Do your 10 Frame centers need a refresh? In this episode, I share 10 plus warm-ups, math stations, and print-and-go activities involving 10 frames! If you want to know more about the benefits of 10 frames you can check out episode 30, All About 10 Frames!

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All the Activities

2024-03-18 7 min Transcript

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Last episode we talked all about 10 frames and their usefulness,

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and here I'm back today to share even more things that you can use 10 frames for in your classroom.

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Hello and welcome to Making Number Sense Make Sense, a podcast for elementary teachers,

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specifically early elementary teachers, looking to really make an impact in the number sense of their

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students. If you want to learn more about what 10 frames are and how to use them, I will have my

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all about 10 frames episode linked in the show notes, but today it's all about the activities,

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it's all about how you can actually use these amazing tools in your classroom. So I've kind of

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split it up into warm-ups, center activities, or just print and go activities. Now for me personally,

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I really like things that I can use again and again, so I will take the time to actually,

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you know, laminate these things or create these things, but sometimes it just doesn't work that

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way. You just got to do what you got to do. So I also have some print and go activities near the

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end. So my first one I talked about last time is quick images, and quick images is a number sense

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routine that you can use to build a concept of 10, and the way that it works is you have your

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10 frames filled out with a certain number of counters, you show it to your students really

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quick, and then hide it, and your students have to figure out how many was on the 10 frames. It can

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really elicit some interesting strategies about figuring out how far or close numbers are from 10,

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maybe they might see five and a few more, which is also building on an anchor to five to 10. So quick

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images, it's old faithful, I love it, use it all the time. Another number sense routine you can use

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is say it, build it. So that is exactly how it sounds like. You say a number and then your students

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need to build it on their 10 frame. You can get through a lot of numbers really quickly,

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talk about the strategies that they're using, if they have to take all of their counters off

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for the new number, or if they can just add or take away from the numbers they already had on

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their 10 frame. Makes this activity really variable for a lots of different students in the level that

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they're at, and gives them the opportunity to really share about their reasoning and how they're

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thinking of things, which can help the other students when they hear their thinking. I can't

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tell you how many times I have explained something to the kids, tried everything I can, and then a

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student says basically what I just said, and then the student who I was trying to explain it to goes,

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oh that makes so much more sense. So it is so valuable to have kids share their thinking and

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their reasoning, and then they can build off each other. For say it and build it, you can just say a

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number, you can pick numbers out of a hat, you could also use a number randomizer to spice it up a

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little bit. So first one is called spin count and cover. So it's exactly what it sounds like. Your

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students have a 10 frame spinner, like a spinner with all the 10 frames on it, and then they have

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to spin, and then when they figure out how many were on that 10 frame they need to cover it on

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their mat until their entire mat is full. Similar to that we have spin and build. So they would spin

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a number or a 10 frame depending on how difficult you want it. So if you're if they're just spinning

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a 10 frame and creating the same the same 10 frame, then they're creating a matching set.

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But if you want to have them start to match numerals to values, then they would spin a number 10 frame

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and then build it on their mat. And there's five frame, 10 frame, or 20 frame versions of that game,

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so it can really meet the needs of a lot of your students no matter where they are. The next game

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is called pick, build, and cover. So your students would again pick a 10 frame or a numeral card,

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build it on the 10 frame, and then cover it until all of their numbers are covered. Now you'll see

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in a lot of these games the concept is the same. They're getting a lot of practice, but you just

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tweak one thing about it and then all of a sudden it's a brand new game. And like I said before,

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adding a different manipulative just makes the game brand new. So maybe one day you're using cubes,

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the next day you're using bare counters, the next day you're using double-sided counters,

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so students can keep practicing without getting bored because it feels fresh. Next game is called

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roll a rainbow graph. So if you are also doing graphing in your stations, you can do roll a

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rainbow graph. So the way that this works is they have their numerals on the bottom, so it might be

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five frames, 10 frames, or 20 frames, and each one has been assigned a color. And your students

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would be able to tell because the number on the bottom is in the color that they're supposed to

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color. So they would roll their dice and color in one square and keep going until one of their

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colors reaches the top. And by the end it's rainbow colored. So the first one's red,

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an orange, yellow, green, blue, and purple. So by the end they have rainbow colors on their paper.

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They love that one because I have yet to meet a five-year-old who does not love a rainbow.

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The next game is a twist on the classic go fish, but instead of using normal go fish cards,

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they have 10 frames on them instead so they can kind of see their numbers that way. And I have found

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for a lot of my students who are especially who are still developing one-to-one correspondence,

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they wanted to play, but it took them a long time to actually count them out. So doing a game like

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go fish feels like a lot of fun because we're playing a game, but seeing their numbers organized

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on a 10 frame can help them start to internalize the numerals faster and they'll have lots of

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different opportunities to work on their one-to-one correspondence with scattered groups. So 10 frame

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is just an organizational tool that they can use. Next activity is play-doh maps. So they could pick

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a mat, figure out what the number is, and create the numeral with their play-doh. So maybe they're

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doing number 12, they make a 12 with the play-doh, and then they would also fill in a 10 frame that

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goes with it. So they'd make 12 little play-doh circles with it. Play-doh is a great way to work

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on their fine motor skills and is a great way to work on students fine motor skills but have that

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math element in with it since they're trying to make numbers. And similar to that, a more tactile

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way to make numbers or practice numbers is with wiki stick numeral cards. So that has the numeral

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on it with the matching 10 frames so kids can start to associate numerals with a value and they

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can use their wiki sticks to build the numbers. Next one is roll and write or spin and write. So

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they work the same way. The only difference is with one you're spinning a spinner, the other you're

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rolling a dice. So they would roll or spin and then write down the number that they rolled or spun.

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You can make that as challenging as you need to with a 5, 10, or 20 frame and that's a great

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print and go activity. You just print the recording sheet and you're good to go. The next is 10 frame

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mystery word match. So your students would have to match a number to a 10 frame drawing a line

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and the cool thing about this is they draw a line through a letter so by the time they finish,

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they're going to write down all of the letters that they found and see if they can unscramble

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it and find the mystery word that was hidden in all of their activity. So that can be a motivator

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for kids to actually finish their word because they want to find out what the mystery number is.

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Next we have a bonus activity that is not just 10 frames but lots of teen number representations

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and this is teen color by code. And so color by code is pretty self-explanatory. They figure out

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what number it is and color it in but in this teen number color by code, they have 10 frames as well

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as base 10 blocks, numerals, and rec and recs or number recs. So they're seeing lots of different

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representations of teen numbers and really start to internalize those and bring them together.

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So I hope this gave you some ideas of 10 frame activities that you can do in your classroom.

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I will have a link with images in the show notes. I will talk to you next time.

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