Microsoft Ends "This is an Xbox" Campaign
This is not an Xbox. This is a news show and we got Lex Luddy joining Grubb today! To end the week we chat about some Crimson Desert previews, Xbox retiring the "This is an Xbox" campaign and marching towards AI, gaming trends from Roblox players, and even more!
0:00 - Intro
6:31 - Crimson Desert Console Gameplay Finally Released, But Only Of The PS5 Pro Version
13:42 - Microsoft quietly retires 'This is an Xbox' marketing campaign
26:29 - BREAK
27:02 - Xbox Is Marching Forward With AI Features But Says It Wants To Protect Content Creators
35:00 - Elden Ring On Switch 2 Shows Big Improvements After Months Of "Performance Adjustment"
41:00 - PC gaming projected to overtake console revenue by 2028
47:19 - Roblox and Minecraft players are less likely to play traditional AAA video games
52:00 - Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
53:20 - The Super Mario Galaxy Movie Set For Massive First Weekend At The Box Office
54:14 - Poll
59:30 - Bomb 12
0:00 - Intro
6:31 - Crimson Desert Console Gameplay Finally Released, But Only Of The PS5 Pro Version
13:42 - Microsoft quietly retires 'This is an Xbox' marketing campaign
26:29 - BREAK
27:02 - Xbox Is Marching Forward With AI Features But Says It Wants To Protect Content Creators
35:00 - Elden Ring On Switch 2 Shows Big Improvements After Months Of "Performance Adjustment"
41:00 - PC gaming projected to overtake console revenue by 2028
47:19 - Roblox and Minecraft players are less likely to play traditional AAA video games
52:00 - Marvel Maximum Collection Brings Six Superhero Titles To Switch This Month
53:20 - The Super Mario Galaxy Movie Set For Massive First Weekend At The Box Office
54:14 - Poll
59:30 - Bomb 12
2026-03-13
63 min
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<v Speaker 1>Hey, everybody, Welcome to Game Best Mornings with Me Jeff Greb, <v Speaker 1>your host from giant bomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>In this episode, we're gonna be talking about what you <v Speaker 1>can actually expect from Crimson Desert's performance on a certain <v Speaker 1>console and more. It's gonna be a good one because <v Speaker 1>we have Lex Ladi on the show. LEXI, how are <v Speaker 1>you doing? <v Speaker 3>I'm not doing too bad, Grub. I'm hanging in there. <v Speaker 3>I'm reviewing games to one of which I can't talk Yeah, <v Speaker 3>one of which is Marathon, which I can talk about, <v Speaker 3>and my review should be going live. We were going <v Speaker 3>to set it live early this week, and then we <v Speaker 3>decided to wait until that Cryo Archives thing comes out, <v Speaker 3>which seems like it's going to be any day now <v Speaker 3>by the sounds of. <v Speaker 2>It, Like where you sort of settling in? <v Speaker 1>I mean, obviously it's not finalized yet this review, but like, <v Speaker 1>how are you settling in on that game? <v Speaker 3>I so like I've written the bulk of the review <v Speaker 3>and I just have a section I feel for the <v Speaker 3>Clio Archives and the endgame stuff. I like it a <v Speaker 3>lot more the more I play a. <v Speaker 1>Sh and that's interesting. The sentiment I'm hearing as well. <v Speaker 1>People enjoy it the more they play it. <v Speaker 3>Yeah, I think that the the problem with that game <v Speaker 3>is that the best elements are kind of undermined by <v Speaker 3>the genre that it's in, which is kind of stuff <v Speaker 3>like the story and the music and the tone and <v Speaker 3>the art design, which you don't really get much time <v Speaker 3>to interact with because it's an extraction shooter. And it's <v Speaker 3>reductive to say, because honestly, the game wouldn't exist if <v Speaker 3>it wasn't an extraction shooter, if it wasn't this multiplayer thing, <v Speaker 3>right of course, is there's a constant lying part of <v Speaker 3>you of like these elements feel like they were built <v Speaker 3>through a different kind of game, and. <v Speaker 1>I mean even like more basic that It's like, I <v Speaker 1>would enjoy this stuff if it was more if it <v Speaker 1>was a different kind of game, right like where it's like, hey, <v Speaker 1>this was a single player world where that I got <v Speaker 1>to explore a campaign, I would enjoy all of these <v Speaker 1>very cool aspects to the art and the aesthetic even more. <v Speaker 3>Yeah, And I think it leaves me in a place <v Speaker 3>where I think it is a really really good game <v Speaker 3>that I can't stop thinking about the great game that <v Speaker 3>it could have been if we lived in a different universe, <v Speaker 3>but also that game would never exist in this universe. <v Speaker 3>It would never get greenlit, you know, and so it's <v Speaker 3>ultimately kind of pointless to review it on that metric. <v Speaker 3>So it's kind of a tough one to actually review <v Speaker 3>the other game I'm reviewing. Let's just say we're talking <v Speaker 3>about in the news, so I might, you know, I <v Speaker 3>might dance around a bit, but we'll see. <v Speaker 2>Yeah, well we'll figure some stuff out there. <v Speaker 1>Well, I'm feeling a little bit better after getting some rest, <v Speaker 1>and I was like yesterday, I'm like, am I getting sick? <v Speaker 1>I think I might be getting sick, but I definitely <v Speaker 1>didn't get enough sleep, so maybe it's just I'm tired, <v Speaker 1>and I'm like last time, I'm like, you know what, <v Speaker 1>I'm just tired. I need to finally, like really go <v Speaker 1>to bed, go to sleep, catch up on sleep. <v Speaker 2>And I did. <v Speaker 1>I got a lot of sleep last night, and then <v Speaker 1>I woke up and I feel pretty similar. I'm sick, <v Speaker 1>but it's like it's just like a tiny little cold <v Speaker 1>that I'm playing off. So it's like, all right, we'll <v Speaker 1>finish up the week. I feel good enough to do <v Speaker 1>this show. I'm missdoing it, but you know, a GDC <v Speaker 1>worth it even if I got sick. There were so <v Speaker 1>many nice people that came by and said hi, people <v Speaker 1>that said they like it when we do the show together, Lexi. <v Speaker 1>People call that out, So thanks for coming on the <v Speaker 1>show again and making me look good as always. <v Speaker 3>Wait and people like this, Well, I'm glad myself. <v Speaker 2>I want to chime in off show. A lot of <v Speaker 2>people are saying very nice words about Lexi and she <v Speaker 2>should hear it. Yeah, it was that's nice to hear. <v Speaker 1>And then it was people were talking about like listening <v Speaker 1>to the show on the in the morning on their <v Speaker 1>drive and stuff like that when they're going into their <v Speaker 1>game development jobs, and it's like, hey, we'll do our <v Speaker 1>best to kind of give you good news when we can. Sorry, <v Speaker 1>it's been so much bad news. <v Speaker 3>I met someone at an event in Leeds the other <v Speaker 3>week when I was in Leeds and they were like, <v Speaker 3>I mentioned I work with you guys sometimes, and they <v Speaker 3>were like, I listened to the Voicemail Dump Truck with <v Speaker 3>my husband every single week. And then the very next <v Speaker 3>question was, Hey, is Dan. <v Speaker 2>Really like that? Right? <v Speaker 1>Listen it's a riddle for the ages. Yes, absolutely, All right, <v Speaker 1>let's get into it. Let's wrap the week up starting <v Speaker 1>with our intro. Here, let's explain ourselves. Hey, we're Giant Bomb, <v Speaker 1>We're Internet video game Dufasis. We are out here on <v Speaker 1>our own except for you. <v Speaker 2>You have our back. <v Speaker 1>You went to giant bomb dot com slash join became <v Speaker 1>a premium member. That helps ensure the future of everything <v Speaker 1>we do here. It helps ensure you continue to get <v Speaker 1>the cool stuff that we like to make, that you <v Speaker 1>like to see us make, and we really deeply appreciate <v Speaker 1>everyone who has come through and supported us so far. <v Speaker 2>It means the world to us. <v Speaker 1>If you go to giant bomb dot com slash join, <v Speaker 1>you get ad free versions of our shows. You get <v Speaker 1>a lot of cool new premium stuff, including a new <v Speaker 1>Mary Metomadacci that the team recorded yesterday with Abby. You're <v Speaker 1>not gonna want to miss any of the other cool <v Speaker 1>stuff as well. There's there's Titter, this is the Run, <v Speaker 1>There's grub Snacks Premium, but you're not gonnaant to miss <v Speaker 1>this week's scrub Snacks Premium. I was in the throes <v Speaker 1>of my most desperate needing to go to sleep, and <v Speaker 1>most English words became mysteries to me. <v Speaker 2>That was yeah, you're not going on one of my <v Speaker 2>stats to. <v Speaker 3>Watch that last night, and it was just this thing <v Speaker 3>like have you ever seen like a child who should <v Speaker 3>really just go to bed also hasn't, like it doesn't <v Speaker 3>want to go to sleep for whatever reason. So they're <v Speaker 3>just kind of talking out their ass and they're just <v Speaker 3>like and then and then and what's this? And I <v Speaker 3>can't speak anymore. And then you're like, ah, I'm done. <v Speaker 1>That is my Uh, that's my butter zone. That's where <v Speaker 1>I love everybody and the tired little kid that should <v Speaker 1>go to bed. <v Speaker 3>Uh. <v Speaker 1>As far as this show goes most weekdays, I Jeff <v Speaker 1>Grub will help peace her gaming life back together. That <v Speaker 1>includes breaking news and maybe even some of our own <v Speaker 1>original reporting. <v Speaker 2>For all these topics, I'll. <v Speaker 1>Get the input of a bona fide expert who will <v Speaker 1>make me look smart. If you were watching live on <v Speaker 1>twitch welcome. You can always listen to the show later <v Speaker 1>on podcast feeds by searching for Game Mess Mornings, or <v Speaker 1>find the RSS feed on giant bomb dot com. You <v Speaker 1>can also catch the show later with chapters and timestamps <v Speaker 1>on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the Morning Mess with Crimson Desert console gameplay <v Speaker 1>finally released, but only of the PS five pro version. <v Speaker 1>This is from Zach Swisen at Kotaku. Crimson Desert launches <v Speaker 1>next week on March nineteenth. It's March thirteenth right now, everybody, <v Speaker 1>so very very soon. It has lots of hype levels <v Speaker 1>reaching critical mass for the RPG. We had it yet <v Speaker 1>seeing console gameplay of it, though, that changed yesterday thanks <v Speaker 1>to a new video from Digital Foundry showing off the <v Speaker 1>PS five pro port of Crimson Desert. Basically, this video <v Speaker 1>goes into the details and says, hey, it runs pretty good, <v Speaker 1>sixty frames per second most of the time. It has <v Speaker 1>a lot of actually impressive graphical techniques. Digital Foundry found <v Speaker 1>it pretty impressive. Now they only did see the PS <v Speaker 1>five pro version, which is not like standard here. I <v Speaker 1>don't think that this is not me trying to once <v Speaker 1>it goin, be like the sky is falling for this game. <v Speaker 1>We all have been having this conversation for a conversation <v Speaker 1>for a long time. <v Speaker 2>Now. <v Speaker 1>They came out or got kind of snippy and we're like, <v Speaker 1>we're gonna put out console gameplay, and it's like, is <v Speaker 1>this what you meant? Like We're like, look, kudos for <v Speaker 1>taking it to Digital Foundry. That often does show show <v Speaker 1>a sign of confidence in your product, but not showing <v Speaker 1>the base models, the models that most people have and <v Speaker 1>where most people. <v Speaker 2>Are going to play this game. <v Speaker 1>For the most part, I could break out on PC, <v Speaker 1>but at least on console sides, most people are gonna <v Speaker 1>play it on a base PS five. <v Speaker 2>We kind of need to see that as well. <v Speaker 3>Right, Yeah, I'm very curious about this because the recommended <v Speaker 3>Steam specs on this are like a twenty eighty, which <v Speaker 3>is about PS five level, And as someone who has <v Speaker 3>a fifty seventy TI and has maybe interacted with that game, <v Speaker 3>I have thought about what underclocking a fifty seventy and <v Speaker 3>trying to run it then would look like. <v Speaker 2>But I can't. <v Speaker 3>I don't have a twenty eighty to just plug into <v Speaker 3>my PC and check something out. So I'm very curious <v Speaker 3>to see what this game looks like. We've seen two <v Speaker 3>very select views of this game. We saw the high <v Speaker 3>end or pretty high end AMD card that and that <v Speaker 3>a Digital Foundry got footage of for their PC preview, <v Speaker 3>and they got the PS five Pro look so two <v Speaker 3>kind of distinctly high end things. And I know a <v Speaker 3>lot of the folks over Digital Foundry, and they're great <v Speaker 3>and I really respect them and their work. I do <v Speaker 3>think that this game is the kind of game where <v Speaker 3>people are going to get really hung up on how <v Speaker 3>it looks and how it runs, and. <v Speaker 1>That's what they're a bit. That's a big part how <v Speaker 1>they're selling it, right. A lot of the the trailers <v Speaker 1>so far have been like, look at the stunning world, <v Speaker 1>where yeah, you can keep going, and then the next <v Speaker 1>thing you go to is as beautiful and detailed as <v Speaker 1>the last, and it's like, yeah, okay, well then it <v Speaker 1>better run. <v Speaker 3>Well yeah, And I think that you know, that's going <v Speaker 3>to be really interesting when the Robber meets the road <v Speaker 3>of interacting with more people, of how they find things <v Speaker 3>like gameplay, and how they find things like art design <v Speaker 3>and things that people don't get as much of a <v Speaker 3>sense for in a trailer or in previews. I remember <v Speaker 3>when I previewed this games Calm last year, they had <v Speaker 3>a pure person behind every press person to answer questions <v Speaker 3>about the controls because the controls are so complicated and <v Speaker 3>they are like the controls that they had at that <v Speaker 3>preview event were out of this world bizarre, and. <v Speaker 1>It felt like I remember people saying at the time <v Speaker 1>that it definitely felt like an MMO developer was making <v Speaker 1>a console game a controller game, and it's like, okay, yeah, <v Speaker 1>what do you mean by that? And then kind of <v Speaker 1>having some people explain it some of the button presses <v Speaker 1>and the hot buttons you'd have to hit to get <v Speaker 1>stuff to work, it was, oh, okay, that does sound <v Speaker 1>overly complicated that we've it feels like we've had more <v Speaker 1>streamlined solutions to this before. Obviously they've had a lot <v Speaker 1>of time now since then, so maybe things have changed. <v Speaker 1>Maybe maybe I think that we are going to have <v Speaker 1>a lot of conversations about this game as it launches <v Speaker 1>on shows like this, as people finally get it in <v Speaker 1>their hands and we're like, okay, there was a ton <v Speaker 1>of hype and the first concern will be how does <v Speaker 1>it perform? But then there is this entire game here <v Speaker 1>still of like, you know it really, I guess we <v Speaker 1>should remind people what it is if we haven't done <v Speaker 1>that yet. It is from that MMO company, but it <v Speaker 1>is a single player action adventure game kind of RPG stuff. <v Speaker 1>A lot of people comparing it to some Witcher three, <v Speaker 1>The Dragon's Dogma two. There's a lot of that stuff <v Speaker 1>in there, but it's a big, open world RPG basically, <v Speaker 1>and it looks very promising in the in the trailers, <v Speaker 1>it does look like, Hey, if this game is what <v Speaker 1>they're claiming it's going to be, it could be a <v Speaker 1>very exciting, new fresh thing, and then a lot of <v Speaker 1>people like it's too good to be true, So we're <v Speaker 1>gonna be having those conversations going in there. I think <v Speaker 1>we'll get on the other side and it will just <v Speaker 1>come down to it like how fun is this? And <v Speaker 1>for some people, I think it's probably it's probably gonna be. Hey, <v Speaker 1>if it's as big and sprawling and detailed as it <v Speaker 1>looks like, I'll be happy. And then I think there's <v Speaker 1>gonna be some people like, hey, I think there's there <v Speaker 1>needs to be a little bit more here, But we'll <v Speaker 1>just have to wait and see. <v Speaker 2>I don't know. I'll get my hands on it and <v Speaker 2>judge for myself. <v Speaker 3>Yeah, Like it's it's one of those things when games <v Speaker 3>are always trying to sell to scale, They always trying <v Speaker 3>to sell that this is this is the biggest thing <v Speaker 3>that you have ever seen, this is the biggest world, <v Speaker 3>this is the biggest whatever. And I think that games <v Speaker 3>that do find a lot of long term success rather <v Speaker 3>than just like straight out the gate sales, are games <v Speaker 3>that kind of wind up being quite deep, you know, <v Speaker 3>something like a Bald Skate three or stuff that do <v Speaker 3>does have a lot of you know, replayability and mechanical <v Speaker 3>depth and interesting choices, whereas there can be games where <v Speaker 3>they're full of a million different things. I think like <v Speaker 3>this comes up a lot with Ubisoft games of like, <v Speaker 3>oh their map slap like it's it's a million different <v Speaker 3>things to do, but none of them are particularly interesting, <v Speaker 3>and none of them are particularly bespoke or like engaging. <v Speaker 3>So I'm very curious to see how how this game <v Speaker 3>winds up playing out. <v Speaker 1>Yeah, and in chances they specifically said it's not an RPG, <v Speaker 1>I meant like in the way every game is an <v Speaker 1>RPG now where you'll take on quests and think and <v Speaker 1>and like explore a world, but there's not some deep <v Speaker 1>RPG system at least they have not shown that off <v Speaker 1>so far. <v Speaker 3>That's a wild thing to say. That's a wild thing <v Speaker 3>to see. <v Speaker 1>I exactly like genre Dix live on and we can <v Speaker 1>have those conversations once this game is actually. <v Speaker 3>Get I get that you don't create your character. But <v Speaker 3>like with the way that the phrase ORPG has been <v Speaker 3>deflocated over the years, right, this is APG in the <v Speaker 3>same way that the Witcher three is an LPG. You know. <v Speaker 1>That's yes, exactly, I agree. All right, Well, hey, that's <v Speaker 1>that's out March nineteenth. We'll see what people say. I'll <v Speaker 1>be very curious to see it, Like if it explodes <v Speaker 1>out of the gate with all this hype, at least <v Speaker 1>on PC. I think it might, especially if it runs <v Speaker 1>decently on most rigs. But we're gonna have to wait <v Speaker 1>and see, all right. Next story, Microsoft quietly retires This <v Speaker 1>is an Xbox marketing campaign, something that definitely seemed like <v Speaker 1>was going to happen. But you know, basically some confirmation here, <v Speaker 1>Chris KURRK game developer rites. <v Speaker 2>Remember this is an Xbox. <v Speaker 1>Microsoft made four words the cornerstone of a marketing campaign <v Speaker 1>it believed would hammer home one key point Xbox is <v Speaker 1>a platform, not just a console. <v Speaker 2>Now. <v Speaker 1>However, just weeks after the company appointed a new leader <v Speaker 1>in former AI exect Asha Sharma, a bid farewell to <v Speaker 1>outgoing overseers Phil Spencer and Sarah Bond, it appears the <v Speaker 1>company has quietly retired the campaign. When searching for the <v Speaker 1>blog post that kicked off the marketing beat earlier earlier today, <v Speaker 1>I noticed it had been removed from the Xbox Wire, <v Speaker 1>which is a Microsoft's Xbox focused news blog. In fact, <v Speaker 1>the only post currently available on the This is an <v Speaker 1>Xbox results page on Xbox Wire is the September twenty <v Speaker 1>twenty five update featuring news about the rog Xbox Ally, so, <v Speaker 1>they have scrubbed their history of this is an Xbox <v Speaker 1>almost to the point of, Oh, they clearly are embarrassed <v Speaker 1>by what this thing did, and to me, this says <v Speaker 1>they believe it did damage to what they are trying <v Speaker 1>to do in the future. A part of me also <v Speaker 1>thinks that this is Asha Sharma coming in and putting <v Speaker 1>her stamp on things, being like, let's throw out the <v Speaker 1>new It's not we're not just gonna move on. <v Speaker 2>Let's throw it out. Let let's make a clean break. <v Speaker 1>And to do that, let's establish that we are firmly <v Speaker 1>moving away from that. And how do we sort of <v Speaker 1>convey that message to people without coming out there and <v Speaker 1>throwing previous executives under the bus. Well, this is a <v Speaker 1>pretty effective way of doing that of Oh, they are <v Speaker 1>definitely trying something different as they go forward. My question, <v Speaker 1>LEXI is like, you know, effectively, all the things that <v Speaker 1>were true under this is an Xbox are are still <v Speaker 1>going to be true under whatever new marketing campaign they have, right, Like, <v Speaker 1>it's nothing's really changed to functionality, Like to the functionality. <v Speaker 3>Well, gob you know what they say, you either die <v Speaker 3>an Xbox or you live long enough to see yourself <v Speaker 3>become an. <v Speaker 2>Xbox's that's what two face said that. <v Speaker 3>Yeah, yeah, yeah, this is weird. It's right now out <v Speaker 3>of xboxes coming to very strong, distinct mixed signals of <v Speaker 3>Xbox is still a platform and the next Xbox is <v Speaker 3>a PC and it's open, and they I still have <v Speaker 3>so many questions about how that will work and how <v Speaker 3>they will even monetize that, because like I feel like <v Speaker 3>the thing that keeps on being forgotten is like Microsoft <v Speaker 3>is a services company, Like they make money off of <v Speaker 3>acurring revenue. If you can just load up Steam and <v Speaker 3>Windows on or hell, if you can sideload Linux on <v Speaker 3>this Xbox because it's just a PC, then Microsoft never <v Speaker 3>see a dime after your first purchase of their box, <v Speaker 3>which is then act opposite of what they want. <v Speaker 1>And then alternatively, if it is like I was talking <v Speaker 1>to Sean on the Sides last night and we were <v Speaker 1>like kind of laid out the two possible scenarios of <v Speaker 1>what this thing is. It is a PC first, or <v Speaker 1>it's an Xbox first. And if it's an Xbox first, <v Speaker 1>and then it kind of like just they open up <v Speaker 1>the Windows side of things. Because Xbox was always running <v Speaker 1>in a hypervisor a virtual machine on the uh, you know, <v Speaker 1>using a Windows kernel. It's like maybe they just have <v Speaker 1>an Xbox and they open it, open it up, or <v Speaker 1>is it a PC and they bring in Xbox functionality <v Speaker 1>and backward compatibility. <v Speaker 3>Which seems more like what they're doing at the moment <v Speaker 3>because they have announced that that Xbox Profile thing is <v Speaker 3>coming to PCs that is on the log candles. <v Speaker 2>Right now, right exactly so. <v Speaker 1>And also it's just I don't know, if you're making <v Speaker 1>an Xbox first, how do you convince developers to support it? <v Speaker 1>But then there's a bunch of other questions about like <v Speaker 1>Xbox Live Gold, although if they were, you know, the <v Speaker 1>thing is still something you could boot into Windows on <v Speaker 1>and then you make people pay for online multiplayer on <v Speaker 1>that device, that's also going to feel weird. Yeah, they <v Speaker 1>they have a lot of messaging that they're gonna have <v Speaker 1>to do. Is is the focus of that message Lexy <v Speaker 1>going to be you need an Xbox because that's the <v Speaker 1>alternative to everything as an Xbox. <v Speaker 3>I think the thing that is kind of telling is <v Speaker 3>that already it's confusing and muddy. Like you think about <v Speaker 3>the main problem with the Xbox One when it was <v Speaker 3>announced was the whole thing of like journalists were getting <v Speaker 3>different answers from different people when they ask questions, and <v Speaker 3>that was like the first death knell of Xbox was <v Speaker 3>the confusion caused by some people giving certain answers about <v Speaker 3>online connectivity and some people giving other answers about online connectivity. <v Speaker 3>And that kind of murkiness is what we've become pretty <v Speaker 3>used to with the Xbox brand ever since. And even <v Speaker 3>if they just have one or two figureheads now saying <v Speaker 3>those things, somehow, they're still saying things that feel like <v Speaker 3>they could be conflicting in some way and were left <v Speaker 3>with all these questions and it's not like a stable <v Speaker 3>foothold to build a platform off of because devs don't <v Speaker 3>know how they're going to interact with it, yesh, and <v Speaker 3>like players don't know how they're going to interact with it, yesh, <v Speaker 3>And it makes it very hard to just be like, <v Speaker 3>if I buy a PlayStation, I'm buying PlayStation games on <v Speaker 3>that PlayStation machine, and I'm buying my PlayStation so I <v Speaker 3>can play PlayStation games on that PlayStation machine. And they've <v Speaker 3>made that even more clear now by pulling back from <v Speaker 3>PC releases, Whereas, if you're buying an Xbox, are you <v Speaker 3>commission to the PC ecosystem? Are you you know, are <v Speaker 3>you still paying for online multiplayer? Are you opting out <v Speaker 3>of you know, game Pass and all of this, Like <v Speaker 3>it's I already it feels confusing, which isn't where you <v Speaker 3>want to start, even before you have you know, alpha <v Speaker 3>kits out there to devs. <v Speaker 2>Yeah, because like what are the doubts that people have? <v Speaker 1>Like, what are the barriers to spending another But let's <v Speaker 1>be real, eight hundred to twelve hundred dollars some what <v Speaker 1>this next Xbox is going to be? The barriers are like, <v Speaker 1>and I'm talking about people already in the ecosystem. I <v Speaker 1>have a ton of Xbox games I purchased. Are they <v Speaker 1>going to continue working? And the answer right now is yes, <v Speaker 1>They've come out and said yes, they're going to continue working. <v Speaker 1>They're going to no matter what, no matter how this <v Speaker 1>actually functions, they're going to have backward compatibility, or it'll <v Speaker 1>just straight up you an Xbox and it'll run your <v Speaker 1>Xbox in Xbox three, sixty and Xbox one and Xbox <v Speaker 1>series games. They haven't come out and said they're gonna <v Speaker 1>have a disk drive. I imagined at the very least, <v Speaker 1>they're gonna have an external dis drive you can plug <v Speaker 1>in so you can play those games. Okay, But really <v Speaker 1>the question is it's like, do I continue investing in <v Speaker 1>that ecosystem and are you positioning this as yes, it <v Speaker 1>has backward compatibility and your games will continue to function, <v Speaker 1>but like, you know, we're not really investing in that <v Speaker 1>for the future. We're investing on the PC side of things. <v Speaker 1>And it's like, okay, so those people are gonna have <v Speaker 1>to shift no matter what. And at that point, like <v Speaker 1>don't they ask themselves, do I need this Xbox or <v Speaker 1>should I just get a PC? Especially if there's backward <v Speaker 1>compatibility brought to the wider PC. You know, you know <v Speaker 1>Windows at Large, which they have not said is going <v Speaker 1>to happen, although I can't imagine won't happen eventually. How <v Speaker 1>that works though, is definitely a question mark either way. <v Speaker 1>It's like, yeah, there are a lot of specifics and <v Speaker 1>a lot of questions about Okay, so if I do <v Speaker 1>have that library and I'm convinced, are developers convinced to <v Speaker 1>continue putting games into that Xbox side of things? And <v Speaker 1>that I just you know they went to GDC, and <v Speaker 1>I don't know that they went into GDC trying to <v Speaker 1>tell developers, hey, here, you know that Xbox Development Kit, <v Speaker 1>so you can make new Xbox games for this new system. <v Speaker 2>You should definitely be doing that. <v Speaker 1>Or hey, if you're already making a PC game, guess <v Speaker 1>what it already works on here. Said to me, that's <v Speaker 1>the pitch I think Microsoft wants to be making because <v Speaker 1>it's a lot there's a lot less friction there, and <v Speaker 1>so it's just fundamentally this thing has to change and <v Speaker 1>they're going to have to come in with a different <v Speaker 1>message because this is not just a console anymore and <v Speaker 1>the old sort of bullet points you would hit of <v Speaker 1>it's simple to use. I'm sure they'll try to make <v Speaker 1>this simple. We'll see it if they're actually able to <v Speaker 1>succeed at that. It is less costly than these other platforms. <v Speaker 1>Is that going to be true. That's a huge question mark. <v Speaker 1>It is relatively powerful, you know, despite its lower price <v Speaker 1>compared to equivalent PCs. We'll see like maybe you're gonna <v Speaker 1>be able to get a PC that is more powerful <v Speaker 1>for less money. Because there's so much competition in that space. <v Speaker 1>How does Xbox position it's messaging against all of that. <v Speaker 2>If this thing's just. <v Speaker 1>A PC, it's a big, big thing that they're going <v Speaker 1>to have to figure out. <v Speaker 3>And you mentioned one particular point there that we were <v Speaker 3>already talking about with the Steam Machine of if they <v Speaker 3>subsidize the price of this too much and it is <v Speaker 3>very powerful for what it is, people are just going <v Speaker 3>to buy it as a PC and never engage with <v Speaker 3>the gaming side of it. And that's the exact opposite <v Speaker 3>of what they want because they're not getting their thirty <v Speaker 3>percent calcol game sales. If people just buy this as <v Speaker 3>a PC and use it as a PC because it's <v Speaker 3>a cheap PC, then that's like, that's the exact opposite. <v Speaker 3>That's the high Guard situation where they get two million <v Speaker 3>players and none of them buy any of the micro transactions, <v Speaker 3>and you know that's you know, more people pinging your <v Speaker 3>server lode and stressing all of your online infrastructure and <v Speaker 3>charging you money, but no one's actually giving you money <v Speaker 3>back in return. So yeah, it's it's a weird situation. <v Speaker 3>And I don't know, like a healthy Xbox would be <v Speaker 3>good for the industry, which is a weird thing to <v Speaker 3>say under this circumstances of yes, there's still a BDS <v Speaker 3>boycott going on against them. I haven't played anything on <v Speaker 3>my Xbox in about two years that isn't a backwards <v Speaker 3>compatible game that I part secondhand. <v Speaker 2>But like. <v Speaker 3>A healthy second option would be really good for keeping <v Speaker 3>this industry competitive and alive. And like in that in <v Speaker 3>that section, you know, the switches off doing its own thing, <v Speaker 3>and PC is its own market as well, but having <v Speaker 3>two healthy competitive consoles would be really good for that market. <v Speaker 1>Yeah, and it's you know, we've heard these companies say <v Speaker 1>a bunch of times our real competition is blank, it's <v Speaker 1>x and it's a lot of times that's TikTok or whatever, <v Speaker 1>short form video and all these things that are distraction. <v Speaker 2>Yeah, yeah, we get that. <v Speaker 1>We would like you to though, consider the competition of <v Speaker 1>the company trying to create similar products to you, so <v Speaker 1>you feel like you have to make those products better <v Speaker 1>that's better for us, That's what you're getting at, and <v Speaker 1>it's I do think that these companies are, you know, <v Speaker 1>between Sony, Microsoft and Nintendo are much happier to find <v Speaker 1>their niche and live in there because they can treat <v Speaker 1>a little bit like their playground, and that enables them <v Speaker 1>to start treating us a little bit like their ATM machines, <v Speaker 1>where they can just just extract as much cash out <v Speaker 1>of us as possible. And you know, Sony and Nintendo <v Speaker 1>both kind of found out that that's worked pretty well <v Speaker 1>for them so far. <v Speaker 2>All right, let's let's keep moving here. <v Speaker 1>Actually, we're gonna take break before we do, though, Alexi, <v Speaker 1>I saw an ad for a new n C Soft shooter. <v Speaker 1>It might be out in other territories, but it's called <v Speaker 1>Time Takers. <v Speaker 2>Have you seen this? <v Speaker 3>Feel like I heard of this. I've probably gone some <v Speaker 3>emails for it. <v Speaker 2>Yeah, it's uh. <v Speaker 1>It showed up and I'm just like, are they purposefully <v Speaker 1>trying to make me think of Lawbreakers? <v Speaker 2>Because the names, it's. <v Speaker 1>Like, yeah, the visual style, the character designs, uh, and <v Speaker 1>then the gameplay, I'm like, I'm not sure it's third person. <v Speaker 2>Yeah, I'm a little bit thrown out. It's three. It's <v Speaker 2>a three v three survival shooter. <v Speaker 1>So it doesn't play like Lawbreakers, but it's just, man, <v Speaker 1>how are we getting so many generic shooters still? And <v Speaker 1>I know that the way I feel like some things <v Speaker 1>are generic, they do really well in a lot of <v Speaker 1>like with a lot of other audiences that people are <v Speaker 1>just like, oh, this actually is super for me. It <v Speaker 1>looks cool, and to me it's like it looks so <v Speaker 1>vanilla and bland. I'm like, how do you not expect <v Speaker 1>this to just crash and burn? <v Speaker 2>But who knows? Maybe I'm way off base. All Right, <v Speaker 2>we're gonna take that break. <v Speaker 1>We'll come back. There's plenty of more headlines to get into. <v Speaker 1>If you want to skip out on these ad messages, <v Speaker 1>we got a way for you. <v Speaker 2>To do that. <v Speaker 1>You go to giant bomb dot com slash join, become <v Speaker 1>a premium member on the website there. Once you do that, <v Speaker 1>you can find ad reversions of this show in both <v Speaker 1>video and audio formats. <v Speaker 2>In the meantime, we will be right back. All right, <v Speaker 2>we are. <v Speaker 1>Back, everybody. It's Game Mess Mornings. That's Lex Luddy. I'm <v Speaker 1>Jeff grub LEXI. Let's keep going here. So we were <v Speaker 1>talking about Xbox's marketing campaign coming to an end and <v Speaker 1>then them starting up something new, and the question mark <v Speaker 1>is like, Okay, what is their focus? <v Speaker 3>Yeah, before you get going, I'm just really glad that <v Speaker 3>this big shift and change in Xbox management has led <v Speaker 3>to them reusuationing that there will not be AI slop <v Speaker 3>in the games and in the products. So continue as <v Speaker 3>you wik for. <v Speaker 1>Xbox is marching forward with AI features, but says it <v Speaker 1>wants to protect content creators. This is from Ethan Gotch <v Speaker 1>at Kotaku. The backlash against AI is real, and you <v Speaker 1>can feel it in the way Microsoft talks about its <v Speaker 1>game help feature Gaming Copilot at GDC twenty twenty six. <v Speaker 1>The company is moving forward with integrating AI tech directly <v Speaker 1>into Xbox at the platform and hardware levels, but also <v Speaker 1>quick to promise that it's keeping game makers and content <v Speaker 1>creators front of mind as it rolls out new features. <v Speaker 2>Here's the quote. <v Speaker 1>We really believe that creative control should always stay with <v Speaker 1>the game creators, the game development teams, and with the <v Speaker 1>A and with the AI features that we are experimenting, exploring, experimenting. <v Speaker 1>This is really to support the visions of the teams, <v Speaker 1>and that's from gaming ai general manager Hian Jiang, who <v Speaker 1>said that during a presentation at GDC, Ultimately, we want <v Speaker 1>to bring AI that helps broaden the game's reach, deep <v Speaker 1>in engagement, and keep players coming back to your games <v Speaker 1>to many many. <v Speaker 2>More games across our catalog. Okay, so. <v Speaker 1>They go into exactly what this looks like, and one <v Speaker 1>of the big things here is gaming Copilot. That's where <v Speaker 1>they spent most of their time. According to GOTCH, data <v Speaker 1>from early testing revealed a couple of interesting results. While <v Speaker 1>the feature can be used to help players find games <v Speaker 1>they might want to play from the store or game pass, <v Speaker 1>that was a quarter of the usage. More popular was <v Speaker 1>game assistance at thirty percent of usage, and most surprising <v Speaker 1>was in nineteen percent of people who just talked to <v Speaker 1>gaming copilot for the hell of it, which, Okay, I'm <v Speaker 1>wondering if that is actually a sign of health for <v Speaker 1>AI here or if that's a sign of people don't <v Speaker 1>know how to use it and they are just they're <v Speaker 1>just talking to it because they got into these tests <v Speaker 1>early and they want to see what it does and <v Speaker 1>see if they stumble across anything, and instead it's like, <v Speaker 1>I don't know, I'm just going to talk to this thing. <v Speaker 2>About the the weather, or. <v Speaker 3>Hey can you do a black Obama personation? Hey can <v Speaker 3>you order me McDonald's? <v Speaker 2>Oh you can't, Okay, right? <v Speaker 1>Can you be the most base level internet? A meme <v Speaker 1>humor for me? So I can feel something. Yeah, this <v Speaker 1>is the presentation they brought to this conference. These are <v Speaker 1>the things that they want to talk about, still gaming <v Speaker 1>co Pilot for Xbox, you know, Copilot getting stuffed into everything. <v Speaker 1>It was inevitably coming to Xbox. The fact that this <v Speaker 1>is still the thing that they're coming out and talking <v Speaker 1>about shouldn't be surprising to anyone. It's not surprising to me. <v Speaker 1>This is their entire business right now. But it doesn't <v Speaker 1>like look any better because of the like the way <v Speaker 1>that they sort of couched it as, oh, you can <v Speaker 1>use it to find games on the store. <v Speaker 2>It's like, so it's just a search. <v Speaker 1>Engine, and then when I am stuck in a game, <v Speaker 1>it's going to then search for the guide I would <v Speaker 1>look for and get me back to the game. Okay, convenient, <v Speaker 1>But is that really the entirety of your business model? <v Speaker 2>Going for forward? Do you think this is going to <v Speaker 2>make you more money? <v Speaker 3>How Xbox? Do you want to know what would really <v Speaker 3>help me search for games that I might also like <v Speaker 3>on your store publisher pages, developer pages. I've for fucking <v Speaker 3>years Nintendo have figured this out, and Xbox and PlayStations <v Speaker 3>still don't have publisher and developer pages on their storefronts. <v Speaker 3>I do really like that, Like or Gaming AI general <v Speaker 3>manager is raising a lot of questions answered by your <v Speaker 3>Gaming AI general manager. You know, like, we're not going <v Speaker 3>to shoehorn this into games. We just employ a guy <v Speaker 3>whose hold job it is to figure out ways to <v Speaker 3>shoehorn this into games, so you know, don't worry. And <v Speaker 3>from the bits and pieces I hear coming out of <v Speaker 3>Microsoft Studios at the moment, it's not just on the <v Speaker 3>player side that co pilot is being hoisted upon people. <v Speaker 3>And sure, yeah, and that sounds like a real fucking <v Speaker 3>delight is being like, actually, no, Narasha, Clippy, I don't <v Speaker 3>need your help placing these I know where I want <v Speaker 3>to put them myself, and so yeah, good luck with them. <v Speaker 3>Remember when Google out there being like, oh, you'll be <v Speaker 3>able to like stop your game anytime and pull up <v Speaker 3>a YouTube video instantly a guide. <v Speaker 1>Yeah, I mean even the console manufacturers are are are <v Speaker 1>especially guilty of this, Like Sony is it when it <v Speaker 1>launched PS five and had the oh, you're gonna be <v Speaker 1>able to press the home button and on every game <v Speaker 1>there's gonna be all this help there that is that <v Speaker 1>we brought into UH to assist you, and there's gonna <v Speaker 1>be videos for the part you're in that we'll explain <v Speaker 1>exactly how to do it. It's like, yeah, I bet <v Speaker 1>like a couple of games at launch use that and <v Speaker 1>it never gets used again. And maybe it's actually still <v Speaker 1>getting used, but no one ever actually engages with it <v Speaker 1>as far as I can tell. It's like this is <v Speaker 1>this is just extra fluff that doesn't matter to the <v Speaker 1>people spending a lot of money on these consoles, and <v Speaker 1>so like like honing in and shoving AI into that space. <v Speaker 1>To me, it's like, oh, you don't know what to <v Speaker 1>do with this, and you are just trying to make <v Speaker 1>it feel like it's an important part of this product <v Speaker 1>because everything that you've added AI to so far has <v Speaker 1>seen it like get a little bit of shine from <v Speaker 1>the investor side of thing and gets them excited. <v Speaker 2>And you think that you might get the same thing here. <v Speaker 3>Forcing use cases by trying to remove the actual useful option. <v Speaker 3>You know, it's like, oh, this is a great way <v Speaker 3>to go about guides, and it's like, yeah, it is. <v Speaker 3>If you know you've managed if Google have managed to <v Speaker 3>kill off the SEO of all normal guide rising websites <v Speaker 3>that like actually intelligible guides to follow, so you know. <v Speaker 1>Yeah, the question is, and gotcha gets to this. Excuse me, <v Speaker 1>where does the data come from? It's got to come <v Speaker 1>from somewhere. <v Speaker 2>It doesn't. <v Speaker 1>There was a time when we were talking early machine <v Speaker 1>learning where it's like, hey, we're gonna build tools that <v Speaker 1>will just like throw their head against the wall inside <v Speaker 1>a video game until they figure out like the optimal <v Speaker 1>way to beat it. And it's like, oh, that's interesting, <v Speaker 1>like building spoke tool to play a game, sort of <v Speaker 1>like the early machine learning models that we're able to <v Speaker 1>play Go and chess. <v Speaker 2>Say okay, we can start applying that to all these <v Speaker 2>video games. <v Speaker 1>They're like, now, now we have these sort of generalized <v Speaker 1>AI models that we're just gonna sit in there and <v Speaker 1>they're gonna go read the guides on the internet and <v Speaker 1>then come regurgitate that stuff to you and say, okay, well, <v Speaker 1>I can see how that's convenient to someone, because when <v Speaker 1>someone's playing a game, they spent seventy dollars to play <v Speaker 1>this game. When they get stuck, they don't want to <v Speaker 1>go into a guide and see, they're not going to <v Speaker 1>the guy to see the ads and all the stuff <v Speaker 1>that actually pays for the entire business. They just want <v Speaker 1>to get the answer to their questions so they can <v Speaker 1>get back to the game. So inherently there's this motivation <v Speaker 1>of people don't want to be doing this thing they're <v Speaker 1>already doing that pays for the whole business. And so <v Speaker 1>if you can cut that out and just take the <v Speaker 1>pertinent information and serve it to these people yourselves, you <v Speaker 1>can cut out all of the work that the person <v Speaker 1>did to actually get the answer in the first place. <v Speaker 2>And then where does this data come from? <v Speaker 1>You know, obviously some people will still putting guides on <v Speaker 1>the internet, but there will be few and fewer, so <v Speaker 1>that data could be worse and worse going forward, because yeah, <v Speaker 1>I don't know if people know guides pay for a <v Speaker 1>lot of websites to actually function. That's where a lot <v Speaker 1>of the search once came from. And I bet that <v Speaker 1>SEO has created recently, if not completely gone gone, could <v Speaker 1>put for a lot of websites. <v Speaker 3>Yes, and no guides have gone down a lot, but <v Speaker 3>maps a big interactive maps. <v Speaker 2>Right, that's expensive to produce. Yeah, it is. <v Speaker 3>It is that game of guides. The folks who I'm <v Speaker 3>helping out with a lot, they focus a lot on <v Speaker 3>interactive maps, and that stuff is time intensive and it <v Speaker 3>requires prior showy tools to pull things out of games <v Speaker 3>and to actually build them into your website. I will <v Speaker 3>say upcoming releases never been a better time for guide writers. <v Speaker 2>Yep. <v Speaker 1>Anyway, there's there's a lot in some big video games <v Speaker 1>coming up. All right, let's keep going here. Elden Ring <v Speaker 1>on Switch To shows big improvements after months of performance adjustment. <v Speaker 1>This is from Darren Bonthus at GameSpot, and I think <v Speaker 1>this is pretty good news. Eldering was initially positioned as <v Speaker 1>one of several big third party games headed to the <v Speaker 1>Switch Too, but following a games Com twenty twenty five <v Speaker 1>demo that showcased several technical issues in From Software's open <v Speaker 1>world action RPG, particularly in handheld mode, publisher Bandy Namco <v Speaker 1>delayed its release. After several months of performance adjustment, the <v Speaker 1>game has re emerged at GDC twenty twenty six, and <v Speaker 1>so far it looks to be in much better shape. <v Speaker 1>One telling sign here is that Bandai Namco was confident <v Speaker 1>enough to allow switch To handheld gameplay. <v Speaker 2>To be recorded. <v Speaker 1>I think over at game Spot they have a pretty <v Speaker 1>good video of the camera right over Jake's shoulder and <v Speaker 1>he's playing the game, and it looks like it's running <v Speaker 1>pretty solid at least thirty frames per second, maybe forty <v Speaker 1>frames per second. I hope that they have a mode <v Speaker 1>that sort of just locks in forty frames per second, <v Speaker 1>similar to what happened with Cyberpunk. That's great for the <v Speaker 1>switch To, which has what is at one hundred and <v Speaker 1>twenty hurts screen, So forty frames per second would it's <v Speaker 1>perfectly divisible into that so you don't get the weird <v Speaker 1>tearing and other artifacts that happen when you don't have <v Speaker 1>a perfect match between frame rate and refresh rate. So <v Speaker 1>it's like, yeah, that worked really well for Cyberpunk Elder Ring. <v Speaker 1>You should be able to do the same thing, you <v Speaker 1>would hope. I think this also, LEXI sets us up <v Speaker 1>to be a little bit more optimistic that Dusk Bloods <v Speaker 1>could come out this year if from Software has learned <v Speaker 1>some hard won lessons. <v Speaker 2>What do you think? <v Speaker 3>Yeah, I totally shot in the dock, but I'm willing <v Speaker 3>to bet that Nintendo sent some programmers and some people <v Speaker 3>over there and were like, Hey, this is this is <v Speaker 3>how DLSS works. <v Speaker 2>You can turn it on. You can turn it on. <v Speaker 3>Did you know that you can turn it on a hardway, <v Speaker 3>Just like how Nintendo had to do the exact same <v Speaker 3>thing with FSR for Elder Wing on Steam dex of like, hey, <v Speaker 3>we actually built a thing that you should be using. <v Speaker 3>Please use it. Please use it, guys, please use it please. <v Speaker 1>The more yeah, they like, wait, They're like, we're going <v Speaker 1>to make it so the shaters get pre built for <v Speaker 1>your game when people boot it up, So it just <v Speaker 1>like it's going to be performing great everywhere. People don't <v Speaker 1>have to go to the place first in the game <v Speaker 1>to get the shaters to start cashing. It's just going <v Speaker 1>to happen from the beginning. And that's different from every <v Speaker 1>other release. So the micro stuttering that happened on every <v Speaker 1>platform with Elder Ring when it launched didn't happen on <v Speaker 1>the Steam Deck. So wildly, Steam Deck was one of <v Speaker 1>the better places to play that game for a very <v Speaker 1>short while. <v Speaker 2>That's what is required. <v Speaker 1>When working with from though from Software is very, very talented, <v Speaker 1>very good at making games. They're technical, I won't even <v Speaker 1>say prowess, they're sort of emphasis on the technical side <v Speaker 1>of things just seems diminished compared to everything else they do. <v Speaker 1>And so their games come out and often have a <v Speaker 1>lot of problems. And I was expecting Eldering to kind <v Speaker 1>of just be a shit show on switch To because <v Speaker 1>I didn't think Nintendo would give it the attention it <v Speaker 1>was going to need. And we still don't know that <v Speaker 1>they did, but I agree with your assessment that that's <v Speaker 1>probably what happened here. Is Nintendo at the very least <v Speaker 1>sense some emails and pointed them in the right direction, <v Speaker 1>if not just sending people over to the studio to <v Speaker 1>help figure it out. <v Speaker 3>Yeah, Farm is extremely a studio where the best way <v Speaker 3>to play their games is like seven years later with <v Speaker 3>newer GPUs of like, you know, if you're gonna play <v Speaker 3>if you're gonna play Securo, the best way to play <v Speaker 3>that game is like with your fifty eighty or something <v Speaker 3>at four K with you know, it doesn't need any <v Speaker 3>it can just run at one hundred and twenty frames <v Speaker 3>per second and as barely any latency on like but <v Speaker 3>when it came out, I know you were using high <v Speaker 3>end cards. It's like, oh, there's a couple of even here, <v Speaker 3>there's a couple of things that I'm kind of having <v Speaker 3>to deal with. <v Speaker 2>Ye have the vision and they stick to it. <v Speaker 3>Yeah, that's a shame when it comes to them releasing <v Speaker 3>console only games or console exclusive games, is unless a <v Speaker 3>Switch three comes out or Switch two Pro comes out, <v Speaker 3>you're not gonna get like an enhanced version of the <v Speaker 3>Dust Bloods, which is a shame. <v Speaker 2>Yep. <v Speaker 1>Yeah, this is their first console exclusive, like exclusive to <v Speaker 1>one console since Bloodborne. <v Speaker 3>Since yeah, since Bloodborne and then Demon Souls and Demon Souls. <v Speaker 2>Right right, you did before that and the remake. <v Speaker 3>Yeah, yeah, second Demon Souls is a different thing because <v Speaker 3>it's almost the inverse where Blue Point were like a <v Speaker 3>tech studio under our studio first rather than a gameplay <v Speaker 3>and a like, you know, game design studio. <v Speaker 1>And so yeah, I'm going to, like I said, get <v Speaker 1>optimists optimistically or yeah, cautiously optimistic, I should say about <v Speaker 1>Dust Bloods. <v Speaker 2>Coming out this year. I did. I did a draft <v Speaker 2>it in Fantasy, so that's part of it. <v Speaker 1>But I think that is a game that if it <v Speaker 1>can come out this year and deliver the way a <v Speaker 1>front game can, uh, then Nintendo's got a very strong <v Speaker 1>year in their pocket and they would like to sort <v Speaker 1>of deliver on that, uh Pacopia and Dust Bloods, and <v Speaker 1>then you know they have like one other big thing. <v Speaker 1>It's like, oh that that switched to narrative around it's <v Speaker 1>expensive and what games can I really get for? <v Speaker 2>It changes pretty. <v Speaker 1>Quickly, but you know, Dusk Bloods will have to deliver <v Speaker 1>both in terms of actually coming out and then being <v Speaker 1>the game that the from audience wants. I still think <v Speaker 1>there's gonna be a lot of people who are like, <v Speaker 1>I'm not getting a switch to to play this game. <v Speaker 1>I'm just gonna be mad on the internet about it. <v Speaker 1>And I get it. It's a lot of money, why, <v Speaker 1>you know, And if you never wanted to switch to <v Speaker 1>you just want to play from games, I can imagine <v Speaker 1>that being pretty annoying. <v Speaker 3>I I'm very angry that we forgot about the ps <v Speaker 3>of your exclusive game that they made. <v Speaker 2>What was that. <v Speaker 1>Decreascene deso Right, that's okay, all right, Well we'll have <v Speaker 1>des Serene week here on Giant Bomb everybody to make <v Speaker 1>up for that mistake. Sorry and apologize, all right, Next <v Speaker 1>story here, PC game projected to overtake console revenue by <v Speaker 1>twenty twenty eight. This is from Alex Hopley at Game Reactor. <v Speaker 1>Basically the story is that is the headline, but up. Yeah, <v Speaker 1>PC modern monetization is mainly micro transactions, led by or <v Speaker 1>it was led by micro transactions, I should say, with <v Speaker 1>forty eight percent of the platform's revenue being accounted for <v Speaker 1>by micro transactions, Premium game sales represented twenty nine percent <v Speaker 1>of the money it makes. Yeah, they expect that sort <v Speaker 1>of just to keep ballooning, and the money that these <v Speaker 1>games produce, whether it is from just selling games or <v Speaker 1>micro transactions, to keep getting bigger and bigger and be <v Speaker 1>bigger than consoles by twenty twenty eight. <v Speaker 2>That's pretty quick. <v Speaker 1>But it also just feels like, yeah, PC sort of <v Speaker 1>hasn't missed a beat. You know, There's been a lot <v Speaker 1>of times in its history where PC gaming was dead <v Speaker 1>and then it's it just kind of continued chugging along <v Speaker 1>on its very steady trajectory, and now it feels very <v Speaker 1>stable and reliable compared to the piece or to the <v Speaker 1>console side of things, and I think it has it <v Speaker 1>just kind of won by default here, LEXI, Is that <v Speaker 1>the best way. <v Speaker 2>To view it? Yeah? <v Speaker 3>I think the other thing that you need to keep <v Speaker 3>in mind, and it's going to come up in the <v Speaker 3>next story that we do, is you know, PC gaming <v Speaker 3>includes roadblocks and Minecraft, which are also included in mobile <v Speaker 3>gaming to a certain extent. I'm not sure how you <v Speaker 3>split up games that are like that, that are so <v Speaker 3>inter operagable between mobile and PC, but yeah, I think that. <v Speaker 2>You're right. <v Speaker 3>PC gaming has weirdly become it's easier to play certain <v Speaker 3>old games on a PC than it is to play <v Speaker 3>them on a console in some places, and it's easier <v Speaker 3>to play new games at the highest possible settings on <v Speaker 3>a PC than it is on consoles. And so you <v Speaker 3>have it at both ends, where people who want the <v Speaker 3>most premium experience are going for super expensive PCs, and <v Speaker 3>people who want the most budget experience where whether it <v Speaker 3>be that they are piushing games straight up, or whether <v Speaker 3>it be that they are searching for deals and going <v Speaker 3>on like G TWOA or whatever, or running like ten <v Speaker 3>twenty graphics cards still and they're playing in net cafes. <v Speaker 3>You know, the PC gaming is weirdly the highest high <v Speaker 3>end and the lowest low end of the games industry, <v Speaker 3>and you it's like it's a weird thing, but like <v Speaker 3>it's the vanishing middle class. It's you know that just <v Speaker 3>doesn't it doesn't exist anymore, and it's you know, slowly <v Speaker 3>ev operating, and consoles were kind of the way to <v Speaker 3>get into games if you were you know, middle class <v Speaker 3>in a lot of ways. <v Speaker 1>And so yeah, and it's it's and it's almost strange <v Speaker 1>that there was a time where it's like I like <v Speaker 1>to own my games and that means I like to <v Speaker 1>play on console, and now it's like, oh, it feels <v Speaker 1>like both the you know, the manufacturers that might make <v Speaker 1>that kind of console next generation where it's like you <v Speaker 1>would buy a lot of Blu rag disc games, they <v Speaker 1>might not include disk drives with their next systems, and <v Speaker 1>if they do, they'll be external, they'll be deeply emphasized. <v Speaker 1>And while that is, you know, on PC that's long <v Speaker 1>been dead, people have definitely adopted mentally this concept. And <v Speaker 1>I know people are gonna chat shout, you don't own <v Speaker 1>your games on Steam, You're like you're buying a license. Mentally, <v Speaker 1>most people are like, like, I own a huge library <v Speaker 1>games on Steam and it feels good to like have that, <v Speaker 1>and they feel like a sense of security and control <v Speaker 1>over their library and that is a sort of of <v Speaker 1>an emotion that a lot of people in gaming deeply <v Speaker 1>treasure of. I want to have control over my library <v Speaker 1>of games. I've hoarded all this stuff and I want <v Speaker 1>to protect my hoard. I want to sit on it <v Speaker 1>like a dragon. And Steam has like just become the <v Speaker 1>default answer there of like, yeah, you could build a healthy, <v Speaker 1>secure library there and there's no risk of it going anywhere, <v Speaker 1>and of course there always is, but that's not how <v Speaker 1>anyone views it. So I think just sort of by <v Speaker 1>being this stable, well known thing, they have presented themselves <v Speaker 1>as a strong alternative to doing things on the console side, <v Speaker 1>and I think it's slowly evinced people that if I <v Speaker 1>want to have that feeling of I have my library <v Speaker 1>and I can always access it, Steam's probably the answer. <v Speaker 2>And PC gaming more broadly. <v Speaker 3>Weird thing that I managed to do with my PC recently, <v Speaker 3>because I got it pretty recently and I'm still kind <v Speaker 3>of exploring things. One of my favorite games of all <v Speaker 3>time is Dirt three. I adore Dirt three. It's such <v Speaker 3>a fucking good rally game, like modern Valley game. It's <v Speaker 3>so good. It's the closest you're going to get to <v Speaker 3>the Sega Valley Games in a lot of ways. <v Speaker 2>I'll pick it up, and I don't think I ever <v Speaker 2>touched it. <v Speaker 3>So that's the thing. It got delisted from Steam. <v Speaker 2>Oh fine, Yeah. <v Speaker 3>Dirt one and two, one, two, and three all got <v Speaker 3>delisted from Steam, and the only one that is still <v Speaker 3>on there is Dirt four on five And there is <v Speaker 3>still ways to get Steam codes for that game. Yeah, <v Speaker 3>And I managed to find a way to get a <v Speaker 3>Steam code fort pretty cheap, and now I'm playing that <v Speaker 3>game at like one hundred and twenty f P or <v Speaker 3>two hundred and forty FP with like four K resolution, <v Speaker 3>and I'm like, oh my god, this is the greatest <v Speaker 3>thing ever. And yeah, that that's a real fun way <v Speaker 3>to play that old game. And I would recommend people <v Speaker 3>maybe seek out how to how to find those those keys. <v Speaker 2>Yep, it's uh. <v Speaker 1>And and there's a lot of downsides to digital, like <v Speaker 1>the control that the publishers and developers have the ability <v Speaker 1>to dealist games now of course, like a disc could <v Speaker 1>just go out of print like that. <v Speaker 2>That had similar issues in the past, But. <v Speaker 1>The market and the way we can buy our games <v Speaker 1>has changed sort of without our input, or if the <v Speaker 1>input is we are willing to buy digital, and so <v Speaker 1>they're going to de emphasize the other version because the <v Speaker 1>other version, the physical side of things, cost them more money, <v Speaker 1>so they would prefer we buy digital. So they sort <v Speaker 1>of like not just in that direction, but yeah, the <v Speaker 1>basically things have changed without us being, hey, we really <v Speaker 1>like to buy games. Can we keep doing that? We <v Speaker 1>don't care, we don't want to do it. We are <v Speaker 1>going to de emphasize that. So you kind of have <v Speaker 1>to find someplace that feels stable. And that is the <v Speaker 1>PC side of the equation. <v Speaker 2>All right. <v Speaker 1>Roadblocks and Minecraft players are less likely to play traditional <v Speaker 1>Triple A video games. This is from Lewis Packwood. This <v Speaker 1>is another sort of thing that came out of GDC. <v Speaker 1>New Zoo did a panel and then had a report <v Speaker 1>on this and they said Roadblocks in particular has been <v Speaker 1>at the forefront of this trend. We saw that its <v Speaker 1>playtime grew around fifty percent a year over year, which <v Speaker 1>is huge. A lot of that was driven by experiences <v Speaker 1>like Steal a Brain, rot and Grow a Garden, which <v Speaker 1>are very viral things. The question is what else are <v Speaker 1>those people playing, What is the implication for the rest <v Speaker 1>of the games industry, and when we look at that, <v Speaker 1>we see that Roadblocks and Minecraft players are playing a <v Speaker 1>lot of the other really big top ten live service games. <v Speaker 1>Those games include Fortnite and GTA five and Call of Duty. <v Speaker 1>But to Roadblocks and Minecraft players also play other titles <v Speaker 1>apart from the above. There's a theory that these folks <v Speaker 1>then drop out and play single player experiences and they <v Speaker 1>go back to their live service experiences, and to some <v Speaker 1>extent that is true. But what we find is that <v Speaker 1>Roadblocks players under index and what a lot of the <v Speaker 1>industry would consider very traditional good games. The idea here <v Speaker 1>being like they play fewer than your your standard uh <v Speaker 1>you know, citizen of gaming. And to me that makes <v Speaker 1>sense because of the way like they view Roadblocks and <v Speaker 1>Minecraft the new experience, Like they've already built up all <v Speaker 1>of these sort of investments in their time and their <v Speaker 1>understanding understanding of how Roadblocks and Minecraft work, and so <v Speaker 1>if they want a new experience, it is often just <v Speaker 1>easier and more rewarding for them to just go to <v Speaker 1>the new experience. In Roadblocks, it's a platform with infinite <v Speaker 1>new experiences as far as they're concerned, and even if <v Speaker 1>it's all shitty, it's you know, it They've sunk the <v Speaker 1>cost into it, so why not just keep going with it? <v Speaker 1>And that is the appeal to publishers. It's the reason <v Speaker 1>all these big companies want to have their own roadblocks. <v Speaker 1>It's why I expect Grand Theft Auto six to present <v Speaker 1>a little bit Grand Theft Auto five already does present <v Speaker 1>a lot like roadblocks. I don't know if people like <v Speaker 1>have looked at the way that the user generated games look. <v Speaker 1>They have the same sort of Oh, here's the game <v Speaker 1>or the you know, the little mode someone made, and <v Speaker 1>here's how many people are playing it with a big <v Speaker 1>red light next to it, similar to like a YouTube. <v Speaker 1>That's how ro Roadblocks looks, and Grand Top thout of <v Speaker 1>six is going to go in the same direction, because <v Speaker 1>once you have an audience growing up in your ecosystem, <v Speaker 1>it is a lot easier to keep them there, and <v Speaker 1>they're much more likely to spend their next dollar with <v Speaker 1>you than on some other video game out there on <v Speaker 1>a random marketplace that they are a little bit less <v Speaker 1>engaged with it. <v Speaker 2>It's makes a lot of sense to me. What do <v Speaker 2>you think it? <v Speaker 3>Yeah, I was explaining this to my dad the other day. <v Speaker 3>I can't remember what we were talking about, but it <v Speaker 3>kind of came up the idea of people have their <v Speaker 3>digital lockers, and if they have a bunch of skins <v Speaker 3>in roadblocks, it is virtually impossible to get them to <v Speaker 3>start a new game where they don't have that history <v Speaker 3>of skins and items and achievements and whatever and tied <v Speaker 3>to their account. It's the stelff that Microsoft kind of <v Speaker 3>said about losing the PS four generation of what else <v Speaker 3>the generation where people build their libraries, except in this <v Speaker 3>case the generation the example is more like people have <v Speaker 3>built up the muscle memory of skimming roadblocks, whereas they <v Speaker 3>might not have the muscle memory of skimming GGA five. <v Speaker 3>And so they're like, well, these roadblocks and mini games <v Speaker 3>are just as good in my head, So I'm just <v Speaker 3>going to keep on playing the new ones of those. <v Speaker 3>And then when you compare those two traditional video games, <v Speaker 3>which are a single experience and don't have multiple you know, <v Speaker 3>countless modes and user generated content and whatever, those games <v Speaker 3>seem so much smaller and seem so much worse value <v Speaker 3>in a lot of ways. And yeah, I think it's <v Speaker 3>it's a real existential crisis that the traditional games market <v Speaker 3>needs to find a way to position itself and of <v Speaker 3>making its game seem valuable in a way that they <v Speaker 3>currently don't. And clearly the answer isn't raising the price, <v Speaker 3>because that hasn't made games more valuable, and that has <v Speaker 3>made people more like resisent to even buy the games. <v Speaker 1>You're coming from roadblocks where you view things as mostly free. <v Speaker 3>Yeah, And it's how do you create the value in <v Speaker 3>your game and how do you make it feel like <v Speaker 3>people are getting a deal by playing your game, because <v Speaker 3>that's so much of what this generation of players look <v Speaker 3>for is they play Rollblocks because it's a deal, because <v Speaker 3>it's a free game and they can start for free. <v Speaker 3>You like it's been said on this website a million <v Speaker 3>times before, but you are competing with free and it <v Speaker 3>used to be piracy, now it's roadblocks, And how do <v Speaker 3>you present yourself as more valuable than free? And so yeah, <v Speaker 3>it's it's a real challenge. <v Speaker 1>Yeah, and it's like there's some things that can do that, <v Speaker 1>but it are the things that already have a lot <v Speaker 1>of emotional investment from people like Pacopia, Right, that's something <v Speaker 1>that is going to be able to have that competition <v Speaker 1>and often went out because people know they like Pokemon <v Speaker 1>and that goes a very long way and then once <v Speaker 1>a bunch of people are playing, then it has that <v Speaker 1>social capital and the roadblocks has all that stuff as well, <v Speaker 1>and in spades with younger audiences. Basically, it's like, okay, <v Speaker 1>so this is going to be more difficult. It's going <v Speaker 1>to continue to be more difficult because this audience has <v Speaker 1>been trained to not buy video games to sell video games. <v Speaker 1>Last couple of stories here, Marvel Maximum Collection is coming <v Speaker 1>out this month. Last time they talked about it, they <v Speaker 1>said it was coming soon. Now they've given a date. <v Speaker 1>It is arriving digitally on the twenty seventh of March. <v Speaker 1>That's that one with like Maximum Carnage, the Red cartridge game, <v Speaker 1>and a bunch of other similar era X Men and <v Speaker 1>it'sder Man games, and then Super Mario Galaxy Movie is <v Speaker 1>set for a massive first weekend at the box office. <v Speaker 1>They it looks like it's tracking to earn one hundred <v Speaker 1>and sixty million dollars in the US alone on its <v Speaker 1>first weekend. That would be bananas. That is a big, <v Speaker 1>big number. That though does include the five day period <v Speaker 1>of Easter weekends, so that's kind of how they are. <v Speaker 1>That's one of the reasons they moved it up. It <v Speaker 1>was originally going to come out April third, they moved <v Speaker 1>it up to April first because I think they saw <v Speaker 1>an opportunity to really dominate, and it's gonna seems like <v Speaker 1>it's going to. <v Speaker 3>You know, kids, Do you want to know who else <v Speaker 3>had one more life? <v Speaker 2>I came back from the dead, Not Luigi. It's not <v Speaker 2>Louisian's time. <v Speaker 3>Everybody, it's not like, yeah, anyway, I love it. <v Speaker 2>That does it for the headlines. <v Speaker 1>Let's start wrapping things up with the poll question from yesterday, <v Speaker 1>and then we're gonna do the bump twelve here in <v Speaker 1>a second, let's see here, I'm gonna refresh get the <v Speaker 1>most recent results for this poll question from a day ago. <v Speaker 2>Are you getting a switch to for Pacopia? Yes? <v Speaker 3>No? <v Speaker 1>Or or I already had a switch to? Fifty seven <v Speaker 1>percent of our respondents already have a switch to. We <v Speaker 1>kind of saw that in some polls recently, where it's like, <v Speaker 1>oh yeah, there's like maybe a quarter of people who <v Speaker 1>are still looking to get a switch to, but a <v Speaker 1>lot of our audience has already purchased one. For the <v Speaker 1>people in that remainder, thirty eight percent said no, they're <v Speaker 1>not getting a switch to for Procopia and then five <v Speaker 1>percent said yes, I would say that that is. <v Speaker 2>Actually probably still a pretty big number. <v Speaker 1>Anything that can convince someone to spend four hundred and <v Speaker 1>fifty dollars is at like five percent of a group <v Speaker 1>that's moving the needle, Like it takes a lot to <v Speaker 1>get people to get over the hump there, and if <v Speaker 1>this is the game that does it for five percent, <v Speaker 1>this is probably going to show up in the numbers <v Speaker 1>here for Nintendo and the next time they talk about <v Speaker 1>how their console is sold, right. <v Speaker 3>Yeah, definitely, that's that's not insignific numbers. Even if it <v Speaker 3>is a minority of a minority, that's still like shifting units, <v Speaker 3>which is the hardest thing to do. It's is shifting <v Speaker 3>the hardware. So anything that increases that number is like <v Speaker 3>and like, it's not like this game is a lost leader. <v Speaker 3>It's not like the Last of Us where they spent <v Speaker 3>three hundred million dollars to make ash and this. <v Speaker 2>Was by Coe Techmo. <v Speaker 3>Like come on, yeah, this game was contracted out and <v Speaker 3>they kind of you know, they Coy Techmo's made their <v Speaker 3>money from it, and now it's all just Nintendo making <v Speaker 3>it like all. <v Speaker 1>Each other and like them in a g Omega Force, <v Speaker 1>got I always want to say Force, Omega Force and <v Speaker 1>Nintendo and they're like, all right, let's let's rent it <v Speaker 1>back and we're gonna make even more money next time, <v Speaker 1>and and they're right, this will keep happening in the future. <v Speaker 2>I mean, this is probably the one for uh, the system. <v Speaker 1>I don't know, Maybe they have another one in five years, <v Speaker 1>we'll see. <v Speaker 2>Yeah, okay, So that does it for the pole question. <v Speaker 1>No new pole question, because it's Friday, and we do <v Speaker 1>in the week with the Bomb twelve. <v Speaker 2>We'll get to that here in a second. <v Speaker 1>Before we do that, we should probably ask Lexi, where <v Speaker 1>can we find you on the internet? What do you <v Speaker 1>have going on and all that good stuff. <v Speaker 3>Yeah, you can find me on Blue Sky at Lexloody <v Speaker 3>dot xyz. And I'm currently reviewing a few things, like <v Speaker 3>I said, Marathon and another game that I'll be able <v Speaker 3>to talk about soon also at the moment. Oh yeah, <v Speaker 3>check out Statmanu dot co dot uk. It's the website <v Speaker 3>I won for people trying to break into games media. <v Speaker 3>Were an independent outlett and we could always do with <v Speaker 3>more support, And we have a Patreon as well. Go <v Speaker 3>support that because we could really do with that currently <v Speaker 3>starting later today. I think it is March thirteenth to <v Speaker 3>March nineteenth on Steam. There is an Irish Video Games <v Speaker 3>Festival going on or seam event and sale on a <v Speaker 3>bunch of Irish video games. I'm trying with a bunch <v Speaker 3>of the people who work on those games, and I've <v Speaker 3>talked to a bunch of them, and so a bunch <v Speaker 3>of those are going on sale. There's some really cool <v Speaker 3>things like the say Once of Blake manor the Enigma <v Speaker 3>Studios trilogy, which are already cool. TLT has a demo <v Speaker 3>which is a game about a horse. Gub, Have I <v Speaker 3>told you about Tult? <v Speaker 2>I think you might have told me about Tult. I <v Speaker 2>wasn't sure. <v Speaker 1>I don't think I played it though, So you told <v Speaker 1>me about it or I think you just sent me <v Speaker 1>a link about it. <v Speaker 2>Yeah. <v Speaker 3>Tult is a game where you play as a horse, <v Speaker 3>and also there's another horse called Tony Maloney. It's a <v Speaker 3>real good time. Yeah, you get to meet Tony Maloney, <v Speaker 3>which is a real good time. There is a upcoming <v Speaker 3>pinball Philosophy game which I think would be very interesting <v Speaker 3>for Baccalau to play. I would love to see him <v Speaker 3>play Bash. And there's a game based off of Cooler World. <v Speaker 3>If you remember that, the PS one puzzle game where <v Speaker 3>you roll a ball through three D environments and so yeah, <v Speaker 3>check that out. It's the image game sale on Steam. <v Speaker 3>Lots of lovely folks involved with that. I don't think <v Speaker 3>the link is live yet or it's not up yet, <v Speaker 3>but it will be up Lasia today and at once <v Speaker 3>until the nineteenth. <v Speaker 2>Excellent. <v Speaker 1>I'm looking forward to spend some time with those games. <v Speaker 1>All right, with that out of the way, let's see, <v Speaker 1>we should probably talk about what we have going on <v Speaker 1>at Giant Bomb. We are going to be doing upf <v Speaker 1>here in a little while. It's going to be a <v Speaker 1>grab bag at least, that was the last thing we said. <v Speaker 1>So we'll probably I'll just bring a game or two <v Speaker 1>and see what we got, hang out, shoot the ship, <v Speaker 1>I'll hang out with my friends for the first time <v Speaker 1>in a while. <v Speaker 2>That'll be good. <v Speaker 3>And then it goes live in literally an hour. I <v Speaker 3>just checked the email. Okay, goes in literally an hour. <v Speaker 2>Yeah. <v Speaker 1>It's like, is there something that people should just like <v Speaker 1>search easily to find it? <v Speaker 2>Like you like, what would you say it is? Let me? <v Speaker 3>It is Steam Store sale games from Ireland. You'll see <v Speaker 3>it when you log into the Steam you know, main <v Speaker 3>page on the cawsel. Yeah, it will be on me. Yeah, <v Speaker 3>it'll be on the main page. And yeah check out. <v Speaker 3>Told to specishly because that game's fucking ridiculous, excellent. <v Speaker 1>I'm going to do so. I need to meet Tony Baloney. Everybody, <v Speaker 1>everyone knows. <v Speaker 3>Me Maloney, Maloney, a fine Irish name. <v Speaker 2>Tony. <v Speaker 1>I could have sworn the second time you said Beloney, <v Speaker 1>I was like, I thought it was Tony Maloney. Then <v Speaker 1>I thought you said Tony Boloney. I'm all right, correction, Okay, <v Speaker 1>got it. We're gonna get in there and we're gonna <v Speaker 1>learn all about Tony Maloney, Anthony Maloney as I call him. <v Speaker 1>Let's wrap up the week, though, everybody, it's time to <v Speaker 1>do the bomb twelve. These are the twelve games that <v Speaker 1>really matter to people who are really playing video games. <v Speaker 1>I have the fiding right here where I can have <v Speaker 1>the full twelve game list, starting with number twelve. <v Speaker 2>Who did this? Was it you? <v Speaker 1>Jesse Vittelli Quest sixty four at number twelve. Number eleven <v Speaker 1>is Neo three, Number ten is Overwatch. <v Speaker 2>Number nine is blue Prints. <v Speaker 1>Now that that game is out on switch, that seems <v Speaker 1>to be boosting its popularity, which is a trend. I <v Speaker 1>noticed if a game launches on Switch, there's a chance <v Speaker 1>it's going to show back up on this list. Number <v Speaker 1>eight is Mugenics, Number seven is Esoteric EBB. Number six <v Speaker 1>minis Shoot Adventures, another one that just launched on Switch, <v Speaker 1>I think at other consoles, and that's helping it raise <v Speaker 1>its profile. Finally, number five World of Warcraft Midnight. Number <v Speaker 1>four is Slay the Spire two. Number three Resident Evil Requiem. <v Speaker 1>Number two is Marathon, and yes that means number one <v Speaker 1>is Pokemon Pacopia. No surprise that game is taking over <v Speaker 1>the world. I suppose maybe the one surprise here is <v Speaker 1>that Slay the Spire two is you know, that is <v Speaker 1>also taking over the world. That had like five hundred <v Speaker 1>thousand concurrence and it didn't correct the top three. But <v Speaker 1>I bet there's a lot of people who are like, yeah, <v Speaker 1>I played it in early access, but I'm still my <v Speaker 1>viral game right. <v Speaker 2>Now is Pocopia or Marathon or whatever. <v Speaker 1>So Slay the Spy or two with a really respectable <v Speaker 1>showing there at number four, What have you been playing? <v Speaker 3>Yeah, I've really been liking Marathon. It's what I want <v Speaker 3>to be playing at the moment and I'm not playing <v Speaker 3>it and it's annoying me. And yeah, I I I <v Speaker 3>squatted up with Alissa mccante the other day. I'm kind <v Speaker 3>of showing through through the first couple of quests, and <v Speaker 3>once you start to like understand the language of that <v Speaker 3>game and kind of get into the swing of things, <v Speaker 3>it's it's a lot of fun. It is extremely hostile, <v Speaker 3>which I'm still kind of torn on because so much <v Speaker 3>of that genre is meant to be about maybe working <v Speaker 3>together with people who you'd normally be rivaled against. But <v Speaker 3>also the shooting in that game is really fun, and <v Speaker 3>so shooting those fuckers feels pretty good. <v Speaker 1>Good amount of stuf to shoot, Like, that's the thing. <v Speaker 1>Even between meeting other humans, there's plenty to shoot and <v Speaker 1>it's okay, So you're doing the fun thing quite frequently <v Speaker 1>in this game. <v Speaker 3>Yeah, I'm at the point now where I'm kind of <v Speaker 3>doing a lot of objectives that aren't part of contracts <v Speaker 3>of like, hey, there's this you know, world event that <v Speaker 3>appears on this map. Let's go do that and see <v Speaker 3>if we can extract in time. And like when me <v Speaker 3>and Alyssa played, we had a really cool moment where <v Speaker 3>we did one of these side contracts and it was like, Okay, <v Speaker 3>get a thing in South Relay, download that code, kill <v Speaker 3>a boss and get the code off of him. Go <v Speaker 3>to North Relay upload the code, call in a bunch <v Speaker 3>of even more tough enemies and they'll drop in with <v Speaker 3>some really good loose and if you can kill those, <v Speaker 3>you can then extract with that. And we extracted with <v Speaker 3>like thirty seconds left, and it was a lot of fun, <v Speaker 3>and like stuff like that is really really fun. <v Speaker 2>Yep, exactly. I just urber a merchant storytelling like that <v Speaker 2>is always going to get me, all right. <v Speaker 1>So that was the Bomb twelve. We're gonna do another <v Speaker 1>one next week. I will get a new form uh <v Speaker 1>post posted on that little link on giant bomb dot com. <v Speaker 1>If you scroll down you can see the current Bomb <v Speaker 1>twelve and then there's a vote here button you cook <v Speaker 1>on that. I'll take you to this form get that <v Speaker 1>all updated here very soon today. In the meantime, I <v Speaker 1>think that's gonna wrap us all up. Lex Luddie, thank <v Speaker 1>you so much for hanging out with me today and <v Speaker 1>talking about video games. <v Speaker 2>I really appreciate it. <v Speaker 3>Anytime, glob anytime. <v Speaker 1>Thank you Jan for producing Thank you everybody for watching. <v Speaker 1>You're the best audience in gaming. Until next time, have <v Speaker 1>a good one, take care of yourself and goodbye.
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