History of the Games of 1981
1981 is arguably the greatest year in arcade video game history. So, get out your quarters and join us for a brief crazy history of arcade video games leading up to the games of 1981. In this episode before we compare Donkey Kong, Ms Pac Man, Frogger, Defender and Galaga, we discuss the landmarks that lead the way: Pong, Space Invaders, and Pac Man ...or was it "Puck Man?"
2021-02-16
21 min
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<v Speaker 1>All right, everybody, welcome back to the Surely You Can't <v Speaker 1>Be Serious Podcast. Today we're going to start our series <v Speaker 1>on games of nineteen eighty one. <v Speaker 2>Oh man, I don't know. I don't know if I <v Speaker 2>can do it today. Man, I feel like I'm coming <v Speaker 2>down with pac Man fever. <v Speaker 1>Nice. <v Speaker 2>This is my dad joke of the day, Fever. You <v Speaker 2>don't even have to put. <v Speaker 1>A quarter in to get this kind of content today. <v Speaker 1>This is Podcasts are free unless you want to be <v Speaker 1>a Patreon. Go to our Patreon page help support the show. <v Speaker 2>We would love to have you as a Patreon for <v Speaker 2>less than a week's worth of nineteen eighty three money <v Speaker 2>going to the arcade. You can be an executive producer <v Speaker 2>of one of our episodes. <v Speaker 1>That would be fantastic. <v Speaker 2>Did you when you were a kid, did your mom <v Speaker 2>like give you a dollar and you went to the <v Speaker 2>video arcade and just hang out there. <v Speaker 1>I begged for money all the time. <v Speaker 2>Like it was. It became kind of a routine that <v Speaker 2>I would come home. I'd be like, are we going <v Speaker 2>to them all to day? Yes, We're going to the <v Speaker 2>all to day? Kind of have a dollar for this <v Speaker 2>arcade and I could spend She would go shopping and <v Speaker 2>I could spend two hours on a dollar, not that <v Speaker 2>I was playing that long, but I would just you know, <v Speaker 2>you watch other people play. It was fantastic. Absolutely, video <v Speaker 2>game arcades is one of my deep loving memories from <v Speaker 2>the early eighties. <v Speaker 1>We're going to get into it. But there are video <v Speaker 1>arcades that I have fond memories of. Okay, there are <v Speaker 1>restaurants that had arcade games that I can remember growing <v Speaker 1>up eating at and like gas stations. There's a convenience <v Speaker 1>store by my house that had a couple of games <v Speaker 1>I played at. My church had three video games in <v Speaker 1>the pool room next to the family life center of <v Speaker 1>the gym. <v Speaker 2>Nice I did not have that, but Central in Arkansas <v Speaker 2>we had fun City was the name of the arcade. <v Speaker 2>Fun City. It eventually moved over by the hospital. But <v Speaker 2>in the other mall, Phoenix Village Mall, we had Aladdin's Castle, <v Speaker 2>which I think had to be in every town in <v Speaker 2>the world. Yes, in the early eighties, Yes, and that <v Speaker 2>those were my early eighties video game places. And then <v Speaker 2>later on I was like you, I was going to <v Speaker 2>I would drive eight miles on my bicycle to a <v Speaker 2>convenience store that had Super Mario brothers to play that <v Speaker 2>game in the mid eighties. Nice and then in the <v Speaker 2>nineties I would play the player against player fighter games. <v Speaker 2>I played the Capcom Street Fighter versus Marvel. I would <v Speaker 2>play that at the Putt Putt Place in Fort. <v Speaker 1>Smouth Showbiz Pizza in Tulsa, Oklahoma. <v Speaker 2>Yeah, it was the most. <v Speaker 1>Amazing place in the world because they had pizza, ski ball, pinball, <v Speaker 1>and video games along with those creepy stand up robotmatronics. <v Speaker 2>It was scared out of you. <v Speaker 1>Yes, but every it was like a labyrinth. You would <v Speaker 1>go into another room and you'd find more games, like, oh, <v Speaker 1>my gosh, I didn't know they had this game back here. <v Speaker 2>So we're here at the beginning of a series on <v Speaker 2>video games. But these are video games that all came <v Speaker 2>out the same year, nineteen eighty one. Yes, it is <v Speaker 2>the year that we've already described as potentially having the <v Speaker 2>best two week period for movies of any two week <v Speaker 2>period in history. But it also had all of these <v Speaker 2>amazing arcade games released the same year. Yeah. <v Speaker 1>People refer to this as the golden age of video games. <v Speaker 2>Yeah, and this if there's a pinnacle year of the <v Speaker 2>Golden age of video games, it's nineteen eighty one. I <v Speaker 2>think so, I think so, yeah, So how did we <v Speaker 2>get there? <v Speaker 1>It is an interesting story of how we got to <v Speaker 1>stand up cabinet arcade games. <v Speaker 2>So our story begins with the development of the atomic bomb. Okay, <v Speaker 2>so with the development of the atomic bomb. They have <v Speaker 2>this thing called thesilloscope, which I tried to learn about <v Speaker 2>before we had this podcast, and all I can say is, <v Speaker 2>it is too hard for me to understand what an <v Speaker 2>asilloscope is. It's got lots of uses, and one of <v Speaker 2>those uses happened to be in the creation of the <v Speaker 2>atomic bomb. And one of the guys who was a <v Speaker 2>nuclear physicist who worked on the first atomic bomb, invented <v Speaker 2>the first video game on the ascilloscope in nineteen fifty eight. Wow. <v Speaker 2>So it was called Tennis for two and it looked <v Speaker 2>we know what pong is, right, everybody knows what pong is, <v Speaker 2>but this was much more like you're looking from the <v Speaker 2>perspective of a spectator at a tennis match, where you <v Speaker 2>see the ball going over the net and back over <v Speaker 2>the net, and all of this took place on this acilloscope. <v Speaker 2>So that was nineteen fifty eight. The year before that, <v Speaker 2>the Soviets had sent the first man into space. Right <v Speaker 2>the year after that, JFK says we're going to have <v Speaker 2>a man on the Moon within the next decade. So <v Speaker 2>everything at that point was all about space. So the <v Speaker 2>second video that came along was a space game that <v Speaker 2>was invented by a guy named Steve Russell called Space War. <v Speaker 2>And I said space War because it was like all <v Speaker 2>one word. I had an exclamation point at the end. <v Speaker 2>It's almost it's almost like Star Wars put together, this <v Speaker 2>really bad, like holiday musical kind of thing. Thankfully that <v Speaker 2>never really happed. Yeah, right, So anyway, this video game <v Speaker 2>is called Space Wars and it's got space ships flying <v Speaker 2>around shooting at each other. It was really an eighties <v Speaker 2>looking thing. But this was much earlier on and the <v Speaker 2>program became what we call the day like open source, <v Speaker 2>where it was, you know, you could just share the <v Speaker 2>programming with someone else and they could easily recreate it, <v Speaker 2>and so there were all kinds of improvements being done. <v Speaker 2>And it was the first game that somebody said, you <v Speaker 2>know what, we need a better control and so they <v Speaker 2>made a joystick out of spare telephone parts. Really, yes, <v Speaker 2>the first joystick, the first joystick. Nice that was the <v Speaker 2>first screen video game. Then a little later on comes <v Speaker 2>this guy named Ralph Bayer. Okay, he was a German <v Speaker 2>guy who had moved to the US before World War Two, <v Speaker 2>had gotten involved with World War two, was a very <v Speaker 2>military guy. But he saw while he was working with <v Speaker 2>these computers, he saw the potential of combining computers and <v Speaker 2>television games because back then nobody had a computer, but <v Speaker 2>there were forty million people who had TVs, and so <v Speaker 2>he thought, I can set up these games on a <v Speaker 2>television set at the house. So this was the first <v Speaker 2>time that somebody said, let's make TV an active, participating sport. <v Speaker 2>That's pioneering. Thought, yeah. So he develops this thing for <v Speaker 2>Magnavox called the Odyssey, and it's the first gaming console, <v Speaker 2>had like seven games with it, and one of them <v Speaker 2>was essentially a pong game. <v Speaker 1>Okay, so the first Odyssey Magnavox was released in September <v Speaker 1>of nineteen seventy two. <v Speaker 2>Yes, so at this point, there are a couple of guys, <v Speaker 2>Ted Dabney and Nolan Bushnell working at this electronics place <v Speaker 2>called Apex. Okay, they find a common love for this <v Speaker 2>game called Go, which is not an electronic game. It's <v Speaker 2>a game from like twenty five hundred years ago. It's <v Speaker 2>the oldest game that's still being played. But this interest <v Speaker 2>in gaming and in electronics leads them to form the <v Speaker 2>company Atari The Atari The Atari. So Atari was kind <v Speaker 2>of this answer to the fact that all of the <v Speaker 2>games up to this point had come from military guys. <v Speaker 2>You know, you get nuclear physicists making bombs and other <v Speaker 2>ralph behers, military guy making these war games. They are <v Speaker 2>kind of the hippie response where Bushnell basically says, if <v Speaker 2>you want to come in in your T shirt and <v Speaker 2>your flip flops and you want to smoke dope and <v Speaker 2>you want to do whatever, I don't care project done. <v Speaker 2>I don't care what you do with restaurant. So Atari <v Speaker 2>became like this very kednistic sex, drugs and rock and <v Speaker 2>roll place to work. And so Nolan Bushnell gets one <v Speaker 2>of these guys, gets an engineer from Apex that he <v Speaker 2>and Dabney had worked with, and said, hey, I want <v Speaker 2>to I want to do a game. I've got this <v Speaker 2>contract with GE. He didn't have a contract with GE. Okay, <v Speaker 2>he goes, it's just kind of a training thing to <v Speaker 2>see if you know you're going to be up to <v Speaker 2>working with us. He totally knew the guy was the <v Speaker 2>best thing that they could get, but it was just <v Speaker 2>this challenge for him. Right. So this guy he's hitting up, <v Speaker 2>his named al Alcorn, Right, okay, and he says, what <v Speaker 2>I want is the game that's kind of like ping Pong. Well, <v Speaker 2>I mean they'd already seen the Magnavox Odyssey. They he <v Speaker 2>knew exactly what he wanted here. But al Alkorn programmed <v Speaker 2>the first Pong game. When he brought it to Bushnell, <v Speaker 2>Bushnell's like, it's okay, that's pretty good. Can you put <v Speaker 2>any sound with it? He's like, man, I got other <v Speaker 2>things going on. I can't you know, figure that part <v Speaker 2>of it. He says, like, in less than a day <v Speaker 2>he figured out how to make sounds with the chips <v Speaker 2>already involved in it. Said, it took him no time <v Speaker 2>at all. So he invented the complete game of Pong <v Speaker 2>within just like three or four days. Wow, they take <v Speaker 2>that and make a stand up video game out of it, <v Speaker 2>and that is the birth of the stand up video <v Speaker 2>game Pong. That's the first one. Yes, just a little <v Speaker 2>side note. <v Speaker 1>Yeah, in the early nineties, I'd say this is ninety three. <v Speaker 1>I went to Saint Louis with a friend of mine <v Speaker 1>Craig Parrish, friend of the show, friend of mine. And <v Speaker 1>in Saint Louis by the Arch, within walking distance of <v Speaker 1>the Arch, they have the video game Hall of Fame <v Speaker 1>and you could play Pong along with everything else under <v Speaker 1>the sun. <v Speaker 2>Uh huh. <v Speaker 1>And you talk about having fun, I mean we were. <v Speaker 1>Our eyeballs fell out when we walked in that place. <v Speaker 2>Oh my gosh, it was fantastic. It was fantastic. Do <v Speaker 2>you remember playing Pong as a kid? I can't say <v Speaker 2>I remember playing Pong. Yeah, we had a gaming we <v Speaker 2>had a gaming console. We actually had a bally. I'm <v Speaker 2>not even sure what the game was we had, but <v Speaker 2>it had the twist knob kind of controls like the <v Speaker 2>original Pong had. It was awesome. I wish we'd find <v Speaker 2>something that had those twist knobs again. <v Speaker 1>I mean I spent a lot of time at arcades, <v Speaker 1>that's for sure. <v Speaker 2>Well, needless to say, al Alcorn got the job at Atari, okay, right, <v Speaker 2>and he becomes kind of one of the higher ups there. <v Speaker 2>And at some point this guy comes in and says, <v Speaker 2>I read your ad that says I want to have <v Speaker 2>fun and make money, so I'd like to come work, <v Speaker 2>and the girl at the reception desk is like, okay, <v Speaker 2>well you know I need you to come out. He's like, no, <v Speaker 2>I'm not leaving until you give me a job. And <v Speaker 2>she's like okay. And so she calls Al Alcorn on <v Speaker 2>the phone and says, I've got this guy up here. <v Speaker 2>He's like in a T shirt and flip flops. It <v Speaker 2>looks really like a hippie. He said, he's not going <v Speaker 2>to leave till we give him a job. What do <v Speaker 2>you want to do? And al Corn says, send him <v Speaker 2>on back, let me talk to him. So the guy <v Speaker 2>comes in disheveled hair, Al alcrn ask him. He's like, <v Speaker 2>where'd you go to school? He goes, I want to read. <v Speaker 2>He's like, is that a electronic school. He's like no, <v Speaker 2>it's a literary school. He says okay, well what was <v Speaker 2>your degree? And he goes, oh, I didn't graduate. And <v Speaker 2>he's like all right. He goes, but I really love technology. <v Speaker 2>I really have a passion for it. And Al says, listen, kid, <v Speaker 2>you look like you got potential. I may give you <v Speaker 2>a job. What's your name? And the kid goes Steve Jobs, <v Speaker 2>Steve Jobs, Wow, Wow, and Al hired him, and so <v Speaker 2>that was Steve jobs first job as Atari employee. That <v Speaker 2>is freaking amazing. Yeah. I love the crap that you <v Speaker 2>find as you go through this stuff, isn't it amazing? <v Speaker 1>I'm glad he figured out that this guy had something. <v Speaker 2>Yeah, I mean you talk about he had a passion, <v Speaker 2>he had a fire. He also had bo. <v Speaker 1>That makes sense. <v Speaker 2>Yeah, the people at Atari had a hard time working <v Speaker 2>with Steve Jobs because he had kind of this attitude <v Speaker 2>and attitude problem, and he also smelled terrible. He believed <v Speaker 2>he believed at the time that if you ate only <v Speaker 2>fruit that you wouldn't have body odor. It turns out <v Speaker 2>that's not true. <v Speaker 1>I wonder if he ate, like, you know, cherry, then strawberry, <v Speaker 1>than orange, than pretzel, than apple, then pair of them banana. <v Speaker 2>I think he was really just fond of the apple. Oh, <v Speaker 2>but ching damn thanks zoom. Okay. So, one of the <v Speaker 2>games that Atari develops that is very similar to Pong, <v Speaker 2>but one that you can play yourself and with that <v Speaker 2>dial knob thing is a game where you have the paddle, <v Speaker 2>you send the ball up and it breaks the blocks. <v Speaker 2>You know what I'm talking about is this game called Breakout. Yes, <v Speaker 2>it is. It is called Breakout okay Now. The game <v Speaker 2>Breakout inspired a Japanese he's engineer to create his own <v Speaker 2>game okay Now. Japan, after World War two, had seen <v Speaker 2>the potential of electronic technology and it used it as <v Speaker 2>the focus in rebuilding the country. But remember that bit <v Speaker 2>from Back to the Future three now on this circle <v Speaker 2>fail says made in Japan. What do you mean that <v Speaker 2>all the best stuff is made in Japan? That encompasses <v Speaker 2>the difference between nineteen fifty five and nineteen eighty five. Right, <v Speaker 2>they went from being someone that was not respected to <v Speaker 2>the pinnacle best you can get stuff. So one of <v Speaker 2>the engineers in Japan who is fascinated by this game <v Speaker 2>Breakout as a guy named Tommy Hero Nishikato, and he <v Speaker 2>comes up with this idea of instead of throwing a <v Speaker 2>ball up, we're going to shoot up. And he's like, okay, now, <v Speaker 2>I just have to come up with stuff to shoot. <v Speaker 2>He thinks, tanks now on the good planes looks too hard? <v Speaker 2>How about people? People looks good? That's awesome, yes, but <v Speaker 2>let's shoot people. But the company he was working for <v Speaker 2>was like, no, we're not going to have a game <v Speaker 2>where you're killing people. And he was like, well, what <v Speaker 2>about what about droids? What if they were droids? Because <v Speaker 2>in nineteen seventy eight, the biggest thing in the world <v Speaker 2>is Star Wars. Yes, Star Wars, and they said no, <v Speaker 2>but we are willing to consider spaceships, okay, and so <v Speaker 2>he starts thinking about spaceships. He loved War of the <v Speaker 2>World when he was a kid, and so his idea <v Speaker 2>of a spaceship is something that looks kind of like <v Speaker 2>a spider or crab or something like that. And so <v Speaker 2>he creates this game where you have a spaceship firing <v Speaker 2>on invading spaceships that look like crabs and spiders, and <v Speaker 2>he names the game Space Invaders. Got it. I believe <v Speaker 2>we're up to nineteen seventy eight, nineteen seventy eight, nineteen <v Speaker 2>seventy eight, So we've two landmarks so far. We've got <v Speaker 2>Palm Yes landmark, which leads to Space Invaders landmark Yes. <v Speaker 2>And Space Invaders becomes so popular that markets in Japan <v Speaker 2>start they stop buying food and they start buying arcade <v Speaker 2>games because they realize they can make more money with <v Speaker 2>arcade games than they can selling food. Wow, Japan has <v Speaker 2>like only second time in its history has to start <v Speaker 2>producing one hundred gen coins again, because that's what they <v Speaker 2>use instead of quarters over there, because so many of <v Speaker 2>them are being fed into the belly of Space Invaders. <v Speaker 2>As a matter of fact, all of the gaming arcade <v Speaker 2>they call like Invader Houses or something like that. Wow. <v Speaker 1>I remember playing Space Invaders at the time and loving it, <v Speaker 1>but yet being frustrated because you can only shoot one <v Speaker 1>missile at a time, like one shot at a time, <v Speaker 1>and you if you. <v Speaker 2>Miss, you're waiting to reload. Yeah, which was a pain. <v Speaker 2>I am. I am young enough that I probably played <v Speaker 2>Galaga as soon as I played Space Invaders or Galaxian <v Speaker 2>or anything like that. And I can remember for the <v Speaker 2>non Gallica games going what the heck? What what? I <v Speaker 2>can fire one shot at a time, But since nobody <v Speaker 2>knew what they were missing at that point, this one <v Speaker 2>shot at a time was gangbusters, both in Japan and <v Speaker 2>in the US without a doubt. It's the T shirt <v Speaker 2>that James It's a T shirt that James Halliday wore. <v Speaker 1>Right, that's right, Ready player one boom, So just. <v Speaker 2>Real quick on Space Invaders. Yes, again, it's they're using <v Speaker 2>the electronics to make the sounds, but he deliberately has <v Speaker 2>it sounded like a heartbeat. I remember the sound of <v Speaker 2>spaces It's four It's like four notes, four notes. Absolutely, <v Speaker 2>But just like Jaws, it got fast. As it got <v Speaker 2>more intense, the heartbeat sped up and it would stretch <v Speaker 2>you out. Yep. <v Speaker 1>Space Invaders was one of the three arcade games we <v Speaker 1>had in my church. <v Speaker 2>Nice. Okay, so we've hit landmark number one. Pong, we <v Speaker 2>hit landmark number two, Space Invaders landmark number three. A <v Speaker 2>guy named Touro Awatani notices that in all of these <v Speaker 2>arcades in Japan there's dudes and more dudes, and smelly dudes. <v Speaker 2>Is like dark and stinky in all of these arcades. Fortunately, <v Speaker 2>they love Space Eva Invaders enough to keep on going <v Speaker 2>despite this dark, stinky place. But the women are like no, <v Speaker 2>thank you. Right, So he thinks, how do I develop <v Speaker 2>a game for women? And as it turns out, women <v Speaker 2>actually probably have better small muscle control than men do. Yes, <v Speaker 2>but they weren't interested in the shoot him up games. <v Speaker 2>He's like, okay, what appeals to women? And in Japan, <v Speaker 2>apparently all women no matter what, get dessert after the meal. <v Speaker 2>That's just a thing, I guess. Okay, at least it <v Speaker 2>was back in the seventies. I have no further knowledge <v Speaker 2>on Japanese culture beyond that, are you trying to tell <v Speaker 2>me that women like to eat? Women like to eat? <v Speaker 2>And so that became his keyword, eat, eat, eat, And <v Speaker 2>so he's thinking about a game, he's thinking about eat. <v Speaker 2>He's like, I'm hungry, Let's go get some pizza. They <v Speaker 2>go to the pizzaia there in Japan. They're sitting down <v Speaker 2>talking about eating, talking about the game. Somebody takes a <v Speaker 2>slice out of the pizza as is delivered. He looks <v Speaker 2>down and sees the pizza with one slice missing and says, <v Speaker 2>I've got it. We'll have a character that looks like <v Speaker 2>this that runs around eat it. <v Speaker 1>That sounds like a lot of fun to play. <v Speaker 2>It does just run around and eat. And that idea, <v Speaker 2>just at that moment, was the first time that the <v Speaker 2>idea of having a hero in a video game had <v Speaker 2>ever come about. Okay, and so he develops the character <v Speaker 2>that he would go on to call puck Man. What <v Speaker 2>does puck man mean? Well, he looks like a puck okay, <v Speaker 2>and so we'll call him puck Man. Right, Okay, We've <v Speaker 2>got the ghost chasing him around. Never need to worry <v Speaker 2>about that we're gonna call him puck Man, except that <v Speaker 2>he's familiar enough with English to realize, wait a minute, <v Speaker 2>when this goes over to North America, a P is <v Speaker 2>really easy to change into an F. Good for him, <v Speaker 2>and so he's like, wait a minute, maybe I can <v Speaker 2>head this off at the pass. Let's instead of calling <v Speaker 2>it Puckman, call it pac Man. Pac Man nineteen eighty yep. <v Speaker 2>And so we've reached landmark game number three, pac Man. <v Speaker 2>So the games that we're about to talk about were <v Speaker 2>all in some way inspired by these landfard games. <v Speaker 1>Yes, the best selling arcade games of all time number ten, <v Speaker 1>out Run it's a card. <v Speaker 2>Game, okay, number nine, Oh yeah, our Run I remember Run? <v Speaker 1>Yeah yeah, number nine, Galaxian number eight, Centipede number seven, <v Speaker 1>Defender number six, Asteroids number five, misspac Man number four, <v Speaker 1>Donkey Kong number three, Street Fighter two number two, Space <v Speaker 1>Invaders number one, pac Man. <v Speaker 2>So it's fascinating. All of those games were three nineteen <v Speaker 2>eighty two, except Outrun and Street street Fighter, and Street <v Speaker 2>Fighter most would say is responsible for the resurgence of <v Speaker 2>the video game in the late eighties early nineties. There <v Speaker 2>you go, all right, that will do it for the <v Speaker 2>history leading up to the Games of nineteen eighty one. <v Speaker 2>Join us next week for our next episode. <v Speaker 1>It's gonna be so much fun. We are going to <v Speaker 1>have a great time. Get your quarters ready. We got <v Speaker 1>unlimited credits. <v Speaker 2>Come back next week. You might just get an extra <v Speaker 2>life
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