EA Cancels Black Panther Game and Closes Cliffhanger Games
Jeff Grubb is joined by Lex Luddy to chat about EA cancelling their upcoming Black Panther game, Trump's tariffs getting blocked by courts, Cyberpunk 2 is further away than you thought, another Persona 4 voice actor getting snubbed, a Death Stranding anime in the works, and WHAT IS MINDSEYE?
2025-05-29
61 min
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<v Speaker 2>He'll be like, go be beer. <v Speaker 1>Hey, everybody, welcome the Game Mess Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're gonna be talking about <v Speaker 1>EA canceling another game, and the latest twist in the <v Speaker 1>ongoing tariff saga. It's gonna be a good one because <v Speaker 1>we have lex Ladie on the show. Lexi, how are <v Speaker 1>you doing well? <v Speaker 2>I'm not doing too bad. Last time I was here, <v Speaker 2>I launched a website and the idea that website was <v Speaker 2>that would be funded by a Patreon and then Patreon <v Speaker 2>is there. <v Speaker 1>Yeah. <v Speaker 2>Yeah, Patreon took down a Patreon five minutes before launch. <v Speaker 1>As we were going live. Yeah. <v Speaker 2>Yeah, good news is that Patreon is now live. <v Speaker 1>The ural for that, give me the good old ural. <v Speaker 2>It's patreon dot com slash rewinder, so you can check <v Speaker 2>us out there. We have been writing stuff for the <v Speaker 2>last two weeks. We've all been very busy with Switched <v Speaker 2>to and with summer games first coming up, so we <v Speaker 2>haven't had the output that we want eventually. Yeah, but <v Speaker 2>just yesterday I wrote a thing trying to figure out <v Speaker 2>what the fuck mind's eye is. I still have no <v Speaker 2>idea what mine's I is. <v Speaker 1>We're gonna talk about Mind's Eye. Those are like the <v Speaker 1>last handful of stories there, and I'm gonna rely on <v Speaker 1>your expertise on Mind's Eye. We're gonna figure it out together, <v Speaker 1>is what we're gonna do. <v Speaker 2>And I've earned a couple of other things. I'll be <v Speaker 2>writing more for the side as it goes on. I'm <v Speaker 2>running the site with Scott McCay, Jason Coles, and Henry Sockdale. <v Speaker 2>We're recording our second podcast tonight with Jess Reyes. It <v Speaker 2>was meant to be me, Scott and Henry, but Henry <v Speaker 2>had emergency tooth surgery. So now we're bought in. Yeah, <v Speaker 2>and now we're bringing in an American ringer. And who <v Speaker 2>better than the person that got you kicked out. <v Speaker 1>Of packs exactly? That's right. I'm glad you can make <v Speaker 1>that happen. Well, Okay, So it's patreon dot com slash rewinder, <v Speaker 1>right rewinder, that's. <v Speaker 2>The kay yep yep. <v Speaker 1>People should check that out. It's spelled just like it sounds. <v Speaker 1>And look, if they want to go like, there's a <v Speaker 1>website too, right, like they should, they can go to <v Speaker 1>the website check out. <v Speaker 2>All the content that weight will be free on the website. <v Speaker 2>The patron is access to a discord and it is <v Speaker 2>early access to or biweekly podcast and everything we right <v Speaker 2>will be going onto the public website, so there's like <v Speaker 2>no content gated, and the content that is gathered is <v Speaker 2>like less than twenty four hours because it's just like, hey, <v Speaker 2>I'll put the podcast live as soon as I'm done <v Speaker 2>editing ish and not you know, later that day. So yeah, <v Speaker 2>like come support us to check it out. We've welearned <v Speaker 2>some fun things already. Scott McClay has a review of <v Speaker 2>to a Tee up there. I start playing that game <v Speaker 2>last night. It is delightful. <v Speaker 1>Yeah, it seems it seems like it. I'm gonna check <v Speaker 1>it out. I don't know if anything that Keida Takahashi's <v Speaker 1>done since Katamarius really captured the magic the way that <v Speaker 1>original game did for me, but I always appreciate everything <v Speaker 1>that he works on, and I expect to feel the <v Speaker 1>same way about this one. So very cool. I when <v Speaker 1>I'm looking at you through the camera right now, hello <v Speaker 1>to the audience, and hello to you, LEXI, what I'm <v Speaker 1>actually looking at is the thing I was looking at yesterday, <v Speaker 1>which is all the shit that broke on my exclusive <v Speaker 1>feed when I had to move things from a cast <v Speaker 1>over the Patreon tool and all of the episodes of <v Speaker 1>the podcast did not transfer. So I'm like trying to <v Speaker 1>see if that worked or not. It's I need to <v Speaker 1>get that off this screen and just look at something <v Speaker 1>so fun. It's a good yeah, and it's like, you <v Speaker 1>know this tool integration, it's so handy. And then like <v Speaker 1>those companies break up two years later and it's like, oh, great, cool, <v Speaker 1>I'm at the whims again of these corporations. Fantastic. Let's <v Speaker 1>explain ourselves and what we do here. We're Giant Bomb. <v Speaker 1>Go to giant bomb dot com. Slash joined to support <v Speaker 1>us so you can become a member, gets you add <v Speaker 1>free shows, get to you some other extra goodies. What <v Speaker 1>it really does is enable us to do what we do, <v Speaker 1>which is make a bunch of content, make a bunch <v Speaker 1>of podcasts, make quick looks for new video games, do <v Speaker 1>upf hang out, go to events like Summer Game Fest, <v Speaker 1>which we are in the midst of putting together. It's <v Speaker 1>gonna be a good show. We're gonna have GB at <v Speaker 1>Night Live on Friday and Saturday, June sixth and June seventh. <v Speaker 1>I'm getting those dates burned into my heads. Into my <v Speaker 1>head as I confirm more people for the couch. We <v Speaker 1>have a lot of cool people coming to hang out <v Speaker 1>with us. Everybody, it's gonna be a good time, So <v Speaker 1>definitely tune in for that. You're not gonna want to <v Speaker 1>miss it. I don't think so. If you want to <v Speaker 1>help us make that happen. Giant bomb dot com slash <v Speaker 1>Joints got all the information there about what you can <v Speaker 1>do to become a member, or if you want to <v Speaker 1>support us with extra stuff, and we're getting the store <v Speaker 1>fixed up store dot gimebomb dot com, so all of <v Speaker 1>those ways are ways to help us, and we appreciate that. <v Speaker 1>As far as this show goes most weekdays, I Jeff Grubb, <v Speaker 1>will help piece your gaming life back together. That includes <v Speaker 1>breaking news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>BONEUFE expert who will make me look smart. If you <v Speaker 1>were watching live on twitch welcome, you can always listen <v Speaker 1>to the show later on podcast feeds by searching for <v Speaker 1>Game mess Mornings or find the RSS on giant rss <v Speaker 1>feed on giant bomb dot com. You could also catch <v Speaker 1>the show later on YouTube. Hello YouTube. All right, we <v Speaker 1>have a lot to get into, so let's start the <v Speaker 1>morning mess with. <v Speaker 2>I did want to tell you I've clearly been on <v Speaker 2>the show way too many times with you, because you <v Speaker 2>forgot to send me the Lona Show today. And I <v Speaker 2>searched in the Google doc just the word Thursday. <v Speaker 1>Thursday. That's what I do. <v Speaker 2>Yeah, every day, That's what I do. Yeah, Thursday. GMM <v Speaker 2>was the first thing that came up in my Google Docs. <v Speaker 1>I don't know if to use Google, I just go <v Speaker 1>if you go in the search bar or you know, <v Speaker 1>the dress bar of your browser and type in Thursday, <v Speaker 1>I bet it'll come up because that's what it does <v Speaker 1>for me. So yep, it's been handy. And at this <v Speaker 1>point you've been on enough that you can just do that, <v Speaker 1>I think for any day of the week. Pretty sure. <v Speaker 2>Probably alright. <v Speaker 1>Ea. Cancel's Black Panther game closes developer Cliffhanger Games. This <v Speaker 1>is from Mark Spidey Griffin. I had heard like vague <v Speaker 1>rumblings about this the day before this was happening, could <v Speaker 1>not like lock it down or anything like that. So <v Speaker 1>when it got confirmed, it was like, man, it's a <v Speaker 1>shame that this is weird. It stinks, But I also <v Speaker 1>did not really understand like where EA was heading with <v Speaker 1>this game because it doesn't seem like it vibes with <v Speaker 1>their current ideas about how they're approaching games. Let's read <v Speaker 1>the story here from Spidey Griffin. Electronic Arts has canceled <v Speaker 1>it's Black Panther game and closed down developer Cliffhanger. Games Ign, <v Speaker 1>which first reported the news, cites an internal email in <v Speaker 1>which EA Entertainment President Laura Meel notified staff about the <v Speaker 1>changes made to sharpen our focus and put our creative <v Speaker 1>energies behind the most significant growth opportunities. There it is <v Speaker 1>that's that sounds more like EA's vibe right there. These <v Speaker 1>decisions are hard, Meil wrote per Ign. They affect people <v Speaker 1>we've worked with, learned from, and shared real moments with. <v Speaker 1>We're doing everything we can to support them, including finding <v Speaker 1>opportunities within EA where we've had success helping people land <v Speaker 1>in new roles. Yeah, I mean they're you know, I guess. <v Speaker 1>The email does, continue, says, detailing that EA will now <v Speaker 1>shift resources to historically successful games like Battlefield, The Sims, <v Speaker 1>Skate and Apex Legends. EA goes back and forth, right, <v Speaker 1>all these companies do, but EA, especially Lexi is one <v Speaker 1>of these publishers. Every five years is that we are <v Speaker 1>all in on live service games, and then five years <v Speaker 1>later we are reinvesting in single player narrative action games <v Speaker 1>just like you remember, and we're gonna make a bunch <v Speaker 1>of those as well as our live service games, but <v Speaker 1>like we're gonna have a multi tier thing, and then <v Speaker 1>five years later it's back to just live service games. <v Speaker 1>And now game development is long enough, Lexi that that <v Speaker 1>you can announce a game like Black Panther, open a studio, <v Speaker 1>and honestly, before that game probably really even gets into <v Speaker 1>the meat of development, they've already changed their attitude towards <v Speaker 1>a game like this, And here we are, and they <v Speaker 1>don't believe it's going to be worth their time. It's <v Speaker 1>an opportunity cost lost to make a big budget video <v Speaker 1>game based on one of the biggest properties for a <v Speaker 1>successful film franchise that made over two billion dollars or <v Speaker 1>something like that between its handful of movies. How are <v Speaker 1>you reading this? <v Speaker 2>Yeah, I think there's a few things to unpack. First <v Speaker 2>thing is, this isn't the first wave of layoffs EA <v Speaker 2>have had this year. They had massive layoffs earlier in <v Speaker 2>the year as well, and they had layoffs last year <v Speaker 2>as well. I saw somewhere that apparently the head counter <v Speaker 2>EA is still bigger now than it was this time <v Speaker 2>last year, so they are still rehiring in other places, <v Speaker 2>right And I think that, like it is a damning, <v Speaker 2>damning indictment of management. If you have one of the <v Speaker 2>biggest ips in the world right now, which is Black Panther, <v Speaker 2>one of the most popular Marvel franchises, and you are <v Speaker 2>making a triple a open world game around that, and <v Speaker 2>you look at the numbers and you go, well, we <v Speaker 2>just can't make this work. There's no way we can <v Speaker 2>make this work. I think that, like from the top down, <v Speaker 2>that's heads need to roll, shish because that's like if <v Speaker 2>they had the Star Wars license and they couldn't make <v Speaker 2>it work an oh waish. <v Speaker 1>You're not even a fantasist here. You don't need to <v Speaker 1>just imagine an impossible world where EA couldn't even make <v Speaker 1>Star Wars work. That's crazy, LEXI, Yeah. <v Speaker 2>Go ahead. This whole thing seems fucking so stupid because, <v Speaker 2>like EA were out there, I think I was on <v Speaker 2>a show with you where it was like, EA, double <v Speaker 2>down on IP, where they're like, yeah, we are, we <v Speaker 2>are licensing IP. Now we have decided that trying to <v Speaker 2>cultivate your own IP is too and it's too expensive. <v Speaker 2>And then a few years later they were like, licensing <v Speaker 2>IP actually means that we have to lose a bit <v Speaker 2>of money off the and we're not happy with that, <v Speaker 2>so we're gonna step away from licensing IP. And from <v Speaker 2>that moment, these two Marvel projects and the Star Wars <v Speaker 2>projects all felt in danger. They all felt like they <v Speaker 2>could be cut at any moment. And Star Wars feels <v Speaker 2>like it has enough inertia around it that it won't <v Speaker 2>get like canceled. But like, I don't have faith that <v Speaker 2>that Iron Man game comes out. I have like motive, <v Speaker 2>it's and it's not like they've treated Motive well as <v Speaker 2>a studio. Motive have been kicked around from project to project. <v Speaker 2>They worked on that incredible Dead Space remake and then <v Speaker 2>they were rewarded by like being shifted onto a licensed <v Speaker 2>IP that they didn't sign up for. <v Speaker 1>Mm hm uh. Yeah. This is where trying to report <v Speaker 1>on this stuff and follow the people that make these <v Speaker 1>decisions makes me feel crazy, because you know, I come <v Speaker 1>on the show, and I don't really know how all <v Speaker 1>of the sausage is made. I don't really know how <v Speaker 1>all these decisions get made. I just go want based <v Speaker 1>on you know, talking to people who are are inside <v Speaker 1>of the system and can get me some idea. And <v Speaker 1>you're right. A few years ago, I was just told <v Speaker 1>explicitly that EA was looking at the risk reward, and <v Speaker 1>when they looked at it, it just makes so much <v Speaker 1>more sense to license an IP because building a new <v Speaker 1>IP from scratch is expensive and just as expensive and <v Speaker 1>more risky. So clearly you just got you're going to <v Speaker 1>license all your IP going forward, and that was you're right. <v Speaker 1>I think you were on that episode where we really <v Speaker 1>talked about that. That was just a few years ago, <v Speaker 1>and now we're here and it feels like it's the <v Speaker 1>complete opposite. It's a schizophrenic company. EA, Like they just <v Speaker 1>cannot decide on a path forward because they are so <v Speaker 1>reactive to the information that they're getting any one moment. <v Speaker 1>And it's like, well, I think at this point, we know, <v Speaker 1>especially in a creative business like making video games, that <v Speaker 1>if you don't have a strong vision, you're going to <v Speaker 1>end up in this situation where you're blowing with the wind, <v Speaker 1>and the winds crazy because you're selling video games to <v Speaker 1>gamers and we're fickle, so it's it's going to be <v Speaker 1>an impossible thing to keep up with. <v Speaker 2>Do you see the only kind of life logical thinking <v Speaker 2>I've heard around this and Alex Navau posited it on <v Speaker 2>this week's Next Land of podcast, was the idea that <v Speaker 2>years back as well, EA were apparently in the market <v Speaker 2>for selling themselves and they were like, we are looking <v Speaker 2>to be acquired, and they couldn't find any way to <v Speaker 2>be acquired because they were too big. And if you <v Speaker 2>look at the moves that they have done recently, it <v Speaker 2>is let's strengthen the brands that we believe are already <v Speaker 2>the biggest and cut away all the other ones. So <v Speaker 2>anything that isn't massive right now they are ignoring pretty <v Speaker 2>much there. And so do you think that this is <v Speaker 2>an attempt by whether it be Andrew Wilson or EA <v Speaker 2>higher up as a whole, to slim down the company <v Speaker 2>into a more manageable size to be acquired while also <v Speaker 2>still being as valuable as possible. <v Speaker 1>I'm yeah, I think that's a factor in terms of <v Speaker 1>them decide, like how they're making decisions it's like, hey, <v Speaker 1>if we slim down, we could there's multiple benefits there. <v Speaker 1>We could be acquired, but also it just enables us <v Speaker 1>be more limber when we have to make changes in <v Speaker 1>the future, and it makes us more profitable in the meantime, <v Speaker 1>and that makes us look better to investors. There's there's <v Speaker 1>a lot of things there, you know. I think they're <v Speaker 1>well aware of the fact that it would be difficult <v Speaker 1>for them to get acquired anytime soon. It's not impossible, <v Speaker 1>but the temperature around that is definitely cooled off, and <v Speaker 1>the bidding for an EA would not look like what <v Speaker 1>it did for Activision, So I think they would probably <v Speaker 1>have to settle for a much lower price. And I <v Speaker 1>don't know if they're ready to do that, but I <v Speaker 1>mean whatever, You're right, that's definitely one of the things <v Speaker 1>they're considering. And it's what it sounds like. You know, <v Speaker 1>in this letter that was sent internally, we mentioned it. <v Speaker 1>But the brands that were mentioned Battlefield, the sim Skate, Apex, Legends, <v Speaker 1>that's a short list, you know. That's there's not a <v Speaker 1>lot of other stuff on there. They you know, EA <v Speaker 1>just acquired Code Masters. It feels like five minutes ago. <v Speaker 1>There's don't mention any of their games. Now there's word <v Speaker 1>that things are looking pretty bad over there, not making <v Speaker 1>the World Rally Cross game anymore with them, So it's weird. <v Speaker 2>I'd like very pointedly in not list is not mass Effect. <v Speaker 2>But then they laser go on to say like don't <v Speaker 2>want a mass Tex selling development, which feels like, yeah, <v Speaker 2>we don't think of this as a big deal anymore, <v Speaker 2>but also we're still working off and how it's fine, Joy, <v Speaker 2>don't worry about it. <v Speaker 1>It does feel like the one thing that will kind <v Speaker 1>of sneak through while everything else is getting caught in <v Speaker 1>the strainer here of like, oh, we don't want this junk. <v Speaker 1>And then these other games are stuff that you could <v Speaker 1>just see how they fit with what EA likes, which <v Speaker 1>is make one game, support it, make money on it <v Speaker 1>for a very very very long time. You know. That's <v Speaker 1>if Battlefield can work, and that they're putting a lot <v Speaker 1>of effort into that, like there is a huge sort <v Speaker 1>of salvage project happening right now to make Battlefield something <v Speaker 1>that can make sense in the modern video game shooter <v Speaker 1>excuse me, shooter landscape. And then SIMS is that's a <v Speaker 1>machine that'll be fine skates another question like can they <v Speaker 1>make that make sense? And then Apex Legends. God, this <v Speaker 1>list is actually kind of grim when you just say <v Speaker 1>it out like that, because Apex Legend, this is another <v Speaker 1>one where it's that's hit its peak. It like admittedly <v Speaker 1>by EA it was kind of like on the downslope, <v Speaker 1>and now they're trying to revitalize that as well. They <v Speaker 1>have a lot of revitalization products projects happening at the <v Speaker 1>same time, and they don't seem to have other replacements <v Speaker 1>ready waiting in the wings to take the take the <v Speaker 1>place of these big games if they don't work. So yeah, grim, <v Speaker 1>I think they kind of have no option but to <v Speaker 1>lay people off because that that seems to be the <v Speaker 1>only way they could save money, which is not where <v Speaker 1>you want to be, is EA, go ahead please? <v Speaker 2>The only thing that really seems to be performing well <v Speaker 2>for them from the last couple of years was that <v Speaker 2>college football game. And when you think about it, like <v Speaker 2>that game can only grow so much because outside of America, <v Speaker 2>nobody cares about college football, like it is an American <v Speaker 2>game for an American marksh maybe a Canadian one, but <v Speaker 2>like you are not going to have British people or <v Speaker 2>Europeans or a Usian tawa tries buying college football each year, <v Speaker 2>and that thing is going to cop OUs in a <v Speaker 2>very serious way. And like that's why they stopped making <v Speaker 2>those games, was they cocked out? <v Speaker 1>Why that's why a lot of sports games like the <v Speaker 1>similar kind of like college basketball and stuff, they stopped <v Speaker 1>making those long before they stopped making around the time <v Speaker 1>they stopped making the Collegeoball game. The college football game <v Speaker 1>was like a myriad of factors including there was definitely <v Speaker 1>some lawsuits coming down the pike about using the likenesses <v Speaker 1>or the perceived likenesses of college football players when when <v Speaker 1>you weren't paying them. So it was like that stacked <v Speaker 1>on top of the fact that they had already kind <v Speaker 1>of grown the market as much as they could now. <v Speaker 1>College Football twenty five was a massive success for them. <v Speaker 1>It was huge, made just about more money than just <v Speaker 1>about anything else that released last year, even though it <v Speaker 1>just sold to Americans. But you're right, twenty six, twenty seven, <v Speaker 1>twenty eight versions of that are not going to do <v Speaker 1>better than twenty five did. And in fact, it might <v Speaker 1>take years and years and years for them to like <v Speaker 1>find a way to kind of get back to the <v Speaker 1>point of having the excitement they had around college it <v Speaker 1>was really it and whatever. You know, they're still gonna <v Speaker 1>make a lot of money from this college football game, <v Speaker 1>but that's a card they've played now and and we <v Speaker 1>know that, you know, making a lot of money from <v Speaker 1>something isn't necessarily the game here. The game is growth, <v Speaker 1>and we're not talking about college football growing, and really <v Speaker 1>we're not talking about a lot of these things growing. <v Speaker 1>Apex Legends, I think it's going to be very hard <v Speaker 1>for them to make that grow again in like a <v Speaker 1>long term, sustainable way where it happened, like you know, <v Speaker 1>Apex Legends launched and it was like three years of <v Speaker 1>really solid just making a ton of money, maybe longer <v Speaker 1>than that even and now it's like on the other side, <v Speaker 1>it's just not going to be able to replicate that. <v Speaker 1>So yeah, EA Publishing, as opposed to EA Sports, is <v Speaker 1>going to keep doing its thing. It'll probably'll probably find <v Speaker 1>other sports to to exploit there at some point. But <v Speaker 1>for EA Publishing, I don't know, it looks bad and <v Speaker 1>I don't know what the future holds over there. Okay, <v Speaker 1>up next, Trump's tariffs blocked by Core with refunds possible. <v Speaker 1>This is from mediem Kou at GameSpot. A federal court <v Speaker 1>has blocked US President Donald Trump's plans to institute major <v Speaker 1>global tariffs, a plan announced in April that sent global <v Speaker 1>markets into a frenzy. Trump attempted to use the International <v Speaker 1>Emergency Economic Powers Act to implement the tariffs, but a <v Speaker 1>three judge panel rejected this. What all this means is <v Speaker 1>What all this means were switched to and other gaming products, however, <v Speaker 1>is unknown at the moment. The ruling said Trump may <v Speaker 1>be able to still implement import taxes of fifteen percent <v Speaker 1>for one hundred and fifty days on certain countries where <v Speaker 1>the US is in a major trade deficit. However, so essentially, <v Speaker 1>he tried to use a rule to be like, we're <v Speaker 1>in an emergency, so I can do this, because otherwise Congress, <v Speaker 1>you know, it's a bunch of wonky stuff, but Congress <v Speaker 1>usually gets to make these decisions. He did it unilaterally, <v Speaker 1>and he found a way to justify it with a <v Speaker 1>law that said you can do this if there's like <v Speaker 1>a war or something happening. And the court's like, well, <v Speaker 1>there's no obvious war that makes sense for any of <v Speaker 1>these tariffs. We're gonna pull it back if you want <v Speaker 1>to have tariffs, you could do it for one hundred <v Speaker 1>and fifty days and then after that that would automatically <v Speaker 1>trigger a congressional vote. There are some other tariffs, just <v Speaker 1>like get this out of the way. Maybe people will <v Speaker 1>be aware of this. I don't know. There are some <v Speaker 1>other tariffs on stuff like steel that like these like <v Speaker 1>segments of the economy that are considered differently that he <v Speaker 1>can still tariff, but like that's different than like putting <v Speaker 1>tariffs on consoles and computer chips and stuff like that. <v Speaker 1>He's gonna appeal. The White House is definitely going to <v Speaker 1>appeal this Alexi. But it does feel like the whole <v Speaker 1>like wade out Trump's insanity strategy is likely the best, <v Speaker 1>the best thing that most people can make a decision <v Speaker 1>about right now. It's like, hey that there's the saying <v Speaker 1>of taco Trump. Trump always chickens out. This is going <v Speaker 1>around Wall Street right now, and it's like a financial <v Speaker 1>strategy of he always backs off everything he does, So <v Speaker 1>make your financial bets with that in mind. Now, this <v Speaker 1>is not necessarily that, but it's him losing out. And <v Speaker 1>I think when you know, the White House gets into <v Speaker 1>these deliberations with other countries, about hey, let's make deals. <v Speaker 1>You know, this is a major chip that he just <v Speaker 1>lost where it's like he cannot he can no longer <v Speaker 1>actually threaten them with these tariffs as long as this <v Speaker 1>is happening. And it sounds like there's a strong chance <v Speaker 1>that even if this were to go to the Supreme Court, <v Speaker 1>and he's got a lot of judges in his favor there, <v Speaker 1>even there this this might struggle. So he Yeah, it <v Speaker 1>feels like tariffs might not be long for this world <v Speaker 1>and a lot of the segments we're talking about, But <v Speaker 1>I don't think that's going to stop him from trying <v Speaker 1>to find other ways to do it because he just <v Speaker 1>loves them so much. It's so weird how much he's <v Speaker 1>into tariffs. I don't know, how are you feeling about this, <v Speaker 1>this story, Like when you're over in the in your <v Speaker 1>country looking over at us, kind of kicking ourselves in <v Speaker 1>the balls, how do you feel about all this? <v Speaker 2>I think like it's it's been weird. I know some <v Speaker 2>people who study on the doctorate in politics, and the <v Speaker 2>thing that they studied was like Trump coming to power <v Speaker 2>in twenty sixteen, and so the it's been really interesting <v Speaker 2>talking to them about it because they get like a <v Speaker 2>weird shadow foid from watching things go wrong for him <v Speaker 2>every time they do go wrong for him. But then <v Speaker 2>there's also the reckoning that you have to have of like, yeah, <v Speaker 2>but that focks us all over to it really does. <v Speaker 2>Like think when things get more expensive in America, that <v Speaker 2>has a knock on effect on Ireland or Europe or <v Speaker 2>Canada or wherever, because these economies are so interconnected now. <v Speaker 2>And I think that like the we we've talked about <v Speaker 2>it on this show before, but like when Sony raised <v Speaker 2>prices are on PlayStation, they raise them in Europe and <v Speaker 2>Australia and New Zealand because they were like, these are <v Speaker 2>more stable economies and we know that if we raise <v Speaker 2>prices here, they can stay at that that level for <v Speaker 2>a while and we won't have to move them around <v Speaker 2>again America And they're like, it's so unstable, we don't <v Speaker 2>even know where we'd move them to if we were to. <v Speaker 2>So yeah, it's like it's fucking it's it's hard for <v Speaker 2>any international company to figure out what it's doing. I <v Speaker 2>have talked to like people who are straight up leaving <v Speaker 2>America and setting up companies in places like Ireland because <v Speaker 2>they are like I don't fancy doing business there, especially <v Speaker 2>if I employ like indie game studios where they're like <v Speaker 2>I employ several trans people and it's no longer viable <v Speaker 2>and safe for me to work with them there. So <v Speaker 2>we are incorporating in Ireland and we're going to see <v Speaker 2>if we can set up a studio in Ireland, and <v Speaker 2>said because it's an English speaking country and it's connected <v Speaker 2>to Europe, and it's this and that and that. But yeah, <v Speaker 2>there's a lot of things like that going on at <v Speaker 2>the moment. <v Speaker 1>Yeah, it's it's definitely kind of a bummer cause it's like, Okay, <v Speaker 1>in this moment, it does look a little bit better <v Speaker 1>because it does feel like he's going to sort of <v Speaker 1>run out of energy on the tariff thing, and you know, <v Speaker 1>we're gonna blink and we're gonna look up and it's <v Speaker 1>gonna be mid term election season, and that's gonna be <v Speaker 1>really bad for him, you know, you know, if they <v Speaker 1>let fair elections happen, which is a fun thing to <v Speaker 1>say as an American, but yeah, that's going to be <v Speaker 1>a really rough voting period for him, and so he's <v Speaker 1>going to be focused on other stuff. And yet the <v Speaker 1>damage has been done, like it's the you know, this <v Speaker 1>is a place of extreme privilege. But I did grow <v Speaker 1>up in America. I did get accustomed to this idea <v Speaker 1>of you know, the US dollars the world's currency in <v Speaker 1>a lot of ways. And I think he broke that. <v Speaker 1>He's broken that, and the comfort that we've been able to, <v Speaker 1>you know, enjoy is gonna be permanently undone here and <v Speaker 1>it's gonna look very different in ten to fifteen, twenty years. <v Speaker 1>Like I think the rest of the world just realized, <v Speaker 1>you know, even if this passes, even if things go <v Speaker 1>back to normal for the United States, we're going to <v Speaker 1>get to a point where at any moment, a bunch <v Speaker 1>of assholes could vote in a dumbass and they could <v Speaker 1>do this all over again. So you cannot rely on <v Speaker 1>the United States. And so, uh, we're gonna you know, <v Speaker 1>and that's on top of everything you mentioned, like people <v Speaker 1>not wanting to travel your people not wanting to start <v Speaker 1>business here, people not wanting to invest here because it <v Speaker 1>could be dangerous for their employees. It's excuse me, and <v Speaker 1>it's it's just going to be bad for us long term. <v Speaker 1>And it was it's been five six months. It's been <v Speaker 1>six months of this, that's it, and that's all it <v Speaker 1>took to really kind of ruin everything. <v Speaker 2>You've been booking the couch and book in some again <v Speaker 2>his fast appointments. Have you felt a different vibe from <v Speaker 2>the point of view of less international visitors around this <v Speaker 2>year compared to last year, A. <v Speaker 1>Lot of Canadians. The Canadians are seeming like they're like <v Speaker 1>they're like still ready to risk it. Other than that, <v Speaker 1>no one really. Yeah, it's not a lot of people <v Speaker 1>from other countries, unless unless it's like very specifically they <v Speaker 1>already planned to reveal their game at Summer Game Fest, <v Speaker 1>and so they were gonna be there and they're like <v Speaker 1>they're biting the bullet and they're just gonna take their chances. <v Speaker 1>That's it. It's not a lot of people outside of that. <v Speaker 1>So yeah, it's it's definitely noticeable. And again I don't <v Speaker 1>blame anyone. I get it a. <v Speaker 2>Quick question, what should I do with this now? Because <v Speaker 2>I haven't left over and it's pretty much worthless now. <v Speaker 2>It's worth about as much as monopoly money, So that's right. <v Speaker 1>Yeah, I would just I would just you know, go out, <v Speaker 1>you know, use it as a napkin or something like that. <v Speaker 1>It's a fifty dollars bill for audio listeners. <v Speaker 2>I do think there is actually a food staying on this. <v Speaker 2>Oh hell yeah, well there, yeah, well it definitely came <v Speaker 2>from definitely came from America. <v Speaker 1>All right, we got plenty of more headlines to get into, <v Speaker 1>but we're gonna take a quick break. This is where <v Speaker 1>you could get to take advantage of the ad free <v Speaker 1>versions of the shows if you go to giant Bombdom <v Speaker 1>giant bomb dot Com slash joint. I did giant bomb <v Speaker 1>dot Dom again. That all right, let's go to the <v Speaker 1>ad break. I need to break myself. This episode of <v Speaker 1>Giant Bomb is brought to you by giant bomb dot <v Speaker 1>Com slash Join. Join us there, become a member. It <v Speaker 1>helps us make fun stuff. It gets you add free content. <v Speaker 1>It also helps us make some extras here and there <v Speaker 1>that will give exclusively to you as members. It's giant <v Speaker 1>bomb dot Com. Slash Join for ten dollars a month <v Speaker 1>or one hundred dollars a year, where you save twenty dollars. <v Speaker 1>You can support us in making all the cool stuff <v Speaker 1>that we make over here at giant Bomb once again. <v Speaker 1>That's giant bomb dot Com slash Join. Become a member <v Speaker 1>now All right, we're back for Game Mess Mornings. I'm <v Speaker 1>Jeff Grub, that's Lex Luddy. We're going to talk about <v Speaker 1>some more video game news, starting here with Cyberpunk two <v Speaker 1>is probably further away than you hope. This is from <v Speaker 1>Blair Marnell at GameSpot. Earlier this week's CD Project Read <v Speaker 1>confirmed that Cyberpunk twenty seventy seven sequel is now in <v Speaker 1>pre production. For the moment, the project is also being <v Speaker 1>internally called Cyberpunk two. However, the newfound forward momentum excuse me, <v Speaker 1>forward momentum doesn't mean that Cyberpunk two will be arriving <v Speaker 1>anytime soon. CDPR co CEO Michael Nowakowski has indicated that <v Speaker 1>the sequel may be years from release. Our journey from <v Speaker 1>the pre production to the final release date takes four <v Speaker 1>to five years on average, Noatowski said, or Nowakowski, excuse <v Speaker 1>me said during a CD Project Red's investor presentation. Having <v Speaker 1>said that, and keeping in mind that each project is <v Speaker 1>unique and there are many variables that influence the final outcome, <v Speaker 1>I will not lead you into specific years. Yeah, I <v Speaker 1>mean I think we get it where. I mean, we <v Speaker 1>knew how long the original Cyberpunk took. Right that was <v Speaker 1>fifty years or something like that. It was crazy. It's <v Speaker 1>a really long time, so games are only taking longer. <v Speaker 1>They've also spent a lot of time kind of sprucing <v Speaker 1>up Cyberpunk and making it as good as it possibly <v Speaker 1>can be so they could set the stage for a sequel. <v Speaker 1>They're also working on Witcher projects, and they had some <v Speaker 1>a bunch of other stuff. I know they've also cut <v Speaker 1>some projects. I think they had a multiplayer Cyberpunk thing <v Speaker 1>they were going to work on. They cut that. So yeah, <v Speaker 1>they still have a lot of projects on their hands though, <v Speaker 1>So no matter what, it feels like, it was going <v Speaker 1>to take a long time to get a Cyberpunk two <v Speaker 1>sequel done. You know, if this pops up in six <v Speaker 1>to seven years, like see, people are going to be <v Speaker 1>really craving a Cyberpunk. So I don't think this is <v Speaker 1>a problem. What do you think? <v Speaker 2>Yeah, I think, like, I don't think anyone who realistically <v Speaker 2>follows that studio would think that they're a two game studio. Like, realistically, <v Speaker 2>they're not going to have two games of those sizes <v Speaker 2>in full scale development at the same time. And I <v Speaker 2>think if you look at their financials, they disclose how <v Speaker 2>many people are on each project at any saven time, <v Speaker 2>and they have pretty much said like, yeah, it's all <v Speaker 2>hands on deck for which are four now? Like everyone's <v Speaker 2>just moved over people. Yeah, And I suspect that when <v Speaker 2>they say like, oh, we have like fifteen people on <v Speaker 2>Cyberpunk two, like that's R and D. That's community management <v Speaker 2>for Cyberpunk one, that's it's a concept. <v Speaker 1>It's like one concept artist. Right. <v Speaker 2>Yeah, So I like not surprise that this is super <v Speaker 2>far away. <v Speaker 1>Yep, same, I I'm like wondering, am I am I <v Speaker 1>at a point where I would be looking forward to <v Speaker 1>a Cyberpunk two. I thought Cyberpunk one was just fine, <v Speaker 1>three out of five for me. When I reviewed it, <v Speaker 1>I thought that what was the Phantom Liberty? That was <v Speaker 1>the DLC. I thought Phantom Liberty was definitely better. It's <v Speaker 1>still not a game that ever really like clicked with <v Speaker 1>me the way it did some people, which I was <v Speaker 1>happy to see. I have nothing against cyberpunk. So I <v Speaker 1>think I'm at a point where I like, I bet <v Speaker 1>with like the things that they learned, they can make <v Speaker 1>a really awesome Cyberpunk two, and I think I am <v Speaker 1>looking forward to it. So, yeah, this is great. I'm <v Speaker 1>ready to see what the student is going to do. <v Speaker 1>As they have now had many years since the last <v Speaker 1>Witcher game. This next Witcher, I bet is going to <v Speaker 1>blow people away and then they'll have a chance to <v Speaker 1>follow that up with Cyberpunk. This studio, like the you know, <v Speaker 1>it's not necessarily a model that other studios can follow, right, Like, <v Speaker 1>it's pretty hard to be the company that makes the <v Speaker 1>Witcher and Cyberpunk. But this is does it feel sustainable <v Speaker 1>to you? For at least CD Project Red. <v Speaker 2>It's for CD Project Read. It seems insane because yeah, <v Speaker 2>because like a Larryan or something, they now have die <v Speaker 2>hard fans of their own. They are fans who are <v Speaker 2>fans of the studio, not fans of the game. They <v Speaker 2>are fans of the studio and so they will go <v Speaker 2>wherever the studio goes. And like, that's the biggest hurdle <v Speaker 2>for a lot of games these days, is getting that <v Speaker 2>initial install base of people who will spredge the word <v Speaker 2>and be like no, this is good, or bumping it <v Speaker 2>up the Steam charts at the beginning. Stuff like that <v Speaker 2>is the big hurdle for a lot of games these days, <v Speaker 2>and they have that built in so that will definitely <v Speaker 2>sustain them for a while. <v Speaker 1>Yeah, I think you're right, And I think that that's <v Speaker 1>the thing that does make any kind of developer or <v Speaker 1>publisher really work these days is if you have a <v Speaker 1>large enough audience that is really just into you as <v Speaker 1>a as a company, which is hard to achieve. I <v Speaker 1>think even the biggest companies. Actually, for the biggest companies, <v Speaker 1>it seems like the most difficult, right Beau, they're the <v Speaker 1>most fakes, the most corporate. So this is maybe the <v Speaker 1>right size where it's like that's a big team, big studio, <v Speaker 1>doing a lot, and yet they can still have that <v Speaker 1>scrappy feeling that you can get behind as a fan. <v Speaker 1>So yeah, I think you're right, all right. Up next, <v Speaker 1>second Persona four actor snub could signal full new voice <v Speaker 1>cast for remake. This is from Scott Baird at Dual Shockers. <v Speaker 1>A second member of Persona four's voice cast has confirmed <v Speaker 1>that they won't be returning for the remake, even though <v Speaker 1>it hasn't officially been announced yet. There have been numerous <v Speaker 1>rumors regarding a Persona four remake, one in the same <v Speaker 1>vein as Persona three reload, which people are big fans of. <v Speaker 1>This would fit with Atlas's new approach of porting and <v Speaker 1>remaking some of its classic games, as they were only <v Speaker 1>available on a handful of platforms at the time. On <v Speaker 1>May twenty eighth, voice actor Uri Lowenthal commented in a <v Speaker 1>now deleted Blue Sky post that he wouldn't be returning <v Speaker 1>in the Persona four remake, despite asking to reprise the <v Speaker 1>role of Yoske. This is despite the Persona four remake <v Speaker 1>not officially being announced, and now a second voice actors <v Speaker 1>confirmed that they won't be involved in the Phantom game either. <v Speaker 1>Aaron Fitzgerald, the voice actor who provided the voice of Chia. <v Speaker 1>I think it's Chia right, That's gotta be it Chia <v Speaker 1>sardanaka in Persona Flour, has confirmed in a Blue Sky <v Speaker 1>post that they haven't been asked to reprise their role <v Speaker 1>in the remake, expressing sadness at not being able to <v Speaker 1>play her again. It bears mentioning that, unlike Lowenthal, Fitzgerald <v Speaker 1>has never actually stated that they contacted Atlas about the <v Speaker 1>Persona fort remake. Although that's the vibe I get from <v Speaker 1>the way she was talking. Okay, so what do you <v Speaker 1>think is happening here? Are they doing a ton of <v Speaker 1>voice reworks? So they which sounds that the game could <v Speaker 1>actually use in some cases to deal with some problematic issues. <v Speaker 1>And maybe they don't want to pay these actors again. <v Speaker 1>Your Loanthal sounds like he might be expensive these days. <v Speaker 1>He's Spider Man. <v Speaker 2>Yeah. I mean the Persona three week casting made a <v Speaker 2>lot of sense to fans because of who some of <v Speaker 2>those people wound up being saga, maybe not wanting to <v Speaker 2>work with them again for those kind of reasons. And <v Speaker 2>it really like the performances in Persona three were great, <v Speaker 2>and I'm sure that they looked at the positive reception <v Speaker 2>to the new performances in Persona three reload and we're like, well, <v Speaker 2>the reason is different, but people will still be okay <v Speaker 2>if we change the casting, you know, if it's good performances. <v Speaker 2>So the reasoning this time very well may just be <v Speaker 2>either we want new young voice actors because we don't <v Speaker 2>want actors like Troy Baker your alone Thal are both <v Speaker 2>in their forties going on fifties. Like, there's a lot <v Speaker 2>of actors who are much older now playing teenage characters, <v Speaker 2>and like I can imagine Atlas being like, maybe we <v Speaker 2>want younger actors to do these voices. And on top <v Speaker 2>of that, they're probably just like, yeah, this is way <v Speaker 2>more expensive. And the whole point of remake projects is <v Speaker 2>that they're meant to be a little bit cheaper and <v Speaker 2>they're meant to be a little bit more economical to me. <v Speaker 2>So I can totally see them being like, why not <v Speaker 2>just get a whole new cast again? And that way, <v Speaker 2>that also gives us freedom to if we want to <v Speaker 2>go and make more spin offs, we want to go <v Speaker 2>do more things like that, we have access to cheaper <v Speaker 2>people to work with. If we want to do another <v Speaker 2>Persona Q, which is their crossover game, they then don't <v Speaker 2>have to And like the idea of making a persona <v Speaker 2>Q now would be really fucking expensive to do the <v Speaker 2>voice acting because you have all these different voice actors <v Speaker 2>who like, are quite well known from the Persona franchise, <v Speaker 2>quite well liked, and the Persona franchise is way bigger, <v Speaker 2>they would be able to demand a much higher cust <v Speaker 2>of the paycheck. So yeah, there's numerous reasons why this happens. <v Speaker 2>I can understand why they would be bummed out. I <v Speaker 2>would be bummed out too, sure, especially if I wasn't contacted, <v Speaker 2>Like especially if I wasn't given a heads up or anything. <v Speaker 2>But I think that's probably part of the bus business <v Speaker 2>that these people are in, and like it's the shitty <v Speaker 2>part of the business, but it is part of the <v Speaker 2>voice acting business. <v Speaker 1>Yep. Yeah, it's it does feel like it's mostly a <v Speaker 1>cost cutting thing. It feels like, you know, and I <v Speaker 1>think you're right about they probably want to do more <v Speaker 1>with these characters in the future if they can and <v Speaker 1>or at least have that on the table and want <v Speaker 1>to you know, set the price for themselves lower, then yeah, <v Speaker 1>I think that's what it is. The game probably will get, <v Speaker 1>as some people in chatter saying, significant rewrites because it <v Speaker 1>needs it. <v Speaker 2>Yeah, even compared to Persona three, which super needed it <v Speaker 2>in select spaces, Sono Floor needs it in a lot <v Speaker 2>of places, and with like just general characterization. So I <v Speaker 2>can see them being like, if we're gonna rewrite these characters, <v Speaker 2>we may as well make them feel like different characters. <v Speaker 1>Yep, exactly. It's and you know, take this opportunity to <v Speaker 1>like just rip off the band aid and make it <v Speaker 1>feel completely fresh and different. And you know, if it <v Speaker 1>is different voices, I think it's cost cunning, but there's <v Speaker 1>probably some consideration of like, if it's different voices, you know, <v Speaker 1>the one to one comparison will just feel inherently different <v Speaker 1>than if you have the same voice actor saying something <v Speaker 1>different and now people are like, why'd you change it? <v Speaker 1>Because there will be some people that will be that way, <v Speaker 1>So this helps avoid that. <v Speaker 2>And Matt rare Monkey in twitch chat makes a really <v Speaker 2>good point, which is Persona five X is coming out <v Speaker 2>on the twenty sixth, and that's a gotcha game, and <v Speaker 2>they are totally going to want to include those characters <v Speaker 2>from other Persona games atself point, they're going to have <v Speaker 2>those characters as gotcha characters in that game. <v Speaker 1>So without a doubt, all right, next headline here, let's <v Speaker 1>see here from Yeah, A death Stranding anime is in development, <v Speaker 1>according to Hideo Kojima. This is from Ben Lyons at <v Speaker 1>Game Reactor. If you thought that June's Death Stranding two <v Speaker 1>on the Beach and the planned a live action adaptation <v Speaker 1>of the game coming out from A twenty four was <v Speaker 1>all the death Stranding that was in developed at the moment, <v Speaker 1>it would seem that you'd be wrong. In an interview <v Speaker 1>with Vogue Japan, as noticed by VGC, death Stranding creator <v Speaker 1>and Kojuma Productions founder Ideo Kojima, has mentioned that in <v Speaker 1>anime based on the Unusual franchise is also in development. <v Speaker 1>The specifics and additional details were not elaborated on, but <v Speaker 1>as this is coming directly from the mouth behind the idea, <v Speaker 1>we have to assume it's pretty accurate. Death Stranding as <v Speaker 1>a like a cross media trans media empire feels a <v Speaker 1>little strange. I don't know if it has that kind <v Speaker 1>of gas. I think it's really wild as a game. <v Speaker 1>I think it's got plenty of juice there, but I <v Speaker 1>don't know, maybe I'm wrong. How do you feel about this? <v Speaker 2>Yeah, it's kind of wild that, like Metal Gear couldn't <v Speaker 2>get a lot of these gears turning after years of <v Speaker 2>saying that it was going to get these gears standing <v Speaker 2>or right. You know, Oh, we're doing a movie. We swear, <v Speaker 2>we're doing a movie. We have a director this time, <v Speaker 2>we swear. And like suddenly, when you talk to people <v Speaker 2>about the Death Stranding Expanded Universe stuff, this year SEMs <v Speaker 2>to be a much more of a vibeer like no, no, <v Speaker 2>this is happening. We are going to go into production <v Speaker 2>on this stuff, and like there is going to be <v Speaker 2>sides stuff, and there is going to be an anime <v Speaker 2>and a movie, and it's like this game is maybe <v Speaker 2>more impenetrable than Metal Year is to a like widespread <v Speaker 2>audience because at least Metal Gear you can ground yourself <v Speaker 2>the same way Dan does, which is like this could <v Speaker 2>really happen. This could really happen, The b Man could <v Speaker 2>really happen, and you can't really be like the bets <v Speaker 2>could really happen. The Bets could really really happen. Yeah, Yeah, <v Speaker 2>it's weird. <v Speaker 1>It's weird, and it's a I think it obviously can <v Speaker 1>work in all these other mediums. I just I don't know. <v Speaker 1>It's hard to imagine people dragging themselves out to a <v Speaker 1>theater for the live action one. I suppose an anime <v Speaker 1>pops up on Netflix. I don't know. There's a million <v Speaker 1>of things that have done that, and I've mostly just <v Speaker 1>ignored them, but they find an audience. You know, there's <v Speaker 1>a bunch of Castlevania spinoffs that seem to do just <v Speaker 1>for maybe they're thinking it could be like that. Yeah, <v Speaker 1>I could see that. I don't necessarily know if I <v Speaker 1>need that. Well, no, I know I don't need that. <v Speaker 2>My favorite thing about this franchise being so big is <v Speaker 2>that Norman Das still seems to have no fucking idea <v Speaker 2>what the game is about. <v Speaker 1>Never change, Norman, it's so good. <v Speaker 2>Well, every time she's on a puddle on that like, <v Speaker 2>so tell us a bit about the story. He's like, Kojima, <v Speaker 2>you take this one money. <v Speaker 1>And I don't want him to figure it out. That <v Speaker 1>guy looks like he just wants to chill. He just <v Speaker 1>as a chill dude who just wants to chill and <v Speaker 1>then go ride his motorcycle and have AMC follow him <v Speaker 1>around with cameras while he does that, which, hey, you know, shot. <v Speaker 1>My favorite thing about this stranding not the Monster Energy <v Speaker 1>drinks or whatever it was, or any of the other <v Speaker 1>product placement. The best product placement. The best thing in <v Speaker 1>Death Stranding was the ads for his AMC motorcycle show, <v Speaker 1>Norman Ritas's show, Like in the bathroom in that game. <v Speaker 1>It was just such a weird, weird crossing up the <v Speaker 1>you know, looking at the fourth wall and just shattering it. <v Speaker 1>And I love that. It was good stuff. All right. <v Speaker 1>Let's see here a record setting sixty plus partners confirmed <v Speaker 1>for Summer game Fest. This is from Jonas Mackia Game Reactor. <v Speaker 1>This Friday, It's finally time for one of the gaming's <v Speaker 1>biggest events of the year. That's not right, that's next Friday. <v Speaker 1>Be what the fuck min should be on a fucking <v Speaker 1>plane right now? What's going on now? The event's official <v Speaker 1>threads account has announced who will be attending this year, <v Speaker 1>and it's a very very impressive lineup. Microsoft and Sony <v Speaker 1>are always there, but this year Nintendo have confirmed their <v Speaker 1>participation using a switch to logo. Okay, let's just stop here. <v Speaker 1>Uh okay, So twenty twenty five Partners Round one. He's <v Speaker 1>calling them partners. Do you think that means much more <v Speaker 1>than like maybe what do you think the Switch two <v Speaker 1>presents is going to be at Summer Game Fest. <v Speaker 2>I think it's going to be a sizzle wheel during <v Speaker 2>the during the actual like I've showed that he does. <v Speaker 1>Yes, They've done that frequently, And. <v Speaker 2>I think it's going to be like, hey, we provided <v Speaker 2>and square Enix some switch to units so that they <v Speaker 2>can demo Dragon Requests one plus two, yeah, Brave whatever, Yeah, yeah, <v Speaker 2>And it's like, I don't think it's going to be <v Speaker 2>They're they're showing a game. I do like, especially if <v Speaker 2>that rumor of them having their own direct in a <v Speaker 2>couple of weeks is true, Like, why would they show <v Speaker 2>anything at Summer Games First? A direct always gets more <v Speaker 2>eyes than Summer Games First itself does, especially if Nintendo <v Speaker 2>opposite as a big thing. <v Speaker 1>So yeah, yeah, I think given the fact that it's <v Speaker 1>a switch to logo in here, and I'm actually like <v Speaker 1>looking forward to see it for myself, but I think <v Speaker 1>it is a switch Yeah, there it is. <v Speaker 2>Yeah, we're not a Nintendo logo, not a Nintendo logo. <v Speaker 1>That to me, that sounds like a commercial. That sounds <v Speaker 1>like a commercial for the switch to inside of the <v Speaker 1>Summer Game First show, which sure, why not? They probably <v Speaker 1>will do something like that. Uh, And we also know, <v Speaker 1>you know, Keiley can play fast and loose with Who's <v Speaker 1>a partner or whatever, like, oh, there's gonna be an <v Speaker 1>Xbox showcase happening. That's part of Summer Game Fest. And <v Speaker 1>it's like, well, they were going to do that no <v Speaker 1>matter what. But sure, if you want to call it <v Speaker 1>part of Summer Game Fest, you can do that. So <v Speaker 1>my question to you is, how what do you think <v Speaker 1>about this Summer Game Fest? Do you think it's shaping <v Speaker 1>up to be something? Because I don't know, I'm getting <v Speaker 1>weird vibes. I last year I was talking people on <v Speaker 1>the couch. I'm like, hey, I think a summer game <v Speaker 1>fest is working, and now, like you know, we haven't <v Speaker 1>been there, we haven't seen anything. I'm ready to be <v Speaker 1>proven wrong in this moment, though, it feels just a <v Speaker 1>little bit like maybe this isn't quite the replacement for <v Speaker 1>E three that it was building up to be. <v Speaker 2>I think it feels quiet in a way that even <v Speaker 2>as someone not going, Like usually if you're not going <v Speaker 2>to an event, you still get a bunch of emails <v Speaker 2>being like, hey, you want to come see a thing. <v Speaker 2>I have not been getting that many of those, even <v Speaker 2>for smaller things, and like that's usually my blamasha as <v Speaker 2>a journalist, my size, which is like if there's bigger things, <v Speaker 2>I have to seek them out and I have to <v Speaker 2>go to the publisher or the PR and be like, hey, <v Speaker 2>I'm guessing you're showing something here. Can I come seeish <v Speaker 2>smaller things tend to email you and be like, come <v Speaker 2>see your thing. And I've gotten very few of those <v Speaker 2>smaller things emails being like come see your thing. At <v Speaker 2>Summer games I know day of the devs are literally <v Speaker 2>doing there. They're like showing self to press early over <v Speaker 2>the next few days, so there will be Day of <v Speaker 2>the Devs, and Day of the Devs is always awesome, <v Speaker 2>But I definitely don't get the vibe that like there's <v Speaker 2>a lot of other stuff there this year and in <v Speaker 2>the way that there was last year, which might just <v Speaker 2>be down to like maybe twenty twenty five kind of <v Speaker 2>shot its load early this year, Like it was a <v Speaker 2>really fucking busy year early on this year, and now <v Speaker 2>we have a console launch, and now everyone's just gonna <v Speaker 2>be like, well, I guess we should just poor whole <v Speaker 2>games to the console, to the new console, like that <v Speaker 2>might just be the strategy for the end of this year. <v Speaker 1>Yeah, it does feel like, you know, is this indicative <v Speaker 1>of some wider problem. I think you're right that a <v Speaker 1>lot of people did push their games into the first <v Speaker 1>half of this year, and I think we know why <v Speaker 1>they did, because they were worried about Grand Theft Auto <v Speaker 1>six and they were unsure about like what was what <v Speaker 1>the switch to launch was going to look like, so <v Speaker 1>it's like, let's just get out of the way now. <v Speaker 1>And I think that has also disrupted game announcements and <v Speaker 1>the plans for marketing a lot of these games. Games <v Speaker 1>that it might might even just be like a year away. <v Speaker 1>They're like, well, do we want to like go into <v Speaker 1>Summer Game Fest, plant our flag and then get immediately <v Speaker 1>trampled by Grand Theft Auto six. Now, obviously Grand Theft <v Speaker 1>Ato six has been delayed into twenty twenty six pretty <v Speaker 1>deeply into twenty like May of twenty twenty six, but <v Speaker 1>a lot of people making the plans for Summer Game <v Speaker 1>Fest didn't know that, and so they probably like, let's <v Speaker 1>just play it safe and see what happens. Does that mean, <v Speaker 1>like we get a month away from now and everyone's <v Speaker 1>kind of changed their mind and they're ready to announce stuff. <v Speaker 1>I don't know if like you can turn the ship <v Speaker 1>like that necessarily. So yeah, the second half this year <v Speaker 1>might just be quiet in a lot of ways. But again, <v Speaker 1>I'm ready to be surprised. I think we're gonna get <v Speaker 1>updates on a lot of stuff that we already know <v Speaker 1>about from so Summer game Fest, and then a couple <v Speaker 1>of big announcements here or there. But I'm not expecting <v Speaker 1>anything earth shattering, which, you know whatever. That's why there's <v Speaker 1>plenty of good games to play. Switch To is gonna <v Speaker 1>be out that week. I'm gonna be fine over here, <v Speaker 1>But I just think Summer Game Fest is feeling weird. Yeah. <v Speaker 2>The switch to being out the same week is like <v Speaker 2>so fucking weird. Like the last time a console launched <v Speaker 2>during a showcase was like the fucking Sega Dreamcast. <v Speaker 1>Yeah, yeah, god it was. <v Speaker 2>It was the dream Cost right. <v Speaker 1>The Saturn is the one where they're like, yeah, they <v Speaker 1>launch out now, Yeah, and that was that was a <v Speaker 1>shock to everybody. It was only in toys r us. <v Speaker 1>It was a really bad move. I kind of doomed <v Speaker 1>the Saturn from the start in the United States. Did <v Speaker 1>all right in Japan though, because Ocehin uh Sgata Senchiro <v Speaker 1>is that his name? Yeah? All right, let let's finish <v Speaker 1>up with Mind's Eye. Uh, what is going on with <v Speaker 1>this game? Mine's I Studios. Let's start here. Actually Mine's <v Speaker 1>I Studios to be a poor place. <v Speaker 2>Oh no, yeah please, here's my question for you. Yeah, now, <v Speaker 2>looking at your notes, okay, wash is Mind's Eye? <v Speaker 1>I mean, you know, my hunch from watching the trailers <v Speaker 1>is it looks like a Grand Theft Auto clone where <v Speaker 1>it takes place in the near future. Like it looks <v Speaker 1>like it mixes and some call of duty stuff. Maybe <v Speaker 1>because the guy's haircut. <v Speaker 2>I don't know what is it, so you'd you're actually <v Speaker 2>totally collect But if you had been paying attention to <v Speaker 2>any of their marketing over the last three years, you <v Speaker 2>would think that it is part of a metaverse platform. <v Speaker 1>Right, that's Everywhere, right, yeah, everywhere And apparently okay, so <v Speaker 1>I don't know, I didn't include that stuff. That was <v Speaker 1>another story. So Everywhere was this platform that built a <v Speaker 1>Rocket Boy founded by Leslie Benzi's and some other people. <v Speaker 1>Leslie Benzy's worked on Grand Theft Auto Online. They had <v Speaker 1>a bad breakup because Leslie Benzy's like, I'm fucking made <v Speaker 1>this thing a grand theft thoughto online when you guys <v Speaker 1>didn't want to the Housers, and I got it ready <v Speaker 1>for launch and now it's the biggest fucking money maker ever. <v Speaker 1>Had pay me and then they didn't, so he sued <v Speaker 1>them and he left and he started Build a Rocket <v Speaker 1>Boy and got a bunch of investment. And in the <v Speaker 1>years while he was doing that, he was promoting this <v Speaker 1>idea of Everywhere that was the name of this big <v Speaker 1>metaverse thing that was going to have creation tools and <v Speaker 1>all this other stuff. And they've gotten really quiet on <v Speaker 1>Everywhere recently as Mind's Eye has sort of like replaced it, <v Speaker 1>and now VGC reached out and said, hey, what about everywhere, <v Speaker 1>And apparently build a Rocket Boy has told them that <v Speaker 1>a lot of the everywhere functionality has been built into <v Speaker 1>Mind's Eye, Which what does that even mean? <v Speaker 2>Yeah, so it basically means that Mind's Eye, only on PC, <v Speaker 2>has level creators, a really in depth level creation like <v Speaker 2>Tony Hawk. Okay, yes, and that level creation will be <v Speaker 2>used for online missions kind of like GJ Online. The <v Speaker 2>catch is if you look at their twenty twenty five roadmap, <v Speaker 2>which lists everything that will be in the at launch. <v Speaker 2>In the game at launch is the story campaign, which <v Speaker 2>apparently is about fifteen hours. It is these Play Mind's <v Speaker 2>Eye missions. Play Mind's Eye is what they call their <v Speaker 2>multiplayer side of things. It is three roam around the city, <v Speaker 2>one bullet point two combat missions, six races, six more <v Speaker 2>checkpoint racers, three drone racers, a Hord Mode map, and <v Speaker 2>another Hord Mode map. If you get the Premium pass. <v Speaker 2>What isn't in there? What isn't in there is multiplayer <v Speaker 2>at launch, so you have the multiplayer missions, but it <v Speaker 2>won't be until fall twenty twenty five that multiplayer capability <v Speaker 2>is added to these missions. So when this game launches <v Speaker 2>in two weeks time, it will have multiplayer missions that <v Speaker 2>people can create and you can play. <v Speaker 1>And that's like reiterate that when is this game out again? <v Speaker 2>This game is out in two weeks. This game is <v Speaker 2>down thirteen days. When this game launches, its future the <v Speaker 2>future section of its roadmap is in Summer Special Collaboration, <v Speaker 2>community updates, new missions, extra missions, new pack for the <v Speaker 2>Premium Pass. Then in Fall it's new single player modes, <v Speaker 2>which again, I still don't know how much of the <v Speaker 2>story for this game is going to be in the <v Speaker 2>story at launch, because if you look at old store <v Speaker 2>pages for this game before they updated it and kind <v Speaker 2>of disconnected it from Mind's Eye, they were saying that <v Speaker 2>the story mode was going to be episodic. They're now <v Speaker 2>saying it's a fifteen hour campaign. So I'm not sure <v Speaker 2>what the ending to this game is going to fucking be, <v Speaker 2>if it's going to actually be a full campaign, or <v Speaker 2>if it's going to be like stay tuned for more <v Speaker 2>rest of Fall multiplayer new missions, and then if you <v Speaker 2>have the Premium Pass, extra missions and a new pack, <v Speaker 2>whatever that means. Winter Special Collaboration pre rom updates, new missions, <v Speaker 2>Major Adventure, Dartstream Universe. <v Speaker 1>Okay, so they're just now. Eventually they just evolve and <v Speaker 1>to generate into random words, is what it sounds like. Yeah, okay, yeah, <v Speaker 1>go ahead. <v Speaker 2>I don't know what this game is. I've spent hours <v Speaker 2>over the last week trying to figure out what is <v Speaker 2>in this game, what this game actually is, and what <v Speaker 2>they are selling it is fifty dollars worth, noting it's <v Speaker 2>not free to play. Originally, I think it was meant <v Speaker 2>to be free to play, and it was meant to <v Speaker 2>be within everywhere as a free to play experience. That <v Speaker 2>no longer seems to be the case after Io Interactive <v Speaker 2>picked up the publishing rights. And it's also what knowing <v Speaker 2>this game has had some trailers. You might have seen <v Speaker 2>the trailers. They are bizarre. <v Speaker 1>They're bizarre, like they're not outright bad, but they there's <v Speaker 1>a vibe about them that feels off, that feels like <v Speaker 1>slap together, like it's hiding something. You know, who knows. <v Speaker 1>You know, I'm not Leslie b Bensay's I'm not the closer. <v Speaker 1>I'm not the one that gets the shit done. So <v Speaker 1>maybe there's maybe we're missing something. Maybe we're not seeing <v Speaker 1>the vision here of this game where apparently you play <v Speaker 1>as Jay Usso with a machine gun and a GTA game. <v Speaker 1>So let's check in with some people who work there, <v Speaker 1>and you know, we can't confirm with some of these things, <v Speaker 1>but let's just you know, read what's here. Mindzi Studio <v Speaker 1>is reported to be a poor place to work. This <v Speaker 1>is from Marcus Person at Game Reactor. Build a Rocket Boy. <v Speaker 1>The studio behind the upcoming Mind's Eye and former Grand <v Speaker 1>Theft Auto creator Leslie Binsay's new team has been in <v Speaker 1>the news this after former employees raised the alarm that <v Speaker 1>the studios in nightmarish workplace. On Glassdoor, a place where <v Speaker 1>employees passed and president can anonymously review their workplace. The <v Speaker 1>rating is a two point one out of five, with <v Speaker 1>former developers highlighting a work culture characterized by excessive overtime, <v Speaker 1>incompetent leadership, and internal conflict. In short, it doesn't sound good. <v Speaker 1>Here are some of the reviews, the most toxic unethical <v Speaker 1>senior leaders I've ever encountered. Another one said a sad <v Speaker 1>but hyproduct of capitalism, and a third said lack of <v Speaker 1>clear identity and structure. Now again, we can't corroborate these. <v Speaker 1>They are anonymous. It is on glass door, although I <v Speaker 1>do I would wonder what is the motivation of someone <v Speaker 1>doing this. Well, people making the game have some ideas <v Speaker 1>of motivation about who might be out behind it. Oh, <v Speaker 1>go ahead please. <v Speaker 2>Yeah. It is worth noting as well that in twenty <v Speaker 2>nineteen there was a second legal disparagement between Take two <v Speaker 2>and Build a Rocket Boy. Basically Take to Scent a <v Speaker 2>preemptive legal warning which I'm only kind of familiar with <v Speaker 2>what that means, to Build a Rocket Boy warning them <v Speaker 2>against the fact that they accuse them of attempting to <v Speaker 2>solicit Rockstar Games employees, so basically claiming that they were <v Speaker 2>poaching employees. I think it is really interesting that we <v Speaker 2>have recently heard that the studio culture ash Rockstar has <v Speaker 2>gotten much better, and then you look at the place <v Speaker 2>where the people who exited Rockstar around twenty seventeen twenty <v Speaker 2>nineteen ish went, and people are saying that the culture <v Speaker 2>there is somewhat similar to how the Rockstar culture had <v Speaker 2>been described in the past. <v Speaker 1>Yep. Anyway, I you know, I find it hard to <v Speaker 1>believe that that is true when they're doing things like this. <v Speaker 1>Let's read this next story Mindsy Boss accuses competitors of <v Speaker 1>pain for smear campaign. This is from Alex Coat Duel Shockers. <v Speaker 1>When you have an action game directed by the former <v Speaker 1>lead developer of the Grand Theft Auto franchise, chances our <v Speaker 1>expectations will be sky high for it. Unfortunately, in the <v Speaker 1>case of the upcoming game, Mind's Eye, it seems to <v Speaker 1>have worked the other way around. Mind Size's development is <v Speaker 1>being directed by Leslie Benziz, the former president of Rockstar North, <v Speaker 1>and he acted as the lead developer on Grand Theft <v Speaker 1>Auto three up through five. Unfortunately, bent for Benzy's and <v Speaker 1>the studio, the reception for Mind's Eye so far has <v Speaker 1>been less than stellar. Mark Gearhard, the co CEO of <v Speaker 1>the studio developing Mind's Eye, suggests that the negative reaction, <v Speaker 1>and these are from previews who are like this game, <v Speaker 1>seems like it might might be a problem. He says <v Speaker 1>that those negative reactions were due to a paid smear <v Speaker 1>campaign against his studio. Previews for the game went up recently, <v Speaker 1>and so far impressions haven't exactly been glowing. Over on Twitter, <v Speaker 1>one user summarized some of the negative feedback, which mentioned <v Speaker 1>reportedly a broken mess filled with bugs, A fifteen hour <v Speaker 1>long story. Driving feels stiff, cut scenes look great and <v Speaker 1>were well animated. Here there you go, paid smear campaign <v Speaker 1>that likes the cut scenes, Enemy encounters lacked depth, and <v Speaker 1>enemies just run at the player. Combat generally feels fine, <v Speaker 1>very GTA like Arcadia is the content creation mode that <v Speaker 1>you can get into by stepping into a portal only <v Speaker 1>available for PC at launch. I mean it sounds like, yeah, <v Speaker 1>it sounds like an unfinished game, and a lot of <v Speaker 1>previews called that out. I know some of the people <v Speaker 1>that did some previews, and they sounded like they do <v Speaker 1>about all their other other games. They're skeptical of where <v Speaker 1>it's like, this seems like it's not going to come <v Speaker 1>together in time for the launch, which is two weeks away. Again. <v Speaker 1>But I'll tell you what. When I hear someone say <v Speaker 1>this is a paid conspiracy smear campaign against me, and <v Speaker 1>then I read other people on like there's a toxic <v Speaker 1>work culture with unethical leadership, things start to fit together <v Speaker 1>for me a little bit. <v Speaker 2>Yeah. And do you want to hear the actual messages <v Speaker 2>because they're they're pretty wild. <v Speaker 1>Yeah. <v Speaker 2>So on Discord, this is from a random Discord user <v Speaker 2>who just has a bunch of letters as their name, <v Speaker 2>and they kind of seem to start this out of nowhere. <v Speaker 2>They just said, do you think that all the people <v Speaker 2>who reacted negatively were financed by someone? Then Markhard, who <v Speaker 2>is a moderation in the discord, replies to that comment. Yeah. One. <v Speaker 2>Someone else then messages puts in a message that just <v Speaker 2>says low. Mark then puts in another message that says, <v Speaker 2>doesn't take much to guess who laugh and crying emoji. <v Speaker 2>Someone tries to address this and says, a co ceo <v Speaker 2>for a studio implying another studio is paying previewers to <v Speaker 2>talk negatively about your game is an absolutely wild comment <v Speaker 2>to make in a public environment in any situation. Mark <v Speaker 2>replies to that as well, not wild when it's true <v Speaker 2>dot Dash, and then a GGA YouTuber called game Role <v Speaker 2>replies to that and says, so replies to this. Conversation <v Speaker 2>goes on for a while, and then he says, so, <v Speaker 2>just to clarify, you believe that individuals, be it content <v Speaker 2>creators or otherwise, have been paid off to criticize Mind's Eye, <v Speaker 2>and Gearhard responds, no, I never said that, Yes he did, Yeah, <v Speaker 2>I do not know that there are I do know <v Speaker 2>that there are bot farms posting negative comments and dislikes, <v Speaker 2>and then he left the child. <v Speaker 1>All right, Uh yeah, to me, that sounds like the <v Speaker 1>kind of grasp that you would expect a co CEO <v Speaker 1>to have in a toxic work environment. So I mean, look, <v Speaker 1>I don't know. I'm not there. I can't say for sure. <v Speaker 1>It sounds like a goddamn mess, though, U Lexi, and <v Speaker 1>I you know, I think I got that sense just <v Speaker 1>looking at the initial Mind's Eye trailer, where it's like, Okay, <v Speaker 1>it looks like a video game, but why it just <v Speaker 1>felt cut, weird. It felt like it was hiding something, <v Speaker 1>and I think what's hiding is there's not much to it. <v Speaker 1>And then and then there's a lot of stuff missing <v Speaker 1>from it that they promised to have, which you know, <v Speaker 1>game development is hard. I get that, that's how that <v Speaker 1>happens sometimes. All right, we're gonna well, we'll follow Mind's Eye. Well, <v Speaker 1>you know, when this comes out, LEXI will have you <v Speaker 1>back on the show. We'll catch up on it, and <v Speaker 1>we'll see it. We'll see what happens. Then. I bet <v Speaker 1>it's going to be interesting, unless it gets delayed, which <v Speaker 1>feels like maybe could happen. I don't know, although I <v Speaker 1>think the reason it's coming out and they have made <v Speaker 1>all these changes and you know, got rid of everywhere <v Speaker 1>or implemented everywhere into this is because they need to <v Speaker 1>release a game, probably because they need to make some money. <v Speaker 1>All right, let's get to the poll question. This is <v Speaker 1>from yesterday. I have it right over here. Let me <v Speaker 1>get it up so we can get the results for <v Speaker 1>you all. Yep, what are you more excited for Switch <v Speaker 1>to Launch or the SGF game announcements Summer Game Fest? <v Speaker 1>Fifty two percent of people are more excited for game announcements. <v Speaker 1>Forty eight percent of people are more excited for the <v Speaker 1>Switch to Launch. I don't know. I kind of look <v Speaker 1>at this it's like, are you more excited to play <v Speaker 1>games than or to have games announced? Which for me, <v Speaker 1>it's always going to be play games. But not everyone <v Speaker 1>is looking at it that way. I'm sure a lot <v Speaker 1>of people are like, I don't really care about anything <v Speaker 1>at the Switch to lunch, So of course I'm not <v Speaker 1>excited about that, and I can appreciate that, but I'm <v Speaker 1>still kind of surprised that more than half of people <v Speaker 1>are more excited about commercials. <v Speaker 2>I mean, this makes sense because you know Giant Bomb <v Speaker 2>hates Nintendo's content and hate Nintendo games. They never talk <v Speaker 2>about across the board. Yeah, it's a real problem, and <v Speaker 2>I think you've cultivated this kind of community that really <v Speaker 2>doesn't respect Nintendo in the way that they should. <v Speaker 1>Yep, I think you're right. You nailed it, and it's <v Speaker 1>a failing of this website for sure. All right, new <v Speaker 1>pot question in a second before we get there, Lex Slodi, <v Speaker 1>why you tell people where they can find you on <v Speaker 1>the internet, what you have going on and all of <v Speaker 1>that good stuff. <v Speaker 2>Yeah, you can find me at lex loody dash x <v Speaker 2>y Z. I changed my hand along Blue Sky, so <v Speaker 2>that's where you can find me now. I run sat menu, <v Speaker 2>which is a website for helping people break into games <v Speaker 2>media and games writing and things like that. I am <v Speaker 2>also part of rewinder dot co dot uk, which is <v Speaker 2>patreon dot com slash rewinder with an independent media outlet. <v Speaker 2>We're going to be covering a bunch of switched to stuff. <v Speaker 2>We're going to be covering Summer Games Fest. We're hoping <v Speaker 2>to do some live streaming at some point. Me and <v Speaker 2>Scott kind of want to do some of that, so <v Speaker 2>that'll be fun. But it's very much, so a place <v Speaker 2>that we can have like weird in depth discussions like <v Speaker 2>me trying to figure out what the fuck minds I is. <v Speaker 2>So you can read my ride up on mash and yeah, <v Speaker 2>come check us out and see your work. <v Speaker 1>All right. New poll question. Do you think PERSONA four <v Speaker 1>will get announced at Summer Game Fest? I am. I <v Speaker 1>think that's a possibility. It feels like it's a possibility. <v Speaker 1>We'll see. We'll get the results of that. We'll talk <v Speaker 1>about it here on Game mess Mornings tomorrow on Giant Bomb. <v Speaker 1>Speaking of Giant Bomb, here's what we're doing later today <v Speaker 1>voicemail dumb truck. I think we're also going to get <v Speaker 1>some other stuff recorded in the hopper, take care of <v Speaker 1>a few things for some embargos. So look out for <v Speaker 1>more stuff on the site tomorrow, and then you know, <v Speaker 1>games Mornings will back and then we'll have UPF. I <v Speaker 1>think the plan for UPF is to play Roadcraft, although <v Speaker 1>there's a chance I'm trying to work things out. Maybe <v Speaker 1>we'll do Meldering Night Rain as well. Live Uh, We're <v Speaker 1>going to see. It'll depend, but definitely some Roadcraft starting <v Speaker 1>at three pm Eastern tomorrow, that'll be noon Pacific, all right, <v Speaker 1>I think with all that out of the way, Lexi, <v Speaker 1>thank you so much for hanging out with me today <v Speaker 1>and talk about video games. <v Speaker 2>I really appreciate it anytime. Oh hey, did you know <v Speaker 2>wind Wake is good? Has anyone talked about this before? <v Speaker 1>You're just playing wind Waker? <v Speaker 2>Yeah, first time, it's real good. <v Speaker 1>It's very good. Yeah I've heard. I've heard that before <v Speaker 1>once once or twice in my life. Thank you all <v Speaker 1>for listening and watching. You're the best audience in gaming. <v Speaker 1>Until next time, have a good one, take care of <v Speaker 1>yourself and goodbye. He'll be like a gon't be beer
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