Game Mess Mornings 10/23/23

Game Mess Mornings

Grubb is joined by Lex Luddy today to chat about Metal Gear, Marvel's Spider-Man 2 selling very well and rumblings of a third game, and more!
2023-10-23 61 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

You'll be got be baer. It's the Internet. You're busy. Let's do
this for October twenty third, twenty twenty three. For the next hour or
so, let me help you sort through the world of gaming on Games Mornings
Live with me Jeff Grubb. Today, the reviews are in and Konami has
certainly collected some metal gears and Spider Man two is a hit. But first,
please join me and welcome you today's co host of Game mess Mornings.
It's Lex Luddy. Everybody, LEXI, how are you doing. I'll be
honest, I had a pretty shitty weekend, but I'm entering my zen Master
era. I'm nothing's gonna bother me anymore. I'm not gonna get on anything.
Yeah, literally, not gonna just gonna be a peaceful, being,
moisturized, thriving. The whole thing, the whole thing that they say I
didn't moisturize. I shouldst afol bad start bad start right, okay, right,
school that whole thing. I'm back to being sour and angry about everything.
But yeah, I'm not doing too bad. I've been busy. It
seems all of my work is coming out at the exact same time. Things
that I've been working on for the past like over a year. Had an
interview with Andrew Sholdeyes get published in Play Magazine, which is really good and
you should read it, especially if you want to check out what that game
looked like at different stages during its seven years of development. I have a
piece coming up in the next Lost and Cult which just got kick started or
kick funded whatever fundraised. Yeah, kick funded and they have their own fundraising
system, but go back dash and buy that if you're curious. And fair
warning for that one. A lot of like trigger warnings. Not a fun
piece, and I have two of yous this week. I think I'm with
everyone else who is waiting on codes for at least one of those games.
The other game not as many people are excited about, but I think everyone's
still waiting for that code. Yeah, I think I think I haven't heard
anything, and I have. Honestly, I hadn't been It did not even
occur to me until I'm like, it's Monday, lexis here talking about getting
review codes. Fuck all right, Yeah, I guess it's time to look
forward, because I listen. I've been risk deep in Mario Wonder over here
and really enjoying myself. It's that is a very sorry said it that way.
I'm sorry I said it that way everyone, but it's true. I
have been enjoying myself a lot with that game. Holy shit, that's a
good video game. Please leave Mario alone. We say anything about Mario.
There's a lot of elephants in that game. You gotta do what you gotta
do. Uh, it's boy, that's a magical game. That's a magical
game. But yeah, I'm with you where I'm like, okay, yeah,
there's at least one huge game like later this month. I still want
to get get my hands on and play, and I know everybody else does
as well. So do you feel prepared for that? I mean it,
like you said, you got a lot going on, You got a lot
going on. Yeah. Yeah. I also have a piece on Polygon going
up at some point today maybe, but yeah, it will be nice to
have some time to play some video games again. And even if I am
reviewing them, it's it's always nice to play them. I think it's kind
of weird because it feels like, even though everything's arriving in October rather than
November this year, it all it feels very relation in too. The year.
It already feels like we'll right at the end of the year and before
we know it, it's gonna be Game of the Year lists, and it's
gonna be Game Awards, and it's gonna be everything. Do you think that
is at all, like even like, let's say a ten effect of Jeff
Keey like because because his award show is in early December, that if you
come out, if you come up too late, you won't be considered for
that, and that that probably does have an effect on sales if or not
in the Game of the Year or the Game Awards for Jeff Kewey, Right,
Yeah, definitely, And I think like it's already fucking weird that we
do the Game Awards in the first week of December, Like if the Oscars
did in the first week of December, that'd be fucking weird when you consider
how many movies come out around the holidays. Well, I mean, I
mean to that point, like the reason the movies come out in the holidays
is so that they are fresh in award voters memories. That's why all the
award worthy stuff comes out at the end of the like at the end of
the year in December, and then the shit stuff comes out in the beginning
of January. Like all the shit that these movies Steers know is terrible,
they put out in January. That doesn't matter. We put out our prestige
stuff in December. So that is something that does happen in movies. So
the idea that it would be happening in gaming isn't crazy, although I mean,
there's so many other variables and factors into like when you release a game
and how long the game takes to make and all this stuff, and you
know, getting it out before the end of the quarter, that stuff's probably
still bigger. But I bet some of these companies are at least somewhat taking
this into consideration because we used to November used to be the biggest busiest month
without a doubt. Now it's like it feels like October now, And that
makes sense if you're looking at it through the lens Achille. Do you think
anyone's really mad that the Avatar game is coming up the same day as the
Game Awards. I think anyone's really mad that it's not going to get nominated.
Me, well, that matter it's nominated, would be mad. I'm
busy. I'm not gonna be able to play it. I'm gonna have to
work able to you won't be able to hang out with the memorable characters like
Jake you got it, Jake Swey Yeah, yeah absolutely and the tool Kun
the most memorable characters in any movie, in any film of all time.
A fucking space So Mike's Twitter handle, that's not a fucking listen, if
there's ever been a space well, it's definitely Mike Manadi. That's it's not
It's not a fat joke because I'm fatter. I'm fatter, uh I.
You know now that we talk about Mike and Avatar, his birthday is like
the day after that. I think, so we could just save it for
that. We could play that game for his birthday. Yeah yeah, play
through all of it, not allowed leave la until you Beatish. That sounds
a good delight to me. I'm all in. I'm trying to think of
things that sound miserable, and you're like, fuck, yes, yes,
let's go, let's go. You can't get me, Alex, you can't
get me. Let's explain what we do here most weekdays. I Jeff grabblehelt
Piecer gaming life back together. That includes breaking news and maybe even some of
our own original reporting For all these topics, I'll get the input of a
bona fide expert who will make me look smart. If you were watching live
on twitch welcome. You can always listen to the show later on podcast feeds
by searching for Games Mornings, or find the RSS on giant bomb dot com.
You can also catch the show later with chapters and timestamps on YouTube.
Hello YouTube, I feel like that went by really fast? Am I talking
too fast? Today? Everybody? You know what? Too bad? I'm
not gonna slow down. We're seven minutes in. Who cas exactly? All
right? We have a lot to get into. We also just got another
news story, Yes we did, so we're actually just start with that.
We have a lot to get into, so let's start the morning mess with.
Let me click over here. Microsoft has confirmed its next Xbox showcase for
this week, featuring new footage from third party titles. I'm just gonna click
on this link. I didn't even fucking see that. I was talking about
Fallout, a TV show getting a release station. Oh it does. It
does have a trailer, and no, it just has like a pit boy
counterface scrolling and then it says the twelfth or the fourth. Oh no,
sorry, American dates are so fucking stupid. I fucking hate your dates.
Yeah, that's fair. It's it's the twelfth of the fourth, twenty twenty
four. What the twelfth or the fourth? Whatever? The what's the fourth
month? I'm April okay, April okay, April twelfth, okay, yeah,
yeah, you're right. Our death way we do our dates is weird.
Sure, I get it. I mean it's how you say it.
The month comes first when you say it, so that's why we do it
that way. But no, it doesn't. The month never comes when we
say it. April twelfth, April, yeah, April, well yeah,
April twelve, the twelfth of April. Yeah, well listen if you're gonna
use of and big words like that. Fuck all right, So I guess
we'll see more from that show here soon. But yeah, okay. Xbox
confirms it's next showcase featuring Alan Wick two Like a Dragon, Infinite Wealth.
You happy we got your game in there. I'm so fucking happy right now
and more from Zachary Body at Windows played more of that game than almost anyone,
like on the Panic it was at eg X, and I queued multiple
times to play it, and they were not happy about that. A man
who was clearly from Sago, Japan was like, this person already came up,
and I was like, Yeah, what's their problem? Geez? Well
I skipped the line the first time because I had an appointment, But second
time this person here again. So what all right? Here's what you need
to know from Windows Central Xbox is. The next digital showcase event is the
Xbox Partner Preview, dedicated to third party Xbox studios and partners. The show
will be nearly thirty minutes long in feature trailers, in gameplay footage from multiple
games, Indie Gym's upcoming Xbox Game Pass games, and highly anticipated Xbox and
Windows PC titles. Will all be President President. That includes looks at Allen
Wake two like a Dragon, Infitt Wealth, Dungeons of Hinterberg, Arc Survival
Ascended, and more. I can't remember which one is? What is?
It's not Our Survival too? No, I think this is this like the
upgraded version of ARC Like did they move it to fucking Unreal Engine five or
something? And they're because I know they're doing a lot with that game still,
and then they keep pushing back ARC two and Vin Diesel's just furious.
Is there anyone playing that game except for Vin Diesel and like Russian bots?
I mean probably not. No, I mean, listen, those survival games
are huge. But I guess you're right. It could be bots. I
don't know, is it bots? We said that about counter not counter Strike
to Team Fortress two, and I bought that one because it's like the hats,
Like there's a lot of hats you can get and you could sell.
Though I don't think arc Ascended has that same thing, does it. I
don't know. I don't know if they have any internal marketplace. I'm also
trying to see what Dungeons of Hinterberg is. This looks cool. Well,
you're gonna be able to see a lot more about it when this Xbox Partner
previewgig goes live Wednesday, October twenty fifth, twenty twenty three. That's the
year we're in right now, at ten am Pacific time and one pm Eastern,
that's six pm BST. Bullshit time? Is that what that is?
I can't do mats at this hour. When I say this hour, it's
four o'clock in the afternoon, so any hour, yeah, right there,
right with you. I was challenging myself to multiply a couple of big numbers
in bed the other night, and I fall asleep before I could finish it.
So that's a good trick if anyone wants to try. And like I
sometimes wonder if me and my dad are actually related, because he'll just be
like, what's like five hundred and thirty by twelve, and you will like
start figuring it out and saying until three hundred and then that's so one sixties,
so it would be six thousand sometime. I lost track. Is my
my working memory for the bad But we got there. We got close enough.
All right, let's get back into this actual run video games. Yeah,
we're talking about that'll be a good show. I'm sure it will be
a small thing, because will they show anything at this that they wouldn't show
at the game Awards? No? I mean, listen, it sounds like
a small little thing. This is I don't expect anything like new New.
This seems like, hey, we got commercials, and you idiots love watching
commercials, and I'm like, yeah, I do, all right, I'll
watch sure, but I'm not expecting anything close to a direct or even a
state of play. This sounds like a smaller thing leading into the holidays,
trying to build momentum of Starfield and good luck, we'll see if they're able
to do that. Wings up that maybe Baldersgate three might get a release stage.
That's a great poll. That's a real good poll. That's interesting.
That could totally happen, like even like like potentially Shadow drop me. It's
a big game that probably won't happened, but they said before the end of
the yeares was what they were going for. They'll probably just give a date.
You're right, but hey, one can hope, all right. Middle
Gear Solid Collection review roundup. Game Spot gave it an eight out of ten.
Konami has still put together a comprehensive bundle, collecting five highly influential games
and multiple variations from a period spanning twenty four years. There are other ways
to play these games, but I think we often undersell the appeal of convenience.
Being able to easily access them on all of them on a modern console
is a major selling point for someone like me who only ever owned the original
games on their original consoles. Middle Gear Solid Master Collection Volume one is indispensable.
A Game Reactor gave it a seven out of ten said no, there's
not much here to justify a purchase if you already own the twelve year old
HD collection or the ten year old legacy collection. Meddle Gear Solid Master Collection
Volume one is well stocked, but incomplete, containing great games that could have
been updated, and putting money straight into the pockets of a greeny publisher by
but only in an emergency and at your own risk. Do you think people
don't like I don't know where you're getting that from. The Verge says,
I'm not going to see. I'm disappointed with the results. I think it's
great that such a huge swath of metal gear history is now readily available and
easily playable on modern systems. But there's also a part of me that thinks
Konami missed an opportunity to give metal Gear Solid a particular in particular, a
fresh coat of paint and update it for modern audiences. Okay, this was
never going to be that right, But that said, this is also not
quite up the stuff when when you do compare to some of these other HD
collections, and then that said, uh, that that's not really the alternative.
I think it's the alternative for huge metal gear fans who have been with
the series from the beginning and or or you know, came into it late
and did get those HD collections, but those aren't readily available anymore. Though.
Many of the Metal Gear games metal Gear Solid games got taken down and
have not gone back. Yeah. Yeah, that s three collection I saw
for sale literally two days ago for about one hundred yearl which is not so.
So what we're talking about is let's just get Metal Gear Salad back out
there for new audiences. More people are playing games than ever before. People
know about Metal middle Gear Salad. Many people have played it, but not
everybody. In fact, I would say at this point most gamers have not
played middle Gear Salad and most of the middle Gear Salad games. So I've
just played Rising. I played Rising, and we played Rising and about five
hours of five. I know about Metal Year through Osmosis, but like,
was it different general, Like it was an adult game when I was not
an adult, you know, And I have thought about going back. I
think it's released at a bad time for thatsh but you know, I do
think this will sell pretty well, and yeah, like people will play this
though, Biash. I think the really interesting thing is will it like spur
them on to do further collections of stuff like four and piece Walker, because
like, once you get past three, it is like, if they were
to do a collection volume two, what would you include in it that like
fans would actually want Except for four and five we just walk you about Rising
in there. You could totally get away with it doing that as well.
So that's peace Walker's not in this, okay, So then yeah, that's
that's enough for a volume two. I think listen, if they get volume
or if they get metal Gear Solid four ported and working on everything, that's
huge, Like that's a major thing right there, and then they could sort
of whatever else they throw into that collection, Volume two will sort of be
icing on the cake. I think for a lot of people. Oh,
my good friend Scott McClane chat shouts out Acid Matt Roy's Metal Year Solid Acid.
There you go. Yes, the acids. Yes, there's two acids,
three acids. I can't I never played any of them. Yeah,
I mean there's something they could do for sure, v our missions that's actually
probably in here. Now think about it. What if they do one that's
like just peace Walker. They just re released peace Walker again and they call
it like the Miller Collection. Listen, we can't. We got to stop
catering to that monster. We got to stop giving him what he wants.
He thinks the world revolves around him, and there's a lot of evidence support
to support that. I get it, but hey, yeah, got cut
him off. Cut him off. Now, he just seemed to happen to
that man and fall in his lap through no follow his own He's lazy.
He just lays about and it all just happens, all right. Kojima isn't
mentioned in new credits container for Middle Garsell and Master Collection Volume one. Uh,
this is reminded Tendo News a lot of stuff. People are picking this
up. Basically, his name is still in the game in the original story,
Yes, in the original credits, Yes exactly, Yeah, go ahead.
It would be like crediting someone who like didn't work on the remake of
a movie from years later. It would be like if they remade a movie
from the six sies and then you were getting upset that they didn't have that
person's name in the credits because they like worked on it. To some degree,
their name is still there. It's not like they're trying to hide Kojima's
existence. Like you load up Melgia Solid One, the first fucking words you
see on screen are Hideo Kajima, Like she still is all over those games.
If you way, someone is going to leave that game going. I
wonder who made this? Yeah no, if they had like taken out the
original credits, like no, here, here are the new credits to cover
everything, and then he wasn't mentioned in there, then we have something.
But those original credits are there, you right, the people who worked on
this port, that's who's supposed to be credited here. I can imagine a
world and when it's like when you watch a New Star War and it's like,
oh, created by George Lucas. George Lucas doesn't fucking work at Disney,
doesn't work at Lucas so many moore, but they still credit him.
It's the creator. That's part of that is just how credits are done for
film in movies, but based on like union rules and producer rules and all
these other things like yeah, to credit the original creator. That is not
how video games work. And also his name is in there for creating the
games themselves, and then this port work is separate from that. So just
kind of history. A good example of this is like that new Dead Devil
show, Dead Devil Born Again. They literally added the born again like extra
bit tu wish so that they didn't have to pay loyalties or include any mentions
of the original creators. And I don't know what any of that is.
They're doing Dead Evil again, Disney're doing Dead Devil. Was this like a
Disney show? I never watched it. It was a Netflix show, The
Dead Devil. Netflix show. Oh Daredevil. Oh I thought the accent got
me. Your accent got me that time it said I heard dead Evil.
Yeah, yeah, dead Evil. Everyone's favorite guy, Dead Evil? Like,
who the fuck is Dead Evil? All right, there we go?
All right. Sony says spider Man two is the fastest selling PlayStation studios game
in history. This is from Chris scullyon f VGC. Marvel's spider Man two
is the fastest selling PlayStation studio game in history, according to Sony. A
tweet on the on the officials, I just saw something John said and shot
keep going. Oh no, yeah, he got you. A tweet on
the official PlayStation Twitter account stated that the game had sold through two point five
million copies in its first twenty four hours. Great news Spidey fans. The
tweet reads, Marble spider Man two has sold more than two point five million
copies in the first twenty four hours. Thanks for making this a high flying
launch. Crucially, the number specifically refers to copies sold through as opposed to
shift, which means people have actually purchased the game. This is pretty good.
The last episode, he declared the game its fastest selling at launch was
God of War Ragnarok, which it claimed had sold through five point one million
copies in its debut week, but they never provided figures for the first twenty
four hours. But hey, if you want to like extrapol eight, you
can imagine it probably gonna sell around the aim, if not more. Yeah,
it's it's interesting. I think Steven Tochilo had a tweet about it.
Of the previous games that they've added the title of fastest selling too when they've
announced ish was Spider Man the First Spider Man with three point three million in
three days, the Last of Us Part two with four million in two days,
and got a Wall Wagnock with five point one in four days, And
it's like, how are we measuring this? It feels deliberately ouscated. It
feels deliberately to say yes exactly. I mean, let's be clear, this
game is good. Obviously, it's selling well. Obviously it's selling fast.
How we compare it from one launch to the other, I mean that's fuzzy
anyhow, because there's a lot more systems out there. And then gattamor Ragnarak
came out in PS four and PS five and all this other stuff. This
is just PS five whatever. This game was going to sell great. It
is selling great, and Sony came up with one figure to be like,
here's how it's selling faster than anything else. Since like, okay, fair
enough, if that's just a vibe than anything like, it's just yeah,
and that's how we're feeling about it. It's yeah, And they definitely want
to feel good about it, and I think they have accomplished that. I
think the buzz going into this game was pretty high. But once those reviews
hit and it was in that that low ninety range on Metacritic, that is
going to kind of boost the game through launch, and that seems to really
have had a positive effect here. And then on top of that, true
Spider Man, it's it's super easy. I was finding it super easy to
fall into. Like, yeah, I fucking loved Miles Mahalas, and I
don't know if like a bigger one is even what I want right now,
Like I feel like we capped off Miles' story really well or like left a
good point. I don't know where they're going to go from here, and
like I've only played three or four hours now over the course of this weekend,
but like, I'm fucking hooked as someone who is reading a bunch of
comics and loving that shit. But yeah, I'm really enjoy Insomniac's choice in
adapting things because they definitely do things their own ways. They're not just a
lot of the time you see a Marvel movie where it's just like, oh,
here's a story from a comic that we've adapted, or here's, in
the case of Thought, the most recent thought, here's two of the longest
running four stories that we shoved into a ninety minute movie, and none of
it fucking works. But I really appreciate that Insomniac take inspiration and then go
somewhere quite different with all their stuff. It makes those games feel a lot
more refreshing than they would otherwise would feel, because can you fucking imagine if
Spider Man twenty eighteen was another origin story. Can you imagine? Yep,
they made the right choice of not of avoiding that. Have the Spider maybe
established, and then they can have fun doing Miles is an origin story and
kind of mixed around with that. I don't know. I just I think
it's got to be cool to be Insomniac, to be Brian Attahar and be
establishing a new Spider Man lore that people are going to grow up with and
remember and be like, that's my Spider Man. That's that's pretty cool stuff
that. And now I do wonder what's what's next for Insomniac beyond I mean,
obviously we know about Wolverine. Uh, there's we'll get to some stuff.
He's teasing Spider Man three and stuff. But it's a shame this game
is doing so bad because it's too woke, you know exactly. You know,
Yeah, so fun. I mean, listen, go get go out,
go broke. That's what I always say on this show. But but
yeah, I mean, we'll see Insomniac. Seems like they found this a
new niche. It's very hardly weird. It doesn't make sense called niche because
it's so huge. But making these licensed Marvel games, uh and turning that
into these massive successes, I don't know if it leaves a lot of room
for them to do other stuff. I don't know if they want to do
other stuff, because they're very good at this so well. I'd be super
upset if we don't get another Watchman Clank, be really bummed. That I
think is safe because I don't know. For some reason, I think that's
the one franchise that Sony's like, that's our family game franchise, and we'll
keep going back to that. But I don't know. Maybe I'm wrong.
We'll see. I we'll see if they were to adopt a different superhero.
I know you're not much into Marvel comics or anything. Are there any apart
from Wolverine that you'd be interested in? Let's see. I mean, Black
Panther and Iron Man already spoken for. I think they could do an interesting
job with Fantastic Four. I think if anyone could pull it off, it
would probably be them. But I don't know. I'm like, of the
of the superheroes that I would want a game of, we're getting that.
We're getting Wolverine Wolverin would have been the one, So I'm very glad that
they are. They're doing that, Naked Monk, says spoil Girl. That's
a good shout. That's like before we had enough game that you could do
some weird stuff with. I always think, and I have no idea if
this is a spoiler or not, because I've only played three hours of the
game, but I would love Spider Spider, Gwen Ghost Spider in this universe.
Yeah, and then they get there eventually, I think, right,
yeah, yeah, like the they get to a bunch of the different Spider
Man at some point. I appreciate that they've been very they restrained themselves from
according to the multiverse. Definitely, that's the right tale. John. Yeah,
they haven't made they haven't exploded things out even too much to other superheroes,
like the Avengers Tower was there, but it's not like fucking Captain America
is showing up, and which I appreciate that they're like, no, if
we're going to make a Spider Man game, we're going to tell a Spider
Man story yep. And which shows some restraint on their past yep, yep.
And they're smart in how they incorporate that stuff on it, like you
said, in a very restrained way. So what do you think the next
PlayStation Studios game is going that is going to be the one that outpaces this
The next fastest selling one ever is again, I'm probably almost certainly Hell Diverse
too. No, Hell Divers Do does look great? Yeah, for sure,
what's even on the books at the moment, But i mean, listen,
we know that there's gonna be AS two and there's going to be a
Last of Us Part three. I don't think either are those actually self faster
than this? Probably not? No, Yeah, And with the way that
Naughty Dog seems at the moment, it seems like they're in a weird spot,
so we probably won't see a Last of Us follow up for quite a
while. Goes to Tsushima again, like that game sold super well, but
I'm not sure how much more exponential that goes out when it goes when they
go to do a sequel. Yeah, I'm curious to see what any of
their new acquisitions come up with. The interesting thing to me about a lot
of those multiplayer games that they've announced recently, like those that really weird,
say a play that they did that people didn't like because they like announced two
multiplayer games and just showed cinematics. Is like they've decided to go with original
universes for those, which when you look back at like Sony, you know,
Sony basically made the whole thing, like, let's move away from original
universes and stick with the things that we know will do well. License IPE
and franchises that already sold a billion dollars. I'm curious what they're thinking for
creating original IP for multiplayer shooes was Yeah, I think that they probably are
hoping for the best for those games. But if those games don't work out,
I would expect them to try another round of multiplayer games. But like
you said, with licensed IP, with big licensed IPE, it's not everything's
going to be Insomniac working with Spider Man, but it does seem to have
an advantage at least when you look at the numbers of If it's an established
IP and it's really good, it'll have a chance to go to that next
level. If it's bad or middling, it'll it could be a huge failure
like the Avengers game, but if it works, it could be massive.
Hope a marathon is good, but it's hard to even think of that as
a Sony case, I mean station game. Yeah, yeah, absolutely,
yeah, because it is going to come to everything, and it is going
to be a Bungee game first and foremost. It's very much like like the
back of the old days of Sony Online Entertainment, where like they had their
MMOs and that felt so disconnected from PlayStation. Many of them were on PlayStation.
I think all of them were probably on PlayStation, but they weren't really
PlayStation studio games. It was Sony Online Entertainment. So when Sony spun that
off and sold it off and it became its own thing, it felt like,
well, that doesn't affect PlayStation at all. That's the same status that
Bungee has right now. Is there still someone like in a mine somewhere working
on an ever Quest expansion. Oh yeah, definitely. Like Sony Interactive Entertainment
has shut down, but he just stayed there in the office. They were
called Daybreak games for a hot minute. I don't know if they still are.
I wonder if they still are called that, but yeah, I think
so. I think they're still releasing it request to expansions or yeah, EverQuest
expansion is still coming out every year. Since Dark aileron. Yep, that's
right. I mean, listen, I think Lord of the Rings Online got
an expansion in the last couple of years. That might be wrong, but
those those MMOs just get supported forever. All right, Let's get this next
story, which is a continuation of the last story. Spider Man two beat
Super Mario Brothers Wonder to number one on the UK physical charts. This comes
from our boy, Chris Strain over at Games Industry dop is spider Man two
beat out the competition from Super Mario to claim number one in the UK boxed
retail charts. According to GfK Data, the PlayStation five exclusive had a strong
launch. It is the biggest PS five box launch of the year, with
sales almost five percent bigger than the previous high point, the PS five launch,
which is the PS five launch of Hogwart's Legacy back in February. Spider
Man two's launch sales are just over three percent lower than the PS five launch
of God Hoor Ragnarok, which was the biggest PlayStation launch of all time when
it arrived last year. Of course, this is purely physical sales, so
we will have to wait until digital comes in to find out what the book
game Camp comes out on top, and then Dring notes Scott of War Ragnarok
launched on a Wednesday, where Spider Man two arrived on Friday, so last
year title last Yr's title had a few extra days of sales as well.
Spider Man two is the fourth biggest box game launch of the year, behind
Zelda Tiers of the Kingdom, EA, Sports FC twenty four and Hogwarts Legacy.
Compared with Miles Barrales, which released on PS four and PS five and
twenty twenty, box launched sales with Spider Man two are forty one percent higher
When looking at the Original Spider Man, the new game sales are thirty eight
percent lower. But Dring goes on to point out that digital has has grown
so much compared to physical in the time since that game came out in twenty
eighteen that that's no longer a fair comparison. It just doesn't make a lot
of sense anymore. But hey, listen, if you're selling anywhere close to
the original Miles the Original Spider Man, you are going to be the probably
the best selling game on the PS five when it's all said and done,
may maybe at least in that top three for sure. So this game doing
very well. Is this in line with what you were expecting for this to
kind of like be behind those three games. I just need trap to know
that you heard it here first, spider Man, bee off, Mario Superman.
Yeah, Spider Man. But yeah, I've listened. I'm sending the
internet. I've seen that all the time. Absolutely, But yeah, this
game I was kind of expecting to sell better. There's such a the still
a lingering, like everyone fucking loves Spider Man at the moment because Spider Man
has more movies ultimately, Like Mario has one movie, Spider Man has three
movies in recent memory. And I do think that those anecdotal things in the
real world have a bigger effect than we often sometimes think. Yeah, I
think UK is also just big on PlayStation and they have a lot of PlayStations
already, and you know, the Switch is obviously doing great in the UK
as well, but PlayStation's got that in the UK, and I think that
helps Spider Man out a bit. The Drink says it was still a great
launch for Nintendo as far as Mario's concerned. The game sales are slightly ahead
of New Super Mario Brothers. We which was released in two thousand and nine.
This makes it the biggest two D Mario game launch in UK history.
In fact, it's only narrowly behind Super Mario Odyssey in Super Mario pre Dy
All Stars in the list of the biggest Mario platform game launches of all time.
Mario games, particularly the two D ones, tend to be more longer
term sales. That's the difference here, is that, Yeah, to keep
on selling at sixty dollars, yes, for there for this rest of this
generation and into the next one. So I'm sure they'll have some deluxe version
of this or you know, the backward compatible however they pull that off,
it will continue to sell, and it really really will because so I'm really
glad that chat is losing its mind trying to figure out how many Spider Man
movies there are and the number just keeps on going up. Let's see,
so there's uh three back Toby's the two Garfields, so five, and we
have we had three with Holland, right, so we're at eight and then
there is what else? I mean, Okay, wait, do we count
the ones where he's not the star because like he's in Avengers and stuff.
Is that does that count any movie with the word spider Man on it.
Okay, like there was old animated ones, right or yeah, the Spider
Man movie. Here we go. So yeah, the two Spider Verse movies.
That's ten. And I feel like there was older ones, like old
live action ones, but maybe those were TV movies and we shouldn't count those
were the TV movies. Yes, I have watched some of them. Then
I'll right, Have you watched the TV of Thor movie and the Hawk ones?
I have watched a video recap of it because I couldn't bring myself to
watch the Me and my brother we rent those all the time and watch those
constantly. And not the Thor ones so much because that one was really bad.
But the Hawk movies we watched those like five times each. I like
the caption America one where like he just gets sick in a car and then
the guy pulls over and then just punches the guy and steals the car.
Help, this is the best super bow That's America right there. I'll remember
like when Hawk like fell out of a helicopter and like died or whatever,
but that stuck with me, remember that from it being a kid. All
Right, we're gonna take a quick break. When we get back, We've
got a lot more news to get to. We'll talk about all that after
this. We're back. We're back, and we are talking more about Marvel's
Spider Man, this time Marvel spider Man three, and Brian Hintar saying that
could be pretty epic, but we'll see. This comes from Robbie Sinha at
Gaming Bowl. Marvel's Spider Man two, launched before the weekend, received rave
reviews, but Insomniac Games is seemingly already thinking about the future. It's somewhat
teased its sequel. It's somewhat teased in the sequels ending. But in the
frames per Second podcast Shout Out to Lucy and the Boys, Senior creative director
Brian Intar briefly discussed a potential third game, and this is a good podcast.
You guts should go listen to it again. Second, Lucy asked Buying
about if he put the lions and tigers and bears on My Thing in there
on purpose. I don't. I don't think so. I haven't finished listening
to this episode, but I don't think so. But I also forgot to
text her exactly the question, So that was my fault. Yeah, clearly
if Spider Man won and Miles Morales were like our Iron Man and Spider Man
and Spider MA two was like a civil war, where logically, where logically
do we go from there? I think it would be pretty epic. But
you know, we'll see. He said, Well, it doesn't seem like
much. The Marvel analogies can't be a coincidence. After all, Infinity Ward
and the Infinity War. It does say Infinity Ward here, so that's yeah,
not entirely my fault. But also I should have just known what was
happening there. After all, Infinity War and End Game followed the events of
Captain America's Civil War, while Civil War in the comics was followed by Secret
Invasion. We'll see if Insomniac's next Spider Man has the same kind of scale.
There are one thousand percent making a third one of these. They're definitely
making a third one of these. Oh no, I think they've done now.
Yeah, you're right. They're going to focus on like more popular characters
like the Dazzler or Jesus Man. Yeah, big Wheel, Yeah that Jesus,
Yes, Jesus more Jesus. Can you Insomniacs to Jesus. Can you
imagine how any gadgets you'd have? Oh yeah, just like the cross would
open up and each side would have a different gadget and it'd be pretty sweet.
Uh. And so okay, he's also like been asked about or maybe
he wasn't asked, but someone from from Insomniac was asked about a Venom game.
So like they're teasing maybe a Venom game, like, hey, we'll
see what the fans say. And he's out there talking about, Hey,
Spider Man three would be epic. Uh. And the game has a lot
of setup for any potential sequel. Uh. What what do you want to
see Insomnia take on after Wolverine? Do you want another Do you want Spider
Man three right away? Do you want them to do a stopgap sort of
thing like they did with Miles Morales? Which I know that might sound pejorative,
but I think stopgap as saying like, hey, this is another bump
before we get to the real sequel. Or do you want to see them
try something? Do you want to see them make resistance again? What do
you want to see? Uh? Fuck no, no, yeah, everyone
is screaming for more resistance every time I log on I can't get enough of
it. But No, I do think that Spider gn would be great for
Miles Miles style spinoff. I think that that character is by far the most
interesting Spider Man character that has been around since they created Miles. And I
think when Stacey has even after Spider Gwen has a lot of like years to
make up four of being treated like Shish as a character, and the way
that Insomniac handles their characters and their writings, I would like to see what
they do with her. I would love it if the next game was that
smaller scale as well, because I think that instead of building and building and
building and building, adding some pacing to it, where not every game has
to be the biggest fucking game in the world, having it so that like,
no, this is a smaller story, This is a more personal story,
and then going back to the bigger thing lends the bigger thing more wesh.
And you saw that with the Marvel cinematic stuff, where now that everything
is trying to be a crossover event, and now that everything's trying to be
the biggest thing, it can like you don't get any time for character growth,
and you don't get any time for why you actually care about all of
these cossovers because everything's a fucking crossover. I yeah, And it's the kind
of thing where they are going to have diminishing returns in terms of like what
people are expecting from a Spider Man three. I think if they don't take
a time with one of these, you know, expand alone games like a
Miles Morales or maybe Experiments. I think what happened was, so you know,
you're really Spider Man in twenty eighteen, then in twenty twenty already you
got Miles Morales ready to go. And that's because you know, it's using
the same city and stuff, and they're smart about that, and no one,
no one's out there complaining about that. With Spider Man two, we're
like, oh, it's the same city again. It's like, no Spider
Man's in New York. It's like such a huge advantage for Insomniac to help
them get these games out on a good pace. But you know, as
much as I love how they focused in on what you're doing in Spider Man
two and making sure that the stuff is rewarding and fun, it is still
mostly the stuff you were doing in the first game. That's not really complaint
it, just it is the case now. I think if we get to
the third game and we're still mostly doing the same stuff we were doing in
the last one, and the story kind of works the same way, where
it's a lot of forced walking and talkings, and it's a lot of like
you know not I mean, I don't want to complain about too much,
but Mary Jane doing her stuff. I think at that point it's like,
oh, Okay, this isn't really this series isn't really growing and new in
different ways. Experiment with a smaller standalone thing, maybe with a different character.
Spider Gwen would be very cool, go Spider Hell. Even with the
story of Spider Gwen, it would make sense to set that in a separate
universe with a different outside, sure, and that would be and I think
that would also make sense for how they had where the status of the world
is in the Spider Man the core Spider Man games, to like have like
a you know, obviously, then that does have the threat of the multiverse
at that point, though, if you have your own separate universe over there,
made by the same studio, well hope, maybe they could still have
that restraint straight And also that means they can get more of these games out
faster if the next one is a smaller, more focused one, and then
they do Spider Man three after that. But I do wonder where that leaves
the rest of Insomniac's games, and even like the idea of them taking on
a new IP, which seems just very unlikely at this point, right use
two. Okay, Well, well, okay, now that you've said that
that's definitely gonna happen. We'll see. I still like the idea of a
big studio like this taken on new IP, But if I were them,
I would not. I just wouldn't, And so I don't blame them for
not doing it either. Well, we'll see what happens, all right,
let's move along here. Nintendo accounts to help ease next gen transition, according
to Doug Bowser from Liam Dulan at Nintendo Life. Nintendo of America President Doug
Bowser has reiterated in the same interview with in Verse how Nintendo accounts would carry
over to a new generation of hardware. While he can't comment and won't comment
on rumors about a switch successor, Bowser did essentially confirmed Nintendo accounts will be
utilized going forward to ease their transition process. You further mentioned how the goal
is to minimize the dip you typically see in the last year of one cycle
and the beginning of another. Doug Bowser said, well, first, I
can't comment or I won't comment I should say on the rumors that are out
there about a switch to But one thing we've done with the switch to help
keep to help with the communication and transition is the formation of the Nintendo Account.
In the past, every device we transitioned to had a whole new account
system. Creating the Nintendo account will allow us to communicate with our players if
and when we make a transition to a new platform and to help ease that
process of transition. We've talked about this before. Nintendo in its earnings reports
when it's talking to investors has pretty much said this exact thing. But now
it's like Doug Bowser out there kind of communicating it publicly and setting up expectations
of how this could work. A Nintendo account only matters to us as consumers
if there is this strong continuity from the switch to the switch to now is
actually carrying over, Like, who he fucking cares if it's just your user
name exactly. People I actually care about is that save data right? And
it's like, you know, key to that is I'm subscribed to Nintendo Switch
online, and I'm going to keep that subscription because I'm getting the same benefits,
if not more on the next system. That's gonna help. That's the
thing that actually helps smooth over these transitioning periods for these companies. That's what
Sony did really effectively. From the PS four of the PS five, it
had like it was it kept growing through those years, where in the past
it always had a major huge fall off when it when the last system stopped
selling and the next system had all this like uh uh you know the costs
associated with getting it off the ground, Well that wasn't a problem anymore.
And Nintendo definitely wants that for them. They looked over what Sony is doing
like that, we want that for us, but that means we got to
get something out of this. Uh do you how are you feeling about backward
compatibility and that continuity from the switch to the switch to at this point,
Yeah, I was gonna say a lot of this, the particular phrasing of
like, oh, we don't want a big drop. That really does spell
sort of this feeling of like, oh, you're working on a lot of
cross generation games, because if you don't want to see a drop, you're
still going to need some of them to sell on the thing that actually has
a bigger user base. Otherwise, like, even if you do have you
know, save data carry forward, if it's not also carrying back, then
you're not going to have the same sales of games without as many consoles in
the market. This is a really good interview. You should go read.
Willer did a great job Onish and I think it's really interesting to see someone
like Doug Bowser sort of just straight up asked a lot of the questions,
like he's not going to answer a lot of these, but you still have
situations like this where things that are relevant come out of them, and it
sort of shows why asking these questions, even if you know they're not gonna
answer them, is worthwhile. The other thing that was interesting about this interview
was him basically saying that Nintendo of America would recognize any unions if they were
to form, but also basically saying like, but we have such a good
work environment. No one's really talked about forming a union, and everyone loves
working here and we don't have any staff turnover, which is a really nice
way to get around. Like, we have a lot of contractors who are
fucking miserable and do to bash. So he had a look. So basically
he's some line where he's like everyone's always smiling and happy. It's like,
yeah, when you're around people are going to smile at you because you're the
boss. You're Doug Basser, and if you're around people are going to smile
it because they want you to think that they're happy people that you want to
be around. So that's maybe not a great measure of whether or not people
are being treated fairly at work. Hey, he's saying that they would recognize
unions or at least have that conversation. That's something U. But Nintendo of
America and Nintendo across the board around the world has had trouble with labor just
like all these other companies, and isn't some special case, and you know
that you go a little back into their history in Japan, ig Alan Numa
talking about man, I never see my family and say, oh, fuck,
dude, you should probably change that. There's that old demo Derby where
whoever was on it was watching the Granchoismo footage that they had, and the
developers are like, we sleep here every night. We bought in mattresses and
put them under the desks, and like that was the fucking stuff being shown
like as promotional material. Like you know, these a lot of Japanese companies
fucking have this history in their blood and it. You know, even if
the American side is saying like, oh, everyone's fucking happy, and the
europe inside saying that, the Japanese side saying that, yeah, you don't,
you don't know yep, exactly, I'll say these last couple of stories.
Reports as PlayStation head of production is leaving after thirty four years. This
is from Alex Hopi, a game reactor, via David Jeffy. It is
being claimed that Connie Booth, yep, here it is, here we go.
It is being claimed that County Booth, had a production at PlayStation,
has left the company. The concrete details are as yet unknown, but David
Jeffy hopped on YouTube recently to explain Booth's alleged departure. Here's what I could
tell you. She is no longer at Sony. Right, I don't have
a lot of details. I don't know if she was fired or laid off.
When I heard the story, everyone was telling me she was fired,
said Jaffe. I've heard it from four people, two in and two out
of Sony. Jaffe elaborated by saying that saying Angie Smetz, a twenty year
veteran at Gorilla, would be taking the role again. These sources are unverified
at the moment, so we can't confirm or deny anything for sure. But
by Jeffe's account, count Booth is out of PlayStation along with her team.
This is like he was tweeting about this on Sunday. I guess saying that,
hey, this is a shame. What's happened station? The PlayStation we
know is dead, Like they still make good games whatever. I'm not like,
you know, saying it's the end of the world, but the PlayStation
I worked AT's gone. It's okay, it's hard to like, it's hard
to like put a take a temperature reading from from a David Jaffe sort of
rant. But we don't really know what happened here, don't know what this
means for PlayStation. I don't think PlayStation's commented on this yet. Yeah,
I'm gonna go on lim and say, like, Jaffy isn't to train journalists,
right exactly, Yes, And I think something that is worth noting.
Anecdotally. The last game that I can find Cannie being credited on is Concrete
Genie, and Sony recently laid off all of pixel Opus last year. I
say recently. That was sometime last year, so it might just be there
wasn't any new position. And Herlington still says that she's there to present.
Yeah, it's a lot of speculation. I don't it's super If I were
someone in the Indus, I wouldn't start spreading that someone had been fired like
this. I don't think that's super cool. Yeah, him saying I heard
she was fired, it is like kind of a rough thing to put out
there, for sure. He like, we don't know what happened, and
that that phrasing could mean so many different things to so many different people.
So what we like, what we do know is nothing. Although you know,
Sony and Connie Booth have not come out to say anything one way or
the other on this, so we'll say, you know, maybe very gently,
she might not be at Sony anymore, might be moving on to somewhere
else, so we'll see PlayStation is laying off other people, though at the
Visual Arts Studio. This comes from Sophie McAvoy at Games Industry top Is PlayStation
Support Studio. Visual Arts Group has been hit with another another round of layoffs,
but with several former employees sharing on social media last week that they have
been let go Unfortunately. Following the wave of layoffs last week, my last.
The last week was my last at PlayStation. Former senior level designer at
Visual Arts Daniel Bellmayer wrote on LinkedIn. Senior technical recruiter Matt Barney shared a
similar update on LinkedIn, adding that he knew this layoff was coming and wished
those impacted the best of luck and their future endeavors. Rigging artist Sean Teo
posted to social media that their contract had come to an end as well,
but as noted by VGC, did not indicate whether this was related to the
layoffs. It's unclear how many staff have been impacted by the redundancies at the
stage. Games Industry dot Bus has reached out to Sony for more information.
Visual Arts Studio is the team that was trying to take over Uncharted and then
Nadiydog got pretty territorial about that, and then they're like, well, maybe
we could do a remaster of Last of Us Part one, and then Nady
Dog got territorial about that as well and took that over from them. I
think they were trying to step up, and a lot of people that were
working there as like senior developers at a visual arts studio. They left a
couple of years ago because of all that, and they're like trying to start
their own studio and they're pitching their stuff to a bunch of different publishers,
and I don't know actually what ended up happening with that, but this like
it's supposed to be like a technical group that does a lot of art and
does help with other things, but they always had ambitions to step up.
Not getting that chance probably means that there was something of a brain train,
and then the people left there might have been like sort of lost at sea
at that point. I don't know. That's how I read the situation.
What do you think here? You look at this here, and like they
were formed in two thousand and seven and during that time they've worked on games
like The Last of Us in Childhood and Spider Man, Like they're not an
untalented team. They're not a team. Aren't showing their chops. They're working
on some of the biggest games that have released in the time since they were
founded. And I can certainly imagine if I was, you know, a
creative leader of our team, and I was being told you'll get an opportunity,
you'll get something eventually, You'll just be like, fuck it. And
if everyone's leaving, then Sony are like, well, why are we running
the studio? I think like this seems like some pretty bad mismanagement of what
appears to be a pretty big team and a pretty talented team. And I
don't know how you can wind up with the being such a rush for people
to acquire studios, for people to find talent, for people to find companies
to make their games, Like there's more games that people want to be made
than there are people to make the games at the moment. And you have
a whole team, you have a whole team of artists and technical people,
and you're not able to figure out how to restructure them in some way that
you can get a game out of them. That seems like very poor management
from higher up, not from anywhere within that company. Yeah, I think
a visual art studio is also primarily based in California, and that's those employees.
It also opened a Malaysian office apparently, so I'm not sure if they're
hit as well, right, and it's well, I mean, you could
also see the you know, I'm speculating, but you could see, Hey,
people in California expensive, people in Malaysia affordable. Let's lay off to
people in California high more people in Malaysia. I'm not saying that's what happened,
but I wouldn't be surprised if that's what happened. That's the kind of
thing where you look at the numbers and you're like, yeah, I mean,
listen, there's great support studios, great talented people around the world,
and that's definitely true, and that's been proven. And you can get a
lot of great stuff out of Malaysia without having to pay them as much as
someone who lives in California. So who knows, we'll see we get more
information out of this, all right, let's see last story here. Final
Fantasy fourteen's Xbox Open beta release window has been announced. This is from chriscoing
In at VGC. Square Enix has given a release window for the upcoming Xbox
Open Beta of Final Fantasy fourteen. A tweet on the official Final Fantasy fourteen
Twitter account announced that the beta will be coming early next year. Mark your
calendar, Xbox fans. The tweet reads the Final Fantasy fourteen Xbox Series X
slash S Open Beta Test. It's scheduled to begin mid January to February.
Final Fantasy fourteen will officially be launching on Microsoft Console in spring twenty twenty four,
but the open beta will be the first chance for Xbox players to finally
get their hands on the long running MM So you go, I think it's
part of this beta. You're gonna be able to play a lot of it,
like a significant portion of it, so people probably be able to get
a start on their character or whatever, including the award winning Heaven's Sword expansion
from to sixty levels. That's exactly what I basically took the words out of
my mouth. Yeah exactly. Yeah. Hey, Hey, good for y'all.
Yeah, I'm happy. I'm happy for my siccos at Final Fantasy fan
Fest this last week. Oh those memes are out of date now, I'm
so sorry. Yeah, I haven't heard it in a while. So I'm
like, I must not be it must not be accurate anymore. They probably
got some new bullshit that they're on. Mike, do you not have a
job? Why are you playing Final Fantasy fourteen right now? Basically? That's
basically right, Jan says, Hey, PlayStation portal would be a pretty good
way to play a Final Fantasy fourteen. Let's go. Let's fucking go,
Jan, I'll play a play state. I'll play. I'll say fourteen.
If I got a PlayStation portal, I'm lying, but I'll tell myself that
so I could justify that's yeah, that you are making up bullshit so that
you can buy another piece of hardware. Go up this you got. This
needs to fucking end. You're one of the fucking Fin's not gonna happen you,
right, Americans a big place bothered? All right? I think I
got a poll question over here somewhere. There we go. This is buying
a PlayStation portal? Yes, oh, yes, well yes, sir,
Yes, of course there we go. Everyone voted yes. Incredible, Uh
all right? From Friday, Is Ray tracing a big deal for you in
the next Nintendo console? Eighty eight percent said no and twelve percent said yes.
So yeah, it's about you know, one out of every eight and
a third person, right, that's it. Wait, tracing isn't a big
thing for me in current console. It's like I'm like, oh, it's
a cool piece of technology, but there's not been a single game where I'm
like, fuck, yeah, this game is ray tracing. I'm buying it
because it has ray tracing. Like I didn't buy my PlayStation five because it
had ray tracing capabilities. I bought it because it was the next fucking PlayStation.
Yep, exactly. I mean, hey, I think that ray tracing's
time has come and gone in terms of being a strong marketing buzzword, Like
they were looking for something after four K because they sold about it as much
as they could sell on the back of four K, and that stuff is
actually four K is probably still a better buzzword than ray tracing, even with
ray tracing truly getting much better with stuff like the recent Cyberpunk updates and DLSS
three point five, and I do I think that's very impressive. That's one
game, and it's still not the reason to go out and get that game.
It's just not It's not a reason to go out and get a GPU
that supports it or whatever. So when it comes to the switch, I
mean, if I have the option between more battery life and ray tracing,
I'm I'm picking battery life every time, so we'll see and then that's like
not even a mention performance where it's like, if I can get thirty frames
per second solid or sixty frames per second, I'm choosing that over whatever would
happen when you turn on fucking ray tracing on a goddamn particle switch. That's
I know. Thanks. Yeah, ray tracing just seems like a weird thing
to even want on a handheld because it's such it's a thing that is incredible
when you look for the details. Like that's why ray tracing is incredible is
because it is such a small detail to pay attention to, and when you're
looking at like a seven inch screen, you're not seeing those details, that's
right. Uh yeah, yeah, I mean and listen, that lighting already
looks good. That's the biggest thing that was ray tracing's biggest problem is that
bake the lighting looked fantastic. Artists got really good at that, and so
ray tracing had to deal with artists basically emulating what ray tracing was already ray
tracing emulates the real action of light. Artists were already doing that and getting
pretty close and if not actually surpassing in a lot of ways because they can
take artistically berdies with what happens with light. So when people look at a
game, they're like, it looks like a video game. What are you
talking about? And you have to explain, well, this is cool because
of this, and so that sounds great for developers, and that's really what
this is good for developers. And then occasionally it might look really cool in
very specific circumstances, in something like a cyberpunk. All right, we got
a new pole question. We're gonna get to that in a second though.
LEXI. First, why don't you tell people where they can find you what
you have going on? All that good stuff? Reminding about that lost in
Cult book as well, Yes, and last and Culture doing their next volume
of lock On. You can find some familiar names in it, like Lucy
James and Ben Star. I also spied in the Arthur List and I'm in
there, so you can go back that book and get a pre order version.
My first piece for Polyon went up at the side of the show about
transrepresentation and movies this year. I'll shot and chat now, So go eat
dash and don't say mean things because that would be uncool. But if you're
looking for me, and if you want to say mean things to me,
I'm on Twitter at basically Lexi, both of which have eyes in them.
You can find the website that I've run start Menu on Twitter at. The
start Menu were a place for people to break into the industry, and you
can find me popping around occasionally on this website annoying everyone here. It's a
beautiful thing. Excellent. I love Lost and Call contributed to their handheld book
that they did for the steam Deck right when I got my steam Deck.
They're like, hey, you want contribua. I'm like a fucking steam Deck
you when you're right about that? And they're like yea, yeah, yeah,
So you should have asked them if you could like just contribute for all
the like unknown Chinese handheld that no one's ever heard next run, I'll get
that for sure, Yes I would. I would love to do that because
there's some cool stuff that happens with those things. All right, New Pole
question, what do you want Insomniac to make after Wolverine, Venom, Spider
Man three, a different Marvel hero or a new ip. And yes,
you're right, I didn't include resistance. Very interesting that you pointed that out.
I don't. I didn't. You're right. Sorry, Uh okay,
let's see here. Anything else we need to touch on. Oh yeah,
we're gonna talk about this poll on the Games Morning Show on Wednesday. Here
on Giant Bomb. Speaking of Giant Bomb, I'm gonna go to a meeting
right now to figure out what we're doing this week. But you can look
forward to very likely a new season of Blake Club involving me playing a bad
video game. Dan Reikert emailed my wife and asked her for help putting together
my costume, and he was like, it's like twenty minutes. It's just
twenty minutes. You could just do this thing real quick. My my mother
in law was here and my wife like they started working on that, and
they immediately got furious at Dan Ryer because like he doesn't know what he's fucking
talking about. This is gonna take all day. The thing he said to
do wouldn't work, could never work. And I'm like, I I'm sorry,
I don't know what to do I'm not allowed to look at it.
I guess I can favor it, but no, we'll do this. I
really appreciate that this feature started out as like a fun thing among friends and
terrible emotually. Yeah, Like, I'm like, you know, you had
to figure out content that you can make online only, and now it's this
big, elaborate to do that is so fucking impractical for everyone involved. I'm
like, are there prosthetics? Like my wife said, I had to like
shave part of the beard, So that's happening on Wednesday. Maybe we'll see.
I got to get the fucking Xbox three sixty set up, so we'll
see. I don't know what it is. I have a couple of ideas.
I'm like ninety nine percent sure I know what that game is. Dan
hasn't told anyone else but jijets On saying it's not that hard. That game
is fucking miserably hard. That game has some of the worst boss fights.
Right. Well, we're gonna find out very soon, in a couple of
days. Other than that, we'll have so much stuff happening on the website,
voicemailt dom truck you Yeah, probably at Jeff. Jeff's a whole bunch
of fun stuff here on Giant Bomb. Tomorrow, though, tune into the
BombCast will be going live as always, I look forward to seeing you all
there. Until then, though, LEXI, thank you so much for speaking
with me about video games today. You know how I appreciate it. Thank
you for having me on and letting me promote all my bullshit. I love
it, Love your bullshit, some of the best bullshit out there. Until
next time, everybody, you're the best audience in gaming. Have a good
one, take care of yourself, and goodbye. Bade the blame

Chapters

No chapters available.