. Just stop, just stop. We get it. <v Speaker 3>We know why you don't want this. You don't want <v Speaker 3>to maintain the servers. <v Speaker 1>Shut up. <v Speaker 3>We know what the reason is, and we don't care. <v Speaker 3>If we buy this game from you and we fall <v Speaker 3>in love with it online. We want to play the <v Speaker 3>fucking thing online. Let us keep doing it. It's really <v Speaker 3>that simple. I know, these you know, financial types up <v Speaker 3>in the U and the high offices like to make <v Speaker 3>things a little more complicated because they want things that <v Speaker 3>make the fuck the investors. I'm gona give a shit <v Speaker 3>about them. If I buy your game and I try <v Speaker 3>and log on and it doesn't work, I'm mad. I'm <v Speaker 3>mad when it's out for an hour. Imagine how mad <v Speaker 3>I'm going to be if you turn my favorite game off. <v Speaker 3>I'm still pissed off about multiverses and I can play <v Speaker 3>that frigging game. So yeah, fuck off and just let <v Speaker 3>us play our games. God damn it. <v Speaker 1>Yeah. <v Speaker 2>It's the kind of thing where uh, okay, Yeah, you <v Speaker 2>can have your list of reasons why you think it's <v Speaker 2>a bad idea, but none of those rank so high <v Speaker 2>to me that it sounds like, well, this would be <v Speaker 2>impossible to do, So why don't we let the regulators <v Speaker 2>talk it out. Maybe there's a solution. Maybe there's an <v Speaker 2>as is clause. You could play this game as is <v Speaker 2>in it and at a certain point the publisher can <v Speaker 2>say we wash our hands of it, and if something happens, <v Speaker 2>you can't. <v Speaker 1>We can't be you know, we're indemnified or whatever. <v Speaker 2>I've been in a lot of calls with lawyers, Jason, <v Speaker 2>so I've got a lot of a lot of language <v Speaker 2>I can use. Now, we're indemnified against you know, any <v Speaker 2>sort of action or whatever. <v Speaker 1>It's. <v Speaker 2>That's probably not the answer, but maybe there's something along <v Speaker 2>those lines to protect these companies if that's what they're <v Speaker 2>really worried about, which, as you point out, we know <v Speaker 2>that's not what they're really worried about. <v Speaker 1>They're just worried about. <v Speaker 2>Spending money, which I guess is, you know, maybe in <v Speaker 2>a roundabout way, that's what they're really talking about here. <v Speaker 2>So it's at one point two million ish signatures, I think, Jason, <v Speaker 2>that's impressive. I'm sure a lot of those will get <v Speaker 2>wiped out hopefully though that that's a buffer and really <v Speaker 2>you could sign through the end of the month if <v Speaker 2>you're in Europe, and if you're in America you can't sign. <v Speaker 2>Don't go, don't even go try to sign. But if <v Speaker 2>you're in Europe, you can sign, and you should do it. <v Speaker 2>But I think, you know, really just the idea of yeah, <v Speaker 2>it reached that threshold and that is that is the <v Speaker 2>important threshold. But they will go through an official review <v Speaker 2>of the signatures, and apparently they have tools or some <v Speaker 2>methodology to get rid of fakeness fake signatures. Jason, What <v Speaker 2>is it like they just look for, you know, I <v Speaker 2>need a man to hug a kiss, names and stuff <v Speaker 2>like that. <v Speaker 3>Albert Wesker signing, you know, on the relic corporation corporation. Yeah. <v Speaker 3>I like governments that use technology to make things more efficient. Man, <v Speaker 3>what a what a feeling. I can't imagine what that's like. Yeah, <v Speaker 3>I hope this. I hope this goes as far as <v Speaker 3>it possibly can, to the point where there may be <v Speaker 3>some sort of you can't see. My thing is, you <v Speaker 3>can't have your cake and eat it too. You can't <v Speaker 3>shut these servers off and say you can't play anymore <v Speaker 3>and then not give people the opportunities to try and <v Speaker 3>make their own private service. If they want to do it, <v Speaker 3>let them do it. You're talking about the rights holders <v Speaker 3>being liable. Who are the rights holders. It's the person <v Speaker 3>that holds the private server. They take that risk. They <v Speaker 3>clearly know the risk if they're going to make this <v Speaker 3>private service like an. <v Speaker 2>Age old thing right of communities keeping games alive. <v Speaker 1>And this just has not been a problem. Man. <v Speaker 2>Guess maybe maybe as far as I'm aware, I suppose <v Speaker 2>maybe I missed something, But I think keep my ear <v Speaker 2>to the ground. Someone who does spend a lot of <v Speaker 2>time like applying mods to games and things like that, <v Speaker 2>and these are things that like change the game fundamentally <v Speaker 2>and could introduce elements that have nothing to do with <v Speaker 2>what the publisher wanted or want wants. <v Speaker 1>To be liable for. And it's just not been an issue. <v Speaker 2>I think a big part of that is that the <v Speaker 2>community is decent at self policing, and the other part <v Speaker 2>of it is it's like, well, you know, I want <v Speaker 2>to rip someone off, There easier ways to do it <v Speaker 2>than starting up a modern server. <v Speaker 3>Yeah, so what comes to mind is the grand theft <v Speaker 3>daughter roleplay community. Right, they're doing their own things on <v Speaker 3>their own private servers. They're self policing. Someone very close <v Speaker 3>to me, someone I know, ran a server for a <v Speaker 3>long time, and I would hear both horror stories and <v Speaker 3>great stories about that experience and what that person had <v Speaker 3>to go through, both controversially with people who were, you know, <v Speaker 3>causing a ruckus in his server and doing all what <v Speaker 3>ever and people just kind of hanging out, having fun <v Speaker 3>and vibing and streaming stuff from his RP server. That <v Speaker 3>that's the look. Why can't every game do that? Why <v Speaker 3>does it cost that much? Then again, rock Store basically <v Speaker 3>their building is made of money at this point thanks <v Speaker 3>to GTA Online, so they can afford that kind of thing. <v Speaker 3>But if that's the blueprint, I mean, these companies can <v Speaker 3>at least try to research a cheaper version of it. <v Speaker 3>I don't see why they wouldn't I don't get. <v Speaker 2>And then you know in chat, everyone's throwing out a <v Speaker 2>bunch of reasons why these companies would be against this, <v Speaker 2>trying to shure and it's all they care about the <v Speaker 2>money and so yeah, and everyone's kind of circling around <v Speaker 2>that idea. Still we get it for sure, I think. <v Speaker 2>You know, on the other hand, you point it out Anthem, <v Speaker 2>that's a game that like you could play that single player. Yeah, <v Speaker 2>I get it's probably it's pinging a server the whole time, <v Speaker 2>but what, like, what is really the barrier there between <v Speaker 2>creating that mode. <v Speaker 1>So that it can operate offline? <v Speaker 2>And well, I'm sure that's just time money, and that's <v Speaker 2>what you don't want to spend. There's no real excuse <v Speaker 2>beyond that, like just lop off the online connection and <v Speaker 2>let people play through the Anthem campaign by themselves. <v Speaker 1>Or even like local co op or whatever however that's <v Speaker 1>going to work a land play or something like that. <v Speaker 2>Does it seem like there's any these concerns for that <v Speaker 2>for that sort of scenario. <v Speaker 1>Again, it just comes back to what everyone's pointing out. <v Speaker 1>They only care about the money, right. <v Speaker 3>Yeah, it's the bottom line, it's the amount of money <v Speaker 3>they don't want to invest, or they think they have <v Speaker 3>to invest that they don't want to if they do <v Speaker 3>the research and they realize, hey, maybe this isn't as <v Speaker 3>expensive as we thought. Do we get someone doing that? <v Speaker 3>I don't know. It's not going to be Ubisoft. I'm <v Speaker 3>assuming it's not going to be anybody represented by this <v Speaker 3>advocacy group, mentions EA, mentionors Microsoft, who has their own <v Speaker 3>set of problems, and Nintendo. Yeah, it seems the solution <v Speaker 3>seems simple enough to me that there is probably a <v Speaker 3>roadblock I would not consider, and it's likely financial, if <v Speaker 3>I had to guess, the roadblock, as is being pointed out, <v Speaker 3>is financial. So I don't. <v Speaker 1>I don't know what. <v Speaker 3>I would love to see a solution here. Yes, do <v Speaker 3>I think I'm going to see a solution here? <v Speaker 1>No? No, I don't. <v Speaker 2>As I said, you could sign through the end of <v Speaker 2>the month, So go ahead and do that if this <v Speaker 2>is something that sounds good to you, And really I <v Speaker 2>kind of like the idea of putting video game publishers <v Speaker 2>on their heels on this kind of stuff a little <v Speaker 2>bit and just reminding them that, you know, you feel <v Speaker 2>like you're in charge of this entire thing, but like <v Speaker 2>you know this. The consumer base does have some say here, <v Speaker 2>and so yet you have to answer to us a <v Speaker 2>little bit. That doesn't sound too bad to me, now, <v Speaker 2>all right, so let's get onto this next story. Internet slouths. <v Speaker 2>I think Super Smash Brothers, Donkey Kong, sixty four and <v Speaker 2>more are headed to Nintendo switch online. <v Speaker 1>Why is that? <v Speaker 2>For the answer, we go to Jason Fineli, a game spot. <v Speaker 2>The Nintendo Internet sluths are at it again. In late May, <v Speaker 2>Nintendo released a brief video detailing some of the new <v Speaker 2>features coming to Nintendo Switch onlines Nintendo sixty four offerings <v Speaker 2>like the CRT filter, which I enjoy quite a bit. However, <v Speaker 2>that video may have contained more news than it seems, <v Speaker 2>and a group of intrepid Internet users think they've cracked <v Speaker 2>the code and revealed a few new games that may <v Speaker 2>be on their way to n SOO in sixty four <v Speaker 2>service Via igna group of fans led by VTuber immacooney <v Speaker 2>have excuse Me, analyzed blurry cover art images shown at <v Speaker 2>the forty second mark in the video below. By enhancing <v Speaker 2>those blurred images and comparing them to images of Nintendo <v Speaker 2>sixty four cover art, the group thinks they've unearthed five <v Speaker 2>in sixty four games that aren't on the Nintendo Switch <v Speaker 2>Online service yet but could be coming soon. So just <v Speaker 2>like a recap basically the video say hey, here's the features. <v Speaker 2>And when you're in the n sixty four app or <v Speaker 2>any of these games, there's like a settings menu that <v Speaker 2>you can bring up, and it does sort of a <v Speaker 2>shaded glass filter over the background so you can focus <v Speaker 2>on the options that you could still kind of barely <v Speaker 2>see the outlines of these in sixty four boxes and <v Speaker 2>cover art in the background, And so people, as you <v Speaker 2>said here in the article, have kind of put these <v Speaker 2>things side by or on top of one another. I <v Speaker 2>think Game Explained was doing some of that, and they <v Speaker 2>found a couple of examples where it's like it can <v Speaker 2>only be these games, and those games are Donkey Kong <v Speaker 2>sixty four, for Saken sixty four, Glover, ray Man two, <v Speaker 2>The Great Escape, and Super. <v Speaker 1>Smash Brothers of the original. Yes, do you think this <v Speaker 1>is pretty likely? To me? I see this and I'm like, yeah, <v Speaker 1>that all sounds about right. <v Speaker 3>Yeah, it's the nice It's a healthy mix of inevitable <v Speaker 3>first party titles and wacky what is for sake and <v Speaker 3>sixty four doing here sort of selection that has defined <v Speaker 3>Nintetta Switch Online on every platform for me so far. <v Speaker 3>The method in which they do this, Like if you <v Speaker 3>go into the thread on X there's a post that <v Speaker 3>I mentioned in the article by a guy named Bittono Guau. <v Speaker 3>I'm sorry if I'm mispronouncing that and you're watching this. <v Speaker 3>I couldn't embed it in the article because CMS is weird, <v Speaker 3>but I did link to that particular post. He basically <v Speaker 3>clipped or they clipped out the video and then they <v Speaker 3>put the five box arts where they would be in <v Speaker 3>this list, and I'm convinced it makes it makes sense <v Speaker 3>to me. And yeah, it's the kind of, like I said, <v Speaker 3>the kind of weird varied selection that these Nintendo Switch <v Speaker 3>Online offerings have been given so far. Uh yeah, I mean, <v Speaker 3>I think this is very good detective work. I think <v Speaker 3>Inspector Gadget was on the case and they figured it <v Speaker 3>out and then now you know, doctor Claw Nintendos, I'll <v Speaker 3>get you next time, Gadget, And that's very very very mad. <v Speaker 3>So yeah cool. I think Dog Kong sixty four makes <v Speaker 3>the most sense with oh yeah, yeah, but Jansa coming <v Speaker 3>what next week? <v Speaker 1>Uh huh? <v Speaker 2>I think is the week? Next week? The week after <v Speaker 2>like week and a half, right, Yeah, we're not that <v Speaker 2>far away. <v Speaker 1>God, that's no. <v Speaker 2>You take a vacation and then you come back and <v Speaker 2>you almost got Talky Kong. That's a man, I'm smart. <v Speaker 2>Good movie, yeah, right, and then it's very smart and <v Speaker 2>then so also too. And this is just a weird <v Speaker 2>one off theory that I just came up with myself <v Speaker 2>in this very moment. So there's five games here, right, <v Speaker 2>but the way that they're positioned in the video, they're <v Speaker 2>actually missing one, so it's like a full row, and <v Speaker 2>then they're missing one and then the other two. So <v Speaker 2>it kind of looks like a tetris piece, right if <v Speaker 2>you go, if you go once a month, So July <v Speaker 2>Donkey Kong sixty four, August Forsaken, September, Glover, October will <v Speaker 2>be the one they're missing. November's ray Man two and <v Speaker 2>December Super Smash Brothers A just in time for Christmas, <v Speaker 2>and b December seventh was the release of Ultimate, so <v Speaker 2>that makes sense to me too. If this is a <v Speaker 2>pseudo released schedule as well. I don't know if that's <v Speaker 2>the case obviously, but yeah, all of this makes a <v Speaker 2>ton of sense. And I, as I put on Blue <v Speaker 2>Sky Am Never it never ceases to impress me the <v Speaker 2>depths that people will go to try and figure this <v Speaker 2>stuff out. This video came out on May twenty sixth, <v Speaker 2>and these people were posting this like last week. They <v Speaker 2>have been working on this for over a month, and <v Speaker 2>I salute you. <v Speaker 1>It's good stuff. There's one. There's one other one where <v Speaker 1>like people. <v Speaker 2>Are a little bit less sure, and it's Scars, which <v Speaker 2>is I can't remember what scar stands for, but it's <v Speaker 2>like an anthropomorph No, it wouldn't be anthropomorphic because it's <v Speaker 2>just animals that are cars, not animals that are people. <v Speaker 1>Anthracar morphic and it is. Yeah, I like this game <v Speaker 1>a lot. <v Speaker 2>Actually, it's a weird There's a ton of in sixty <v Speaker 2>four racing games, so it's not like very exciting. <v Speaker 1>It wasn't at the time either, but it actually plays <v Speaker 1>pretty well. <v Speaker 2>That one they're like fifty percent Sharon where the rest' <v Speaker 2>is like, oh, it can basically basically. <v Speaker 1>Only be these games. Jason. Now, I would be miss <v Speaker 1>if I did not mention. <v Speaker 2>That it's possible that these things are all just test <v Speaker 2>games that Nintendo has in the background, that they have <v Speaker 2>in a development of development environment. To test to see <v Speaker 2>how the emulation works, and it's say, hey, these are <v Speaker 2>some games that we know would test a certain part <v Speaker 2>of the emulator, so we keep them in the tool, <v Speaker 2>and that's what we were actually using when we made <v Speaker 2>this video. I'm like, still pretty optimistic that all of <v Speaker 2>these games will come to Nso there's not much of <v Speaker 2>a reason. I mean, the third party games for Saken <v Speaker 2>and Glover, maybe because they're third party and they don't <v Speaker 2>have a deal, but also those are the, as you <v Speaker 2>pointed out, right in the wheelhouse of the weird games <v Speaker 2>that do tend to come to NSO. So I'm on <v Speaker 2>the side of this is real and these games are <v Speaker 2>coming to N sixty four NSO at some point. <v Speaker 3>Yes, I fall in that as well. And I like <v Speaker 3>the idea of Scars because it came out in America <v Speaker 3>on PlayStation at least in October, so it fits right <v Speaker 3>into mind. I'm just making sure it fits intovice schedule <v Speaker 3>as the October game. And also Super Computer Animal Racing <v Speaker 3>Simulator starts their Computer Animal Racing Simulators. Man, everybody they <v Speaker 3>did that whole console just had some weird ass great stuff, <v Speaker 3>didn't it. Just some weird ass stuff. <v Speaker 2>I think it's the most I've said it before, the <v Speaker 2>most interesting console I really do think in sixty four <v Speaker 2>is it's like it's a race between that and the Dreamcast. <v Speaker 1>But I mean, for me, it's the n sixty four. <v Speaker 2>All right, let's see here, Yeah, let's do this one <v Speaker 2>real quick. Final Fantasy nine anniversary video refuels rumors of <v Speaker 2>a remake. This is from Jason Finelli, a game spot. <v Speaker 2>In September twenty twenty one, a massive leak at video <v Speaker 2>revealed multiple then unannounced projects, and as years have passed <v Speaker 2>since the leak, all but one of the leaked titles <v Speaker 2>associated with Squerrey Nix has been officially confirmed. That one <v Speaker 2>is a remake of Final Fantasy nine, which is which <v Speaker 2>is celebrating its twenty fifth anniversary today, and Square Enix <v Speaker 2>has commemorated to milestone by fueling those remake rumors with <v Speaker 2>a new anniversary video via VGC. The minute long video, <v Speaker 2>set to the iconic song of Melodies of Life from <v Speaker 2>the Final Fantasy nine soundtrack, runs through key moments from <v Speaker 2>the ninth Final Fantasy Adventure, with shots of main characters <v Speaker 2>Zindane Garnett, VV and Moore Pepper throughout the video ends <v Speaker 2>with a new artwork from the team with the words <v Speaker 2>Final Fantasy nine twenty fifth Anniversary. Including The video has <v Speaker 2>intensified rumors of a remake, which began with the Nvidio League, <v Speaker 2>with many wondering if the project is still in development. <v Speaker 2>Prominent leaker Nate the Hate shout out to Nate, and <v Speaker 2>a comment on reset Era thread about the video mentioned <v Speaker 2>that perhaps the remake maybe don't no longer be coming. <v Speaker 2>I'm I'm like on the fence on this one, because <v Speaker 2>you know, why do all this if you're not going <v Speaker 2>to do something with Final Fantasy nine after working on <v Speaker 2>it at one point, which we know the Nvidia League <v Speaker 2>basically confirms they were considering it or working on it <v Speaker 2>at one point, So why not do that if you're <v Speaker 2>doing all this. On the other hand, if you're doing <v Speaker 2>all this, why not just say you're making the damn game? <v Speaker 2>Like Yeah, And at certain point, it's like if they <v Speaker 2>have really dragged on with this teasing, right, yeah. <v Speaker 3>It's shar off. The pot is what I is. The <v Speaker 3>is the phrase that I used on Blue Sky that <v Speaker 3>I have a friend, good friend of mine's name's Rich <v Speaker 3>Final Faces nine is his game, Like he's got vv <v Speaker 3>he's got tattoos, it's his game. He Ever since that <v Speaker 3>Nvidia League he has talked about this thing, and he <v Speaker 3>texted me this morning. He's like, what are we doing here? <v Speaker 3>They're pissing me off. And he hadn't seen the article yet, <v Speaker 3>so I sent it to him and he's like, wait, now, <v Speaker 3>it's not happening. They just need to tell us. They <v Speaker 3>just need to tell us. And I agree with that <v Speaker 3>this whole, like, yeah, we're gonna celebrate the twenty fifth anniversary. <v Speaker 3>We know these rumors are happening, but oh, we don't care. <v Speaker 3>We can't acknowledge them. Just listen. I would prefer that <v Speaker 3>you tell us that it's not happening anymore then to <v Speaker 3>just keep dragging this along. And there are things that <v Speaker 3>you can do. There's that mod for the Steam version, <v Speaker 3>the mcgory mod, which is very good, the Memorial project, <v Speaker 3>which is I don't know if that's still happening or not, <v Speaker 3>but that has looked very, very impressive. Are there are <v Speaker 3>going to be ways to play Final Fantasy nine up <v Speaker 3>in an upscale way in the future, But if you're <v Speaker 3>doing something official Square Buddy Pal, just fucking tell us <v Speaker 3>we're here. <v Speaker 1>Stop this. <v Speaker 3>Stop all this nonsense, tell us what's going on with this? <v Speaker 1>Uh? <v Speaker 3>With this Final Fantasy nine rumored because and the list <v Speaker 3>of eight games which is also here too, was Corona <v Speaker 3>Cross Radical Dreamer. That happened Final Fantasy seven remake which <v Speaker 3>was already announced at the time, so that I guess <v Speaker 3>the PC version was that one. The nine remake, a <v Speaker 3>Tactics remake which is the Ivilis Chronicles, which is the <v Speaker 3>most recent one announced, Kingdom Heart's four, which was announced <v Speaker 3>a couple months after the league, new strategy game which <v Speaker 3>was the dea Field Chronicle, tech Zoga Reborn, and then <v Speaker 3>unannounced card game which was Voice of Cards. The Forsaken <v Speaker 3>madeen seven for eight of these square games in this <v Speaker 3>league were became real. So where is the eighth one? <v Speaker 3>And if it's not happening anymore, fine, just let these <v Speaker 3>people off the hook. Why you let them go on <v Speaker 3>with their lives and dream about the remake that ever was. <v Speaker 3>But you gotta tell them, you gotta yes or no <v Speaker 3>either way, Just give them the damn news and let <v Speaker 3>them move on. It's like lost when they're in the sideways. <v Speaker 3>They're all waiting to move on. When everybody gets back <v Speaker 3>in the church. Just let them walk through the light. <v Speaker 3>Damn it. <v Speaker 2>Tell them, yeah, the flash sideways black and white and <v Speaker 2>turns out. Now, Final Fantasy nine ain't happening. <v Speaker 1>I don't know. <v Speaker 2>Like I said, I'm not sure, but if they're not <v Speaker 2>doing it with all this stuff that is happening, and <v Speaker 2>it kind of feels like, well, at the very least, <v Speaker 2>do you want to like repromote or update, spruce up <v Speaker 2>the ports that you've done to various platforms. You know, <v Speaker 2>Final Fantasy nine is on Switch, it's on PC. You <v Speaker 2>can play that game in a bunch of places. And <v Speaker 2>as you're getting people pumped up about hey, remember how <v Speaker 2>cool that game it was, there's a lot of people <v Speaker 2>who are like, well, I haven't. <v Speaker 1>Played it before, how can I play it? <v Speaker 2>Like, to your point, they should tell people what's going <v Speaker 2>on with this leak that happened years and years ago <v Speaker 2>that people are counting on, especially after so many games <v Speaker 2>have been confirmed. But short of that, if they don't <v Speaker 2>want to do that, which they probably won't want to <v Speaker 2>just say that publicly for whatever reason, companies are weird <v Speaker 2>the very least, it's like, well, just tell people how <v Speaker 2>should they go get Final Fantasy nine? If they want <v Speaker 2>to go play that game. Now, what should they do? <v Speaker 2>Is there a reason you're not saying just go get <v Speaker 2>this port? Or are you saying that and I'm missing it? <v Speaker 2>It just feels like communicate something, and you could tell <v Speaker 2>us a lot by how you communicate where people should <v Speaker 2>go play Final Fantasy. <v Speaker 3>Nine And to our viewers here today, this is not <v Speaker 3>an official thing, but if you want to know where <v Speaker 3>you can play it. RPG site Great RPG website just <v Speaker 3>did a comparing every version of Final Fantasy nine to <v Speaker 3>tell you which one's the best one based thanks to <v Speaker 3>the anniversary article went up earlier today that I read it. <v Speaker 3>Its conclusion was the original PS one version if you can, <v Speaker 3>if not, the MCGORI mod on Steam Deck is the <v Speaker 3>best way to do it. But it lists every single <v Speaker 3>version in where you can go, so just there you go, <v Speaker 3>and it even lists like loading time comparisons and stuff <v Speaker 3>like that. I may pick up the switch version for <v Speaker 3>Switch to and just play that handheld and that'll be <v Speaker 3>the way that I. <v Speaker 1>Got the fast forward and all that stuff. <v Speaker 3>It's got some yeah, yeah, yeah, I loved I loved <v Speaker 3>Final Fantasy eights remastered to be able to fast forward <v Speaker 3>some of the stuff that just feels like bloat after <v Speaker 3>a while, and that's my favorite Final Fantasy, so I <v Speaker 3>definitely do that for nine as well. But yeah, there <v Speaker 3>are ways to play it. Can you tell people you <v Speaker 3>let them know? Can you stop giving us brand new <v Speaker 3>concept order, brand new pictures of these characters if it's <v Speaker 3>not going to be made for an actual new game, please. <v Speaker 2>Absolutely, It's it's frustrating. I wish I knew anybody who <v Speaker 2>cared about Final Fantasy nine, but alas, I don't. <v Speaker 1>Just trying to make Mike naughty mad. It's like his <v Speaker 1>favorite dame. <v Speaker 3>He's going to invade this man. I'm just gonna see <v Speaker 3>the Torcado pop up and he's gonna start. I was <v Speaker 3>not awake yet. <v Speaker 1>He's never been up this early. <v Speaker 2>If he was on this early, he could sometimes guest <v Speaker 2>host this show, which has never happened. He did a <v Speaker 2>great job everybody. I had a good time checking in <v Speaker 2>on everything. Everyone did a great job. <v Speaker 1>At Baby Steps video that they all did. That was hilarious. Itbscribed. <v Speaker 1>I made my family watch a lot of that. We <v Speaker 1>were all cracking up. It was very good. <v Speaker 2>All right, we're gonna move on to some new headlines <v Speaker 2>after we take a quick break. As always, if you <v Speaker 2>want to miss out on these, if you are listening <v Speaker 2>to the podcast version of Later or whatever, you can <v Speaker 2>go to giant bomb dot com slash joined get see <v Speaker 2>the ad free versions. <v Speaker 1>But in the meantime, let's go to this break. <v Speaker 2>This episode of Giant Bomb is brought to you by <v Speaker 2>GiantBomb dot com slash Join. Join us there, become a member. <v Speaker 2>It helps us make fun stuff. It gets you add <v Speaker 2>free content. It also helps us make some extras here <v Speaker 2>and there that will give exclusively to you as members. <v Speaker 2>It's giant bomb dot com. Slash Join for ten dollars <v Speaker 2>a month or one hundred dollars a year, where you <v Speaker 2>save twenty dollars. You can support us in making all <v Speaker 2>the cool stuff that we make over here at giant <v Speaker 2>Bomb once again. That's giant bomb dot com slash Join. <v Speaker 2>Become a member. Now we're back Games Mornings. I'm Jeff Grubb, <v Speaker 2>that's Jason Finelli. Let's get right back into the news. <v Speaker 1>Let's go here. <v Speaker 2>Romero Games now completely closed following Microsoft cuts it's claim. <v Speaker 1>So we were joking earlier. Nothing happened last week. <v Speaker 2>Everything happened last week, and it's the thing that's been <v Speaker 2>kind of like rolling through this industry for a while now, <v Speaker 2>but it really seems to have come to a head <v Speaker 2>at Microsoft Gaming last week. You know, massive cuts and <v Speaker 2>people like frame it as it's a Microsoft thing kind <v Speaker 2>of hitting Xbox, and clearly that's a big part of it. <v Speaker 3>Right. <v Speaker 1>The story is they. <v Speaker 2>Want to invest more in AI, and they've already invested <v Speaker 2>a lot of a lot into AI, so. <v Speaker 1>Now they're like chasing down that. They're like kind of they're. <v Speaker 2>Chasing their losses, right, They're gambling and they're chasing their <v Speaker 2>losses of Hey, we spend a lot of money on <v Speaker 2>AI and AI isn't making us money yet, but that's <v Speaker 2>the growth opportunity. So let's go mortgage the house. Let's <v Speaker 2>go to the pawn shop. Let's sell off what we can, <v Speaker 2>let's close what we can. Stop spending money on things <v Speaker 2>that are just kind of chugging along like game Pass, <v Speaker 2>and instead let's go put that money that we would <v Speaker 2>invest into trying to grow this thing that's struggling to <v Speaker 2>grow into AI, which is the future question mark almost <v Speaker 2>certainly not Yeah, okay, whatever, this got talked about a <v Speaker 2>ton while we were gone. As part of this, we're <v Speaker 2>kind of we continue to find out more. There is <v Speaker 2>aspects of this that you know, don't come out in <v Speaker 2>the first burst of news because people are like, oh, okay, <v Speaker 2>well what does this mean for Xbox. <v Speaker 1>Well, you know, it also means a lot for across <v Speaker 1>the industry. <v Speaker 2>One of the things that I got told while you know, <v Speaker 2>it was on break, I wasn't like chasing anything down, <v Speaker 2>but people are messaging me and stuff like that. One <v Speaker 2>of the things I was told is you should look <v Speaker 2>and see how many of like the support studios and <v Speaker 2>tertiary studios and a contract studios have lost work because <v Speaker 2>of this, Like just a massive number of outsourced studios <v Speaker 2>that no longer getting that work from from Xbox. And <v Speaker 2>it sounds like this is along those lines of Romero <v Speaker 2>Games was making the first person shooter in Unreal and <v Speaker 2>they were the funding was coming primarily from from Microsoft, <v Speaker 2>and so they are, you know, outbreed this from Andy Robinson. <v Speaker 1>Actually, let's get into that. <v Speaker 2>Romero Games, the Ireland based studio founded by celebrated game <v Speaker 2>designers John and Brenda Marrow, has now completely closed following <v Speaker 2>this week's Microsoft cuts. It's claimed. On Wednesday, the studio <v Speaker 2>confirmed it had lost funding for its unannounced shooter project. <v Speaker 2>After an unnamed publisher later named Devis, Microsoft pulled a <v Speaker 2>publishing agreement. It later emerged that employees had lost their <v Speaker 2>jobs after they posted messages on LinkedIn. <v Speaker 1>Now. <v Speaker 2>One employee has claimed that the studio has been closed entirely, <v Speaker 2>all of it's over one hundred staff members losing their jobs. <v Speaker 2>Speaking to the Journal of the anonymous Romero game staff <v Speaker 2>member described the situation as a big shock. Everyone is <v Speaker 2>out of a job. They said, we had meetings with <v Speaker 2>the publisher of the day before this happened. There was <v Speaker 2>no mention of it. It seems so far, It seems <v Speaker 2>so far away for us. The title was pretty well <v Speaker 2>developed at the time. <v Speaker 1>Man. <v Speaker 2>Yeah, I mean what that says to me is the <v Speaker 2>people who were having the meeting with them didn't know <v Speaker 2>this was going to happen. <v Speaker 3>Either, So I hope so he use if they did, <v Speaker 3>that's fucking yeah. <v Speaker 1>That's like a demon. <v Speaker 2>I can't be in that person, right, You would have <v Speaker 2>to be a literal demon to do something like that, <v Speaker 2>and maybe maybe so, uh yeah, I am. I just <v Speaker 2>want cool games to be able to get made, and <v Speaker 2>I thought the whole idea of all of this was <v Speaker 2>Microsoft would be able to enable that to happen. And <v Speaker 2>you know what's gonna happen here, right, is like in <v Speaker 2>a couple of years, they're going to turn around and <v Speaker 2>want to like start doing stuff just like this again, <v Speaker 2>and everyone's gonna be like, what the hell, why didn't <v Speaker 2>you just continue making the game with John Romero a <v Speaker 2>couple of years ago, Because now you're like, hey, we <v Speaker 2>wish we had more games because we got bored with <v Speaker 2>AI and we're turning back to something that actually does <v Speaker 2>kind of make money, like Xbox, and you're gonna look <v Speaker 2>like damn fools, But of course they don't care. It <v Speaker 2>is short term profits, short term, short term thinking, and <v Speaker 2>it's been disastrous. <v Speaker 3>Yeah, And there's all the way to put it. I <v Speaker 3>also enjoy taking my hard earned money and throwing it <v Speaker 3>into a hole in the ground, So I don't. I <v Speaker 3>saw the news last Wednesday in Disney World on my <v Speaker 3>wife's birthday, and I'm just like Jesus Christ. I it <v Speaker 3>if someone in this point has come across my social <v Speaker 3>media feed since this happened, if this can happen to <v Speaker 3>John Romero, John and Brenda Romero, stalwarts in this industry, <v Speaker 3>names that have been around since damn near the beginning. <v Speaker 3>What chance does a brand new developer have, who gets chance, <v Speaker 3>who gets tied into a big publisher like this, thinking <v Speaker 3>they have the golden road, only to have that those <v Speaker 3>gold bricks be painted yellow and ripped out right from <v Speaker 3>underneath them. It is awful, it's sad, it's heartbreaking. And <v Speaker 3>now you have, and I've said this before with other layoffs, <v Speaker 3>not only do you have the people who are now <v Speaker 3>looking for new jobs in the industry you're looking for, <v Speaker 3>you have people who no longer have jobs in the <v Speaker 3>industry and aren't coming back. So the industry just loses <v Speaker 3>that talent. Oh, it goes elsewhere? <v Speaker 1>Yeah? Why why? <v Speaker 3>Especially you know if this is something that was like <v Speaker 3>a dream job for you and it became a nightmare <v Speaker 3>because of something you didn't even do. And if we <v Speaker 3>continue down this article, here was working in a first <v Speaker 3>person shooter made in UI five. There is a chance <v Speaker 3>another publisher could swoop in. But right now the operations <v Speaker 3>have ended, so this one might And this was when <v Speaker 3>the article was written. I don't know where we are now. <v Speaker 2>If there's anything to come out, since I understand is <v Speaker 2>John Romero's out there hitting the pavement trying to trying <v Speaker 2>to find that money. Good and good, he should and good, <v Speaker 2>but there ain't it ain't it ain't out there. That <v Speaker 2>money ain't out there. <v Speaker 1>That's no one. No one's funding games right now. It <v Speaker 1>is low tide for that part of the industry of <v Speaker 1>trying to find money. <v Speaker 2>To make a game like this, you sort of have <v Speaker 2>to bootstrap, which is you know, hard to do, fund <v Speaker 2>yourself basically what that means, and then hope for the <v Speaker 2>best make a game completely on spec. You can't do <v Speaker 2>that with one hundred person studio, right that, that's not <v Speaker 2>how that works. John Romero made a lot of money <v Speaker 2>back in the day. He can't fund a hundred person <v Speaker 2>studio on his own. That this is something that has <v Speaker 2>to be like an investment from the outside. And Microsoft <v Speaker 2>was there saying they were doing that, and then they <v Speaker 2>pulled the plug and now he's got to go find <v Speaker 2>someone else that can kind of pick up the slack there, <v Speaker 2>and there's just. <v Speaker 1>Not going to be anyone. <v Speaker 2>I mean, maybe there will be, but it's like your <v Speaker 2>point originally and as the you know, we were reading <v Speaker 2>the story, John Rameiro maybe could make that happen. <v Speaker 3>What chance does anyone else have exactly that money zero <v Speaker 3>and as as Lexi is putting out in chat, shout Lexie, hellay. <v Speaker 3>Everything they did for the wider Irish games industry, which <v Speaker 3>I really only know about because of lex Let's be real. <v Speaker 3>But the way that that that that they have spoken <v Speaker 3>about the Romeros and and how much they have meant <v Speaker 3>to that area, that community that potentially being lost as well. <v Speaker 3>Who knows what projects we could have seen that we're <v Speaker 3>not going to now see see from that, I'm curious, <v Speaker 3>do you have that chainsawl RealD that the autograph? <v Speaker 1>Right? I don't know, people get people can't see it. <v Speaker 3>I see it. <v Speaker 1>You could see it. It's right there. <v Speaker 3>Yah. <v Speaker 1>Yeah yeah, I just had a frame hanging up on <v Speaker 1>the wall. <v Speaker 3>Yeah. <v Speaker 1>It just it just sucks. <v Speaker 3>The whole thing sucks. <v Speaker 1>Yeah. It's also like, you know, looking back reading like <v Speaker 1>Masters of Doom. <v Speaker 2>And realizing just how insane and kind of uh toxic <v Speaker 2>in their twenties these guys were, and and and then <v Speaker 2>over time watching John Romero kind of become a pretty <v Speaker 2>cool dude, Like there was always a cool dude underneath, <v Speaker 2>but like really turning into a cool dude who's like, <v Speaker 2>I'm gonna help my wife and my kids make games. <v Speaker 1>And I'm going to kind of just kind of go <v Speaker 1>in the background. We're gonna move to Ireland and just <v Speaker 1>kind of be chill. <v Speaker 2>And I don't know, I have a real soft spot <v Speaker 2>for John Romero, especially after playing Dikatana and just kind <v Speaker 2>of then reading Masters of Doom and be like, man, yeah, <v Speaker 2>he really went through it and tried some stuff, and <v Speaker 2>then especially by comparison to John Carmack who's turned into <v Speaker 2>a tool or has unleashed his inner tool, and just <v Speaker 2>being like, man, I want nothing but good things for <v Speaker 2>for John Romero and the people he works with. <v Speaker 1>So uh yeah, fuck Microsoft. <v Speaker 2>This is such the short shortsightedness. And you know, my <v Speaker 2>whole thing is, I don't really know what they bring <v Speaker 2>to this industry other than their money. So if you're <v Speaker 2>not if you're not going to bring your money and <v Speaker 2>you're not going to pay people, we don't need you. <v Speaker 2>Like you're like the cool games that I'm playing that <v Speaker 2>most people care about, we're not coming from you originally. <v Speaker 2>And and as you start to get your feet underneath <v Speaker 2>you Microsoft and put out decent games in the last <v Speaker 2>couple of years cool, it seems to require a ton <v Speaker 2>of effort to get that to happen whatever, but it <v Speaker 2>was still just a couple of games, and the vast <v Speaker 2>majority of cool things happening in the industry were happening <v Speaker 2>at places that were not owned by Microsoft. And so <v Speaker 2>what do you bring and it's it's to me. The <v Speaker 2>answer is not much at all other than your money. <v Speaker 2>So if you're not going to pay for people to <v Speaker 2>make make cool stuff, then yeah, just get out of here. <v Speaker 2>It is a pointless it's a pointless endeavor and a <v Speaker 2>pointless company if you are not going to use your <v Speaker 2>vast fortunes to. <v Speaker 3>Make cool I agree hundred percent and real quick. Dan <v Speaker 3>Reikert in the chat said Ireland is not part of <v Speaker 3>the UK. If that's something I said, yes, I am <v Speaker 3>very sorry. I don't know if that was me, that <v Speaker 3>was my Now, please stop, Jason. <v Speaker 2>This is a reference to Dan Rykert talking to super <v Speaker 2>Eye Patchwolf, an irishman on trucks. <v Speaker 1>I did miss I missed, okay, and not knowing. <v Speaker 2>That Ireland for very specific reasons, it's not part of <v Speaker 2>the UK. Oh god only, and mildly the most infuriating <v Speaker 2>thing I heard all week. <v Speaker 3>Can can we do like a dan geography bee or something? <v Speaker 1>It's like he was like, oh I did. I've never <v Speaker 1>learned it. <v Speaker 2>It's like everyone points out Danny O'Dwyer has almost certainly <v Speaker 2>told him this stuff a thousand times. <v Speaker 3>But when I say Dan geography be I don't mean <v Speaker 3>like an actual geography test of Dan. I mean like <v Speaker 3>we try and draw maps based on where Dan thinks <v Speaker 3>things are. <v Speaker 1>Okay, now that's good, we can do that for sure. <v Speaker 3>Let's see what happens, you. <v Speaker 2>Know more fallout from all this, Forts and Motorsport is <v Speaker 2>quote no more, claiming former Turntent employee. Following Microsoft cuts <v Speaker 2>from Ed Nightingale at Eurogamer, Forts and Motorsport is no more. <v Speaker 2>According to a former employee, Fred Russell, who worked at <v Speaker 2>the studio as content coordinator for four years until twenty sixteen, <v Speaker 2>shared a post on Facebook with images from across his <v Speaker 2>time working on the series. Turnton Studios has shuttered the <v Speaker 2>Forts and Motorsport space and the team is no more. <v Speaker 2>He said, a very sad day for one of the <v Speaker 2>best car racing video games. I loved my time there. Yeah, <v Speaker 2>this is like so shocking because Forts and Motorsport is <v Speaker 2>like one of those pillars for Microsoft. It's Halo, Gears <v Speaker 2>of War and fortsa for a long time. That's all <v Speaker 2>they had for a long time. Every two years there <v Speaker 2>was a new Forts and Motorsport. Every two years, it <v Speaker 2>was this event, and it did really well. I reviewed <v Speaker 2>a lot of them back in the day and really <v Speaker 2>enjoyed those games, you know, even though sim racing not <v Speaker 2>my biggest thing, but I always had a good time <v Speaker 2>with Forts and Motorsport because they were so well made <v Speaker 2>and presented so well. Last one did miss the mark, <v Speaker 2>you know, in terms of I think critical reception, in <v Speaker 2>terms of commercial reception, for sure, it just didn't seem <v Speaker 2>to find an audience. And now here we are, Microsoft <v Speaker 2>is like, well, we're not going to try that again <v Speaker 2>anytime soon. And I think this goes right back to <v Speaker 2>the last story. We're like, we know, and a couple <v Speaker 2>of years they're going to be. <v Speaker 1>Like, you know, what we should do. We should make <v Speaker 1>a new Forts and Motorsport. <v Speaker 2>And it's going to be really hard for them to <v Speaker 2>get to spool that up and get it going again <v Speaker 2>because they're getting rid of the people who made those games. <v Speaker 3>Yeah, it's I mentioned earlier, the people with the talent <v Speaker 3>I meant that are leaving the industry and not coming back. <v Speaker 3>That's both up and coming, and those with the knowledge <v Speaker 3>right long been with the studio for a decade, multiple <v Speaker 3>people who have been here for multiple years. It makes <v Speaker 3>no sense to me. So what I need to know? <v Speaker 3>I need to know how these decisions are being made, <v Speaker 3>because this horizon is fun. Sure, but the reason horizon <v Speaker 3>gets there is because you have the Motorsport pure simulation <v Speaker 3>to Chuck. Chuck depose it with and you you offer <v Speaker 3>both to both people. I don't understand how you could <v Speaker 3>eliminate one of the three Microsoft pillars, and of the three, <v Speaker 3>as you said, Halo was coming from somewhere else and <v Speaker 3>they picked it up. Is this the the only one <v Speaker 3>of those three that may have been just within maybe <v Speaker 3>Gears of War? But even then that was Cliffy and <v Speaker 3>uh and uh were they were there? They're called it epic, right? <v Speaker 3>So what are we doing here? <v Speaker 1>How? <v Speaker 3>How is Phil Spencer still there? <v Speaker 1>Can you answer that? Yeah? <v Speaker 2>So that, like, let's get into the other stuff that <v Speaker 2>I've been kind of hearing. I don't think he's there <v Speaker 2>for much longer. But the rumor, the rumors of him <v Speaker 2>leaving soon, I've heard those as well. I think they're <v Speaker 2>probably correct. You know, everyone answers to him, so he <v Speaker 2>should be the one that gets most of the flak here. <v Speaker 2>But also, you know a lot of these decisions were <v Speaker 2>Matt Booty and the way he runs studios, and I <v Speaker 2>don't want anyone to like not get their flat that <v Speaker 2>they're due his idea of just kind of letting these <v Speaker 2>studios figure things out on their own and sure if <v Speaker 2>they would go ask for money, and he would often say, yes, <v Speaker 2>that's okay, pretty cool, but there was no sort of direction, <v Speaker 2>and there was no sort of even not even direction, <v Speaker 2>There was no sort of like understandable goalpost of hey, <v Speaker 2>if we do this in a certain direction and we <v Speaker 2>achieve a certain you know, threshold of Metacritic or whatever, <v Speaker 2>you'll be happy with it. It was always go make <v Speaker 2>what you want, Just go make what you want to make, <v Speaker 2>which sounds great, it's fine, yes, But it became this <v Speaker 2>sort of it became this sort of chain around a <v Speaker 2>lot of these studios next of okay, we're gonna go <v Speaker 2>do what we want then and then they come back <v Speaker 2>to Microsoft, or Microsoft comes back that studio a year <v Speaker 2>later and is upset at what they have done. So wait, what, <v Speaker 2>like I thought you wanted us to make what we <v Speaker 2>wanted to make, and some studios have that figured out. <v Speaker 2>You know, I think a double fine seems to be <v Speaker 2>a situation where it's like, you know, we're delivering critically <v Speaker 2>acclaimed games and they're the right budget and all that stuff. <v Speaker 2>We can navigate this. Tim Shaffer's been doing this a <v Speaker 2>long time, right, he can. He probably can sniff out <v Speaker 2>where he needs to be headed. But not everyone's got <v Speaker 2>a Tim Schaefer, and a lot of these studios have <v Speaker 2>got to kind of figure this stuff out on their own, <v Speaker 2>and they everyone's sort of ending up falling into that <v Speaker 2>pit of Microsoft not really knowing what to do with them, <v Speaker 2>and Microsoft definitely not giving them an idea of what <v Speaker 2>they want done. <v Speaker 3>No, And I'm curious what your thought is about because <v Speaker 3>people are saying Phil, people are saying Booty, but also <v Speaker 3>Nadella above them. How much of this do you think? <v Speaker 2>Do you think it falls on him or is it <v Speaker 2>extrictly guy sounds it sounds like he might be insane <v Speaker 2>now because he's like, like the reporting around him is <v Speaker 2>you know, he's got eight different AI agents working with <v Speaker 2>him all day that he has doing all his work, <v Speaker 2>and it's like, what the hell are you talking about <v Speaker 2>man that you can't get AI to write a note <v Speaker 2>without you having to like do everything for it. <v Speaker 1>Are you kidding me? <v Speaker 2>And it's like, you know, maybe he's got the special <v Speaker 2>Microsoft Copilot. I doubt that it's all that much better <v Speaker 2>at making these kinds of decisions. And here we are, <v Speaker 2>so yeah, I mean, it's all one big mess for sure. <v Speaker 2>And you know the people are like want to throw <v Speaker 2>game Pass under the bus, and it'say, yeah, I mean, look, <v Speaker 2>when it comes down to how this happened, they wanted <v Speaker 2>to put more money into AI, and the last thing <v Speaker 2>was game pass. Game Bass was the last thing, and <v Speaker 2>it did not do what it needed to do. It <v Speaker 2>did not like they they had ideas of it getting <v Speaker 2>like a hundred million subscribers. It's not going to get <v Speaker 2>a hundred million subscribers. Phil Spencer Nadela had their bonuses <v Speaker 2>attached to the adoption of game Pass. It didn't get <v Speaker 2>those bonuses. That's the old thing. That is the last initiative, <v Speaker 2>and it did not do what they needed it to <v Speaker 2>do for them to make the money that they wanted <v Speaker 2>to make. And so, for all intents and purposes, yes, <v Speaker 2>this is about a this is a game pass problem. <v Speaker 1>You know, I think they have moved on from game <v Speaker 1>Pass in a lot of ways. <v Speaker 2>But they have not found out at Xbox Microsoft Gaming, <v Speaker 2>what the next big growth opportunity is other than let's <v Speaker 2>continue to cash those call of duty checks and do <v Speaker 2>more with call of duty. <v Speaker 1>In a lot of ways, it feels like Xbox is <v Speaker 1>now just become Activision. <v Speaker 2>And I think the promise of the acquisition was that <v Speaker 2>Microsoft would tamper down the bad, the best sort of <v Speaker 2>the toxicness of what Activision was, and maybe in some <v Speaker 2>ways it has in terms of how it treats people, <v Speaker 2>but in terms of how it makes decisions about making games, <v Speaker 2>it feels like Activision is sort of overtaking the host. <v Speaker 3>Yeah, I don't know. <v Speaker 2>If there's not quick not that like Xbox didn't have <v Speaker 2>this in then that's not what I'm saying. It just <v Speaker 2>like feels like the call of duty ness there, like <v Speaker 2>you can't ignore that. That's like that is the big <v Speaker 2>parasite that is overtaking the host. <v Speaker 1>Sure, sure, No. <v Speaker 3>What I'm saying is you say Xbox treats people better, <v Speaker 3>it's about over nine thousand people that might disagree with <v Speaker 3>you at the moment. But going back to game Pass <v Speaker 3>real quick. Rafael cal Antonio, who hit the name of <v Speaker 3>his Wolf's Eye studio, I think made Weird West. I <v Speaker 3>believe he he had tweeted or he had posted on <v Speaker 3>x why is no one talking about the elephant in <v Speaker 3>the room caf cough game Pass? And then somebody asked <v Speaker 3>him what he meant by that, and he said, I <v Speaker 3>think game Pass is an unsustainable monable that has increasingly <v Speaker 3>damaged the industry for a decade, subsidized by MS's infinite money. <v Speaker 3>But at some point reality has to hit. I don't <v Speaker 3>think GP can go exist with other models to either <v Speaker 3>kill everyone else or just give up. And then he <v Speaker 3>continues again, I'm fed up with all the bs they <v Speaker 3>fed us at first like don't worry, it doesn't impact sales, <v Speaker 3>only to admit years later that it totally does. No shit, <v Speaker 3>it does. Really, So it seems like the underlying problems <v Speaker 3>with game Pass that were always shoved under the rug <v Speaker 3>are now starting to come to a head two, especially <v Speaker 3>now if the developers are starting to become more vocal <v Speaker 3>about this, and at this rate, I don't know that. <v Speaker 3>I don't know that we see Microsoft in gaming for <v Speaker 3>in like what ten years, twenty years, they're out, there's <v Speaker 3>completely out. <v Speaker 1>What do you think I mean? I think like at <v Speaker 1>this point the. <v Speaker 2>Sort of table stakes of how much they have invested <v Speaker 2>into acquiring activision stuff like that kind of I mean, <v Speaker 2>they could try to spin the stuff off. <v Speaker 1>I suppose maybe maybe that's what happens. <v Speaker 2>So the clearly the efforts they put into gaming over <v Speaker 2>the last ten years are not going to be matchup <v Speaker 2>by the effort they put in the next the next <v Speaker 2>ten years. So a slow sort of waning of what <v Speaker 2>Xbox is. It feels like it's already begun. Yeah, I <v Speaker 2>think that can that trend continues, whether they get My <v Speaker 2>guess here, Jason, is that they a couple of years <v Speaker 2>when the AI you know, investor train pulls off the tracks, <v Speaker 2>because it's like, you know, they can only sort of <v Speaker 2>get those buzzwords going for so long before it really <v Speaker 2>does to start making real money, and can it make <v Speaker 2>real money is still a massive question. And when if <v Speaker 2>it doesn't, then they start looking around for what else <v Speaker 2>can we do to keep investors happy? Well, we're turning <v Speaker 2>back to entertainment. Games people spend even hard times, people <v Speaker 2>want to entertain their hobby. I think they try to <v Speaker 2>turn back to games at that point. The problem is <v Speaker 2>it's like the market is shifting so hard where you know, <v Speaker 2>we're like the people listening to the show, we're getting <v Speaker 2>older as an audience, and the kinds of people who <v Speaker 2>buy video games getting older, and then there's a whole <v Speaker 2>new audience and people who do not buy video games. <v Speaker 2>They play free to play games and they buy skins <v Speaker 2>and things like that and whatever. I'm not saying to <v Speaker 2>anything about those people. I'm just saying that the the <v Speaker 2>target for Okay, now we're turning back to games. Where <v Speaker 2>do we focus our efforts. You know, the hope of <v Speaker 2>game pass was you could fund a bunch of different <v Speaker 2>kinds of games and all that content would benefit one another. <v Speaker 2>And we can get a lot of different kinds of <v Speaker 2>video games. And I think when they come back, it'll <v Speaker 2>be like, hey, can we turn call of duty into roadblocks? <v Speaker 1>Can we have? Can we turn call of duty into <v Speaker 1>the community servers that are on grand theft auto or <v Speaker 1>something like that? And that's not to me. <v Speaker 2>I think that's fundamentally and just demonstrably worse like for <v Speaker 2>what we are, like can expect from getting from video games, <v Speaker 2>like the idea of someone to be able to make <v Speaker 2>something that can stand on its own, not be what <v Speaker 2>is effectively a paid mod inside another video game. So <v Speaker 2>I think it's gonna be messy either way, and the <v Speaker 2>like you know, it's never gonna be the Xbox three <v Speaker 2>sixty ever again, no, never, ever again. <v Speaker 3>Simple and for the simple reason that the trust is eroded, <v Speaker 3>Like how many times do they think that they can <v Speaker 3>pivot out and pivot act back in and pivot out <v Speaker 3>and pit back, pivot back in. We're only their most <v Speaker 3>loyal followers continue to support what they do. The common <v Speaker 3>the layman, the common video game guy, or the person <v Speaker 3>who doesn't care about brand loyalty and just wants to <v Speaker 3>play everything, which is where I think you and I <v Speaker 3>would fall. They're not good. They're gonna have a side <v Speaker 3>eye every time Microsoft says, hey, we're coming back with <v Speaker 3>a console or a new franchise, I think of the <v Speaker 3>games to the fact that they had to come out <v Speaker 3>and say that everything that was shown in their Xbox <v Speaker 3>showcase is still scheduled as planned should tell you everything <v Speaker 3>you need to know about the state of video games in. <v Speaker 1>Xbox right now. <v Speaker 3>They had an hour and a half presentation and then <v Speaker 3>not a month later or just barely a month later, <v Speaker 3>had to say, don't worry. All those games are still <v Speaker 3>coming out. What the hell are we doing here? <v Speaker 2>Yeah, you know in Xbox area. Chap points out the <v Speaker 2>casual gamer doesn't know anyone was fired. That's not the <v Speaker 2>erosion of trust I'm thinking of. I'm thinking, Oh no, <v Speaker 2>the people have to make games, uh, people who you know, <v Speaker 2>who have to sort of build a consensus or build <v Speaker 2>a team underneath Microsoft going forward, Like you have to <v Speaker 2>tell a story, right, you'd be like, look, we're gonna <v Speaker 2>come together and we're gonna make something together, and we <v Speaker 2>have this backer that believes in us. Wait wait, I'm <v Speaker 2>gonna raise man. Do they believe in us for now? <v Speaker 2>And next week we could be different? And what do <v Speaker 2>you say that other than well, yeah. <v Speaker 3>Maybe, and who's gonna work? <v Speaker 1>You know what? <v Speaker 2>Maybe I don't know if they believe in us at all. <v Speaker 2>I just have to say that so you all can <v Speaker 2>come to work and make something. That's the only way <v Speaker 2>anything gets done is you believe in a story, so <v Speaker 2>that that trust is done. And you know, money can <v Speaker 2>money could talk and can fix a lot, But boy, <v Speaker 2>I don't know if it can fix this. <v Speaker 1>This This is a real mess. All right, let's see here, <v Speaker 1>let's get these last couple of stories. <v Speaker 2>Switch Port Studio compares switch to to both PS four <v Speaker 2>and Xbox Series S basically as someone who works at <v Speaker 2>virtuos or studio that is, like a subsidiary of Virtual <v Speaker 2>who does a ton of major ports to the switch <v Speaker 2>and it's now begun that work on the switch too, <v Speaker 2>has looked at it, like, look, as far as the <v Speaker 2>GPU goes, this thing is right behind an Xbox Series S, <v Speaker 2>which is impressive. It's not what we're hearing. We're hearing <v Speaker 2>this thing would be about a PS four And when <v Speaker 2>it comes to the CPU, yes, it's about it's about <v Speaker 2>a PS four, But back to the GPU, like, hey, <v Speaker 2>it's about it's almost powerful, as powerful as a Xbox <v Speaker 2>Series S, but it has features that the Xbox Series <v Speaker 2>S does not have, like DLSS. So basically, anything that <v Speaker 2>can run at sixty frames per second or thirty frames <v Speaker 2>per second with some optimizations on Series. <v Speaker 1>S should work great on the switch To. And so okay, <v Speaker 1>that's that's pretty good news. <v Speaker 2>And then if it's CPU bound, which is maybe something <v Speaker 2>that's like maybe that's what's happening with that Hitman port <v Speaker 2>that like that was kind of running like a little <v Speaker 2>bit rougher than I was expecting. There's a lot of <v Speaker 2>simulation happening in that game that's probably happening on the CPU, <v Speaker 2>so I bet that's holding it back a little bit. <v Speaker 2>So it's not going to be perfect, but I definitely <v Speaker 2>feel like the switch to is powerful enough to set <v Speaker 2>itself up for the next eight years, right, Like, you know, <v Speaker 2>it'll probably get pretty shaky at the end, but eight <v Speaker 2>years sounds about right to me. <v Speaker 1>What do you think? <v Speaker 3>Yeah, I think that the the real test is like <v Speaker 3>a year from now to see what kind of games <v Speaker 3>are being developed or what people are saying now that <v Speaker 3>more that dev kits are more prevalent throughout the entire industry. <v Speaker 3>This is hearing GPU is slightly below the series is <v Speaker 3>a good thing, I think, because everyone thought it was <v Speaker 3>going to be more akin to the PS four or <v Speaker 3>a generation ago. So to hear that it might actually <v Speaker 3>be on par if not a little less than something <v Speaker 3>that is technically current. And you know, quick side note, <v Speaker 3>Microsoft also shooting themselves in the foot by offering the <v Speaker 3>cheaper option at giving Nintendo a better comparison is just funny. <v Speaker 3>It's it's good news. It's good news for the switch <v Speaker 3>it's good news for the switch to, it's good news <v Speaker 3>for the people who want to develop for it. But <v Speaker 3>as you said, this tains more to how the games look, <v Speaker 3>not so much how the games play, and if the <v Speaker 3>games have a lot of technical demands under the hood <v Speaker 3>from a CPU standpoint, we might not see those get <v Speaker 3>poured it over. But I yeah, I mean, I think <v Speaker 3>this is generally better news than what we expected in <v Speaker 3>the lead. <v Speaker 1>Up to the launch. Yep. <v Speaker 2>And to our own horns Sean Turbot, Shawn and Chat's <v Speaker 2>point out, like me and when me and A've talked <v Speaker 2>about this on like game mess and stuff like that, it's, uh, <v Speaker 2>this is exactly what we're trying to tell people. <v Speaker 1>It's like, this thing is going to be right there, <v Speaker 1>especially with all the GPU features from Nvidia. <v Speaker 2>And Happy is happy to kind of see that play <v Speaker 2>out because I like my Switch to a ton played <v Speaker 2>it a lot over the break. It was like, hey, <v Speaker 2>oh man, nso is here summer summer vacation for me? <v Speaker 2>Jason is an e S. I want to play any <v Speaker 2>S games. I want to go in from the pool, <v Speaker 2>go in from the beach, go get a CRT, which <v Speaker 2>I did take home a giant CRT for my uncle <v Speaker 2>in law's house by the way, and that was that. <v Speaker 2>Steps like, how're you gonna fitness in the car? I'm like, <v Speaker 2>shut up, you don't need to worry about it. <v Speaker 1>I got this. Oh I'm getting yell that right now. <v Speaker 1>I've fitted did and I it all worked out anyway. <v Speaker 3>Yeah, live commentary from the part that's a new one. <v Speaker 1>She knows what's up. <v Speaker 2>I beat Rygar on my break and that was pretty good. <v Speaker 2>We switched to Fantastic Sweet right, last couple of stories here. <v Speaker 2>I'm just going to hit these quick. Jan take Destiny <v Speaker 2>to or test Destiny to go in August with new <v Speaker 2>mobile game Destiny Rising from Lane Pits, a game spot. Basically, yeah, <v Speaker 2>this is out August twenty eighth. They gave it a <v Speaker 2>date iOS and Android. It's at August twenty eight, surprising <v Speaker 2>some players who theorized it would not come out until <v Speaker 2>early next year, which I think I heard at some point. <v Speaker 2>I was like, yeah, that's coming out quite some time <v Speaker 2>down the road. This could always be like a softish <v Speaker 2>launch where they're like, let's just kind of build things <v Speaker 2>up slowly. <v Speaker 1>This is the net ease game, the one. <v Speaker 2>That is primarily made by net Ease, with some supervisory <v Speaker 2>roles from people at Bungee. <v Speaker 3>Any interest in this one, No, but sorry, I just <v Speaker 3>I know there are a couple of buzzwords that I <v Speaker 3>keep these things at arms length. RPG, shooter, mobile net <v Speaker 3>E's to a point, some of Nettie's games can be <v Speaker 3>really good. But like I just there's a lot of <v Speaker 3>red flags for me having covered mobile gaming extensively in <v Speaker 3>the past, I'm just gonna keep this at arms length. <v Speaker 3>This is also the people now. Diablo Immortal and Marvel <v Speaker 3>Rivals came out and they were great, don't get me wrong, <v Speaker 3>and I could be very much wrong with this one too. <v Speaker 3>I just I just I just need to see it first. <v Speaker 3>I'm not going to jump in with feet first in <v Speaker 3>the very beginning, but you know, if it comes out <v Speaker 3>and people are starting to like it, maybe I'll go, yeah, <v Speaker 3>all right, let's see what's going on. <v Speaker 1>Yeah. <v Speaker 2>Also, Destiny is in a weird spot to the point <v Speaker 2>when you bring up Bungie and Chat's just like clowning <v Speaker 2>on them. Of course, you are, like, what's every story <v Speaker 2>out of Bungee right now? Is they're a mess? All <v Speaker 2>all of the supervisors there are a joke. They're stealing art, <v Speaker 2>and that's what everyone in chat point out. It's like, yeah, <v Speaker 2>you're right, Why would I be excited about something that <v Speaker 2>Bungee tangentially worked on, uh with net ease. You know, <v Speaker 2>this is a game that is not for me, for sure, <v Speaker 2>So maybe there's an audience heard of Destiny. It will <v Speaker 2>find it'll find those people, and those people won't care <v Speaker 2>about any of the things that we're talking about, for sure. <v Speaker 1>I get that. <v Speaker 2>It's also like not about I think it might have <v Speaker 2>introduced the idea of creating your own character, but there <v Speaker 2>was like hero classes you were playing. <v Speaker 1>I think it has both now. <v Speaker 2>I think when they were originally designing it, it was <v Speaker 2>just going to have the hero classes, which is also <v Speaker 2>a weird thing for Destiny. <v Speaker 1>But whatever. Finally Capcom says, uh, they. <v Speaker 2>Still care about Mega Man even though they have nothing <v Speaker 2>to show right now, but it's still important to Capcom. <v Speaker 1>What do you think the next Mega Man thing is? <v Speaker 1>Is their next Mega Man thing? Pragmata, You goddamn truthers pragmatics. <v Speaker 3>In all honesty, though, I I someone put a comment <v Speaker 3>to this story on social media that I think is <v Speaker 3>very true of all the classic games of our youth. <v Speaker 3>I think Mega Man's or this this fellow thought that <v Speaker 3>Mega Man's gameplay was the most rooted still rooted in <v Speaker 3>the nineteen nineties. Yeah, and I think the only way <v Speaker 3>you're really going to capitalize on Mega Man is to <v Speaker 3>keep capitalizing on that. Mega Man eleven tried it to <v Speaker 3>a point. I think it did good for a start, <v Speaker 3>but then it just started feeling, see me, there's got <v Speaker 3>to you gotta figure out a way to iterate on that. <v Speaker 3>There's not a whole lot you can do. Maybe you do. <v Speaker 3>I think we're overdue for X. Honestly, I think if <v Speaker 3>there's one one part of the Mega Man family tree <v Speaker 3>that you could bring to a new modern age, that's <v Speaker 3>either Mega Man X wouldn't wouldn't you love to see <v Speaker 3>a Mega Man X game in a Metroid Prime style <v Speaker 3>like that? That seems to make. That makes perfect sense <v Speaker 3>to me. Or they could figure out a way to <v Speaker 3>bring Legends back. I have a soft spot for Legends <v Speaker 3>one and two, and the boy is still on the <v Speaker 3>moon after Legends two. We got to get him home. <v Speaker 1>Un Bon didn't up there and save him, did she. <v Speaker 3>I don't know. I've never pulled that one. Yeah, yeah, <v Speaker 3>I'd actually played that one. <v Speaker 2>For me, It's like the idea would be, like, you <v Speaker 2>know how people say the from games Dark Souls are <v Speaker 2>basically Castlevania, like three D Castlevania games. I think that <v Speaker 2>the Capcom should try to do that sort of idea <v Speaker 2>for Mega Man, like the original nes Mega Mans. What <v Speaker 2>would that look like if you were like making it <v Speaker 2>today as a three D game with sort of the <v Speaker 2>same toughness, the sort of requirement of like patience and <v Speaker 2>learning and having a good idea of what you're going <v Speaker 2>to do right before you do it. But it's also <v Speaker 2>there's always a million things coming at you and you <v Speaker 2>have to deal with them, not bullet hell necessarily, not <v Speaker 2>returnal necessarily. But I don't know something that feels like <v Speaker 2>the shooter Mega Man version of a frum Soft game. <v Speaker 2>And I know it's so easy just to say what <v Speaker 2>Frumsoft does, but I still think that's probably. <v Speaker 1>The right answer here. <v Speaker 3>I think there are other places they can take some <v Speaker 3>inspiration from. I think Vanquish is a good place. It's <v Speaker 3>a good fit for our Mega Man game, and also <v Speaker 3>to the Messenger where it switches between eight and sixteen <v Speaker 3>bits on the fly. If you haven't played The Messenger, <v Speaker 3>Go play the Messenger. You can kind of like play <v Speaker 3>with those eras and sort of do It's tough, it's <v Speaker 3>it's it's a question that I don't that I don't <v Speaker 3>envy Capcom for having to figure out. I will say though, <v Speaker 3>when I first read this headline, I thought the Capcom <v Speaker 3>was really supportive of Mike's evening gaming at Mike's at night. <v Speaker 2>Yeah, right, but it's confusing. Why would they they can <v Speaker 2>change the name of that character, I think really should. <v Speaker 3>Yeah, we don't want to. <v Speaker 1>We don't. <v Speaker 3>We don't want to confuse anybody with with with with <v Speaker 3>what's going on here. But no, I I there is <v Speaker 3>a way to do it. There is a formula here. <v Speaker 3>They just have to maybe they go back to ex <v Speaker 3>C they go they do, go back to that turn base. <v Speaker 3>That's that's fun, right, A modern men. <v Speaker 1>Yeah, yeah, absolutely. Yeah. <v Speaker 2>Year of Mega Man, with like three or four of <v Speaker 2>these things were like really trying different stuff. <v Speaker 3>That that would be fun. Maybe a Mega Man, Mega Jam. <v Speaker 3>Get some prominent indie developers, have them do their take <v Speaker 3>on Mega Man and have fans vote. You could do <v Speaker 3>like two levels from these from these indie developers and <v Speaker 3>whoever wins the fan vote gets to make the game <v Speaker 3>with funding from Capcom. <v Speaker 1>Shit, that will be awesome. There's gotta be away. There's <v Speaker 1>gotta be away. All Right. <v Speaker 2>That does it for the headlines. Let's get over the <v Speaker 2>poll question. This one is from four days ago. Should <v Speaker 2>Phil Spencer still be in charge of Xbox? Seventy four <v Speaker 2>percent said no, twenty six percent said yes. I mean <v Speaker 2>there's gotta be a lot of true believers that listen. <v Speaker 2>Phil's a cordial guy. I get it at certain points, <v Speaker 2>like the initiatives have not worked. They have led to <v Speaker 2>ruin in a lot of ways, And I don't know, <v Speaker 2>it's like he wasn't even like the guy in charge during. <v Speaker 1>Like the heyday of Xbox Xbox three sixties. <v Speaker 2>So what you're really like, if you are still believing <v Speaker 2>in what he's what he's doing there you're pining for, <v Speaker 2>you know, that moment when Reggie came on stage at <v Speaker 2>E three, it's like we're about taking names and kicking ass. <v Speaker 1>It's like if that was all that ever happened with Reggie, <v Speaker 1>where he's like. <v Speaker 2>Oh, I just feel I feel better now that this <v Speaker 2>guy has shown up and saying the right things. Years <v Speaker 2>and years and years of saying the right things, and <v Speaker 2>again I personally think fills fine. <v Speaker 1>But at this point, how many people have been laid off? <v Speaker 2>Like we're talking twenty thousand over the last several years, Like, <v Speaker 2>that's an insane number to say out loud. <v Speaker 1>I don't. To me, that's just mismanagement. That is grace management. <v Speaker 2>And at a certain point it was probably years ago, <v Speaker 2>but at a certain point, clearly, can we just punish <v Speaker 2>the people in charge instead of the people at the <v Speaker 2>bottom who get laid. <v Speaker 1>Off every time instead just one of these times. So, yeah, <v Speaker 1>I don't think you should be in charge anymore. <v Speaker 3>I agree with you, but there's a small part of <v Speaker 3>me that is thinking about the adage, better to deal with. <v Speaker 1>The devil you know than the devil you don't. That's <v Speaker 1>a good point. <v Speaker 3>And who succeeds him? Does anyone succeed him? Does just <v Speaker 3>get absorbit to make sure? <v Speaker 2>Maybe all there's you know, tens of thousands, If not, <v Speaker 2>there's probably north of one hundred thousand people still working <v Speaker 2>at Xbox. Yeah, and are they in better hands with <v Speaker 2>Phil who is grudgingly like, yeah, I'm getting a lot <v Speaker 2>of hate now, deservingly so. <v Speaker 1>But I want to like, do right by these people. <v Speaker 1>I think there's still I don't know. It's very easy <v Speaker 1>to sit here and be like, get out of there. <v Speaker 2>You're right, though, we're not thinking about unintended consequences, which <v Speaker 2>is worth considering. All right, we got a new poll question. <v Speaker 2>We'll get to here in a second before we do that. <v Speaker 2>Jason Vonelli. Finally, why don't you tell peop where the <v Speaker 2>could find you on the internet what you have going on? <v Speaker 3>All that good stuff at big Man Finelle, at All Socials, <v Speaker 3>Beast Guys, where I'm most active. But I also the <v Speaker 3>post pictures on Instagram and that takes it over to Facebook, <v Speaker 3>so I don't have to long in there. X is basically, <v Speaker 3>you know, I check it once a month if that. <v Speaker 3>I don't really have a whole lot going on because <v Speaker 3>I'm just getting back, you know, into the swing of things. <v Speaker 3>I'm writing news for game Spot as usual MMRPG. I <v Speaker 3>just got contacted while we were on here. I might <v Speaker 3>be doing something at Kataku soon. That would be cool, yaya, <v Speaker 3>And then that's out. <v Speaker 2>To katak getting new new owners. That seems yes, yes, <v Speaker 2>that was good news. That was good news that they <v Speaker 2>love Kotaku. I am very happy about that. Yes, yes, yes, <v Speaker 2>so that was very cool. But yeah, just trying to <v Speaker 2>get my my my feedback under me, get back into <v Speaker 2>the swing of things after a fantastic vacation. I will <v Speaker 2>obviously post everything that I write on those social media sites, <v Speaker 2>along with pictures of my kids and dumb stuff that <v Speaker 2>I find funny that only I laugh at. If you <v Speaker 2>laugh too, great if not, you know, I'm not your dad. <v Speaker 1>Do what you want. <v Speaker 3>Yeah, just you know, I will prom I will practice better, <v Speaker 3>you know, sun care, I promise I'm not going to <v Speaker 3>do this again. And yeah, just just getting back into <v Speaker 3>the summer of gaming, Jeff, that's what we're all doing. <v Speaker 1>Yeah, let's uh yeah, let's make it happen. <v Speaker 2>You should have come over help me bring that CRT <v Speaker 2>in my basement because I don't think Staf's going to <v Speaker 2>help me now that I How big are we talking here? <v Speaker 2>It's like thirty inches, it's it's two hundred pounds. It's <v Speaker 2>the massive. It's nice and it's not even like like <v Speaker 2>a Sony like Bravias at the brand, like the really <v Speaker 2>high end ones, which is not what I want. I <v Speaker 2>want ones with the curve screen because I want the <v Speaker 2>nostalgic version. I don't need the perfect way. <v Speaker 1>I have this. <v Speaker 2>This is a PVM or it's a BBM, like the <v Speaker 2>a broadcast video monitor. It's like, that's like the high end. <v Speaker 2>I got that already, and that's great. It's very cool. <v Speaker 2>And I also have a Retrotaque four K. I have <v Speaker 2>a problem, but I also wanted like a big crch <v Speaker 2>Let's say that's with the curve screen that like looks <v Speaker 2>kind of old. <v Speaker 1>That's what I want at this point. <v Speaker 3>Listen, I will never ever dissuade you from pursuing the <v Speaker 3>things you like. If you have a problem, I have <v Speaker 3>a problem too. Yeah, so we I completely understand where <v Speaker 3>you're coming from. But yeah, it sounds like the old <v Speaker 3>Panasonic I had in the basement for a while. That <v Speaker 3>thing was that thing had to go down the basement <v Speaker 3>steps on a on a hand truck. <v Speaker 2>Yeah, so that you might be into the front door <v Speaker 2>as a hand truck. I'm gonna get by dolly out. <v Speaker 2>I'm gonna wrap it up. <v Speaker 1>We'll see what we can. <v Speaker 3>You tape it can We've lobbed this. <v Speaker 1>That's a good idea. <v Speaker 2>I should get those ray band meadow glasses everyone have <v Speaker 2>now and it's just kind of grub pro get a <v Speaker 2>club pro fall down the steps. <v Speaker 1>Yeah, all right, we got we got right, Like, we <v Speaker 1>gotta get to a meeting here. <v Speaker 2>Jason Finelli, wait real quick, pull question. Are you going <v Speaker 2>to play Destiny Rising the mobile game? <v Speaker 1>Yes or no? We'll get the results of that, talk <v Speaker 1>about it. Blah blah blah. <v Speaker 2>Jason Fanelli, thank you so much for hanging out with us. <v Speaker 2>I really appreciate it. Honestly, you reached out this morning, Hey, <v Speaker 2>can I hang out? I saw you last night, so <v Speaker 2>you got home and you were wiped out. I was <v Speaker 2>gonna ask you. Then I saw that I'll let this <v Speaker 2>man rest, but he doesn't rest. Everybody comes here does <v Speaker 2>the show with me, and it just makes it fantastic. <v Speaker 2>I love doing the show with you, Jason, absolutely. <v Speaker 3>And I love doing the show with you. <v Speaker 1>Grub. <v Speaker 3>I always appreciate it. Thank you so much. <v Speaker 2>John Bob's got plenty happened this week. Jan it was <v Speaker 2>gonna horse Girl. Yeah, I think Blake Club returns. Listen, <v Speaker 2>We're gonna go do a meeting right now and figure <v Speaker 2>it all out. There's a bunch of stuff. While I <v Speaker 2>was going, I'm like, I want to do this and <v Speaker 2>this and this. Maybe maybe maybe put up to a <v Speaker 2>vote for everybody. <v Speaker 1>Maybe we'll do that. All right, we're gonna go figure <v Speaker 1>all that out right now. <v Speaker 2>In the meantime, let's see what else do I say? <v Speaker 2>I thank Jason, so I'm gonna thank you all. You're <v Speaker 2>the best audience in gaming. Until next time, have a <v Speaker 2>good one, take care of yourself and goodbye. <v Speaker 3>Go watch SGDQ while you're waiting for Trump Pumas come back. <v Speaker 1>You'll be gone bad
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