Giant Bombcast Portal 2 Spoilercast!

Giant Bombcast

Ryan Davis sits down with Valve's Erik Wolpaw, Jay Pinkerton, and Chet Faliszek to discuss the inner workings of Portal 2. WARNING! Do not listen if you haven't finished Portal 2 yet. You will ruin Portal 2 for yourself.
2011-04-24 30 min Transcript

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Transcript

All right, guys, final piece of content here from Valve. I'm sitting
here again with chet Jay and Eric, and we are now going to talk
in detail about the plot and some of the various ins and outs of Portal
two. Uh, don't don't listen to this spoiler field. Yeah, spoilers
are coming up. We're gonna, we're gonna, we're gonna say, yah
know, like you'll your enjoyment of Portal two is gonna be diminished significantly if
you have not already played through the game. Uh so, uh, you
know, buy it, be warned, right and they come back pause?
Yeah, play it, come back, rewind it, yeah, remake,
sit right, and honestly, even not just I'm I'm this is gonna be
open spoiler zone for anything. So any if you don't like spoilers in general,
let's warm up when you got first. Eric, Yeah, So it
turns out that in Shutter Island, Leonardo DiCaprio crazy the whole time. Actually,
mate, I still haven't seen that. It's in my Netflix queue and
now you don't have its watch and it's in my Netflix instant watch q the
instant watch Quell. You better take it off then dangerous it could be all
right, it's a spoilers. Seriously, that's saved. That saved you like
seven or eight hours. Tell me it's not a very good film, all
right, let's not valve. Valve doesn't like Martin Scorsese. People Valve like
Shutter Island a whole lot. A few people have a tattooed on them.
Tell me about the animal King? What inspired the Animal King? Getting back
to portal two, everyone's should be looking at jay. Uh, what inspired
the animal King? I think it was just the idea of picking something as
Atlantish as possible. What was then it was a sentient gas cloud or something
in cloud, very star trek. I love the idea of just a corporation
essentially covering its butt with even the most outlandish possibility of what happened to the
earth. You know, it was the idea that they didn't know, like
they had this plan in place so they could keep testing for whatever reason,
even you know, if something really awful happened, and then they're just kind
of listing it like maybe this, maybe this happened, Maybe this happened.
Averature science is not bound by governments or you know, religions or ethics.
They they're science samon sense nothing. But if there should be an animal king
thousands of years from now, they've got to cover. Yeah, they got
a cover. Then Richard Lord, who's kind of the mastermind behind those little
infographic videos, kind of came up with the idea of the giant leopard print
turret in the un It was funny, I don't know where. And then,
uh, well, now as super spoiler, you imagine, did you
notice that the animal King is there at the end? I did. I
did notice. It's not just fake, there's real. Yeah, the Animal
King is real. We can spoil that here. Look look for that.
If you didn't see it the first time, pause, rewind it, play
the whole game again. That's that's right. So this game, you know,
you really dig into a lot of the backstory and of aperture science.
You know, we see the Cave Johnson stuff, we see something you know
kind of uh at least you know the the the aperture aesthetic over the years.
Like, how much like unseen backstory do you guys have for this or
is it is most of it kind of out there in the game. You
want to talk about the six page Bible, you weren't Yeah, no,
no, there. Uh, there's some stuff. I mean, we tried
to work it out in our head kind of what might make sense. But
you know, honestly, uh, we like, if we thought of it,
it was good. We were trying to it's really good. Let's not
put it in the game. So you guys are the native Americans of video
game writing, Yes, we use it well, yes, uh. Having
said that, we cut a lot of stuff as well. Yeah, No,
a lot of stuff didn't make it on the cutting room floor. I
guess the aperture that we just felt rather than just regurgitate more of the same,
why not? What was what were they like in the fifties? What
were they like in the seventies? Right? It just gave us more.
I guess I'm more a complex vision of the company where we kind of got
to check out. I don't know what would it be like under the regime
of this different guy who was clearly not Gladys, right, he's the antithesis
of Gladys to a point. But there's definitely there's a there's a turning.
There's a moment in that game when when Gladys and Cave are suddenly align and
in tune with each other. There is I think what mom, we talk,
we're talking about the Lemons, the Lemons to Lemonade. Yeah, that
that speech where she gets all pumped up. Yeah. So, and clearly
they're both maybe more invested in their own actions and their enthusiasm for what they're
doing than they are in your personal safety. I would say that's like the
aperture way. So yeah, that's the corporate culture of aperture. But yeah,
they definitely are on the same page. At some point, I keep
like talking spoiler free, but I forgot we're in the spoiler zones so I
can say whatever I want. I mean, the thing that Kay has been
kicking around for years as a character, and we've had various incarnations, but
he's just one of those guys just refused to go away. I mean,
he's been out of the game so many times, but he just keeps kind
of sneaking his way back in. I think actually, the Lemons, the
Lemonade speeches, that's the one through age A long time ago. Oh so,
so here's a question if you guys remember this. A few years ago,
after Portal two, I believe, had been announced that there was someone
had had leaked out that here's the whole story of Portal two that didn't we
hadn't announced yet at that point. Oh no, no, oh yeah no,
he was a casting agent and posted that up on a forum and then
somebody ran with it. You know, I think I pretty deliberately kind of
went around that because I did enjoy the first portal so much. I'm like,
I don't want to have this ruined, even if it's fake, because
if it's fake, what if I end up liking the fake thing better than
the real thing. So those lines are not in the game now, but
if you go back and find it, I think they do speak the fact
that originally Cave had a much different role and all. That's all I'll say.
But yeah, so, I mean, even just seeing that, you
can see the various attempts we've had with Cave and the various roles at given
points in time he's had in this game. Yeah, so, if you
didn't read the casting sheet, it turns out that most of the stuff that's
in the casting sheet isn't actually in the game. Game kind of went in
a different direction ultimately. I mean, it did make it sound like the
little bit that I did see made it sound like, oh, this is
going to be like complete throwback. You're not going to see any of like
the modern stuff. It's going to be set in you know, in the
sixties or whatever, which you know, you it's it's I there's there's something
very satisfying of the you know, the the physicals, the vertical physical space,
also representing the timeline of of aperture, as though you're just like they
just they start at the bottom and then they just kept building each decade on
top of the next aperture, essentially much like New York City built on New
York City. Just they just and that was one of the things. Again,
we've always had this view of aperture that if they screw something up,
they just literally cement in the building, break it up literally, speak of
it again, just break it over and then build some new stuff on top.
And so I mean that speaks a lot in the fifties areas in the
seven you can kind of see these bricked in walls, and that's something again
we one of other things you don't really like explicitly state, you want to
kind of just suggest, and it's there for people if you want to kind
of poke around. You can see all these ideas of experiments gone wrong.
But it's all like in the corners and the shadows kind of thing. This
is, though much more traditional narrative than the original part like the original Portal
Is is very much it's it's almost exclusively implied and minimalists. Yeah, and
and very very minimalist. This there's there's there's more exposition. You know,
there's more characters there. You know that well, there there are characters beyond
just you know, glad us in that you're kind of you know, voice
a scope I guess right, I mean, you just can't maintain this many
hours of game. We have scope and pacing, you know, the minimalist
vibe or aesthetic. We kind of believe me if we could have written fifteen
lines of dialogue, yeah, I don't think we didn't. We didn't go
down that path. But yeah, there's no way in Portal To you're gonna
start off and like, oh is there a story or not? What's going
on? And you gotta jump in? I mean you could you know,
we were able to leverage the sort of minimalist thing, uh to sort of
launch into a surprise story that you didn't even think there was going to be
a story that cat is out of the bag in portal too. So I
think there's also a sense of why why repeat yourself? Right? I mean,
this isn't just this isn't just fast or harder, more challenging portals this,
I mean just to have the opportunity of, like, let's have some
alm with some new characters, let's throw let's mix it up a bit and
see what happened. So I have a question early on Wheeley is uh is
talking about it where Glass can't remember talking about how you know there was there
is the event where where Chell kills Gladys, and then there's a period in
which nothing happens and then yeah, yeah, that's that's sweetly, Uh,
what's going on there? Like obviously like I don't I don't feel like there
was necessarily ever a payoff for that line in the game, or are you
guys seating stuff there? Well? So one, it's from his perspective,
so we're getting this idea. He doesn't know that you are, in fact
the person who overthrew Gladys, So the idea there yet kind of have to
listen, there's a lot going on, but he's talking about, Uh,
there was this guy who came and beat up Gladys. There's one line that
uh yeah, the uh you know, then then this person escaped and no
one's seen him. Since it was a nice little throwaway line. It was
just this idea that he's talking to you about this supposed male hero who came
and overthrew everything, not knowing that you are in fact the hero. And
then I think it is if you haven't played the first game, it kind
of gives you a really quick little recap kind of thing, and then obviously
you you know, he figures it out and it gets rack, and if
you have played it, it's this cool moment of like, oh, you're
dumb, ask you're talking about me. So so I kind of I read
it as being like so obviously like not like leaving out information so deliberately that
clearly there has to be something in that in that period so well, I
mean we do cover that in the comic that's out now of what happens between
one and two? Are you talking about that? Yeah? Yeah, I'm
talking about like this the space that we says like that period when nothing happens.
So I would argue, from Wheatley's perspective, really nothing of importance happen
yeah, again, this is all this I mean from his perspective, he's
been sitting down there, Yeah, pretty much afraid to jump off the broken
end for for a long time. But again, a lot of that is
just I mean, it's boring just to spell it out right. I mean,
there is that sense of it. He could have prattled on for every
single, you know, little minuscule thing that happened. And the nice thing
is the plot of Portal one is fairly easy to summarize in a couple of
sentences. But yeah, so I think just exactly what Chet said. It
hopefully lets old players or new players, gives them a recap of what happened,
and then old players, returning players get this added benefit of realizing that
Wheatley doesn't know that you're the person who took GLaDOS down. And I would
argue that there is a payoff when you wait GLaDOS up and she acknowledges you.
The payoff is Wheatley's like, holy shit, that's you. Uh.
Obviously did not work for Ryan, but I was I would know, I
well, I was so caught up in in watching the Resurrection of Gladis is
a pretty great intense moment early on in the game. Yeah, we argued
with the animators, toned down the awesomeness and the animation so people could focus
on the dialogue. Yeah, did not listen, did not Uh So,
speaking of kind of this this, you know, the the implication of the
inference. Uh, one of the things I noticed early on, having like
literally just the day before, played through uh the original portal first time you
hear glad to speak clearly much more human sounding voice. Well like the filtering
or whatever. The effects are much much lighter, not not as heavily modulated,
And I was wondering, like, I wonder if this is you know,
if this is a kind of a very deliberate move to to humanizer,
and then you get to that payoff when you start realizing, oh, you
know, she she actually does have this human character or at least some piece
of her inside of her. Yeah. So, I mean, obviously that
was deliberate, partly because she's obviously closer towards a more human sounding voice at
the end of Portal one than she is at the beginning of Portal one.
She already kind of moving towards this human voice, and we just wanted to
push it a little bit farther to start her from a place that was close
to where she ended in Portal one, but we moved a little bit forward
and then she gets more human as the game progresses is and then uh weight
we're in spoilers something, and then resets herself at the end. But yeah,
the idea, I mean, just to take it right off the bat
from Portal one. I mean she did go undergo an arc, so just
we didn't want to nerf that arc and take a rape back to swear one.
Let's talk about potatoes. Well, how did you know what she was
called potatoes? What inspired? Uh? Where did you pick that up?
The potatoes? Gag? Oh you didn't actually say potatoes, or did you?
I said, I said potatoes. Yeah, he didn't know, he
know, he said potatoes. There's a potato, there's a potato. It's
pretty calling your potatoes. I don't think we ever actually say that in the
game. Always I'm literally talking about potatoes. Oh, just the plural of
potatoes, yeah, or of potato. Okay, we so in the when
we first thought it up, we refer to her internally as potatoes, which
is, uh, potatoes, pause now for laughter. And I could have
made that a lot, thank god, we even put that in the game.
Yeah, well so, so even beyond the potato gag, there is
actually a some sort of long lost connection to the origins of Gladys with the
with the potato gag. No, well, no, we just when she's
in potato form, we just call her potatoes. Uh. Well, actually
he made you sound a lot smarter than Yeah, Actually were you should just
said yes, let me anyway, you're sawing a subconscious level. No,
no, I just glasses into potato. It's funny when she's called potatoes.
So so okay, So obviously there's you know, the potatoes create electricity boat,
Like, what what line of thought brought you to? We're gonna put
Gladys in a potato and stick her on the end of the portal gun for
half the game. So we knew we wanted to bring her low. That
was a huge point with it. We were like, we have to take
this character someplace new and interesting and let's strip her of her power. And
so that was cut from you know, from day one, that was it.
It was just what were we gonna do with it? And originally were
gonna put her in a core like Wheatley was in. Originally and I think
we were all just walking one day and just stumbled on the idea of a
potato battery, and it just felt so right. It seems like the most
demeaning thing that you could possibly do to gladdoms, and we put her in
a you know, one point two volt the potato battery. The more we
talked about it, just the visual was there in all our heads and we're
like, oh, we have to try this. We have to try and
convince the rest of the team this is the way to go. Yeah.
And also we wanted her to be with you but not have to move on
a rail like wheat leaks, and we knew that in the underground it was
gonna be tough to get a rail going. We didn't want you to have
to carry her around. We wanted something also small enough that it could be
visible to you at all times, but you know, not obtrusive. So
it's there's this thing where when we're trying to solve you know, you have
the broad strokes of the story. Then you're trying to solve like the moment
to moment problems, and you'll come up with solution and it starts clicking off
boxes like it solves this problem solves this problem. It's funny, you know,
and that's when you generally know that it's the right, right solution.
So did you always know that that she was going to end up becoming kind
of a at least for a time, a sympathetic character. She's she is
still kind of sympathetic by the end, like she she has gone from or
you know, maybe it's just it's it's it's coldly calculating, but you know
it's it's it's easier for her to not kill you than to kill you.
I mean, certainly not from square one, but there was a point where
it struck us like, wouldn't it be great if we could do kind of
a buddy cop where we actually have you and Gladys kind of team up against
a new enemy. And so it was. It wasn't always the potato,
but it was there was a certainly a sense, I think probably at least
a year or two back, where we're like, we gotta we gotta try
this. It's too good at too good an idea not to try. The
one thing too is you know you're writing character, you're writing Wheatley, and
you know, if I had my way, you know, every everything we
ever do every character gets their chance to be the villain because it's so awesome
to see a character, you know, when their villainous. It's it.
You know, how is a particular character villainous when they become villainous? You
know Wheatley, uh, just an idiot? Yeah, bad at villainy.
Yeah, as the hill name is just terrible at it. And that was
that was another interesting because Gladys is this super smart, you know, conniving
person. So the idea of of as Eric just said, it's a different
kind of daydre because this guy has no idea what he's doing. And that
gave us a lot more opportunities in the last act to have some fun with
that. And we I don't know if we did. I like the idea
we did, probably the idea of you know, it's a puzzle game and
it's about being smart, so it'd be kind of interesting to have you know,
the boss monster, for lack of a better term, be the world's
greatest moron, you know, right, Yeah, I put you in the
death trap, death trap after death trap, Yeah, constantly thwarted. Let's
talk about the moon. Let think of that. When when did we get
to the how did we get to the moon. So we got to the
moon. I believe it was an Easter Egg at some point. Yeah,
well I think it might have been. Josh Wire, who's project lead,
was like, oh, you know, would be cool Easter egg. Uh,
well, back up one more step. We had discussed at some point
were like, well, how far can the portal gun fire? I'm oh,
I guess it's far. We've never really said I guess it fires as
far as you know it fired anything that you pointed at, and Josh was
saying, well, oh, it would be great if we had an Easter
egg where at some point you can see the moon and uh, you know,
off some beaten paths somewhere, and you shoot a portal on it,
and if you shoot a portal on the wall, it sucks you out and
kills you. And we'll do a fake ending, like we'll have a fake
song. And we love the idea because it was like, I think the
idea was three minutes, literally three minutes into the game, you could do
this. Yeah, that credits roll and we have a sag about the three
minutes of the game when they're showing you all the things you did. Yeah,
yeah, oh, we're we have a retrospective of the first three minutes
of the game, and remember the time you got sucked out into the moon.
It was said on the moon. And then we realized, like,
we're putting all this burning, all these calories, put all this effort into
it for something that well, there was two things going up. The other
one was much like Portal one until you know, relatively laying the project,
We're like, what are we gonna do? What's going to happen at the
end, And again there's a series of problems. We didn't want to roy
Wheatley because people still kind of liked Wheatly, and so we didn't want to
destroy Wheatly, but we needed to get him out of the chassis. We
needed GLaDOS. We wanted GLaDOS to save you, which leads into the you
know, the surge of emotion, which he does that let's her locate Carolyn.
And we wanted it to be spectacular, but in a fairly ridiculous,
over the top way, and uh so we're you know, we're talking about
it, talking about it, and the easter egg actually made it into the
game, and play testers who found it it was a consistent high'd be like,
list your highs of the game when the moon thing was hilarious. So
at some point we're in a meeting trying to hash this out. Yeah,
and it's just like, why didn't we think of this six months ago.
Let's move it from the easter egg and make it something. This solves all
the problems. Wheatly get shot out into space. Oh. There was also
we had one of the spheres who we knew wanted to be. Uh.
We just had this thing where we wanted it to be like kind of rain
manish, just wanting something desperately and that's all it wants. And then we
were like, oh, it wants to go to space because then it gets
to go to spin again. That spear, it was another one that's been
around for just ages ages space. You didn't originally say space, but the
idea it was just this kind of monosyllabic spear, I want to go I
want to go here, I want to do this, I want to do
that. And we're like, oh, what if he said space? Yeah,
and he gets to go to space and he gets a genuine he's I
think he's the one character in my mind who gets the genuinely happy ending and
that voice that is Nolan North. He's the voice of all the games.
Yeah, every game, every character, he's all this, he's all the
Corrupt Cords at the end, and he's the Defective Turrets as well. Yeah,
it's a lot of fun working with him. Yeah. Jay had worked
with him on a game Jay had worked on earlier called This is Vegas,
and uh, yeah, he impressed the hecking of us just with how many
voices you could do. So the idea was just let's bring him in and
have him you know, you have to point that microphone at him. There
I go, yeah, pointing at my chest. Yeah, no, your
chest has nothing to add. Well, I was laughing at off camera.
You can't. You can't say it's no camera that you were just openly laughing
at Jay forever I played This is Vegas. So oh nice, probably one
of the few in Vegas. In fact, the final midway trip. I'm
made sure I was working there at that point. Defensive j Nolan North was
able to recite when he came in to do the recording two years later.
Uh, lines of dialogue verbatim from This is Vegas. Yeah, I mean
when I was on there, they let me get pretty NC seventeen I have
no idea what eventually made it into the game though, But but either way,
yes, that this is Vegas. I think he ended up by the
end of it, he was doing like half the voices on it. So
he just really you guys, like the mel Blanc of a video game voiceover.
So we Eric, what do you think blank or blank? I think
it's blank. Canada might be set. What do you think? Was blanch
blanche? Alright? So alright, alright, alright, So back to the
moon here. So so we established earlier in the game that at least some
sort of portal technology is using uh moon or it is involving moon srushup moon,
crush upon rocks. So I was thinking about this while I was playing
the game in fiction, and this is the kind of thing that that that
I was more more talking about as far as kind of backstory in fiction,
what determines a portable surface? Uh? Portaable? Yeah, portalable surface huge
seven? Is portallable a word? Or is there a better word for portable?
I think we ended up with portable, uh, but portallic port portallic?
That came up anyway, what were we saying? So? In fiction,
I guess there's some coding that. So the implication is that there was
some other surface that didn't involve ground up moon rocks, but that wasn't as
reliable as ground up moon rocks. So we could say but that the surface
property is something that is painted with this. Uh. You know, something
that's portable has to be made portable by putting sub substance on it. Okay.
For instance, the moon, the Moon's all portable because it's all made
out of moon rocks. Okay. Should also be noted that we are all
science expidence. No, it doesn't have to make actual science sense as long
as there is some sort of internal logic though. That's that's the key.
It's it's similarly like we see these these new elevator rooms and we see stuff
that looks more advanced than the testing facilities that we saw in the first game.
Uh, that one. There is no fictional explanation for it. That's
kind of like just the upresing, slight reimagining of you know that you did
in half half Life one to half Life too. It's just a matter of
kind of rethinking some of that stuff. But but then I wonder, like,
you know, how how long has it been since there were any people
at Aperture Science or at this particular facility. We kind of purposely played fast
and loose with the lin line, Yeah, just in case he because we
didn't think it was absolutely that important at the end of the day, it's
been a long time. But having said that, you shouldn't read too much
into the redesigned elevators like that specifically, is just something that we did to
make portal. It's just make it look cooler. To make it look cooler.
Yeah, yeah, there isn't There isn't some other other other thing that's
working on facilities or the implication is just isn't that someone came in and built
these in the interim of nothing has happened in the interim. So if you
had a good explanation, yeah, that would be the time to share it
with us. Uh yeah, like to hear it. What do you what
do you guys think of the you know, the old cloning theory as far
as Chell is concerned. What are your thoughts on that stuff? What didn't
hear about the oh so the so one of the theories that I had heard
was that at least this is this is regard to the original portal. Uh,
the the Ratman dens as as you call them, the notion that that
was actually a previous version of you that Gladys had been running. Did this
Did this theory come out after Moon? No, it's pre move Uh nothing,
okay. I was just wondering if we had a lawsuit on our hands
because we could now say, yes, that was our intention all along.
That wasn't the intention was? It was not. There's no cloning as far
as I know, And in fact, your answers lie in the comic book,
which is now out early explicitly. I don't know if you've reread the
comic. I didn't know. I didn't know there was a comic there.
It came out a couple of days ago. It's up on the website,
and it ties together. Ratman is the start. It shows the Roman.
So yeah, that that'll that's gonna blow that theory out of the water.
And also we're in the spoiler zone the ending of co Op, which you
haven't seen yet. Oh, I'm actually spoiling it for you. All right.
Uh, there's anyway no cloning? Okay, none? Well yet?
Yeah, I mean there could do. Do you think we need more cloning?
Would that make it? Would you guys, like some cloning ideas,
we'll take them. Uh, we're running out of time here, guys.
But I'm just curious, like what what elements or maybe even just kind of
specific moments, uh, that that you felt really, uh, we're nailed,
and really that you find personally satisfying in portal too, that you know,
moments that that you helped you know, create, or even just that
that we're very satisfying to see if in the finished game. For me,
real quick, uh, end of the first Stephen Merchant session was my high.
That was when I knew we'd gotten something, or even just just just
doing it in the studio, just because up to that point you got the
character in your head, you got the voice in your head of what you
think he sounds like. But it's always different the first time you were an
actor of body and I remember the first four hour session and there was Steve
Merchant and just walking out going like this is going to be great Erica and
anything game that that is the same for me, I mean that was the
most the scariest moment, the one Jay just to going in to record Steven
Merchant, not knowing if this is gonna work, if it's gonna be good,
and you know, we went all the way to London and you know
it was a big deal. Uh. And then knowing I'm not even saying
after the first session, I'm saying, fifteen minutes in, it was pretty
obvious that he was super invested in and it was great personally in game,
I mean, there's a bunch of moments that I like. I really like
the uh the wheatly uh cladows switch over. I thought it tread a Tread's
a kind of nice line between being dramatic and funny at the same time.
So, I mean, I guess that would be a personal high for me.
I think that's a part where just lots of stuff came together, the
animation, the music, the acting. Uh. For me, I think
my favorite beat is one of the ones that came on absolutely at the end.
It's just the idea that Gladys has this immensely emotional, satisfying character arc
and then just deletes at wholesale, learns a lesson, and then learn a
valuable lesson here today and now it's gone. I also like that she learns
a lesson from deleting the lesson recursive lessons chetting anything for for you. I
just really like when you go back to Wheatley and he's taking control and you're
with GLaDOS, and I mean, he's just the moron running the place and
it's kind of like guess, kind of hell, yeah, I probably wouldn't
do much better. I don't know. JM chetted valve our heads surrounded by
he's seen this before. Yea, I will do that. I'll do that.
Oh god, that's horrible. That's really put the two of them together.
Wait can we just do that test again? Yeah, that'll do it.
No, No, that won't do it. So I'm gonna name Can
I name two more things? Or keep naming them? So there are two
things closer to the end as well. There's a moment when Wheatley's dangling out
there and he's like, you know, let let go let I can still
fix this. There's this actual I just like the idea that he still thinks
that. I mean, it's it's it's sincere on his part, like I
can still fix this, I can make this right, and he wants to
get back in there and do it. And then I also I like just
the very final beat where the boss Monster offers you a sincere apology for all
the trouble he's caused. I've never seen that in a game before, just
like because you kill him a lot and they scream, But I've never had
a boss monster come on and be like you know what, Yeah, you
are right. I am super sorry and actually really legitimately contrite about it.
Yeah, I am so sorry for all the trouble life. If I had
to do well again, would have done it differently. I apologize. Well,
yeah, I think that's that's going to do it for a time here,
gentlemen, thank you so much, both for your time here and for
for Portal two available now. But you already know that because you played it.
If you're listening to this man, if I haven't played it, uh,
we were kidding about the spoilers and buch other stuff in there. You
should still probably describing another gay Yeah, yeah, the next call of duty.
That's what I've just been talking the game, actually laying down the gun,
like call of duty is gonna have to go like to the sun or
something to top going to the mood. Well, it turns out this whole
podcast was just a tree all right, and scene

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