Ep 32: 10+ Ten Frame Activities
Making Number Sense Make Sense: A Math Podcast for Early Elementary Teachers
Do your 10 Frame centers need a refresh? In this episode, I share 10 plus warm-ups, math stations, and print-and-go activities involving 10 frames! If you want to know more about the benefits of 10 frames you can check out episode 30, All About 10 Frames!
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2024-03-18
7 min
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1 00:00:00,000 --> 00:00:03,360 Last episode we talked all about 10 frames and their usefulness, 2 00:00:03,360 --> 00:00:08,480 and here I'm back today to share even more things that you can use 10 frames for in your classroom. 3 00:00:15,760 --> 00:00:21,280 Hello and welcome to Making Number Sense Make Sense, a podcast for elementary teachers, 4 00:00:21,280 --> 00:00:26,640 specifically early elementary teachers, looking to really make an impact in the number sense of their 5 00:00:26,640 --> 00:00:33,280 students. If you want to learn more about what 10 frames are and how to use them, I will have my 6 00:00:33,280 --> 00:00:38,000 all about 10 frames episode linked in the show notes, but today it's all about the activities, 7 00:00:38,000 --> 00:00:42,560 it's all about how you can actually use these amazing tools in your classroom. So I've kind of 8 00:00:42,560 --> 00:00:49,040 split it up into warm-ups, center activities, or just print and go activities. Now for me personally, 9 00:00:49,600 --> 00:00:55,120 I really like things that I can use again and again, so I will take the time to actually, 10 00:00:55,120 --> 00:00:59,520 you know, laminate these things or create these things, but sometimes it just doesn't work that 11 00:00:59,520 --> 00:01:04,240 way. You just got to do what you got to do. So I also have some print and go activities near the 12 00:01:04,240 --> 00:01:09,920 end. So my first one I talked about last time is quick images, and quick images is a number sense 13 00:01:09,920 --> 00:01:14,880 routine that you can use to build a concept of 10, and the way that it works is you have your 14 00:01:14,880 --> 00:01:19,520 10 frames filled out with a certain number of counters, you show it to your students really 15 00:01:19,520 --> 00:01:25,360 quick, and then hide it, and your students have to figure out how many was on the 10 frames. It can 16 00:01:25,360 --> 00:01:30,720 really elicit some interesting strategies about figuring out how far or close numbers are from 10, 17 00:01:30,720 --> 00:01:36,880 maybe they might see five and a few more, which is also building on an anchor to five to 10. So quick 18 00:01:36,880 --> 00:01:42,320 images, it's old faithful, I love it, use it all the time. Another number sense routine you can use 19 00:01:42,880 --> 00:01:48,320 is say it, build it. So that is exactly how it sounds like. You say a number and then your students 20 00:01:48,320 --> 00:01:52,720 need to build it on their 10 frame. You can get through a lot of numbers really quickly, 21 00:01:52,720 --> 00:01:57,200 talk about the strategies that they're using, if they have to take all of their counters off 22 00:01:57,200 --> 00:02:03,360 for the new number, or if they can just add or take away from the numbers they already had on 23 00:02:03,360 --> 00:02:08,800 their 10 frame. Makes this activity really variable for a lots of different students in the level that 24 00:02:08,800 --> 00:02:14,480 they're at, and gives them the opportunity to really share about their reasoning and how they're 25 00:02:14,480 --> 00:02:18,800 thinking of things, which can help the other students when they hear their thinking. I can't 26 00:02:18,800 --> 00:02:24,000 tell you how many times I have explained something to the kids, tried everything I can, and then a 27 00:02:24,000 --> 00:02:29,440 student says basically what I just said, and then the student who I was trying to explain it to goes, 28 00:02:29,440 --> 00:02:34,720 oh that makes so much more sense. So it is so valuable to have kids share their thinking and 29 00:02:34,720 --> 00:02:38,960 their reasoning, and then they can build off each other. For say it and build it, you can just say a 30 00:02:38,960 --> 00:02:44,480 number, you can pick numbers out of a hat, you could also use a number randomizer to spice it up a 31 00:02:44,480 --> 00:02:48,880 little bit. So first one is called spin count and cover. So it's exactly what it sounds like. Your 32 00:02:48,880 --> 00:02:53,600 students have a 10 frame spinner, like a spinner with all the 10 frames on it, and then they have 33 00:02:53,600 --> 00:02:57,760 to spin, and then when they figure out how many were on that 10 frame they need to cover it on 34 00:02:57,760 --> 00:03:04,480 their mat until their entire mat is full. Similar to that we have spin and build. So they would spin 35 00:03:04,480 --> 00:03:09,680 a number or a 10 frame depending on how difficult you want it. So if you're if they're just spinning 36 00:03:09,680 --> 00:03:14,960 a 10 frame and creating the same the same 10 frame, then they're creating a matching set. 37 00:03:14,960 --> 00:03:21,520 But if you want to have them start to match numerals to values, then they would spin a number 10 frame 38 00:03:22,480 --> 00:03:29,200 and then build it on their mat. And there's five frame, 10 frame, or 20 frame versions of that game, 39 00:03:29,200 --> 00:03:34,080 so it can really meet the needs of a lot of your students no matter where they are. The next game 40 00:03:34,080 --> 00:03:39,280 is called pick, build, and cover. So your students would again pick a 10 frame or a numeral card, 41 00:03:39,840 --> 00:03:45,600 build it on the 10 frame, and then cover it until all of their numbers are covered. Now you'll see 42 00:03:45,600 --> 00:03:51,040 in a lot of these games the concept is the same. They're getting a lot of practice, but you just 43 00:03:51,040 --> 00:03:56,080 tweak one thing about it and then all of a sudden it's a brand new game. And like I said before, 44 00:03:56,080 --> 00:04:01,440 adding a different manipulative just makes the game brand new. So maybe one day you're using cubes, 45 00:04:01,440 --> 00:04:06,000 the next day you're using bare counters, the next day you're using double-sided counters, 46 00:04:06,000 --> 00:04:11,760 so students can keep practicing without getting bored because it feels fresh. Next game is called 47 00:04:11,760 --> 00:04:17,040 roll a rainbow graph. So if you are also doing graphing in your stations, you can do roll a 48 00:04:17,040 --> 00:04:22,320 rainbow graph. So the way that this works is they have their numerals on the bottom, so it might be 49 00:04:22,880 --> 00:04:27,200 five frames, 10 frames, or 20 frames, and each one has been assigned a color. And your students 50 00:04:27,200 --> 00:04:33,280 would be able to tell because the number on the bottom is in the color that they're supposed to 51 00:04:34,240 --> 00:04:40,560 color. So they would roll their dice and color in one square and keep going until one of their 52 00:04:40,560 --> 00:04:45,120 colors reaches the top. And by the end it's rainbow colored. So the first one's red, 53 00:04:45,120 --> 00:04:50,160 an orange, yellow, green, blue, and purple. So by the end they have rainbow colors on their paper. 54 00:04:50,160 --> 00:04:54,800 They love that one because I have yet to meet a five-year-old who does not love a rainbow. 55 00:04:54,800 --> 00:05:02,240 The next game is a twist on the classic go fish, but instead of using normal go fish cards, 56 00:05:02,240 --> 00:05:06,720 they have 10 frames on them instead so they can kind of see their numbers that way. And I have found 57 00:05:07,280 --> 00:05:12,960 for a lot of my students who are especially who are still developing one-to-one correspondence, 58 00:05:12,960 --> 00:05:18,240 they wanted to play, but it took them a long time to actually count them out. So doing a game like 59 00:05:18,240 --> 00:05:23,920 go fish feels like a lot of fun because we're playing a game, but seeing their numbers organized 60 00:05:23,920 --> 00:05:29,760 on a 10 frame can help them start to internalize the numerals faster and they'll have lots of 61 00:05:29,760 --> 00:05:35,360 different opportunities to work on their one-to-one correspondence with scattered groups. So 10 frame 62 00:05:35,360 --> 00:05:41,680 is just an organizational tool that they can use. Next activity is play-doh maps. So they could pick 63 00:05:41,680 --> 00:05:47,840 a mat, figure out what the number is, and create the numeral with their play-doh. So maybe they're 64 00:05:47,840 --> 00:05:53,520 doing number 12, they make a 12 with the play-doh, and then they would also fill in a 10 frame that 65 00:05:53,520 --> 00:05:58,880 goes with it. So they'd make 12 little play-doh circles with it. Play-doh is a great way to work 66 00:05:58,880 --> 00:06:04,000 on their fine motor skills and is a great way to work on students fine motor skills but have that 67 00:06:04,000 --> 00:06:09,040 math element in with it since they're trying to make numbers. And similar to that, a more tactile 68 00:06:09,040 --> 00:06:14,960 way to make numbers or practice numbers is with wiki stick numeral cards. So that has the numeral 69 00:06:14,960 --> 00:06:20,400 on it with the matching 10 frames so kids can start to associate numerals with a value and they 70 00:06:20,400 --> 00:06:25,360 can use their wiki sticks to build the numbers. Next one is roll and write or spin and write. So 71 00:06:25,360 --> 00:06:29,440 they work the same way. The only difference is with one you're spinning a spinner, the other you're 72 00:06:29,440 --> 00:06:35,920 rolling a dice. So they would roll or spin and then write down the number that they rolled or spun. 73 00:06:35,920 --> 00:06:41,440 You can make that as challenging as you need to with a 5, 10, or 20 frame and that's a great 74 00:06:41,440 --> 00:06:46,160 print and go activity. You just print the recording sheet and you're good to go. The next is 10 frame 75 00:06:46,160 --> 00:06:52,800 mystery word match. So your students would have to match a number to a 10 frame drawing a line 76 00:06:52,800 --> 00:06:58,240 and the cool thing about this is they draw a line through a letter so by the time they finish, 77 00:06:58,240 --> 00:07:02,080 they're going to write down all of the letters that they found and see if they can unscramble 78 00:07:02,080 --> 00:07:09,840 it and find the mystery word that was hidden in all of their activity. So that can be a motivator 79 00:07:09,840 --> 00:07:14,240 for kids to actually finish their word because they want to find out what the mystery number is. 80 00:07:14,240 --> 00:07:20,240 Next we have a bonus activity that is not just 10 frames but lots of teen number representations 81 00:07:20,240 --> 00:07:25,200 and this is teen color by code. And so color by code is pretty self-explanatory. They figure out 82 00:07:25,200 --> 00:07:30,960 what number it is and color it in but in this teen number color by code, they have 10 frames as well 83 00:07:30,960 --> 00:07:37,840 as base 10 blocks, numerals, and rec and recs or number recs. So they're seeing lots of different 84 00:07:37,840 --> 00:07:42,960 representations of teen numbers and really start to internalize those and bring them together. 85 00:07:42,960 --> 00:07:48,000 So I hope this gave you some ideas of 10 frame activities that you can do in your classroom. 86 00:07:48,000 --> 00:08:14,080 I will have a link with images in the show notes. I will talk to you next time.
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