Final Fantasy IX Pops Up in an Epic Games Store Leak

Game Mess Mornings

Jeff Grubb has returned from Summer Game Fest to chat with Jesse Norris about some Epic Games Store Leaks, a Nintendo Direct popping up, Dragon Age: The Veilguard impressions, and so much more!
2024-06-12 60 min Transcript

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You'll be a bit. It's the internet. You're busy. Let's do this for June twelfth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game mest Morning's Live with me Jeff Grub Today Epic is a better leaker than I'll ever be. And when is that Nintendo Direct? But first please join me and welcoming today's co host the Game Best Mornings. It's Jesse, Donka Besa Norris. Jesse, how are you doing, Austin. I didn't even fly anywhere. How are you doing? I'm holding up. I'm holding up. My voice is like coming in and out. We'll get through this, everybody. We're gonna see what we can do here. But other than that, feeling pretty good. We went to Disney yesterday. I think it was that. I think that was yesterday, No, no day before yesterday. I can't keep track of it anymore. Few days ago, but then I traveled yesterday, so then I just kind of slept through all that day and I'm feeling pretty good now. Happened to be home. It's it's weird, Jesse. How it's like the video game industry is either be at home in your basement by yourself, or go out with everyone in the world. It's crazy, how like we only have the two extremes. But it was a lot of fun. It's shockingly enough. It seems like half of now video game coverage is very sick. Yeah, listen, I'm feeling great. So I think it was not Giant Bomb that was the Super Spreader event. I totally one percent blame we think he would be the funniest. I blame Digital Eclipse. It was all Mike Micah How dare he? Yes? Guy? I saw him walking around. He was heat, didn't care out there talking about how bad vaccines are. Grossa Aaron Rodgers, that's right, he's the video game industry. Aaron Rodgers. Please don't assume me, Mike, Mike, I'm just joking. Uh okay. How was it from your perspective? How was the covering the event? Talking about stuff was exciting. I feel like the last couple of days, like you'd be soft. I'm still behind don I don't think there was too many announcements, but they've talked about games they already had announced, But I feel like I'm still catching up on stuff. How was it for you? So Summer Game Fest itself was eh. But I'm always in that realm of I know. Jeff's not a platform he can't control what he's going to get, right, he can't plan it out. It's hey, we have this available, and then the other the smaller ones are like, hey, we'll pay you a ton of money, and so it's that mix, and then he sees some smaller things he likes. They get it all in. The show is fine. The pacing is never going to be what people just want. That constant playlist of tripa A Bangers, which you will only get essentially from a platform holder. Summer game Fest fine. Day of the Dev's really good had a lot of really interesting looking stuff, like one of my favorite shows. Then Devolver did their thing, not a ton of games, but really goddamn funny. Yep, yeah, I actually didn't watch that one. They that was good again, it was might have been one of their funniest. It was dude, very subdued weirdness instead of of like over the top. Then a bunch of really like indies carried everything. If you are into smaller independent games, there was just like three hundred. It's there was a daunting amount to try and keep up with everything, but you will be able to find pretty much anything in any genre. Then we did a six hour podcast on friggin Saturday going over getting ready for the Xbox Show, which of course was very good. I had been hearing repeatedly from people that work at Xbox that they were feeling real good and then like Paris is like yeah, they even actually had even more. So I am excited now apparently the promise Paris are gonna have you more at games Com. Yeah, and we are all going there as a company at Xbox Era, So I am I'm very excited. It'll be my it'll be my first time out of the country. Oh wow, that'll be great. That'll be a really good time. Then, yeah, I thought that that most of the U Summer Game Fest, like the the the Wider Summer Game Fest, was pretty good. I'm I'm really happy with it for the most part. And it does help that you're right, the indies carry the show. And then it wasn't like a complete dearth of big games. Obviously, the Xbox Show had a ton of big games in it that all looked pretty solid to at least interesting. At like the very bottom, like there was nothing I was like, well, this is a waste of my time, which is nice. I like that's kind of like what I my baseline is that I'm hoping for is just make it feel like. I'm like, I'm gonna be getting something out of spending my time watching these shows. And I definitely got that out of the Xbox Show. We'll see how those games turn out. Of course. It's got a whole different thing than being entertained during a live show, right. Yeah. It's like when you go back to the E three of Dreams, It's like, man, those announcements were insane then, right, and I'm glad it was like that, right, Yeah, but the games themselves different, yeah whatever, Like, well you had Final Fantasy some On remake really good, Last Guardian pretty good, and then like shed My three Yeah shn my three is is shin Mouth three? Yeah? Absolutely? Real quick, I dan want me to do a bit where I just became the hat guy and I was just gonna wear my hat, my new hat that I got at Disneyland because I didn't want to get sunburned. But I realized I can't wear it with the headphones, so I'll just I'll show it off real quick. If everybody this, this is what I was walking around really embarrassing everybody, looking like a dipshit. But I'm I'm I'm feeling it. I'm gonna keep wearing it. Maybe I will become the hat guy. We'll see. All right, my head, there it is. I did get it. I think this was like the hats in the like right outside the Indiana Jones Ride. So yes, I do think it's like Indiana Jones inspired. But it's breathable. Yes, it's got the mesh exactly, and yet it still stops the sun. So bet the best of the best of both worlds. There we go, got it out, all right, let's explain what we do here most weekdays, I, Jeff Grubb, will help peace your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you were watching live on twitch welcome, You can always listen to the show later on podcast feeds by searching for Games Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with Final Fantasy nine remake and more have seemingly leaked as part of a wild Epic Game Store week. This Ethan gotch excuse me than Ethan Gotch at Kotaku, a new tool used to scrape info from the Epic Game Store may have just exposed tons of unannounced upcoming games, like a long rumored Final Fantasy nine remake and a new Turak. If accurate, the database listings could end up being the biggest batch of clues about new games since the infamous Nvidia leak epic dB, which was shared on the gaming form forum reset Era on June twelfth. Let's let users search Epic Game Store listings, including entries that wouldn't normally appear on the front end of the digital storefront. Initial results for publishers like Square Enix and Rockstar Games revealed entries with code names for games that haven't been announced yet or don't currently have PC versions have been combing through the names and looking at corresponding data like cloud save filepaths, file sizes associated DLC to speculate about what the mystery listings could be. One is called Momo and appears to be the long rumored Final Fantasy nine remake. That's because associated DLC listings describe things like Tetra Master Starter Pack and Thieves Knives. There is also a separate listing for Scobeloff, which fans believe to be the PC port of Final Fantasy sixteen. Other listings from other publishers also point to potential surprises. One entry called Simla under Rockstar Games could be the rumored PC port of Red Dead Redemption, given a reportedly similar file size with the recent remaster of the game for consoles. Saber Interactive meanwhile, appears to have a hidden Epic Games Store entry that simply reads tur rok What could that be, giving some fans hope that the Dino Hunting Classic might finally be getting a new sequel. Other codenamed entries are less surprising, Rhode Island, which is possibly the upcoming PC port of The Last of Us Part two? Uh, Jesse, what do you think it's a mix? There definitely seems to be some interesting stuff when you're actually on the publisher's page, But then people keep going into like Rando things that has like I saw one that has Hell Divers too, elden Ring, Elden Ring to Bloodborne remake, GTA six, and Starfield all from the same publisher. So it definitely feels like there's going to be a real mix of actual stuff and now reliable any of this stuff. Yes, we're troll listing, so I would call it very interesting, but it's going to be incredibly difficult to actually parse it out, unlike that in vidio leak, which was literally just there's everything yep, one for one basically across the board. Yeah, and there's no like tur Rock from Saber and Interactive like tar Rock could be a joke title, right, they could could be like some they just throw in there. We really don't have any idea. The interesting ones are the ones that we probably knew because of something like the Nvidia leak Final Fantasy nine remakes still being in there. Of course, you know that there was talks of them canceling games. I don't think they canceled Final Fantasy nine remake, but even if they did, it probably would still be in the Epic Games database because they probably were testing it for other reasons in there. Whatever. But this is at the very least interesting and fun to like soar through and hey, I would love a new Turak game. That'd be really cool. I have a real soft spot for Tarak. I do not, Yeah, and most people don't. Most people do not have a soft spot for Turak. I have a soft spot for Dkata, and I know I'm kidding knowing, I have a soft spot in my brain from where John Romero kicked my ass. That's about it. Yes, he has owned me in that game repeatedly. Yeah. Like, Tarok is one of those ones where it's just I, you know, I didn't know what a shooter should feel like on the N sixty four, so I played it and I was like, this is this is fine, and something about its setting and style is pretty cool. And then eventually they have like Tarak two and three and you get weird weapons like the cerebral board that can find people's brain and drill into it. There were things I liked about it, but I had done enough PC gaming by then. Yes, so it's kind of like a lot of people that came into Halo the first time, like, holy shit, this actually feels kind of okay. I was like, oh yeah, I mean it's for console and for a controller like these analog sticks are finally kind of good. So yeah, when that's what you know, like, yeah, it just feels good. But I think a new Tarak could be very cool and they could really make yes, especially me too. They they seem to understand it. I think Sabor is also. I believe the leader of Sabery is one of those older guys that was like in charge of uh a Doom for a while. I'm trying to place his name, but yeah, either way, it's the kind of thing where, yeah, you can update that. Even if they did it like the retro boomer shooter shooter style, that could be interesting, like in sixty four boomer shooter style, which like hasn't been done too much. But I would hope for like not just make a brand new Tarak that is, you know, real engine that would be really cool looking or whatever, but realistic dinosaurs so they all have feathers, exactly accurate dinosaurs. Finally, Uh yeah, this is cool epic game store that not not too surprising that that's not super lockdown right, No, they're they're everything about it feels like early Steam. People always forget. People are used to Steam just being the thing, even though back when it was new, people actually kind of hated it because like, well, why do I want to have everything? I don't want to have this launcher. I just I have the disc or I have the you know, I have the thing. Why do I need this whole UI? And they rebuilt it a bunch of times. It's way better now, even though I personally hate it, But that's because I'm always working with early beta versions of stuff that are just broken and driving insane. Yep. But yeah, it is the de facto for a reason, and Epic's always going to be playing ketchup so and they're not even really trying to catch up because I think they I think when they look at how they spend their money, the return on invest meant for improving the the user experience is probably very low. They're like, get you know, people don't think about that when they're choosing where to buy a game, and when they do think about that, You're right, it's so far ahead on Steam that it's just not worth it. But that said A spokesperson for Epics said the company has since patched the store overnight to prevent to prevent further data scraping. We released an update tonight so third party tools can't surface any new unpublished product titles from the Epic Game Store catalog, they explain to Kotaku in an email. Yep, and uh, that's uh. That's probably gonna be the end of that. We probably won't get too much more, although who knows, maybe someone finds a new exploit now that they know this is possible. You to get those nerds really digging in. It's it's hard to stop them. Does does the fact that there is no Final Fantasy Tactics among this, or maybe there was, but I didn't see anybody mentioned finding Final Fantasy Tactics? Does that wear you that maybe that's not happening. This feels so s shot, like just complete, like things just being thrown up a great why or where that. I wouldn't read too much into it other than it's just it's really neat to get reconfirmation that things might still have existed at some point, right, that's my rating as Well's like, just because something isn't here, that's not indicative of anything that, like you said, slipshot scattershot. It's who knows why some games get put on Epic Game stores super early for testing or whatever. Yes, that there's no reason to assume that that would mean that something isn't happening if it isn't here all right, up next that big Nintendo Direct everyone's waiting for us, probably next week. This is also from Ethan Gotcha Ekotaku. It wouldn't be Summer Game Fest and the Ghost of E three season without a big Nintendo Direct. Previously teased for June, it now looks like the Big Switch showcase could happen as early as next week, thanks to a suspicious early announcement from among Us maker and er Sloth. Back in May, Nintendo president Shuntaro for Akawa announced that the company would be holding a June Direct, as it does every year, to showcase games coming to Switch and second half of twenty twenty four. He stressed that while Nintendo will begin sharing details on the console's successor in the next next nine months, nothing about the rumored Switch to would be revealed during the upcoming live stream. It now seems like the Nintendo Direct is probably targeting a June eighteenth stream. That's according to a YouTube video for an upcoming update to a multiplayer murder sim among Us that was seemingly accidentally uploaded and published ahead of the schedule before being taken down again. Copies of the video, which debuts new roles for the up the popular Pandemic era party game, are still available, and the contents were reported on by Go Nintendo. Yeah this sounds right about me. You know, being at Summer Game Fest, there's lots of like rumors bouncing back and forth. I would say that this sounds about accurate that there would probably be a Nintendo Direct next week. Now I don't know for sure, but based on everything I heard, Yeah, this lines up. And also it just kind of makes some sense from the perspective of they said there would be one in June. Yeah, I guess it could be super late in June, but next week sounds right. Why wouldn't they just go for it, kind of get on the back end of Summer Game Fest and take it from there. Uh but yeah, did this sound right to you? And what are you expecting Metroid Prime for? Yeah, you're Inete. It's a smart smart guy, smart guy. Yeah. I do think this will be the only thing that Jeff doesn't try and throw as part of Summer Games Fest because he didn't ever have them listed. If you would, yeah, right, And I always wonder what those relationships look like. I wonder if he's like walks around eggshells when it comes to Nintendo so as to not place in any future potential participation for him. That is a listed partner, so I expect it. I'm just always curious. He'll probably at least tweet it, but it won't be like on his channel, so they'll tweet it from the Game Awards, you know the account, right, yeah, that sort of thing, and put up his poll, see how people liked it, right exactly. That sounded bad at first, put up a pole, not Jeff. Heally needs to stop doing that everywhere. I tell you, Oh yeah, let me put the headlines up everybody. Thank you. It's a tough job remembering how to run a show. When we do our news when I always make sure I have them right away because boy doesn't make time stamps easy. Oh yes exactly, And Sean always mentions that as well. I'm like, yeah, my bad, yeah, so yes, a Nintendo Direct probably next week June eighteenth, makes sense. I don't know if this among us then guarantees that people. So the thinking here is among us has been at Nintendo directs before announcing content that would often drop that day, and so the idea of like having shadow dropped a content, why wouldn't they once again go go to Nintendo Direct. Obviously, I think among Us does pretty well on Switch and I think that that that's a big part of that, is that that audience does show up for these things and Nintendo likes having them in that So I wouldn't be surprised if that's one hundred percent what is happening here. And at the same time, like I said, no guarantee that that that these two things are linked, that they could be unrelated. That said, I still think Nintendo direc next week it makes some sense. And then you're right, METROI Prime four is still my big hope, Like that's what I'm hoping we see. It's still this gen you would think, because from then on it becomes switched to well, okay, at the very least, at the very least this Nintendo Direct like coming out of this if it doesn't have Metroid Prime four, they need to say something about Metroid Prime four and not being on Switch one right like they can't because the way people are operating right now is under the assumption because they haven't said otherwise. Then it's coming to Switch one. So if that's no longer the case, they have to say something right now, they're Nintendo. Yeah, they don't have to do anything right that whole phrase of Nintendo has to Every time I say it, I'm like, Nope, no, they don't know, and it's you know, it's your fault. Yeah that they don't. They don't have to, they don't have to do anything that said. Man, I still like in the recent weeks, I have very much turned two. I think Metroid Prime four is still switch one, so I gets to release day for later this year and that's the big holiday game. When does a thread go up on Reddit now that you've confirmed it, I have not confirmed. Shit, you watch your mouths Reddit gaming. Amount of times Nick will say something and he's just guessing or hoping, and then I freaking see a thread, I'm like Jesus Christ. Every time I have to just I know the moderators there, I'm like, I have to tell them, no, that wasn't a leak, that was just him hoping. Ye I've reached out to them before. I'd be like, no, please, just this one, please, No, I don't need this on me. Beyond that, it's like, you know all those game Cube we remasters that have been are we you remasters that have been thrown out there? It's time for like the wind Waker and Twilight Princess HD. I hope those happen again. That's a lotus. That or the remaster of that three DS kid Icarus would be great because I never really played that, and now everyone seems to like that game, but it's hard to go back and play that on the three DS. So yeah, put it out here instead after a store off there, you can't even go buy it right exactly, you know, no such thing as the h Shop either. All right, let's move along here before taking a break, Let's let this one. No Call of Duty Black Ops six is not six or is not three hundred gigabytes the Sir Darren Bonteus at game Spot, Rainfalls, wind Blows and Call of Duty games tend to be very large downloads. At launch last week, it looked like Call of Duty Black Ops six was about to set a about to break a few records, as report serviced of it having a huge three hundred gigabyte install size. It turns out that the estimated file size was technically incorrect, as the Call of Duty updates social media account explained that the pre order pages did not accurately represent the real download size. Black Op six can be three hundred gigabytes in size, but only if players installed Modern Warfare two three war Zone and all relevant content packs and all localized languages combined alongside it. So this is a byproduct of Call of Duty becoming like Call of Duty HQ. Right, yeah, right, So it's like, you can't have all this stuff installed, and it is funny this is part of Call of Duty HQ, but it's the first one where your skins won't carry over and people are kind of pissed. Right, that is a bit frustrated, But it's also like that it always felt like lucky that skins had transferred for quite some time. Right, I imagine the licensing around that is a nightmare. So getting as much as you can is all I would expect. I mean, as a consumer, I would want it to all just work all the time. But as someone in coverage now I'm like, yeah, I can only imagine how ridiculously tough this is. And this is also the first one you have to be online. I seemingly to keep file sized down even more you have to because they always had the streaming tech for textures, but now like it's mandatory, like for playing single player, you must be online. So wait, they're streaming from the cloud textures. Was that what you're saying, Yeah, they've had that in the previous ones, where here online you get higher quality textures. Because I was looking at the textures in that video in four cams, like, Jesus Christ, these are these are very high fidelity for Call of Duty game? How big is this install going to be? Then saw the things about three hundred gigs is like oh, but then saw that no, you actually you have to stream them in because otherwise it would have been way too big by itself. Right, Yes, that makes some sense to me. I'd have to look into that more because I'm like a little curious about it. Why, well, I have you maybe you've paid attention to this with Call of Duty Black Ops six or Called Duty twenty four colon Black Ops six, how does it work on game pass? I saw there's some cute confusion here, and I think this was this is the thing that was that I was hearing about that was leading me to think that maybe there would be a shift in how the tears worked for Xbox game Pass and now it's like technically kind of how it's happening, but it also makes sense, right where like base game Pass, like game Pass Console without Xbox Live Gold or whatever they call it. Now you only get the single player campaign. Is this right? Do you know how this works? I mean, yeah, that's the way it is for every game that's on game Pass because when it's game Pass, so you have game Pass or which is play online and you get thirty or something games. Then there's game Pass Console, which is you just get the four hundred plus games, but you can't play them online. So that's yeah, that's everything. So I think for people who maybe haven't been in the ecosystem as much, the thought of oh I'm only getting the single players, like, well, yeah, that is all that has ever given you, Right, You've only ever gotten the single player. It's like the console, right, They're just not going to let you access this thing you wouldn't be able to use anyhow. It's basically it's just because they're all separate d lcs. In Call of Duty and like other games where it's just like oh, I've loaded up Evil West and now I want to play it online co op. Oh shit, it's going to say you don't have game Pass Core, or it might even be old enough to say you don't have Gold. So yep, so it's not new. It's just you've got the confusing tiers for people just because it's core for online and they don't want to give up that money. It is a console PC or Ultimate PC. PC gets you everything as they obviously could never start charging for online PC or they would there would be a riot. You want everything, It's just the same thing as always. If you want this game and you want to play it online on an Xbox, you get Ultimate, right, So Ultimate, Yes, Ultimate is the tier to get all of duty as you understand it, and then if you want the single pair campaign, it'll be there in console. You're right. The matrix is what makes it confusing, right where you can look at Core and be like, wait, what's happening here, why's the other thing? Got this? Okay? Whatever? So yes, Ultimate as always if you want to play online. All right, let's take a quick break. When we get back, a lot more to get into, including a Mike Minatti preview for Dragon Age the Vailguard. Right after this, that's the wrong button and this thing will go away when it's breaking on me. Everybody, Okay, I'll stop responding again. Give it a second. It must have that scene might have a really big It is just breaking on me. That's all there is to it. All right, Let's let's crit a clean spot for Sean to bring us back in right here. All right, we're back and let's get right back into it with dragon Age, the Veilguard looks better than its trailer. This is from Mike Manatti at games Beat. EA showed off Dragonage the Veil Guard during the recent Xbox Game Showcase with a CG trailer that scared some fans off with its irreverent tone and stylized visuals. People were saying Fortnite dragon dragon Age, which not a great thing to say. Well, during Summer Game Fest, I saw a live gameplay demo from the first hour of the game, and while I was not a fan of the CG trailer, the offhand demo was impressive. Well. The trailer had a vibe in tone that felt a bit more Fortnite than Dragon Age. The actual game looks more like what fans expect. It's a prettier, flashier version of Dragon Age. Inquisition that's honestly understand underselling the Veil Guard. The graphics and character animation are immensely impressive. Honestly, the actual game looks better in motion than that pre rendered trailer. The intro has the player characters traveling in an advanced, magical city. This is the most visually impressive locale I've ever seen in a Dragon Age game, and a deem innovation soon throws the city into chaos. The game is vibrant and colorful, but it's not cartoony. You fight through the hoarde with very a dwarven character familiar to Dragon Age fans. While he keeps his familiar, familiar, irreverent side, the game still manages a serious tone. Again, if that trailer made you worry that the Vailguard will be some kind of marvel esque equipped fest, seeing the actual game will make you feel better. The story is presenting big, big stakes that characters are taking seriously. I've heard this from a lot of people. I'll say a lot of the previews for people who have seen this hands off, hands off gameplay demonstration much more positive, in fact, very positive in many places. There's still some who are skeptical, and it does seem to be sort of that Final Fantasy sixteen is maybe not exactly right, but I think it's similar to like people have been like, this looks very action focused, very God of War a little bit in some ways with this game, specifically Dragon Age the Veilguard, and I think some Dragon Age fans are like, hey, I just got done playing Bowlderskate three. That would have been a better direction than this. But it's like, Okay, yes, I think got It's fine to feel that way. This game was probably never ever going to be that, so now as it's presented, I think the game as Mike describes it here in many other many of the other previews are describing it sounds better than that trailer that people are really worried about, right, that's a mass market trailer to try and pull it people into something they don't have it numbered generally for a reason in things like they want people to feel like they can just hop in and wow, look at it's got a Bowie song cover and it's all bright and colorful. But they had a similar no, not as bright and colorful. But one of the main trailers for Inquisition was like very pop music focused and stuff like that. And people lost their shit on the whole. This definitely feels more Mass Effect than anything has before. And I think it makes sense with that being their next game, because you are essentially jumping right into that one or alongside this, so sharing a lot of tech and whatnot would make sense. That's rights as a huge fan of Obscure Expedition thirty three. Right, and it's other biggest game announced at Summer Game Fest. Yes, and it's returned to like this really interesting looking turn based I am a little sad that dragon Age is getting further away from that, but I do think it is more of a mass market appeal. Being an action RPG. I played several hours, maybe more than like, you know, fifteen hours of dragon Age origins. It was like live action or you know, real time combat with pausing, right, that's how it worked. It has been so long since I played. I know it wasn't full term, but it's like the active thing, Jez Christ, it has been way too long since I played Star the active pause chuk Toowski say, you pause and you actually get your choices, and it looks a lot like the power wheel in Mass Effect. Okay, very similar, all right, And the people in chatters saying, yes, real time combat with pausing is what Dragon Age Origins was lit. I would not envy anyone who's a combat designer for an RPG right now or in like the last five years. I think going forward people are to be like, look, Balder's Kate three made it work, Please let us just do do how we want going forward. I think people would be able to make that argument a little bit easier. But when this game was getting pitched, that was a tough time to be like, what does an RBG combat system look like? I think that's probably going to be okay, but people are, Yeah, you're right, they're worried it's more mass effect. And Balder's Gate three was a unicorn, as people are massive fans of it, like it was a very specific set of circumstances that led to Larrian in their own engine being entirely built for that. Like it was just they were working Divinity originalsen one into getting better and better, and then Balder's Gate three and they just had everything hit and they had a long public development cycle in early access, and then you know, they were able to do something most others really are not, especially at an EA, like it's just never going to work there for them with the way they do stuff. So let me ask you, what do you think is going to happen here? Do you think that this is going to be one of those situations where a lot of the critics play this game and enjoy it because we are bouncing from game to game and are like, there's a lot of people whose whole identity is by Aware and a specifically dragon Age, and you know, more power to them. I hope that this game is what they need. But my gut here tells me that this is going to be a good game that a lot of people like, and that the Dragon Age fans might easily reject and have a hard time coming to grips with. It's one of those situations, do you know what I mean? Yeah, it will. The shifting gameplay might push some away, but if the characters and the writing are good and the story goes in a way they care for, I think it can overcome that. Right, So that'll be the big test. You're right, that'll that will be the thing that actually tells the tale. Is it killed not Dan Reichert's wife the Crossbow? Of course? Yes? I think that My hope here is that you're right that if the characters and the writing come together and they can tell a strong story that the fans are hoping for and that they've been thinking about, and it delivers on some of those points, You're right, they'll probably see through some of these minor gripes or what hopefully we'll turn into minor gripes in the meantime that this is definitely a game that was always primed for this puddle news, right, This is something they waited a long time for, didn't necessarily know that they would get, and now that it's here, there's a lot of anxiety about is this the thing that I was hoping it would be? And I'm gonna let everyone's gonna hone in on every bit of evidence that says this, this is why you should be worried about this game. That's just human nature. We've seen it a million times, so hopefully it comes here and most people are pleased with it. But I think there's it's a good sign to me right now that most of these previews that we've seen for people who have seen the game in action, for the most part, pretty glowing, right. M Yeah, It's like it is one of those fantoms that's just so into it that as long as it still feels like dragon Age and the conversations and the character development in writing, I think they'll they'll move along with the gameplay if the gameplay is fun, like as long as it's it's decent fun, because it's not like turn based combat is like the most dynamic, super fun thing that pulls people in. And I don't think action RPGs push most away, especially if you can make them easier hard, depending on what you find more enjoyable. All right, let's move along here. We're finally getting details on Skate four, including custom socks and tam Robinson. This rally well shit Polygon. The fourth game in EA's cult skateboarding series, formally known as Skate four, now simply called Skate is finally starting to come into focus four years after it was announced, and that that's, in a matter of speaking, findly for a game which took an unusual rap to becoming a reality and which is quite a departure from its predecessors. EA is also taggling the marketing for the game a little bit differently. Instead of a flashy trail, are highlighting the new game's features EA confused and delighted everyone by dropping a live action sketch starring I Think You Should Leaves Tim Robinson into Friday's Summer game Fest. In the skit, Robinson plays Richie Dandel, an executive at Mcorp, the fictional corporation that previously owned and ran the city of San van Amsvansterdam, Yeah, Vansterdam, in which Skate is set. Robinson denies that Encorp is leaving San Bansterdam while while employees flee, cry and share shred documents behind him. This is all great fun and backed up by the official story so far by the blog post as well as a gloriously dated Mcorp website. But what about the you know game? Fortunately, the developers at Full Circle, a remote only game studio formed by EA specifically to make Skate, followed up the Robinson sketch by lifting the lid on the current state of the game in a blog post and an accompanying accompanying development update video. Skate, as previously announced, will be a free to play live service skating MMO for PC and console, but it doesn't have a release date yet. There's there's quite a lot of details in the post. In the video, none of it all that surprising. Full Circle is iterating on the on the Skate series' signature flickate control scheme and using new physics and animation technologies and going big on player customization. One of the most exciting tidbits is a quick drop system that gives players the freedom to customize the city itself, adding rails to balconies to enhance trick potential and things like that. You could do this multiplayer in real time and then challenge other players to try out your creations. Throwdowns are a way to instantly challenge other skaters as they roam around the deserted city turned into a giant skate park. Yeah. I think that this all still sounds pretty cool, but I think these a lot of these are the details we've been hearing for a while, and that not much has changed. But we're four years into like really, I think when this game was announced was like just getting started. Let's start building a team. Yes, this is not the game has been in development for four years as we normally understand it, right, This is like four years of a team just getting putting put together and starting something. So we're not quite as deep in as it might feel. And at the same time, it's like it's it's this skating on my multiplayer version of this franchise. It could also come out sooner than we're realizing at this moment, too, because I think it could could launch in like something like early access, especially since it's free to play. But how are you feeling about it? Because I'll say that based on what they're describing so far, what we've seen, the tone that they're going for, I'm pretty excited. I think it looks pretty interesting. What do you think I think they should call it skatestin me, Yes, go on some raids. Yeah, I'd be into it. Like I really enjoyed the skate games because they were where Tony Hawk was the Arcadie. I'm gonna max out score as well, grind away to music as I'm really bored after school, Like skate was the I'm just going to pummel the shit out of this guy and I like an idiot. Yes, and getting that feeling with a bunch of other people, especially if I can mute them by default so I don't have to hear them on their friend. Yeah, I'd be way into that. I don't I doubt i'd ever spend a penny on it, because I don't care about Bill a Mong or different skateboards or junction KOs or anything. But as a pickup and just fool around for a bit free to play thing, I would be all in, Yeah, can't high one and chests. I just don't get how it's pre pre alpha. I don't think whenever developer says to the public that something is alpha, beta, pre alpha, pre pre alpha, I don't know if any of that is real. When they're talking to us, they might have internal markers of how they define that that is separate from when they put it into marketing. I think as soon as it gets into marketing it is washed and turned into something else. They say that mostly to imply that what you're seeing, yell at us, yes, what you're seeing may not show up in the final game. Please don't yell at us. That's exactly what that is, right. It's like pre production versus production, where some companies pre production is their production, and production is just putting all that stuff together right at the end, like you never know. That's always it's not. It's never like one to one. It's kind of like, how do you do a review? How do you write a how do you score a review. There's no system for it. It's however you do it essentially right, he had we saw that very complicated this is how you should score games thing, and I was like, it's still just pulling a bunch of numbers out of thin air. And at the end of the day, so yep, there is there's no like one way that everyone does these things. Every team's going to be different at the very least. I'm I'm glad that it seems like this is a game that can be like, hey, can we do something fun with the marketing. Yes, I'm glad that EA seems to get that this is something that they should took a few risks on instead of being like, you know, Skate needs to like look like all our other games. So yeah, I don't know, make a big epic Skates score to a freaking I don't know, we will rock you cover or some sad dad music exactly or sad bastard music. I should say, yeah, we'll see, like if we get more from a this game in the next year, because it's been a couple times now where we like gets get an update on it, and so a long time goes by without really hearing anything, or if we do hear something, it's a small blog post kind of saying the same things all over again. So I'm hopeful. But the very least, it seems like they are charging full steam ahead on the game and it will eventually come out at some point. All right, Star Wars Outlaws can be finished in thirty hours, says the creative director. This is from Tom Ivan at VGC. Star Wars Outlaws players will be able to finish the game in about thirty hours, according to creative director Julian Garrity. In an interview with VGC following the game's big reveal it Monday's You Be Soft Forward showcase, Garrity discussed how long the game will take to complete, as well as the decision to cut a significant feature from MAVs Massive's original vision for the title. Very very early on, we decided that this is going to be a twenty five to thirty hour Golden Path adventure, fifty hours or sixty hours for completionists, and that is for a guy with a family and a job. It's still a fair amount of time, but it's not a sad since create epic two hundred hours worth of gameplay, so that allows us to really focus on the detail. It allows us to focus, maybe with a smaller team, on executing something that is manageable. VGC also asked Garrity if Messov was able to put everything into the game that it wanted to originally, or if some aspects of its visions had to be compromised in any way. As a creator, I'm a big believer in setting an initial vision that's exciting, ambitious, and achievable. He said. It's super important to make sure that everybody who's working on the game is working in the same direction, towards the same goal. On the division the Division two in Star Wars Outlaws, the vision has been more or less respected, I mean ninety five percent respected. Some things are added, and a few things have been changed and removed, but very very little. So for example removed, we wanted swimming, Like the first few iterations of the pitch we did, We'd have loved to have had swimming. It's not possible animation set, it's not possible in terms of scope, So okay, we can live without that. We'll do without it. There's plenty of other things we can explore. So you heard it. No swimming in space unplayable. Right, it's like, so it's a midnight but they had and I have an end game reason why she can't. She doesn't know how to swim nop. So do you think they'll have an in game reason here? Like, right, you just put a big space monster in the water. Right, there's only four planets, so yeah, depending on on the very big bone. But so depending on how many bodies of water they may not just have had anybody's water. You can really get closed, right, that's true. Right, there'll be some puddles and that'll be the biggest thing that you can get here. Yeah, I don't know. Oh yeah, thirty hours. That's the right like length for a game like PR Saying thirty hours means i'll beat it in about eighteen exactly, right. These these things are often it's the opposite of from software. They say thirty hours and then I play for fifty they gave they gave me five days on Eldon Ring and said it will take you like fifty hours and it was ninety. Yeah, it was like thanks, But yeah, with with Ubi Soft, it is very much they are Their PR is incredibly nice, but they're always very conservative, and I think they told me the Lost Crown would be like twenty to twenty five, and I beat that in about twelve. Yes, that sounds about right, yeah, sou And you know this is the director of the game, so but he's still being filtered through PR. They probably like, listen, here's the numbers air on this side. If you think it's twenty five, add more exactly, add a few more hours for one. It's like it makes it sound beef here, and you know it's a big round number with a zero at the end. That's how to go on a stathroom while they're playing, like it'll add up. They won't even notice that they wasted that much time exactly. And at the end of the day, it's like, what is this really saying? This is saying he's trying to say a couple of things here that it's it's a very big game, but it's not so big you're going to be overwhelmed. And that thirty hour number definitely gets that across to me, Like that's the number you try to say when you're like, this is a very big game, but it's not going to take over your whole life. And that house was the real exception. I know a lot of people look at it like Odyssey Origins you could beaten twenty five, Odyssey you could beaten thirty five, and then Valhalla you could beaten seventy five. Like that was the exception in the super long when like Avatar Frontiers of Pandora one of the best looking games ever, and I don't care about Avatar and it's really good. I beat that in like eighteen or twenty. Like, none of their stuff in general outside of like the Division where it's literally like, Okay, you beat it in twelve hours, now go play another three hundred, which Division two also getting a bunch of new content and they confirmed Division three them all in all right, did Masahiro Sakara consult on deaf Jam Fight for New York? Well kind of. This is from Damian McFerrin and jack Yarwood at time. Extension EA's deaf Jam video games were certainly something. The notion of the a teaming up with famous rap label feels like something that could only come from the same decade they gave us fifty cent Blood on the Sand, so the best decade. Death Jam Vendetta kicked thanks off in two thousand and three, followed by nothing Bad happened in that decade, followed by Deaf Jam Fight for New York two thousand and four, Deaf Jam Fight for New York to take Over two thousand and six, and Deaf Jam Icon in two thousand and seven. All of these games, the exception of Icon, were developed by Japanese studio Aki Corporation now known as sen Sofia. I didn't know that do they changed their name. Famous for its wrestling games, those of you who recalled the game might remember seeing a familiar name in the EA Thinks section of the end credits, Kirby and Smash Brothers creator Masihiro Sakurai, as noted by the utterly peerless Gossoiku on Twitter. Apparently, Sakarai has previously mentioned that he has undertaken anonymous supervision work on a wide variety of video games. Was Fight for New York one of those games. Investigating this, we spoke to one of our shadowy industry contacts who told us that this could potentially be related to wrestling title to a wrestling title which Nintendo of America was planning on developing with Aki. Rumor has it that Nintendo was exploring the possibility of using the lapsed Pro Wrestling IP for this venture, and while our contact isn't sure the plan ever made it beyond the walls of Nintendo of America, there's a slim chance it could have involved Sakarai at some point. We didn't want to take that for gospel, though, so we reached out to the Deaf Jam Fight for New York art director Darryl and Samel and Simo to try and find out more. He told us that at the time Fight for New York was being developed, Sakurai was briefly independent and visited the EA Japan offices for what the suspect for what he suspects may have been a road show. This is like when developers are working on a game and they go see a bunch of publishers and developers and investors to be like, Hey, look at my game. Do you want to help me make it? We saw Coachuman do that. After he left Konami Right, I recalled that I had to attend a smaller breakout meeting with him in Tokyo where the group was discussing fighting game design. I remember being very impressed by how he was able to visually articulate game concept, game concepts. He did this very passionate whiteboard sketches and had a mastery of PowerPoint style storyboard animation circa two thousand and four, which was pretty important for fundraising at the time. That's pretty much all I can recall. I'm not sure about the greater context of the meeting with him. Stan Shaw might know more. And then Stanchow apparently said, as far as I remember, SACHERI came and gave a general presentation to the Deaf Jam team about the mechanics of fighting games. I don't recall him specifically consulting on or giving feedback on def Jam Fight for New York, And that seems to be the likely scenario that the team was just like there. It was like heard something they liked and maybe put that in the game or something like that. But interesting, like one of those stories where like, oh yeah, the people like really do just it's a small industry and people pop up all over the place and sech right, it's technically still like independent, right, he just works as like Sora Limited and Nintendo hires that company, which is basically just him so always been independent. I always like stories like that where it's just this little thing in the background, but also Jeff huge breaking news. Oh yeah, Haddington in Peru. Paddington and Peru trailers out. Yes, the Paddington and Peru trailers out. Now, everybody, I did see that that was going to happen. I'm listen very excited. Is it the same director as Paddington two? I don't remember. I hope so. I think at least the same writer, Simon Barnaby of Mighty Bouche Fame. Okay, you know, I'm I gotta look it up. I gotta say, is it the same guy? It's got to Livia Coleman in it again. No, this is director Douglas Wilson. Yeah, that was busy on Wonka. I did. Okay, no wonder everyone like that Wonka movie. I've not seen that yet. I will watch. It was better than it should have been. Yes, that seems to be what everyone's saying. No charming, Okay, okay, uh, Patton's going to Peru, same writer, at least a lot of the casters returning. I And in the meantime, I will watch Wonka, everybody, I promise. All right, let's see here. Last story. Konami hopes Meddle Gear Solid Delta could bring back the series, at least according to suggestions in a new ad. This is from willow Row at Kotaku. The upcoming release of Meddle Gear Solid Delta, Snake Eater, the remake of two thousand and fourth Middle Gear Salad three marks a major turning point for Konami's stealth action series. Due to come out before the end of this year, Delta will have a nine year drought, will end a nine year drought since twenty fifteen's Phantom Pain, which we don't count survive. And while Delta is in a true new entry in the series, an ad for the game teas is that it might open the doors for Metal Gears for more Metal Gears to make a major comeback. After showing out Delta's updated graphics and unique mechanical additions, Konami released Metal Gears Solid Legacy Series Part two on YouTube, hosted by David Hayter, the original voice actor for Snake. The Deep Dive video mostly serves as a refresher on things we saw during the Xbox showcase, but it also features an interview with producer Noriaki Akimura. This is where things get interesting. Akimura says that one of the hopes for Delta is that it will help players to judge whether the new team is right for the job of keeping Metal Gear going that mission is twofold. Firstly, Akimura explains that the reason for Delta's existence was that Konami noticed it new gamers weren't familiar with the series intended with the Master collection, the Metal Gear team wanted to preserve the series pass for new generations. Delta will act as an introduction to the series for new gamers, which made sense considering it is, by in world measurement, chronologically the first game in the series. Secondly, the new team has also been entrusted with the future of further entries that could take the form of a series of remakes of past games, a strategy that's been a success for Capcom with its Resident Evil remix. But more enticingly, it could mean that if Delta performs well and the development team delivers the projects Konomia is hoping for, an entirely new story in the series could be on the way. How are you feeling about this now? Personally? Excuse me, personally, I'm like that Metal Gear Solid Delta trailer looked pretty good. I'm hopeful, but boy, I think people are gonna have to play it to really know. What do you think? Yeah, I mean it'll come down to how does it feel, how does it look like? I'm gonna get chat mad. I don't like the Jama's writing. I like his ideas, but like the actual going through the story and most of the time, like I wish Metal Gear Solid four was three times longer with gameplay type of thing Like he, I think that was always my favorite thing was the gameplay innovationations those games would have, and I would really not be that into the stories after, especially after the first time, so redoing them, having them all play better and actually getting four out from underneath the PS three only place that it finds itself throughout history would be really cool. As far as making a new one, I have no idea, Like I, there's no way to tell what are their writing chops, what are they're directing jobs. We will not be able to assess that from this game, right. Yeah, it was such a big part because well I might not like the writing, Like the actual directing of scenes and the camera movements and all that stuff was always so good, especially for the technology that you had at the time. So it's like I have no from from seeing a very pretty looking remake running all the old audio and everything, I have no clue if they'd be good or not for making something new. Yep. I at the very least, I think I'm interested in seeing them try. Ye you'll probably it will probably not work out. But I think metal Gear is at least one of those canon entries in the video game world that if, even if they move on without Kojima, that there is probably something worth seeing there. You know, maybe don't make another Survive obviously, but a metal Gear seven, metal Gear Solid seven, or like a reboot of met like you know when metal Gear became metal Gear Solid, do a new metal Gear blank and start there and kind of start a new like a Timeline maybe or something like that that could be interesting and bring back Snatcher and then bring back Snatcher. Absolutely. I tried to play that, the that little game BOAYP thing I got. You gotta be carefully. You can't stream that one because the daughter's seventeen and you see your boobs. Come on, Kojama, what were you thinking? Yeah? What what he's always thinking? All right, let's see here. Oh yeah, the last story real quick, A bunch of ps plus games came out, things like Monts Around a Rise, Football Manager twenty twenty four, Crusiader. I'm gonna read this whole title Monster Energy super Cross six Championship colon the official video game. I think I missed a couple things in there, but yes, a handful of other things after US and eighteen hundred, A bunch of cool stuff is in there. I see Police Simulator Patrol Officers a game. I gave it two. Yes, Police Simulator Patrol Officers a game. Maybe it's gotten a lot better since then, but I gave it. I was feeling generous. Okay, well everyone can see that for themselves. Far cry for on PS four Lego's a Hobbit Man. They made a Hobbit Lego game, Lego The Incredibles, and then some PSVR games. Okay. Also a note here It says, Jeff, please let the people know that the audio and video has been mostly fixed on the SGFN xbox talkovers. Sorry it took so long, Love Sean. I saw people saying, like, why has the audio always been a talkover? So it's like a consistent thing. It's like it's because it's so inconsistent. This time we were in a new place with a different audio engineer who was busy working on a game spot who set up an interface that we would never ever use. Uh the audio would not work when we were capturing from the PC, so while we were talking over SGF jam patch it in from another PC. It's just I have people to yell at. Basically, what I'm be nearing is the nightmare. Yes, and depending on schedules and budgets, it can just be really hard to get right. Uh huh. And it's just yeah, if we had some consistency, we could fix the same problems over and over. It's that there's new problems every time. Uh Okay. And then also let's to hear in comic san also let them know that that the at night shows will be heading to the podcast feeds starting today. Sincerely, yours Jan those are some nights. Those were some nights. Indeed that WWF Attitude games still not been found, so I think it's embedded in a wall somewhere. Watch out for Greg Miller everybody. Okay, that does it for the news. While I get the poll question set up, Jesse, you wanted to tell people where they can find you what you have going on and all that good stuff. Find me at xbox aer dot com. Our linksarl at to top YouTube dot com forward slash Xboxer. We are doing our first ever subbath on on Friday to train and help pay for John who went to a game Summer games Fest and then all of us five going to games Com. So we're doing a big old Please help us afford this because we're very poor. Stream on Friday on our YouTube channel, So be there or we'll be square. Good luck and yeah, I'll talk tune in Trey. I give you us some help. That sounds great, Thank you, absolutely, all right. Let's see you can be going for like forty hours knowing us. Yeah, well, hey, that sounds a good time. The plan is like four a m. Eastern because John's starting in Britain all the way up through the podcast which is Saturday night. Oh all right, sounds it sounds like fun. All right, New Polgar the pole question from last week. Let's see here, what are you more excited about all of the game announcements at Summer Game Fest or Elden Rings Shadow the Tree er Tree with a very good showing at forty percent, but sixty percent, we're more excited about every announcement at Summer Game Fest. That seems fair right now this one Tree review code. Now, now that I'm home, I am ready for Shadow the or Tree. Yes, same, can't wait to be playing that game. It's my vamco out June twenty first, so we'll see. But I am I am not playing it right now either, so I hope we get it soon. All right, new poll question. Let's see here rate the summer game mess. This is now, this is like once again all of the game announcements and all of the shows from the past week. Do we give it it ABC, D or lower? Just interested in? Like you basically rating E three? How did you feel about it? How about you Jesse? Like what would you give it? For the indies alone? Even before Xboxes it was at least a B plus for me, like just the there are so many things I'm interested in, and I like, there's like four hundred freaking things that now, and so I would hope so. But I do think it's very much if you're in the bigger triple A mindset that the The Xbox Show probably carried it to at least a B for most people. Yeah, I think I'm like B plus A minus I don't know what, you know, what it is. It's like, I'm a Nintendo fan boy, so that's what feels like it's missing. You know, by the time if the Nintudo Direct happens next week, I will have considered that part of the summer game mess and you're a month of June exactly though, into the entire month of June. And if it, if it delivers even a little bit like a couple of surprises, that will probably probably put it over the top for me. But that's like a really strong B plus a minus. I'm very happy with how things went. It continues to prove that to be a necessary component of how the games industry calendar works, and for that part alone, very happy with it. And then I think it seems like these companies are honing in on what makes sense for these showcases, and over the next couple of years, I do think like PlayStation will catch back up and they'll have reasons to have stuff. They'll probably have something in September because they have the rumored hardware and all that. For like this time of year with Nintendo, when they've got a new console, they'll have more reason to have big stuff, Like we're in that lull where PlayStation went super hard early on. They've got a few years of still plenty of stuff coming, but not the biggest hitters that people were used to for a while there because they just kept going year after year after year. But that shit takes a long time. So now they've got their little reloading Nintendo doesn't have to reload. They've got fifty things in the chamber that they're just hold on to as long as they want, but most of that's waiting on their new hardware. So I think it'll pick up a lot next year. I think you're right. I think it's like this is was supposed to be kind of like when we were seeing a lull, and it kind of just rolled right into what there's gonna be plenty next year. And here's a few things for this year, which is pretty good. And I hope I help all those games actually do you come out next year. I think it'd be wild to see that that actually come through, especially when to swim them mindet that their mindset for Microsoft very much. I feel as we have so much much that don't give a date or a timeframe until you know, not in the what we're hoping for territory anymore. So we'll see that's right. Let me let me check this this. I'm pretty sure the embargo for this thing I could talk about is in one minute. But let me just double check. I type it into there, all right, check this email should have a embargo time on it. Yeah, look at that. I could talk about it in about thirty seconds, all right, So well, yeah, we'll kill a little bit of time. Uh yeah, break it early here, I'm gonna get out of everybody, ahead of everybody thirty seconds, you know, at the very least. I think that when we were out there, everyone was there, even people not showing games at Summer Game Fest or ig and Live. They had rooms at the JW. Marriott. They were showing stuff behind closed doors. They were taking a lot of meetings. That that makes me hopeful that it's like the sort of flag in the ground that there's a reason to come out to LA at this time of year. Is there and as strung as it can be, considering that E three is dead and also Astrobot is game of the year. Oh my god, it is so god damn good, Like I can't even oh my god, it's so good. I am losing my mind from how good it is. Every two minutes you were doing the funnest thing you've ever done in a video game. There was a part where you like you get like you pick this old magnet thing and they just have all these little shiny pieces of metal just getting attracted to you. And then there was like a big pile of balls and you just ran into them and it fell apart. With such great physics that you got an inflatable suit that would make you basically do like this floaty jump, and then they put you way underwater and swimming underwater, and then you activated it and it would shoot you out of the water. It's the best game I played this year, and I played like twenty minutes of it. Maybe it's incredible, Jesse, I can't wait. Also, Hey, Lego Horizon Ventures pretty fun. Actually, it's actually pretty good. Yeah, it's like they style tales. It looks like one of theirs, but one of these, Yes, astro, but always sounded like especially nailing the physics. The most Jeff Grub game I could think of. Yes, it was. It was very a very good time. Go to walk down into the PlayStation uh sort of area of summer game fest. The Summer Game Fest campus, walk in the room and just have like a couple of people go like, we're glad you're here to play Astrobot, Like, yes, you know, you know why I'm here, And a couple of pr people were like, we were thinking about you when it got announced. And then I played the game and I turned around at first like me, Me, Mike, and Dan were all kind of you know, giving each other crap a little bit about like beating some of the more challenging levels. I think Dan struggled the most, so I think I don't think his chances are very good this time around of beating any times they did say and I believe I'm allowed to say this because they like, yeah, they didn't like say it except about a different embargo. There will be DLC free DLC that includes speed running levels that won't be there at launch, but it'll come soon after as a free update. So just very excited about that. But I stood up from playing and turned around and one of the people, like one of the main guys on the team was just like, when we are feeling down at the team, we play your reaction so that everyone can see it, and it picks everyone up, like to it being announced, and I'm like, yeah, listen, it means that much to me, So I'm glad to hear that. Boy. I love Astrobot, very excited for that game. Easily the most anticipated game of the year for me right now, far and away the most anticipated game, even more than Shadow of the Air Tree. It's just right there, even more than Infinity Nikki and barely listen, barely, it's right there, right that's just a little taste. We are going to talk more about what we saw at Summer Game Fest because now embargos are far finally starting to let up, so we could talk about some of these things. I think we're gonna do. The plan is at least the last I saw. Honestly, people could have replied and said, this is not a good idea. I think we're gonna try to do a BombCast revengeance today. We weren't able to do a real BombCast because we were doing you know, the weekend shows the game GB at night, all all weekend, so it's day. We did like a small little placeholder, but we'll do a BombCast revenge. To revenge is to talk about what we saw and played at Summer Game Fest. Itself. Try to record that live today and then put that up as soon as possible. So yeah, all right, look forward to that and then yeah, Diikatana, I'll play some more of that, I guess in the meantime the bed, ye good in the bed. In the meantime, Jesse, thank you so much for hanging out with me today and talking about video games. Man, I really appreciate it. Of course, anytime. Thank you everybody for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself and goodbye.

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