ZELDA: Tears of the Kingdom is EVERYTHING we WANTED | Nontendo Podcast #53

Nontendo Podcast

ZELDA: Tears of the Kingdom. It's here! Are you loving it as much as the boys?
2023-05-19 93 min Transcript

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Transcript

We are one hour late, but one week early. Oh oh yeah,
oh yeah, forgot on. Some people in chat were a little article issue.
Okay, because we are live right now. If you're listening pre recorded,
pre after the fact, we are live as we record this, and
we're an hour late. It's two pm. We usually start at one pm,
and I'll talk about that, but we're also a week early. This
is episode fifty three and we haven't done episode fifty two yet, reason being
that's recorded and it was a fun celebration of our one year and it was
supposed to be today, but there's so much Zelda hype. Bob and I
are both playing through tiers of the Kingdom right now, and there's a lot,
a lot, a lot we want to talk about, and we didn't
want to wait a week. So yeah, little wacky, we're doing episode
fifty three technically first, but it's our show, so we did a whole
big extravaganza for fifty two, so we didn't we didn't want to ruin it
by calling this. Yes, it's also because it's Zelder time. We could
I know it's as you say, zoldor as I say Zelda's we both have
our fun little wacky wasters saying Zelda. In fact, I don't even say
Zelda right at the best of times. It's pronounced Mario. It's pernounced the
Mario. But Episode eventy two is a fun celebration that's isolated. There was
nothing topical about it. It was just a fun, happy time that you
guys are gonna love. So you'll see that next week. Let's talk about
Zeldor. Also, hello, chat it's nice to be so nice to be
live. You haven't been live since the Mario movie, and now we get
to talk about Zeldor. We have those beek time news that we can't pre
record time beek time. There's so much that I want to talk about.
Honestly, we could just gush about the game for it for three hours.
But there's also a bunch of other dot points and cool things happening around the
game that I want to talk about, right right, right, right,
right right. How much have you played? I want to say I've played
about ten hours, which is scratch the surface, scratch on the surface of
a Zelda game. But that's like a long time to play any game.
I think to play. That's enough for a first impressions. When I when
I released my first impressions video on my YouTube channel. I had played about
ten hours, so you're at that point now, and I'm happy. I'm
very excited to hear your first impressions. So the game takes like fifty or
sixty hours average, I think upwards of ninety if you want to like for
me, I'm gonna be closer to ninety. I know with Breath of the
Wild it took me eighty until I felt like, okay, I've done enough.
I can finish this. Uh, this game is like three times the
size of that game, so I might need to rain myself in just to
see the story. I think I'm gonna do a similar thing to what I
didn't Brought the Wild. I think I'm gonna try to finish it in shorter
than average time, just because I just I like a laser focus. Do
me a favor, just do the main story points and wrap it up.
You can probably finish the game in thirty hours if you do that. I
heard Moist critical talking about how he beat it in like fifteen or twenty hours,
and he yeah, he brute forced it and he did basically when I
didn't Brought the Wild, he just he said when he was towards the end,
he just didn't want to go backwards and he was getting one shot at
He just died a million times, but he was just so you know about
it. But if you want to. But I mean, that's kind of
what I did. You watched me fighting that one boss that I definitely should
not have been fighting. I have four hearts still. I still have the
hearts that I start. I believe entirely you can do it. I believe
in you. I just I want you to at least see the story beats.
At least see the story beats. I don't care about the story.
I don't care. Then why are you playing the other stuff? The game
story that you go? You good? Okay, There's so much story,
There's so much law and so much story. There is a lot more law
in this than any others. ELDO and played, and I have played.
I've done six eight hour streams and probably played at least ten hours off air.
So do math on it. But my my path of progression is very
much I'm going to get distracted by everything on the way. So I've only
done two of the Phenomena's Phenomenal Phenomenon's phenomenes. How do you say the the
divine? Yeah, I've done two of those. I just got to Garen
City. Um, no spoilers until we until we say there is spoilers.
But that's how far I am in the story. Doesn't seem like far for
the amount of time I've played. But I also have like completed a whole
ring of stamina. I have like maybe twelve hearts already. I'm like going
ham on on all the side stuff. So that's where we're all at.
Now, do you want to gush about the game? First? Yeah?
What do you want to talk about? Like how it sold ten million copies?
First? Oh? Well, now you just said that, so now
we got to do that. You want to do that? And then we'll
gush about the game. And then I want to complain about something. Okay,
okay, So the game has and this is and this is and I
pulled this snippet from another article that I've actually already closed and lost, so
I can't credit them, but Tears of the Kingdom's sales should be a wake
up call for gaming. Now one hundred percent agree. Nintendo is out here
doing their own thing. Taking five years to finish a game, you have
other studios pulling the ripcord on games if they're not finished in six months,
or pushing things out before they're ready. The games fail. The game's bomb
Rest and Peace, over Watch two, Halo Infinite infinitely terrible, right,
And then you have Zelda taking five years and selling ten million copies in three
days. Breath of the Wild sold thirty million copies total in its lifetime,
and this already has ten million. This game is insane. It's because of
the massive audience that Breadth of the Wild created, and also because nobody had
a switch when the when Breath of Wild came out, and definitely nobody had
a wee U and people just trickled in buying Breadth of the Wild as they
trickled in buying a switch. So now everybody's got a switch. One twenty
one people half switches, so well, half of those are us with our
collections of switches, though oh yeah, I have ten. There's some overlap,
so uh, now there's a lot more people with switches. So now
there's a lot more people that are capable of buying this game, and that's
why it's sold so much. Has it can't It can't be common for a
sequel to outsell the original, Ryan, I can't think of many situations where
I mean yeah, because because the first game sets the install base the first
the first game gets all the hype around it, and then I can think
of as well, I'm not really counting, like let's say a game released
in the nineties and then it gets a sequel and like the two thousands,
I just mean like directly after a few years after I can think of offhand,
like maybe Halo two probably did that. Maybe gives of what Two games
like that? Okay, okay, like every time are usually the ones some
point moving on. But it's still cool to see a third of the install
base from the first game, a third of the player base from the first
game. Sorry, already having bought this game in the first three days,
I can't wait to see whether this trajects u Something that uh, I think
I'm skipping ahead of week here because I'm actually I don't want to ruin it.
But something that we did talk about in episode fifty two I'm pretty sure
is that The Switch has sold seven games over twenty million copies. This will
obviously be the eighth game to add into that. For SARS first party games,
Go PlayStation still hasn't even sold one game that's yet twenty million. I
think I think it was God Award Ragnarok maybe possibly, or the First God
a War sold nineteen point five, or it was Spider Man sold nineteen point
something something like that, but that none of them have broke twenty million,
and we have Nintendo breaking seven and now eight over twenty million. I'm going
to throw tis the Kingdom in here. Mayakutt Deluxe eight has sold over fifty
million. Yeah, Caio Kart is an insane phenomenon. This is I mean,
Nintendo are out here doing something that is unprecedented, and it's it's wild
that public conception I think as far as like among hardcore gamers or the general
public would assume that switches the underdog console, it's the underperforming Nintendo's doing their
best. But I have a PlayStation. I'm playing Last of Us, I'm
playing the real games. I don't play baby kid games. Yeah. While
Nintendo is out here on the back of a failed console hitting record numbers.
Yeah, they know insane. They know what they're doing because they're spending many,
many, many years YEA thinking just a phenomenal game they're putting everything into
the franchises that make them the most money, whereas other companies, like we're
looking at Activision and you be Soft and those guys are just farting out games
every year because they're cash cows, when if they spend a little more time
on them, they might make a little more money on the other on the
other side, I mean, they're all a dime a dozen, all of
these cash cows, all these games that come out. And I have fun
with some of them, sure, because some of the formulas that get rinse
and repeated, it's still fun the third time. I mean I had fun
with Assassin's Creed Valhalla, not enough fun to finish it. I definitely got
bored and trailed off. So it is really suffering because of that. And
they just i think, released a statement that they're putting everything into the next
Assassin's Creed because of how bad they're doing. They're really banking on the next
Assassin's Creed making them money like all the other Assassins. They just they did
that recently when they're people are just gonna burn out on Assassins Creeds. I
don't want to talk about Ubisoft too much, but they kind of when they
when they released Origins, they kind of did that where they were like,
we're going to go back to Assassin's Creed, I'm gonna take some time.
We're going to skip the yearly release, We're going to spend two or three
years on it. And Origins came out. It was sick. And then
they started doing yearly freaking releases again with Origins and Odyssey and Valhalla, and
they will get in rinse and repeat again. This is just what happens when
you slow down and you take time. And another cool thing about Nintendo,
and I had this thought, is just because they have no one to answer
to. It's the same company. It's still me and Moto is still involved
with like Mario and still involved in Zelda. It's the same people that created
these games and these ips back in the nineties, which is in the late
eighties, which is insane, Like, you don't you don't have any other
company out here that is ran from the top to the hardware to the software
to having a say in every element by the same people that created and innovated
back in the eighties and nineties. You just don't have that anymore. And
as much as we all complain about how behind they are with their online infrastructure
using a mobile app and them not under because they're so old and they're so
backwards in their thinking with a lot of things. On the other hand,
because we have these wonderful old farts so I love so much in control of
this company, we have situations like this where we get Zelda, so honestly,
all is forgiven. I don't even I don't care anymore that Nintendo is
outdated, that they have behind ways of thinking about influences, about the online
infrastructure, because we care, I care about not I don't care anymore.
We can just don't care about that the greatest game of all time. And
it's because that they are just so set in their ways where they're gonna take
that time and they're gonna do that thing, and they're gonna be Nintendo.
Fine, be Nintendo, Screw us, screw the player base. We don't
matter. Just keep making games like this, and they're making these games for
us, the player base. They do have investors they need to hang a
little crazy, but the investors, they just they just don't care. I've
listened to those investor calls, and the investors are ruthless that they'll be like
Nintendo, Why did you do this? Why why did you make a handheld?
Blah blah blah, And they're like, just trust us, and if
you don't take your money back, we don't care. We're gonna be fine
on our own. They really, they've been around for over a hundred years
and they've got money in the bank, so they put a lot of steak
on these risks that it works, and well, it works, you know,
it works. I would say it works almost every time when they take
that time on something. No, you said, you said, when they
take risks, it works every time, which is not true when they take
their time on something. Sure, in the Switch era, almost every risk
they've taken is paid off because the Switch was a big risk and it paid
off. True, And there's we can we can say other things were risks,
like uh, it's it paid off when they released a fucking Pokemon game
every year and those are just going Those are just not great, but they're
making a lot of money from it. That's a Pokemon company. That's not
part of this conversation. No, it is a part of the conversation.
How great, Look at how garbage Pokemon was? Oh, absolutely garbage.
Someone said to me when I was playing out of they were like, this
makes Pokemon, uh, Pokemon, what are they called? Scolet and Violet
look worse? And I was like, no, no, it doesn't they
isn't that crazy that we forget the name of Pokemon, Scott and Violet,
I forget I always want to say sword and shield. Someone said in chat,
what isn't right? Most people from the eighties have moved on. I
understand that most people developing the game make in the game probably running, you
know, out of the studios. I'm not in their seventies and eighties that
probably there's a lot of there's a lot of old people that work at Nintendo.
But the people that are yeah, high up, that are directing,
that are producing, that have the say that that kind of like directing the
game and producing the game, and they want the game to be a certain
way. That's for the most part, all the same people or some of
the same people if they weren't there in the eighties. There's still old people
that work at Nintendo. A lot of the high ups are really a little
bit out of touch, and as the game's industry is getting more mainstream,
they're starting to figure it out. But their Nintendo is the slowest out of
all of the companies to figure stuff out, but sometimes being set in their
old ways really pays off. And I think this is one of those cases
with with Zelda. Whatever the new game is called, what is it tis
the kidom uh, something like that. Sword and Shield Selda Sword and Shield
kind of works. Um. So yeah, sold ten million? Do you
want to talk about the game? That's why we're here. Who wants to
go first? So I haven't. I've been trying to avoid talking to you
about it because I wanted to talk on the podcast. We've talked about a
little about it. We've talked about it in a decent amount. I think
through our we play together some nights and play Valorine and and it just comes
out. It just kind of diarrhea is out. Yeah, diarrhea. Right
now, I think that this is one of the greatest games of all time,
which is crazy because first of all, everybody thinks I hate Zelda.
I don't know if you guys can hear me. I am so slow clapping
right where you want to play on the tier list right now, I've only
played ten hours of it, so I feel like I can't put it on
the tier list more than you played all the other games you put on the
tail list. So the wild, No, I played Breath of the Wild,
Moore, but actually, the fuck are you? I played Acaria.
Uh. The top game in the tier list is Breadth of the Wild,
and this game is better than Breath of the Wild, so it has to
go above that. So it has to go number one on the tier list.
I was gonna say whenever I do make a video, I this is
a little bit of a spoiler, I guess, but who cares. We're
here now, we're here early. I'm gonna make a tier above whatever the
top tier was. I just did a tier list. I think my top
was probably sked. Yeah s S S S S. It's it's above,
it's above everything. Like I'm not moving anything down because Breath of the Wild
hasn't all of a sudden become an A It's still an S tier game.
This game is just better than I do honestly think it is the greatest game
ever made. Yeah, I yes, So Breath of the Wild did a
lot of things like pretty much near perfect, that was already one of the
greatest games of all time. Yeah, and somehow like like leading up to
Every single element in this game is improved. Yeah. Leading up to this
game, we kept saying it's it looks like it's going to be more of
the same. It's gonna be Breath of the Wild but with stuff, and
we would like rum but we but we had no idea. Yeah, I'm
shocked. I never would have expected it to be anywhere near as different as
it is. So it's it's like they took Breath of the Wild, stripped
it to only its bones, and then redid everything. It's yeah, incredible
what they were able to do with it, and the mechanics that they added
make you play the game in a completely different way that is better than what
we already had, and people saying that they they use the same map and
stuff. I listened, I didn't explore that much of Breath of the Wild.
But I don't recognize a single thing in this game. My my pants,
my pants are getting tired listening to you right now, Keep going,
buddy, That's all I got, That's all I Every element is improved upon
itself, even down to little things like I hate to stop my my gushing
story with this, but it's the first thing that came to my head but
every little things improved. Even if you go to a stable now, Like
it's such a simple thing, but now stables will give you points every time
you use them, and you can build those up and get rewards at the
stable. And I know that's such a little thing, but it's like Nintendo,
we're really trying to say, hey, this was in the last game,
but how can we do it better? And there's a bunch of other
things that happen at stables now too. There's so many side quests at them.
I end up stopping at stables for like an hour or two because everyone,
almost everyone has a well that you can go down and explore. They
often have a bunch of side missions and characters to meet around them. It's
a focal point. There's even a whole ongoing mission about going to stables and
finding out news stories and gossip from the area, which makes you want to
hit every stable. There's a reason to go to everyone, and I literally
spend hours at each stable let alone. Like the rest of the game,
it is such a distraction. Game's really bad at getting distracted. Yeah,
yeah, last year, you have the big four things to do, but
on the way there, there's a million things like I'm trying to mainline the
story and there's a million things distracting up. I'm not even trying to mainline,
so I'm lost in the sauce. My guy, I'm drunk on this.
I'm high on it. Last night I played for eight hours on stream,
and my goal is to get from Zora City where I started, to
Goren City. I didn't make it six hours in. I looked at the
map. I was only halfway, and I had done so much on the
way. There was a point where I was trying to get to one of
the laboratories to get an item that I won't ruin, and we saw the
laboratory. It was maybe a ten second walk ahead of me, but there
was something on the way that distracted me, and from that point I ended
up so far away from the laboratory doing multiple other things that I had to
end up teleporting back just to get to the laboratory. It's it is nuts,
dude. Every time I think I finally got somewhere, I've left to
do something else. Yeah. I thought I was doing one of the main
four things that you have to do, and I turned out I was nowhere
near it. I was like, wait, I'm in this giant temple thing
and I'm not even close to the point that I was trying to walk to.
And then I got stalk doing that for like three hours, and then
I didn't want to go back. There's main missions, there's side quests,
there's side adventures I think they called them, which are like greater than a
side quest. Then there's just random things to find around the world. One
of the craziest things to me is this whole time leading up to launch,
we were so focused on the sky. Nintendo were like, going up into
the sky, There's gonna be things up there, and I kept saying,
Wow, I hope it's big. I hope it's not just floating platforms with
a chest on it, kind of like wind Waker or skywould Sword. I
hope there's like things to do up there, like, And they never once
talked out the entire underworld. They just talked about we're going in the sky.
We need more time for the sky. Right now, I'm up in
the sky playing the game, and I got to be honest, the sky
isn't as big or as flashed out as I thought it was going to be
in my head initially, because in my head. Initially, I had no
idea there'd be anything else, so I thought the sky has to be completely
full with new things. It's not. There's a lot to do up there,
but you can't really spend, you know, too much time up there.
It is kind of puzzles and floating platforms. Yeah, but that's what
I like about it is that I can figure out how to traverse through.
I know, and I like it, and I'm not upset that it's not
too expensive, because we literally got an entire other high roll, which is
way more expensive than I thought the sky would even be just underground, and
they never talked about it. It's like a bonus high roll. It is
insane. Yeah, there's three levels. There's there's three levels, and you
unlock shrines kind of on all of them, so you can teleport from the
underworld to the sky world. You could be doing something in the sky and
then fall down to the ground. And can we talk about I know the
FPS struggles at times if you hit the towns, especially Kris, a little
bit of a slide, you turn out, you pull out ultra hand and
it's it's rough. Yeah, it does get I'm not gonna like it does
get rough at times. For the most part, it's completely smooth, but
it does get rough at times. But can we talk about how incredible it
is that you can be in the sky and you can see so clearly the
entire map of Higo below you and then just seamlessly jump down and fall into
the world. Load into the world seamlessly. No, you don't see any
like load frames. No, I don't get any FPS issues. It looks
clear and crisp. While I'm streaming it, a lot of people are asking
me, and I'm not even kidding. New people come in and they're like,
is he emulating the game? What's he playing on? And then when
I'm like, I'm just playing on Switch, They're like, oh, wow,
it looks so good. It actually does for a Switch game. Crazy
impressive. Yeah. I mean it's off of the bones of a six seven
year old games so it's insane that they're able to do what they're able to
do. They did make a lot of drastic graphical improvements, like the clouds
are different and stuff. Digital Founder has a great video on what they did.
Apparently there was a patch Day one that added some sort of AMD like
feature that drastically improved the frame rate. So what you see now is kind
of the best you're going to get out of Switch hardware. It makes it
so that no other company, no other developers, have any excuse when they're
developing. From all you can absolutely make it work on Switch hardware. The
Pokemon company Foreshore has absolutely no excuse. But all that being said, the
Switch hardware is still holding back this game. I think that, yeah,
it's incredible that you can traverse the whole land seamlessly and load times are completely
non existent. It just kind of loads in front of your face. But
pulling out the ultra hand and having the frame rate dip to like one frame
a second is kind of rough. And if we had some more powerful hardware
that would be a little bit improved. Also, I wanted to bring Hannah
in, but I didn't tell her right before this. She uh started playing
it in portable mode, which is incredible that she's even playing the game to
begin with that it must mean that it's a very surprise to lay. So
Hannah started playing on her Launch Switch in portable mode and she goes, this
game looks like shit, what's wrong? Because yeah, well the game loads.
First of all, it's seven twenty p No matter what switch you're gonna
play it on. U put in portable mode and you're loaded in. You
got all this like beautiful like golden grass around you, but on a seven
twenty little screen that's going to be really sharp and jagged and a little gross
looking. U Again, I think they did a phenomenal job, and I
think the game looks beautiful, especially when you're playing it docked, and I
haven't really played it too much portable on my old. Uh, but I
the next switch is gonna make this game look a lot better. Yeah.
I wish that was a pro um. That would really help a couple of
things. One, get that goal in oiled. What are you doing?
She could just come get this one right, Go get her in. She's
got enough. Man. I've playing on a launch switch and we have two
of the I gave her my switch light and then she gave it back.
Yeah, because it sucks. That doesn't suck. It's just it's not as
good. I will say. I'm playing. I've played a ton portably on
the old. I think it looks very nice on the old. I think
it's the nicest looking way to play it still seven That's why I played it
on my four K TV, And yes, the reason why the switch is
so good is because it's just it's condensed at seven twenty peak and not blowing
it up too much. The old looks fantastic. The lines look clear and
crisp. Honestly, it looks incredible. I think it looks amazing, and
I handheld. I will say that you spoke about the yellow autumn visuals.
For some reason, I find the beginning area specifically, but a lot of
these sky areas they take a bigger hit resolution wise. Something must happen when
you're up there, maybe rendering in the down below as whale so you can
see. I don't know. I find it does crush it a little bit,
and the uppies looks and runs a little worse than anywhere else, which
is the shame. Do you mean the frame rate? The resolution almost kind
of gets crushed, I feel, and it just kind of looks a little
bit more it could have, as it could have a dynamic resolution. I'm
not sure about that, but I think that it's just good. The grass
looks too sharp. I think that I literally just think that's what it is.
I like. I like the grass on the actual fields. A higher
roll but up in the uppies. I love the colors. I just think
it looks a little more crushed, but still great. I mean, Breath
of the Wild had horrible color contrast on the switch. You had to like
really mess with it when you're capturing footage and stuff to make it look good.
And even you have talked about playing it through an emulator before. Am
I outing you by saying that you've talked about playing Breath of the Wild wild
the Wild? That's crowd control, It has to be emulator. Yeah,
so that looks better than it does on the switch because it's it's in four
K and there's color differences. It looks a lot more vibrant and stuff.
Yeah. Yeah, well when you play one, I want to say that
Tears of the Kingdom looks more vibrant than Breath of the Wild ever did on
switch hardware. So they fixed a lot, one million percent. Yeah.
So when you play on emulator, they usually come with pre built clarity MUDs
that make it look a lot better and they boost it up, which Breath
of the Wild sorely needed. I know you might have this image in your
mind of a beautiful, green, lush game, but if you actually go
and look at it. It's a very muted game. It kind of rode
the line between cartoony, cartoon bright colors and just muted Twilight Princess colors.
And I spoke about this before, but whenever I used to make thumbnails for
that game or gameplay for that game, I'd have my editor boost up the
saturation and the colors to kind of bring the game to life a little bit,
because it looks so dull and boring in thumbnails. It wasn't colorful.
Made me wrong about the way the colors were in that, Yeah it did.
It looks not bad, it looks wrong, it looks a little off.
Yeah, it's right. But this game fixes it. This game is
boosted up the colors, and it looks gorgeous. And I love that the
Uppies is a more full esthetic with the brown and the yellows. I think
it's a really nice touch because it kind of gives you an extra season that
we didn't really have in Breadth of the Wild, and it makes a lot
of sense because everything up there is new and fresh and different. And then
you have the down below, which also looks pretty fantastic. Actually, it
arguably the best looking part of the game. I don't know. I love
the way it looks down there. I love the way it sounds down there
with the music. Um, have you have you taken note of the music
change when you're falling down a chasm? Yes? Well only because I watched
that IGN video where they fell from they went to the highest part and felt
that's satisfied and change. Yet there's a lot of different changes and stuff.
It's really cool. That's so cool. The music in this game is stepped
up. I mean, Birth of the Wild had great music, but the
music in this game, if we can talk about that for a second,
has has a whole notch up where you have the down below music, the
up music, the hiro music, but then you have the changes in music
as you change the platforms. Epona's song has a as a few different variations
in this game. Uh no spoilers, but I met a character last night
that had its own version of Eponas song. I'm pretty sure. Um.
I don't know if you noticed, but Link hums Zelda songs and tunes when
he cooks. No I did not. It's so when now when Link's cooking,
you'll hear him go mmmmm, and like just little things like that,
like a bunch of different Zelta songs. He does this on the storms.
Uh yeah, man, just so cool how they stepped it up. Um.
There's so many little things I love about the game. I think Breath
of the Wild did it, but I'm so impressed. There's so many NPCs,
and I love when you go up to one, they'll kind of comment
on things that are happening around them, like they know when it's raining,
they know when it's hot out, and I just love that touch of like
talking to an NC it just talking about the weather. Yeah, you have
a specific conversation about that. It's so cool. I was watching Jackson stream
and he talked about how there's a lot more NPCs in this than there were
in Breath of the Wild. Um, and I kind of understood. I
understand that because Breath of the Wild to me, felt like the great calamity
happened. Everything sucks, You're all alone, you just woke up after one
hundred years, you got to try to figure things out. So it made
sense to me that there weren't a lot of like NPCs in that and now
the world had a lot of time to recuperate. So now you have bustling
like communities and stuff. Yeah, I think it was used as a bit
of a crutch and breath of the wild, right, Like I don't I
don't know if there would have been NPC's. I don't think it's it was
a conscious choice Nintendo made where they were like, let's not put NPC's in
as much because it's a dead world and it's like it's colamit. It was
an excuse for them to not have as many can't like logically it makes sense.
So it's almost like it's a little dead, but the world is dead.
But yeah, you're right. This time they're making a sequel, you've
got to fill it full. And it makes sense logistically that the world is
healing and that people are flourishing again and they're making new towns and they're they're
trading and they're going back and forth and you're finding people everywhere, and yeah,
there's NPCs everywhere. And I swear at least a quarter of them have
have a little side quest for you even have an actual official side quest that
like logs in your book or I swear every single other one will tell you
something of importance. Very rarely they'll tell you nothing, and they'll have a
fun little thing of dialogue box. They'll often be like, oh, I
was walking here the other day and I think I saw a treasure chest,
or I heard there was a big monster out this way, or or they'll
be like, have you ever tried mixing this and this? It creates a
wonderful porridge, you know, like there's always just something that you can gain
from talking to an MPC, and it's I don't want to mess with that.
I don't, I don't. I'm just like I've been talking to all
of them. Sometimes too. They won't even they won't have a mission bubble,
but they will literally say, hey, I saw someone run over there,
and it will even take the screen and move it over there, and
then it will come back and it's not even a mission. It's not logged.
It's just a random NPC and if you go and do it, you'll
probably get some reward for it, or find some little mini story in the
world that's easily missed because it's not apparently there. But my problem is they
always have a long, flowery way of saying like the what their their mission
or the story beat that's like four dialogue. It's like, just give me
the give me what I do. Spit it out. You talk to him
and you look for the red text and you just a A and you see
the red and it will say like big mountain, fine treasure, and it's
like, okay, got the dump points. Look up the next time.
If you miss anything in the conversation where you're like, oh shoot, I
skip too fast, you can hit wy and bring up a whole log.
And that's what I've had to do a couple of times so far. Yeah,
because I see they're just drowing it on. I'm like, oh my
god, get to the point like me, because I think it's just a
regular NPC. And then I'm like, now what do I do? And
the chat is because I play it on Twitch and the chat's like you idiot,
you missed it, and then I have to go in the dialogue.
But I've done it a couple of times where I think it's a regular NPC.
I skip through and then it brings up new mission and I'm like,
oh no, wait. I mostly try to skip just random NPC's. But
there's that one guy with the sign where you have to help him. I
put the sign guy that When I first saw that, I'm like, oh,
dude, I could build you a sign, and then I build I
built this insane contraption to hold up your sign, and then it falls and
you're like, what I did down perfect? I called the perfect thing,
and then I'm there for twenty minutes when I was supposed to be saving princes
Zelda. I know, I love that guy, so there's I mean,
you pretty much said it. But if you haven't seen him in the game,
he's everywhere. He's holding a sign up, but if he lets go,
it falls over, so you have to use whatever is around you to
keep it standing up. But it's always different. The signs always a different
shape or a different direction or size. Sometimes he has a kind of a
sturdy base, and sometimes it's just a point that will fall in any direction,
and it's always wacky how you have to like kind of set it up.
And what I love the most about it is there's no way of doing
it. There is literally no one way of doing it. You couldn't do
it any way you want, and everyone does it different. I was watching
a little bit of Alo's first impressions on this game, and I was watching
him do one that I did, and sometimes I get wacky with it.
But this time. I had a very simple way of doing it, and
then I saw Alo's and he built like a giant arch and like it was
he had like a beam shooting down that was holding on from the top,
and I'm like that is so extra, but hey, if it works,
it works. Yeah. No, my first one was insanely complicated. And
then you you finish it, and he's like, oh, thank you,
you helped me stand it up. And then it like cuts the black and
it fades back in and he ruins your design. He like does this like
stupid, like halfass like way to like, oh yeah, yeah, and
I'm like, what, I made it perfect for you. The very first
one I did. All I did was take a long too by four and
I shot it in slant and it held it there. It was perfect.
And he's like, great, thank you, and then he does his thing
where he like does modal. I'm like, all right, that's definitely what
The first one I built was like an aesthetic one so that you can still
see the sign, and I was like, dude, we got it,
We got it nailed down. And then he built his and I'm like,
dude, I again part of Nintendo, just having a bit of fun.
And a bit of silly. It's like it's like you were just supposed to
help him hold it while he nails it down, not create the base for
his son. But the silly I think is the fact that when he does
finally do it, it's probably way worse even than what you made, which
I love that it's so funny. Um, there's a lot more I could
gush about it, and I and I and I will and I want to.
But do you do you have any complaints? I'm interested to hear if
you have anything. You don't I think I've been complaining. The biggest complaint
I have is the controls. I mean, they're the same as they were
in Breadth of the Wild, but um, it's it's a little insane that
there's no way to change the controls. And I know that you could swap
BNX. Stop saying that it doesn't fix anything. Doesn't very a little weird?
Yeah, because we both have the same problem. Where will I and
I see other people do it too? You you like get in the panic,
like like when you're yes, when you have to do something really quick,
um like use the ultra handibility and like oh no, the mind cards
going away. I need it very quickly. I always throw the spear and
then I'm like trying to run, but I'm crouching and like, because yeah,
controls just don't feel so intuitive anymore. I had the same problem in
the first one. I think they've streamlined it a tiny bit, but I
don't know what it is. If it's just I want to watch a kid
play this, because I think it might just be my old tired brain.
But there doesn't control. There's there's standard game mechanics that aren't standard control schemes,
and that's what it is. Because we're so used to things like run
and and crow stuff being certain buttons, and they're completely different for me.
It's not just that that is a little wacky. But I think as far
as run, jump, crouch, all of that stuff, I think I've
got that down. What I really struggle with is the menu system. Like
when I'm in the heat of a battle and I'm trying to like change swords,
but I press shields first, and I'm like, no, no,
no, not shields, and then I press the right button, but turns
out my bow is out and I can't change swords or my butts, so
it's flicking through bows now instead, so I'm like, oh, it's okay,
So I got to get out of that. Now I have to press
the attack button. What's the attack button again? Okay X Okay, now
I'll hit Nope, that's shields again. I'll okay, swords, I've got
swords, and then I do the same thing that sometimes I'll like have that,
but I'll be pressing L because my brains I'm trying to fire so quickly,
all right, Like I have an enemy is like I got an attack
coming and I'm trying to do all of this before it hits me. And
now I'm hitting like the ability button. Two. Yeah. Part of why
we throw the our swords so much is because when you're in the ultra hand
and you're moving things around, you use R to move it around, and
then for some reason you want to do it really quickly. You want to
get back into it and do it quickly, and you end up just hitting
our before you're in the ultrahand and it messes things up. So it's not
and people in the chat are already saying that you can change the controls like
on the system level, but it's not as easy as just changing the controls.
There's mechanically, the buttons work differently than they do in other games like
the magazine, like pulling out weapons and your bow, I agree, and
combining things and throwing throwing items and attaching them to your arrows and stuff is
all wacky the way that you get to those certain menu options. I kind
of think, though I don't I don't know if there's I mean maybe,
I mean, I can't think of a way they could really do it too
differently though. I think the issue is you have bows and swords and shields
and abilities, and then you can attach things to your bows and swords and
shields and abilities, and there's only so many buttons on a controller, and
ultimately I think I would get a little confused no matter what, because there
is so much, and I would stop forgetting. So there's a lot to
do. And when I picked up Breath of the Wild I, after not
playing it for a while, I kept saying, there's too many buttons.
If I if I was to try and reprogram it, I wonder if you
know how you press L and it brings up a wheel of all your items.
I think maybe what I would like isel of all your abilities, which
is something that it didn't do that in Breadth of the Wild, which was
a very good upgrade that I like that. The item wheel is a good
imagine. If you can hold out, it freezes time. It brings up
that wheel and then you can hit dpad and it switches to weapons and deep
pad and it switches to bows, deepads switches to shields, and it's it's
all in the same freeze so that when you press L in its shields do
you get it wrong? You have to go out, which unfreezes the game,
and then quickly go back in and freeze again in a battle. That
gets really frustrating. I think if it was all behind the one freeze menu,
that might be the only way I can really I would probably try and
innovate and maybe change that way you just flick between everything. I don't think
it's unreasonable to want weapons to be behind a wheel, like there's other games
work that would be nice. I think the issue is you have so many
weapons. But I've seen that done in games before, where you just there's
more tabs, you just flick between more tabs. Yeah, so I don't
know. There might be something that either way, it's it's it's there's a
lot of stuff. But I think if you've never played games before, you'd
probably be fine playing Zelda. But if you've played a lot, you know
that things could be different, and that things have been different before, and
that things sometimes work better when they're changed a little bit, like having a
weapon wheel or something. Yeah, I agree, so that I see that
as a it's frustrating, but I don't complain about it too much because it's
almost like there's so much going on. I mean, they did that best.
Maybe my only complaints out then, they're very small, because I think
this game is near perfect. Is uh. My only real complaint are the
core kids that you have to take places. There's so many of them,
and I love it. I actually do. Love is one of my favorite
things to do in the game, but so many of them are way too
easy, Like it's way too like my friends over there and you look and
he's just down a hill and I'm like, I can walk that, Like
if I could walk it, that's a little too easy. They're showing you,
like what this mission is because you're going to have to do it a
lot, so it's like here's here it is. I've done probably twenty and
I would say fifteen. I could have just walked him in. Yeah I
did one last time I played where I built this you know, awesome car
and like sat in it and drove him there and then I was like,
wait, I could have just walked there. Was Yeah, that's my thing.
If I can just walk, I don't think. I don't think I
need that many where I can just walk. But I love the idea of
you have something, get it here and how are you going to do that?
And there's been so many fun ones. I have a clip I shared
to Twitter of me literally just strapping a rocket to him and trying to blast
him off and I didn't get there because it was in the sky and it
was across sky platforms. That stuff I love. Uh. The sign guy,
I love him every time I see him. And that's that's I've done
him like twenty times now. Um. I think that's really it. Man.
I really don't have any real complaints. I mean, anything that that
I might say, hey, this is this gets a little repetitive. I
mean there's a billion other things I could be doing, so who cares.
It's optional. Like if you don't like the car our kids, just don't
just don't do it. Yeah, don't do it. You don't have to
do it. I liked Breath of the Wild so much because of how you
can just do whatever you want. Anything you do feels like you're you're progressing.
It feels like you're getting to the end, whereas other Zelda games don't
feel like that. It feels like there's a set path that you should be
taking and if you don't do that, you're you're wasting your time. At
least that's how it felt unless you want to do side quests. But Brought
the Wild, it feels these these side quests feel like you're progressing, You're
getting more powerful to then finally save the Princess. Everything feels like you're powering
up. And in Tears of the Kingdom, it's that tenfold like there's so
there's so much more to distract you, to get in your way, but
it's still it still feels like you're going towards the end of goal. Never
felt close to you. The fact that you have these abilities to like build
shit, it's just it's just a giant playground. It's like you're smart.
Have it shut up having the like these traversal abilities like these we haven't even
talked about the ascendability and I know, I know, and the developers said
that these were like godlike powers, their cheat codes basically that they had during
development that they were like, we had doing it, so why not give
it to people? It completely changes the game. It welcomes you to break
it, and I've never gotten to a point where i felt like I broke
it, but like, I'm so glad you brought it makes it. It
makes it so much more of like a playground. They are, And I
set this on a stream at one point when I started to hit me.
There's a certain element of being a developer and making a game that when you
make a game like this, you need to let go of. I don't
want to really say the word pride or expectations. I guess of people aren't
going to solve something the way you want them to. Like every other puzzle
game I've played, there's always typically one way of solving it right and if
you try and like hack it do it quick, it's almost, I guess,
frustrating for the developer because it's like I didn't think you could do it
that way. Damn you didn't solve it the right way. But Nintendo really
just had to let go of that. Like every puzzle I've come across,
there's an obvious way they've laid out, sometimes not so obvious, but they've
given you the two to do it traditionally. But if you want to do
it a different way, why not. One of the first dungeons I did
there was like this fan and you could stick it on a thing and you
could spin and it would raise a platform and then you could hop across.
But it let me bring in all of my items I've been collecting so far,
and I had like five rockets on me, so I just stuck a
rocket to my shield. I zipped up, and I was done with it.
And it made that It was like I solved it. It even gave
me the satisfaction of solving it. But I did not do it the way
that was intended. There was a whole contraption that I didn't need and I
love that, and as a developer to look at that and be like,
oh cool, look at the fun way he solved it. That's what we
wanted him to do like his own way. That is such a nice I
guess letting go of preconceived notions of how people interact with your video game,
and you're right, God powers like just zipping through the sky. You would
think that would break literally any puzzle, But they're so smart and how they've
designed the world in the game where it's almost like they would expect you to
break it this way, and if they didn't want you to break it that
way. It's kind of designed in a way where you can't just zip through,
you know what I mean. They they ceilings are really high. For
example, you end up trying to look for areas where there's like overhangs that
you can zip up, and there's really not that many. So they purposely
designed the game so that you know your your ascendability has has its limits,
Like it's still feeling like you're doing crazy shit when you use it, but
they like it's it's not like they decided last minute, let's just put the
ascendability in there. They designed the whole game around that. And that's same
thing the entire world, from the sky to book to the main to the
blow. They had to have that thought of what if they used to recall
here, so on the ascent, yeah, we don't even talk about recall.
It will get to recall rewinding items and yeah, which is but the
other one that breaks the game. They had to design the whole game,
every dungeon, every cave with what if they used to send here? Okay,
I send, It's called recall. Let's go to it. I have
found such a hacky way of using recall and I love it. Um,
you can recall something, so wait, let me let me reiterate this.
You can guard hand something ultrahand, something like let's say a giant wooden platform.
You can leave it on the ground, you can bring it up with
your hand. You can move it anywhere you want. Let's say you move
it over to a cliff face that's far away from you, you bring it
back, you put it down, stand on it, use recall. Now
it'll go up and it's almost like a floating automated platform you've created. It
will a call back to where you held it. So I've been doing a
lot of platforming and sneaking into areas that and cheating puzzles just by recalling things.
One of my favorite times was there was this whole dungeon that had a
mine cart track and that you walk in. There was where you had to
put the ball, then you go down. You dropped down a steep platform
and the bull was down there, and there was a whole Minecraft contract that
went all the way around the dungeon and all the way back up with multiple
challenges and puzzles on the way to get the bull there. What I did.
I dropped down, I recalled the bull up, I rocketed back up
to the platform and I it was holding halfway up and I just grabbed it
with recall and brought it up and plumped it in the hole. And I
just skipped the entire thing. Yeah, and they're cool with that. Why
not? Yeah, Zelda games. I've learned that Zelda games are really good
and making people period, and they're really good at making people feel smart.
And this game took that to the whole another level. You smart, Yeah,
the whole no matter what. Right is because because you're figuring stuff out
with all the tools that they laid out, and you're like, oh my
god, awesome. If you solve it the way they intended, you feel
smart. And if you solve it the end any other way, you feel
like you were better than them. You feel like you were smarter than the
game. Yeah, so it's a win win. Meanwhile, they were like,
yeah, no, it's cool that you do that. Go ahead,
Yeah, we don't. We don't care. We don't care. We want
you too, Otherwise they would take away everything. Like there's multiple shrines where
you walk in and you're naked and they're like, hey, stop from the
scratch, you can't you can't bring in anything. Try and solve this one,
like, and they still have multiple ways of your solving it while you're
there, but you can't bring in all your stuff, right, But then
there's there's every other one where you can just bring in your stuff and if
you have a rocket with you, you might be able to cheat the entire
I've cheated so many shrines. I'll say that Nintendo has gotten better at this
overtime, Like they've gotten to the point where they're cool with people playing however
they want to play. But there's still some cases where they're like no,
no, no, you're supposed to play it like this, and then they
penalize you for trying to go too crazy, like for example, with Pokemon,
that's with the whole nuzzlock conversation that we had, but with zeldas his
nuts looking Zelda right now he is, I clicked on his screen. He
had a giant one on his stream and he started at the beginning and he's
like, hey Bob, I'm playing. Uh if I if I die,
I start the whole game over ere. He did it once so far.
I wonder how he's doing. Um. He talked about we didn't talk about
that. He beat the game. He'd beat the last weekend. He beat
it like in like three days, like an eighteen hour stream, and finished
it one night. Yeah, he goes, He goes right at the end.
Stream doesn't end until I beat it. And then he streamed for eighteen
hours because he was not near the end. Uh. Okay, so uh,
here's a stream has a big two on it right now. By the
way he is, Uh, he has died twice twice. I want to
talk about more elements if we can, but uh, let's just bring up
biscuits. While I told I don't think anyone can talk about every element of
this game. I think it's impossible to talk about at it all under an
hour. I think a comprehensive review of this game is minim minimum an houra.
We've already been going for almost an hour, and I think we've scratched
the surface. I'm talking about the game. I mean if you're listening to
this, whether it's live prerecorded later, we've probably missed so much that you're
like, man, I hope they talk about these. We're gonna be talking
about this for a while. There's so much I'm only ten hours in.
There's so much more that I feel like I'm nowhere near the end, but
I'm trying to get there. What what? What main ability we talked?
Did we talk about him on godhand ultrahand? A send recall? Isn't there
another one you get? There's there's one you get later that I think,
I know. I don't want to I don't want to talk about that.
Yeah, okay, so I guess, oh, fuse you really like the
whole thing that you do the entire game. That's yeah, that's I was
trying to explain to my brother because he really hates a weapon degradation. And
I will say it is super annoying in this game, but only because you
get such cool fuse weapons. So when I get to fuse a weapon with
something and I get this really cool thing, I only get like two fights
with it and then it breaks and that's super annoying. But you do get
cool shit. Yeah. The degradation is annoying, but it does extend its
life and it makes it less quite a bit. But where I'm at at
the game now, I have a lot of options that aren't decaye. Where
I'm not, I'm kind of throwing away decayed items more often than not,
I think it, And I'm not sure what the logistic or the or the
mechanical thinking is on making all the weapons decayed, other than early on making
sure that you're rotating through weapons really quickly. Because they've implemented the system where
you can kind of patch them up, you can use them for longer by
fusing. So maybe they were like, let's make the make the base of
it break quicker to kind of to subvert that early on. But where I'm
at now, I'm finding a lot of weapons that I confuse with that last
a lot longer. And something I'm starting to experiment with now that i'm finding
a lot of fun with is Initially i was just fusing, like spears to
spears, and I'm like, let's make a really long spear and it's doubling
it's attack power. Cool stuff like that. Right now, I'm really getting
into almost every enemy you beat drops a specific item that has a specific amount
of attack power, and when you fuse that to a sword or a base
or something, it actually creates a cool weapon and really boost its attack.
So it doesn't just attach it to the end, you know how, Like
you attach a sword to a sword, it looks really weird and jenky and
they're like off sensored. So when you attached let's say, a giant trident
horned from a goblin hope whatever they're called, to a sword, it doesn't
just attach it to the end of the sword. It actually replaces the blade
and now you have like a really cool look and dagger almost that's like a
trident and it has a lot of attack power. It has like a big
boost and attack power. So I'm getting into really creating these cool weapons now
and not just making like double spears, which is fun, but then not
as not as helpful. So explain this to me because people keep telling me
you could just fuse a weapon with another weapon or an item and it will
make it. It'll repair it, basically make it deflade less that didn't have
I've I've had weapons that were on the verge of breaking and I fused it
and then it just broke after it was Yeah, so I'm actually not entirely
shut myself. We do have people in chat here um that could maybe help
us out. But yeah, I did try that too. I was like,
oh, so this this weapon. I fused something and it started breaking,
So here was my big brain. I took it a pot and then
I tried fusing the breaking pot with something else, but it broke really quickly.
Yeah, I got I got that awesome I bought. I thought that
boss and he dropped something really cool. Because I was way under leveled for
the boss. So I got some awesome thing out of it, and I
fused it with I think my highest powered thing that was almost breaking. I
fused it with that immediately broke the next time. Yeah, so I got
one us out of the cool thing that I just I just built. Yeah,
I'm not one hundred percent sure. I mean, you're early in and
mechanically, I haven't messed around with this ability too much. I'm kind of
only now exploring with actually using items up until now. I've just been there's
so you come across so much like so many swords, so many I swear
this was actually another tiny complaint I had. I forgot I was going to
bring up, but all I'm finding is decayed weapons and opals in chests,
Like I kind of wish I found more cool things. So all I'm doing
is fusing decay things to decay things. And what do you do with I
know yet, I don't know and don't ruin this for me chat. I
want to figure it out. I don't know why this game is giving me
opals like crazy. I will say that the gems. If you haven't played
around with this yet, you get a lot of gems in general, rupee,
sapphires, whatever before. Also, so this is all fling together right
now. So if well, you know how you resident, you attach them
to trink it so they're working same thing. If you attach these gems to
weapons, they become elemental, so like a ruby as fire, sapphire's water.
Um oh, so that's what they're for. I've never actually tried an
opal. I'm not sure what that does. But there has to be more
to the opal situation, because I swear to God, you get opals for
everything. I'm so stacked full of opals. Something that's cool that I found.
Have you found a magic one yet? No? So they added a
magic one item. I don't think this was in Breath of the World.
If you attach the gems to that, they're like superpowered because it's a magic
wand so so the one on its own does nothing. It's a stick.
But if you put a ruby on the end, it now shoots like three
massive fireballs. It's like a huge AoE, whereas just putting a ruby on
a normal things like one. And there's there's so many You can attach so
many things to so many things, right, Like I found I found an
enemy that attached a mushroom to the end of a sword. He hit me
with it, he bounced me away. I've been really messing around with the
bat eyes for the homing It's a sick dude. They're so helpful. I
had this really cool clip. You know that giant construct you fought. Yeah,
I was on like a slither of health. I was about to die.
He was on the slither of health and he was doing that big cube
form where he was rolling around trying to squish me, and I just couldn't
hit his freaking thing. And I put an eyeball on it and I shot
it and it went and it killed him, And it was just the coolest
like snipe. You said, we fought that in two completely different ways,
So how did you get most Okay, So there's a lot of different ways
we were fighting that. So this is the only boss or or this is
the only thing that I fought that had a health bar. Yeah, it's
the first on a new boss in the same way that like a Hinnox or
a start Starlinnox or whatever, those those kind of like talos where you you're
in the world and you find like a big like beast and you kill it.
Like, it's not a boss boss, it's a new like construct boss.
So it's not a spoiler. There's a bunch of them, but they're
a really cool fight because they're designed in a way where you can use all
of your abilities to interact with it. So the way I fought it,
for example, when it turns into a UFO, when it's like up in
the sky flying around and it shoots down bricks, my first thought was,
I'm going to recall that brick stand on it go up with it, and
that's what I did. I did that at first, and then somebody in
the chat. Then somebody in the chat said just do the ascent, and
I was like, oh, yes, and that's what I saw you do.
And it blew me away because at first time, like my my brain
said, Okay, he's up there, how do I get up there?
Let's find a way. But someone else's brain could be like, well,
he's a platform now above me. I'll just ascend through him and I'll start
attacking him that way. But I mean there's so many I mean you could
use like a rocket to get up there, etc. Another thing I was
doing is I was using the eyeballs to try and hit his thing on his
back because I couldn't really get to it, and you were just spot You
were just using ultrahand to like pick a pot blocks and I didn't even know
you could do that. I was like, oh, so I didn't know.
When I first saw him, I had no idea what to do with
this thing, because again it's the first boss I'm fighting. I had no
hearts, so he one shots me. Every any shot is a one shot,
and I'm dead. So I saw I just started picking him apart,
and then I realized that he had a weak spot and then you have to
pull that one. You were just hitting his thing, right, I was
just going for it. I was grabbing it, ripping it out of him
and then and I learned that from you, and now that's how I do
it. I also have realized that, and I think you realized this too.
You only have you could pull out like six or seven random blocks.
I mean we just kind of fall apart. Yeah, if you, if
you do enough, he'll just start to get weaker and fall apart. If
you just altr hand him apart and just touch it, it immediately disconnects.
So you don't even have to like drag it away. It's already disconnected.
So I'll just like, I don't understand what you mean by so you know
how like you grab a block and you take it away, grab a block,
take it away, just grab it, let go. It doesn't even
matter if it's you don't still pull it. No, it's disconnected. So
I'm just like, that's that's much better. Yeah, it's much better because
he is pretty slow. You can just kind of spam through it. Yeah.
I really like those fights. But just like with a Hinnox or anything
like that, I've gotten really good at it now. I kind of have
a rhythm and they're a little easy, but still really fun, really fun
to discover it and and get good at um so cool. I there is
so much I want to say. Is there anything like you know, because
we're coming up on an hour and there's a couple of things I wanted to
talk about. Anything else you really want to gush about or talk about?
Really, I feel like I got Yeah again, I'm only ten or so
hours into the game, still a lot. We can always revisit it once
we both finished the game too. We're going to do another another conversation.
We're gonna be talking about this for a while because I feel like right now
we're still somewhat avoiding spoilers for listener's sake. I mean, yeah, probably
that's something we should talk about. How this is the I've never seen anything
like this before. People really don't want to consume self the content. They're
really trying to avoid, uh spoiler. I think I think we're coming around
on the other side of it now. I mean, we have a couple
of thousand people watching us right now, which is nice, and it's well,
it's obviously high for us. Yeah, I think people are much more
willing to hear discussions and reviews. Yeah, because that's further in they might
No one wants to see playthroughs or anything. They want to experience it for
themselves, which I understand it. I've seen that before and games, but
I've never seen it on this scale. Usually there's people who are interested enough
to watch, but nine it's just enough to buy it for themselves and play
it for themselves, or maybe they don't have money now and they want to
watch and they'll play it again later like in the future. But this is
the first time where a majority wants to get the game and wants to experience
it because of how popular it is, and they really don't want to have
it spoiled for themselves. Yeah, and we've we've seen that immediately on kind
of a grand scale, like all of ours streams on Twitch. We all
started playing the game day one. We all had pretty strong opening days.
People are very willing to watch the intro because more than likely they've already played
through the intro world. Well, let me say, my numbers were still
low, but they were more willing, is what I'm saying. So my
numbers was higher than when I left the plateau, and then they took another
big hit, but they were higher. They're more willing to watch the start
and then it takes more and more of a hit the further you go in.
But yes, in general, everything is down. Um, you know,
I was expecting much bigger numbers for the for the beginning especially. We
have some different scales here. We have me, you scoot for a biscuits
or different levels of streaming right now, and we've all noticed like a half
in our viewership. And I think for me, the biggest comparisons I have
to draw from. I like to stream every release of a of a new
game of day early. I've done it for almost everything and everything from Baneta
Origins to Pokemon. I'm usually close to a thousand, if not over it
cocurrent viewers and Pokemon. The last Pokemon was like close to two thousand.
It was a huge day for me. This and another good comparison is my
breadth of the Wild crowd control event that I did recently. I streamed eight
long days to over a thousand people every day, and at its peak often
I'm hitting two thousand people. Uh this game, I just broke a thousand
viewers on day one and I've been sitting at about six hundred to seven hundred
for every stream since then. Great numbers and higher than than my if I
just went live to do just chatting or talking or whatever. But half of
what I would expect or an event like Breath of the Wild crowd control,
and probably a third what I would expect for a brand new game and a
Zelda game. Yeah, and you haven't added boost because you're like known as
a Zelda guy, so you already yes. Yeah, So even though it's
less, Yeah, it's less viewers than you would have expected, but it's
still, you know, not as bad as it could be. Like for
me, I'm the same way. I usually get a lot more viewers if
I stream a game a day early, especially if it's a new Nintendo game.
People want to know. But I'm getting less viewers than I do just
playing fucking Mario Maker on like a Tuesday, you know, so, which
is wild. It's very strange. I think part of it is also it's
super saturated. Everybody's playing it. But I think for the most part,
people just don't want to watch. They want to experience it for them.
I think that's the main thing. I think saturation is a killer for smaller
channels, and heart goes out to them. But I for me, I
think I'm just getting crushed by spoilers, and I am I can't stress this
enough, so happy about it. This is my favorite game of all time.
Would I love to have a thousand and two thousand people watching me play
it? Of course, the more people the better. I'm here to entertain
and I put a lot of work into my stream, so it would be
really cool to have people enjoy them. But ultimately, Zelda is so important
to me. I was scared to stream it because I was scared chat with
ruining the experience for me. They've been freaking fantastic. I astreamed on YouTube
day one and I did have to mute the chat because chat, YouTube chat
sucks. I say that as well live right now. We have a fantastic
community here. My YouTube chat sucks. I don't know why he's got it
here first for some reason. Yeah, it was. It was just full
of spoilers. You had, you had. It was a big stream.
It was a big stream. When I say tube chat, it's people outside
of me that are finding the stream and that coming in and just dropping a
spoiler. Uh. My actual viewers and people are obviously wonderful. But I
was scared to stream it because I was scared of getting spoilers, and I've
had such strict rules in chat of no backseating, no spoiling, no asking
me questions because I don't want I don't want anything to be wrong because I
would hate a spoil So the fact that people that are taking this so seriously,
that they love Zelda so much that they want to experience it for themselves,
that it means that much to them I and I know this is a
weird thing to say, and me people might not even believe me. I
am happy that people aren't tuning in. I'm happy that people are experiencing this
for themselves because too, I love watching you. I'm actually a big fan
of Rye Biscuits. He streams during the day and I love watching him while
I'm getting work done. I haven't been able to watch him for a week
or two. I refuse to watch him. Well, I think this is
very smart where he's doing now, doing a nus lock where he has to
start. He had. That's such a good idea. Also because he already
beat the game, so he yeah, and I can watch him now,
but I wasn't watching my friends play the game because by the way, he's
done four times so far and he's wearing Lacario because he's he is and this
is not a joke. He is a furry and he has a power to
him. It's in his it's in his little if you go back there,
if you go back, it's actually in his tags down there between English and
anime. He actually he has a big crush on Lacario and we love that
for him. Yeah, no, we're all. I mean, yeah,
we don't discriminate here. Actually, that's a great segue, speaking of things
that you can make sexy when you probably shouldn't. Okay, do you want
to talk about it? Or wasn't a penis? Wait? Do you want
to talk about porth hub? You want to talk about the penises? You
said to add it to the list, so it's on the list. I
said it as a joke. Talk about it. We want to talk about
it. We want to talk about it. I already talked about it on
the other podcast. Can I can? I? I know we're running a
little overtime and we also have to do a live episode for patreons Um,
so I don't know if you remembered that. I don't know much time enough
today. Can we quickly talk about metacritic? Because I'm a little pissed.
Yeah, no, we can that, we have to. That's very important.
Okay, So on Metacritic, if you want to bring up that first
link I put in there, the game has ninety six, great score,
right, I mean that that is a phenomenal score. A phenomenal score.
It is. It's wrong on one point off from Breath of the World Watch
ninety seven ninety seven. Yeah, now it's wrong. Now do you want
to know why it's wrong? Do you want to know why it's one point
under? Yeah? Yeah, I know, I know because even though it
has uh pretty much completely and entirely if you want to bring it back up,
I don't know what's happened completely and entirely positive reviews. In the ninety
nine hundreds, there was one and now as of today I noticed there is
two m sixty and seventy, which, if you know how statistics work,
even though there's only two mixed reviews and ninety five positive, it drags the
overall percentage down, taking it from what would be a ninety nine to literally
at ninety six because of initially one guy and now two. Now, where
do you get off? No matter your your your opinion on the game,
whether or not you like it. How do you let your bias affect it
that much that you're that you're going to be the sole reason when you say
that, Like it's a review. He's got to review it based on what
he thinks of the stand that. But you're the there's two now, which
is whatever, but the only guy. You're the only guy. You're gonna
drag it down three or four points because you had a bad time. Now
here's the thing. Look his review. Yeah I was I was gonna say,
look at look at his reason. A lot of this happens a lot
on Metacritic. There's people who will go completely against the grain just so that
people like us, we'll talk about. That's what they've done. They've gone
against the grain just because they want people to talk about him. They gave
it a sixty, which even objectively, even if you don't like the game,
where you don't have a good experience, to even look at this objectively
and say a six out of ten, which is a failing grade, mind
you, like this is a D D minus. This is a fail.
He's given it a failing grade. Like, I understand you don't like it,
maybe you have a certain bias against it. But to look at this
as a reviewer objectively and give this game a fail, that's extreme, Like
I can see giving it an eighty, you know, on the low end,
because you didn't have a good time with it, But you have to
take yourself out of it a little bit, I think, to fail it.
But I was looking that his whole thing summarized essentially, I think there's
a if you lead a snippet that's pretty much a summary of it, is
that it's too much of the same His whole thing is really that it struggles
to follow up on the masterpieces, too much of the same thing. I
was looking at some of his other risks. He called it. He called
Breath of the Wild the masterpiece. Is that what you just said? Okay,
well, beginning in the very beginning, the follow up to a divisive
modern masterpiece. Who is divisive about Breath of the Wild. He's been out
for six That's what I'm saying. He just don't want to get anything bad
about Breath of the Wild, struggles to cater to those who miss its roots,
like I don't. I don't understand what you played his whole And this
is why I'm annoyed. His whole argument is that it doesn't follow up to
Breath of the Wild correctly, it fails to follow up to Breath of the
Wild, which the common sensus and if you've played it for more than a
few hours, is that it is better than Breath of the Wild. It
adds the Breath of the Wild, and one ups Breath of the Wild down
to its core in every little element. So if all the arguments and all
the standpoints to take is it doesn't follow up to the greatest masterpiece of all
time, and then give it sixty, but then agree or at least hint
or assume that Breath of the Wild was a masterpiece. That's what I mean.
Like, you can be annoyed that doesn't follow up and rate it less
than Breath of the Wild, but you're going to give it a failing grade
because of that. I looked at some of his other reviews. I actually
linked his page. I wanted to know what the other ones are. I
linked his page down the bottom of that definities now here. They don't review
a lot of stuff. It seems like they review a lot of the big
hits, which is good because we have some reference here. I don't know
where it is, but he gave God of War Ragnarok a hundred. Now
I don't disagree that it's that it's a game that should be rated really high.
How is Demio better than I don't disagree that that Ragnarok should be high.
But if you're complaint with Breath of the Wild or tiss of the Kingdom,
sorry is that it doesn't innovate, or it's too much of the same,
or it's just doc or whatever your argument is, and that's why you're
going to fail it. It doesn't follow up and then give Ragnarok, which,
let's be real, as much as everyone loves it, almost everyone agrees
that it feels like a PlayStation four game. It feels like just a continuation
of the last game. It doesn't. It adds some, but I wouldn't
say it completely innovates and changes the game in a way that Tisser the Kingdom
does in that scale. To give that a hundred, I mean, I
think that's a that's a pretty clear cut comparison. I think between sequels,
and you're going against your own theology at that point. They just seem incredibly
harsh. They gave a time like Hard of fifty. You could also look
at um and by the way, if you're looking at the screen here,
the top score is the Metacritic score. The bottom score is what they gave
me. Somewhere on here there's Sonic Frontiers. They rated Sonic Frontiers higher than
Breath and Tiers of the Kingdom they gave They also rated Pokemon Violet and Yeah
Violet and eighty. Pokemon Violet has a meta score of seventy two. My
guy, they gave Sonic Frontiers and eighty Yeah. So this is the only
reason I'm annoyed. I'm not looking at this guy or this or this uh,
this publisher and being like, oh you, I don't I don't like
your opinion. It's more like, where do you get off having the opinion
that these games are good, having the opinion that Ragnarok is a perfect game
and improves on the last, having the opinion that Violet had no issues,
you know, despite the fact it was a broken game, and then giving
similar is to the I know, and then be like Kids of the Kingdom
that doesn't do as much as the last one, doesn't improve as much as
I would like fail And they they gave meon White a ninety. They're okay
in my Booky White's sick. Well they Here's the thing, Bob, they
gave pretty much every other game a score that I would almost agree with,
Like I almost agree with everything else they've scored. They gave Persona five royal
ninety. I mean Last of Us, I mean Last of Us Part one?
What do you what do you think? Play along at home? What
do you think? They gave Last of Us Part one a literal one for
one carbon copy remake of the first game that didn't innovate. Its idea wasn't
to change anything, just to improve the visuals. I'll let you know what.
They gave it ninety they gave they scored it above the eighty eight that
Metacritic gave it overall. So that wasn't that wasn't the only uh mixed or
what do you call it? That was the only moderate it's mixed mixed review.
That wasn't the only mixed score on There was two, there was Definity,
and then there was But why though, which is it the name of
a website that sounds like they're just, you know, being pessimistic. It
sounds like a troll website. Yeah, I didn't check I like that you
linked their like like like their history of what they have on Metacritic, because
I haven't gotten a chance to check that out. Um, okay, this
seems normal. Yeah, there's normal. But I also uh that the issue
with this one is they review everything, so it's a little harder to scroll
through. But I did happen to see Sonic Frontiers from them, um,
and I did link that in the dock as well. I think Sonic Frontiers
is I'm only using it because I happened to see it while I was scrolling
through, and I think out of everything I saw, it's the best comparison
because Sonic Frontiers kind of aims to that. They the developers admitted they were
inspired by Breath of the Wild. Um, they gave our simulator or a
solid ninety. Oh my god, they just know games. So they gave
Sonic Frontiers the same score as Tiers of the Kingdom. They think it's an
equivalent experience at a seven out of ten. So Sonic has no jank,
definitely has fleshed out of a world and exploration and fun. And again,
I love Sonic. I had a great time with it. But even I
would give that game of six for as much fun as I had. That
beside the point, Sonic Frontiers' ultimately a unique and satisfying ride. There's some
of the best Sonic has to offer for years. So to me, you've
rated this Sonic against other Sonics and giving it a seven fair, But again,
how do you give Breath of the Wild? I mean, seventy I
respect more than sixty. Seventy I think is at least you see some merit,
but you just really didn't like it. But sixty to fail it is
so frustrating. I want to also point out, we've talked about this before,
how we think review websites. It might help them if they review score,
if they review games by committee, like a big website like IGN.
Yeah, if they have a committee of people do it and then they put
their scores together. There is one website that does this, and it is
Famitsu, and they're like a there. There are huge Japanese magazine that has
been reviewing games for many, many many years. They finally release their score
for a Breath of the Wild. They have four people review it and they
they four of them will review it out of ten and then they add the
scores together. So what do you think most places it should do. What
do you think they gave Breath of the Tears of the Kingdom? Oh wait,
did you tell me what they gave it individually? Just then? Or
you just I was saying. I was saying, they score it out of
ten each each person, there's four people, each one scores it out of
ten. So then at the end they put them all together. So out
of forty people might yeah, a number out of forty. What do you
think they gave it? I think I think it's going to be a similar
situation to what happens on metacritics. So I think he's gonna end up somewhere
at above and eight. I'm gonna say nine. No, do it out
of forty? All out of forty? Yea? They added at forty people,
it's four people, and they each rained out of tap, so the
score is forty. Oh oh god, god, my brain can't even above
thirty. I'm gonna guess thirty four forty. They gave it a forty out
of Wow, yeah, that is the that. This is an article buy
so they all gave it a perfect skull? Yep, this is an article
buy Nintendo Life. Um, where am I going here? Oh? No?
Forty out of forty after receiving unique year rains with the four of its
critics. Since its first issue in nineteen eighty six, for Mitsu has only
given out twenty eight perfect scores, placing Tiers of the Kingdom in with some
of the elites. I think, uh, five of of those twenty eight
games are Zelda games. Oh so they always give Zelda games. I was
about to really have their back, and then I saw Sky would Sword had
a ten. But no, that's a great way. I think that's very
prestigious that they don't give out tens that much. To go quickly, I
found for context the summary of but why those review? I think it's interesting
to read. For the right kind of player, someone who just wishes to
explore and live in a gorgeously divine fantasy setting, this game will offer countless
hours of enjoyment. That sounds good. That sounds like a ten out of
ten. However, if you're like me, where not buddy? Your bias
is about to ruin this and when you are presented with a quest to undertake,
you simply wish to follow that quest in a way that feels fluid and
rewarding. This game has some huge hurdles to overcome. So he it sounds
like or they sorry, I'm not sure who's reviewing. It sounds like they
didn't like the open ended thing we've been gushing about this whole game, where
you can old anything anyway you want. He literally writes when I get when
I'm given a quest, I just want to do that quest. I don't.
I want to feel fluid and one direction this game has. Yeah,
but this game gives you that. This game gives you there's always a way,
and then there's always your way. So when Breadth of the Wild came
out, I struggled, Well, when it came out it was the only
game for the Switch that year. I struggled saying it was the best game
for the Switch because maybe people don't want an open ended experience. Maybe they
want something more linear, like a Mario Odyssey. Because I think that that's
also a phenomenal game. It's just a completely different type of But does that
Does that make the game bad if it's just the way you wanted? Yeah,
it makes it bad to you, absolutely. Yeah, that's fine,
But you're going to review it negatively when it's a good game, because it's
your review. You're allowed to do what you want. Oh no, I
agree, But I think there's a certain level of integrity of like, oh,
this isn't what I was looking for. I'm gonna fail this game.
It's not my kind of game. I don't like these types that maybe don't
review it. Maybe don't review it. Then you know what I mean?
Is there? Let me finish, my guy, I'm gonna let you finish.
Tears of the Kingdom doesn't feel like that to me like Breath of the
Wild did. Where Oh, maybe some people won't like open ended experiences.
Maybe they won't like something like like Tears of the Kingdom. That's not the
case. I think that Tears of the Kingdom makes it so that you will
have fun in figuring it out no matter what. I It's interesting that you
say that you're so different on it too, because I actually had a friend
of mine, that guy that works at at AW Charlie. He messaged me
and he was like, I watched your video. You convinced me I'm getting
Tears of the Kingdom. I hated Breath of the Wild, and I was
like, whoa, whoa, whoa, whoa. I love the game,
but if you hated Breath of the Wild. Maybe not a good idea.
Here's the thing, I replied late, and he'd already bought it, and
he had said, I'm a huge fan. It's while the princess al Karina
and I love the more linear puzzles. I'm intrigued by the crafting, though,
and I quickly fell in love with it. I purchased it Friday,
and I and, yeah, that's what I mean. I think that's what
he said. I played a ton of Zelda. I must admit the game
actually feels like I'm playing an old school Zelda title. I'm really enjoying it.
I think that Tears of the Kingdom does a better job of giving you
direction if you watch the direction. Yes, I think because you have the
spot on the map, it's like, go to this spot and whatever happens
in between is cool too. But go to this spot and Breath of the
Wild didn't say go to the spot. It said figure out where the spots
are, and that's a little off putting to some people. I think this
is a great place to start winding down in the summary of Yeah, I
think they really took every everything that we wanted from Breath of the Wild,
and they've added it an extra and they really listened. You know. You
see that in the crafting and the exploration and the flying. I mean,
what's something that Breath of the Wild really brought out of people creativity wise?
People were making flying platforms with the little octopus sacks that you could make make
float in the air, right, You were building things that you can now
officially build in Tiers of the Kingdom. Ways of people trying to break Breath
of the Wild and find wacky ways of getting places and shooting through the guy
maybe using hacks, They're like, well, let's just give you a rocket
and you can just do it. If that's how you want to play the
game, you can just play the game that way. People were complaining about
weapons breaking, so I actually kind of like weapons breaking, but I think
they tend to look at that and they were like, Okay, then here's
a way that you can extend the life of weapons, or you can play
around with weapons more. So maybe then breaking isn't such a bad thing or
doesn't happen as often. And then yeah, people complaining there's no dungeons or
that there's no traditional ze Zelda elements, I think they found a way.
There's no traditional Zelda animals. There's a traditional way of really getting coffee and
shoving it up your wrectum and flushing yourself out, and then said, here's
here's an item that gushes water. Stand over it and turn it on.
You know, they have they have added everything. They've added everything, but
they've kept everything that made Breath of the Wild great. And I think they
really innovated Breath of the Wild and then took the feedback and took the way
people were playing it, and they made the perfect Breath of the Wild.
And I I don't know where they go from here. Haven't they said they
said they're going to keep this format. I don't. I haven't heard anything
like that. Someone came into my chat the other day and said, what
do you what do you feel about Nintendo saying they're going to keep this format
for a while. I don't know if that's true. That seems like not
something they would say. Yeah, I know. I was like, that
seems they love they love keeping things open ended, they like to have Yeah,
I don't, I don't. I don't think. Well then in that
case, also, they like to change things so much between releases that I
don't think the next Zelda is gonna be anything like this. I think they're
gonna have a really hard time topping what they already had. But I think
that they're gonna try to innovate in some weird, wacky other way. Yeah,
we'll have to see. I mean, that's the thing, Zelda.
I'm not even ready to have this conversation because I'm not done with Tears of
the Kingdom. But Zelda traditionally changes every iteration. This is the first time
we've had more of the same. But at the same time, they really
did find a way to make this feel completely different. I don't see a
way they can go back to traditional Zelda. As much as we will love
Twilight, Princess and Occur in it, well we as much as we may
some of us love those games, I don't see a way they can go
back to it because it's a huge step backwards. As much as I love
them, I would miss this. This is too good, This is too
this is better. This is better. So if they innovate it and they
change it completely, they've got to do something better. They've got to do
open a new open world, maybe a new iteration. And I mean,
we've had Lenia Zelda's where we're reborn in and we get to do new puzzles
and new dungeons and new water temples. I think they just got to do
that again. I think they've got to reborn us into an open world.
But it's a new Hirral, or it's a new this or a new that.
It's so hard to top because they're also like explaining the lore and stuff
of the game that we've been trying to figure out for decades, so like,
yeah, and that it feels like they're like, this is like the
Avengers end game. They're like, right, we didn't even really touch on
that too, But yeah, we're finally getting this shoote story with cinematics and
voice acting, and it's all the combination culmination of it. Now, I
can't say what we've got English story, which it is of Breath of the
Wild. We have the backstory of Age of Calamity. Whether or not that's
Cannon or not at this point I don't even know. But either way,
you've got all this story leading into the Kingdom and it's so epic. It's
never been this epic. Yeah, it's going to be so so so hard
to top this. The only thing I would say that could and will top
This is just looking in the future of heart, where you know we've got
the next Zelda would obviously be hopefully not on the switch, and they can
play around with even more and they can get even crazier with the hardware of
the time, and and we can do things out of the scope of what
we can expect right now from the switch. So that's the only way I
can really see this getting any better, because again, it's hard to imagine
going to a different world other than the breath of the Wild world. But
when you're able to create better visuals and create better landscapes and have it run
better, maybe there is a world where they revamp and they make something really
cool that looks even better, and we're like, oh, okay, this
is cool, this is better, this is this is you know, remember
remember that old cinematic trailer we got a bi Zelda game back before Windwaker where
it looks sick yep, maybe we actually finally get that. Well, yeah,
I don't want to speculate about how this could possibly be better, because
I couldn't when it's oh yeah, I know, I'm not. I couldn't
even imagine this game the way that it is now. But that's why it's
interesting to think about, because you know it will happen, and how is
that going to happen when this is so good? Yeah, I mean I
never imagined this game being as good as it is and I'm only ten hours
into it. So it's so glad you love it. Thanks man. I'm
still gonna try to beline the story. Yeah, I hate that. I
hate that you play it. That's the thing is, I don't typically like
games like this, and that's the way that I want to play it,
and I'm having a good time doing it. I'm having a great times personally
for me. Ten out of ten best Selda game ever. Um, I
don't think that's even goggles of playing it right now. I think that's just
fact. Also, uh, Poora is new mummy. She is very hot
and um poor oh yeah yeah yeah. Actually, now that I've said that,
I hope that she's over eighteen, so that's realizing she might be the
whole thing's gross. In the last game she was six, so in this
one like the body of a six year old. So this one it doesn't
make any sense. It feels weird. I don't want anything to do with
it, and that was also part of the porn Hubster. It is probably
kind of a part of why I don't want to talk about it. It's
weird. It's just weird. Wait wait, wait, people are speculating,
I don't know if it's kind of people are speculating that it has been twelve
years. So if she's six, I heard five. No, it's way
more than five. You know how, I know because because it looks more
than five, there's a lot of hints up more than five. But there's
a town you can go to, and I won't spoil this, but there's
a town you go to, and there's two characters you meet that you met
in the first game when they got together, and now they have a kid,
and that kid is an adolescent for sure. You know what. I
just don't like, you know, bodies at least teen year old. But
but canonically one hundred and eighteen, that feels super weird, very anime,
very anime. Don't like grand Mummy. I'm just saying, wrapping up,
do we need Zelda? Do we need to find Zelda? That's all I'm
saying. There's plenty of great mommies of this gamezo I would take a great
fairy. We don't even need Zelda. She's being weird in this. She's
floating in and out, yeah, giving us mixed signals. I don't I
don't like girls that are hard to chase, you know what I mean?
Poors right there, We're gonna do a bonus episode, right all right,
Yeah, we're doing a bonus episode right now. Bonus episode. So,
if you're a Patreon or you want to quickly become a Patreon, head over
to the Nintendo Patreon and sign up. For the low price of five dollars.
You'll get access to fifty three bonus episodes that you haven't seen yet.
That is over twenty hours of twenty five hours of content waiting for you for
the low low price of five dollars. Can you believe it? I can?
And we're about to add to it with a live episode. And if
you're already a Patreon, come join us over there please, because we don't
want to be lonely. Come out, come hang out with us. If
you're listening to this Radius five stars, if you're watching on YouTube like the
video, comment down below let us know how much you're loving Zelda. Anyway,
you can our Twitter and our discord or down below. We want to
hear it, all right. I love you guys, so just Bob right,
yeah, sure, all right, that sounded fake. I love you
for both of us. Bye,

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